Infinite Dvorak deck/Cards 4701-4800
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The Infinite Dvorak Deck
Cards 4601-4700 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
47
ClaymoreThing
If one of your non-token Things is destroyed, you may put a copy of Monster Blood into your hand. Thing and Action: Destroy a Thing.
#4701
Card by Binarius
Monster Blood
Thing
Roll 1d10 at the beginning of your turn; on a 1, you are eliminated. If you control Claymore, its ability becomes "Action: Destroy an opponent's non-human Thing", and Monster Blood cannot be destroyed; otherwise, you may not control any other Things, and you must destroy an opponent's Thing at random at the end of your turns.
#4702
Card by Binarius
3
Abyssal OneThing - Demon
Indestructible. You may not win; if all of your opponents are eliminated, every player you eliminated wins. You may destroy any Things you wish during your turns, other than this one.
#4703
Card by Binarius
Open source server
Thing
Your min hand size is 3 (if you have 3 or fewer card in your hand you may not play a card). Your max hand size increases by 1 for every machine and immaterial thing you have in play.
#4704
Card by gill_smoke
Amber
Thing person
As long as another player controls a living thing collect a money token at the end of your turn.
Nobody pays a crying stripper.
Nobody pays a crying stripper.
#4706
Card by gill_smoke
Sideways Copier
Thing - Machine
Action: Target opponent gains a copy of a token you control.
#4707
Card by ChippyYYZ
Bucky Is Ticked.
Action
Create a copy of The Wrath Of Bucky (#98) and put it into your hand.
#4708
Card by ChippyYYZ
Infiltrate
Action
Look at target player's hand.
Instead of playing a thing this turn, you may take one card from that player's hand.
Instead of playing a thing this turn, you may take one card from that player's hand.
#4709
Card by ChippyYYZ
Psychic
Action
Pick a letter of the alphabet. Then draw and reveal cards until you draw a card with a cornervalue, and discard the rest. If the first letter in the cornervalue is the letter you chose, you win the game.
This trick may only work 4% of the time, but when it does, it's totally worth it.
This trick may only work 4% of the time, but when it does, it's totally worth it.
#4710
Card by Binarius
Coolant Leak
Action
Every player destroys two Things they control and discards all but two cards from their hand.
#4711
Card by Binarius
Pigeon Master
Thing
Flip a coin at the end of your turns; on tails, destroy a random Thing controlled by an opponent who did not play an Action in their last turn.
They're watching you.
They're watching you.
#4712
Card by Binarius
1T
Highly Contrived Combination of Plot DevicesAction
All Things that would cause this not to be able to target or affect a Thing of your choice become blank. Then, target non-Token Thing loses all ruletext, returns to its controller's hand and is discarded. It is then turned face-down. Finally, restore all text that this Action removed from other cards.
#4713
Card by Bucky
2T
Sheer ExasperationThing
Whenever the total number of non-Token Things belonging to an opponent destroyed in a turn plus the number of cards that opponent discarded in the same turn is at least 10, eliminate that opponent.
Feel free to concede at any time. Heh heh heh... -Bucky
Feel free to concede at any time. Heh heh heh... -Bucky
#4714
Card by Bucky
Young Whippersnapper
Action
Reveal a Thing with an Action ability from your hand and use its ability.
#4715
Card by Binarius
Peace Offering
Action
Draw two cards. Target opponent whose Things you have not targeted this turn may draw two cards; if they do, they must not target your Things in their next turn.
Friends?
Friends?
#4716
Card by Binarius
Miss Tom
Thing
This card counts as being both genders.
You should meet my Uncle Carla, it's a jerk too. -Bub
You should meet my Uncle Carla, it's a jerk too. -Bub
#4717
Card by gill_smoke
Dwarf in a Dress
Thing
Destroy all cards in play that references females when this is played. Action: if you control another living thing create a money token.
Never ask a lady dwarf if she shaves
Never ask a lady dwarf if she shaves
#4718
Card by gill_smoke
Female body builder
Thing
Comes into play with 3 strength tokens if destroyed you may destroy a strength token instead. Action: destroy a Living Thing.
She could beat me in a fair fight, assuming she fights fair. -Bub
She could beat me in a fair fight, assuming she fights fair. -Bub
#4719
Card by gill_smoke
I Will Return
Action
Shuffle this card into the deck and eliminate yourself from the game. If this card is drawn after it has been played, its original player wins.
#4720
Card by ChippyYYZ
Savage Beating
Action
Destroy target thing. If it is still in play, play this card again targeting that thing.
#4721
Card by ChippyYYZ
Hexadecimator
Thing
Action and Thing: Destroy exactly sixteen things.
Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.
Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.
#4722
Card by ChippyYYZ
I'm On a Boat
Action
Every player who does not control any water-related Things must discard a card in shame.
#4723
Card by Binarius
Supply Crate
Action
Play two Things. They do not count toward your per-turn limit.
#4724
Card by Binarius
96
Four-Corner MetamorphosisAction
If any player controls at least four Things with cornervalues, whoever controls the most Things with cornervalues wins.
Adapted from the Time Cube deck
Adapted from the Time Cube deck
#4725
Card by Binarius
Roy Sullivan
Thing
Roy Sullivan is immune to energy based destroy effects.
He was struck by lightning 7 times.
He was struck by lightning 7 times.
#4728
Card by gill_smoke
3T
GrieferThing-Person
Action:You and target opponent each discard a card at random.
#4729
Card by Bucky
Healer
Thing - Party Member
If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.
#4730
Card by Binarius
:-D
Incurable OptimismThing
Life is good. Draw an extra card at the beginning of your turns.
#4731
Card by Binarius
Tom's Wrong Measurements
Action
Destroy all unliving things in play, gain a money token for every thing destroyed.
Somehow this just got F'd up -W. Heck
Somehow this just got F'd up -W. Heck
#4732
Card by gill_smoke
Gila Monkey
Thing
Living Things with poison tokens on them are destroyed at the end of their owner's turn. Action: put a poison token on a living thing. Action & Thing (global): take control of Gila Monkey.
#4733
Card by gill_smoke
Poison Rule
Thing rule
Living Things with poison tokens on them are destroyed at the end of their owner's turn.
#4734
Card by gill_smoke
Vladimir and Estragon
Thing
Action: Discard a non-Thing card to draw a card. Any player may use this ability.
"It'd pass the time."
"It'd pass the time."
#4735
Card by jtwe
Pozzo and Lucky
Thing
Thing: Discard a Thing card to draw a card. Any player may use this ability.
"I don't like it. I've never known him to refuse a bone before."
"I don't like it. I've never known him to refuse a bone before."
#4736
Card by jtwe
The Boy
Thing
If you would begin your turn, you may skip that turn instead. If you do, you gain a Day token.
At any time, you may destroy a Day token you control to take an extra turn after this one.
"He won't come this evening but surely tomorrow."
At any time, you may destroy a Day token you control to take an extra turn after this one.
"He won't come this evening but surely tomorrow."
#4737
Card by jtwe
?
Question BlockThing
Destroy Question Block if you do not use its Action ability during your turn. Action: Draw a card.
#4738
Card by Binarius
Ruined Fane
Thing - Terrain
Whenever any player draws a card, they must flip a coin. On heads, they gain a Zombie token.
#4739
Card by Binarius
Full Moon
Action
Reveal your hand. Each opponent discards a card at random.
"I did NOT need to see that." - Jtwe
"I did NOT need to see that." - Jtwe
#4740
Card by Binarius
L3
No Cloning LawThing
uniquely named living things may not be copied or have their rules text altered
#4741
Card by gill_smoke
L1
No Driving LawThing
Inanimate things cannot change ownership while this card is in play
#4743
Card by gill_smoke
Quick Wits
Thing
When an opponent plays a card, you may immediately play a card that affects the opponent's card.
#4744
Card by Corrigan
Thick Seaweed
Thing
While this card is in play, you may not take control of any other players' Things and no other players can take control of any of your Things.
#4745
Card by Corrigan
Shed
Action/Thing
Thing: Up to three Things can be placed on Shed; one added or removed per turn. Things placed on Shed cannot be destroyed, but their Actions can't be used and their effects don't do anything.
Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.
Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.
#4746
Card by Corrigan
1
Leader's SpiritThing
If a thing you control would be destroyed, you may choose a thing you control to be destroyed instead and all other things you control cannot be destroyed this turn.
Sometimes one must be sacrificed for the good of the many.
Sometimes one must be sacrificed for the good of the many.
#4747
Card by ChippyYYZ
2
Inventive SpiritThing
Thing: Destroy X tokens you control to search the top X cards of the deck for a thing and put it into your hand. Then shuffle the deck.
#4748
Card by ChippyYYZ
3 4
Curious SpiritThing
You have no maximum hand size.
If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.
If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.
#4749
Card by ChippyYYZ
4T
Bottled BrainsThing
When Bottled Brains is destroyed, draw a card and gain control of all Zombies.
You nimrods do know we use them for something besides food, right?
You nimrods do know we use them for something besides food, right?
#4750
Card by Bucky
5T
Bottled VictoryThing
When Bottled Victory is destroyed, target Thing gains the text "Action+Thing:Win the game".
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.
#4751
Card by Bucky
6T
Bottled GenieThing
When Bottled Genie is destroyed, look at the top 20 cards of the draw pile, play one of them and shuffle the draw pile.
He isn't really trapped inside, he's just doing this for fun.
He isn't really trapped inside, he's just doing this for fun.
#4752
Card by Bucky
Fighter Ace
Thing
Gain a Kill token whenever you destroy an opponent's non-token Thing. Draw a card whenever you gain a Kill token, starting with your fifth.
#4753
Card by Binarius
The Morning After the Apocalypse
Action
Every player must discard the Things in their hand and destroy all of the Things they control.
#4754
Card by Binarius
Scotopic Luminosity
Thing
Only one card may be played per turn. All cards' colors are either blue or black.
#4755
Card by Binarius
6
Creative SpiritThing
Action: Look at the top 3 cards of the deck and gain an Art Token.
#4757
Card by ChippyYYZ
7
Warrior's SpiritThing
If this would be destroyed, flip two coins. If both are heads, it is not destroyed. If only one is heads, return it to your hand.
Action: Flip a coin. On a heads, destroy target thing.
Action: Flip a coin. On a heads, destroy target thing.
#4758
Card by ChippyYYZ
S3
Third ShiftThing
As soon as you play the action ability on this card destroy it. Action: Perform all of the following in any order, Draw a card, Play a Thing, Play an action, Discard down to your max hand size with a minimum discard of 1 card. If you miss any of the preceding actions before your turn is over you are eliminated.
#4759
Card by gill_smoke
S7
Red ShiftThing
Cards with red in their background color cannot by targeted by things without red in their background color.
#4760
Card by gill_smoke
S2
Corner ShiftThing
If you control at least 4 things with corner values this card has the following action ability Action: give another player a card from your hand, they give you a card from their hand at the same time.
#4761
Card by gill_smoke
Bottler's Spirit
Thing
Action: Change target Thing's Action ability so that instead of "Action:", it reads "When this card is destroyed:".
#4762
Card by Binarius
P0
PoisonerThing
When played from your hand put a copy of Poison rule into play if not already. Action: put a poison counter on a living thing.
#4763
Card by gill_smoke
P2
Slow acting poisonThing
When this is destroyed put a copy of Poison rule into play if not already. Action & Thing: Put a poison token on a thing that has been in play for at least 2 of your turns.
it's better than Uranium Hexafloride
it's better than Uranium Hexafloride
#4765
Card by gill_smoke
...With Necromancy Action!
Action
Return the Thing in the discard pile you most recently controlled to your control.
#4766
Card by Binarius
Underestimate the Opposition
Action
Target opponent who controls more non-token Things than you must destroy one of those Things or discard two cards.
"Oh. So there are ten THOUSAND of them." -eskimoboy
"Oh. So there are ten THOUSAND of them." -eskimoboy
#4767
Card by Binarius
P3
Poison VirusThing
When this is destroyed put a copy of Poison rule into play if not already. Whenever a thing performs an action ability the owner flips a coin on Tails they put a poison counter on that thing. If there are 6 or more things in play with poison couters put a copy of Poison rule into play if not already.
And that's what Ebola is like kids.
And that's what Ebola is like kids.
#4768
Card by gill_smoke
P9
Poison Dart TrapThing
Put a copy of Poison rule into play if not already. Roll a d6 for every Living Thing on a 1 put a poison counter on it.
that's not a trope that's a cliche
that's not a trope that's a cliche
#4770
Card by gill_smoke
1
SniperThing
Action: Destroy a Thing and return this card to your hand.
From the Misc deck
From the Misc deck
#4771
Card by Binarius
5
Stinky TofuThing
Target opponent must discard a random card when you play this.
From the Misc deck
From the Misc deck
#4772
Card by Binarius
7T
ScrapyardThing
Thing:Remove a Thing from the discard pile and gain a Token of any type.
#4774
Card by Bucky
8T
ScrapAction
Remove a Thing from the discard pile, gain a Token of any type and draw a card.
#4775
Card by Bucky
8
Brawler's SpiritThing
If this would be destroyed, flip two coins. If only one is heads, discard a card instead. If both are heads, it is not destroyed.
Action: Flip a coin. On a heads, destroy target thing.
Action: Flip a coin. On a heads, destroy target thing.
#4776
Card by ChippyYYZ
9
Inquisitive SpiritThing
Action: Discard a card and draw a card.
Action: Draw a card. You may immediately play it. A random opponent draws a card.
Action: Draw a card. You may immediately play it. A random opponent draws a card.
#4777
Card by ChippyYYZ
9T
Ceremonial PriestThing
At the start of your turn, before drawing, look at the top card of the draw pile. You may then shuffle or cut the draw pile. Do this only once, even if you control several Priests
#4778
Card by Bucky
0T
Priestly CeremonyAction
Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn.
Either way, draw a card.
#4779
Card by Bucky
Kessler Syndrome
Thing
If at least ten non-token Things have been destroyed, roll 1d6 at the end of each player's turn and destroy a random non-token Thing if you roll a 1.
#4780
Card by Binarius
In One Basket
Thing
Every player may draw a card when this card comes into play. If any player's hand is empty at the end of their turn, they are eliminated.
#4781
Card by Binarius
Sharks With Lasers
Action
Every opponent must destroy one of their non-token Things or be eliminated.
#4782
Card by Binarius
Necrophagia
Thing
Action: Destroy a Zombie token you control. Draw a card.
MMMM, Taastyy!
MMMM, Taastyy!
#4783
Card by gill_smoke
Leaky gut Syndrome
Thing
You may play this on another player. Whenever the owner of this card plays an action card they also discard a card.
#4784
Card by gill_smoke
Necro parasite
Thing
Put a copy of poison rule into play if not already. Things that are destroyed by poison also generate a Zombie token under the previous owners control.
#4785
Card by gill_smoke
1U
Civil WarThing
When you play Civil War, destroy a Thing.
While Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.
While Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.
#4786
Card by Bucky
2U
Golden AgeThing
When you play Golden Age, draw a card.
While Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.
While Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.
#4787
Card by Bucky
Bio Reactor
Thing
Action: Remove a living thing you control from the game face-down under Bio Reactor.
If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.
If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.
#4789
Card by ChippyYYZ
((>
Deflector DishThing
Destroy all of your Charge tokens to negate the effects of any Action that would destroy a Thing you control. Action: Gain a Charge token.
#4792
Card by Binarius
Parrot
Thing
Action: Retrieve the most recently played Action card from the discard pile and play it.
#4793
Card by Binarius
0X0f
Robotic ControlThing
Discard this card to take control of an inanimate thing. At the begining of your turn activate a machine's action ability. This does not count towards your per turn limit.
#4794
Card by gill_smoke
c2
Choke / ChokeAction or Thing
When played as an Action destroy a living thing. When played as a Thing attach to an inanimate thing, that things rules text is blank.
#4795
Card by gill_smoke
s1
Disputed FactsAction
Discard this card to remove a card from the game. Otherwise if there are more than 20 cards in the discard pile and more cards by a single author other than Bucky; end the game and Bucky is the winner.
someone should email him and let him know
someone should email him and let him know
#4796
Card by gill_smoke
8ª
Eight RuleThing
If any player who does not control this card plays a card with the number 8 in its cornervalue, they must _______. Action: Change the "________" above (not the one in quote marks) to a word or group of words of your choice.
#4797
Card by Nehh
The Call of the Abyss
Thing
Every player must play an Action during their turn. When a Thing's Action ability is activated, destroy that Thing. Action (Global): Eliminate yourself.
#4800
Card by Binarius