Infinite Dvorak deck/Cards 6101-6200
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The Infinite Dvorak Deck
Cards 6101-6200 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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2m
Style ComboAction
Take up to 5 different Actions, then strike a pose and end your turn.
#6101
Card by Bucky
Uninteresting Lump
Thing
Uninteresting Lump can't be targeted.
Why even bother getting rid of it?
Why even bother getting rid of it?
#6102
Card by Corrigan
Inner Conflict
Action
Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card.
#6103
Card by Corrigan
Antipolarity Ray
Action
Destroy target Thing. If it could be played as an Action, you may immediately play it as an Action.
#6104
Card by ChippyYYZ
Bad Moon
Action/Thing
If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order.
If played as a Thing, you control all black Things.
If played as a Thing, you control all black Things.
#6105
Card by ChippyYYZ
Sword of Will and Fear
Thing
Action and Thing: Until your next turn, you cannot lose the game and your opponents cannot win the game.
#6106
Card by ChippyYYZ
4
FourthrightAction
If this is the fourth card you have played this turn, you win.
Go fourth and conquer! Remember what you're fighting four!
Go fourth and conquer! Remember what you're fighting four!
#6107
Card by ChippyYYZ
3m
Goo RocketAction
Return target Thing to its controller's hand. Its controller can't play Things during their next turn.
#6108
Card by Bucky
;
Sharing Is CaringThing
Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring.
#6109
Card by Nehh
4
Unlimited Thing WorksThing
Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control.
#6110
Card by Nehh
0P
Zero-Point ActionAction
You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn.
#6111
Card by Nehh
4m
Super Charge BoonAction
Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things.
#6112
Card by Bucky
Mirrorcast
Action
If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card. If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able.
#6113
Card by ChippyYYZ
Memory Bank
Thing
Your maximum hand size is increased by two. When Memory Bank enters play, draw a card.
#6114
Card by ChippyYYZ
Transformation
Action/Thing
As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile.
As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards. If you discard 5 or more cards this way, put Transformation in the discard pile.
As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards. If you discard 5 or more cards this way, put Transformation in the discard pile.
#6115
Card by ChippyYYZ
Gate Of Babylon
Thing
Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. Action: Place one Thing that you control under Gate Of Babylon. Action+Thing: Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate.
#6116
Card by Nehh
/
Rule BreakerAction
Target any card. Targeted card may no longer be used by its owner.
#6117
Card by Nehh
V-
Enthusiasm BurstAction
Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text.
#6118
Card by Nehh
Borrow From The Future
Action
Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.
#6119
Card by ChippyYYZ
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
#6120
Card by ChippyYYZ
5m
Power SurgeAction
Target Thing's controller may take an Action. Then, destroy that Thing.
#6121
Card by Bucky
6m
Evil CloneThing
When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.
#6122
Card by Bucky
7m
Corner BoostAction
Up to one target Thing with no cornervalue gains a cornervalue of "1A". Draw a card for each Thing with a cornervalue you control.
#6123
Card by Bucky
Hyperize
Action
Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile.
"While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ
"While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ
#6124
Card by ChippyYYZ
Poly-Dimensional Barrier
Thing
Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands.
"I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ
"I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ
#6125
Card by ChippyYYZ
8m
Corner WarehouseThing
You may play an extra Thing each turn as long as that Thing has a cornervalue.
"Thing:" abilities don't have cornervalues.
"Thing:" abilities don't have cornervalues.
#6126
Card by Bucky
9m
Murderous GhostThing
Action+Thing:Eliminate an opponent who has no cards in their hand.
In the daytime, it's just a harmless scare. But don't get caught alone at night.
In the daytime, it's just a harmless scare. But don't get caught alone at night.
#6127
Card by Bucky
One With The Rubbish
Thing
When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do.
#6128
Card by Ltn Koen
0m
Unblockable Homing LaserAction
Destroy target Thing. This can't be reacted to.
By the time you see it fire, you're already dead.
By the time you see it fire, you're already dead.
#6129
Card by Bucky
Sword of Developement and Regression
Thing
Action and Thing: Return target Thing to its controller's hand. That player draws a card.
#6130
Card by ChippyYYZ
Heretical Prophet
Thing
Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things.
Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.
Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.
#6131
Card by ChippyYYZ
The Holy Grail of Hello Kitty
Thing
If you're female, a homosexual male or if you wear something pink you may play this without cost.
As long as you control this card, you can't be the target of your opponents cards.
If you would lose the game you may remove this card from the game instead.
As long as you control this card, you can't be the target of your opponents cards.
If you would lose the game you may remove this card from the game instead.
#6132
Card by NinjaWookiee
1n
Attention MagnetReaction
Play in response to something that targets another player. It targets you instead if possible. If it affects you or your Things at all, draw a card.
#6133
Card by Bucky
2n
AmbushReaction
Play in response to a Thing being played. It is destroyed as soon as it arrives.
#6134
Card by Bucky
3n
AmplifyReaction
Play in response to an Action. That Action happens three times, but targets the same way each time.
#6135
Card by Bucky
Fatal Synergy
Thing
When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well.
#6136
Card by Nehh
Preplanned Revenge
Thing
When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand.
#6137
Card by Nehh
Soulless Bargain
Action
For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated.
#6138
Card by Nehh
4n
Reflex DodgeReaction
Play in response to an opponent playing a card.
If it's an Action, it doesn't affect you.
If it's a Thing, return it to their hand as soon as it enters play.
If it's neither, eliminate them.
If it's an Action, it doesn't affect you.
If it's a Thing, return it to their hand as soon as it enters play.
If it's neither, eliminate them.
#6139
Card by Bucky
5n
Take CoverReaction
Play in response to a Thing being destroyed. Sacrifice one of your Tokens to save it.
Fortunately, I had a stack of money to hide behind.
Fortunately, I had a stack of money to hide behind.
#6140
Card by Bucky
0n
Tempo IncreaseThing
At the end of each player's turn, that player discards up to two cards and draws that many cards. Whenever an opponent draws a card this way, gain an Energy token.
#6141
Card by Bucky
Sacrifice Sigil
Thing
Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. Action: Put the top 2 cards from the discard pile into your hand.
#6142
Card by Nehh
Ill Fortune
Reaction
Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be.
#6143
Card by Nehh
Midnight Criminal
Action
Discard a Thing, and target an opponent. You gain control of two of that opponent's Things.
#6144
Card by Nehh
7n
Pocket VetoReaction
Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve.
#6145
Card by Bucky
8n
Procedural DelayReaction
Play in response to a card being played. It remains in its owner's hand instead of being played.
#6146
Card by Bucky
9n
Final WordReaction
Play in response to a Reaction to prevent it or play in response to an Action with no extra effect.
Final Word can't be reacted to.
Final Word can't be reacted to.
#6147
Card by Bucky
Meldblood Spring
Action
Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card.
#6148
Card by Nehh
Quivering Gestalt
Action
Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.'
#6149
Card by Nehh
Drowndock Anchor
Thing
The owner of this card cannot play Actions or use Action abilities while it is in play. Thing: Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand.
#6150
Card by Nehh
6n
CensorReaction
Play in response to an Action. Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect)
#6151
Card by Bucky
1o
Sword of Actions and ThingsThing
Action and Thing:Use an Action ability of another Thing and/or gain a token of any one-word type.
#6152
Card by Bucky
2o
Gourmand's CurseAction
Destroy a Thing. If it had flavortext, draw a card; otherwise, discard a card.
It tasted bland and stale. Sorta like cardboard.
It tasted bland and stale. Sorta like cardboard.
#6153
Card by Bucky
Radiant Penumbra
Action
Destroy target Thing. This turn, Things you control cannot be targeted or destroyed.
#6154
Card by Nehh
Soul Overflow
Reaction
Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.'
#6155
Card by Nehh
Regurgitant Ooze
Reaction
Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze.
#6156
Card by Nehh
Stale Crisps
Action
Target player who controls at least two Things and no Things with flavortext discards two cards.
#6158
Card by ChippyYYZ
Explosive Division
Action
Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type.
#6159
Card by ChippyYYZ
Tricombinator
Thing
Action: Destroy three Tokens you control of the same type. If you do, draw a card.
#6160
Card by ChippyYYZ
4o
Rising StandardsAction
Destroy all tokens
OR destroy all Things with no flavortext
OR destroy all Things with no cornervalue
OR destroy all Things.
Laziness is no excuse.
OR destroy all Things with no flavortext
OR destroy all Things with no cornervalue
OR destroy all Things.
Laziness is no excuse.
#6161
Card by Bucky
5o
Totem of Flood and DroughtThing
When a player discards a card due to exceeding their maximum hand size, destroy one of their Things.
If a player must discard a card but has no cards in hand, eliminate them.
If a player has a negative max hand size, they're just screwed.
If a player must discard a card but has no cards in hand, eliminate them.
If a player has a negative max hand size, they're just screwed.
#6162
Card by Bucky
6o
InfestationThing
At the start of your turn, gain an Insect token if you control less than 3 insects.
Stomp as many as you want, there's always more.
Stomp as many as you want, there's always more.
#6163
Card by Bucky
3M
Free Stylin'Thing
Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'.
At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.
At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.
#6164
Card by Corrigan
Accrue
Action
Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand.
#6165
Card by Corrigan
3M
Atomic FissionAction
Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile.
#6166
Card by Corrigan
7o
Counterfeit BoonAction
Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card.
AWESOME!!!!! Oh, wait.
AWESOME!!!!! Oh, wait.
#6167
Card by Bucky
d6
New Pair of ShoesAction
Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game.
Items:
Items:
1. Draw 1 card.
2. Draw 2 cards and play them both
3. Play another Action this turn.
4. Play up to three Things
#6168
Card by Goldenboots
8o
Meditation MedicineAction - Potion
Draw cards until you have 3 cards in your hand (minimum draw 1).
--OR--
Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).
--OR--
Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).
#6169
Card by Bucky
9o
Freestyle ComboAction
You may play a card from your hand that's a different color from all cards you've played this turn. If you do, draw a card and repeat this Action.
If you've played 7 different cards this turn, win the game.
If you've played 7 different cards this turn, win the game.
#6170
Card by Bucky
b96d
nekoTAction
Choose a token, reverse its name.
Where did I put that niw tnatsni token?
Where did I put that niw tnatsni token?
#6171
Card by Goldenboots
Card Shark
Action
Instead of playing a Thing this turn, you may draw two cards.
Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
#6174
Card by ChippyYYZ
Neurovoid Shock
Special
When you discard this card, if you discarded your whole hand, destroy up to three target Things.
#6175
Card by ChippyYYZ
Haunted Shack
Thing
When this enters play, put the top card of the deck face-down under Haunted Shack.
Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
#6176
Card by ChippyYYZ
This is not a Thing
Not a Thing
You may play this card instead of playing a Thing.
This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).
Action: Append the text of the previous paragraph to target Thing. Then destroy this.
not flavour text
This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).
Action: Append the text of the previous paragraph to target Thing. Then destroy this.
not flavour text
#6177
Card by Goldenboots
0o
ShockAction
Target opponent discards a random card. They can't take an Action on their next turn.
#6178
Card by Bucky
1p
CleanupAction
Destroy all tokens. Shuffle all face-up cards outside of players' hands into the deck.
Take that, stray not-a-Thing.
Take that, stray not-a-Thing.
#6179
Card by Bucky
2p
Curse of MortalityThing
When you play this, attach it to an opponent. At the start of each of their turns, they gain an Age token.
If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them.
If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them.
#6180
Card by Bucky
Disk of Fortune
Action
Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand.
If its title does not contain that letter, shuffle all cards revealed this way into the deck.
If its title does not contain that letter, shuffle all cards revealed this way into the deck.
#6181
Card by ChippyYYZ
Thought Reflection
Action
Draw a card for each card in target opponent's hand.
Where is your card advantage NOW?
Where is your card advantage NOW?
#6183
Card by ChippyYYZ
3p
Act of RevengeAction/Reaction
Destroy target Thing.
You may play this in response to an opponent destroying one of your Things. If you do, target one of their Things and you may destroy an additional Thing they control.
You may play this in response to an opponent destroying one of your Things. If you do, target one of their Things and you may destroy an additional Thing they control.
#6184
Card by Bucky
x0
Destroy the Village to Save ItAction
Set the rule text of target Thing to "This Thing is indestructible".
It's safe now.
It's safe now.
#6185
Card by Goldenboots
4p
Scavenging PromulgThing
At the end of your turn, put all cards in the discard pile under this. When this leaves play, move all the cards under it to the same place it went.
The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.
The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.
#6186
Card by Bucky
5p
Bait and SwitchAction
Return target non-token Thing to its controller's hand. That player gains a token of a type of your choice.
#6187
Card by Bucky
Thing
Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order.
Through you, the irrelevant makes itself seen.
Through you, the irrelevant makes itself seen.
#6188
Card by ChippyYYZ
Thing
At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing.
At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
#6189
Card by ChippyYYZ
Thing
Action: Gain a Token. Its type is the name of target Action card in the discard pile.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
#6190
Card by ChippyYYZ
6p
Flaming TrollThing
Whenever an Action ability targets Flaming Troll, you may draw a card.
Action: If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll.
Action: If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll.
#6191
Card by Bucky
7p
Stalemate BusterThing
If you have taken at least four turns since an opponent played a card, you may eliminate that opponent.
Timer scamming is totally a legit tactic.
Timer scamming is totally a legit tactic.
#6192
Card by Bucky
x0x
Target ThingThing
Any text referring to "target Thing" refers to this.
And it's wearing a red shirt.
And it's wearing a red shirt.
#6193
Card by Goldenboots
rand()
A Random CardThing
Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.
Just lucky, I guess.
Just lucky, I guess.
#6194
Card by Goldenboots
8p
Act of EnvyAction/Reaction
Draw a card. Target opponent discards a card.
You may play this in response to an opponent drawing their second card this turn. If you do, it targets them and they discard an additional card.
You may play this in response to an opponent drawing their second card this turn. If you do, it targets them and they discard an additional card.
#6195
Card by Bucky
9p
Act of ChaosAction/Reaction
Target player plays the top card of the deck.
You may play this in response to an opponent playing a card. If you do, they discard that card instead of playing it and this targets them.
You may play this in response to an opponent playing a card. If you do, they discard that card instead of playing it and this targets them.
#6196
Card by Bucky
1a
tl;drThing
Only the first Action or Thing or Reaction ability on any Thing may be used.
Too long, didn't read.
Too long, didn't read.
#6197
Card by Goldenboots
<6
Metal FatigueThing
Any nonliving Thing that uses an Action ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an Action ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action. Any Thing with 6 Fatigue tokens is destroyed.
Action Remove a Fatigue token from target Thing.
Creeeeeeaaakkk
Action Remove a Fatigue token from target Thing.
Creeeeeeaaakkk
#6198
Card by Goldenboots
F1
Aftertaste of OblivionAction
Target player skips his or her next draw step.
As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.
"I'm forgetting something, I just know it..."
As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.
"I'm forgetting something, I just know it..."
#6199
Card by Corrigan
F2
Aftertaste of AnnihilationAction
Destroy target Thing.
As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.
"I swear it was here a minute ago..."
As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.
"I swear it was here a minute ago..."
#6200
Card by Corrigan