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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:- | | The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:- |
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| * '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token". | | * '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token". |
| * '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly. | | * '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]] | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| | ==Expansions== |
| | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: |
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| | [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]] |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].'' |
| | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=Feedback|type=Action|bgcolor=600|text=Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.|creator=Binarius}}
| | <!--June 14, 2024--> |
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| {{card|title=Dark Magic Attack|type=Action|bgcolor=600|text=Return target Thing to its controller's hand; its controller is so stunned that he discards a card.|creator=Binarius}}
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| {{card|title=Lucite|type=Thing|text=Actions may not be played, unless they would destroy Lucite.|creator=Kevan|bgcolor=006}}
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| {{card|title=Incubate|type=Action|text=Destroy any number of tokens. For each token destroyed, its controller must draw a card.|creator=Kevan|bgcolor=600}}
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| {{card|title=The Parking Lot is Full|type=Thing|text=Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.|creator=Kevan|bgcolor=006}}
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| {{card|title=Lawyers, Guns, and Money|type=Action|text=Discard your hand. If you discarded at least<BR>1 card: take control of a thing.<BR>2 cards: take control of two more things.<BR>3 cards: control a player's next turn.<BR>4 cards: Each opponent discards their hand.<BR>6 cards: You Win.|bgcolor=600|creator=ChippyYYZ}}
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| {{card|title=Redeemer|type=Action|cornervalue=0|text=Destroy target Thing and three other Things at random.|creator=Binarius|bgcolor=600}}
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| {{card|title=Desert|type=Thing - Terrain|text=Maximum hand size 3. At the beginning of their turn, every player must flip a coin and may only draw a card if they get heads.|creator=Binarius|bgcolor=060}}
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| {{card|title=Préemption de l'État|type=Thing|text=Immediately after any Thing is played, you may discard a card to put it under your control.|creator=Binarius|bgcolor=006}}
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| {{card|title=Reverse Time|type=Thing|text=Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. '''Action:''' Take the top card of the discard pile, if it is an Action. '''Thing:''' Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.|creator=Kevan|bgcolor=006}}
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| {{card|title=Swipe|type=Action|text=Put a non-token Thing from play into your hand.|creator=Kevan|bgcolor=600}}
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| {{card|title=Chaos Field|type=Thing|text=Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.|creator=Kevan|bgcolor=006}}
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| {{card|title=Revolver|type=Thing|text='''Action:''' Create a Bullet token (maximum 6). '''Action:''' Destroy a Bullet token and destroy a Thing.|creator=Binarius|bgcolor=006}}
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| {{card|title=Drinking Bird|type=Thing|text=Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.|creator=Binarius|bgcolor=006}}
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| {{card|title=Out With The Old|type=Thing|text='''Action:''' Destroy a Thing you control and draw a card.|creator=Binarius|bgcolor=006}}
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| {{card|title=Anything You Can Do|type=Action|text=Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.|creator=Kevan|bgcolor=600}}
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| {{card|title=Arms Race|type=Action|text=Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.|creator=Kevan|bgcolor=600}}
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| {{card|title=If You Can't Beat Them|type=Action|text=Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.|creator=Kevan|bgcolor=600}}
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| {{card|title=The Hands of Fate have doomed this man.|type=Thing|text=Destroy one of your non-token Things to play this card into any player's control. This card's controller may not win the game.|creator=Binarius|bgcolor=000}}
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| {{card|title=Imperial Battleship, halt the flow of time!|type=Action|text=When your turn ends, take another turn.|creator=Binarius|bgcolor=FC0}}
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| {{card|title=Atmospheric conditions in outer space often interfere with transmitting.|longtitle=true|type=Thing|text=Flip a coin whenever any player would activate an Action ability. If tails, the ability fails.|creator=Binarius|bgcolor=606}}
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| {{card|title=Trumpet Herald|type=Thing|text=Whenever you play a card, destroy Trumpet Herald. '''Action:''' Draw a card.|creator=Kevan|bgcolor=006}}
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| {{card|title=Parallel Universe|type=Action|text=Looking at the cards in your hand and the non-token Things under your control; if there are two cards with the same name, you win the game.|creator=Kevan|bgcolor=600}}
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| {{card|title=Hamedo|type=Reaction|text=Play immediately in response to an Action to negate its effect; the player who played it discards a card instead.|creator=Binarius|bgcolor=900}}
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| {{card|title=Ten Flaming Torches|type=Thing|text=If you have three Juggle tokens, you win. If you lose control of Ten Flaming Torches, discard your hand. You may not play Actions other than the following. '''Action:''' Create a Juggle token.|creator=Binarius|bgcolor=006}}
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| {{card|title=Sidestep|type=Action|text=Prevent a Thing from being destroyed. You may play this card at any time, without it counting towards your Action-per-turn limit.|creator=Kevan|bgcolor=600}}
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| {{card|title=Zener Deck|type=Thing|text='''Action:''' Name a vowel. Draw and reveal a card; if the first vowel in its name is the vowel you named, you may put that card into your hand. If not, discard it.|creator=Kevan|bgcolor=006}}
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| {{card|title=1000 Blank White Cards|type=Thing|text='''Action:''' Create a Thing card with no card text and a name of your choice, and put it into your hand.|creator=Kevan|bgcolor=006}}
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| {{card|title=The Cursed Card|type=Thing|text=Do not read this card's text. If you have read this far, you are now cursed.|flavortext=Muahahahahahaha.|creator=Pongo|bgcolor=006}}
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| {{card|title=The Flying Dutchman|type=Thing - Vehicle/Aquatic|text=You may not win. The Flying Dutchman may not be destroyed by an Action ability. '''Action:''' Destroy a Thing.|creator=Binarius|bgcolor=006}}
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| {{card|title=Commandeer|type=Action|text=Activate the Action ability of an opponent's Thing as if you controlled it.|creator=Binarius|bgcolor=600}}
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| {{card|title=The Sorcerer|type=Action|text=Shuffle the discard pile into the draw pile and draw a card.|creator=Binarius|bgcolor=600}}
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| {{card|title=Post Peak Oil|type=Thing|text=Whenever a Thing uses its Action ability, put a Depletion token on it. Things with Depletion tokens on them cannot use their Action abilities. When Post Peak Oil leaves play, destroy all Depletion tokens.|creator=Kevan|bgcolor=006}}
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| {{card|title=Ceasefire|type=Thing|text=Whenever a player plays a card or an action ability, they must discard their hand. When this happens, destroy Ceasefire.|creator=Kevan|bgcolor=006}}
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| {{card|title=Pressure|type=Thing|text=Each player must play at least one card on each of their turns. Any player who fails to do so is eliminated.|cornervalue=1N|creator=Bucky}}
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| {{card|title=Fit of Rage|type=Action|text=Destroy target Thing you control. Destroy target Thing an opponent controls.|cornervalue=2N|creator=Bucky}}
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| {{card|title=Generic Token Producer|type=Thing|text=Gain an Energy token at the start of each of your turns. <br>'''Thing:'''Gain a Money token.|cornervalue=3N|creator=Bucky}}
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| {{card|title=Caesar's Favor|type=Reaction|text=Play immediately when any Thing is to be destroyed. Flip a coin; if heads, prevent its destruction.|creator=Binarius|bgcolor=900}}
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| {{card|title=Brooding Silence|type=Thing|text='''Thing and Action:''' Create a Silent Brooding token. '''Thing and Action:''' Destroy two Silent Brooding tokens and play as many cards from your hand as you wish.|creator=Binarius|bgcolor=006|cornervalue=...}}
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| {{card|title=Dutch Fugue|type=Thing|text=You must destroy a non-token Thing at the beginning of your turn. If no other Things are in play, you win. If one of your Things is destroyed, destroy Dutch Fugue.|creator=Binarius|bgcolor=006}}
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| {{card|title=The Great Flood|type=Thing|text=If there is another thing in play, put it in the discard pile.|creator=ChippyYYZ}}
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| {{card|title=Hitman|type=Thing|text='''Action: '''Destroy 200 money tokens you control to eliminate a player.|creator=ChippyYYZ}}
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| {{card|title=Optimus Prime, You've got Prostate Cancer.|type=Action|bgcolor=600|text=Destroy a mechanical or electrical thing at the end of its controller's next turn.|creator=ChippyYYZ}}
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| {{card|title=Sneak Preview|type=Thing|text=Play with the top card of the draw pile facing up.|creator=Binarius|bgcolor=006}}
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| {{card|title=Steady State Theory|type=Thing|text=Whenever a non-token Thing is destroyed, its controller may immediately play a Thing in its place.|creator=Binarius|bgcolor=006}}
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| {{card|title=Cream of the Crop|type=Thing|text=Draw four cards at the beginning of your turns, and discard three at the end.|creator=Binarius|bgcolor=006}}
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| {{card|title=Fault Line|type=Action|text=Choose a player. They must divide their Things into three groups. Pick one of those groups at random, and destroy all the Things in it.|creator=Kevan|bgcolor=600}}
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| {{card|title=Missile Commander|type=Thing|text='''Action:''' Destroy a Thing, and skip your next turn.|creator=Kevan|bgcolor=006}}
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| {{card|title=Holding The Wrong End|type=Action|text=Play in response to a Thing being destroyed. That Thing is not destroyed, and its controller puts a copy of it into play under their control.|creator=Kevan|bgcolor=600}}
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| {{card|title=Summoner|type=Thing - Party Member|text='''Action:''' Put a Thing into play.|creator=Binarius|bgcolor=006}}
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| {{card|title=Highly Concentrated Evil|type=Thing|text=If this card is destroyed, the player who destroyed it is eliminated. If you are eliminated, play this card into the control of the opponent who eliminated you.|creator=Binarius|bgcolor=000}}
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| {{card|title=Flat Earth Society|type=Thing|text=You may not play Actions, including on the turn that this card enters play. If an opponent plays an Action that affects you, ignore it. You may destroy this card at the end of your turn.|creator=Binarius|bgcolor=006}}
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| {{Card|title = Ultimate Sacrifice|type = Action|bgcolor = 660000|creator = jtwe|text = Each player secretly chooses 'yes' or 'no', then all players reveal their choice simultaneously. If you chose 'yes' and no other player did, you win the game. Otherwise, each player who chose 'yes' discards their hand and destroys all Things they control.}}
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| {{card|title=Disintegrating Pistol|type=Thing|bgcolor=006|creator=ChippyYYZ|text='''Action: '''Destroy this.|flavortext=Wow. It... disintegrated.}}
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| {{card|title=Disintegration-Proof Vest|type=Thing|bgcolor=006|creator=ChippyYYZ|text=If you would be eliminated, this card is not destroyed. It just stays on the table where your place was.}}
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| {{card|title=See-Saw|type=Thing|text=Whenever you play a Thing, you may destroy another Thing you control (other than See-Saw), to destroy a third Thing.|creator=Kevan|bgcolor=006}}
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| {{card|title=Reintegrating Pistol|type=Thing|bgcolor=006|creator=ChippyYYZ|text=If this is in the discard pile, put it on top of the deck.}}
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| {{card|title=Reintegration-Proof Vest|type=Thing|bgcolor=006|creator=ChippyYYZ|text=This card may not ever leave the discard pile.}}
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| {{card|title=Assimilation Drive|type=Action|text=Create a new Thing card. Take one sentence from each of any number of Things in play, and add them to that Thing card's text. Put it into play under your control.|creator=Kevan|bgcolor=600}}
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| {{card|title=The Thing|type=Thing|text='''Action:''' Destroy a Thing and replace it with a copy of this card.|creator=Kevan|bgcolor=006}}
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| {{card|title=Bodysnatcher|type=Thing|text=At the start of each of your turns, you may gain control of a Thing with a Pod token on it, until the end of that turn. '''Action:''' Put a Pod token on a Thing.|creator=Kevan|bgcolor=006}}
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| {{card|title=Last Meal|type=Thing|text=When this card comes into play, draw five cards. At the end of your turn, you are eliminated.|creator=Binarius|bgcolor=006}}
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| {{card|title=Leech|type=Thing|text=At the beginning of his turns, target opponent must draw two cards and give you one.|creator=Binarius|bgcolor=006}}
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| {{card|title=Action Factory|type=Thing|text='''Action:''' Draw cards until you draw an Action. Play it and discard the rest.|creator=Binarius|bgcolor=006}}
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| {{card|title=Master of the House|type=Thing|text='''Action:''' Take another player's hand and keep it until it is their turn. In the meantime, you may peruse their cards at your leisure and, if you wish, show other players their cards.|creator=redtoast|bgcolor=006}}
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| {{card|title=What a Dick|type=Action|text=Take another player's hand from them, put one of their cards in your own hand, then disdainfully toss the rest away from the target player. While they scrabble around on the floor for their cards, you and the other players may laugh derisively.|creator=redtoast|bgcolor=600}}
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| {{card|title=The Horrible Death-Ray|type=Action|text=Destroy one of another player's Things. It must be removed from the game entirely, not placed into the discard pile. Shredding or burning it is encouraged.|creator=redtoast|bgcolor=600}}
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| {{card|title=-ophile|type=Thing|text=Play this card onto another Thing. That Thing adds "-ophile" to the end of its title's last word, and also adds the following to the end of its text: "'''Action:''' Look through the draw pile and take the first Thing with an effect of the same type as this one (draw, destroy, etc.) and put it in your hand."|creator=Corrigan|bgcolor=006|cornervalue=Sfx|flavortext=Somehow, this seems wrong.|longtext=true}}
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| {{card|title=Weekend Warfare|type=Action|text=Destroy a number of Things equal to the number of the current week in the current month (i.e., if it's the first week of the month, destroy one Thing).|creator=Corrigan|bgcolor=600}}
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| {{card|title=Searing Guitar Solo|type=Action|text=Roll two six-sided dice and draw a number of cards equal to the result. Then, roll two six-sided dice and discard a number of cards equal to the result. If you do not have enough cards in your hand for the discard, make up for the difference by destroying the appropriate number of your own Things.|creator=Corrigan|bgcolor=600|longtext=true}}
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| {{card|title=Hall of Mirrors|type=Thing|text=Whenever an Action or Action ability specifically targets a single Thing, you may change it so that it targets a different Thing. If you do, destroy this card.|creator=Kevan|bgcolor=006}}
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| {{card|title=Every Problem Is A Nail|type=Thing|text=Whenever you play an Action card, its card text reads "Destroy a Thing." instead of its original text.|creator=Kevan|bgcolor=006}}
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| {{card|title=Quarter on a String|type=Thing|text='''Action:''' Play as many Things as you want this turn.|creator=redtoast|bgcolor=006}}
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| {{card|title=Everybody Just Calm Down|type=Thing|text=While this card is in play all players can only play one card or use one Thing's action during their turn.|creator=redtoast|bgcolor=006}}
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| {{card|title=Mystery Box!|type=Action|text=Draw five cards, but do not look at them. You may draw one of these cards during anyone's turn but must play it immediately. All Actions drawn must target you, even if the card specifies to target another player.|creator=redtoast|bgcolor=600}}
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| {{Card|title = Can't Make Change III: The Search for Spock|type = Action|bgcolor = 660000|creator = jtwe|text = Each player must pass an Action card in his or her hand to the player on his or her right, or reveal his or her hand to show there are no Action cards there. Then, each player that was passed an Action card, starting with you, plays that card if possible.}}
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| {{Card|title = Gold Medal Winner|type = Action|bgcolor = 660000|creator = jtwe|text = Draw a card, or four cards if you control more Things than any other player.|flavortext = It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.}}
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| {{Card|title = Balance Beam|type = Thing|bgcolor = 000066|creator = jtwe|text = At the end of each turn, if you played the same number of Actions and Things this turn, draw a card for each Action you played. If you played a different number of Actions and Things this turn, destroy Balance Beam.}}
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| {{card|title=Universal Currency|type=Action|text=All Tokens in play, regardless of their type, are now Universal Currency Tokens.|creator=redtoast|bgcolor=600}}
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| {{card|title=L.L. Zamenhof|type=Aĵo|text='''Faro:''' Celtabula ludisto nur povas paroli Esperanton ĝis lia proksima turno.|creator=redtoast|bgcolor=009900}}
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| {{card|title=General Mills|type=Thing|text=Every turn, be it the controlling player's or otherwise, create a Wheat Token. '''Action:''' Destroy five Wheat Tokens; create and immediately play a blank Thing called "Cereal."|creator=redtoast|bgcolor=006}}
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| {{card
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| |title=symbol
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| |cornervalue =§
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| |type=Thing
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| |bgcolor=006
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| |text='''Action:'''Target player skips their next turn<br\>'''Action:'''Destroy target thing<br\>'''Action:'''draw a card<br\>
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| |flavortext=That could mean anything
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| |creator=gill_smoke}}
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| {{card
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| |title=Puppet Master
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| |type=Thing
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| |bgcolor=006
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| |text=Puppet Master's owner shares control of all animate things, and may use any action or thing abilities
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| |creator=gill_smoke}}
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| {{card
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| |title=Monarchy
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| |type=Thing
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| |bgcolor=006
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| |text=As long as there are more than two players owner of Monarchy cannot be targeted by Destroy effects
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| |flavortext=it's good to be the king
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| |creator=gill_smoke}}
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| {{card|title=Bullet Time|type=Thing|text=At the end of your turn, if you didn't take the previous turn, take another turn. You may not draw cards. If your hand is empty, destroy Bullet Time.|creator=Kevan|bgcolor=006}}
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| {{card|title=Texas Hold 'Em|type=Thing|text=As long as Texas Hold 'Em is in play, players can only have two Things in play at any time and all Things in play must be turned face-down (both rules excluding Texas Hold 'Em). ''Any player may use Texas Hold 'Em's action.'' '''Action:''' Discard all of your Things and play two more Things.|creator=redtoast|bgcolor=006}}
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| {{card|title=Bah Humbug|type=Action|text=Block a player from drawing cards. Bah Humbug may be played at any time.|creator=redtoast|bgcolor=600}}
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| {{card|title=Doggy Discipline|type=Action|text=If a player tries to play an Action, smack them with a rolled-up newspaper while shouting "No! Bad!", then discard the Action. This card can be played at any time.|creator=redtoast|bgcolor=600}}
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| {{card|title=Triple Triad|type=Thing|text='''Thing:''' Gain control of target Thing whose cornervalue is numerically less than one of your Things' cornervalues. Any player may use this ability, but they may only use each of their Things once.|creator=Binarius|bgcolor=006}}
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| {{card|title=Dollis Hill|type=Thing|cornervalue=JB|text=Nobody may play Things. Whenever any player plays an Action, give them Dollis Hill. Dollis Hill may only be destroyed by its controller or by a player in knip.|creator=Binarius|bgcolor=006}}
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| {{card|title=Boost|type=Action|text=Draw two cards; you may play one of them, if it is an Action.|creator=Binarius|bgcolor=600}}
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| {{card|title=Swap Market|type=Thing|text='''Action:'''Discard a card and then draw a card.|cornervalue=4N|creator=Bucky}}
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| {{card|title=Cargo Wagon|type=Thing|text=Your maximum hand size is increased by 10.|cornervalue=5N|creator=Bucky}}
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| {{card|title=Liquify|type=Action|text=Destroy target Thing. Its controller gains a Goo token for every word in that Thing's name.|cornervalue=6N|creator=Bucky}}
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| {{card|title=Wanton Destruction|type=Action|text=Destroy as many Things as you wish. While doing so, however, you must yell with barbaric fervor and furiously pound the table or applicable playing surface at least twice.|creator=redtoast|bgcolor=600}}
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| {{card|title=Wonton Destruction|type=Action|text=Scalding hot soup! Target opponent discards half his hand, rounding down.|creator=Binarius|bgcolor=600}}
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| {{card|title=Utopia|type=Thing|text=If any player has fewer than five cards in their hand at the end of their turn, they may draw until they have five cards.|creator=Binarius|bgcolor=006}}
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| {{card|title=Corner Kick|type=Action|text=All Things with no cornervalue receive a cornervalue of 1.|creator=Binarius|bgcolor=600}}
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| {{card|title=Daler Mehndi|type=Thing|text=While Daler Mehndi is in play, all players must speak with Indian accents. '''Action:''' Spawn one Tunak Tunak Tun Token.|creator=redtoast|bgcolor=006}}
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| {{card|title=Musical Chairs|type=Action|text=All players pass their Things to the player on their right and their hand to the player on their left. If there are only two players, discard this card as soon as it comes into your hand and draw another card.|creator=redtoast|bgcolor=600}}
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| <!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
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| {{card|title=Complex Plane|type=Thing|text=Things with one ''i'' token are imaginary, and Things with two ''i'' tokens are negative. Real and imaginary Things may not interact with each other. If any player has a negative number of Things, they win. '''Action:''' Put an ''i'' token on any non-token Thing.
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| |creator=Binarius|bgcolor=006}}
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| {{card|title=Mirror Maze|type=Thing|text=This card comes into play with five Mirror tokens on it. Whenever one of your non-token Things would be destroyed, roll a die; if the result is less than or equal to the number of Mirror tokens in play, destroy a Mirror token instead.|creator=Binarius|bgcolor=006}}
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| {{card|title=Turbo Mode|type=Thing|text=Any player who does not play both an Action and a Thing during their turn is eliminated.|creator=Binarius|bgcolor=006}}
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| {{card|title=Simplification|type=Action|text=Every token and every card referring to tokens is destroyed.|creator=Andraxx|bgcolor=600}}
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| {{card|title=Self-Destruct Signal|type=Action|text=Destroy any number of your own Things and/or Things played onto your Things.|cornervalue=7N|creator=Bucky}}
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| {{card|title=Brainshock|type=Action|text=Target player reveals 2 cards at random from their hand, then discards any Actions revealed this way.|cornervalue=8N|creator=Bucky}}
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| {{card|title=Deflector Field|type=Thing|text=When this comes into play, gain an Energy Token. If one of your non-Token Things would be destroyed and you control an Energy Token, destroy one of your Energy Tokens instead.|cornervalue=9N|creator=Bucky}}
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| {{card|title=I'm the Librarian and I'll Do Whatever the Hell I Want|type=Thing|text=This card's controller can look through the draw deck at any time and rearrange the cards therein as they see fit. At the beginning of their turn, the Controller may take any two cards from the deck. This card can be destroyed by a majority vote four turns after it is played.|creator=redtoast|bgcolor=006}}
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| {{card|title=Enough with the Crazy Titles|type=Action|text=Destroy all Things in play with two-line titles or titles longer than three words.|creator=redtoast|bgcolor=600}}
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| {{card|title=King in the Castle|type=Thing|text=Everything that players would normally vote on to decide has its outcome decided by the controller of this card. Every time this occurs, create a Civil Unrest Token. When you have five Civil Unrest Tokens you must destroy King in the Castle.|creator=redtoast|bgcolor=006}}
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| {{card | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
| |title=Autowin | |
| |type=Action | |
| |bgcolor=999 | |
| |text=Pretend to win the game, but you actually don't. | |
| |flavortext=I use Autowin! I win! | |
| |creator=ictl}} | |
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| {{card|title=Compensation|type=Action|text=Every player draws a card for every non-token Thing they have less than the average number of Things in play, or discards a card for every non-token Thing more than the average.|creator=Binarius|bgcolor=600}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Mr. Fusion|type=Thing|text='''Thing:''' Destroy a non-token Thing you control and play an Action.|creator=Binarius|bgcolor=006}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Milliway's|type=Action|text=Draw ten cards and skip your next turn.|creator=Binarius|bgcolor=600}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=Cosmic Keystone|type=Thing|text=If Cosmic Keystone is destroyed and there are no other Keystones in play, the game ends.|cornervalue=1O|creator=Bucky}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=Mutation Chamber|type=Thing|text='''Action:'''Destroy one of your Things. Then reveal cards from the top of the draw pile until you reveal a Thing. Put that Thing into play and the other revealed cards on the bottom of the draw pile.|cornervalue=2O|creator=Bucky}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Apocalypse|type=Action|text=Destroy all Things and end your turn.|cornervalue=3O|creator=Bucky}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
| |title=Kindle | |
| |type=Thing | |
| |bgcolor=306 | |
| |text=When Kindle comes into play put all cards with more than 4 lines of rules text under Kindle. Kindle may be considdered a copy of any one of those cards, the rest are considered out of play. <br\> '''Action:''' Switch Kindle's mimic card. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
| |title=craddle to craddle | |
| |type=Thing | |
| |bgcolor=037
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| |text=Owner never has to discard, and may use the discard pile as a draw pile. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
| |title=NATO | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=Create a NATO token when you play this card. Give contol of the Nato token to another player. If there are more than two players, players with NATO tokens cannot destroy things of players with NATO cards. <br\>'''Action:''' destroy NATO token. | |
| |creator=gill_smoke}} | |
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| {{card|title=Whoa, Hey, What Are We Doin'|type=Action|text=The discard pile is now the draw pile; the draw pile is now the discard pile.|creator=redtoast|bgcolor=600}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=Stiffs|type=Thing|text=At any time---including in order to counter an action---players may vote to decide if a card is too silly for the game. If it is, discard that card.|creator=redtoast|bgcolor=006}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=The Biggest Secret|type=Non-Play|text=(As long as this card is in your hand, you've won the game. However, you may not play this card, nor may you tell anyone you've won. Keep that to yourself. If someone tries to eliminate you, the game ends. Now, shhhhh.)|creator=redtoast|bgcolor=999}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=Royal Court|type=Thing-Location|text=Whenever a player controls 10 Sycophants, they win the game<br><br>'''Action:'''Gain a Sycophant Token.|cornervalue=4O|creator=Bucky}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=In Between Moments|type=Thing|text=If a Thing would be destroyed, it does not leave play until the end of your turn.|flavortext=If it's not your turn, it doesn't leave play until after your next turn.|cornervalue=5O|creator=Bucky}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Brain Food|type=Thing|text='''Action:'''Destroy Brain Food and draw 3 cards.|cornervalue=6O|creator=Bucky}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Arms Dealer|type=Action|text=Draw and reveal cards until you have revealed two cards with 'destroy a Thing' in their text. Keep one, and give the other to an opponent. Discard all other cards revealed in this way.|creator=Kevan|bgcolor=600}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Armistice Dealer|type=Action|text=Destroy all Things with the word 'destroy' in their card text. Each player reveals their hand and discards any cards with 'destroy' in their card text.|creator=Kevan|bgcolor=600}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
| |title=Generous friends | |
| |cornervalue =F4 | |
| |type=Action | |
| |bgcolor=600 | |
| |text=All players either give you a card from their hand or a token they control. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
| |title=mass production | |
| |cornervalue =V1 | |
| |type=Action | |
| |bgcolor=600 | |
| |text=All cards that produces tokens have that ability triggered now. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
| |title=Schrödinger's cat | |
| |cornervalue =X2
| |
| |type=Thing | |
| |bgcolor=006
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| |text=if Schrödinger's cat would be destroyed flip a coin instead if heads Schrödinger's cat is not destroyed. | |
| |creator=gill_smoke}} | |
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| {{card|title=Show me Anger!|type=Action|text=Force a player to play an 'offensive' Action on another player.|creator=redtoast|bgcolor=600}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=Necrosis|type=Thing|text='''Action:''' Place a Dead Cells Token on a player. A Dead Cells Token takes up space in the same way a card might; thus, where a player would normally have five cards, they now have four cards and a Dead Cells Token|creator=redtoast|bgcolor=006}} | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
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| {{card|title=Sorcerer's Apprentice|type=Action|text=Select an Action ability from the Things in play which you do not control. Activate that action ability twenty times (with its controller making any decisions required).|creator=Kevan|bgcolor=600}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Howling Mine|type=Thing|text=Each player draws an extra card at the start of their turn.|creator=Kevan|bgcolor=006}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Shadow of the Colossus|type=Thing|text=When Shadow of the Colossus comes into play, add to another player's 'living' thing "Action: Put a Scale the Colossus token into play." If ten Scale the Colossus tokens are in play, destroy Shadow of the Colossus. If the Thing that can Scale the Colossus is destroyed, give another 'living' Thing that ability. '''Action:''' Destroy a Thing that cannot Scale the Colossus.|longtext=true|creator=redtoast|bgcolor=006}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Arthur, King of the Britons|type=Thing|text=Every instance of the number 3 is read as 5.|creator=Binarius|bgcolor=006}} | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
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| {{card|title=War of Attrition|type=Thing|text=Every player with more than one card in their hand must discard a card at the end of their turn.|creator=Binarius|bgcolor=006}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=SETI@Home|type=Thing|text='''Action:''' Draw a card. If it is an Alien card, you win.|creator=Binarius|bgcolor=006}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Apothecary|type=Thing|text=At the beginning of your turn, play either a Potion or Salve Token. Apothecary may use its Actions at any time.<br\>'''Action:''' Destroy a Potion; play an Action.<br\>'''Action:''' Destroy a Salve; prevent an Action|creator=redtoast|bgcolor=006}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=A Flurry of Dead Chickens|type=Action|text=All players get ten Dead Chicken Tokens.|creator=redtoast|bgcolor=600}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Zombie Infestation|type=Thing|text=Whenever you destroy a non-Token Thing, gain a Zombie Token.|cornervalue=7O|creator=Bucky}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Mailed to China|type=Action|text=Return target Thing to its controller's hand. If it's a token, destroy it. Either way, draw a card|cornervalue=8O|creator=Bucky}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Imitate|type=Action|text=Play this as if it were the top Action in the discard pile. If there are no Actions in the discard pile, or if this is the top card in the discard pile, draw three cards.|cornervalue=9O|creator=Bucky}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Make it Rain|type=Thing|text=The controller of this card may place as many of any kind of Token (that does not affect play) on any player at any time.|creator=redtoast|bgcolor=006}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Thoughtcrime|type=Action (Thing)|text=If half (rounding up) or more of the cards in target player's hand are Actions, that player chooses either elimination or playing with their hand revealed for the rest of the game and discarding any Action that comes into their hand. If they choose the latter, they keep this card as they would an indestructible Thing.|longtext=true|creator=redtoast|bgcolor=600}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Yes, Please|type=Action|text=Target player draws you two cards.|creator=redtoast|bgcolor=600}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=The Other Man's Grass|type=Action|text=Starting with you, each player gains control of a Thing of their choice (excluding Things whose ownership has already been changed by this card, this turn).|creator=Kevan|bgcolor=600}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=Cut and Shut|type=Thing|text='''Action:''' Destroy a non-token Thing you control, and put two Half tokens into play. '''Action:''' Destroy two Half tokens. Draw and reveal cards until you draw a Thing card; put it into play. Discard any other cards drawn in this way.|creator=Kevan|bgcolor=006}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Fortress of Solitude|type=Thing|text=Opponents may not play Actions. You may not draw cards. When your hand is empty, destroy this Thing.|creator=Kevan|bgcolor=006}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Sniper Rifle|type=Thing|text='''Action:''' Target player shows you the Things in their hand. Choose one for them to discard.|creator=redtoast|bgcolor=006}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=The Vast Gulph of Space|type=Thing|text=While this card is in play, no one can see any Things except for their own and this card.|creator=redtoast|bgcolor=006}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Garden|type=Thing|text=Comes into play with one Seed token. At the beginning of your turn, do one of the following: | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
| *Put a Water token on every Seed;
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| *put a Sunlight token on every Seed; or
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| *destroy every Seed token with a Water and a Sunlight token on it, draw a card for each, and flip a coin for each to put one or two more Seed tokens into play.|longtext=true|creator=Binarius|bgcolor=006}}
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| {{card|title=Strike|type=Thing|text=Remove all human Things from play; replace them if this card is destroyed.|creator=Binarius|bgcolor=006}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=Boomerang|type=Action|text=Look through the discard pile for an Action played by an opponent that affected you and play it, affecting them.|creator=Binarius|bgcolor=600}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=Temporal Bypass|type=Action|text=Play in response to an Action being played. That Action's effects do not occur until its controller's next turn.|creator=redtoast|bgcolor=600}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=Factory Floor|type=Thing|text=During your turn, you may destroy a token you control to play a Thing from your hand. This doesn't count towards your per-turn Thing limit.|creator=Kevan|bgcolor=006}} | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
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| {{card|title=Robot Uprising|type=Thing|text=All Things other than this one count as Robots. Each Robot has the ability ''"Action: Destroy a Robot."''|creator=Kevan|bgcolor=006}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=Storm Warning|type=Action|text=Destroy a Thing. You can only play this card if you revealed it from your hand during your previous turn. (You may reveal this card from your hand at any time.)|creator=Kevan|bgcolor=600}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Do Not Panic|type=Thing|text=If you play no cards on your turn, you may draw an extra card. You never have to discard or play cards against your will.|creator=ChippyYYZ|bgcolor=006}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=Panic Mode|type=Thing|text=And the end of every non-extra turn (not just your own), take an extra turn. Your maximum hand size is 1. |creator=ChippyYYZ|bgcolor=006}} | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
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| {{Card|title=New Shoes|text=Draw two cards.|type=Action|bgcolor=600|creator=Binarius}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{Card|title=It's Past Somebody's Bedtime|text=The sleepyhead of your choice loses a turn.|type=Action|bgcolor=600|creator=Binarius}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{Card|title=You Scratch My Back|text=You and target opponent may each choose one of each other's Things to gain control of.|type=Action|bgcolor=600|creator=Binarius}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Occam's Razor Blade|type=Thing|text='''Action:''' Destroy the thing with the most words in its rules text. |bgcolor=006|creator=ChippyYYZ|flavortext=Chuck Norris shaves with this.}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=See What I Did There?|type=Non-Play|text=You may only keep this card in your hand or discard it; you may not play it or show it to anyone unless forced to. The player who forced you to show them the card is eliminated as soon as they read it.|creator=redtoast|bgcolor=999}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=You're Not Authorized|type=Thing|text=No player can force you to show any of your cards.|creator=redtoast|bgcolor=006}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Pyramid Scheme|type=Thing|text=If you control exactly 15, 21, 28, 36, 45, 55, 66 or 78 Brick tokens, you win the game. '''Action:''' Put one Brick token into play for every living Thing you control.|creator=Kevan|bgcolor=006}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Mail Order Catalogue|type=Action|text=An opponent of your choice draws a card and reads the title. You may either: take the card into your hand; or force them to discard it and repeat the process. When the tenth card has been drawn in this way, you must take it into your hand.|creator=Kevan|bgcolor=600}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
| |title=Bloody torso | |
| |cornervalue =d2 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=Bloody torso counts as a zombie token | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
| |title=Nemesis | |
| |cornervalue =X2 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text='''Action:''' Destroy Target living or undead thing | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
| |title=Zombified accountant | |
| |cornervalue =2c2
| |
| |type=Thing | |
| |bgcolor=006 | |
| |text=Everytime you gain money tokens you may draw a card. | |
| |creator=gill_smoke}} | |
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| {{card|title=Groundhog Day|type=Thing|text=At the end of each player's turn, any cards they played that turn (except for this one) are returned to their hand.|creator=Kevan|bgcolor=006}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=Mint|type=Thing|text='''Action:''' Gain ten money tokens.|creator=Binarius|bgcolor=006}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Backpack|type=Thing|text=Your hand size limit is increased by two.|creator=Binarius|bgcolor=006}} | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
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| {{card|title=Token Pistol|type=Thing|text='''Action:''' Destroy a token you control to return an opponent's Thing to their hand.|creator=Binarius|bgcolor=006}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=Time is Money|type=Thing|text='''Action:''' Destroy five Money tokens you control to take another turn after this one. '''Action:''' Put five Money tokens into play under your control, and skip your next turn.|creator=Kevan|bgcolor=006}} | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| {{card|title=Market Forces|type=Thing|text=When this comes into play, give each player five Money tokens. Each player must destroy a Money token they control, before playing an Action or Thing, otherwise that Action or Thing cannot be played. '''Action:''' Gain two Money tokens. Each opponent gains one Money token.|creator=Kevan|bgcolor=006}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Red Tape|type=Thing|text=No player may play an Action without first playing a Thing.|creator=Binarius|bgcolor=006}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Gold-stone Castle|type=Thing|text='''Action:''' Return any Thing you control to your hand.|creator=Binarius|bgcolor=006|cornervalue=7}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Thing Parade|type=Thing|text='''Action:''' Draw cards until you draw an Action. Discard it and keep the Things.|creator=Binarius|bgcolor=006}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=Boarding Action|type=Action|creator=ChippyYYZ|bgcolor=600|text=Give an opponent any number of things you control. Destroy that many things that they already controlled.}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=The Random Number Generator Is Broken.|type=Thing|bgcolor=006|creator=ChippyYYZ|text=All chance events (coins, dice...) are whatever the last one was.}} | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
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| {{card|title=Error 404|type=Action|bgcolor=600|creator=ChippyYYZ|text=Play right after a player searches the deck for a card. Remove that card from the game. They may search for a different card.}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Battle Royale|type=Action|text=Every player sets aside their hand, then draws cards until they have five Actions and discards the rest. Starting with you, every player plays one card at a time. When anyone runs out of cards, every player discards their hand and picks up their original hand, and the game resumes.|creator=Binarius|bgcolor=600}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Homing Missile|type=Thing|text=Name a Thing when this card comes into play. At the end of its controller's next turn, destroy that Thing and this card.|creator=Binarius|bgcolor=006}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=I'd Like One Of Each, Please|type=Action|text=Shuffle your hand into the draw pile and put the top five cards from the discard pile (besides this one) into your hand.|creator=Binarius|bgcolor=600}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Hit Points|type=Thing|text=When this comes into play, each player creates ten Hit Point tokens and puts them into play. If a player ever has no Hit Point tokens in play, they lose the game.|creator=Kevan|bgcolor=006}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Wait! That's a Mimic!|type=Action|text=Play in response to a Thing being played; destroy that Thing, and its controller discards a card at random.|creator=Kevan|bgcolor=600}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=A Hand of Things|type=Thing|text=If a player has more than five Things in play at the end of their turn, they must destroy Things they control until they have only five.|creator=Kevan|bgcolor=006}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
| |cornervalue =Z2
| |
| |title=Corpse bride | |
| |type=Thing | |
| |bgcolor=006
| |
| |text=In order to play attach to a living thing already in play if either card is destroyed both are. Counts as a zombie token. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
| |cornervalue =Z8
| |
| |title=Zombie garden | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=Whenever a living thing is destroyed create a zombie token on this card | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
| |cornervalue =DC2
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| |title=Zombie gas | |
| |type=Action | |
| |bgcolor=600
| |
| |text=Destroy all living things and replace them with zombie tokens under original owner's control. | |
| |creator=gill_smoke}} | |
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| {{card|title=Predict|type=Action|text=Look at target player's hand and the top 2 cards of the draw pile.|bgcolor=600|cornervalue=1P|creator=Bucky}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=Prepare|type=Action|text=Look at the top 5 cards of the draw pile. Put one of them in your hand and replace the rest in any order.|bgcolor=610|cornervalue=2P|creator=Bucky}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Preview|type=Action|text=Reveal an Action from your hand. Play this as if it were the revealed Action.|bgcolor=620|cornervalue=3P|creator=Bucky}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Trojan Horse|type=Thing|text=Instead of playing a Thing, you may put a card from your hand face-down under Trojan Horse. If Trojan Horse leaves play, send all cards under it to the discard pile. '''Action:''' Put all cards under Trojan Horse into play.|creator=Kevan|bgcolor=006}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Ping|type=Thing|text='''Action:''' An opponent of your choice must show you a card from their hand.|creator=Kevan|bgcolor=006}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Fizzing Dynamite|type=Thing|text=This card comes into play with five Fuse tokens on it. At the start of your turn, remove a Fuse token from this card. When you remove the last token, destroy all Things you control. '''Action:''' Give this card (and all of its tokens) to an opponent of your choice.|creator=Kevan|bgcolor=006}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
| |title=Darkness | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=All Things in play except Darkness are turned face down. On each players turn they may turn one of their Things face up and use the rules on the card. At the end of their turn if a player didn't use an Action or Thing ability on a card turn it face down. '''Thing:''' Turn a card face up '''Action:''' Turn a card face down. | |
| |longtext = true | |
| |creator=gill_smoke}} | |
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| <!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. --> | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
| |title=Zombie haven | |
| |cornervalue = Z8 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=There must be at least 1 undead in play to play this card.<br\>As long as Zombie haven is in play none of your zombie tokens may be destroyed by other players. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
| |title=Zombie hunter | |
| |cornervalue = 1Z
| |
| |type=Thing | |
| |bgcolor=006 | |
| |text=As long as in play none of your living things may me destroyed by undead sources.<br\>'''Action:''' Destroy a zombie token. | |
| |creator=gill_smoke}} | |
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| {{card|title=Modesty Forbids|type=Thing|text=No card can force you to reveal the contents of your hand.|creator=Binarius|bgcolor=006}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Shrink Ray|type=Thing|text=When Shrink Ray is destroyed, it emits a blinding flash of re-non-tokenizing energy, and any token that was originally a non-token Thing reverts to its original status. '''Action:''' Target Thing becomes a token, retaining its title and all other text.|flavortext=Bwahahahahaaa!|creator=Binarius|bgcolor=006}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Leap Baby|type=Thing|cornervalue=29|text=Draw a card at the beginning of every fourth turn you take.|creator=Binarius|bgcolor=006}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
| |title=Dead Man's party | |
| |type=Action | |
| |bgcolor=600
| |
| |text=Remove all living things from play until your next turn | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
| |title=Huge Cyst | |
| |type=Thing | |
| |bgcolor=006
| |
| |text=Attach to a living thing. Target cannot play action abilities. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
| |title=Nuclear bomb | |
| |type=Action | |
| |bgcolor=600 | |
| |text=If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards. | |
| |creator=gill_smoke}} | |
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| {{card|title=Punish|type=Action|text=Destroy all Things that used an Action ability since the end of your last turn.|bgcolor=630|cornervalue=4P|creator=Bucky}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Purchase|type=Action|text=Take control of target Thing. Its former controller gains 3 Money tokens.|bgcolor=640|cornervalue=5P|creator=Bucky}}
| | <!--October 3, 2024--> |
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| {{card|title=Purloin|type=Action|text=Take a card at random from target opponent's hand and put it in your own hand.|bgcolor=650|cornervalue=6P|creator=Bucky}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Red Tape|type=Thing|text=If a player would win or be eliminated from the game, that win or elimination does not take effect until Red Tape leaves play.|creator=Kevan|bgcolor=006}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=The Green Door|type=Thing|text=When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.|creator=Kevan|bgcolor=006}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Yellow Brick Road|type=Thing|text=You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.|creator=Kevan|bgcolor=006}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
| |title=Portable Hole | |
| |cornervalue =P0 | |
| |type=Thing | |
| |bgcolor=026 | |
| |text=Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
| |title=paperwork | |
| |cornervalue =P9 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=Attach to living thing.<br\>Whenever you would use the action ability of the attached card flip a coin if tails the action does nothing. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
| |title=blank white card | |
| |type=Thing | |
| |bgcolor=999 | |
| |text=<br\> | |
| |flavortext=There's nothing there. | |
| |creator=gill_smoke}} | |
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| {{card|title=Monty Hall|type=Action|text=Draw and reveal three cards, then turn them face down. Have an opponent pick one of them, leaving it face down. Look at the two other cards and turn one face-up; the opponent then chooses one of the three cards to keep. You get to keep the other two.|creator=Kevan|bgcolor=600}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Plunder|type=Action|text=Move a card from the discard pile to your hand.|bgcolor=660|cornervalue=7P|creator=Bucky}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Pulverize|type=Action|text=Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.|bgcolor=670|cornervalue=8P|creator=Bucky}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Pass|type=Action|text=Draw a card and end your turn.|bgcolor=680|cornervalue=9P|creator=Bucky}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
| |title=Committee | |
| |cornervalue =C4
| |
| |type=Thing | |
| |bgcolor=009
| |
| |text=Owner cannot Play actions or Action abilities. '''Thing:''' Place a living thing you control on Committee and give Committee and all things attached to another player. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
| |title=Pawn shop | |
| |type=Thing | |
| |cornervalue =P12
| |
| |bgcolor=060
| |
| |text='''Thing:''' Destroy any number of your non living things, create a money token for each destroyed Thing.<br\>'''Action:''' Destroy a money token create a copy of a non living thing in play. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
| |title=Night blade | |
| |cornervalue =B1
| |
| |type=Action | |
| |bgcolor=111
| |
| |text=Destroy a random living thing you control, Destroy a living thing controled by every other player. | |
| |creator=gill_smoke}} | |
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| {{card|title=Alone in the Dark|type=Thing|text=At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.|creator=Kevan|bgcolor=006}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
| |title=Angry Dan | |
| |cornervalue =D4 | |
| |type=Thing Person | |
| |bgcolor=009 | |
| |text=When "Angry Dan" comes into play all opponets dicard thier hands | |
| |flavortext=There are three Dans at my work guess which one am I | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
| |title=Psycho Dan | |
| |cornervalue =D4 | |
| |type=Thing Person | |
| |bgcolor=009 | |
| |text=Discard a card to play. <br\>'''Action:''' Target discards a card at random. | |
| |flavortext=There are three Dans at my work guess which one am I | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
| |title=Downer Dan | |
| |cornervalue =D4 | |
| |type=Thing | |
| |bgcolor=009 | |
| |text=Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards. | |
| |flavortext=There are three Dans at my work guess which one am I | |
| |creator=gill_smoke}} | |
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| {{card|title=Fries With That|type=Thing|text=Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.|creator=Kevan|bgcolor=006}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=The Rich List|type=Thing|text=Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.|creator=Kevan|bgcolor=006}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Overclocking|type=Action|text=Activate the Action ability of a Thing you control, six times. Then destroy that Thing.|creator=Kevan|bgcolor=600}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Snowed In|type=Thing|text=When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.<br>If a player would draw a card, they destroy a Snow Token instead if possible.|cornervalue=1Q|creator=Bucky}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Witch Hunt|type=Thing|text=Whenever a player draws a card, they must destroy one of their Things if possible.|cornervalue=2Q|creator=Bucky}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Blameshifting|type=Thing|text=Whenever a player draws a card, they must give their opponent control of one of their Things if possible.|cornervalue=3Q|creator=Bucky}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Query|type=Action|text=Look at target opponent's hand.|creator=Binarius|bgcolor=600}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Quaff|type=Action|text=Destroy one of your non-living non-token Things and draw three cards.|creator=Binarius|bgcolor=600}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}} |
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| {{card|title=Quinquiplicate|type=Action|text=Multiply every number on all Things in play by five.|creator=Binarius|bgcolor=600}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Dark Secret|type=Thing|text=If this card is ever revealed from or discarded from your hand, you lose the game. While this card is in play, you cannot win the game.|creator=Kevan|bgcolor=006}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=Housefly|type=Thing|text=Whenever Housefly would be destroyed, roll a 20-sided die; if it comes up 19 or less, Housefly is not destroyed in this case. If Housefly is destroyed, whoever destroyed it wins the game.|creator=Kevan|bgcolor=006}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Silencer Shot|type=Action|text=Pick a card from those in play and place it in the discard pile. This does not count as "destroying" it.|creator=Kevan|bgcolor=600}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
| |cornervalue =T4
| |
| |title=Sythe Trap | |
| |type=Action | |
| |bgcolor=600 | |
| |text=Destroy Target living thing | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
| |cornervalue =T2
| |
| |title=Spike Trap | |
| |type=Thing | |
| |bgcolor=006
| |
| |text=May be played on another player <br\>'''Action:''' Destroy random living thing. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
| |cornervalue =T1
| |
| |title=Pit trap | |
| |type=Thing | |
| |bgcolor=006
| |
| |text=May be played on another player <br\>'''Action:''' put living thing under this card | |
| |creator=gill_smoke}} | |
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| {{card|title=Unequal Treaty|type=Thing|cornervalue=<>|text=Identify an opponent when this card comes into play. '''Action:''' Give one of your Things to the chosen opponent and take one of their Things.|creator=Binarius|bgcolor=006}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Veil of Secrecy|type=Thing|text=When this card is destroyed, turn any face-down cards under it face-up and put them under your control. '''Thing:''' Discard one card to play a Thing face-down under Veil of Secrecy. '''Action:''' Destroy Veil of Secrecy.|creator=Binarius|bgcolor=006}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
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| {{card|title=Boss Battle|type=Thing|text=Players with KO tokens may not take turns. '''Action:''' Give target opponent a KO token. This ability may not be used in the turn you play this card. '''Action:''' Eliminate an opponent with a KO token.|creator=Binarius|bgcolor=006}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Ice Age|type=Thing|text=When this comes into play, put an Ice token on every other non-token Thing in play. Things with Ice tokens on them are considered to have blank card text. '''Action:''' Destroy an Ice token. Any player may use this ability.|creator=Kevan|bgcolor=006}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Amnesia Ray|type=Action|text=Every player discards their hand.|creator=Kevan|bgcolor=600}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=Determinism|type=Thing|text=Whenever a player wishes to play a card, they must reveal their hand and call 'Action' or 'Thing'. A chosen opponent must pick a card of that type from the player's hand; that card is then played.|creator=Kevan|bgcolor=006}} | | {{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title="Your mom's a card"|type=Action|text=Play in response to an Action to change its targets to the player who played it or their things. If played normally, target opponent discards a card at random.|cornervalue=4Q|creator=Bucky}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title="Bring it on"|type=Action|text=Each of your opponents may play an Action. Then, you draw 3 cards and play up to 3 Things and 3 Actions.|cornervalue=5Q|creator=Bucky}} | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
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| {{card|title="Say hello to my little friend"|type=Action|text=Play a Thing with an Action ability, activate its Action ability twice and draw a card.|cornervalue=6Q|creator=Bucky}} | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
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| {{card|title=Eric Watson, Thousand-Armed Man|text=There is no limit as to how many cards may be attached to this card. No cards, rules, or tokens can change this.'''Action:''' Attach a card in play to Eric Watson|flavortext=Not your ordinary Eric Watson.|bgcolor=f00|creator=Corrigan added by gill_smoke|type=Thing-Person}} | | {{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}} |
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| {{card|title=Omnipotus the Omnipotent|text=Omnipotus the Omnipotent may destroy any card in play. The amount of cards destroyed per turn by Omnipotus the Omnipotent is unlimited. No card can destroy Omnipotus the Omnipotent or remove this card's abilities for any reason.|type=Thing-Supernatural Being|bgcolor=709|creator=Corrigan added by gill_smoke|flavortext=B-but he doesn't have an Action to do that.}} | | {{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}} |
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| {{card|title=Chairman Mao|bgcolor=f00|type=Thing-Person-Leader|text=All money tokens in play immediately go to this card. You make take control of one mechanical thing. If you have a machine controlled in this way, this card gains '''Action:''' Destroy 2 Things.|creator=Corrigan added by gill_smoke}} | | {{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}} |
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| {{card|title=Robosaurus Rex|type=Thing-Reptile-Cyborg|text=This card may not be destroyed by any living things. If you play any actions that involve numbers,you can roll a die and multiply each number on the card by the number on the die. '''Action:''' Destroy living thing.|bgcolor:000066|creator=Corrigan added by gill_smoke|flavortext=That meteorite is so gonna pay.}} | | {{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}} |
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| {{card|title=Irresistable Force|type=Action|text=Irresistable Force can destroy any Thing, even if that Thing says no card can destroy it.|bgcolor=907|creator=Binarius}} | | {{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}} |
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| {{card|title=Immovable Object|type=Thing|text=No card can destroy Immovable Object, even if that card says it can destroy any Thing.|bgcolor=709|creator=Binarius}} | | {{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}} |
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| {{card|title=Infinite Undo|type=Reaction|text=Negate the effects of the most recently played card and return it to its controller's hand. You may play this card at any time.|bgcolor=900|creator=kr}} | | {{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}} |
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| {{card|title=The Price of Progress|type=Thing|text=When this comes into play, give every player five Money tokens. Whenever a card is played, anyone may destroy a Money token they control to negate that card's effects, unless the person playing the card destroys a Money token they control in response.|creator=Kevan|bgcolor=006}} | | {{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}} |
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| {{card | | {{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}} |
| |title=Armour Plating | |
| |cornervalue =R4
| |
| |type=Thing | |
| |bgcolor=006
| |
| |text=Attach to a thing already in play, if attached thing would be destroyed, destroy Armour Plating instead. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}} |
| |title=Quantum Computer | |
| |cornervalue =Q8 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text='''Action:''' Give control of a random thing under your control to another player, they give you control of a random thing they control. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}} |
| |title=Disgruntled Employee | |
| |cornervalue =E2000 | |
| |type=Action Response | |
| |bgcolor=520 | |
| |text=Play in response to an '''Action''' ability from a living thing. Action does nothing. <br\> | |
| |flavortext=Whatever | |
| |creator=gill_smoke}} | |
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| {{card|title=Enough|type=Action|text=If there are more than 100 cards in the discard pile, you win the game.|creator=Kevan|bgcolor=600}} | | {{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}} |
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| | {{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn, |
| | or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}} |
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| {{card | | {{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}} |
| |title=Tea Timer | |
| |cornervalue =T7 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text='''Action:''' target thing cannot use action abilities untill your next turn. | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br> |
| |title=Tea Time | | You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}} |
| |cornervalue =T6 | |
| |type=Action | |
| |bgcolor=600 | |
| |text=Living things cannot use action abilities untill your next turn | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}} |
| |title=Iced Tea | |
| |cornervalue =T5 | |
| |type=Thing | |
| |bgcolor=006 | |
| |text=<br\> | |
| |flavortext=Oh, that's just lovley. | |
| |creator=gill_smoke}} | |
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| {{card|title=Guilty Conscience|type=Thing|text=This card is played into another player's things. The person who plays this card picks a direction, left or right. If the player on that side of this card's controller is the target of someone else's action, duplicate the action on this card's controller.|creator=redtoast|bgcolor=006}} | | {{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}} |
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| {{card|title=Like Stepping Into a Wind of Mint|type=Action|text=Make a copy of one of your things.|creator=redtoast|bgcolor=600}} | | {{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}} |
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| {{card|title=Ahtouchb'hag|type=Action|text=This card may only be played in conjunction with another Action (i.e., in this situation, you may play two Action cards). The Action that Ahtouchb'hag is played with can neither be blocked nor immediately countered by another action.|creator=redtoast|bgcolor=600}} | | {{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}} |
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| {{card|title=A Little Less Conversation|type=Thing|text=If a player speaks, they must discard a card. Each player may play one extra Action each turn.|creator=Kevan|bgcolor=006}} | | {{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}} |
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| {{card|title=Token Avalanche|type=Action|text=For each token in play, in turn, choose a randomly-selected non-token Thing and destroy it.|creator=Kevan|bgcolor=600}} | | {{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}} |
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| {{card|title=Lightning Storm|type=Thing|text=Whenever a card is played, roll a six-sided die. On a six, the player who played it must discard their hand.|creator=Kevan|bgcolor=006}} | | {{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}} |
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| {{card|title=Mystic Tome|type=Thing|cornervalue=7Q|text='''Action:'''Gain an Energy token<br>'''Action:'''Spend 2 Energy tokens to make target player discard a card<br>'''Action:'''Spend 3 Energy tokens to draw a card<br>'''Action:'''Spend 4 Energy tokens to destroy target Thing.|creator=Bucky|bgcolor=006}} | | {{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR> |
| | *If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}} |
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| {{card|title=Power Cell|type=Thing|cornervalue=8Q|text=Comes into play with 5 Energy Tokens on it.|creator=Bucky|bgcolor=006}} | | {{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}} |
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| {{card|title=Token Bandit|type=Thing|cornervalue=9Q|text=When this comes into play, chose a Thing. If it's a Token, gain control of it and put it on Token Bandits. Otherwise, move all Tokens that are on the chosen thing onto Token Bandit.|creator=Bucky|bgcolor=006}} | | {{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}} |
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| {{card|title=Flashbulb|type=Action|text=Choose a Thing - its card text is blank for the remainder of the turn. You may play another Action this turn.|creator=Kevan|bgcolor=600}} | | {{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}} |
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| {{card|title=Token Convertor|type=Thing|text='''Action:''' Destroy a token and replace it with a token of any type. '''Action:''' Put a Blank token into play.|creator=Kevan|bgcolor=006}} | | {{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}} |
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| | {{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}} |
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| {{card | | {{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}} |
| |title=Diplomatic Immunity | |
| |cornervalue =D4 | |
| |type=Thing | |
| |bgcolor=004 | |
| |text=Comes into play with 3 delay tokens. Attach to a living thing whenever that thing would be destroyed, destroy a delay token instead. '''Thing and Action:''' Destroy 3 money tokens create a delay token. '''Thing and Action:''' Destroy a card you control create a delay token. '''Thing and Action:''' Discard a card create a delay token. | |
| |longtext=true | |
| |flavortext="It's costly to keep spies, especially ones that are known" -Number One | |
| |creator=gill_smoke}}
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| {{card | | {{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}} |
| |title=Diplomatic Incident | |
| |cornervalue =D4 | |
| |type=Action | |
| |bgcolor=400
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| |text=Destroy all embassy tokens and Things that delay destruction. If not in play, make a copy of a Thing named "Diplomat" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. | |
| |longtext=true | |
| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}} |
| |title=Diplomat | |
| |cornervalue =D4
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| |type=Thing Person | |
| |bgcolor=009
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| |text='''Thing:''' Make a copy of a Action named "Diplomatic Incident" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. '''Action:''' Make an embassy token and give it to another player. Owners embassy tokens cannot use destroy effects against owner of Diplomat. | |
| |longtext=true | |
| |creator=gill_smoke}} | |
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| {{card|title=Stop Dithering|type=Action|text=Look at an opponent's hand, and choose any number of cards from it. They must play them immediately, in an order of your choosing.|creator=Kevan|bgcolor=600}} | | {{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}} |
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| {{card|title=Brawl|type=Thing|text=Each player may play any number of cards during their turn (but only one Action ability).|creator=Kevan|bgcolor=006}} | | {{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}} |
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| {{card|title=Like This?|type=Action|text=This Action card has the effect of an Action ability of your choice, from those on the Things in play.|creator=Kevan|bgcolor=600}} | | {{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}} |
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| {{card|title=Power Node|type=Thing-Node|cornervalue=1R|text=At the start of each of your turns, you gain an Energy token for every Node in play.|creator=Bucky|bgcolor=006}} | | {{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}} |
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| {{card|title=Turret Node|type=Thing-Node|cornervalue=2R|text='''Action:'''Destroy a Token for every Node you control.|creator=Bucky|bgcolor=006}} | | {{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}} |
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| {{card|title=Finance Node|type=Thing-Node|cornervalue=3R|text='''Action:'''Gain a Money for every Node you control.|creator=Bucky|bgcolor=006}} | | {{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}} |
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| {{card|title=The Thing Cycle|type=Action|text=Shuffle the most recently discarded Thing into the draw pile, destroy a Thing you control, and play a Thing into your control; then draw cards until you draw a Thing and keep it, discarding the rest.|bgcolor=600|creator=Binarius}} | | {{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}} |
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| {{card|title=The Reverse Thing Cycle|type=Action|text=Shuffle a Thing from your hand into the draw pile, put a Thing you control into your hand, and put the most recently destroyed Thing into play under your control; then draw cards until you draw a Thing and discard it along with the rest.|bgcolor=600|creator=Binarius}} | | {{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}} |
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| {{card|title=Soldier's Poem|bgcolor=088|type=Thing|text=Play on a living Thing you control. If that Thing is destroyed, take an extra turn at the end of your turn.|creator=Binarius}} | | {{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}} |
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| {{card | | {{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}} |
| |title=Vengler | |
| |cornervalue = | |
| |type=Thing Person | |
| |bgcolor=006 | |
| |text='''Action:''' pick an opponent's thing it cannot use it's action abilities until the begining of you next turn. | |
| |flavortext="You know fighting with you is just exhausting."-Vengler
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| |creator=gill_smoke}} | |
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| {{card | | {{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}} |
| |title=Cosmic Dreamer | |
| |cornervalue =D8 | |
| |type=Thing Person | |
| |bgcolor=009 | |
| |text='''Thing:''' return a thing to it's controlers hand | |
| |creator=gill_smoke}} | |
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| {{card | | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
| |title=Cricket | | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} --> |
| |type=Thing | | <br clear=all /> |
| |bgcolor=006 | | ====Bottom of List==== |
| |text=Living things cannot use action abilities while Cricket is in play.<br\>'''Action;'''destroy Cricket | |
| |creator=gill_smoke}}
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.
Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Thing
Action: Gain a Money token.
When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
- If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
Now don't spend it all in one lifetime.
#11168
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
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