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| {{Subpage || hide = true | page=Cards 9501-9600 }} | | {{Subpage || hide = true | page=Cards 9501-9600 }} |
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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]]. | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=Soul Shard|type=Thing|text=If the shard is empty when you play it, magically imbue it with target opponent's name and return it to your hand. That opponent cannot win the game. If it would enter the draw pile or discard pile, it reverts to its empty state.|creator=Binarius|number=9701}}
| | <!--February 28, 2024--> |
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| {{card|title=Creeping Dread|type=Thing|text=At the beginning of your turn, destroy the most recently played Thing.|creator=Binarius|number=9702}} | | {{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}} |
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| {{card|title=Subjunctive Instant Replay|type=Action|text=Destroy target Thing, then return it to play.|flavortext=That's how the last play would have looked, football fans, if this had been a game of baseball.|creator=Binarius|number=9703}} | | {{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}} |
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| {{card|title=Show Me How|type=Action | | {{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}} |
| |text=Target opponent must immediately take an Action or be eliminated. You may take the same Action up to three times if you wish.|cornervalue=6D|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Royal Heir|type=Thing | | {{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}} |
| |text=If this Heir has a Crown on or attached to him, you win the game. | |
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| '''Action:''' Draw a card, then discard a non-Crown Thing card or reveal a hand with no such cards.
| | {{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}} |
| |cornervalue=7D|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Crown of Ivory|type=Thing | | {{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}} |
| |text=When you gain control of a person, you may put this Crown on it.<br> | |
| Opponents can't target the attached Thing while you have 3+ cards in hand. <br>
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| While unattached, you may give an opponent 3 cards from your hand to take control of one of their people.
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| |longtext=true | |
| |cornervalue=8D|creator=Bucky|bgcolor=FFF}} | |
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| {{card|title=Take Notes|type=Action|cornervalue=|text=Look at target players hand. You may reveal an action from it, create a copy of it, then put the copy into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}} |
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| {{card|title=Take Diagrams|type=Action|cornervalue=|text=Look at target players hand. You may reveal a thing from it, create a copy of it, then put the copy into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}} |
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| {{card|title=Borrow Notes|type=Action|cornervalue=|text=Look at target player's hand. You may reveal an action from it, create a copy of it, then play that copy. Exile the copy instead of discarding it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}} |
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| {{card|title=Grizzled Prospector|type=Thing - Party Member|bgcolor=007|cornervalue=8G|creator=ChippyYYZ|text='''Action:''' For each player who doesn't control any gold Things, destroy target non-token Thing that player controls. Replace each Thing destroyed this way with a Gold token.|flavortext="G-G-Gold! I've struck gold!"|number=9710}} | | {{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}} |
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| {{card|title=Wetland Angler|type=Thing - Party Member|bgcolor=007|cornervalue=3W|creator=ChippyYYZ|text='''Action - Prepare: '''Choose target Thing. Until your next turn, whenever one or more Things enters play under an opponent's control, choose one of those Things instead.<BR>At the beginning of your turn, if you Prepared during the last round, gain control of the last chosen Thing instead of drawing a card.|flavortext="Fresh fish."|longtext=deep|number=9711}} | | {{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. |
| | |flavortext=You turn limitations into resolve.|number=10911}} |
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| {{card|title=Woodland Trapper|type=Thing - Party Member|bgcolor=007|cornervalue=5W|creator=ChippyYYZ|text=When an opponent plays a Thing or an ability of a Thing, or when an opponent's Thing targets another Thing, you may afterward discard a card that shares a symbol in its cornervalue to destroy that Thing and gain two Money tokens.|flavortext="I've the finest pelts for sale."|longtext=beneath|number=9712}} | | {{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}} |
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| {{card|title=Hot off the press|type=Action|cornervalue=|text=Create a copy of the last card in the Infinite Dvorak Deck along with each previous concecutive card made by the same author. Put each copy made this way into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}} |
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| {{card|title=Training Dummy|type=Thing|cornervalue=|text=If an action or ability would only target Training Dummy, the cost to play or activate that action or ability is free.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}} |
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| {{card|title=Booster Pack Tree|type=Thing|cornervalue=|text='''Action:''' Choose an archived set of 100 cards from the Invinite Dvorak Deck. At random, create a copy of one of those cards, then put it into your hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}} |
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| {{card|title=Only Two Types|type=Thing | | {{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}} |
| |text=Cards with words other than "Action" or "Thing" in their type line can't be played. You may discard such a card at any time to draw a replacement. | |
| |flavortext=Uh, guys, subtypes and reactions aren't actually in the rules.
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| |cornervalue=9D|creator=Bucky|bgcolor=007}} | |
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| {{card|title=I'll Demonstrate|type=Action | | {{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}} |
| |text=Create a card. If nobody vetoes it, play it, add a copy to the deck archive and put a copy in each opponent's hand. If it's vetoed, draw a card and you may take an extra action.|cornervalue=0D|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Sticky Notes|type=thing | | {{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}} |
| |text=This card counts as an office supply.<br>'''Action:'''Attach a Note token with up to 10 words of flavortext to target Thing. | |
| |flavortext=From [[User:Fanofphilosophy|fanofphilosophy]]'s Coffee Cup (#405) et. al.|cornervalue=P5|creator=Bucky}} | |
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| {{card|title=Creative Soul|type=Thing - Spirit|cornervalue=|text=Things without a subtype cannot be played.</br> | | {{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}} |
| You may discard up to one Thing without a subtype each turn. If you do, draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Unrefine|type=Action|cornervalue=|text=Target thing loses all objects attached to it, and loses all status effects.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}} |
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| {{card|title=Plainwalker|type=Thing - Plainswalker|cornervalue=3|text=Use only one ability per your turn. Whenever this would be destroyed, instead decrement it's cornervalue by 1. If it's at 0 or less, sacrifice it.</br> | | {{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}} |
| '''Increment by 1:''' Each player may play an extra card on their next turn.</br>
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| '''Decrement by 1:''' You may play 2 extra cards this turn.</br>
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| '''Decrement by 7:''' You may play any number of cards on each of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=JaceTheMindSculptor|flavortext=}}
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| {{card|title=Power Leech|type=Thing|cornervalue=0P|creator=ChippyYYZ|text=Play into any player's control.<BR>Whenever you gain one or more Tokens, gain one less token of each type.<BR>When you create a card, its ruletext is blank.<BR>Cornervalues of cards you play and Things you control are 0.|number=9722}} | | {{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}} |
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| {{card|title=Dredge Net|type=Thing|cornervalue=9D|creator=ChippyYYZ|text='''Action:''' Shuffle the discard pile, then put the top card of the discard pile into your hand. You can't use this action if Dredge Net entered play this turn, nor if you used it on your last turn.|number=9723}} | | {{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}} |
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| {{card|title=Three-As-One Strike|type=Action|cornervalue=6T|creator=ChippyYYZ|text=Choose 3 non-token Things you control. Rotate one of them 90° clockwise and another one of them 90° counterclockwise. The third one destroys target Thing.|number=9724}} | | {{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}} |
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| {{card|title=Mox Diagram|type=Thing|cornervalue=|text=You may play an additional Thing on each of your turns.|creator=JakeTheWolfie|bgcolor=00F|longtext=|flavortext=}} | | {{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}} |
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| {{card|title=Mox Script|type=Thing|cornervalue=|text=You may play an additional Action on each of your turns.|creator=JakeTheWolfie|bgcolor=F00|longtext=|flavortext=}} | | {{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}} |
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| {{card|title=Mox Cardboard|type=Thing|cornervalue=|text=You may play an additional card on each of your turns.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}} | | {{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}} |
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| {{card|title=Reconstruct|type=Action | | {{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}} |
| |text=Return a Thing you control to your hand and immediately play it. Draw a card.|cornervalue=1E|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Entice|type=Action | | {{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}} |
| |text=Return a Thing target opponent controls to your hand and give them a card from your hand.|cornervalue=2E|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Card Shark|type=Thing | | {{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}} |
| |text=When you play this, draw three cards. <br>At the end of your turn, discard a card. <br>When your hand is empty, destroy this. | |
| |cornervalue=3E|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Shopping Spree|type=Action|creator=ChippyYYZ|cornervalue=3S|text=Each player not at or above their max hand size, starting with you, chooses the top card of the deck, the top card of the discard pile, or a Thing in play and draws that card.<BR>If two or more players drew this way, repeat until one or zero players draw, or one player has drawn 5 cards this way.|number=9731}} | | {{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}} |
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| {{card|title=Bungle|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Draw a card, then discard two cards.|flavortext="I'm not gonna bungle it this time, I'm not gonna totally bungle it I'm not I'm not I-"|number=9732}} | | {{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}} |
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| {{card|title=Wordhammer|type=Thing|creator=ChippyYYZ|cornervalue=0W|text='''Action:''' Discard a card with a one-word title. If you do, destroy target Thing with a one-word title.|flavortext=The space between two words makes an effective crumple zone when your name gets smashed.|number=9733}} | | {{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}} |
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| {{card|title=Spike the Punch|type=Action|text=Until the beginning of your next turn, whenever an opponent draws their first card in a turn, they must reveal it or discard a random other card.|creator=Binarius|number=9734}} | | {{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}} |
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| {{card|title=Compare Notes|type=Action|text=Look at target player's hand. You may reveal an Action from it, create a copy of it, then put the copy into your hand. Then give them a copy of another Action from your hand.|creator=Binarius|number=9735}} | | {{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}} |
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| {{card|title=Emulation Node|type=Thing - Node|bgcolor=006|text=At the beginning of your turn, you may have Emulation Node gain the subtype of another Thing in play until the beginning of your next turn.|creator=Binarius|number=9736}} | | {{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}} |
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| {{card|title=Punch the Spike|type=Action|cornervalue=|text=Each player sacrifices a living thing if they control one. Create a Thorn token for each thing sacrificed this way. Those tokens have "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."|creator=JakeTheWolfie|bgcolor=600|longtext=Y|flavortext=}} | | {{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}} |
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| {{card|title=Tangling Vines|type=Thing - Thorn|cornervalue=|text=Whenever you or a thing you controls becomes the target of an ability from a living thing, destroy that thing. For each thing destroyed this way, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."|creator=JakeTheWolfie|bgcolor=006|longtext=Y|flavortext=}} | | {{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}} |
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| {{card|title=Overgrowing Garden|type=Thing|cornervalue=|text=If you control no Thorn tokens, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."</br> | | {{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}} |
| At the beginning of your turn, create Thorn tokens equal to the number of plants you control.|creator=JakeTheWolfie|bgcolor=006|longtext=Y|flavortext=}}
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| {{card|title=Pretend To Help|type=Action|cornervalue=3P|creator=ChippyYYZ|text=Target opponent draws two cards and reveals their hand. Take two cards from their hand OR destroy target Thing they control.|number=9740}} | | {{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. |
| | |flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}} |
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| {{card|title=Colorblast|type=Action|cornervalue=0C|creator=ChippyYYZ|text=Reveal cards from your hand of at least 3 different colors. If you do, destroy target Thing.|number=9741}} | | {{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}} |
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| {{card|title=Ring Out|type=Action|cornervalue=7R|creator=ChippyYYZ|text=Destroy target Thing. If it's destroyed this way, return it to its controller's hand.|number=9742}} | | {{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}} |
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| {{card|title=Self Destruct Button|type=Thing|cornervalue=|text=Whenever a thing you control would be destroyed by an action or ability, instead counter that action or ability and sacrifice that thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}} |
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| {{card|title=Puzzle Piece 001|type=Thing|cornervalue=|text=If you control Puzzle Pieces 001 - 100, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}} |
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| {{card|title=Global Warmer Unit|type=Thing|cornervalue=|text=When Global Warmer Unit enters play, each player sacrifices all cold things they control.</br> | | {{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}} |
| Players can't play cold things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Desperate Charge|type=Action|text=Destroy target Thing and two of your own Things. If you have more cards in hand than Things in play, you may discard two cards instead.|creator=Binarius|number=9746}} | | {{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}} |
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| {{card|title=Forensic Analyst|type=Thing|text=Once per turn, you may return an opponent’s Thing that you have not previously analyzed to their hand, have them play it immediately, and turn this card 90˚ clockwise. When it completes a clockwise rotation, you may put a tangible Thing in the discard pile into play.|creator=Binarius|number=9747}} | | {{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}} |
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| {{card|title=Without a Trace|type=Action|text=Remove target Thing in play or in the discard pile from the game, along with this card.|creator=Binarius|number=9748}} | | {{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}} |
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| {{card|title=Puzzle Piece 002|type=Thing|cornervalue=|text=You may play an additional thing on each of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}} |
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| {{card|title=Invoke Postjudice|type=Action|cornervalue=|text=If an ability that target thing own has destroyed one of your things, destroy it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}} |
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| {{card|title=Microinvasion|type=Action|cornervalue=|text=Gain control of target thing an opponent controls.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}} |
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| {{card|title=The Topper|type=Thing | | {{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}} |
| |text=When you play this, choose another Thing. This acts a copy of the other Thing until one of the two leaves play, except all numbers on the copy are one higher than on the original. | |
| |cornervalue=4E|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Alice|type=Thing | | {{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}} |
| |text='''Action:''' Gain a Paper token.<br><br>You may use Alice's action ability once during each opponent turn.|cornervalue=5E|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Pointy-Haired Boss|type=Thing | | {{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}} |
| |text=At the start of each turn, choose a nontoken Thing other than this. It can't use Action abilities this turn.|cornervalue=6E|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Lil' Buddy|type=Thing|cornervalue=|text=At the beginning of your turn, you may have target opponent reveal a card at random from their hand. If you don't, draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}} |
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| {{card|title=Harmony|type=Thing|cornervalue=|text=Things you control cannot be stolen.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Oh, hi...}} | | {{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}} |
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| {{card|title=Call of the King Salmonoid|type=Action|cornervalue=|text=Each player chooses up to 2 things they control, then destroys the rest.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}} |
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| {{card|title=In Position|type=Thing|cornervalue=0I|creator=ChippyYYZ|text=You may look at the top card of the deck. If it's an Action, you may play it ''(this counts as one of your plays for the turn)''. When you do, shuffle this card into the deck.|number=9758}} | | {{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}} |
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| {{card|title=Garbage Dump|type=Action|cornervalue=1G|creator=ChippyYYZ|text=Each opponent discards a card or puts a nontoken Thing they control into the discard pile. Put the top 5 cards of the deck into the discard pile.|number=9759}} | | {{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}} |
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| {{card|title=Solar-Powered Replica|type=Thing|cornervalue=9S|creator=ChippyYYZ|text=Play this card as a copy of another Thing you control, except its text is blank when it's not your turn.|number=9760}} | | {{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}} |
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| {{card|title=Coal-Powered Replica|type=Thing|cornervalue=|text=You may have this enter as a copy of target card, except it has "At the beginning of your turn, you may sacrifice a Thing you control." and its text is blank when you don't sacrifice a thing during your turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}} |
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| {{card|title=Fish n Chips Meal|type=Action|cornervalue=|text=Starting with you, each player votes for Fish or Chip. For each Fish vote, draw a card, then discard a card. For each Chip vote, you may play an additional thing this turn. That thing enters with no text until your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}} |
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| {{card|title=Cardboard Replica|type=Thing|cornervalue=|text=You may have this enter as a copy of target thing, except it loses indestructible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}} |
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| {{card|title=Hand-Cranked Replica|type=Thing | | {{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}} |
| |text='''Action:'''This gains target Thing's text for the rest of the turn.|cornervalue=7E|creator=Bucky|bgcolor=007}} | |
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| {{card | | {{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}} |
| |title=Human Blockhead Androids | |
| |type=Thing | |
| |text=Destroy Human Blockhead Androids at any time, to negate completely the effects of any Action which has a Corner Number (including 1). | |
| |bgcolor=009 | |
| |creator=Kevan (Time Cube deck) | |
| }} | |
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| {{card|title=Phasing Replica|type=Thing|cornervalue=|text=You may have this enter as a copy of target thing, except it alternates between having text and having no text at the beginning of your turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}} |
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| {{card|title=Split Hairs|type=Action|cornervalue=|text=Remove one puncuation character from target Thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}} |
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| {{card|title=Twincast|type=Action|cornervalue=|text=You and target player other than yourself may play an action. For each action played this way, the other player copies it, and may choose new targets for the copy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}} |
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| {{card|title=Hog The Spotlight|type=Action|cornervalue=5H|creator=ChippyYYZ|text=At the end of each opponent's next turn, if they didn't play an Action and a Thing, draw a card. You may play an additional Action or Thing on your next turn.|number=9769}} | | {{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}} |
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| {{card|title=Spot The Lighthog|type=Action|cornervalue=5S|creator=ChippyYYZ|text=Choose one:<BR>''"A sign of good fortune!"'' - Draw a card. Opponents can't destroy or gain control of your Things until your next turn.<BR>OR ''"Still an invasive species."'' - Destroy target Thing. Each player discards a card.|number=9770}} | | {{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}} |
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| {{card|title=Light The Hogpots|type=Action|cornervalue=5S|creator=ChippyYYZ|text=Each player gains a Flame token and two Meat tokens. Each player may discard food or animal cards from their hand to add to the stew. You and each player who contributes any ingredients draws cards equal to the total number of cards contributed, including this card.|number=9771}} | | {{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}} |
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| {{card|title=Pogoth the Slight|type=Thing - Monster|bgcolor=006|text=At the end of your turn, Pogoth randomly chooses an opponent. If they have not yet done so, they proffer one of their tangible Things for Pogoth's consumption by putting it under him, out of play. When each opponent has thus nourished Pogoth, he places one of his offerings into your hand and shuffles the rest into the draw pile, along with himself.|longtext=y|creator=Binarius|number=9772}} | | {{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}} |
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| {{card|title=Project Accelerator|type=Thing|text=At the end of your turn, discard your hand and draw four cards.|creator=Binarius|number=9773}} | | {{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}} |
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| {{card|title=Recipe for Mayhem|type=Action|text=Combine the ruletexts of all Action cards played during each player's previous turn onto a single card and put a copy into each player's hand.<BR><BR>You may take an additional Action this turn.|creator=Binarius|number=9774}} | | {{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}} |
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| {{card|title=Dependant Replica|type=Thing|cornervalue=|text=As this enters play, you may have it enter as a copy of target thing. Sacrifice Dependant Replica if that thing leaves the field.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}} |
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| {{card|title=Apocalypse Goo|type=Thing|cornervalue=|text=At the beginning of your turn, destroy target thing not named Apocalypse Goo. When you do, create a token that's a copy of Apocalypse Goo. If you are unable to, target player loses the game, then create token copies equal to the number of cards in their hand plus 3.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | | {{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}} |
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| {{card|title=Exponen't|type=Action|cornervalue=|text=Destroy all things which could create a copy of themselves.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}} |
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| {{card|title=Dank Memes|type=Thing | | {{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}} |
| |text=You may destroy two energy-related Tokens to make an opponent discard a random card.<br><br>You may destroy this to draw a card.|cornervalue=4P|creator=Bucky|bgcolor=007}} | |
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| {{card|title=Wind Turbine|type=Thing | | {{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}} |
| |text=At the start of your turn, flip 3 coins and gain an Energy token for each Heads. Destroy those Energy tokens at the end of the turn.<br><br> | |
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| '''Thing:''' Pay 3 Energy tokens to draw a card. |cornervalue=8E|creator=Bucky|bgcolor=007}}
| | {{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}} |
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| {{card|title=Turbinated Windstrike|type=Action | | {{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}} |
| |text=Flip 4 coins and gain three Energy tokens for each Heads. Destroy those Energy tokens at the end of the turn.<br> | |
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| You may spend 3 Energy tokens per card to force opponents to discard cards, 4 Energy tokens per Thing to destroy Things, and/or 10 Energy tokens to eliminate an opponent.|longtext=true|cornervalue=9E|creator=Bucky|bgcolor=700}}
| | {{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}} |
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| {{card|title=The Princess|type=Thing|cornervalue=8|text=If you control The Princess or have it in your hand when the game ends, you win the game. If you discard The Princess or control it as it leaves play, you lose the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.|number=10983}} |
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| {{card|title=Too Fast To Lose|type=Thing|cornervalue=|text=If you could play ten or more cards during your turn, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}} |
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| {{card|title=Extort|type=Action|cornervalue=|text=Create a Money Token for each Human Thing on the field.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}} |
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| {{card|title=Crater|type=Thing|cornervalue=6C|creator=ChippyYYZ|text=You may put this into play from your hand under any player's control when a Thing they control is destroyed.<BR>Your maximum hand size is reduced by 1.|flavortext="Ka-THOOOOM"|number=9784}} | | {{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}} |
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| {{card|title=Assign|type=Action|creator=ChippyYYZ|cornervalue=6A|text=Put target Thing card from the discard pile into play under target opponent's control.|number=9785}} | | {{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” — Abraham Lincoln|creator=Binarius|number=10987}} |
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| {{card|title=Phoenix Energy|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put target Action card from the discard pile into your hand. If you have any Flame or Fire tokens, you may play an additional Action this turn. Otherwise, gain a Flame token.|number=9786}} | | {{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}} |
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| {{card|title=Rock|type=Thing|cornervalue=|text=Players who control Sharp things cannot win the game.|creator=JakeTheWolfie|bgcolor=413bba|longtext=|flavortext=The Winner}} | | {{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}} |
| {{card|title=Paper|type=Thing|cornervalue=|text=Players who control Mineral things cannot win the game.|creator=JakeTheWolfie|bgcolor=bfb013|longtext=|flavortext=}}
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| {{card|title=Scissors|type=Thing|cornervalue=|text=Players who control Flexible things cannot win the game.|creator=JakeTheWolfie|bgcolor=c03e3e|longtext=|flavortext=}}
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| {{card|title=Jake's Enthusiasm|type=Thing | | {{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}} |
| |text=When you add multiple cards to the deck archive, draw a card.<br><br> | |
| You may add one extra card to the archive without waiting for other people to add some.
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| |cornervalue=0E|creator=Bucky|bgcolor=007}}
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| | {{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}} |
| {{card|title=Gear|type=Thing|cornervalue=|text=Draw an additional card on each of your turns.|creator=JakeTheWolfie|bgcolor=8a19f8|longtext=|flavortext=The Winner}} | |
| {{card|title=Grub|type=Thing|cornervalue=|text=You may play an additional card on each of your turns.|creator=JakeTheWolfie|bgcolor=bf7118|longtext=|flavortext=}}
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| {{card|title=Fun|type=Thing|cornervalue=|text=You may destroy a thing during each of your turns.|creator=JakeTheWolfie|bgcolor=29c05e|longtext=|flavortext=}}
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| {{card|title=Spire of Oblivion|type=Thing - Building|bgcolor=006|text=When this enters play and once per turn when a Fog token would be attached to Spire of Oblivion, attach a Fog token to a random other non-token Thing in each player's control.<BR><BR>The contents of the discard pile are considered removed from the game.|creator=Binarius|number=9794}} | | {{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}} |
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| {{card|title=Make Way!|type=Thing|text=When a Thing enters play, its controller must first destroy another of their Things besides this. Then move this to the discard pile.|creator=Binarius|number=9795}} | | {{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br> |
| | * Play a mechanical Thing or activate a mechanical Thing's ability |
| | * Draw a card if you've already done so this turn |
| | * Destroy a tangible Thing |
| | * Gain an Energy token |
| | |longtext=y|creator=Binarius|number=10993}} |
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| {{card|title=Alternative Scheduling|type=Thing|text=You may not draw cards at the beginning of your turn. Whenever you have two or fewer cards in hand, you may immediately draw four cards.|creator=Binarius|number=9796}} | | {{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}} |
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| {{card|title=Make Whey!|type=Thing|cornervalue=|text='''Action:''' Create a Whey token with "For each set of 3 Whey tokens you control, you may copy an action yu play an additional time."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}} |
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| {{card|title=Strength in Numbers, Weakness in Letters|type=Action|cornervalue=|text=Destroy all things with a Letter in its' cornervalue unless it also contains a Number.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}} |
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| {{card|title=Boltzmann Brain|type=Thing|cornervalue=|text=The current game is considered to be a subgame. If this is the outer game layer when the game ends, the winner of this game (if any) draws an extra card and goes first.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}} |
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| {{card|title=Finder's Luck|type=Thing | | {{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}} |
| |text=Whenever you roll a 3 or 4 on a die, draw a card. | |
| <br><br>
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| '''Action:''' Roll a 6-sided die. If it's a 6, gain a Coin token.
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| |cornervalue=1F|creator=Bucky|bgcolor=007}}
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| {{card|title=Hidden Treasure|type=Action | | {{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}} |
| |text=Roll a 6-sided die. Draw cards equal to half the result rounded up.|cornervalue=2F|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Traveler's Misfortune|type=Thing | | {{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}} |
| |text=Play into an opponent's control.<br><br> | |
| Your dice always roll 1s. When you'd draw for the turn, the player on your left looks at the top two cards and picks which one you draw.
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| |cornervalue=3F|creator=Bucky|bgcolor=007}}
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| {{card|title=Shooting Blanks|type=Thing|creator=ChippyYYZ|cornervalue=4S|text='''Action:''' Discard a card with no ruletext or put a Thing you control with no ruletext into the discard pile. If you do, destroy target Thing.|number=9803}}
| | <!--June 14, 2024--> |
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| {{card|title=Rummage|type=Action|creator=ChippyYYZ|cornervalue=7R|text=Roll a d6. Put a number of cards equal to the result from the top of the discard pile on top of the deck in a random order. Then put the topmost Thing card and the topmost Action card in the discard pile into your hand.|number=9804}} | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| {{card|title=Outrageous Wealth|bgcolor=770|type=Action|creator=ChippyYYZ|cornervalue=6O|text=Create 5 blank Thing cards named Gem and put them into your hand.<BR>When you discard down to your max hand size this turn, discard cards to the top of the deck instead of the discard pile. ''(Those cards are face-up while you're discarding them.)''|number=9805}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Mindless Materialism|type=Action|text=Target player plays an Action face-down as a blank Thing, if possible.|creator=Binarius|number=9806}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Micromanaging|type=Thing|text=When target opponent would draw their first card after this enters play, you may view it and either take it for yourself, moving this to the discard pile, or return this to your hand.|creator=Binarius|number=9807}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=Controversial Opinion of the Day|type=Action|text=Play a random card from target opponent's hand. Then they draw a card.|creator=Binarius|number=9808}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=Literally 1984|type=Thing - Book|cornervalue=|text=This thing is considered to be made by George Orwell.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Puzzle Piece 003|type=Thing|cornervalue=|text=Whenever a player draws one or more cards, that player puts that many cards minus one on top of the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=Hurricane!|type=Action|cornervalue=|text=Each player chooses one thing they control and sacrifices the rest. Shuffle Hurricane! and the discard pile into the deck.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
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| {{card|title=Fae Mischief|type=Action|cornervalue=1F|creator=ChippyYYZ|text=Choose one at random, then choose a different one: | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
| *Draw two cards.
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| *Look at the top 3 cards of the deck and discard two of them.
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| *Put the top card of the discard pile into your hand.
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| *Discard a random card.|number=9812}}
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| {{card|title=Stop That|type=Action|cornervalue=8S|creator=ChippyYYZ|text=Each opponent who drew a card this turn or who draws a card as a result of your playing this Action discards two cards.|number=9813}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=Assert|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Flip target face-down Thing face-up,<BR>AND/OR put a Thing into play from your hand. Opponents' cards can't destroy, steal, or move it this turn.|flavortext='''"I insist."'''|number=9814}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=Demonic Defiler|type=Thing|cornervalue=|text=As this enters play, each other thing gains the subtype "Defiled". </br> | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
| Once during each of your turns, you may either destroy target thing with the subtype Defiled, or give target thing the Defiled subtype.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Puzzle Piece 004|type=Thing|cornervalue=|text=You may eat an additional card on each of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=Wrath of Satan|type=Action|cornervalue=|text=For each thing in the discard pile, return it to a random player's field.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=Fool's Wisdom|type=Thing|text=Play this into target player's control.<BR><BR>At the beginning of your turn, put a blank Thing into your hand.|creator=Binarius|number=9818}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Stakeout|type=Thing|text=When you play this, look at the top card of the draw pile. When an opponent plays that card, you may immediately play an Action in response. Then draw a card and move this to the discard pile.|creator=Binarius|number=9819}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Incisive Stroke|type=Action|text=Look at the top card of the draw pile. You may choose to draw either it or the card under it.|creator=Binarius|number=9820}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Puzzle Piece Finder|type=Thing|cornervalue=|text=Once during your turn, you may search the deck for a thing named inclusively between "Puzzle Piece 001" and "Puzzle Piece 100", put that card into your hand, then shuffle.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=<font color=FFFFFF>Puzzle Piece 005</font>|type=Thing|cornervalue=|text=All blue things are red and all red actions are blue.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=Spelltercount|type=Thing|cornervalue=|text=Whenever a card is played, place a counter on this thing.</br> | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
| When this leaves play, you may play cards less than or equal to the number of counters that were on this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Die!|type=Action | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
| |text=When you roll numerical dice this turn, you may destroy a number of tokens equal to the result.<br><br>Roll a 6-side die.|cornervalue=4F|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Lucky Charm|type=Thing | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
| |text=When you perform a randomized effect for an action where the random result is visible to you, randomize twice and choose your preferred result.<br><br> | |
| '''Action:''' Discard a random card and draw a card.|cornervalue=5F|creator=Bucky|bgcolor=050}}
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| {{card|title=Entropy Barrage|type=Action | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
| |text=Target a Thing and roll three 6-sided dice. If the total is...<br> | |
| ... odd, its controller discards a card.<br>
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| ... 8+, destroy it.<br>
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| ... exactly 4, eliminate its controller.
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| |cornervalue=6F|creator=Bucky|bgcolor=200}}
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| {{card|title=Relevancy|type=Action|cornervalue=|text=When you play this action, it becomes a copy of an action within the 100 latest cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Puzzle Piece 006|type=Thing|cornervalue=|text=Players may not exile things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Ancestral Wreck-all|type=Action|cornervalue=|text=Destroy all things not present in cards 1-1000|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Dicey Minefield|type=Thing | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
| |text=Whenever an opponent gains a Thing, they roll a 6-sided die. If it's a 1, destroy that Thing. | |
| |cornervalue=7F|creator=Bucky|bgcolor=007}}
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| {{card|title=Dicey Response|type=Reaction | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
| |text=Play in response to an Action. Roll a 6-sided die. If the result is...<br> | |
| ...1, 2 or 3, prevent the Action.<br>
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| ...4 or 5, play a copy of the Action before it takes effect.<br>
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| ...6, put the Action and all cards it targets into your hand.|cornervalue=8F|creator=Bucky|bgcolor=070}}
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| {{card|title=Cluster Bomb|type=Action | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
| |text=Roll a 6-sided die and add 1 for a quantity. Split that quantity among your opponents, each of whom discards their assigned quantity of cards.|cornervalue=9F|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Painted Into a Corner|type=Thing|text=When you play this, attach it to target Thing.<BR><BR>You may only play Things that have the same color as attached Thing.|creator=Binarius|number=9833}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=Etched Into Memory|type=Thing|text=When target card in the discard pile would leave the discard pile except to enter your hand, put a copy of it into your hand and destroy this.|creator=Binarius|number=9834}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Indecisive Weather|type=Action|text=Each player gains a Water token and draws a card. Opponents with more than five cards discard a card. Turn one of your Things face down until the end of your turn. Do the same for each opponent during their next turn.|creator=Binarius|number=9835}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Bitcoin|type=Thing|cornervalue=|text=At the beginning of your turn, roll 2d6, subtracting the first result from the second. If the result is positive, create token copies of Bitcoin. Otherwise, destroy things equal to the absolute value of the result.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Technical Disqualification|type=Thing|cornervalue=|text=Players can't play Realms.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Puzzle Piece 007|type=Thing|cornervalue=|text=As this enters play, search the deck for a Puzzle Piece, put that into play under your control, then shuffle.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Stonks|type=Action|cornervalue=6S|creator=ChippyYYZ|text=Put the top card of the deck into the discard pile. If it has no cornervalue, destroy all tokens. If there's one even digit in its cornervalue, gain half that many Money tokens and draw a card. Otherwise, each opponent gains a Money token and discards a card.|number=9839}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Stonk Market|type=Thing|cornervalue=1S|creator=ChippyYYZ|text=At the beginning of your turn, gain a Money token and roll a d6.<BR>Once during your turn, you may spend Money tokens equal to the rolled number to draw a card.|number=9840}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=Unsubscribe|type=Action|cornervalue=1U|creator=ChippyYYZ|text=If target Thing is still in play at the end of its controller's next turn, remove it from the game.|number=9841}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=Rematerialize|type=Action|cornervalue=|text=Take a thing from exile and gain control of it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Remembered Way|type=Action|cornervalue=|text=Take an action from exile and play it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Puzzle Piece 008|type=Thing|cornervalue=|text=You may play cards from exile once per turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=Flyer|type=Thing|text=When you play this, put a copy of it into target player's hand.|creator=Binarius|number=9845}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Leaflet Bomb|type=Action|text=Each player gains a copy of Flyer (#9845). You may play yours immediately without cost.|creator=Binarius|number=9846}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=Wheel of Fourtune|type=Thing|text=Your dice always roll 4s. If you have four cards in hand, '''Action:''' Name a letter of the alphabet. View all cards in your opponents' hands whose titles begin with the chosen letter and put one of them into your hand. If there are four such cards, take them all.|creator=Binarius|number=9847}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=Manipulate Fate|type=Reaction | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
| |text=Play in response to one or more simultaneous die rolls to dictate their results, <br>OR in response to an opponent drawing cards to move that many cards from the discard to the top of the deck first.|cornervalue=0F|creator=Bucky|bgcolor=070}} | |
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| {{card|title=King of the Plains|type=Thing | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
| |text=Enters play with three Wall tokens on it. Whoever removes the last Wall token without destroying the King gains a Crown token with "You win the game at the start of your turn." | |
| |cornervalue=1G|creator=Bucky|bgcolor=992}}
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| {{card|title=Immigration Station|type=Thing | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
| |text='''Action:''' Gain a Migrant token. Choose up to two living Things you already had, to gain that many additional Migrant tokens.|cornervalue=2G|creator=Bucky|bgcolor=660}} | |
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| {{card|title=Sideswipe|type=Action|text=Discard a tangible Thing and destroy target tangible Thing.|creator=Binarius|number=9851}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=Illusion of Victory|type=Action|text=Draw a card. You may play it if it is an Action.|flavortext=You win the game.|creator=Binarius|number=9852}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Not a Creature Was Stirring|type=Thing|text=Living Things may not use their abilities. Living Things with no abilities are considered blank.|creator=Binarius|number=9853}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=Exploitation Station|type=Thing | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
| |text='''Action:''' choose up to three living Things you have, and gain that many Stone, Wood, Coal or Ore tokens.|cornervalue=3G|creator=Bucky|bgcolor=660}} | |
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| {{card|title=Paper-Weaving Station|type=Thing | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
| |text='''Action:''' Spend 4 nonliving tokens to draw a card. Choose up to two living Things you have, and spend 4 nonliving tokens for each, to draw one extra card per living Thing chosen.|cornervalue=4G|creator=Bucky|bgcolor=660}} | |
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| {{card|title=Inescapable Trap|type=Action|creator=ChippyYYZ|cornervalue=5I|text=Put target Thing on top of the deck.|flavortext="So long, caped buffoons! You'll surely never get out of this one!"|number=9856}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=The Nick of Time|type=Action - Reaction|creator=ChippyYYZ|cornervalue=3T|bgcolor=070|text=Draw a card.<BR>You may play this immediately after an opponent's Action.|flavortext="How fortunate that regularly-scheduled maintenance on the city's power grid would disable this fiendish contraption." "Gee, we owe our lives to the diligence of the everyday blue-collar worker." "Precisely."|number=9857}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Pow! Whammo!|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Choose any number of non-token Things you control. Target opponent with at least that twice that many Things chooses the same number of their Things to be destroyed.<BR>Draw a card.|flavortext="You can't outnumber justice."|number=9858}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Make Myself Scarce|type=Action|text=At the end of your turn, after you discard down to your maximum hand size if necessary, put all of your Things into your hand. Then you have no maximum hand size until your next turn.|creator=Binarius|number=9859}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=Simon Says|type=Action|text=Reveal an Action from your hand. All opponents perform that Action immediately.|creator=Binarius|number=9860}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Block|type=Thing|text=Target Thing cannot affect your Things or your hand.|creator=Binarius|number=9861}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Edd and Floe|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br> | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
| Whenever a player would draw a card other than their first in their turn, that player instead reveals the top card of the deck, then plays it.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext=}}
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| {{card|title=Front Stab|type=Action|cornervalue=|text=Reveal this card and name a player as you draw it.</br> | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
| The named player sacrifices 5 things. If they control no things, they lose the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Gemcorn|type=Thing|cornervalue=|text=At the beginning of your turn, roll 2d6. If the result is 10 or greater, sacrifice Gemcorn and create a Gemtree token with "You may play an additional thing on each of your turns. This is a Gem."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Mass Repeal|type=Action|text=Destroy all Things that have rule text.|cornervalue=5G|creator=Bucky|bgcolor=700}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=Conspicuous Consumption|type=Action|text=Discard any number of other cards, destroy up to that many tokens, and draw that many cards.|cornervalue=6G|creator=Bucky|bgcolor=700}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=Reconstitute|type=Action|text=Discard your hand and draw one more card than you discarded. For each Thing you discarded, gain a token with the same name.|cornervalue=7G|creator=Bucky|bgcolor=700}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Tyrranical Growth|type=Thing|cornervalue=|text=Each other player wins the game if you are eliminated.</br> | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
| After each non-extra turn, take an extra turn after this one.</br>
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| You may play 4 additional cards on each of your turns, and draw 2 additional cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Hearsay|type=Reaction|cornervalue=|text=Counter target ability, then destroy its' source. You may play this before an ability would be played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=Cruel Scientist|type=Thing|cornervalue=|text='''Discard a living thing:''' Draw a card.</br> | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
| '''Sacrifice 3 living things:''' Create a Wall token with "If you would be the target of an action or ability, you may have it target this instead."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Gear Up|type=Action|creator=ChippyYYZ|cornervalue=6G|text=Choose Action or Thing. Reveal cards from the top of the deck until you reveal two cards of the chosen type. Put those two cards into your hand and shuffle the rest into the deck.|number=9871}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Unrest|type=Action|creator=ChippyYYZ|cornervalue=6U|text=Choose up to four target Things. Draw that many cards minus 2 ''(to draw a negative card, discard a card)''. Destroy one of the chosen Things at random.|number=9872}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Construction Site|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=6C|text=At the beginning of your turn, roll a die. On a 5 or 6, put this card in the discard pile, draw three cards, and you may play an additional Building this turn.|number=9873}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Chlorophyte Farm|type=Thing|cornervalue=|text=This enters play with 5 supply counters on it.</br> | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
| '''Action, Remove 1 supply counter:''' Create a Chlorophyte token with "'''Sacrifice this token: You may play a living or a building card."</br>
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| '''Action:''' Place a supply counter on this. Activate only if you haven't activated the other ability this turn.|creator=JakeTheWolfie|bgcolor=060|longtext=True|flavortext=}}
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| {{card|title=Gemstone Mine Mine|type=Thing - Building Building|cornervalue=|text=At the beginning of your turn, create a Gemstone Mine token with "At the beginning of your turn, create a Blank thing named Gem under your control." and with the subtype Building.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Fractal Factory|type=Thing - Building|cornervalue=2048|text=At the beginning of your turn, create a token copy of Fractal Factory, except it's cornervalue is half of that thing.</br> | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
| |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Detect|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Look at target player's hand. You may play an additional Action this turn if they have more cards in hand than you. Draw a card if they control more Things than you.|number=9877}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Hail of Bullets|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Roll three six-sided dice. For each result of 4 or 5, a player of your choice discards a card. For each result of 6, a player of your choice discards a random card.|number=9878}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Local Warming|type=Thing|creator=ChippyYYZ|cornervalue=2L|text=Play this card into any player's control.<BR>At the beginning of your turn, remove the top card of the deck from the game.|flavortext="Is it getting hot in here or is it just me?"|number=9879}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Protection Racket|type=Thing|text=Whenever an opponent draws their second card in a turn, they give you a card from their hand.|creator=Binarius|number=9880}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Transfer Orbit|type=Action|text=Remove an opponent's Thing from the game. At the end of your next turn, return it to play under your control.|creator=Binarius|number=9881}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Let Me Spell It Out For You|type=Thing|text=When you play this, move one of your Things to the discard pile and note the shortest word in its title. Once per turn, reveal cards from the draw pile until you reveal one whose cornervalue contains the next consecutive letter in that word. Put it into your hand and shuffle the draw pile.|creator=Binarius|number=9882}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=Shimmer Pool|type=Thing|cornervalue=|text='''Action:''' Shuffle target nontoken thing you control into the deck, then reveal cards from the top of the deck until you reveal a thing, put that thing into play under your control, then shuffle the other revealed cards into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=None understand how it works. Even fewer want to.}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=Atomize|type=Action|cornervalue=|text=Target thing becomes blank and loses all types.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=Rhystic Study|type=Thing|cornervalue=2U|text=Whenever an opponent plays a card, you may draw a card unless that player skips a card play.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Friends teach what you want to know. Enemies teach what you '''need''' to know.}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Just Think Of Something!|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=Whenever you would draw any cards while your hand is empty, draw an additional card, then discard a card.|number=9886}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Hellfire Torch|type=Thing|creator=ChippyYYZ|cornervalue=3H|bgcolor=0f0000|text=Whenever you would draw any cards while your hand is empty, destroy that many target Things ''instead''.|flavortext=It won't light your way, but it will clear it.|number=9887}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=I Built My Company From Nothing|type=Thing|creator=ChippyYYZ|cornervalue=8I|text=Whenever you would draw any cards while your hand is empty, gain twice that many Money tokens.|flavortext="...and so you can you with this once-in-a-lifetime be-your-own-boss workshop!"|number=9888}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Himilayan Earth Salt|type=Thing|cornervalue=|text=Players can't play Plants.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Ragu|type=Thing|cornervalue=|text='''Sacrifice Ragu:''' Create a Food Token. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Cook like a mother.}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Feast upon the Flesh|type=Action|cornervalue=|text=As an additional cost, sacrifice any number of living meat things.</br> | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
| Create X Food Tokens, where X is the sum total of the cornervalues of the sacrificed things. If one of those things did not have a number, treat it as a 1. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}}
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| {{card|title=Balanced Diet|type=Action|cornervalue=2B|creator=ChippyYYZ|text=Choose any number of target Things with digits in their cornervalues. If the sum of those digits is 10 and none of those Things' cornervalues share a character, destroy those Things.|flavortext=It's a misconception that a promulg has to eat constantly to maintain its metabolism; if they have the right nutrients they only need to be fed once a day.|longtext=y|number=9892}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=Mutually Beneficial Agreement|type=Action|cornervalue=7M|creator=ChippyYYZ|text=Two target players each draw three cards. Each other player discards a card.|number=9893}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=Plant Evidence|type=Thing|cornervalue=3P|creator=ChippyYYZ|text=Play into any player's control.<BR>At the end of your turn, reveal the top card of the deck. If it's an Action and an opponent could play it targeting you, an opponent of your choice who could do so may do so. If that card isn't played this way, shuffle it into the deck.|number=9894}} | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card|title=Hopping Mad|type=Action|text=Take a random Action from target opponent's hand. If they have none, they may not play Actions next turn.|creator=Binarius|number=9895}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Gift of Gab|type=Thing|text=When you would discard any number of cards, except in observation of your hand size limit, you may discard one fewer.|creator=Binarius|number=9896}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=Trepidation|type=Thing|text=Play into any player's control.<BR><BR>When you would draw a card, roll a d4: if the result is less than or equal to the number of your Trepidation cards, you draw a blank Thing instead.|creator=Binarius|number=9897}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Basket of Treats|type=Thing|cornervalue=|text='''Action:''' Create 2 Food Tokens. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')</br> | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
| Whenever you sacrifice a Food Token, place a cavity counter on Basket of Treats. Then, if it has 5 or more of those counters on it, sacrifice it and all Food Tokens you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Copia's Corn|type=Thing - Epic Food|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br> | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
| '''Sacrifice Copia's Corn:''' Repeat the following proccess 5 times: Draw or Play a card. Activate this ability only on your turn.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext=}}
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| {{card|title=Feastevities|type=Action|cornervalue=|text=Each player creates a Food Token for each Human they control. (''It's a token with "Sacrifice this token: Draw a card or play a card. Activate only on your turn."'')|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Pressure Cauldron|type=Thing|creator=ChippyYYZ|cornervalue=6P|text='''Action:''' Discard two cards from your hand. If you do, look at the top 13 cards of the deck, play up to one card from among them (this doesn't count as one of your plays for the turn), and shuffle the deck.|number=9901}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Crank Up|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Play an Action ability of a Thing you control twice.<BR>You may return this card to your hand and discard a card.|number=9902}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=Reschedule|type=Action|creator=ChippyYYZ|cornervalue=0R|text=Target player shuffles two cards from their hand into the top 7 cards of the deck.|flavortext="Gonna have to cancel for tonight. Maybe sometime next week?"|number=9903}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Handcrank|type=Thing|cornervalue=|text=Whenever you would pay an Action for an ability, you may instead place a Crank token on Handcrank if there isn't one already there.</br>
| | <!--October 3, 2024--> |
| At the beginning of your turn, remove all Crank tokens from Things you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Non-Automatic Mangun|type=Thing|cornervalue=|text='''Crank:''' Destroy target thing. ''(To Crank, place a Crank token on this thing if there isn't one already there. You cannot crank if there already is a Crank token.)''</br> | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
| At the beginning of your turn, remove all Crank tokens from Things you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Wireproof|type=Action|cornervalue=|text=Until your next turn, Money tokens you control can't leave your control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=Confidence Scam|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Gain control of all of target player's tokens.|flavortext=Invest in my new venture and triple your money in a month! It worked for these other guys!"|number=9907}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Last-Minute Panic|type=Thing|cornervalue=5L|creator=ChippyYYZ|text=If you have no cards in your hand at the end of your turn and it's not an extra turn, you may destroy this card and take an extra turn after this one.|number=9908}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=Baleful Renewal|type=Action|cornervalue=4B|creator=ChippyYYZ|text=Return each Thing you control to your hand. If you have fewer than seven cards in hand, put the bottommost cards of the discard pile into your hand such that you have seven cards in hand or lose the game. End your turn.|number=9909}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Inventory Menu|type=Thing|text=You may play with any number of tangible Things in your hand revealed. While they are revealed, they do not count toward your hand size limit.|creator=Binarius|number=9910}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Boots of Stealth|type=Thing|text=When an opponent targets a Thing you control, the effect has a 50% chance to fail if you did not play an Action during your last turn.<BR>When a card you draw would force you to play it immediately, you may instead discard it and draw again. | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
| |creator=Binarius|number=9911}} | |
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| {{card|title=Scroll of Duplication|type=Action|text=Reveal a card in your hand and gain a copy of it.|creator=Binarius|number=9912}} | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
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| {{card|title=Meticulous Search|type=Thing|creator=ChippyYYZ|cornervalue=6M|text=When you would draw a card at the beginning of your turn, you may forgo playing a Thing this turn to first look at the top three cards of the deck and put two of them on the bottom of the deck.<BR>'''Action:''' Play a Thing you drew this turn.|number=9913}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Deployment Constraints|type=Thing|creator=ChippyYYZ|cornervalue=1D|text=Whenever a Thing enters play, if its controller controls 3 or more nontoken Things besides Deployment Constraints, they return a nontoken Thing to their hand.|number=9914}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Contort|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Destroy target Thing if it's living. Otherwise, return it to its controller's hand if it's tangible. Otherwise, gain control of it.|flavortext=A spell to warp wood, bone, metal, or words.|number=9915}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Orbital Mine|type=Thing|text=If an opponent's Thing would destroy one of your non-mine Things, destroy them both and one of your Orbital Mines. If this would be destroyed, it has a 50% chance to destroy a random other Thing as well. '''Action:''' Gain control of a copy of Orbital Mine. Limit once every two turns.|creator=Binarius|number=9916}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Orbital Minefield|type=Action|text=Each player gains control of a copy of Orbital Mine (#9916), or target player gains control of three copies.|creator=Binarius|number=9917}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=Can't Have Nice Things|type=Action|text=Destroy a tangible Thing belonging to each player.|creator=Binarius|number=9918}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Joint-Binding|type=Thing|cornervalue=|text=As this enters play, choose a player and a thing.</br> | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
| The chosen player also controls this. Exile the chosen thing until this leaves play.</br> | |
| '''Action:''' Sacrifice Joint-Binding.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Joint-Gem Mine|type=Thing|cornervalue=|text=As this enters play, choose a player.</br> | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
| The chosen player also controls this.</br>
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| '''Action:''' Each controller of Joint-Gem Mine create a blank thing named Gem, then puts it into their hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |
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| {{card|title=Defensive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "Whenever one or more things of yours would be destroyed, for each of those things you may instead place a shatter counter on this thing. At the end of the turn, if this thing has more shatter counters than in-play lattices, destroy it. At the beginning of your turn, remove all shatter counters from this thing."|creator=JakeTheWolfie|bgcolor=006|longtext=yes|flavortext=}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=Read the Wind|type=Action|text=View the topmost Action in the draw pile. You may play it if you wish. Then shuffle the draw pile and place it on top.|creator=Binarius|number=9922}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Early Access Preview|type=Action|text=View the topmost Thing in the draw pile. You may gain control of a copy of it if you wish. Then shuffle the draw pile and place it on top.|creator=Binarius|number=9923}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Hustle|type=Action|creator=ChippyYYZ|text=Gain two Money tokens and draw two cards. Then, if you're at or above your maximum hand size, gain two additional Money tokens. Then, if you control at least five more Money tokens than each opponent, draw two additional cards.|number=9924}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=Vitality Infusion|creator=ChippyYYZ|type=Action|text=Return target living Thing card from the discard pile to your hand and draw a card.|number=9925}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=Crystallized Dream|creator=ChippyYYZ|type=Thing - Gem|bgcolor=007|text=At the end of your turn, if you have exactly one card in your hand, draw a card.|flavortext=On the verge of consciousness lies a trove of ideas too wispy to grasp, at least without a proper focus.|number=9926}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Piñata Protocol|type=Action|text=Destroy target Thing. Its controller gains six Candy tokens with "'''Action (global):''' Consume this, put the topmost Action in the draw pile into your hand, and shuffle the draw pile."|creator=Binarius|number=9927}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Look What I Found|type=Action|text=Target player gains control of a copy of target Thing.|creator=Binarius|number=9928}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Incomplete Intel|type=Action|text=View half of target opponent's hand at random, rounding down. They may discard a card and draw a card.|creator=Binarius|number=9929}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Ransom|type=Action|creator=ChippyYYZ|cornervalue=6R|text=Turn target Thing face-down unless its controller discards an Action card.|number=9930}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Channel Great Power|type=Action|creator=ChippyYYZ|cornervalue=7C|text=If the sum of all digits in the cornervalues of Things you control is 16 or greater, draw four cards. If it's 30 or greater, you also win the game.|number=9931}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Many-Cornered Pyramid|type=Thing|creator=ChippyYYZ|cornervalue=9M|text=At the start of each player's turn, they draw an extra card if the sum of all digits in the cornervalues of Things they control is 16 or greater. If it's 30 or greater, they also win the game.|number=9932}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.|creator=Binarius|number=11128}} |
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| {{card|title=Encumbrance|type=Thing|text=When you draw this, put it into target player's control.<BR><BR>Your hand size limit is reduced by 1. If your hand is empty, you may put this into target player's control.|creator=Binarius|number=9933}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Body Double|type=Thing|text=When you play this, return a living Thing in the discard pile that you previously controlled to play and put Body Double in its place.|creator=Binarius|number=9934}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=File Away|type=Action|text=Insert target Thing into the middle of the draw pile.|creator=Binarius|number=9935}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Flie Away|type=Action|cornervalue=|text=Exile target thing. If it's a thing you controlled, return it under your control at the beginning of your next turn, and you may put a thing from your hand under your control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Crappy Printing Press|type=Thing|cornervalue=|text=At the beginning of your turn, create a token that's a copy of another target thing, except it has no rulestext.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Pressure Printed Press|type=Thing|cornervalue=|text=At the beginning of your turn, create a token that's a copy of another target thing, except it's a gem in addition ot its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Flanderize|type=Action|creator=ChippyYYZ|cornervalue=0F|text=Look at target player's hand. Choose one of their cards in hand or in play. Shuffle up to two of their other cards in hand or in play into the deck and replace them with copies of the chosen card. If an Action would replace a Thing in play, put it in their hand instead.|flavortext="You used to be so interesting. Now you're just the Ponies Guy."|longtext=y|number=9939}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Improv|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Draw four cards and discard all but one of them. Play that card.|number=9940}} | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
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| {{card|title=Diamond Refractor|type=Thing - Gem|creator=ChippyYYZ|cornervalue=6D|text=When an Action targets Diamond Refractor, it also targets up to two other Things of your choice (they must be valid targets for that Action).<BR>Action cards without a digit higher than 6 in their cornervalue can't destroy Diamond Refractor.|bgcolor=DFE7E0|number=9941}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Grass|type=Thing|cornervalue=|text=Whenever a water thing is targeted by a plant thing, destroy it.|creator=JakeTheWolfie|bgcolor=17a821|longtext=|flavortext=}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| {{card|title=Fire|type=Thing|cornervalue=|text=Whenever a plant thing is targeted by a fire thing, destroy it.|creator=JakeTheWolfie|bgcolor=da4514|longtext=|flavortext=}}
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
| {{card|title=Water|type=Thing|cornervalue=|text=Whenever a fire thing is targeted by a water thing, destroy it.|creator=JakeTheWolfie|bgcolor=002aff|longtext=|flavortext=The Winner}}
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| {{card|title=Overcrowding|type=Thing|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=h/t Depressi|cornervalue=8G|creator=Bucky|bgcolor=007}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Certain Death|type=Action|text=Target living thing immediately and unavoidably dies.<br>
| | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
| It is impossible to react to this action or alter its effect. It is impossible to prevent the death of the target.|flavortext=Take that, Ultraseth!|cornervalue=9G|creator=Bucky|bgcolor=700}}
| | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} --> |
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| {{card|title=Cornerbration|type=Thing|text=When you play a Thing, if it shares a cornervalue symbol with another Thing you control, draw a card. <br><br>If your Things' corner values contain 12+ distinct symbols, you win the game.|cornervalue=0G|creator=Bucky|bgcolor=772}}
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| {{card|title=The Lone and Level Sands|type=Action|text=Put all tangible Things in play on the bottom of the discard pile. Replace each with a Sand token.|creator=Binarius|number=9948}}
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| {{card|title=Provisions|type=Thing|cornervalue=2|text=Draw a card when you play this. '''Action:''' Consume this and draw a card.|creator=Binarius|number=9949}}
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| {{card|title=Grocer|type=Thing - Townsperson|bgcolor=006|text=When you play this, draw a card for each of your other living Things (maximum 5). '''Action:''' If you have fewer than five cards in hand, put a copy of Provisions (#9949) into your hand.|creator=Binarius|number=9950}}
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| {{card|title=Website Certification Ticket|type=Thing|cornervalue=|text=Things you control cannot destroy things your opponents control.</br>
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| You can't lose the game and your opponent's can't win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=SQL Injection|type=Action|cornervalue=|text=Activate an ability of a thing an opponent controls as through you controlled it without paying any of its' costs.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Hydroelectric Engine|type=Thing|cornervalue=|text='''Sacrifice a Water or Electric thing:''' Create a Water or Electric token. ''(To sacrifice a thing, destroy a thing you control, bypassing any effects that would prevent its' destruction.)''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Crystal Barrier|type=Thing - Gem|cornervalue=4C|bgcolor=007|creator=ChippyYYZ|text=When this card enters play, you may discard a card to create two blank Thing cards named Gem and put them into your hand.<BR>When a Thing you control would become the target of an effect, you may have that effect instead target a gem you control.|number=9954}}
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| {{card|title=Prosperity|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Each player draws cards equal to the number of cards in their hand and gains Money tokens equal to the number of Money tokens they control.|number=9955}} | |
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| {{card|title=Fluffiness|type=Thing|creator=ChippyYYZ|cornervalue=0F|text=Living Things you control can't be targeted by opponents' Actions.|flavortext="I can't go through with it! It's just so fluffy and adorable!"|number=9956}}
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| {{card|title=Appendectomy|type=Reaction|cornervalue=|text=Play in response to a living thing being destroyed. Prevent that thing's destruction, and it is considered blank until the start of its' owners next turn.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}}
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| {{card|title=Organ Harvester|type=Thing|cornervalue=|text=Organ Harvester enters the battlefield with 2 organ counters.</br>
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| '''Action or Sacrifice a living thing:''' Place an organ counter on Organ Harvester.</br>
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| '''Remove an organ counter from Organ Harvester:''' Create a money token, draw a card, or prevent the destruction of target living thing.|creator=JakeTheWolfie|bgcolor=006|longtext=textlong|flavortext=}}
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| {{card|title=Yearly Celebration|type=Thing|cornervalue=|text=At the beginning of your turn, each opponent may draw a card. For each that does, draw a card and your hand size increases by 1 until the end of your turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Spicy|type=Thing|cornervalue=|text=Whenever a thing destroys a thing you control, put a Spice counter on it.</br>
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| Things with Spice counters on them do not have rules text.</br>
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| When Spicy leaves the field, remove all Spice counters from all things.|creator=JakeTheWolfie|bgcolor=ad5438|longtext=|flavortext=}}
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| {{card|title=Sweet|type=Thing|cornervalue=|text=Things you control have "'''Sacrifice this thing:''' You may take an extra action."|creator=JakeTheWolfie|bgcolor=9a6fcc|longtext=|flavortext=The Winner}}
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| {{card|title=Sour|type=Thing|cornervalue=|text=Whenever you or a thing you control becomes the target of an action or an ability an opponent controls, that player discards a card.|creator=JakeTheWolfie|bgcolor=a5b533|longtext=|flavortext=}}
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| {{card|title=Lucky Impulse|creator=ChippyYYZ|type=Action|cornervalue=2L|text=Roll two d6s. Draw cards equal to one of the die results, then discard cards equal to the other die's result.|number=9963}}
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| {{card|title=Ascend|creator=ChippyYYZ|type=Action|cornervalue=6A|text=Draw a card, then you may put a Thing from your hand into play. If the sum of all digits in the cornervalues of Things you control is 16 or greater, shuffle this card into the deck and take an extra turn after this one.|number=9964}}
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| {{card|title=Skullcreeper|creator=ChippyYYZ|type=Thing|cornervalue=2S|text=When this card enters play, attach a Thing card from the discard pile to it. It wears that card's title, cornervalue, and type instead of its own. When this card would leave play, the card it's wearing is removed from the game instead.<BR>'''Action:''' Discard a card from your hand or from this card. Attach a Thing card from the discard pile to it.|longtext=y|number=9965}}
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| {{card|title=Zipcaster|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Zipcaster:''' You may take up to 5 additional actions this turn. If you activate this on an opponent's turn, draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Tenta Missiles|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Tenta Missiles:''' Choose up to 10 target things. Their owners may choose 1 of the chosen things that they control. Destroy the rest of them.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Big Bubbler|type=Thing - Ultimate|cornervalue=|text='''Sacrifice Big Bubbler:''' Things you control have indestructible until the end of your next turn. Additionally, you may exile any number of things from your hand. If you do, put them into play under your control at the start of your next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Faceless Adversary|type=Thing|cornervalue=|text=As Faceless Adversary enters play, name an opponent and choose Offense or Defense.</br>If defense was chosen, you and other things you control cannot be the target of actions or abilities of that opponent. If Offense was chosen, you and Faceless Adversary cannot be the target of actions or abilities of that opponent, and it gains "'''Action:''' Choose a thing controlled by the named opponent. That player sacrifices it." |creator=JakeTheWolfie|bgcolor=006|longtext=y|flavortext=Ten-Thousand Battles. Ten-Million Victories.}}
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| {{card|title=Apoctalyptic Prophesy|type=Thing|cornervalue=|text=Indestructible</br>
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| Apoctalyptic Prophesy enters play with 10 Doom counters on it.</br>
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| At the beginning of your turn, remove a Doom counter from this thing. Then if it has no Doom counters on it each player loses the game, otherwise you may draw 3 cards, play 3 cards, or destroy 3 things.</br>
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| At the beginning of each other player's turn, they may draw a card, play a card, or destroy a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=y|flavortext=}}
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| {{card|title=Compleat|type=Action|cornervalue=|text=Gain control of target living thing. If you controlled it, it gains "If this would be destroyed, instead exile this, and gain control of 3 total things from among other player's fields or from the discard pile."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Nostalgia Marketing|type=Action|creator=ChippyYYZ|cornervalue=8N|text=Put the bottom X cards of the discard pile on top of the deck in any order, where X is the number of players.<BR>Draw a card and gain a Money token.|number=9972}}
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| {{card|title=Study The Past|type=Action|creator=ChippyYYZ|cornervalue=2A|text=Put each Action card from the discard pile into your hand. Discard the rest of your hand and end your turn.|number=9973}}
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| {{card|title=Loudmouth Parrot|type=Thing|creator=ChippyYYZ|cornervalue=5L|text=Play into any player's control.<BR><BR>At the end of your turn, reveal a random card from your hand. Play with that card revealed until your next turn.|flavortext="RAWK. HE'S GOT A MISDIRECT."|number=9974}}
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| {{card|title=Apprentice Oracle|type=Thing|cornervalue=|text=As Apprentice Oracle enters play, look at the top 3 cards of the deck. Put up to one of those cards into your hand, then put the rest on top of the deck in any order.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Smoke and Mirrors|type=Thing|cornervalue=|text=As Smoke and Mirrors enters play, choose a thing in play other than Smoke and Mirrors.</br>
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| All other things in-play are copies of the chosen thing until Smoke and Mirrors leaves play.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Modular Factory|type=Thing|cornervalue=|text=Once during each of your turns, you may create a token that's a copy of target thing you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Paper Jam|type=Thing|cornervalue=8P|bgcolor=FFFFFF|text=Players can't draw cards. When the top card of the deck leaves its location, destroy Paper Jam.<BR>At the beginning of your turn, set aside the top 5 cards of the deck, draw your card for the turn, then put the set aside cards back on top of the deck.|creator=ChippyYYZ|number=9978}}
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| {{card|title=Nearsightedness|type=Thing|cornervalue=5N|text=Play into any player's control.<BR>You can't choose Things you don't control as targets.|creator=ChippyYYZ|number=9979}}
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| {{card|title=Uplift|type=Action|cornervalue=6U|creator=ChippyYYZ|text=Each player starting with you, draws until they have 4 cards in hand.|number=9980}}
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| {{card|title=ON DELETE CASCADE|type=Thing|text=Whenever another Thing is destroyed, its controller must discard their hand.|creator=Binarius|number=9981}}
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| {{card|title=Die?|type=Action|text=Roll a 1-sided die and destroy exactly that many Things.|creator=Binarius|number=9982}}
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| {{card|title=Biography Project|type=Action|text=End your turn and skip your next turn. In the meantime, take the top 30 cards of the draw pile and choose up to four of them by the same creator. Put them into your hand and shuffle the rest back into the draw pile, along with your old hand unless all of its cards are also by the creator you chose.|creator=Binarius|number=9983}}
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| {{card|title=Spirit of Ivory|type=Thing|cornervalue=|text=The thing that a player has controlled for the least amount of time has indestructible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Spirit of Brimstone|type=Thing|cornervalue=|text=Whenever a non-token thing is destroyed, each opponent to that thing's controller sacrifices a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Quanic Spell|type=Action|cornervalue=2UG|text=Look at the top 5 cards of the deck. Put 2 into your hand, and reveal up to 2 living things, then put them onto your field. Then, shuffle the remaining cards into the deck.</br>
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| You may either play an extra thing this turn or return target thing to its controller's hand.|creator=JakeTheWolfie|bgcolor=099|longtext=true|flavortext=Though the arts of old may be dead, their remnants can be found in the mixtures they left behind.}}
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| {{card|title=Derisive Elegy|type=Thing|text=At the end of a turn in which you destroy a Thing, you may put an Action card with the text of one of its Action abilities into your hand.|creator=Binarius|number=9987}}
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| {{card|title=''La Trahison des Images''|type=Thing|text=[[File:Get_a_pen.gif|center|frameless|140px]]<div style="text-align: center;">''Ceci n'est pas une carte.''</div>|creator=Binarius|number=9988}}
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| {{card|title=Ineffectual Ploy|type=Action|cornervalue=0W|text=Win the game zero times.|creator=Binarius|number=9989}}
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| {{card|title=Primal Spell|type=Action|cornervalue=3UG|text=Put any number of living things from your hand onto your field. You may activate their action abilties twice this turn without spending an action to do so. Sacrifice those things at the end of your turn.</br>
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| You may either destroy target nonliving tangible thing, or play an additional living thing this turn.|creator=JakeTheWolfie|bgcolor=660|longtext=true|flavortext=Nothing could ever stop the primal urge of the hunt.}}
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| {{card|title=Creation Spell|type=Action|cornervalue=5UR|text=Look at the top 5 cards of the deck. You may play any number of them. For each card not played this way, discard it, then draw 2 cards.</br>
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| You may either use the action ability of target thing, or have no maximum hand size for the rest of your turn.|creator=JakeTheWolfie|bgcolor=606|longtext=true|flavortext="More power to subject #12! Lower the isotrol on #27! Increase the mezeth levels on #14! We're almost there, people!"}}
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| {{card|title=Heirarchy Spell|type=Action|cornervalue=4WB|text=Each player chooses a living thing they control, then sacrifices the rest. Put an indestructible counter on the chosen things. You may instead choose up to 3 living things, then sacrifice the rest. If you do, put an indestructible counter on only one of them.</br>
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| You may return target living thing from the discard pile to your field, or remove an indestructible counter from target thing.|creator=JakeTheWolfie|bgcolor=666|longtext=true|flavortext=No king is higher than the King of Death itself.}}
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| {{card|title=Pretender|type=Thing|text='''Action:''' Put an Action card with the text of one of target Thing's Action abilities into your hand.|creator=Binarius|number=9993}}
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| {{card|title=Lighter Than Air|type=Action|text=You may play this without cost at any time. Draw a card.|creator=Binarius|number=9994}}
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| {{card|title=Hmph|type=Action|text=Draw a card and discard a card.|creator=Binarius|number=9995}}
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| {{card|title=Waros Spell|type=Action|cornervalue=2RW|text=Create 5 Soldier tokens with "At the beginning of your turn, this token deals 1 damage to any target. A thing dealt 3+ damage in a single turn is destroyed by the last damage-dealer. The same is true for tokens and dealing 1+ damage. A player dealt 20+ damage throught the game is eliminated."</br>
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| You may either deal 5 damage to any target, or play an action from the discard pile.|creator=JakeTheWolfie|bgcolor=F99|longtext=true|flavortext=The magicks of this world are not long-forgotten, they've just been warped to serve a new purpose. My purpose.}}
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| {{card|title=Alzoar Spell|type=Action|cornervalue=3UW|text=Create 4 philosopher tokens with "When this enters play or at the beginning of your turn, either draw a card, or target non-token thing you control gains indestructible until the end of your next turn. You have no maximum handsize."</br>
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| You may either return target action to your hand, or play 2 additional actions this turn.|creator=JakeTheWolfie|bgcolor=99F|longtext=true|flavortext=Magic... does not exist here. The truest of magicks is found in the people when their intellect is at its' height.}}
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| {{card|title=Culturing Spell|type=Action|cornervalue=4WG|text=For each opponent you have, create a Plant Citizen token with "This creature cannot be targeted by <opponent>. At the beginning of that opponent's turn, you may draw a card."
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| You may either return target plant to your field, or return target non-living thing to your field.|creator=JakeTheWolfie|bgcolor=9F9|longtext=true|flavortext=Thriving with time, the true nature of magic binds us to Nature.}}
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| {{card|title=Long Time Coming|type=Action|text=If there are 10,000 or more cards in the draw pile, you win.|creator=Binarius|number=9999}} | |
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| {{card|title=Making It Up As We Go Along|type=Thing|bgcolor=FFD700|text=[[File:Creator_signatures.png|190px|center|Frameless]]|flavortext=Get a pen and draw a card.|creator=Everyone|number=10000}}
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| {{card|title=Golden Card Trophy|text=Kevan wins the game.|type=Thing|bgcolor=FFD700|creator=Everyone|number=10001}}
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| {{card|title=Expansion-Pack Only|type=Action|cornervalue=|text=Search through all zones, then exile all cards made within the first 10,000 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Sigil of the Creators|type=Thing|cornervalue=|text=The first 10,000 card's creator's cards are blessed. (''This has no tangible effect'')|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Not-As-Cheap Plastic Trophy|type=Thing|cornervalue=|text=Kevan (still) wins the game.|creator=JakeTheWolfie|bgcolor=771|longtext=|flavortext=Now with 20% less microplastics!}}
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| {{card|title=It's A Magical World|type=Thing|creator=ChippyYYZ|cornervalue=<font color=FFFFFF>__</font>|text=When this card enters play, each player draws until they have 5 cards in hand.<BR>'''Action:''' Look at the top card of the deck. If it's a Thing, you may play it. Any player may use this Action ability.|flavortext="Let's go exploring!"|number=10005}}
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| {{card|title=Triumph Together|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Each player draws 5 cards. Until your next turn, Things are gold instead of their other colors, and players have no maximum hand size and can't lose the game.<BR>You may play an extra Action this turn.|number=10006}}
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| {{card|title=Brainstorming Session|type=Action|creator=ChippyYYZ|cornervalue=0B|text=Reveal the top 4 cards of the deck. For each creator among the revealed cards, put one of those cards by that creator into your hand. Discard the rest.|number=10007}}
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| {{card|title=Renewed Vigor|type=Action|text=Take another turn at the end of this one. Each opponent may draw an extra card at the beginning of their next turn.|creator=Binarius|number=10008}}
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| {{card|title=Purposeful Stride|type=Action|text=Play up to two Actions and draw a card.|creator=Binarius|number=10009}}
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| {{card|title=Many Voices|type=Action|text=For each creator among the Things they control, each player gains a [Creator]'s Voice token with "You may spend one of your Voice tokens to draw an extra card at the beginning of your turn. If you draw a card by [Creator] in this way, you may play it immediately without cost."|creator=Binarius|number=10010}}
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| {{card|title=In the Code|type=Thing|text=If you control at least 18 other things with binary card numbers, you win the game.|creator=JakeTheWolfie|number=10011|bgcolor=006|cornervalue=|flavortext=|longtext=}}
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| {{card|title=Fatal Slip|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|number=10012|bgcolor=600|cornervalue=|flavortext=|longtext=}}
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| {{card|title=Counter-Productive Dice Rigger|type=Thing|text=If a random event would occur, you may choose an opponent. If you do, that opponent decides the outcome of that event instead.|creator=JakeTheWolfie|number=10013|bgcolor=006|cornervalue=|flavortext=|longtext=}}
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| {{card|title=Third Eye|type=Thing|text=You may view the top card of the draw pile at any time.|creator=Binarius|number=10014}}
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| {{card|title=Idea Factory|type=Thing|text=A player may draw a card when they play a Thing that is the only Thing in play by its creator. When an opponent draws a card in this way, you may do so as well.<br>If you draw a card by the same creator, you may play it immediately without cost.|creator=Binarius|number=10015}}
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| {{card|title=I've Got My Best People On It|type=Thing|text=When you gain control of this, put the first living Thing in the draw pile into your control, then shuffle the draw pile.<br>Once per turn, you may draw a card when a living Thing you control uses an Action ability.|creator=Binarius|number=10016}}
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| <!-- {{card|title=|type=Thing|text=|creator=|number=|bgcolor=006|cornervalue=|flavortext=|longtext=}} -->
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| <!-- {{card|title=|type=Action|text=|creator=|number=|bgcolor=600|cornervalue=|flavortext=|longtext=}} -->
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| <br clear=all /> | | <br clear=all /> |
| ====Bottom of List==== | | ====Bottom of List==== |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900.
3
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
MIT License
Thing
Play attached to target Thing.
Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.
Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Debris
Thing
Play into any player's control.
When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.
When an opponent sees this card in your hand, discard it.
#10970
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Heavy Burden
Thing
Your hand size limit is reduced by 1.
While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.
When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.
#10983
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Dazed
Status
Unplayable.
At the end of your turn, discard this.
#10986
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).
Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.
Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
- Play a mechanical Thing or activate a mechanical Thing's ability
- Draw a card if you've already done so this turn
- Destroy a tangible Thing
- Gain an Energy token
#10993
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
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