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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]]. | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
| These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: |
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| [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]] | | [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]] |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=From Day One|type=Thing|cornervalue=7M|text=This enters play with a copy of Card Mine (#9), Cutting Corners (#10), The Useless Card (#11), Core Ruleset Loophole (#15), Leverage Scam (#16), Anti­matter (#19), Generic Elves (#21), and Token Eater (#25) face down under it. '''Action:''' Draw a random card from under this. You may play it if it is an Action.|creator=Binarius}}
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| {{card|title=Too Much Dust|type=Action|cornervalue=|text=Target player loses their next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}} |
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| {{card|title=Haze|type=Action|cornervalue=|text=Everyone discards their hand, and redraws up to thier maximum handsize. No Player can look at their hand until their next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}} |
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| {{card|title=Act II|type=Action|cornervalue=|text=Choose a discarded Action, and use that Action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}} |
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| {{Card|title=Intuition|text='''Action:''' Target opponent reveals a card from their hand.|creator=Bucky, added by Binarius|type=Thing|bgcolor=009|flavortext=Adapted from the Rock Paper Scissors deck}} | | {{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}} |
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| {{card|title=Fuming Cauldron|bgcolor=007|type=Thing - Equipment|text= Once during your turn, you may make all players discard a card.|flavortext=A combination waste disposal unit and human repellant.|creator=Bucky, added by Binarius|bgcolor=007|flavortext=From the Potion Factory deck}} | | {{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}} |
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| {{card|title=Blockade Runner|type=Thing - Boat|text=+1 maximum hand size. <br>Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.|cornervalue=2|creator=Bucky, added by Binarius|bgcolor=007|flavortext=From the Combo Pirates deck}} | | {{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}} |
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| {{card|title=Canadimedian|type=Thing - Food|cornervalue=|text=Whenever someone tells a joke, they have to apologise for making a terrible joke.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}} |
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| {{card|title=Temporary Darkness|type=Action|cornervalue=|text=Flip over all cards that are face-up. flip them back over by the start of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}} |
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| {{card|title=Paintball Gun|type=Thing|cornervalue=|text='''Action:''' Target thing's text is considered to be nonexistant until water is used to wash off the paint.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}} |
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| {{card|title=Act Of Hubris|type=Action|cornervalue=1A|creator=ChippyYYZ|text=Draw a card. You may play it if it's an Action. If you don't play it this way, destroy a Thing you control.}} | | {{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}} |
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| {{card|title=Ultimate Rock Candy|type=Thing - Gem - Food|cornervalue=7U|creator=ChippyYYZ|bgcolor=007|text=The first time each turn that this card is destroyed, it stays in play instead of moving to the discard pile.}} | | {{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. |
| | |flavortext=You turn limitations into resolve.|number=10911}} |
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| {{card|title=Pyrrhic Victory|type=Action|creator=ChippyYYZ|cornervalue=4P|creator=ChippyYYZ|text=Put all other cards from your hand and all non-Token Things you control in the discard pile. If you discard at least 8 cards this way, you win the game! | | {{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}} |
| *If you win this way and your playgroup plays another game of Dvorak after this one, draw two fewer cards in your opening hand.}}
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| {{card|title=Shadow Clone|type=Action|cornervalue=2C|text=Gain control of a copy of target thing. Amend the following sentence to the end of the text: <br>If this is destroyed, remove this thing from the game.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}} |
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| {{card|title=Devisive Action|type=Action|cornervalue=|text=If there are any player teams, all teams are dissolved into solo players.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}} |
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| {{card|title=One for the price of Two, and another one absolutely free!|type=Action|cornervalue=|text=Draw 2 cards|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}} |
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| {{card|title=Obsessive Sorter|type=Thing - Person|text=If you start your turn while you control 5 or more Things with the same creator and no other non-token Things besides this, you win.<br><br>'''Action:'''Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.|cornervalue=1G|creator=Bucky|bgcolor=007}} | | {{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}} |
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| {{card|title=Grammar Collector|type=Thing - Person|text=If you start your turn while you control a person (other than this), a place, an idea, and a Thing that is none of those, you win.|cornervalue=2G|creator=Bucky|bgcolor=007}} | | {{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}} |
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| {{card|title=Virus|type=Action|text=Replace target Thing's text with "'''Action:''' move a card named Virus from the discard to your hand." until that Thing leaves play.|cornervalue=3G|creator=Bucky|bgcolor=700}} | | {{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}} |
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| {{card|title=Hold That Thought|type=Reaction|bgcolor=900|cornervalue=7A|text=Play immediately in response to an opponent's Action. Before that Action takes place, play an Action.|creator=Binarius}} | | {{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}} |
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| {{card|title=By a Thread|type=Action|cornervalue=1B|text=If you have one card in your hand, each opponent with more than one card in their hand must discard down to one.|creator=Binarius}} | | {{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}} |
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| {{card|title=Any Minute Now|type=Thing|cornervalue=6I|text=At the beginning of your turns, roll a die. If you roll a 1, roll again, draw that many cards, and move this card to the discard pile.|creator=Binarius}} | | {{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}} |
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| {{card|title=Renaissance|type=Action|creator=ChippyYYZ|cornervalue=1R|text=If you control no Things, draw until you have 5 cards in hand.}} | | {{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}} |
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| {{card|title=Contest Of Action|type=Thing|creator=ChippyYYZ|cornervalue=5C|text=Whenever a player plays an Action card they haven't already played this turn, that player gains 1 point. A player who scores 5 points this way wins.<BR> | | {{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}} |
| When this would be destroyed, each player loses a point instead.}}
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| {{card|title=Preparation Montage|type=Thing|creator=ChippyYYZ|cornervalue=8P|text=You can't play Actions other than this Thing's Action Ability.<BR>'''Action:''' Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.}} | | {{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}} |
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| {{card|title=Crow's Bounty|type=Thing|cornervalue=3O|text=When this enters play and at the beginning of your turns, reveal the top card of the draw pile. If it is a tangible Thing, you may discard a card to put it into play without cost. Otherwise, move the revealed card to the discard pile.|flavortext=I don't know, it just brings me things sometimes.|creator=Binarius}} | | {{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}} |
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| {{card|title=Sus|type=Action|cornervalue=3S|text=Unless a majority of your other opponents disagree, target opponent reveals their hand to you. If they hold a card which could eliminate a player, they are eliminated.|creator=Binarius}} | | {{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}} |
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| {{card|title=Imperium|type=Action|cornervalue=I8|text=Until the beginning of your next turn, whenever an opponent would draw a card, you may instead draw two cards, give one to the opponent, and discard the other, and whenever an opponent would play an Action, you may immediately discard a card in response to prevent its effects.|creator=Binarius}} | | {{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}} |
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| {{card|title=Flux Filter|type=Thing|cornervalue=0F|creator=ChippyYYZ|text=Once during your turn, you may discard a card. If you do, draw a card.<BR>When an Action causes you to draw two or more cards at once, discard that many cards minus 1.<BR>'''Action:''' Draw a card, then discard a card.|flavortext=Don't hold too tightly to a good idea or you won't have a better one.|longtext=y}} | | {{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}} |
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| {{card|title=Denature|type=Action|creator=ChippyYYZ|cornervalue=8D|text=Choose a Thing and discard a card.<BR>Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.<BR><BR>Destroy the chosen Thing.|flavortext=Dissolved at the conceptual level.}} | | {{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}} |
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| {{card|title=Archivist's Recommendation|type=Action|creator=ChippyYYZ|cornervalue=4A|text=Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.|longtext=pickme}} | | {{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}} |
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| {{card|title=Drunken Kung Fu|type=Thing|creator=ChippyYYZ|cornervalue=3D|text='''Action and Thing:''' If your hand isn't empty, draw a card and play two cards from your hand at random.}} | | {{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}} |
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| {{card|title=Manipulate Fate|cornervalue=4M|creator=ChippyYYZ|type=Thing|text=When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.<BR>Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.|longtext=y}} | | {{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}} |
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| {{card|title=Scromble|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Target player draws a card and discards two random cards. The next time they would play a card or ability during their next turn, they instead play a random card from their hand.}} | | {{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}} |
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| {{card|title=Threeve|type=Action|cornervalue=ⵒ|text=Change a number on target card to this card's cornervalue.|creator=Binarius}} | | {{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}} |
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| {{card|title=Push On|type=Reaction|bgcolor=900|cornervalue=7P|text=Play immediately in response when one of your non-token Things is destroyed. The current player's turn ends and your turn begins.|creator=Binarius}} | | {{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}} |
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| {{card|title=Archacovercosine|type=Action|cornervalue=ahcc|text=Target opponent draws a card, then gives you half the cards in their hand, rounding down. You may play one of them or put a card on top of the draw pile.|creator=Binarius}} | | {{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}} |
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| {{card|title=Free Pizza|type=Thing|cornervalue=|text=|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's extremely unappetizing}} | | {{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}} |
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| {{card|title=Computerize You Brain|type=Action|cornervalue=|text=Increase your hand size by x1.5, rounding up.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}} |
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| {{card|title=A Chalk River|type=Thing|cornervalue=|text='''Action:''' Cover personal target thing in chalk.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=My chalk must never be touched!}} | | {{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}} |
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| {{card|title=Liberty|type=Thing|text=Cards can't forbid you from playing other cards.|cornervalue=4G|creator=Bucky|bgcolor=040}} | | {{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. |
| | |flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}} |
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| {{card|title=Directed Discard|type=Action|text=Target opponent reveals all but one card from their hand. They discard a card of your choice.|cornervalue=5G|creator=Bucky|bgcolor=700}} | | {{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}} |
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| {{card|title=Basilisk's Curse|type=Thing|text=When you play this, attatch it to another Thing.<br>The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it|cornervalue=6G|creator=Bucky|bgcolor=555}} | | {{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}} |
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| {{card|title=It's my Birthday|type=Action|text=Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}} |
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| {{card|title=Present|type=Thing|text=When this enters play, play a thing under this. '''Action (Global):''' Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: '''You can play 1 additional card'''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}} |
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| {{card|title=Cake|type=Thing|text=If this has 8 Cake tokens, destroy this. '''Action:''' Eat. Place a Cake token on this. You gain 2 additional actions this turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}} |
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| {{card|title=Medusa's Blessing|type=Thing|cornervalue=7M|text=When you play this, attach it to target living Thing. Attached Thing is indestructible and its ruletext is considered blank.|creator=Binarius}} | | {{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}} |
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| {{card|title=Party Favors|type=Action|cornervalue=2P|text=Draw a card for each opponent and give each opponent a card from your hand. Each player gains control of a copy of Party Popper (#8449) and a Party Hat token.|creator=Binarius}} | | {{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}} |
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| {{card|title=Party Popper|type=Thing|cornervalue=2P|text='''Action:''' Destroy this, draw a card, and give a card from your hand to target opponent.|flavortext=Surprise!|creator=Binarius}} | | {{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}} |
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| {{card|title=Idea Redistribution|cornervalue=8I|type=Thing|creator=ChippyYYZ|text=When this enters play, attach an Action card from the discard pile to it.<BR>Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.}} | | {{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}} |
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| {{card|title=Cornerblast|cornervalue=1C|type=Action|creator=ChippyYYZ|text=You may discard a card from your hand. Destroy target Thing that shares a symbol in its cornervalue with this card or the discarded card.}} | | {{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}} |
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| {{card|title=Invoke Madness|cornervalue=3I|type=Action|creator=ChippyYYZ|text=Each opponent in turn order puts the top 5 cards of the deck into the discard pile and discards a card. If the card they discarded from their hand shared a symbol in its cornervalue with one of the cards they discarded from the deck, you draw a card.}} | | {{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}} |
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| {{card|title=Bad Life Advice|type=Action|text=Target opponent discards their hand. Look at the top six cards of the deck and move five cards from there and/or the discard pile to that opponent's hand, then shuffle the deck.|cornervalue=7G|creator=Bucky|bgcolor=700}} | | {{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}} |
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| {{card|title=Restock|type=Action|text=Draw two cards. If this is the first card you've played this turn, draw cards until you hit your maximum hand size, then end your turn.|cornervalue=8G|creator=Bucky|bgcolor=700}} | | {{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}} |
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| {{card|title=The Clock|type=Thing|text=Five turns after you gain control of The Clock, you win the game if you still control it.|cornervalue=9G|creator=Bucky|bgcolor=770}} | | {{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}} |
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| {{card|title=A Call to Action|type=Action|cornervalue=6A|text=Reveal an Action from your hand. Each opponent does the same, or reveals their hand to show that they have none. You may exchange your Action with one revealed by an opponent. Then each player plays their Action in the order of your choice.|creator=Binarius}} | | {{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}} |
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| {{card|title=Pure Karma|type=Action|cornervalue=0K|text=For each Thing target opponent has destroyed that was not in their control, one of their Things is destroyed. No player is considered to have caused this to happen.|creator=Binarius}} | | {{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}} |
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| {{card|title=Rain Delay|type=Action|cornervalue=2R|text=End your turn and pause the game for two minutes.|creator=Binarius}} | | {{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}} |
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| {{card|title=Recycle It|type=Action|cornervalue=9R|text=Put the top and bottom cards of the discard pile into your hand.|creator=ChippyYYZ}} | | {{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}} |
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| {{card|title=Rent Freeze|type=Thing|cornervalue=0R|text=When a player discards a card, they may return it to their hand and skip their next draw. They may not do this again until then.|creator=ChippyYYZ}} | | {{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}} |
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| {{card|title=Stocking Stuffers|type=Action|cornervalue=6S|text=Each player gains two Tokens, each of a type of that player's choice. Draw a card.|creator=ChippyYYZ}} | | {{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}} |
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| {{card|title=Hiring Freeze|type=Thing|cornervalue=3H|text=Players with cards in hand may not draw cards.|creator=Binarius}} | | {{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}} |
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| {{card|title=Ye Olde Carde Shoppe|type=Thing|cornervalue=5C|text=Oon tyme euery turn, ydentify by chaunce oon Thyng yn the botme halfe of ye descarde stak. '''Action:''' Ex-change this Thyng withe a Thyng yn youre hande.|creator=Binarius}} | | {{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}} |
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| {{card|title=Causality Tamper|type=Thing|cornervalue=6T|text='''Action:''' If the top card of the discard pile is an Action, exchange the card under it with a card of the same type from your hand and play it.|creator=Binarius}} | | {{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}} |
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| {{card|title=Graveyard Ceremony|type=Action|text=Gain a Ghost token for each living Thing in the discard pile.|cornervalue=1H|creator=Bucky|bgcolor=700}} | | {{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}} |
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| {{card|title=Sleepless Army|type=Thing|cornervalue=|text='''Action:''' Gain 1d6 Ghost tokens. '''Action:''' Three of your Ghost tokens sacrifice themselves to destroy target tangible Thing.|creator=Binarius}} | | {{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}} |
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| {{card|title=Underworld Escape|type=Action|text=Up to three living Things in the discard pile return to play under no one's control. They are no longer considered living; each gains a Ghost token.|creator=Binarius}} | | {{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}} |
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| {{card|title=Ethereal Flame|type=Thing|bgcolor=308|text=Once per turn, you may gain control of target intangible, undead, holy, or evil token.|creator=Binarius}} | | {{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}} |
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| {{card|title=Library Card|type=Thing|cornervalue=1L|text=Once during your turn, if you control no books, you may randomly select a card from the Novels Booster Pack. Put a copy of that card into play under your control.|creator=ChippyYYZ}} | | {{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}} |
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| {{card|title=Graveyard Shift|type=Action - Pun|cornervalue=4G|text=For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.|creator=ChippyYYZ|bgcolor=600}} | | {{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}} |
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| {{card|title=Confounding Curse|type=Action|cornervalue=6C|text=Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.|creator=ChippyYYZ|bgcolor=600}} | | {{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}} |
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| {{card|title=Secant Synthesis|type=Thing - Math Problem|bgcolor=006|text=Given circles A and B intersecting at a point P, a point Q such that PQ is a diameter of A, and a point R such that PR is a diameter of B, prove that A and B intersect at a point that is collinear with Q and R.|creator=Binarius}} | | {{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}} |
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| {{card|title=Invasion Force|type=Action|text=For each Thing you play this turn, destroy an opponent's Thing.|creator=Binarius}} | | {{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}} |
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| {{card|title=Educate the Masses|type=Action|text=Every player receives a copy of the topmost Action in the discard pile.|creator=Binarius}} | | {{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}} |
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| {{card|title=Revive|type=Action|cornervalue=|text=Crate an undead copy of a discarded thing, provided that it was alive. Remove the original from the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}} |
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| {{card|title=Alien|type=Thing|cornervalue=|text=If an opponent sees you play this card, destroy both this and the card above it. When you play this, secretly play a second thing above it. The thing above will have no effect. While this is in play, your opponents cannot win.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}} |
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| {{card|title=Cult Leader|type=Thing|cornervalue=|text=This cannot be played, and is immeditately removed from the game upon discovery of an opponent. While this is in your hand, mark all sentient things that you gain control of. You will remain in joint control of all things marked this way, even if they leave your control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}} |
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| {{card|title=Nice Weather|type=Action|text=Return every Thing in play that could destroy a Thing or eliminate a player to its controller's hand. No such cards may be played before your next turn. Draw a card.|creator=Binarius}} | | {{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}} |
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| {{card|title=Clip Show|type=Action|text=Set your hand aside. Take twice as many cards from the top of the discard pile, shuffle them, and deal them alternately to yourself and the top of the draw pile. Discard your old hand.|creator=Binarius}} | | {{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}} |
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| {{card|title=The Joke That Never Gets Old|type=Action|text=Every player receives a copy of the most recently played Action.|creator=Binarius}} | | {{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}} |
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| {{card|title=Applied Theoretics|type=Thing|cornervalue=7A|text=Play with the top card of the deck face-up. As long as it's an Action, the player currently taking a turn may play it as though it were in their hand.<BR>When you play an Action this way, you may turn this card face-down until your next turn.|creator=ChippyYYZ|bgcolor=006}} | | {{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}} |
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| {{card|title=Honey Blast|type=Action|cornervalue=0H|text=Target player gains 3 Honey Tokens. Destroy target Thing that player controls that doesn't have a number in its cornervalue that's higher than the number of Honey Tokens they control.<BR>Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.|longtext=y|creator=ChippyYYZ|bgcolor=600}} | | {{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}} |
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| {{card|title=uh oh|type=Thing|cornervalue=:(|text=this is not great|creator=ChippyYYZ}} | | {{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}} |
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| {{card|title=We live still|type=Action|cornervalue=:)|text=whats up|creator=I still love it}} | | {{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.|number=10983}} |
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| {{card|title=Season of Giving|type=Action|text=After the initial draw each turn, each player must give 1 card from their hand to another player.|creator=stickman71}} | | {{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}} |
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| {{card|title=Disputed Succesion|type=Action|text="Choose one Thing you do not control. Do one game of rock, paper, sissors. The winner gains or retains control of the Thing. If it is a tie, destroy the Thing|Creator=stickman71}} | | {{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}} |
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| {{card|title=Request Clarification|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays an Action from their hand. They choose either to return it to their hand and play no Actions this turn or to reveal their hand to you.|creator=Binarius}} | | {{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}} |
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| {{card|title=Metaphysical Brick|type=Thing|text=This card is considered to be in your hand and not in play.|creator=Binarius}} | | {{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” — Abraham Lincoln|creator=Binarius|number=10987}} |
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| {{card|title=Social Media Junkie|type=Thing|text=Whenever you play an Action card, gain a token whose name is a hashtag of its title.|flavortext=#StepThroughShadows #Chronoblast #BetterTheDevil #NecromanticTransmutation #FiresOfChaos #NiceWeather|creator=Binarius}} | | {{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}} |
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| {{card|title=Cosmic Eclipse|type=Action|cornervalue=3C|text=Put all but the bottom 5 cards of the deck into the discard pile. If there aren't more than 5 cards in the deck, draw 5 cards instead.<BR>You may play an additional Action or Thing this turn.|creator=ChippyYYZ|bgcolor=600}} | | {{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}} |
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| {{card|title=Red Tape|type=Thing|cornervalue=7R|text=When an opponent would win the game, they instead gain control of this card and swap its ruletext and flavortext.|creator=ChippyYYZ|flavortext=You win the game when you lose control of Red Tape. You can't win the game until then.}} | | {{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}} |
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| {{card|title=Identical Gauntlets of Power|type=Thing|cornervalue=5I|text='''Action and Action'''<BR>OR''' Thing and Thing''': Destroy up to one target Thing or draw a card.|creator=ChippyYYZ|flavortext=They fit like a glove! ...on your left hand at least.}} | | {{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}} |
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| {{card|title=Distant Thunder|type=Action|text=At the beginning of your next turn, all opponents discard a card.|creator=Binarius}} | | {{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}} |
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| {{card|title=The Beginning of the End|type=Thing|text=Any player who causes the destruction of an opponent's non-token Thing must discard a card. Any player with no cards in hand at the end of their turn is eliminated.|creator=Binarius}} | | {{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br> |
| | * Play a mechanical Thing or activate a mechanical Thing's ability |
| | * Draw a card if you've already done so this turn |
| | * Destroy a tangible Thing |
| | * Gain an Energy token |
| | |longtext=y|creator=Binarius|number=10993}} |
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| {{card|title=Burn in Effigy|type=Action|text=Destroy one of your tangible Things. Target opponent discards a card, plus an additional card for each opponent who joins you. If they are unable to discard enough cards, they skip a turn as well.|creator=Binarius}} | | {{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}} |
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| {{card|title=Final Smash|type=Thing|text='''Action:''' If you don't have any cards in hand, destroy target Thing. |cornervalue=2H|creator=Bucky|bgcolor=007}} | | {{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}} |
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| {{card|title=Second Wind|type=Thing|text='''Action:''' If you don't have any cards in hand, draw two cards. |cornervalue=3H|creator=Bucky|bgcolor=007}} | | {{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}} |
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| {{card|title=Last Resort|type=Thing|text='''Action:''' If you don't have any cards in hand, play the top card of the deck. |cornervalue=4H|creator=Bucky|bgcolor=007}} | | {{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}} |
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| {{card|title=Vexing Vectors|type=Thing - Math Problem|bgcolor=006|text=Given vectors '''a''' and '''b''' such that |'''a'''| = |'''b'''| ≠ 0 and |'''a'''+'''b'''| - |'''a'''-'''b'''| = |'''a'''|√2, determine the angle between '''a''' and '''b'''.|creator=Binarius}} | | {{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}} |
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| {{card|title=Short Stack|type=Thing|text=Any player whose hand is empty at the beginning of their turn may draw two cards instead of one. If any player only has one card in hand at any time, they must immediately discard it.|creator=Binarius}} | | {{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}} |
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| {{card|title=Postcrossing|type=Thing|text='''Action (global):''' Send target opponent a token named after a country, city, or other named location. Draw a card.|creator=Binarius}} | | {{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}} |
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| {{card|title=Scholarly Robes|type=Thing|cornervalue=4S|text=Your maximum hand size is increased by 1.<BR>Once during your turn, you may draw a card if you have 5 or more cards in hand.|creator=ChippyYYZ|bgcolor=006}}
| | <!--June 14, 2024--> |
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| {{card|title=Wizardly Robes|type=Thing|cornervalue=3W|text=Once during your turn, you may discard a card to gain a Mana Token.<BR>When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.|creator=ChippyYYZ|bgcolor=006|flavortext=<div style="text-align: center;">Behold robes?<BR>Y/N</div>}} | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| {{card|title=Slam Against|type=Action|cornervalue=1S|text=For each of two target Things, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.|creator=ChippyYYZ|bgcolor=600}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Clerical Robes|type=Thing|text=Once during your turn, you may discard a card to gain a Divine Protection token with "Consume this to prevent a Thing's destruction" if you have none. '''Action:''' Destroy target evil or undead Thing.|creator=Binarius}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Infinity Abridged|type=Thing|text=Whenever a card is drawn, move the top ten cards of the draw pile to the discard pile.|creator=Binarius}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=Prevenge|type=Action|text=It's probably only a matter of time until target opponent destroys one of your Things. Destroy one of their Things first.|creator=Binarius}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=Ultimate Palm Strike|type=Action|text=Destroy a Thing. If your hand is empty, destroy all the other Things, too.|cornervalue=5H|creator=Bucky|bgcolor=700}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Recover|type=Action|text=Draw two cards. If your hand was empty before drawing, draw three more cards.|cornervalue=6H|creator=Bucky|bgcolor=700}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=Rags to Riches|type=Thing|text=When you play this, discard your hand.<br><br>'''Action:''' If your hand is full, win the game. |cornervalue=7H|creator=Bucky|bgcolor=770}} | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
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| {{card|title=On the House|type=Action|text=Every player may draw a card.|creator=Binarius}} | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
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| {{card|title=Surprise Attack|type=Reaction|bgcolor=900|text=Play this card during an opponent's turn if you did not play an Action during your most recent turn. Destroy target Thing they control.|creator=Binarius}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=Deft Grab|type=Thing|text='''Action:''' If you don't have any cards in hand, put the top card of the discard pile into your hand.|creator=Binarius}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=Terminal Illness|type=Action|text=Give an opponent a Cancer token with "If you have five Cancer tokens, you lose". If your hand is empty, give them three more copies of that token.|cornervalue=8H|creator=Bucky|bgcolor=111}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=Closing Remark|type=Action|text=Play an Action from the discard. If your hand is empty, you may play a second Action from the discard. Either way, end your turn.|cornervalue=9H|creator=Bucky|bgcolor=700}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=The House|type=Thing - Place|text=When you play this, put a token of any type on it. <br>Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House.|cornervalue=1I|creator=Bucky|bgcolor=007}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=Pyromancer|type=Thing|cornervalue=|text=At the start of your turn, destroy all things with a Pyromancy token on them. Should this thing be destroyed, all things with a Pyromany token are also destroyed. This thing cannot be destroyed by fire, nor can be frozen. Any player who has 3 Pyromancy tokens is eliminated. '''Action:''' Give target thing/player a Pyromancy Token.|creator=JakeTheWolfie|bgcolor=900|longtext=ye|cornervalue=F|flavortext=}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Cryomancer|type=Thing|cornervalue=|text=At the start of your turn, destroy all Cryomancy tokens. Any things/players that have a Cryomancy token cannot be destroyed by fire, nor can they perform actions. This thing cannot be frozen, nor can it be destroyed by fire. '''Action:''' Give target thing/player a Cryomancy Token.|creator=JakeTheWolfie|bgcolor=009|longtext=Ehh|cornervalue=I|flavortext=}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Electromancer|type=Thing|cornervalue=|text=At the start of your turn, all non-metallic things with a Electromancy token are destroyed. Any actions targetting things/players with an Electromancy token gain an Electromancy token for the thing/player doing the action. If a player has 3 Electromancy tokens, they are eliminated. Electromancer cannot be destroyed with electricity.'''Action''': Give target thing/player a Electromancy Token.|creator=JakeTheWolfie|bgcolor=990|longtext=Definitely|cornervalue=E|flavortext=}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Strike Down|type=Action|cornervalue=0S|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand and chooses a Thing you control. Destroy all other Things you control.}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=Build Up|type=Action|cornervalue=7B|creator=ChippyYYZ|text=Each opponent may put a Thing card from their hand into play under anyone's control. Draw five cards then discard down to your max hand size.}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=Fortifications|type=Thing|cornervalue=4F|creator=ChippyYYZ|text=Each Thing you control with a digit from 5-9 in its cornervalue can't be destroyed by opponents' cards.<BR>Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue.}} | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
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| {{card|title=Binoculars|type=Thing|text=When you draw a card, you may look at the card below it.|cornervalue=2I|creator=Bucky|bgcolor=007}} | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
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| {{card|title=Revoke Fate|type=Action|text=Shuffle the deck, then draw a card. Destroy all Curse, Omen and Doom tokens.|cornervalue=3I|creator=Bucky|bgcolor=700}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=Hand of Fate|bgcolor=070|creator=Bucky| | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
| type=Reaction|text=Play in response to an opponent shuffling the deck or choosing something at random. Prevent the deck from being shuffled or dictate that choice. You may look at and rearrange the top six cards of the deck.|cornervalue=4I}} | |
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| {{card|title=Cursed Deck|type=Reaction|cornervalue=C4|text=Whenever a player draws from the deck, you may instead give them this card and cancel them drawing 1 card.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=1000 Ninjas who can't fight for nothing.|type=Thing|cornervalue=|text=While this is in play, all players may not play cards which have any thematical similarities.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's a common rule that the more Ninjas you have, the less effective they all are.}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Snipe|type=Action|cornervalue=|text=Destroy target thing. This is unavoidable.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Fade|type=Action|text=Until the beginning of your next turn, opponents may not target your Things or cards in your hand without your consent.<BR><BR>Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile.|longtext=Shadow Discipline|creator=Binarius}} | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
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| {{card|title=Spyglass|type=Thing|text='''Action:''' View a random card in target opponent's hand.|creator=Binarius}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=Marine Layer|type=Thing|bgcolor=666|text=Actions may not target Things. At the end of each player's turn, after discarding down to their maximum hand size if necessary, they discard a card. Marine Layer moves to the discard pile at the beginning of your turn.|creator=Binarius}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Pickup Bot|type=Thing|creator=ChippyYYZ|cornervalue=9P|text=When this Thing enters play, move target card from the discard pile to your hand.<BR>'''Turn:''' Return Pickup Bot to your hand.}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=In Tribute|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Treat this sentence as the Action Ability of a Thing card in the discard pile of your choice.}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Disciplinary Action|type=Action|cornervalue=8D|creator=ChippyYYZ|text=Target opponent discards two cards and destroys a Thing they control. Create a copy of a random card from the Novels booster pack and add it to their hand.|flavortext=No electronics for you. Read something instead.}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Riches to Rags|type=Thing|text=When you play this, steal the hands of all opponents.<br><br>'''Action:''' If your hand is empty, you win the game. |cornervalue=7H|creator=JakeTheWolfie|bgcolor=330}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Poisonous Dart|type=Thing|cornervalue=|text='''Action:''' Force target living thing to eat this dart. Destroy this thing along with target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die.}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Endless Quiver|type=Thing|cornervalue=|text='''Action:''' Gain an arrow token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Virtual Card Pair|type=Quantum Fluctuation|bgcolor=93C|cornervalue=α|text=Unplayable. If you would discard this, shuffle it into the draw pile instead. If five or more cards remain in your hand when you discard this, put the draw pile's topmost Action and Thing into your hand first.|creator=Binarius}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Baggage Inspector|type=Thing - Robot|bgcolor=006|text=Play into any player's control.<BR>When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control.|longtext=1|creator=Binarius}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=What in the world can ''that'' be?|type=Action|text=Exchange a Thing you control with an opponent's Thing.|flavortext=Well, I could have sworn I saw something... No matter.|creator=Binarius}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=Actuator|type=Thing|text=Once per round, you may spend two tokens to take an extra Action during your turn.<br><br>'''Action:''' Gain an Energy token|cornervalue=5I|creator=Bucky|bgcolor=007}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Smoke Screen|type=Thing|text=Once per round, you may spend three tokens including at least one Smoke token to play a Thing in response to an opponent's card.<br><br>'''Thing:''' Gain a Smoke token.|cornervalue=6I|creator=Bucky|bgcolor=007}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Ignite|type=Action|text=Gain two Smoke tokens. Put a Flame token on a Thing. If it still has a Flame token on it at the end of the turn, destroy both it and the Flame token.|cornervalue=7I|creator=Bucky|bgcolor=700}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=Noble Ancestry|type=Thing|text=Your hand size is increased by one. Any opponent who causes you to lose control of a non-token Thing must discard a card.|creator=Binarius}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Flagon of Havoc|type=Thing|text='''Action:''' Shuffle at least three cards into the draw pile. For each one, the Flagon receives into itself the topmost Action in the discard pile. If the Flagon is destroyed, one of its Actions takes refuge in your hand.<BR>'''Action:''' Drink from the Flagon, invoking the effects of a random Action within.|creator=Binarius}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=Conjure from Shadow|type=Action|text=Search the draw pile for a tangible Thing. Shuffle the draw pile, then shuffle the Thing into the top ten cards of the draw pile.|creator=Binarius}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=Burdens|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=When Burdens enters play, target player gains control of it.<BR>You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control.}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=(Don't) Forget The Past|type=Thing|creator=ChippyYYZ|text=When a player plays a card from the discard pile or puts a card in the discard pile into their hand, they discard a card afterward.<BR>'''Action: ''' Put a card from the discard pile into your hand. Destroy this card at the end of the turn.|cornervalue=7D}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=Lunamancer|type=Thing|creator=ChippyYYZ|cornervalue=0L|text=When Lunamancer enters play, create a random card from the Moons booster pack and put it into play under your control.<BR>Opponents who control a moon can't target you with non-moon Actions.}} | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
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| {{card|title=Appeal to the Heavens|type=Action|text=Choose a number of cards from the Moons booster pack equal to the number of players. Shuffle them together and deal one into each player's control.|creator=Binarius}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=Overtake|type=Action|text=Target opponent with one or two more cards in hand than you gives you a card. Draw a card.|creator=Binarius}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Rendezvous Point|type=Thing|text=When an animate Thing you control would be destroyed, you may instead move it Up Your Sleeve until the end of your next turn and then return it to your hand.|creator=Binarius}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=Lesser Guardian|type=Thing|cornervalue=4G|creator=ChippyYYZ|text=Opponent's cards without a digit from 5-9 in their cornervalues can't destroy Lesser Guardian or force you to discard cards.}} | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
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| {{card|title=Greater Guardian|type=Thing|cornervalue=5G|creator=ChippyYYZ|text=Opponent's cards without a digit from 6-9 in their cornervalues can't destroy Greater Guardian or force you to discard cards.}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{card|title=What Might Have Been|type=Action|creator=ChippyYYZ|cornervalue=7W|text=Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=Carronade|type=Thing|text='''Thing - Load:''' Gain a Round Shot token. '''Action - Ram:''' Spend a Round Shot token; Carronade gains one use of "'''Action - Fire:''' Remove target tangible Thing from the game."|creator=Binarius}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Weather Gage|type=Thing|text=If an opponent would destroy one of your Things, you may either prevent its destruction or destroy a Thing they control in response. If you begin your turn holding the Weather Gage but end your turn without playing any cards, either discard a card or relinquish control of it. '''Action or Thing (global) - Maneuver:''' Flip a coin or discard a card to gain the Weather Gage.|longtext=windward tack|creator=Binarius}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Lay Smoke|type=Action|text=Return a Thing you control to your hand. Opponents' Actions may not target you or your Things until the beginning of your next turn.|creator=Binarius}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=Transparent Draw|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Draw two cards. You may reveal your hand. If you do, draw another card.}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Summoning Spell|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top X cards of the deck, where X is a digit in the cornervalue of a card you reveal from your hand. You may put a Thing card from among those cards into play under your control.}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Wild Magic|type=Thing|creator=ChippyYYZ|cornervalue=9W|text=When you would play an Action card with a cornervalue, reveal the top X cards of the deck, where X is a digit in that card's cornervalue. You must swap the played Action with an Action card revealed this way if possible. Then shuffle the deck. Draw a card if no Action card was revealed this way.}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card|title=Wand of Amplification|type=Thing|text=When you play Wand of Amplification, repeat the effects of the next Action you play this turn. <BR>'''Action:''' Return Wand of Amplification to your hand.|creator=Binarius}} | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
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| {{card|title=Walk It Off|type=Reaction|bgcolor=900|text=Play immediately in response when one of your Things is destroyed. Draw a card. You may play it if you wish.|creator=Binarius}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Repotentiate|type=Action|text=Move target Thing to the top of the draw pile.|creator=Binarius}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=Mana Burn|type=Action|cornervalue=M5|text=Target player loses all of their mana tokens. Destroy one of their things as well.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=Mana Polarizer|type=Thing|cornervalue=M4|text=At the start of your turn, gain a Mana Token and either destroy one of your things OR gain a Life Drain token. If you have 5 Life Drain Tokens, you are eliminated. If you destroy your own Life Drain tokens gained from this card, you are also eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Mana Crystal|type=Thing|cornervalue=M3|text=If you do not have Gem (#7470) in your hand or in control, you may not play this. If you do, you must discard/destroy it when this enters play.<br>At the beginning of your turn, gain a Mana Token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
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| {{card|title=Nothing Personal, Kid|type=Action|text=Gain control of target Thing. Give its former controller a card from your hand.|creator=Binarius}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=Same-Day Delivery|type=Action|text=Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.|creator=Binarius}} | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| {{card|title=Bookmobile|type=Thing|text=When this enters play, put a copy of a card in the Novels booster pack into your hand, then shuffle a copy of every other card in the pack together and place them face-down under this. The next time each player would draw a card, they instead take a card from the Bookmobile. Once per turn, a player with a Novel may shuffle it back into the Bookmobile and draw a new one.|longtext=Read|creator=Binarius}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Inverse Law Of Ninjas|type=Thing|cornervalue=I6|text=Any player who has the most things may not win the game, nor use actions from their things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Jellify|type=Action|cornervalue=J3|text=Destroy target thing and gain a Jelly token.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Faulty Die|type=Thing|cornervalue=D-4|text=When playing, you may play this on any player. While this is under your control, any actions you take have a 25% chance of failing, causing them to do nothing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=Rushed Rollout|type=Action|text=Play up to two Things, then discard your hand.|creator=Binarius}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Giant Foam Die|type=Thing|text=When a card calls for a die to be rolled, you may decide its result. '''Action:''' Throw Giant Foam Die into target opponent's control, knocking a random other Thing they control back into their hand, or into the discard pile if it is a tangible Thing.|creator=Binarius}} | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
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| {{card|title=Meh|type=Action|text=Draw a card.|creator=Binarius}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Throwing Stone|creator=ChippyYYZ|type=Action|cornervalue=3T|text=Gain an Earth Token<BR> OR give target opponent a token you control. They discard a card.<BR><BR>Draw a card.}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Timeline Twist|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Draw a card. Look at the top 5 cards of the deck. Put one of them in the discard pile, shuffle the deck, then put a card from the discard pile on top of the deck.<BR>You may play an additional Action this turn.}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Bid For Power|creator=ChippyYYZ|cornervalue=1B|type=Action|text=Choose target player and roll a d6. Instead of playing a Thing this turn, you may roll the d6 again and choose which result to keep. That player draws that many cards minus 2 ''(to draw a negative card this way, discard a card)''.}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Stepping Stone|type=Thing|text=You may only play Stepping Stone if it is the only card in your hand. You may draw a card anytime your hand is empty. If you have four or more cards in hand, shuffle Stepping Stone back into the draw pile.|creator=Binarius}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Hacking Time|type=Thing|text=When you play this, draw as many cards as you have opponents; your opponents may not draw cards before your next turn. Your maximum hand size is increased by the number of your opponents.|flavortext=<div style="text-align: center; white-space: pre;">YOU ARE ABOUT TO HACK TIME,<BR>ARE YOU SURE?<BR>>YES NO </div>|creator=Binarius}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=Boss Makes a Dollar,<BR>I Make a Dime|type=Action|text=Draw three cards and give target opponent a card from your hand.|creator=Binarius}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=En Croissant|type=Action|cornervalue=|text=If you played a thing that was destroyed last turn by an opponent's thing, destroy said opponent's thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Don't you mean en passant?"}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=King|type=Thing|cornervalue=|text=When this enters play, all other players gain a copy of this. If this is destroyed, discarded, or otherwise removed from your control, you lose the game. If this would be destroyed, you may instead choose one of your other things to be destroyed.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Check|type=Action|cornervalue=|text=Force target player to destroy one of their non-token things.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Cannon|type=Thing - Chess Piece|cornervalue=炮|bgcolor=006|text=The position of a Thing in play may not be adjusted except by the following abilities. '''Action (global):''' Move a Thing you control in a straight line without touching or passing over other cards.<BR>'''Action:''' Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon.|longtext=楚河|creator=Binarius}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=And Stay Down|type=Action|text=Destroy target Thing. If you can't, move it to the discard pile. If that doesn't work, remove it from the game, rendering it blank first if necessary. If it would somehow return, rip it in half, then take it out and ''burn'' it.|creator=Binarius}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Is There Any Red Port Left?|type=Action|text=The next player in turn order gives you an Action from their hand, if they have any, or else a copy of Rest (#4902). Look at the top card of the draw pile. If it is also an Action, you may choose one of these cards to play. Otherwise, put one of them into your hand. In either case, give the remaining card to the opponent.|longtext=bouyage|creator=Binarius}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Romance is Dead|type=Reaction|cornervalue=|text=Whenever someone plays a reaction, you may prevent said reaction's ability from taking place.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Romans are Dead|type=Action|cornervalue=|text=Destroy all Roman related cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Ramen is Fed|type=Thing|cornervalue=|text=While you control this, you can never suffer negative effects from starvation.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=Humans Are Dead|type=Action|text=Destroy all humans. Each player who controls a robot may draw a card.|flavortext="There's only one kind of dance: the robot."<BR>"Well, and the robo-boogie—"<BR>"Oh yes, the robo—"<BR>"Two kinds of dances."|creator=Binarius}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=Inner City Pressure|type=Thing|text=Players may not draw cards except by the following ability. '''Action or Thing (global)''': Draw a card.|flavortext=You want to sit down but you've sold your chair, so you... you just stand there.|creator=Binarius}} | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card|title=Business Time|type=Action|text=You may play up to three other cards this turn. Discard your hand and skip your next turn.|flavortext=It's time for business, that's why they call them business socks.|creator=Binarius}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Virgin|type=Thing|cornervalue=|text='''Action:''' Destroy this, and draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The gods are smiling at us. Or maybe they're goldfish.}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=Milk|type=Thing|cornervalue=|text=Cards negetavely affecting your thing's skeletal structure take no effect.|creator=|bgcolor=006|longtext=|flavortext=Your Skeleton has never been more stronger.}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Aeroknife|type=Thing|cornervalue=|text='''Action:''' Destroy this and target tangible thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=What did you think popping out most of the metal in this thing would do?}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Bottled Cargo|type=Thing|cornervalue=2B|creator=ChippyYYZ|text=When Bottled Cargo is destroyed, gain Crate Tokens equal to a digit in its cornervalue. They have "'''Action: ''' Destroy this token and draw a card."}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card|title=Kingside Castle|type=Action|creator=ChippyYYZ|cornervalue=4K|text=Draw two cards. You may return a Thing you control to your hand to put another Thing from your hand into play.}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Queenside Castle|type=Action|creator=ChippyYYZ|cornervalue=5Q|text=Put a Thing from your hand into play. You may return another Thing you control to your hand to draw two cards.}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Cargo of Bottles|type=Thing|text='''Action:''' Destroy this and gain control of a copy of three of the following cards, chosen at random: #2561, #2583, #2792, #3301, #3858, #4322, #4752, #5129, #6207, #6316, #6501, and #7172.|creator=Binarius}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=Boo|type=Action - Power-Up|cornervalue=👻|bgcolor=FFF|text=Take a random card from a random opponent's hand. Replace it with a blank Thing.<BR>You may not be targeted before your next turn.|creator=Binarius}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Zamboni|type=Thing|text=When Zamboni enters play, remove all other Things from play; they return when Zamboni leaves. Return Zamboni to your hand at the beginning of your turn. Required maintenance prevents Zamboni from being played on consecutive turns.|creator=Binarius}}
| | <!--October 3, 2024--> |
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| {{Card|title=Zoombini|type=Thing|creator=ChippyYYZ|cornervalue=8Z|text=Once per turn when this card leaves play without being destroyed, return it to your hand and draw a card.|flavortext=Can you get the Zoombinis to safety?}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Zoombiniville|type=Thing|creator=ChippyYYZ|cornervalue=3Z|text=When the discard pile is shuffled to form a new deck after the deck is emptied, gain a Zoombini Token. | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
| *If Zoombiniville is in play at the end of the game and your playgroup plays another game of Dvorak after this one, you start with an additional card in hand for each Zoombini you control.|flavortext=Is this it? Could this be the place they've been seeking? A place of hope and prosperity?|longtext=logically}}
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| {{card|title=Fleen Raiders|type=Action|creator=ChippyYYZ|cornervalue=2F|text=Return two target Things to their controllers' hands. Until your next turn, opponents must discard a random card from their hand in order to play a Thing.}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Bloat Invasion|type=Action|text=Each player returns at least one of their non-token Things to their hand, including every living Thing they control, and gains control of a copy of Zoombini (#8604). You gain control of two.|creator=Binarius}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=The Allergic Cliffs|type=Thing|text=Return any non-blue Thing or Thing with more than three words in its title to its controller's hand at the end of their turn.|creator=Binarius}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Math Test|type=Action|text=Each player gains control of a copy of one of the following cards, chosen at random: #7590, #8215, #8216, #8217, #8472, and #8499. The chosen cards gain "When you solve this problem, draw three cards."|flavortext=If you solve #7263, you win the game, and also probably at least one Abel Prize.|creator=Binarius}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Unparallel Line Segments|type=Thing|cornervalue=|text=When this enters play, draw an X on a target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
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| {{card|title=Table Flip|type=Action|cornervalue=|text=Shuffle all in-play things, then make a new deck out of them. All players must draw from this new deck, and can only play things until this deck runs out. Disregard this card after the new deck is depleated.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
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| {{card|title=Nobel Prize|type=Action|cornervalue=|text=Gain a Cheap Plastic Trophy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Haste|type=Action|cornervalue=5H|creator=ChippyYYZ|text=Flip three coins. For each heads, draw a card. For each tails, you may play an additional card this turn.}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Super Armor|type=Thing|cornervalue=0S|creator=ChippyYYZ|text=Opponents' Reactions have no effect during your turn.}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Undermine|type=Reaction|bgcolor=a00|creator=ChippyYYZ|cornervalue=9U!|text=Play immediately in response to an opponent's Action. Before that Action takes effect, look at that player's hand. You may choose a card for them to discard (but not the Action they are playing).}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Spy Cam|type=Action|text=View target opponent's hand. If their hand contains any Things, you may put a copy of one of them into your hand at the end of your turn.|creator=Binarius}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=Advanced Countermeasures|type=Thing|text=Opponents may not force you to reveal or discard cards in your hand if you hold at least three.|creator=Binarius}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Hobble|type=Action|text=Target player discards two random cards. During their next turn, they may retrieve and play one of them instead of playing any cards from their hand.|creator=Binarius}} | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
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| {{card|title=Dig For Treasure|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Destroy target Thing with an X anywhere on it. Draw a card if it is destroyed this way.}} | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
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| {{card|title=Punch Through|type=Thing|creator=ChippyYYZ|cornervalue=2P|text=Once per turn when an Action card you play with a digit in its cornervalue destroys a nontoken Thing with no higher digits in its cornervalue, you may have that Thing's controller discard a card.}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=Shifting Symbol|type=Reaction/Thing|creator=ChippyYYZ|cornervalue=4S|bgcolor=a07|text='''As a Reaction:''' Play immediately in response to any player's Action. Before that Action takes effect, you may change any card's cornervalue to 4S until end of turn. Put Shifting Symbol into play.<BR>'''As a Thing:''' This card has all possible two-character cornervalues. You may return this card to your hand in place of drawing a card.|longtext=y}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Wild Down|type=Action - Combat Art|bgcolor=071|text=Take a random card from target opponent's hand. They may not draw at the beginning of their next turn.|creator=Binarius}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=Gale Slash|type=Action - Combat Art|bgcolor=701|text=Target opponent discards a card for each Action that is played before the beginning of their next turn, including this.|creator=Binarius}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=The White Queen|type=Thing|cornervalue=|text='''Action:''' Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=The Black Queen|type=Thing|cornervalue=|text='''Action:''' Destroy a thing. If the target opponent can destroy this thing and it won't cause an immediate loss to them, they must destroy this.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=The Knight|type=Thing|cornervalue=|text=At the beginning of your turn, destroy all things with Knight tokens on them, along with the tokens themselves.<br>'''Action:''' Place a Knight token on 3 target things.<br>'''Action (Global):''' If one of your things has a Knight token, destroy the token.|creator=JakeTheWolfie|bgcolor=006|longtext=twue|flavortext=Such a magestic knight, throwing forks every which way.}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Monado|type=Thing - Weapon|bgcolor=F30|text=When you use one of the Monado's abilities, return it to your hand or discard a card.<BR>'''Action - Shield:''' Your other Things are indestructible until your next turn.<BR>'''Action - Purge:''' Target opponent may not use Action abilities during their next turn.<BR>'''Action - Buster:''' Destroy target mechanical Thing.|longtext=Junk Sword|creator=Binarius}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Ether Flow|type=Thing|bgcolor=6C6|text=Instead of drawing at the beginning of your turn, you may draw a card once at any time during your turn or an opponent's next turn.|creator=Binarius}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Visions of the Future|type=Thing|text=Your Things may not be targeted by an opponent's Action unless, during their previous turn, that opponent revealed their Action to you and announced which Thing they would target. Visions of the Future is indestructible if you also control the Monado.|creator=Binarius}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Defensive Style|type=Thing|creator=ChippyYYZ|cornervalue=4D|text=Once per turn when an opponent's Action would destroy a Thing you control, you may roll a d6, adding 2 if Defensive Stance is the Thing to be destroyed. On a 5 or higher, it fails to destroy that Thing. Otherwise, draw a card, and you may not play Actions on your next turn.}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.|creator=Binarius|number=11128}} |
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| {{card|title=Offensive Style|type=Thing|creator=ChippyYYZ|cornervalue=4O|text=Once per turn when you would draw a card, you may instead choose target Thing and roll a d6. On a 5 or higher, destroy that Thing.<BR>'''Action:''' Draw a card if you haven't drawn any cards this turn, then destroy a Thing you control.}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=I Know Kung Fu|type=Action|creator=ChippyYYZ|cornervalue=1I|text=Create a copy of Defensive Style (#8631) and Offensive Style (#8632) and put them into play. Discard down to 2 cards and end your turn.}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=Metal Blast|type=Action - Combart Art|bgcolor=C6B|text=Up to two adjacent opponents discard a card. If a non-token Thing controlled by an affected opponent is destroyed before their next turn, they discard their hand.|creator=Binarius}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Summon Flare|type=Action - Combat Art|bgcolor=008|text=A Thing belonging to each opponent gains a Blaze token with "Roll a die at the beginning of your turn. On a 1, attached Thing is destroyed. Destroy this after your fifth roll."|creator=Binarius}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Freezinate|type=Action - Combat Art|bgcolor=608|text=Target opponent must discard a card before playing their first card of their next turn, as well as before playing their second card of their following turn.|creator=Binarius}} | | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Crossover episode|type=Thing|cornervalue=1K|text=Gain +200 points.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Brick|type=Action|cornervalue=|text=Remove all of the text of one electronic device thing in-play.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Flashlight|type=Thing|cornervalue=|text='''Action:''' Choose 1 target hidden card to reveal to all players.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
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| {{card|title=Ether Furnace|type=Thing|text=On playing a card, a player gains an Ether Crystal token of random type. Gain one of each when you play this. Once per turn, a player may spend three to draw a card, or three of the same type to do as follows: '''Ice''': Skip target opponent's turn. '''Earth''': Take a card in the discard pile. '''Water''': View and arrange the deck's top four cards and draw a card. '''Fire''': Destroy target Thing. '''Wind''': Gain control of target Thing. '''Electric''': Take another turn.|longtext=Mining Master|creator=Binarius}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Colony Reconstruction|type=Thing|text=Draw an extra card at the beginning of your turn for every four of your non-token Things, up to a maximum of five. If you draw more than three cards in this way, discard all but three of them. If you draw any tangible Things in this way, you may play one of them face-down without cost and turn it face-up at the end of your turn.|longtext=Juju|creator=Binarius}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
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| {{card|title=Territorial Rotbart|type=Thing - Monster|bgcolor=006|text=If a player who has been in the game for fewer than 80 total turns would destroy Territorial Rotbart, they instead discard three cards or are eliminated. Territorial Rotbart's destroyer may draw five cards and gain an Arts Heal token with "Draw a card when you destroy an opponent's Thing."|creator=Binarius}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Pawn Wall|type=Thing|creator=ChippyYYZ|cornervalue=8P|text='''Action: '''Destroy target Thing if that Thing destroyed one of your Things during its controller's last turn.}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Pin|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Choose target Thing. Its controller puts a random card from their hand face-down next to that Thing for as long as it remains in play. It still counts for all purposes as being in that player's hand. When that card is no longer in their hand, destroy that Thing.}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=Chameleon Skin|creator=ChippyYYZ|cornervalue=3C|type=Thing|bgcolor=080|text=When a Thing you control becomes the target of an effect, you may roll a d6. If the result is less than the number of colors among things you control, negate that effect.<BR>Applicable colors include Red, Orange, Yellow, Green, Blue, Purple, White and Black.}} | | {{card|title=Rogue of Time|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title=Skewer|type=Action|text=Target Thing belonging to an opponent is Skewered, along with another of their Things, chosen by them. During their next turn, they have "'''Action:''' Return one of your Things to your hand." During your next turn, you have "'''Action:''' Destroy a Skewered Thing."|creator=Binarius}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title=Discovered Attack|type=Action|text=Give one of your Things to an opponent. Choose a different Thing belonging to an opponent: target Thing is destroyed if it has not left their control by the end of their next turn.|creator=Binarius}} | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
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| {{card|title=Bongcloud Attack|type=Action|cornervalue=C20|text=Turn a Thing you control face-down and play another Thing face-down into any player's control.<BR>Instead of playing a Thing next turn, you may turn a Thing face-up.|flavortext=Discard any cards in your hand with "Castle" in their name.|creator=Binarius}} | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
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| {{card|title=Fast Track to the End|type=Action|cornervalue=|text=This game will end at the beginning of your fifth turn. If no clear winner has been found, the game ends in a draw.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
| | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
| | | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} --> |
| {{card|title=Restorative Draught|type=Thing|text='''Action - Drink:''' Destroy Restorative Draught. Return any other Things you have lost control of since the end of your last turn to your control. Draw two cards and discard one of them.|creator=Binarius}}
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| {{card|title=Staff of Indiscriminate Metamorphosis|type=Thing|text='''Action:''' Flip a coin. On heads, target tangible Thing exchanges places with the bottommost tangible Thing in the draw pile. On tails, a random tangible Thing in play does so instead. Shuffle the draw pile.|creator=Binarius}}
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| {{card|title=Curse of the Forbidden Sanctum|type=Thing|text=Whenever you play an Action, you must discard a card or skip your next turn. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
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| {{card|title=Gravemight|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=0G|text=Remove this card from the game and put the discard pile into your hand. You have no maximum hand size this turn. End your turn and skip your next turn.<BR>Until your next turn, whenever a card is put into the discard pile (except by this effect), discard a random card.}}
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| {{card|title=Flash In The Pan|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=If this is in play, remove it from the game.}}
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| {{card|title=Aggress|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Target player discards a card. You may discard any number of Action cards. If you do, each opponent discards that many random cards.}}
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| {{card|title=Curse of the Wizard's Labyrinth|type=Thing|text=You must keep one card in your hand revealed whenever possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
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| {{card|title=Curse of the Moonglass Reliquary|type=Thing|text=When you play a Thing, you must turn a different Thing you control (besides this) face-down until this leaves play, if possible. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}}
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| {{card|title=Curse of the Golden Cookie Jar|type=Thing|text=You may choose not to draw at the beginning of your turn. If you would discard any cards due to your hand size limit, discard your hand. If an opponent forces this card to be revealed from your hand, put it into play under their control.|creator=Binarius}} | |
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| {{card|title=Berserker Rage|type=Thing|creator=ChippyYYZ|cornervalue=3B|text=Whenever you would draw one or more cards, draw two fewer cards ''(to draw a negative card, discard a card)''. When your hand is empty, destroy Berserker Rage and another target Thing, then end your turn.<BR>'''Action: ''' Destroy target Thing.|flavortext="RRRAARGH!"}}
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| {{card|title=Arcane Trance|type=Thing|cornervalue=2A|creator=ChippyYYZ|text=You may play one fewer Thing per turn. When you have 5 cards in your hand, draw a card and destroy Arcane Trance, then end your turn.<BR>'''Action: ''' Draw a card.}}
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| {{card|title=Opportunity Attack|type=Reaction|cornervalue=7O|creator=ChippyYYZ|bgcolor=a00|text=Play immediately in response to a Thing moving from play to a player's hand. Destroy that Thing before it moves to that player's hand.}}
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| {{card|title=Dexterity Save|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent's Action would destroy a Thing you control or cause you to discard cards to nullify the Action's effects.|creator=Binarius}}
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| {{card|title=Coordinated Attack|type=Action|text=Consume your Preparation tokens to play an equal number of Actions. While this is in your hand, you have "'''Action:''' Gain a Preparation token if you have fewer than three."|creator=Binarius}}
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| {{card|title=Knockback|type=Action|text=Return target Thing to its controller's hand. They may play at most one card during their next turn.|creator=Binarius}}
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| {{card|title=Minor Accident|type=Action|cornervalue=|text=Swap control of one thing between you and an opponent.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Just a small mishap.}}
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| {{card|title=Moddest Accident|type=Action|cornervalue=|text=Destroy 2 of your things, and 2 of any opponent's things|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=We're probably gonna get some repremand for this.}}
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| {{card|title=Major Accident|type=Action|cornervalue=|text=Eliminate target opponent, destroy all of your things, and force another target opponent to discard their hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Someone's getting fired..}}
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| {{card|title=Major Accidental|type=Action|text=You may play any cards with A, B, D, E, or G in their corner­values or at the beginning of their titles without cost. Blue note bonus: draw a card for every blue card you play in this way. You may change the color of any A, B, D, E, or G Things in play to black.|creator=Binarius}}
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| {{card|title=Allegro Con Brio|type=Action|text=Draw a card. During their next turn, each player must play two cards if possible; any who fail to keep the tempo must skip their following turn.|creator=Binarius}}
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| {{card|title=Diminish|type=Action|text=Every player discards a card. Destroy target Thing with B, D, or F in its cornervalue or at the beginning of its title.|creator=Binarius}}
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| {{card|title=Burst of Strength|type=Thing|creator=ChippyYYZ|cornervalue=5B|text=When this enters play, draw three cards.<BR> You may play an additional Action each turn if that Action destroys a Thing. At the end of your turn, discard a card, then destroy this Thing if your hand is empty.}}
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| {{card|title=Dark Power|type=Action|creator=ChippyYYZ|cornervalue=9D|bgcolor=000|text=Each opponent may discard a card and/or destroy a Thing they control. Draw a card for each opponent who didn't discard a card, then draw a card for each opponent who didn't destroy one of their Things, then discard a card for each Thing destroyed this way.}}
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| {{card|title="Dvorak!"|type=Thing|creator=ChippyYYZ|cornervalue=6D|text=When the cornervalues of Things in play contain the letters D, V, O, R, A, and K, the player who has the more of those letters in their Things' cornervalues than any other player ''(multiples of the same letter are not counted)'' wins the game if they say "Dvorak!"}}
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| {{card|title=Half-Diminish|type=Action|text=Players with an odd number of cards in hand must discard one. Destroy target Thing with B, D, F, or A in its cornervalue or at the beginning of its title.|creator=Binarius}}
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| {{card|title=Shout Down|type=Thing|cornervalue=40|text=You may ignore the effects on you of any Action played by an opponent whose Things' ruletexts have a combined word count lower than the combined word count of your Things' ruletexts. If you do, destroy a Thing you control.|creator=Binarius}}
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| {{card|title=Knock-On|type=Action|text=Target opponent discards a card. You may exchange it with a card in your hand.|creator=Binarius}}
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| {{card|title=Binarize|type=Action|cornervalue=8B|creator=ChippyYYZ|text=Change all even nonzero numbers on target Thing to 2 ''(or "two" for numbers not in digit form)'', change all odd numbers on it to 1 ''(or "one")'', and change its creator to Binarius. This lasts until it leaves play.}}
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| {{card|title=Virtualize|type=Action|cornervalue=0V|creator=ChippyYYZ|text=Remove target Thing from the game. Its controller gains a token that's a copy of that Thing, plus the text "This Thing is untargetable."}}
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| {{card|title=Know Your Enemy|type=Thing|cornervalue=3K|creator=ChippyYYZ|text=Once during your turn, you may look at an opponent's hand.}}
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| {{card|title=Silence the Opposition|type=Action|text=Choose a creator who did not create any Things you control. Cards by that creator are considered blank until your next turn.|creator=Binarius}}
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| {{card|title=As I Was Saying|type=Action|text=Retrieve an Action card you played during your last turn from the discard pile and play it again.|creator=Binarius}}
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| {{card|title=Knockdown|type=Action|text=Target opponent may not play cards during their next turn.|creator=Binarius}}
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| {{card|title=Abduct|type=Action|creator=ChippyYYZ|cornervalue=6A|text=Put target Thing into your hand. You may not play that Thing during this turn or your next turn.}}
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| {{card|title=Timeline Alterator|creator=ChippyYYZ|cornervalue=7T|type=Thing|text='''Action:''' Each opponent draws a card. Play the bottommost Action card in the discard pile, then shuffle that card into the deck.|flavortext=Altering the past may have unpredictable effects on the present.}}
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| {{card|title=Supercharge|creator=ChippyYYZ|cornervalue=1S|type=Action|text=Draw 7 cards, then reveal your hand and discard all Thing cards. Then, if you have two or fewer cards in your hand, return Supercharge to your hand.}}
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| {{card|title=Descant|type=Thing|text=You may play an Action immediately after an opponent plays an Action. Move Descant to the discard pile at the beginning of your turn.|creator=Binarius}}
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| {{card|title=Spacetime Anomaly|type=Uncard|bgcolor=333|text=As soon as you draw this, shuffle it back into the draw pile and remove the last card drawn before it from the game.|creator=Binarius}}
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| {{card|title=I Know a Great Knock-Knock Joke But You Have to Start It|type=Action|text=Target opponent reveals a Thing from their hand, or reveals their hand. You may put a Thing revealed in this way into any player's control.|longtitle=Knock knock|flavortext=Who's there?|creator=Binarius}}
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| {{card|title=King of Hearts|type=Thing|cornervalue=|text=None of your opponents may target nor destroy this thing.<br>
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| While this is in play, you cannot win.<br>'''Action:''' Destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Aka the suicide king}}
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| {{card|title=Hunting And Gathering|type=Thing|creator=ChippyYYZ|cornervalue=9H|text=Whenever you play a card that's a food or animal, draw a card.<BR>'''Action: ''' Discard a card and draw a card.}}
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| {{card|title=Accident|type=Action|creator=ChippyYYZ|cornervalue=8A|text=Put the top four cards of the deck into the discard pile. For each Action discarded this way, have an opponent discard a card. If no Actions were discarded this way, destroy target Thing you don't control chosen randomly.}}
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| {{card|title=System Restart|type=Thing|creator=ChippyYYZ|cornervalue=3S|text='''Action: '''Destroy a Thing you control. If it goes to the discard pile, discard your hand and draw that many cards.}}
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| {{card|title=Beg to Differ|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays an Action card. They return it to their hand with no effect; if you discard an Action, they discard theirs instead.|creator=Binarius}}
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| {{card|title=Department of Tautological Trivia, Thing Division|type=Thing|text=This card counts as 1 Thing while it is in your hand or in play.|longtitle="Department of Tautological Trivia, Thing Division" is a long title.|creator=Binarius}}
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| {{card|title=Brook No Delay|type=Action|text=You may play a card after each opponent's next turn.|creator=Binarius}}
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| {{card|title=Snoop's Blessing|type=Action|bgcolor=420|cornervalue=4S|creator=ChippyYYZ|text=Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.}}
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| {{card|title=<font color=51d500>Stoney Pony</font>|type=<font color=51d500>Thing - Pony</font>|creator=ChippyYYZ|bgcolor=b5e8a8|text=When Stoney Pony enters play, you may return a green card from the discard pile to your hand.<BR>Whenever you play a green card, draw two cards.|flavortext=dude are we talking horses}}
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| {{card|title=i don't think these edibles are working|type=Thing - Food|creator=ChippyYYZ|bgcolor=090|text=When this Thing is put into the discard pile from play, at the end of your next turn, discard your hand and draw 4 cards.<BR>'''Action and Thing - Eat: '''Destroy this Thing.}}
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| {{card|title=Rolling Paper|type=Thing|bgcolor=B97|text='''Action:''' Destroy Rolling Paper and target tangible Thing and draw a card, or 4 cards if the destroyed Thing was green. Then discard as many as you drew.|creator=Binarius}} | |
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| {{card|title=Paper Trail|type=Thing|text=When this comes into play, put a card from your hand under it and specify an opponent to investigate. '''Action:''' Exchange the card under this with a card from your hand. '''Action:''' Exchange the card under this with a card discarded by the opponent under investigation during their most recent turn.|creator=Binarius}}
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| {{card|title=Paperwork|type=Action|text=You may not play other Actions while Paperwork is in your hand. If Paperwork would enter the discard pile, shuffle it into the top 20 cards of the draw pile instead.|creator=Binarius}}
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| {{card|title=Sucktorch|type=Thing|cornervalue=|text='''Action:''' Destroy target thing with fire.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The sucking speed is so fast that it actually superheats the air around it!}}
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| {{card|title=Surprise Capitalism|type=Action|cornervalue=|text=Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Fog Rolling In|type=Action|cornervalue=|text=For the next minute, all players may play anything out of turn. After that minute, play returns to normal wih it being your turn again.|creator=JakeTheWoflie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Melancholy Mood|type=Action|text=Draw a card and discard a card at the end of your turn. If you have lost control of a Thing since the end of your last turn, the player who caused you to do so discards a card, and you may draw a card and discard a card at the end of their next turn too.|flavortext=You and me and the bottle makes three minus you makes two.|longtext=blue|creator=Binarius}}
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| {{card|title=Sigma Device|type=Thing|text='''Action:''' Destroy target Thing. Gain a token named after each word in its title. If it has a digit in its cornervalue, reveal that many cards from the top of the draw pile, minus one for each token you just created. Put any tangible Things revealed in this way into your hand, and move the rest to the discard pile along with Sigma Device.|longtext=Σ|creator=Binarius}}
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| {{card|title=Sticky Hand|type=Thing|text=If your Action causes a tangible Thing to enter the discard pile, you may move it to your hand along with Sticky Hand.|creator=Binarius}}
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| {{card|title=Ligma Device|type=Thing|text=If an opponent causes this card to be revealed from your hand, you may put it into play.<BR>'''Action:''' Destroy target Thing. Gain two Ball tokens, then move Ligma Device to the discard pile.|creator=ChippyYYZ|cornervalue=1L}}
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| {{card|title=Strategic Move|type=Action|creator=ChippyYYZ|text=Target opponent chooses a Thing they control. Look at the top 5 cards of the deck. You may either put one of those cards into your hand or destroy a random Thing that opponent controls other than the chosen Thing. Shuffle the deck.|cornervalue=3S}}
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| {{card|title=Action Umbrella|type=Action|creator=ChippyYYZ|text=Attach this card to target Thing. When that Thing leaves play, put this Action in the discard pile.<BR>While this card is attached to a Thing, that Thing can't be affected by other Actions.|cornervalue=4A}}
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| {{card|title=Sink or Swim|type=Thing|text=Play this card into target player's control.<BR>If you do not have at least four cards in hand at the end of your third turn since gaining control of this card, you are eliminated.|creator=Binarius}}
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| {{card|title=Forecastle|type=Thing|text=If another tangible Thing you control would be destroyed, you may instead return it to your hand and draw one fewer card at the beginning of your next turn.|flavortext=It's pronounced "fo'c's'le".|creator=Binarius}}
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| {{card|title=Handshake Photo Op|type=Action|text=Target opponent gives you a card from their hand, then you give them one from yours.|flavortext=Smile!|creator=Binarius}}
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| {{card|title=Reincarnate|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Eliminate target player. They may immediately join the game as a new player.}}
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| {{card|title=Hover Boots|type=Thing|creator=ChippyYYZ|cornervalue=0H|text=When a opponent's Thing would cause you to discard any cards, you may choose to discard one fewer card if you haven't used this ability since you last began a turn.}}
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| {{card|title=Sinking Sand|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the end of each opponent's turn (before discarding down to their max hand size), they discard a card if they have more cards in hand or Things in play than you.}}
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| {{card|title=Makeshift Shelter|type=Thing|text=You may only play Makeshift Shelter if you hold at most two other cards in your hand and control at most two other Things. '''Action:''' Draw a card. '''Action:''' Target other Thing you control is indestructible until your next turn.|creator=Binarius}}
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| {{card|title=The Mists Descend|type=Thing|text=When this comes into play, each player must return another Thing they control to their hand or discard a random card. This text contains a copy of the text of Fog rule (#4648). If a player controls any other Things at the beginning of their turn, they must put a Fog token on one of them.|creator=Binarius}}
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| {{card|title=Meticulous Handwritten Notes|type=Thing|text=When you play a Thing that has been in your hand at least one full turn, you may play Meticulous Handwritten Notes attached to it instead of playing an Action. If attached Thing is destroyed, you may immediate­ly put a copy of it into your hand instead of playing a Thing during your next turn.|creator=Binarius}}
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| {{card|title=Timing Tweak|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=Whenever you would play an Action card, you may put it under this card instead ''(this counts as one of your Action plays for the turn if that Action does)''. For the rest of the turn, you may play that Action card without spending an Action. At the end of each turn ''(before discarding to max hand size)'', play or discard all Actions under this card.|longtext=y}}
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| {{card|title=Mass Reanimation|type=Action|creator=ChippyYYZ|cornervalue=5M|text=Put up to 5 Thing cards from the discard pile into play face-down under your control. Put a Zombie Token on each of those Things.}}
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| {{card|title=Erode|type=Action|creator=ChippyYYZ|cornervalue=5E|text=Each opponent chooses one:
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| *Discard 2 Action cards.
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| *Discard 2 Thing cards.
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| *Return a Thing you control to your hand, then discard a random card.
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| }}
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| {{card|title=Tutorial Mode|type=Thing|text=If a player would be eliminated, they instead discard their hand and destroy all of their Things.|creator=Binarius}}
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| {{card|title=4D Hyper-Pentagram|type=Thing - Evil|bgcolor=000|text=You may not win the game. '''Action and Thing:''' Consume a token. Gain 16 tokens of the same type. Half of the remaining tokens created in this way destroy themselves at the end of each of your turns.|creator=Binarius}}
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| {{card|title=Foot Heads Arms Body|type=Thing - Headline|bgcolor=006|text='''Action:''' Gain control of target Thing whose title contains the word "Hand" or whose title or ruletext contains any other body part.|creator=Binarius}}
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| {{card|title=Behold|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Look at each player's hand<BR>OR draw a card and reveal it.<BR><BR>If you control the most non-token Things, you may do both.}}
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| {{card|title=Rebounder|cornervalue=9R|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal a random card from your hand. If it's an Action, the next time you play that Action this turn, return it to your hand instead of putting it in the discard pile, then discard a random card.}}
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| {{card|title=Time Tunneler|cornervalue=2T|type=Action|creator=ChippyYYZ|text=If the top card of the discard pile is an Action card, set it aside, then repeat this process.<BR>If the top card of the discard pile is a Thing, play each Action set aside this way, in the order they were set aside.|flavortext=So we beat on, chrono-drills against the current...}}
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| {{card|title=Volcanic Fury|type=Action - Fire|bgcolor=C30|text=Destroy all of target player's Things, one Thing belonging to the player to their left, and one Thing belonging to the player to their right.|creator=Binarius}}
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| {{card|title=Mistral's Edict|type=Action - Air|bgcolor=DEF|text=Target player returns all of their non-token Things to their hand, then discards half of their hand at random and draws the same number of cards. They may play a Thing that they returned to their hand.|creator=Binarius}}
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| {{card|title=Umbral Eye|type=Thing - Void|bgcolor=333|text=Whenever Umbral Eye becomes the target of an Action, put a copy of that Action into your hand.|creator=Binarius}}
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| {{card|title=Eye Tyrant|type=Thing|creator=ChippyYYZ|cornervalue=9E|text=Once per turn when you look at one or more opponents' hands (including if a player reveals their hand), you may draw a card.<BR>'''Action:''' Destroy a Thing you control to return target Action card that lets you look at an opponent's hand from the discard pile to your hand.}}
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| {{card|title=Emerge|type=Action|creator=ChippyYYZ|cornervalue=6E|text=Put a Thing card from the discard pile into play under your control face-down. Turn it face-up at the end of the turn.}}
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| {{card|title=Sleepy|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Turn all Things face-down. Those Things turn face-up at the beginning of your next turn.}}
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| {{card|title=Dirac Snare|type=Thing - Energy|bgcolor=FC0|text=Gain an Energy token when this comes into play. Gain an Energy token at the beginning of your turn if there are any Monopole tokens in play.<BR>'''Action:''' Attach a Monopole token to target Thing if it has none.<BR>'''Action:''' Spend 2 Energy tokens to move target Thing with a Monopole into any player's control. The Monopole disappears into the quantum foam.|longtext=2π/e|creator=Binarius}}
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| {{card|title=Frost Arrow|type=Action - Water|bgcolor=0FF|text=Destroy target Thing. Its controller must discard a card before playing their second card during their next turn.|creator=Binarius}}
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| {{card|title=Consecrated Ground|type=Thing - Earth|bgcolor=040|text=Your maximum hand size is increased by 1. If you control more Things than you hold cards in hand, this has "'''Action:''' Draw a card." Otherwise, this has "'''Action:''' Put a Thing into play and return Consecrated Ground to your hand."|creator=Binarius}}
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| {{card|title=Quick-Drying Concrete|type=Thing|cornervalue=|text='''Action:''' Give this to an opponent. <br> If this has been in the game for more than 1 round, whoever controls this loses their next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Milkshook|type=Thing|cornervalue=|text='''Action:''' Destroy this. Use target thing's play-in ability text as if you had played it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=You see? It's already been shaken, so it's a milkshook.}}
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| {{card|title=Incredibly Giant Fan|type=Thing|cornervalue=|text='''Action:''' Move target thing into control of another player.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Whooooosh~}}
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| {{card|title=Containment Protocol|type=Thing|cornervalue=9C|creator=ChippyYYZ|text='''Action: ''' Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.}}
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| {{card|title=-erang|type=Action|cornervalue=5e|creator=ChippyYYZ|text=Attach this card to target Thing. You may play an additional Action this turn.<BR><BR>If this is attached to a Thing you control at the end of your turn, you must play this card if possible, treating its text as "Return attached Thing to your hand."}}
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| {{card|title=Favorable Winds|type=Thing - Air|bgcolor=DEF|creator=ChippyYYZ|cornervalue=4F|text=When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.<BR>When this card leaves play, draw a card.}}
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| {{card|title=Paper Dreams|type=Thing|text=Indestructible.<BR>'''Action:''' Return target non-indestructible Thing to its controller's hand.<BR>'''Action:''' Move all indestructible Things to the discard pile.|creator=Binarius}}
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| {{card|title=Perpetual Copyright|type=Thing|text=When this comes into play, choose another of your Things. No opponent may gain control of a Thing with the same title.|creator=Binarius}}
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| {{card|title=A Piece of the Action|type=Thing|text=When this comes into play, choose an opponent's Thing with an ability. Whenever one of its abilities is activated, activate that ability as if you controlled it as well.|creator=Binarius}}
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| <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
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| <!-- {{card|title=|type=Action|cornervalue=|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
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| <br clear=all /> | | <br clear=all /> |
| ====Bottom of List==== | | ====Bottom of List==== |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900.
3
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
MIT License
Thing
Play attached to target Thing.
Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.
Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Debris
Thing
Play into any player's control.
When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.
When an opponent sees this card in your hand, discard it.
#10970
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Heavy Burden
Thing
Your hand size limit is reduced by 1.
While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.
When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.
#10983
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Dazed
Status
Unplayable.
At the end of your turn, discard this.
#10986
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).
Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.
Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
- Play a mechanical Thing or activate a mechanical Thing's ability
- Draw a card if you've already done so this turn
- Destroy a tangible Thing
- Gain an Energy token
#10993
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
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