Infinite Dvorak deck/Cards 8701-8800

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The Infinite Dvorak Deck

Cards 8701-8800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Paperwork
Action
You may not play other Actions while Paperwork is in your hand. If Paperwork would enter the discard pile, shuffle it into the top 20 cards of the draw pile instead.
Card by Binarius
Sucktorch
Thing
Action: Destroy target thing with fire.
The sucking speed is so fast that it actually superheats the air around it!
Surprise Capitalism
Action
Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.
Fog Rolling In
Action
For the next minute, all players may play anything out of turn. After that minute, play returns to normal wih it being your turn again.
Card by JakeTheWoflie
Melancholy Mood
Action
Draw a card and discard a card at the end of your turn. If you have lost control of a Thing since the end of your last turn, the player who caused you to do so discards a card, and you may draw a card and discard a card at the end of their next turn too.
You and me and the bottle makes three minus you makes two.
Card by Binarius
Sigma Device
Thing
Action: Destroy target Thing. Gain a token named after each word in its title. If it has a digit in its cornervalue, reveal that many cards from the top of the draw pile, minus one for each token you just created. Put any tangible Things revealed in this way into your hand, and move the rest to the discard pile along with Sigma Device.
Card by Binarius
Sticky Hand
Thing
If your Action causes a tangible Thing to enter the discard pile, you may move it to your hand along with Sticky Hand.
Card by Binarius
1L
Ligma Device
Thing
If an opponent causes this card to be revealed from your hand, you may put it into play.
Action: Destroy target Thing. Gain two Ball tokens, then move Ligma Device to the discard pile.
Card by ChippyYYZ
3S
Strategic Move
Action
Target opponent chooses a Thing they control. Look at the top 5 cards of the deck. You may either put one of those cards into your hand or destroy a random Thing that opponent controls other than the chosen Thing. Shuffle the deck.
Card by ChippyYYZ
4A
Action Umbrella
Action
Attach this card to target Thing. When that Thing leaves play, put this Action in the discard pile.
While this card is attached to a Thing, that Thing can't be affected by other Actions.
Card by ChippyYYZ
Sink or Swim
Thing
Play this card into target player's control.
If you do not have at least four cards in hand at the end of your third turn since gaining control of this card, you are eliminated.
Card by Binarius
Forecastle
Thing
If another tangible Thing you control would be destroyed, you may instead return it to your hand and draw one fewer card at the beginning of your next turn.
It's pronounced "fo'c's'le".
Card by Binarius
Handshake Photo Op
Action
Target opponent gives you a card from their hand, then you give them one from yours.
Smile!
Card by Binarius
1R
Reincarnate
Action
Eliminate target player. They may immediately join the game as a new player.
Card by ChippyYYZ
0H
Hover Boots
Thing
When a opponent's Thing would cause you to discard any cards, you may choose to discard one fewer card if you haven't used this ability since you last began a turn.
Card by ChippyYYZ
1S
Sinking Sand
Thing
At the end of each opponent's turn (before discarding down to their max hand size), they discard a card if they have more cards in hand or Things in play than you.
Card by ChippyYYZ
Makeshift Shelter
Thing
You may only play Makeshift Shelter if you hold at most two other cards in your hand and control at most two other Things. Action: Draw a card. Action: Target other Thing you control is indestructible until your next turn.
Card by Binarius
The Mists Descend
Thing
When this comes into play, each player must return another Thing they control to their hand or discard a random card. This text contains a copy of the text of Fog rule (#4648). If a player controls any other Things at the beginning of their turn, they must put a Fog token on one of them.
Card by Binarius
Meticulous Handwritten Notes
Thing
When you play a Thing that has been in your hand at least one full turn, you may play Meticulous Handwritten Notes attached to it instead of playing an Action. If attached Thing is destroyed, you may immediate­ly put a copy of it into your hand instead of playing a Thing during your next turn.
Card by Binarius
1T
Timing Tweak
Thing
Whenever you would play an Action card, you may put it under this card instead (this counts as one of your Action plays for the turn if that Action does). For the rest of the turn, you may play that Action card without spending an Action. At the end of each turn (before discarding to max hand size), play or discard all Actions under this card.
Card by ChippyYYZ
5M
Mass Reanimation
Action
Put up to 5 Thing cards from the discard pile into play face-down under your control. Put a Zombie Token on each of those Things.
Card by ChippyYYZ
5E
Erode
Action
Each opponent chooses one:
  • Discard 2 Action cards.
  • Discard 2 Thing cards.
  • Return a Thing you control to your hand, then discard a random card.
Card by ChippyYYZ
Tutorial Mode
Thing
If a player would be eliminated, they instead discard their hand and destroy all of their Things.
Card by Binarius
4D Hyper-Pentagram
Thing - Evil
You may not win the game. Action and Thing: Consume a token. Gain 16 tokens of the same type. Half of the remaining tokens created in this way destroy themselves at the end of each of your turns.
Card by Binarius
Foot Heads Arms Body
Thing - Headline
Action: Gain control of target Thing whose title contains the word "Hand" or whose title or ruletext contains any other body part.
Card by Binarius
6B
Behold
Action
Look at each player's hand
OR draw a card and reveal it.

If you control the most non-token Things, you may do both.
Card by ChippyYYZ
9R
Rebounder
Thing
Once during your turn, you may reveal a random card from your hand. If it's an Action, the next time you play that Action this turn, return it to your hand instead of putting it in the discard pile, then discard a random card.
Card by ChippyYYZ
2T
Time Tunneler
Action
If the top card of the discard pile is an Action card, set it aside, then repeat this process.
If the top card of the discard pile is a Thing, play each Action set aside this way, in the order they were set aside.
So we beat on, chrono-drills against the current...
Card by ChippyYYZ
Volcanic Fury
Action - Fire
Destroy all of target player's Things, one Thing belonging to the player to their left, and one Thing belonging to the player to their right.
Card by Binarius
Mistral's Edict
Action - Air
Target player returns all of their non-token Things to their hand, then discards half of their hand at random and draws the same number of cards. They may play a Thing that they returned to their hand.
Card by Binarius
Umbral Eye
Thing - Void
Whenever Umbral Eye becomes the target of an Action, put a copy of that Action into your hand.
Card by Binarius
9E
Eye Tyrant
Thing
Once per turn when you look at one or more opponents' hands (including if a player reveals their hand), you may draw a card.
Action: Destroy a Thing you control to return target Action card that lets you look at an opponent's hand from the discard pile to your hand.
Card by ChippyYYZ
6E
Emerge
Action
Put a Thing card from the discard pile into play under your control face-down. Turn it face-up at the end of the turn.
Card by ChippyYYZ
6S
Sleepy
Action
Turn all Things face-down. Those Things turn face-up at the beginning of your next turn.
Card by ChippyYYZ
Dirac Snare
Thing - Energy
Gain an Energy token when this comes into play. Gain an Energy token at the beginning of your turn if there are any Monopole tokens in play.
Action: Attach a Monopole token to target Thing if it has none.
Action: Spend 2 Energy tokens to move target Thing with a Monopole into any player's control. The Monopole disappears into the quantum foam.
Card by Binarius
Frost Arrow
Action - Water
Destroy target Thing. Its controller must discard a card before playing their second card during their next turn.
Card by Binarius
Consecrated Ground
Thing - Earth
Your maximum hand size is increased by 1. If you control more Things than you hold cards in hand, this has "Action: Draw a card." Otherwise, this has "Action: Put a Thing into play and return Consecrated Ground to your hand."
Card by Binarius
Quick-Drying Concrete
Thing
Action: Give this to an opponent.
If this has been in the game for more than 1 round, whoever controls this loses their next turn.
Milkshook
Thing
Action: Destroy this. Use target thing's play-in ability text as if you had played it.
You see? It's already been shaken, so it's a milkshook.
Incredibly Giant Fan
Thing
Action: Move target thing into control of another player.
Whooooosh~
9C
Containment Protocol
Thing
Action: Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.
Card by ChippyYYZ
5e
-erang
Action
Attach this card to target Thing. You may play an additional Action this turn.

If this is attached to a Thing you control at the end of your turn, you must play this card if possible, treating its text as "Return attached Thing to your hand."
Card by ChippyYYZ
4F
Favorable Winds
Thing - Air
When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.
When this card leaves play, draw a card.
Card by ChippyYYZ
Paper Dreams
Thing
Indestructible.
Action: Return target non-indestructible Thing to its controller's hand.
Action: Move all indestructible Things to the discard pile.
Card by Binarius
Perpetual Copyright
Thing
When this comes into play, choose another of your Things. No opponent may gain control of a Thing with the same title.
Card by Binarius
A Piece of the Action
Thing
When this comes into play, choose an opponent's Thing with an ability. Whenever one of its abilities is activated, activate that ability as if you controlled it.
Card by Binarius
8E
Entrench
Action - Earth
Until your next turn, opponents' cards can't destroy Things you control or cause you to discard cards, and you and your Things can't be the target of opponents' Actions.
The next time you would take a turn, you may draw a card instead.
Card by ChippyYYZ
4A
Amplify Entropy
Action - Energy
Distribute 3 coins among any number of players. Those players flip those coins. For each tails flipped by a player, that player discards a card. For each heads flipped by a player, that player may play 1 fewer card during their next turn.
Card by ChippyYYZ
4S
Sigil of Sealing
Thing
Whenever a player plays an Action card with a cornervalue that shares a symbol with the cornervalue of a Thing you control, target player puts a card from their hand into play face-down.
Card by ChippyYYZ
Out With The New
Action
Destroy target Thing that entered play after the beginning of your last turn.
Card by Binarius
In With The Old
Action
Put a destroyed Thing from the bottom half of the discard pile into play.
Card by Binarius
Out With The Oldest
Thing
Action: Move the non-token Thing that has been in play the longest to the discard pile.
Card by Binarius
Flash Freeze
Action - Water
Target player puts a card from their hand into play face-down. They do the same with the next card they draw before your next turn
Card by ChippyYYZ
8I
Intercepted Signals
Reaction
Play immediately in response to an opponent looking at one or more cards from the top of the deck. Look at those cards and put one into your hand, replacing it with the next card from the deck. If those cards are returned to the top of the deck, you reorder them instead of any other player.
Card by ChippyYYZ
2O
Original Idea
Thing
You may play this card as a copy of a Thing in play not created by ChippyYYZ. Otherwise, it has "Action: Play this card as a copy of an Action card in the discard pile not created by ChippyYYZ."
Card by ChippyYYZ
Thing
Action
Draw cards until you draw a Thing. Put it into play and discard the other cards you drew.
Card by Binarius
Action
Thing
Action: Draw cards until you draw an Action. Discard the other cards you drew.
Card by Binarius
But First
Reaction
Play immediately in response when an opponent plays a Thing. Play an Action from your hand: it takes effect before the Thing enters play.
Card by Binarius
0H
Hot And Cold
Action
Destroy target Thing you control and target Thing you don't control.
OR Draw two cards and discard a card.
You may spend a Fire, Flame, or Ice token to treat OR as AND.
Card by ChippyYYZ
5R
Random Encounter
Thing
Whenever a player plays their second card in a turn, they reveal the top card of the deck. If it's not a Thing, discard it. Otherwise, a random opponent of that player puts that card into play under their control. You count as two players for randomly determining a player this way.
Card by ChippyYYZ
3T
The Lucky Three
Action
Draw three cards.
OR gain control of up to one target Thing with a 3 in its cornervalue.
OR you may put exactly 3 Thing cards from your hand into play.
  • If this is the third time this card has been played by your playgroup today, treat OR as AND.
Card by ChippyYYZ
Look What I Found
Action
Reveal the top card of the draw pile. If it is a Thing, put it into play until the end of your turn, then move it to your hand. Otherwise, discard it and return this card to your hand; you may play a different Action this turn.
Card by Binarius
Bad First Impression
Reaction
Play immediately in response when an opponent plays a Thing. Return a Thing you control to your hand. If you do, they return theirs to their hand with no effect.
Card by Binarius
Intrusive Devourer
Thing
Action: Target opponent reveals to you a Thing from their hand that has not previously been revealed due to this ability, if possible. Intrusive Devourer gains a sentence from its ruletext.
Card by Binarius
Turn Structure
Thing - Basic Rule
A turn consists of:-
  • Drawing a card from your hand to the top of the draw pile.
  • Playing up to one Thing or one Action from your hand.
  • Checking your hand size; if you have less than five cards, draw up to five.
Card by Bucky
0S
Second Head
Thing
Take an extra turn at the end of your non-extra turns. During this turn, you skip the first card you would draw, and you can't play cards or abilities except Action cards.
Card by ChippyYYZ
3S
Soothing Herbs
Thing - Earth
Your maximum hand size is increased by one. Once between your turns when you discard the last card in your hand, you may draw a card.
Card by ChippyYYZ
8A
Assemble
Action
Spend two of your Tokens of the same type or any three of your Tokens to draw a card. Repeat this process any number of times.
Card by ChippyYYZ
Mime in a Box
Thing
Add "Trapped" to the beginning of target Thing's title. Its ruletext is considered blank. If either that Thing or Mime in a Box leaves play, destroy the other.
Card by Binarius
Leaky Faucet
Thing
Play this card into target player's control.
At the end of your turn, if you did not do so last turn, discard a card and gain a Water token.
Card by Binarius
Observant Devourer
Thing
Action: If the top card of the discard pile is a Thing that has not been in your control and has not been targeted by this ability, Observant Devourer gains a sentence from its ruletext.
Card by Binarius
8I
Triforce Corner
Thing
When you play this, make two copies of it, put them on top of the deck, and shuffle the top 18 cards of the deck.

If you have three Triforce Corners, you win the game.
Card by Bucky
9I
Poke in the Eye
Action
Target player discards a random card and can't take Actions during their next turn.
Card by Bucky
1J
Platoon Commander
Thing
After your turn's hand size check, you may assign or unassign your other unattached Things to Platoon Commander as you wish. (Things may only be assigned to one other Thing at a time)

Action:Use all the Action abilities of the Things assigned to Platoon Commander.

Thing:Use all the Thing abilities of the Things assigned to Platoon Commander.
Card by Bucky
Clever Technique
Thing
You may activate an ability of a Thing you control without cost at the end of any turn in which you play an Action card. If you do, turn that Thing face-down until your next turn.
Card by Binarius
Rousing Racing
Thing - Logic Problem
25 athletes enter a racing competition on a track with five lanes. Unfortunately, the organizer's stopwatch has broken. How many races are necessary to identify the three fastest athletes?
Card by Binarius
Clumsy Devourer
Thing
Whenever you destroy another Thing, gain a token containing a sentence from its ruletext.
Card by Binarius
3E
Energy Buildup
Thing - Energy
Play into any player's control.
You cannot play Things while you can play another Action this turn.
Action: Gain an Energy token, then discard a card if you have more Energy tokens than cards in hand.
Card by ChippyYYZ
6P
Piracy
Action
Look at target opponent's hand and choose a card from it. Reveal that card, then create a copy of it and put it into your hand.
You wouldn't download a card...
Card by ChippyYYZ
1W
Weird Portal
Thing
Before you draw your first card on your turn, look at the top card of the deck. If it's a Thing, simultaneously put it into play and put the previous Thing put into play this way on the bottom of the deck.
Card by ChippyYYZ
Rectify
Action
Turn any number of face-down Things face-up. Return any number of rotated Things to their original orientation. Draw as many cards as you have discarded since the end of your last turn. You may play another Action or draw a card.
Card by Binarius
Adroit Dexterity
Thing
Whenever you play your second card in a turn, you may draw a card and discard a card.
Card by Binarius
I Know My Rights
Reaction
Play immediately in response when an opponent would cause you to lose control of a Thing. They choose either to let you keep it or show you their hand.
Card by Binarius
2J
Scouting Party
Thing
Action: Target opponent reveals two random cards from their hand.
Card by Bucky
3J
Reconnaisance In Force
Action
Target player reveals two cards at random from their hand. At the end of their next turn, they discard any of the revealed cards remaining in their hand.
Card by Bucky
4J
Salvage Party
Thing
Thing: Return a Thing from the discard pile to your hand if you controlled it during your previous turn.
Card by Bucky
1T
Thing Cannon
Thing - Cannon
Action: Destroy a Thing you control and choose a digit in its cornervalue (if any). Destroy target Thing that doesn't have a higher digit in its cornervalue (0 is not higher than nothing).
Card by ChippyYYZ
3S
Sticky Fingers
Thing
Opponents' Things are also in their hands (they count toward their controllers' hand size, and they can be discarded and played. A Thing already in play doesn't enter play again when played.)
Card by ChippyYYZ
2C
Crouch Cancel
Reaction
Play when an opponent plays an Action or Thing. Immediately before they play it, return a Thing that you played on your last turn to your hand and draw a card.
Card by ChippyYYZ
Lurking Revenant
Thing
Play this into any player's control.
At the end of your turn, if you control any other non-token Things, destroy one of them and this. Otherwise, discard a card. If you cannot, you are eliminated.
Card by Binarius
Round-the-Clock Research
Thing
Once per turn, you may either attach an Action to this face-down if it has none, or play the attached Action without cost.
Card by Binarius
Shattering Heave
Action
Destroy target Thing controlled by an opponent. Replace it with a Thing from your hand.
Card by Binarius
5J
Plan
Action
You may take two extra Actions this turn.

Target Thing gains "Action: Draw a card" this turn.
Card by Bucky
6J
Lorry Caravan
Thing
Thing: gain a Crate token with the text "Action: destroy this and draw a card."
Card by Bucky
7J
Assemble the Squad
Action
Use any number of "Action:" and "Thing:" abilities with different texts.
If you use six of them, and they each have an effect, win the game.
Card by Bucky
Dark Obelisk
Thing
Whenever one of your non-token Things is destroyed, its destroyer gains control of a copy of Lurking Revenant (#8790). If you did not play a Thing during your most recent turn, you may put Dark Obelisk into play at any time during an opponent's turn in response when one of your non-token Things is destroyed, with immediate effect.
Card by Binarius
Lapidary
Thing
Thing and Action: Gain a token of a type you do not control.
Card by Binarius
Kestrel Feather
Thing - Charm
Once per turn, when you draw a tangible Thing, you may either reveal it and draw a card or put it into play without cost.
Card by Binarius
8U
Underground Tunnels
Thing
When this card enters play, put the top card of the deck under it face-down.
Action and Thing - Explore: Put any cards under this card into your hand. This card gains "Once between your turns, if you didn't play a Thing on your last turn, you may put a Thing card from your hand into play."
Card by ChippyYYZ
8L
Legal Complications
Action
Target Thing's text becomes "Action and Thing: Return this card to your hand." until it leaves play.
Card by ChippyYYZ