Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800`]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Pressure Cauldron|type=Thing|creator=ChippyYYZ|cornervalue=6P|text='''Action:''' Discard two cards from your hand. If you do, look at the top 13 cards of the deck, play up to one card from among them (this doesn't count as one of your plays for the turn), and shuffle the deck.|number=9901}}
<!--March 27, 2025-->


{{card|title=Crank Up|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Play an Action ability of a Thing you control twice.<BR>You may return this card to your hand and discard a card.|number=9902}}
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}


{{card|title=Reschedule|type=Action|creator=ChippyYYZ|cornervalue=0R|text=Target player shuffles two cards from their hand into the top 7 cards of the deck.|flavortext="Gonna have to cancel for tonight. Maybe sometime next week?"|number=9903}}
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}


{{card|title=Handcrank|type=Thing|cornervalue=|text=Whenever you would pay an Action for an ability, you may instead place a Crank token on Handcrank if there isn't one already there.</br>
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}
At the beginning of your turn, remove all Crank tokens from Things you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Non-Automatic Mangun|type=Thing|cornervalue=|text='''Crank:''' Destroy target thing. ''(To Crank, place a Crank token on this thing if there isn't one already there. You cannot crank if there already is a Crank token.)''</br>
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}
At the beginning of your turn, remove all Crank tokens from Things you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Wireproof|type=Action|cornervalue=|text=Until your next turn, Money tokens you control can't leave your control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}


{{card|title=Confidence Scam|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Gain control of all of target player's tokens.|flavortext=Invest in my new venture and triple your money in a month! It worked for these other guys!"|number=9907}}
{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}


{{card|title=Last-Minute Panic|type=Thing|cornervalue=5L|creator=ChippyYYZ|text=If you have no cards in your hand at the end of your turn and it's not an extra turn, you may destroy this card and take an extra turn after this one.|number=9908}}
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}


{{card|title=Baleful Renewal|type=Action|cornervalue=4B|creator=ChippyYYZ|text=Return each Thing you control to your hand. If you have fewer than seven cards in hand, put the bottommost cards of the discard pile into your hand such that you have seven cards in hand or lose the game. End your turn.|number=9909}}
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}


{{card|title=Inventory Menu|type=Thing|text=You may play with any number of tangible Things in your hand revealed. While they are revealed, they do not count toward your hand size limit.|creator=Binarius|number=9910}}
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}


{{card|title=Boots of Stealth|type=Thing|text=When an opponent targets a Thing you control, the effect has a 50% chance to fail if you did not play an Action during your last turn.<BR>When a card you draw would force you to play it immediately, you may instead discard it and draw again.
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|creator=Binarius|number=9911}}
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11410}}


{{card|title=Scroll of Duplication|type=Action|text=Reveal a card in your hand and gain a copy of it.|creator=Binarius|number=9912}}
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11411}}


{{card|title=Meticulous Search|type=Thing|creator=ChippyYYZ|cornervalue=6M|text=When you would draw a card at the beginning of your turn, you may forgo playing a Thing this turn to first look at the top three cards of the deck and put two of them on the bottom of the deck.<BR>'''Action:''' Play a Thing you drew this turn.|number=9913}}
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11412}}


{{card|title=Deployment Constraints|type=Thing|creator=ChippyYYZ|cornervalue=1D|text=Whenever a Thing enters play, if its controller controls 3 or more nontoken Things besides Deployment Constraints, they return a nontoken Thing to their hand.|number=9914}}
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}


{{card|title=Contort|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Destroy target Thing if it's living. Otherwise, return it to its controller's hand if it's tangible. Otherwise, gain control of it.|flavortext=A spell to warp wood, bone, metal, or words.|number=9915}}
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|32px]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}


{{card|title=Orbital Mine|type=Thing|text=If an opponent's Thing would destroy one of your non-mine Things, destroy them both and one of your Orbital Mines. If this would be destroyed, it has a 50% chance to destroy a random other Thing as well. '''Action:''' Gain control of a copy of Orbital Mine. Limit once every two turns.|creator=Binarius|number=9916}}
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png|32px]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}


{{card|title=Orbital Minefield|type=Action|text=Each player gains control of a copy of Orbital Mine (#9916), or target player gains control of three copies.|creator=Binarius|number=9917}}
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11416}}


{{card|title=Can't Have Nice Things|type=Action|text=Destroy a tangible Thing belonging to each player.|creator=Binarius|number=9918}}
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11417}}


{{card|title=Joint-Binding|type=Thing|cornervalue=|text=As this enters play, choose a player and a thing.</br>
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
The chosen player also controls this. Exile the chosen thing until this leaves play.</br>
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11418}}
'''Action:''' Sacrifice Joint-Binding.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Joint-Gem Mine|type=Thing|cornervalue=|text=As this enters play, choose a player.</br>
{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}
The chosen player also controls this.</br>
'''Action:''' Each controller of Joint-Gem Mine create a blank thing named Gem, then puts it into their hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Defensive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "Whenever one or more things of yours would be destroyed, for each of those things you may instead place a shatter counter on this thing. At the end of the turn, if this thing has more shatter counters than in-play lattices, destroy it. At the beginning of your turn, remove all shatter counters from this thing."|creator=JakeTheWolfie|bgcolor=006|longtext=yes|flavortext=}}
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}


{{card|title=Read the Wind|type=Action|text=View the topmost Action in the draw pile. You may play it if you wish. Then shuffle the draw pile and place it on top.|creator=Binarius|number=9922}}
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}


{{card|title=Early Access Preview|type=Action|text=View the topmost Thing in the draw pile. You may gain control of a copy of it if you wish. Then shuffle the draw pile and place it on top.|creator=Binarius|number=9923}}
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11422}}


{{card|title=Hustle|type=Action|creator=ChippyYYZ|text=Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more Money tokens than each opponent, draw two additional cards.|number=9924}}
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11423}}


{{card|title=Vitality Infusion|creator=ChippyYYZ|type=Action|text=Return target living Thing card from the discard pile to your hand and draw a card.|number=9925}}
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if:</br>
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
They share a creator.</br>
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11424}}


{{card|title=Crystallized Dream|creator=ChippyYYZ|type=Thing - Gem|bgcolor=007|text=At the end of your turn, if you have exactly one card in your hand, draw a card.|flavortext=On the verge of consciousness lies a trove of ideas too wispy to grasp, at least without a proper focus.|number=9926}}
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}


{{card|title=Piñata Protocol|type=Action|text=Destroy target Thing. Its controller gains six Candy tokens with "'''Action (global):''' Consume this, put the topmost Action in the draw pile into your hand, and shuffle the draw pile."|creator=Binarius|number=9927}}
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}


{{card|title=Look What I Found|type=Action|text=Target player gains control of a copy of target Thing.|creator=Binarius|number=9928}}
{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}


{{card|title=Incomplete Intel|type=Action|text=View half of target opponent's hand at random, rounding down. They may discard a card and draw a card.|creator=Binarius|number=9929}}
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}


{{card|title=Ransom|type=Action|creator=ChippyYYZ|cornervalue=6R|text=Turn target Thing face-down unless its controller discards an Action card.|number=9930}}
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}


{{card|title=Channel Great Power|type=Action|creator=ChippyYYZ|cornervalue=7C|text=If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.|number=9931}}
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}


{{card|title=Many-Cornered Pyramid|type=Thing|creator=ChippyYYZ|cornervalue=9M|text=At the start of each player's turn, they draw an extra card if the sum of all digits in the cornervalues of Things they control is 16 or greater. If it's 30 or greater, they also win the game.|number=9932}}
{{card|title=Abstain|type=Action|text=End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.|creator=Binarius|number=11431}}


{{card|title=Encumbrance|type=Thing|text=When you draw this, put it into target player's control.<BR><BR>Your hand size limit is reduced by 1. If your hand is empty, you may put this into target player's control.|creator=Binarius|number=9933}}
{{card|title=Provider|type=Thing|text=Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.|creator=Binarius|number=11432}}


{{card|title=Body Double|type=Thing|text=When you play this, return a living Thing in the discard pile that you previously controlled to play and put Body Double in its place.|creator=Binarius|number=9934}}
{{card|title=Only the Best|type=Thing|text=Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.|creator=Binarius|number=11433}}


{{card|title=File Away|type=Action|text=Insert target Thing into the middle of the draw pile.|creator=Binarius|number=9935}}
{{card|title=Temporary Darkness|type=Action - Void|bgcolor=333|creator=ChippyYYZ|cornervalue=7T|text=Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.|flavortext=from HelioMaia's Temporary Blindness (#1434)|number=11434}}


{{card|title=Flie Away|type=Action|cornervalue=|text=Exile target thing. If it's a thing you controlled, return it under your control at the beginning of your next turn, and you may put a thing from your hand under your control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Fire It Up|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=8F|text=Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.|number=11435}}


{{card|title=Crappy Printing Press|type=Thing|cornervalue=|text=At the beginning of your turn, create a token that's a copy of another target thing, except it has no rulestext.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Showtime|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.|number=11436}}


{{card|title=Pressure Printed Press|type=Thing|cornervalue=|text=At the beginning of your turn, create a token that's a copy of another target thing, except it's a gem in addition ot its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Planet X|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11437}}


{{card|title=Flanderize|type=Action|creator=ChippyYYZ|cornervalue=0F|text=Look at target player's hand. Choose one of their cards in hand or in play. Shuffle up to two of their other cards in hand or in play into the deck and replace them with copies of the chosen card. If an Action would replace a Thing in play, put it in their hand instead.|flavortext="You used to be so interesting. Now you're just the Ponies Guy."|longtext=y|number=9939}}
{{card|title=Eris|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11438}}


{{card|title=Improv|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Draw four cards and discard all but one of them. Play that card.|number=9940}}
{{card|title=Ceres|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11439}}


{{card|title=Diamond Refractor|type=Thing - Gem|creator=ChippyYYZ|cornervalue=6D|text=When an Action targets Diamond Refractor, it also targets up to two other Things of your choice (they must be valid targets for that Action).<BR>Action cards without a digit higher than 6 in their cornervalue can't destroy Diamond Refractor.|bgcolor=DFE7E0|number=9941}}
{{card|title=Stake Through the Heart|type=Action|text=Remove target living Thing in the discard pile from the game.|creator=Binarius|number=11440}}


{{card|title=Grass|type=Thing|cornervalue=|text=Whenever a water thing is targeted by a plant thing, destroy it.|creator=JakeTheWolfie|bgcolor=17a821|longtext=|flavortext=}}
{{card|title=Cool It Down|type=Action|bgcolor=0CF|text=Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.|creator=Binarius|number=11441}}
{{card|title=Fire|type=Thing|cornervalue=|text=Whenever a plant thing is targeted by a fire thing, destroy it.|creator=JakeTheWolfie|bgcolor=da4514|longtext=|flavortext=}}
{{card|title=Water|type=Thing|cornervalue=|text=Whenever a fire thing is targeted by a water thing, destroy it.|creator=JakeTheWolfie|bgcolor=002aff|longtext=|flavortext=The Winner}}


{{card|title=Overcrowding|type=Thing|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=h/t Depressi|cornervalue=8G|creator=Bucky|bgcolor=007}}
{{card|title=Presage|type=Thing|text=When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.<br><br>When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.|creator=Binarius|number=11442}}


{{card|title=Certain Death|type=Action|text=Target living thing immediately and unavoidably dies.<br>
{{card|title=Cashgrab Reboot|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.|flavortext="There's art, and there's cash. If it's not art, it better be cash."|number=11443}}
It is impossible to react to this action or alter its effect. It is impossible to prevent the death of the target.|flavortext=Take that, Ultraseth!|cornervalue=9G|creator=Bucky|bgcolor=700}}


{{card|title=Cornerbration|type=Thing|text=When you play a Thing, if it shares a cornervalue symbol with another Thing you control, draw a card. <br><br>If your Things' corner values contain 12+ distinct symbols, you win the game.|cornervalue=0G|creator=Bucky|bgcolor=772}}
{{card|title=Hollow Gains|type=Action|creator=ChippyYYZ|cornervalue=1H|text=Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.|number=11444}}


{{card|title=The Lone and Level Sands|type=Action|text=Put all tangible Things in play on the bottom of the discard pile. Replace each with a Sand token.|creator=Binarius|number=9948}}
{{card|title=Mass Spectrometry|type=Action - Energy|creator=ChippyYYZ|cornervalue=6M|bgcolor=FC0|text=Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.|number=11445}}


{{card|title=Provisions|type=Thing|cornervalue=2|text=Draw a card when you play this. '''Action:''' Consume this and draw a card.|creator=Binarius|number=9949}}
{{card|title=Dvorak Poker|type=Thing|text=At the beginning of your turn,
put a time counter on this Thing.</br>
When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.|longtext=Flavortext strikes again|number=11446}}


{{card|title=Grocer|type=Thing - Townsperson|bgcolor=006|text=When you play this, draw a card for each of your other living Things (maximum 5). '''Action:''' If you have fewer than five cards in hand, put a copy of Provisions (#9949) into your hand.|creator=Binarius|number=9950}}
{{card|title=Flushed Out|type=Action|text=Until the end of your turn, you may play any number of cards if they all share a creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11447}}


{{card|title=Website Certification Ticket|type=Thing|cornervalue=|text=Things you control cannot destroy things your opponents control.</br>
{{card|title=Straightened Up|type=Action|text=Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11448}}
You can't lose the game and your opponent's can't win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=SQL Injection|type=Action|cornervalue=|text=Activate an ability of a thing an opponent controls as through you controlled it without paying any of its' costs.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=I Walk A Road|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=0I|text=Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.|number=11449}}


{{card|title=Hydroelectric Engine|type=Thing|cornervalue=|text='''Sacrifice a Water or Electric thing:''' Create a Water or Electric token. ''(To sacrifice a thing, destroy a thing you control, bypassing any effects that would prevent its' destruction.)''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Horizons Change|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=4H|text=Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.|number=11450}}


{{card|title=Crystal Barrier|type=Thing - Gem|cornervalue=4C|bgcolor=007|creator=ChippyYYZ|text=When this card enters play, you may discard a card to create two blank Thing cards named Gem and put them into your hand.<BR>When a Thing you control would become the target of an effect, you may have that effect instead target a gem you control.|number=9954}}
{{card|title=The Tournament's Begun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.|longtext=KingCrimson|number=11451}}


{{card|title=Prosperity|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of Money tokens they control.|number=9955}}
{{card|title=Attack of the Ninja Pirate Zombie Robots|type=Action|text=Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.|flavortext=from jtwe's Ninja Pirate Zombie Robot (#1449)|creator=Binarius|number=11452}}


{{card|title=Fluffiness|type=Thing|creator=ChippyYYZ|cornervalue=0F|text=Living Things you control can't be targeted by opponents' Actions.|flavortext="I can't go through with it! It's just so fluffy and adorable!"|number=9956}}
{{card|title=Get Situated|type=Action|text=Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.|creator=Binarius|number=11453}}


{{card|title=Appendectomy|type=Reaction|cornervalue=|text=Play in response to a living thing being destroyed. Prevent that thing's destruction, and it is considered blank until the start of its' owners next turn.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}}
{{card|title=Five-Card Draw|type=Thing|cornervalue=♠A|text=At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.|creator=Binarius|number=11454}}


{{card|title=Organ Harvester|type=Thing|cornervalue=|text=Organ Harvester enters the battlefield with 2 organ counters.</br>
{{card|title=It's A Kind Of Poker|type=Thing|creator=ChippyYYZ|text=When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.|longtext=y|number=11455}}
'''Action or Sacrifice a living thing:''' Place an organ counter on Organ Harvester.</br>
'''Remove an organ counter from Organ Harvester:''' Create a money token, draw a card, or prevent the destruction of target living thing.|creator=JakeTheWolfie|bgcolor=006|longtext=textlong|flavortext=}}


{{card|title=Yearly Celebration|type=Thing|cornervalue=|text=At the beginning of your turn, each opponent may draw a card. For each that does, draw a card and your hand size increases by 1 until the end of your turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Bluff|type=Action|creator=ChippyYYZ|text=Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.|flavortext=Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.|number=11456}}


{{card|title=Spicy|type=Thing|cornervalue=|text=Whenever a thing destroys a thing you control, put a Spice counter on it.</br>
{{card|title=Dead Card|type=Nil|text=You cannot play this card.|creator=JakeTheWolfie|bgcolor=000|cornervalue=X|flavortext=|longtext=|number=11457}}
Things with Spice counters on them do not have rules text.</br>
When Spicy leaves the field, remove all Spice counters from all things.|creator=JakeTheWolfie|bgcolor=ad5438|longtext=|flavortext=}}
{{card|title=Sweet|type=Thing|cornervalue=|text=Things you control have "'''Sacrifice this thing:''' You may take an extra action."|creator=JakeTheWolfie|bgcolor=9a6fcc|longtext=|flavortext=The Winner}}
{{card|title=Sour|type=Thing|cornervalue=|text=Whenever you or a thing you control becomes the target of an action or an ability an opponent controls, that player discards a card.|creator=JakeTheWolfie|bgcolor=a5b533|longtext=|flavortext=}}


{{card|title=Lucky Impulse|creator=ChippyYYZ|type=Action|cornervalue=2L|text=Roll two d6s. Draw cards equal to one of the die results, then discard cards equal to the other die's result.|number=9963}}
{{card|title=Painted Copy|type=Thing - Painting|text=You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.|creator=JakeTheWolfie|bgcolor=006|cornervalue=M|flavortext=|longtext=|number=11458}}


{{card|title=Ascend|creator=ChippyYYZ|type=Action|cornervalue=6A|text=Draw a card, then you may put a Thing from your hand into play. If the sum of all digits in the cornervalues of Things you control is 16 or greater, shuffle this card into the deck and take an extra turn after this one.|number=9964}}
{{card|title=Surgical Interrogation|type=Action|text=Target player reveals their hand. You choose a card from it and move that card into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11459}}


{{card|title=Skullcreeper|creator=ChippyYYZ|type=Thing|cornervalue=2S|text=When this card enters play, attach a Thing card from the discard pile to it. It wears that card's title, cornervalue, and type instead of its own. When this card would leave play, the card it's wearing is removed from the game instead.<BR>'''Action:''' Discard a card from your hand or from this card. Attach a Thing card from the discard pile to it.|longtext=y|number=9965}}
{{card|title=Field of Flowers|type=Thing - Terrain|bgcolor=060|text=If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.<br>'''Action (global):''' Draw a card.|creator=Binarius|number=11460}}


{{card|title=Zipcaster|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Zipcaster:''' You may take up to 5 additional actions this turn. If you activate this on an opponent's turn, draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Fever Pitch|type=Thing|text=Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.|creator=Binarius|number=11461}}


{{card|title=Tenta Missiles|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Tenta Missiles:''' Choose up to 10 target things. Their owners may choose 1 of the chosen things that they control. Destroy the rest of them.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Swap Meet|type=Action|text=Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.|flavortext=from Bucky's Flea Market (#1462)|creator=Binarius|number=11462}}


{{card|title=Big Bubbler|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Big Bubbler:''' Things you control have indestructible until the end of your next turn. Additionally, you may exile any number of things from your hand. If you do, put them into play under your control at the start of your next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Up The Ante|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.|longtext=y|number=11463}}


{{card|title=Faceless Adversary|type=Thing|cornervalue=|text=As Faceless Adversary enters play, name an opponent and choose Offense or Defense.</br>If defense was chosen, you and other things you control cannot be the target of actions or abilities of that opponent. If Offense was chosen, you and Faceless Adversary cannot be the target of actions or abilities of that opponent, and it gains "'''Action:''' Choose a thing controlled by the named opponent. That player sacrifices it." |creator=JakeTheWolfie|bgcolor=006|longtext=y|flavortext=Ten-Thousand Battles. Ten-Million Victories.}}
{{card|title=Painted On The Side Of A Cliff|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When this enters play, attach it to a Thing with a Global Action/Thing Ability ''(that is, one that can be used by any player)''.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.|number=11464}}


{{card|title=Apoctalyptic Prophesy|type=Thing|cornervalue=|text=Indestructible</br>
{{card|title=Incantation|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>'''Action: '''Spend 4 tokens or one Mana token to draw a card.|flavortext=Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...|longtext=y|number=11465}}
Apoctalyptic Prophesy enters play with 10 Doom counters on it.</br>
At the beginning of your turn, remove a Doom counter from this thing. Then if it has no Doom counters on it each player loses the game, otherwise you may draw 3 cards, play 3 cards, or destroy 3 things.</br>
At the beginning of each other player's turn, they may draw a card, play a card, or destroy a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=y|flavortext=}}


{{card|title=Compleat|type=Action|cornervalue=|text=Gain control of target living thing. If you controlled it, it gains "If this would be destroyed, instead exile this, and gain control of 3 total things from among other player's fields or from the discard pile."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Sleepwalking|type=Action|text=Target opponent's next turn consists of drawing a card and playing a random card.|creator=Binarius|number=11466}}


{{card|title=Nostalgia Marketing|type=Action|creator=ChippyYYZ|cornervalue=8N|text=Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.<BR>Draw a card and gain a Money token.|number=9972}}
{{card|title=Combomancer|type=Thing|text=When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.<br>'''Action:''' Return this to your hand.|flavortext=from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)|longtext=y|creator=Binarius|number=11467}}


{{card|title=Study The Past|type=Action|creator=ChippyYYZ|cornervalue=2A|text=Put each Action card from the discard pile into your hand. Discard the rest of your hand and end your turn.|number=9973}}
{{card|title=High-Low Split|type=Thing|text=Put this card into the Pot face-up with a Money token for each player.<br><br>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.|longtext=y|creator=Binarius|number=11468}}


{{card|title=Loudmouth Parrot|type=Thing|creator=ChippyYYZ|cornervalue=5L|text=Play into any player's control.<BR><BR>At the end of your turn, reveal a random card from your hand. Play with that card revealed until your next turn.|flavortext="RAWK.  HE'S GOT A MISDIRECT."|number=9974}}
{{card|title=Burning the Archives|type=Thing|text=Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,  
for every two fire counters on this thing, remove
those counters and exile a card from the deck. |creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11469}}


{{card|title=Apprentice Oracle|type=Thing|cornervalue=|text=As Apprentice Oracle enters play, look at the top 3 cards of the deck. Put up to one of those cards into your hand, then put the rest on top of the deck in any order.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Unexist|type=Action|text=Remove target thing from the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11470}}


{{card|title=Smoke and Mirrors|type=Thing|cornervalue=|text=As Smoke and Mirrors enters play, choose a thing in play other than Smoke and Mirrors.</br>
{{card|title=Mangled Text|type=Action|text=Rearrange the words on target thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11471}}
All other things in-play are copies of the chosen thing until Smoke and Mirrors leaves play.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Modular Factory|type=Thing|cornervalue=|text=Once during each of your turns, you may create a token that's a copy of target thing you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Disrepair|type=Thing|text=At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.|creator=Binarius|number=11472}}


{{card|title=Paper Jam|type=Thing|cornervalue=8P|bgcolor=FFFFFF|text=Players can't draw cards. When the top card of the deck leaves its location, destroy Paper Jam.<BR>At the beginning of your turn, set aside the top 5 cards of the deck, draw your card for the turn, then put the set aside cards back on top of the deck.|creator=ChippyYYZ|number=9978}}
{{card|title=Life Flashing Before Your Eyes|type=Action|text=Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.|creator=Binarius|number=11473}}


{{card|title=Nearsightedness|type=Thing|cornervalue=5N|text=Play into any player's control.<BR>You can't choose Things you don't control as targets.|creator=ChippyYYZ|number=9979}}
{{card|title=Bottled Enlightenment|type=Thing|text=Indestructible. When this leaves play, remove it from the game and draw five cards.|creator=Binarius|number=11474}}


{{card|title=Uplift|type=Action|cornervalue=6U|creator=ChippyYYZ|text=Each player starting with you, draws until they have 4 cards in hand.|number=9980}}
{{card|title=Thing Limit 5|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=5|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11475}}


{{card|title=ON DELETE CASCADE|type=Thing|text=Whenever another Thing is destroyed, its controller must discard their hand.|creator=Binarius|number=9981}}
{{card|title=Thing Limit 6|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=6|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11476}}


{{card|title=Die?|type=Action|text=Roll a 1-sided die and destroy exactly that many Things.|creator=Binarius|number=9982}}
{{card|title=Thing Limit 7|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=7|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11477}}


{{card|title=Biography Project|type=Action|text=End your turn and skip your next turn. In the meantime, take the top 30 cards of the draw pile and choose up to four of them by the same creator. Put them into your hand and shuffle the rest back into the draw pile, along with your old hand unless all of its cards are also by the creator you chose.|creator=Binarius|number=9983}}
{{card|title=Population Bottleneck|type=Thing|text=Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.|flavortext=from Kevan's Bottleneck (#1478)|creator=Binarius|number=11478}}


{{card|title=Spirit of Ivory|type=Thing|cornervalue=|text=The thing that a player has controlled for the least amount of time has indestructible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Thing Limit Double|type=Thing - Rule|cornervalue=2X|bgcolor=006|text=Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11479}}


{{card|title=Spirit of Brimstone|type=Thing|cornervalue=|text=Whenever a non-token thing is destroyed, each opponent to that thing's controller sacrifices a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Ambrosia|type=Action|text=Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."|creator=Binarius|number=11480}}


{{card|title=Quanic Spell|type=Action|cornervalue=2UG|text=Look at the top 5 cards of the deck. Put 2 into your hand, and reveal up to 2 living things, then put them onto your field. Then, shuffle the remaining cards into the deck.</br>
{{card|title=Limited Memory|type=Thing|text=Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally,  
You may either play an extra thing this turn or return target thing to its controller's hand.|creator=JakeTheWolfie|bgcolor=099|longtext=true|flavortext=Though the arts of old may be dead, their remnants can be found in the mixtures they left behind.}}
players may only have up to three unique types of token in play. |creator=JakeTheWolfie|bgcolor=006|cornervalue=111|flavortext=|longtext=perhaps|number=11481}}


{{card|title=Derisive Elegy|type=Thing|text=At the end of a turn in which you destroy a Thing, you may put an Action card with the text of one of its Action abilities into your hand.|creator=Binarius|number=9987}}
{{card|title=Borrowed Items|type=Action|text=Gain control of up to 3 Things that your opponents control until end of turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11482}}


{{card|title=''La Trahison des Images''|type=Thing|text=[[File:Get_a_pen.gif|center|frameless|140px]]<div style="text-align: center;">''Ceci n'est pas une carte.''</div>|creator=Binarius|number=9988}}
{{card|title=Return to Before|type=Action|text=Shuffle target thing into the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=R|flavortext=|longtext=|number=11483}}


{{card|title=Ineffectual Ploy|type=Action|cornervalue=0W|text=Win the game zero times.|creator=Binarius|number=9989}}
{{card|title=Treadmill|type=Thing|creator=ChippyYYZ|cornervalue=9T|text='''Action or Thing:''' Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.|flavortext=from Kevan's Treadmill (#1484)|number=11484}}


{{card|title=Primal Spell|type=Action|cornervalue=3UG|text=Put any number of living things from your hand onto your field. You may activate their action abilties twice this turn without spending an action to do so. Sacrifice those things at the end of your turn.</br>
{{card|title=Stop For Gas|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building.|flavortext=from Kevan's Refueling (#1485)|number=11485}}
You may either destroy target nonliving tangible thing, or play an additional living thing this turn.|creator=JakeTheWolfie|bgcolor=660|longtext=true|flavortext=Nothing could ever stop the primal urge of the hunt.}}


{{card|title=Creation Spell|type=Action|cornervalue=5UR|text=Look at the top 5 cards of the deck. You may play any number of them. For each card not played this way, discard it, then draw 2 cards.</br>
{{card|title=Indulgent Self-Insert|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=9I|text=Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.|number=11486}}
You may either use the action ability of target thing, or have no maximum hand size for the rest of your turn.|creator=JakeTheWolfie|bgcolor=606|longtext=true|flavortext="More power to subject #12! Lower the isotrol on #27! Increase the mezeth levels on #14! We're almost there, people!"}}


{{card|title=Heirarchy Spell|type=Action|cornervalue=4WB|text=Each player chooses a living thing they control, then sacrifices the rest. Put an indestructible counter on the chosen things. You may instead choose up to 3 living things, then sacrifice the rest. If you do, put an indestructible counter on only one of them.</br>
{{card|title=Bottled Bottleneck|type=Thing|text=When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.|creator=Binarius|number=11487}}
You may return target living thing from the discard pile to your field, or remove an indestructible counter from target thing.|creator=JakeTheWolfie|bgcolor=666|longtext=true|flavortext=No king is higher than the King of Death itself.}}


{{card|title=Pretender|type=Thing|text='''Action:''' Put an Action card with the text of one of target Thing's Action abilities into your hand.|creator=Binarius|number=9993}}
{{card|title=Vacant Claim|type=Thing|text='''Action - Mine?:''' Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.|flavortext=from Kevan's Mining Rights (#1488)|creator=Binarius|number=11488}}


{{card|title=Lighter Than Air|type=Action|text=You may play this without cost at any time. Draw a card.|creator=Binarius|number=9994}}
{{card|title=The Next Big Thing|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.|creator=Binarius|number=11489}}


{{card|title=Hmph|type=Action|text=Draw a card and discard a card.|creator=Binarius|number=9995}}
{{card|title=Renewing Spirit|type=Thing - Persona|text=During your turn, you may choose one:</br>
- Each player draws a card. You may play an additional card this turn.</br>
- You draw two cards, and target player draws a card.</br>
- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P3|flavortext=|longtext=True|number=11490}}


{{card|title=Waros Spell|type=Action|cornervalue=2RW|text=Create 5 Soldier tokens with "At the beginning of your turn, this token deals 1 damage to any target. A thing dealt 3+ damage in a single turn is destroyed by the last damage-dealer. The same is true for tokens and dealing 1+ damage. A player dealt 20+ damage throught the game is eliminated."</br>
{{card|title=Spare Change|type=Action|text=Target opponent creates a money token.|creator=JakeTheWolfie|bgcolor=600|cornervalue=M1|flavortext=|longtext=|number=11491}}
You may either deal 5 damage to any target, or play an action from the discard pile.|creator=JakeTheWolfie|bgcolor=F99|longtext=true|flavortext=The magicks of this world are not long-forgotten, they've just been warped to serve a new purpose. My purpose.}}


{{card|title=Alzoar Spell|type=Action|cornervalue=3UW|text=Create 4 philosopher tokens with "When this enters play or at the beginning of your turn, either draw a card, or target non-token thing you control gains indestructible until the end of your next turn. You have no maximum handsize."</br>
{{card|title=Murder|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D1|flavortext=Simple, yet effective|longtext=|number=11492}}
You may either return target action to your hand, or play 2 additional actions this turn.|creator=JakeTheWolfie|bgcolor=99F|longtext=true|flavortext=Magic... does not exist here. The truest of magicks is found in the people when their intellect is at its' height.}}


{{card|title=Culturing Spell|type=Action|cornervalue=4WG|text=For each opponent you have, create a Plant Citizen token with "This creature cannot be targeted by <opponent>. At the beginning of that opponent's turn, you may draw a card."
{{card|title=Beget|type=Action|text=If you control a living Thing, play any number of living Things.|creator=Binarius|number=11493}}
You may either return target plant to your field, or return target non-living thing to your field.|creator=JakeTheWolfie|bgcolor=9F9|longtext=true|flavortext=Thriving with time, the true nature of magic binds us to Nature.}}


{{card|title=Long Time Coming|type=Action|text=If there are 10,000 or more cards in the draw pile, you win.|creator=Binarius|number=9999}}
{{card|title=Relive|type=Action|text=Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.|flavortext=from Zaratustra's Duplicate (#1494)|longtext=y|creator=Binarius|number=11494}}


{{card|title=Making It Up As We Go Along|type=Thing|bgcolor=FFD700|text=[[File:Creator_signatures.png|190px|center|Frameless]]|flavortext=Get a pen and draw a card.|creator=Everyone|number=10000}}
{{card|title=Reseed|type=Action|text=Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "'''Thing:''' Turn this face up."|flavortext=from Zaratustra's Replicate (#1495)|creator=Binarius|number=11495}}


{{card|title=Golden Card Trophy|text=Kevan wins the game.|type=Thing|bgcolor=FFD700|creator=Everyone|number=10001}}
{{card|title=Temporarily Embarrassed Millionaire|longtitle=y|type=Thing|creator=ChippyYYZ|cornervalue=3T|text=When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.|number=11496}}


{{card|title=Expansion-Pack Only|type=Action|cornervalue=|text=Search through all zones, then exile all cards made within the first 10,000 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Creator Limit 4|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=3c|text=At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.|number=11497}}


{{card|title=Sigil of the Creators|type=Thing|cornervalue=|text=The first 10,000 card's creator's cards are blessed. (''This has no tangible effect'')|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Honorary Victory|type=Action|creator=ChippyYYZ|cornervalue=5H|text=You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.|number=11498}}


{{card|title=Not-As-Cheap Plastic Trophy|type=Thing|cornervalue=|text=Kevan (still) wins the game.|creator=JakeTheWolfie|bgcolor=771|longtext=|flavortext=Now with 20% less microplastics!}}
{{card|title=Things Per Creator Limit 2|type=Thing|text=Play into no one's control.<br>At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11499}}


{{card|title=It's A Magical World|type=Thing|creator=ChippyYYZ|cornervalue=<font color=FFFFFF>__</font>|text=When this card enters play, each player draws until they have 5 cards in hand.<BR>'''Action:''' Look at the top card of the deck. If it's a Thing, you may play it. Any player may use this Action ability.|flavortext="Let's go exploring!"|number=10005}}
{{card|title=Pizzazz|type=Thing|text=Once during your turn, you may do one of the following:<br>
* When you draw your second card on your turn, draw a card.
* When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
* When you play your second Action or your second Thing on your turn, gain a Combo token.|longtext=y|creator=Binarius|number=11500}}


{{card|title=Triumph Together|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Each player draws 5 cards. Until your next turn, Things are gold instead of their other colors, and players have no maximum hand size and can't lose the game.<BR>You may play an extra Action this turn.|number=10006}}
<!--April 29, 2025-->


{{card|title=Brainstorming Session|type=Action|creator=ChippyYYZ|cornervalue=0B|text=Reveal the top 4 cards of the deck. For each creator among the revealed cards, put one of those cards by that creator into your hand. Discard the rest.|number=10007}}
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}


{{card|title=Renewed Vigor|type=Action|text=Take another turn at the end of this one. Each opponent may draw an extra card at the beginning of their next turn.|creator=Binarius|number=10008}}
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}


{{card|title=Purposeful Stride|type=Action|text=Play up to two Actions and draw a card.|creator=Binarius|number=10009}}
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}


{{card|title=Many Voices|type=Action|text=For each creator among the Things they control, each player gains a [Creator]'s Voice token with "You may spend one of your Voice tokens to draw an extra card at the beginning of your turn. If you draw a card by [Creator] in this way, you may play it immediately without cost."|creator=Binarius|number=10010}}
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}


{{card|title=In the Code|type=Thing|text=If you control at least 18 other things with binary card numbers, you win the game.|creator=JakeTheWolfie|number=10011|bgcolor=006|cornervalue=|flavortext=|longtext=}}
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}


{{card|title=Fatal Slip|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|number=10012|bgcolor=600|cornervalue=|flavortext=|longtext=}}
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{card|title=Counter-Productive Dice Rigger|type=Thing|text=If a random event would occur, you may choose an opponent. If you do, that opponent decides the outcome of that event instead.|creator=JakeTheWolfie|number=10013|bgcolor=006|cornervalue=|flavortext=|longtext=}}
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card|title=Third Eye|type=Thing|text=You may view the top card of the draw pile at any time.|creator=Binarius|number=10014}}
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}


{{card|title=Idea Factory|type=Thing|text=A player may draw a card when they play a Thing that is the only Thing in play by its creator. When an opponent draws a card in this way, you may do so as well.<br>If you draw a card by the same creator, you may play it immediately without cost.|creator=Binarius|number=10015}}
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}


{{card|title=I've Got My Best People On It|type=Thing|text=When you gain control of this, put the first living Thing in the draw pile into your control, then shuffle the draw pile.<br>Once per turn, you may draw a card when a living Thing you control uses an Action ability.|creator=Binarius|number=10016}}
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}


{{card|title=Communist Plot|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Draw three cards.<BR>If this card is seen in your hand by an opponent, discard it immediately.|number=10017}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{card|title=Security Guard|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=You can't play Things.<BR>At the end of your turn, pass Security Guard to the previous player. If there are only two players when this enters play, insert a hypothetical player into the turn order who only exists and whose turns only exist for the purposes of this card.|number=10018}}
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}


{{card|title=Scoot|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Target Thing's controller passes control of it to the player preceding them in turn order.<BR>If you don't gain control of a Thing this way, you may return this card to your hand.|number=10019}}
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}


{{card|title=Oracle of the Tides|type=Thing|text=When this enters play, reate 3 copies of Ocean Wave (#10021). Those cards gain "Exile Ocean Wave." Shuffle them face-up into the top 20 cards of the deck. While you control Oracle of the Tides, you are unaffected by those cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=A mighty storm is coming..|longtext=|number=10020}}
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}


{{card|title=Ocean Wave|type=Action|text=When you draw this card, play it immediately. Each player either sacrifices a thing, or discards a card. If it is your turn, you may play an additional action.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Crashing, thrashing against our barricades, we can only hope that it may pass.|longtext=|number=10021}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}


{{card|title=Puzzle Piece 009|type=Thing|text=Whenever a player would draw a card, they may instead flip a coin. If they win the flip, they draw 2 cards instead. If they lose the flip, they instead draw no cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10022}}
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{card|title=McCarthyism|type=Thing|creator=ChippyYYZ|cornervalue=1M|text=When this enters play, create 3 copies of Communist Plot (#10017) and shuffle them into the deck.<BR>Opponents can't play Communist Plot. When you see a Communist Plot in an opponent's hand, they reveal it and lose the game.|number=10023}}
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}


{{card|title=Safe of Keeping|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.<BR>If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.|longtext=|number=10024}}
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}


{{card|title=Narrative Control|type=Action|creator=ChippyYYZ|cornervalue=4A|text=Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand.|flavortext="Anyone paying attention could have guessed by now who’s really playing this game."|number=10025}}
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}


{{card|title=Photon Cannon|type=Thing|text='''Action:''' Convert any number of your tokens or other non-token Things to Energy tokens. '''Action:''' Spend three Energy tokens to replace target token or non-token Thing with an Energy token.|creator=Binarius|number=10026}}
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}


{{card|title=Square|type=Action|cornervalue=<sup>2</sup>|text=Square a number on target Thing.|creator=Binarius|number=10027}}
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}


{{card|title=Bumper Cars|type=Thing|text=Once per turn, when you play a tangible Thing, you may have target opponent return one of their tangible Things to their hand.|creator=Binarius|number=10028}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}


{{card|title=Ebon Flow|type=Thing|text=At the start of your turn, change the color of one of your non-black Things to black if possible. If you changed the color of a non-token Thing, draw a card|cornervalue=1H|creator=Bucky|bgcolor=000}}
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}


{{card|title=Drain Text|type=Action|text=Target card's rule text becomes blank for the rest of the game, unless its text contained "win" or "eliminate". Gain an Ink token for each sentence of text this removed.|cornervalue=2H|creator=Bucky|bgcolor=700}}
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
When this enters play, split your cards in a hand into two hands.</br>
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}


{{card|title=Card Siphon|type=Action|text=Steal a random card from target opponent's hand, then continue to steal random cards from it until you have more cards in hand than them.|cornervalue=3H|creator=Bucky|bgcolor=700}}
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}


{{card|title=Good Riddance|type=Action|text=Each player may draw a card for each Thing destroyed during their previous turn.|creator=Binarius|number=10032}}
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}


{{card|title=Land Tax|type=Thing|text=When a player discards due to their hand size limit while they control more non-token Things than their hand size limit, they must also destroy one of their non-token Things.|creator=Binarius|number=10033}}
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}


{{card|title=Something Borrowed|type=Thing|text=Specify an opponent's Thing when you play this. During your turns, you control it as well.|creator=Binarius|number=10034}}
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}


{{card|title=Heaven|type=Thing - Place |text=Places you control are on Earth in addition to their other locations.|creator=JakeTheWolfie|bgcolor=006|cornervalue=??|flavortext=I don't know what that's worth, Belinda|longtext=|number=10035}}
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}


{{card|title=Stake Raiser|type=Thing|text=As Stake Raiser enters play, each player exiles one of their cards in their hand face-down. That player may not look at the card exiled this way.</br>
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}
When Stake Raiser leaves play, each player is eliminated unless they can correctly recall their exiled card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10036}}


{{card|title=Jump cut in continuity|type=Action|text=Each player discards their hand, then draws that many cards. Destroy 1/3rd of all things at random, then reveal cards from the top of the deck until an equivalent number of things are revealed, then for each of those things, randomly assign an owner. Shuffle the deck and the other revealed cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10037}}
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}


{{card|title=Rummy|type=Thing|creator=ChippyYYZ|cornervalue=5R|text=At start of each player's turn, they draw an additional card and discard a card, then may reveal three cards from their hand. If the last two digits of those cards' numbers are consecutive (e.g. 39-40-41), they win the game. If those cards share a creator, the win can't be prevented.|number=10038}}
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}


{{card|title=Garbage Tidal Wave|type=Action|creator=ChippyYYZ|cornervalue=6G|text=Put the entire discard pile into your hand, then put all Things you control and this card into the discard pile. Discard a random third of your hand rounded up, then end your turn.|number=10039}}
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}


{{card|title=Cheap Plastic Nametag|type=Thing|bgcolor=559|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, name a person.<BR>Actions you play and cards in your hand or in your control are created by the chosen person in addition to their other creators. Your name is also the chosen name.|number=10040}}
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}


{{card|title=|type=Thing|cornervalue=1E|text=If this is the only card in your hand during your turn, you may exchange it with target Thing and end your turn.|creator=Binarius|number=10041}}
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}


{{card|title=Edge Case 2|type=|cornervalue=2E|bgcolor=006|text=If this is the only card in your hand during your turn, you may exchange it with the topmost Action in the discard pile and end your turn.|creator=Binarius|number=10042}}
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}


{{card|title=|type=|cornervalue=3E|bgcolor=006|text=If this is the only card in your hand during your turn, you may exchange it with a card of your choice in target opponent's hand and end your turn.|creator=Binarius|number=10043}}
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}


{{card|title=Blightning Bolt|type=Action|text=Infect. (''This keyword is meaningless'')</br>
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}
Blightning Bolt deals 3 damage to any target.|creator=JakeTheWolfie|bgcolor=600|cornervalue=B|flavortext=What do you MEAN I can't just drag mechanics from another game into this one? Of course it'll work!|longtext=|number=10044}}  


{{card|title=King Midas|type=Thing - Epic|text=When you control more than one copy of this card, sacrifice all but one of them.</br>
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}
Whenever a thing comes into contact with King Midas, it loses all rulestext, then gains "This thing is made of gold."|creator=JakeTheWolfie|bgcolor=980|cornervalue=|flavortext=|longtext=|number=10045}}


{{card|title=Undestroy|type=Action|text=Return target thing that was destroyed to the field under it's previous controller's control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10046}}
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}


{{card|title=Curse of Hopelessness|type=Thing|text=Play this under an opponent's control.<br><br>You can't win the game. If this card prevents you from winning the game, destroy it after the turn ends.|cornervalue=4H|creator=Bucky|bgcolor=000|number=10047}}
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}


{{card|title=Borrow the Future|type=Action|text=Draw two cards. If either of them is an Action, you may play it as an extra Action this turn. Gain a Debt token with the text "When you draw a card, discard it and destroy this".|cornervalue=5H|creator=Bucky|bgcolor=700}}
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}


{{card|title=Steal the Future|type=Action|text=Draw a card. Create a Debt token under an opponent's control with the text "When you draw a card, discard it and destroy this".|cornervalue=6H|creator=Bucky|bgcolor=700}}
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}


{{card|title=Bucket of Holding|type=Thing|creator=ChippyYYZ|cornervalue=5B|text=When another non-token Thing enters play, put Bucket of Holding on top of it face-down. That card and this card count as a single card with the properties of only the top card.|number=10050}}
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}


{{card|title=Sweet Spot|type=Thing|creator=ChippyYYZ|text=As long as you control more Things than each opponent, draw an extra card at the beginning of your turn.<BR>When you have more cards in hand than your maximum hand size, destroy this card.|number=10051}}
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}


{{card|title=Decimation|type=Action|creator=ChippyYYZ|text=Choose a digit. Destroy every Thing with a card number ending in that digit.|number=10052}}
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}


{{card|title=Quick Attack|type=Action|text=Destroy target Thing. Its controller may discard a card to have another of their Things destroyed instead.|creator=Binarius|number=10053}}
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}


{{card|title=Embrace the Future|type=Action|text=Discard your hand and draw five cards. Gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."|creator=Binarius|number=10054}}
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}


{{card|title=Postpone the Future|type=Action|text=Players may not draw cards until your next turn.|creator=Binarius|number=10055}}
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=Uni-Splitter|type=Thing - Human Technic|text=As Uni-Splitter enters play, for each thing, that thing's controller chooses left or right.</br>
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Whenever a card is played or enters play, it's controller chooses left or right.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}
Left cards cannot interact with Right cards, and vice versa.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10056}}


{{card|title=Time Dash|type=Action|text=Take 2 extra turns after this one, then skip your next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10057}}
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}


{{card|title=Spirit of Valentine|type=Thing|text=At the end of each player's turn, if they would discard due to their hand size, for each card they would discard, they instead give an opponent of their choice that card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10058}}
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=Send To the Future|type=Action|text=Target Thing goes Up its owner's Sleeve. They replay it at the start of their next turn instead of drawing for the turn.|cornervalue=7H|creator=Bucky|bgcolor=700}}
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}


{{card|title=Prophet of Doom|type=Thing|text=At the start of your turn, destroy all Things unless you used this Thing's Action ability during your previous turn. '''Action:''' Look at the top card of the deck.|cornervalue=8H|creator=Bucky|bgcolor=007}}
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}


{{card|title=Curse Cannon|type=Thing|text='''Thing:''' Discard a card and play a copy of the card Curse of Hopelessness(#10047) or Curse of the Wizard's Labyrinth(#8656) into an opponent's control.<br><br>'''Action:''' Eliminate a thrice-cursed opponent.|cornervalue=9H|creator=Bucky|bgcolor=007}}
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}


{{card|title=Descent Into Madness|type=Thing|text=A player's hand size limit is reduced by the number of Insanity tokens they control.<br>At the beginning of your turn, attach an Insanity token to a living Thing in play that has none.|creator=Binarius|number=10062}}
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{card|title=Mournful Dirge|type=Action|text=During their next turn, opponents either draw no cards or play no Actions. Target opponent does neither.|creator=Binarius|number=10063}}
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{card|title=Flee to the Future|type=Action|text=Shuffle your hand and your non-token Things separately, then put them on top of the draw pile in either order. Skip up to two turns. You are untargetable until the start of your next turn. Then draw five cards and for each skipped turn, you may play a Thing you previously controlled and gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."|longtext=y|creator=Binarius|number=10064}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=Concede|type=Action|text=You lose the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=B|flavortext=|longtext=|number=10065}}
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}


{{card|title=Mind Transfer Machine|type=Thing|text='''Action:''' Exchange the text fields of two target sentient things. You must control at least one of them.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10066}}
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}


{{card|title=Lattice Stitchling|type=Thing - Lattice|text='''Put a Lattice counter on this:''' Target thing gains the Lattice subtype. Activate only if this has less than a fourth of lattice counters than Lattices in play.</br>
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}
'''Sacrifice 5 Lattices:''' Search the deck, discard, or exile for a Lattice Thing, then play it under your control. Shuffle the deck if it was searched this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=10067}}


{{card|title=The Pieces Are In Place|type=Action|creator=ChippyYYZ|text=You may play an additional Action this turn.<BR>If you control two Things that share a symbol in their cornervalues, then the next time this turn you would lose the game, you win the game instead.|cornervalue=9T|number=10068}}
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Data Harvest|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at each other player's hand. Draw a card for every 3 cards you see in their hands.|number=10069}}
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Sorting Algorithm|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Note the amount of numbered Things each player controls ''(tokens and face-down cards, for instance, don't have numbers)''. Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order.|longtext=y|flavortext=Your old filing technique is unnecessary.|number=10070}}
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Department of Tautological Trivia, Action Division|type=Action|text=When you play this card, it goes in the discard pile.|longtitle="Department of Tautological Trivia, Action Division" is a long title.|creator=Binarius|number=10071}}
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}


{{card|title=Mind Palace|type=Thing|text=Only cards in your hand at the beginning of your turn count toward your hand size limit. Once per turn, you may reveal a card from your hand and attach it to Mind Palace, out of play, if there is none. Attached card is considered to be in your hand but does not count toward your hand size limit.|creator=Binarius|number=10072}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Annoying Pop-Up|type=Thing|text=You must play this immediately when it enters your hand, but it does not count toward your per-turn limit. You may not play Actions or Action abilities other than the following.<br>'''Action - Dismiss:''' Destroy this.|flavortext=Ugh. These should be illegal.|creator=Binarius|number=10073}}
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}


{{card|title=Ashnod's Dvorak Reference|type=Thing|text=Whenever you would spend an action to activate an ability, you may instead Sacrifice a Living Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="Banned in most Dvorak formats!"|longtext=|number=10074}}
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}


{{card|title=Frozen Act|type=Action|text=Create a token that says "'''Sacrifice this token:''' You may play an extra action this turn."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10075}}
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}


{{card|title=Mobility Tax|type=Thing|text=If an opponent can take more than one action per turn, abilities on things they control cost an additional action to activate.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10076}}
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}


{{card|title=Thrift Store|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=When you play Thrift Store or another building, gain two Money tokens.<BR>'''Action: '''Spend a Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.|number=10077}}
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Hitchhike|type=Action|creator=ChippyYYZ|cornervalue=9H|text=Look at the top card of the deck. If it's a Thing, you may play it. If you don't, repeat this process with the next card of the deck. If you look at 5 cards this way without playing one, return Hitchhike to your hand and end your turn.|number=10078}}
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{card|title=Stall For Time|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Return target Thing to its controller's hand. Draw a card.|number=10079}}
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}


{{card|title=I'm Really Feeling It!|type=Thing|text=This card returns to your hand at the beginning of your turn. Draw a card at the beginning of each opponent's turn.|creator=Binarius|number=10080}}
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}


{{card|title=Batch Manager|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, it goes Up Your Sleeve instead of into your hand. When your hand becomes empty or this leaves play, put all cards that are Up Your Sleeve into your hand.|creator=Binarius|number=10081}}
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}


{{card|title=Street Sweeper|type=Action|text=Each player returns a Thing they control to their hand. Destroy any number of unsanitary Things.|creator=Binarius|number=10082}}
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}


{{card|title=Bargain Hunting|type=Thing|text=When you draw your first card of the turn, look at the top two cards of the deck, choose which to draw, and put the other on the bottom of the deck.<br><br>Anything that would cost you four or more tokens costs one token less.|cornervalue=1I|creator=Bucky|bgcolor=007}}
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}


{{card|title=Laser Focus|type=Action|text=Choose an Action ability of one of your Things. You may use it five extra times this turn as extra Actions, but can't play any other Actions after Laser Focus this turn.|cornervalue=2I|creator=Bucky|bgcolor=700}}
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}


{{card|title=Lucky Break|type=Reaction|text=Play in response to a random event other than shuffling. Instead of randomizing the outcome, you choose any outcome that could have randomly occurred.|cornervalue=3I|creator=Bucky|bgcolor=070}}
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{card|title=Cryptic Inscription|type=Thing|text=When all three sections of the inscription have been de&shy;ciphered, this card's flavortext becomes its ruletext. '''Action - Decipher:''' This card gains the flavortext of target Thing with flavortext not previously deciphered. Draw the top card with flavortext in the draw pile, then shuffle the draw pile.|creator=Binarius|number=10086}}
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}


{{card|title=Take Your Pick|type=Action|text=Gain control of target Thing if you reveal your hand, containing at least one Thing, to its controller. They may take a Thing revealed in this way.|creator=Binarius|number=10087}}
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}


{{card|title=Advantage|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and the roller decides which outcome takes effect.|creator=Binarius|number=10088}}
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}


{{card|title=Rebase|type=Thing|text=All cards numbers are in the smallest base possible for that number.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10089}}
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}


{{card|title=Factorize|type=Action|text=Destroy target thing if it does not have a prime card number|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10090}}
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}


{{card|title=Digit Error|type=Thing|text=Once on each of your turns, you may swap two numbers on things controlled by the same player until the beginning of your next turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10091}}
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{card|title=Shelter From the Storm|type=Reaction|bgcolor=900|text=Play immediately in response when any of your non-token Things would be destroyed. Return up to two of them to your hand instead. Your hand size limit is decreased by one through the end of your next turn. Discard down to your hand size limit now, if in excess.|flavortext=It's a little cramped, but it's safe.|longtext=y|creator=Binarius|number=10092}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{card|title=Poorly Concealed Trap Door|type=Thing|text=If you would draw this face up, you may instead carefully discard a card to shuffle the draw pile. If you draw this face up, discard it and destroy one of your living Things, if any, or else tangible Things.<br>'''Action - Set:''' Put this card on top of the draw pile face up.|creator=Binarius|number=10093}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=Disadvantage|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and the roller's opponents decide which outcome takes effect.|creator=Binarius|number=10094}}
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}


{{card|title=Wrest|type=Action|creator=ChippyYYZ|cornervalue=5W|text=Put target Thing that doesn't have a digit higher than 5 in its cornervalue into your hand.|number=10095}}
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}


{{card|title=Oust|type=Action|creator=ChippyYYZ|cornervalue=4O|text=Destroy target Thing that doesn't have a digit higher than 4 in its cornervalue.|number=10096}}
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=|creator=Binarius|number=11590}}


{{card|title=Necessary Precautions|type=Thing|creator=ChippyYYZ|cornervalue=0N|text=Whenever you would draw any cards, first look at those cards. You may draw any of those cards and leave the rest on top of the deck in any order.|flavortext="The ever-present threat of traps, curses, and the like can be mitigated by simply avoiding such things." -Survival Manual|number=10097}}
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}


{{card|title=Advantage|type=Thing|text=When you would roll any dice, you roll twice and decide which outcome takes effect.|creator=Binarius|number=10098}}
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}


{{card|title=Disadvantage|type=Thing|text=Play into any player's control.<br><br>When you would roll any dice, you roll twice and your opponents decide which outcome takes effect.|creator=Binarius|number=10099}}
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}


{{card|title=Blow on the Dice|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and you choose which outcome takes effect.<br><br>You may return this card to your hand by forgoing the second roll or discarding a card.|creator=Binarius|number=10100}}
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}


{{card|title=Silver Linings|type=Thing|text=When an opponent destroys one of your nontoken Things, gain a Silver token.|cornervalue=4I|creator=Bucky|bgcolor=AAB|number=10101}}
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{card|title=Uncanny Foresight|type=Thing|text=When an opponent draws a card, you may look at it.|cornervalue=5I|creator=Bucky|bgcolor=007|number=10102}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{card|title=Late Arrival|type=Action/Reaction|text=You may play this as an extra action during an opponent's turn, once that opponent has decided they're done playing cards. (They may change their mind after this Action)<br><br>
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


Play the top Thing card in the draw pile, then shuffle the draw pile.|cornervalue=6I|creator=Bucky|bgcolor=900|number=10103}}
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}


{{card|title=Buy Low, Sell High|cornervalue=4B|creator=ChippyYYZ|type=Action|text=Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.|number=10104}}
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{card|title=Trinket Shop|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=When you play this card or another building, gain a token of any type.<BR>'''Action: '''Spend a token to either gain a token of any type or create a blank Thing card named Gem and add it to your hand.|number=10105}}
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}


{{card|title=Doubling Factory|type=Thing|creator=ChippyYYZ|cornervalue=5D|text=Once during your turn, you may spend three tokens as you play a card to create and play a copy of that card.<BR>'''Action: ''' Gain a Raw Materials token for each building you control.|number=10106}}
<!--May 16, 2025-->


{{card|title=Perceptive Protégé|type=Thing - Party Member|bgcolor=006|text=Whenever another living Thing uses an Action ability, Perceptive Protégé gains that ability, but you must discard an Action card to use it.|creator=Binarius|number=10107}}
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}


{{card|title=Cash Influx|type=Action|text=Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.|creator=Binarius|number=10108}}
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}


{{card|title=Distort Reality|type=Reaction|bgcolor=900|text=Play at the beginning of your turn instead of drawing. Put the discard pile's topmost Action into your hand. A random one of each player's Things moves into the following player's control. Then the discard pile's topmost Thing entered your control before the beginning of your turn.|creator=Binarius|number=10109}}
{{card|title=Glue|type=Thing|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}


{{card|title=What Have I Got In My Pocket?|creator=ChippyYYZ|type=Thing|text=This enters play with a token underneath it (potentially). You can plausibly claim at any time that it's a token of any type, or that there is no token, but you must reveal the token (or lack thereof) if this card leaves play or is looked under, or if you spend it.|number=10110}}
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


{{card|title=Variablast|type=Action|creator=ChippyYYZ|cornervalue=0V|text=Spend any number of tokens. Destroy target Thing if you spent at least as many different types of token as the number of characters in its cornervalue. If you spent no tokens this way, discard a card.|flavortext=Drawing power from the spectrum of possibility.|number=10111}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{card|title=SimCity Hall|type=Thing|bgcolor=992|creator=ChippyYYZ|cornervalue=|text=At the beginning of your turn, gain a Money, Building, Water, or Energy token. Then, if you have a token of each of those types, you may spend any 4 tokens to draw two cards and create a copy of SimCity Hall under your control.<BR>When you start a turn in control of 20 buildings, you win the game.|longtext=rosebud|flavortext=Reticulating Splines...|number=10112}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Forgery|type=Thing|text=Play this into an opponent's control and choose and take control of one of their other Things. This gains the chosen Thing's name as flavor text.<br><br>'''Action+Thing:''' Discard a card and destroy this to take control of a Thing named in the flavortext.|longtext=true|flavortext=<br>|cornervalue=7I|creator=Bucky|bgcolor=007|number=10113}}
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}


{{card|title=Nimble Escape|type=Reaction|text=Play in response to a Thing being destroyed. It survives, and the player to its owner's left takes control of it.|cornervalue=8I|creator=Bucky|bgcolor=070|number=10114}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Sleeper Coup|type=Action|text=Each opponent discards two cards if they control a Thing card you played. If that made all your opponents discard cards, you win the game.|cornervalue=9I|creator=Bucky|bgcolor=700|number=10115}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Supply Cache|type=Action|text=Each opponent of the controller of the last tangible Thing to enter play puts a copy of it into their hand.|creator=Binarius|number=10116}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Void Gem|type=Thing|bgcolor=003|text=You may not win. Each Soul Essence token in play increases your maximum hand size by 1. If there are at least three, you may draw or play an extra card each turn. When you destroy a living Thing, it leaves behind a Soul Essence token. When a Soul Essence token would leave play, it instead becomes an Insanity token with "Your maximum hand size is reduced by 1."|longtext=y|creator=Binarius|number=10117}}
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{card|title=Bounty Hunter|type=Thing|text=When you put an opponent's living Thing into your hand or your control, gain Money tokens equal to the highest digit in its cornervalue, minimum 2. Gain half as many, rounding down, if you destroy it instead.|creator=Binarius|number=10118}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}


{{card|title=Firestorm Wolf|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain a Flame Token and turn a non-Flame token you control into a Flame token.<BR>At the end of your turn, you may spend three tokens to destroy one target Thing or up to three target tokens. If you spent only Flame tokens, discard a card. If you spent only non-Flame tokens, gain 3 Flame tokens.|longtext=y|cornervalue=3F|flavortext=Everything's fuel for the fire.|number=10119}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Banfo Contact Network|type=Thing|creator=ChippyYYZ|cornervalue=3B|text=When you roll any dice, you may add one to the result if it's odd or subtract one from the result if it's even.<BR>Whenever you play an Action card, you may roll a die. If the result is equal to a digit in its cornervalue, draw a card.|number=10120}}
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}


{{card|title=Artificial Scarcity|type=Action|creator=ChippyYYZ|cornervalue=8A|text=Look at target player's hand. Choose up to two cards in their hand that could create tokens. That player discards those cards.<BR><BR>Instead of playing a Thing this turn, you may steal a token from each player.|number=10121}}
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}


{{card|title=Bailiff|type=Thing|text='''Action - Summons:''' By order of the Court, you control target Thing during your next turn.|creator=Binarius|number=10122}}
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}


{{card|title=Pass|type=Action|text=Draw a card and end your turn. If you have played no other cards this turn, you may return Pass to your hand.|creator=Binarius|number=10123}}
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{card|title=Squatter|type=Thing|text=Attach to target inhabitable Thing. If it belongs to an opponent, you gain control of it until Squatter leaves play. Attached Thing is indestructible.|creator=Binarius|number=10124}}
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,
you may play an additional Action this turn if they are all made by the same creator. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}


{{card|title=Monkey Do|type=Reaction|text=Play in response to an Action played from hand. After its owner is done taking it, put it Up Your Sleeve. You play it at the start of the next turn as an extra action, even if it's not your turn. |cornervalue=1J|creator=Bucky|bgcolor=070}}
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}


{{card|title=AutoBailiff's Confinement Dance|type=Action|text=Rotate two Things a total of 720 degrees. Those Things are blank for the rest of the turn. You may take an extra Action.|cornervalue=2J|creator=Bucky|bgcolor=700}}
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}


{{card|title=Cactus|type=Thing|text=Any opponent who touches this card must discard their hand.|cornervalue=3J|creator=Bucky|bgcolor=070}}
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}
 
{{card|title=Temporal Paradox|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, shuffle any non-token Things you gained control of during your turn into the draw pile. For each that came from an opponent's control, that opponent may play the top Thing in the discard pile.|creator=Binarius|number=10128}}
 
{{card|title=Pollute the Timeline|type=Action|text=Shuffle the top half of the draw pile and the top half of the discard pile together, then put half on top of the draw pile and half on top of the discard pile. Shuffle 10 blank Things into each pile's top 20 cards. Each opponent gains control of a copy of Temporal Paradox (#10128).|creator=Binarius|number=10129}}
 
{{card|title=Butterfly Attack|type=Thing|text=Play this face down, turning it face up when you have begun as many of your turns with it as you have opponents.<br>'''Action:''' Destroy Butterfly Attack and for each opponent, you may either turn target Thing they control blank along with a random Thing you control or turn a random Thing they control blank.|flavortext=Harnessing probability from the depths of the tainted past.|longtext=β|creator=Binarius|number=10130}}
 
{{card|title=Cosmic Brownies|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn (after drawing a card), you may eat the brownies to discard them and your hand and draw 7 cards. If this doesn't empty the deck, discard 4 random cards. Either way, return all green cards you discarded this turn to your hand.|flavortext="These brownies are far out, man. What's in 'em?"|longtext=weedjokes|number=10131}}
 
{{card|title=Tiny Hands|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Your maximum hand size is reduced by 3 until your next turn. If your maximum hand size is a positive number, draw that many cards. If it's a negative number, draw -2x that many cards.|flavortext="If this is victory, then our hands are too small to hold it." -J.R.R Tolkien|number=10132}}
 
{{card|title=Ouroboros|type=Action|creator=ChippyYYZ|cornervalue=9O|text=Find the last card you played and return it to your hand.<BR>The next time you play a card, return it to your hand. <BR><BR>You may play an extra Action this turn.|flavortext=The circle without end, the serpent that eats its own tail, the ever-renewing cycle.|number=10133}}
 
{{card|title=Order of Succession|type=Thing|text=When a living Thing you control is destroyed, you may immediately play a living Thing in its place. If your hand contains no living Things, you may instead destroy Order of Succession to play the first living Thing in the draw pile, then shuffle the draw pile.|creator=Binarius|number=10134}}
 
{{card|title=Take Cover|type=Action|text=Target Thing you control moves into your hand until the end of your turn. You may play another Action this turn.|creator=Binarius|number=10135}}
 
{{card|title=Exposed Impostor|type=Thing|text=When you play this, you may replace target living Thing with it.|creator=Binarius|number=10136}}
 
{{card|title=Immediate Replacement|type=Action|text=Draw a card. Draw an additional card for each Thing you played this turn (limit 4).|cornervalue=4J|creator=Bucky|bgcolor=700|number=10137}}
 
{{card|title=Boss Monster|type=Thing|text=Any opponent who destroys this loots two cards from your hand.<br><br>'''Thing:'''Destroy an opponent's Thing and gain a Minion token.|cornervalue=5J|creator=Bucky|bgcolor=007|number=10138}}
 
{{card|title=Ambush!|type=Action|text=You may play this as an extra action if its target was played last turn.<br><br>Spend a token, or discard a card, to destroy target Thing.|cornervalue=6J|creator=Bucky|bgcolor=700|number=10139}}
 
{{card|title=Speak Your Mind|type=Action|text=Target opponent plays an Action card if possible, or else reveals their hand. You may play an Action played in this way.|creator=Binarius|number=10140}}
 
{{card|title=Listen to Your Heart|type=Action|text=Draw a card, then give target opponent a card from your hand. They play it immediately.|creator=Binarius|number=10141}}
 
{{card|title=Dramatis Personae|type=Thing|text=This comes into play with tokens named for each player. Whenever a card is played, gain a token with the name of its creator if you have none.|creator=Binarius|number=10142}}
 
{{card|title=Blobgulon|cornervalue=9B|creator=ChippyYYZ|type=Thing - Giant Monster|bgcolor=004|text=Buildings, vehicles and living Things are food.<BR>When Blobgulon would be destroyed, you may remove two cards underneath it from the game instead.<BR>'''Thing - Engulf:''' Discard at least one card. If the sum of the digits in those cards' cornervalues is 9 or greater, put target tangible Thing underneath Blobgulon. Draw two cards if it was food.|longtext=crush|number=10143}}
 
{{card|title=Terrozarg|cornervalue=9T|creator=ChippyYYZ|type=Thing - Giant Monster|bgcolor=004|text=Terrozarg can't be destroyed except by cards with '9' or 'J' in their cornervalue.<BR>At the beginning of each opponent's turn, they gain an Infantry token.<BR>Infantry tokens have "Your max hand size is reduced by 1." and "'''Action: '''Destroy Terrozarg."<BR>When an opponent discards a Thing to the hand size limit, destroy target Thing and two tokens they control.|longtext=crumble|number=10144}}
 
{{card|title=Collateral Damage|creator=ChippyYYZ|cornervalue=6C|type=Action/Reaction|bgcolor=A00|text=As an Action, target player reveals their hand. You may have them discard a card of your choice. If it was a building, destroy target Thing.<BR><BR>You may play this as a reaction when a Thing is destroyed. If it was a building, destroy target Thing. Otherwise, destroy target building.|longtext=chomp|number=10145}}


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Latest revision as of 20:44, 19 May 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800`, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400.


Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
B
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
B
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
B
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
B
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
B
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
B
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
B
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
#11422
B
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
B
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ
Abstain
Action
End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.
#11431
Card by Binarius
Provider
Thing
Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.
#11432
Card by Binarius
Only the Best
Thing
Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.
#11433
Card by Binarius
7T
Temporary Darkness
Action - Void
Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.
from HelioMaia's Temporary Blindness (#1434)
#11434
Card by ChippyYYZ
8F
Fire It Up
Action - Fire
Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
#11435
Card by ChippyYYZ
8S
Showtime
Action
Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.
#11436
Card by ChippyYYZ
B
Planet X
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
#11437
B
Eris
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.
#11438
B
Ceres
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.
#11439
Stake Through the Heart
Action
Remove target living Thing in the discard pile from the game.
#11440
Card by Binarius
Cool It Down
Action
Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.
#11441
Card by Binarius
Presage
Thing
When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.

When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
#11442
Card by Binarius
4C
Cashgrab Reboot
Action
Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.
"There's art, and there's cash. If it's not art, it better be cash."
#11443
Card by ChippyYYZ
1H
Hollow Gains
Action
Destroy a non-token Thing you control and discard a card.
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
#11444
Card by ChippyYYZ
6M
Mass Spectrometry
Action - Energy
Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.
#11445
Card by ChippyYYZ
Dvorak Poker
Thing
At the beginning of your turn,

put a time counter on this Thing.

When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.
I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
#11446
Flushed Out
Action
Until the end of your turn, you may play any number of cards if they all share a creator.
#11447
Straightened Up
Action
Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.
#11448
0I
I Walk A Road
Action - Song (Lyric)
Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.
#11449
Card by ChippyYYZ
4H
Horizons Change
Action - Song (Lyric)
Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.
#11450
Card by ChippyYYZ
9T
The Tournament's Begun
Action - Song (Lyric)
Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
#11451
Card by ChippyYYZ
Attack of the Ninja Pirate Zombie Robots
Action
Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.
from jtwe's Ninja Pirate Zombie Robot (#1449)
#11452
Card by Binarius
Get Situated
Action
Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.
#11453
Card by Binarius
♠A
Five-Card Draw
Thing
At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.
#11454
Card by Binarius
It's A Kind Of Poker
Thing
When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
#11455
Card by ChippyYYZ
Bluff
Action
Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.
Fine, I'll do the math for you. Expect to draw 1.46 blanks.
#11456
Card by ChippyYYZ
X
Dead Card
Nil
You cannot play this card.
#11457
M
Painted Copy
Thing - Painting
You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.
#11458
S
Surgical Interrogation
Action
Target player reveals their hand. You choose a card from it and move that card into your hand.
#11459
Field of Flowers
Thing - Terrain
If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.
Action (global): Draw a card.
#11460
Card by Binarius
Fever Pitch
Thing
Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.
#11461
Card by Binarius
Swap Meet
Action
Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.
from Bucky's Flea Market (#1462)
#11462
Card by Binarius
9U
Up The Ante
Action
Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
#11463
Card by ChippyYYZ
4C
Painted On The Side Of A Cliff
Thing
When this enters play, attach it to a Thing with a Global Action/Thing Ability (that is, one that can be used by any player).

The attached Thing's abilities can't be used by players who don't control it.
#11464
Card by ChippyYYZ
1I
Incantation
Thing
Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.
Action: Spend 4 tokens or one Mana token to draw a card.
Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
#11465
Card by ChippyYYZ
Sleepwalking
Action
Target opponent's next turn consists of drawing a card and playing a random card.
#11466
Card by Binarius
Combomancer
Thing
When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.
Action: Return this to your hand.
from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
#11467
Card by Binarius
High-Low Split
Thing
Put this card into the Pot face-up with a Money token for each player.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
#11468
Card by Binarius
E
Burning the Archives
Thing
Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,

for every two fire counters on this thing, remove

those counters and exile a card from the deck.
#11469
E
Unexist
Action
Remove target thing from the game.
#11470
Mangled Text
Action
Rearrange the words on target thing.
#11471
Disrepair
Thing
At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.
#11472
Card by Binarius
Life Flashing Before Your Eyes
Action
Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.
#11473
Card by Binarius
Bottled Enlightenment
Thing
Indestructible. When this leaves play, remove it from the game and draw five cards.
#11474
Card by Binarius
5
Thing Limit 5
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11475
Card by ChippyYYZ
6
Thing Limit 6
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11476
Card by ChippyYYZ
7
Thing Limit 7
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11477
Card by ChippyYYZ
Population Bottleneck
Thing
Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.
from Kevan's Bottleneck (#1478)
#11478
Card by Binarius
2X
Thing Limit Double
Thing - Rule
Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.
#11479
Card by Binarius
Ambrosia
Action
Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."
#11480
Card by Binarius
111
Limited Memory
Thing
Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.
#11481
S
Borrowed Items
Action
Gain control of up to 3 Things that your opponents control until end of turn.
#11482
R
Return to Before
Action
Shuffle target thing into the deck.
#11483
9T
Treadmill
Thing
Action or Thing: Rotate Treadmill 90° clockwise.

Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.
from Kevan's Treadmill (#1484)
#11484
Card by ChippyYYZ
0S
Stop For Gas
Action
Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.
You may play an additional Action this turn if you control a Building.
from Kevan's Refueling (#1485)
#11485
Card by ChippyYYZ
9I
Indulgent Self-Insert
Thing - Party Member
Other Party Members you control can't use Action or Thing abilities.
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
#11486
Card by ChippyYYZ
Bottled Bottleneck
Thing
When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.
#11487
Card by Binarius
Vacant Claim
Thing
Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.
from Kevan's Mining Rights (#1488)
#11488
Card by Binarius
The Next Big Thing
Reaction
Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.
#11489
Card by Binarius
P3
Renewing Spirit
Thing - Persona
During your turn, you may choose one:

- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.

- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.
#11490
M1
Spare Change
Action
Target opponent creates a money token.
#11491
D1
Murder
Action
Destroy target living thing.
Simple, yet effective
#11492
Beget
Action
If you control a living Thing, play any number of living Things.
#11493
Card by Binarius
Relive
Action
Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.
from Zaratustra's Duplicate (#1494)
#11494
Card by Binarius
Reseed
Action
Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up."
from Zaratustra's Replicate (#1495)
#11495
Card by Binarius
3T
Temporarily Embarrassed Millionaire
Thing
When this enters play, lose all but one token of each type you control.
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
#11496
Card by ChippyYYZ
3c
Creator Limit 4
Thing - Rule
At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.
#11497
Card by ChippyYYZ
5H
Honorary Victory
Action
You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.
#11498
Card by ChippyYYZ
Things Per Creator Limit 2
Thing
Play into no one's control.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
#11499
Card by Binarius
Pizzazz
Thing
Once during your turn, you may do one of the following:
  • When you draw your second card on your turn, draw a card.
  • When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
  • When you play your second Action or your second Thing on your turn, gain a Combo token.
#11500
Card by Binarius


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius



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