Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.


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The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-


* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.


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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]].''
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{{card|title=Bouncer|type=Thing - Party Member|text=In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand. '''Action:''' Put one Not On The List token into play.|creator=Binarius|bgcolor=006}}
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{{card|title=Seer of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3.|flavortext=Through you, the scope of possibility makes itself known.|number=10801}}
 
{{card|title=Prince of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player reveals their hand.<BR>'''Action:''' Destroy target Thing with no ruletext.|flavortext=You bring an end to silence.|number=10802}}
 
{{card|title=Time/Breath: Unreal Air|cornervalue=[[File:time.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Skip the next end of your turn  ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.|longtext=y|flavortext=Freedom from countdowns.|number=10803}}
 
{{card|title=Hype|type=Thing|text=When another card would instruct you to draw any number of cards, you draw one more.|creator=Binarius|number=10804}}
 
{{card|title=Pitter Patter|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. You may play a card without cost during your next turn.|creator=Binarius|number=10805}}
 
{{card|title=Freeze Frame|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.|creator=Binarius|number=10806}}
 
{{card|title=Heir of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>'''Action:''' Draw Heir of Breath.|longtext=ghostbusters II|flavortext=Through you, changes in direction are invited.|number=10807}}
 
{{card|title=Maid of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.|flavortext=You ensure that sacrifices are worth the cost.|number=10808}}
 
{{card|title=Light/Doom: Spotlit Reprise|cornervalue=[[File:light.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.|flavortext=Loss and finds.|number=10809}}
 
{{card|title=Informant Network|type=Thing|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, you may view them and put a copy of one into your hand.|creator=Binarius|number=10810}}
 
{{card|title=Dogmatic Diatribe|type=Thing|text=When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.<br>'''Action:''' Destroy target Thing by them or return up to three target Things by them to their controllers' hands.|creator=Binarius|number=10811}}
 
{{card|title=Hide in Plain Sight|type=Thing|text=Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.|creator=Binarius|number=10812}}
 
{{card|title=Page of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.|longtext=y|flavortext=Through you, greater agency is achieved.|number=10813}}
 
{{card|title=Mage of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.|flavortext=You wield intentions with precision and subtlety.|longtext=y|number=10814}}
 
{{card|title=Space/Mind: Gravitic Beats|cornervalue=[[File:space.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.|longtext=y|flavortext=Facades and invention.|number=10815}}
 
{{card|title=Cave|type=Thing - Terrain|bgcolor=060|text=This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. '''Action:''' Move a Rock token out of the cave and flip a coin to draw a card.|creator=Binarius|number=10816}}
 
{{card|title=Subterranean River|type=Thing - Terrain|bgcolor=060|text=You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.<br>'''Action and Thing - Trace the Source:''' Put a copy of Cave into your hand if you have none in hand and in play.|longtext=Sac Actun|creator=Binarius|number=10817}}
 
{{card|title=Sinkhole|type=Thing|text=You must play this immediately without cost when it enters your hand.<br><br>This enters play with a Water token, a Rock token, and a Rubble token, destroying a random other tangible Thing you control if possible.|creator=Binarius|number=10818}}
 
{{card|title=Knight of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Other Things you control can't be destroyed by opponents' Things.|flavortext=You protect the physical.|number=10819}}
 
{{card|title=Rogue of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.|flavortext=Through you, paths are closed off and briefly reopened.|number=10820}}
 
{{card|title=Blood/Rage: Heavy Metal Lament|cornervalue=[[File:blood.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|longtitle=y|bgcolor=600|creator=ChippyYYZ|text=Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.|flavortext=An anchor with a short chain.|number=10821}}
 
{{card|title=Unthought|type=Thing|text=When this enters your hand, discard it.<br><br>Opponents' hand size limits are decreased by one.|creator=Binarius|number=10822}}
 
{{card|title=Borg Drone|type=Thing|text=When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "'''Action:''' Discard a card and destroy target Borg Drone."<br>If you control two or more Borg, they have "'''Action:''' Assimilate target Thing."<br>'''Action:''' Assimilate target Thing you control.|flavortext=Resistance is futile.|longtext=Cube|creator=Binarius|number=10823}}
 
{{card|title=Ten of a Kind|type=Action|text=Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.|creator=Binarius|number=10824}}
 
{{card|title=Sylph of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.|flavortext=Through you, life is restored.|number=10825}}
 
{{card|title=Thief of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing: ''' Discard two cards. If you do, gain control of target Thing.|flavortext=You bind others to yourself.|number=10826}}
 
{{card|title=Void/Life: Blackbox Accompaniment|cornervalue=[[File:void.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.|longtitle=y|longtext=y|flavortext=Life out of nowhere.|number=10827}}
 
{{card|title=Injury to Insult|type=Action|text=Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.|creator=Binarius|number=10828}}
 
{{card|title=Appropriate|type=Action|text=Play target Thing.|creator=Binarius|number=10829}}
 
{{card|title=None of a Kind|type=Action|text=Specify a subtype of a Thing in play. Destroy all Things with that subtype.|creator=Binarius|number=10830}}
 
{{card|title=Mass Reveal|type=Action|bgcolor=700|text=You may play this face-down as a Thing; you may reveal it to play it as an Action at any time<br><br>Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.|cornervalue=4N|creator=Bucky|number=10831}}
 
{{card|title=Wild Cactus|type=Thing|bgcolor=3a3|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.|cornervalue=5N|creator=Bucky|number=10832}}
 
{{card|title=Mass Conceal|type=Action|text=Turn all Things face down until the end of your next turn. Things enter play face down until then.|creator=Binarius|number=10833}}
 
{{card|title=Endless Moment|type=Action|text=Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.|creator=Binarius|number=10834}}
 
{{card|title=All of a Kind|type=Action|text=All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.|creator=Binarius|number=10835}}
 
{{card|title=Bard of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead.|flavortext=Through you, timelines are undone.|number=10836}}
 
{{card|title=Witch of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.|flavortext=You manipulate the natures of those around you.|number=10837}}
 
{{card|title=Heart/Hope: Nascent Countermelody|cornervalue=[[File:heart.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.|flavortext=To be more yourself than yourself.|longtitle=y|longtext=y|number=10838}}
 
{{card|title=Front-Load|type=Action|text=Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.|creator=Binarius|number=10839}}
 
{{card|title=Delved Too Greedily|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.|creator=Binarius|number=10840}}
 
{{card|title=Fast Walking Speed|type=Thing|text=Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.|creator=Binarius|number=10841}}
 
{{card|title=Card Dynamo of Doom|type=Thing|bgcolor=002|text=Whenever one of your Things is flipped or rotated, gain an Electricity token.<br><br>'''Action:''' Flip one of your other Things face down for the rest of the turn.<br>
'''Thing:''' Spend 12 Electricity tokens to eliminate an opponent.|cornervalue=[[File:doom.png|20px]]6N|creator=Bucky|number=10842}}
 
{{card|title=Hand Card|type=Thing|text=Unplayable.|creator=Binarius|number=10843}}
 
{{card|title=Gotta Hand It To You|type=Action|text=Give each opponent a copy of Hand Card (#10843).|creator=Binarius|number=10844}}
 
{{card|title=An Empty Fist|type=Action|text=Target player discards their hand and draws five copies of Hand Card (#10843).|creator=Binarius|number=10845}}
 
{{card|title=Muse of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.|flavortext=Through you, all significance is bestowed.|longtext=light|number=10846}}
 
{{card|title=Lord of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead.|flavortext=You become the least of all.|longtext=VOID|number=10847}}
 
{{card|title=Mirror Move|type=Action|cornervalue=0M|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Play this card as a copy of the topmost Action in the discard pile.|creator=ChippyYYZ|number=10848}}
 
{{card|title=Camouflage Blanket|type=Thing|bgcolor=007|text=When you play this, play another Thing from you hand face down attached to it and draw a card.<br><br>Flip the attached Thing face up whenever it's face-down and its text is relevant.|cornervalue=7N|creator=Bucky|number=10849}}
 
{{card|title=Suspended Sentence|type=Thing|bgcolor=007|text=When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.<br><br>'''Thing:''' Destroy this.|cornervalue=8N|creator=Bucky|number=10850}}
 
{{card|title=Cache Cartel|type=Thing|bgcolor=007|text=Play this face-down. You may turn this face-up whenever you want.<br><br>'''Action:''' Draw a card if you revealed any of your face-down Things this turn.|cornervalue=9N|creator=Bucky|number=10851}}
 
{{card|title=The Old One-Two|type=Action|text=Destroy target Thing or return two of target player's non-token Things to their hand.|creator=Binarius|number=10852}}
 
{{card|title=Pied Piper|type=Thing|text='''Action:''' Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.|creator=Binarius|number=10853}}
 
{{card|title=Bottleneck|type=Thing|text=Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.|creator=Binarius|number=10854}}
 
{{card|title=Overcome|type=Action|creator=ChippyYYZ|cornervalue=8O|text=Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.|number=10855}}
 
{{card|title=Irreverent Adaptation|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".|number=10856}}
 
{{card|title=Second-Hand Book Store|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>'''Action:''' Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.|number=10857}}
 
{{card|title=Bag of Old Chestnuts|type=Thing|text=At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.|creator=Binarius|number=10858}}


{{card|title=The Horn Of Heaven|type=Thing|text=Play this card onto any Thing. That Thing cannot be destroyed while The Horn Of Heaven is in play.|creator=Binarius|bgcolor=006}}
{{card|title=Complain|type=Action|text=Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.|creator=Binarius|number=10859}}


{{card|title=The Robber|type=Thing|text=You may not draw cards at the start of your turn. '''Action:''' Give this Thing to any opponent.|creator=Kevan|bgcolor=006}}
{{card|title=Esoteric Mysteries|type=Thing|text=When this enters play, turn target intangible Thing face down.<br>'''Action:''' Turn target Thing face up.<br>'''Action:''' Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.|creator=Binarius|number=10860}}


{{card|title=Mortgage Payment|type=Action|text=If you are the only player with cards in your hand, win the game. Otherwise, take up to two cards at random from another player's hand.|cornervalue=1L|bgcolor=600|creator=Bucky}}
{{card|title=Heart Attack|type=Action|bgcolor=700|cornervalue=1[[File:heart.png|25px]]|text=Target token's text becomes "You lose the game at the end of your turn.".|flavortext=You feel a burning sensation in your chest that spreads down your right arm.|creator=Bucky|number=10861}}


{{card|title=Blackmail|type=Thing|text='''Action:'''Target player must give you either a card from their hand or a Thing they control.  If they cannot, they skip their next turn instead.|cornervalue=2L|creator=Bucky}}
{{card|title=Get That Checked|type=Action|text=Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.|creator=Binarius|number=10862}}


{{card|title=Windmill|type=Thing|text=At the start of each turn flip a coin. If it comes up heads, gain an Energy token.|cornervalue=3L|creator=Bucky}}
{{card|title=Psychic Resonance|type=Action|text=Play this face down as a Thing so that it's played as an Action when revealed.<br><br>If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.|creator=Binarius|number=10863}}


{{card|title=Conveyor Belt|type=Thing|text='''Action:''' Discard a card at random (if you have any in your hand), then draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Youthful Exuberance|type=Action|text=If you have played a living Thing this turn, play up to two Actions and draw a card.|creator=Binarius|number=10864}}


{{card|title=Cold Storage|type=thing|text=This card and cards on it may not be destroyed. '''Action:''' Place a card from your hand on this card. '''Action:''' Place all cards on this card into your hand and remove this card from the game.|creator=Atticus|bgcolor=006}}
{{card|title=Double-Barrel Shotgun|type=Action|creator=ChippyYYZ|cornervalue=▯▯|text=Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.|number=10865}}


{{card|title=Prop Comic|type=thing|text=You may take an additional thing action for turn.|creator=Atticus|bgcolor=006}}
{{card|title=Team Rocket|bgcolor=000|type=Action|creator=ChippyYYZ|cornervalue=<font color=AA0000>R</font>|text=Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.|number=10866}}


{{card|title=Destructive Impulse|type=action|text=Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.|creator=Atticus|bgcolor=600}}
{{card|title=<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>|type=Thing|creator=ChippyYYZ|text=When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.|number=10867}}


{{card|title=Mystical Tattoo|type=Thing|text=Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.|creator=Binarius|bgcolor=006|cornervalue=}}
{{card|title=Marine Biologist|type=Thing|text=This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.<br>'''Action - Deep-Sea Expedition:''' Draw a card from under this. You must publish results before your next expedition.<br>'''Action - Publish:''' Gain a token named for a marine animal.|longtext=Nautilus|creator=Binarius|number=10868}}


{{card|title=Caddy|type=Thing|text=Draw three cards and attach them to Caddy, face-down. '''Action:''' Exchange one card in your hand with one card attached to Caddy.|creator=Binarius|bgcolor=006}}
{{card|title=Advance Notice|type=Action|text=Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.|creator=Binarius|number=10869}}


{{card|title=Phoenix Down|type=Reaction|text=Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.|creator=Binarius|bgcolor=900}}
{{card|title=Turtles All the Way Down|type=Thing|text=Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.|creator=Binarius|number=10870}}


{{card|title=Dude!|type=action|text=Draw two cards. This card may be played during anyone's turn.|creator=Atticus|bgcolor=600}}
{{card|title=Fact Check|type=Action|creator=ChippyYYZ|cornervalue=9F|text=Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.|longtext=y|number=10871}}


{{card|title=Excellent!|type=reaction|text=Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.|creator=Atticus|bgcolor=900}}
{{card|title=Bottled Neck|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.|number=10872}}


{{card|title=Bogus!|type=reaction|text=Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.|creator=Atticus|bgcolor=900}}
{{card|title=Secret Facility|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.|number=10873}}


{{card|title=Form of the Shark|type=Thing|text=At the end of your turn, if you have not played a card that turn, you are eliminated. '''Action:''' Destroy a Thing other than this one.|creator=Kevan|bgcolor=006}}
{{card|title=Don't Just Do Something, Stand There!|type=Action|text=Target opponent sets the cards in their hand aside until the end of their next turn.|longtitle=y|creator=Binarius|number=10874}}


{{card|title=Quantum Fluctuations|type=Thing|text=At the end of every player's turn, a random player discards one card randomly and draws a card.|creator=Binarius|bgcolor=006|cornervalue=<i>ħ</i>}}
{{card|title=Appreciation for the Classics|type=Thing|text=Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.|creator=Binarius|number=10875}}


{{card|title=Grand Slam|type=Action|text=Discard a number of cards equal to the number of opponents. Then take one Thing from every opponent and put it under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Three Cheers|type=Action|text=Each player draws three cards. You may play one of the cards you draw.|flavortext=Hip hip hooray!|creator=Binarius|number=10876}}


{{card|title=Unholy Bandwagon|type=Action|text=Play only if you have no undead Things. Put 20 Zombie tokens into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Alone on Valentine's Day|bgcolor=e28|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.|number=10877}}


{{card|title=Retcon|type=Action|text=Put a Thing from the discard pile into play under any player's control.|creator=Kevan|bgcolor=600}}
{{card|title=Valentine Card Exchange|bgcolor=e28|type=Action|cornervalue=1V|creator=ChippyYYZ|text=Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.|number=10878}}


{{card|title=Everything Must Go|type=Thing|text=At the start of each player's turn, before drawing, that player must play a random card, if they have one in their hand. This counts towards their Action/Thing limit for the turn.|creator=Kevan|bgcolor=006}}
{{card|title=Dinner For Two|bgcolor=e28|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.|number=10879}}


{{card|title=Boredom|type=Action|text=On their next turn, a chosen opponent draws once and discards once, playing nothing.|creator=Binarius|bgcolor=600}}
{{card|title=Be Mine|type=Action|bgcolor=e28|text=Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."|creator=Binarius|number=10880}}


{{card|title=Vaccine Factory|type=Thing|text=Comes into play with 3 Solanum Research tokens on it. At the beginning of your turn, destroy one Solanum Research token; if you can't, create 10 Vaccine tokens.  '''Action:''' Destroy any number of Vaccine tokens to destroy an equal number of Zombie tokens.|creator=Binarius|bgcolor=006}}
{{card|title=Rousing Speech|type=Action|text=Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.|creator=Binarius|number=10881}}


{{card|title=Epic Fail|type=Action|text=Play in response to another Action. That Action takes effect as if it reads "Destroy one of your Things at random."|cornervalue=4L|bgcolor=600|creator=Bucky}}
{{card|title=Wacky Buddy Cop Movie|type=Action|text=Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.|flavortext=One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...|creator=Binarius|number=10882}}


{{card|title=Three-handed sword|type=Thing|text='''Action:'''This card gains the text "'''Action:''' Destroy target Thing" until the end of the turn.|cornervalue=5L|creator=Bucky}}
{{card|title=Space Attack|type=Action|bgcolor=700|text=Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)|creator=Bucky|cornervalue=2[[File:space.png|25px]]|flavortext=You don't have room for all that junk.|number=10883}}


{{card|title=Flash Powder|type=Thing|text=Whenever you become the target of an Action, destroy Flash Powder and prevent that Action.|cornervalue=6L|creator=Bucky}}
{{card|title=Rally the Troops|type=Action|text=During your next turn, each of your living Things may activate one of their abilities.|creator=Binarius|number=10884}}


{{card|title=Lunar Cry|type=Thing|text=Every player receives three Monster tokens.  At the end of your turn, flip a coin for each of your Monster tokens.  Heads: destroy one of your Monster tokens; tails: destroy one of your non-token Things.  When Lunar Cry is removed from play, destroy one Thing for every Monster token you still have.|creator=Binarius|bgcolor=006}}
{{card|title=Discard Vortex|type=Thing|text=Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.|creator=Binarius|number=10885}}


{{card|title=The Needs Of The Many|type=Reaction|text=Play immediately in response to any Action that has an effect on one player; that card affects all other players instead.|bgcolor=900|creator=Binarius}}
{{card|title=Opposing Paths|type=Action|text=Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.|creator=Binarius|number=10886}}


{{card|title=Hot Potato|type=Thing|text=If Hot Potato is played, destroy it immediately; if Hot Potato is played or discarded, lose a turn. '''Thing:''' Give Hot Potato to the opponent of your choice.|creator=Binarius|bgcolor=006}}
{{card|title=Round Up|type=Thing|creator=ChippyYYZ|cornervalue=7R|text=At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.|number=10887}}


{{card
{{card|title=Ad|type=Action|creator=ChippyYYZ|cornervalue=X|text=Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.|flavortext=Based on your likes!|number=10888}}
|title=ALZ heimer's
|cornervalue =A4
|type=Thing
|bgcolor=206
|text= May play on another Player. Your maximum hand size is decreased by one. Owner may discard a card to avoid an action or action ability effect.
|creator=gill_smoke}}


{{card
{{card|title=Shady Data Management|creator=ChippyYYZ|cornervalue=9S|type=Action|text=If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.|longtext=y|number=10889}}
|title=ADHD
|type=Thing
|bgcolor=006
|text=Owner may take any number of actions. All Action abilities may only be played once per turn.
|flavortext=Q: How many kids with ADHD does it take to screw in a light bulb.<br />A: Lets go ride bikes.
|creator=gill_smoke}}


{{card
{{card|title=Symbolic Defiance|type=Action|text=Destroy target Thing. It remains in play.|creator=Binarius|number=10890}}
|title=FlashMob Super Computer
|type=Thing
|bgcolor=006
|text=Only one of this cards action abilities may be played each turn. Owners Hand size increases by one for every node token in play, The number of actions per turn for the owner increases by one for every program token in play. Programs my not excceed nodes <br />'''Action:''' Create a node token. <br />'''Action:''' Create a program token.
|creator=gill_smoke}}


{{card|title=Revolution Of The Stars|type=Action|text=Every player gives one card from their hand to every other player.  If any player has fewer cards than opponents, they must draw up to the correct number, distribute them, and then discard down to their previous hand size.|creator=Binarius|bgcolor=600}}
{{card|title=Flavor Blast|type=Action|text=Add flavortext to all flavorless Things in play.|creator=Binarius|number=10891}}


{{card|title=Knight Fork|type=Action|text=Name two Things in the control of a chosen opponent; your opponent decides which one gets destroyed.|creator=Binarius|bgcolor=600}}
{{card|title=Wet Shoes|type=Thing|text=Play into any player's control.<br><br>Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. '''Action and Thing - Rest:''' One of your Blisters heals and is destroyed."|creator=Binarius|number=10892}}


{{card|title=Regenerative Brakes|type=Thing|text=Whenever you discard a card or any of your non-token Things is destroyed, create a Potential Energy token. During your turn, destroy two Potential Energy tokens to play an extra Thing.|creator=Binarius|bgcolor=006}}
{{card|title=Gamebreaking Window|type=Thing|text=When this enters play, each player discards 3 cards. </br>
No player can win the game while Gamebreaking Window is in play.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Once someone gets hurt, the lines on the ground stop mattering real quick.|longtext=|number=10893}}


{{card|title=Plot Significance|type=Thing|text=Play onto another Thing. When you do, rename that Thing.  Neither Plot Significance nor the card it's played on can be destroyed until the other is.|cornervalue=7L|creator=Bucky}}
{{card|title=Sock Twirling|type=Action|text=Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10894}}


{{card|title=Hostage crisis|type=Action|text=All of target Thing's controllers must destroy it, or discard two cards, or eliminate themselves from the game.|cornervalue=8L|bgcolor=600|creator=Bucky}}
{{card|title=Sleep|type=Action - Magic|bgcolor=600|text=Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.|creator=Binarius|number=10895}}


{{card|title=Scatterbomb|type=Action|text=Destroy up to six tokens belonging to the same player.|cornervalue=9L|bgcolor=600|creator=Bucky}}
{{card|title=Game of Chicken|type=Thing|text=At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.<br>'''Action:''' The previous player gains control of Game of Chicken.|creator=Binarius|number=10896}}


{{card|title=Warlock Punch|type=Action|text=Destroy target Thing so much harder than Falcon Punch that its controller discards a random card.|cornervalue=35%|bgcolor=600|creator=ChippyYYZ}}
{{card|title=Talk the Talk|type=Thing|text=Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.|creator=Binarius|number=10897}}


{{card|title=Sandbag|type=Thing|text=If Sandbag would be destroyed, return it to your hand instead.|creator=ChippyYYZ|bgcolor=AAA}}
{{card|title=Setting the Ships|type=Thing - Tale|text=Setting the Ships enters play with 3 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br>
When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10898}}


{{card|title=Full Bar of Star Power|type=Thing|text=If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.|creator=ChippyYYZ}}
{{card|title=The Travels of Malkin|type=Thing - Tale|text=The Travels of Malkin enters play with 5 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br>
When there are no Chorus counters on this thing, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=hellyeah|number=10899}}


{{card
{{card|title=Rapturous Chorus|type=Action|text=Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.|longtext=|number=10900}}
|title=pressure sensitive switch
|cornervalue =P7
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a non living thing they destroy pressure sensitive switch and a random living thing. Face down cards count as generic things with no text<br\>'''Thing:''' flip a card face down.<br\>'''Action:''' flip a card face up.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
<!--February 28, 2024-->
|title=Big red button
|cornervalue =B0
|type=Thing
|bgcolor=900
|text=May be played on another player. If owner plays a living thing they trigger Big red button's action ability.'''Action:''' Destroy random thing.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
{{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}}
|title=Wall lever
|cornervalue =W1
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a living thing they trigger one of Wall lever's abilities<br\>'''Thing:''' Roll a die if 1 create a food token.<br\>'''Action:''' Roll a die if 6 create money token.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card|title=Dramatic Chorale Singing|type=Thing|text=For 3 turn cycles after this card is played, nobody may play a card. After that, every player must play a Thing. Whenever an Action is played, double any numerical values in its text ('a' and 'an' are considered to be '1').|creator=Corrigan|flavortext=The stakes are higher! The tension is ratcheted! The drama is maxed! The Oscar is in the bag!|bgcolor=006|cornervalue=3M|longtext=true}}
{{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}}


{{card|title=Amphibian Eyeball|type=Thing|text=When you play an Action, you may destroy Amphibian Eyeball. If you do, increase any numerical values in the Action's text by one ('a' and 'an' are considered to be '1').|creator=Corrigan|bgcolor=006|cornervalue=1H}}  
{{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}}


{{card|title=Take a Gamble|type=Action|text=Draw a card from a standard pack of playing cards (without jokers). If the card was a diamond, make money tokens equal to the card's number. If the card was a spade, draw cards equal to the card's number. If the card was a club, destroy random Things equal to the card's number. If the card was a heart, each opponent draws cards equal to the card's number.|longtext=true|creator=Corrigan|bgcolor=600}}
{{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}}


{{card|title=Nitrogen Triiodide|type=Thing|text=Flip a coin when you play this card. If tails, destroy it and discard your hand.  If heads, you may carefully play it into any player's control.  If that player gains or loses control of any non-token Things, all of their Things are destroyed.|creator=Binarius|bgcolor=006|cornervalue=NI<sub>3</sub>}}
{{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}}


{{card|title=ISO 2050|type=Action|text=Destroy all Things that modify any player's hand size limit or card-drawing capability.  Every player's maximum hand size is five and every player may draw once at the beginning of their turn.|creator=Binarius|bgcolor=600}}
{{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}}


{{card|title=Little Green Men|type=Action|text=Steal a random card from a chosen opponent's hand.|creator=Binarius|bgcolor=060}}
{{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}}


{{card|title=Bookkeeping|type=Thing|text=Whenever you play a card, gain a Receipt token.|cornervalue=1M|creator=Bucky}}
{{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}}


{{card|title=Warp Tile|type=Thing|text=Once per turn, you may return this to your hand. If you do, you may play an extra Thing that turn.|cornervalue=2M|creator=Bucky}}
{{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}}


{{card|title=Sacrifice|type=Action|text=Destroy up to 20 of your tokens. Draw cards equal to half of the number of tokens you destroyed, rounding down.|cornervalue=3M|bgcolor=600|creator=Bucky}}
{{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}}


{{card|title=Charity Tax Break|type=Thing|text='''Action:''' Give a Thing you control to an opponent, and draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
|flavortext=You turn limitations into resolve.|number=10911}}


{{card|title=Universal Remote Control|bgcolor=006|type=Thing|text='''Action:  '''Activate another thing's Action: ability. Its controller makes any decisions involved.|creator=ChippyYYZ}}
{{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}}


{{card|title=Lvl. 76 Black Mage|bgcolor=006|type=Thing|text='''Action - Flaraga: '''Target player takes 99999 damage.|flavortext=Too bad that doesn't do anything.|creator=ChippyYYZ}}
{{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}}


{{card|title=The Finger|type=Thing|bgcolor=006|text=Your maximum hand size is reduced by two.<BR><BR>'''Action:  '''Give an opponent The Finger.|flavortext=The card, not the gesture.|creator=ChippyYYZ}}
{{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}}


{{card|title=Campaign for Diversity|type=Thing|text=If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.|cornervalue=4M|creator=Bucky}}
{{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}}


{{card|title=Return to the Void|type=Action|text=Destroy target Thing with no cornervalue. |cornervalue=5M|bgcolor=600|creator=Bucky}}
{{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}}


{{Card
{{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}}
| title = Sandglass Desert
| text = '''Action:''' Play an Action from the top of the discard pile. Put a card from your hand on top of the draw pile.
| type = Terrain - External Site
| flavortext = In the shifting zones, one moment can be forever.
| bgcolor = 00AA00
| cornervalue=6M
| creator = Zaratustra, ported by Bucky
}}


{{card
{{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}}
|title=zombified astrophisist
|cornervalue = Z10
|type=Thing
|bgcolor=006
|text=Everytime you loose a turn draw a card.
|creator=gill_smoke}}


{{card
{{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}}
|title=Zombie Ichor
|cornervalue = Z2
|type=Thing Equiptment
|bgcolor=006
|text=Attach to a non token living thing That thing is now a zombie. If thing has an action ability add the following to the actions text "Flip a coin if tails action does nothing."
|creator=gill_smoke}}


{{card
{{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}}
|title=AUTOCAD
|cornervalue = CD2
|type=Thing
|bgcolor=006
|text=destroy all your money tokens to play.<br\>'''Thing:''' create a drawing token.<br\>'''Action:''' destroy 5 drawing tokens to create one money token.
|creator=gill_smoke}}


{{card|title=Enough Zombies Already!|type=Action|bgcolor=600|text=Destroy all zombies and zombie related cards. Each player reveals their hand. Whoever has the most cards that refer to zombies is eliminated.|creator=ChippyYYZ}}
{{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}}


{{card|title=DvoRock Band|type=Thing|creator=ChippyYYZ|bgcolor=006|cornervalue=♪♫|text=Make a band name and name four real songs.  This card's name is the band name. Create four tokens with the names of the named songs.}}
{{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}}


{{card|title=Dszqupovlf|type=Uijoh|bgcolor=006|creator=DijqqzZZA|text=Bu boz ujnf, boz qmbzfs nbz tbz "Dszqupefupobujpo".<BR><BR>Jg uifz ep, uijt dbse't dpouspmmfs jt fmjnjobufe.}}
{{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}}


{{Card|title=Animal Sanctuary|type=Thing|bgcolor=000066|creator=soniccuz|text=Prevents one of the controller’s things from being destroyed. But, its self is '''always''' vulnerable.}}
{{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}}


{{Card|title=Winds of Change |type=Thing|bgcolor=600|creator=soniccuz|text= All players exchange their hands with the person to their right.}}
{{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}}


{{card
{{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}}
|title=shallow grave
|type=Thing
|bgcolor=001
|text=As long as there is a living thing in the discard pile you may use Shallow grave's action ability.<br\>'''Action:'''Create Zombie token.
|creator=gill_smoke}}


{{card
{{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}}
|title=wacky children
|type=Action
|bgcolor=600
|text=Roll a die and if it is 4 or higher you can draw 3 cards.
|flavortext= giggle
|creator=Lost card resurrected by gill_smoke}}


{{card
{{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}}
|title=Zombified librarian
|type=Thing
|bgcolor=006
|text=Every time you destroy a nonliving thing draw a card.
|creator=gill_smoke}}


{{card|title=Mirror Plane|type=Action|text=For each non-Reflection Thing you control, gain a Reflection token. |cornervalue=7M|bgcolor=600|creator=Bucky}}
{{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}}


{{card|title=Money Tree|type=Thing-Plant|text='''Action:'''Gain a Money token.|cornervalue=8M|creator=Bucky}}
{{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}}


{{card|title=Quotation Marks|type=Thing-Plant|text=Play onto any card. While Quotation Marks is attached to a card, treat that card as if all of its text is part of its title and it has no ruletext.|cornervalue=9M|creator=Bucky}}
{{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}}


{{card|title=Stimpack|type=Thing|text=Every turn, you may draw or play an extra card or activate an extra Action ability.  If Stimpack is destroyed, lose a turn.|creator=Binarius|bgcolor=006}}
{{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}}


{{card|title=The Good, The Bad, And The Ugly|type=Action|text=Draw three cards.  Play one of them, discard another, and give the last to an opponent.|bgcolor=600|creator=Binarius}}
{{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}}


{{card|title=Hurricane Joe|type=Action|text=A chosen opponent must discard his hand. In sympathy, every other player donates a card from their hand to him.|bgcolor=600|creator=Binarius}}
{{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}}


{{card|title=Polymerization|type=Thing|text=Play this onto two things, at least one of which you control.  The two things and this are considered to be one thing that you control.  Create a name for this new thing.  Its text is the text of both of the things, except that you use the new name where it refers to itself by name.|bgcolor=006|creator=ChippyYYZ}}
{{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}}


{{card|title=IndestructoTank|type=Thing|text=If this this card would be destroyed, throw it across the room instead.<BR>If your hand is ever empty, destroy IndestructoTank, ignoring its indestrctibility.  You can still throw it if you want, though.<BR>'''Action:'''  Destroy a thing and flip a coin.  On heads, activate this ability again, targeting a random thing.|creator=ChippyYYZ|longtext=true|bgcolor=440}}
{{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}}


{{card|title=Four Leaf Clover|type=Thing|text=Whenever something is decided by chance (dice, coins, etc.), you may reroll, reflip, etc. once, and pick which result to use.|creator=ChippyYYZ|bgcolor=060}}
{{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}}


{{card|title=Sleeping With The Fishes|type=Action|text=Send target Thing to the bottom of the discard pile.|creator=Binarius|bgcolor=600}}
{{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}}


{{card|title=Zealous English Teacher|type=Thing - Party Member|text=Draw a card whenever anyone plays a card that contains a spelling, grammar, or punctuation mistake.|creator=Binarius|bgcolor=006}}
{{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}}


{{card|title=Personal Force Field|type=Thing|text=Your other Things may not be destroyed and opponents may not play any Things into your control. If you play a Thing, destroy Personal Force Field.|creator=Binarius|bgcolor=006}}
{{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
|flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}}


{{card|title=Screw the Rules, I Have Money!|type=thing|text='''Action:''' Place a nickel on this card to destroy a thing, or a dime to negate an action. When this card is destroyed, whoever destroyed it may take all of the money on it.|creator=Atticus}}
{{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}}


{{card|title=ChippyYYZ, The Forbidden One|type=Thing|text=If this and four other cards by ChippyYYZ are in your hand, you win.|creator=ChippyYYZ|bgcolor=006}}
{{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}}


{{card|title=Evil Council|type=Thing|text=While Evil Council is in play, all players must talk with Slavic accents. If a player does not talk with a Slavic accent, eliminate him/her.<br>'''Action:''' Each player chooses one Thing and destroys it.|creator=Corrigan|bgcolor=000}}
{{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}}


{{card|title=Eugenic Cleanse|type=Action|text=Eliminate the least physically attractive player from the game. Vote if unsure.|bgcolor=600|flavortext="We must keep the race pure!"|creator=Corrigan}}
{{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}}


{{card|title=Ilgeayidzed Jistogu|text=Ilgogtilatyu, choi sapot gye-ad tshidz sagidz tezht vesaidze it idz pot il a ge-ai yalfyafe. Ig choi soid ge-ad it, shish choi sapt, choi shoid klosh tshat choi naje shop tshe samye vu digashilf tshidz sagid.|flavortext="I klosh, mu obzedziol shitsh otsheg yalfiafyedz setz gye-aiyu aplochilf. Tigu zereiyilf it il sugiyis."|creator=Corrigan|bgcolor=006|longtext=true}}
{{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}}


{{card|title=Bucket of Water Balloons|type=Thing|text='''Action:''' Name a Thing in play and roll a die.  1: Miss.  2-4: Target Thing is removed from play until the conclusion of your next turn to dry off.  5-6: Target Thing is soaked and destroyed.|creator=Binarius|bgcolor=006}}
{{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}}


{{card|title=Sacrificial Altar|type=Thing|text=Once during your turn, you may place a card from your hand face-down onto Sacrificial Altar.  '''Action:''' Destroy any number of these cards at once. Destroy 3 cards: play an extra Thing.  Destroy 6 cards: Chosen opponent discards his hand.  Destroy 10 cards: You win the game.|creator=Binarius|bgcolor=006}}
{{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}}


{{card|title=Language In-Crowd: Spanish Edition!|type=Cosa|text='''Acción:''' Descarta algunas cartas y repártate la misma cantidad de cartas de la baceta.  Draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}}


{{card
{{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}}
|title=Dumb American
|cornervalue =U1
|type=Thing
|bgcolor=006
|text=Non English cards are considered blank.<br\>
|flavortext="Speak English or go home." -Bub
|creator=gill_smoke}}


{{card
{{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}}
|title=Copy Editor
|type=Action
|bgcolor=600
|text=Swap rules text on any two cards with corner values.<br\>
|flavortext=No that goes over here
|creator=gill_smoke}}


{{card
{{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}}
|cornervalue =B2
|title=Blueprint
|type=Thing
|bgcolor=006
|text=When this comes into play it is considered to be a copy of one non livng thing in play.
|creator=gill_smoke}}


{{card|title=Mos Eisley|type=Thing|bgcolor=006|text='''Action:  '''Create a Scum Token.<BR>'''Action: '''Create a Villainy Token.|creator=ChippyYYZ}}
{{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}}


{{card|title="Play It Again, Sam."|type=Action|bgcolor=600|text=Target player plays a copy of the last card he played.|flavortext=Bogart never actually said this.|creator=ChippyYYZ}}
{{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}}


{{card|title=Do Something!  Anything!|type=Action|bgcolor=600|text=Go to a random Subsection of the Infinite Dvorak Deck.  This card is a copy of the first Action card on that page.|creator=ChippyYYZ}}
{{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}}


{{card|title=Rifftrax|type=Action|text=Stop playing this game, go to Rifftrax.com and download an view a rifftrax. Then come back, accuse Atticus of blatant advertising, and destroy a card. Whoever payed for the rifftrax may also destroy a card.|flavortext="Rifftrax makes everything better. Like beer." -Atticus|creator=Atticus}}
{{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}}


{{card|title=Demicanadian Runeloremaster|type=Thing - Character|bgcolor=006|text=At the beginning of every player's turn, create a Progress token.  If there are ever more Progress tokens than Level tokens in play, destroy all Progress tokens and create a Level token.|creator=Binarius}}
{{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}}


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
{{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}}


{{card|title=Feedback|type=Action|bgcolor=600|text=Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.|creator=Binarius}}
{{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}}


{{card|title=Dark Magic Attack|type=Action|bgcolor=600|text=Return target Thing to its controller's hand; its controller is so stunned that he discards a card.|creator=Binarius}}
{{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}}


{{card|title=Lucite|type=Thing|text=Actions may not be played, unless they would destroy Lucite.|creator=Kevan|bgcolor=006}}
{{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}}


{{card|title=Incubate|type=Action|text=Destroy any number of tokens. For each token destroyed, its controller must draw a card.|creator=Kevan|bgcolor=600}}
{{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}}


{{card|title=The Parking Lot is Full|type=Thing|text=Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.|creator=Kevan|bgcolor=006}}
{{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}}


{{card|title=Lawyers, Guns, and Money|type=Action|text=Discard your hand.  If you discarded at least<BR>1 card:  take control of a thing.<BR>2 cards:  take control of two more things.<BR>3 cards:  control a player's next turn.<BR>4 cards: Each opponent discards their hand.<BR>6 cards:  You Win.|bgcolor=600|creator=ChippyYYZ}}
{{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}}


{{card|title=Redeemer|type=Action|cornervalue=0|text=Destroy target Thing and three other Things at random.|creator=Binarius|bgcolor=600}}
{{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}}


{{card|title=Desert|type=Thing - Terrain|text=Maximum hand size 3. At the beginning of their turn, every player must flip a coin and may only draw a card if they get heads.|creator=Binarius|bgcolor=060}}
{{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}}


{{card|title=Préemption de l'État|type=Thing|text=Immediately after any Thing is played, you may discard a card to put it under your control.|creator=Binarius|bgcolor=006}}
{{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}}


{{card|title=Reverse Time|type=Thing|text=Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. '''Action:''' Take the top card of the discard pile, if it is an Action. '''Thing:''' Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.|creator=Kevan|bgcolor=006}}
{{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}}


{{card|title=Swipe|type=Action|text=Put a non-token Thing from play into your hand.|creator=Kevan|bgcolor=600}}
{{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}}


{{card|title=Chaos Field|type=Thing|text=Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.|creator=Kevan|bgcolor=006}}
{{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}}


{{card|title=Revolver|type=Thing|text='''Action:''' Create a Bullet token (maximum 6). '''Action:''' Destroy a Bullet token and destroy a Thing.|creator=Binarius|bgcolor=006}}
{{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}}


{{card|title=Drinking Bird|type=Thing|text=Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.|creator=Binarius|bgcolor=006}}
{{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}}


{{card|title=Out With The Old|type=Thing|text='''Action:''' Destroy a Thing you control and draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}}


{{card|title=Anything You Can Do|type=Action|text=Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.|creator=Kevan|bgcolor=600}}
{{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}}


{{card|title=Arms Race|type=Action|text=Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.|creator=Kevan|bgcolor=600}}
{{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}}


{{card|title=If You Can't Beat Them|type=Action|text=Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.|creator=Kevan|bgcolor=600}}
{{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}}


{{card|title=The Hands of Fate have doomed this man.|type=Thing|text=Destroy one of your non-token Things to play this card into any player's control.  This card's controller may not win the game.|creator=Binarius|bgcolor=000}}
{{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}}


{{card|title=Imperial Battleship, halt the flow of time!|type=Action|text=When your turn ends, take another turn.|creator=Binarius|bgcolor=600}}
{{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}}


{{card|title=Atmospheric conditions in outer space often interfere with transmitting.|longtitle=true|type=Thing|text=Flip a coin whenever any player would activate an Action ability.  If tails, the ability fails.|creator=Binarius|bgcolor=606}}
{{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}}


{{card|title=Trumpet Herald|type=Thing|text=Whenever you play a card, destroy Trumpet Herald. '''Action:''' Draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}}


{{card|title=Parallel Universe|type=Action|text=Looking at the cards in your hand and the non-token Things under your control; if there are two cards with the same name, you win the game.|creator=Kevan|bgcolor=600}}
{{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}}


{{card|title=Hamedo|type=Reaction|text=Play immediately in response to an Action to negate its effect; the player who played it discards a card instead.|creator=Binarius|bgcolor=900}}
{{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}}


{{card|title=Ten Flaming Torches|type=Thing|text=If you have three Juggle tokens, you win.  If you lose control of Ten Flaming Torches, discard your hand.  You may not play Actions other than the following.  '''Action:''' Create a Juggle token.|creator=Binarius|bgcolor=006}}
{{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}}


{{card|title=Sidestep|type=Action|text=Prevent a Thing from being destroyed. You may play this card at any time, without it counting towards your Action-per-turn limit.|creator=Kevan|bgcolor=600}}
{{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.|number=10983}}


{{card|title=Zener Deck|type=Thing|text='''Action:''' Name a vowel. Draw and reveal a card; if the first vowel in its name is the vowel you named, you may put that card into your hand. If not, discard it.|creator=Kevan|bgcolor=006}}
{{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}}


{{card|title=1000 Blank White Cards|type=Thing|text='''Action:''' Create a Thing card with no card text and a name of your choice, and put it into your hand.|creator=Kevan|bgcolor=006}}
{{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}}


{{card|title=The Cursed Card|type=Thing|text=Do not read this card's text. If you have read this far, you are now cursed.|flavortext=Muahahahahahaha.|creator=Pongo|bgcolor=006}}
{{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}}


{{card|title=The Flying Dutchman|type=Thing - Vehicle/Aquatic|text=You may not win. The Flying Dutchman may not be destroyed by an Action ability.  '''Action:''' Destroy a Thing.|creator=Binarius|bgcolor=006}}
{{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” —&nbsp;Abraham Lincoln|creator=Binarius|number=10987}}


{{card|title=Commandeer|type=Action|text=Activate the Action ability of an opponent's Thing as if you controlled it.|creator=Binarius|bgcolor=600}}
{{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}}


{{card|title=The Sorcerer|type=Action|text=Shuffle the discard pile into the draw pile and draw a card.|creator=Binarius|bgcolor=600}}
{{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}}


{{card|title=Post Peak Oil|type=Thing|text=Whenever a Thing uses its Action ability, put a Depletion token on it. Things with Depletion tokens on them cannot use their Action abilities. When Post Peak Oil leaves play, destroy all Depletion tokens.|creator=Kevan|bgcolor=006}}
{{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}}


{{card|title=Ceasefire|type=Thing|text=Whenever a player plays a card or an action ability, they must discard their hand. When this happens, destroy Ceasefire.|creator=Kevan|bgcolor=006}}
{{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}}


{{card|title=Pressure|type=Thing|text=Each player must play at least one card on each of their turns. Any player who fails to do so is eliminated.|cornervalue=1N|creator=Bucky}}
{{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}}


{{card|title=Fit of Rage|type=Action|text=Destroy target Thing you control. Destroy target Thing an opponent controls.|cornervalue=2N|creator=Bucky}}
{{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br>
* Play a mechanical Thing or activate a mechanical Thing's ability
* Draw a card if you've already done so this turn
* Destroy a tangible Thing
* Gain an Energy token
|longtext=y|creator=Binarius|number=10993}}


{{card|title=Generic Token Producer|type=Thing|text=Gain an Energy token at the start of each of your turns. <br>'''Thing:'''Gain a Money token.|cornervalue=3N|creator=Bucky}}
{{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}}


{{card|title=Caesar's Favor|type=Reaction|text=Play immediately when any Thing is to be destroyed. Flip a coin; if heads, prevent its destruction.|creator=Binarius|bgcolor=900}}
{{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}}


{{card|title=Brooding Silence|type=Thing|text='''Thing and Action:''' Create a Silent Brooding token. '''Thing and Action:''' Destroy two Silent Brooding tokens and play as many cards from your hand as you wish.|creator=Binarius|bgcolor=006|cornervalue=...}}
{{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}}


{{card|title=Dutch Fugue|type=Thing|text=You must destroy a non-token Thing at the beginning of your turn. If no other Things are in play, you win. If one of your Things is destroyed, destroy Dutch Fugue.|creator=Binarius|bgcolor=006}}
{{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}}


{{card|title=The Great Flood|type=Thing|text=If there is another thing in play, put it in the discard pile.|creator=ChippyYYZ}}
{{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}}


{{card|title=Hitman|type=Thing|text='''Action:  '''Destroy 200 money tokens you control to eliminate a player.|creator=ChippyYYZ}}
{{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}}


{{card|title=Optimus Prime, You've got Prostate Cancer.|type=Action|bgcolor=600|text=Destroy a mechanical or electrical thing at the end of its controller's next turn.|creator=ChippyYYZ}}
{{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}}


{{card|title=Sneak Preview|type=Thing|text=Play with the top card of the draw pile facing up.|creator=Binarius|bgcolor=006}}
<!--June 14, 2024-->


{{card|title=Steady State Theory|type=Thing|text=Whenever a non-token Thing is destroyed, its controller may immediately play a Thing in its place.|creator=Binarius|bgcolor=006}}
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}


{{card|title=Cream of the Crop|type=Thing|text=Draw four cards at the beginning of your turns, and discard three at the end.|creator=Binarius|bgcolor=006}}
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}


{{card|title=Fault Line|type=Action|text=Choose a player. They must divide their Things into three groups. Pick one of those groups at random, and destroy all the Things in it.|creator=Kevan|bgcolor=600}}
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}


{{card|title=Missile Commander|type=Thing|text='''Action:''' Destroy a Thing, and skip your next turn.|creator=Kevan|bgcolor=006}}
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}


{{card|title=Holding The Wrong End|type=Action|text=Play in response to a Thing being destroyed. That Thing is not destroyed, and its controller puts a copy of it into play under their control.|creator=Kevan|bgcolor=600}}
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}


{{card|title=Summoner|type=Thing - Party Member|text='''Action:''' Put a Thing into play.|creator=Binarius|bgcolor=006}}
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}


{{card|title=Highly Concentrated Evil|type=Thing|text=If this card is destroyed, the player who destroyed it is eliminated. If you are eliminated, play this card into the control of the opponent who eliminated you.|creator=Binarius|bgcolor=000}}
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}


{{card|title=Flat Earth Society|type=Thing|text=You may not play Actions, including on the turn that this card enters play. If an opponent plays an Action that affects you, ignore it. You may destroy this card at the end of your turn.|creator=Binarius|bgcolor=006}}
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}


{{Card|title = Ultimate Sacrifice|type = Action|bgcolor = 660000|creator = jtwe|text = Each player secretly chooses 'yes' or 'no', then all players reveal their choice simultaneously.  If you chose 'yes' and no other player did, you win the game.  Otherwise, each player who chose 'yes' discards their hand and destroys all Things they control.}}
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}


{{card|title=Disintegrating Pistol|type=Thing|bgcolor=006|creator=ChippyYYZ|text='''Action:  '''Destroy this.|flavortext=Wow.  It... disintegrated.}}
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}


{{card|title=Disintegration-Proof Vest|type=Thing|bgcolor=006|creator=ChippyYYZ|text=If you would be eliminated, this card is not destroyed.  It just stays on the table where your place was.}}
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}


{{card|title=See-Saw|type=Thing|text=Whenever you play a Thing, you may destroy another Thing you control (other than See-Saw), to destroy a third Thing.|creator=Kevan|bgcolor=006}}
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}


{{card|title=Reintegrating Pistol|type=Thing|bgcolor=006|creator=ChippyYYZ|text=If this is in the discard pile, put it on top of the deck.}}
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}


{{card|title=Reintegration-Proof Vest|type=Thing|bgcolor=006|creator=ChippyYYZ|text=This card may not ever leave the discard pile.}}
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}


{{card|title=Assimilation Drive|type=Action|text=Create a new Thing card. Take one sentence from each of any number of Things in play, and add them to that Thing card's text. Put it into play under your control.|creator=Kevan|bgcolor=600}}
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}


{{card|title=The Thing|type=Thing|text='''Action:''' Destroy a Thing and replace it with a copy of this card.|creator=Kevan|bgcolor=006}}
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}


{{card|title=Bodysnatcher|type=Thing|text=At the start of each of your turns, you may gain control of a Thing with a Pod token on it, until the end of that turn. '''Action:''' Put a Pod token on a Thing.|creator=Kevan|bgcolor=006}}
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}


{{card|title=Last Meal|type=Thing|text=When this card comes into play, draw five cards. At the end of your turn, you are eliminated.|creator=Binarius|bgcolor=006}}
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}


{{card|title=Leech|type=Thing|text=At the beginning of his turns, target opponent must draw two cards and give you one.|creator=Binarius|bgcolor=006}}
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}


{{card|title=Action Factory|type=Thing|text='''Action:''' Draw cards until you draw an Action.  Play it and discard the rest.|creator=Binarius|bgcolor=006}}
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}}


{{card|title=Master of the House|type=Thing|text='''Action:''' Take another player's hand and keep it until it is their turn. In the meantime, you may peruse their cards at your leisure and, if you wish, show other players their cards.|creator=redtoast|bgcolor=006}}
{{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}}


{{card|title=What a Dick|type=Action|text=Take another player's hand from them, put one of their cards in your own hand, then disdainfully toss the rest away from the target player.  While they scrabble around on the floor for their cards, you and the other players may laugh derisively.|creator=redtoast|bgcolor=600}}
{{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}}


{{card|title=The Horrible Death-Ray|type=Action|text=Destroy one of another player's Things.  It must be removed from the game entirely, not placed into the discard pile.  Shredding or burning it is encouraged.|creator=redtoast|bgcolor=600}}
{{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}}


{{card|title=-ophile|type=Thing|text=Play this card onto another Thing. That Thing adds "-ophile" to the end of its title's last word, and also adds the following to the end of its text: "'''Action:''' Look through the draw pile and take the first Thing with an effect of the same type as this one (draw, destroy, etc.) and put it in your hand."|creator=Corrigan|bgcolor=006|cornervalue=Sfx|flavortext=Somehow, this seems wrong.|longtext=true}}
{{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}}


{{card|title=Weekend Warfare|type=Action|text=Destroy a number of Things equal to the number of the current week in the current month (i.e., if it's the first week of the month, destroy one Thing).|creator=Corrigan|bgcolor=600}}
{{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}}


{{card|title=Searing Guitar Solo|type=Action|text=Roll two six-sided dice and draw a number of cards equal to the result. Then, roll two six-sided dice and discard a number of cards equal to the result. If you do not have enough cards in your hand for the discard, make up for the difference by destroying the appropriate number of your own Things.|creator=Corrigan|bgcolor=600|longtext=true}}
{{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}}


{{card|title=Hall of Mirrors|type=Thing|text=Whenever an Action or Action ability specifically targets a single Thing, you may change it so that it targets a different Thing. If you do, destroy this card.|creator=Kevan|bgcolor=006}}
{{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}}


{{card|title=Every Problem Is A Nail|type=Thing|text=Whenever you play an Action card, its card text reads "Destroy a Thing." instead of its original text.|creator=Kevan|bgcolor=006}}
{{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}}


{{card|title=Quarter on a String|type=Thing|text='''Action:''' Play as many Things as you want this turn.|creator=redtoast|bgcolor=006}}
{{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}}


{{card|title=Everybody Just Calm Down|type=Thing|text=While this card is in play all players can only play one card or use one Thing's action during their turn.|creator=redtoast|bgcolor=006}}
{{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}}


{{card|title=Mystery Box!|type=Action|text=Draw five cards, but do not look at them. You may draw one of these cards during anyone's turn but must play it immediately. All Actions drawn must target you, even if the card specifies to target another player.|creator=redtoast|bgcolor=600}}
{{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}}


{{Card|title = Can't Make Change III: The Search for Spock|type = Action|bgcolor = 660000|creator = jtwe|text = Each player must pass an Action card in his or her hand to the player on his or her right, or reveal his or her hand to show there are no Action cards there. Then, each player that was passed an Action card, starting with you, plays that card if possible.}}
{{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}}


{{Card|title = Gold Medal Winner|type = Action|bgcolor = 660000|creator = jtwe|text = Draw a card, or four cards if you control more Things than any other player.|flavortext = It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.}}
{{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}}


{{Card|title = Balance Beam|type = Thing|bgcolor = 000066|creator = jtwe|text = At the end of each turn, if you played the same number of Actions and Things this turn, draw a card for each Action you played. If you played a different number of Actions and Things this turn, destroy Balance Beam.}}
{{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}}


{{card|title=Universal Currency|type=Action|text=All Tokens in play, regardless of their type, are now Universal Currency Tokens.|creator=redtoast|bgcolor=600}}
{{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}}


{{card|title=L.L. Zamenhof|type=Aĵo|text='''Faro:''' Celtabula ludisto nur povas paroli Esperanton ĝis lia proksima turno.|creator=redtoast|bgcolor=009900}}
{{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}}


{{card|title=General Mills|type=Thing|text=Every turn, be it the controlling player's or otherwise, create a Wheat Token. '''Action:''' Destroy five Wheat Tokens; create and immediately play a blank Thing called "Cereal."|creator=redtoast|bgcolor=006}}
{{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}}


{{card
{{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}}
|title=symbol
|cornervalue =§
|type=Thing
|bgcolor=006
|text='''Action:'''Target player skips their next turn<br\>'''Action:'''Destroy target thing<br\>'''Action:'''draw a card<br\>
|flavortext=That could mean anything
|creator=gill_smoke}}


{{card
{{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}}
|title=Puppet Master
|type=Thing
|bgcolor=006
|text=Puppet Master's owner shares control of all animate things, and may use any action or thing abilities
|creator=gill_smoke}}


{{card
{{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}}
|title=Monarchy
|type=Thing
|bgcolor=006
|text=As long as there are more than two players owner of Monarchy cannot be targeted by Destroy effects
|flavortext=it's good to be the king
|creator=gill_smoke}}


{{card|title=Bullet Time|type=Thing|text=At the end of your turn, if you didn't take the previous turn, take another turn. You may not draw cards. If your hand is empty, destroy Bullet Time.|creator=Kevan|bgcolor=006}}
{{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}}


{{card|title=Texas Hold 'Em|type=Thing|text=As long as Texas Hold 'Em is in play, players can only have two Things in play at any time and all Things in play must be turned face-down (both rules excluding Texas Hold 'Em). ''Any player may use Texas Hold 'Em's action.''  '''Action:''' Discard all of your Things and play two more Things.|creator=redtoast|bgcolor=006}}
{{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}}


{{card|title=Bah Humbug|type=Action|text=Block a player from drawing cards.  Bah Humbug may be played at any time.|creator=redtoast|bgcolor=600}}
{{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}}


{{card|title=Doggy Discipline|type=Action|text=If a player tries to play an Action, smack them with a rolled-up newspaper while shouting "No!  Bad!", then discard the Action. This card can be played at any time.|creator=redtoast|bgcolor=600}}
{{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}}


{{card|title=Triple Triad|type=Thing|text='''Thing:''' Gain control of target Thing whose cornervalue is numerically less than one of your Things' cornervalues.  Any player may use this ability, but they may only use each of their Things once.|creator=Binarius|bgcolor=006}}
{{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}}


{{card|title=Dollis Hill|type=Thing|cornervalue=JB|text=Nobody may play Things. Whenever any player plays an Action, give them Dollis Hill.  Dollis Hill may only be destroyed by its controller or by a player in knip.|creator=Binarius|bgcolor=006}}
{{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}}


{{card|title=Boost|type=Action|text=Draw two cards; you may play one of them, if it is an Action.|creator=Binarius|bgcolor=600}}
{{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}}


{{card|title=Swap Market|type=Thing|text='''Action:'''Discard a card and then draw a card.|cornervalue=4N|creator=Bucky}}
{{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}}


{{card|title=Cargo Wagon|type=Thing|text=Your maximum hand size is increased by 10.|cornervalue=5N|creator=Bucky}}
{{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}}


{{card|title=Liquify|type=Action|text=Destroy target Thing. Its controller gains a Goo token for every word in that Thing's name.|cornervalue=6N|creator=Bucky}}
{{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}}


{{card|title=Wanton Destruction|type=Action|text=Destroy as many Things as you wish. While doing so, however, you must yell with barbaric fervor and furiously pound the table or applicable playing surface at least twice.|creator=redtoast|bgcolor=600}}
{{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}}


{{card|title=Wonton Destruction|type=Action|text=Scalding hot soup!  Target opponent discards half his hand, rounding down.|creator=Binarius|bgcolor=600}}
{{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}}


{{card|title=Utopia|type=Thing|text=If any player has fewer than five cards in their hand at the end of their turn, they may draw until they have five cards.|creator=Binarius|bgcolor=006}}
{{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}}


{{card|title=Corner Kick|type=Action|text=All Things with no cornervalue receive a cornervalue of 1.|creator=Binarius|bgcolor=600}}
{{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}}


{{card|title=Daler Mehndi|type=Thing|text=While Daler Mehndi is in play, all players must speak with Indian accents. '''Action:''' Spawn one Tunak Tunak Tun Token.|creator=redtoast|bgcolor=006}}
{{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}}


{{card|title=Musical Chairs|type=Action|text=All players pass their Things to the player on their right and their hand to the player on their left.  If there are only two players, discard this card as soon as it comes into your hand and draw another card.|creator=redtoast|bgcolor=600}}
{{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}}


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
{{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}}


{{card|title=Complex Plane|type=Thing|text=Things with one ''i'' token are imaginary, and Things with two ''i'' tokens are negative. Real and imaginary Things may not interact with each other.  If any player has a negative number of Things, they win.  '''Action:''' Put an ''i'' token on any non-token Thing.
{{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}}
|creator=Binarius|bgcolor=006}}


{{card|title=Mirror Maze|type=Thing|text=This card comes into play with five Mirror tokens on it.  Whenever one of your non-token Things would be destroyed, roll a die; if the result is less than or equal to the number of Mirror tokens in play, destroy a Mirror token instead.|creator=Binarius|bgcolor=006}}
{{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}}


{{card|title=Turbo Mode|type=Thing|text=Any player who does not play both an Action and a Thing during their turn is eliminated.|creator=Binarius|bgcolor=006}}
{{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}}


{{card|title=Simplification|type=Action|text=Every token and every card referring to tokens is destroyed.|creator=Andraxx|bgcolor=600}}
{{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}}


{{card|title=Self-Destruct Signal|type=Action|text=Destroy any number of your own Things and/or Things played onto your Things.|cornervalue=7N|creator=Bucky}}
{{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}}


{{card|title=Brainshock|type=Action|text=Target player reveals 2 cards at random from their hand, then discards any Actions revealed this way.|cornervalue=8N|creator=Bucky}}
{{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}}


{{card|title=Deflector Field|type=Thing|text=When this comes into play, gain an Energy Token.  If one of your non-Token Things would be destroyed and you control an Energy Token, destroy one of your Energy Tokens instead.|cornervalue=9N|creator=Bucky}}
{{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}}


{{card|title=I'm the Librarian and I'll Do Whatever the Hell I Want|type=Thing|text=This card's controller can look through the draw deck at any time and rearrange the cards therein as they see fit.  At the beginning of their turn, the Controller may take any two cards from the deck.  This card can be destroyed by a majority vote four turns after it is played.|creator=redtoast|bgcolor=006}}
{{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}}


{{card|title=Enough with the Crazy Titles|type=Action|text=Destroy all Things in play with two-line titles or titles longer than three words.|creator=redtoast|bgcolor=600}}
{{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}}


{{card|title=King in the Castle|type=Thing|text=Everything that players would normally vote on to decide has its outcome decided by the controller of this card.  Every time this occurs, create a Civil Unrest Token. When you have five Civil Unrest Tokens you must destroy King in the Castle.|creator=redtoast|bgcolor=006}}
{{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}}


{{card
{{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}}
|title=Autowin
|type=Action
|bgcolor=999
|text=Pretend to win the game, but you actually don't.
|flavortext=I use Autowin! I win!
|creator=ictl}}


{{card|title=Compensation|type=Action|text=Every player draws a card for every non-token Thing they have less than the average number of Things in play, or discards a card for every non-token Thing more than the average.|creator=Binarius|bgcolor=600}}
{{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}}


{{card|title=Mr. Fusion|type=Thing|text='''Thing:''' Destroy a non-token Thing you control and play an Action.|creator=Binarius|bgcolor=006}}
{{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}}


{{card|title=Milliway's|type=Action|text=Draw ten cards and skip your next turn.|creator=Binarius|bgcolor=600}}
{{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}}


{{card|title=Cosmic Keystone|type=Thing|text=If Cosmic Keystone is destroyed and there are no other Keystones in play, the game ends.|cornervalue=1O|creator=Bucky}}
{{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}}


{{card|title=Mutation Chamber|type=Thing|text='''Action:'''Destroy one of your Things.  Then reveal cards from the top of the draw pile until you reveal a Thing.  Put that Thing into play and the other revealed cards on the bottom of the draw pile.|cornervalue=2O|creator=Bucky}}
{{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}}


{{card|title=Apocalypse|type=Action|text=Destroy all Things and end your turn.|cornervalue=3O|creator=Bucky}}
{{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}}


{{card
{{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}}
|title=Kindle
|type=Thing
|bgcolor=306
|text=When Kindle comes into play put all cards with more than 4 lines of rules text under Kindle. Kindle may be considdered a copy of any one of those cards, the rest are considered out of play. <br\> '''Action:''' Switch Kindle's mimic card.
|creator=gill_smoke}}


{{card
{{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}}
|title=craddle to craddle
|type=Thing
|bgcolor=037
|text=Owner never has to discard, and may use the discard pile as a draw pile.
|creator=gill_smoke}}


{{card
{{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}}
|title=NATO
|type=Thing
|bgcolor=006
|text=Create a NATO token when you play this card. Give contol of the Nato token to another player. If there are more than two players, players with NATO tokens cannot destroy things of players with NATO cards. <br\>'''Action:''' destroy NATO token.  
|creator=gill_smoke}}


{{card|title=Whoa, Hey, What Are We Doin'|type=Action|text=The discard pile is now the draw pile;  the draw pile is now the discard pile.|creator=redtoast|bgcolor=600}}
{{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}}


{{card|title=Stiffs|type=Thing|text=At any time---including in order to counter an action---players may vote to decide if a card is too silly for the game.  If it is, discard that card.|creator=redtoast|bgcolor=006}}
{{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}}


{{card|title=The Biggest Secret|type=Thing|text=(As long as this card is in your hand, you've won the game.  However, you may not play this card, nor may you tell anyone you've won. Keep that to yourself. If someone tries to eliminate you, the game ends.  Now, shhhhh.)|creator=redtoast|bgcolor=999}}
{{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}}


{{card|title=Royal Court|type=Thing-Location|text=Whenever a player controls 10 Sycophants, they win the game<br><br>'''Action:'''Gain a Sycophant Token.|cornervalue=4O|creator=Bucky}}
{{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}}


{{card|title=In Between Moments|type=Thing|text=If a Thing would be destroyed, it does not leave play until the end of your turn.|flavortext=If it's not your turn, it doesn't leave play until after your next turn.|cornervalue=5O|creator=Bucky}}
{{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}}


{{card|title=Brain Food|type=Thing|text='''Action:'''Destroy Brain Food and draw 3 cards.|cornervalue=6O|creator=Bucky}}
{{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}}


{{card|title=Arms Dealer|type=Action|text=Draw and reveal cards until you have revealed two cards with 'destroy a Thing' in their text. Keep one, and give the other to an opponent. Discard all other cards revealed in this way.|creator=Kevan|bgcolor=600}}
{{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}}


{{card|title=Armistice Dealer|type=Action|text=Destroy all Things with the word 'destroy' in their card text. Each player reveals their hand and discards any cards with 'destroy' in their card text.|creator=Kevan|bgcolor=600}}
{{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}}


{{card
{{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}}
|title=Generous friends
|cornervalue =F4
|type=Action
|bgcolor=600
|text=All players either give you a card from their hand or a token they control.
|creator=gill_smoke}}


{{card
{{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}}
|title=mass production
|cornervalue =V1
|type=Action
|bgcolor=600
|text=All cards that produces tokens have that ability triggered now.
|creator=gill_smoke}}


{{card
{{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}}
|title=Schrödinger's cat
|cornervalue =X2
|type=Thing
|bgcolor=006
|text=if Schrödinger's cat would be destroyed flip a coin instead if heads Schrödinger's cat is not destroyed.
|creator=gill_smoke}}


{{card|title=Show me Anger!|type=Action|text=Force a player to play an 'offensive' Action on another player.|creator=redtoast|bgcolor=600}}
{{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}}


{{card|title=Necrosis|type=Thing|text='''Action:''' Place a Dead Cells Token on a player. A Dead Cells Token takes up space in the same way a card might; thus, where a player would normally have five cards, they now have four cards and a Dead Cells Token|creator=redtoast|bgcolor=006}}
{{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}}


{{card|title=Sorcerer's Apprentice|type=Action|text=Select an Action ability from the Things in play which you do not control. Activate that action ability twenty times (with its controller making any decisions required).|creator=Kevan|bgcolor=600}}
{{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}}


{{card|title=Howling Mine|type=Thing|text=Each player draws an extra card at the start of their turn.|creator=Kevan|bgcolor=006}}
{{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}}


{{card|title=Shadow of the Colossus|type=Thing|text=When Shadow of the Colossus comes into play, add to another player's 'living' thing "Action: Put a Scale the Colossus token into play."  If ten Scale the Colossus tokens are in play, destroy Shadow of the Colossus.  If the Thing that can Scale the Colossus is destroyed, give another 'living' Thing that ability.  '''Action:''' Destroy a Thing that cannot Scale the Colossus.|longtext=true|creator=redtoast|bgcolor=006}}
{{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}}


{{card|title=Arthur, King of the Britons|type=Thing|text=Every instance of the number 3 is read as 5.|creator=Binarius|bgcolor=006}}
{{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}}


{{card|title=War of Attrition|type=Thing|text=Every player with more than one card in their hand must discard a card at the end of their turn.|creator=Binarius|bgcolor=006}}
{{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}}


{{card|title=SETI@Home|type=Thing|text='''Action:''' Draw a card. If it is an Alien card, you win.|creator=Binarius|bgcolor=006}}
{{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}}


{{card|title=Apothecary|type=Thing|text=At the beginning of your turn, play either a Potion or Salve Token. Apothecary may use its Actions at any time.<br\>'''Action:''' Destroy a Potion; play an Action.<br\>'''Action:''' Destroy a Salve; prevent an Action|creator=redtoast|bgcolor=006}}
{{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}}


{{card|title=A Flurry of Dead Chickens|type=Action|text=All players get ten Dead Chicken Tokens.|creator=redtoast|bgcolor=600}}
{{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}}


{{card|title=Zombie Infestation|type=Thing|text=Whenever you destroy a non-Token Thing, gain a Zombie Token.|cornervalue=7O|creator=Bucky}}
{{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}}


{{card|title=Mailed to China|type=Action|text=Return target Thing to its controller's hand.  If it's a token, destroy it. Either way, draw a card|cornervalue=8O|creator=Bucky}}
{{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}}


{{card|title=Imitate|type=Action|text=Play this as if it were the top Action in the discard pile. If there are no Actions in the discard pile, draw three cards.|cornervalue=9O|creator=Bucky}}
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}


{{card|title=Make it Rain|type=Thing|text=The controller of this card may place as many of any kind of Token (that does not affect play) on any player at any time.|creator=redtoast|bgcolor=006}}
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}


{{card|title=Thoughtcrime is Death|type=Action (Thing)|text=If half (rounding up) or more of the cards in target player's hand are Actions, that player chooses either elimination or playing with their hand revealed for the rest of the game and discarding any Action that comes into their hand.  If they choose the latter, they keep this card as they would an indestructible Thing.|longtext=true|creator=redtoast|bgcolor=600}}
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Latest revision as of 21:22, 3 October 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800.


Hope.png
Seer of Hope
Thing
When Seer of Hope enters play, each player draws a card.
Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known.
#10801
Card by ChippyYYZ
Void.png
Prince of Void
Thing
Action: Target player reveals their hand.
Action: Destroy target Thing with no ruletext.
You bring an end to silence.
#10802
Card by ChippyYYZ
Time.pngBreath.png
Time/Breath: Unreal Air
Action - Fraymotif
Skip the next end of your turn (don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins). At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns.
#10803
Card by ChippyYYZ
Hype
Thing
When another card would instruct you to draw any number of cards, you draw one more.
#10804
Card by Binarius
Pitter Patter
Action - Dance Move
Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
#10805
Card by Binarius
Freeze Frame
Action - Dance Move
Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
#10806
Card by Binarius
Breath.png
Heir of Breath
Thing
Heir of Breath enters play with the top 5 cards of the deck face-down under it.
When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.
Action: Draw Heir of Breath.
Through you, changes in direction are invited.
#10807
Card by ChippyYYZ
Doom.png
Maid of Doom
Thing
Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost.
#10808
Card by ChippyYYZ
Light.pngDoom.png
Light/Doom: Spotlit Reprise
Action - Fraymotif
Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds.
#10809
Card by ChippyYYZ
Informant Network
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, you may view them and put a copy of one into your hand.
#10810
Card by Binarius
Dogmatic Diatribe
Thing
When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.
Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
#10811
Card by Binarius
Hide in Plain Sight
Thing
Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
#10812
Card by Binarius
Light.png
Page of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved.
#10813
Card by ChippyYYZ
Mind.png
Mage of Mind
Thing
When Mage of Mind enters play, draw 5 cards and discard 4 cards.
When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety.
#10814
Card by ChippyYYZ
Space.pngMind.png
Space/Mind: Gravitic Beats
Action - Fraymotif
Add 3 blank Thing/Actions named Thought to your hand.
You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention.
#10815
Card by ChippyYYZ
Cave
Thing - Terrain
This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
#10816
Card by Binarius
Subterranean River
Thing - Terrain
You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.
Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
#10817
Card by Binarius
Sinkhole
Thing
You must play this immediately without cost when it enters your hand.

This enters play with a Water token, a Rock token, and a Rubble token, destroying a random other tangible Thing you control if possible.
#10818
Card by Binarius
Space.png
Knight of Space
Thing
Other Things you control can't be destroyed by opponents' Things.
You protect the physical.
#10819
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ
Blood.pngRage.png
Blood/Rage: Heavy Metal Lament
Action - Fraymotif
Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain.
#10821
Card by ChippyYYZ
Unthought
Thing
When this enters your hand, discard it.

Opponents' hand size limits are decreased by one.
#10822
Card by Binarius
Borg Drone
Thing
When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."
If you control two or more Borg, they have "Action: Assimilate target Thing."
Action: Assimilate target Thing you control.
Resistance is futile.
#10823
Card by Binarius
Ten of a Kind
Action
Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
#10824
Card by Binarius
Life.png
Sylph of Life
Thing
When you draw a card, you may draw it from underneath Sylph of Life.
Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored.
#10825
Card by ChippyYYZ
Blood.png
Thief of Blood
Thing
Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself.
#10826
Card by ChippyYYZ
Void.pngLife.png
Void/Life: Blackbox Accompaniment
Action - Fraymotif
Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere.
#10827
Card by ChippyYYZ
Injury to Insult
Action
Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
#10828
Card by Binarius
Appropriate
Action
Play target Thing.
#10829
Card by Binarius
None of a Kind
Action
Specify a subtype of a Thing in play. Destroy all Things with that subtype.
#10830
Card by Binarius
4N
Mass Reveal
Action
You may play this face-down as a Thing; you may reveal it to play it as an Action at any time

Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
#10831
Card by Bucky
5N
Wild Cactus
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
#10832
Card by Bucky
Mass Conceal
Action
Turn all Things face down until the end of your next turn. Things enter play face down until then.
#10833
Card by Binarius
Endless Moment
Action
Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
#10834
Card by Binarius
All of a Kind
Action
All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
#10835
Card by Binarius
Time.png
Bard of Time
Thing
Players draw from the top of the discard pile instead of the deck.
Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone.
#10836
Card by ChippyYYZ
Heart.png
Witch of Heart
Thing
When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you.
#10837
Card by ChippyYYZ
Heart.pngHope.png
Heart/Hope: Nascent Countermelody
Action - Fraymotif
Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself.
#10838
Card by ChippyYYZ
Front-Load
Action
Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
#10839
Card by Binarius
Delved Too Greedily
Reaction
Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
#10840
Card by Binarius
Fast Walking Speed
Thing
Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
#10841
Card by Binarius
Doom.png6N
Card Dynamo of Doom
Thing
Whenever one of your Things is flipped or rotated, gain an Electricity token.

Action: Flip one of your other Things face down for the rest of the turn.
Thing: Spend 12 Electricity tokens to eliminate an opponent.
#10842
Card by Bucky
Hand Card
Thing
Unplayable.
#10843
Card by Binarius
Gotta Hand It To You
Action
Give each opponent a copy of Hand Card (#10843).
#10844
Card by Binarius
An Empty Fist
Action
Target player discards their hand and draws five copies of Hand Card (#10843).
#10845
Card by Binarius
Light.png
Muse of Light
Thing
When Muse of Light enters play, target opponent gains control of it.
At the start of your turn, each player draws a card.
If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed.
#10846
Card by ChippyYYZ
Void.png
Lord of Void
Thing
When Lord of Void enters play, target opponent gains control of it.
When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile (it's face-up while you're discarding it).
Whenever an opponent would lose the game, they win the game instead.
You become the least of all.
#10847
Card by ChippyYYZ
0M
Mirror Move
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Play this card as a copy of the topmost Action in the discard pile.
#10848
Card by ChippyYYZ
7N
Camouflage Blanket
Thing
When you play this, play another Thing from you hand face down attached to it and draw a card.

Flip the attached Thing face up whenever it's face-down and its text is relevant.
#10849
Card by Bucky
8N
Suspended Sentence
Thing
When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.

Thing: Destroy this.
#10850
Card by Bucky
9N
Cache Cartel
Thing
Play this face-down. You may turn this face-up whenever you want.

Action: Draw a card if you revealed any of your face-down Things this turn.
#10851
Card by Bucky
The Old One-Two
Action
Destroy target Thing or return two of target player's non-token Things to their hand.
#10852
Card by Binarius
Pied Piper
Thing
Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
#10853
Card by Binarius
Bottleneck
Thing
Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
#10854
Card by Binarius
8O
Overcome
Action
Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
#10855
Card by ChippyYYZ
0I
Irreverent Adaptation
Action
Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
#10856
Card by ChippyYYZ
9S
Second-Hand Book Store
Thing
You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.
Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
#10857
Card by ChippyYYZ
Bag of Old Chestnuts
Thing
At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
#10858
Card by Binarius
Complain
Action
Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
#10859
Card by Binarius
Esoteric Mysteries
Thing
When this enters play, turn target intangible Thing face down.
Action: Turn target Thing face up.
Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
#10860
Card by Binarius
1Heart.png
Heart Attack
Action
Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm.
#10861
Card by Bucky
Get That Checked
Action
Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
#10862
Card by Binarius
Psychic Resonance
Action
Play this face down as a Thing so that it's played as an Action when revealed.

If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
#10863
Card by Binarius
Youthful Exuberance
Action
If you have played a living Thing this turn, play up to two Actions and draw a card.
#10864
Card by Binarius
▯▯
Double-Barrel Shotgun
Action
Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.

Double-Barrel Shotgun reloads at the end of the game.
#10865
Card by ChippyYYZ
R
Team Rocket
Action
Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.
Gain a Money token for each Pokémon you control.
#10866
Card by ChippyYYZ
Rainbow Ammunition
Thing
When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
#10867
Card by ChippyYYZ
Marine Biologist
Thing
This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.
Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.
Action - Publish: Gain a token named for a marine animal.
#10868
Card by Binarius
Advance Notice
Action
Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
#10869
Card by Binarius
Turtles All the Way Down
Thing
Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
#10870
Card by Binarius
9F
Fact Check
Action
Do one, then do another:
Look at each face-down card in play or under Things in play.
OR Each opponent reveals their hand unless they reveal a Thing card from their hand.
OR Look at the top ten cards of the deck without reordering them.
OR You may play an additional Action this turn.
#10871
Card by ChippyYYZ
1B
Bottled Neck
Thing
When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
#10872
Card by ChippyYYZ
4S
Secret Facility
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
#10873
Card by ChippyYYZ
Don't Just Do Something, Stand There!
Action
Target opponent sets the cards in their hand aside until the end of their next turn.
#10874
Card by Binarius
Appreciation for the Classics
Thing
Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
#10875
Card by Binarius
Three Cheers
Action
Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray!
#10876
Card by Binarius
0A
Alone on Valentine's Day
Action
Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.
If at least two players show Hearts, each player who discards any cards this way loses the game.
#10877
Card by ChippyYYZ
1V
Valentine Card Exchange
Action
Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.

Draw a card.
#10878
Card by ChippyYYZ
2D
Dinner For Two
Action
Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
#10879
Card by ChippyYYZ
Be Mine
Action
Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
#10880
Card by Binarius
Rousing Speech
Action
Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
#10881
Card by Binarius
Wacky Buddy Cop Movie
Action
Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...
#10882
Card by Binarius
2Space.png
Space Attack
Action
Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk.
#10883
Card by Bucky
Rally the Troops
Action
During your next turn, each of your living Things may activate one of their abilities.
#10884
Card by Binarius
Discard Vortex
Thing
Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
#10885
Card by Binarius
Opposing Paths
Action
Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
#10886
Card by Binarius
7R
Round Up
Thing
At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
#10887
Card by ChippyYYZ
X
Ad
Action
Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes!
#10888
Card by ChippyYYZ
9S
Shady Data Management
Action
If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.
Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
#10889
Card by ChippyYYZ
Symbolic Defiance
Action
Destroy target Thing. It remains in play.
#10890
Card by Binarius
Flavor Blast
Action
Add flavortext to all flavorless Things in play.
#10891
Card by Binarius
Wet Shoes
Thing
Play into any player's control.

Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
#10892
Card by Binarius
Gamebreaking Window
Thing
When this enters play, each player discards 3 cards.
No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick.
#10893
Sock Twirling
Action
Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
#10894
Sleep
Action - Magic
Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
#10895
Card by Binarius
Game of Chicken
Thing
At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.
Action: The previous player gains control of Game of Chicken.
#10896
Card by Binarius
Talk the Talk
Thing
Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
#10897
Card by Binarius
Setting the Ships
Thing - Tale
Setting the Ships enters play with 3 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.

When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
#10898
The Travels of Malkin
Thing - Tale
The Travels of Malkin enters play with 5 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.

When there are no Chorus counters on this thing, sacrifice it.
#10899
Rapturous Chorus
Action
Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.
#10900


3Rage.png
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Card by Bucky
Time.png
Seer of Time
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Card by ChippyYYZ
Doom.png
Prince of Doom
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Card by ChippyYYZ
Time.pngLight.png
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Card by ChippyYYZ
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Card by Binarius
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Card by Binarius
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Card by Binarius
Light.png
Heir of Light
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Card by ChippyYYZ
Rage.png
Maid of Rage
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Card by ChippyYYZ
Breath.pngSpace.png
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
Card by ChippyYYZ
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Card by Binarius
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Card by Binarius
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Card by Binarius
Space.png
Page of Space
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Card by ChippyYYZ
Life.png
Mage of Life
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Card by ChippyYYZ
Hope.pngBlood.png
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Card by ChippyYYZ
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Card by Binarius
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Card by Binarius
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Card by Binarius
Blood.png
Knight of Blood
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Card by ChippyYYZ
Heart.png
Rogue of Heart
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Card by ChippyYYZ
Void.pngRage.png
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Card by ChippyYYZ
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Card by Binarius
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Card by Binarius
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Card by Binarius
Hope.png
Sylph of Hope
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Card by ChippyYYZ
Void.png
Thief of Void
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Card by ChippyYYZ
Mind.pngLife.png
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Card by ChippyYYZ
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Card by Binarius
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Card by Binarius
5D
Dvorak Throwdown
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Card by ChippyYYZ
Breath.png
Bard of Breath
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Card by ChippyYYZ
Mind.png
Witch of Mind
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Card by ChippyYYZ
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Card by Binarius
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Card by Binarius
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Card by Binarius
Doom.pngHeart.png
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Card by ChippyYYZ
Mind.png
Muse of Mind
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Card by ChippyYYZ
Heart.png
Lord of Heart
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Card by ChippyYYZ
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Card by Binarius
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
Card by Binarius
MIT License
Thing
Play attached to target Thing.

Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Card by Binarius
1T
Token Crisis
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Card by ChippyYYZ
6T
Tinted Glass House
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Card by ChippyYYZ
4S
Suburban Sprawl
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Card by ChippyYYZ
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.

Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Card by Binarius
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Card by Binarius
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Card by Binarius
4R
Rowdy Scavenger
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Card by ChippyYYZ
1D
Derelict SUV
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Card by ChippyYYZ
1F
Fishing Boat
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Card by ChippyYYZ
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Card by Binarius
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Card by Binarius
Debris
Thing
Play into any player's control.

When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
Card by Binarius
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
Card by ChippyYYZ
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Card by ChippyYYZ
N
W_E
S
Shifting Labyrinth
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Card by ChippyYYZ
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Card by Binarius
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Card by Binarius
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Card by Binarius
5L
Leading Question
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Card by ChippyYYZ
7F
Fast Car
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
Card by ChippyYYZ
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Card by ChippyYYZ
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Card by Binarius
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Card by Binarius
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Card by Binarius
1N
No Witnesses
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.

When an opponent sees this card in your hand, discard it.
#10970
Card by ChippyYYZ
2B
Bully The Weak
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Card by ChippyYYZ
3H
Hit the Jackpot
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Card by ChippyYYZ
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Card by Binarius
Heavy Burden
Thing
Your hand size limit is reduced by 1.

While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Card by Binarius
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Card by Binarius
9T
Turn Aside
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Card by ChippyYYZ
5C
Choking Gas Bombs
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.

When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Card by ChippyYYZ
0J
Junkmobile
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Card by ChippyYYZ
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Card by Binarius
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Card by Binarius
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Card by Binarius
0C
Corporate Sponsorship
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
Card by ChippyYYZ
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.
#10983
Card by ChippyYYZ
8E
Underground Ruins
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Card by ChippyYYZ
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Card by Binarius
Dazed
Status
Unplayable.

At the end of your turn, discard this.
#10986
Card by Binarius
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Card by Binarius
0M
Mighty Blow
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).

Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Card by ChippyYYZ
1U
Unmarked Van
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Card by ChippyYYZ
4S
Follow the Clues
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Card by ChippyYYZ
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Card by Binarius
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Card by Binarius
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
  • Play a mechanical Thing or activate a mechanical Thing's ability
  • Draw a card if you've already done so this turn
  • Destroy a tangible Thing
  • Gain an Energy token
#10993
Card by Binarius
5T
Train
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Card by ChippyYYZ
3S
Societal Decay
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Card by ChippyYYZ
3P
Power Crystals
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Card by ChippyYYZ
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Card by Binarius
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Card by Binarius
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Card by Binarius
0C
Crystallized Ambition
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Card by ChippyYYZ


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Card by Binarius
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Card by Binarius
Own Goal
Action
Destroy a Thing you control.
#11023
Card by Binarius
Doom.pngRage.png
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Card by ChippyYYZ
Time.png
Sylph of Time
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Card by ChippyYYZ
Rage.png
Thief of Rage
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
Card by ChippyYYZ
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Card by Binarius
Discombobulation
Thing
Play into any player's control.

When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Card by Binarius
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.

At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Card by Binarius
Life.pngHeart.png
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Card by ChippyYYZ
Light.png
Bard of Light
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Card by ChippyYYZ
Blood.png
Witch of Blood
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
Card by ChippyYYZ
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Card by Binarius
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Card by Binarius
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Card by Binarius
Mind.pngHope.png
Mind/Hope: Complex Plan
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Card by ChippyYYZ
Life.png
Muse of Life
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Card by ChippyYYZ
Doom.png
Lord of Doom
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Card by ChippyYYZ
Flush 'Em Out
Action
Each opponent must play a Thing if possible.

Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Card by Binarius
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Card by Binarius
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
Card by Binarius
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Card by ChippyYYZ
6A
As Per My Last Email
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Card by ChippyYYZ
8S
Stimulus
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
Card by ChippyYYZ
What Do We Have Here?
Action
Draw target Thing.
#11045
Card by Binarius
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
Card by Binarius
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Card by Binarius
5R
Red Herring Blast
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Card by ChippyYYZ
2T
The Tide Rises
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Card by ChippyYYZ
3O
Overton Window
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Card by ChippyYYZ
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.

Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
Card by Binarius
A Show of Hands
Action
Each player reveals their hand.
#11052
Card by Binarius
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Card by Binarius
8R
Recovery
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Card by ChippyYYZ
3I
Infosec Hazard
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Card by ChippyYYZ
6D
Doomed To Repeat It
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Card by ChippyYYZ
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Card by Binarius
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Card by Binarius
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Card by Binarius
2P
Provoked Ire
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Card by ChippyYYZ
7D
Drop Out
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Card by ChippyYYZ
8L
Lesser Horn of Plenty
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.

Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Card by ChippyYYZ
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Card by Binarius
4C
Search for Clues
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Card by Binarius
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Card by Binarius
7C
Cloning Experiment
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Card by ChippyYYZ
7U
Under Cover Of Night
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Card by ChippyYYZ
3R
Rerereplenish
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Card by ChippyYYZ
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Card by Binarius
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Card by Binarius
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
Card by Binarius
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Card by ChippyYYZ
9P
Power Grab
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Card by ChippyYYZ
2B
Bury Treasure
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
Card by ChippyYYZ
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Card by Binarius
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Card by Binarius
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Card by Binarius
3I
Identity Theft
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Card by ChippyYYZ
7A
Anti-Clone Protocol
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
9P
Philosophical Zombie
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Card by Binarius
Out in the Open
Thing
Play with all cards revealed.
#11082
Card by Binarius
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
Card by Binarius
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Card by ChippyYYZ
9V
Void Prism
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Card by ChippyYYZ
0S
Sales Pitch
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Card by ChippyYYZ
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Card by Binarius
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Card by Binarius
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Card by Binarius
3C
Corner Cultist
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Card by ChippyYYZ
4T
Transit Station
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Card by ChippyYYZ
9O
Overwhelm
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
Card by ChippyYYZ
4Light.png
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Card by Bucky
E
The Power of Energy
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.

When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
Card by ChippyYYZ
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Card by ChippyYYZ
4S
Simulate Action
Action
Instead of playing a Thing this turn, you may gain an Energy token.

Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Card by ChippyYYZ
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Card by Binarius
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Card by Binarius
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.

If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Card by Binarius
7E
Emerald of Power
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Card by ChippyYYZ
Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ


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