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| {{Subpage || hide = true | page=Cards 10201-10300 }} | | {{Subpage || hide = true | page=Cards 10201-10300 }} |
| {{Subpage || hide = true | page=Cards 10301-10400 }} | | {{Subpage || hide = true | page=Cards 10301-10400 }} |
| | {{Subpage || hide = true | page=Cards 10401-10500 }} |
| | {{Subpage || hide = true | page=Cards 10501-10600 }} |
| | {{Subpage || hide = true | page=Cards 10601-10700 }} |
| | {{Subpage || hide = true | page=Cards 10701-10800 }} |
| | {{Subpage || hide = true | page=Cards 10801-10900 }} |
| | {{Subpage || hide = true | page=Cards 10901-11000 }} |
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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]]. | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| <!-- 11 October 2023--> | | <!--June 14, 2024--> |
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| {{card|title=Jumpscare|type=Action|creator=ChippyYYZ|cornervalue=9J|text=Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.|number=10401}} | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| {{card|title=Haunted Painting|type=Thing - Living?|bgcolor=006|text=Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.|longtext=Woo...|creator=Binarius|number=10402}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Rickety Floorboards|type=Action|text=You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)''|longtext=*Creak*|creator=Binarius|number=10403}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Behind You!|type=Action|text=You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...|longtext=Boo!|creator=Binarius|number=10404}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=Seer of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.|flavortext=Through you, the consequences of choices are laid bare.|longtext=H34DSORT41LS?|number=10405}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=Prince of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card.|flavortext=You weigh down freedom and frivolity with your whims.|number=10406}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Rage/Time: Staccato Tick|cornervalue=[[File:rage.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until your next turn, whenever a player plays a card, their turn ends immediately afterward.|flavortext=Limited time only.|number=10407}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=Recruit|type=Action|text=Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.|creator=Binarius|number=10408}} | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
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| {{card|title=Ghost in the Shell|type=Thing|text=Things with electronic components are considered living.|creator=Binarius|number=10409}} | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
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| {{card|title=Entrance Music|type=Thing|text=Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.|creator=Binarius|number=10410}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=Heir of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.<BR>While you have three or more cards in hand, you can't draw cards.|flavortext=Through you, the scope of possibility refocuses itself.|number=10411}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=Maid of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. |flavortext=You amplify fortunate coincidences into jackpots.|number=10412}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=Life/Breath: Pneumatic Scratch|longtitle=413|cornervalue=[[File:life.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard your hand and draw 4 cards.|flavortext=Vigor and a new direction.|number=10'''413'''}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=Tax Deduction|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.|creator=Binarius|number=10414}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=Pledge Drive|type=Action|text=An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.|longtext=y|creator=Binarius|number=10415}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Charity Fraud|type=Action|text=Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.|creator=Binarius|number=10416}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Page of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.|flavortext=Through you, many come alive.|number=10417}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Mage of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn.|flavortext=You perceive beyond physical boundaries.|number=10418}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=Heart/Light: Brilliant Theme|cornervalue=[[File:heart.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck.|flavortext=The self and its crucial role.|number=10419}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=Blaze It|type=Thing|bgcolor=090|text=When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. '''Action:''' Draw a card from under this. You may play it if it's an Action.|creator=Binarius|number=10420}} | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
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| {{card|title=Scavenge Through Scraps|type=Action|text=Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger returns one of them to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.|creator=Binarius|number=10421}} | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
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| {{card|title=Call for Backup|type=Action|text=Gain control of a copy of target animate Thing.|creator=Binarius|number=10422}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=Flame Armor|type=Thing|bgcolor=C32|text=Play attached to another Thing.<br>When an opponent targets this Thing or what it's attached to, they discard half their hand (round up).|cornervalue=4L|creator=Bucky|number=10423}} | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
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| {{card|title=Slick Combo|type=Action|bgcolor=700|text=You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.|cornervalue=5L|creator=Bucky|number=10424}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Service Entrance|type=Thing - Security Door|bgcolor=007|text=When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.<br> '''Action - Access:''' Discard two cards from Up Your Sleeve to add a third to your hand.|cornervalue=6L|creator=Bucky|number=10425}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Ice Armor|type=Thing|bgcolor=0FF|text=Play attached to target Thing. When an opponent targets this or attached Thing, they may play at most one card next turn, and the next time they would draw cards before the end of their next turn, they draw one fewer.|creator=Binarius|number=10426}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Watch and Learn|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action card. That Action takes effect as if you played it. Then, having benefited from your gracious tutelage, that opponent may have it take effect normally.|creator=Binarius|number=10427}} | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
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| {{card|title=Scuttling Charge|type=Thing|text=If an opponent forces you to discard this, they discard their hand. '''Action:''' Destroy this and target Thing you control.|creator=Binarius|number=10428}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=Knight of Heart|cornervalue=[[File:Heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your cards and abilities can't be negated, ignored, countered, redirected, stolen, retargeted, or lost control of. Cards can't make you unable to play other cards.|flavortext=You do what you would do.|number=10429}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Rogue of Blood|cornervalue=[[File:Blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, choose two target opponents. One returns a Thing they control to their hand, and the other may play a Thing<BR>OR they each choose a non-token Thing they control and exchange control of them.|flavortext=Through you, allegiances are reconsidered.|number=10430}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=Hope/Space: Black Hole Revelation|cornervalue=[[File:hope.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|longtitle=muse of muse?|longtext=muse of ic?|creator=ChippyYYZ|text=The next time you create a card this turn, if no players vote against it, add it to your hand. If another player does vote against it, look at the top 12 cards of the deck and put two of them into your hand, then shuffle the deck.|flavortext=Invention through imagination.|number=10431}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Safety Tether|type=Thing|text=Once during your turn, you may return this and target Thing you control to your hand instead of drawing at the beginning of your next turn.|creator=Binarius|number=10432}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Curse of Irresolution|type=Thing|text=Play into any player's control.<br>Whenever you play a Thing, rotate Curse of Irresolution 180˚ counterclockwise; it cannot otherwise be rotated. Once during your turn, when you would draw a card while this is upright, you instead draw a random other Thing you control if possible.|creator=Binarius|number=10433}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Vaudeville Hook|type=Thing|text='''Action:''' Move target living Thing that has been in play for the last five of its controller's turns to the discard pile.|creator=Binarius|number=10434}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Sylph of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, you may return a card with no ruletext from the discard pile to your hand.<BR>'''Action:''' Target card or player loses any text that has been added to it.|flavortext=Through you, the conspicuous is wiped away, and the unimportant is restored.|number=10435}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Thief of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent draws two or more cards, they give you one of those cards at random.|flavortext=You snatch ideas from others' imaginations.|number=10436}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Blood/Doom: Pact Up Pact In|cornervalue=[[File:blood.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy each Thing you control. If you lost at least as many non-token Things as you have opponents, take control of target Thing belonging to each opponent.|flavortext=Pain and a new home.|number=10437}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=Cardsharp|type=Thing - Trait|bgcolor=006|cornervalue=0C|text=Whenever you play an Action card, it has a 25% chance to return to your hand instead of entering the discard pile.|creator=Binarius|number=10438}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=Skilled Armorer|type=Thing - Trait|bgcolor=006|cornervalue=1W|text=Your hand size limit is increased by one, plus one for every three of your turns since this last entered your control.|creator=Binarius|number=10439}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Their Own Peril|type=Thing - Trait|bgcolor=006|cornervalue=3B|text=Whenever you are targeted, you may flip a coin: on heads, redirect the effect to a random opponent.|creator=Binarius|number=10440}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Bard of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing is put into the discard pile from play, put it on top of the deck.<BR>When Bard of Doom is put into the discard pile from play, destroy all Things.|flavortext=Through you, exhaustion is withheld, as by a dam.|number=10441}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=Witch of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn ''(after drawing)'', you may look at and rearrange the top 3 cards of the deck and/or swap the top and bottom cards of the discard pile.|flavortext=You redirect the flow of events as it suits you.|number=10442}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Void/Mind: Silent Harmony|cornervalue=[[File:void.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile.|flavortext=A two-tailed coin.|number=10443}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=It Was Just a Dream|type=Action|text=Return any number of Things to the control of the players who controlled them at the beginning of your last turn.|flavortext=...Or was it?|creator=Binarius|number=10444}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=Cover Band|type=Thing|text='''Action:''' Gain control of a copy of target music-related Thing controlled by an opponent.<br>'''Action:''' Gain a token with target other Thing's name if you don't already have one.|flavortext=Next up, we've got a little song called... "I Was Sent to Bring You Chaos and Destruction and Strawberry Candy".|creator=Binarius|number=10445}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=Indulge in Nostalgia|type=Action|text=Remove a number of the discard pile's bottommost Things equal to the number of players and give one to each.|creator=Binarius|number=10446}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=Muse of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Heart enters play, write a player's name on it whose name is not already on it. You control each player whose name is on this card during their next turn.<BR>'''Action (Global): ''' Reveal 4 cards from your hand with the same creator. If you do, you lose the game.|longtext=heart|flavortext=Through you and in you, all find themselves.|number=10447}} | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
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| {{card|title=Lord of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Trade hands with target player.<BR>'''Action and Thing:''' For each other player, name each and only each card in their hand. If you do, and no other player has an empty hand, you win the game. They may reveal cards as needed to prove you wrong.|flavortext=You manipulate every move according to your designs.|longtext=MIND|number=10448}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=The Pokérap|cornervalue=0T|type=Thing - Song|bgcolor=006|creator=ChippyYYZ|text='''Action:''' This copies the Action ability of a random card from the Infinite Dvorak Deck Pokédex subset. If this is at least the fourth time The Pokérap has been activated since it entered play, it counts as an evolved Pokémon.|number=10449}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Waiting Zone|type=Thing|text=When this enters play and at the beginning of your turn, attach the draw pile's topmost Thing with a cornervalue to this, face up and out of play, shuffling afterward. When a player draws a card, they may reveal it and draw a Thing in the Waiting Zone that shares a character in its cornervalue.|creator=Binarius|number=10450}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=Pilgrimage|type=Action|text=Move up to three animate Things in play to target building, location, or terrain,<br>OR Move a building, location, or terrain in play or in the discard pile to target animate Thing,<br>OR Gain control of target animate Thing and target building, location, or terrain and draw two cards.|creator=Binarius|number=10451}} | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
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| {{card|title=Victory Over Death|type=Thing|text=Play attached to target living Thing. Indestructible.<br>Hear, o players, the ancient prophecies foretelling the return of attached Thing after its departure from this world, and behold: when attached Thing leaves play, return it to your hand.|creator=Binarius|number=10452}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{card|title=Touch of the Grave|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Choose target Thing and roll a die. On a 6, destroy that Thing. On any other result, you and that Thing's controller each discard all but that many cards from your hand.|flavortext=The reaper's magic, mighty as it is, holds little allure for those without one foot in the grave already.|number=10453}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=Rolling Bones|type=Action|creator=ChippyYYZ|cornervalue=2R|text=Roll two dice, or three dice if you spend three tokens or one Zombie token.<BR>Put the Nth card from the top of the discard pile into your hand, where N is one the die results, then gain Zombie tokens equal to each other result.|number=10454}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Rummage|type=Action|creator=ChippyYYZ|cornervalue=7R|text=Roll two dice. Choose a die that rolled 4-6 (if possible) and gain that many tokens of any type. Choose a die that rolled 1-3 (if possible) and draw cards until you have that many cards in hand. If you found nothing this way, return Rummage to your hand.|flavortext=Oh, trick-or-treaters! I'm sure I've got some candy in here somewhere...|longtext=y|number=10455}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Tarot Reading|type=Action|text=Reveal a Thing from the draw pile for each player (minimum 5). Give one to each player. If they play it during their next turn, they may draw a card. Otherwise, they must discard another card in defiance of fate. Shuffle the draw pile with any extras.|flavortext=Hmm... The Robot Uprising, the Hum­mingbird, and the Time-Bending Sword of Sudden Death, inverted...|longtext=y|creator=Binarius|number=10456}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=What We Need More of Is Science|type=Action|text=Destroy all pseudoscientific and supernatural Things. Reveal five Things from the draw pile, excluding the above. Shuffle the draw pile, then shuffle the revealed Things and put them on top of it. Each player who controls a scientific or technological Thing or reveals one from their hand may draw a card.|longtext=H𝛙 = E𝛙|creator=Binarius|number=10457}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Table for Two|type=Thing|text=When this enters play, you may attach two animate Things in play or in your hand to it. It is indestructible while they remain in play. When one attached Thing leaves play, the other joins it.|creator=Binarius|number=10458}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Several of Coins|type=Thing - Minor Arcana|bgcolor=006|creator=ChippyYYZ|cornervalue=4S|text=At the start of your turn, if this card is not rotated, either gain a Money token<BR>OR you may redo dice you roll and coins you flip this turn by spending one token for each.<BR>While this card is inverted, you can't gain tokens.|number=10459}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card|title=Some of Wands|type=Thing - Minor Arcana|bgcolor=006|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, if this card is not rotated, either gain a Mana token<BR>OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.<BR>While this card is inverted, you can't use Action Abilities.|number=10460}} | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
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| {{card|title=Reversal of Fortune|type=Action|creator=ChippyYYZ|cornervalue=7R|text=Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.|number=10461}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Neptune's Glaive|type=Thing - Sword/Water|bgcolor=09F|cornervalue=20|text=Return this to your hand if you control no living Things. You, Neptune's Glaive, and your living Things are immune to injury from fire and heat. '''Action - Spray Guard:''' Gain a Water token. Once before your next turn, you may spend a Water token to negate an opponent's Action's effects on you. '''Action - Tidal Strike:''' Destroy target Thing. Replace it with one of your Water tokens.|flavortext=An heirloom from beyond the Gem Sea.|longtext=y|creator=Binarius|number=10462}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=Dragontooth Shiv|type=Thing - Dagger/Fire|bgcolor=609|cornervalue=12|text='''Action - Swift Slice:''' Flip a coin for you or target opponent to choose: you/they return one of their Things to their hand, they discard a card, or their hand size limit is decreased by 2 until your next turn. '''Action - Furious Flurry:''' Turn one of your living Things face down until your next turn. If you do, destroy target Thing, return Dragontooth Shiv to your hand, and draw a card.|flavortext=The blade was forged from a magical tooth.|longtext=y|creator=Binarius|number=10463}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=The Slammer|type=Thing - Club/Earth|bgcolor=642|cornervalue=7|text='''Thing and Action:''' Return target Thing to its controller's hand and flip a coin. On heads, they may not play it during their next turn. On tails, they discard a random card.|flavortext=An extremely heavy gavel that'll send foes flying.|creator=Binarius|number=10464}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=All-You-Can-Draw Restaurant|type=Action|creator=ChippyYYZ|cornervalue=3A|text=Draw two cards and gain a Food token. For the rest of the turn, you may play any number of Action cards from your hand that will directly cause you to draw any cards. When you play such an Action, gain a Food token.|flavortext=And when they give you the Bill? You can eat that too!|number=10465}} | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
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| {{card|title=Double Tosses|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Flip two coins. For each tails, draw a card. For each heads, draw two cards.<BR>You may play a card with 2 in its cornervalue. If you don't, discard a card.|number=10466}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=A Good Night's Rest|type=Action|creator=ChippyYYZ|cornervalue=5A|text=Draw a card, rotate each Thing you control counterclockwise to standard position, and end your turn.<BR>During your next turn, whenever you would draw any cards, draw that many cards plus one instead.|number=10467}} | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| {{card|title=Zombie Swarm|type=Thing|text=When this card enters play and at the beginning of your turn, each player gains a Zombie token.|creator=Binarius|number=10468}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Legacy Run|type=Thing|text=At any time, you may discard a card containing a win condition.<br>If your playgroup plays another game of Dvorak after this one, your hand size limit is increased by 1 for each card you discarded in this way.|creator=Binarius|number=10469}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Counterhex|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, each opponent discards the same number. Then move this to the discard pile.|creator=Binarius|number=10470}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=SKELETON|type=Thing|creator=ChippyYYZ|bgcolor=000|number=10471}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=Leftover Halloween Candy|type=Thing|bgcolor=cc5516|text=Once during their turn, a player may take a Candy token with "'''Action:''' Consume this and reveal the top card of the draw pile. You may play it if it is an Action. Otherwise, discard it." On your turn, you may take two.|flavortext=How am I going to get rid of all this?|creator=Binarius|number=10472}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Counterblessing|type=Thing|text=Play into any player's control.<br><br>When you draw any number of cards, except at the beginning of your turn, each opponent draws the same number. Then move this to the discard pile.|creator=Binarius|number=10473}} | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
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| {{card|title=Hivemind|type=Thing - Living|bgcolor=006|text=Players' hands are combined into one shared by all, with no hand size limit. Destroy this if the hand becomes empty. Living Things are otherwise indestructible. When this leaves play, discard the hand, the current player's turn ends, and each player draws a card.|flavortext=We are one.|creator=Binarius|number=10474}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Zombie Breach|type=Action|creator=ChippyYYZ|cornervalue=2Z|text=Target player gains 3 Zombie tokens. Destroy up to one target building, location, or terrain.|flavortext="DON'T DEAD, OPEN INSIDE?" What's that supposed to mean?"|number=10475}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Mausoleum of Camus|type=Thing|creator=ChippyYYZ|cornervalue=6M|text=Whenever you play a Thing from your hand, gain a Zombie token.<BR>'''Action and Thing:''' Spend Zombie tokens equal to a digit in the cornervalue of target Thing card in the discard pile. If you do, return that Thing to play under your control.|flavortext="There, through the mist and the barren fig trees, stood a stranger tomb than any I'd seen before."|longtext=can you camus?|number=10476}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Risky Scavenge|type=Action|cornervalue=3R|text=Draw a card or put the top card of the discard pile into your hand. Target opponent gains a Zombie token.<BR>Instead of playing a Thing this turn, you may draw two cards and have each opponent gain a Zombie token.|creator=ChippyYYZ|number=10477}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Zombie Captain|type=Thing|text=Whenever an opponent plays an Action, they gain a Zombie token. '''Action:''' Destroy three of a player's Zombies to replace target living Thing they control with a Zombie token.|creator=Binarius|number=10478}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Undead Legion|type=Thing|text=When this enters play, each player may return a living Thing they control to their hand. Then create ten Zombie tokens, plus two for each player who returned a Thing to their hand in this way, and distribute them as you see fit.|creator=Binarius|number=10479}} | | {{card|title=Anti-Clone Protocol|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=Abandoned Armory|type=Thing - Building|bgcolor=006|text='''Action:''' Set your hand aside. Look at the top five cards of the draw pile. If any of them could destroy a Thing, you may draw it. If you do, you may also draw any number of the others by discarding twice as many cards from your original hand. Shuffle the draw pile.|flavortext=Come on, there's got to be something useful in here...|longtext=y|creator=Binarius|number=10480}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator=ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=Double Topple|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Choose up to 3 target Things with the same controller. Rotate one of them 90° clockwise and rotate another one of them 90° counter­clockwise. If you do, destroy the third Thing. Destroy any buildings made horizontal this way.|number=10481}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=Scout Ahead|type=Action|creator=ChippyYYZ|cornervalue=0S|text=The next player in turn order reveals their hand unless they reveal a building, location, or terrain from their hand. You may put a card revealed this way. If you don't, repeat this process with the next player in turn order, or, if you have scouted each other player this way, reveal the top three cards of the deck and put one of them into your hand, then shuffle the deck.|longtext=y|number=10482}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Rolling Stones|type=Thing|creator=ChippyYYZ|cornervalue=3R|text=Whenever a Thing completes a clockwise or counter­clockwise rotation, control of it passes to the player to the right or left, respectively.<BR>Whenever a player draws a card, they rotate a Thing they control 90° counterclockwise.|number=10483}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Close the Gap|type=Action|text=If you have fewer cards than target opponent, draw half the difference, rounded up. Otherwise, discard half the difference, rounded up.|creator=Binarius|number=10484}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=Short Rest|type=Action|text=End your turn. Draw two cards and discard a card. Each opponent may do the same, discarding down to their hand size limit afterward, instead of drawing at the beginning of their next turn.|creator=Binarius|number=10485}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Why Wait?|type=Action|text=Trigger the consequent effects of all conditionals ("if", "when", "whenever", etc.) on Things in play if possible, in the order of your choice.|creator=Binarius|number=10486}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Unpaid Intern|type=Thing|creator=ChippyYYZ|cornervalue=2U|text=Money tokens can't be created under your control.<BR>''Other Duties As Assigned -'' Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.|number=10487}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Diligent Embalmer|type=Thing - Party Member|creator=ChippyYYZ|bgcolor=007|cornervalue=6D|text=Zombie tokens can't be created under your control.<BR>''Last Rites -'' Once during your turn, you may shuffle any number of Thing cards from the discard pile into the deck. You may do this during an opponent's turn in response to an Action by shuffling Diligent Embalmer into the deck as well.|longtext=y|number=10488}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Whirlwind|type=Action - Air|bgcolor=DEF|cornervalue=9W|creator=ChippyYYZ|text=Choose target Thing and roll a die. Rotate that Thing clockwise by 90° times the result. Then, if it's facing left or right, put it in the hand of the player to the left or right (respectively) of its controller. If it's upside-down, put it in its controller's hand. If it moves to a player's hand this way, they discard a random card.|longtext=y|number=10489}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=If I Say It Like That|type=Action|text=You may play another Action this turn. At the end of your turn, return every other Action card you play this turn to your hand.|creator=Binarius|number=10490}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=<font color=005bc4>P</font><font color=0090e6>r</font><font color=63ddfd>i</font><font color=77fcfd>s</font><font color=62e9b5>m</font><font color=bfeda7>a</font><font color=fee97a>t</font><font color=ffb712>i</font><font color=fe9300>c</font> <font color=ec6000>S</font><font color=ea2200>h</font><font color=e14ba4>a</font><font color=ba3187>r</font><font color=90228e>d</font> | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
| |type=Thing - Earth|bgcolor=006|text=When Prismatic Shard enters play, '''Action:''' gain control of target living Thing.<br>'''Action:''' Shuffle Prismatic Shard into the draw pile and target inanimate tangible Thing gains "Indestructible."|flavortext=A very rare and powerful substance with unknown origins.|creator=Binarius|number=10491}} | |
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| {{card|title=Life Is Uncertain;<br>Eat Dessert First|type=Action|text=Draw two cards and you may gain control of target edible Thing or draw an additional card for each of your edible Things. You may play an additional Action, and you have no maximum hand size this turn. You may not play Actions next turn.|creator=Binarius|number=10492}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Doors to Tomorrow|type=Thing|creator=ChippyYYZ|cornervalue=5D|text=Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.|number=10493}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=Reverse Entropy|type=Action - Energy|bgcolor=FC0|creator=ChippyYYZ|cornervalue=4R|text=Shuffle your hand and the discard pile into the deck, then draw three cards and gain three Energy tokens.<BR>Remove this card from the game.|number=10494}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Energy Lance|type=Action - Energy|creator=ChippyYYZ|cornervalue=1E|bgcolor=FC0|text=Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.<BR>Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.|number=10495}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Packing Peanuts|type=Thing|text=When Packing Peanuts enters your hand, draw and reveal the first Thing in the draw pile, then shuffle the draw pile. You may not play or discard Packing Peanuts while that Thing remains in your hand.|creator=Binarius|number=10496}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card|title=Department of Tautological Trivia, Destruction Committee|type=Thing|text=When this is destroyed, it goes into a face-up discard pile.|longtitle="Department of Tautological Trivia, Destruction Committee" is a long title.|creator=Binarius|number=10497}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Touch of Oblivion|type=Action|text=Replace a random Thing in play with a Void token and return Touch of Oblivion to your hand,<br>OR if you have not previously played Touch of Oblivion, replace target Thing in play with a Void token.|creator=Binarius|number=10498}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Overclocking|type=Thing|creator=ChippyYYZ|cornervalue=2O|text=At the start of your turn, rotate up to two of your Things 90° clockwise. When a Thing you control completes a clockwise rotation, gain an Energy token. The values of digits in the cornervalues of Things you control are increased by the number of Energy tokens you control. At the start of your turn, win the game if the sum of digits in your Things' cornervalues is greater than 45.|longtext=y|number=10499}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=Summon The Dead|type=Thing|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3S|text=Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.<BR>'''Action and Thing:''' Win the game if you spend 6 Zombies for each player.|longtext=Y|number=10500}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| <!-- November 7 2023--> | | <!--October 3, 2024--> |
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| {{card|title=Surveillance Drone|type=Thing|text='''Action:''' Target opponent may reveal a Thing from their hand. During their next turn, they may only play a Thing revealed in this way.|creator=Binarius|number=10501}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Pickpocket|type=Action/Reaction|bgcolor=900|text=Take a random Thing from target opponent's hand.<br>OR Play immediately in response when an opponent would play a Thing: they belatedly realize that you swapped it with a Thing from your hand while they were distracted.|creator=Binarius|number=10502}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=Dance the Night Away|type=Action|text=Rotate two animate Things in play up to 360˚ and exchange their positions. The controller of each may draw a card.|creator=Binarius|number=10503}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Seer of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player's max hand size is reduced by 1.<BR>When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead.|flavortext=Through you, what the short-sighted miss can be seen.|number=10504}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=Prince of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect.|flavortext=You crush the agency of others.|number=10505}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Life/Time: Vivid Encore|cornervalue=[[File:life.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card.|flavortext=Persistence and progression.|number=10506}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Deep Breathing Exercise|type=Action|text=Take a deep breath and invite your opponents to do the same. Each participant discards their hand and draws five cards, plus one for each other participant. You may play a card you drew in this way.|creator=Binarius|number=10507}} | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
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| {{card|title=Tow Truck|type=Thing|text='''Action:''' Move target Thing you control into target opponent's control.|creator=Binarius|number=10508}} | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
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| {{card|title=Envoy of Fate|type=Thing|text=Whenever the draw pile is shuffled, you may first set aside one of its top five cards, then shuffle it into the top five cards of the new draw pile.|creator=Binarius|number=10509}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Heir of Life|cornervalue=[[File:life.png|25px]]|type=Thing|longtext=y|creator=ChippyYYZ|text=At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card.|flavortext=Through you, life-force pools and flows.|number=10510}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Maid of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a tangible nonliving Thing, draw a card.|flavortext=You amplify the substance of the universe.|number=10511}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Heart/Breath: Respiratory Modulation|longtitle=should probably see a doctor about that|cornervalue=[[File:heart.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target player reveals their hand, then swaps as many nontoken Things they control as possible with the same number of Things from their hand. They then discard their hand and draw as many cards as they discarded.|flavortext=Personality and whimsy.|longtext=y|number=10512}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Hideout|type=Thing - Location|bgcolor=006|text=At the end of your turn, you may move a living Thing you control to your hand.|creator=Binarius|number=10513}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=You Haven't Seen the Last of Me!|type=Action|text=Shuffle target Thing into the top ten cards of the draw pile. If it's an animate Thing, draw a card.|creator=Binarius|number=10514}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Self-Improver|type=Thing - Skill|bgcolor=006|text=If you play no cards and activate no abilities during your turn, the next time you would draw a card, you may draw two and discard one of them.|creator=Binarius|number=10515}} | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
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| {{card|title=Page of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Reveal 5 cards from your hand that share a creator. If you do, you gain "The first time you play a card each turn, you may create a copy of that card and either play it or put it in your hand." if you don't have that text already.|flavortext=Through you, identities find realization.|number=10516}} | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
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| {{card|title=Mage of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way.|flavortext=You use the stability of the ties that bind you for leverage.|number=10517}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=Hope/Light: Horizon Fugue|cornervalue=[[File:hope.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=When you roll a die or flip a coin this turn, you may redo that roll or flip and keep either result instead of playing a Thing.<BR>Roll a d6, then flip that many coins, then flip coins until you get a tails. Draw a card for each heads flipped.|flavortext=Unlimited potential, limited luck.|longtext=y|number=10518}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Shimmering Orb|type=Thing|cornervalue=3|text=When this card's cornervalue becomes 0, the orb grows dark and its cornervalue and ability disappear.<br>'''Action:''' Gain a Mana token and look at a number of cards from the top of the draw pile equal to this card's cornervalue, then it decreases by 1.|creator=Binarius|number=10519}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Enervation|type=Action - Spell|bgcolor=600|text=Target opponent discards a card. Roll a die with as many faces as there are cards in their hand and yours combined. If you have at least as many cards in hand as the result, on your next turn you may recover Enervation from the discard pile and replay it, targeting the same opponent.|creator=Binarius|number=10520}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=Yawning Maw|type=Thing - Void|bgcolor=003|text=After each player's turn, the bottom­most tangible Thing in the discard pile falls into the maw and out of play. When this would leave play, shuffle the cards under it and deal one to each player and as many to the top of the draw pile as there are players, then shuffle the rest into the draw pile and Yawning Maw's text becomes "Whenever a Thing swallowed by the maw enters play, its controller gains a Void token."|longtext=y|creator=Binarius|number=10521}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=Knight of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Reveal cards from the bottom of the deck until you reveal an Action. Shuffle the rest of the cards revealed this way into the deck, then play that Action.|flavortext=You defy expectation.|number=10522}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Rogue of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand. <BR>'''Thing:''' Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control.|flavortext=Through you, absence is stolen away.|longtext=wizazds *zizards|number=10523}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Space/Blood: Roundabout Movement|cornervalue=[[File:space.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Choose a nontoken Thing belonging to each player, and choose Left or Right. Each player passes control of their chosen Thing to the player in the chosen direction.|flavortext=Repositioning and renegotiating.|longtitle=y|number=10524}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Plod Along|type=Action|text=Reveal the top card of the draw pile and either discard it or discard another card to play it.|creator=Binarius|number=10525}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Trail of Destruction|type=Thing|text='''Action:''' Destroy target Thing and put Trail of Destruction into its controller's hand.|creator=Binarius|number=10526}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Ship of Theseus|type=Thing|text=Rotate Ship of Theseus 90˚ clockwise when you lose control of a Thing if it is upright or upside down, and when you gain control of a Thing if it is sideways. When Ship of Theseus completes a clockwise rotation, you may exchange a Thing in your hand with a Thing in play.|creator=Binarius|number=10527}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Sylph of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Turn: '''Draw three cards, then discard a Thing card or reveal a hand of non-Thing cards ''(then discard down to your max hand size.)''|flavortext=Through you, the old is shed that the whole may be healed.|number=10528}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}} |
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| {{card|title=Thief of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Return Thief of Time to your hand, then discard a card with Time in its title. If you do, the next time target player would take a turn, you take an extra turn instead.|flavortext=You borrow time, and you don't give it back if you can help it.|number=10529}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Void/Doom: Silent Chime|cornervalue=[[File:void.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy up to one target token, then return this card to your hand. | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
| |flavortext=Insignificant losses.|number=10530}} | |
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| {{card|title=Smear Campaign|type=Thing|text=When this enters play, impugn the good name of target creator. '''Action - Vilify:''' Discard a card by a defamed creator. If you do, destroy target Thing created by them.|creator=Binarius|number=10531}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Strike Up the Band|type=Thing|text=If each player controls a music-related Thing, destroy this and each player may draw two cards. '''Action:''' Reveal the draw pile's topmost music-related Thing, shuffling afterward, or recover one from the discard pile. Put it into the control of target player who has none besides this.|creator=Binarius|number=10532}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Shiv of Theseus|type=Thing|text=Once per turn, when a player both gains control of a Thing and loses control of a Thing in the same turn, you may destroy target Thing.|flavortext=Its handle has been replaced three times and its blade twice.|creator=Binarius|number=10533}} | | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Bard of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, after drawing a card, they must reveal their hand to the next player in turn order and play a card of the that player's choice.|flavortext=Through you, the facades that constrain our natures are broken.|number=10534}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Witch of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a card and draw a card. Whenever an opponent draws their second card in a turn, they discard a card.|flavortext=You change the direction of winds and whims.|number=10535}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Mind/Rage: Ostinato Pokerface|cornervalue=[[File:mind.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal a card from your hand not already revealed this way. An opponent may have you repeat this process if possible. If they don't, discard your hand except the last revealed card, create that many copies of that card plus two, and put them into your hand.|flavortext=Bluffing and going all-in.|longtitle=y|longtext=y|number=10536}} | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
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| {{card|title=Rotary Sprinkler|type=Thing - Water|bgcolor=09F|text='''Action:''' Rotate the draw pile 360˚. Each player draws a card and gains a Water token. You may destroy target fire-based Thing.|creator=Binarius|number=10537}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Depletion Bolt|type=Action - Energy|bgcolor=FC0|text=Target player with at most three cards in hand discards 1d4 cards. If they would discard more cards than they have, they draw a card instead of taking their next turn.|creator=Binarius|number=10538}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
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| {{card|title=Updraft|type=Action - Air|bgcolor=DEF|text=Put the top card of the discard pile and a card from your hand onto the draw pile, then shuffle its top four cards. You may return a Thing you control to your hand. Draw a card, plus one more if you returned a Thing to your hand in this way.|creator=Binarius|number=10539}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Muse of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Rage enters play, discard your hand.<BR>Each opponent's maximum hand size is reduced by the number of cards in your hand. When an opponent's max hand size is 0 or less, they lose the game.|longtext=rage|flavortext=Through you, all possibilities converge on a single point.|number=10540}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Lord of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Hope enters play, draw a card for each non-token Thing you control.<BR>Your maximum hand size is increased by the number of Things you control. If you begin a turn with 15 cards in hand, you win the game.|flavortext=You make all things possible.|longtext=HOPE|number=10541}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=Esoteric Study|cornervalue=3E|creator=ChippyYYZ|type=Action|text=Gain a Mana token and an Energy token, then reveal cards from the top of the deck equal to the number of tokens you control plus the number of types of tokens you control. Put a card from among them into your hand. You may also put a card with a subtype from among them into your hand.|number=10542}} | | {{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title=Fire Extinguisher|type=Thing|bgcolor=922|text=You may ignore fire-based effects on you and your Things. '''Action:''' Destroy target fire-based Thing or Thing that can cause fire-based Things to enter play.|creator=Binarius|number=10543}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title=Plot Hook|type=Thing|text=When this enters play, note the name of a Thing in the discard pile and you may play an Action without cost. When that Thing enters play, it replaces Plot Hook, each player may draw a card, and you and the player who caused it to enter play may draw another card.|flavortext=Rumor has it the burglar left his calling card in the Duke's study, in place of the priceless jade figurine...|longtext=y|creator=Binarius|number=10544}} | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
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| {{card|title=Karaoke World Champion|type=Thing|text=Whenever you draw a music-related card, you may reveal it and draw again.<br>'''Action - Perform:''' Recover an Action that you have not played from the discard pile and play it.|creator=Binarius|number=10545}} | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
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| {{card|title=Disorienting Flash|creator=ChippyYYZ|type=Action|cornervalue=7D|text=Target opponent discards a random card. If it's an Action, they may play it if they don't target you or a Thing you control.|number=10546}} | | {{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}} |
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| {{card|title=Arise|creator=ChippyYYZ|type=Action|cornervalue=5A|bgcolor=0f0f0f|text=Gain a Zombie token. Each player, starting with you, puts one of the top N cards of the discard pile into their hand, where N is the number of tokens that player controls.|number=10547}} | | {{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}} |
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| {{card|title=Investment Portfolio|creator=ChippyYYZ|type=Thing|cornervalue=9I|text=At the start of your turn, flip a coin. Tails: draw a card and discard a card. Heads: gain a Money token.<BR>When you flip a coin, you may spend a Money token to change the flip's result.<BR>'''Action:''' Move a visible copy of One in a Million (#227) to your hand, or create a copy if you can't see one.|longtext=stonks|number=10548}} | | {{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}} |
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| {{card|title=Wallop|type=Action|cornervalue=8|text=Target opponent discards a card and reveals their hand to you.|creator=Binarius|number=10549}} | | {{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}} |
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| {{card|title=Wine Cellar|type=Thing|text=At the end of your turn, you may put any number of your Wine tokens into casks in the cellar, out of play. Wine becomes Aged Wine when it has begun four of your turns in a cask. '''Thing:''' Gain a Wine token. '''Action:''' Target opponent exchanges two cards from their hand for one of your Aged Wines. '''Action (global):''' Consume an Aged Wine, draw two cards, and discard one of them.|longtext=y|creator=Binarius|number=10550}} | | {{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}} |
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| {{card|title=Timing Is Everything|type=Thing|text=Once during an opponent's turn, if you have not played an Action since the beginning of your most recent turn, you may play an Action card. You may play it immediately in response to an opponent's Action to have it take effect first.|creator=Binarius|number=10551}} | | {{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}} |
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| {{card|title=Glorious Return|type=Action|text=Return target living thing from the discard pile to your control. It gains "If this thing would be destroyed, shuffle it into the deck."|creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=Impeccable timing as always, Jake.|longtext=|number=10552}} | | {{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}} |
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| {{card|title=Gateway to Tommorrow|type=Thing|text=If one or more things would be destroyed, shuffle them into the deck instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10553}} | | {{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}} |
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| {{card|title=Acoustic Chair|type=Thing|text='''Action:''' Remove target thing from play until the beginning of your next turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext='''WARNING!''' Not an execution device.|longtext=|number=10554}} | | {{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}} |
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| {{card|title=Ah Yes, I've Been Expecting You|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a living Thing. Play a living Thing or activate an ability of a living Thing you control.|creator=Binarius|number=10555}} | | {{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}} |
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| {{card|title=Location, Location, Location|type=Action|bgcolor=060|text=Reveal cards from the draw pile until you reveal as many building, location, or terrain Things as there are players. Put one into each player's control.|creator=Binarius|number=10556}} | | {{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}} |
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| {{card|title=Ill-Gotten Gains|type=Action|text=Destroy any number of non-token Things originally played by an opponent of their current controller. For each Thing destroyed in this way, its controller discards a card.|creator=Binarius|number=10557}} | | {{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}} |
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| {{card|title=Warm Welcome|type=Action|creator=ChippyYYZ|cornervalue=1W|text=Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards.<BR>If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.|number=10558}} | | {{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn, |
| | or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}} |
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| {{card|title=Land of 1000 Dances|cornervalue=6L|creator=ChippyYYZ|type=Thing - Song/Location|bgcolor=007|text=You may play an additional music-related card during your turn. Whenever you play a music-related card, rotate target Thing 90° clockwise.|flavortext=Na Na-na-na-na Na-na-na-na Na-na-na Na-na-na Na-na-na-na|number=10559}} | | {{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}} |
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| {{card|title=Paradise City|cornervalue=2P|creator=ChippyYYZ|type=Thing - Song/Location|bgcolor=007|text=Draw a card when Paradise City enters play.<BR>Your maximum hand size is increased by 1.<BR>Whenever you would gain any tokens, gain twice that many tokens instead.|flavortext=Rags and riches, or so they say...|number=10560}} | | {{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br> |
| | You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}} |
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| {{card|title=Take Me Out to the Ballgame|type=Thing - Song|bgcolor=006|text=This counts as a diamond and comes into play with copies of cards #2579, #3784, #4881, #4882, #7851, and #10303-10306 shuffled face down under it. '''Action:''' Draw a card from under this.|creator=Binarius|number=10561}} | | {{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}} |
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| {{card|title=Sand Dunes|type=Thing - Terrain|bgcolor=060|text=When this enters play, destroy any number of water-related Things. Water-related cards may not be played. Whenever a living Thing would enter play or use an ability, its controller must first discard a card. Whenever an Action card is played, its player gains a Sand token.|creator=Binarius|number=10562}} | | {{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}} |
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| {{card|title=Just Scraping By|type=Thing|text=If discarding would cause a player's hand to become empty, they may instead discard down to one card.|creator=Binarius|number=10563}} | | {{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}} |
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| {{card|title=Moderate Accident|type=Action|text=Target thing gets 3 injury counters with "This thing has no text. At the beginning of your turn, remove up to one injury counter from it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10564}} | | {{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}} |
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| {{card|title=Hymner of Harmonies|type=Thing|text=At the beginning of your turn, put a Chorus counter on target intangible thing you control. When a thing you control with a Chorus conters leaves play, draw a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10565}} | | {{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}} |
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| {{card|title=Hallelujah|type=Thing - Song|text=At the beginning of your turn, draw 3 cards, then remove a Chorus counter on Hallelujah. </br> | | {{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}} |
| This thing enters play with 5 Chorus conters in it. If this thing has no Chrous conters on it, destroy it. </br>
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| When Hallelujah leaves your control, discard your hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10566}}
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| {{card|title=Ace of Spades (Remastered)|type=Thing - Song|cornervalue=1A|creator=ChippyYYZ|bgcolor=000|text='''Action:''' Roll 2d6. On a 7 or 11, draw four cards. On a 2, 3, or 12, put four cards from your hand or your control into the discard pile and end your turn.|flavortext=Playing for the high one,<BR>dancing with the devil,<BR>going with the flow,<BR>It's all a game to me.|number=10567}} | | {{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}} |
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| {{card|title=Bumpin' Club|type=Thing|cornervalue=0B|creator=ChippyYYZ|text=When you play a music-related card, destroy all other music-related cards except Bumpin' Club. Music-related cards you control except Bumpin' Club can't be destroyed by opponents.|flavortext="Turn it down? For what reason?"|number=10568}} | | {{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR> |
| | *If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}} |
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| {{card|title=Lit Remix|cornervalue=8L|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|text=Return target card from the discard pile to your hand and gain a Flame token. If it's music-related, draw a card for each Flame token you control.|number=10569}} | | {{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}} |
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| {{card|title=Throw Your Hands in the Air|type=Action|text=Each player reveals their hand, then sets a card aside face down. Shuffle those together and each player draws one. Anyone who draws their own may play it.|flavortext="Wave them in a manner suggesting disregard."|creator=Binarius|number=10570}} | | {{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}} |
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| {{card|title=Give Me Everything Tonight|type=Action|text=Draw from target opponent's hand until you have five cards or their hand is empty. They draw until they have five cards.|flavortext="For all we know, we might not draw tomorrow; let's do it tonight."|creator=Binarius|number=10571}} | | {{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}} |
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| {{card|title=Around the World|type=Action|text=Each player may play a location. Then, in turn order starting with you, each player passes a card to the next. Then do the same starting with each op­ponent in turn order. Each player may play a Thing they received in this way.|flavortext=Around the world<br>Around the world<br>Around the world<br>Around the world|longtext=Around the world|creator=Binarius|number=10572}} | | {{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}} |
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| {{card|title=Going Platinum|type=Action|text=Create 3 money tokens. You may play an additional action this turn.|creator=JakeTheWolfie|bgcolor=288|cornervalue=|flavortext=|longtext=|number=10573}} | | {{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}} |
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| {{card|title=Frozen Tundra|type=Thing - Desert|text=You may play this under another player's control. </br> | | {{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}} |
| When this enters play, discard a card.|creator=JakeTheWolfie|bgcolor=88A|cornervalue=|flavortext=|longtext=|number=10574}}
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| {{card|title=Bits of coin|type=Thing - Electronic Money|text='''Action:''' Target player gains control of Bits of coin, then you draw a card.|creator=JakeTheWolfie|bgcolor=882|cornervalue=|flavortext="I've told you, I already sent the cash to the address. Should be there in 3-5 business days." -Mike|longtext=|number=10575}} | | {{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}} |
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| {{card|title=Heart of the Cards|type=Thing|cornervalue=5H|creator=ChippyYYZ|text=Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order.|number=10576}} | | {{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}} |
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| {{card|title=Insufficient Supply|type=Action|cornervalue=8I|creator=ChippyYYZ|text=Choose target Thing with a digit in its cornervalue greater than the number of its controller's tokens. Gain control of it if you control at least as many tokens as that digit. Destroy it otherwise.|number=10577}} | | {{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}} |
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| {{card|title=The Heart of Rock & Roll|type=Thing - Song|bgcolor=007|cornervalue=9T|creator=ChippyYYZ|text=Whenever a player plays a music-related card, draw a card.<BR>At the end of your turn, you may shuffle all music-related cards from the discard pile into the deck.|flavortext=It's still beating.|number=10578}} | | {{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}} |
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| {{card|title=Penetrating Gaze|type=Thing|text=Once per turn, when you draw a card, you may discard it and another card to draw again.|creator=Binarius|number=10579}} | | {{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}} |
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| {{card|title=Traipse About|type=Action|text=Once before your next turn, look at the draw pile's top card and you may put a copy of it into your hand. If you do, you may play it before your next turn.|creator=Binarius|number=10580}} | | {{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}} |
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| {{card|title=Fertile Ground|type=Thing - Terrain|bgcolor=060|text=At the end of a player's turn, they may gain control of the first Thing in the draw pile, shuffling afterward.<br><br>Once per turn, when a player draws a living Thing, they may play it immediately without cost. When you play a Thing in this way, draw a card.|creator=Binarius|number=10581}} | | {{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}} |
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| {{card|title=Volatility|type=Thing - Incarnation|text=If a player would draw cards, they roll 1d6 and subtract 3 from the result. That player draws that many times the cards instead. If the result is negative, they discard that many times the cards instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=R|flavortext=The only consistency is inconsistency|longtext=|number=10582}} | | {{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}} |
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| {{card|title=Safety|type=Thing - Incarnation|text=If you would discard cards, you may choose to not discard those cards instead. ''(You still need to discard cards to pay costs.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=W|flavortext=An idyllic swirl of security and protection.|longtext=|number=10583}} | | {{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}} |
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| {{card|title=Betrayal|type=Thing - Incarnation|text='''Thing:''' Gain control of target thing. Use this ability only once per turn and only on your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=B|flavortext=Senseless beings, they know not of loyalty and trust, submitting their souls to authority alone.|longtext=|number=10584}} | | {{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}} |
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| {{card|title=The Devil Is Dead|type=Action|text=Each player may draw until they have five cards. Return all living Things in the discard pile to play under no one's control. Destroy all Things related to politics, weaponry, and warfare.|creator=Binarius|number=10585}} | | {{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}} |
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| {{card|title=Damnatio Memoriae|type=Thing|text=When this enters play, remove target card from the game along with every card that makes reference to a card with the same name. Any player who speaks that name must discard their hand.|creator=Binarius|number=10586}} | | {{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}} |
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| {{card|title=A Lot to Keep Track Of|type=Action|text=Each player may play a Thing. Each player who already controlled ten may play any number of Things.|creator=Binarius|number=10587}} | | {{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}} |
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| {{card|title=House Rules: Unit Actions|type=Thing|creator=ChippyYYZ|cornervalue=2H|text=During a player's turn, they may play up to one Thing, up to one Action that's not an ability of a tangible Thing, and, for each tangible Thing they control, up to one Action that's an ability of that Thing.|number=10588}} | | {{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}} |
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| {{card|title=Bust A Move|type=Action - Song|bgcolor=700|creator=ChippyYYZ|cornervalue=9B|text=New card in town, I'll give you the lowdown<BR> | | {{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}} |
| put a Thing from your hand into your control, now<BR>
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| its Action Ability you may use.<BR>
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| If you do, draw two and<BR>
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| bust a move.|number=10589}}
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| {{card|title=Magma Pool|type=Thing - Fire Terrain|bgcolor=922|cornervalue=9M|creator=ChippyYYZ|text=As long as you control at least as many Flame tokens as there are players, Magma Pool has "At the beginning of each opponent's turn, they may sacrifice a Thing to the Magma Pool to be destroyed. If they don't, you lose a Flame token, then draw a card for each Flame token you have."<BR>'''Action:''' Gain a Flame token.|longtext=y|number=10590}} | | {{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}} |
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| {{card|title=Infamy|type=Thing - Incarnation|text=You
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| can't lose the game and your opponents can't win the game if it would put you in last place. The opposite is true if it would put you in first place.|creator=JakeTheWolfie|bgcolor=006|cornervalue=BR|flavortext=No force of nature is quite as determined as the prospect of being remembered for eternity.|longtext=|number=10591}}
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| {{card|title=Freedom|type=Thing - Incarnation|text=You can't be prevented from playing at least one thing per turn. The same is true for playing an action and drawing a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=WG|flavortext=And I say, rejoice! Rejoice! Your lives may be in vain, but you have the choice of how to live it.|longtext=|number=10592}}
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| {{card|title=Finesse|type=Thing - Incarnation|text=If you would draw one or more cards, draw twice that many cards, then shuffle that many cards from your hand into the deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=U|flavortext=A curious entity, its' existance is often caught in what it doesn't do.|longtext=|number=10593}}
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| {{card|title=Into the Volcano|type=Action|text=Destroy target Thing or any number of your Things. Gain a Sulfur token, a Magma token, and a Flame token for each. You may spend three Magma tokens to destroy target tangible Thing.|creator=Binarius|number=10594}}
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| {{card|title=Stained Legacy|type=Action|text=Destroy all of your Things by target creator. Each opponent returns a Thing they control by that creator to their hand if possible, then discards a card by them if possible.|creator=Binarius|number=10595}}
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| {{card|title=House Rules: Deuces Wild|type=Thing|text='''Action or Thing (global)''': Play a card containing the digit 2.|creator=Binarius|number=10596}}
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| {{card|title=Libel|type=Thing - Incarnation|text='''Put an action counter on Libel:''' Target thing loses all of its' text until the beginning of your turn. Activate only if Libel doesn't have an action counter on it.</br>
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| At the beginning of your turn, remove all action counters from Libel.|creator=JakeTheWolfie|bgcolor=006|cornervalue=UB|flavortext=Not everything written in stone holds power over us. What holds power are those that control the writing.|longtext=wow, someone should make a better implementation of the tap mechanic.|number=10597}}
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| {{card|title=Slumber|type=Thing - Incarnation|text='''Put an action counter on Slumber:''' Target player loses an action play on their next turn. You may not choose the same player on concecutive turns. Activate only if Slumber has no action counters.</br>
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| At the beginning of your turn, remove all action counters from Slumber.|creator=JakeTheWolfie|bgcolor=006|cornervalue=U|flavortext=Rest now, dearest child. Dream deep, dream long, and dream well.|longtext=This is a lot of text.|number=10598}}
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| {{card|title=Justice|type=Thing - Incarnation |text=You may play Justice in response to one of your things being destroyed.</br>
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| Whenever a thing you control is destroyed by an opponent, you may destroy target thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=W|flavortext=A force as unstoppable as
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| it is unmeasured.|longtext=|number=10599}}
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| {{card|title=Order of the Golden Card|type=Thing|bgcolor=FFD700|text=This certificate is presented to <div style="text-align: center; font: bold larger cursive;">JakeTheWolfie</div>for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by JakeTheWolfie they control.|creator=Binarius|number=10600}}
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| <!--December 1 2023-->
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| {{card|title=Fresh Perspective|type=Action|text=Set your hand aside and draw the same number of cards, then either discard them or discard your original hand. You may play another Action this turn.|creator=Binarius|number=10601}}
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| {{card|title=What If We Try This?|type=Action|text=Give each opponent a card from your hand. They must play it during their next turn if possible. Draw a card for each who does.|creator=Binarius|number=10602}}
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| {{card|title=Seer of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards.|longtext=y|flavortext=Through you, thriving brings awareness.|number=10603}}
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| {{card|title=Prince of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a terrain, location, or building, you may destroy target terrain, location or building.<BR>'''Action:''' Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing.|flavortext=You turn creation into destruction.|number=10604}}
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| {{card|title=Breath/Blood: Flow of Reality|cornervalue=[[File:breath.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. Flip a coin. On heads, each player draws cards equal to the greatest number of cards discarded this way. On tails, each player draws cards equal to the least number of cards discarded this way.|longtext=bkew|flavortext=Flight and fall.|number=10605}}
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| {{card|title=Trophy of Dubious Glory|type=Thing|text=JakeTheWolfie wins the game.|creator=JakeTheWolfie|bgcolor=882|cornervalue=|flavortext=|longtext=|number=10606}}
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| {{card|title=Rebirthing Lattice|type=Thing - Lattice|text='''Action, Destroy Rebirthing Lattice:''' Gain control of target Lattice in the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10607}}
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| {{card|title=Memories Unlived|type=Action|text=Put the top half of the deck, rounded up, into the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=To some, a sense of dread and agony. Others, opportunity.|longtext=|number=10608}}
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| {{card|title=Too Big to Fail|type=Thing|text=If one player controls more non-token Things than all others combined, then when any of their non-token Things would be destroyed, they may discard any number of cards to prevent the destruction of as many Things, and for each of their non-token Things that is destroyed, they may draw a card and gain a Money token.|longtext=$|creator=Binarius|number=10609}}
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| {{card|title=Lumbering Giant|type=Thing|text=Lumbering Giant may only be destroyed by a card with a digit higher than 6 in its cornervalue or by an effect that would destroy multiple Things. When a non-token Thing you control is destroyed by an opponent, Lumbering Giant gains "'''Action:''' Destroy target Thing controlled by [that opponent]."|creator=Binarius|number=10610}}
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| {{card|title=Heart-to-Heart|type=Action|text=You and target opponent reveal your hands to each other. Each chooses a card in their own hand to give a copy of to the other, and a card in the other's hand to receive a copy of. Then you both look at the top two cards of the draw pile and agree on one to draw a copy of, shuffling afterward. You both gain a Heart token.|longtext=<3|creator=Binarius|number=10611}}
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| {{card|title=Slow Freeze|type=Action|text=Each player creates a Freeze token with "At the beginning of your turn, a non-token thing you control with rulestext loses all rulestext until this leaves play. </br>
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| If you control no non-token things with rulestext, destroy this token."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10612}}
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| {{card|title=Historical Deluge|type=Action|text=Reveal the top card of the deck. You may draw a card. If you don't, discard the top of the deck then draw cards equal to the unit's digit.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10613}}
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| {{card|title=Haphazard|type=Thing - Incarnation|text=Whenever you draw one or more cards, you may reveal one of them and note the last digit in the card number. If you do, reveal the top card of the deck. If the last digit is less than the noted digits minus the number of cards you have drawn with this effect, draw a card and you may repeat this process. Otherwise, discard your hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Both Skill and Audacity combined are not as dangerous as you!|longtext=T-X-E-T|number=10614}}
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| {{card|title=Quick Freeze|type=Thing|bgcolor=0CF|text=When this enters play, each player attaches Ice tokens to a number of their non-token Things, chosen at random, equal to 2d6 plus the number of Ice and Freeze tokens in play, minus the number of Fire and Flame tokens. Other Things with Ice are blank and white. At the beginning of a player's turn, they flip a coin to destroy each of their Ice tokens.|longtext=Freeze Ray (#9131) and Slow Freeze (#10612)|creator=Binarius|number=10615}}
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| {{card|title=Rearguard|type=Thing|text=When any number of your Things would be destroyed, you may instead return Rearguard to your hand to return another of them to your hand, or destroy Rearguard to return all others to your hand.|creator=Binarius|number=10616}}
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| {{card|title=It's a Surprise Tool That Will Help Us Later|type=Action|text=Move a card in your hand that you drew this turn Up Your Sleeve. If it remains there at the end of the game and your playgroup plays another game of Dvorak after this, you draw it in your opening hand.|creator=Binarius|number=10617}}
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| {{card|title=Contraband Check|type=Action|text=Each opponent reveals all cards they put Up Your Sleeve. For each opponent, you may move up to one thing revealed this way into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It is a courtesy of the city to take away dangerous items, criminals of all varieties can sense the value that you extrude.|longtext=|number=10618}}
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| {{card|title=Paralyzing Response|type=Reaction|text=Play in response to an opponent targetting you or a thing you control. </br>
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| End the current turn and negate the effect that triggered this reaction.|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=10619}}
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| {{card|title=Feral Chess Piece|type=Thing|text='''Action:''' Deatroy target thing. It's controller can't re-gain control of it until it has been shuffled into the deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10620}}
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| {{card|title=Heir of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Heir of Heart enters play, look at the top 6 cards of the deck. You may swap any Thing cards among them with Things you control. Then shuffle the deck.|flavortext=Through you, predilections are transformed.|number=10621}}
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| {{card|title=Maid of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Blood enters play, during each opponent's next turn, they skip the first card they would draw and can't play Actions from their hands.|flavortext=You strengthen the chains that hold in place.|number=10622}}
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| {{card|title=Light/Void: Blinded By The Twilight|cornervalue=[[File:light.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Distribute 3 dice among any number of players. Those players roll those dice. For each 1-4 rolled by a player, that player discards a card. For each 3-6, you draw a card.|longtitle=y|flavortext=A spotlight in darkness.|number=10623}}
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| {{card|title=+Ω|type=Action|text=Shuffle a copy of the starting deck into the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Cardinallity may not vary.|longtext=|number=10624}}
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| {{card|title=Space Squeeze|type=Action|text=Search the deck for any finite number of cards. Put all cards not found this way into discard, then shuffle the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10625}}
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| {{card|title=Time Squeeze|type=Action|text=Take an extra turn after this one. Play only one card or activate only one ability on that turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=.5 U/2|flavortext=|longtext=|number=10626}}
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| {{card|title=Page of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is increased by the number of nontoken Things you control. When your maximum hand size becomes at least 12, you gain "'''Action:''' Draw three cards."|flavortext=Through you, many are led across new horizons.|number=10627}}
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| {{card|title=Mage of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card with no rulestext, draw a card.<BR>You may play cards face-down as blank Actions or Things.|flavortext=You see right through what is into what couldn't be.|number=10628}}
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| {{card|title=Doom/Life: Burning Solo|cornervalue=[[File:doom.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Flip a coin. On heads, return target Thing card from the discard pile to play under your control. On tails, destroy target Thing.|flavortext=The circle of life.|number=10629}}
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| {{card|title=In the Belly of the Whale|type=Thing|text=You have no maximum hand size if you played no cards and activated no abilities during your turn.|creator=Binarius|number=10630}}
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| {{card|title=Society for the Preservation of|type=Thing|text=Play attached to target Thing. Players enjoin the protection of attached Thing and other related Things. Each player may draw a card when one enters play. If attached Thing leaves play, each player discards two cards.|creator=Binarius|number=10631}}
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| {{card|title=Inconsistent Water Pressure|type=Thing|text=When a player would gain a token, they instead flip a coin to gain either zero or two such tokens.|creator=Binarius|number=10632}}
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| {{card|title=Knight of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Time enters play, take an extra turn after this one. If it enters play during an extra turn, destroy it at the end of the turn. <BR>If you would draw a card during an extra turn, draw one of the top 4 cards of the discard pile instead.|flavortext=You step through time to exploit its flow.|longtext=itkeepshappening|number=10633}}
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| {{card|title=Rogue of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a Thing would be destroyed, you may have target opponent gain control of that Thing first, or you may have Rogue of Doom be destroyed instead.|flavortext=Through you, the costs of sacrifice outsource themselves.|number=10634}}
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| {{card|title=Mind/Heart: Hemisphere Collision|cornervalue=[[File:mind.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player, starting with the next in turn order, flips a coin. You may change the result of one player's flip. Each who flipped tails discards a card. Distribute evenly among each who flipped heads twice that many cards from the top of the discard pile.|longtext=rush|longtitle=album|flavortext=Clashing aspects.|number=10635}}
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| {{card|title=Troubled Times|type=Thing|text=At the beginning of their turn, a player who controls a living Thing must either discard a card, return a non-living Thing to their hand, or destroy a token they control if possible.|creator=Binarius|number=10636}}
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| {{card|title=Wherewithal|type=Action|text=If you have at least five cards in hand, play up to three cards.|creator=Binarius|number=10637}}
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| {{card|title=I Don't Feel Like It|type=Reaction|bgcolor=900|text=When an opponent's effect would cause you to discard a card, you may instead reveal this from your hand. When an opponent's effect would cause you to discard multiple cards, you may instead discard this.|creator=Binarius|number=10638}}
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| {{card|title=Sylph of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Each player draws a card. You may play an additional Action this turn. Play this ability only once per turn.
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| |flavortext=Through you, all are reminded of the decisions before them.|number=10639}}
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| {{card|title=Thief of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Thing:''' Target opponent with at least 4 cards in hand puts a card from their hand on top of the deck. When you draw that card this turn, draw an additional card.|flavortext=You bring others down to earth by jumping off of them.|number=10640}}
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| {{card|title=Rage/Hope: Imagined Fanfare|cornervalue=[[File:rage.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Roll three dice and look at [highest result] cards from the top of the deck. Put [lowest result] of them in your hand and the rest into the discard pile. Each player discards all but [middle result] cards.|flavortext=Belief in a dream, and fear of not chasing it.|number=10641}}
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| {{card|title=Pressed for Time|type=Thing|text=You may draw a card whenever an opponent takes more than 30 seconds to complete their turn.|creator=Binarius|number=10642}}
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| {{card|title=No Thoughts Head Empty|type=Action|text=End your turn. If you have played no other cards this turn, target opponent draws a card instead of taking their next turn.|creator=Binarius|number=10643}}
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| {{card|title=Piranha Attack|type=Action|text=Replace target living Thing with 1d6 Meat tokens. Each player may consume one to draw a card. If any remain, in turn order starting with you, each player may discard a card to consume one and draw a card.|creator=Binarius|number=10644}}
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| {{card|title=Bard of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible.<BR>Whenever a Thing is destroyed by a player's Action, they return that Action to their hand and discard another card if able. <font color=ffffff>hOnK HoNk</font>|flavortext=Through you, paths turn toward violence.|number=10645}}
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| {{card|title=Witch of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=You may add 2 to each die you roll (up to the highest number on the die). Whenever the deck is shuffled, you may look at the top three cards and put any of them on top of the deck and/or discard pile in any order.|longtext=y|flavortext=You manipulate the odds to accentuate that which you deem important.|number=10646}}
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| {{card|title=Time/Space: Adagio Redshift|cornervalue=[[File:time.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Roll two dice. Look at the top [lower result] cards of the deck and put up to one Thing from among them into play under your control. Shuffle the top [higher result] cards of the deck and put target Thing just beneath them.|flavortext=Making and unmaking.|number=10647}}
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| {{card|title=Snowdrift|type=Thing|text=Play into any player's control.<br><br>Things with two or more Snow tokens are considered blank. At the end of your turn, choose another non-blank non-living Thing you control to gain a Snow token if possible.|creator=Binarius|number=10648}}
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| {{card|title=Free Roll|type=Thing|text=After you roll a die, you may destroy this to choose its result.|creator=Binarius|number=10649}}
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| {{card|title=Bottled Fire|type=Thing|text=When this is destroyed, put a Flame token on a Thing controlled by each player.|creator=Binarius|number=10650}}
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| {{card|title=Lord of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Things can't be destroyed. You may play an additional Thing each turn. Whenever the discard pile is shuffled to form the deck, up to one Thing card in the discard pile enters play under your control instead of being shuffled into the deck.<BR>When you control 13 non-token Things, you win the game.|longtext=SPACE|flavortext=You give form to all things.|number=10651}}
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| {{card|title=Muse of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, shuffle a card from the discard pile into the top 3 cards of deck, then remove one card in the discard pile from the game for each player.<BR>At the start of a player's turn, if the discard pile is empty, create an Action card with "[Their name] loses the game." and put it in the discard pile.|flavortext=Through you, all comes to a close.|longtext=time|number=10652}}
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| {{card|title=The Voices Are Back|cornervalue=6T|type=Action|creator=ChippyYYZ|text=Move a card from the discard pile to target opponent's hand. If they haven't played it by the end of their next turn, they discard two other cards.|number=10653}}
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| {{card|title=In the Garden|type=Action - Morning|bgcolor=372|text=You narrowly avoid a visitor by hiding in a potato sack. Gain a Potato token and a Destiny token.|flavortext=From the Potato deck|creator=Binarius|number=10654}}
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| {{card|title=A Knock at the Door|type=Action - Noon|bgcolor=FB0|text=It's a sack of potatoes from a generous neighbor. You really must remember to pay them a visit one of these years. Gain 2 Potato tokens.|flavortext=From the Potato deck|creator=Binarius|number=10655}}
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| {{card|title=Dusk Approaches|type=Action - Evening|bgcolor=006|text=An ominous glow lingers upon the horizon. You hope it's your imagination. Gain a Destiny token and an Orc token.|flavortext=From the Potato deck|creator=Binarius|number=10656}}
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| {{card|title=Impersonate|type=Action|creator=ChippyYYZ|cornervalue=1I|text=Change your name until your next turn.<BR>While you have another player's name this way, you may look at any cards they can see, and opponents' Actions targeting players with that name target a random player with that name.|flavortext=Why are you me? I'm me.|number=10657}}
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| {{card|title=Prepare To Strike|creator=ChippyYYZ|cornervalue=5P|type=Action|text=Draw two cards. You may play an additional Action on your next turn.|number=10658}}
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| {{card|title=Locust-Scoured Ground|creator=ChippyYYZ|cornervalue=7L|type=Thing - Terrain|bgcolor=005|text=When this enters play, destroy target Thing. Its controller may have an plant-based Thing they control be destroyed instead.<BR>At the beginning of your turn, you may spend three tokens of different types to return this card to your hand.|flavortext=With water, seed, and care, the land will be renewed. And they'll come back.|longtext=y|number=10659}}
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| {{card|title=Replicating Glaze|type=Thing|text=Attach Replicating Glaze to target thing not named or attached by a thing named Replicating Glaze. If you can't, destroy it.</br>
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| At the beginning of your turn, create a token copy of Replicating Glaze.</br>
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| When the attached thing is destroyed, you may spend this and 2 other things that share a name with it. If you do, create a token copy named "Replicating Glaze" of that thing.
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| |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=Did you know that you can put as much text as you want into the longtext field and it will have the same effect as putting only one character in?|number=10660}} | |
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| {{card|title=Logistic Bot|type=Thing|text=YYour handsize is increased by 1. </br>
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| At the beginning of your turn, draw a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10661}}
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| {{card|title=Frosting Lattice|type=Thing - Lattice|text=At the beginning of your turn, choose up to your number of controlled lattices of things with rulestext. THose things lose that text until the beginning of your next turn. You may not choose the same things concecutively.|creator=JakeTheWolfie|bgcolor=99D|cornervalue=|flavortext=|longtext=|number=10662}}
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| <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> | | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.
Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Thing
Action: Gain a Money token.
When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
- If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
Now don't spend it all in one lifetime.
#11168
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
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