Up Your Sleeve booster pack
Up Your Sleeve booster pack | |
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Designer | ChippyYYZ |
Date | 03/15/2016 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An additional set of cards that let you hide things up your sleeve, just like the pros do. Have an ace up your sleeve in your next game of Infinite Dvorak!
Contains:
#4097 Holdout Device
#4098 Fast Fingers
#4101 Up Yours
#4103 Double Dealing
#4104 Point and Grab
#4108 Holdout Bottle
#4216 Secret Hideaway
#4223 Con Man's Boon
#4385 Global Warming Hoax
#4552 Imprison
#5179 Bottled Theft Node
#6122 Evil Clone
#6145 Pocket Veto
#6174 Card Shark
#6443 Cargo Ship
#6607 Time Pocket
#6823 What Goes Up
#7234 Self-Swallow
#7256 Sleight of Sleight of Hand
#7799 Step Through Shadows
Special Rules
I'm gonna break a longstanding taboo and actually spell out how Up Your Sleeve works.
Each player has a zone called "Up Your Sleeve" that functions similarly to a hand. Only you may look at cards Up Your Sleeve, but you may not play them, as they are not actually in your hand.
You can keep tokens Up Your Sleeve, as an exception to the "Tokens Exist" special rule where they're removed from the game if they leave play.
Card List
Once per turn, you may swap a card in your hand with a card from Up Your Sleeve
Action:Swap a Thing in play with a Thing from Up Your Sleeve.
It's like that player's Up Your Sleeve.
Look, a shiny thing!
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
Brought to you by the Best of Bucky collection.
Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
Turn: If this card is Up Your Sleeve, put it in the discard pile and play any number of cards from Up Your Sleeve, then put all cards from Up Your Sleeve into your hand.
- Your hand
- An opponent's control
- The top of the deck
- Up Your Sleeve
You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.