Infinite Dvorak deck/Cards 7401-7500

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The Infinite Dvorak Deck

Cards 7401-7500

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Gemsmithing
Action
Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.
Draw a card.
#7401
Card by ChippyYYZ
Diamond Laboratory
Thing
At the beginning of your turn, gain a copy of Gem (#7470) into your hand.
#7402
Ruby Laboratory
Thing
At the beginning of your other turn, gain a copy of Gem (#7470) into your hand.
#7403
Void Laboratory
Thing
At the beginning of your turn, randomly gain 2 Gems (#7470) into your hand or destroy one of your own things.
#7404
Fanboost
Action
Draw two cards and play a card. If the card you play is not one of the two you drew, put a card from your hand on top of the draw pile.
#7405
Card by Binarius
Gem Shrine
Action
If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand.
A marvelous gem...
#7406
Card by Binarius
Pythagorean Cup
Thing
Play this card into any player's control. If you draw more than two cards during a turn, discard your hand.
#7407
Card by Binarius
Diamond Ring
Thing
When this enters play, discard a Gem (#7470 from your hand. Otherwise, destroy this and gain a copy of Gem (#7470) into your hand. Action: Prevent target thing from performing their action their next turn.
#7408
Quantum Laboratory
Thing
At the beginning of your turn, discard a card or destroy a thing to gain a copy of Gem (#7470) into your hand.
#7409
Clone
Action
Create a copy of target thing, and gain control of it.
#7410
Seal The Deal
Action
Target opponent looks at your hand and chooses any number of cards from it, up to the number of cards in their hand. If they chose at least 1 card, you and that opponent draw a card, then you look at their hand and choose the same number of cards. Trade the chosen cards.
#7411
Card by ChippyYYZ
Action Emulator
Thing
Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
#7412
Card by ChippyYYZ
Lightning Round
Action
Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.
#7413
Card by ChippyYYZ
Sudden Death
Thing
No one may draw cards anymore, unless cards tell them to. Any thing that allows you to draw cards with an action/periodically gets destroyed, even if it is indestructible or is prevented. This is indestructible. If a player ever has 0 or less cards in hand, they are eliminated.
#7414
Keyboard
Thing
Action: Delete 1 letter on a card.
#7415
Joy
Thing
If this has 3 pill tokens on it, destroy this. Action: Consume. Place a pill token on this thing. You may choose what can target you until your next turn.
"It's a joy, it's a joy, it's a joy, to be among we happy few.." - The Stupendium
#7416
Skill Shrine
Thing
You may play an extra card each turn. Destroy Skill Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.
You feel more skillful.
#7417
Card by Binarius
Armor Shrine
Thing
If one of your Things would be destroyed, you may discard a card to prevent its destruction. Destroy Armor Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.
Your skin hardens.
#7418
Card by Binarius
Experience Shrine
Thing
Draw a card at the end of your turn and whenever you destroy an opponent's Thing. Destroy Experience Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.
Your experience teaches you well.
#7419
Card by Binarius
1UU
Blue Wizard
Thing
When this enters play, create a copy of Blue Spell (#7023) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either draw a card or treat "OR" as "AND" while playing Blue Spell.
#7420
Card by ChippyYYZ
1GG
Green Wizard
Thing
When this enters play, create a copy of Green Spell (#7024) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either play an extra Thing this turn or treat "OR" as "AND" while playing Green Spell.
#7421
Card by ChippyYYZ
1WW
White Wizard
Thing
When this enters play, create a copy of White Spell (#7025) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either remove target intangible Thing from the game or treat "OR" as "AND" while playing White Spell.
#7422
Card by ChippyYYZ
Combat Shrine
Thing
Destroy Combat Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. Action: Discard a card and destroy target Thing.
You feel ready for battle.
#7423
Card by Binarius
Choking Gas Potion
Thing
Action: Put two Poison tokens on target Thing and one each on up to two Things adjacent to it, then destroy this and every Thing with at least two Poison tokens.
#7424
Card by Binarius
Poison Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Choking Gas Potion (#7424) into your hand.
A circle of death...
#7425
Card by Binarius
1UUU
Blue Wizard Tower
Thing
When this enters play, create a copy of Blue Wizard (#7420) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either to either draw 2 cards or treat "OR" as "AND" while playing Blue Spell.
#7426
1GGG
Green Wizard Tower
Thing
When this enters play, create a copy of Green Wizard (#7421) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either play 2 extra Things this turn or treat "OR" as "AND" while playing Green Spell.
#7427
1WWW
White Wizard Tower
Thing
When this enters play, create a copy of White Wizard (#7422) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either remove 2 target intangible Things from the game or treat "OR" as "AND" while playing White Spell.
#7428
1BB
Black Wizard
Thing
When this enters play, create a copy of Black Spell (#7050) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the top card of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
#7429
Card by ChippyYYZ
1RR
Red Wizard
Thing
When this enters play, create a copy of Red Spell (#7051) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play one of them this turn (It counts as one of your plays).
#7430
Card by ChippyYYZ
WUBRG
Gold Wizard
Thing
Gold Wizard is every color.
When this enters play or at the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to create a copy of Blue Spell (#7023), Green Spell (#7024), White Spell (#7025), Black Spell (#7050), or Red Spell (#7051), chosen at random, and put it into your hand.
#7431
Card by ChippyYYZ
1BBB
Black Wizard Tower
Thing
When this enters play, create a copy of Black Wizard (#7429) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the top 2 cards of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
#7432
1RRR
Red Wizard Tower
Thing
When this enters play, create a copy of Red Wizard (#7430) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play those cards this turn (It counts as only one of your plays).
#7433
WUBRG
Gold-Plated Wizard Tower
Thing
Gold Wizard Tower is every color.
When this enters play or at the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to create a copy of Blue Wizard (#7420), Green Wizard (#7421), White Wizard (#7422), Black Wizard (#7429), or Red Wizard (#7430), chosen at random, and put it into your hand.
#7434
1CC
Cerulean Wizard
Thing
When this enters play, create a copy of Cerulean Spell (#7245) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the most recently discarded tangible Thing into your hand or treat "OR" as "AND" while playing Cerulean Spell.
#7435
Card by Binarius
1SS
Scarlet Wizard
Thing
When this enters play, create a copy of Scarlet Spell (#7246) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either force every opponent to discard a card or treat "OR" as "AND" while playing Scarlet Spell.
#7436
Card by Binarius
Well
Thing
Draw two cards when you play Well. Action: If you have ended at least one turn in control of Well, draw two cards and destroy it.
#7437
Card by Binarius
1CCC
Cerulean Wizard Tower
Thing
When this enters play, create a copy of Cerulean Wizard (#7435) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the 2 most recently discarded tangible Things into your hand or treat "OR" as "AND" while playing Cerulean Spell.
#7438
1SSS
Scarlet Wizard Tower
Thing
When this enters play, create a copy of Scarlet Wizard (#7436) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either force every opponent to discard 2 cards or treat "OR" as "AND" while playing Scarlet Spell.
#7439
WUBRGSC
Prism
Thing
Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location. Alternatively, discard a thing or action and draw until you draw an action or thing, respectively. Discard the other cards you drew.
#7440
Stamina Shrine
Thing
Draw a card whenever your hand is empty. Destroy Stamina Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible.
The weight of the world seems lighter.
#7441
Card by Binarius
Exploding Potion
Thing
Action: Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.
#7442
Card by Binarius
Exploding Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand.
A circle of flame...
#7443
Card by Binarius
Short-Term Investment
Action
Draw a card and gain 5 Tokens of any type. Destroy those Tokens at the end of your next turn if you still control them.
#7444
Card by ChippyYYZ
Long-Term Investment
Action
Choose a type of Token. Every Blank Token you control becomes a Token of that type. For every 2 Blank Tokens converted this way, gain an additional Token of that type and draw a card.
Once during your turn, you may reveal this from your hand to gain a Blank Token.
#7445
Card by ChippyYYZ
-1
Negative Space
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card is counted as -1 card for any rules or effects that count the number of cards in your hand or in play.
#7446
Card by ChippyYYZ
Fire Brigade
Action
Gain three Water tokens, plus two for each Fire token in play. You may destroy any number of Fire tokens by spending two Water tokens for each.
#7447
Card by Binarius
Sandblast
Action
Replace any number of your Things with Blank tokens.
#7448
Card by Binarius
2
Tungsten Ping-Pong Paddle
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card counts as 2 cards for any rules or effects that count the number of cards in your hand or in play. Thing and Action: Give one of your tokens to an opponent.
#7449
Card by Binarius
WUBRGS
Well of Infinite Mana
Thing
Whenever you use mana tokens or variants of mana tokens, you use 1 less token. If the card shares a corner letter with this card, it uses no tokens.
#7450
Crystal Ball
Thing
When this enters play, discard a Gem (#7470) in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. You are clairvoyant, meaning that you may look at all cards that people draw.
#7451
Gem Crusher
Action
Everyone must discard all of their Gem (#7470) cards, if they have any. If they have none, they discard a card instead.
#7452
Weapon Supercharge
Thing
You may play an extra Action each turn. Draw a card whenever you destroy an opponent's Thing. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.
#7453
Card by Binarius
Shield Supercharge
Thing
Your other non-token Things are indestructible. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.
#7454
Card by Binarius
3
Mass Concentration
Thing
You may reveal this card from your hand at any time. Once revealed or played, this card counts as 3 cards for any rules or effects that count the number of cards in your hand or in play.
#7455
Card by Binarius
Magpie
Thing
Action: Gain a Money Token or put a Gem from the discard pile into your hand.
Always collecting shiny things for her nest.
#7456
Card by ChippyYYZ
Bad To Worse
Action
Discard a random card. Target player chooses a number. You choose one:
They choose all but that many of their non-token Things to be destroyed,
OR they discard that many cards.
#7457
Card by ChippyYYZ
Imprison in Crystal
Action
Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
#7458
Card by ChippyYYZ
WIFOM
Action
Create 2 things, one labeled POISON and one labeled CLEAN, without anyone except yourself knowing their positions. Place both facedown, one under your control, and one under target player's control. That player must decide on one card. If they choose POISON, they are eliminated. If they choose CLEAN, you are eliminated. Remove both cards from the game.
#7459
T
Intentionally Annoying Kid
Thing
No one may target anything you own except for this.
"You're a dummy, buttmunch!" -IAK
#7460
T
Satin
Thing
No one may target anything you own except for this.
What did you expect when you played "Satin"? Did you expect people to not cuddle with it?
#7461
Prismatic Revelation
Action
For each of the colors Red, Orange, Yellow, Green, Blue, Purple, White, and Black among Things you control, draw two cards. Draw two additional cards if you control or discard a Gem. Put half of those cards back on top of the deck in a random order. If you control Things that are at least five of the above colors, you win the game.
Pink is technically red.
#7462
Card by ChippyYYZ
Refraction Laser
Thing
Once during your turn, you may discard a card to create a blank Thing card named Gem and shuffle it into the top 9 cards of the deck.
Action: If you control a Gem, destroy target Thing.
It burns straight through stone, steel, and especially funding.
#7463
Card by ChippyYYZ
Heist of the Century
Thing
This card cannot be targeted by Actions.
When this enters play, create a Thing card named Gem with the text "[your name]'s Heist Target." and put it in an opponent's hand.
Action and Thing: If you control your Heist Target, you win the game.
#7464
Card by ChippyYYZ
Accordion Solo
Action
Draw three cards, play the Actions you drew, and discard the rest. Each opponent discards a card.
#7465
Card by Binarius
Saddle Up Fellas
Action
Each player may return one of their Things to their hand. Those who do may draw a card.
#7466
Card by Binarius
The Desert Is a-Callin'
Action
Put a copy of Revolver (#2113) and Lasso (#6344) into play and a copy of Cowboy Opera Rap (#3725) into your hand.
#7467
Card by Binarius
Gem 'Fractory
Thing
When this enters play, anyone who has a Gem (#7470) in-hand immediately gains control of it. Action: Shoot a straight laser through each Gem (#7470) from this card. For every Gem (#7470) that this hits, destroy a thing.
#7468
Crystal Shard
Thing
When you play this, discard a Gem (#7470) from your hand. If you do not have one, gain a copy of Gem (#7470) into your hand, and destroy this. Action: Place a crystal token on target thing. After 3 turns, destroy it. It's owner gains a copy of Gem (#7470).
#7469
Gem
Thing
#7470
Hometown Grocery Store
Thing (Rap)
Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing.
From The Most Unwanted Song deck
#7471
Card by Binarius
Obsessed with Theories of Language and Time
Thing (Rap)
Once per turn, you may draw a card if your hand is empty. If you control the Tractatus, draw an extra card at the start of your turn.
From The Most Unwanted Song deck
#7472
Card by Binarius
It May Be You,
It Could Be Me
Action
Look at target opponent's hand and take a card, then give them a card from your hand.
From The Most Unwanted Song deck
#7473
Card by Binarius
Very Valuable Gem
Action
Gain a Gem (#7470) with the text: Action: Destroy this and gain 10 money tokens.
#7474
The Chaos Quartz
Thing
When this enters play, discard or destroy a total of 7 Gems (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Take an additional turn, and place a Power token on this thing. When this has 7 Power Tokens, destroy them and this thing.
#7475
Red Diamond
Thing
When this enters play, discard or destroy 1 Gem (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Gain a playing card in the Diamond suit. If you control an entire suit, you win.
#7476
Dragonstone
Thing - Gem
At the beginning of your turn, gain a Flame Token.
Action: Put a Flame Token you control on target Thing.
Action: Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.
#7477
Card by ChippyYYZ
Fire-Breathing Dragon
Thing
At the beginning of your turn, destroy all other Things with Flame Tokens.
Action: Gain a Flame Token, or put a Flame Token you control on target Thing.
#7478
Card by ChippyYYZ
Heart of the Ocean
Thing - Gem
Once during your turn, you may choose one.
Tide Comes In: Each player draws a card.
Tide Goes Out: Each player discards a card.
#7479
Card by ChippyYYZ
Harp
Thing - Instrument
Whenever your hand is empty at the end of your turn, you may draw a card and return Harp to your hand.
From The Most Unwanted Song deck
#7480
Card by Binarius
Bedeutung ist Tun
Thing
Meaning is use. When you play this, target player discards all of the Things in their hand.
From The Most Unwanted Song deck
#7481
Card by Binarius
Whoa Miss Kitty, You're the Gal for Me!
Action (Rap)
Put the topmost Thing in the discard pile into your hand.
From The Most Unwanted Song deck
#7482
Card by Binarius
Triple-Edge Sword
Thing
When this enters play, 3 random players gain a blood token. Action: Destroy target thing if it's owner has a blood token.
#7483
Arsissist
Thing
Action: Destroy this Thing using fire.
#7484
Foursight
Thing
Action: Look at the next 4 cards in the deck.
#7485
Texas Red
Thing
Action: If there are at least twenty cards in the discard pile, destroy target Thing.
He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.
#7486
Card by ChippyYYZ
Bullet Time
Thing
A player may remove a Time Token they began the turn with from an Action or Thing they control to play that Action or an Action Ability of that Thing without spending an Action. When an Action is played any other way, put it into play with a Time Token on it instead (the Action is not a Thing while it's in play), or if it's a Thing's Action Ability, put a Time Token on that Thing instead.
#7487
Card by ChippyYYZ
This Is Getting Entirely Out Of Hand
Action
Reveal cards from the top of the deck equal to three times the number of players. Each player, starting with you, removes one of those cards or a card in their hand from the game. Players then do this again. Shuffle the remaining revealed cards and put them on top of the deck, then each player who removed any cards in their hand from the game draws that many cards.
#7488
Card by ChippyYYZ
The First Card, revised
Thing
All things that others contol are considered to be non-existant while this is in play.
"Card? What card?"
#7489
Katamari, revised
Thing
Action: Target thing (provided it is a both a physical thing and is larger than the top thing) falls under your control, ontop of the stack on this thing. Only the top thing (and this thing) can use action abilities.
Action: Destroy target thing, provided it would be smaller than the top thing.
"It's time to create the sun!"
#7490
1U
Time Walk, revised
Action
Target player loses their next turn. Gain an extra turn after this one.
"I am a chronomancer, I control the flow of time itself!"
#7491
Philosophy Is Based on a False Pretense
Action (Rap)
Opponents may not play Things during their next turn.
From The Most Unwanted Song deck
#7492
Card by Binarius
Es ist ein Sprachspiel
Thing
It's a language game. Action: Until this card leaves play or the next time you use this ability, target Thing is considered blank.
From The Most Unwanted Song deck
#7493
Card by Binarius
Grandma's on the Phone, Go and Tell Her That You Love Her!
Action
Draw two cards and give one of them to an opponent.
From The Most Unwanted Song deck
#7494
Card by Binarius
Specialized Knowledge
Thing
When you would draw two or more cards, instead look at twice that many cards from the top of the deck and reorder them as you choose, then draw one fewer card and shuffle the deck.
#7495
Card by ChippyYYZ
Focused Research
Action
Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.
#7496
Card by ChippyYYZ
Ongoing Study
Thing
When this card enters play or is destroyed, draw three cards minus one for each card in your hand.
#7497
Card by ChippyYYZ
Detailed Analysis
Thing
When you play this, draw four cards and put them Up Your Sleeve. At the end of each of your turns, put the top card of the draw pile Up Your Sleeve and then discard two cards from Up Your Sleeve. When only one card remains Up Your Sleeve, put it into your hand and destroy this.
#7498
Card by Binarius
Subtle Insight
Action
Look at the top two cards of the draw pile and select one.
Put it into your hand,
OR discard it and return this card to your hand.

Instead of playing a Thing this turn, you may return this card to your hand.
#7499
Card by Binarius
Rigorous Review
Thing
When a player would play a Thing, they must first submit it to their opponents for review. It is immediately discarded with no effect if every opponent agrees to reject it by discarding a card.
#7500
Card by Binarius