Infinite Dvorak deck/Cards 5401-5500

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The Infinite Dvorak Deck

Cards 5401-5500

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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1A
It's a Kind of Uno
Thing
Whenever a card with a number-letter or letter-number cornervalue is played, any player may play a card with the same number or letter in its cornervalue as the card most recently played.
#5401
Card by Corrigan
Fascism
Thing
No player can have a maximum hand size other than five cards.
Players can't play cards during other players' turns.
Players can't draw additional cards on their draw steps.
Players can't play more than one Thing or more than one Action during their turns.
#5402
Card by Corrigan
Wartime Holds No Rules
Thing
This card cannot be destroyed. All players may activate abilities of things by placing a Latency Counter on them during their turn. Cards with Latency Counters on them can't use action abilities. At the end of turn, remove all Latency Counters from all other Things and put a Wane Counter on this card. If there are 7 Wane Counters on it, it's blank.
#5403
Card by NARF
CHAAAAARGE!
Action
Immediately play all cards in your hand. All things with Action abilities that are played this turn use them immediately.
"GLORY TO THE FIRST TO DIE!"
#5404
Card by NARF
Biomorphic Transmuter
Thing
Action: Copy a sentence not containing the words win or lose from one thing onto this one, in any place you like.
Action: Copy a sentence not containing the words win or lose from this thing onto another one, in any place you like.
It fiddles with the rules of our universe. Just ignore it.
#5405
Card by NARF
AV
Rulebook Committee
ACTION
Ban a card. (All copies of that card in play, the discard pile, players' hands, or in the draw pile are removed from the game.)
I co-chaired the committee that reviewed the reccomendation to change the color of the book that regulations in. We kept it gray.
#5406
Card by AldusValor
AV
Human Cannon
THING
ACTION: Sacrifice 5 pawn tokens, destroy 5 target THINGS
#5407
Card by AldusValor
AV
Malfunctioning Washing Machine
THING
Phasing (At the beginning of every turn, flip this card over. While face-down, this card cannot be targeted, and its ACTION ability cannot be played)
ACTION: Target card in play becomes blank. It has no color, cornervalue, text, flavor text, name, or card author.
#5408
Card by AldusValor
Card's Ghost
Thing
When you play this thing, discard a card. This card does not use up your one thing per turn. If any player discards a card, or destroys a thing, create a copy of this card (lacking this sentence) under the control of the player who lost the card.
What, you thought cards just disappeared?
#5409
Card by NARF
A Tale of Cards
Thing
This card's text is the text of all other cards in play, in alphabetical order.
#5410
Card by NARF
Slippers Of God
Thing
Action: Destroy Slippers Of God. Destroy all Things belonging to a single player. This ability is instantly activated if an opponent plays a thing based on Sea-Life, without using up an Action.
"You may not have noticed, but I threw my slippers at the beast!"
#5411
Card by NARF
!
Action!
Action
This turn, you may play as many Actions as you wish.
Get to work! Hurry!
#5412
Card by Nehh
'-,
Your Demise
Thing
Action: Eliminate yourself from the game.
Urk~
#5413
Card by Nehh
Combo Extender
Action
Draw a card. If this isn't the first Action you've played this turn, play up to two extra Actions.
#5414
Card by ChippyYYZ
Combo Breaker
Thing
If a player would play an Action in a turn in which they have already played an Action, instead destroy Combo Breaker and end the turn.
#5415
Card by ChippyYYZ
Flash Transfer
Special
In response to an Action or Thing being played, you may discard this card and another card that can be played or discarded during an opponent's turn. If you do, play any card from your hand.
#5416
Card by ChippyYYZ
6X
Mystic Space Cobra Queen
Thing
When you are the only player with cards in his or her hand, you win the game.
The Mystic Space Cobra Queen solidifies her galactic sovereignty by depriving all would-be usurpers of resources.
#5417
Card by Corrigan
H6
Sweet Play
Action
Destroy two Things, then draw two cards. You have no maximum hand size this turn. That feels pretty good.
"When you're as pro as me, you don't even need to know how you do awesome stuff. You can just do it."
#5418
Card by Corrigan
Scattershot
Action
When you play Scattershot, you may discard any number of cards.
Destroy a Thing, then destroy another Thing for each card you discarded.
#5419
Card by Corrigan
NI
Neuron Helm
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. You may perform 2 additional Actions this turn.
#5420
Card by Nehh
NII
Dendrite Lens
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. You may look at the cards in all other players' hands this turn.
#5421
Card by Nehh
NIII
Axon Whip
Thing
At the start of your turn, create 1 Nerve token under your control. Action: Destroy 3 Nerve tokens. Choose an opponent. When it is next that opponent's turn, you may take it for them.
#5422
Card by Nehh
Y6
Card Games on Motorcycles
Thing
No player controls Card Games on Motorcycles.
When Card Games on Motorcycles enters play, each player gets a Motorcycle token.
If a player controls a Thing that isn't a Motorcycle token, Motorcycle tokens that player controls can't be targeted.
At the beginning of each player's turn, eliminate him or her if he or she doesn't control a Motorcycle token.
#5423
Card by Corrigan
N7
Brain Transplant
Thing
When Brain Transplant enters play, put a Surgery counter on a non-token Thing and a Surgery counter on another non-token Thing.
The text of each Thing with a Surgery counter on it is replaced with the texts of each other Thing with a Surgery counter on it.
#5424
Card by Corrigan
G9
Proportional Blast
Action
Destroy target Thing OR destroy two target tokens.
You should always try to get the most out of your resources.
#5425
Card by Corrigan
Mega Throne
Thing
Other players must ask your permission when changing the gamestate in any way. If you say no, the gamestate is not changed.

You must discard 10 cards from your hand in order to play this card.
#5426
Card by ChippyYYZ
Elf Wizardry
Action
Destroy a Thing OR put an Action card from the discard pile into your hand.
#5427
Card by ChippyYYZ
Confused Flashback
Action
Shuffle the discard pile and place it on top of the deck.
Then put this card in the discard pile.
#5428
Card by ChippyYYZ
Flagellist
Thing
Action: Discard a card.
Action: Destroy a Thing you control.
He cleansed himself of both his sin and his health.
#5429
Card by Corrigan
Semiclockwise
Thing
Whenever a player's turn ends, that player chooses an opponent who didn't choose that player at the end of his or her last turn. That opponent takes a turn.
You've never seen a clock behave like this before.
#5430
Card by Corrigan
Higher Plane
Thing
Each number in each other card's rules text is increased by 1. "A" and "an" are treated as "one", and "no" is treated as "zero".
Even if both sides are aided equally, it's hard to call the situation balanced.
#5431
Card by Corrigan
Hyp7
impatience
action
take the top 10 cards from the deck and force each player to take turns playing them. if a card is complicated or doesn't apply discard it.
Don't think, do.
#5432
Card by moongodjon
Hyp6
a.d.H.d.
thing
Action: give turn player a 3 second notice to end their turn.your turns must take 3 seconds or less.
Faster!!!!!NOW!!!!
#5433
Card by moongodjon
Hyp5
envy
action
play any other card another played during their last turn. If it's an action take it from the discard pile, If it's a thing take it from the other player.
Gimmey.
#5434
Card by moongodjon
V3
Carrot Mutant
Thing
When Carrot Mutant enters play, return a Thing card from the discard pile to your hand.
Action: Destroy a token.
#5435
Card by Corrigan
N3
Lazy Student
Thing
When Lazy Student enters play, choose an opponent. Whenever the chosen opponent draws a card, you also draw a card. You can't draw cards any other way.
"I'll pay you ten bucks to write my history essay."
#5436
Card by Corrigan
B9
Psycho Slam
Action
Return a Thing to its controller's hand. That player discards his or her hand.
#5437
Card by Corrigan
Call On Extraplanar Knowledge
Action
You must discard a card in order to play this. Choose a random card from the Unplayable Dvorak Deck and add it to your hand. You may not play it this turn.
#5438
Card by ChippyYYZ
Heat Flare
Action
Place a Flame Token on target Thing, then destroy all Things with Flame Tokens on them.
#5439
Card by ChippyYYZ
Cold Flare
Action
Place an Ice Token on target Thing, then destroy all Things with Ice Tokens on them.
#5440
Card by ChippyYYZ
"No Soup for You!"
Action - Reaction
Play in response to an opponent drawing cards, gaining tokens, putting counters on Things or playing a Thing.
Cancel that event.
#5441
Card by Corrigan
"It Is a Silly Place"
Action
Each opponent shuffles two non-token Things he or she controls of his or her choice into the draw pile. You discard a card and destroy three Things you control. Each player may put a Thing from his or her hand into play. Each opponent draws a card. Draw two cards, then discard four cards, then draw ten cards.
You may take another Action this turn.
#5442
Card by Corrigan
"That's What She Said!"
Action - Reaction
Play in response to a player playing an Action card or using an Action ability.
Choose a player. Treat that card or ability as though the chosen player played or used it. (That player doesn't get to change any decisions that might have been made for the Action.)
#5443
Card by Corrigan
Mathematical Anti Telharsic Harfatum Septomin
Thing
Use of MATHS enables you to optionally draw an extra card at the beginning of your turn.
#5444
Card by Pongo
The Best Defence
Action
Destroy target Thing. Things you control may not be destroyed until your next turn.
#5445
Card by ChippyYYZ
Energy Flare
Action
Place an Energy Token on target Thing, then destroy all Things with Energy Tokens on them.
#5446
Card by ChippyYYZ
Attack Combo Engine
Thing
Whenenver you play an Action, if that Action destroys a Thing, you may play another Action card this turn. Whenever you play a card (besides this one) that does not destroy a card, your turn ends.
#5447
Card by ChippyYYZ
Second Sight
Thing
You may look at the top card of the draw pile at any time.
#5448
Card by Corrigan
Let's Twist Again
Action
Each player, beginning with you and going in turn order, may return an Action card from the discard pile to his or her hand.
Shuffle the draw pile.
"Is it a bird? Is it a plane? It's the Twister!"
#5449
Card by Corrigan
Minsky's Burlesque
Thing
Each numerical value in Action abilities or on Action cards is doubled (treat "a" and "an" as "1").
Serve it up hot
And what have you got?
A Minsky's burlesque show!
#5450
Card by Corrigan


M27
M27-Assault Potato
Thing
When M27-Assault Potato comes into or leaves play, destroy target non-vegetable animate Thing.
The M27 was a short lived but fruitful release from B.I.O-War Industries, successfully routing several Animalian troops before being outmoded by the M33-Flying-Assault Tuber.
#5451
Card by NARF
N0
Midnight Cloak
Thing
Whenever you play a Thing, you may attach Midnight Cloak to it. If you do, that Thing may activate an Action ability on it once per turn without using your one use per turn.
Made of darkness, and rather hard to trim.
#5452
Card by NARF
Crow's Nest
Thing - Pirate Tool
At the beginning of your turn, you may put a vision counter on target thing.
Whenever you play a Pirate, put a vision counter on it.
Things with vision counters on them cannot be the target of effects.
#5453
Card by NARF
M8
Frost Giant
Thing
A Thing with an Ice counter on it has only the text "Action: Remove an Ice counter from this Thing."
Action: Put an Ice counter on a Thing other than Frost Giant.
#5454
Card by Corrigan
V4
Eon Jar
Thing
When Eon Jar enters play, return each other Thing to its controller's hand and remove all tokens from the game.
Each player has no maximum hand size.
#5455
Card by Corrigan
Shrimp Boat
Thing
Whenever you draw a card, put a Shrimp token into play.
Whenever an Action an opponent controls would cause you to discard cards, you may destroy any number of Shrimp tokens you control. For each Shrimp token destroyed this way, don't discard a card.
Shrimp are easy to catch and almost absurdly useful.
#5456
Card by Corrigan
Creeper
Thing - Abomination
Action: Destroy Creeper and any three other Things.
That's a nice everything you have there. It'd be a shame if something...
happened to it...

sssssssssSSSSSSSSSSSSSSS
#5457
Card by ChippyYYZ
Token Bomb
Action
Name a token type and choose a random token in play of that type. Destroy that token and a Thing belonging to its controller.
"What do you mean you forgot which zombie you put the bomb in?"
#5458
Card by ChippyYYZ
Thieves' Amulet
Thing
Whenever the player on your left plays a Thing, you may take control of it and give Theives' Amulet to the player on your right.
It makes everything easier to steal, particularly itself.
#5459
Card by ChippyYYZ
The Season of Harvesting
Action
Take X cards (X=the number of players) from the deck and show them on the table. From the player playing this card, each player choose a card in the cards previously drawn.
#5460
Card by Velicue
Lazy Koala
Thing
Action: Skip your phase of discarding your cards if you have more than five cards in hand.
#5461
Card by Velicue
The Beauty
Thing
Every time you are ordered to destroy one thing or token of you, you can discard a card in your hand instead of destroying the thing or token.
#5462
Card by Velicue
Genie Lamp
Thing
Action: Look at the top fifteen cards of the draw pile, choose three of them, put them into your hand and put the rest on the bottom of the draw pile in any order. Then destroy Genie Lamp.
#5463
Card by Corrigan
Poltergeist
Thing
At the beginning of each player's turn, before drawing a card, that player reveals the top card of the draw pile and plays that card if able. That card doesn't count towards that player's per-turn limit. If the player is unable to play the card, put it into the discard pile.
#5464
Card by Corrigan
Chest of Potential
Thing
At any time, you may destroy Chest of Potential. If you do, play an Action card from your hand.
#5465
Card by Corrigan


Counter Snatcher
Thing - Pirate Thief
Counter Snatcher cannot have counters or tokens placed on it.
Action:Remove a counter or token from each card in play with counters or tokens on them.
#5466
Card by NARF
Commander Vizificus
Thing - Pirate Captain
All Pirates may use an extra Action Ability on their turn.
Action: Put a Pirate Token into play.
Action: Discard a card. Target thing becomes a Pirate.
#5467
Card by NARF
Marine Captain
Thing - Pirate Captain
Marine Captain cannot be destroyed by Actions.
All Pirates gain "Action: Put a Black Spot Counter on target Thing."
Cards with 3 or more Black Spot Counters on them are destroyed.
#5468
Card by NARF
Thought Slice
Action
Look at target opponent's hand and choose a card from it. That player discards that card.
Stopping others from knowing is half the battle.
#5469
Card by Corrigan
Bear Trap
Thing
Whenever another Thing enters play, you may destroy Bear Trap and that Thing.
#5470
Card by Corrigan
Laser Grid
Thing
Whenever a Thing's Action ability is used, flip a coin. If it comes up heads, destroy that Thing.
Technology is never as reliable as we would like it to be.
#5471
Card by Corrigan
Choice Banded Slaking
Thing
Action and Thing: Destroy target Thing and return Choice Banded Slaking to your hand.
#5472
Card by ChippyYYZ
Lass
Action
Each player reveals their hand and shuffles all their Action cards into the deck.
#5473
Card by ChippyYYZ
DD-Tar
Thing
Action: Erase the next sentence on this card.

You may not use DD-Tar's second Action Ability.
You still may not use DD-Tar's second Action Ability.
Action: Destroy target Thing.
#5474
Card by ChippyYYZ
1R
Whiplash
Action
Activate an Action ability of a Thing you control three times, then destroy that Thing.
#5475
Card by Corrigan
Frailty
Thing
Whenever a Thing becomes the target of an Action, destroy that Thing after that Action's normal effects are applied.
#5476
Card by Corrigan
Climb a Tree
Action
Until the beginning of your next turn, you and Things you control can't be the targets of Actions your opponents control.
Nobody can find me.
#5477
Card by Corrigan
1g
Great Sacrifice
Action
Destroy any number of your things. Then, if that number was at least...
0:Gain two tokens of any type
2:and draw a card
4:and each opponent discards a random card
8:and gain control of target Thing
16:and eliminate target player.
#5478
Card by Bucky
2g
Resonance Attack
Action
Target opponent with cards in their hand reveals one. If they reveal...
an Action, they discard their hand
a Thing, destroy up to two of their Things
Both, do both
Neither, eliminate them.
#5479
Card by Bucky
C1
Fairy Queen
Thing
Action: Destroy target token.
Action: Gain control of target token.
Action: Gain a token that shares a type with a token you control.
It was a tiny realm, to be sure, but she was a tiny queen.
#5480
Card by Corrigan
4U
Time Spill
Action
Put the top X cards of the draw pile into the discard pile, where X is the number of players.
"You should be more careful with that stuff!"
#5481
Card by Corrigan
2R
Chaos Sheep
Thing
Action: Each player discards a card at random. Then each player who discarded a card, starting with you, draws a card.
In all the universe, you will not find a being less interested in the secrets of chaos sheep than one of the sheep themselves.
#5482
Card by Corrigan
Will To Live
Thing
When a Thing you control would be destroyed, you may instead play Will To Live from your hand onto that Thing.
The Thing Will To Live is attached to cannot be destroyed.
At the end of your turn, put Will To Live and the Thing it is attached to into the discard pile.
#5483
Card by ChippyYYZ
It's 5 O'Clock Somewhere
Action
Name a city other than Margaritaville as you play this card. If it is within 5 minutes of 5:00 pm in that city, draw 5 cards.
#5484
Card by ChippyYYZ
Synchro Engine
Thing
For each creator by whom you control at least 2 Things, you may play an extra Action each turn.
#5485
Card by ChippyYYZ
3g
Enlightening Bolt
Action
Destroy a Thing. Its controller looks at your hand.
If the shock doesn't kill, the rush of insight will.
#5486
Card by Bucky
4g
Demagogue
Thing
Action:Choose one option for which you have at least the indicated number of living Things.
1:Gain a Follower token.
4:Gain control of a living Thing.
10:Gain a Follower token for each living Thing you control.
1000:Win the game.
#5487
Card by Bucky
Blurt Out
Action
Target opponent plays a card at random from his or her hand.
#5488
Card by Corrigan
G1
Nega-Me
Thing
Replace "opponent" with "player" on each other Thing you control and on each card you play.
"You have bested my finest fighters. But can you defeat...yourself?"
#5489
Card by Corrigan
Turn of the Wheel
Action
Put your hand on the bottom of the draw pile, then draw a card for each card put on the bottom of the draw pile this way.
#5490
Card by Corrigan
6A
About To Crash
Thing
If a player plays exactly one card on their turn, destroy About To Crash and all Things that player controls. That player discards his or her hand.
#5491
Card by ChippyYYZ
6B
War Inside My Head
Thing
Play this under any player's control.
Whenever a Thing you control is destroyed, discard a card.
#5492
Card by ChippyYYZ
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
#5493
Card by ChippyYYZ
Runner's High
Thing
At the end of your turn, if you played an Action card this turn, draw a card.
#5494
Card by Corrigan
M4
Carrion Catapult
Thing
Action: Destroy a Thing you control other than Carrion Catapult to have target opponent gain a Carrion token.
At the beginning of each player's turn, before drawing a card, that player discards a card for each Carrion token he or she controls.
#5495
Card by Corrigan
U7
Retract
Action
Destroy target Thing, then destroy each Thing that shares a name with that Thing.
"The whole idea was just bad."
#5496
Card by Corrigan
6D
Goodnight Kiss
Action
Return target Thing to its controller's hand. That player discards two random cards.
#5497
Card by ChippyYYZ
6E
Solitary Shell
Thing
During opponents' turns, you and other Things you control are not in considered to be in the game.
#5498
Card by ChippyYYZ
6F
Losing Time
Thing
At the end of your turn, flip a coin, then discard your hand and draw that many cards. Draw one less card if the coin was tails.
#5499
Card by ChippyYYZ
Rig
Action
Put a card from your hand on top of the draw pile.
#5500
Card by Corrigan