Infinite Dvorak deck/Cards 5701-5800

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The Infinite Dvorak Deck

Cards 5701-5800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Rarity
Thing - Pony
Action: Each player chooses a card in his or her hand and puts it in the hand of the player on his or her left.
#5701
Card by Corrigan
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target living Thing.
Whenever a living Thing's Action ability is activated, if you don't control it, flip a coin. If you win the flip, gain control of that Thing.
Fluttershy can't be targeted by Action abilities of living Things your opponents control.
#5702
Card by Corrigan
Pinkie Pie
Thing - Pony
Action: Play two Action cards from your hand.
Action: Target opponent reveals his or her hand. You may choose a Pony card in that player's hand and put it into your hand.
#5703
Card by Corrigan
7i
Operator
Thing
If Operator is attached to a Thing, you may use one of its Action abilities for free once per turn.
Action:Attach Operator to a Thing
#5704
Card by Bucky
8i
Extract Energy
Action
Destroy one of your tokens OR repeal an Action in the discard pile. You may take 3 extra Actions this turn.
Squeeze a little extra juice out of it.
#5705
Card by Bucky
9i
Rewind Time
Reaction
Play in response to a card being played to return it to the hand of the player who played it. If the returned card was an Action, it has no effect.
The player whose card you responded to puts a card from their hand on top of the draw pile.
#5706
Card by Bucky
0T
Countertoken
Thing
When this Thing enters play, put 3 counters on it.

When there are no counters on this card, destroy it.

If any number of Tokens would enter play, remove a counter from this card and instead those tokens do not enter play.
#5707
Card by jtwe
Ty
Collectible Edition
Action
Either add corner values to all things in play without them or take control of all cards in play with the same corner value.
Oh, I have all those ponies. Got something else? -Nana
#5708
Card by Gill_smoke
T(n)
Token Counter
Action
For every Token in play not under your control create a copy of it under your control until the end of your turn.
Your max hand size is the number of tokens you control while this card is in play.
I see your one and raise you 2
#5709
Card by Gill_smoke
Twilight Sparkle
Thing - Pony
You may play an additional Thing during your turn.
Action: Return target Thing to its controller's hand.
#5710
Card by Corrigan
Princess Celestia
Thing - Pony
When you control Twilight Sparkle, Rainbow Dash, Applejack, Fluttershy, Rarity and Pinkie Pie, you win the game.
#5711
Card by Corrigan
R4
Cutthroatism
Thing
Whenever Cutthroatism or another Thing is put into the discard pile from play, eliminate that Thing's controller.
#5712
Card by Corrigan
Princess Luna
Thing - Pony
You do not draw cards at the beginning of your turn. At the end of each of your turns, draw 2 cards.
#5713
Card by ChippyYYZ
Wonderbolt
Action - Pony
Destroy target non-pony Thing. Each player draws a card for each pony they control.
#5714
Card by ChippyYYZ
Magic Spark
Action - Pony
If you control at least two living Things, gain an Energy Token and a Friendship Token for each living Thing you control.
#5715
Card by ChippyYYZ
Equestria
Thing - Pony Location
At the beginning of your turn, put a Pony token into play.
Other Ponies you control can't be the target of Actions or Action abilities your opponents control.
Your maximum hand size is increased by 1 for each other Pony you control.
#5716
Card by Corrigan
Thundering Whinny
Action - Pony
Put any number of living Thing cards from your hand into play.
#5717
Card by Corrigan
House of Shadow
Thing
Whenever another Thing enters play, put two Phantom counters on it.
At the beginning of each player's turn, that player removes a Phantom counter from each Thing he or she controls.
When the last Phantom counter on a Thing is removed, destroy it.
#5718
Card by Corrigan
0i
Sherlock Holmes
Thing-Person
Whenever an opponent takes an Action, gain a Clue token.
Action:Destroy two of your Clue tokens. Up to two target players each draw a card.
Action+Thing:Destroy 16 of your Clue tokens to eliminate an opponent.
#5719
Card by Bucky
S1
War of the Hoons
Thing
Whenever a player says something at normal volume or quieter, flip a coin. If the coin comes up tails, eliminate that player.
Say it "WAR OF THE HOOOOOOONS!!!"
#5720
Card by Corrigan
Burgo, Unholy Earl
Thing - Zombie
At the beginning of each player's turn, before drawing, if Burgo, Unholy Earl is in the discard pile, that player discards a card.
Although not an actual member of the horde, Burgo exerts overwhelming influence in the zombie world from his opulent mausoleum.
#5721
Card by Corrigan
Time Debris
Action
Put up to three cards from your hand on top of the draw pile in any order.
#5722
Card by Corrigan
Doctor Whooves
Thing - Pony
When Doctor Whooves enters play, put 12 Time Lord Regeneration counters on it, draw a card, and put a card from the discard pile into your hand.
If Doctor Whooves would be destroyed, you may remove a Time Lord Regeneration counter instead.
#5723
Card by ChippyYYZ
Mantiscore
Thing
When Mantiscore enters play, destroy a Living Thing you control.
Action or Thing: Destroy target Living Thing.
"Head of a man, body of a lion, tail of a scorpion, and claws of a mantis? It's like the ultimate life-form!"
#5724
Card by ChippyYYZ
Nightmare Moon
Thing - Pony
Players skip the beginnings of their turns. (Players do not draw cards, and "at the beginning of turn" effects do not trigger.)

At the end of your turn, discard a card or destroy Nightmare Moon.
#5725
Card by ChippyYYZ
Chronoviathan
Thing - Beast
When Chronoviathan enters play, destroy up to five Things other than Chronoviathan, then put a Time counter on it for each Thing destroyed this way.
At the beginning of your turn, remove a Time counter from Chronoviathan.
You can't draw cards as long as Chronoviathan has a Time counter on it.
#5726
Card by Corrigan
Long time no see!
Action
This card can only be played if there are at least 20 cards in the discard pile.
Take the bottommost card of the discard pile and either place it in your hand or play it immediately without paying for it.
#5727
Card by NinjaWookiee
I'm a Brony!
Action - Pony
Either take control over an enemies pony-related thing in play

OR

play up to 3 pony related cards from your hand without paying for them. (Except for this card or any copies of this)
#5728
Card by NinjaWookiee
Maybe we shouldn't have started with the pony-cards, guys...
Thing - Not a pony
No player can play pony-related cards anymore.
All pony-related cards in play and in the discard pile get removed from the game.
Everyone can remove 1 pony-related card per turn from the game out of his/her hand to either: Draw 1 card, destroy 1 chosen thing (Except for this) or create 1 Anti-Pony token. If someone controls 5 or more
Anti-Pony tokens, that player wins the game.
#5729
Card by NinjaWookiee
Clay Pot
Thing
When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play.
Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.
#5730
Card by Corrigan
Tupperware
Thing
When you play Tupperware, place a thing-card under it. When Tupperware is destroyed. the thing card under it enters play. Then roll a six-sided die. You get x/2 (rounded down) food tokens, were x is the rolled number. If that thing would be destroyed you may destroy 1 food token instead.
Everyone knows the safest place to keep food is in simple Tupperware.
#5731
Card by NinjaWookiee
Big Macintosh
Thing - Pony
Action: Destroy target Thing whose title contains X or fewer words, where X is the number of living Things you control.
#5732
Card by Corrigan
Scootaloo
Thing - Pony
As long as you control a mechanical Thing, you may play up to two additional Actions during your turn.
#5733
Card by Corrigan
Tall Grass
Thing
Whenever an opponent plays an Action card or activates an Action ability, reveal the top card of the draw pile. If it's a Thing card, put it into play under your control. Otherwise, put it on the bottom of the draw pile.
Don't make any sudden movements and you won't get hassled by Rattata.
#5734
Card by Corrigan
The guy, with the fetish for long cardtitles
Thing
You may play cards with titles more than 5 words long without paying.

Thing & Action: Destroy x/2 (rounded down) things of your choice, where x is the number of words in the title of the thing card with the longest title under your control, except for this card.
But he doesn't really care about flavortext.
#5735
Card by NinjaWookiee
Corrupt Dealings
Action
Look at target opponent's hand, choose two cards from it, and put them into your hand. Then that player draws a card.
#5736
Card by Corrigan
Rainbow Sunshine Cloud Sparkle Bike
Thing
At the end of your turn, draw a card.
Action: Destroy Rainbow Sunshine Cloud Sparkle Bike. Search the top thirty cards of the draw pile for a card and put it into your hand. Then shuffle the draw pile.
#5737
Card by Corrigan
Blue Spiked Turtle Shell
Action
Remove 1 thing card with which someone could win the game from the game. Steal 1 randomly chosen card from that cards controller.
#5738
Card by NinjaWookiee
OP better delivers
Action
Ask 1 player if he has 1 chosen card in his hand. If that player does have the called card on his/her hand, you take it.
#5739
Card by NinjaWookiee
Rapidshare
Thing
If any player discards a card you choose, before anyone sees that card, whether you take it or another player of your choice takes it.
#5740
Card by NinjaWookiee
Bioharmony
Thing
When Bioharmony enters play, each player, starting with you, draws or discards cards until the number of cards in his or her hand is equal to the number of living Things he or she controls.

Each player has no maximum hand size.
#5741
Card by Corrigan
0T
Crazy Al's Blank Card Emporium
Thing
At the beginning of your turn, if you control at least four non-token Things with no rules text, you win the game.
"They're blank, they're hot and you know where to get 'em: Craaaazy Aaaaal's!!"
#5742
Card by Corrigan
Somewhat Useful Charm
Action
Choose one -- Destroy target Thing,then its controller puts a Thing token into play; or target player discards a card, then draws a card; or put a Thing from your hand into play, then destroy a Thing you control.
#5743
Card by Corrigan
Editing Infinite Dvorak deck
Action
Create up to 3 new cards and shuffle them into the deck. Those cards can't refer to other cards.
#5744
Card by NinjaWookiee
Is it Halloween yet?
Action
If the last Halloween is nearer to this date than the next Halloween draw 1 card.
If the next Halloween is nearer to this date than the last Halloween, draw 1 card and create 1 Zombie token.
If today is Halloween draw 6 cards, create 6 Zombie tokens and destroy 6 things of you choice.
#5745
Card by NinjaWookiee
W1
White-Out War Zone
Thing
Whenever another Thing would be destroyed, erase its rules text instead.
When White-Out War Zone leaves play, each Thing gets its rules text back.
#5746
Card by Corrigan
Burgo's Curse
Action
Destroy target living Thing, then return a Thing card from the discard pile to play under your control. Discard a card.
#5747
Card by Corrigan
Nibblefang Elemental
Thing
At the end of your turn, put a Critter token into play.
As long as Nibblefang Elemental is in the discard pile, Critters have "Action: Sacrifice this and destroy target Thing."
#5748
Card by Corrigan
Move The Mountains
Thing
Action, Action, Thing, and Thing: Gain control of all Things, then each player gives you the cards in their hands.
His wish granted, he discovered that there was no good way to grab hold of an entire mountain.
#5749
Card by ChippyYYZ
Channel The Stars
Thing
Action: Remove your hand, all other Things you control, and target Thing from the game.
His wish granted, he discovered that starlight was very, very hot.
#5750
Card by ChippyYYZ
Rule The Nations
Thing
While this card is in play, you control all Things.
Action: Destroy this card. Any player may play this ability.
His wish granted, he discovered that politics was perhaps less simple than he had imagined.
#5751
Card by ChippyYYZ
Vitalian Ancient
Thing
As long as Vitalian Ancient is in the discard pile, living Things are indestructible.
Though the glory days of the titanic Ancients are long past, traces of their power still lurk in the landscape formed by their sleeping bodies.
#5752
Card by Corrigan
7Y
Jimmajoo
Thing - Beast
Whenever an opponent plays an Action, you may discard three cards. If you do, cancel that Action.
The Jimmajoo's magical abilities are bizarre in that it eats its own limbs to activate them.
#5753
Card by Corrigan
Tankbot Warrior
Thing
Tankbot Warrior enters play with two Armour counters on it. Whenever Tankbot Warrior would be destroyed, remove an Armour counter from it instead.
At the beginning of your turn, destroy target non-abstract Thing.
#5754
Card by Corrigan
Honorable Champion Warrior Chicken
Thing
When this comes into play you get 3 egg tokens. If this card would be destroyed you may destroy 1 egg token instead.
Destroy 1 thing at the beginning of your turn except for this one.
If at the beginning of your turn this card is the only thing in play you win the game.
You may laugh now, but soon you ate your last hardboiled egg! Or fried egg... or however you prefer your egg.....
#5755
Card by NinjaWookiee
Kill it with fire!
Action
Destroy all things in play and replace them with ash tokens.
It ends here and all that will be left is ash! And no, I don't care that there are already cards with the exact same title in this deck...
#5756
Card by NinjaWookiee
Drinking Game
Thing
When this comes into play choose one:
You get 1 drunk token everytime someone shuffles the deck; or you get 1 drunk token everytime 1 of your opponents leaves his place for whatever reason; or you get 1 drunk token everytime the players don't agree on something.
If you have 7 or more drunk tokens you win the game.
#5757
Card by NinjaWookiee
Sonic Rainboom
Action - Pony
Sonic Rainbow is every colour at all times.
Discard your hand, then draw five cards. You may play four additional Actions this turn.
#5758
Card by Corrigan
Trixie
Thing - Pony
Whenever you play a Pony card, draw a card.
Action: Put a Magic counter on target Thing.
Things with Magic counters on them can't be targeted by effects your opponents control.
#5759
Card by Corrigan
Swamps of Sadness
Thing
Each living Thing's Action abilities can't be activated if that Thing entered play this turn.
Watch out, Bastian!
#5760
Card by Corrigan
Morphing Slime
Thing
Thing & Action: Remove 1 chosen thing from the game. Morphing Slime gains the ability of that chosen thing. If you use this ability again the new gained ability overwrites the last one it gained, but Morphing Slime always keeps this ability.
#5761
Card by Wolfblut
Swamps of Happiness
Thing
Every player can play up to 5 living Thing's action abilities without paying.
Watch out, Corrigan!
#5762
Card by NinjaWookiee
Burn The Witch!
Thing
Burn 1 thing-card of your choice. (You may borrow a lighter from an opponent)
#5763
Card by NinjaWookiee & Wolfblut
Golgari Worker
Thing - Zombie
Whenever you would draw a card, you may instead choose a card from the discard pile. Put the top card of the draw pile into the discard pile, then put the chosen card into your hand.
#5764
Card by Corrigan
Mana Increased!
Action
Draw cards until you reach maximum hand size. If you have no maximum hand size, draw cards until you have ten cards in hand. Put an Experience token into play for each card you drew.
#5765
Card by Corrigan
Item Found!
Action
Look at the top six cards of the draw pile. Choose a Thing card from among them and put it into play under your control. Put an Experience token into play for each word in that Thing's title.
#5766
Card by Corrigan
Swamps of Anger
Thing
Whenever a living Thing uses an Action ability, destroy that Thing.
Watch out, Sol'kanar!
#5767
Card by ChippyYYZ
Glimpse of Nature
Action
Whenever you play a Thing this turn, draw a card.
#5768
Card by ChippyYYZ
Pinkamena Diane Pie
Thing - Pony
Other cards you play or control that refer to living Things instead refer to Things.
Whenever another player laughs, you may destroy target Thing they control and gain a Cupcake Token.

Action and Thing: If you control at least 2 Insanity Tokens, eliminate target player and gain a Cupcake Token.
#5769
Card by ChippyYYZ
WU
Meddling Mage
Thing
When Meddling Mage enters play, name a card.
The named card can't be played.
Meddling mages chant so loudly that no one can get a spell in edgewise.
#5770
Card by Corrigan
1X
Pithing Needle
Thing
When Pithing Needle enters play, name a Thing.
Action abilities of that Thing can't be activated.
#5771
Card by Corrigan
4X
Null Rod
Thing
Action abilities of mechanical Things can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No--it does nothing."
#5772
Card by Corrigan
Steamroller
Action
Remove all tokens and counters from the game.
It destroys all that is not already flat.
#5773
Card by NinjaWookiee
Old-School AD&D Wizard
Thing
When this comes into play choose which 1 ability it shall get: Action: Roll a 4-sided die and destroy the rolled amount of things.;Or Action: Roll a 4-sided die and steal the rolled ammount of cards from 1 opponent of your choice.; Or Action: Roll a 4-sided die and draw the rolled amount of cards.
(If you don't have a 4-sided die use 4 pieces of paper in a hat or something.)
#5774
Card by NinjaWookiee
Fetus Tornado
Action
Discard 5 thing cards to play this card. Destroy 5 things of your choice.
#5775
Card by NinjaWookiee
New Spell Learned!
Action
Look at the top eight cards of the draw pile. Choose an Action card from among them and play it, then put an Experience token into play for each word in its title. Shuffle the draw pile.
#5776
Card by Corrigan
Essay Filler
Thing
Whenever you play a card whose rule text is smaller than this card's, draw two cards.
You've gotta fill ten pages somehow.
#5777
Card by Corrigan
Yawning Grave
Action
Starting with you, each player chooses a Thing card from the discard pile and puts it into play. Repeat this process until there are no more Thing cards left in the discard pile.
#5778
Card by Corrigan
Zombie With a Six-Shooter
Thing
Roll a 6-sided die. This comes into play with the rolled amount of ammunition counters.
Action: Remove 1 ammunition counter to destroy 1 thing of your choice except for this card.
If there is at least 1 counter on this card when it gets destroyed it comes back into play under your control.
He has some unfinished business.
#5779
Card by NinjaWookiee
Gun or Katana?
Action
Choose -- Roll a 6-sided die. Choose the rolled amount of things you wanna destroy. For every thing you chose you and its controller roll a die. Do you roll the higher number, the chosen thing gets destroyed. Does the things controller roll the higher number, it doesn't.
Or
Destroy 1 thing of your choice. It can't be prevented in any way.
#5780
Card by NinjaWookiee
Angry German Kid
Thing
Thing: Destroy 1 mechanical thing.
"Mach hinne! Ich will Unreal Tournament spielen!!" -- Angry German Kid
#5781
Card by NinjaWookiee
Gambler's Crown
Thing
When Gambler's Crown enters the battlefield, choose a player at random. That player gains control of Gambler's Crown.

Your maximum hand size is increased by 2.
During your draw step, draw an additional card.
You may play an additional Thing or Action during your turn.
#5782
Card by Corrigan
Biosphere
Thing
All Things are living.
#5783
Card by Corrigan
Bottle of Pheromones
Thing
When Bottle of Pheromones is destroyed, gain control of target living Thing.
#5784
Card by Corrigan
Missingno.
Thing
Action: Choose 1 of your handcards at random. Play a copy of that card without paying for it.
Thing: You gain control over 1 copy of a randomly chosen opponents thing.

When Missingno. gets destroyed roll a 6-sided die. If it's an even number, all players give his/her handcards to the left player; If uneven, to the right player.
#5785
Card by NinjaWookiee
Bruce Banner/Hulk
Thing
Comes into play as Bruce Banner with no abilities. When 1 of your things gets destroyed this card becomes Hulk for 5 rounds with the abilities: Indestructible
and
Thing: Destroy 1 opponents thing.
#5786
Card by NinjaWookiee
Euthanasia For a Suicidal Cubone
Thing
If this card gets destroyed the player that destroyed it gets 1 Bone token with the ability: "Action: Destroy 1 thing."

The other players get 3 Lavender Town Syndrome tokens with the ability: "If you control at least 1 Lavender Town Syndrome token at the beginning of your turn sacrifice 1 randomly chosen thing."
Never go back to Lavender Town.
#5787
Card by NinjaWookiee
Gyrados
Thing - Pokémon
When Gyrados enters play, destroy it unless you destroy a token you control.
Gyrados can't be the target of effects your opponents control.
Action: Discard a card.If you do, destroy target Thing.
Splash, Splash, Splash, Splash, Splash, HYPERBEAM!
#5788
Card by Corrigan
The American/German ALDI
Thing
Roll a die. If the rolled number is even, this card counts as The American ALDI, with the ability: "At the beginning of your turn discard a card and roll a die. You get x/2 food tokens, were x is the rolled number."
If the rolled number is uneven, this card counts as The German ALDI with the ability: "At the beginning of your turn roll a die. You get the rolled amount of food tokens."
Well, it's okay over here.
#5789
Card by NinjaWookiee
Fire in the Hole
Thing
Any time you could play an Action, you may sacrifice Fire in the Hole and destroy target Thing. (This does not use your Action for the turn.)
#5790
Card by ChippyYYZ
Diamond in the Rough
Thing
The first time in a game this card would enter play under your control, set aside the top 20 cards plus up to 5 more cards from the top of the deck, shuffle those cards, put Diamond in the Rough on top of the deck, then put the set aside cards on top of the deck.

At the beginning of your turn, you win.
#5791
Card by ChippyYYZ
Dust in the Wind
Thing
Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
#5792
Card by ChippyYYZ
Mausam Ki Sargam
Action - Song
Put all Song, Hindi, Spring-related Thing Cards in play to your side. Put as much Song tokens to yourself for all the cards you have in play.
#5793
Card by newecreator
Asperger Syndrome
Thing
As long as this card is in play, you are not affected by Abstract and Intangible things.
#5794
Card by newecreator
Kylie Minogue
Thing-Person
This card can only be destroyed by playing a Song-related card.
She is the Aphrodite that is better the devil you know that you can't get her out of your head.
#5795
Card by newecreator
The Spoony One
Thing
You can play cards related to roleplaying or classic fantasy elements without paying.
Action: Destroy 1 movie or videogame related thing.
#5796
Card by NinjaWookiee
Why is there no Lion King card yet?
Action
Create a new card which references Disney's Lion King.
I would do it myself, but I have no f*cking idea.
#5797
Card by NinjaWookiee
Killing someone by crashing him into a giant 5 Mil. $ TV-Screen
Action
Destroy 1 thing and give that cards controller 3 handcards.
The killing is okay, but you have to pay the TV-screen.
#5798
Card by NinjaWookiee
Punching Pills
Thing
Whenever an effect you control would destroy Things, you may destroy an additional Thing.(If the Things are chosen randomly, the additional Thing is chosen randomly too.)
"The left one's for punching, and the right one's for crunching."
#5799
Card by Corrigan
Dr. Mutato
Thing
Action: Put a nontoken living Thing you control on the bottom of the draw pile, then reveal cards from the top of the draw pile until you reveal a Thing card. Put that card into play under your control and the rest of the cards revealed this way into the discard pile.
"Dogs would be more optimal with cannons in their chests. Don't you agree?"
#5800
Card by Corrigan