Infinite Dvorak deck/Cards 7301-7400

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The Infinite Dvorak Deck

Cards 7301-7400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Off the Grid
Thing
Recall all of your non-token Things to your hand when this comes into your control. You may not play Things. When this leaves your control, replace all recalled Things remaining in your hand into your control. Action: Destroy this.
#7301
Card by Binarius
The Cosmos
Thing
This counts as everything, at every time, in every way.
#7302
The Singularity
Action
Destroy everything, and discard everything.
#7303
TnT
Thing - Item
Action: Destroy this and target thing.
#7304
Leap Day
Action
Each player in turn order, starting with the next player who would take a turn, takes an extra turn after this one.
#7305
Card by ChippyYYZ
Rod of Reeling
Thing
At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing.
Action: Rotate Rod of Reeling 90° clockwise.
#7306
Card by ChippyYYZ
Ascension of Past and Future
Thing
Action: Discard six cards. If you do, draw three cards and replace this card's text with
"Untargetable.
During your turn, you may look at the top card of the deck. Once during your turn you may play the top card of the deck or discard pile. It doesn't count as one of your plays for the turn."
#7307
Card by ChippyYYZ
Take Out of Context
Action
Select two Things in play with abilities. Permanently exchange their abilities.
#7308
Card by Binarius
World's Greatest Ventriloquist
Action
Activate an Action ability of an opponent's Thing.

Instead of playing a Thing this turn, you may return this card to your hand.
#7309
Card by Binarius
Chaos Device
Action
Destroy all of a random player's Things. That player discards their hand and draws five cards. If that player is you, draw a card and begin your turn.
#7310
Card by Binarius
H4cked
Th1ng
Th15 c4rd 15 h4ck3d.
#7311
Ascension of Essence and Form
Thing
Action: Replace this ability with "Whenever a living Thing enters play, draw a card."
Action: Replace this ability with "Whenever a tangible, non-living, non-token Thing enters play, draw a card."
Action: Replace this ability with "Whenever an intangible, non-living, non-token Thing enters play, draw a card."
#7312
Card by ChippyYYZ
Yeah I don't have a title for this one
Action
If you control no Things with Action Abilities, put target Thing with an Action Ability into your hand.
How do I reverse-engineer a title that fits the effect? What steals a Thing that does something, but only if you don't already have one? How do you convey that? Eh, never mind.
#7313
Card by ChippyYYZ
Training Dummy
Thing
Whenever Training Dummy is destroyed, return it to play under the control of the player who destroyed it, or under your control if no player controlled the effect that destroyed it.
#7314
Card by ChippyYYZ
Action
Destroy target thing
Make the thing as existant as the title
#7315
Spanish or Vanish
Thing
Action: Make a player speak in spanish until there next turn. If they refuse to, nothing bad happens... for now
#7316
Decide Fate
Action
Eliminate Target Player, or give them 1 time elimination immunity. Can self target.
#7317
Shady Landlord
Action
Look at target opponent's hand and take any number of cards from it, then give them an equal number of cards from your hand.
#7318
Card by Binarius
Alacritous Reprise
Action
Recover an Action card you played during your previous turn from the discard pile and play it again. Its effects are prevented if each of your opponents discards a card.
#7319
Card by Binarius
Tornado Shelter
Action
Spare target tangible Thing from almost certain destruction by inviting it into your hand.
#7320
Card by Binarius
No but in red
ReAction
Play this in response to an action that you don't like to prevent it.
#7321
Infinite Dvorak
Thing
Action: Set aside your hand, draw the entire deck and discard it, then take your previous hand.
#7322
Reduce, Reuse, and Reincarnate
Action
Gain target thing from the discard pile.
#7323
Ascension of Hierarchy and Dominance
Thing
Indestructible. Whenever an opponent with a Vassal Token draws their second card in a turn, they give it to you.
Whenever a Vassal Token would be destroyed, you may discard a card instead. If you do, Vassal Tokens can't be destroyed this turn.
Action: Discard four cards. If you do, target player gains a Vassal Token.
#7324
Card by ChippyYYZ
Castle Walls
Thing
Other Things you control can't be targeted or destroyed by opponents' cards. If you control at least 3 other non-Token Things, you can't play Things.
#7325
Card by ChippyYYZ
Air Support
Action
Look at the top 9 cards of the deck. You may choose up to two Action cards from among them, shuffle the rest into the deck, and play those Actions. For each of those Actions that would cause a player to draw cards, they draw no more than 5, and they gain a Crate Token instead of drawing each card beyond the first. Those tokens have "Action: Destroy this and draw a card."
#7326
Card by ChippyYYZ
Welfare Policy
Thing
Any player may draw an extra card if their hand is empty at the start of their turn. Action (global): Draw a card if you have at most one card in your hand.
#7327
Card by Binarius
Very Minor Spoiler
Action
Reveal the bottom card of the draw pile.
#7328
Card by Binarius
Baleful Gaze
Thing
A rancorous presence seems to loom over the table. At the end of each of your turns, an overpowering sensation of incorporeal malevolence prevents a random opponent from drawing at the start of their next turn.
#7329
Card by Binarius
Tokens are things, too!
Thing
All tokens are considered to be non-token things while this is in play
#7330
Trap!
Action
Play this facedown infront of an opponent. They must play this if they look at it face-up.
#7331
Cakewalk
Action
Everyone passes their hand and things to their right.
#7332
Jewel of Time
Thing
Action: Destroy Jewel of Time and create a copy of Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340). Put one of them into your hand and shuffle the others into the top 20 cards of the draw pile.
#7333
Card by Binarius
Divine Cogwheel
Thing - Clock Part
You may play an Action card when you play Divine Cogwheel. Action: Return Divine Cogwheel to your hand and put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Goldenboots (#3634) into play.
#7334
Card by Binarius
Infernal Escapement
Thing - Clock Part
You may draw or play an extra card if you did not do so during your previous turn. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Binarius (#6425) into play.
#7335
Card by Binarius
Jackpot!
Thing
When this enters play, nothing happens and the game continues.
lol
#7336
A Furry
Thing
Action: Snuggle target player. Failure to do this will cause a random player to be eliminated
#7337
THE WRATH OF GOD
Action
Curse target player. What this curse does is unknown. They must say the secret passphrase to release the curse. If they make the phrase obvious, they will be cursed more.
#7338
Minute Hand of Destiny
Thing - Clock Part
At the start of each player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Clock of Finality (#6510) into play.
#7339
Card by Binarius
Dial of Prospection
Thing - Clock Part
Action: Destroy two of your Clock Parts and put a copy of Wacky Watch (#6759) into play. Action: If you control at least three Clock Parts, put a copy of Perfect Timing (#7341) into your hand.
#7340
Card by Binarius
Perfect Timing
Action
If you control Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340), you win the game. Otherwise, put a copy of one of the above into play.
#7341
Card by Binarius
Unlikely
Thing
If you own this, An Ink token, An Inhabitant from Adiart, and a Room, you win
Just a Little ink, a little room, and a king will work.
#7342
AWOL
Thing
This thing cannot target or be targeted
#7343
Ale
Thing
Action: Drink. Destroy the Ale and gain 3 actions. You cannot perform actions for 2 turns.
#7344
Crazy Diamond
Thing - Stand
Indestructible.
Action: Destroy target Thing. Return it to play under the same player's control.
Action and Thing: Put the topmost tangible Thing in the discard pile into play under any player's control.
#7345
Card by ChippyYYZ
XXI
The World
Thing - Stand
When an opponent plays an Action, as a Reaction you may discard three cards to take an extra turn before that Action resolves. If that Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
During extra turns, Actions and Things can't cause you to draw cards.
Action and Thing: Negate an Action being played.
#7346
Card by ChippyYYZ
XVII
Star Platinum
Thing - Stand
Action: Discard a card to destroy target Thing. If it survives being destroyed, then the next time Star Platinum would destroy it, put it in the discard pile instead.
When an opponent plays an Action, as a Reaction you may discard two cards to play an Action. If your opponent's Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
#7347
Card by ChippyYYZ
My Cup Runneth Over
Action
Draw until you have five cards plus one for each opponent. Give a card to each opponent.
#7348
Card by Binarius
Fine Wine
Action
Draw a card for every full year that has elapsed since March 1, 2007. If you draw any cards from the first 480 cards of the Infinite Dvorak Deck, you may play one of them.
#7349
Card by Binarius
Angels' Share
Thing
Whenever an opponent draws their second card in a turn, they put it face down under Angels' Share. When Angels' Share is destroyed, play one of the cards under it and discard the rest.
#7350
Card by Binarius
Beeting Heart
Thing
Action: Listen. Flip a coin. On heads, there is silence. The heart is ready to harvest. Draw until you draw a thing. Gain it, and discard the other cards. On tails, the heart beets on. Your opponents are entranced, and take one less action next turn.
#7351
Mysterious Fog Machine
Action
Place a fog token on every thing in play. They cannot target or be targeted while the tokens are on them.
#7352
Corrupted Land
Thing
Action: Place a Corruption token on target thing. If that token is still on it after the beginning of your 3rd turn, destroy that thing.
#7353
Vampiric Regeneration
Thing
At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
#7354
Card by ChippyYYZ
Homing Attack
Action
You may play an extra Action this turn. Your Actions this turn can target Things or players that cannot be targeted as though they could be targeted. Draw a card the next time an Action you play this turn destroys a Thing.
#7355
Card by ChippyYYZ
"Next, You're Going To Say..."
Action
Name a card. Target opponent reveals their hand. If they reveal any cards with that name, they discard all other cards, and you draw a card.
#7356
Card by ChippyYYZ
Tequila Shot
Thing
Action: Destroy Tequila Shot and draw a card; if it is an Action, play it immediately. You may not play an Action during your next turn.
#7357
Card by Binarius
Shots!
Thing
When this comes into play, give every player a copy of Tequila Shot (#7357). Peer pressure dictates that any player who does not drink theirs before the end of their next turn after you drink yours must discard a card.
#7358
Card by Binarius
Stay Hydrated
Thing
If you have no Water tokens, you may gain a Water token at the end of a turn in which you do not play both an Action and a Thing. If another card would prevent you from playing an Action or a Thing, you may spend a Water token to do so anyway.
#7359
Card by Binarius
Heaven's Door
Thing - Stand
Thing: You may discard a Thing card. Remove a Thing card in the discard pile from the game and add a sentence from that card to the ruletext of target non-Stand Thing anywhere not within another sentence. "Action:" and similar phrases don't count as a sentence or a part of a sentence for this effect.
#7360
Card by ChippyYYZ
The Hand
Thing - Stand
Action: Erase a sentence from target Thing's ruletext. You may not erase a Thing's whole text this way.
Action and Thing: Remove from the game target Thing with at most one sentence of ruletext.
"Action:" and similar phrases don't count as a sentence or a part of a sentence for The Hand's effects.
#7361
Card by ChippyYYZ
IX
Hermit Purple
Thing - Stand
Untargetable.
Action: Look at the top 4 cards of the deck and optionally at target player's hand, but for each card in their hand, look at one fewer card from the deck. You may put one of the viewed cards from the top of the deck into the discard pile, and/or you may discard a card to rearrange those cards.
Thing: Destroy a Thing you control. Draw a card if it's destroyed this way.
#7362
Card by ChippyYYZ
T
Giant Sign that says "Hit me"
Thing
No one may target anything you own except for this.
#7363
T
Power overwhelming
Thing
Play this atop of one of your things. No one may target anything you own except for this. If it has an action, it cannot be stopped.
#7364
T
Taunt
Action
Gain 3 taunt tokens, with the text "At any point during your turn, you may place this on one of your things. You cannot move this token. No one may target anything you own except for this."
#7365
Incoming Transmission
Action
Once during each of your turns, while this is in your hand, you may reveal it to an opponent to force them to show you a card in their hand that you have not previously seen as a result of this card, if possible. When you play this, target opponent reveals their hand to you.
#7366
Card by Binarius
Transit Strike
Thing
At the start of their turns, your opponents must flip a coin. On tails, they may only play an Action if they discard a card first.
#7367
Card by Binarius
Whoopee Cushion
Action
Discard another card as soon as you draw this if it was most recently shuffled into the draw pile by an opponent. When you play this card, shuffle it into the top 20 cards of the draw pile.
#7368
Card by Binarius
Cards Unwritten
Action
Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.
#7369
Card by ChippyYYZ
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
#7370
Card by ChippyYYZ
Action Graft
Action
Remove an Action card in your hand from the game. Choose an Action Ability of a Thing you control. Replace the text of that ability with the text of the removed Action.
#7371
Card by ChippyYYZ
Finders Keepers
Action
Put a Thing that entered the discard pile during an opponent's most recent turn into your hand.
#7372
Card by Binarius
Stream of Consciousness
Action
Draw cards until you draw an Action. Put each Thing you draw in this way into play immediately. Discard the Action. You may recover Stream of Consciousness from the discard pile by discarding a Thing for each Thing you drew.
#7373
Card by Binarius
Stolen Thunder
Action
Look at target opponent's hand. If they have any Actions, they choose one to give you.
#7374
Card by Binarius
Plague Doctor
Thing
Action: Destroy target thing, all while finding your "Medical" degree
Medical what?
#7375
Your Knees. Hand them over.
Action
Destroy target thing.
#7376
Alchehol
Action
Target a thing and flip a coin. On heads, destroy it. On tails, nothing happens.
#7377
Wave
Action
You may play a Thing. If you do, the next player in order may play a Thing, and so on in order through all of your opponents. If all players play a Thing in this way, your opponents may draw a card and you may draw three cards.
#7378
Card by Binarius
Lagan
Action
Move a Thing you control Up Your Sleeve. Gain a Buoy token with "When this is destroyed, return (Thing's name) from Up Your Sleeve to your control. Action: Destroy this."
#7379
Card by Binarius
Redistrict
Action
Of all of target opponent's Things, gain control of the one that is physically closest to you.
#7380
Card by Binarius
Aura of Resilience
Thing
If a Thing would be destroyed by an Action Ability, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
#7381
Card by ChippyYYZ
Greater Aura of Resilience
Thing
If a Thing would be destroyed by an Action, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
#7382
Card by ChippyYYZ
Disinterest in Creativity
Thing
Players may not play non-red Action cards.
Action: Destroy target Thing that's a color other than blue. You must target a Thing you control if able.
"This isn't some kind of Art Jam, this ain't no Cubist Reinterpretation, this is Dvorak! So do it right!"
#7383
Card by ChippyYYZ
Creativity of the Soul
Thing
Players may only play non-standard colored Action Cards, when playing Action cards.
Action: Destroy target thing, provided it is standard Dvorak blue. You must target one of your things, when applicable.
"Why stay in the mold, when you can reimagine?"
#7384
Aura of Taint
Thing
If a thing you control gets controlled by another player, place a Taint token on it.
Things with Taint tokens on them reduce their owner's handsize by 1 per each token.
"What, you think you're gonna pull a fast one? Bite me."
#7385
Aura of Blood
Thing
If a thing you control gets destroyed, the player who destroyed it gains a blood token.
Players with blood tokens, at the start of their next turn, destroy all of them and an equivalent amount of things/
"All Hail Mithras"
#7386
Conform.
Action
Return each non-blue Thing to its controller's hand. At the end of your turn, all opponents must discard until they hold no more cards than you. If you do not play a Thing this turn, no opponent may play a Thing during their next turn.
#7387
Card by Binarius
Aura of Illusion
Thing
If a Thing would be destroyed by an Action ability, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
#7388
Card by Binarius
Gerrymander
Action
Gain control of target Thing in play without changing its location on the table.
#7389
Card by Binarius
Zoom And Enhance
Action
Put a Thing from your hand on top of target Thing with fewer words in its ruletext. Treat those Things as a single card with only the properties of the top card.
#7390
Card by ChippyYYZ
Spring The Trap
Action
Return two Things you control to your hand. If you do, destroy two target Things.
#7391
Card by ChippyYYZ
Pressure Garden
Thing
When Pressure Garden enters play, create a blank Thing card named Gem and put it in your hand.
Action: Create a blank Thing card named Gem and put it in your hand.
#7392
Card by ChippyYYZ
Greater Aura of Illusion
Thing
If a Thing would be destroyed by an Action, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
#7393
Card by Binarius
Attack Mode
Action
Do not draw at the start of the turn in which you play this. Destory target Thing.

Instead of playing a Thing this turn, you may draw a card and put a card from your hand on top of the draw pile.
#7394
Card by Binarius
Self-Driving Tank
Thing
Roll a die at the end of your turn.
1-2: The previous player in turn order gains control of this card.
3-4: The next player in turn order gains control of this card.
5-6: Destroy one of your other Things at random.
#7395
Card by Binarius
Aura of Magic
Thing
If a thing you control gains a token, ignore all text on it until this gets destroyed.
#7396
Terra Blade
Thing
When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target Thing, and anything directly in line with it, from this card's perspective.
#7397
Daedalus Stormbow
Thing
When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target thing, and it's 3 closest things.
#7398
Fierce Storm
Thing
When Fierce Storm enters play or at the beginning of your turn, rotate it 90° clockwise and destroy a random Thing. If Fierce Storm would destroy itself this way, rotate it 90° clockwise instead.
When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.
#7399
Card by ChippyYYZ
Ritual of Renewal
Thing
Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.
When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
#7400
Card by ChippyYYZ