Infinite Dvorak deck/Cards 4101-4200

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The Infinite Dvorak Deck

Cards 4101-4200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.
It's like that player's Up Your Sleeve.
#4101
Card by ChippyYYZ
7N
Marked Cards
Thing
You may look at the top card of the draw pile at any time.
#4102
Card by Bucky
8N
Double Dealing
Thing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
#4103
Card by Bucky
9N
Point and Grab
Action
Move a Thing your opponent controls to Up Your Sleeve.
Look, a shiny thing!
#4104
Card by Bucky
Iocane powder
Action
Gain a poison token, and target player destroys a living thing or is eliminated.
... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini
#4105
Card by gill_smoke
Zombie Head
Thing
In order to use the action ability you must control Zombie Legs, Zombie Arms and Zombie Torso or 5 other non token Zombies. Action: Copy Zombie related card from archive and put it in your hand.
#4106
Card by gill_smoke
Zombie Arms
Thing
You may play an extra action every turn
#4107
Card by gill_smoke
0N
Holdout Bottle
Thing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
#4108
Card by Bucky
Cage
Action
Remove one thing from play, permanently.
#4109
Card by Quinnr
1M
Quick Salvage
Action
Put the top Thing in the discard pile into your hand.
#4110
Card by Bucky
2M
Careful Salvage
Action
Choose a Thing in the discard pile. At the start of your next turn, put it into play if it's still in the discard pile.
#4111
Card by Bucky
3M
Salvage Bot
Thing
Action+Thing:Destroy one of your Tokens, put the top Thing in the discard pile into play, and discard a card.
#4112
Card by Bucky
3M
SUDDEN CAPS LOCK
Thing
SUDDENLY, A PLAYER(CHOSEN BY THE PLAYER WHO PLAYS THIS CARD) CAN ONLY PLAY CARDS WITH FIVE OR MORE CAPITAL LETTERS IN THE TITLE. THIS EFFECT CONTINUES UNTIL THIS CARD'S DESTRUCTION.
#4113
Card by NARF
Falling Rocks
Action
Rocks fall, everyone dies. Except instead of dieing they lose one thing they control.
#4114
Card by Object Replacement Char
BOOM Gun
Thing
Is played face-down for atleast a turn. You can turn it over whenever you want.
#4115
Card by Object Replacement Char
I reject your reality and substitute my own
Action
Discard all of your hand and things, then draw whatever you got rid of plus three. If you have less thing cards, discard and draw again one at a time until you have the same or more than before. Now play the same number of things, and discard 3 cards.
#4116
Card by Object Replacement Char
4M
Cleanup Crew
Thing
If there are no cards in the discard pile at the start of your turn, win the game
Action:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead
Do your part for the environment.
#4117
Card by Bucky
5M
Recycler Node
Thing
At the start of your turn, shuffle a card from the discard pile into the draw pile for each Node you control. You gain a token for each card you moved in this manner.
#4118
Card by Bucky
Crazed With Cash
Thing
If you control at least 4 Money tokens, you may draw an extra card at the beginning of your turn.
If you control at least 8 Money tokens, you may use one Action ability for free each turn.
Action: Gain a Money token, or spend 2 Money tokens to destroy target Thing.
#4119
Card by ChippyYYZ
8
Octavarius
Thing - Deity
Action - Full Circle: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
The second time this card comes into play, say its flavortext and win the game.
This story ends how it began.
#4120
Card by ChippyYYZ
The Fifth Element
Thing
At the end of each of your turns, create a Boron Token.
#4121
Card by ChippyYYZ
6M
Aftershock
Action-Earthquake
Play in response to an earthquake to destroy an additional Thing, or play in response to an opponent discarding cards to make them discard an additional two cards.
#4122
Card by Bucky
7M
Energy Blast
Action
You must discard a card in order to play this. Destroy two Things.
#4123
Card by Bucky
Speed Up!
Action
The user gets to play first for the next two turns.
#4124
Card by Nehh
Slow Beam
Action
Target player plays their move last for the next two turns.
#4125
Card by Nehh
6MAG
Directed Electromagnetic Beam Emitter Station
Thing
Action: Once per turn, you may choose one thing made of metal and take it under your control.
#4126
Card by Nehh
1
The Root Of All Evil
Thing
Action: Create a token of two of the following types and give one to an opponent.
Money, Doom, Insanity, Strawberry Candy, Zombie.
#4127
Card by ChippyYYZ
2
The Answer Lies Within
Action
Discard four cards to search the top 25 cards of the deck for a card, put it into your hand, and shuffle the deck.
Draw 100 cards and ignore your maximum hand size this turn.
#4128
Card by ChippyYYZ
3
These Walls
Thing
Create four Wall Tokens when this comes into play. While you control any Wall Tokens, this card is indestructible, you cannot win, cards other players play cannot affect you or your non-token Things, and cards you play cannot affect other players or their Things.
#4129
Card by ChippyYYZ
DIE
Sudden Death
Thing
When this card is played, place 5 Timer tokens on it.

Action: Remove a Timer token.

When this card has no Timer tokens left on it, you may eliminate a player of your choice.
#4130
Card by Nehh
SHARP
Circular Saw
Thing-Appliance
If this card ever touches another card whilst in play, that card is destroyed. Action: Move this card 1 cm in a direction of your choice. Use a ruler!
#4131
Card by Nehh
4
I Walk Beside You
Thing
When this comes into play, choose an opponent. That player may not be eliminated, and you are the joint controller of their things.
#4132
Card by ChippyYYZ
5
Panic Attack
Action
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
#4133
Card by ChippyYYZ
6
Never Enough
Thing
At the end of your turn, discard a random card and gain control of a thing. If you fail to gain control of a thing, discard another random card. Anytime you fail to discard a card, you are eliminated.
Action: Gain control of a thing.
#4134
Card by ChippyYYZ
8M
SHORYUKEN!
Action
You may play this in response to an Action that targets you. If you do, prevent that Action and this must target the player who played that Action.

Target player discards a card
#4135
Card by Bucky
The Abyss
Thing
At the beginning of each player's turn, that player destroys a thing they control.
#4136
Card by NDBurns
Shiny Nik-Nak
Thing
Action: Exchange control of Shiny Nik-Nak and any other thing controlled by another player.
#4137
Card by NDBurns
9M
Mass Blackmail
Action
Eliminate each opponent unless the give you a card from their hand or a non-Token Thing they control
#4138
Card by Bucky
Rock
Thing
When you play Rock, eliminate all players with Scissors or a Scissor Token.
Action: Put a Rock token under target players control.
#4139
Card by NDBurns
Paper
Thing
When you play Paper, eliminate all players with Rock or a Rock Token.
Action: Put a Paper token under target players control.
#4140
Card by NDBurns
Scissors
Thing
When you play Scissors, eliminate all players with Paper or a Paper Token.
Action: Put a Paper token under target players control.
#4141
Card by NDBurns
7
Sacrificed Sons
Thing
Action: Destroy target Thing you control and target Thing you don't control.
#4142
Card by ChippyYYZ
Constant Motion
Thing
If a player plays no cards on their turn, they are eliminated.
#4143
Card by ChippyYYZ
Twelve-Step Suite
Thing
When this comes into play, each player may place a card from their hand face-down under this card. Then place random cards from the deck face-down under this card until there are 11.
Action: Play a random card from under of this card. If there are none, you win instead.
#4144
Card by ChippyYYZ
0M
Meditiation
Thing
At the end of your turn, draw a card if you took no Actions and played no cards this turn.
#4145
Card by Bucky
False Friends
Thing
This card's effect does not affect itself. While this card is in play, "destroy" means "take control of" and vice-versa, "Thing" means "Action" and vice-versa, and "draw" means "discard" and vice-versa.
Don't assume that everyone does it your way.
#4146
Card by Corrigan
The Conch
Thing
Players cannot play cards or use card effects during another player's turn. Continuous effects still count, though.
"We'll take turns talking and be proper civil British boys and--hey!--stop spearing me!--Aaagh!"
#4147
Card by Corrigan
C?
Pen Gwyn
Thing
Players who control living Things cannot be eliminated. Once this card has been in play for three of your turns, destroy all living Things except for this one. Then, every player must play two cards from his/her hand. Two turns after that happens, destroy Pen Gwyn.
MADNESS!!!
#4148
Card by Corrigan
??
Swirl
???
The player of the card decides if it's an action or thing. The player of the card decides who goes next. The player of the card decides this card's value. The player of the card can now draw two more cards. If it's a thing, then all of these effects happen on each of the player's turns, butu it only lasts for 2 more turns.
#4149
Card by Object Replacement Character
5GBA
Who knows?
Action
Put all your things in the discard pile and draw 3 cards. Then have everyone else put their cards in the discard pile and draw 3 cards. Now everybody make a pile with these new cards and draw three, in reverse turn order.
#4150
Card by Object Replacement Character
O1
Someone Like Him
Thing
When this card comes into play, it becomes a copy of target Thing.
#4151
Card by ChippyYYZ
O2
Medicate / Awakening
Action
Return a thing from the discard pile to your hand OR
Choose a card that has been removed from the game. Play that card.
#4152
Card by ChippyYYZ
O3
Full Circle
Thing
Action: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
#4153
Card by ChippyYYZ
0L
Swindle
Action
Target opponent gains a Junk token. Gain control of one of that opponent's Things.
#4154
Card by Bucky
1L
Bury
Action
Move a Thing to the bottom of the discard pile
#4155
Card by Bucky
2L
Bounce
Action
Return a Thing in play to its controller's hand. You may play this during any player's turn, without spending an Action.
#4156
Card by Bucky
O4
Intervals
Thing
In response to any card being played (even this one), you may play a card from your hand if its cornervalue contains a number which is one higher than a number in the first card's cornervalue.
#4157
Card by ChippyYYZ
O5
Razor's Edge
Thing
If at any time you have exactly 5 cards in your hand and exactly 8 things in play, you win the game.
#4158
Card by ChippyYYZ
Brutal Strike
Action
Destroy a thing and roll a six sided die, destroy that many things chosen at random.
#4159
Card by gill_smoke
Tim
Thing
Action: Remove a random thing from play.
There are some that call me ... Tim
#4160
Card by gill_smoke
Minotaur
Thing
When this comes into play from your hand destroy a random thing. The player that destroys Minotaur gets all the cards under Minotaur. Action: put a Living Thing under this card.
But I don't like the taste of Madians.
#4161
Card by gill_smoke
More Overlords
Thing
As long as this card is in play, players cannot play new Things to the table.
Spawn more overlords.
#4162
Card by Maeglin Dubh
Zergling Rush
Thing
When this thing is played, you may discard any number of cards from your hand. Put two Zergling tokens on Zergling Rush for each card you discard. ActionRemove six Zergling tokens from this Thing, destroy a thing.
Aww, man... Zerglings in my base...
#4163
Card by Maeglin Dubh
Stim Pack
Action
You may play this Action at any time when an effect that would destroy a single Thing is triggered. If you do so, destroy an additional Thing.
Aah... That's the stuff...
#4164
Card by Maeglin Dubh
Nuke
Thing
Indestructible.
When this comes into play, secretly write down the name of another Thing in play.
At the beginning of your turn, reveal the name of the Thing. If that Thing is in play, destroy all of its controller's Things. Either way, remove this card from the game.
Nuclear launch detected.
#4165
Card by ChippyYYZ
Archon
Thing
When this comes into play, destroy two living Things you control.
Action: Destroy a Thing.
"Power overwhelming."
#4166
Card by ChippyYYZ
Observer
Thing
This Thing cannot be the target of opponents' Actions.
Action: Look at target player's hand. On that player's next turn, their Actions may target this card.
Mmrrreeooww?
#4167
Card by ChippyYYZ
3L
Manner Pylon
Thing
When this comes into play, choose an opponent. If that opponent would draw a card, they instead destroy Manner Pylon.
#4168
Card by Bucky
4L
Spider Mine
Thing
Whenever an opponent plays a Thing, destroy Spider Mine, that Thing, and up to three Tokens belonging to that opponent.
#4169
Card by Bucky
5L
Spawn Broodling
Action
Destroy a living Thing. Gain two Broodling tokens.
#4170
Card by Bucky
Arbiter
Thing
When Arbiter comes into play, choose up to three Things you control. Those Things cannot be targeted while Arbiter remains in play. Action: Discard a card to put a Thing into play. Use this Action only once per turn.
Are we hiding something?
#4171
Card by Maeglin Dubh
Medic
Thing
Whenever a living Thing of yours would be destroyed, you may instead discard a card.
Where does it hurt?
#4172
Card by Maeglin Dubh
Drone
Thing
At any time, you may destroy this Thing to create a copy of the card Hatchery from the Infinite Dvorak card pool.
You mean they actually... Oh, gross!
#4173
Card by Maeglin Dubh
Hatchery
Thing
Action: Reveal the top three cards of the deck. Take one to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Lair from the Infinite Dvorak Card Pool.
Not enough minerals.
#4174
Card by Maeglin Dubh
Lair
Thing
Action: Reveal the top three cards of the deck. Take two to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Hive from the Infinite Dvorak Card Pool.
You require more vespine gas.
#4175
Card by Maeglin Dubh
Hive
Thing
Action: Draw three cards.
Kerrigan's will, Kerrigan's way.
#4176
Card by Maeglin Dubh


Techtard
Thing
You may play this on another player. Owner may not use the abilities of inanimate things.
You are such a techtard, Don't touch my laptop ever again! -CW
#4177
Card by gill_smoke
Prestidigitation
Action
Exchange up to the number of things currently Up Your Sleeve with things in play, or put a card Up Your Sleeve if you have none there already.
Hey Rocky watch me pull a rabbit out of my hat... -Bullwinkle
#4178
Card by gill_smoke
Up your Sleeve
Thing






all those cards now go under here, Sorry Bucky I couldn't resist -Gill Smoke
#4179
Card by gill_smoke
6L
Scion of Death
Thing-Demon
Action+Thing:Destroy two living Things you control, discard five cards and eliminate an opponent.
#4180
Card by Bucky
Gateway
Thing - Building
Action: Play a thing.
#4181
Card by ChippyYYZ
Photon Cannon
Thing - Building
Whenever a thing's Action ability targets you or a thing you control, you may destroy that thing.
It still gets to use its ability, though.
#4182
Card by ChippyYYZ
Bunker
Thing - Building
At any time, unless there are 4 things under Bunker, you may put a living thing you control under Bunker. Things under Bunker are indestructible.
#4183
Card by ChippyYYZ
7L
Chronoblast
Action
Destroy up to three of target player's Tokens. Return up to three of that player's other non-Token Things to their hand.
There was a monstrous flash, and when his vision cleared the base was gone.
#4184
Card by Bucky
8L
Greater Chronoblast
Action
Destroy all Tokens. Return all other Things to their controller's hands.
Thousands of years later, explorers found the buildings perfectly preserved, save for their contents
#4185
Card by Bucky
9L
Ultimate Chronoblast
Action
Destroy all Things. Then shuffle the discard pile and put it on top of the draw pile.
The timeline, splintered and snapped, scattering the fleet across the four dimensions.
#4186
Card by Bucky
Balanced Checkbook
Thing
Each player may play a number equal to or lower than the number of cards he or she draws each turn.
#4187
Card by Corrigan
Down with the Bourgeoisie!
Action
Put all Things in play into a stack and shuffle it. Deal Things to each player until each player has an equal number of Things and destroy the surplus.
#4188
Card by Corrigan
13C
Wabwabwa!
Action
Destroy all Things in play. Give each player a number of Things from the draw pile equal to the number of Things they controlled before this card was played.
The sound effect is optional, of course.
#4189
Card by Corrigan
Hidden Stash
Thing
When this card is played, each player receives one Hide token. They must then hide this token somewhere. If anybody finds a hidden Hide token, they win the game.
"Oh, look! A peanut! What was it doing hidden here?"
#4190
Card by Nehh
Jack T. Chick
Thing
Action: Put a tract token into play.
Action (Global): Put a tract token you control under the control of an opponent and destroy all things they control that are incompatible with or abhorred by fundamentalist King James Only Protestant Christianity.
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. – John 3:16
#4191
Card by Pongo
1K
Jdragsa's Boon
Action
Create a lightning token OR
destroy three lightning tokens you control to eliminate target player OR
draw two cards.
#4192
Card by Bucky
2K
Numagbar's Boon
Action
Destroy target living Thing OR
destroy target non-living Thing OR
target opponent discards two cards.
#4193
Card by Bucky
3K
Xuburge's Boon
Action
Things you control cannot be destroyed until the beginning of your next turn OR
take two extra Actions OR
play an Action card from the discard pile.
#4194
Card by Bucky
Kent Hovind
Thing
Action: Take money tokens from your opponents equal to the number of faith tokens they hold. Roll 1d6: if the result is 1, destroy this card and all your money tokens.
Action: Create and distribute five faith tokens amongst your opponents.
#4195
Card by Pongo
6L
Faulty Chronoblast
Action
Target opponent gains a copy of each Thing they control.
"You idiot! Plus is positive, minus is negative!"
#4196
Card by ChippyYYZ
4K
Camus's Boon
Action
Gain two zombie tokens OR gain control of all undead OR destroy any number of zombies you control to draw that many cards.
#4197
Card by ChippyYYZ
A
Ace of Spades
Action
If this card would be played from anywhere besides Up Your Sleeve, move it to Up Your Sleeve. Otherwise, you win the game.
#4198
Card by ChippyYYZ
8K
Sir Répetitive's Boon
Action
Destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing.
Apologies to Corrigan
#4199
Card by Bucky
5K
Gypsy Boon
Action
Take control of a Thing until your next turn OR each player draws a card from the discard pile OR all players switch hands with the player on his/her left OR draw a card OR all players discard their hand and draw a new hand OR destroy a Token you control.
#4200
Card by Bucky