Infinite Dvorak deck/Cards 10701-10800

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The Infinite Dvorak Deck

Cards 10701-10800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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6E
Extra Punctuation
Action
Take two extra turns after this one. Draw no cards at the beginnings of those turns.
#10701
Card by ChippyYYZ
Gratuitous Apostrophization
Action
Target Thing gains a punctua­tion mark in it's ruletext. Destroy all incorrectly punctuated Thing's.
"You imbeciles! May Lucifer brand your foreheads with an apostrophe in Hades!"
#10702
Card by Binarius
Bottled Booster Pack
Thing
When Bottled Booster Pack is destroyed, draw two cards, choose two of the draw pile's top ten cards and put one of them into your hand at random, then shuffle the draw pile.
#10703
Card by Binarius
Speak Truth to Power
Action
Look at the hand of target opponent who has the most non-token Things in play or who destroyed an opponent's Thing during their last turn. You may have them discard a card of your choice.
#10704
Card by Binarius
Sushi Belt
Thing
At the end of each turn, each player passes a thing they control to the next player in turn order.
#10705
Conceptualize
Action
Target thing becomes intangible and loses all other types.
Sometimes we have thoughts that work in theory. We keep them to ourselves.
#10706
Monument Deconstruction
Action
Destroy target location.
#10707
Falter
Action
May not be discarded.

Destroy target non-token Thing you control.
#10708
Card by Binarius
Stumble
Action
May not be discarded.

Discard an Action or discard your hand.
#10709
Card by Binarius
Dither
Thing
May not be discarded.

When an Action you play would allow you to make a choice, that Action instead has no effect, and Dither moves to the discard pile.
#10710
Card by Binarius
Heart.png
Seer of Heart
Thing
When Seer of Heart enters play or a card with Heart in its title is played, look at target player's hand. Whenever a player's hand is empty after playing a card, you may return Seer of Heart to your hand.
Through you, the core of a person is revealed.
#10711
Card by ChippyYYZ
Blood.png
Prince of Blood
Thing
When Prince of Blood enters play, each player returns a Thing they control to their hand.
Action: Discard a card. Until your next turn, target player's max hand size is increased by 3, and they can't play or gain control of Things.
You commit yourself to preventing other commitments.
#10712
Card by ChippyYYZ
Heart.pngTime.png
Heart/Time: Heartbreakdown
Action - Fraymotif
Destroy target creator (remove from the game all publicly visible cards by that creator).
Dissolution of personal impact.
#10713
Card by ChippyYYZ
Straggle
Action
May not be discarded.

Each opponent draws a card and may play a Thing.
#10714
Card by Binarius
Fumble
Action
May not be discarded.

Return two Things you control to your hand, then discard a random card.
#10715
Card by Binarius
Hesitation
Thing
May not be discarded.

When an Action you play would allow you to draw one or more cards, that Action instead has no effect, and Hesitation moves to the discard pile.
#10716
Card by Binarius
Paradox
Thing - Incarnation
If you would draw cards, discard that many cards instead. If you would discard cards, draw that many cards instead. Only apply one of these abilities per event.
It isn't what it is.
#10717
Hand-Cranked Generator
Thing
Action: Create an electricity token
#10718
Electric Gantry
Thing
Sacrifice an electric token: You may play an additional thing this turn.
#10719
Regifting Exchange
Thing
When a player would draw the first card of their turn, they instead draw a random card under this if possible.
Action: You, and your opponents unless you declare in advance that you will play no Things this turn, take a Thing from the top of the draw pile. Then each player puts a Thing under this, face down and out of play. Shuffle the draw pile.
#10720
Card by Binarius
In Medias Res
Action
Move cards from the top of the draw pile to the discard pile or vice versa until they are roughly the same size. Each player may gain five tokens of any combination of three types not currently in play. Each of the draw pile's top five Things enters a random player's control. Shuffle the draw pile.
#10721
Card by Binarius
Practice Round
Thing
When a player would win the game, okay, that was just a warm-up. Now that we all know how to play, shuffle all cards into the draw pile and begin the game.
For real this time.
#10722
Card by Binarius
Solar Panel
Thing
At the beginning of every other of your turns, create an electricity token.
#10723
Steam Turbine Generator
Thing
Sacrifice a fuel you control: Create an electricity token and you get a pollution counter.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10724
Backup Harddrive
Thing
At the beginning of your turn, you may sacrifice an electric token. If you don't, Backup Harddrive has no effect until your next turn.
Your maximum handsize is increased by 5
#10725
Time.png
Heir of Time
Thing
When Heir of Time enters play, destroy target nontoken Thing you don't control chosen at random. Whenever a player takes an extra turn, return Heir of Time to your hand.
Through you, ends and beginnings come about abruptly.
#10726
Card by ChippyYYZ
Void.png
Maid of Void
Thing
When Maid of Void enters play, put target Thing face-down under it.
Thing: Put a card from underneath Maid of Void into play under your control face-down. It counts as a blank Thing.
You bring nothing into being.
#10727
Card by ChippyYYZ
Hope.pngBreath.png
Hope/Breath: Allegro Windfall
Action - Fraymotif
Return this card to your hand, draw 7 cards, then discard 5 cards at random.
Freedom to chase wildest dreams.
#10728
Card by ChippyYYZ
Short Circuit
Action
Destroy target Thing containing circuitry. Its controller gains 10 Electricity tokens, then discards a card for every four of their Electricity tokens, rounded down. Then their Electricity tokens disperse and their other Things containing circuitry are blank until the end of their next turn.
#10729
Card by Binarius
Snare
Thing - Trap
Play this face down. When a living Thing enters play, you may flip a coin, turning this face up first if it is face down. On heads, put that Thing into your hand and destroy this.
#10730
Card by Binarius
Target Demographic
Thing
During your turn, second-person references on Things in play refer to you.
#10731
Card by Binarius
7L
My Long Awaited Return
Action
Play the bottom Thing in the discard pile OR
Play the bottom living Thing in the discard pile.
#10732
Card by Bucky
8L
Flawless Facade
Thing
Opponents' cards that would affect your hand affect the cards Up Your Sleeve instead.
e.g. if they make you draw a card it goes Up Your Sleeve.
#10733
Card by Bucky
9L
Pack Power
Thing
At the start of your turn, choose a symbol. You may play up to six different extra Actions or Things this turn where that symbol is in their cornervalue, but one fewer other Action or Thing. If you play all six, you win the game.
#10734
Card by Bucky
Breath.png
Page of Breath
Thing
When another card would be put in your hand, you may put it under Page of Breath instead.
At the start of your turn, if there are at least 7 cards under Page of Breath, you gain "Actions can't target you. When an Action targets a Thing you control, you may return it to your hand."
Through you, many are lifted free of their cares.
#10735
Card by ChippyYYZ
Doom.png
Mage of Doom
Thing
When Mage of Doom is destroyed, if it's not a token, create a token that's a copy of it.
When another nontoken Thing you control is destroyed, you may destroy Mage of Doom to create a token that's a copy of that Thing.
You know exactly how much to exert something before it breaks completely.
#10736
Card by ChippyYYZ
Light.pngBlood.png
Light/Blood: Limelight Sonata
Action - Fraymotif
Gain control of target Thing if you have more Things in play and cards in hand than its controller.
Preeminence and alliance.
#10737
Card by ChippyYYZ
Stuff
Thing
All effects that only affect certain types of things also affect Stuff.
#10738
Power Surge
Action
Create 3 Electricity tokens.
#10739
Eco-Unfriendly Generator
Thing
Sacrifice a living thing you control: Create an electricity token and you get 2 pollution counters.
Toxic Gas - For each 3 pollution counters you have, your handsize is reduced by one. If you gain no pollution counters on your turn, you lose a pollution counter.
#10740
1M
Forked Lightning
Action
Destroy two solid, physical Things belonging to the same player. That player gains four electricity tokens.
#10741
Card by Bucky
1.5M
Downsize
Action
Halve all numbers on target publicly visible card, rounding up where a non-integer doesn't make sense.
#5371
Card by Bucky
2M
Grid Interconnector
Thing
After every turn, destroy all Electricity. At the start of your turn, gain two Electricity tokens.
When you have 8 or more Electricity, win the game.
#10743
Card by Bucky
Dam
Thing - Building
When this enters play, destroy target terrain if possible.

At the beginning of your turn, gain a Water token if you have fewer than five.
Action: Convert a Water token into two Electricity tokens.
#10744
Card by Binarius
Reposition
Action
Move target Thing into target player's control.
#10745
Card by Binarius
Asphodel Meadows
Thing - Location
Living Things may not enter play from the discard pile. When a living Thing is destroyed, remove it from the game.
#10746
Card by Binarius
Light.png
Knight of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single highest Score at the start of your turn, draw an extra card.
You earn all the points.
#10747
Card by ChippyYYZ
Mind.png
Rogue of Mind
Thing
Whenever you play an Action targeting a player, choose one: That player plays a random card at the start of their next turn (after drawing)
OR that player draws a card.
Through you, planning and impulse give way to one another.
#10748
Card by ChippyYYZ
Space.pngVoid.png
Space/Void: Perfectly Generic Chord
Action - Fraymotif
Put the top 4 cards of the deck into play face-down as blank Things under your control.
OR Flip over all face-down Things. If any are no longer Things, put them in the discard pile.
Fullness and emptiness.
#10749
Card by ChippyYYZ
Angered Beast
Thing
Action: Destroy target thing. If it's controller has any pollution counters, remove one of them and you may activate this ability again.
It stinks, and they don't like it.
#10750
Surveillance Drone
Thing
Spend X Electric tokens: Look at the top X cards of the deck, or at X random cards in a player's hand.
Once each turn, you may look at a hidden card.
#10751
Faraday Lattice
Thing - Lattice
At the beggining of your turn, create an Electricity token for each lattice you control.
#10752
Upsize
Action
Double all numbers on target publicly visible card.
#10753
Card by Binarius
Decamate
Action
Multiply all numbers on target publicly visible card by 10.
#10754
Card by Binarius
Rubber–Glue Automaton
Thing - Robot
When an opponent's Action would target you or Rubber–Glue Automaton, you may redirect its effects to that opponent or target Thing that opponent controls, respectively. If you do, return Rubber–Glue Automaton to your hand.
#10755
Card by Binarius
Disregard Regulation
Action
You can't win the game until your next turn.
Activate an ability you control 10 times without paying its' cost. Then, skip your next 3 turns.
#10756
Controlled Freeze
Thing
At the beginning of each turn, choose a thing with rulestext. It loses its' rulestext until Controlled Freeze leaves play.
If Controlled Freeze would lose any of its' rulestext, sacrifice it instead.
#10757
Communize
Action
Uniformally redistribute all Non-Unique Cards, Counters, and Tokens amongst all players.
#10758
4M
I Am The Greatest
Action
Create and play Thing cards named "Trophy" with no rule text until you have the most non-token Things.
Create Action cards in your hand named "Boast" with no rule text until you have the largest hand.
#10759
Card by Bucky
5M
Mass Replicate
Action
Choose a Thing belonging to each player. Create a copy of each of those Things (belonging to the same player as the original), and turn the copies into tokens if they weren't already.
#10760
Card by Bucky
6M
Treasure to Trash
Action
Each opponent discards a card at random. Give each opponent a Rubble token with the rule text "-1 to your Maximum Hand Size" and a Trash token with the rule text "Action:Destroy this.".
#10761
Card by Bucky
Rage.png
Sylph of Rage
Thing
Whenever a card moves from your hand or control to the discard pile, you may return it to your hand by discarding two other cards from your hand or control.
Through you, possibilities are forsaken to preserve one chosen path.
#10762
Card by ChippyYYZ
Life.png
Thief of Life
Thing
Thief of Life has all Action Abilities of other Things in play.
Whenever Thief of Life uses an Action Ability, other Things with that ability can't use it until your next turn.
You seize the powers of others and use them as your own.
#10763
Card by ChippyYYZ
Doom.pngMind.png
Doom/Mind: Discordant Division
Action - Fraymotif
Each other player in turn order draws until they have five cards in hand, reveals half the cards in their hand rounded up, and discards either the revealed or unrevealed cards, your choice.
Choice of loss and loss of choice.
#10764
Card by ChippyYYZ
A Very Long Day
Action
Shuffle this into the draw pile, draw a card, and you may play an Action and/or a Thing. You may play this without cost if you have already played an Action this turn.
#10765
Card by Binarius
Members Only
Thing
When this enters play, return target animate Thing that entered play during its controller's last turn to their hand. Things with that name may not enter play.
#10766
Card by Binarius
Waiting to Board
Thing
Animate Things that enter play are considered to have no ruletext.
#10767
Card by Binarius
Hope.png
Bard of Hope
Thing
Each player draws an additional card at the start of their turn.
Whenever a player discards down to their max hand size, for each card they discard they destroy a Thing they control and discard a card.
Through you, hopes for the future defeat themselves.
#10768
Card by ChippyYYZ
Space.png
Witch of Space
Thing
Action: Move target Thing into your hand, then move a Thing you control into that Thing's controller's hand. If Witch of Space is moved this way, you may play two additional Things this turn.
You scoot reality around to your liking.
#10769
Card by ChippyYYZ
Rage.pngLife.png
Rage/Life: Blazing Fermata
Action - Fraymotif
Things you control can't be destroyed until your next turn. You may play an additional Action this turn.
Survival no matter what.
#10770
Card by ChippyYYZ
7M
Awesome Alliterative Attack
Action
Discard any number of cards whose names start with the same letter and destroy that many Things.
#10771
Card by Bucky
8M
Awesome Alliterative Activation
Action
Choose any number of your non-token Things whose names start with the same letter. Draw that many cards plus one. Activate all the chosen Things' Action abilities.
#10772
Card by Bucky
9M
Awesome Alliterative Alligator
Thing
Track how many tokens this eats; you win when it has eaten 20 or more.
Action: This eats any number target tokens whose names are different but start with the same letter.
#10773
Card by Bucky
Alphabet Sweep
Action
Discard any number of cards whose titles begin with consecutive letters, possibly including Alphabet Sweep. Destroy up to one target Thing beginning with each of those letters. If you destroy at least two Things this way, draw a card for each.
#10774
Card by Binarius
Pop Over to the Neighbor's
Action
View the hand of the next or previous player.
#10775
Card by Binarius
Pile of Correspondence
Thing
When you have sent a letter to each opponent, draw three cards and Pile of Correspond­ence disappears into the discard pile.
Action: Target opponent gains control of a Thing named Letter with your choice of flavortext.
#10776
Card by Binarius
Blood.png
Muse of Blood
Thing
When Muse of Blood enters play, each player secretly chooses any number of their opponents, then those choices are revealed. Each player draws a card for each player they chose and for each player who chose them.
At the start of your turn, eliminate each player with no cards in hand.
Through you, all are bound together.
#10777
Card by ChippyYYZ
Breath.png
Lord of Breath
Thing
At the end of your turn, return any number of Things you control to your hand, then discard your hand and draw that many cards (then discard down to your hand size).
If in one turn you have played Lord of Breath AND discarded it and nine other cards, you win the game.
You propel all things to freedom.
#10778
Card by ChippyYYZ
5P
Personality Quiz
Action
Reveal the top six cards of the deck. An opponent sorts them into pairs. Put one card from each pair into your hand and the rest into the discard pile.
Gain a token whose name is the first letters of each card you took, ordered alphabetically.
"Let's see, I got Yawning Maw, Your Journey Begins, and Zombie Breach, so I'm... oh, right."
#10779
Card by ChippyYYZ
Hand-Me-Downs
Action
Draw as many cards as it would take every player to draw up to their hand size limit, then give cards to your opponents so that every player is at their hand size limit.
#10780
Card by Binarius
Trail of Construction
Thing
Draw a card whenever you play a Building. At the end of your turn, you may play an inanimate tangible Thing. If you do, draw a card.
#10781
Card by Binarius
Literally Unplayable
Thing
You must activate the following ability if you play no other Actions during your turn.
Action: Each player randomly selects a card from the Unplayable Dvorak deck and draws a copy of it. You may play yours immediately without cost.
#10782
Card by Binarius
1N
Sneak Attack
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Destroy a Thing.
#10783
Card by Bucky
2N
Smuggle
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Draw two cards.
#10784
Card by Bucky
3N
Racketeer
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, they draw one fewer and you gain a Money token.
#10785
Card by Bucky
Hilbert's Broom Closet
Action
Choose 0, 1, 6, 7, or 8. Remove all cards not containing that digit from the game.
#10786
Card by Binarius
Finite Dvorak
Action
Randomly select a 1,000-card subset of the deck. Remove all cards not in that subset from the game.
#10787
Card by Binarius
The Axiom of Choice
Action
Choose any number of finished decks in the Dvorak deck archive and randomly select a card from each. Put one of them into your hand and shuffle the rest into the same number of cards on top of the draw pile.
#10788
Card by Binarius
9S
Speakeasy
Thing - Building
You may play this face-down. It's turned face-up when its other text becomes relevant.
When an opponent's Action targets a face-down Thing you control, negate that Action unless they can access Secret Passages or Security Doors.
Action: Turn a Thing you control face-down. It is turned face-up when its text becomes relevant.
#10789
Card by ChippyYYZ
A Monument More Lasting Than Bronze
Thing
This card can't be destroyed, and its text cannot be altered or ignored.
If this card is in play at the end of the game and your playgroup plays another game of Dvorak after this one, it stays in play under your control instead of being returned to the deck.
#10790
Card by ChippyYYZ
7L
Listicle Generator
Action
Choose Action or Thing, then roll a die and add 1. On a 3-7, reveal cards from the top of the deck until that many cards of the chosen type are revealed. Put either a random card of that type from among them or Listicle Generator into your hand, then discard the rest.
The four most game-breaking Actions!
7 cleverest MtG references!
Three best riffs on Take Notes!
#10791
Card by ChippyYYZ
The Alphabet Game
Thing
When you play a card or reveal a card you draw, search its ruletext for letters of the alphabet in sequence. When you find Z, destroy this and draw five cards.
Opponents have "Action: Take control of this", and if an opponent would destroy this, they instead take control of it.
#17092
Card by Binarius
Rest and Recuperate
Action
Skip your next turn. The next time you draw at the beginning of your turn, draw until you have five cards.
#10793
Card by Binarius
Highway Robbery
Action
The next time each opponent draws a card, they view it and then give it to you.
#10794
Card by Binarius
4T
Trapdoor Spider
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: Destroy target Thing if you discard a card from your hand that shares a symbol in its cornervalue with that Thing.
#10795
Card by ChippyYYZ
4TRAP
Portcullis Trap
Action
When an opponent plays an Action that shares a symbol in its cornervalue with Portcullis Trap, you may play it targeting them. If you do, negate that Action unless they discard a card.

For each Thing target opponent controls, return it to their hand unless they discard a card.
#10796
Card by ChippyYYZ
6J
Justice Elemental
Action
Target player with more Things than each other player gives one of them to a player with the fewest. Target player with more cards in hand than each other player gives one of them to a player with the fewest. Put this card in one of those player's hands.
Justice is not a state of being, but an action we must continue to take.
#10797
Card by ChippyYYZ
Wander Around
Thing
When you play this, gain control of target building, location, or terrain if possible.
Action: Activate an ability of an opponent's Thing as if you controlled it (limit once per ability).
Action: View a random card in target opponent's hand.
#10798
Card by Binarius
Try New Things
Action
Each player draws and reveals the topmost Thing in the draw pile, shuffling afterward. You may play yours immediately without cost.
#10799
Card by Binarius
Present in the Moment
Thing
Whenever you play an Action that does not target opponents, their hands, or their Things, you may return Present in the Moment to your hand. If you do, flip a coin: on heads, return that Action to your hand as well.
#10800
Card by Binarius