Gems booster pack

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The Infinite Dvorak Deck, Gems
Designers ChippyYYZ, JakeTheWolfie, Binarius
Date 2019 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

An additional line of Pressurized Cards, made specifically to be frivolous. However, these gems are more than what meets the eye. Add a little shine and sparkle to your next game of Infinite Dvorak!

Contains:
Pressure Garden (#7392)
Gemsmithing (#7401)
Diamond Laboratory (#7402)
Ruby Laboratory (#7403)
Void Laboratory (#7404)
Gem Shrine (#7406)
Diamond Ring (#7408)
Quantum Laboratory (#7409)
Crystal Ball (#7451)
Gem Crusher (#7452)
Magpie (#7456)
Imprison in Crystal (#7458)
Prismatic Revelation (#7462)
Refraction Laser (#7463)
Heist of the Century (#7464)
Gem 'Fractory (#7468)
Crystal Shard (#7469)
Gem (#7470)
Very Valuable Gem (#7474)
The Chaos Quartz (#7475)
Red Diamond (#7476)
Mana Crystal (#8567)
Varied Gems (#8893)



Pressure Garden
Thing
When Pressure Garden enters play, create a blank Thing card named Gem and put it in your hand.
Action: Create a blank Thing card named Gem and put it in your hand.
#7392
Card by ChippyYYZ
Gemsmithing
Action
Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.
Draw a card.
#7401
Card by ChippyYYZ
Diamond Laboratory
Thing
At the beginning of your turn, gain a copy of Gem (#7470) into your hand.
#7402
Ruby Laboratory
Thing
At the beginning of your other turn, gain a copy of Gem (#7470) into your hand.
#7403
Void Laboratory
Thing
At the beginning of your turn, randomly gain 2 Gems (#7470) into your hand or destroy one of your own things.
#7404
Gem Shrine
Action
If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand.
A marvelous gem...
#7406
Card by Binarius
Diamond Ring
Thing
When this enters play, discard a Gem (#7470 from your hand. Otherwise, destroy this and gain a copy of Gem (#7470) into your hand. Action: Prevent target thing from performing their action their next turn.
#7408
Quantum Laboratory
Thing
At the beginning of your turn, discard a card or destroy a thing to gain a copy of Gem (#7470) into your hand.
#7409
Crystal Ball
Thing
When this enters play, discard a Gem (#7470) in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. You are clairvoyant, meaning that you may look at all cards that people draw.
#7451
Gem Crusher
Action
Everyone must discard all of their Gem (#7470) cards, if they have any. If they have none, they discard a card instead.
#7452
Magpie
Thing
Action: Gain a Money Token or put a Gem from the discard pile into your hand.
Always collecting shiny things for her nest.
#7456
Card by ChippyYYZ
Imprison in Crystal
Action
Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
#7458
Card by ChippyYYZ
Prismatic Revelation
Action
For each of the colors Red, Orange, Yellow, Green, Blue, Purple, White, and Black among Things you control, draw two cards. Draw two additional cards if you control or discard a Gem. Put half of those cards back on top of the deck in a random order. If you control Things that are at least five of the above colors, you win the game.
Pink is technically red.
#7462
Card by ChippyYYZ
Refraction Laser
Thing
Once during your turn, you may discard a card to create a blank Thing card named Gem and shuffle it into the top 9 cards of the deck.
Action: If you control a Gem, destroy target Thing.
It burns straight through stone, steel, and especially funding.
#7463
Card by ChippyYYZ
Heist of the Century
Thing
This card cannot be targeted by Actions.
When this enters play, create a Thing card named Gem with the text "[your name]'s Heist Target." and put it in an opponent's hand.
Action and Thing: If you control your Heist Target, you win the game.
#7464
Card by ChippyYYZ
Gem 'Fractory
Thing
When this enters play, anyone who has a Gem (#7470) in-hand immediately gains control of it. Action: Shoot a straight laser through each Gem (#7470) from this card. For every Gem (#7470) that this hits, destroy a thing.
#7468
Crystal Shard
Thing
When you play this, discard a Gem (#7470) from your hand. If you do not have one, gain a copy of Gem (#7470) into your hand, and destroy this. Action: Place a crystal token on target thing. After 3 turns, destroy it. It's owner gains a copy of Gem (#7470).
#7469
Gem
Thing
#7470
Very Valuable Gem
Action
Gain a Gem (#7470) with the text: Action: Destroy this and gain 10 money tokens.
#7474
The Chaos Quartz
Thing
When this enters play, discard or destroy a total of 7 Gems (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Take an additional turn, and place a Power token on this thing. When this has 7 Power Tokens, destroy them and this thing.
#7475
Red Diamond
Thing
When this enters play, discard or destroy 1 Gem (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Gain a playing card in the Diamond suit. If you control an entire suit, you win.
#7476
M3
Mana Crystal
Thing
If you do not have Gem (#7470) in your hand or in control, you may not play this.
At the beginning of your turn, gain a Mana Token.
#8567
XG
Varied Gems
Action
Gain X copies of Gem (#7470).
Lots of precious (and useless) gems, all in your control!
#8893