Infinite Dvorak deck/Cards 8901-9000

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The Infinite Dvorak Deck

Cards 8901-9000

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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6D
Dismay
Action
Each opponent discards a card.

When you discard this card from your hand, each player discards a card.
#8901
Card by ChippyYYZ
5C
Consult The Texts
Action
If X is undefined, X = the number of cards in your hand plus the number of Thing cards opponents control.
Reveal the top X cards of the deck, then choose a creator. Put all cards by that creator revealed this way into your hand, then discard the rest.
#8902
Card by ChippyYYZ
Hollow Echo
Action
Put target Thing on top of the draw pile. The next time its controller would draw a card, they instead draw the top card of the draw pile face-down as a blank Thing.
#8903
Card by Binarius
Gather Round
Action
Gain control of up to one of each opponent's Things until the end of your turn. You may play another Action.
#8904
Card by Binarius
Riches to Riches
Action
The player with the most cards in hand draws as many cards as they hold.
#8905
Card by Binarius
X
Y tho
Thing
The value of Y is equivalent to the total number of tangible things in play minus the number of pennies that your opponents have on their person multiplied by twice the amount of actions in the deck plus 1.
Why...
#8906
Scrap Parts
Action
Draw up to your hand limit of things from the deck. For each action in your hand, you may replace it with one of the things drawn from the deck. Discard all replaced actions and all unused things.
Junkyard Jivin
#8907
Re-Animation
Action
Draw up to your hand limit of actions from the deck. For each thing in your hand, you may replace it with one of the actions drawn from the deck. Discard all replaced things and all unused actions.
Landfill Livin
#8908
3P
Personal Flair
Thing
Action cards you play gain one of the following, chosen when this card enters play:
"You may discard a card to draw a card."
"Return this card to your hand, then discard a random card."
"Look at the top two cards of the deck. You may put one or both in the discard pile."
#8909
Card by ChippyYYZ
6R
Recycle Some Stuff
Action
Choose any number of cards in the discard pile. Shuffle those cards into the deck, then draw a card for every ten cards you chose.
#8910
Card by ChippyYYZ
8I
It Ain't Me
Action
Put this card into the hand of target player who hasn't played It Ain't Me this game.
When you discard this card or play it without having a valid target, each opponent in turn order may either gain control of one of your Things or draw two cards.
Some folks are born silver spoon in hand.
#8911
Card by ChippyYYZ
Zero-Day Exploit
Thing
Play this face-down. On an opponent's first use of an ability of a Thing that entered play before this, you may turn this face-up and attach it to that Thing: anyone may activate that ability, and you may do so once before your opponent. Action - Patch: Destroy this.
#8912
Card by Binarius
Convenient Excuse
Thing
When you would discard any number of cards, except in observation of your hand size limit, you may destroy this instead.
#8913
Card by Binarius
3D Printer
Thing
When this enters play, attach a copy of a tangible Thing from your hand to it, out of play.
Action and Thing: Put a copy of attached Thing into your hand.
#8914
Card by Binarius
7E
Explore
Action
Look at the top four cards of the deck. Put one into your hand, then shuffle Explore into the deck.
#8915
Card by ChippyYYZ
9S
Safe House
Thing
Opponents must discard two cards to choose you or Safe House as a target.
#8916
Card by ChippyYYZ
6G
Greedhoard Dragon
Thing
When this enters play, put the top X cards of the deck under it, where X is twice the number of players. When this is destroyed, each player in turn order, starting with you, draws a random card from under it.
Action and Thing: Draw a random card from under Greedhoard Dragon.
#8917
Card by ChippyYYZ
Additive Piracy
Action
Put a copy of 3D Printer (#8914) into your hand.

Instead of playing a Thing this turn, you may view target player's hand and put a copy of a tangible Thing in it into your hand.
You wouldn't download a 3D printer...
#8918
Card by Binarius
To-Do List
Thing
When this enters play, attach the Actions from the top five cards of the draw pile to it face-up, and each player may attach an Action from their hand to it as well; then shuffle the draw pile and the attached Actions.
Action: Play the top Action on the list.
#8919
Card by Binarius
Resourceful Spirit
Thing
Once per turn, you may shuffle any number of cards from your hand into the draw pile and draw the same number, then discard a card.
#8920
Card by Binarius
8D
Distrust
Thing
At the end of each player's turn, if that player controls at least 3 nontoken Things, destroy target Thing they control of their choice.
#8921
Card by ChippyYYZ
4D
Devouring Swarm
Thing
Once during your turn when an opponent's Thing is destroyed, you may have that opponent discard a card.
#8922
Card by ChippyYYZ
8S
Soulrend
Action
Instead of playing a Thing this turn, you may draw a card.

Choose any number of target Things. For each of those Things, destroy it if you discard a card that shares a creator with that Thing.
#8923
Card by ChippyYYZ
Trinkets for the Riffraff
Thing
If one player has more cards in hand than all others, they must put a card from their hand on top of the draw pile at the end of their turn.
#8924
Card by Binarius
Controlled Burn
Thing
Destroy one of your non-token Things when you play this. On your next turn after this enters play, you may destroy this and play a Thing in its place without cost.
#8925
Card by Binarius
Prank Call
Action
Answer: If the most recently Dialed call was placed by an opponent and no one has Answered it yet, discard this as soon as you draw it, along with another card from your hand. Otherwise,
Dial: Shuffle this into the top 10 cards of the draw pile.
#8926
Card by Binarius
4K
Kingdom Of Weird
Thing
Once during each player's turn, that player must discard a random card and draw a card. If they control a Royal Thing, they draw an additional card.
When this Thing is put into the discard pile from play, draw a card.
#8927
Card by ChippyYYZ
8T
Tear Down
Action
Destroy target inanimate tangible Thing, OR
Target opponent discards a card.
#8928
Card by ChippyYYZ
3G
Gather Secrets
Action
Choose one of the following, then choose a different one:
  • Put a card from the top 7 cards of the discard pile into your hand.
  • Look at the top 4 cards of the deck, put one into your hand, and discard the rest.
  • Draw four cards, then discard two random cards.
#8929
Card by ChippyYYZ
Technological Exchange
Action
Put a copy of target Thing into each of its controller's opponents' hands. If you receive a Thing in this way, you may play it without cost.
#8930
Card by Binarius
Survey the Landscape
Action
View the top three cards of the draw pile in order. You may move one of them to the top or bottom of the draw pile or draw an extra card at the beginning of your next turn.
#8931
Card by Binarius
Mystery Ingredient
Action
Reveal a Thing with an ability from your hand, or reveal and discard cards from the draw pile until you reveal a Thing with an ability. During each player's next turn, if they play a Thing, the first Thing they play gains an ability of the revealed Thing and they must use it as the first Action of their turn.
#8932
Card by Binarius
0C
Catchy Tune
Thing
When an opponent would draw a card, if this card is in play, they draw this card instead.
#8933
Card by ChippyYYZ
6D
Derail
Action
Target opponent discards their hand, then draws that many cards. They may not draw cards during their next turn.
Now where was I going with this?
#8934
Card by ChippyYYZ
4U
Unity of Purpose
Thing
Things you control have all Action and/or Thing Abilities of Things you control.
#8935
Card by ChippyYYZ
Kiln
Thing
This enters play with a Flame token. Action: If Kiln is empty, put target tangible inanimate Thing inside it, out of play. Action: Return the Thing inside Kiln to play. If Kiln has a Flame token, that Thing's ruletext gains "Indestructible."
#8936
Card by Binarius
Crunch Time
Thing
Your hand size limit is 2. Whenever you play a card, you may draw a card or gain a Money token.
#8937
Card by Binarius
Conga Line
Thing
You may not control more than one copy of Conga Line. When an opponent who does not control a copy of Conga Line would draw a card, they instead put a copy of Conga Line into their hand.
#8938
Card by Binarius
4L
Summon Soul
Action
Play a living Thing from the discard pile. Add the words "Ghost of" to the beginning of its name until it leaves play.
#8939
Card by Bucky
5L
Cult Ritualist
Thing - Cultist
Thing: Destroy a living Thing that isn't a Cultist. Its controller gains a Cultist token.

Action+Thing: If there are at least five Cultists in play, you may eliminate a player who has fewer Cultists than you.
#8940
Card by Bucky
6L
Summon the Flock
Action
Gain X Sheep tokens. If X is undefined, use X=5.
#8941
Card by Bucky
0R
Rob The Rich
Action
If one player controls more Things than any other, destroy target non-token Thing they control chosen randomly.
Draw a card.
#8942
Card by ChippyYYZ
5R
Rapid Adaptation
Action
Until your next turn, whenever a player plays a card, draw a card.
#8943
Card by ChippyYYZ
6B
Bucket of Catching
Thing
Whenever an opponent discards a card due to their maximum hand size, put it under this card.
Once during your turn, you may draw a card of your choice from under this card.
#8944
Card by ChippyYYZ
Hard Shell
Thing - Trait
Your Things may only be destroyed by a card whose cornervalue contains a number greater than the number of cards in your hand.
Adapted from Evolution
#8945
Card by Binarius
Fat Tissue
Thing - Trait
If you would discard a card due to your hand size limit when Fat Tissue contains fewer cards than the number of your other Things, you may instead put a card from your hand under Fat Tissue, out of play. Action: Put a card under Fat Tissue into your hand. If your hand is empty at the end of your turn, do so immediately without cost.
Adapted from Evolution
#8946
Card by Binarius
Symbiosis
Thing - Trait
Any Thing controlled by you cannot be targeted if you control another Thing immediately to its right which has more words in its title or lines of ruletext.
Adapted from Evolution
#8947
Card by Binarius
4S
Spine Launchers
Thing
Action: Discard two cards that share a character in their cornervalues. If you do, destroy target Thing and draw a card.
#8948
Card by ChippyYYZ
5S
Sever
Action
Remove an Action Ability from target Thing
OR target opponent reveals their hand and discards a card of your choice.
#8949
Card by ChippyYYZ
9C
Chocolate Simulacrum
Thing
Thing: Choose a publicly visible Thing card. Chocolate Simulacrum becomes a copy of that card, except it's made of chocolate and is destroyed if set on fire.
#8950
Card by ChippyYYZ
7L
Cry for Help
Action
Draw and reveal a card. If it's an Action and you don't have a Knight, gain a Knight token. If it's a Thing and you don't have a Dragon, gain a Dragon token.
#8951
Card by Bucky
8L
Burninate
Action
Destroy a Thing belonging to a player with no Knight. If you have a Dragon, destroy up to two more Things belonging to the same player.
#8952
Card by Bucky
9L
Karl
Thing - Knight
When an opponent destroys one of your Things, this destroys one of their Things at random.
#8953
Card by Bucky
Dismiss
Action
Return target Thing to its controller's hand. They may not play it during their next turn.
#8954
Card by Binarius
440
Tuning Fork
Action
Gain control of any number of Things in play whose titles, cornervalues, or ruletexts contain a capital A.
#8955
Card by Binarius
Turn the Other Cheek
Thing
You may only play this if an opponent destroyed one of your Things during their most recent turn. When you play this, they choose another of your Things to destroy as well. They may not win the game and you may not be eliminated. If they would destroy this, they discard their hand as well.
#8956
Card by Binarius
1E
Exploration
Thing
When this card enters play, attach the top 3 cards of the deck to it face-down.
When you would draw a card, you may draw it from among face-up cards attached to this card. Attach the top card of the deck to this card.
Action or Thing: Flip one of the attached cards face-up.
#8957
Card by ChippyYYZ
9D
Deep Drill
Action
Look at the bottom 5 cards of the deck. Put two of them into your hand.
#8958
Card by ChippyYYZ
9S
Shockwave
Action
Discard cards from the top of the deck until one has exactly one nonzero digit in its cornervalue. That many times, destroy target Thing chosen at random.

Instead of playing a Thing this turn, you may have the first Thing chosen this way be chosen at random from among non-token Things you don't control.
#8959
Card by ChippyYYZ
Pitch Pipe
Thing
Action - Blow: Choose A, B, C, D, E, F, or G. Until the end of your turn, you control any number of target Things in play whose titles, cornervalues, or ruletexts contain the corresponding capital letter. You may not blow the same note on consecutive turns.
#8960
Card by Binarius
Pick Up Litter
Action
If the top card of the discard pile was discarded by an opponent, put it into your hand.
#8961
Card by Binarius
Visitor from the Future
Action
Search the top 50 cards of the draw pile for an animate Thing. Reveal it and put it into your hand. It gains "If this would enter the discard pile, shuffle it into the draw pile instead." Shuffle the draw pile.
#8962
Card by Binarius
0B
Brainstorming Session
Action
Draw three cards. At the start of each other player's next turn, they may draw an extra card if they play no cards that turn.
#8963
Card by ChippyYYZ
2M
Missing Piece
Thing
When this card enters play, draw a card. Each opponent's maximum hand size is reduced by one.
It is a fragment, not of a grand design, but of an obfuscation of that design.
#8964
Card by ChippyYYZ
9E
Exclusion
Action
Starting with you, each player other than target player may draw two cards then put one of them into play if it's a Thing.
#8965
Card by ChippyYYZ
Knapsack of Holding
Thing
If you would discard a card due to your hand size limit when the Knapsack is empty, you may instead move a Thing from your hand into it face-up. Things in the Knapsack are considered to be in your hand and not in play, but they do not count toward your hand size limit.
#8966
Card by Binarius
Cargo Crush
Thing
Remove the cards in the draw pile from the game when this enters play and put them on the bottom of the draw pile when this leaves play. At the end of their turn, each player gains an Empty Crate token.
#8967
Card by Binarius
Systems Support Engineer
Thing - Flight Controller
You may move this to the discard pile at any time to draw a card, optionally putting it into play if it is a Thing.
Action: View the top card of the draw pile.
#8968
Card by Binarius
1E
Eye For An Eye
Action
Destroy target Thing. If it had any eyes, put this card into its controller's hand.
#8969
Card by ChippyYYZ
3S
Shady Exchange
Action
Your next opponent in turn order chooses a Thing you control. Put it into the discard pile. If you do, put another card from the discard pile into your hand, then draw a card.
...Seems legit.
#8970
Card by ChippyYYZ
4G
Gift Of Prophecy
Thing
When this enters play, look at the top 20 cards of the deck. Attach up to 3 of them to Gift of Prophecy face-down, then shuffle the deck. Discard them if this card leaves play. Target player gains control of Gift of Prophecy.
When you would draw a card from the deck, instead draw the top prophesied card. Put this in the discard pile when the last is drawn.
#8971
Card by ChippyYYZ
Wisdom of Hindsight
Thing
When another of your Things would go to the discard pile, you may instead put it under Wisdom of Hindsight (and out of play).
#8972
Card by Binarius
Endless Hallway
Thing - Location
When this enters play, attach up to one Thing in each player's control to it. It and attached Things are considered to be in no one's control, but any player may use one of their abilities during their turn.
#8973
Card by Binarius
Something Up My Sleeve
Action
Move target Thing Up Your Sleeve, or play any number of cards from Up Your Sleeve.
#8974
Card by Binarius
0B
Blockchain
Thing
Opponents can't gain control of your Things. Cards in your hand and Things you control can't be put in opponents' hands.
#8975
Card by ChippyYYZ
6R
Right Click -> Save Image As...
Action
Create a copy of target Thing and put it into your hand.
#8976
Card by ChippyYYZ
1D
Dragonstrike
Action
Destroy target non-Dragon Thing. For each Dragon you control, you may play an additional Action or Thing Ability of that Dragon this turn.
#8977
Card by ChippyYYZ
1M
Study History
Action
Return two random Actions from the discard pile to your hand. If you play any of them as an Action this turn, put it on the bottom of the deck instead of the top of the discard.


You may also return one of your nontoken Things to your hand.
#8978
Card by Bucky
2M
Doomed to Repeat It
Thing
At the start of your turn, play the bottom card of the discard pile. If you can't play it, eliminate yourself.
#8979
Card by Bucky
3M
Imperial Censor
Thing
Action: Choose a word. All cards in the discard pile with that word in their name or ruletext go Up Your Sleeve.
#8980
Card by Bucky
Bullying Taunt
Thing
Once per turn when you destroy a Thing, you may have its controller discard a card.
Thing: They discard a random card instead.
#8981
Card by Binarius
Void Node
Thing - Node
Things with Void tokens are considered blank. When your turn begins, destroy all Void tokens except one. When your turn ends, for each Node you control, a random non-Node Thing card in play gains a Void token. Action: Replace target Void token and attached Thing(s) with a blank Thing.
#8982
Card by Binarius
Three-Way Trade
Action
Exchange the positions of the topmost Thing in the discard pile and two target Things belonging to different players.
#8983
Card by Binarius
2P
Preservation
Thing
Action: Put the topmost Thing in the discard pile into your hand. Any player may play this ability.
#8984
Card by ChippyYYZ
6C
Corporate Control
Action
Destroy target Thing UNLESS its controller reveals their hand and discards a card of your choice, gaining 3 Money tokens if they do.
You may spend 3 Money tokens to treat UNLESS as AND.
"Record labels will change your message, and they'll change your mind." - Sunny Side Up
#8985
Card by ChippyYYZ
Thanksgiving Leftovers For Breakfast, Lunch, and Dinner
Action
Put the 5 topmost Thing cards in the discard pile on top of the deck in a random order. Draw two cards. Each player gains a Food token.
#8986
Card by ChippyYYZ
4M
Imperial Archivist
Thing
Up to twice during your turn, you may move a card from one place in the discard pile to another.
#8987
Card by Bucky
5M
Illumnati Plot
Action
Play only if the discard pile has at least seven cards.


If the top seven cards of the discard pile are descending in alphabetical order, you win the game. Otherwise, choose seven cards in the discard pile, put them on top of the deck in a random order, and draw a card.
#8988
Card by Bucky
6M
White Elephant Exchange
Action
Give any number of opponents a card from the discard pile each. Each of those players gives you a card from the discard pile in the same order.
#8989
Card by Bucky
1
Guard
Action - Attendant
Name a card other than Guard. If target opponent's hand contains a card with that name, they are eliminated.
Adapted from Love Letter
#8990
Card by Binarius
2
Priest
Action - Attendant
View target opponent's hand.
Adapted from Love Letter
#8991
Card by Binarius
3
Baron
Action - Attendant
Challenge target opponent by choosing a card from your hand with a cornervalue containing a number. They may decline the challenge by discarding their hand, or else do likewise. If they accept, the player with the lower numbered cornervalue is eliminated.
Adapted from Love Letter
#8992
Card by Binarius
2M
Matter Cycler
Thing
Whenever another Thing you control is destroyed, gain an Energy token.
Whenever you play an Action, you may spend an Energy token to draw a card.
#8993
Card by ChippyYYZ
4R
Raise The Stakes
Thing
Once per turn when a player destroys a Thing other than this one, you gain an Energy token, and that player draws cards equal to the number of Energy tokens you control.
#8994
Card by ChippyYYZ
2B
Bury Treasure
Action
Choose any number of Things that have an X anywhere on them. For each of them, put a card from the discard pile or from target player's hand face-down under that Thing.
#8995
Card by ChippyYYZ
4
Handmaid
Action - Attendant
Opponents' Actions may not affect you until your next turn.
Adapted from Love Letter
#8996
Card by Binarius
5
Prince
Action - Royal
Target player discards all Royals and Attendants in their hand and draws the same number of cards. If they discard the Princess in this way, they are eliminated.
Adapted from Love Letter
#8997
Card by Binarius
6
King
Action - Royal
Exchange hands with target opponent.
Adapted from Love Letter
#8998
Card by Binarius
0W
Weird Noise
Thing
Play into any player's control.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
#8999
Card by ChippyYYZ
4P
Power Converter
Thing
Spend X Energy tokens: You may play an additional Action this turn.
Discard X cards: Gain an Energy token.
When this enters play and at the start of your turn, X=1. Whenever you use one of the above abilities, add 1 to X.
#9000
Card by ChippyYYZ