Infinite Dvorak deck/Cards 7001-7100

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The Infinite Dvorak Deck

Cards 7001-7100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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You're a Lizard, Harry!
Action
Everyone gains a Wizard or Lizard token, with their choice of each.
A wot
#7001
#028
Alolan Sandslash
Thing - Pokémon
You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
#7002
Card by The T
#029
Nidoran♀
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
#7003
Card by The T
#030
Nidorina
Thing - Pokémon
You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
#7004
Card by The T
No Vacancy
Thing
The total number of non-token Things in play may not exceed the number in play when this card comes into play (including this card). If a player would play a Thing in excess of this total, they must destroy one of their non-token Things first.
#7005
Card by Binarius
Bear Trap
Thing
You may only play this card on a turn during which you do not play an Action. Play this card face-down and destroy it when it is turned face-up. Destroy this card when an opponent plays a Thing. You gain control of that Thing.
#7006
Card by Binarius
Toilet Paper
Thing
Throw Toilet Paper onto target tangible Thing. Attached Thing's abilities may not be used. Action: Return attached Thing to your hand and destroy Toilet Paper.
#7007
Card by Binarius
#031
Nidoqueen
Thing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
#7008
Card by The T
#032
Nidoran♂
Thing - Pokémon
Action: Double Kick - Choose 2 cards in an opponent's hand (without looking). That player places those cards face down, out of play, and places them back in their hand at the end of the turn.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
#7009
Card by The T
#033
Nidorino
Thing - Pokémon
You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.
Action: Poison Jab - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
#7010
Card by The T
Postmodernist Sculpture
Thing
It's about 8 feet tall and made of some metal rectangles with curvy bits. You're not sure why, but regarding it contemplative­ly seems to make you feel more erudite, or percipient, or maybe just pretentious. Draw two cards.
#7011
Card by Binarius
Possess
Action
Target opponent flips a coin. On tails, you may look at their hand and play their next turn for them.
#7012
Card by Binarius
Vow of Asceticism
Thing
You may only play this card if you control no Things. Discard all Things in your hand when you play this. You may take two Actions per turn, but you may not draw at the beginning of your turns and you may not play Things: immediately discard any that you draw.
Action: Draw a card.
Action: You may not be eliminated before your next turn.
#7013
Card by Binarius
#034
Nidoking
Thing - Pokémon
You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
#7014
Card by The T
#173
Cleffa
Thing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
#7015
Card by The T
#035
Clefairy
Thing - Pokémon
You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.
Action: Metronome - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
#7016
Card by The T
Bishop
Thing - Advanced Class
Action: Return one of your non-token Things to your hand.
Action: Target Thing is indestructible until your next turn.
#7017
Card by Binarius
Falcon Knight
Thing - Master Class
If you do not use Falcon Knight's ability, any attempt to target it before your next turn has a 50% chance of failure. Action: Target opponent discards a card.
#7018
Card by Binarius
Dancer
Thing - Unique Class
Activate an ability of one of your Things when you play Dancer. Action: Return Dancer to your hand.
#7019
Card by Binarius
Alchemist
Thing - Neutral
ReAction: When a Player destroys one of your things, you may prevent them from doing so. If you've already this during the current round, you cannot do it again. Action: Destroy target thing. You can only do this twice.
I don't really mind who wins..
#7020
Sorcerer
Thing - Neutral
Action: Place a Walking Bomb Token onto Target Thing, or move an existing one to Target Thing. You can only do this once per turn.
Action: Destroy all things with Walking Bomb tokens on them.
Magic will take over this lousy castle.
#7021
Sellsword
Thing - Neutral
Action: Place a Stonewall token onto target thing. Anyone targeting it will fail, unless they are destroying it. Destroy it at the start of your next turn. You can't do this action on the same thing twice in a row.
For The Reformation, Mithras, and other destructive forces
#7022
2U
Blue Spell
Action
Draw three cards, then put two cards from your hand on top of the deck.
OR put an Action card from the discard pile into your hand.

Instead of playing a Thing this turn, you may put target Thing on top of the deck.
#7023
Card by ChippyYYZ
2G
Green Spell
Action
Look at the top 5 cards of the deck.
You may reveal any living Things among them and put them into your hand
OR you may put a Thing from among them into play under your control.

Shuffle the deck.

Instead of playing a Thing this turn, you may destroy target nonliving Thing.
#7024
Card by ChippyYYZ
2W
White Spell
Action
Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.
OR destroy target Thing. Its controller draws a card.

Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.
#7025
Card by ChippyYYZ
Jumbo Cactuar
Thing
Action - 10,000 Needles: Destroy Jumbo Cactuar and a random Thing belonging to each opponent.
#7026
Card by Binarius
Lever
Thing
Action: Target player gains a Fulcrum token. Action: Return one of your Things to your hand and destroy a Thing belonging to an opponent with a Fulcrum token. Action: If you have a Fulcrum token, destroy one of your non-token Things and return target Thing to its controller's hand.
"Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T
#7027
Card by Binarius
Doppelgängize
Action
Play a copy of the next Thing you play during this turn into target opponent's control.
#7028
Card by Binarius
#036
Clefable
Thing - Pokémon
You may play this card onto Clefairy to evolve it. If you do, it can use text from its prior evolutions.
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
#7029
Card by The T
#037
Vulpix
Thing - Pokémon
Action: Will-O-Wisp - Place a Will-O-Wisp token on an opponent's Thing. When a Thing with a Will-O-Wisp token uses an Action ability, that player flips a coin. If tails, that Action instead has no effect.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
#7030
Card by The T
#038
Ninetales
Thing - Pokémon
You may play this card onto Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
#7031
Card by The T
Mercenary
Thing - Neutral
Action: If you don't already have one out, place a Stand Guard token on Target thing. Every time an action targets the thing with the SG token on it, gain 1 Money token. Destroy the SG token at the begining of your next turn.
For the Profits!
#7032
Reaper
Thing - Neutral
Action: Destroy Target thing and gain a Soul token.
Action: Do any of the following, destroying a Soul token for each: Gain an extra Turn, Draw an extra card, Skip Target player's turn.
Death Reaps His Rewards...
#7033
Scorned
Thing - Neutral
Action: Put a Framed token on opponent's Target thing.
If a thing with a Framed token gets targeted, gain a Mark token and destroy that Framed token. If you have 5 Mark tokens, you win.
It doesn't matter who, what, when, where, why, or how you are, I hate you.
#7034
Name Brand T-Shirt
Thing
Gain a Prestige token and either destroy 2 Money tokens or discard 2 cards when you gain control of this.
#7035
Card by Binarius
Train Bento
Thing - Food
A braised pork cutlet and three vegetable sides on a bed of rice - a healthy way to get through the day. Draw a card when you play this. You may play an Action card when this is destroyed.
#7036
Card by Binarius
Scroll of Reflection
Action
Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead, and when any of your Things would be targeted by an opponent's Action, you apply the effect to one of that opponent's Things instead.
#7037
Card by Binarius
#037
Alolan Vulpix
Thing - Pokémon
Action: Frost Breath - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
#7038
Card by The T
#038
Alolan Ninetales
Thing - Pokémon
You may play this card onto Alolan Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
#7039
Card by The T
#174
Igglybuff
Thing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
#7040
Card by The T
Inquisitor
Thing - Neutral
When this comes into play, randomly choose 5 different opponent things, and put a Heathen Token on them. You win if all things with a Heathen Token are destroyed.
Action: Destroy Target thing. You can only use this once.
No one expects the SPANISH INQUISITION!
#7041
Possessor
Thing - Neutral
Action: Play or move a Possession Token on Target opponent's thing, then destroy another Target thing. You can only have 1 Possession Token out at a time.
Action: Use whatever has the Possession Token's action.
Why force people to do things, when you can do it.. yourself?
#7042
Fool
Thing - Neutral
Action: Use Target opponent thing's action. The controller of it also gets to use it after you.
You must be crazy, not me.
#7043
#039
Jigglypuff
Thing - Pokémon
You may play this card onto Igglybuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
#7044
Card by The T
#040
Wigglytuff
Thing - Pokémon
You may play this card onto Jigglypuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
#7045
Card by The T
#041
Zubat
Thing - Pokémon
Action: Confuse Ray - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
#7046
Card by The T
Magnet
Thing
When this comes into play, put a Magnet token on target thing. Action: Put a Magent token on target thing.
Anyone who has a thing with a Magnet token can use the ability of this thing, or another thing with a Magnet token.
Very Attractive
#7047
Entrance Hall
Thing - Room
You may use any actions found on any other Room Things.
#7048
Kitchen
Thing - Room
Action: Gain a Food Token.
#7049
2B
Black Spell
Action
Destroy target living Thing.
OR look at target opponent's hand. They discard a card of your choice.

Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
#7050
Card by ChippyYYZ
2R
Red Spell
Action
Discard your hand and draw that many cards plus one.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.

Instead of playing a Thing this turn, you may destroy target tangible Thing.
#7051
Card by ChippyYYZ
Collaborate
Action
Each opponent draws three cards and gives you two of them.
#7052
Card by ChippyYYZ
Throne Room
Thing - Room
Action: Gain a Crown Token.
Action: Put a Crown Token on a thing you own. It's action will always be able to be performed.
#7053
Furnace Room
Thing - Room
Action: Destroy Target token.
#7054
Portal Room
Thing - Room
When this is played, create a copy of this card and play it on an opponent, ignoring the 1st sentence. Anyone with Portal Room may use the thing's actions owned by anyone else with Portal Room.
#7055
Lesser Scroll of Reflection
Action
Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead.
#7056
Card by Binarius
Meditation Retreat
Thing
Your hand size is unlimited. If you play a card, destroy this.
#7057
Card by Binarius
Bedridden
Action
Target player must reveal their hand and discard all of their Actions.
#7058
Card by Binarius
Technically not Elimination
Thing
Target opponent skips their next 1000 turns. This gets destroyed after this effect is complete
#7059
Grande Staircase
Thing - Room
Action (Global): If a [Your Name] Token isn't on this card, you may place it on this card and draw a card.
Action: (Global): If a token of [Your Name] is on this card, destroy an opponent's token that's on this card. They discard a card.
Run up the stairs, just to get pushed back down..
#7060
Coal Chute
Thing - Room
Action (Global): Discard 2 cards, and Create a Room Thing, that is consentually not overpowered. Shuffle it into the top 10 cards in the deck.
#7061
Sacrificial Lamb
Thing
When more than one of your Things would be destroyed, you may choose to destroy Sacrificial Lamb instead.
#7062
Card by Binarius
Damn Autocorrect
Action
Replace all forms of the following terms on target card.
  • Action: Anyone
  • card: care
  • destroy: feast
  • discard: discuss
  • draw: dear
  • opponent: opening
  • player: platter
  • Thing: Time
#7063
Card by Binarius
Quick Study
Action
Put two copies of the most recently played Action card into your hand.
#7064
Card by Binarius
Film Room
Thing - Room
Action: Use Target opponent's thing's action on target thing that you own.
#7065
Ritual Room
Thing - Room
Action: Destroy 10 of your Living things to gain a copy of Mithras from the Infinite Dvorak Deck, as well as destroying this thing and gaining a copy of Pentagram Chamber from the IDD
#7066
Pentagram Chamber
Thing - Room
Anything evil (besides this thing) cannot be destroyed.
#7067
Envy
Action
Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.
#7068
Card by ChippyYYZ
Scavenger
Thing
Whenever you would draw a card, if the top card of the discard pile is a Thing, draw that Thing instead.
#7069
Card by ChippyYYZ
Trash Confluence
Action
Until your next turn, whenever a card would be put into the discard pile except from your hand, put it into your hand instead.
#7070
Card by ChippyYYZ
Trash Field
Thing - Room
Action: Take an action from the discard pile.
#7071
Armory
Thing - Room
Action: Take a weapon from the discard pile.
#7072
Animation Studio
Thing - Room
Action: Gain 1 Inspiration Token. Action: Destroy 100 Inspiration tokens to gain an unholy amount of Money tokens, and win the game.
#7073
Long Walk
Action
If you have not played a Thing this turn, draw 3 cards and end your turn.
#7074
Card by Binarius
Knee-Deep Mud
Action
Target opponent may not play an Action during their next turn.
#7075
Card by Binarius
Not Exactly Destruction Per Se
Action
Move target Thing to the top of the discard pile.
#7076
Card by Binarius
I can't believe it's not Discarding!
Action
Place an opponent's card in hand faceup onto the discard pile.
#7077
Death's Casino
Thing - Room
Action (Global): Create an Action labeled "[Player Name] Lost the Gamble" with the text "[Player Name] is eliminated, unless they play this themselves." Then shuffle it into the deck.
The lucky numbers are.. 6.. 6.. 6.. 7.. 7.. 7!
#7078
CounterAttack of Jake
Action - Counter
Play this only if someone plays a card by JakeTheWolfie. That player is eliminated
Imagine if JTW got screwed by this
#7079
Redecorate
Action
Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.
#7080
Card by Binarius
Fine
Action
Penalize the player who most recently destroyed an opponent's Thing by looking at their hand and taking two cards: one for the destroyed Thing's controller, and one for you. Instead of playing an Action during their next turn, the offender may draw a card.
#7081
Card by Binarius
Riposte of Binarius
Reaction
Play immediately in response when an opponent plays a card by Binarius. Draw five cards and immediately play any cards by Binarius that you draw. If you play five cards in this way, you win.
#7082
Card by Binarius
Bodyguard
Thing
Whenever an opponent would destroy one of your things, destroy this one and one of theirs instead.
#7083
Chain Reaction
Action - Chain
Anyone else with a chain reaction must play theirs. Anyone who plays Chain Reaction copies this card and, along with all of the just played chain reactions, shuffles them into the deck.
Just yanking your chain
#7084
Jack in the glocks
Thing
At the beginning of each of your turns, choose a random number up to 13. If there are more tokens on this card then that number, destroy this card and all of it's tokens. You are eliminated. Otherwise, place a time token on this card. Action: Give an opponent control of this and everything on it.
#7085
Risk Premium
Action
Discard two cards. If you do, flip a coin: on heads, draw five cards.
#7086
Card by Binarius
Distill
Action
Discard two cards. If you do, draw four cards and discard three of them.
#7087
Card by Binarius
Heh...no, though.
Reaction
Play immediately in response to an opponent's Action to negate its effects on you. Discard any number of cards and draw an equal number.
#7088
Card by Binarius
Single Pool of Creativity
Thing
If all cards in play (except this one) are created by the same person, you win.
#7089
Ink Machine
Thing
Action: Gain an Ink Token.
Action: Destroy 5 Ink Tokens to play a copy of a thing in play that wasn't created as a result of this action.
#7090
Fluctuating Room
Thing - Room
At the beginning of your turn, this card counts as another randomly chosen room type thing in the Infinite Dvorak deck.
#7091
The Action Cycle
Action
Shuffle the most recently discarded Action into the draw pile and play an Action from your hand, then draw cards until you draw an Action and keep it, discarding the rest.
#7092
Card by Binarius
The Reverse Action Cycle
Action
Shuffle an Action from your hand into the draw pile and put the most recently discarded Action into your hand, then draw cards until you draw an Action and discard it along with the rest.
#7093
Card by Binarius
Of Futures Past
TBD
This card counts as a copy of the 10,000th card in the Infinite Dvorak Deck archive.
#7094
Card by Binarius
#042
Golbat
Thing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Leech Life - Take a card from an opponent's hand (without looking) and put it in your hand. If this Pokémon is evolved, take 2 instead.
Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.
#7095
Card by The T
#169
Crobat
Thing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Air Slash - Choose an opponent. They discard a card from their hand. Flip a coin. If (at least one is) heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead.
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
#7096
Card by The T
#043
Oddish
Thing - Pokémon
Action: Sweet Scent - Until the start of your next turn, you can not be affected by opponent's actions.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
#7097
Card by The T
Near 0 odds
Thing
Before play, players should draw until 3 things were drawn. If those 3 things are in play while this is in play, you win.
#7098
Actual Garbage
Thing
When this enters play, throw it in the garbage and use another piece of garbage as it's placeholder.
#7099
Free Tacos
Action
Everyone gains a taco token with the text "Every turn, gain a taco token"
#7100