Infinite Dvorak deck/Cards 7601-7700

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The Infinite Dvorak Deck

Cards 7601-7700

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Gamer Cosmetic Pack
Thing
Things you control are Black and Red instead of their other colors.
An exclusive skin set only available in Infinite Dvorak: Legendary Edition.
Card by ChippyYYZ
My Secret Weapon
Action
Look at the top two cards of the deck. If they are both by ChippyYYZ, you may reveal them and play one or both of them. Draw two cards.
I don't actually have a secret weapon, I just claim to have one as a distraction to buy myself a moment to think. Though once in a while I think of a secret weapon.
Card by ChippyYYZ
The Most Impartial Order
Action
Reveal the top 10 cards of the draw pile and replace them arranged in alphabetical order by creator.
Move all of the revealed cards by Aetherknight, AldusValor, and Atticus to the bottom of the draw pile.
Card by Binarius
Ballast
Thing
At the end of your turn, you may put any number of your Things and cards from your hand under Ballast. Put Ballast and all cards under it in the discard pile at the start of your turn, then draw an equal number of cards and play one of them.
Card by Binarius
Deluxe Prestige Skin
Thing
Instead of their other colors, Things you control are two shades of gold.
Card by Binarius
"Indestructible"
Thing
If this, or any things you own, leave play, whoever caused it is immediately eliminated. This destroys itself after 3 turns.
I go against all of you who say "you can't make a truly indestructible thing." Just try me.
BiStable Card
Thing
At the beginning of your turn, flip a coin. On heads, destroy target thing. On tails, destroy this thing.
12.5%
Action
Put a copy of "Indestructible" (#7607) and BiStable Card (#7608) into target opponent's control.
y�█□҉□-Breathing Dragon
Thing
Whenever you draw a card while your hand is empty, gain a Glitch Token.
Whenever this card becomes the target of an Action, flip a coin. On heads, return it to your hand and put it back into play at the end of the turn.

Action: Put a Glitch Token you control on target Thing. Its ruletext is blank for as long as it has a Glitch Token on it.
Card by ChippyYYZ
Offer Counsel
Action
Any number of target opponents, up to the number of other cards in your hand, may in turn order look at your hand and take a card from it. Draw a card, plus two cards for each opponent targeted this way.
Card by ChippyYYZ
Quarantine Zone
Thing
Cards that were not in the game when it began cannot be created or enter any zone.
Things can't enter play from the discard pile or deck.
Card by ChippyYYZ
Michael Jackson
Thing
When this enters play, all things are black. At the beginning of your turn, the color either switches to White or reverts back to Black.
"I didn't take away chocolate, I just added vanilla" - ERB
The Game
Action
Everyone secretly writes down a number. At the same time, everyone reveals their number. Whoever has the biggest number destroys that many things. Whoever has the second biggest destroys that many divided by 2 of their things, etc.
Catapult
Thing
Action: Destory one of your things to destroy target thing.
You Might Also Like
Action
Choose a Thing in your control. Draw cards until you draw a card by the same creator. Put it into your hand and shuffle the other cards you drew into the draw pile.

Instead of playing a Thing this turn, you may draw a card by Binarius in the same manner.
Card by Binarius
Flow
Thing
At the end of your turn, draw a card if you have played both an Action and a Thing. Otherwise, destroy Flow.
Card by Binarius
Goodwill Gesture
Action
Target player distributes half of each type of token they control, rounding down, to all of their opponents as evenly as possible.
Card by Binarius
Oppression
Thing
When an opponent who controls fewer tokens than you would discard a card of their choice, they discard a random card instead. This doesn't apply if they must discard a card with certain properties.
Those who have more power than others use it to keep things that way.
Card by ChippyYYZ
Waterwhelm
Action
Destroy all non-living Things that are fire-based or electrical, and all tokens. Each opponent returns a Thing they control to their hand.
Card by ChippyYYZ
Old-Fashioned Draw Engine
Thing
Whenever you play your second card in a turn, you may rotate this card 90˚ counterclockwise.
When this card completes a clockwise rotation, destroy it.
Action: Draw a card and rotate this card 180˚ clockwise.
Don't work it too hard, it wasn't built for that.
Card by ChippyYYZ
Rat Race
Thing
When an opponent plays both a Thing and an Action in a turn, they gain a Tedium token. Players with at least 3 Tedium tokens may play no Actions other than the following.
Action (global): Discard a card and destroy a Tedium token.
Thing and Action (global): Discard a card and destroy your Tedium tokens.
Card by Binarius
Going By Too Fast
Action
Draw a card for each card played by your opponents during their most recent turn.
Card by Binarius
Balloon and Dart Game
Action
Draw until you have drawn one Thing per player; reveal them and shuffle the other cards you drew back into the draw pile. In order starting with you, each player may reveal a card from their hand that can destroy a Thing to select one of the revealed Things and put it into their hand. Discard the rest.
Card by Binarius
It's my Birthday
Action
Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.
Present
Thing
When this enters play, play a thing under this. Action (Global): Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: You can play 1 additional card
Cake
Thing
If this has 8 Cake tokens, destroy this. Action: Eat. Place a Cake token on this. You gain 2 additional actions this turn.
Collaborative Project
Thing
Every card has all creators among Things in play in addition to its creator.
Collaborative Project has all Action Abilities of Things in play while it has at least 3 creators.
Collaborative Project is indestructible while it has at least 4 creators.
We made this deck, together.
Card by ChippyYYZ
Power Up
Thing
When this enters play, draw two cards.
Your maximum hand size is increased by two.
Card by ChippyYYZ
Overflow Turbine
Thing
At the beginning of your turn (after you draw a card), rotate this card 90˚ clockwise and draw a card.
When this card completes a clockwise rotation, discard your hand.
It generates more power than you know what to do with, but soon you won't have to know.
Card by ChippyYYZ
Worldbuilding
Action
Each player may play a tangible Thing; each player who plays a living Thing may play any number of tangible Things.
Card by Binarius
Rack 'Em Up
Thing
At the beginning of your turn, destroy this and every Thing that entered play after it.
Card by Binarius
Department of Tautological Trivia
Thing
You win if your opponents are eliminated.
Card by Binarius
Left Paw of the Furry
Thing
If this along with Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.
Right Paw of the Furry
Thing
If this along with Left Paw of the Furry (#7633), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.
Left Leg of the Furry
Thing
If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.
Right Leg of the Furry
Thing
If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.
Card by ChippyYYZ
Head of the Furry
Thing
If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Right Leg of the Furry (#7636), everyone who has a part of the Furry wins the game.
Card by ChippyYYZ
Double Flip
Action
Choose two target Things controlled by different players. Put each one in the other one's controller's hand.
Card by ChippyYYZ
Counterflow Turbine
Thing
Play this into any player's control. At the beginning of your turn, rotate this card 90˚ counterclockwise. When it completes a clockwise rotation, you may draw a card. When it completes a counterclockwise rotation, discard a card.
Card by Binarius
Smash to Bits
Action
Destroy target inanimate tangible Thing. Give each player a token named for one of its parts.
If at first you don't succeed, get a bigger hammer.
Card by Binarius
How Do You Like Them Apples?
Action
Target player who destroyed one of your Things during their most recent turn must discard their hand.
Card by Binarius
Magical Bullshit Townie with a knife poorly taped to it's arm
Thing
Action: Prevent target player from taking an action next turn. This also has a 10% chance to destroy one of their target things at random.
Koreium
Thing
At the beginning of your turn, place an unstability token on this, then flip a coin. On heads, destroy this and a number of your things equal to the Unstability tokens on this card. Action: Destroy this and a number of things equal to the Unstability tokens on this card.
More unstable than Uranium!
Mix
Action
When you play this, discard 2 things in your hand as well. Create a card with the text of both discarded things, and the title of both discarded things. Gain it into your hand.
Some Other Time, Perhaps
Action
When an opponent would cause you to discard a card, you may reveal this from your hand instead.
Card by Binarius
Haava
Reaction
Play immediately in response to an opponent's Action card to return target Thing they control to their hand.
Card by Binarius
Tag Team
Thing
When you play this card, reveal any number of Things from your hand and put them under it (and out of play). Action: Exchange another Thing in your control with a Thing under this.
Card by Binarius
Upstage
Action
Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card.
Card by ChippyYYZ
Time Is Running Out
Thing
At the beginning of your turn, remove the bottom card of the discard pile from the game, then put the top card of the deck into the discard pile.
Card by ChippyYYZ
Hiding Place
Thing
At the end of your turn, you may hide a Thing you control underneath this card until this card leaves play or the beginning of your next turn (whichever comes first). Treat it as though it doesn't exist while it's hidden.
Card by ChippyYYZ
Mists of Time
Thing
Whenever there are more than three cards in the discard pile, shuffle all but the top three into the bottom half of the draw pile.
Card by Binarius
I Can't Hear You
Thing
Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn.
Card by Binarius
Triliteral Shield
Thing
You are immune from the effects of cards with titles containing three capital letters.
Card by Binarius
Tetrominoes
Thing
If this has 7 tetromino tokens on it, destory this thing. Action: Throw. Place a Tetromino token on this, then destory target thing.
Upstage
Action
Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card.
Card by ChippyYYZ, added by JakeTheWolfie
I Can't Hear You
Thing
Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn.
Card by Binarius, added by JakeTheWolfie
Easier To Alphabetize Them This Way
Action
For each letter, destroy all but one Thing among non-token Things starting with that letter.
Card by ChippyYYZ
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
Card by ChippyYYZ
Apply Pressure
Action
Target player returns a Thing they control to their hand. They can't play Things during their next turn.
Card by ChippyYYZ
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
Card by ChippyYYZ, added by JakeTheWolfie
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
Card by ChippyYYZ, added by JakeTheWolfie
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
Card by ChippyYYZ, added by JakeTheWolfie
Order of the Golden Card
Thing
This certificate is presented to
ChippyYYZ
for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck.
Each player's hand size limit is increased by 2 for each card by ChippyYYZ they control.
Card by Binarius
Concept Artist
Thing
Instead of a Thing and an Action, you may play two Things or two Actions during your turn, if you did not play two cards of the chosen type last turn. If you do, draw a card and discard it if it is not the same type.
Card by Binarius
Tell Me a Story
Action
Play a Thing. If you do, you may play an Action. If you do, you may play a Thing, and so on.
Card by Binarius
Consolidate My Power
Action
Draw four cards, then choose a creator. Put each Thing by that creator into your hand, then reveal your hand and discard all cards not by that creator.
Move a card by that creator from the discard pile to your hand if you chose ChippyYYZ (but not this card).
Card by ChippyYYZ
Faction Obligations
Thing
Things you control can't be destroyed by other cards with the same creator.
Card by ChippyYYZ
Sweep Up
Action
Instead of playing a Thing this turn, you may exchange control of two target Things.

Return each Thing to its controller's hand.
And with a wave of my hand, everything flies into its proper place. Roughly.
Card by ChippyYYZ
The Master's Right Hand
Thing
Action: With no consequence to yourself, create a thing that does not contain a way for you to win by itself. Then gain control of it.
The Master's Left Hand
Thing
Action: With no consequence to yourself, remove a card from the game.
The Master's Extra Hand
Thing
If you control The Master's Right Hand (#7669) and The Master's Left Hand (#7670), you win. Action: Helping Hand. With no consequence to yourself, remove this from play and gain a copy of either The Master's Right hand, or The Master's Left Hand.
Village Drunkard
Thing - Townsperson
Action: Destroy target Thing and discard your hand. If the number of cards you discard in this way plus the number of Townspeople you control is at least 3, put Village Drunkard into your hand; otherwise, destroy it.
Card by Binarius
Eccentric Inventor
Thing - Townsperson
Action: Draw a card. If it is a Thing with an Action ability, you may use its ability. If it is a tangible Thing, you may put it into play first; otherwise, discard it.
Card by Binarius
A Mysterious Egg
Thing
It's awfully large for an egg—about the size of a small rain barrel—and very hard. Could something be growing inside?
When you have ended three turns in control of it, replace it with a copy of card #7678.
Card by Binarius
Time Reversal
Action
Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.
Card by ChippyYYZ
Creative Synthesis
Thing
If the first two cards you play in a turn share a creator, reveal the top card of the deck. If it has the same creator, you may play it. Otherwise, draw it and discard a card.
Card by ChippyYYZ
Behold My Nameless Legions
Action
Put the top three cards of the deck into play face-down as blank Things.
Card by ChippyYYZ
Dragon Hatchling
Thing
At the start of your turn, declare Rest or Feed. You may not Feed if you did so last turn.
Rest: Draw and discard once. You may play at most one card.
Feed: Discard a card or destroy one of your Things. When you have Fed three times, put a copy of Dragon Wyrmling (#7679) into your hand.
Card by Binarius
Dragon Wyrmling
Thing
When you play this, replace Dragon Hatchling to transform it or Hoard one of your tangible Things. When this first gains 3 Things, put a copy of Form of the Wyrm (#7680) into your hand. Action: Target opponent discards a card. Action - Hoard: Put a tangible Thing under this (and out of play); if this would leave play with any Hoarded Things under it, return them to their original controllers instead.
Card by Binarius
Form of the Wyrm
Action
Select one of the following cards at random and put a copy of it into play: #1710, #4940, #7478, #7520, #7527, #7532, #7609. If you control Dragon Wyrmling, put the Things under it into your hand and move it to the discard pile; the selected card gains its Action abilities.
Card by Binarius
Simple Tool
Thing
Action: Remove target thing from play, and gain 3 stone tokens.
It has a loud clank to it
Mechanical Contraption
Thing
Action: Remove target thing from play, and gain 3 gear tokens
It makes a small clicking sound
Digital Device
Thing
Action: Remove target thing from play, and gain 3 CPU chip tokens
It plays a small, low tone
Fancy Footwork
Reaction
Play in response to an Action targeting you or a Thing you control that has feet. Negate that Action and draw a card.
Card by ChippyYYZ
Heavy Echo
Action
Play this card as a copy of an Action card in the discard pile. Draw a card for every 4 cards above that card in the discard pile (not including this one), then discard that many cards.
Card by ChippyYYZ
Temporal Transfer
Action
Put any number of cards from the top of the discard pile on top of the deck in a random order, then put the top card of the discard pile into play under your control if it's a Thing.
Card by ChippyYYZ
A Sense of Community
Thing
No player may win or lose. At the end of a player's turn, they may exchange one of their Things with an opponent's Thing, and that opponent may discard a card and draw a card.
Card by Binarius
Schoolyard Superpowers
Thing
If you have not yet played an Action when you play this card, you may use the following ability and end your turn.
Thing and Action: Draw until you have six cards and play one of the cards you drew.
Card by Binarius
Hippocrates' Grand Elixir
Thing
A player who draws more than one card in a turn may not play any cards during their next turn.
Card by Binarius
A Portal Opening
Thing
Action: Place a thing into the Alternate Dimension. If the game ends before this is destroyed, all things in the Aliternate Universe stay in the Alternate Universe.
Alternate Universe
Thing
When this enters play, temporarily set aside all things in play, along with all hands. Everyone re-draws up to the base handsize. Play continues as normal If this is destroyed, put all things into the Alternate dimension, and Discard any Actions.
A Portal Closing
Thing
This cannot go under A Portal Opening. Action: Take a card from the Alternate Universe. If none are in there, draw a card.
Mighty Flick
Action
Remove target token from the game.
Card by Binarius
Convection Current
Thing
At the end of each player's turn, move the top five cards of the draw pile to the top of the discard pile and the bottom five cards of the discard pile to the bottom of the draw pile.
Card by Binarius
Entente
Thing
Creators whose Things are controlled by the same player are Partners, and so are creators who are each Partners with the same creator. No Thing may be destroyed by a card created by a Partner of its creator.
Card by Binarius
fug i dropped the antimatter
Action
When you draw this, play this immediately. Destroy one of your things.
OH SHI-
Action
When you draw this, the game ends with no winner
Water Bender
Thing
Action: Use the action of any liquid, or any thing containing liquid
Lusty Swipe
Action
Choose a token in play. Remove all tokens identical to it from the game.
Card by Binarius
Third Arm
Thing
Destroy this at the beginning of your turn, or you may return it to your hand instead of playing a Thing. If you destroy a Thing during your turn, destroy a Thing at the end of your turn. Whenever an opponent draws their second card in a turn, draw a card.
Card by Binarius