Infinite Dvorak deck/Money set

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Money set
Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A subset of the Infinite Dvorak deck dealing with one of the deck's oldest recurring mechanics—the creation and expenditure of Money Tokens. Grab that cash with both hands and make a stash.

Cards

3B
Chinese Factory
Thing
Counts as a Machine.
Action:Spend 3 Energy or Money-related tokens. Make a copy of a Thing another player controls and put it into your hand.
#56
Card by Bucky
Advance to Go
Action
Collect 2 Money Tokens.
#106
Card by Bucky
3$
The Gold Standard
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
#145
Card by Zaratustra
Insurance Policy
Thing
Whenever a non-Token Thing you control is destroyed, you may either draw a card or generate two Money Tokens.
#445
Card by Kevan
Piggybank
Thing
Whenever you gain one or more Money-related tokens, you may put one of them on Piggybank. If any tokens are removed from Piggybank, destroy it. (When Piggybank is destroyed, you keep control of the tokens that were on it.)
Action: If there are 7 tokens on Piggybank, win the game.
#655
Card by jtwe
Capitalism
Thing
If any player has fifteen or more Money tokens in play, they win the game. Action: Put a Money token into play.
#900
Card by Kevan
Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
#901
Card by Kevan
Recession
Action
Remove all money tokens
#1780
Card by gill_smoke
5P
Purchase
Action
Take control of target Thing. Its former controller gains 3 Money tokens.
#2310
Card by Bucky
Credit Crunch
Action
Every player discards two cards. Destroy all Money and Gold tokens.
#2597
Card by Kevan
Life Insurance
Thing
Play onto target Thing. When equipped Thing is destroyed, destroy this card as well and gain 5 moneys tokens.
#3205
Card by Zt
Pawn Shop
Thing
Action: Replace a non-token Thing you control with three Money tokens, or replace a token you control with a Money token. Any player may play this ability.
#3229
Card by Kevan
8W
Day Job
Thing
Action:Gain two Money tokens.
#3232
Card by Bucky
TI4
Trade Goods
Action
Gain 4 money tokens
#3553
Card by gill_smoke
Bank Job
Thing
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
#3568
Card by Kevan
Death Takes Bribes
Reaction
Play as a reaction to being eliminated. You must pay 10 Money tokens, already in your possession, to the eliminating player and are not eliminated.
Perhaps we can come to some arrangement?
#3706
Card by Goldenboots
M1
Coin on a string
Thing
This counts as a money token. You may use abilities that require you to destroy one money token for free.
#3803
Card by gill_smoke
5W
Fundraiser
Thing
If you ever control 15 Money Tokens at the start of your turn, you win the game.
At the start of each of your turns, gain a Money token.
#3891
Card by Bucky
8P
Rob the Card Store
Action
Gain two Money Tokens, then draw a card.
#4048
Card by Bucky
1Z
Glyf of Guile
Thing
When you use an action ability you may create a money token.
#4304
Card by gill_smoke
5Z
Glyf of Wisdom
Thing
When you play an action card you may create a money token.
#4316
Card by gill_smoke
8G
Explosive Drug-Dealing Fight Club
Thing
At the start of your turn, gain a Money token. Afterwards, if you control more than 5 Money tokens, destroy all Things.
Card name courtesy of http://norefuge.net/vgng/vgng.html
#4422
Card by Bucky
4A
Fund-raising event
Action
Gain three Money tokens.

Instead of playing a Thing this turn, you may gain two Money tokens.
#4669
Card by Bucky
Toll Bridge
Thing
Gain a Money token whenever an opponent plays a Thing.
#4811
Card by Binarius
With My Proven System
Action
Count your tokens and gain twice as many Money tokens.
#4865
Card by Binarius
888
Extended Stay
Thing
When played put a thing in play under this card. Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
#5088
Card by gill_smoke
2x
Pirate Gunner
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
#5200
Card by Corrigan
$2 Pay
Average Salary Man
Thing
At the beginning of your turn, you get two money tokens.
He'll never get anywhere in life.
#5319
Card by NARF
9P
Purchasing Power
Thing
When Purchasing Power enters play, put 6 Money tokens into play.
Action: Destroy 3 Money tokens you control and play a Thing.
#5330
Card by Corrigan
Actors' Guild
Thing
You may play an additional Action each turn.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
#6274
Card by ChippyYYZ
Liquidate
Action
Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.
How literally do you want to take it?
#6275
Card by ChippyYYZ
Part-Time Job
Thing
Action: Gain 2 Money tokens.
#6576
Card by Binarius
Free Gift With Purchase
Action
Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.
#6737
Card by Binarius
Art Exhibition
Action
Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.
#6742
Card by Binarius
4
Militia
Action - Attack
Gain 2 Money tokens. Each other player discards down to 3 cards in hand.
#6753
Card by The T
Sold!
Action
Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.
#6777
Card by The T
Rooftop Barbecue
Action
You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "Action: Destroy this and draw a card."
#6922
Card by Binarius
Sunflower
Thing
Each turn, gain a money token.
Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
#7105
Cherry Bomb
Action
Destroy 6 of your sun/money tokens, interchangeable, to destroy target thing, and the 2 closest things to it.
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
#7106
Presented by Guacola®
Thing
Play onto target Thing. When attached Thing uses an ability, gain 2 Money tokens.
#7287
Card by Binarius
Paycheck
Action
Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.
#8119
Card by ChippyYYZ
1D
Money Printer
Thing
Thing: Gain a Money token.



Brrr...
#8220
Card by Bucky
2D
Card Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens to draw a card.
#8227
Card by Bucky
3D
Hire Mercenaries
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
#8228
Card by Bucky
6B
Buy Out
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
#8230
Card by ChippyYYZ
6I
Invest
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
#8231
Card by ChippyYYZ
4D
Second-Hand Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
#8235
Card by Bucky
6D
Information Broker
Action
Gain 6 Money tokens.

You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
#8237
Card by Bucky
0C
Cashcycler
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
#8239
Card by Binarius
2M
Market Crisis
Action
Each player gains 3 Money tokens and discards two cards.
#8250
Card by ChippyYYZ
Same-Day Delivery
Action
Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.
#8569
Card by Binarius
Crunch Time
Thing
Your hand size limit is 2. Whenever you play a card, you may draw a card or gain a Money token.
#8937
Card by Binarius
6C
Corporate Control
Action
Destroy target Thing UNLESS its controller reveals their hand and discards a card of your choice, gaining 3 Money tokens if they do.
You may spend 3 Money tokens to treat UNLESS as AND.
"Record labels will change your message, and they'll change your mind." - Sunny Side Up
#8985
Card by ChippyYYZ
Gift Card
Thing
When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. Action: Replace Gift Card with a copy of target Thing.
Don't spend it all in one place!
#9020
Card by Binarius
1C
Considerable Influence
Action
Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.
#9101
Card by ChippyYYZ
2B
Better Offers
Thing
When you would draw a card, you may instead gain a Money token.
When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.
Whatever Kevan's paying, I'll double it.
#9102
Card by ChippyYYZ
6E
Everything Must Go
Action
Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn.
#9109
Card by ChippyYYZ
6E
Welfare Program
Thing
At the beginning of your turn, draw a card and gain a Money token.
At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
#9110
Card by ChippyYYZ
0T
Trading Hub
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand
OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.
Action: Gain a Money token.
#9134
Card by ChippyYYZ
6F
Funded Expedition
Action
Instead of playing a Thing this turn, you may gain 3 Money tokens.

Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
#9159
Card by ChippyYYZ
Expensive Hobby
Thing
Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing.
#9175
Card by Binarius
1R
Card Trader
Thing - Person
When you draw a card, you may spend a Money token to discard it and draw another.
Action:Gain a Money token.
#9187
Card by Bucky
2R
Card Repeater
Thing - Person
When you play your first Action card of the turn, you may spend two Money tokens to play it a second time.
Action:Gain a Money token.
#9188
Card by Bucky
3R
Card Repairer
Thing - Person
When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play.
Action:Gain a Money token.
#9189
Card by Bucky
Once-in-a-Lifetime Offer
Action
Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title.
#9193
Card by Binarius
4R
Card Breeder
Thing - Person
When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand.
Action:Gain a Money token.
#9199
Card by Bucky
5R
Card Assassin
Thing - Person
When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things.
Action:Gain a Money token.
#9200
Card by Bucky
6R
Card Seller
Thing - Person
When you use an Action ability, you may spend six Money tokens at the end of the action to draw two cards.
Action:Gain a Money token.
#9201
Card by Bucky
7R
Card Thief
Thing - Person
When an opponent draws a card, you may spend seven Money tokens to look at their hand and steal a card from it.
Action:Gain a Money token.
#9205
Card by Bucky
8R
Player Killer
Thing - Person
When you destroy a Thing, you may spend eight Money tokens to eliminate its controller.
Action:Gain a Money token.
#9206
Card by Bucky
9R
Crown Bearer
Thing - Person
When you start your turn, you may spend nine Money tokens to win the game.
Action:Gain a Money token.
#9207
Card by Bucky
Card Entrepreneur
Thing
When you gain a Money token, you may discard a card to gain two more.
#9209
Card by Binarius
1S
Coin Flip
Action
Flip a coin. If heads, draw two cards and you may take two extra Actions this turn. Regardless of the result, gain a Money token.
#9214
Card by Bucky
2S
Mortgage
Action
Move target Thing to Up Your Sleeve. Its controller gains two Money tokens and a Note token with "If <that Thing's name> is Up any Player's Sleeve, you may pay them three Money to return it to your control."
#9215
Card by Bucky
3S
Card Sale
Action
Discard a card from your hand or Up Your Sleeve. Gain Money tokens equal to three plus the highest digit in its cornervalue (default 1) and draw two cards.
#9216
Card by Bucky
4S
Tax and Spend
Action
Choose one, four times in succession:
  • Gain a Money token or steal an opponent's Money token.
  • Spend a Money token to draw a card.
  • Spend a Money token for the ability to play an extra Action or Thing this turn.
#9229
Card by Bucky
9S
Total Liquidation
Action
Destroy all Things. Each player gains a Money token for each of their tokens destroyed, two Money tokens for each of their non-token Things destroyed, and an additional eight Money tokens for each of their Things destroyed whose text contained the word "win".
#9239
Card by Bucky
R6/3T
Reverse Card Seller
Thing - Person
When you use an Action ability, gain a money token afterwards.

Action: spend six Money to draw two cards.
#9250
Card by Bucky
7T
Double Agency
Thing
Play this attached to another Thing. You control the attached Thing during your turn.

Action: Spend 3 Money things to attach Double Agency to a different Thing.
#9269
Card by Bucky
4U
Wages of Corruption
Action
Each player discards a card at random. Put one of the discarded cards into your hand. Gain a Money token for each other card discarded.
Scrapping the treasures to steal the scrap
#9284
Card by Bucky
1P
Paid Time Off
Action
Instead of playing a Thing this turn, you may draw a card and gain a Money token.

The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
#9334
Card by ChippyYYZ
3W
Trade Caravan
Thing
At the start of your turn, discard a card.
Action: Gain a Money token.

At the end of your turn, draw a card.
#9338
Card by Bucky
5W
Liquidator
Thing
When you gain your ninth token during a single turn, you win.
Action: Discard a Thing card and gain three Money tokens.
#9343
Card by Bucky
7X
Cash Cache
Action
Gain a number of Money or Gold tokens equal to your hand size limit.
#9375
Card by Bucky
0D
Prank Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
#9445
Card by Bucky
Extort
Action
Create a Money Token for each Human Thing on the field.
#9783
6S
Stonks
Action
Put the top card of the deck into the discard pile. If it has no cornervalue, destroy all tokens. If there's one even digit in its cornervalue, gain half that many Money tokens and draw a card. Otherwise, each opponent gains a Money token and discards a card.
#9839
Card by ChippyYYZ
1S
Stonk Market
Thing
At the beginning of your turn, gain a Money token and roll a d6.
Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.
#9840
Card by ChippyYYZ
Wireproof
Action
Until your next turn, Money tokens you control can't leave your control.
#9906
Hustle
Action
Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more Money tokens than each opponent, draw two additional cards.
#9924
Card by ChippyYYZ
9P
Prosperity
Action
Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of Money tokens they control.
#9955
Card by ChippyYYZ
8N
Nostalgia Marketing
Action
Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.
Draw a card and gain a Money token.
#9972
Card by ChippyYYZ
1T
Thrift Store
Thing
When you play Thrift Store or another building, gain two Money tokens.
Action: Spend a Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.
#10077
Card by ChippyYYZ
4B
Buy Low, Sell High
Action
Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.
#10104
Card by ChippyYYZ
Cash Influx
Action
Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.
#10108
Card by Binarius
Charity Fraud
Action
Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.
#10416
Card by Binarius
Going Platinum
Action
Create 3 money tokens. You may play an additional action this turn.
#10573
Too Big to Fail
Thing
If one player controls more non-token Things than all others combined, then when any of their non-token Things would be destroyed, they may discard any number of cards to prevent the destruction of as many Things, and for each of their non-token Things that is destroyed, they may draw a card and gain a Money token.
#10609
Card by Binarius
3N
Racketeer
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, they draw one fewer and you gain a Money token.
#10785
Card by Bucky
0C
Corporate Sponsorship
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
Card by ChippyYYZ