Difference between revisions of "Infinite Dvorak deck"
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | ||
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==Card List== | ==Card List== | ||
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800`]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]].'' | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800`]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]].'' | ||
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<!--March 27, 2025--> | <!--March 27, 2025--> |
Revision as of 21:52, 16 May 2025
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800`, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
from gill_smoke's I Win! (#1407)
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
Your handsize is increased by 4.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.
from gill_smoke's Theory of Relativity (#1425)
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
from HelioMaia's Temporary Blindness (#1434)
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
Your handsize is increased by 4.
Your handsize is increased by 5.
Your handsize is increased by 5.
When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
"There's art, and there's cash. If it's not art, it better be cash."
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
put a time counter on this Thing.
I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
from jtwe's Ninja Pirate Zombie Robot (#1449)
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
Fine, I'll do the math for you. Expect to draw 1.46 blanks.
Action (global): Draw a card.
from Bucky's Flea Market (#1462)
When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
The attached Thing's abilities can't be used by players who don't control it.
Action: Spend 4 tokens or one Mana token to draw a card.
Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
Action: Return this to your hand.
from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
for every two fire counters on this thing, remove
those counters and exile a card from the deck.At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
from Kevan's Bottleneck (#1478)
Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.
from Kevan's Treadmill (#1484)
You may play an additional Action this turn if you control a Building.
from Kevan's Refueling (#1485)
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
from Kevan's Mining Rights (#1488)
- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.
from Zaratustra's Duplicate (#1494)
from Zaratustra's Replicate (#1495)
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
- When you draw your second card on your turn, draw a card.
- When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
- When you play your second Action or your second Thing on your turn, gain a Combo token.
Action: Award the Wooden Spoon to an Eligible player.
Wait, this isn't white!
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
You may discard that card to return Leech Seed to your hand.
You may not draw at the beginning of your turn if your hand contains more than one card.
When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
When a player plays a building, destroy Outskirt Field.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
When this becomes the target of an action or ability, destroy it."
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
You can't lose the game, and you can't be prevented from winning the game.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
Action and Thing (Global): Draw a card.
Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
If you control a Pokémon, you don't have to stop when you flip your first heads.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
Even time has treated you with cruelty.
from Zt's The multi-use token (#1589)
from Kevan's Meditation (#1590)
from Kevan's Tit for Tat (#1591)
Head Empty
OR, if there isn't one in the discard pile, create one in your hand.
When choosing targets for the below Thing's abilities, choose them randomly.
If you control a Pokémon, this Action may target an additional Thing with the same controller.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.