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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]]. | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
| These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: |
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| [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]] | | [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]] |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=I win by Conensus|type=Thing|text='''Action:''' All opponents vote for you to win instantly. If at least 2/3rds of them accept, you win and the game is over. Otherwise, nothing happens.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
| | <!--February 28, 2024--> |
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| {{card|title=The Flood|type=Action|text=Destroy everything, even if it is indestructible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}} |
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| {{card|title=Copy Machine|type=Action|text=Create a copy of target thing in play.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}} |
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| {{card|title=Post-Credits Scene|type=Action|creator=ChippyYYZ|text=Draw a card. Remove this card from the game face-up along with a card in your hand face-down. Reveal that card at the end of the game. If your playgroup plays another game of Dvorak after this one, add that card to your opening hand instead of returning it to the deck.}} | | {{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}} |
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| {{card|title=Field Research|type=Thing|creator=ChippyYYZ|text=Whenever an Action card you play would cause you to draw two or more cards, draw one fewer. Whenever an Action card you play would not cause you to draw any cards, draw a card.}} | | {{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}} |
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| {{card|title=Echoing Calamity|type=Thing|creator=ChippyYYZ|text=When this card enters play or is destroyed, each player discards all but three cards from their hand.}} | | {{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}} |
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| {{card|title=Take the High Road|type=Reaction|bgcolor=900|text=Play immediately in response when you would destroy an opponent's Thing. Leave it undisturbed and draw three cards instead.|creator=Binarius}} | | {{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}} |
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| {{card|title=Carpool Lane|type=Thing|cornervalue=3+|text=You may discard a card and draw a card at the end of your turn if you control at least three other non-token Things.|creator=Binarius}} | | {{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}} |
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| {{card|title=Detour|type=Thing|bgcolor=F60|text=Opponents may play at most one card per turn. When an opponent would draw a card, you instead draw a card and then give them a card from your hand. Destroy this at the beginning of your turn.|creator=Binarius}} | | {{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}} |
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| {{card|title=Military Funding|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if an effect you control destroyed an opponent's Thing since the end of your last turn, draw a card. Otherwise, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put it in the discard pile and discard two cards.}} | | {{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}} |
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| {{card|title=Open The Vaults|type=Action|creator=ChippyYYZ|text=Put all Things from the discard pile into play under your control. At the beginning of your next turn, destroy all Things you control.}} | | {{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}} |
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| {{card|title=Trick Dealing|type=Thing|creator=ChippyYYZ|text=Whenever you interact with the deck ''(drawing cards, putting cards on top of the deck, shuffling the deck, etc.)'' you may first set aside the top card of the deck without looking at it and put it back afterwards.}} | | {{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. |
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| {{card|title=Kwyjibo|type=Thing|text=You may only play this while it would be illegal to play a card. If no one catches you, draw 3 cards. If someone dos catch you, discard your hand and destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}} |
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| {{card|title=Sly Deal|type=Action|text=Trade and equal amount of things between yourself and an opponent.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}} |
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| {{card|title=Let's see you play this, sucker|type=Action|text=If card 69 is played, play this out of turn to counter that card from being played. You can only play this to counter card 69 from being played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=This title serves multiple purposes.}} | | {{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}} |
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| {{card|title=Snooze Button|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the start of their next turn. You may discard a card to return this card to your hand if you have not already done so twice.|creator=Binarius}} | | {{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}} |
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| {{card|title=Thrice Charmed|type=Thing|text=Play this onto target Thing. When you play this, specify up to three other Things you control; if attached Thing would be destroyed while any of them remain in play, return it to your hand instead.|creator=Binarius}} | | {{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}} |
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| {{card|title=Brainbug|type=Thing|text=You must play this as soon as it enters your hand, but it does not count against your per-turn limit. Discard a card when you play this. At the end of your turn, destroy this if all opponents' hands are empty; otherwise, put it on top of the draw pile.|creator=Binarius}} | | {{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}} |
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| {{card|title=Gyro Stabilization|type=Thing|creator=ChippyYYZ|text=Once during your turn when you discard a card, you may draw a card.<BR>When Gyro Stabilization is destroyed, discard a card.}} | | {{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}} |
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| {{card|title=Lightning-Breathing Dragon|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy Token if you don't have one.<BR>'''Action: ''' Gain 2 Energy Tokens.<BR>'''Action:''' Spend an Energy Token for each card in an opponent's hand to destroy target Thing they control.}} | | {{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}} |
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| {{card|title=Fastest Gun In The West|type=Thing|creator=ChippyYYZ|text=When this card enters play, create a copy of Bullet Time (#7487) and put it into play under your control.<BR>'''Action:''' Discard an Action card to destroy target Thing. Bullet Time doesn't apply to this Action Ability.}} | | {{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}} |
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| {{card|title=Red Hacks|type=Thing|text=At any point during the game, you may end target player's turn if they've played at least one action/thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}} | | {{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}} |
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| {{card|title=Green Hacks|type=Thing|text=At any point during the game, you may prevent target thing from being destroyed. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}} | | {{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}} |
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| {{card|title=Blue Hacks|type=Thing|text=At any point during the game, you may redirect a target to another target thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}} | | {{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}} |
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| {{card|title=Yo-Yo Stabilizer|type=Thing|text=At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. '''Action (global):''' This gains 2 Yo-Yo Weight tokens if none are in play. '''Action (global):''' Ex­tend all Yo-Yo Weights in play.|creator=Binarius}} | | {{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}} |
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| {{card|title=Only Mostly Dead|type=Action|text=Return the topmost living Thing in the discard pile to play.|flavortext=|creator=Binarius}} | | {{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}} |
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| {{card|title=Ice-Breathing Dragon|type=Thing|text=At the start of your turn, gain a Frost token if you have fewer than 4. '''Action:''' Spend any num­ber of Frost tokens to afflict target opponent during their next turn. If you spend at least<BR>1: They play at most one card.<BR>2: They may not draw cards.<BR>3: They may not play cards.<BR>4: They skip their turn.|creator=Binarius}} | | {{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}} |
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| {{card|title=Black Hacks|type=Thing|text=At any point during the game, you may destroy target thing. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}} |
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| {{card|title=White Hacks|type=Thing|text=At any point during the game, you may gain control of target thing in the discard pile. You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}} | | {{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}} |
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| {{card|title='''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font>'''|type=Thing|text=At any point during the game, you may use a hack: <font color=CC0000>'''Red'''</font> (#7522), <font color=00CC00>'''Green'''</font> (#7523), <font color=0000CC>'''Blue'''</font> (#7524), <font color=000000>'''Black'''</font> (#7528), or <font color=999999>'''White'''</font> (#7529). You cannot do this if you've already done this before your next turn.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=I have control over ALL OF SPACE AND TIME!}} | | {{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}} |
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| {{card|title=Preemptive Plagiarism|type=Action|creator=ChippyYYZ|text=Each opponent reveals an Action card from their hand, or reveals a hand containing no Action cards. Choose an Action card revealed this way. This card has that Action's text as additional ruletext.}} | | {{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}} |
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| {{card|title=Mana-Breathing Dragon|creator=ChippyYYZ|type=Thing|text=Gain one Mana Token whenever you discard a card, or two if it's an Action.<BR>Once during your turn, you may spend a Mana Token to put the top card of the deck on top of target Thing. If it's a Thing, treat it and that Thing as one Thing with only the properties of the top card. Otherwise, destroy that Thing and put that card into the discard pile, or play it by spending two Mana Tokens.|longtext=y}} | | {{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}} |
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| {{card|title=Gremlins|type=Action|creator=ChippyYYZ|text=During each opponent's next turn, they can't create tokens, they can't play Action Abilities of Things, and you may look at the first card they would draw each turn. You may put that card in the discard pile.}} | | {{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}} |
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| {{card|title=Starquake|type=Action|text=Each player gains two Energy tokens for each card in their hand and each non-token Thing they control. Any player with more than ten Energy tokens must, until they have at most ten, destroy four of them and either destroy a non-token Thing they control or discard a random card.|creator=Binarius}} | | {{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}} |
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| {{card|title=A Quiet Night In|type=Action|text=Draw a card. If it is a Thing, you may play it face down and turn it face up at the start of your next turn. End your turn.|creator=Binarius}} | | {{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}} |
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| {{card|title=Omni-Gate Device|type=Thing|text='''Action:''' Spend 3 Energy tokens or discard an Action and a Thing to activate the device. Until the end of your turn, all cards in opponents' hands are considered to belong to you.|creator=Binarius}} | | {{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}} |
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| {{card|title=Red Hacker|type=Thing|text=When this enters play, gain a copy of <font color=CC0000>'''Red Hacks'''</font> (#7522) if you do not have one. At the beggining of your turn, gain a Crypto Token. '''Action:''' Spend 2 Crypto tokens to either: Gain 2 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next use.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}} | | {{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}} |
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| {{card|title=Green Hacker|type=Thing|text=When this enters play, gain a copy of <font color=00CC00>'''Green Hacks'''</font> (#7523 if you do not have one). At the beggining of your turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Green Hacks OR play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}} | | {{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}} |
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| {{card|title=Blue Hacker|type=Thing|text=When this enters play, gain a copy of <font color=0000CC>'''Blue Hacks'''</font> (#7524) if you do not have one. At the beggining of your turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Blue Hacks OR amplify the target by having it target twice as many valid targets for the next use.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}} | | {{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}} |
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| {{card|title=Scrambling Blast|type=Action|creator=ChippyYYZ|text=Target player discards their hand, then draws that many cards minus one.}} | | {{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}} |
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| {{card|title=Test of Devotion|type=Action|creator=ChippyYYZ|text=Target player discards a card. You may discard a card with the same creator to repeat this process. If you discard least 3 cards this way, take an extra turn after this one.}} | | {{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. |
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| {{card|title=For The Greater Good|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player draws two cards and discards a card.|flavortext=A tragic loss, but it must be done for the benefit of all of us.}} | | {{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}} |
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| {{card|title=The Greater Good|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent destroys a Thing. Each player draws two cards and discards a card.|creator=Binarius}} | | {{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}} |
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| {{card|title=Celestial Alignment|type=Thing|text=Draw a card whenever a Thing card enters play. Discard a card whenever a Thing card leaves play.|creator=Binarius}} | | {{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}} |
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| {{card|title=Nova Bomb|type=Action|text=Shuffle all Things with Action abilities together and place them face down. In order starting with target player, each player draws a Thing, plays its first Action as if it were a standalone Action card if possible, and then destroys that Thing and discards a card.|creator=Binarius}} | | {{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}} |
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| {{card|title=Black Hacker|type=Thing|text=When this enters play, gain a copy of <font color=000000>'''Black Hacks'''</font> (#7528) if you do not have one. At the beggining of your turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of Black Hacks OR make a player discard their hand, then redrawing the lost card amount.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}} |
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| {{card|title=White Hacker|type=Thing|text=When this enters play, gain a copy of <font color=999999>'''White Hacks'''</font> (#7529) if you do not have one. At the beggining of your turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to either: Gain 2 uses of White Hacks OR gain 1 target thing from target player.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}} | | {{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}} |
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| {{card|title='''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font>'''|type=Thing|text=When this enters play, gain a copy of '''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ks</font>''' (#7530) if you do not have one. At the beggining of your turn, gain a Crypto Token. '''Action:''' Destroy 2 Crypto tokens to gain 2 uses of Rainbow Hacks.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}} | | {{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}} |
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| {{card|title=System Bypass|type=Thing|creator=ChippyYYZ|text=At the end of your turn, discard a random card.<BR>When this enters play, attach it to a Thing you control with an Action Ability. Treat "'''Action:'''" on the attached Thing as "At any time, if you haven't done so since you last began a turn, you may do the following:"|flavortext="I'm in."}} | | {{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}} |
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| {{card|title=For The Pretty Good|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player draws a card and discards a card.|flavortext=I'd say this worked out pretty well for mostly everyone involved.}} | | {{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}} |
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| {{card|title=For The Lulz|type=Action|creator=ChippyYYZ|text=Destroy target Thing. Each player discards a card.|flavortext=We live in a society.}} | | {{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}} |
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| {{card|title=I'm bored, who wants some tea?|type=Action|text=Go make some tea for everyone, then end the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the more simple Dvorak Player}} | | {{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}} |
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| {{card|title=I'm bored, who wants some ''Ghost Peppers''?|type=Action|text=Get some ''Ghost Peppers'' for everyone, then end the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the hot-headded Dvorak Player}} | | {{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}} |
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| {{card|title=I'm bored, who wants some Free Air?|type=Action|text=Everyone takes a deep breath. End the game afterwards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=For the "I'm holding my breath so this game will go on forever" Dvorak Player.}} | | {{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}} |
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| {{card|title=Enchanted Soil|type=Thing|text=When Enchanted Soil has completed a full turn with a Sunlight token and a Water token on it, destroy it and replace it with a copy of Potted Card (#6009). '''Action:''' Give Enchanted Soil a Sunlight token or a Water token.|creator=Binarius}} | | {{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}} |
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| {{card|title=Enchanted Garden|type=Thing|text=At the end of your third full turn after playing this, draw until you have drawn a number of Things equal to the number of players. Put one of them into your hand and distribute one of the others to each opponent at random. Then destroy this and give each player a copy of Enchanted Soil (#7555).|creator=Binarius}} | | {{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}} |
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| {{card|title=Hit the Ground Running|type=Action|text=If your hand is empty, draw four cards and play up to two of them.|creator=Binarius}} | | {{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}} |
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| {{card|title=Red Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=CC0000>'''Red Hacker'''</font> (#7537) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Spend 2 Glitch tokens to either: Gain 4 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next 2 uses.|creator=JakeTheWolfie|bgcolor=C00|longtext=|flavortext=}} | | {{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}} |
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| {{card|title=Green Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=00CC00>'''Green Hacker'''</font> (#7538) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of Green Hacks OR play 2 additional things this turn.|creator=JakeTheWolfie|bgcolor=0C0|longtext=|flavortext=}} | | {{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}} |
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| {{card|title=Blue Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=0000CC>'''Blue Hacker'''</font> (#7539) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of Blue Hacks OR amplify the target by having it target 4 times as many valid targets for the next use.|creator=JakeTheWolfie|bgcolor=00C|longtext=|flavortext=}} | | {{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}} |
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| {{card|title=Heavy Is The Crown|type=Thing|creator=ChippyYYZ|text=When this card enters play or at the beginning of your turn, you may gain an Ambition Token.<BR>Your maximum hand size is reduced by 1 for each Ambition Token in play.<BR>During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.<BR>'''Action and Thing: '''Gain an Ambition Token.|longtext=y}} | | {{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}} |
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| {{card|title=Extra Thicc|type=Thing|creator=ChippyYYZ|text=When this card enters play, put the top 4 cards of the deck face-down underneath it. If this card leaves play, those cards leave play likewise.<BR>For each card underneath this card, this card counts as a extra Thing for any rules or effects that count a number of Things.}} | | {{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}} |
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| {{card|title=The Maker's Hands|type=Thing|creator=ChippyYYZ|text='''Action:''' Reveal the top card of the deck. You may reveal a card from your hand with the same creator to draw a card.<BR>'''Action:''' Discard two cards that share a creator to put target Thing in the discard pile.|flavortext="I create with one hand, but I destroy with both hands at once."}} | | {{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}} |
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| {{card|title=Black Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=000000>'''Black Hacker'''</font> (#7546) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of Black Hacks OR make a player discard their hand, then redrawing 1/2 their original hand.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}} |
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| {{card|title=White Hacker Base|type=Thing|text=When this enters play, gain a copy of <font color=999999>'''White Hacker'''</font> (#7547) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to either: Gain 4 uses of White Hacks OR gain 2 target things from target player(s).|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}} | | {{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}} |
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| {{card|title='''<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w Ha</font><font color=62bc4d>ck</font><font color=1e98d3>er B</font><font color=672f89>ase</font>'''|type=Thing|text=When this enters play, gain a copy of '''<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w H</font><font color=1e98d3>ac</font><font color=672f89>ker</font>''' (#7548) if you do not have one. At the beggining of your turn, gain a Glitch Token. '''Action:''' Destroy 2 Glitch tokens to gain 2 uses of all hacks (excepts Rainbow Hacks.)|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}} | | {{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}} |
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| {{card|title=Bubbling Cauldron|type=Thing|text=At the end of your turn, you may put any number of cards from your hand face down under this card. '''Action:''' Discard the cards in the cauldron. Look at an equal number of cards from the top of the draw pile and put one into your hand.|flavortext=Eye of Wily Gatekeeper and toe of Positronic Flux Regulator...|creator=Binarius}} | | {{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}} |
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| {{card|title=Saw It Once in a Movie|type=Action|text=Play up to two of the three bottommost Actions in the discard pile.|creator=Binarius}} | | {{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}} |
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| {{card|title=Fronthand Backhand|type=Action|text=Allow target opponent to indicate their preference for "fronthand" or "backhand". Regardless of their choice, destroy one of their Things.|creator=Binarius}} | | {{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}} |
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| {{card|title=Suddenly, Pineapples|type=Action|text=Destroy all tokens, and each player gains pineapple tokens equalling the amount of tokens that they controlled.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}} |
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| {{card|title=HIIIIIYYAAHHHHHH!!|type=Thing|text='''Action:''' Destroy target thing. If it is successful, shrink your handsize by 1. If not, shrink it by 2.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=YAAAAAAAAAAAAAAHHHHHH!!}} | | {{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}} |
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| {{card|title=Do it again|type=Thing|text=Gain an extra action while you control this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}} |
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| {{card|title=Reverberating Echo|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action card. In order starting with the player after them, each of their opponents plays the same Action.|creator=Binarius}} | | {{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}} |
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| {{card|title=I'll Have What I'm Having|type=Action|text=Put a copy of every Thing you have played this turn into play under your control.|creator=Binarius}} | | {{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}} |
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| {{card|title=Oversized Sweatshirt|type=Thing|text=When you would discard a card, you may put it Up Your Sleeve instead if you have fewer than three cards Up Your Sleeve. '''Action:''' Move a card from Up Your Sleeve to your hand.|creator=Binarius}} | | {{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}} |
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| {{card|title=Center of Affairs|type=Thing|text=When this enters play, everyone moves their hands into one central hand. Anyone may play cards from the central hand or their own hand. This is indestructible until the central hand is depleted.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}} |
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| {{card|title=Treasure Chest|type=Thing|text=When this enters play, draw the top 3 cards and play them facedown under this thing, without ever looking at them faceup. '''Action (Global):''' Take a card from under this thing, and replace it with a card in hand facedown.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}} |
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| {{card|title=Free Sushi Bar|type=Thing|text=When this enters play, every player gains a copy of this card without doing this sentence. '''Action:''' Place or take a card under this thing. <br> '''Action:''' Move all Free Sushi Bars and any cards under them clockwise.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}} |
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| {{card|title=Caffè Sospeso|type=Thing|bgcolor=532|text=You must transfer this card to the control of a player with fewer cards in hand than you, if possible. When an opponent would discard a card, they instead give it to you.|creator=Binarius}} | | {{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}} |
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| {{card|title=Noah Webster's Vengeful Ghost|type=Thing|text=Play this card into any player's control. During any turn in which you play a card, you must play the alphabetically earliest card in your hand.|creator=Binarius}} | | {{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}} |
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| {{card|title=The Lost Art of Cornervaluing|cornervalue=L4|type=Action|text=Any opponent who does not control a Thing with a cornervalue and does not reveal a card with a cornervalue from their hand must discard a card.|creator=Binarius}} | | {{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}} |
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| {{card|title=Dark Haze|type=Action|creator=ChippyYYZ|text=Target player's maximum hand size is reduced by 4 during their next turn.}} | | {{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}} |
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| {{card|title=Cloaking Device|type=Action|creator=ChippyYYZ|text=You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.}} | | {{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}} |
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| {{card|title=Selective Reality|type=Thing|creator=ChippyYYZ|text=Play this under any player's control, attached to a Thing they control.<BR>The attached Thing is blank while it's not your turn.}} | | {{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.|number=10983}} |
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| {{card|title=Magical Bullshit|type=Action|text=Target player skips their next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}} |
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| {{card|title=Shield|type=Thing|cornervalue=T|text=When this enters play, play it on one of your things. No one may target anything you own except for this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}} |
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| {{card|title=Internal Screaming|type=Thing|cornervalue=T|text=No one may target anything you own except for this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}} |
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| {{card|title=Action-Packed|type=Action|text=Reveal the top 20 cards of the draw pile. Discard all of the Things revealed in this way. Shuffle all of the Actions and replace them on top of the draw pile.|creator=Binarius}} | | {{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” — Abraham Lincoln|creator=Binarius|number=10987}} |
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| {{card|title=To Sail Beyond the Sunset|type=Action|text=You win if your name is on this card. Otherwise, write your name on it.|creator=Binarius}} | | {{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}} |
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| {{card|title=How High Is the Balloon?|type=Thing|text=A balloon floats over flat land on a vertical tether. A trio of trigonometry enthusiasts stand such that they each view the balloon at an angle of 60˚ over the horizon. Alice observes an angle BAC of 30˚ between Bob and Carol, who are standing 60 meters apart.|creator=Binarius}} | | {{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}} |
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| {{card|title=Intrusion|type=Action|creator=ChippyYYZ|text=Choose one:<BR>Look at target player's hand, then they give you a card from their hand.<BR>OR Target player gives you a random card from their hand.}} | | {{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}} |
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| {{card|title=Bottled Echo|type=Thing|creator=ChippyYYZ|text=When you play an Action card, put it under Bottled Echo instead of into the discard pile if there isn't already an Action card under Bottled Echo.<BR>When this is destroyed, play an Action from underneath it.}} | | {{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}} |
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| {{card|title=Time Stretch|type=Action|creator=ChippyYYZ|text=Take an extra turn after this one. If you have at least 2 opponents, each other player takes an extra turn after their next turn, and you take another turn after your next non-extra turn.<BR>Remove Time Stretch from the game.}} | | {{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}} |
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| {{card|title=Not Paying Attention|type=Action|text=Skip target player's next turn.|creator=Binarius}} | | {{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br> |
| | * Play a mechanical Thing or activate a mechanical Thing's ability |
| | * Draw a card if you've already done so this turn |
| | * Destroy a tangible Thing |
| | * Gain an Energy token |
| | |longtext=y|creator=Binarius|number=10993}} |
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| {{card|title=Look on my works, ye Mighty, and despair!|type=Action|text=If you control at least 30 Things, including at least 10 non-token Things, and you control more Things than all other players combined, you win.|creator=Binarius}} | | {{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}} |
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| {{card|title=The Year in Review|type=Thing|text=Whenever a player would draw a card, they draw the bottom card of the discard pile.|creator=Binarius}} | | {{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}} |
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| {{card|title=Discard-Phobic|type=Thing|text=If this ever leaves play, whoever caused it is immediately eliminated. When this enters play, play it on one of your things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}} |
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| {{card|title=Time Dilation or whatever|type=Action|text=Permanently gain an extra turn. Gain a token that does not count as a thing to remind you of this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}} |
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| {{card|title=A shape in the shadows, a chill in the air|type=Action|text=Everyone gains 3 torch tokens with the text: "If you ever have less than 1 torch token, you are eliminated"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}} |
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| {{card|title=Infinite Dvorak Update|type=Action|creator=ChippyYYZ|text=Reveal cards from the top of the deck until any three cards revealed this way share a creator. Put those cards into your hand and shuffle the rest into the deck.}} | | {{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}} |
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| {{card|title=<font color=F00000>Gamer Cosmetic Pack</font>|type=Thing|bgcolor=000|creator=ChippyYYZ|text=Things you control are Black and Red instead of their other colors.|flavortext=An exclusive skin set only available in Infinite Dvorak: Legendary Edition.}} | | {{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}} |
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| {{card|title=My Secret Weapon|type=Action|creator=ChippyYYZ|text=Look at the top two cards of the deck. If they are both by ChippyYYZ, you may reveal them and play one or both of them. Draw two cards.|flavortext=I don't actually have a secret weapon, I just claim to have one as a distraction to buy myself a moment to think. Though once in a while I think of a secret weapon.}}
| | <!--June 14, 2024--> |
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| {{card|title=The Most Impartial Order|type=Action|text=Reveal the top 10 cards of the draw pile and replace them arranged in alphabetical order by creator.|flavortext=Move all of the revealed cards by Aetherknight, AldusValor, and Atticus to the bottom of the draw pile.|creator=Binarius}} | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| {{card|title=Ballast|type=Thing|text=At the end of your turn, you may put any number of your Things and cards from your hand under Ballast. Put Ballast and all cards under it in the discard pile at the start of your turn, then draw an equal number of cards and play one of them.|creator=Binarius}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=<font color=FFD700>Deluxe Prestige Skin</font>|type=Thing|bgcolor=CA3|text=Instead of their other colors, Things you control are ''two'' shades of gold.|creator=Binarius}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title="Indestructible"|type=Thing|text=If this, or any things you own, leave play, whoever caused it is immediately eliminated. This destroys itself after 3 turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=I go against all of you who say "you can't make a truly indestructible thing." Just try me.}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=BiStable Card|type=Thing|text=At the beginning of your turn, flip a coin. On heads, destroy target thing. On tails, destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=12.5%|type=Action|text=Put a copy of "Indestructible" (#7607) and BiStable Card (#7608) into target opponent's control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=y�█□҉□-Breathing Dragon|type=Thing|creator=ChippyYYZ|text=Whenever you draw a card while your hand is empty, gain a Glitch Token.<BR>Whenever this card becomes the target of an Action, flip a coin. On heads, return it to your hand and put it back into play at the end of the turn.<BR><BR>'''Action: '''Put a Glitch Token you control on target Thing. Its ruletext is blank for as long as it has a Glitch Token on it.|longtext=□}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=Offer Counsel|type=Action|creator=ChippyYYZ|text=Any number of target opponents, up to the number of other cards in your hand, may in turn order look at your hand and take a card from it. Draw a card, plus two cards for each opponent targeted this way.}} | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
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| {{card|title=Quarantine Zone|type=Thing|creator=ChippyYYZ|text=Cards that were not in the game when it began cannot be created or enter any zone.<BR>Things can't enter play from the discard pile or deck.}} | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
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| {{card|title=<font color=FFFFFF>Michael Jackson</font>|type=Thing|text=When this enters play, all things are black. At the beginning of your turn, the color either switches to White or reverts back to Black.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext="I didn't take away chocolate, I just added vanilla" - ERB}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=The Game|type=Action|text=Everyone secretly writes down a number. At the same time, everyone reveals their number. Whoever has the biggest number destroys that many things. Whoever has the second biggest destroys that many divided by 2 of their things, etc.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=Catapult|type=Thing|text='''Action:''' Destory one of your things to destroy target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=You Might Also Like|type=Action|text=Choose a Thing in your control. Draw cards until you draw a card by the same creator. Put it into your hand and shuffle the other cards you drew into the draw pile.<BR><BR>Instead of playing a Thing this turn, you may draw a card by Binarius in the same manner.|creator=Binarius}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=Flow|type=Thing|text=At the end of your turn, draw a card if you have played both an Action and a Thing. Otherwise, destroy Flow.|creator=Binarius}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=Goodwill Gesture|type=Action|text=Target player distributes half of each type of token they control, rounding down, to all of their opponents as evenly as possible.|creator=Binarius}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Oppression|type=Thing|creator=ChippyYYZ|text=When an opponent who controls fewer tokens than you would discard a card of their choice, they discard a random card instead. This doesn't apply if they must discard a card with certain properties.|flavortext=Those who have more power than others use it to keep things that way.}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Waterwhelm|type=Action|creator=ChippyYYZ|text=Destroy all non-living Things that are fire-based or electrical, and all tokens. Each opponent returns a Thing they control to their hand.}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Old-Fashioned Draw Engine|type=Thing|creator=ChippyYYZ|text=Whenever you play your second card in a turn, you may rotate this card 90˚ counterclockwise.<BR>When this card completes a clockwise rotation, destroy it.<BR>'''Action: ''' Draw a card and rotate this card 180˚ clockwise.|flavortext=Don't work it too hard, it wasn't built for that.}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=Rat Race|type=Thing|text=When an opponent plays both a Thing and an Action in a turn, they gain a Tedium token. Players with at least 3 Tedium tokens may play no Actions other than the following.<BR>'''Action (global):''' Discard a card and destroy a Tedium token.<BR>'''Thing and Action (global):''' Discard a card and destroy your Tedium tokens.|creator=Binarius|longtext=cheese}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=Going By Too Fast|type=Action|text=Draw a card for each card played by your opponents during their most recent turn.|creator=Binarius}} | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
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| {{card|title=Balloon and Dart Game|type=Action|text=Draw until you have drawn one Thing per player; reveal them and shuffle the other cards you drew back into the draw pile. In order starting with you, each player may reveal a card from their hand that can destroy a Thing to select one of the revealed Things and put it into their hand. Discard the rest.|creator=Binarius}} | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
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| {{card|title=It's my Birthday|type=Action|text=Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=Present|type=Thing|text=When this enters play, play a thing under this. '''Action (Global):''' Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: '''You can play 1 additional card'''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
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| {{card|title=Cake|type=Thing|text=If this has 8 Cake tokens, destroy this. '''Action:''' Eat. Place a Cake token on this. You gain 2 additional actions this turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Collaborative Project|type=Thing|creator=ChippyYYZ|text=Every card has all creators among Things in play in addition to its creator.<BR>Collaborative Project has all Action Abilities of Things in play while it has at least 3 creators.<BR>Collaborative Project is indestructible while it has at least 4 creators.|flavortext=We made this deck, together.}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Power Up|type=Thing|bgcolor=EC6|creator=ChippyYYZ|text=When this enters play, draw two cards.<BR>Your maximum hand size is increased by two.}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Overflow Turbine|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn (after you draw a card), rotate this card 90˚ clockwise and draw a card.<BR>When this card completes a clockwise rotation, discard your hand.|flavortext=It generates more power than you know what to do with, but soon you won't have to know.}} | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
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| {{card|title=Worldbuilding|type=Action|text=Each player may play a tangible Thing; each player who plays a living Thing may play any number of tangible Things.|creator=Binarius}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=Rack 'Em Up|type=Thing|text=At the beginning of your turn, destroy this and every Thing that entered play after it.|creator=Binarius}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Department of Tautological Trivia|type=Thing|text=You win if your opponents are eliminated.|creator=Binarius}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=Left Paw of the Furry|type=Thing|text=If this along with Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Right Paw of the Furry|type=Thing|text=If this along with Left Paw of the Furry (#7633), Left Leg of the Furry (#7635), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Left Leg of the Furry|type=Thing|text=If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Right Leg of the Furry (#7636), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Right Leg of the Furry|type=Thing|creator=ChippyYYZ|bgcolor=006|text=If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Head of the Furry (#7637), everyone who has a part of the Furry wins the game.}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Head of the Furry|type=Thing|creator=ChippyYYZ|bgcolor=006|text=If this along with Left Paw of the Furry (#7633), Right Paw of the Furry (#7634), Left Leg of the Furry (#7635), and Right Leg of the Furry (#7636), everyone who has a part of the Furry wins the game.}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Double Flip|type=Action|creator=ChippyYYZ|text=Choose two target Things controlled by different players. Put each one in the other one's controller's hand.}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Counterflow Turbine|type=Thing|text=Play this into any player's control. At the beginning of your turn, rotate this card 90˚ counterclockwise. When it completes a clockwise rotation, you may draw a card. When it completes a counterclockwise rotation, discard a card.|creator=Binarius}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=Smash to Bits|type=Action|text=Destroy target inanimate tangible Thing. Give each player a token named for one of its parts.|flavortext=If at first you don't succeed, get a bigger hammer.|creator=Binarius}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=How Do You Like Them Apples?|type=Action|text=Target player who destroyed one of your Things during their most recent turn must discard their hand.|creator=Binarius}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Magical Bullshit Townie with a knife poorly taped to it's arm|type=Thing|text='''Action:''' Prevent target player from taking an action next turn. This also has a 10% chance to destroy one of their target things at random.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Koreium|type=Thing|text=At the beginning of your turn, place an unstability token on this, then flip a coin. On heads, destroy this and a number of your things equal to the Unstability tokens on this card. '''Action:''' Destroy this and a number of things equal to the Unstability tokens on this card.|creator=JakeTheWolfie|bgcolor=006|longtext=True|flavortext=More unstable than Uranium!}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=Mix|type=Action|text=When you play this, discard 2 things in your hand as well. Create a card with the text of both discarded things, and the title of both discarded things. Gain it into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Some Other Time, Perhaps|type=Action|text=When an opponent would cause you to discard a card, you may reveal this from your hand instead.|creator=Binarius}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=Haava|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action card to return target Thing they control to their hand.|creator=Binarius}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=Tag Team|type=Thing|text=When you play this card, reveal any number of Things from your hand and put them under it (and out of play). '''Action:''' Exchange another Thing in your control with a Thing under this.|creator=Binarius}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=Upstage|type=Action|creator=ChippyYYZ|text=Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card.}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=Time Is Running Out|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, remove the bottom card of the discard pile from the game, then put the top of the deck into the discard pile.}} | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
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| {{card|title=Hiding Place|type=Thing|creator=ChippyYYZ|text=At the end of your turn, you may hide a Thing you control underneath this card until this card leaves play or the beginning of your next turn (whichever comes first). Treat it as though it doesn't exist while it's hidden.}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=Mists of Time|type=Thing|text=Whenever there are more than three cards in the discard pile, shuffle all but the top three into the bottom half of the draw pile.|creator=Binarius}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=I Can't Hear You|type=Thing|text=Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn.|creator=Binarius}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=Triliteral Shield|type=Thing|text=You are immune from the effects of cards with titles containing three capital letters.|creator=Binarius}} | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
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| {{card|title=Tetrominoes|type=Thing|text=If this has 7 tetromino tokens on it, destory this thing. '''Action: Throw.''' Place a Tetromino token on this, then destory target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{card|title=Upstage|type=Action|creator=ChippyYYZ|text=Draw a card. Put a Thing from your hand into play on top of target non-token Thing. Those cards count as a single Thing with only the properties of the top card.}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=I Can't Hear You|type=Thing|text=Place a Disregard token on target Thing in an opponent's control when you play this. Things with Disregard tokens are considered blank during your turn.|creator=Binarius}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Easier To Alphabetize Them This Way|type=Action|creator=ChippyYYZ|text=For each letter, destroy all but one Thing among non-token Things starting with that letter.}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Copied Card|type=Thing/Action|creator=ChippyYYZ|text=Play this card as a copy of a card played on the previous turn.|bgcolor=660077}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=Apply Pressure|type=Action|creator=ChippyYYZ|text=Target player returns a Thing they control to their hand. They can't play Things during their next turn.}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Copied Card|type=Thing/Action|creator=ChippyYYZ|text=Play this card as a copy of a card played on the previous turn.|bgcolor=660077}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Copied Card|type=Thing/Action|creator=ChippyYYZ|text=Play this card as a copy of a card played on the previous turn.|bgcolor=660077}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card|title=Copied Card|type=Thing/Action|creator=ChippyYYZ|text=Play this card as a copy of a card played on the previous turn.|bgcolor=660077}} | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
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| {{card|title=Order of the Golden Card|type=Thing|bgcolor=FFD700|text=This certificate is presented to <div style="text-align: center; font: bold larger cursive;">ChippyYYZ</div>for meritorious service to the game of Dvorak in recognition of his outstanding achieve­ment in contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by ChippyYYZ they control.|creator=Binarius}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Concept Artist|type=Thing|text=Instead of a Thing and an Action, you may play two Things or two Actions during your turn, if you did not play two cards of the chosen type last turn. If you do, draw a card and discard it if it is not the same type.|creator=Binarius}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=Tell Me a Story|type=Action|text=Play a Thing. If you do, you may play an Action. If you do, you may play a Thing, and so on.|creator=Binarius}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=Consolidate My Power|type=Action|creator=ChippyYYZ|text=Draw four cards, then choose a creator. Put each Thing by that creator into your hand, then reveal your hand and discard all cards not by that creator.<BR>Move a card by that creator from the discard pile to your hand if you chose ChippyYYZ ''(but not this card)''.}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Faction Obligations|type=Thing|creator=ChippyYYZ|text=Things you control can't be destroyed by other cards with the same creator.}} | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
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| {{card|title=Sweep Up|type=Action|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may exchange control of two target Things.<BR><BR>Return each Thing to its controller's hand.|flavortext=And with a wave of my hand, everything flies into its proper place. Roughly.}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=The Master's Right Hand|type=Thing|text='''Action:''' With no consequence to yourself, create a thing that does not contain a way for you to win by itself. Then gain control of it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| {{card|title=The Master's Left Hand|type=Thing|text='''Action:''' With no consequence to yourself, remove a card from the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=The Master's Extra Hand|type=Thing|text=If you control The Master's Right Hand (#7669) and The Master's Left Hand (#7670), you win. '''Action: Helping Hand.''' With no consequence to yourself, remove this from play and gain a copy of either The Master's Right hand, or The Master's Left Hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Village Drunkard|type=Thing - Townsperson|bgcolor=006|text='''Action:''' Destroy target Thing and discard your hand. If the number of cards you discard in this way plus the number of Townspeople you control is at least 3, put Village Drunkard into your hand; otherwise, destroy it.|creator=Binarius}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Eccentric Inventor|type=Thing - Townsperson|bgcolor=006|text='''Action:''' Draw a card. If it is a Thing with an Action ability, you may use its ability. If it is a tangible Thing, you may put it into play first; otherwise, discard it.|creator=Binarius}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=A Mysterious Egg|type=Thing|bgcolor=752|text=It's awfully large for an egg—about the size of a small rain barrel—and very hard. Could something be growing inside?<BR>When you have ended three turns in control of it, replace it with a copy of card #7678.|creator=Binarius}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Time Reversal|type=Action|creator=ChippyYYZ|text=Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.}} | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
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| {{card|title=Creative Synthesis|type=Thing|creator=ChippyYYZ|text=If the first two cards you play in a turn share a creator, reveal the top card of the deck. If it has the same creator, you may play it. Otherwise, draw it and discard a card.}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Behold My Nameless Legions|type=Action|creator=ChippyYYZ|text=Put the top three cards of the deck into play face-down as blank Things.}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Dragon Hatchling|type=Thing|bgcolor=752|text=At the start of your turn, declare Rest or Feed. You may not Feed if you did so last turn.<BR>'''Rest:''' Draw and discard once. You may play at most one card.<BR>'''Feed:''' Discard a card or destroy one of your Things. When you have Fed three times, put a copy of Dragon Wyrmling (#7679) into your hand.|creator=Binarius}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Dragon Wyrmling|type=Thing|bgcolor=752|text=When you play this, replace Dragon Hatchling to transform it or Hoard one of your tangible Things. When this first gains 3 Things, put a copy of Form of the Wyrm (#7680) into your hand. '''Action:''' Target opponent discards a card. '''Action - Hoard:''' Put a tangible Thing under this (and out of play); if this would leave play with any Hoarded Things under it, return them to their original controllers instead.|longtext=y|creator=Binarius}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Form of the Wyrm|type=Action|text=Select one of the following cards at random and put a copy of it into play: #1710, #4940, #7478, #7520, #7527, #7532, #7609. If you control Dragon Wyrmling, put the Things under it into your hand and move it to the discard pile; the selected card gains its Action abilities.|creator=Binarius}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Simple Tool|type=Thing|text='''Action:''' Remove target thing from play, and gain 3 stone tokens.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=It has a loud clank to it}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=Mechanical Contraption|type=Thing|text='''Action:''' Remove target thing from play, and gain 3 gear tokens|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=It makes a small clicking sound}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=Digital Device|type=Thing|text='''Action:''' Remove target thing from play, and gain 3 CPU chip tokens|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=It plays a small, low tone}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=Fancy Footwork|type=Reaction|bgcolor=070|creator=ChippyYYZ|text=Play in response to an Action targeting you or a Thing you control that has feet. Negate that Action and draw a card.}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Heavy Echo|type=Action|creator=ChippyYYZ|text=Play this card as a copy of an Action card in the discard pile. Draw a card for every 4 cards above that card in the discard pile (not including this one), then discard that many cards.}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Temporal Transfer|type=Action|creator=ChippyYYZ|text=Put any number of cards from the top of the discard pile on top of the deck in a random order, then put the top card of the discard pile into play under your control if it's a Thing.}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=A Sense of Community|type=Thing|text=No player may win or lose. At the end of a player's turn, they may exchange one of their Things with an opponent's Thing, and that opponent may discard a card and draw a card.|creator=Binarius}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Schoolyard Superpowers|type=Thing|text=If you have not yet played an Action when you play this card, you may use the following ability and end your turn.<BR>'''Thing and Action:''' Draw until you have six cards and play one of the cards you drew.|creator=Binarius}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Hippocrates' Grand Elixir|type=Thing|text=A player who draws more than one card in a turn may not play any cards during their next turn.|creator=Binarius}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=A Portal Opening|type=Thing|text='''Action:''' Place a thing into the Alternate Dimension. If the game ends before this is destroyed, all things in the Aliternate Universe stay in the Alternate Universe.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Alternate Universe|type=Thing|text=When this enters play, temporarily set aside all things in play, along with all hands. Everyone re-draws up to the base handsize. Play continues as normal If this is destroyed, put all things into the Alternate dimension, and Discard any Actions.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=A Portal Closing|type=Thing|text=This cannot go under A Portal Opening. '''Action:''' Take a card from the Alternate Universe. If none are in there, draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=Mighty Flick|type=Action|text=Remove target token from the game.|creator=Binarius}} | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card|title=Convection Current|type=Thing|text=At the end of each player's turn, move the top five cards of the draw pile to the top of the discard pile and the bottom five cards ofthe discard pile to the bottom of the draw pile.|creator=Binarius}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Entente|type=Thing|text=Creators whose Things are controlled by the same player are Partners, and so are creators who are each Partners with the same creator. No Thing may be destroyed by a card created by a Partner of its creator.|creator=Binarius}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=fug i dropped the antimatter|type=Action|text=When you draw this, play this immediately. Destroy one of your things.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=OH SHI-|type=Action|text=When you draw this, the game ends with no winner|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Water Bender|type=Thing|text='''Action:''' Use the action of any liquid, or any thing containing liquid|creator=JakeTheWolfie|bgcolor=99F|longtext=|flavortext=}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card|title=Lusty Swipe|type=Action|text=Choose a token in play. Remove all tokens identical to it from the game.|creator=Binarius}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Third Arm|type=Thing|text=Destroy this at the beginning of your turn, or you may return it to your hand instead of playing a Thing. If you destroy a Thing during your turn, destroy a Thing at the end of your turn. Whenever an opponent draws their second card in a turn, draw a card.|creator=Binarius}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Steadfast Cadre|type=Thing|text=If a player only controls Things by one creator (excluding this card), they are indestructible.|creator=Binarius}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=No Peeking|type=Reaction|bgcolor=070|creator=ChippyYYZ|text=Play in response to an Action that would reveal or let a player look at cards in the deck or in your hand. Negate that Action. That Action's player discards a card.}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Burnout Blast|type=Action|creator=ChippyYYZ|text=Remove target Thing from the game. If you've already played Burnout Blast in the last 8 hours, shuffle all Things you control and cards in your hand into the deck, then discard the top 5 cards of the deck.}}
| | <!--October 3, 2024--> |
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| {{card|title=Green Grass And High Tides|type=Thing|creator=ChippyYYZ|text=When a player would draw a card at the beginning of their turn, they may instead draw until they have four cards in hand. You may instead draw until you have five cards in hand.}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Return to Sender|type=Action|text=Return target tangible Thing to its controller's hand.|creator=Binarius}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=Lava Cannon|type=Thing|text=Discard a card at the start of your turn. You must play an Action each turn. If you use an Action ability of another Thing, destroy it. '''Action:''' Destroy target Thing.|creator=Binarius}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=War of the Elders|type=Thing|text=Creators whose Things are controlled by the same player, and no opponents, are Allies. No player may play cards by creators that are Allied under an opponent's control. '''Action (global):''' If you control any Allied Things, destroy target Thing; its controller may prevent its destruction by returning one of their Allied Things to their hand.|longtext=y|creator=Binarius}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=Overextend|type=Reaction|bgcolor=070|creator=ChippyYYZ|text=Play in response to an opponent's Action and discard any number of cards from your hand. For each card you discard this way, they repeat that action. Draw a card for each card you discarded.}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Uploader|type=Thing|creator=ChippyYYZ|text=At any time, if you haven't done so since you last began a turn, you may put a card from your hand or a Thing you control on top of the deck}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Morse Code Intensifies|type=Thing|creator=ChippyYYZ|text=You may play an additional Action each turn. Discard a random card at the end of your turn if you played any Actions but didnt play an Action card or Action Ability by ChippyYYZ.}} | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
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| {{card|title=Shake the Tree|type=Action|text=Target opponent discards a random card. Draw a card; the opponent chooses whether you draw from the draw pile or the discard pile.|creator=Binarius}} | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
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| {{card|title=Mole|type=Thing|text=Play this card into target opponent's control. Whenever you draw a card, you must announce its title.|creator=Binarius}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Paddlewheel Aerator|type=Thing|text=Whenever a card is played, rotate Paddlewheel Aerator 90° clockwise. When Paddlewheel Aerator completes a clockwise rotation, you may draw a card and discard a card.|creator=Binarius}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Visit From Santa|type=Action|creator=ChippyYYZ|text=Each player draws a card. You may play an additional Action this turn.}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Rudolph's Guidance|type=Thing|bgcolor=C00|creator=ChippyYYZ|text=Non-rule effects can't prevent you from drawing cards, playing cards or Action Abilities, taking turns, or targeting Things.}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Santa's Judgement|type=Thing|creator=ChippyYYZ|text=Whenever a player destroys a Thing they don't control or causes an opponent to discard a card, they become Naughty.<BR>At the end of your turn, rotate Santa's Judgement 120° clockwise. When Santa's Judgement completes a clockwise rotation, each Naughty player discards a card instead of taking their next turn. Remove this card from the game.|longtext=hohoho}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=Frosty's Magic|type=Thing|text=Draw an extra card at the beginning of your turn. If you have not yet done so, you may immediately play a card you draw in this way and draw another one. At the end of your third turn since you gained control of this card, it melts into the discard pile.|creator=Binarius}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Figgy Pudding|type=Thing|text=When this card leaves play, each player may draw a card for each turn it was in your control, up to a maximum of three. You may draw another card and play one of the cards you drew.|flavortext=Traditionally prepared weeks in advance to allow its flavor to mature as it ages.|creator=Binarius}} | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
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| {{card|title=And a Partridge in a Pear Tree|type=Reaction|bgcolor=900|text=Play immediately in response when a card would move from one player's hand to another's to take a random card from the donor's hand, or when a Thing in play would move from one player's control to another's to take control of another of the donor's Things.|creator=Binarius}} | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
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| {{card|title=99 reasons why|type=Thing|text=Play this on another thing. At the beginning of the owner of that thing's turn, they either destroy this and give you control of a copy of the thing under this, or they destroy this and the thing under this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=Enslav-ment|type=Action|text=Give everyone a copy of this card.|creator=JakeTheWolfie|bgcolor=800|longtext=|flavortext=}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Experimental Death Cartoon|type=Thing|text='''Action:''' Place an ink token on target thing. At the beginning of that thing's owner's next turn, they destroy that thing.|creator=JakeTheWolfie|bgcolor=222|longtext=|flavortext=}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Spiteful Retort|type=Action|text=Destroy a Thing controlled by an opponent who has caused you to discard a card or lose control of a Thing since the end of your last turn.|creator=Binarius}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=Staggered|type=Thing|text=Play this into any player's control. You may not play Actions. After one full turn in control of this, you may put it in the discard pile instead of drawing at the start of your turn.|creator=Binarius}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=Headstone Mason|type=Thing|text=Whenever a non-token Thing is destroyed, its controller gains a token with its title.|flavortext=Destroy it if the Thing returns to play, unless it's a zombie.|creator=Binarius}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Double the Faxes!|type=Thing|text=Whenever any play would do an action, they do the action twice.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Tactical Suicide|type=Action|text=Eliminate yourself along with an opponent.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Contradict|type=ReAction|text=Whenever anyone would target an opponent's thing, you may cancel the action by playing this.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Sticky Bomb Attack|type=Thing|text=When you play this, play any number of cards from your hand face down onto target opponent's non-token Things as blank Things. At the beginning of your turn, destroy one blank Thing and the Thing attached to it. If you can't, put this card in the discard pile.|creator=Binarius}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Atonement|type=Action|text=If you have ever destroyed any opponents' Things, you may give each such opponent a card from your hand. If you do, you may draw the same number of cards.|creator=Binarius}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Enfeeble|type=Action|text=Target opponent draws a card and discards a card instead of taking their next turn.|creator=Binarius}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.|creator=Binarius|number=11128}} |
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| {{card|title=Chippy Sucks lol|type=Action|text=Destroy anything from ChippyYYZ, and force anyone with cards from ChippyYYZ to discard them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Computer Chip|type=Thing|text='''Action: Eat.''' Destroy this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Tastes like Sour Cream and Onion}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=Sour Cream and Onion|type=Thing|text='''Action: Eat.''' Destroy this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Tastes like Computer Chip}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Boats Against The Current|creator=ChippyYYZ|type=Action|text=Each player, starting with you, returns a card from the discard pile to their hand. Each opponent who does so puts a card from their hand on top of the deck.}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Reclamation|type=Thing|creator=ChippyYYZ|text=When Reclamation enters play or is destroyed, return another Thing card from the discard pile to your hand.}} | | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Lost And Found|type=Action|creator=ChippyYYZ|text=Swap the cards in your hand with the same number of cards from the top of the discard pile (this card is not counted as part of either).}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Stick the Landing|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing that entered play during your most recent turn would be destroyed. It remains in play; draw a card instead.|creator=Binarius}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Emergency Teleport Pad|type=Thing|text='''Action:''' Exchange target Thing with a Thing in your hand and destroy Emergency Teleport Pad.|creator=Binarius}} | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
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| {{card|title=Arcane Focus|type=Thing|text=If there is an Action card on this at the beginning of your turn, you may play it without cost. '''Action:''' Put an Action card onto this if it has none. '''Action:''' If there is an Action card on this, play it and return it to your hand.|creator=Binarius}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=fuckfuckfuckfuckfuckfuck|type=Thing|text=When this has been in play for at least 5 rounds, eliminate yourself. '''Action:''' Give an opponent control of this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
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| {{card|title=Calendar from 1936|type=Thing|text=If January 1st of this year was on a Wednesday and it's a leap year, you win. Otherwise, draw a card then destroy this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Re-Usable every so and so years!}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Party Popper|type=Action|text=Gain 100 Confetti tokens|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Seek Wisdom in Thyself|type=Action|text=Discard your hand. If you discard at least four cards, look at the top 10 cards of the draw pile and either put two of them into your hand and shuffle and replace the rest, or shuffle and replace them all and draw five cards.|creator=Binarius}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=Library of Binarius|type=Thing|text=When this enters play, draw until you have drawn 10 Things by Binarius and place them face up under this card; shuffle the rest into the draw pile. You may use the following ability for free when this enters play. '''Thing (global):''' Put a Thing under this into your control and return it at the start of your next turn. You may not borrow the same card two turns in a row.|longtext=Novels|creator=Binarius}} | | {{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title=Incantation of Protection|type=Thing|text=Play this onto target Thing. If attached Thing would be destroyed, it returns to its controller's hand instead.|creator=Binarius}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title=Read The Runes|type=Thing|creator=ChippyYYZ|text='''Action:''' Put the top card of the deck into the discard pile. If there are at least 5 Action cards in the discard pile, play the bottom-most one then remove it from the game.}} | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
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| {{card|title=Phantom Memory|type=Thing|creator=ChippyYYZ|text=Treat this card at all times as a copy of the bottom-most Thing in the discard pile, except it counts as intangible and nonliving.|flavortext=If the bottom-most Thing changes, so does this card.}} | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
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| {{card|title=Dark Bargain|type=Action|bgcolor=000|creator=ChippyYYZ|text=Put the bottom three cards of the discard pile into your hand, then discard a random card.|flavortext="I want them back. I don't care what it costs me."}} | | {{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}} |
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| {{card|title=Banish to the Past|type=Action|text=Move up to three cards in the discard pile to the bottom of the pile.|creator=Binarius}} | | {{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}} |
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| {{card|title=Relic Destruction|type=Action|text=Remove a card in the discard pile from the game.|creator=Binarius}} | | {{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}} |
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| {{card|title=Silence of the Ages|type=Thing|text=While there are cards in the draw pile, the discard pile may not be altered except by adding cards as they are discarded.|creator=Binarius}} | | {{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=001|longtext=|flavortext=}} | | {{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=002|longtext=|flavortext=}} | | {{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}} |
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| {{card|title=Oracular Consultation|type=Thing|text='''Action:''' Sacrifice a card to roll a die. <BR>Opponents '''(1)''' each reveal a random card to you, or will not play '''(2)''' Actions or '''(3)''' Things during their next turn; target opponent '''(4)''' reveals their hand to you or '''(5)''' will not play anything during their next turn; or '''(6)''' look at the titles of the top four cards of the draw pile, put one into your hand, and replace the others in any order.|longtext=Pythia|creator=Binarius}} | | {{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}} |
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| {{card|title=Angelic Blessing|type=Thing|bgcolor=FFF|text=When you play this, return an eliminated player to the game; they draw five cards. While they remain in the game, this card is indestructible and you may not be eliminated.|creator=Binarius}} | | {{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}} |
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| {{card|title=Void Prison|type=Action|bgcolor=000|text=Put the top card of the discard pile face down onto target Thing. Those cards count as a single blank Thing. Its controller gains a Void token.|creator=Binarius}} | | {{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}} |
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| {{card|title=Torrent|type=Action|creator=ChippyYYZ|text=Put the top three cards of the deck into play under your control face-down in a stack. They count as a single Thing with the text "'''Action:''' Put this Thing into your hand.}} | | {{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}} |
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| {{card|title=Seize|type=Action|creator=ChippyYYZ|text=Discard a random card. You control target player during their next turn (you see all cards that player could see and make all decisions for that player).}} | | {{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}} |
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| {{card|title=Hey Everybody, It's Christmas Time!|type=Action|creator=ChippyYYZ|text=Each player rolls a die, creates a copy of card number 7713+X, where X is the number rolled, and puts that card into their hand. You roll two additional dice and create two additional cards.}} | | {{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn, |
| | or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}} |
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| {{card|title=Holiday Rush|type=Action|text=Besides this card, you may play an Action and a Thing this turn, plus one additional card. Skip your next turn.|creator=Binarius}} | | {{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}} |
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| {{card|title=Bump Card|type=Thing|text=Whenever a non-token Thing is destroyed, its controller gains a Bump token. A player with more Bump tokens than cards in their hand must destroy them and skip their next turn.|creator=Binarius}} | | {{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br> |
| | You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}} |
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| {{card|title=Hand Morph|type=Action|text=Discard your hand. Target opponent discards a card. Put a copy of each card in their hand into your hand.|creator=Binarius}} | | {{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=003|longtext=|flavortext=}} | | {{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=004|longtext=|flavortext=}} | | {{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}} |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=005|longtext=|flavortext=}}
| | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
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| {{card|title=Bollard|type=Thing|text=Play this into any player's control. When you gain control of a non-token Thing, destroy it and Bollard.|creator=Binarius}}
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| {{card|title=Touch of Chaos|type=Action|text=Shuffle a random card from each player's hand together and deal one card to each player.|creator=Binarius}}
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| {{card|title=Rage Strike|type=Action|text=If you have fewer than three cards in your hand, destroy three of target player's Things minus one for each card in your hand.|creator=Binarius}}
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=007|longtext=|flavortext=}}
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| {{card|title=One of a Kind|type=Thing|text=|creator=JakeTheWolfie|bgcolor=008|longtext=|flavortext=}}
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| {{card|title=Measure Twice / Cut Once|type=Thing/Action|bgcolor=707|text='''As a Thing:''' When this enters play or at the beginning of your turn, put a Target counter on target Thing or return this card to your hand.<BR>'''As an Action:''' Choose target Thing. Flip a coin. On heads, destroy it. If it has a Target counter, the coin is automatically heads and this Action can't be negated or prevented from targeting or destroying that Thing.|creator=ChippyYYZ|longtext=y}}
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| {{card|title=Good Idea / Bad Idea|type=Thing/Action|bgcolor=707|text='''As a Thing:''' Play into any player's control. Your maximum hand size is reduced by 2.<BR>'''As an Action:''' Draw four cards, then put this card into play under your control.|creator=ChippyYYZ}}
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| {{card|title=Moments Ago / Ages Ago|type=Thing/Action|bgcolor=707|text='''As a Thing: '''Play this as a copy of the topmost Thing in the discard pile. It gains "When this would be destroyed, first play the topmost Action of the discard pile."<BR>'''As an Action: ''' Play the bottom-most Action and the bottom-most Thing in the discard pile.|creator=ChippyYYZ}}
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| {{card|title=Bend in the Breeze / Break in the Gale|type=Thing/Action|bgcolor=707|text='''As a Thing:''' When another of your Things would be destroyed, you may instead return both it and this to your hand.<BR>'''As an Action:''' Destroy target tangible Thing. Its controller returns another of their Things to their hand.|creator=Binarius}}
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| {{card|title=The Best of Times / The Worst of Times|type=Thing/Action|bgcolor=707|text='''As a Thing:''' You may draw an extra card at the beginning of your turn.<BR>'''As an Action:''' Target opponent discards down to one card.|creator=Binarius}}
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| {{card|title=Ignite / Incinerate|type=Thing/Action|bgcolor=707|text='''As a Thing:''' When this enters play or at the beginning of your turn, put a Flame token on target Thing or return this to your hand.<BR>'''As an Action:''' Destroy target Thing. If it had a Flame token, flip a coin for each adjacent Thing: on tails, it gains a Flame token and you may discard a card to return this card to your hand.|longtext=y|creator=Binarius}}
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| {{card|title=Outplay|creator=ChippyYYZ|type=Action|text=Target opponent reveals a card from their hand. You may play an additional card of that card's type this turn. When you play your second card of that type this turn, they discard the revealed card.}}
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| {{card|title=Bump|creator=ChippyYYZ|type=Action|text=Return target Thing to its controller's hand. You may either draw a card or play an extra Action this turn.}}
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| {{card|title=Hastened Advance|creator=ChippyYYZ|type=Thing|text=You may play two additional Actions each turn.<BR>Whenever you play your third Action or your second Action Ability in a turn, destroy Hastened Advance.}}
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| {{card|title=Descry|type=Action|text=Look at target opponent's hand or the top three cards of the draw pile.|creator=Binarius}}
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| {{card|title=Despoil|type=Action|text=Target opponent may return one of their Things to their hand. Then, starting with you and continuing in order, every other player may take control of one of their Things.|creator=Binarius}}
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| {{card|title=Maraud|type=Action|text=Look at each opponent's hand, starting with the next player in turn order, until you find a hand with at least one Thing. Take a Thing from it.|creator=Binarius}}
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| {{card|title=Bloodfixer|type=Thing - Dark Elf|creator=ChippyYYZ|bgcolor=aa2279|text='''Thing:''' Once before your next turn, you may prevent the destruction of another Thing. When you do, look at that Thing's controller's hand and choose a card. They discard that card.}}
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| {{card|title=Misleader|type=Thing - Dark Elf|creator=ChippyYYZ|bgcolor=aa2279|text=When you or a Thing you control becomes the target of an effect, you may discard an Action card to choose a different target.}}
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| {{card|title=Fell Blade|type=Thing - Dark Elf|creator=ChippyYYZ|bgcolor=aa2279|text=Untargetable.<BR>'''Turn:''' Name a non-Token card. Any Things in play with that name are put into the discard pile. Blank this card's text.}}
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| {{card|title=Eighteen Ton Weight|type=Thing|text=When you play this, destroy target Thing. Its controller returns one of their Things to their hand, and you return one of your Things to your hand. Eighteen Ton Weight cannot return to your hand, and only by using their entire turn can a player destroy it (and even then, only with great difficulty).|longtext=18t|creator=Binarius}}
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| {{card|title=Brevity|type=Thing|text=Cards with ruletext longer than two lines may not be played.|creator=Binarius}}
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| {{card|title=Mandatory Fun|type=Thing|text=Read the word "may" on every other card as "must".|creator=Binarius}}
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| {{card|title=In The Line Of Fire|type=Thing|text=When this enters play, attach it to target Thing.<BR>Whenever a Thing would be destroyed, except by itself, roll a die. On a 4-5, destroy the attached Thing as well. On a 6, destroy the attached Thing ''instead.''|creator=ChippyYYZ|flavortext="Keep your head down!"}}
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| {{card|title=Suppressive Fire|type=Action|creator=ChippyYYZ|text=Each opponent rolls 2 d6s. Until your next turn, whenever an opponent plays a Thing or draws a card besides the first card of their turn, they roll another d6.<BR>For each 1 a player rolls this way, they discard a card. For each 6 a player rolls this way, destroy a Thing they control.}}
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| {{card|title=Heavy Machine Gun|type=Thing|creator=ChippyYYZ|text=Whenever an opponent plays a Thing or draws a card besides the first card of their turn, roll a d6. On a 1, that opponent discards a card. On a 6, destroy target Thing they control. <BR>Whenever a 1 or 6 is rolled this way, you may only play one card or ability on your next turn.}}
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| {{card|title=One Step Ahead|type=Action|text=Target opponent must give you an Action card if possible, or else reveal their hand to you.|creator=Binarius}}
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| {{card|title=Security Breach|type=Thing|text=Play this into any player's control. You must keep one card in your hand revealed at all times.|creator=Binarius}}
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| {{card|title=Hard Tackle|type=Action|text=Return target Thing to its controller's hand. Its controller discards a random card.|creator=Binarius}}
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| {{card|title=Veil Of Utter Secrecy|type=Thing|creator=ChippyYYZ|text=You aren't affected by effects that would cause you to reveal any cards in your hand or allow another player to look at any cards in your hand.|flavortext="████ of ███████ █████ █████ ████ for ███████" -[REDACTED]}}
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| {{card|title=Step Through Shadows|type=Action|creator=ChippyYYZ|text=In any order: Draw a card, discard a card, and put the top card of the deck Up Your Sleeve.<BR><BR>You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.}}
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| {{card|title=The Kinslayer|type=Thing - Dark Elf|creator=ChippyYYZ|bgcolor=aa2279|text=Non-rule effects can't prevent you from playing Actions.<BR>When The Kinslayer is destroyed, return it to your hand and discard a random card.<BR>'''Action: '''Destroy a random non-token Thing you control and target Thing.}}
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| {{card|title=Defiler|type=Thing - Dark Elf|bgcolor=aa2279|text=At the beginning of your turn, put a Defiled token onto one of your undefiled non-token Things or destroy Defiler. At the end of your turn, put a Defiled token onto target Thing. '''Action:''' Return a defiled Thing you control to your hand. Destroy target defiled Thing.|creator=Binarius}}
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| {{card|title=Disenchant|type=Action|text=Remove all abilities from target Thing.|creator=Binarius}}
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| {{card|title=Touch of Decay|type=Action|text=Target opponent puts a blank Thing into their hand, then discards a random card. If they discard a blank Thing, you may either exchange it with one of their Things instead of playing a Thing this turn or return this card to your hand. If they do not discard a blank Thing, you may return this card to your hand instead of playing a Thing this turn.|creator=Binarius|longtext=decay}}
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| {{card|title=Infinity-Sided Die|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, reveal the top card of the deck. Put it into your hand if it's an Action, or put into play if it's a Thing. At the beginning of your next turn, shuffle that card into the deck.}}
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| {{card|title=Folly's Reach|type=Action|creator=ChippyYYZ|text=Draw four cards, then discard five cards. Draw a card.}}
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| {{card|title=Great Rebuilding|type=Action|creator=ChippyYYZ|text=You may play Thing cards from the discard pile this turn as though they were in your hand.}}
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| {{card|title=Reverse Engineer|type=Action|text=Put up to three mechanical Things in the discard pile into your hand. Discard a card for each after the first.|creator=Binarius}}
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| {{card|title=Grinding Gears|type=Action|text=Change target Action ability so that instead of "Action:", it reads "Action: Discard a card and".|creator=Binarius}} | |
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| {{card|title=Commissioning Phase|type=Thing|text=A Thing's Action abilities may not be used during the turn that Thing comes into play.|creator=Binarius}}
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| {{card|title=Two Of A Kind|type=Action|creator=ChippyYYZ|text=Reveal a card in your hand. Create a copy of that card and put it into your hand.}}
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| {{card|title=Three Of A Kind|type=Action|creator=ChippyYYZ|text=Discard a card, then reveal a card in your hand. Create two copies of that card and put them into your hand.}}
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| {{card|title=Four Of A Kind|type=Action|creator=ChippyYYZ|text=Discard two cards, then reveal a card in your hand. Create three copies of that card and put them into your hand.}}
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| {{card|title=Everything Old Is New Again|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Exchange it with the bottommost Thing of the discard pile.|creator=Binarius}}
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| {{card|title=Filler|type=Thing|text=If a player has fewer than five cards in their hand, give them a copy of this card.|creator=Binarius}}
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| {{card|title=Small Talk and Idle Chatter|type=Thing|text=When you play this, put a copy of it into target opponent's control. You may not play Actions other than the following. <BR>'''Action - Catch You Later:''' Move this card and its counterpart to the discard pile.|creator=Binarius}}
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| {{card|title=Reheat|type=Action|creator=ChippyYYZ|text=Put a card from the discard pile into your hand. If it was a food item, draw three cards.}}
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| {{card|title=Leitmotif|type=Thing|creator=ChippyYYZ|text=When this enters play, choose a creator.<BR>Whenever you play a card by the chosen creator, you may draw a card and discard a card.<BR>'''Action: ''' Play the bottommost card by the chosen creator in the discard pile, then put Leitmotif in the discard pile.}}
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| {{card|title=Cosmic Alliance: Laser/Filch|type=Thing|creator=ChippyYYZ|text=Once between your turns, at the beginning of an opponent's turn ''(after they draw a card)'', you may have that player play a random card ''(it counts as one of their plays for the turn)''. If it's an Action card, it goes to your hand instead of the discard pile.}}
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| {{card|title=Fanfare|type=Thing|text=Draw a card whenever you draw and reveal a card by the same creator as the top card of the discard pile. '''Action:''' Draw until you draw a card by the same creator as the top card of the discard pile. Shuffle the other cards you drew into the draw pile along with Fanfare. You may play the card you drew.|creator=Binarius}}
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| {{card|title=Regroup|type=Action|text=Return any number of your Things to your hand. At the beginning of your next turn, you may play up to the same number of Things.|creator=Binarius}}
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| {{card|title=The Ol' Fishin' Hole|type=Thing|text='''Thing:''' Draw a card. If it is an Action, discard it if you played or will play an Action this turn. If it is a living Thing, draw two more cards.|creator=Binarius}}
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| {{card|title=Cosmic Alliance: Mind/Laser|type=Thing|creator=ChippyYYZ|text=Once between your turns, at the beginning of an opponent's turn ''(after they draw a card)'', you may look at that player's hand and choose a card. They must play it immediately if able.}}
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| {{card|title=Cosmic Flare: Filch|type=Action|creator=ChippyYYZ|text=Move to your hand each Action card in the discard pile played by your opponents since the end of your last turn.}}
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| {{card|title=Cosmic Flare: Laser|type=Action|creator=ChippyYYZ|text=The first time each opponent would play a card or ability during their next turn, they instead play a random card from their hand.<BR>The first time each opponent would discard a nonspecific card during their next turn, they discard a random card instead.}}
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| {{card|title=Barefoot in the Back Yard|type=Thing|text=Your maximum hand size is 3. You may draw a card at the end of your turn if you did not play both an Action and a Thing. If an opponent causes you to lose control of one of your Things, they must discard a card and you may exchange a card of the same type from your hand for it.|creator=Binarius}}
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| {{card|title=Daydreamer's Intuition|type=Thing|text='''Action:''' Put the draw pile's topmost Action into your hand and shuffle the draw pile. Instead of playing a Thing this turn, you may play the card you drew.|creator=Binarius}}
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| {{card|title=Dust Devil|type=Action|text=Every player returns one of their Things to their hand. During their next turn, your opponents may play at most one card.|creator=Binarius}}
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| {{card|title=Cosmic Flare: Virus|type=Action|creator=ChippyYYZ|text=Draw a card for each card in your hand. You may play an additional card this turn.}}
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| {{card|title=Cosmic Flare: Macron|type=Action|creator=ChippyYYZ|text=Put a Mass Token on each Thing you control, or put three Mass Tokens on target Thing you control. If one of those Things would be destroyed while a Mass Token remains on it, you may spend a Mass Token on it instead.}}
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| {{card|title=Cosmic Flare: Vulture|type=Action|creator=ChippyYYZ|text=Put topmost two or three Thing cards in the discard pile into your hand. If you choose three, you may not play Things this turn.}}
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| <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
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| <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
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| ====Latest Cards==== | | ====Bottom of List==== |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900.
3
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
MIT License
Thing
Play attached to target Thing.
Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.
Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Debris
Thing
Play into any player's control.
When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.
When an opponent sees this card in your hand, discard it.
#10970
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Heavy Burden
Thing
Your hand size limit is reduced by 1.
While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.
When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.
#10983
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Dazed
Status
Unplayable.
At the end of your turn, discard this.
#10986
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).
Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.
Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
- Play a mechanical Thing or activate a mechanical Thing's ability
- Draw a card if you've already done so this turn
- Destroy a tangible Thing
- Gain an Energy token
#10993
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.
Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
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