Infinite Dvorak deck/Cards 5101-5200
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The Infinite Dvorak Deck
Cards 5100-5200 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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4L
The best ex in the worldThing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
#5101
Card by gill_smoke
8Z
Rule 4Thing
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules"
"No hidden rules"
#5102
Card by Bucky
Rule 5
Thing
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless"
"Values in the corners of cards are meaningless"
#5103
Card by Bucky
F3
Twisted Buss WorkThing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
#5104
Card by gill_smoke
3F
Addited to W.O.W.Action
Blank the rules text of a living thing in play
For the Horde!
For the Horde!
#5105
Card by gill_smoke
f8
Higher Social OrderAction
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P.
"There's now this whole new level of etiquette involved." D.P.
#5106
Card by gill_smoke
E42
Recall GoodsAction
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
Sorry, I thought the neurotoxins were meant to go in the baby toys...
#5107
Card by Nehh
>1
Breaking the Limit of MathsAction
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros.
I need a bigger calculator, and a way of writing all them zeros.
#5108
Card by Nehh
e3
LiabilityThing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
#5109
Card by Nehh
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
Then each player, starting with you, may put one card from the discard pile into their hand.
#5110
Card by ChippyYYZ
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
#5111
Card by ChippyYYZ
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Destroy this when you have fewer than 3 cards in your hand.
#5112
Card by ChippyYYZ
0Z
Ask BuckyAction
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
#5113
Card by Bucky
1a
Sacred GroundThing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
#5114
Card by Bucky
2a
Hungry RampageAction
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg.
Think like a promulg.
#5115
Card by Bucky
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?"
I didn't come here to play "Who's the Better Killer?"
#5116
Card by Binarius
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
#5117
Card by Binarius
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
#5118
Card by Binarius
3a
ConfessionalThing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Once per turn you take, you may discard a card that is not holy and draw a card.
Once per turn you take, you may discard a card that is not holy and draw a card.
#5119
Card by Bucky
4a
Three Thrones of DestinyThing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.
If you control three Heroic people at the start of your turn, you win the game
If you control three Heroic people at the start of your turn, you win the game
#5120
Card by Bucky
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
#5121
Card by ChippyYYZ
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
#5122
Card by ChippyYYZ
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
#5123
Card by ChippyYYZ
F1
Sheep LauncherAction - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
#5124
Card by Binarius
F2
Banana BombAction - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
#5125
Card by Binarius
F11
Old WomanAction - Weapon
Choose two of an opponent's Things and destroy one at random.
#5126
Card by Binarius
5a
Discard baitAction
If you discard this card (without playing it), draw two cards.
Draw a card.
Draw a card.
#5127
Card by Bucky
6a
Action BaitReaction
Play in response to an opponent's Action.
Prevent that Action if you have not taken an Action since the start of your last turn.
Prevent that Action if you have not taken an Action since the start of your last turn.
#5128
Card by Bucky
7a
Bottled BaitThing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway"
"I feel a sudden, irrational urge to smash it anyway"
#5129
Card by Bucky
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
#5130
Card by ChippyYYZ
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
#5131
Card by ChippyYYZ
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
#5132
Card by ChippyYYZ
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard their hand.
#5133
Card by Binarius
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
#5134
Card by Binarius
Pure Clwnage
Type
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
#5135
Card by Binarius
8a
Junkyard BaronThing
Whenever a non-Token Thing is destroyed, draw a card.
Action:Destroy a non-Token Thing you control
Action:Destroy a non-Token Thing you control
#5136
Card by Bucky
9a
Schmuck BaitThing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Schmuck Bait's Action Abilities cannot be used.
#5137
Card by Bucky
0a
Your Darkest SecretAction
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?"
"I wasn't sure until you confirmed it."
"How did you know?"
"I wasn't sure until you confirmed it."
#5138
Card by Bucky
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
#5139
Card by Binarius
+
Energy ZoneThing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
#5140
Card by Binarius
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
#5141
Card by Binarius
???
More than....?Thing
If you go to church, create a pointless contest. The winner wins.
#5142
Card by Robo1995
1b
Gravitronic RepulsorThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
#5143
Card by Bucky
2b
Gravitronic CannonThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
#5144
Card by Bucky
3b
Gravitronic AnnihilatorThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
#5145
Card by Bucky
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
#5146
Card by ChippyYYZ
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
#5147
Card by ChippyYYZ
4b
Gravitronic ComputerThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
#5149
Card by Bucky
5b
Gravity ManipulationAction
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
#5150
Card by Bucky
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
#5152
Card by ChippyYYZ
≣
Hand StackThing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful!
Fun, but not at all useful!
#5154
Card by Nehh
⊹
Weaponized HandThing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun!
Useful, but not at all fun!
#5155
Card by Nehh
⦗⧻⦘
Swap HandsThing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful.
Neither fun nor useful.
#5156
Card by Nehh
6b
Gravitronic BurstAction
The next time you play a Thing this turn, destroy a Thing.
#5157
Card by Bucky
7b
Gravitronic PressThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
#5158
Card by Bucky
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
#5159
Card by Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control.
You (controller of this card) Must announce what cards you play and why.
Action: Skip your next turn, destroy this card.#5160
Card by Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
#5161
Card by ChippyYYZ
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
#5163
Card by ChippyYYZ
&&
CombinatorThing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time!
Pogo Hammer Time!
#5164
Card by Nehh
++
Addon AddonAction
Add the rulestext of this card onto the end of the rulestext of another Action.
#5165
Card by Nehh
//
DecompilerThing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
#5166
Card by Nehh
8b
Gravitronic Stasis UnitThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
#5167
Card by Bucky
9b
Gravitronic EngineThing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
#5168
Card by Bucky
0b
Gravitronic BoonAction
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
#5169
Card by Bucky
Intervene
Action
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card.
#5170
Card by ChippyYYZ
Unholy Power Book
Thing
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control.
#5171
Card by ChippyYYZ
1c
Gravitronic NodeThing
When you play a Thing card (other than this), put an Energy Token on each Node in play
#5173
Card by Bucky
2c
HomageAction
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.
#5174
Card by Bucky
0Y
Inappropriate AnecdoteAction
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
#5175
Card by jtwe
Secretive Playing
Thing
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up.
#5176
Card by Corrigan
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
#5177
Card by Corrigan
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Action: Destroy two Things, one of which must belong to you.
#5178
Card by Corrigan
3c
Bottled Theft NodeThing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection.
Brought to you by the Best of Bucky collection.
#5179
Card by Bucky
Excessive Liberty
Thing
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.
When you give people too much freedom, it messes up the whole system.
When you give people too much freedom, it messes up the whole system.
#5180
Card by Corrigan
9w
Motivational SpeakerThing
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.
Realize your full potential! You have the power!
Realize your full potential! You have the power!
#5181
Card by Corrigan
9y
Breakaway RepublicThing
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.
My house has a seat on the UN.
My house has a seat on the UN.
#5182
Card by Corrigan
4c
Insightful AuguryAction
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order.
#5183
Card by Bucky
5c
Augury of PainThing
At the start of your turn, destroy this Thing and each opponent discards a card at random.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
#5184
Card by Bucky
6c
Boring AugerThing
Action:Destroy a wooden Thing.
Action:Destroy a Token.
Now it's a holey relic.
Action:Destroy a Token.
Now it's a holey relic.
#5185
Card by Bucky
3s
Joel PlaskettThing
When a player controls three Things with the same title, that player wins the game.
When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not.
When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not.
#5186
Card by Corrigan
Utilitarianism
Thing
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately.
#5187
Card by Corrigan
5v
Distractobot GeneratorThing
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets.
#5188
Card by Corrigan
Baton Pass
Action
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second.
#5189
Card by ChippyYYZ
Wandering Armor
Thing
When you play this card, attatch it to a Thing you control.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
#5190
Card by ChippyYYZ
Fire Golem
Thing
This Thing cannot be destroyed by Fire-based effects.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
#5191
Card by ChippyYYZ
7c
Plan DAction
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.
Fourth time's the charm
Fourth time's the charm
#5192
Card by Bucky
8c
Impatient OutburstAction
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand.
#5193
Card by Bucky
Overtime Goal
Action
This card can be played only when all players control the same number of Things.
Win the game.
Win the game.
#5194
Card by Corrigan
3d
Scorched EarthThing
You may destroy your Things when an opponent tries to take control of them.
Better dead than Nazi.
Better dead than Nazi.
#5196
Card by Corrigan
Long Range Ion Blast
Action
Look at an opponent's hand. That player discards an Action of your choice.
#5197
Card by ChippyYYZ
Greater Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.
OR
Destroy any number of Things with Flame Tokens on them.
OR
Destroy any number of Things with Flame Tokens on them.
#5198
Card by ChippyYYZ
Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them.
#5199
Card by ChippyYYZ
2x
Pirate GunnerThing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
#5200
Card by Corrigan