Infinite Dvorak deck/Cards 10401-10500

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The Infinite Dvorak Deck

Cards 10401-10500

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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9J
Jumpscare
Action
Target opponent discards two cards, or each opponent discards a card.
If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.
#10401
Card by ChippyYYZ
Haunted Painting
Thing - Living?
Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.
#10402
Card by Binarius
Rickety Floorboards
Action
You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)
#10403
Card by Binarius
Behind You!
Action
You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...
#10404
Card by Binarius
Mind.png
Seer of Mind
Thing
Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.
Through you, the consequences of choices are laid bare.
#10405
Card by ChippyYYZ
Breath.png
Prince of Breath
Thing
Action: Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card.
You weigh down freedom and frivolity with your whims.
#10406
Card by ChippyYYZ
Rage.pngTime.png
Rage/Time: Staccato Tick
Action - Fraymotif
Until your next turn, whenever a player plays a card, their turn ends immediately afterward.
Limited time only.
#10407
Card by ChippyYYZ
Recruit
Action
Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.
#10408
Card by Binarius
Ghost in the Shell
Thing
Things with electronic components are considered living.
#10409
Card by Binarius
Entrance Music
Thing
Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.
#10410
Card by Binarius
Rage.png
Heir of Rage
Thing
At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.
While you have three or more cards in hand, you can't draw cards.
Through you, the scope of possibility refocuses itself.
#10411
Card by ChippyYYZ
Light.png
Maid of Light
Thing
When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest.
You amplify fortunate coincidences into jackpots.
#10412
Card by ChippyYYZ
Life.pngBreath.png
Life/Breath: Pneumatic Scratch
Action - Fraymotif
Discard your hand and draw 4 cards.
Vigor and a new direction.
#10413
Card by ChippyYYZ
Tax Deduction
Thing
When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.
#10414
Card by Binarius
Pledge Drive
Action
An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.
#10415
Card by Binarius
Charity Fraud
Action
Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.
#10416
Card by Binarius
Life.png
Page of Life
Thing
At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.
Through you, many come alive.
#10417
Card by ChippyYYZ
Space.png
Mage of Space
Thing
Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn.
You perceive beyond physical boundaries.
#10418
Card by ChippyYYZ
Heart.pngLight.png
Heart/Light: Brilliant Theme
Action - Fraymotif
Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck.
The self and its crucial role.
#10419
Card by ChippyYYZ
Blaze It
Thing
When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. Action: Draw a card from under this. You may play it if it's an Action.
#10420
Card by Binarius
Scavenge Through Scraps
Action
Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger returns one of them to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.
#10421
Card by Binarius
Call for Backup
Action
Gain control of a copy of target animate Thing.
#10422
Card by Binarius
4L
Flame Armor
Thing
Play attached to another Thing.
When an opponent targets this Thing or what it's attached to, they discard half their hand (round up).
#10423
Card by Bucky
5L
Slick Combo
Action
You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.
#10424
Card by Bucky
6L
Service Entrance
Thing - Security Door
When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.
Action - Access: Discard two cards from Up Your Sleeve to add a third to your hand.
#10425
Card by Bucky
Ice Armor
Thing
Play attached to target Thing. When an opponent targets this or attached Thing, they may play at most one card next turn, and the next time they would draw cards before the end of their next turn, they draw one fewer.
#10426
Card by Binarius
Watch and Learn
Reaction
Play immediately in response to an opponent's Action card. That Action takes effect as if you played it. Then, having benefited from your gracious tutelage, that opponent may have it take effect normally.
#10427
Card by Binarius
Scuttling Charge
Thing
If an opponent forces you to discard this, they discard their hand. Action: Destroy this and target Thing you control.
#10428
Card by Binarius
Heart.png
Knight of Heart
Thing
Your cards and abilities can't be negated, ignored, countered, redirected, stolen, retargeted, or lost control of. Cards can't make you unable to play other cards.
You do what you would do.
#10429
Card by ChippyYYZ
Blood.png
Rogue of Blood
Thing
At the beginning of your turn, choose two target opponents. One returns a Thing they control to their hand, and the other may play a Thing
OR they each choose a non-token Thing they control and exchange control of them.
Through you, allegiances are reconsidered.
#10430
Card by ChippyYYZ
Hope.pngSpace.png
Hope/Space: Black Hole Revelation
Action - Fraymotif
The next time you create a card this turn, if no players vote against it, add it to your hand. If another player does vote against it, look at the top 12 cards of the deck and put two of them into your hand, then shuffle the deck.
Invention through imagination.
#10431
Card by ChippyYYZ
Safety Tether
Thing
Once during your turn, you may return this and target Thing you control to your hand instead of drawing at the beginning of your next turn.
#10432
Card by Binarius
Curse of Irresolution
Thing
Play into any player's control.
Whenever you play a Thing, rotate Curse of Irresolution 180˚ counterclockwise; it cannot otherwise be rotated. Once during your turn, when you would draw a card while this is upright, you instead draw a random other Thing you control if possible.
#10433
Card by Binarius
Vaudeville Hook
Thing
Action: Move target living Thing that has been in play for the last five of its controller's turns to the discard pile.
#10434
Card by Binarius
Void.png
Sylph of Void
Thing
At the beginning of your turn, you may return a card with no ruletext from the discard pile to your hand.
Action: Target card or player loses any text that has been added to it.
Through you, the conspicuous is wiped away, and the unimportant is restored.
#10435
Card by ChippyYYZ
Hope.png
Thief of Hope
Thing
When an opponent draws two or more cards, they give you one of those cards at random.
You snatch ideas from others' imaginations.
#10436
Card by ChippyYYZ
Blood.pngDoom.png
Blood/Doom: Pact Up Pact In
Action - Fraymotif
Destroy each Thing you control. If you lost at least as many non-token Things as you have opponents, take control of target Thing belonging to each opponent.
Pain and a new home.
#10437
Card by ChippyYYZ
0C
Cardsharp
Thing - Trait
Whenever you play an Action card, it has a 25% chance to return to your hand instead of entering the discard pile.
#10438
Card by Binarius
1W
Skilled Armorer
Thing - Trait
Your hand size limit is increased by one, plus one for every three of your turns since this last entered your control.
#10439
Card by Binarius
3B
Their Own Peril
Thing - Trait
Whenever you are targeted, you may flip a coin: on heads, redirect the effect to a random opponent.
#10440
Card by Binarius
Doom.png
Bard of Doom
Thing
When another Thing is put into the discard pile from play, put it on top of the deck.
When Bard of Doom is put into the discard pile from play, destroy all Things.
Through you, exhaustion is withheld, as by a dam.
#10441
Card by ChippyYYZ
Time.png
Witch of Time
Thing
Once during your turn (after drawing), you may look at and rearrange the top 3 cards of the deck and/or swap the top and bottom cards of the discard pile.
You redirect the flow of events as it suits you.
#10442
Card by ChippyYYZ
Void.pngMind.png
Void/Mind: Silent Harmony
Action - Fraymotif
Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile.
A two-tailed coin.
#10443
Card by ChippyYYZ
It Was Just a Dream
Action
Return any number of Things to the control of the players who controlled them at the beginning of your last turn.
...Or was it?
#10444
Card by Binarius
Cover Band
Thing
Action: Gain control of a copy of target music-related Thing controlled by an opponent.
Action: Gain a token with target other Thing's name if you don't already have one.
Next up, we've got a little song called... "I Was Sent to Bring You Chaos and Destruction and Strawberry Candy".
#10445
Card by Binarius
Indulge in Nostalgia
Action
Remove a number of the discard pile's bottommost Things equal to the number of players and give one to each.
#10446
Card by Binarius
Heart.png
Muse of Heart
Thing
When Muse of Heart enters play, write a player's name on it whose name is not already on it. You control each player whose name is on this card during their next turn.
Action (Global): Reveal 4 cards from your hand with the same creator. If you do, you lose the game.
Through you and in you, all find themselves.
#10447
Card by ChippyYYZ
Mind.png
Lord of Mind
Thing
Action and Thing: Trade hands with target player.
Action and Thing: For each other player, name each and only each card in their hand. If you do, and no other player has an empty hand, you win the game. They may reveal cards as needed to prove you wrong.
You manipulate every move according to your designs.
#10448
Card by ChippyYYZ
0T
The Pokérap
Thing - Song
Action: This copies the Action ability of a random card from the Infinite Dvorak Deck Pokédex subset. If this is at least the fourth time The Pokérap has been activated since it entered play, it counts as an evolved Pokémon.
#10449
Card by ChippyYYZ
Waiting Zone
Thing
When this enters play and at the beginning of your turn, attach the draw pile's topmost Thing with a cornervalue to this, face up and out of play, shuffling afterward. When a player draws a card, they may reveal it and draw a Thing in the Waiting Zone that shares a character in its cornervalue.
#10450
Card by Binarius
Pilgrimage
Action
Move up to three animate Things in play to target building, location, or terrain,
OR Move a building, location, or terrain in play or in the discard pile to target animate Thing,
OR Gain control of target animate Thing and target building, location, or terrain and draw two cards.
#10451
Card by Binarius
Victory Over Death
Thing
Play attached to target living Thing. Indestructible.
Hear, o players, the ancient prophecies foretelling the return of attached Thing after its departure from this world, and behold: when attached Thing leaves play, return it to your hand.
#10452
Card by Binarius
5T
Touch of the Grave
Action
Choose target Thing and roll a die. On a 6, destroy that Thing. On any other result, you and that Thing's controller each discard all but that many cards from your hand.
The reaper's magic, mighty as it is, holds little allure for those without one foot in the grave already.
#10453
Card by ChippyYYZ
2R
Rolling Bones
Action
Roll two dice, or three dice if you spend three tokens or one Zombie token.
Put the Nth card from the top of the discard pile into your hand, where N is one of the die results, then gain Zombie tokens equal to each other result.
#10454
Card by ChippyYYZ
7R
Rummage
Action
Roll two dice. Choose a die that rolled 4-6 (if possible) and gain that many tokens of any type. Choose a die that rolled 1-3 (if possible) and draw cards until you have that many cards in hand. If you found nothing this way, return Rummage to your hand.
Oh, trick-or-treaters! I'm sure I've got some candy in here somewhere...
#10455
Card by ChippyYYZ
Tarot Reading
Action
Reveal a Thing from the draw pile for each player (minimum 5). Give one to each player. If they play it during their next turn, they may draw a card. Otherwise, they must discard another card in defiance of fate. Shuffle the draw pile with any extras.
Hmm... The Robot Uprising, the Hum­mingbird, and the Time-Bending Sword of Sudden Death, inverted...
#10456
Card by Binarius
What We Need More of Is Science
Action
Destroy all pseudoscientific and supernatural Things. Reveal five Things from the draw pile, excluding the above. Shuffle the draw pile, then shuffle the revealed Things and put them on top of it. Each player who controls a scientific or technological Thing or reveals one from their hand may draw a card.
#10457
Card by Binarius
Table for Two
Thing
When this enters play, you may attach two animate Things in play or in your hand to it. It is indestructible while they remain in play. When one attached Thing leaves play, the other joins it.
#10458
Card by Binarius
4S
Several of Coins
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Money token
OR you may redo dice you roll and coins you flip this turn by spending one token for each.
While this card is inverted, you can't gain tokens.
#10459
Card by ChippyYYZ
1S
Some of Wands
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Mana token
OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.
While this card is inverted, you can't use Action Abilities.
#10460
Card by ChippyYYZ
7R
Reversal of Fortune
Action
Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.
#10461
Card by ChippyYYZ
20
Neptune's Glaive
Thing - Sword/Water
Return this to your hand if you control no living Things. You, Neptune's Glaive, and your living Things are immune to injury from fire and heat. Action - Spray Guard: Gain a Water token. Once before your next turn, you may spend a Water token to negate an opponent's Action's effects on you. Action - Tidal Strike: Destroy target Thing. Replace it with one of your Water tokens.
An heirloom from beyond the Gem Sea.
#10462
Card by Binarius
12
Dragontooth Shiv
Thing - Dagger/Fire
Action - Swift Slice: Flip a coin for you or target opponent to choose: you/they return one of their Things to their hand, they discard a card, or their hand size limit is decreased by 2 until your next turn. Action - Furious Flurry: Turn one of your living Things face down until your next turn. If you do, destroy target Thing, return Dragontooth Shiv to your hand, and draw a card.
The blade was forged from a magical tooth.
#10463
Card by Binarius
7
The Slammer
Thing - Club/Earth
Thing and Action: Return target Thing to its controller's hand and flip a coin. On heads, they may not play it during their next turn. On tails, they discard a random card.
An extremely heavy gavel that'll send foes flying.
#10464
Card by Binarius
3A
All-You-Can-Draw Restaurant
Action
Draw two cards and gain a Food token. For the rest of the turn, you may play any number of Action cards from your hand that will directly cause you to draw any cards. When you play such an Action, gain a Food token.
And when they give you the Bill? You can eat that too!
#10465
Card by ChippyYYZ
2D
Double Tosses
Action
Flip two coins. For each tails, draw a card. For each heads, draw two cards.
You may play a card with 2 in its cornervalue. If you don't, discard a card.
#10466
Card by ChippyYYZ
5A
A Good Night's Rest
Action
Draw a card, rotate each Thing you control counterclockwise to standard position, and end your turn.
During your next turn, whenever you would draw any cards, draw that many cards plus one instead.
#10467
Card by ChippyYYZ
Zombie Swarm
Thing
When this card enters play and at the beginning of your turn, each player gains a Zombie token.
#10468
Card by Binarius
Legacy Run
Thing
At any time, you may discard a card containing a win condition.
If your playgroup plays another game of Dvorak after this one, your hand size limit is increased by 1 for each card you discarded in this way.
#10469
Card by Binarius
Counterhex
Thing
When you discard any number of cards, except in observation of your hand size limit, each opponent discards the same number. Then move this to the discard pile.
#10470
Card by Binarius
SKELETON
Thing
#10471
Card by ChippyYYZ
Leftover Halloween Candy
Thing
Once during their turn, a player may take a Candy token with "Action: Consume this and reveal the top card of the draw pile. You may play it if it is an Action. Otherwise, discard it." On your turn, you may take two.
How am I going to get rid of all this?
#10472
Card by Binarius
Counterblessing
Thing
Play into any player's control.

When you draw any number of cards, except at the beginning of your turn, each opponent draws the same number. Then move this to the discard pile.
#10473
Card by Binarius
Hivemind
Thing - Living
Players' hands are combined into one shared by all, with no hand size limit. Destroy this if the hand becomes empty. Living Things are otherwise indestructible. When this leaves play, discard the hand, the current player's turn ends, and each player draws a card.
We are one.
#10474
Card by Binarius
2Z
Zombie Breach
Action
Target player gains 3 Zombie tokens. Destroy up to one target building, location, or terrain.
"DON'T DEAD, OPEN INSIDE?" What's that supposed to mean?"
#10475
Card by ChippyYYZ
6M
Mausoleum of Camus
Thing
Whenever you play a Thing from your hand, gain a Zombie token.
Action and Thing: Spend Zombie tokens equal to a digit in the cornervalue of target Thing card in the discard pile. If you do, return that Thing to play under your control.
"There, through the mist and the barren fig trees, stood a stranger tomb than any I'd seen before."
#10476
Card by ChippyYYZ
3R
Risky Scavenge
Action
Draw a card or put the top card of the discard pile into your hand. Target opponent gains a Zombie token.
Instead of playing a Thing this turn, you may draw two cards and have each opponent gain a Zombie token.
#10477
Card by ChippyYYZ
Zombie Captain
Thing
Whenever an opponent plays an Action, they gain a Zombie token. Action: Destroy three of a player's Zombies to replace target living Thing they control with a Zombie token.
#10478
Card by Binarius
Undead Legion
Thing
When this enters play, each player may return a living Thing they control to their hand. Then create ten Zombie tokens, plus two for each player who returned a Thing to their hand in this way, and distribute them as you see fit.
#10479
Card by Binarius
Abandoned Armory
Thing - Building
Action: Set your hand aside. Look at the top five cards of the draw pile. If any of them could destroy a Thing, you may draw it. If you do, you may also draw any number of the others by discarding twice as many cards from your original hand. Shuffle the draw pile.
Come on, there's got to be something useful in here...
#10480
Card by Binarius
2D
Double Topple
Action
Choose up to 3 target Things with the same controller. Rotate one of them 90° clockwise and rotate another one of them 90° counter­clockwise. If you do, destroy the third Thing. Destroy any buildings made horizontal this way.
#10481
Card by ChippyYYZ
0S
Scout Ahead
Action
The next player in turn order reveals their hand unless they reveal a building, location, or terrain from their hand. You may put a card revealed this way. If you don't, repeat this process with the next player in turn order, or, if you have scouted each other player this way, reveal the top three cards of the deck and put one of them into your hand, then shuffle the deck.
#10482
Card by ChippyYYZ
3R
Rolling Stones
Thing
Whenever a Thing completes a clockwise or counter­clockwise rotation, control of it passes to the player to the right or left, respectively.
Whenever a player draws a card, they rotate a Thing they control 90° counterclockwise.
#10483
Card by ChippyYYZ
Close the Gap
Action
If you have fewer cards than target opponent, draw half the difference, rounded up. Otherwise, discard half the difference, rounded up.
#10484
Card by Binarius
Short Rest
Action
End your turn. Draw two cards and discard a card. Each opponent may do the same, discarding down to their hand size limit afterward, instead of drawing at the beginning of their next turn.
#10485
Card by Binarius
Why Wait?
Action
Trigger the consequent effects of all conditionals ("if", "when", "whenever", etc.) on Things in play if possible, in the order of your choice.
#10486
Card by Binarius
2U
Unpaid Intern
Thing
Money tokens can't be created under your control.
Other Duties As Assigned - Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.
#10487
Card by ChippyYYZ
6D
Diligent Embalmer
Thing - Party Member
Zombie tokens can't be created under your control.
Last Rites - Once during your turn, you may shuffle any number of Thing cards from the discard pile into the deck. You may do this during an opponent's turn in response to an Action by shuffling Diligent Embalmer into the deck as well.
#10488
Card by ChippyYYZ
9W
Whirlwind
Action - Air
Choose target Thing and roll a die. Rotate that Thing clockwise by 90° times the result. Then, if it's facing left or right, put it in the hand of the player to the left or right (respectively) of its controller. If it's upside-down, put it in its controller's hand. If it moves to a player's hand this way, they discard a random card.
#10489
Card by ChippyYYZ
If I Say It Like That
Action
You may play another Action this turn. At the end of your turn, return every other Action card you play this turn to your hand.
#10490
Card by Binarius
Prismatic Shard
Thing - Earth
When Prismatic Shard enters play, Action: gain control of target living Thing.
Action: Shuffle Prismatic Shard into the draw pile and target inanimate tangible Thing gains "Indestructible."
A very rare and powerful substance with unknown origins.
#10491
Card by Binarius
Life Is Uncertain;
Eat Dessert First
Action
Draw two cards and you may gain control of target edible Thing or draw an additional card for each of your edible Things. You may play an additional Action, and you have no maximum hand size this turn. You may not play Actions next turn.
#10492
Card by Binarius
5D
Doors to Tomorrow
Thing
Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.
#10493
Card by ChippyYYZ
4R
Reverse Entropy
Action - Energy
Shuffle your hand and the discard pile into the deck, then draw three cards and gain three Energy tokens.
Remove this card from the game.
#10494
Card by ChippyYYZ
1E
Energy Lance
Action - Energy
Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.
Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.
#10495
Card by ChippyYYZ
Packing Peanuts
Thing
When Packing Peanuts enters your hand, draw and reveal the first Thing in the draw pile, then shuffle the draw pile. You may not play or discard Packing Peanuts while that Thing remains in your hand.
#10496
Card by Binarius
Department of Tautological Trivia, Destruction Committee
Thing
When this is destroyed, it goes into a face-up discard pile.
#10497
Card by Binarius
Touch of Oblivion
Action
Replace a random Thing in play with a Void token and return Touch of Oblivion to your hand,
OR if you have not previously played Touch of Oblivion, replace target Thing in play with a Void token.
#10498
Card by Binarius
2O
Overclocking
Thing
At the start of your turn, rotate up to two of your Things 90° clockwise. When a Thing you control completes a clockwise rotation, gain an Energy token. The values of digits in the cornervalues of Things you control are increased by the number of Energy tokens you control. At the start of your turn, win the game if the sum of digits in your Things' cornervalues is greater than 45.
#10499
Card by ChippyYYZ
3S
Summon The Dead
Thing
Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.
Action and Thing: Win the game if you spend 6 Zombies for each player.
#10500
Card by ChippyYYZ