Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]], [[Major Arcana booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]], [[/Cards 11501-11600|11501-11600]], [[/Cards 11601-11700|11601-11700]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Moat|type=Thing|text=This comes into play with five Water tokens. When you would draw multiple cards, you draw one fewer. Opponents must discard a card to target you.|creator=Binarius|number=10201}}
<!--June 2, 2025-->


{{card|title=Chuck's Hat|type=Thing - Clothing|bgcolor=006|text=Metal, minerals, cloth, and weasel fur, 2,200 grams. You control every Thing belonging to the governments of the Commonwealth Realms, notionally.|creator=Binarius|number=10202}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=As Easy As 1-2-3 II|type=Action|text=Take control of 1 Thing. Its former controller draws 2 cards. You each gain 3 tokens of the same type.|creator=Binarius|number=10203}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Meta Reflexes|type=Thing-Tack on|bgcolor=00F|text=When an opponent plays a reaction or response, you may play an Action or Thing.|flavortext=From [[User:Zaratustra|Zaratustra's]] Fast Response (#767), Weapons Race (#768) and Registering Protest (#769), and [[User:Kevan|Kevan's]] Concealed Weapons (#770)|cornervalue=P7|creator=Bucky}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=Mindjack|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Name a card and choose target player. They reveal their hand. You may take a card with the chosen name from their hand and put it into your hand. If you do, draw a card.|number=10205}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Superencryption|type=Thing|creator=ChippyYYZ|cornervalue=5S|text=Players can't be targeted by Actions.<BR>At the beginning of your turn, you may destroy Superencryption and draw a card.|number=10206}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=The Wall|type=Thing|creator=ChippyYYZ|cornervalue=7T|text=Players can't play cards with the digits 1, 2, 3, or 4 in their cornervalue unless they have exactly that many cards in their hand.<BR>Once during each player's turn, that player may discard a card.|number=10207}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=Lower the Stakes|type=Thing|text=When a player would be eliminated, they instead discard their hand. When a player would win, they instead draw five cards.|creator=Binarius|number=10208}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=A Stitch in Time|type=Action|text=View the top card of the draw pile. You may either draw it and put the top card of the discard pile onto the draw pile or return this card to your hand.|creator=Binarius|number=10209}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn,  you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Talent Show|type=Action|text=Starting with you, each player may activate one of their Action abilities. Then, as an encore, you may activate another of yours.|creator=Binarius|number=10210}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way. |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=Hornet's Nest|type=Thing|creator=ChippyYYZ|cornervalue=1H|text=Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.|number=10211}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Perfect Alignment|type=Thing|creator=ChippyYYZ|cornervalue=6P|text=Once during your turn when you play an Action card that targets a Thing, if both cards share a character in their cornervalues, you may draw two cards and play an additional Action this turn.|number=10212}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Water Balloon Assault|type=Action|creator=ChippyYYZ|cornervalue=9W|text=Target opponent discards a card and gains a Water token. Destroy all Fire and Flame tokens they control.<BR>You may spend a Water token to return this to your hand.|number=10213}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Tailwind|type=Action|text=Draw a card. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10214}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=I've Seen Them Come and I've Seen Them Go|type=Thing|text=When you play this, it goes to the discard pile immediately unless your opponents have caused you to lose control of at least ten non-token Things. If an opponent causes you to lose control of this, you win.|creator=Binarius|number=10215}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn,  put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=-erator|type=Thing - Robot|bgcolor=006|text=When you play this, attach an Action from your hand to it. '''Action:''' Discard an Action card to perform attached Action.|creator=Binarius|number=10216}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=Free Your Mind|type=Action|creator=ChippyYYZ|cornervalue=2F|text=You don't have to discard to your maximum hand size at the end of this turn. If your last turn wasn't an extra turn, take an extra turn after this one.<BR>Instead of playing a Thing this turn, you may discard any number of cards and draw that many cards.|number=10217}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=Blowhard|type=Thing|creator=ChippyYYZ|cornervalue=8B|text=Whenever you play an Action card on your turn, draw a card.<BR>You may play an additional Action on your turn.<BR>Whenever an opponent plays an Action card, discard a card if you have the most cards in hand.|flavortext=Just likes to hear himself talk.|number=10218}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Number Goes Up|type=Thing|creator=ChippyYYZ|cornervalue=2N|text=Whenever you play a card with a greater card number than each Thing in play besides this card, gain a Money token for each type of token you control (minimum 1).<BR>'''Action:''' Spend 5 Money tokens to gain a token of any type and draw a card.|flavortext=Bigger number goes up faster.|number=10219}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.<BR>If you control a Pokémon, you may return another target Thing to its controller's hand.|longtext=y|number=11718}}


{{card|title=Home Safe|type=Action|text=Move a Thing you control to your hand. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10220}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Target|type=Action|text=Specify target Thing. If you play an Action card that targets a Thing on your next turn, you may have it target this Thing as well.|creator=Binarius|number=10221}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=I'm Taking You Down With Me|type=Action|text=When you play this, attach target Thing to it.|creator=Binarius|number=10222}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Katamari Drop|type=Action|creator=ChippyYYZ|cornervalue=2K|text=Choose target Thing. Attach the top card of the deck face-up to this card, followed by any number of cards from your hand.<BR>Destroy the chosen Thing unless the sum of digits in its cornervalue exceeds the sum of digits in the cornervalues of this card and each attached card.|longtext=y|number=10223}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Tokenbolster|type=Thing|creator=ChippyYYZ|cornervalue=2T|text=The values of digits in the cornervalues of Things you control are increased by the number of tangible tokens (e.g. Money, Earth, Zombie) you control.<BR>''(A digit may have a value above 9 this way.)''|number=10224}}
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Wield Power|type=Action|creator=ChippyYYZ|cornervalue=0W|text=For each Thing you control with a digit in its cornervalue greater than the greatest digit among cornervalues of Things your opponents control, gain an Energy token and draw a card.<BR>You may spend any number of Energy tokens to draw that many cards and discard that many cards.|flavortext=Wielding responsibility is optional.|longtext=y|number=10225}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=<nowiki>#</nowiki>2 Pencil|type=Thing|text=When this comes into play, each player puts a copy of card #9005, #9034, #9080, #9081, or #9496 into their hand, chosen at random. You do so a second time, plus once for each card by Bucky you reveal from your hand. '''Action''': Gain control of target office supply or Thing made of paper.|creator=Binarius|number=10226}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card|title=Replicast|cornervalue=9R|type=Action|creator=ChippyYYZ|text=For each type of token in play not already listed on this card, write that type on this card.<BR>Gain 3 tokens in any combination of the following types: Energy,|number=10227}}
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}


{{card|title=Cyclotron|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token for each C in the cornervalues of Things you control.<BR><BR>Once during your turn, you may spend any number of Energy tokens to rotate target Thing 90° clockwise that many times. Draw a card for each clockwise rotation completed this way.|longtext=y|number=10228}}
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}


{{card|title=Expansion Pass|type=Thing|cornervalue=3E|creator=ChippyYYZ|text=When this card enters the battlefield, spend 5 tokens or put it in the discard pile.<BR>Draw an additional card at the beginning of your turn.<BR>You may play an additional gold card during your turn.<BR>Your maximum hand size is increased by 2.|bgcolor=992|number=10229}}
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}


{{card|title=Twenty-three|type=Thing|cornervalue=23|text=When a player draws a card with a cornervalue containing a digit, they may reveal it and two other such cards from their hand and/or among their Things if the combined sum of those digits is 23 to draw 2 cards and gain 3 Money tokens, then put one of the revealed cards in the discard pile.<br>You may do the same if the digits are 0, 2, and 3.|longtext=23|creator=Binarius|number=10230}}
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}


{{card|title=Cornerhex|type=Thing|cornervalue=9C|text=In cornervalues, the letters A-F may be interpreted as hexadecimal digits.|creator=Binarius|number=10231}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Reuse Assets|type=Action|text=Put a copy of the top card of the discard pile into your hand, changing its color and replacing one or more words in its title with
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}
synonyms.|creator=Binarius|number=10232}}


{{card|title=Reuse Assets|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Put a copy of one of the bottom 3 cards of the discard pile into your hand, except it has the cornervalue of a different one of those cards.|number=10233}}
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


{{card|title=Tamorisian Tactics|type=Action|creator=ChippyYYZ|cornervalue=7T|text=Choose exactly three cards in the discard pile that have the digit 3 in their ruletext. If you do, put two of them at random into your hand and gain 3 Energy tokens.|number=10234}}
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}


{{card|title=Stronghold of Despair|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=Doom tokens can't be spent.<BR>At the beginning of each opponent's turn, that player gains a Doom token if they control fewer nontoken Things than you control buildings.<BR>When you draw a card, you may draw it from among the top X cards of the discard pile if each opponent has a Doom token, where X is the number of opponents.|longtext=y|bgcolor=103|number=10235}}
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}


{{card|title=Deep Roots|type=Thing - Earth|bgcolor=006|text=Each of your living Things is immune to opponents' effects unless the opponent discards a card or spends a token first.|creator=Binarius|number=10236}}
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}


{{card|title=Ancient as the Hills|type=Thing|text=Living Things that have been in play for at least ten of your turns are indestructible.|creator=Binarius|number=10237}}
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}


{{card|title=Earth Totem|type=Thing|text=Earth-related Things are sacred. Earth Totem is indestructible while another sacred Thing is in play. If you control one, once for each opponent when they lose control of a tangible Thing, you may put it under the totem if they control no sacred Things. When Earth Totem leaves play, put a Thing under it into your hand.|longtext=土|creator=Binarius|number=10238}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=Sledgehammer|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Target opponent with at least three cards in hand discards two cards and gains 3 Rubble tokens.|number=10239}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Loose Cannon|type=Thing|creator=ChippyYYZ|cornervalue=1L|text='''Action - Load:''' Load the cannon.<BR>'''Action - Fire:''' Destroy target Thing, then destroy a random non-token Thing you control with no cornervalue.|number=10240}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Myriad Reflections|type=Thing|creator=ChippyYYZ|cornervalue=7M|text=When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.<BR>Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.|number=10241}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Stonegrasp|type=Action - Earth|bgcolor=600|text=If you control Earth Totem (#10238), each opponent who does not control a sacred Thing discards a card and destroys one of their Things, and you may sacrifice a sacred Thing to return Stonegrasp to your hand.<br>Otherwise, put a copy of Earth Totem into your hand. You may recover Stone&shy;grasp from the discard pile at the start of your next turn instead of drawing.|longtext=土|creator=Binarius|number=10242}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=Reservoir|type=Thing - Earth/Water|bgcolor=006|text=Once during your turn, you may spend two Water tokens to destroy a token you control, or three Water tokens to play an Action. '''Action:''' Gain a Water token.|creator=Binarius|number=10243}}
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


{{card|title=Mine!|type=Action - Earth/Metal|bgcolor=600|text=Gain a Gold token and an Ore token.|creator=Binarius|number=10244}}
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}


{{card|title=Wretched Potion|type=Thing|cornervalue=4W|bgcolor=216|creator=ChippyYYZ|text='''Action - Drink:''' Discard two cards, then draw twice as many cards as you discarded. Gain a Mana token for each card in your hand. Put this card in the discard pile.|number=10245}}
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}


{{card|title=Misunderstand Hegel|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Set aside target player's hand plus that many cards from the top of the deck face-up. Each player, starting with you, puts one of those cards in the discard pile until half of them remain. Put the remaining cards in that player's hand.|flavortext="NO, NO, NO. 'THESIS, ANTI-THESIS, SYNTHESIS' WAS THOUGHT UP BY *FICHTE*, AND IT'S CLEARLY INFERIOR TO HEGEL'S DIALECTICAL METHOD OF IMMANENT CRITIQUE!"|longtext=YES, IT'S CALLED "IMMANENT CRTIIQUE"|number=10246}}
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Comically Large Mallet|type=Action|cornervalue=0C|creator=ChippyYYZ|text=Destroy target Thing and discard your hand. Its controller discards a card for each card you discarded.|flavortext=Against all odds, Gollum somehow won the riddle contest against the Animaniacs by guessing what was in Dot's pocket. But his victory was short-lived.|number=10247}}
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}


{{card|title=Snowed In|type=Action|text=Randomly choose three of each player's Things with Action abilities, preferring animate Things, to gain a Snow token with "Attached Thing cannot use Action abilities. '''Action:''' Destroy this."|creator=Binarius|number=10248}}
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}


{{card|title=Interference Device|type=Thing|text=Play into any player's control.<br><br>When you would draw a card, you instead draw the card under this if there is one, or else put the top card of the draw pile under this face down.|creator=Binarius|number=10249}}
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}


{{card|title=Bad Faith Negotiations|type=Action|text=Specify two non-token Things each belonging to you and target opponent. Offer a trade of one of yours for one of theirs. If they decline, you may trade the other of yours for the other of theirs, which then gains "If this is destroyed by an opponent, discard a card."|creator=Binarius|number=10250}}
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}


{{card|title=Sow Discord|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.|number=10251}}
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}


{{card|title=Development Race|type=Action|creator=ChippyYYZ|cornervalue=5D|text=Each player, starting with you, reveals cards from the top of the deck until they reveal two Thing cards, then puts one of them into play and the rest on the bottom of the deck in any order. Then you do it again.|number=10252}}
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}


{{card|title=Continuum Drive|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.|number=10253}}
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}


{{card|title=Crash and Bash|type=Action|text=If you have played a living Thing this turn, destroy up to two tangible Things belonging to the same player.|creator=Binarius|number=10254}}
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}


{{card|title=Close at Hand|type=Action|text=Remove the top 30 cards of the draw pile to your side of the table. You consider this your personal draw pile and interact exclusively with it until it is exhausted.|creator=Binarius|number=10255}}
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}


{{card|title=Reheated Inspiration|type=Action|text=Put the top card of the discard pile on top of the draw pile. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10256}}
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}


{{card|title=Civic Suppression|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Whenever a player would draw a card, they skip that draw unless (a) they have more cards in hand than each other player (b) they control Things with at least two different creators, (c) they spend a token, or (d) they end their turn immediately after drawing.|number=10257}}
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}


{{card|title=Transference|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Instead of playing a Thing this turn, you may return target Thing with no cornervalue to its controller's hand.<BR><BR>Return each non-token Thing you control to your hand, then exchange hands with target player.|number=10258}}
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}


{{card|title=Cardwheel Turbine|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Once during your turn, you may discard a card to draw a card and gain an Energy token.|flavortext=One card goes down, one comes up, and the pistons turn the motion into power.|number=10259}}
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}


{{card|title=Manifestation Engine|type=Thing|text=Whenever an opponent plays an intangible Thing, rotate Manifestation Engine 90° clockwise. When it completes a clockwise rotation, you may choose an intangible Thing in your hand to keep revealed. Things revealed in this way are considered to be both in play and in your hand, but they do not count toward your hand size limit.|longtext=y|creator=Binarius|number=10260}}
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}}


{{card|title=Interleave|type=Action|text=Shuffle target player's hand face down. Insert it into the top of the draw pile, one card under each of the top cards originally in the pile. That player draws the same number of cards.|creator=Binarius|number=10261}}
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}}


{{card|title=As It Just So Happens|type=Action/Reaction|bgcolor=900|text=Specify a Thing you control, or a card you reveal from your hand, that identifies another card by name or card number. Put a copy of the identified card into your hand.<br>OR<br>You may play this immediately in response to an opponent's Reaction. If you do, it behaves as a copy of that Reaction's effects.|longtext=What a coincidence!|creator=Binarius|number=10262}}
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}}


{{card|title=True Threat|type=Thing|bgcolor=007|text=When you play this, put a Note token on this with an opponent's name as flavortext.<br>At the start of your turn, put a Time counter on this, and destroy this and eliminate the noted opponent if this has three or more Time counters.|cornervalue=6K|creator=Bucky|number=10263}}
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}}


{{card|title=Invisibility Cloak|type=Thing|bgcolor=777|text=Cards that would intentionally target this or a Thing attached to it instead target at random.<br><br>
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}}
'''Thing:''' Attach this to another Thing.|flavortext=Now where did I put it?|cornervalue=7K|creator=Bucky}}


{{card|title=Just Desserts|type=Action|text=Destroy target Thing and substitute a Pudding token for it. The pudding keeps any Things that were on or attached to the target.|cornervalue=8K|creator=Bucky|bgcolor=700|number=10265}}
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}}


{{card|title=Magnet Beam|type=Action - Power-Up|cornervalue=0M|creator=ChippyYYZ|bgcolor=600|text=Draw target Thing and discard a card. You may press any one button or toggle any one switch.<BR>Until your next turn, you may access ''Remote Switches''.|number=10266}}
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}}


{{card|title=Super Jump|type=Thing - Power-Up|cornervalue=9S|creator=ChippyYYZ|bgcolor=006|text='''Action:''' Draw two cards and Super Jump, then discard one of them.<BR>You may access ''High Places''.|number=10267}}
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}}


{{card|title=Stealthsuit|type=Thing - Power-Up|cornervalue=1S|creator=ChippyYYZ|bgcolor=006|text=Opponents cannot choose you or Things you control as targets, look at cards in your hand, or cause cards to leave your hand.<BR>When you would draw a card at the beginning of your turn, draw Stealthsuit instead.<BR>You may access ''Security Doors''.|number=10268}}
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br>
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}}


{{card|title=Summon Cube|type=Thing|text=While this is in play, players perceive the apparition of an ideal six-sided Platonic solid of indeterminate size hovering over the table. You may choose the results of d6 rolls, play box-shaped Things without cost, and draw a card whenever you play a card whose cornervalue contains a cube number.|creator=Binarius|number=10269}}
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}}


{{card|title=The Mind's Unfathomed Depths|type=Thing|text=Destroy your Meditation tokens at the end of your turn unless you use the following ability.<br>'''Turn:''' Gain a Meditation token if you have fewer than five, then draw a card for each of your Meditation tokens.|creator=Binarius|number=10270}}
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}}


{{card|title=Cyclonic Grapnel|type=Thing|text='''Action''': Draw target Thing and Cyclonic Grapnel, then discard a random card.|creator=Binarius|number=10271}}
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}}


{{card|title=In-Sight Goggles|type=Thing - Power-Up|bgcolor=007|text=When an opponent ends their turn, look at their hand.<br>You may access ''Secret Passages''.|cornervalue=9K|creator=Bucky|number=10272}}
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}}


{{card|title=Deafen|type=Action|text=You may play another Action card and activate an Action ability. Each opponent discards a card.|creator=Binarius|number=10273}}
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}}


{{card|title=Encipher|type=Action|text=Replace all numbers on target Thing with 0.|creator=Binarius|number=10274}}
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}}


{{card|title=Siltstone Amulet|type=Thing|text='''Action:''' Gain an Earth token and a Water token.|creator=Binarius|number=10275}}
{{card|title=Tireless Dancer|type=Thing|text=Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of  cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11774}}


{{card|title=Discombobulate|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Each opponent can't play Actions with cornervalues during their next turn. Look at the top three cards of the deck and put any of them into the discard pile or back on top of the deck in any order. Gain a Combo token, or spend a Combo token to play an additional Action this turn.|number=10276}}
{{card|title=Rambling Orator|type=Thing|text=Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11775}}


{{card|title=Upper Hand|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target player reveals their hand. If they reveal any actions, they discard one of your choice, and you draw a card. If they don't reveal any Actions, that player puts this card into their hand and gains a Combo token.|number=10277}}
{{card|title=Mental Collapse|type=Reaction|text=Play in response to an opponent playing their last card in hand. That player loses the game.|creator=JakeTheWolfie|bgcolor=030|cornervalue=|flavortext=|longtext=|number=11776}}


{{card|title=Risk Reward|type=Thing|creator=ChippyYYZ|cornervalue=0R|text=At the end of a turn in which you destroyed or took control of an opponent's Thing, roll a d6 and gain a:<BR> (1-2): Zombie token, (3-4): Energy token, (5-6): Money token.<BR>'''Action: '''Spend three tokens of the same type or of three different types to draw two cards. You must play this ability if possible.|longtext=GET IT|number=10278}}
{{card|title=Shape Of My Heart|type=Thing - Song|bgcolor=006|cornervalue=4S|text=Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.<BR><BR>If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.|creator=ChippyYYZ|number=11777}}


{{card|title=Whack-A-Mole|type=Thing|text=Play this into any player's control.<br><br>Things with Mole tokens are considered blank. At the beginning of your turn, a random other non-token Thing you control gains a Mole token with "This leaves play at the end of your turn." Whack-A-Mole is indestructible while a Mole token is in play unless you hold a Comically Large Mallet in your hand.|longtext=y|creator=Binarius|number=10279}}
{{card|title=Stun Spore|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.|number=11778}}


{{card|title=Quote the Authority|type=Action|text=You may draw a card by Kevan from the discard pile. You may draw a card for every card by Kevan you control or reveal from your hand. You may play a card by Kevan that you did not draw from the discard pile.|flavortext=The most primary of sources.|creator=Binarius|number=10280}}
{{card|title=X-Scissor|type=Action - Bug|cornervalue=8X|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.|number=11779}}


{{card|title=Kingmaker|type=Action|text=Target opponent draws 5 cards.|creator=Binarius|number=10281}}
{{card|title=Proof of Concept|type=Action|text=Play a Thing. Return it to your hand at the end of your turn. You may play another Action.|creator=Binarius|number=11780}}


{{card|title=Temple of the Creators|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Whenever an opponent plays an Action, you may discard a card that shares a creator with it to gain control of that Action and choose new targets for it.|number=10282}}
{{card|title=Eavesdrop|type=Action|text=Once before your next turn, when an opponent draws a card, you may view it.<br><br>Instead of playing a Thing during your next turn, you may return this card to your hand.|creator=Binarius|number=11781}}


{{card|title=Some Special Rules|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=Whenever a building becomes rotated by at least 90°, destroy it.<BR>Gems may be spent as though they were 1 or 2 Money tokens.<BR>When a Thing becomes the target of an Action, that Thing's controller and that Action's controller each roll a die and add a digit in their card's cornervalue. If the Thing's controller's result is higher, the Action's effects are negated.|longtext=y|number=10283}}
{{card|title=Lucky Loser|type=Thing|text=If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.|creator=Binarius|number=11782}}


{{card|title=Unmarked Flash Drive|type=Thing|cornervalue=8U|creator=ChippyYYZ|text=When this enters play, each opponent, in turn order, looks at the top three cards of the deck and puts one of them under this card face-down and the rest on the bottom of the deck. If you have only one opponent, they do this twice.<BR>'''Action:''' Draw up to two of the cards under this card.|number=10284}}
{{card|title=Wound Ripper|type=Thing|text=If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.</br>
All Damage tokens are indestructible.</br>
'''Action,  Thing:''' Target player creates a Damage token with "If you control 10 or more Damage tokens,  you lose the game. "|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=11783}}


{{card|title=Talk to the Hand|type=Action|text=Target player views target other player's hand and loses their next turn.|creator=Binarius|number=10285}}
{{card|title=Slash Out|type=Action|text=If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11784}}


{{card|title=Draw Up a Plan|type=Action|text=You may only play this if you have played no cards this turn. Draw three cards and reveal two of them, and you may reveal up to two cards already in your hand. End your turn. On your next turn, you may only play cards that you revealed in this way, and if you chose to reveal any cards from your hand, you must play at least one of them.|longtext=y|creator=Binarius|number=10286}}
{{card|title=Minor Duplimancy|type=Action|text=''Multiply'' - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.</br>
Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11785}}


{{card|title=Friendship Ended With|type=Action|text=Destroy target non-token Thing you control and all of your other Things by the same creator. Now another creator is your best friend: play any number of Things by them.|creator=Binarius|number=10287}}
{{card|title=Get to the Good Stuff|type=Action|text=Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.|creator=Binarius|number=11786}}


{{card|title=House Rules: Score|cornervalue=5H|creator=ChippyYYZ|type=Thing|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player has the single highest or lowest Score at the start of their turn, they draw an extra card.|number=10288}}
{{card|title=Waste Heat|type=Thing|text=Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.|creator=Binarius|number=11787}}


{{card|title=House Rules: Drafting|cornervalue=8H|creator=ChippyYYZ|type=Thing|text=At the beginning of each player's turn, if they have no drafted cards, they take the top X cards of the deck, where X is the number of players, look at those cards, and set one aside. Each other player in turn order then looks at the remaining cards and sets one aside.<BR>When a player would draw a card from the deck, they instead draw their earliest drafted card if possible.|longtext=y|number=10289}}
{{card|title=Strange Attractor|type=Thing|text=Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).|creator=Binarius|number=11788}}


{{Card|title=House Rules: Scoreboard|cornervalue=0H|creator=ChippyYYZ|type=Thing|bgcolor=992|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player would begin a non-extra turn with Score 30+, they win the game.|longtext=Y|flavortext=KVN 9999<font color=ffffff>___________</font>KVN 916<BR>YYZ 1686<font color=ffffff>___________</font>G_S 896<BR>BNR 1586<font color=ffffff>___________</font>CRG 694<BR>BKY 1313<font color=ffffff>___________</font>AAA 420<BR>JTW 964<font color=ffffff>___________</font>_ _ _ 000|number=10290}}
{{card|title=Confusion|type=Action - Psychic|cornervalue=9C|creator=ChippyYYZ|bgcolor=F58|text=Choose two target opponents. They exchange hands.<BR>If you control a Pokémon, you may choose yourself as one of this Action's targets.|number=11789}}


{{card|title=House Rules: Influence|type=Thing|cornervalue=9H|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand.<br>If a player has the single highest Influence at the start of their turn, they may return one of their Things to their hand to return target Thing to its controller's hand, and may discard a card as well to destroy that Thing instead.|longtext=y|creator=Binarius|number=10291}}
{{card|title=A Pointless Game|cornervalue=4A|creator=ChippyYYZ|type=Thing|text=When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.|flavortext=From Gimlear's [[The Pointless Game deck|The Pointless Game]] (#1790)|longtext=Beaver Cleaver!|number=11790}}


{{card|title=Ritual Censer|type=Thing|text=A Vessel bearing a Relic is indestruct&shy;ible. If you control any, you may negate the effects of evil or black cards on them and you.<br>'''Thing:''' Consecrate target animate non-token Thing a Vessel.<br>'''Thing:''' Consecrate target inanimate tangible Thing you control a Relic.<br>'''Action:''' Attach an available Relic to a Vessel that has none.|longtext=y|creator=Binarius|number=10292}}
{{card|title=Security Vulnerability|cornervalue=1S|creator=ChippyYYZ|type=Thing|text=You may access ''Security Doors''.<BR><BR>'''Action: '''Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.|number=11791}}


{{card|title=<font color=000>Radiance</font>|type=<font color=000>Thing</font>|bgcolor=FFC|text=Destroy Radiance and discard your hand if you control any evil or black Things. '''Action and Thing:''' Discard an evil or black card from your hand or reveal your hand if you have none. Replace target non-holy, non-sacred, non-white Thing card with an Energy, Light, or Redemption token, preferring whichever its controller has fewer of. Draw a card if the replaced Thing was evil or black.|longtext=y|creator=Binarius|number=10293}}
{{card|title=Localized Downpour|type=Action|text=Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.|creator=Binarius|number=11792}}


{{card|title=Secure Facility|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=4S|text=Each opponent cannot gain control of your Things, put Things into play under your control, or cause you to gain control of Things unless that opponent can access ''Remote Switches'', ''Security Doors'', or ''Secret Passages''.|number=10294}}
{{card|title=Marksman|type=Thing|text=You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "'''Action:''' Destroy target Thing."|flavortext=from Kevan's Sniper Rifle (#1793)|creator=Binarius|number=11793}}


{{card|title=Mountaintop Sanctuary|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=0M|text=Each opponent's Actions can't affect non-building Things you control unless that opponent can access ''High Places'', ''Security Doors'', or ''Secret Passages''.|number=10295}}
{{card|title=Under Maintenance|type=Thing|text=Action abilities read "Return this card to your hand."|flavortext=from Kevan's Decommissioning (#1794)|creator=Binarius|number=11794}}


{{card|title=Underground Temple|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=7U|text=After an opponent plays an Action that targets you or a Thing you control, you may draw the bottom-most card of the discard pile unless that opponent can access ''Remote Switches'', ''High Places'', or ''Secret Passages''.|number=10296}}
{{card|title=Fleshweaver Jakus|type=Thing|text='''Thing, Destroy a living thing you control:''' Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper|longtext=true|number=11795}}


{{card|title=Canopy Harvest|type=Action|bgcolor=700|text=Gain two Fruit tokens and draw two cards<br><br>If you can access ''High Places'', gain three more Fruit tokens and draw one more card.|cornervalue=1L|creator=Bucky|number=10297}}
{{card|title=Hungering Jakus|type=Thing|text='''Thing, remove a Thing in a discard pile from the game:''' Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Westvale Cemetery never suffers from overcrowding. |longtext=true|number=11796}}


{{card|title=Underwater Catacomb|type=Thing - Secret Passage|bgcolor=007|text='''Action - Access:''' Gain a Zombie Crab token, or play a marine animal from the discard pile.|cornervalue=2L|creator=Bucky|number=10298}}
{{card|title=Jakus Familiar|type=Thing|text=When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It knows not what is worthless and what is priceless, only that they are the same.|longtext=|number=11797}}


{{card|title=Universal Permit|type=Action|bgcolor=700|text=This turn, you may access anything and may look at and play the top card of the deck as though it were in your hand.|cornervalue=3L|creator=Bucky|number=10299}}
{{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}}


{{card|title=Evacuation Tunnel|type=Thing - Building|bgcolor=006|text=When an opponent would destroy a non-building Thing you control, you may return it to your hand instead unless that opponent can access ''Security Doors'' or ''Secret Passages''.|creator=Binarius|number=10300}}
{{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor=6a0|creator=ChippyYYZ|text=This Action can't be reacted to.<BR>Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.|flavortext=You achieve the impossible.|number=11799}}


{{card|title=Prop Wrap|type=Thing|text=Play into any player's control.<br><br>Whenever you play a card, rotate Prop Wrap 90˚ counterclockwise. When it completes a counterclockwise rotation, you may not draw cards during your next turn.|creator=Binarius|number=10301}}
{{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}}


{{card|title=The Horror|type=Action|text=Each opponent discards a card. Those who can't must discard their entire hand!|creator=Binarius|number=10302}}
<!--June 15, 2025-->


{{card|title=Swing For The Fence|creator=ChippyYYZ|cornervalue=6S|type=Action|text=Choose target Thing and roll a d6. If you roll higher than the number of words in that Thing's title, destroy it. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|number=10303}}
{{card|title=Bonacci's Bunnies|type=Thing|cornervalue=φ|text='''Action:''' If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.|flavortext=from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's ''Liber Abaci'' (1202)|creator=Binarius|number=11801}}


{{card|title=The Called Shot|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Indicate a Thing, return this card to your hand, and gain a Strike token OR<BR>Destroy target previously indicated Thing if you have two Strikes. If it's destroyed this way, draw four cards and lose all your Strike tokens. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|longtext=RemindsMeOfTheBabe|number=10304}}
{{card|title=Call Into Question|type=Action|cornervalue=0O|text=Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.|creator=Binarius|number=11802}}


{{card|title=Fair Umpire|cornervalue=0F|creator=ChippyYYZ|type=Thing|text=Once between your turns when an opponent ends a turn without playing a card, you may have them gain control of this card and gain a Strike token, then eliminate each player with at least three Strikes.<BR>'''Action - Walk:''' Draw a card if one of your Things has been destroyed since your last turn or if you spend 4 tokens of the same type.|longtext=y|number=10305}}
{{card|title=Rewards Card|type=Thing|cornervalue=0R|text=Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.|creator=Binarius|number=11803}}


{{card|title=Balk Rule|type=Thing|text=Whenever a player plays a card without drawing at the beginning of their turn first, they must discard a card, and each of their opponents may draw a card, before the played card takes effect.|creator=Binarius|number=10306}}
{{card|title=Lurking Ally|type=Thing|text=At the beginning of your turn, destroy another Thing you control.  If you do, draw a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11804}}


{{card|title=Dragonflight|type=Action|cornervalue=1111|text=You must play Dragonflight as soon as it enters your hand. Draw 11 cards, plus 11 for each of your living Things. If you draw A Mysterious Egg (#7674) in this way, you may play it immediately without cost. Otherwise, as the last card you draw in this way, you draw a copy of A Mysterious Egg.|creator=Binarius|number=10307}}
{{card|title=Shocking Realization|type=Action|text=Draw 3 cards, then discard two cards unless you destroy a Thing you control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11805}}


{{card|title=Chrysalis|type=Thing|text=You are untargetable and may not play cards or activate abilities. At the end of your turn, you may either discard once and draw once or destroy Chrysalis. Chrysalis is otherwise indestructible.|creator=Binarius|number=10308}}
{{card|title=Ancient Grave|type=Thing|text=When this thing enters play, remove a living or undead Thing from the discard.</br>
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Those who fought valiantly to protect the township were given the privilege of continuing their work in death. |longtext=true|number=11806}}


{{card|title=Lava Surge|type=Action - Fire|creator=ChippyYYZ|cornervalue=9L|bgcolor=C30|text=Destroy all tokens. Each player who can't access ''High Places'' must either discard two cards or chooses a Thing they control to be destroyed. Players can't draw cards until your next turn.|number=10309}}
{{card|title=THE EMPRESS|type=Thing - Major Arcana|cornervalue=III|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may play an additional Thing this turn.<BR>While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.|flavortext=You create something.|number=11807}}


{{card|title=Dead Air|type=Action - Void|creator=ChippyYYZ|cornervalue=7D|bgcolor=333|text=For each opponent, put a blank untitled Action card from the discard pile on top of the deck. If there aren't enough, create blank untitled Action cards as needed and put them on top of the deck.<BR>If you move no cards from the discard pile this way, return Dead Air to your hand.|number=10310}}
{{card|title=THE EMPEROR|type=Thing - Major Arcana|cornervalue=IV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may discard two cards to destroy target Thing.<BR>While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.|flavortext=You break something.|number=11808}}


{{card|title=Siege Tower|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=0S|text=Things you control with a letter in their cornervalue alphabetically earlier than S can't be targeted by opponents' Actions.<BR>'''Action and Thing - Breach:''' Put up to one target building face-down under Siege Tower. Until Siege Tower leaves play, it can't breach, you may play Things into any opponent's control, and you may access ''High Places''.|longtext=y|number=10311}}
{{card|title=THE HEIROPHANT|type=Thing - Major Arcana|cornervalue=V|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.<BR>While this card is inverted, whenever you draw your second card in a turn, discard a random card.|longtext=y|flavortext=You discover something.|number=11809}}


{{card|title=Inaction|type=Action|creator=Binarius|number=10312}}
{{card|title=Unscramble|type=Thing - Puzzle|cornervalue=0U|bgcolor=006|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''card a '''Action:''' card. draw and a Discard''|creator=Binarius|number=11810}}


{{card|title=Nothing|type=Thing|creator=Binarius|number=10313}}
{{card|title=Parkour|type=Thing|cornervalue=2T|text=When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.|creator=Binarius|number=11811}}


{{card|title=Absorb Vitality|type=Action|text=Target Thing feeds upon the life essence of another of its controller's Things. The former gains "Indestructible while [the latter] is in play", and the latter gains "If this would be targeted, it is destroyed."|creator=Binarius|number=10314}}
{{card|title=Bottomless Coffee Pot|type=Thing|cornervalue=3S|text=This enters play with a Caffeine token. '''Action (global):''' Gain a Caffeine token.<br>When a player's hand is empty, they may do the following without cost:<br>'''Action (global):''' Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.|flavortext=from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)|longtext=C8H10N4O2|creator=Binarius|number=11812}}


{{card|title=Lifting Winds|type=Action - Air|creator=ChippyYYZ|bgcolor=DEF|cornervalue=2L|text=Return up to one target Thing with no digit higher than 1 in its cornervalue to its controller's hand. Return up to one card in the discard pile with no digit in its cornervalue higher than 1 to your hand.|number=10315}}
{{card|title=THE LOVERS|type=Thing - Major Arcana|cornervalue=VI|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.<BR>While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.|longtext=y|flavortext=You are faced with two paths.|number=11813}}


{{card|title=Starting Equipment|type=Thing|creator=ChippyYYZ|cornervalue=7S|text=If this card is in your opening hand, you may start the game with it in play and draw a card to replace it.<BR>'''Action: '''Roll a d6 and choose target Thing. If you roll at least a 3, and that Thing has no digit higher than your roll in its cornervalue, destroy it.|number=10316}}
{{card|title=THE CHARIOT|type=Thing - Major Arcana|cornervalue=VII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if you are above your maximum hand size.
<BR>While this card is inverted, your maximum hand size is reduced by 1.|flavortext=You exceed your own limits.|number=11814}}


{{card|title=Your Journey Begins|type=Action|creator=ChippyYYZ|cornervalue=7Y|text=Create a copy of Infinite Dvorak card #6798, #6804, or #6810 and play it. If the number of cards in your hand plus the number of nontoken Things you control is less than 5, draw cards equal to the difference and end your turn.|number=10317}}
{{card|title=JUSTICE|type=Thing - Major Arcana|cornervalue=VIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.<BR>While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.|longtext=y|flavortext=The situation becomes more fair.|number=11815}}


{{card|title=Wild Swing|type=Action|text=Destroy target Thing and return a random adjacent non-token Thing to its controller's hand.|creator=Binarius|number=10318}}
{{card|title=Faceless Presence|type=Thing|cornervalue=8X|text=Play into any player's control.<br><br>If you do not control a sentient Thing, '''Action (global):''' View your hand.<br><br>If you do control a sentient Thing, '''Action:''' View target opponent's hand and move a sentient Thing into their control until your next turn.|flavortext=from Tyrethali's No Reflection (#1816)|longtext=<font color=ffffff>y</font>|creator=Binarius|number=11816}}


{{card|title=Enraged|type=Reaction|bgcolor=900|text=Attach to a living Thing immediately in response when one of your Things is targeted. Whenever an opponent causes you to lose control of a non-token Thing, randomly draw a copy of Falcon Punch (#1980), Rage Strike (#7770), or Wild Swing (#10318) for each and you may attach a copy of Enraged to a living Thing that has none. If attached Thing is lost in this way, you may play the drawn card immediately.|longtext=y|creator=Binarius|number=10319}}
{{card|title=Dying Monologue|type=Reaction|bgcolor=900|text=Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.|flavortext=from the Vampire Cliché deck|creator=Tyrethali, added by Binarius|number=11817}}


{{card|title=Plasma Amulet|type=Thing|text='''Action:''' Gain an Air token and a Fire token.|creator=Binarius|number=10320}}
{{card|title=Unscramble II|type=Action - Puzzle|cornervalue=0S|bgcolor=600|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''cards and one Draw them. of discard two''|creator=Binarius|number=11818}}


{{card|title=Keeper of the Thing|creator=ChippyYYZ|type=Thing|cornervalue=6K|text=When this enters play, reveal cards from the top of the deck until you reveal a Thing card. Put that card into play under your control, and the rest into the discard pile. It can't be destroyed while it and Keeper of the Thing are controlled by the same player.|number=10321}}
{{card|title=Maniacal Laughter|type=Action|text=Discard a card, then draw two cards. Your opponents can't play actions on their next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11819}}


{{card|title=Throne of Merit|creator=ChippyYYZ|type=Thing|cornervalue=3T|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>As long as your Score is higher than each other player's, when an opponent plays an Action, you may negate that Action. If you do, spend a token or discard a card.|number=10322}}
{{card|title=Dangerous Invention|type=Thing|text='''Action:''' Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11820}}


{{card|title=Firewash|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|cornervalue=8F|text=Change all of target player's tokens into Flame tokens. Gain that many Flame tokens. Discard two cards, then draw as many as you discarded this way.|flavortext=Fire cleanses and refines.|number=10323}}
{{card|title=The Reanimation of Jake|type=Thing|text=At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:</br>
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.</br>
2 Time Counters - Choose a living thing in the discard pile and gain control of it.</br>
5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11821}}


{{card|title=Bowling Ball Launcher|type=Thing|text=This enters play with two Bowling Ball tokens. '''Action and Thing:''' Launch one at target Thing that could be knocked down by a bowling ball to destroy it and flip a coin to destroy two more such Things with the same controller and flip a coin to destroy three more, and so on. If you destroy all of their non-token Things in this way, ''Strike!'': draw three cards and gain a Bowling Ball token and a Strike token, then win the game if you have at least three Strikes.|longtext=XXX|creator=Binarius|number=10324}}
{{card|title=THE HERMIT|type=Thing - Major Arcana|cornervalue=IX|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.<BR>While this card is inverted, opponents' Actions can't cause you to draw cards.|flavortext=Your actions isolate you.|longtext=|number=11822}}


{{card|title=Scheduled Maintenance|type=Thing|text=When a Thing with a digit in its cornervalue uses an ability, it gains a Wear token. When a Thing with a Wear token has at least as many as its cornervalue's highest digit, remove them from the game and that Thing's controller either destroys it or discards another Thing to return it to their hand instead of playing a Thing that turn.|longtext=We appreciate your patience.|creator=Binarius|number=10325}}
{{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}}


{{card|title=Pandora's Jack-in-the-Box|type=Action|cornervalue=<font color=FFFFFF>__</font>|text=This card's cornervalue is a number-letter pair determined randomly when you play it.<br>Discard your hand. For each Action discarded this way, play the draw pile's topmost Action. Replace the draw pile and discard pile with half of each shuffled together. Draw a card.|flavortext="Pop goes the chaos!"|creator=Binarius|number=10326}}
{{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor=6a0|creator=ChippyYYZ|text=Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.|flavortext=You triumph through force.|number=11824}}


{{card|title=Seer of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead.<BR>Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile.|flavortext=Through you, the weight of sacrifice is made known.|longtext=y|number=10327}}
{{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}}


{{card|title=Prince of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, remove a card in the discard pile from the game.<BR>'''Action: '''Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card.|flavortext=You crush the dreams of others using the strength of your own.|longtext=wweh|number=10328}}
{{card|title=Unscramble III|type=Thing|cornervalue=9N|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''must target you. discard to a card Opponents''|creator=Binarius|number=11826}}


{{card|title=Doom/Hope: Final Movement|cornervalue=[[File:doom.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card, destroy target nontoken Thing you control, and lose all your tokens.<BR>Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one.|flavortext=Endings that enable new beginnings.|number=10329}}
{{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}}


{{card|title=Vampiric Gaze|type=Thing|text=Whenever an opponent would draw a card, you have a 25% chance to draw it instead. You may activate an ability of an opponent's living Thing, optionally gaining control of it for the duration, once per ability.|creator=Binarius|number=10330}}
{{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.|flavortext=You must make an impossible choice.|longtext=y|number=11828}}


{{card|title=Imp|type=Thing|text=Flip a coin at the beginning of your turn: either discard a card or turn a random other living Thing you control face down until the end of your turn.|creator=Binarius|number=10331}}
{{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}}


{{card|title=Beastly Familiar|type=Thing - Party Member|bgcolor=006|text=Whenever an opponent destroys one of your living Things, they gain control of a copy of Imp (#10331). Beastly Familiar cannot be destroyed by a player who is tormented by an Imp. If Beastly Familiar would be destroyed, you may choose another of your Party Members to be destroyed instead.|creator=Binarius|number=10332}}
{{card|title=TEMPERANCE|type=Thing - Major Arcana|cornervalue=XIV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', you may copy the effect of an Action ability that was activated since your last turn.<BR>While this card is inverted, when you play an Action card, target opponent may on their next turn use: '''Action:''' Copy that card's effect.|flavortext=You are met with an equal and opposite reaction.|longtext=y|number=11830}}


{{card|title=Heir of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn.<BR>When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible.|flavortext=Through you, the masks people show to the world change their expressions.|longtext=y|number=10333}}
{{card|title=Security Fog|type=Thing|cornervalue=6Z|text=This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de&shy;stroyed, the target is chosen randomly from your fogged Things.|longtext=y|creator=Binarius|number=11831}}


{{card|title=Maid of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't draw cards or play Actions or Things during extra turns.<BR>At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn.|flavortext=You hasten the progression of all things.|longtext=corpse party|number=10334}}
{{card|title=Brought Enough to Share|type=Action|cornervalue=2T|text=Each opponent of target Thing's controller puts a copy of that Thing into their hand.|creator=Binarius|number=11832}}


{{card|title=Mind/Time: Second Ending|cornervalue=[[File:mind.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way.|flavortext=Considerations and reconsiderations.|number=10335}}
{{card|title=Time Compression|type=Thing|cornervalue=3B|text=When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.|creator=Binarius|number=11833}}


{{card|title=Defender|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. When an opponent's card would target another Thing you control, you may have attached Thing become the target instead. Destroy Defender if you do, or if attached Thing remains in your control you may discard a card to return Defender to your hand instead.|creator=Binarius|number=10336}}
{{card|title=Confounded Solution|type=Thing|text=Opponents must target you to discard a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11834}}


{{card|title=Extratemporal|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Your hand size limit is increased by 1 and applies only at the beginning of your turn. Instead of drawing at the beginning of your turn, you draw at the end.|creator=Binarius|number=10337}}
{{card|title=Mind Reracking|type=Action|text=As an additional cost to play this card, discard a card.</br>
Draw 2 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11835}}


{{card|title=Iconostasis|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Enters play with four Stained Glass Window tokens. When an opponent would target a non-window Thing you control, each of your Stained Glass Windows has a sequential 25% chance to be destroyed instead. '''Action - ''Biblia Pauperum'':''' If you control no Stained Glass Windows, return Iconostasis to your hand for restoration. It may not re-enter play until after your next turn.|longtext=Priestess|creator=Binarius|number=10338}}
{{card|title=Epiphany|type=Thing - Incarnation|text=When Epiphany enters or leaves play, draw a card.


{{card|title=Page of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."|flavortext=Through you, many solutions are brute-forced.|number=10339}}
'''Flip this Thing face down:''' Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11836}}


{{card|title=Mage of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck.|flavortext=You read the wind and go where it takes you.|number=10340}}
{{card|title=The Beat Goes On|type=Thing|cornervalue=7N|text=At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.|creator=Binarius|number=11837}}


{{card|title=Rage/Breath: Whistling Calliope|cornervalue=[[File:rage.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way.|longtitle=y|flavortext=Commitment to the bit.|number=10341}}
{{card|title=Cracks in the Sky|type=Thing|cornervalue=8B|bgcolor=303|text=Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, '''Action:''' Destroy a Void or Insanity token.|longtext=y|creator=Binarius|number=11838}}


{{card|title=Bring Out Your Dead|type=Action|text=Target player destroys one of their living Things.|creator=Binarius|number=10342}}
{{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}}


{{card|title=It's Only a Model|type=Action|text=Replace target inanimate tangible Thing with a token of the same name.|creator=Binarius|number=10343}}
{{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.|flavortext=You get what you want at a price you can't afford.|longtext=y|number=11840}}


{{card|title=And There Was Much Rejoicing|type=Action|text=If a living Thing has entered or left play this turn, draw a card and you may play it, then each opponent may draw once and discard once. You may play this without cost if you have already played an Action this turn.|flavortext="Yay..."|creator=Binarius|number=10344}}
{{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.|flavortext=Something terrible happens.|longtext=y|number=11841}}


{{card|title=Knight of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one '''Action:''' or '''Thing:''' ability.<BR>'''Action:''' If your hand is empty, draw a card and end your turn.|flavortext=You live life to the fullest.|number=10345}}
{{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor=6a0|creator=ChippyYYZ|text=Choose up to two:
*If you have one or no cards in hand, draw three cards.
*If you control one or no Things, gain control of target Thing.
*If it's not an extra turn, take an extra turn after this one.
*Gain two tokens of any one type.|flavortext=A new path reveals itself.|longtext=y|number=11842}}


{{card|title=Rogue of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=This card enters play with a coin and a d6 on it, each showing a face of your choice.<BR>Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card.|flavortext=Through you, fortune's favor is found and lost.|number=10346}}
{{card|title=Fleet In Being|type=Thing|cornervalue=1R|text=You may play with Fleet In Being re&shy;vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.<br>If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.|longtext=y|creator=Binarius|number=11843}}


{{card|title=Life/Light: Sunrise Serenade|cornervalue=[[File:life.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one.|flavortext=Potency and primacy.|number=10347}}
{{card|title=Along for the Ride|type=Thing|cornervalue=9Q|text=Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.|creator=Binarius|number=11844}}


{{card|title=Stasis Ray|type=Thing|cornervalue=0S|text=You may discontinue the ray's effect on a Thing once during each of your turns. '''Action:''' Discard a card or spend an Energy token to place target Thing into suspended animation, face down, while Stasis Ray is in play. If you discarded in this way, your hand size limit is de&shy;creased by 1 for the effect's duration; if you spent Energy, you must do so again at the beginning of your turn to maintain the effect, or else destroy Stasis Ray and discard your hand.|longtext=y|creator=Binarius|number=10348}}
{{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}}


{{card|title=Rock Collection|type=Thing|text='''Action:''' Gain a token with the name of a rock or mineral not already in play.|creator=Binarius|number=10349}}
{{card|title=THE MOON|type=Action - Major Arcana|cornervalue=XVIII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.|flavortext=Something unknown or unknowable interferes.|longtext=y|number=11846}}


{{card|title=Rainbow Sprinkles|type=Action|text=Any number of your non-token Things become all colors. If you already control a Thing that is more than one color, its prismatic power enables you to make any number of your opponents' non-token Things all colors as well.|creator=Binarius|number=10350}}
{{card|title=THE SUN|type=Action - Major Arcana|cornervalue=XIX|bgcolor=6a0|creator=ChippyYYZ|text=You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.|flavortext=You are given cause to celebrate.|longtext=y|number=11847}}


{{card|title=Sylph of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand.|flavortext=Through you, reparation propagates.|number=10351}}
{{card|title=JUDGEMENT|type=Action - Major Arcana|cornervalue=XX|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.|flavortext=Your past failures catch up to you.|longtext=y|number=11848}}


{{card|title=Thief of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing.|flavortext=You take the best and worst parts of those around you and make use of them.|number=10352}}
{{card|title=Can't Measure Up|type=Action|cornervalue=6G|text=If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.|creator=Binarius|number=11849}}


{{card|title=Heart/Space: Owner of a Lonely Heart's Club Band|longtitle=y|cornervalue=[[File:heart.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand.|flavortext=Isolation and identity.|number=10353}}
{{card|title=Monster Under the Bed|type=Thing|cornervalue=6X|text=Play into target player's control.<br>Once between your turns, if you did not activate this card's ability last turn:
* When an opponent targets you, they may have you discard a card.
* When an opponent targets a Thing you control, they may destroy it.
'''Action - Check:''' See, there's nothing scary down there.|flavortext=...Right?|longtext=Boo|creator=Binarius|number=11850}}


{{card|title=Don't Stop Believin' 'Til You Get Enough|type=Thing|text='''Action:''' View the top card of the draw pile. You may place it under this. If you do, you may destroy this, put one of the cards under it into your hand, and shuffle the rest into the draw pile such that one of them goes on top of the pile.|creator=Binarius|number=10354}}
{{card|title=The Days Blend Together|type=Action|cornervalue=1O|text=Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.|creator=Binarius|number=11851}}


{{card|title=What's the Power of Love Got to Do with It|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would draw any number of cards. They draw half as many, rounded down, and you draw the rest. If you draw more cards in this way, give them a card from your hand to make it up to them.|creator=Binarius|number=10355}}
{{card|title=Echoing Chamber|type=Thing|text=If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11852}}


{{card|title=Poor Side of Funkytown|type=Action|text=Rotate every living Thing in play up to 360°. Turn target Thing face down until the end of its controller's next turn. The next time you would draw, you may draw from the discard pile and discard a card for each card you drew in this way.|creator=Binarius|number=10356}}
{{card|title=Brainweave|type=Action|text=Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11853}}


{{card|title=Bard of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Bard of Blood enters play, exchange control of it and target Thing.<BR>At the beginning of your turn, if you control the most Things, put one of them in target opponent's hand.|flavortext=Through you, agreements find their dissolutions.|number=10357}}
{{card|title=Droll Dredging|type=Action|text=Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11854}}


{{card|title=Witch of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Destroy target Thing without a cornervalue.|flavortext=You seize the essential and subjugate it to its own most insignificant detail.|number=10358}}
{{card|title=Team-Building Exercise|type=Action|cornervalue=5G|text=If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).|creator=Binarius|number=11855}}


{{card|title=Blood/Void: Severing Bolero|cornervalue=[[File:blood.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=For each player, one target Thing they control ceases to be controlled by anyone.|flavortext=Deals broken and pacts nullified.|number=10359}}
{{card|title=Lock Horns|type=Action|cornervalue=3N|text=Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.|creator=Binarius|number=11856}}


{{card|title=The Stage Is Set|type=Action|text=End your turn. During your next turn, instead of playing an Action, you may play any number of Things.|creator=Binarius|number=10360}}
{{card|title=Tactical Acumen|type=Thing|cornervalue=3A|text=At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.|creator=Binarius|number=11857}}


{{card|title=Welcome|type=Action|text=Draw the first living Thing in the draw pile, shuffling afterward. Play any number of living Things. You may activate an Action ability of a Thing you play in this way.|creator=Binarius|number=10361}}
{{card|title=THE WORLD|type=Action - Major Arcana|cornervalue=XXI|bgcolor=6a0|creator=ChippyYYZ|text=Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.<BR>You may play an extra Action or Thing this turn.|flavortext=For a single moment, the world bends to your will.|longtext=y|number=11858}}


{{card|title=The Lay of the Land|type=Action|text=Draw the first building, location, or terrain card in the draw pile, shuffling afterward. Play up to one such card into each player's control. You may activate an Action ability of a Thing you gain control of in this way.|creator=Binarius|number=10362}}
{{card|title=Dark Magic Wave|type=Action|bgcolor=000|creator=ChippyYYZ|text=For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third ''(they count as a single Thing with only the properties of the top card)''.|number=11859}}


{{card|title=Lord of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. When Lord of Life enters play, draw 2 cards.<BR>'''Action and Thing:''' Win the game if your Influence is your Influence is at least 10 higher than each opponent's. Draw a card if your if it's at least 5 higher.|longtext=LIFE|flavortext=You exert power without limit or restraint.|number=10363}}
{{card|title=Sock Puppets|type=Thing|creator=ChippyYYZ|text='''Thing:''' Create a blank untitled Thing under any player's control.<BR>When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.|number=11860}}


{{card|title=Muse of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When the discard pile would be shuffled to form a new deck, remove all cards in the discard pile from the game instead.<BR>As long as the deck is empty, each player who doesn't play a Thing and an Action on their turn is eliminated.<BR>'''Action and Thing:''' Target player gains a Doom token.|flavortext=Through you, all is exhausted.|longtext=void|number=10364}}
{{card|title=Verisimilitude|type=Thing|text=Verisimilitude enters play as a copy of target card. ''(If the target card is in another zone, this thing goes to that zone. If the target card is in the deck, this thing goes underneath it. If the target card is rotated or flipped, rotate and flip this card to match.)''|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11861}}


{{card|title=Silent Graveyard|cornervalue=5S|creator=ChippyYYZ|type=Thing|longtext=y|text=Whenever a player plays an Action card, shuffle the discard pile. If the bottom card of the discard pile is that Action, that player gets spooked, and the next time they would take a turn, put Silent Graveyard in the discard pile instead. Otherwise, you may put the bottom card of the discard pile on top of the deck.|flavortext="This is too spooky, I'm outta here."|number=10365}}
{{card|title=Corefound Pact|type=Action|text=Each player creates 10 token copies of Soulstone (#11880)|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=They knew. This was the leverage they needed to wrangle in the gods.|longtext=|number=11862}}


{{card|title=Derelict Shack|type=Thing|text=Whenever a living Thing enters or leaves play, the eerie quiet of the surrounding woods deepens: randomly choose from all of the letters beginning the names of Things in play or appearing in their cornervalues, then turn each Thing with that letter in one of those positions face down while Derelict Shack remains in play.|flavortext=Were those trees always so tall? ...And so close?|longtext=y|creator=Binarius|number=10366}}
{{card|title=Soulstone Foundry|type=Thing|text=When this enters play, create 3 token copies of Soulstone (#11880).</br>
'''Destroy a non-living thing and a living thing you control:''' Create a token copy of Soulstone (#11861).|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=In truth, there was no leverage to be had.|longtext=|number=11863}}


{{card|title=Rattling Bones|type=Action|text=A chill wind bears aloft the choking scent of dry dust. Opponents' living Things turn face down until the end of your next turn, and any of yours may as well. Players discard a card for each of their Things turned face down in this way. Draw a card for each affected opponent.|creator=Binarius|number=10367}}
{{card|title=When In Rome|type=Thing|creator=ChippyYYZ|cornervalue=X|text=Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.|flavortext=X̄ = 10,000<BR>M = 1000<BR>DCCC = 800<BR>LX = 60<BR>IV = 4|number=X̄MDCCCLXIV}}


{{card|title=Flickering Lantern|type=Thing|text=Sinister shadows dance at the corners of your eyes. Opponents who do not control a light source or a spooky, undead, or evil Thing feel their hand size limit decreased by 2. If you play any cards on your turn, each opponent may play at most that many on their next. Otherwise, any opponent, in turn order, may discard an Action in a show of bravado to take up the lantern.|longtext=y|creator=Binarius|number=10368}}
{{card|title=Limited Foresight|type=Thing|creator=ChippyYYZ|cornervalue=6L|text=When this enters play, put the top 6 cards of the main deck on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Play with the top card of your deck revealed. You may play the top card of your deck.|number=11865}}


{{card|title=Moonlit Grove|type=Thing|creator=ChippyYYZ|cornervalue=2M|text=When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<BR>When an opponent gains control of a Moon, look at that player's hand.<BR>'''Thing: '''Draw a card if you control a Moon.|flavortext=The light of the full moon reveals many things.|longtext=y|number=10369}}
{{card|title=Dredge The Undertow|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.<BR>If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.|number=11866}}


{{card|title=Howl of the Wolf|type=Action|creator=ChippyYYZ|cornervalue=3H|text=If there isn't a Moon in play, find one or create one at random from the Moons booster pack,  play it, and return this card to your hand.<BR>Destroy target Thing if you control a Moon.|number=10370}}
{{card|title=Thought Laundering|type=Thing|text=If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. ''(If they don't have a deck, those cards become their deck.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11867}}


{{card|title=Tomb of Nemhotep|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=When this card is destroyed by an opponent, they draw 3 cards. Then you remove Tomb of Nemhotep from the game, gain a Zombie token, gain a copy of Half-Curse of Nemhotep (#3500), and play up to one Action with no cornervalue.|number=10371}}
{{card|title=Roman Renumeration|type=Action|text=You may play an additional Action this turn.</br>
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11868}}


{{card|title=Whispering Walls|type=Thing|text=Maddening secrets and arcane promises echo through the halls. '''Action - Listen:''' Reveal the first card in the draw pile by a creator you have not yet Listened to. Players discard all cards by that creator. Put the revealed card into your hand and shuffle the draw pile.|creator=Binarius|number=10372}}
{{card|title=Soulstone Angel|type=Thing|text=When this thing enters play, create 5 token copies of Soulstone (#11880).
You can't lose the game as long as you control a thing named Soulstone. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11869}}


{{card|title=Pale Shadows|type=Thing|text=Ethereal apparations manifest in shapeless form. When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<br>Each opponent who does not control a Moon plays with a card in their hand revealed. '''Action:''' Exchange a card in your hand with one revealed in target opponent's hand if you control a Moon.|longtext=y|creator=Binarius|number=10373}}
{{card|title=Lucky Lucky Autographed Glow-in-the-Dark Snorkel|type=Thing|bgcolor=9F3|cornervalue=1B|text=When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.|flavortext=Hey, you've got weasels on your face.|longtitle=Running with Scissors|longtext=Albuquerque|creator=Binarius|number=11870}}


{{card|title=Forgotten Crypt|type=Thing - Building/Undead|bgcolor=006|text=The stale air hangs heavy with the silence of ages. A player gains a Zombie token whenever one of their living Things is destroyed. Once during your turn, you may give one of your Zombies to target opponent. '''Action:''' Gain a Zombie token. '''Action:''' Specify target Thing and roll a d6. If its controller has at least that many Zombies, destroy it and half of their Zombies, rounding up.|longtext=y|creator=Binarius|number=10374}}
{{card|title=Know Thyself|type=Thing|cornervalue=2Q|text=Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.|creator=Binarius|number=11871}}


{{card|title=Shadow World|type=Thing - Location|bgcolor=00000F|cornervalue=1S|creator=ChippyYYZ|text=You may have Shadow World enter play as a copy of up to two Things in play or in the discard pile that are locations, buildings, terrain, or black. If you don't, put the bottom card of the discard pile into your hand.|number=10375}}
{{card|title=Afterglow|type=Thing|cornervalue=1G|text=When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."|creator=Binarius|number=11872}}


{{card|title=Darkness Imprisoning Me|type=Thing|bgcolor=000|cornervalue=1D|creator=ChippyYYZ|text=When this enters play, give it to target opponent.<BR>Non-black Action cards you play are blank. You can't win or lose the game. When you have no cards in hand, put this card in the discard pile.|number=10376}}
{{card|title=Afterimage|type=Thing|cornervalue=0A|creator=ChippyYYZ|text=This enters play as a copy of another Thing you control, except it gains "If this is targeted, or if you lose control of a card with the same title, destroy this card.|number=11873}}


{{card|title=Disappearify|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.<BR><BR>Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.|longtext=what pumpkin?|number=10377}}
{{card|title=Corrupting Reagent|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may have up to three target tokens become Poison tokens.<BR>Two target players each gain a Poison token, then each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11874}}


{{card|title=Grasping Vines|type=Thing - Terrain/Living|bgcolor=030|text=With each passing step it becomes clearer: the ground itself wills that no one leave this place. When your turn ends, a random non-vine Thing in play gains a Vine token with "Things with two or more Vines can't use abilities. Things with four or more are considered blank until they have two or fewer." Opponents' Things also gain one when targeted. '''Action (global):''' Clear a Vine.|longtext=y|creator=Binarius|number=10378}}
{{card|title=Gas Leak|type=Thing|cornervalue=7G|creator=ChippyYYZ|text=When a Fire or Flame token is in play, or when a Fire card is played, destroy all Things.<BR>'''Action (global): Sniff Out - ''' Look at the top two cards of the deck. If either has a 7 or a G in its cornervalue, reveal them both, draw them, and destroy Gas Leak. Otherwise, shuffle the deck.|longtext=CH4|flavortext=Nobody light a torch; I smell something.|number=11875}}


{{card|title=Sink Into the Dust|type=Action|text=Gain control of a copy of Grasping Vines (#10378). Attach four Vine tokens to any combination of Things in play.|creator=Binarius|number=10379}}
{{card|title=Get Ahead of Myself|type=Action|cornervalue=4L|text=You may play up to two Things and two Actions this turn. When your turn ends, take an extra turn in which you may not play cards or activate abilities.|creator=Binarius|number=11876}}


{{card|title=Possession is Nine Tenths of the Haunt|type=Thing|text=Mechanical Things and inanimate living Things are considered undead. At the beginning of a player's turn, a random one of their undead Things turns face down until their turn ends. When an undead Thing is destroyed, its controller gains a Zombie token.|creator=Binarius|number=10380}}
{{card|title=Our Noble Populace|type=Thing|cornervalue=5G|text=Draw a card whenever a living Thing enters your control. When a living Thing you control uses an ability or turns face up, you may draw a card and discard a card.|creator=Binarius|number=11877}}


{{card|title=Ritual Pumpkin|type=Thing|cornervalue=3R|bgcolor=cc5516|creator=ChippyYYZ|text='''Action -  Carve:''' Note the name of an Action card. The pumpkin can only have one name carved into it.<BR>'''Action - Light: '''Play an Action card with the noted name from the discard pile, then put that card on the bottom of the deck.|number=10381}}
{{card|title=Their Backward Savages|type=Thing|cornervalue=8W|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card. If you do, its controller must either discard a card or turn that Thing face down until the beginning of their turn.|creator=Binarius|number=11878}}


{{card|title=Pumpkin Bombs|type=Action|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=Each opponent discards a card. If an opponent discards a Spooky card, or if you control a Spooky Thing, draw two cards ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).|longtext=this pumpkin!|number=10382}}
{{card|title=Cavernous Celebration|type=Thing|text=At the beginning of each turn,  each other player creates 3 token copies of Soulstone (#11880).</br>
When all player control 10 or more Soulstones each, remove Cavernous Celebration from the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Riches and Fortunes always take their toll in the end.|longtext=|number=11879}}


{{card|title=Pumpkin Patch|type=Thing|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=At the end of each player's turn, if they don't control a pumpkin, they create a blank orange Thing named Pumpkin and add it to their hand.<BR>Whenever a player discards a Pumpkin from their hand, they discard their hand.<BR>You may play an additional orange card each turn.|number=10383}}
{{card|title=Soulstone|type=Thing|text=Your opponents can't cause more than one thing you control named Soulstone to leave play.</br>
When this thing leaves play, if you control no things named Soulstone, you lose the game.|creator=JakeTheWolfie|bgcolor=999|cornervalue=|flavortext=A strange glimmer found in an underground mine, a ray of light shone from the walls|longtext=|number=11880}}


{{card|title=Pumpkin Spice|type=Thing|bgcolor=cc5516|text=Once during your turn, you may destroy a food-related Thing you control or reveal a food-related card from your hand that you have not previously revealed for this purpose. If you do, play an Action card and draw a card. '''Action:''' Gain a Latte token.|creator=Binarius|number=10384}}
{{card|title=Owed age|type=Action|text=Each player who controls the most things destroys them. Each player who has the most cards discards them. Each player who has the largest deck moves it to the discard pile. If you took game actions this way, return a card from the discard pile into your control, draw a card, and put the top 3 cards of the deck onto your deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=3WW|flavortext=|longtext=3ww|number=11881}}


{{card|title=Pumpkinhead|type=Thing - Undead|bgcolor=522109|text=Locals retell the legend in whispers: a player whose living Thing has been destroyed has "'''Action:''' Discard or destroy one of your Things to summon Pumpkinhead and mark any number of living Things for death. At the end of your turns, he destroys one if possible and you discard a card or eliminate yourself. Pumpkinhead is indestructible until the last is destroyed; then he destroys himself and eliminates you."|longtext=I'm afraid raising the dead ain't within my power.|creator=Binarius|number=10385}}
{{card|title=Torchbearer|type=Thing|cornervalue=2T|text=When this enters play, attach it to target sentient Thing; it gains a Flame token. If the torch is extinguished, the player who caused this discards their hand. You may re-light it if you play another fire-related card, or if one is in play. When attached Thing leaves play, transfer this to another sentient Thing if possible. If there are none, the player who caused this is eliminated.|longtext=y|creator=Binarius|number=11882}}


{{card|title=Punkin Chunkin|type=Thing|bgcolor=cc5516|text='''Action:''' Create a blank orange Thing named Pumpkin and add it to your hand. <br>'''Action:''' If you control a mechanical Thing, play a Pumpkin by tossing it across the table. Then destroy it and flip a coin to destroy target Thing it touches.|creator=Binarius|number=10386}}
{{card|title=Dominate Will|type=Action|cornervalue=3L|text=Target opponent draws a card. View their hand and choose a card in it. When they would take their next turn, they instead play that card.|creator=Binarius|number=11883}}


{{card|title=Pumpkin Carving Contest|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=1P|text=Each player creates a blank orange Thing named Pumpkin and adds it to their hand, then reveals a card from their hand. Each player who reveals the card with the most letters in its title draws two cards.|number=10387}}
{{card|title=Clearance Kick|type=Reaction|bgcolor=900|cornervalue=2G|text=Play immediately in response when an opponent would destroy a Thing you control. Move it into target opponent's control instead. If that opponent is the one who would have destroyed it, draw a card.|creator=Binarius|number=11884}}


{{card|title=Spooky Hex|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.|number=10388}}
{{card|title=Hard Bargains|type=Thing|creator=ChippyYYZ|cornervalue=2H|text='''Action:''' Choose target Thing you don't control. Its controller chooses a Thing you control besides Hard Bargains. Exchange control of those Things, then destroy Hard Bargains unless you spend 3 tokens or a Money token.|flavortext=from Kevan's Hard Bargain (#1885)|number=11885}}


{{card|title=Headless Scarecrow|type=Thing|creator=ChippyYYZ|cornervalue=8H|text=When this card enters play, create three blank orange Things named Pumpkin and shuffle them into the deck.<BR>'''Action: '''Put a Pumpkin you control on top of Headless Scarecrow. That Pumpkin gains "'''Action:''' Destroy target Thing." Treat both cards as a single Thing with the attributes of only the top card.|longtext=BOO|number=10389}}
{{card|title=Ideoform Mimic|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=Ideoform Mimic enters play as a copy of another Thing in play, except it's only a copy of that Thing while you have at least 4 cards in hand.<BR>If Ideoform Mimic is destroyed while it's not a copy of another Thing, draw a card.|number=11886}}


{{card|title=Pumpkin Pie|type=Thing|bgcolor=cc5516|text=When this enters play, you may have it replace target pumpkin. If you do, draw a card and you may play it if it is Pumpkin Spice or if Pumpkin Spice is in play. When this leaves play, each player may gain a Pie token and draw a card. '''Action - Serve:''' Destroy this. Oops, there's one last slice left for you: draw another card.|longtext=Yum!|creator=Binarius|number=10390}}
{{card|title=Fade Away|type=Action - Ninja|creator=ChippyYYZ|cornervalue=8F|bgcolor=000|text=Flip any number of Things you control face-down, then return any number of Things you control your hand. Draw two extra cards at the start of your next turn.|number=11887}}


{{card|title=Pumpkin Seeds|type=Thing|bgcolor=cc5516|text=On your third turn after playing this, it becomes a copy of Home-Grown Pumpkin (#10392).|creator=Binarius|number=10391}}
{{card|title=Magic 8 Ball|type=Thing|bgcolor=000|cornervalue=8T|text=When you would cause another outcome to be decided randomly, you may first consult the Magic 8 Ball. Roll a d4, optionally discarding a card first to add 1 to the result.<br>'''4 - It is certain:''' Choose the outcome.<br>'''3 - Outlook good:''' Generate two random outcomes and choose one.<br>'''2 - Reply hazy:''' The 8 Ball is no help.<br>'''1 - Very doubtful:''' Generate two random outcomes and an opponent chooses one.|longtext=You may rely on it|creator=Binarius|number=11888}}


{{card|title=Home-Grown Pumpkin|type=Thing|bgcolor=cc5516|text='''Action - Harvest:''' Destroy this, select a card at random from #10381-10390/10393-10398, and put either it or a blank orange Thing named Pumpkin into your hand. Instead of playing a Thing this turn, you may put a copy of Pumpkin Seeds (#10391) into your hand as well.|creator=Binarius|number=10392}}
{{card|title=Change of Plans|type=Action|cornervalue=7M|text=Return a Thing you control to your hand. If you do, choose an Action in the discard pile that you have not played and put it into your hand.|creator=Binarius|number=11889}}


{{card|title=Pumpkin Helmet Technique|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>When an opponent's Action would target you or cause you to discard cards, you may put a Pumpkin you control into the discard pile to negate that Action's effects on you.|number=10393}}
{{card|title=Gallivant|type=Action|cornervalue=1B|text=Discard any number of cards and draw that many plus one. If you draw any Actions this way, play one of them.|creator=Binarius|number=11890}}


{{card|title=Pumpkin Haunting|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=5P|text=Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.<BR>For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.|number=10394}}
{{card|title=Sudoku Break|type=Action|cornervalue=1S|creator=ChippyYYZ|text=Destroy each Thing that shares a digit from 1-9 in its cornervalue with another Thing in play. If each digit from 1-9 appears exactly once in the cornervalues of Things in play, you win the game.|number=11891}}


{{card|title=Pumpkin Alley|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>Players' max hand sizes are decreased by the number of Pumpkins their opponents control. Players whose max hand is 0 or less lose the game unless they control a Pumpkin.|number=10395}}
{{card|title=Trusty Advisor|type=Thing - Party Member|bgcolor=006|cornervalue=3T|creator=ChippyYYZ|text=When you play a card with a cornervalue containing a digit from 1-3 (including this one), target opponent draws cards equal to the highest such digit, then you look at their hand at take a card from it.|flavortext="My lord, he means you harm!"|number=11892}}


{{card|title=The Abominable Pumpkinman|type=Thing|bgcolor=522109|text=When this enters your hand, create up to three blank orange Things named Pumpkin and add them to your hand. To play this, you must put three pumpkins you control under it. Treat these as a single Thing with the properties of only the top card. '''Action:''' Destroy target non-pumpkin living Thing. '''Action:''' Replace target edible Thing with a blank orange Thing named Pumpkin.|longtext=Boo|creator=Binarius|number=10396}}
{{card|title=Dumpster Dive|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Shuffle the top 5 cards of the discard pile into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Draw a card.|number=11893}}


{{card|title=Pumpkin Prophecy|type=Action|bgcolor=cc5516|text=The next Thing you play becomes a copy of Home-Grown Pumpkin (#10392),<br>OR the next Thing each opponent plays becomes a blank orange Thing named Pumpkin.|creator=Binarius|number=10397}}
{{card|title=Beer Helmet|type=Thing|cornervalue=4L|text=This enters play with two Beer tokens. Once per turn, you may chug a Beer to ignore an Action's effects on you or to discard a card and draw a card.|creator=Binarius|number=11894}}


{{card|title=Pumpkin Seed Vault|type=Action|bgcolor=cc5516|text=Each player adds a copy of Pumpkin Seeds (#10391) to their hand. You may play yours immediately without cost.|creator=Binarius|number=10398}}
{{card|title=Three-Dimensional Uno|type=Thing|cornervalue=1I|text=When you play a Thing, you may play it on top of a Thing you control if their cornervalues share a symbol. They count as a single Thing with the prop&shy;erties of only the top card. If you con&shy;trol one Thing stack and have one card in hand when your turn ends, you may say this card's name to draw a card.<BR>When you would begin a turn, you may first put the top card of any number of Thing stacks you control on the bottom of its stack.|longtext=y|creator=Binarius|number=11895}}


{{card|title=Prized Pumpkin|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=3P|text=When Prized Pumpkin enters play, gain 3 Money tokens.|number=10399}}
{{card|title=Paint the Corners|type=Action|cornervalue=1B|text=Target Thing with a cornervalue becomes a Strike token, then eliminate each player with at least three Strikes. You may discard a baseball-related card or a diamond, or destroy such a Thing in your control, to return Paint the Corners to your hand.|creator=Binarius|number=11896}}


{{card|title=Farmer's Market|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=Once during your turn, you may convert any of your tokens into Money tokens<BR>OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand<BR>OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.<BR>'''Action: '''Gain an Apple token.|longtext=PonySynergy|number=10400}}
{{card|title=Coupon Keeper|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=2C|text=When you play an Action, you may strike one other sentence from this card to insert it before or after any sentence in that Action's ruletext.<BR>"You may exempt yourself from this effect." "Return one of those Things to its controller's hand." "You may play one of those cards by discarding another card."|longtext=y|number=11897}}


{{card|title=Jumpscare|type=Action|creator=ChippyYYZ|cornervalue=9J|text=Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.|number=10401}}
{{card|title=Smoldering Blast|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=5S|text=Spend a Fire or Flame token, or turn three of your tokens into Flame tokens. If you do, destroy target Thing. Otherwise, gain a Flame token and put a Flame token on up to one target Thing.|number=11898}}


{{card|title=Haunted Painting|type=Thing - Living?|bgcolor=006|text=Whenever another living Thing enters play, it is entranced by the painting and turns face down until the beginning of its controller's next turn. Once during your turn, you may discard a card or turn another of your living Things face down until the beginning of your next turn to view the hand of target opponent with a living Thing.|longtext=Woo...|creator=Binarius|number=10402}}
{{card|title=Ongoing Research|type=Action|creator=ChippyYYZ|cornervalue=5O|text=Look at the top 5 cards of the main deck. Shuffle Ongoing Research and 2-4 of those cards into your deck, then draw a card ''(if you don't have a deck, those cards become your deck)''.<BR>Shuffle the main deck.|number=11899}}


{{card|title=Rickety Floorboards|type=Action|text=You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)''|longtext=*Creak*|creator=Binarius|number=10403}}
{{card|title=Pass the Time with Chit-Chat|type=Action|cornervalue=9V|text=Target opponent reveals a card in their hand to you. You may put it into your hand and have that opponent draw a card. If you do not, draw a card and reveal it to them.|creator=Binarius|number=11900}}


{{card|title=Behind You!|type=Action|text=You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...|longtext=Boo!|creator=Binarius|number=10404}}
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{{card|title=Anger Issues|type=Action|cornervalue=0C|text=Destroy target Thing. Return it to play. Destroy it again. Return it again and destroy it one more time.|creator=Binarius|number=11901}}
 
{{card|title=Can You Give Me a Hand?|type=Action|cornervalue=2P|text=You may play this only if it is the last card in your hand. Each opponent in turn order may give you their hand and draw the same number of cards. If none does, draw five cards.|creator=Binarius|number=11902}}
 
{{card|title=Investigation|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, look at the top card of the deck. You may destroy Investigation to draw that card. Otherwise shuffle it into the deck.<BR>''Connect The Clues'' - Once per turn when you play a card that shares a symbol in its cornervalue with an opponent's Thing, you may put that Thing into your hand and discard a card.|longtext=y|number=11903}}
 
{{card|title=Examine The Murder Weapon|type=Action|creator=ChippyYYZ|cornervalue=2E|text=Choose a card in the discard pile or in play that destroyed a Thing since your last turn. Put it into your hand. You may not play it this turn.|flavortext="A Sniper Rifle... and it's still warm."|number=11904}}
 
{{card|title=Nobody Leaves This Room|type=Thing|creator=ChippyYYZ|cornervalue=0N|text=Things can't leave play, except to go to the discard pile.<BR><BR>When a player plays a Thing, they choose one of their opponents. That player draws a card.|number=11905}}
 
{{card|title=Waste Not|type=Thing|cornervalue=2U|text=Players may not discard except to discard down to their maximum hand size at the end of their turn.|creator=Binarius|number=11906}}
 
{{card|title=Charismatic Stranger|type=Thing|cornervalue=3E|text=When a living Thing's effect would target one or more Things, you may have Charismatic Stranger be the first Thing targeted. If an opponent causes you to lose control of Charismatic Stranger, they discard a card.|creator=Binarius|number=11907}}
 
{{card|title=Let Me Give You a Hand|type=Action|cornervalue=8M|text=Give target opponent your hand and draw the same number of cards. If this causes them to exceed their maximum hand size, they discard down to it, preferring to discard cards you didn't give them.|creator=Binarius|number=11908}}
 
{{card|title=Convene|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Reveal the top 3 cards of the deck. Target opponent chooses one to put into your hand. Put another into that player's hand. Put the rest into your hand.|flavortext=This meeting could have been an Action card.|number=11909}}
 
{{card|title=Original Sin|type=Thing|creator=ChippyYYZ|cornervalue=1O|text=Gain a Doom token when this enters play. When you discard this card from your hand, put it into play under your control.<BR>Players with a Doom token can't win the game. Doom tokens can't be spent.|flavortext=from Corrigan's Sin Nature (#1910)|number=11910}}
 
{{card|title=Olenellus, the Twice-Fossilized|type=Thing - Undead|cornervalue=7O|creator=ChippyYYZ|bgcolor=006|text=Once during your turn, you may flip a coin. On a heads, you may discard a card to destroy target Thing with a card number at least 10,000 greater. On a tails, you may discard a card to return target card with a card number at least 10,000 less from the discard pile to your hand.|flavortext=from Corrigan's Olenellus, the Great Trilobite Warrior (#1911)|longtext=y|number=11911}}
 
{{card|title=Half-Baked Plan|type=Action|cornervalue=4F|text=Discard any number of cards and draw the same number. Choose a card at random from among the cards you discarded and drew this way. You may play it.|creator=Binarius|number=11912}}
 
{{card|title=Writ of Banishment|type=Action|cornervalue=9R|text=Move target Thing to the discard pile. It gains "Banished. If an opponent destroys this, you are eliminated."|flavortext=from Bucky's Restraining Order (#1913)|creator=Binarius|number=11913}}
 
{{card|title=The Upper Hand|type=Action|cornervalue=0X|text=Trade hands with target player with more cards in hand than you.|creator=Binarius|number=11914}}


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Latest revision as of 19:59, 29 July 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500
Cards 11501-11600
Cards 11601-11700


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack, Major Arcana booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500, 11501-11600, 11601-11700.


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
If you control a Pokémon, you may return another target Thing to its controller's hand.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius
8A
Air Slash
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11759
Card by ChippyYYZ
0S
Sweet Scent
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
#11760
Card by ChippyYYZ
0S
Sand Castle
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
#11761
Card by ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
#11762
Card by Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
#11763
Card by Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
#11764
Card by Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
#11765
Slip into a dream
Action
Flip target thing face down.
#11766
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
#11767
9S
Solar Beam
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
#11768
Card by ChippyYYZ
0P
Petal Dance
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
#11769
Card by ChippyYYZ
2K
Kaleidomorph
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
#11770
Card by ChippyYYZ
Casual Brilliance
Action
Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.
#11771
Card by Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
#11772
Card by Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
#11773
Card by Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
#11774
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.
#11775
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
#11776
4S
Shape Of My Heart
Thing - Song
Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.

If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
#11777
Card by ChippyYYZ
9S
Stun Spore
Action - Grass
Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.
#11778
Card by ChippyYYZ
8X
X-Scissor
Action - Bug
Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.
#11779
Card by ChippyYYZ
Proof of Concept
Action
Play a Thing. Return it to your hand at the end of your turn. You may play another Action.
#11780
Card by Binarius
Eavesdrop
Action
Once before your next turn, when an opponent draws a card, you may view it.

Instead of playing a Thing during your next turn, you may return this card to your hand.
#11781
Card by Binarius
Lucky Loser
Thing
If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.
#11782
Card by Binarius
Wound Ripper
Thing
If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.

All Damage tokens are indestructible.

Action, Thing: Target player creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. "
#11783
Slash Out
Action
If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "
#11784
Minor Duplimancy
Action
Multiply - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.
Draw a card.
#11785
Get to the Good Stuff
Action
Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.
#11786
Card by Binarius
Waste Heat
Thing
Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.
#11787
Card by Binarius
Strange Attractor
Thing
Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).
#11788
Card by Binarius
9C
Confusion
Action - Psychic
Choose two target opponents. They exchange hands.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
#11789
Card by ChippyYYZ
4A
A Pointless Game
Thing
When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.
From Gimlear's The Pointless Game (#1790)
#11790
Card by ChippyYYZ
1S
Security Vulnerability
Thing
You may access Security Doors.

Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
#11791
Card by ChippyYYZ
Localized Downpour
Action
Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.
#11792
Card by Binarius
Marksman
Thing
You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "Action: Destroy target Thing."
from Kevan's Sniper Rifle (#1793)
#11793
Card by Binarius
Under Maintenance
Thing
Action abilities read "Return this card to your hand."
from Kevan's Decommissioning (#1794)
#11794
Card by Binarius
Fleshweaver Jakus
Thing
Thing, Destroy a living thing you control: Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
#11795
Hungering Jakus
Thing
Thing, remove a Thing in a discard pile from the game: Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
Westvale Cemetery never suffers from overcrowding.
#11796
Jakus Familiar
Thing
When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand.
It knows not what is worthless and what is priceless, only that they are the same.
#11797
0
THE FOOL
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, discard one or two cards, then draw that many.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.
You become who you are needed to be in this moment.
#11798
Card by ChippyYYZ
I
THE MAGICIAN
Action - Major Arcana
This Action can't be reacted to.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.
You achieve the impossible.
#11799
Card by ChippyYYZ
II
THE HIGH PRIESTESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.
The supernatural acts through you.
#11800
Card by ChippyYYZ


φ
Bonacci's Bunnies
Thing
Action: If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.
from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
#11801
Card by Binarius
0O
Call Into Question
Action
Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.
#11802
Card by Binarius
0R
Rewards Card
Thing
Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.
#11803
Card by Binarius
Lurking Ally
Thing
At the beginning of your turn, destroy another Thing you control. If you do, draw a card.
#11804
Shocking Realization
Action
Draw 3 cards, then discard two cards unless you destroy a Thing you control.
#11805
Ancient Grave
Thing
When this thing enters play, remove a living or undead Thing from the discard.
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.
Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
#11806
III
THE EMPRESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may play an additional Thing this turn.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.
You create something.
#11807
Card by ChippyYYZ
IV
THE EMPEROR
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may discard two cards to destroy target Thing.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.
You break something.
#11808
Card by ChippyYYZ
V
THE HEIROPHANT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.
You discover something.
#11809
Card by ChippyYYZ
0U
Unscramble
Thing - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

card a Action: card. draw and a Discard
#11810
Card by Binarius
2T
Parkour
Thing
When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.
#11811
Card by Binarius
3S
Bottomless Coffee Pot
Thing
This enters play with a Caffeine token. Action (global): Gain a Caffeine token.
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.
from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
#11812
Card by Binarius
VI
THE LOVERS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.
You are faced with two paths.
#11813
Card by ChippyYYZ
VII
THE CHARIOT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if you are above your maximum hand size.
While this card is inverted, your maximum hand size is reduced by 1.
You exceed your own limits.
#11814
Card by ChippyYYZ
VIII
JUSTICE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.
The situation becomes more fair.
#11815
Card by ChippyYYZ
8X
Faceless Presence
Thing
Play into any player's control.

If you do not control a sentient Thing, Action (global): View your hand.

If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.
from Tyrethali's No Reflection (#1816)
#11816
Card by Binarius
Dying Monologue
Reaction
Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.
from the Vampire Cliché deck
#11817
Card by Tyrethali, added by Binarius
0S
Unscramble II
Action - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

cards and one Draw them. of discard two
#11818
Card by Binarius
Maniacal Laughter
Action
Discard a card, then draw two cards. Your opponents can't play actions on their next turn.
#11819
Dangerous Invention
Thing
Action: Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.
#11820
The Reanimation of Jake
Thing
At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:

1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.

5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.
#11821
IX
THE HERMIT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.
While this card is inverted, opponents' Actions can't cause you to draw cards.
Your actions isolate you.
#11822
Card by ChippyYYZ
X
THE WHEEL OF FORTUNE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.
You are at the mercy of the fates.
#11823
Card by ChippyYYZ
XI
STRENGTH
Action - Major Arcana
Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.
You triumph through force.
#11824
Card by ChippyYYZ
8P
Autograph Book
Thing
Ask each player to sign below if they have not already done so.
#11825
Card by Binarius
9N
Unscramble III
Thing
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

must target you. discard to a card Opponents
#11826
Card by Binarius
2T
Aura of Haste
Thing
When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.
from jtwe's Mass Haste (#1827)
#11827
Card by Binarius
XII
THE HANGED MAN
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.
You must make an impossible choice.
#11828
Card by ChippyYYZ
XIII
DEATH
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.
Something ends, and something else begins.
#11829
Card by ChippyYYZ
XIV
TEMPERANCE
Thing - Major Arcana
At the start of your turn (after drawing), you may copy the effect of an Action ability that was activated since your last turn.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.
You are met with an equal and opposite reaction.
#11830
Card by ChippyYYZ
6Z
Security Fog
Thing
This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de­stroyed, the target is chosen randomly from your fogged Things.
#11831
Card by Binarius
2T
Brought Enough to Share
Action
Each opponent of target Thing's controller puts a copy of that Thing into their hand.
#11832
Card by Binarius
3B
Time Compression
Thing
When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.
#11833
Card by Binarius
Confounded Solution
Thing
Opponents must target you to discard a card.
#11834
Mind Reracking
Action
As an additional cost to play this card, discard a card.
Draw 2 cards.
#11835
Epiphany
Thing - Incarnation
When Epiphany enters or leaves play, draw a card. Flip this Thing face down: Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing.
#11836
7N
The Beat Goes On
Thing
At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.
#11837
Card by Binarius
8B
Cracks in the Sky
Thing
Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, Action: Destroy a Void or Insanity token.
#11838
Card by Binarius
9N
Song of Silence
Thing
When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.
from Zaratustra's Elegy of Emptiness (#1839)
#11839
Card by Binarius
XV
THE DEVIL
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.
You get what you want at a price you can't afford.
#11840
Card by ChippyYYZ
XVI
THE TOWER
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.
Something terrible happens.
#11841
Card by ChippyYYZ
XVII
THE STAR
Action - Major Arcana
Choose up to two:
  • If you have one or no cards in hand, draw three cards.
  • If you control one or no Things, gain control of target Thing.
  • If it's not an extra turn, take an extra turn after this one.
  • Gain two tokens of any one type.
    A new path reveals itself.
#11842
Card by ChippyYYZ
1R
Fleet In Being
Thing
You may play with Fleet In Being re­vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
#11843
Card by Binarius
9Q
Along for the Ride
Thing
Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.
#11844
Card by Binarius
1I
They Don't Make 'Em Like They Used To
Reaction
Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.
#11845
Card by Binarius
XVIII
THE MOON
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.
Something unknown or unknowable interferes.
#11846
Card by ChippyYYZ
XIX
THE SUN
Action - Major Arcana
You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.
You are given cause to celebrate.
#11847
Card by ChippyYYZ
XX
JUDGEMENT
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.
Your past failures catch up to you.
#11848
Card by ChippyYYZ
6G
Can't Measure Up
Action
If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.
#11849
Card by Binarius
6X
Monster Under the Bed
Thing
Play into target player's control.
Once between your turns, if you did not activate this card's ability last turn:
  • When an opponent targets you, they may have you discard a card.
  • When an opponent targets a Thing you control, they may destroy it.
Action - Check: See, there's nothing scary down there.
...Right?
#11850
Card by Binarius
1O
The Days Blend Together
Action
Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.
#11851
Card by Binarius
Echoing Chamber
Thing
If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.
#11852
Brainweave
Action
Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.
#11853
Droll Dredging
Action
Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.
#11854
5G
Team-Building Exercise
Action
If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).
#11855
Card by Binarius
3N
Lock Horns
Action
Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.
#11856
Card by Binarius
3A
Tactical Acumen
Thing
At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.
#11857
Card by Binarius
XXI
THE WORLD
Action - Major Arcana
Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.
You may play an extra Action or Thing this turn.
For a single moment, the world bends to your will.
#11858
Card by ChippyYYZ
Dark Magic Wave
Action
For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third (they count as a single Thing with only the properties of the top card).
#11859
Card by ChippyYYZ
Sock Puppets
Thing
Thing: Create a blank untitled Thing under any player's control.
When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.
#11860
Card by ChippyYYZ
Verisimilitude
Thing
Verisimilitude enters play as a copy of target card. (If the target card is in another zone, this thing goes to that zone. If the target card is in the deck, this thing goes underneath it. If the target card is rotated or flipped, rotate and flip this card to match.)
#11861
Corefound Pact
Action
Each player creates 10 token copies of Soulstone (#11880)
They knew. This was the leverage they needed to wrangle in the gods.
#11862
Soulstone Foundry
Thing
When this enters play, create 3 token copies of Soulstone (#11880).
Destroy a non-living thing and a living thing you control: Create a token copy of Soulstone (#11861).
In truth, there was no leverage to be had.
#11863
X
When In Rome
Thing
Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.
X̄ = 10,000
M = 1000
DCCC = 800
LX = 60
IV = 4
#X̄MDCCCLXIV
Card by ChippyYYZ
6L
Limited Foresight
Thing
When this enters play, put the top 6 cards of the main deck on the bottom of your deck (if you don't have a deck, those cards become your deck).
Play with the top card of your deck revealed. You may play the top card of your deck.
#11865
Card by ChippyYYZ
7D
Dredge The Undertow
Action
Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.
If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.
#11866
Card by ChippyYYZ
Thought Laundering
Thing
If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. (If they don't have a deck, those cards become their deck.)
#11867
Roman Renumeration
Action
You may play an additional Action this turn.
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1.
#11868
Soulstone Angel
Thing
When this thing enters play, create 5 token copies of Soulstone (#11880). You can't lose the game as long as you control a thing named Soulstone.
#11869
1B
Lucky Lucky Autographed Glow-in-the-Dark Snorkel
Thing
When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.
Hey, you've got weasels on your face.
#11870
Card by Binarius
2Q
Know Thyself
Thing
Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.
#11871
Card by Binarius
1G
Afterglow
Thing
When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."
#11872
Card by Binarius
0A
Afterimage
Thing
This enters play as a copy of another Thing you control, except it gains "If this is targeted, or if you lose control of a card with the same title, destroy this card.
#11873
Card by ChippyYYZ
7C
Corrupting Reagent
Action
Instead of playing a Thing this turn, you may have up to three target tokens become Poison tokens.
Two target players each gain a Poison token, then each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11874
Card by ChippyYYZ
7G
Gas Leak
Thing
When a Fire or Flame token is in play, or when a Fire card is played, destroy all Things.
Action (global): Sniff Out - Look at the top two cards of the deck. If either has a 7 or a G in its cornervalue, reveal them both, draw them, and destroy Gas Leak. Otherwise, shuffle the deck.
Nobody light a torch; I smell something.
#11875
Card by ChippyYYZ
4L
Get Ahead of Myself
Action
You may play up to two Things and two Actions this turn. When your turn ends, take an extra turn in which you may not play cards or activate abilities.
#11876
Card by Binarius
5G
Our Noble Populace
Thing
Draw a card whenever a living Thing enters your control. When a living Thing you control uses an ability or turns face up, you may draw a card and discard a card.
#11877
Card by Binarius
8W
Their Backward Savages
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card. If you do, its controller must either discard a card or turn that Thing face down until the beginning of their turn.
#11878
Card by Binarius
Cavernous Celebration
Thing
At the beginning of each turn, each other player creates 3 token copies of Soulstone (#11880).
When all player control 10 or more Soulstones each, remove Cavernous Celebration from the game.
Riches and Fortunes always take their toll in the end.
#11879
Soulstone
Thing
Your opponents can't cause more than one thing you control named Soulstone to leave play.
When this thing leaves play, if you control no things named Soulstone, you lose the game.
A strange glimmer found in an underground mine, a ray of light shone from the walls
#11880
3WW
Owed age
Action
Each player who controls the most things destroys them. Each player who has the most cards discards them. Each player who has the largest deck moves it to the discard pile. If you took game actions this way, return a card from the discard pile into your control, draw a card, and put the top 3 cards of the deck onto your deck.
#11881
2T
Torchbearer
Thing
When this enters play, attach it to target sentient Thing; it gains a Flame token. If the torch is extinguished, the player who caused this discards their hand. You may re-light it if you play another fire-related card, or if one is in play. When attached Thing leaves play, transfer this to another sentient Thing if possible. If there are none, the player who caused this is eliminated.
#11882
Card by Binarius
3L
Dominate Will
Action
Target opponent draws a card. View their hand and choose a card in it. When they would take their next turn, they instead play that card.
#11883
Card by Binarius
2G
Clearance Kick
Reaction
Play immediately in response when an opponent would destroy a Thing you control. Move it into target opponent's control instead. If that opponent is the one who would have destroyed it, draw a card.
#11884
Card by Binarius
2H
Hard Bargains
Thing
Action: Choose target Thing you don't control. Its controller chooses a Thing you control besides Hard Bargains. Exchange control of those Things, then destroy Hard Bargains unless you spend 3 tokens or a Money token.
from Kevan's Hard Bargain (#1885)
#11885
Card by ChippyYYZ
3I
Ideoform Mimic
Thing
Ideoform Mimic enters play as a copy of another Thing in play, except it's only a copy of that Thing while you have at least 4 cards in hand.
If Ideoform Mimic is destroyed while it's not a copy of another Thing, draw a card.
#11886
Card by ChippyYYZ
8F
Fade Away
Action - Ninja
Flip any number of Things you control face-down, then return any number of Things you control your hand. Draw two extra cards at the start of your next turn.
#11887
Card by ChippyYYZ
8T
Magic 8 Ball
Thing
When you would cause another outcome to be decided randomly, you may first consult the Magic 8 Ball. Roll a d4, optionally discarding a card first to add 1 to the result.
4 - It is certain: Choose the outcome.
3 - Outlook good: Generate two random outcomes and choose one.
2 - Reply hazy: The 8 Ball is no help.
1 - Very doubtful: Generate two random outcomes and an opponent chooses one.
#11888
Card by Binarius
7M
Change of Plans
Action
Return a Thing you control to your hand. If you do, choose an Action in the discard pile that you have not played and put it into your hand.
#11889
Card by Binarius
1B
Gallivant
Action
Discard any number of cards and draw that many plus one. If you draw any Actions this way, play one of them.
#11890
Card by Binarius
1S
Sudoku Break
Action
Destroy each Thing that shares a digit from 1-9 in its cornervalue with another Thing in play. If each digit from 1-9 appears exactly once in the cornervalues of Things in play, you win the game.
#11891
Card by ChippyYYZ
3T
Trusty Advisor
Thing - Party Member
When you play a card with a cornervalue containing a digit from 1-3 (including this one), target opponent draws cards equal to the highest such digit, then you look at their hand at take a card from it.
"My lord, he means you harm!"
#11892
Card by ChippyYYZ
2D
Dumpster Dive
Action
Shuffle the top 5 cards of the discard pile into your deck (if you don't have a deck, those cards become your deck).
Draw a card.
#11893
Card by ChippyYYZ
4L
Beer Helmet
Thing
This enters play with two Beer tokens. Once per turn, you may chug a Beer to ignore an Action's effects on you or to discard a card and draw a card.
#11894
Card by Binarius
1I
Three-Dimensional Uno
Thing
When you play a Thing, you may play it on top of a Thing you control if their cornervalues share a symbol. They count as a single Thing with the prop­erties of only the top card. If you con­trol one Thing stack and have one card in hand when your turn ends, you may say this card's name to draw a card.
When you would begin a turn, you may first put the top card of any number of Thing stacks you control on the bottom of its stack.
#11895
Card by Binarius
1B
Paint the Corners
Action
Target Thing with a cornervalue becomes a Strike token, then eliminate each player with at least three Strikes. You may discard a baseball-related card or a diamond, or destroy such a Thing in your control, to return Paint the Corners to your hand.
#11896
Card by Binarius
2C
Coupon Keeper
Thing - Party Member
When you play an Action, you may strike one other sentence from this card to insert it before or after any sentence in that Action's ruletext.
"You may exempt yourself from this effect." "Return one of those Things to its controller's hand." "You may play one of those cards by discarding another card."
#11897
Card by ChippyYYZ
5S
Smoldering Blast
Action - Fire
Spend a Fire or Flame token, or turn three of your tokens into Flame tokens. If you do, destroy target Thing. Otherwise, gain a Flame token and put a Flame token on up to one target Thing.
#11898
Card by ChippyYYZ
5O
Ongoing Research
Action
Look at the top 5 cards of the main deck. Shuffle Ongoing Research and 2-4 of those cards into your deck, then draw a card (if you don't have a deck, those cards become your deck).
Shuffle the main deck.
#11899
Card by ChippyYYZ
9V
Pass the Time with Chit-Chat
Action
Target opponent reveals a card in their hand to you. You may put it into your hand and have that opponent draw a card. If you do not, draw a card and reveal it to them.
#11900
Card by Binarius


0C
Anger Issues
Action
Destroy target Thing. Return it to play. Destroy it again. Return it again and destroy it one more time.
#11901
Card by Binarius
2P
Can You Give Me a Hand?
Action
You may play this only if it is the last card in your hand. Each opponent in turn order may give you their hand and draw the same number of cards. If none does, draw five cards.
#11902
Card by Binarius
3I
Investigation
Thing
At the end of your turn, look at the top card of the deck. You may destroy Investigation to draw that card. Otherwise shuffle it into the deck.
Connect The Clues - Once per turn when you play a card that shares a symbol in its cornervalue with an opponent's Thing, you may put that Thing into your hand and discard a card.
#11903
Card by ChippyYYZ
2E
Examine The Murder Weapon
Action
Choose a card in the discard pile or in play that destroyed a Thing since your last turn. Put it into your hand. You may not play it this turn.
"A Sniper Rifle... and it's still warm."
#11904
Card by ChippyYYZ
0N
Nobody Leaves This Room
Thing
Things can't leave play, except to go to the discard pile.

When a player plays a Thing, they choose one of their opponents. That player draws a card.
#11905
Card by ChippyYYZ
2U
Waste Not
Thing
Players may not discard except to discard down to their maximum hand size at the end of their turn.
#11906
Card by Binarius
3E
Charismatic Stranger
Thing
When a living Thing's effect would target one or more Things, you may have Charismatic Stranger be the first Thing targeted. If an opponent causes you to lose control of Charismatic Stranger, they discard a card.
#11907
Card by Binarius
8M
Let Me Give You a Hand
Action
Give target opponent your hand and draw the same number of cards. If this causes them to exceed their maximum hand size, they discard down to it, preferring to discard cards you didn't give them.
#11908
Card by Binarius
7C
Convene
Action
Reveal the top 3 cards of the deck. Target opponent chooses one to put into your hand. Put another into that player's hand. Put the rest into your hand.
This meeting could have been an Action card.
#11909
Card by ChippyYYZ
1O
Original Sin
Thing
Gain a Doom token when this enters play. When you discard this card from your hand, put it into play under your control.
Players with a Doom token can't win the game. Doom tokens can't be spent.
from Corrigan's Sin Nature (#1910)
#11910
Card by ChippyYYZ
7O
Olenellus, the Twice-Fossilized
Thing - Undead
Once during your turn, you may flip a coin. On a heads, you may discard a card to destroy target Thing with a card number at least 10,000 greater. On a tails, you may discard a card to return target card with a card number at least 10,000 less from the discard pile to your hand.
from Corrigan's Olenellus, the Great Trilobite Warrior (#1911)
#11911
Card by ChippyYYZ
4F
Half-Baked Plan
Action
Discard any number of cards and draw the same number. Choose a card at random from among the cards you discarded and drew this way. You may play it.
#11912
Card by Binarius
9R
Writ of Banishment
Action
Move target Thing to the discard pile. It gains "Banished. If an opponent destroys this, you are eliminated."
from Bucky's Restraining Order (#1913)
#11913
Card by Binarius
0X
The Upper Hand
Action
Trade hands with target player with more cards in hand than you.
#11914
Card by Binarius



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