Infinite Dvorak deck/Cards 2101-2200
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The Infinite Dvorak Deck
Cards 2101-2200 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Feedback
Action
Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.
#2101
Card by Binarius
Dark Magic Attack
Action
Return target Thing to its controller's hand; its controller is so stunned that they discard a card.
#2102
Card by Binarius
Incubate
Action
Destroy any number of tokens. For each token destroyed, its controller must draw a card.
#2104
Card by Kevan
The Parking Lot is Full
Thing
Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.
#2105
Card by Kevan
Lawyers, Guns, and Money
Action
Discard your hand. If you discarded at least...
1: gain control of target Thing.
2: gain control of two more target Things.
3: control target player during their next turn.
4: Each opponent discards their hand.
6: You win the game.
1: gain control of target Thing.
2: gain control of two more target Things.
3: control target player during their next turn.
4: Each opponent discards their hand.
6: You win the game.
#2106
Card by ChippyYYZ
Desert
Thing - Terrain
Maximum hand size 3. At the beginning of their turn, every player must flip a coin and may only draw a card if they get heads.
#2108
Card by Binarius
Préemption de l'État
Thing
Immediately after any Thing is played, you may discard a card to put it under your control.
#2109
Card by Binarius
Reverse Time
Thing
Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. Action: Take the top card of the discard pile, if it is an Action. Thing: Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.
#2110
Card by Kevan
Chaos Field
Thing
Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.
#2112
Card by Kevan
Revolver
Thing
Action: Create a Bullet token (maximum 6). Action: Destroy a Bullet token and destroy a Thing.
#2113
Card by Binarius
Drinking Bird
Thing
Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.
#2114
Card by Binarius
Anything You Can Do
Action
Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.
#2116
Card by Kevan
Arms Race
Action
Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.
#2117
Card by Kevan
If You Can't Beat Them
Action
Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.
#2118
Card by Kevan
The Hands of Fate have doomed this man.
Thing
Destroy one of your non-token Things to play this card into any player's control. This card's controller may not win the game.
#2119
Card by Binarius
Imperial Battleship, halt the flow of time!
Action
When your turn ends, take another turn.
#2120
Card by Binarius
Atmospheric conditions in outer space often interfere with transmitting.
Thing
Flip a coin whenever any player would activate an Action ability. If tails, the ability fails.
#2121
Card by Binarius
Trumpet Herald
Thing
Whenever you play a card, destroy Trumpet Herald. Action: Draw a card.
#2122
Card by Kevan
Parallel Universe
Action
Looking at the cards in your hand and the non-token Things under your control; if there are two cards with the same name, you win the game.
#2123
Card by Kevan
Hamedo
Reaction
Play immediately in response to an Action to negate its effect; the player who played it discards a card instead.
#2124
Card by Binarius
Ten Flaming Torches
Thing
If you have three Juggle tokens, you win. If you lose control of Ten Flaming Torches, discard your hand. You may not play Actions other than the following. Action: Create a Juggle token.
#2125
Card by Binarius
Sidestep
Action
Prevent a Thing from being destroyed. You may play this card at any time, without it counting towards your Action-per-turn limit.
#2126
Card by Kevan
Zener Deck
Thing
Action: Name a vowel. Draw and reveal a card; if the first vowel in its name is the vowel you named, you may put that card into your hand. If not, discard it.
#2127
Card by Kevan
1000 Blank White Cards
Thing
Action: Create a Thing card with no card text and a name of your choice, and put it into your hand.
#2128
Card by Kevan
The Cursed Card
Thing
Do not read this card's text. If you have read this far, you are now cursed.
Muahahahahahaha.
Muahahahahahaha.
#2129
Card by Pongo
The Flying Dutchman
Thing - Vehicle/Aquatic
You may not win. The Flying Dutchman may not be destroyed by an Action ability. Action: Destroy a Thing.
#2130
Card by Binarius
Commandeer
Action
Activate the Action ability of an opponent's Thing as if you controlled it.
#2131
Card by Binarius
The Sorcerer
Action
Shuffle the discard pile into the draw pile and draw a card.
#2132
Card by Binarius
Post Peak Oil
Thing
Whenever a Thing uses its Action ability, put a Depletion token on it. Things with Depletion tokens on them cannot use their Action abilities. When Post Peak Oil leaves play, destroy all Depletion tokens.
#2133
Card by Kevan
Ceasefire
Thing
Whenever a player plays a card or an action ability, they must discard their hand. When this happens, destroy Ceasefire.
#2134
Card by Kevan
1N
PressureThing
Each player must play at least one card on each of their turns. Any player who fails to do so is eliminated.
#2135
Card by Bucky
2N
Fit of RageAction
Destroy target Thing you control. Destroy target Thing an opponent controls.
#2136
Card by Bucky
3N
Generic Token ProducerThing
Gain an Energy token at the start of each of your turns.
Thing:Gain a Money token.
Thing:Gain a Money token.
#2137
Card by Bucky
Caesar's Favor
Reaction
Play immediately when any Thing is to be destroyed. Flip a coin; if heads, prevent its destruction.
#2138
Card by Binarius
...
Brooding SilenceThing
Thing and Action: Create a Silent Brooding token. Thing and Action: Destroy two Silent Brooding tokens and play as many cards from your hand as you wish.
#2139
Card by Binarius
Dutch Fugue
Thing
You must destroy a non-token Thing at the beginning of your turn. If no other Things are in play, you win. If one of your Things is destroyed, destroy Dutch Fugue.
#2140
Card by Binarius
The Great Flood
Thing
When another thing is in play, put it in the discard pile.
#2141
Card by ChippyYYZ
Hitman
Thing
Action: Spend 20 Money Tokens. If you do, eliminate target player.
#2142
Card by ChippyYYZ
Optimus Prime, You've got Prostate Cancer.
Action
Choose target mechanical or electrical Thing. Destroy it at the end of its controller's next turn.
#2143
Card by ChippyYYZ
Steady State Theory
Thing
Whenever a non-token Thing is destroyed, its controller may immediately play a Thing in its place.
#2145
Card by Binarius
Cream of the Crop
Thing
Draw four cards at the beginning of your turns, and discard three at the end.
#2146
Card by Binarius
Fault Line
Action
Choose a player. They must divide their Things into three groups. Pick one of those groups at random, and destroy all the Things in it.
#2147
Card by Kevan
Holding The Wrong End
Action
Play in response to a Thing being destroyed. That Thing is not destroyed, and its controller puts a copy of it into play under their control.
#2149
Card by Kevan
Highly Concentrated Evil
Thing
If this card is destroyed, the player who destroyed it is eliminated. If you are eliminated, play this card into the control of the opponent who eliminated you.
#2151
Card by Binarius
Flat Earth Society
Thing
You may not play Actions, including on the turn that this card enters play. If an opponent plays an Action that affects you, ignore it. You may destroy this card at the end of your turn.
#2152
Card by Binarius
Ultimate Sacrifice
Action
Each player secretly chooses 'yes' or 'no', then all players reveal their choice simultaneously. If you chose 'yes' and no other player did, you win the game. Otherwise, each player who chose 'yes' discards their hand and destroys all Things they control.
#2153
Card by jtwe
Disintegrating Pistol
Thing
Action: Destroy this.
"Heh! Well, what do you know, it... disintegrated."
"Heh! Well, what do you know, it... disintegrated."
#2154
Card by ChippyYYZ
Disintegration-Proof Vest
Thing
Effects within the game cannot remove Disintegration-Proof Vest from the game or cause this card to be physically damaged or destroyed. If you leave the game, this Thing stays in play.
#2155
Card by ChippyYYZ
See-Saw
Thing
Whenever you play a Thing, you may destroy another Thing you control (other than See-Saw), to destroy a third Thing.
#2156
Card by Kevan
Reintegrating Pistol
Thing
When this is in the discard pile, put it on top of the deck.
#2157
Card by ChippyYYZ
Reintegration-Proof Vest
Thing
This card and the card directly underneath it cannot leave the discard pile.
#2158
Card by ChippyYYZ
Assimilation Drive
Action
Create a new Thing card. Take one sentence from each of any number of Things in play, and add them to that Thing card's text. Put it into play under your control.
#2159
Card by Kevan
Bodysnatcher
Thing
At the start of each of your turns, you may gain control of a Thing with a Pod token on it, until the end of that turn. Action: Put a Pod token on a Thing.
#2161
Card by Kevan
Last Meal
Thing
When this card comes into play, draw five cards. At the end of your turn, you are eliminated.
#2162
Card by Binarius
Leech
Thing
At the beginning of their turns, target opponent must draw two cards and give you one.
#2163
Card by Binarius
Action Factory
Thing
Action: Draw cards until you draw an Action. Play it and discard the rest.
#2164
Card by Binarius
Master of the House
Thing
Action: Take another player's hand and keep it until it is their turn. In the meantime, you may peruse their cards at your leisure and, if you wish, show other players their cards.
#2165
Card by redtoast
What a Dick
Action
Take another player's hand from them, put one of their cards in your own hand, then disdainfully toss the rest away from the target player. While they scrabble around on the floor for their cards, you and the other players may laugh derisively.
#2166
Card by redtoast
The Horrible Death-Ray
Action
Destroy one of another player's Things. It must be removed from the game entirely, not placed into the discard pile. Shredding or burning it is encouraged.
#2167
Card by redtoast
Sfx
-ophileThing
Play this card onto another Thing. That Thing adds "-ophile" to the end of its title's last word, and also adds the following to the end of its text: "Action: Look through the draw pile and take the first Thing with an effect of the same type as this one (draw, destroy, etc.) and put it in your hand."
Somehow, this seems wrong.
Somehow, this seems wrong.
#2168
Card by Corrigan
Weekend Warfare
Action
Destroy a number of Things equal to the number of the current week in the current month (i.e., if it's the first week of the month, destroy one Thing).
#2169
Card by Corrigan
Searing Guitar Solo
Action
Roll two six-sided dice and draw a number of cards equal to the result. Then, roll two six-sided dice and discard a number of cards equal to the result. If you do not have enough cards in your hand for the discard, make up for the difference by destroying the appropriate number of your own Things.
#2170
Card by Corrigan
Hall of Mirrors
Thing
Whenever an Action or Action ability specifically targets a single Thing, you may change it so that it targets a different Thing. If you do, destroy this card.
#2171
Card by Kevan
Every Problem Is A Nail
Thing
Whenever you play an Action card, its card text reads "Destroy a Thing." instead of its original text.
#2172
Card by Kevan
Everybody Just Calm Down
Thing
While this card is in play all players can only play one card or use one Thing's action during their turn.
#2174
Card by redtoast
Mystery Box!
Action
Draw five cards, but do not look at them. You may draw one of these cards during anyone's turn but must play it immediately. All Actions drawn must target you, even if the card specifies to target another player.
#2175
Card by redtoast
Can't Make Change III: The Search for Spock
Action
Each player must pass an Action card in his or her hand to the player on his or her right, or reveal his or her hand to show there are no Action cards there. Then, each player that was passed an Action card, starting with you, plays that card if possible.
#2176
Card by jtwe
Gold Medal Winner
Action
Draw a card, or four cards if you control more Things than any other player.
It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.
It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.
#2177
Card by jtwe
Balance Beam
Thing
At the end of each turn, if you played the same number of Actions and Things this turn, draw a card for each Action you played. If you played a different number of Actions and Things this turn, destroy Balance Beam.
#2178
Card by jtwe
Universal Currency
Action
All Tokens in play, regardless of their type, are now Universal Currency Tokens.
#2179
Card by redtoast
L.L. Zamenhof
Aĵo
Faro: Celtabula ludisto nur povas paroli Esperanton ĝis lia proksima turno.
#2180
Card by redtoast
General Mills
Thing
Every turn, be it the controlling player's or otherwise, create a Wheat Token. Action: Destroy five Wheat Tokens; create and immediately play a blank Thing called "Cereal."
#2181
Card by redtoast
§
symbolThing
Action:Target player skips their next turn
Action:Destroy target thing
Action:draw a card
That could mean anything
Action:Destroy target thing
Action:draw a card
That could mean anything
#2182
Card by gill_smoke
Puppet Master
Thing
Puppet Master's owner shares control of all animate things, and may use any action or thing abilities
#2183
Card by gill_smoke
Monarchy
Thing
As long as there are more than two players owner of Monarchy cannot be targeted by Destroy effects
it's good to be the king
it's good to be the king
#2184
Card by gill_smoke
Bullet Time
Thing
At the end of your turn, if you didn't take the previous turn, take another turn. You may not draw cards. If your hand is empty, destroy Bullet Time.
#2185
Card by Kevan
Texas Hold 'Em
Thing
As long as Texas Hold 'Em is in play, players can only have two Things in play at any time and all Things in play must be turned face-down (both rules excluding Texas Hold 'Em). Any player may use Texas Hold 'Em's action. Action: Discard all of your Things and play two more Things.
#2186
Card by redtoast
Bah Humbug
Action
Block a player from drawing cards. Bah Humbug may be played at any time.
#2187
Card by redtoast
Doggy Discipline
Action
If a player tries to play an Action, smack them with a rolled-up newspaper while shouting "No! Bad!", then discard the Action. This card can be played at any time.
#2188
Card by redtoast
Triple Triad
Thing
Thing: Gain control of target Thing whose cornervalue is numerically less than one of your Things' cornervalues. Any player may use this ability, but they may only use each of their Things once.
#2189
Card by Binarius
JB
Dollis HillThing
Nobody may play Things. Whenever any player plays an Action, give them Dollis Hill. Dollis Hill may only be destroyed by its controller or by a player in knip.
#2190
Card by Binarius
6N
LiquifyAction
Destroy target Thing. Its controller gains a Goo token for every word in that Thing's name.
#2194
Card by Bucky
Wanton Destruction
Action
Destroy as many Things as you wish. While doing so, however, you must yell with barbaric fervor and furiously pound the table or applicable playing surface at least twice.
#2195
Card by redtoast
Wonton Destruction
Action
Scalding hot soup! Target opponent discards half their hand, rounding down.
#2196
Card by Binarius
Utopia
Thing
If any player has fewer than five cards in their hand at the end of their turn, they may draw until they have five cards.
#2197
Card by Binarius
Daler Mehndi
Thing
While Daler Mehndi is in play, all players must speak with Indian accents. Action: Spawn one Tunak Tunak Tun Token.
#2199
Card by redtoast
Musical Chairs
Action
All players pass their Things to the player on their right and their hand to the player on their left. If there are only two players, discard this card as soon as it comes into your hand and draw another card.
#2200
Card by redtoast