Infinite Dvorak deck/Pokédex
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Pokédex (Infinite Dvorak subset) | |
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Designer | The T |
Date | 2019 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is just a listing of all Pokémon cards created by The T, as a place for me to easier reference them. Will I ever complete it? Who knows!
Pokémon
#001
BulbasaurThing - Pokémon
Action: Leech Seed - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Card by The T
#002
IvysaurThing - Pokémon
You may play this card onto Bulbasaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result, if any. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result, if any. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Card by The T
#003
VenusaurThing - Pokémon
You may play this card onto Ivysaur to evolve it. If you do, it can use text from its prior evolutions.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
Card by The T
#004
CharmanderThing - Pokémon
Action: Smokescreen - Until the start of your next turn, you can not be affected by opponent's actions.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Card by The T
#005
CharmeleonThing - Pokémon
You may play this card onto Charmander to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Card by The T
#006
CharizardThing - Pokémon
You may play this card onto Charmeleon to evolve it. If you do, it can use text from its prior evolutions.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Card by The T
#007
SquirtleThing - Pokémon
Action: Bubble - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Card by The T
#008
WartortleThing - Pokémon
You may play this card onto Squirtle to evolve it. If you do, it can use text from its prior evolutions.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Card by The T
#009
BlastoiseThing - Pokémon
You may play this card onto Wartortle to evolve it. If you do, it can use text from its prior evolutions.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Card by The T
#010
CaterpieThing - Pokémon
Action: String Shot - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Card by The T
#011
MetapodThing - Pokémon
You may play this card onto Caterpie to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Card by The T
#012
ButterfreeThing - Pokémon
You may play this card onto Metapod to evolve it. If you do, it can use text from its prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Card by The T
#013
WeedleThing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Card by The T
#014
KakunaThing - Pokémon
You may play this card onto Weedle to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Card by The T
#015
BeedrillThing - Pokémon
You may play this card onto Kakuna to evolve it. If you do, it can use text from its prior evolutions.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Card by The T
#016
PidgeyThing - Pokémon
Action: Sand Attack - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.
Card by The T
#017
PidgeottoThing - Pokémon
You may play this card onto Pidgey to evolve it. If you do, it can use text from its prior evolutions.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Action: Mirror Move - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.
Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.
Card by The T
#018
PidgeotThing - Pokémon
You may play this card onto Pidgeotto to evolve it. If you do, it can use text from its prior evolutions.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Action: Whirlwind - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.
It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.
Card by The T
#019
RattataThing - Pokémon
Quick Attack - If you are targeted by an opponent's action, you may ignore that effect. If you do, you cannot play an Action on your next turn. You cannot use this unless you would be able to use an Action on your next turn.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Card by The T
#020
RaticateThing - Pokémon
You may play this card onto Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
Action: Super Fang - Choose an opponent. They discard half the cards in their hand (rounded down). If this Pokémon is evolved, you choose the cards to discard (without looking).
Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.
Card by The T
#019
Alolan RattataThing - Pokémon
Action: Bite - Choose an opponent. Flip a coin. If heads, they skip their next turn.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
Card by The T
#020
Alolan RaticateThing - Pokémon
You may play this card onto Alolan Rattata to evolve it. If you do, it can use text from its prior evolutions.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Action: Crunch - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.
Card by The T
#021
SpearowThing - Pokémon
Action: Peck - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking).
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Card by The T
#022
FearowThing - Pokémon
You may play this card onto Spearow to evolve it. If you do, it can use text from its prior evolutions.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Action: Drill Peck - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.
Card by The T
#023
EkansThing - Pokémon
Action: Wrap - Choose an opponent. They cannot use Action abilities during their next turn.
Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.
Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.
Card by The T
#024
ArbokThing - Pokémon
You may play this card onto Ekans to evolve it. If you do, it can use text from its prior evolutions.
Action: Coil - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Action: Coil - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.
To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Card by The T
#172
PichuThing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
Card by The T
#025
PikachuThing - Pokémon
You may play this card onto Pichu to evolve it. If you do, it can use text from its prior evolutions.
Action: Volt Tackle - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand (without looking). If this Pokémon is evolved, you do not discard a card.
It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.
Action: Volt Tackle - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand (without looking). If this Pokémon is evolved, you do not discard a card.
It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.
Card by The T
#026
RaichuThing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Thunder - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Action: Thunder - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Card by The T
#026
Alolan RaichuThing - Pokémon
You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.
Action: Psychic - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.
It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Action: Psychic - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.
It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Card by The T
#027
SandshrewThing - Pokémon
Action: Rollout - Choose an opponent. For each turn in a row you've used Rollout plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Card by The T
#028
SandslashThing - Pokémon
You may play this card onto Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Crush Claw - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Action: Crush Claw - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Card by The T
#027
Alolan SandshrewThing - Pokémon
Action: Ice Ball - Choose an opponent. For each turn in a row you've used Ice Ball plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand (without looking).
It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.
It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.
Card by The T
#028
Alolan SandslashThing - Pokémon
You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Action: Icicle Spear - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Card by The T
#029
Nidoran♀Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.
Card by The T
#030
NidorinaThing - Pokémon
You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Action: Captivate - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.
It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.
Card by The T
#031
NidoqueenThing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Card by The T
#032
Nidoran♂Thing - Pokémon
Action: Double Kick - Choose 2 cards in an opponent's hand (without looking). That player places those cards face down, out of play, and places them back in their hand at the end of the turn.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.
Card by The T
#033
NidorinoThing - Pokémon
You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.
Action: Poison Jab - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Action: Poison Jab - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Card by The T
#034
NidokingThing - Pokémon
You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Action: Megahorn - Choose an opponent. Discard a card from their hand (without looking). Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead (without looking).
It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.
Card by The T
#173
CleffaThing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Card by The T
#035
ClefairyThing - Pokémon
You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.
Action: Metronome - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Action: Metronome - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn (except this one).
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Card by The T
#036
ClefableThing - Pokémon
You may play this card onto Clefairy to evolve it. If you do, it can use text from its prior evolutions.
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
Action: Moonlight - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn (except this one).
Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.
Card by The T
#037
VulpixThing - Pokémon
Action: Will-O-Wisp - Place a Will-O-Wisp token on an opponent's Thing. When a Thing with a Will-O-Wisp token uses an Action ability, that player flips a coin. If tails, that Action instead has no effect.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Card by The T
#038
NinetalesThing - Pokémon
You may play this card onto Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Card by The T
#037
Alolan VulpixThing - Pokémon
Action: Frost Breath - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
Card by The T
#038
Alolan NinetalesThing - Pokémon
You may play this card onto Alolan Vulpix to evolve it. If you do, it can use text from its prior evolutions.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
Action: Dazzling Gleam - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand.
The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.
Card by The T
#174
IgglybuffThing - Pokémon
Action: Charm - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.
Card by The T
#039
JigglypuffThing - Pokémon
You may play this card onto Igglybuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Action: Sing - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand (without looking).
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Card by The T
#040
WigglytuffThing - Pokémon
You may play this card onto Jigglypuff to evolve it. If you do, it can use text from its prior evolutions.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Action: Play Rough - Choose an opponent. Flip a coin. If heads, discard a card from their hand (without looking). If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping.
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Card by The T
#041
ZubatThing - Pokémon
Action: Confuse Ray - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Card by The T
#042
GolbatThing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Leech Life - Take a card from an opponent's hand (without looking) and put it in your hand. If this Pokémon is evolved, take 2 instead.
Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.
Action: Leech Life - Take a card from an opponent's hand (without looking) and put it in your hand. If this Pokémon is evolved, take 2 instead.
Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.
Card by The T
#169
CrobatThing - Pokémon
You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.
Action: Air Slash - Choose an opponent. They discard a card from their hand. Flip a coin. If (at least one is) heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead.
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
Action: Air Slash - Choose an opponent. They discard a card from their hand. Flip a coin. If (at least one is) heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead.
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.
Card by The T
#043
OddishThing - Pokémon
Action: Sweet Scent - Until the start of your next turn, you can not be affected by opponent's actions.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Card by The T
#044
GloomThing - Pokémon
You may play this card onto Oddish to evolve it. If you do, it can use text from its prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.
Card by The T
#045
VileplumeThing - Pokémon
You may play this card onto Gloom to evolve it. If you do, it can use text from its prior evolutions.
Action: Solar Beam - Create a Solar Beam token. Or: (if this Pokémon is evolved, and:) Destroy a Sun, Energy, or Solar Beam token in order to destroy a Thing. If you control a Solar Beam token for one full turn, destroy it.
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Action: Solar Beam - Create a Solar Beam token. Or: (if this Pokémon is evolved, and:) Destroy a Sun, Energy, or Solar Beam token in order to destroy a Thing. If you control a Solar Beam token for one full turn, destroy it.
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Card by The T
#182
BellossomThing - Pokémon
You may play this card onto Gloom to evolve it. If you do, it can use text from its prior evolutions.
Action: Petal Dance - Discard a card from an opponent's hand. For your next 2 turns, you cannot play cards and may only use this Action. If this Pokémon is evolved, once during these 3 turns, you may draw 1 of these discarded cards.
When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.
Action: Petal Dance - Discard a card from an opponent's hand. For your next 2 turns, you cannot play cards and may only use this Action. If this Pokémon is evolved, once during these 3 turns, you may draw 1 of these discarded cards.
When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.
Card by The T
#046
ParasThing - Pokémon
Action: Stun Spore - Each opponent flips a coin. If tails, they skip their next turn.
Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
Card by The T
#047
ParasectThing - Pokémon
You may play this card onto Paras to evolve it. If you do, it can use text from its prior evolutions.
Action: X-Scissor - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
Action: X-Scissor - Choose an opponent. Discard a card from their hand (without looking). If this Pokémon is evolved, discard 2 cards instead.
The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
Card by The T
#048
VenonatThing - Pokémon
Action: Confusion - Choose 2 opponents. They exchange their hands.
Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.
Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.
Card by The T