Two additional sets of cards inspired by 20 alien powers from the board game Cosmic Encounter. Includes a whopping 40 cards.
Add a little cosmic zap to your next game of Infinite Dvorak!
Cosmic Alliances
Contains:
#7818 Cosmic Alliance: Laser/Filch
#7822 Cosmic Alliance: Mind/Laser
#7840 Cosmic Alliance: Mutant/Mind
#7841 Cosmic Alliance: Philanthropist/Mutant
#7842 Cosmic Alliance: Sorcerer/Philanthropist
#7846 Cosmic Alliance: Trader/Sorcerer
#7847 Cosmic Alliance: Clone/Trader
#7848 Cosmic Alliance: Zombie/Clone
#7858 Cosmic Alliance: Macron/Zombie
#7859 Cosmic Alliance: Virus/Macron
#7860 Cosmic Alliance: Amoeba/Virus
#7870 Cosmic Alliance: Parasite/Amoeba
#7871 Cosmic Alliance: Healer/Parasite
#7872 Cosmic Alliance: Pacifist/Healer
#7882 Cosmic Alliance: Empath/Pacifist
#7883 Cosmic Alliance: Antimatter/Empath
#7884 Cosmic Alliance: Chronos/Antimatter
#7894 Cosmic Alliance: Oracle/Chronos
#7895 Cosmic Alliance: Vulch/Oracle
#7896 Cosmic Alliance: Filch/Vulch
Cosmic Alliance: Laser/Filch
Thing
Once between your turns, at the beginning of an opponent's turn (after they draw a card), you may have that player play a random card (it counts as one of their plays for the turn). If it's an Action card, it goes to your hand instead of the discard pile.
#7818
Cosmic Alliance: Mind/Laser
Thing
Once between your turns, at the beginning of an opponent's turn (after they draw a card), you may look at that player's hand and choose a card. They must play it immediately if able.
#7822
Cosmic Alliance: Mutant/Mind
Thing
When you would draw a card, except via this effect, you may instead look at target player's hand. You may take a random card from their hand. If you do, they draw a card, which you may look at. If you don't take a card from their hand, draw a card.
#7840
Cosmic Alliance: Philanthropist/Mutant
Thing
Once during your turn, you may take a random card from target player's hand, then give that player a card from your hand.
#7841
Cosmic Alliance: Sorcerer/Philanthropist
Thing
Once between your turns, you may give control of a Thing you control to target player. If you do, you may gain control of target Thing that entered play under their control this turn.
#7842
Cosmic Alliance: Trader/Sorcerer
Thing
Action: Reveal a card from your hand. Target opponent secretly chooses a card from their hand. You may trade the card you revealed with their chosen card. If you don't, trade the rest of your hand with the rest of that opponent's hand, then you and that opponent draw or discard cards until you each have as many cards as before.
#7846
Cosmic Alliance: Clone/Trader
Thing
After you play an Action card, you may return it to your hand instead of putting it in the discard pile. If you do, you must choose an opponent. They must give you their hand, then you must give them that many cards plus one.
#7847
Cosmic Alliance: Zombie/Clone
Thing
If you haven't done so since you last began a turn, when a Thing you control or a card you play or discard would go to the discard pile, you may put that card in your hand instead.
#7848
Cosmic Alliance: Macron/Zombie
Thing
When a Thing you control would be destroyed, you may return it to your hand instead.
You may play at most one Thing per turn.
#7858
Cosmic Alliance: Virus/Macron
Thing
Action and Thing: Choose another Thing you control or reveal a Thing from your hand. Create a copy of that card and put it into your hand.
When a Thing you control would be destroyed, you may instead discard a card with the same name, or two cards that share a name.
#7859
Cosmic Alliance: Amoeba/Virus
Thing
Action and Thing: Choose another Thing you control or reveal a card from your hand. Discard any number of cards and create that many copies of the chosen or revealed card and put them into your hand.
Action or Thing: You may play an additional Thing or Action this turn. Usable once per turn.
#7860
Cosmic Alliance: Parasite/Amoeba
Thing
When an opponent plays their second card in a turn, you may return a Thing you control to your hand. If you do, you may play up to two Things.
#7870
Cosmic Alliance: Healer/Parasite
Thing
When a Thing controlled by an opponent goes to the discard pile, you may have that opponent return it to their hand. If you do, you may draw a card and play up to one card.
#7871
Cosmic Alliance: Pacifist/Healer
Thing
Whenever an effect you control destroys an opponent's Thing or causes an opponent to discard a card, return that card to its controller's hand at the end of the turn.
Action: Draw a card.
#7872
Cosmic Alliance: Empath/Pacifist
Thing
The first time each turn that a player would destroy one or more of their opponents' Things, they draw a card instead.
At the end of your turn, you may draw a card, and each other player may draw a card and discard a card.
#7882
Cosmic Alliance: Antimatter/Empath
Thing
The first time each player's turn that they discard any cards except at the end of their turn, they then draw a card. If it's you, draw as many as you discarded instead.
The first time each player's turn that they draw any cards except at the beginning of their turn, they then discard that many cards. If it's you, discard one card instead.
#7883
Cosmic Alliance: Chronos/Antimatter
Thing
At the end of your turn, if it wasn't an extra turn, you may take an extra turn.
During extra turns, players discard cards instead of drawing cards.
#7884
Cosmic Alliance: Oracle/Chronos
Thing
At any time, if you haven't done so since you last began a turn, you may look at the top four cards of the deck. You may then shuffle the deck and look again.
#7894
Cosmic Alliance: Vulch/Oracle
Thing
Whenever one or more cards are put into the discard pile from an opponent's hand or from an opponent's control, you may look at that many cards from the top of the deck.
When would you draw a card from the deck, you may draw it from the top of the discard pile instead if it's a Thing card.
#7895
Cosmic Alliance: Filch/Vulch
Thing
When an Action or Thing an opponent controls goes to the discard pile, you may put it underneath this card instead if there isn't already a card under it.
When you would draw a card from the deck, instead draw the card underneath this if there is one.
#7896
Cosmic Flares
Contains:
#7823 Cosmic Flare: Filch
#7824 Cosmic Flare: Laser
#7828 Cosmic Flare: Virus
#7829 Cosmic Flare: Macron
#7830 Cosmic Flare: Vulch
#7834 Cosmic Flare: Pacifist
#7835 Cosmic Flare: Healer
#7836 Cosmic Flare: Empath
#7852 Cosmic Flare: Mind
#7853 Cosmic Flare: Amoeba
#7854 Cosmic Flare: Antimatter
#7864 Cosmic Flare: Mutant
#7865 Cosmic Flare: Philanthropist
#7866 Cosmic Flare: Sorcerer
#7876 Cosmic Flare: Zombie
#7877 Cosmic Flare: Oracle
#7878 Cosmic Flare: Parasite
#7888 Cosmic Flare: Chronos
#7889 Cosmic Flare: Trader
#7890 Cosmic Flare: Clone
Cosmic Flare: Filch
Action
Move to your hand each Action card in the discard pile played by your opponents since the end of your last turn.
#7823
Cosmic Flare: Laser
Action
The first time each opponent would play a card or ability during their next turn, they instead play a random card from their hand.
The first time each opponent would discard a nonspecific card during their next turn, they discard a random card instead.
#7824
Cosmic Flare: Virus
Action
Draw a card for each card in your hand. You may play an additional card this turn.
#7828
Cosmic Flare: Macron
Action
Put a Mass Token on each non-Token Thing you control, or put three Mass Tokens on target non-Token Thing you control. If one of those Things would be destroyed while a Mass Token remains on it, you may spend a Mass Token on it instead.
#7829
Cosmic Flare: Vulch
Action
Put the topmost two or three Thing cards in the discard pile into your hand. If you choose three, you may not play Things this turn.
#7830
Cosmic Flare: Pacifist
Action
Cards and Abilities you play this turn don't count toward your Actions/Things per turn limit if you haven't played that card or Ability this turn. If an effect you control would destroy one or more Things controlled by opponents or cause any opponents to discard any cards, end your turn instead.
#7834
Cosmic Flare: Healer
Action
For each other player, move a Thing card from the discard pile to that player's hand. Draw two cards for each card moved this way.
#7835
Cosmic Flare: Empath
Action
Each opponent, in turn order, draws cards one at a time until they choose to stop (minimum 1, maximum 5), then discards that many cards minus 1.
You draw a card for each card drawn this way, then discard a card for each card discarded this way.
#7836
Cosmic Flare: Mind
Action
This turn, you may view each player's hand, any face-down cards not in the deck, any cards Up Anyone's Sleeve, and any players' secretly made choices or hidden information.
You may play an additional Action this turn.
#7852
Cosmic Flare: Amoeba
Action
Return any number of Things you control to your hand. You may play any number of Things this turn.
#7853
Cosmic Flare: Antimatter
Action
Until the end of your next turn, whenever you would discard a card except while discarding down to your maximum hand size, draw a card instead, unless this would cause you to discard another card.
When you would discard this card, you may immediately play it instead. Its effect applies to any other cards you would have discarded at the same time.
#7854
Cosmic Flare: Mutant
Action
Each opponent gives you a card from their hand.
#7864
Cosmic Flare: Philanthropist
Action
You may give each opponent a card from your hand. If you do, draw until you have 5 cards.
You may give each opponent control of one of your non-Token Things or all of your Tokens of a specific type. If you do, take an extra turn after this one.
#7865
Cosmic Flare: Sorcerer
Action
Exchange one or two cards from your hand with that many random cards from target opponent's hand. You may play one or both of those cards.
#7866
Cosmic Flare: Zombie
Action
Until your next turn, Things you control that are destroyed stay in play instead of going to the discard pile.
Destroy all Things you control.
#7876
Cosmic Flare: Oracle
Action
Each opponent in turn order names one or two cards. On each opponent's next turn, they may not play cards they didn't name.
#7877
Cosmic Flare: Parasite
Action
Until the end of your next turn, whenever an opponent plays their second card in a turn, you may play a card, and whenever an opponent draws their second card on their turn, you may draw a card.
#7878
Cosmic Flare: Chronos
Action
Each player returns a Thing they control to their hand. If it's not an extra turn, take an extra turn after this one.
#7888
Cosmic Flare: Trader
Action
Twice before the end of this turn, you may target an opponent and trade hands with them. When you receive a smaller hand than you traded, you may play an additional card this turn.
#7889
Cosmic Flare: Clone
Action
If the last Action card you played since the beginning of your last turn is in the discard pile, play it. Return it to your hand instead of putting it in the discard pile.
#7890