Got Comments? Let me know.--ChippyYYZ 00:07, 3 June 2008 (BST)
Halo: Starside
Finished my Halo: Starside deck, if you're interested. Can you help me test it out sometime, on the MUSH?--Xahn Borealis 12:47, 10 November 2008 (UTC)
Infinite Dvorak Cards
The Red Wheelbarrow
Action: Eliminate a player who disagrees with your interpretation of the poem?
Action: Recognize 'glazed' as the key to understanding the poem? or
Action: This does nothing? --Gill smoke 14:14, 9 October 2008 (BST)
- I'm going to go with "Action: This does nothing, but don't tell any of your opponents or you'll look stupid." Binarius 20:09, 9 October 2008 (BST)
- I think the etomology of the word Depends may possess some significance, but as an action, I don't think it actually does anything.--ChippyYYZ 21:01, 9 October 2008 (BST)
Ha Ha Ha! I Switched Your Bullets With Marshmallows!
I'm afraid the semicolon honor goes to It's A Kind Of Magic (1-100). My question, though: what would the grammar gods say about your use of a hyphen to join an adverb and an adjective? Militant English Teacher would not be pleased... =P Binarius 00:13, 16 October 2008 (BST)
- You know it is still a run on. A period would serve you better. --Gill smoke 12:33, 16 October 2008 (BST)
Amnesia
"Target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." That's an Action creating a long-lasting effect. Better turn it into a Thing: "When this comes into play, target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." - Zt, 12:21, 31 October 2008 (CET)
Guns. Lots of Guns.
"Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile."
To use the Global Action, do I have to destroy a Gun token? If not, why give me more than one? Goldenboots 03:56, 16 January 2009 (UTC)
You don't have to destroy a gun you control, but other players may try to destroy your guns and eliminate you.--ChippyYYZ 21:42, 17 January 2009 (UTC)
Fast-Moving Pulmonary Anthrax Zombies
I dig it. But the line break in the flavor text confused me, but I eventually got to the right comic. --Gill smoke 13:04, 8 April 2009 (BST)
Up Yours
Shouldn't this be an Action?-Bucky 21:51, 11 April 2009 (BST)
- Same question about "The Root Of All Evil" -Bucky 04:19, 7 May 2009 (BST)
- That one was a thing, I just forgot a bit of it. somehow.--ChippyYYZ 04:29, 7 May 2009 (BST)
The Buck Stops Here
Considering the amount of corrections I've had to make shouldn't that be "No Smoking Zone: Cards made by Gill_Smoke are unplayable (which Bucky knew already). " --Gill smoke 12:55, 3 June 2009 (BST)
- Good idea.
- PS. It took me way too long to make the connection between "no Smoking" and "Gill Smoke". I feel dumb now.--ChippyYYZ 15:16, 3 June 2009 (BST)
Joe's Trickery
Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. --Gill smoke 22:12, 9 June 2009 (BST)
- Yeah, it's pretty much unreversable.--ChippyYYZ 18:24, 13 June 2009 (BST)
- Um, that's not what I wrote. I mentioned that Tweed Cap has all but disappeared. --Gill smoke 17:50, 16 June 2009 (BST)
Zeus Deux
I don't get it did I incorrectly word something? Wouldn't the Muse Calliope with her writing tablet be a better personification of perfect spelling? --Gill smoke 14:29, 24 June 2009 (BST)
- I just liked the idea of a misspelled Zeus that destroyed things with no spelling errors. With LightEning Bolts. He's more of the personification of imperfect spelling.--ChippyYYZ 18:53, 24 June 2009 (BST)
- I missed that Zues was not Zeus, now I get it. And he should use lightning bolts. It's messier that way. --Gill smoke 15:48, 25 June 2009 (BST)
- Shouldn't the flavortext start with "Moral Fool"?-Bucky 20:48, 30 June 2009 (BST)
Mild Lunacy
Did you mean to twist around the 1 Action and 1 Thing rule? I hold a hand full of Things, I play one on my turn. I Pick Thing for Mild Lunacy, play a random card, presto chango it's a Thing no Insanity token and I still get to use an action ability. Considering a Thing to Action ratio of about 9 to 5, and at about turn 5 I usually only 2 Thing cards. This is quite likely. Even if I had to do it every turn, I would still play it. --Gill smoke 01:21, 6 August 2009 (UTC)
- Yep, pretty much.--ChippyYYZ 02:31, 6 August 2009 (UTC)
In case you missed my comments here they are
The Black Market
What is the meaning of "X" on this card roll Xd6 and draw X cards, I think you mean X to be the number of money tokens you control. You might want to edit this for brevity. --Gill smoke 11:41, 18 August 2009 (UTC)
Dvorak
I just saw that on the front page an considered adding it. You already had. --Gill smoke 16:57, 28 September 2009 (UTC)
Intense Focus
the "destroy this" clause leads to the backdoor special rules we are always trying to avoid. --Gill smoke 03:34, 5 October 2009 (UTC)
- Not really, it just leads to the card being destroyed when you decide to play a card.--ChippyYYZ 19:24, 11 October 2009 (UTC)
Thank youLemingai
Action Loader
Surely a "once per turn" is in order here... Binarius (talk) 12:40, 13 December 2016 (UTC)
- While this does allow for a big multi-action combo, it takes a few turns to set it up. Since it's a Thing: ability on a Thing, you won't usually be able to use it on the turn you play it, and thereafter it's not much different than "you may play two actions per turn instead of an action and a thing" (I really liked Confusing Signage, btw) except that you can store up actions for later turns. You also run the unusual risk of getting your actions destroyed or stolen before you can play them.
And it combos pretty hard with Pure Energy Form (#4588).--ChippyYYZ (talk) 23:39, 13 December 2016 (UTC)
I was a young child looking at DVORAK. I had no one to play with but i just loved it , i made bad cards, the creator war I WAS the dude blocking everyones cards, blame yugioh LOL. But i am a grown man and i play with my girl and i am so glad to edit bc i have CARDS to add to our infinite deck. ("STICKMAN71") 2021!!!!!
Cosmic_Brownies.dec
For my first constructed deck, I chose what I perceived to be a fairly tame win condition: Cosmic Drifter. It's hard to trigger, and only inconsistently able to eliminate opponents when it does, but this deck is designed to cycle itself multiple times a turn once it gets going. Cards like Cosmic Knowledge, Deadly Switch, and Nidoqueen let you burn through your deck as fast as possible. Cards like Reheat and What Might Have Been let you easily fish Cosmic Drifter out of the discard pile if you can't manage to draw it with Dramatic Deployment or Red Spell. Once you're in position, use Potted Card, Solar Flare, and Gray Eleven to shrink the deck so that you can cycle through it multiple times off a single Doge of Venice or green-powered Snoop's Blessing. Did I mention the green cards.
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.
It floats on the same currents that move galaxies.
Action
Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.
Stoney Pony
Thing - Pony
When Stoney Pony enters play, you may return a green card from the discard pile to your hand.
Whenever you play a green card, draw two cards.
dude are we talking horses
Reaction Thing
Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.
Name, cornervalue and flavor text included!
Reaction
Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it.
Stephen King stole my ideas!
Reaction
Play this in response to an action. The action is considered to be played by you now, with you making any decisions for it.
Reaction
Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.
Destroy target Thing and draw a card.
Fancy Footwork
Reaction
Play in response to an Action targeting you or a Thing you control that has feet. Negate that Action and draw a card.
Barricade
Thing - Terrain
When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade.
Matter Recontructor
Thing
Action: Destroy a thing you control other than this. Draw cards until you draw 1 thing. Discard the rest.
Status: Online
Bonang
Thing - Instrument
Alternate between performing Imbal and Sekaran at the end of your turns, starting with Imbal.
Imbal: Discard a card. If you do, draw a card.
Sekaran: Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.
Potted Card
Thing
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
Vampiric Regeneration
Thing
At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
Power Overwhelming
Thing
During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.
Thoughtflow Turbine
Thing
When an Action would cause you to draw cards, draw an additional card (limit 1 per action).
Thing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Chokepoint
Thing
At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
7C
Cake in the Shape of a...
Thing
Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.
Reheat
Action
Put a card from the discard pile into your hand. If it was a food item, draw three cards.
Saw It Once in a Movie
Action
Play up to two of the three bottommost Actions in the discard pile.
Deadly Switch
Action
Switch the discard pile with the deck.
Focused Research
Action
Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.
Action
Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.
Action
Put all but the bottom 5 cards of the deck into the discard pile. If there aren't more than 5 cards in the deck, draw 5 cards instead.
You may play an additional Action or Thing this turn.
Action
Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Action
Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Action
Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.
Knowledge so vast for a people so small.
As Easy As 1-2-3
Action
Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
Solar Flare
Action
Each opponent discards a card. Remove the top 20 cards of the deck from the game.
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
Action
Discard your hand and draw that many cards plus one.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.
Instead of playing a Thing this turn, you may destroy target tangible Thing.
Oasis
Action
If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.
The Doge of Venice
Action
Set your hand aside. Draw six cards, discard two, draw five more, discard three at random and three more of your choice, then draw eight cards and discard four of your choice and three more at random. Choose one of the remaining cards to play and discard the others.
If it please you.
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Luck of the Draw III
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.
Post-Credits Scene
Action
Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
Tiny_Hands.dec
This deck's win conditions are Vault of Horrors and Perfect Insanity. By using Tiny Vault, Mind Altering Drugs, Weird Noise, Overflow Warehouse, The Test That Stumped Them All, and especially Call On Forbidden Knowledge, you can easily reduce your max hand size to the point of being able to win with Vault of Horrors, with Perfect Insanity serving as a backup. In order to find Vault of Horrors, or to find an enabler for it, use Gray Eleven for near-incomparable deck digging, or use Time Reversal or Careless Greed to dump the deck into the discard pile where the cards you need can be more easily grabbed with Borrow From The Past, Grave Shift, Cycle of Life, or Medicate/Awakening. IF your opponent tries anything, Glass Cannon offers some of the most efficient Thing removal available, and Stream Edge combos with it to completely disrupt opponents.
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
#9366
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
#9366
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
#9366
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
#9366
Mind Altering Drugs
Action
Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.
This token cannot be destroyed"
#9203
Mind Altering Drugs
Action
Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.
This token cannot be destroyed"
#9203
Mind Altering Drugs
Action
Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.
This token cannot be destroyed"
#9203
Mind Altering Drugs
Action
Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.
This token cannot be destroyed"
#9203
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
#9325
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
#9325
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
#9325
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
#9325
Thing
Play into any player's control.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
#8999
Thing
Play into any player's control.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
#8999
Thing
Play into any player's control.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
#8999
Thing
Play into any player's control.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
#8999
Stream Edge
Action - Combat Art
Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.
#8622
Stream Edge
Action - Combat Art
Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.
#8622
Stream Edge
Action - Combat Art
Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.
#8622
Stream Edge
Action - Combat Art
Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.
#8622
Thing
Your maximum hand size is reduced by 1.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
#6443
Thing
Your maximum hand size is reduced by 1.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
#6443
Thing
Your maximum hand size is reduced by 1.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
#6443
Thing
Your maximum hand size is reduced by 1.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
#6443
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
#6242
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
#6242
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
#6242
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
#6242
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
#6120
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
#6120
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
#6120
Borrow From The Past
Action
Choose target card in the discard pile or target Thing. Put that card into your hand.
#6120
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
#5953
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
#5953
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
#5953
Grave Shift
Action
Return three cards from the discard pile to your hand, then discard two cards. (Action cards don't go into the discard pile until after their effects have resolved.)
#5953
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
#5493
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
#5493
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
#5493
6C
The Test That Stumped Them All
Thing
All player's max hand sizes are reduced by 5.
#5493
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
#7370
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
#7370
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
#7370
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
#7370
Action
Draw a card, then discard a card, then move a card from the discard pile to your hand.
#4040
Action
Draw a card, then discard a card, then move a card from the discard pile to your hand.
#4040
Action
Draw a card, then discard a card, then move a card from the discard pile to your hand.
#4040
Action
Draw a card, then discard a card, then move a card from the discard pile to your hand.
#4040
Action
Return a thing from the discard pile to your hand OR
Choose a card that has been removed from the game. Play that card.
#4152
Action
Return a thing from the discard pile to your hand OR
Choose a card that has been removed from the game. Play that card.
#4152
Action
Return a thing from the discard pile to your hand OR
Choose a card that has been removed from the game. Play that card.
#4152
Time Reversal
Action
Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.
#7675
Time Reversal
Action
Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.
#7675
Time Reversal
Action
Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.
#7675
Thing
You have +5 to maximum hand size.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
#9367
Perfect Insanity
Thing
Your max hand size is reduced by 1. If at any time your max hand size is -5, you win.
#5362
Ouroboros.dec
The Useless Card and its descendants serve as the engine of this deck. Barring an unlikely early halt to the chain reaction (Proactive Mindset -> One in a Million + The ergonomics of the situation), the number of active extra actions increases by 1 whenever Xuburge's Boon, Throne Room, or potentially "Innovation" is played, and decreases by 1 whenever One in a Million is played, Ergonomics is called by e.g. Illusion of Victory instead of played normally, or if cards like Preview or "Innovation" are unable to call anything useful. This will usually result in 5 Facts You Won't Believe!, Timeskip, and especially Ergonomics each letting you eventually draw the whole deck, at which point you can demonstrate the ability to play Throne Room -> The Useless Card x2 -> One in a Million & Throne Room -> The Useless Card x2 ->... infinitely. This should compel your opponents to concede the game.
The Useless Card
Action
Draw a card. You may take one extra Action this turn.
#11
The ergonomics of the situation
Thing
Whenever a Player plays an Action, they must draw a card and reveal their hand to all players.
#43
Brazen Buckyism
Action
Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.
#135
One in a Million
Action
Flip 20 coins. If they all come up Heads, you win.
#227
A Free Ride
Action - Ironic
Draw a card. You may play another Action this turn. You cannot lose the game, and no other player can win the game, as a result of that Action.
...when you've already paid.
#650
Action
Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.
#1417
Action
When you play this, you may destroy a non-Token Thing you control to return this card to your hand.
Draw a card. You may take an extra Action this turn.
#1466
The Good, The Bad, And The Ugly
Action
Draw three cards. Play one of them, discard another, and give the last to an opponent.
#2077
Action
Reveal an Action from your hand. Play this as if it were the revealed Action.
#2296
Better the Devil
Action
Draw and reveal five cards. Discard two of them. An opponent picks one of the remaining ones, which you must play immediately; the final two are discarded.
#2829
From Hour to Hour We Ripe and Ripe
Action
Discard a card, then draw three cards and play one of them.
#2935
Back From The Future
Action
Look at the top 5 cards of the deck and play one of them.
#3376
The Nick of Time
Action
Draw five cards; play one of them and discard the other four.
#3751
Action
Things you control cannot be destroyed until the beginning of your next turn OR
take two extra Actions OR
play an Action card from the discard pile.
#4194
Action
Change target Token's type, draw a card, and take another Action.
#4256
Action
Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn.
Either way, draw a card.
#4779
Bubble
Action
Draw a card. You may play another Action this turn.
#4886
Action
Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
#5207
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
#5588
New Spell Learned!
Action
Look at the top eight cards of the draw pile. Choose an Action card from among them and play it, then put an Experience token into play for each word in its title. Shuffle the draw pile.
#5776
Who says I'm not creative?
Action
Choose one -- Choose Action or Thing. Then reveal cards from the deck until you reveal a card of the chosen kind. Play it immediately.; or choose 1 card from an opponents hand and play it immediately under your control.; or bring back 1 random card from the discard pile and play it immediately.
#5820
Fruitful Brainstorming Session
Action
Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.
#6342
Action
Play an Action card from your hand and have it's effect occur twice.
#6746
The Action Cycle
Action
Shuffle the most recently discarded Action into the draw pile and play an Action from your hand, then draw cards until you draw an Action and keep it, discarding the rest.
#7092
"Innovation"
Action
Play the topmost Action card by Bucky or Binarius in the discard pile.
Instead of playing a Thing this turn, you may play the topmost Action card by ChippyYYZ in the discard pile.
"Good artists imitate. Great artists steal." -ChippyYYZ
#7174
Lightning Round
Action
Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.
#7413
Visit From Santa
Action
Each player draws a card. You may play an additional Action this turn.
#7714
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
#8004
Muscle Memory
Action
Draw a card and play an Action.
#8122
Action
Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
#8243
Action
Draw two cards and play one of them.
#8275
Action
Draw a card. You may play an extra Action this turn.
When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.
#8350
Action
Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.
#8394
Action
Target Thing.
Draw a card. You may play an additional Action this turn.
#8811
Action
Choose one, four times in succession:
- Gain a Money token or steal an opponent's Money token.
- Spend a Money token to draw a card.
- Spend a Money token for the ability to play an extra Action or Thing this turn.
#9229
Action
Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.
#9517
Action
Draw a card, and draw another at the beginning of your next turn.
Until the end of your next turn, you may play an additional Action or Thing each turn.
#9518
Action
Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.
#9544
Illusion of Victory
Action
Draw a card. You may play it if it is an Action.
You win the game.
#9852
Action
Draw four cards and discard all but one of them. Play that card.
#9940