Difference between revisions of "Infinite Dvorak deck"

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(→‎Bottom of List: A whole homestuck set, coming soon.)
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]].
 


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]], [[ChippyYYZ booster pack|ChippyYYZ booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


<!--January 3, 2025-->


{{card|title=Slave to Fashion|type=Thing|text=Slave to Fashion counts as a copy of the most recently played Thing.|creator=Binarius|bgcolor=F0F|flavortext=If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.}}
{{card|title=Parallel Play|type=Action|text=Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.|creator=Binarius|number=11201}}
 
{{card|title=Arcane Invocation|type=Action|text=Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.|creator=Binarius|bgcolor=000}}
 
{{card|title=Trojan Horse|type=Thing|text=If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.|creator=Binarius|bgcolor=960}}
 
{{card|title=Inflatable Decoy|type=Reaction Thing|text=Play when an Action targets a Thing.  It targets this instead. For the purpose of that Action only, this is a copy of the original target.|flavortext=Since when did smashed bottles go 'pop'?|cornervalue=6r|creator=Bucky|bgcolor=072}}
 
{{card|title=Toxic Discharge|type=Thing|text=At the start of each player's turn, they gain a Toxin token. <br> At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.|flavortext = Radioactive waste?  Mercury?  Month-old leftovers?|cornervalue=7r|creator=Bucky|bgcolor=222}}
 
{{card|title=Confusing Signage|type=Thing|text=Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.|creator=Binarius|bgcolor=006|cornervalue=?|flavortext=...I think that's what it says.}}
 
{{card|title=Reserve Tank|type=Thing|text=When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.|creator=Binarius|bgcolor=999}}
 
{{card|title=Going In Blind|type=Thing|text=Every player must play the card they draw at the beginning of their turns without looking at it first.|creator=Binarius|bgcolor=333}}
 
{{card|title=Sphinx's Shield|type=Thing|text=Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."|creator=ChippyYYZ|flavortext=Every mistake is a chance to learn, and the sphinx does enjoy teaching.}}
 
{{card|title=Sphinx's Boomerang|type=Action|creator=ChippyYYZ|text=Draw a card.<BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.<BR>Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.}}
 
{{card|title=Imbue With Plot Armor|type=Action|creator=ChippyYYZ|text=Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.}}
 
{{card|title=Lag|type=Thing|text=Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame. <br/>Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.|creator=Binarius|bgcolor=666|cornervalue=6312 ms|longtext=War and Peace}}
 
{{card|title=Limp|type=Thing|text=Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.|creator=Binarius|bgcolor=006}}
 
{{card|title=Shy Ghost|type=Thing|text=As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.|creator=Binarius|bgcolor=FFF}}
 
{{card|title=Cat On Your Lap|type=Thing|creator=ChippyYYZ|text=Play this card into any player's control.<BR>When you play your second card in a turn, destroy Cat On Your Lap, discard a card, and destroy all tokens you control.}}
 
{{card|title=Bottled Tactics|type=Thing|creator=ChippyYYZ|text=When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.<BR>When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.}}
 
{{card|title=Tweezers|type=Action|creator=ChippyYYZ|text=Erase any number of "Thing:" abilities from Things in play. "Action and Thing:" abilities are unaffected.|flavortext=Good for taking small things out of bigger things.}}
 
{{card|title=Frenzy|type=Action|text=Destroy up to 5 of your Things and draw that many cards.  You may take an extra Action this turn.
<br>
If you drew 5 and your hand becomes empty before the end of the turn, you win.
|cornervalue=8r|creator=Bucky|bgcolor=700}}
 
{{card|title=Turbo Remodelling|type=Thing|text=At the start of your turn, destroy one of your Things and draw an extra card.  <br><br> You may play up to two extra Things each turn.|flavortext = Never stop improving.|cornervalue=9r|creator=Bucky|bgcolor=007}}
 
{{card|title=Fall of the Mighty|type=Action|text=Each player who controls a Thing discards down to 3 cards in hand.  Then destroy all non-token Things.|flavortext=You have grown too attached to your precious cardboard.|cornervalue=0r|creator=Bucky|bgcolor=700}}
 
{{card|title=Supersonic Low Altitude Missile|type=Action|text=Destroy target Thing. For every living Thing controlled by the same player, flip a coin: on tails, the radiation destroys it as well.|creator=Binarius|bgcolor=000}}
 
{{card|title=Earthquake|type=Action|text=Destroy half of all tangible Things at random.|creator=Binarius|bgcolor=600|cornervalue=7.0}}
 
{{card|title=Nor'easter|type=Action|text=Every player must put two cards from their hand face down on the table. Shuffle all of these together and deal them alternately onto the discard pile and draw pile, starting with the discard pile.|creator=Binarius|bgcolor=600}}
 
{{card|title=Munchies|type=Thing|text=When Munchies enters play, gain a Snack Token.<BR>At the beginning of your turn, each player gains a Snack Token.<BR><BR>Snack Tokens enter play with "During your turn, you may sacrifice this token to draw a card if you haven't drawn more than one card this turn."|flavortext=A bowl of snack mix makes excellent neutral ground.|creator=ChippyYYZ|longtext=omnomnom}}
 
{{card|title=Alphabet Souperpowers|type=Thing|text=You may play an additional card during your turn if its title begins with a letter not present in the titles of Things you control other than this one.|creator=ChippyYYZ}}
 
{{card|title=YYZEvolution|type=Action|text=Reveal the top 8 cards of the deck. For each of those cards, you may play that card by moving a Thing you control with the same creator or with fewer words in its rulestext into the discard pile. Shuffle the rest into the deck.|creator=ChippyYYZ|flavortext="Begun field testing of modular abstrata, should allow for quick reconfiguration of even complex designs if power couplings are compatible." --ChippyYYZ's journal|longtext=yyz}}
 
{{card|title=The Last Word|type=Thing|creator=Nehh|bgcolor=FFF|text=There is no limit to the number of Actions or Things you may play during your turn. If this Thing is under your control at the end of your turn, lose the game.|flavortext='It's the legendary Black Beast of Aughhhhh'}}
 
{{card|title=Famous First Words|type=Action|creator=Nehh|bgcolor=FFF|text=Erase everything from target Thing's text and flavourtext except for the first sentence of each.|flavortext=He just said 'baldy'! Must be talking about you, papa.}}
 
{{card|title=Word Of The Day|type=Thing|creator=Nehh|bgcolor=FFF|text=Choose a word of length 4 characters or longer and write it in this card's flavourtext. All players cannot play cards that do not contain the word in this card's flavourtext as long as there are any cards that do contain that word in their hand.}}
 
{{card|title=Nutrimatic Machine|type=Thing - Robot|text='''Action:'''Target opponent chooses one:<br>*You draw two cards.<br>*Play every card in your hand, then end the turn.<br>*That opponent discards a random card and gains a Headache token.|flavortext = "Ugh." "Share and enjoy."|cornervalue=0s|creator=Bucky|bgcolor=508}}
 
{{card|title=Confused Deputy|type=Thing - Robot|text='''Action:'''Give an opponent a card from your hand.  They play it if possible, but you make all their decisions.|cornervalue=1s|creator=Bucky|bgcolor=007}}
 
{{card|title=Tokenizer|type=Thing - Robot|text='''Action:'''Discard a card.  Gain three tokens whose type is a non-action noun on the discarded card.|cornervalue=2s|creator=Bucky|bgcolor=007}}
 
{{card|title=Safety Net|type=Thing|text=You may draw a card whenever your hand is empty at the end of your turn.|creator=Binarius|bgcolor=006}}
 
{{card|title=Ancient Magical Tome|type=Thing|text=When you play this card, put the five Actions closest to the bottom of the draw pile face-down under this card, then shuffle the draw pile. '''Action:''' Discard a card to invoke one of the Tome's Actions and flip a coin. On tails, that page of the Tome crumbles to dust: discard the Action.|creator=Binarius|bgcolor=420}}
 
{{card|title=Houseplant|type=Thing|creator=Binarius|bgcolor=090}}


{{card|title=Responsibility|type=Thing|creator=Nehh|text=If you control this Thing when your turn begins, win the game. Any player may, at the start of their turn, choose instead to skip their turn. Whenever a player does this, destroy this Thing.}}
{{card|title=Mass Appeal|type=Thing|text=If an opponent activates this ability, you may not lose before the beginning of your next turn.<br>'''Action (global):''' Each player may draw until they have five cards.|creator=Binarius|number=11202}}


{{card|title=Autopilot|type=Action|creator=Nehh|text=Draw two cards, then play a random Thing and a random Action from your hand if possible, with any targets required by either also chosen randomly. Cards played this way do not count towards your limit for Actions or Things played this turn.}}
{{card|title=Seer of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.|flavortext=Through you, the potential of the act of creation is unlocked.|number=11203}}


{{card|title=Group Contribution|type=Thing|creator=Nehh|text=When you play this card, each opponent must suggest a rulestext for this card. You may then append any number of those suggestions to this card's rulestext. If you do not append any suggestions to this card's text, it instead reads ''''Action + Thing:''' Put this card in your hand. Any player may use this ability'}}
{{card|title=Prince of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy target Thing with an Action Ability.|flavortext=You fight power with power.|number=11204}}


{{card|title=Spy Drone|type=Thing - Robot|text=When you play this and at the start of your turn, reveal a random card from target opponent's hand. <br> '''Action:''' Destroy Spy Drone and discard the most recent card it revealed if it's still in an opponent's hand.|cornervalue=3s|creator=Bucky|bgcolor=007}}
{{card|title=Heir of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."|flavortext=Through you, powerlessness becomes a cloak to hide behind.|number=11205}}


{{card|title=Network Mechanic|type=Thing - Robot|text='''Thing:'''Gain a Node token. '''Action:''' This becomes a Filter Node until it leaves play.|flavortext=Filter Node is from page 24 of the archive.|cornervalue=4s|creator=Bucky|bgcolor=007}}
{{card|title=Homework|type=Thing|text=Opponents with unfinished homework may not draw cards. '''Action:''' Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."|creator=Binarius|number=11206}}


{{card|title=Salvage Bot|type=Thing - Robot|text='''Action:'''Destroy a Thing you control and draw a card. If you destroyed a Robot, draw two cards instead. |cornervalue=5s|creator=Bucky|bgcolor=007}}
{{card|title=Neverending Party|type=Thing|text=When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.|creator=Binarius|number=11207}}


{{card|title=Fruitful Brainstorming Session|type=Action|text=Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.|creator=Binarius|bgcolor=600}}
{{card|title=Away We Go|type=Action|text=X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.|creator=Binarius|number=11208}}


{{card|title=Balloon Party|type=Thing|text=This card comes into play with one yellow Balloon token.<br>'''Action:''' Gain a Balloon token in your choice of color.<br>'''Action:''' Pop one Balloon. Target opponent is so startled that they discard a card.<br>'''Action:''' Tie three Balloons to target Thing, which floats away and is destroyed.|creator=Binarius|bgcolor=FF0}}
{{card|title=Maid of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. |flavortext=You find a new way.|number=11209}}


{{card|title=Lasso|type=Thing|text='''Action - Coil:''' Until the end of your next turn, you may use the following ability once:
{{card|title=Page of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may put a card from your hand underneath Page of Mind face-down. '''Action:''' If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."|flavortext=Through you, many moves are planned for your allies and enemies alike.|longtext=y|number=11210}}


*"'''Action - Rope:''' Gain control of a tangible Thing."|creator=Binarius|bgcolor=006}}
{{card|title=Mage of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck.|flavortext=You face the future prepared.|number=11211}}


{{card|title=Clone Fuel|type=Action|creator=Nehh|text=Choose a Thing you control. Destroy all other Things you control, then place a copy of the chosen Thing in your hand for each Thing destroyed this way.}}
{{card|title=Dawn's Rede|type=Thing|text=When you draw the first card of your turn, you may replace it and draw the card under it instead.|creator=Binarius|number=11212}}


{{card|title=Chain Deathsplosion|type=Thing|creator=Nehh|text=When Chain Deathsplosion comes into play under your control, destroy all other Things that you control. If Chain Deathsplosion is destroyed, you may create a copy of it under the control of a chosen opponent.}}
{{card|title=Caricature|type=Action|text=Target living Thing gains one of the following subtypes and its ruletext.<br>''Ninja'' - You may discard an Action to ignore an opponent's Action.<br>''Pirate'' - '''Action:''' Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.<br>''Zombie'' - '''Action:''' Target living Thing be&shy;comes a Zombie token with this ability.<br>''Robot'' - '''Action:''' Replace a tangible Thing you control with an Energy token and draw a card.|longtext=#1449|creator=Binarius|number=11213}}


{{card|title=Defeat Means Friendship|type=Action|creator=Nehh|text=Until the end of your turn, whenever a Thing is destroyed a copy of it comes into play under your control.}}
{{card|title=Stifle|type=Action|text=Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)'', then moves two cards from the top of the main deck onto their deck.|creator=Binarius|number=11214}}


{{card|title=Hacked Referee|type=Thing - Robot|text='''Action:'''Give target player a Warning token.<br><br>'''Action:'''Eliminate a player who has three Warnings.|cornervalue=6s|creator=Bucky|bgcolor=000}}
{{card|title=Knight of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action.|flavortext=You blind yourself to all but the best option.|number=11215}}


{{card|title=Delivery Drone|type=Thing - Robot|text=Flying <br>'''Action:'''Give an opponent one of your other Things and look at their hand. |cornervalue=7s|creator=Bucky|bgcolor=007}}
{{card|title=Rogue of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>'''Action:''' Draw a card. A random player and the player after them each draw a card.|flavortext=Through you, the winds of fortune swirl.|longtext=y|number=11216}}


{{card|title=Quarantine Enforcer|type=Thing - Robot|text=Once per turn, you may discard a card to gain 2 Energy Tokens.<br>'''Action:'''Spend an energy token to destroy a living, undead or robotic Thing, or a Thing that changed controllers since your last turn.|cornervalue=8s|creator=Bucky|bgcolor=000}}
{{card|title=Sylph of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck ''(if you don't have a deck, it becomes your deck)''.|flavortext=Through you, strained bonds are made to hold firm.|number=11217}}


{{card|title=Token Focus|type=Thing|creator=ChippyYYZ|text=If you have at least 4 cards in your hand, then once per turn when you gain one or more tokens of a type, you may gain an additional token of that type.}}
{{card|title=Fourth Wall Attack|type=Action|text=Target living Thing views its controller's hand and chooses a card for them to play during their next turn.|creator=Binarius|number=11218}}


{{card|title=Ion Flux|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control any energy tokens, remove that Thing from the game instead and gain an Energy Token for each energy token you control.}}
{{card|title=Condensation|type=Action|text=Gain a Water token for each of your non-token Things.|creator=Binarius|number=11219}}


{{card|title=Desperate Measures|type=Thing|creator=ChippyYYZ|text=When another Thing you control would be destroyed by an effect controlled by an opponent, you may draw two cards.<BR>When Desperate Measures is destroyed, you may discard two random cards to return it to your hand.}}
{{card|title=Harmonic Seal|type=Thing|text=Play onto target Thing.<br><br>Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.|creator=Binarius|number=11220}}


{{card|title=AutoBailiff|type=Thing - Robot|text='''Action:'''Target Thing's text becomes blank until the end of your next turn.<br><br>'''Reaction:''' When an opponent's Thing destroys a Thing or uses its Action ability, use Auto Bailiff's Action ability on it for free immediately afterwards.|cornervalue=9s|creator=Bucky|bgcolor=007}}
{{card|title=Bard of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.|flavortext=Through you, the distinctions between individuals erode away.|number=11221}}


{{card|title=AutoBailiff's Corral|type=Thing|text=Things this is attached to have their ruletext ignored. <br> '''Action:'''Attach this to target Thing and release any other attached Things.|cornervalue=0t|creator=Bucky|bgcolor=007}}
{{card|title=Thief of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.|flavortext=You rob others of their agency, leaving yourself in the spotlight.|longtext=Vriska(Vriska)|number=11222}}


{{card|title=1000 Volts|type=Action|text=Destroy a Thing. If it had an Action ability, activate it one last time.|cornervalue=1t|creator=Bucky|bgcolor=700}}
{{card|title=Witch of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.|flavortext=You find what was lost, and you find loss.|number=11223}}


{{card|title=Allbeard, Avatar Of Piracy|bgcolor=000|type=Thing - Pirate|creator=Nehh|text=Opponents cannot draw cards. The first time you would draw a card each turn, you may choose to draw an additional card for each opponent you face. At the start of your turn, if any opponents have empty hands, destroy Allbeard and discard your hand.}}
{{card|title=Safe... But For How Long?|type=Reaction|bgcolor=900|text=Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)''.|creator=Binarius|number=11224}}


{{card|title=Organ Wrangler|bgcolor=FFF|type=Thing|creator=Nehh|text=While this is in play, its controller treats the draw pile as if it were the discard pile and vice versa. Whenever you draw a card from the discard pile, if that card was the last card in the pile you win the game.|flavortext=Really did a number on me, especially when he put my digestive tract in back-to-front.}}
{{card|title=Glitch in the Matrix|type=Action/Thing|bgcolor=606|text=''As an Action:'' When you play this, replace it with a copy of the topmost Action in the discard pile.<br><br>''As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."|creator=Binarius|number=11225}}


{{card|title=Bad Habit|type=Thing|creator=Nehh|text=Whilst Bad Habit is in your hand, you cannot play Actions. If Bad Habit is the only Thing you control, return it to your hand.}}
{{card|title=March of Progress|type=Thing|text=When this enters play, attach it to target Thing or play a Thing and attach this to it.<br><br>When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.|longtext=y|creator=Binarius|number=11226}}


{{card|title=Enchanted Coffee Mug|type=Thing|text=If you do not play a Thing or use this card's ability during your turn, either destroy this card or reveal that your hand contains no Actions to return it to your hand instead. <br>'''Thing:''' Play an Action card.|creator=Binarius|bgcolor=06C}}
{{card|title=Muse of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.|flavortext=Through you, all cares are swept away.|longtext=breath|number=11227}}


{{card|title=Zealous Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand so forcefully that another random card in their hand falls out into the discard pile.|creator=Binarius|bgcolor=006}}
{{card|title=Lord of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>'''Action:''' Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.|longtext=BLOOD|flavortext=You become the anchor for all.|number=11228}}


{{card|title=Lazy Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand, but instead of handing it directly to them, feel free to just toss it nonchalantly onto the table in front of them, you know, whatever. If it lands face-down at an odd angle, you've done your job: draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Unseen Strike|type=Action - Ninja|cornervalue=2U|creator=ChippyYYZ|bgcolor=000|text=This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.|longtext=y|number=11229}}


{{card|title=Powerwash|type=Action|text=Shuffle all Things into the deck. You may play this as a reaction to an Action, instead shuffle the discard pile into the deck. |creator=Y3K|bgcolor=700}}
{{card|title=Plunderer|type=Thing - Pirate|bgcolor=006|text='''Action:''' View a random card in target opponent's hand. You may take it. If you do, they draw a card.<br>'''Action:''' Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.|longtext=y|creator=Binarius|number=11230}}


{{card|title=Vacation|type=Action|text=Take two extra turns after this one, but you can't play cards during those turns.|cornervalue=2t|creator=Bucky|bgcolor=700}}
{{card|title=Shambling Horde|type=Action - Zombie|bgcolor=000|text=You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.|creator=Binarius|number=11231}}


{{card|title=Instant Reboot|type=Action|text=Discard your hand and draw that many cards. If you haven't played any other cards this turn, end the turn, then the player whose turn ended takes another turn.|cornervalue=3t|creator=Bucky|bgcolor=700}}
{{card|title=Electron Ram|type=Thing - Robot|bgcolor=FC0|text=Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.<br>'''Action:''' Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.|creator=Binarius|number=11232}}


{{card|title=Suicide Raid|type=Action|text=Destroy up to three of your own non-Token Things, then reveal target player's hand; that player discards the same number of cards of your choice.|cornervalue=4t|creator=Bucky|bgcolor=700}}
{{card|title=Starpower|type=Action|creator=ChippyYYZ|cornervalue=9S|bgcolor=08E|text=Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.|number=11233}}


{{card|title=Wiretap|type=Thing|text=Whenever a chosen opponent draws a card, you may look at it.|creator=Binarius|bgcolor=006}}
{{card|title=Think Of It As An Investment|cornervalue=3T|creator=ChippyYYZ|type=Action|text=Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.|flavortext=You know, from a particular point of view.|longtext=y|number=11234}}


{{card|title=A Trick of the Light|type=Reaction|text=Play immediately in response when one of your Things would be destroyed. Return it to your hand instead.|creator=Binarius|bgcolor=900}}
{{card|title=Zombie Defense Fort|cornervalue=7Z|creator=ChippyYYZ|type=Thing|text=At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.|flavortext=As long as we keep the perimeter maintained, we shouldn't attract too much attention.|longtext=y|number=11235}}


{{card|title=Hammer Dance|type=Thing|text=If this card has any tokens when your turn begins, you must activate one of its abilities during your turn or destroy it. If it is destroyed with two or more tokens on it, fumble: discard a card. <br>'''Action:''' Gain a Spin or Twirl token. <br>'''Action - Percussive Flourish:''' Consume a Spin or Twirl to return a tangible Thing to its controller's hand, or one of each to destroy a tangible Thing.|creator=Binarius|bgcolor=006|longtext=Every Thing looks like a nail}}
{{card|title=Tower Offense|type=Thing|text='''Action:''' Destroy target Building unless its controller discards an Action.|creator=Binarius|number=11236}}


{{card|title=Solar Panel|type=Thing|text=When Solar Panel comes into play, each player gains an Energy Token.<BR>Whenever a player plays a card with any of the strings "sun", "light", or "star" in its title, that player gains an Energy Token.|creator=ChippyYYZ}}
{{card|title=Spring Cleaning|type=Action|text=You may move any number of cards in your hand and Things you control to the discard pile.|creator=Binarius|number=11237}}


{{card|title=Another Magnet|type=Action|creator=ChippyYYZ|text=Target player gives you two of their tokens. If they can't, they give you control of one of their Things.}}
{{card|title=Begin With a Single Step|type=Thing|text=When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.|creator=Binarius|number=11238}}


{{card|title=Straw Man|type=Thing|creator=ChippyYYZ|text=Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).<BR>Straw Man cannot draw cards or have cards in its hand.<BR>At the end of your turn, Straw Man takes a turn.|creator=ChippyYYZ}}
{{card|title=Emergency Patch|type=Thing|creator=ChippyYYZ|cornervalue=4E|text=When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.|number=11239}}


{{card|title=Theft By Numbers|type=Thing|creator=Nehh|text=Choose a digit from 0 to 9. Whenever a card with that digit in its title or cornervalue is played by an opponent, put it in your hand instead.}}
{{card|title=Selective History|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.|number=11240}}


{{card|title=Invisible Ink Contract|type=Thing|creator=Nehh|text='''Action:''' Target blank thing gains the rulestext 'If you control 5 or more things with this rulestext, win the game'.}}
{{card|title=Let Go Of Attachments|type=Action|creator=ChippyYYZ|cornervalue=8L|text=Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice ''(you may choose the same player multiple times)''.|number=11241}}


{{card|title=9000 Unstoppable Volts|type=Action|creator=Nehh|text=Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.}}
{{card|title=X Marks the Spot|type=Thing|text=When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con&shy;tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.|longtext=y|creator=Binarius|number=11242}}


{{card|title=Super Action|type=Action|text=Discard some cards. If you discarded at least<br>
{{card|title=Tokens Exist|type=Action|text=Choose a token type. Each player gains a token of that type.<br><br>Each player chooses a non-token Thing they control. The chosen Things become tokens.|creator=Binarius|number=11243}}
'''1:''' Destroy a Thing<br>
'''2:''' Draw a card<br>
'''3:''' Gain control of all tokens<br>
'''5:''' Everyone else discards their hand<br>
'''8:''' Eliminate target player
|flavortext=(Do all that apply)|cornervalue=5t|creator=Bucky|bgcolor=700}}


{{card|title=Fair Trade|type=Action|text=Choose an opponent and a Thing you control. They trade one of their non-token Things of their choice for your chosen Thing.|cornervalue=6t|creator=Bucky|bgcolor=700}}
{{card|title=Who Wants to Know?|type=Thing|text=When an opponent would view or take any cards in your hand, you may have them draw a card instead.|creator=Binarius|number=11244}}


{{card|title=Emergency Dispatcher|type=Thing - Robot|text=When an opponent plays an Action card, you may use an Action ability in response. <br>'''Action:'''Gain a Police-Drone token if you have less than two of them.|cornervalue=7t|creator=Bucky|bgcolor=007}}
{{card|title=Pirate Wharf|type=Action - Pirate Building|bgcolor=600|creator=ChippyYYZ|cornervalue=1X|text=If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn.|flavortext=A haven for those who hold no love for the crown.|number=11245}}


{{card|title=Defective Knockoff|type=Thing|text=Play this card onto target Thing. Attached Thing's Action abilities are considered blank.|creator=Binarius|bgcolor=006}}
{{card|title=Raid Shipping|type=Action - Pirate|creator=ChippyYYZ|cornervalue=2X|bgcolor=600|text=Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."|longtext=y|number=11246}}


{{card|title=Burning Sensation|type=Thing - Spell|text=Discard a card to play Burning Sensation into any player's control. <br>Flip a coin at the end of your turns: on tails, you must discard a card.|creator=Binarius|bgcolor=F30|flavortext=It doesn't actually cause injury, but it hurts a lot.}}
{{card|title=''The Silver Dagger''|type=Thing - Pirate Vessel|bgcolor=000|creator=ChippyYYZ|cornervalue=5X|text=The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>'''Action: '''Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "'''Action:''' Destroy this and draw a card." if no Actions were discarded this way.|longtext=y|number=11247}}


{{card|title=Easier to Ask Forgiveness Than Permission|type=Action|text=“Borrow” an opponent's Thing. Apologize if they get angry at you.|creator=Binarius|bgcolor=600|longtitle=Gulliver's Travels}}
{{card|title=''Northwind''|type=Thing - Pirate Vessel|bgcolor=000|text=The ''Northwind'' cannot act without a captain. You may attach a living Thing you control to her as her captain.<br>'''Action:''' Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The ''Northwind'' will not risk targeting the same opponent on consecutive turns.|longtext=y|creator=Binarius|number=11248}}


{{card|title=Department of Victory Committee|type=Thing - Bureaucracy|creator=ChippyYYZ|text=Any player may skip their turn to gain a License Token. If an effect controlled by a player would destroy a License Token that player doesn't control, that player discards their hand.<BR><BR>Players who do not control a License Token may not win the game.|bgcolor=007}}
{{card|title=Interdict|type=Thing|text=When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11249}}


{{card|title=ChainChainmail|type=Thing|creator=ChippyYYZ|text=When this card comes into play, attach it to another ChainChainmail you control. If you don't control another ChainChainmail, attach it to any other Thing you control and put a copy of ChainChainmail into play.<BR><BR>If the Thing ChainChainmail is attached to would be destroyed, destroy this card instead.|longtext=itschainsallthewaydown}}
{{card|title=Agility Course|type=Thing - Location|bgcolor=006|text=If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.<br><br>Draw an extra card at the beginning of your turns.|creator=Binarius|number=11250}}


{{card|title=Chainreactionmail|type=Thing|creator=ChippyYYZ|text=When this card comes into play, attach it to another Thing you control.<BR><BR>The Thing this card is attached to cannot be destroyed by any effect that would simultaneously destroy any other Things, or that has already destroyed any Things in this resolution of that effect. If an effect destroys the Thing this card is attached to, this resolution of that effect cannot destroy other Things this turn.|longtext=confusingarmor}}
{{card|title=Write Us Off The Page|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7W|text=Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.|flavortext="Who rides the wrecking ball into our guitars?"—Starship - We Built This City|number=11251}}


{{card|title=Haunted House|type=Thing|text=When Haunted House enters play, every player must place one card from their hand face down on the table and put a Ghost token on it. At the end of your next turn after playing Haunted House, destroy it along with all Ghost tokens and every card with a Ghost token on it.|creator=Binarius|bgcolor=303}}
{{card|title=Take Notes|type=Action|cornervalue=9T|creator=ChippyYYZ|text=Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.|number=11252}}


{{card|title=Stern Admonition|type=Reaction|text=Play immediately in response to an opponent's Action card. Return that Action to the opponent's hand; it may not be played during this turn.|creator=Binarius|bgcolor=900}}
{{card|title=Sleipnir Fork|type=Action|cornervalue=2S|creator=ChippyYYZ|text=Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.|flavortext=One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius|Binarius's]] Knight Fork (#2035)|number=11253}}


{{card|title=Dramatic Irony|type=Action|text=Look at as many cards on the top of the draw pile as you have opponents and end your turn.|creator=Binarius|bgcolor=600}}
{{card|title=Neatly Organized Heap|type=Thing|text=Play into any player's control.<br><br>During any turn in which you play cards, you must play the card that most recently entered your hand.|creator=Binarius|number=11254}}


{{card|title=Catalytic Inhibitor|type=Thing|text=Players must discard another Action to play an Action card, unless the Action shares a cornervalue with a Thing they control.|cornervalue=8t|creator=Bucky|bgcolor=007}}
{{card|title=Befuddle|type=Action|text=The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11255}}


{{card|title=Disassembler|type=Thing - Robot|text=Whenever you use an Action ability of a Thing, you may destroy that Thing to draw 2 cards. <br>'''Action:''' Discard your hand.|cornervalue=9t|creator=Bucky|bgcolor=007}}
{{card|title=|type=Thing|bgcolor=FFF|text=|creator=Binarius|number=11256}}


{{card|title=Gnome Ann|type=Thing|text='''One per turn:''' You may do something that another card explicitly forbids you to do.|flavortext=Gnome Ann is above the law.|cornervalue=0u|creator=Bucky|bgcolor=007}}
{{card|title=Offside Castle|type=Action|creator=ChippyYYZ|cornervalue=Ke9?!|text=Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.|flavortext=This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.|number=11257}}


{{card|title=It's Over, Isn't It?|type=Action|creator=ChippyYYZ|text=If there are fewer players than the game began with, target player discards their hand and draws three cards.}}
{{card|title=Robo-Boogie|type=Action - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=0R|text=One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.|longtext=BinarySolo|number=11258}}


{{card|title=Too Short To Ride|type=Thing|creator=ChippyYYZ|text=Players with fewer cards in their hand than you may not play Things. <BR><BR> At the start of an opponent's turn, if you have more than 4 cards in your hand, put this card in the discard pile.}}
{{card|title=Perfected Design|type=Thing - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=5P|text=This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."|flavortext="What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."|longtext=y|number=11259}}


{{card|title=Guacola|type=Thing - Food?|creator=ChippyYYZ|bgcolor=30c533|text=When Guacola enters play, gain 5 Money Tokens. When Guacola is destroyed, draw a card.<BR>'''Action: ''' Take a sip. Discard a card in immediate regret and destroy Guacola.|flavortext=It's not even good on chips.}}
{{card|title=Once Again Without Emotion|type=Action - Song (Lyric)|bgcolor=600|text=You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.|creator=Binarius|number=11260}}


{{card|title=Stylish New Haircut|type=Thing|text=Draw a card. <br><br>Draw an extra card at the beginning of your next three turns after this card is played, then remove the word “New” from its title.|creator=Binarius|bgcolor=006}}
{{card|title=Backdoor En Passant|type=Action|cornervalue=cxb6i!?|text=One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.|flavortext=The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.|longtext=y|creator=Binarius|number=11261}}


{{card|title=Flywheel|type=Thing|text=If Flywheel has fewer than five cards under it when your turn starts, you may draw cards until you draw an Action, put it face-down under Flywheel, and shuffle the other cards into the draw pile. If Flywheel is destroyed, discard its Actions and you and its destroyer must both discard two random cards. '''Thing - Discharge:''' Put Flywheel's Actions into your hand.|creator=Binarius|bgcolor=006|longtext=An Introduction to Mechanics}}
{{card|title=Take Notice|type=Action|text=View the top three cards of the draw pile. You may shuffle them.|creator=Binarius|number=11262}}


{{card|title=Fishing Net|type=Action|text=Gain control of the most recently discarded tangible Thing and three Fish tokens.|creator=Binarius|bgcolor=600}}
{{card|title=Shadow Agent|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.|number=11263}}


{{card|title=Shell|type=Thing/Action/Reaction|text=As a Thing: Attach to a Thing. If it's targetted by an Action, that action targets Shell instead.<br><br>
{{card|title=Blinding Powder Bomb|type=Action - Ninja|bgcolor=000|creator=ChippyYYZ|text=Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.|number=11264}}
As an Action: Destroy a Thing<br><br>As a Reaction: Play when a Thing becomes a target to make it indestructible for the rest of the turn.|cornervalue=1u|creator=Bucky|bgcolor=777}}


{{card|title=Pair Production|type=Action|text=Reveal cards from the top of the deck until you've revealed an Action and a Thing. Put an Action and a Thing from them into your hand and discard the rest.|cornervalue=2u|creator=Bucky|bgcolor=700}}
{{card|title=Sword of Noise and Silence|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text='''Action and Thing:''' You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.|number=11265}}


{{card|title=Boon of Fire|type=Action|text=Target player gains a Thirst token and discards two cards <br>OR destroy a living Thing <br> OR destroy all flammable Things <br> OR Eliminate each opponent with a Thirst token.|cornervalue=3u|creator=Bucky|bgcolor=900}}
{{card|title=Dusk's Edge|type=Action - Ninja|bgcolor=000|text=Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.|creator=Binarius|number=11266}}


{{card|title=Legecy Wepon|type=Thing - Legandary|text=Other Things you control cannot be the target of actions or effects.<BR>At the end of your turn, erase all rulestext from target Thing.<BR>During your turn, you control all Things in play.|flavortext=You can build an imperfect machine out of perfect parts.|creator=ChippyYYZ}}
{{card|title=Finger on the Pulse|type=Thing|text=This card counts as a heart. '''Action:''' View the top card of the draw pile and end your turn.|creator=Binarius|number=11267}}


{{card|title=Garbageman's Boon|type=Action|creator=ChippyYYZ|text=Play the top card of the discard pile<BR>OR play the bottom card of the discard pile<BR>OR put a card from the discard pile into your hand and discard a card.}}
{{card|title=In Walked Trouble|type=Action|text=View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.|creator=Binarius|number=11268}}


{{card|title=Breaking Point|type=Thing|creator=ChippyYYZ|text='''Action: ''' Remove target Thing from the game and eliminate yourself.|flavortext="Enough!"}}
{{card|title=Zombie Pursuers|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4Z|text=Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.|number=11269}}


{{card|title=Wily Gatekeeper|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may either discard a card to prevent its destruction or draw a card.<br>Any player may gain control of this card by destroying a Money token or discarding a card whose ruletext contains every letter in this card's title.|creator=Binarius|bgcolor=006}}
{{card|title=Zombie Marauders|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=5Z|text=Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND.|flavortext=Zombies will eat your rations, and they'll eat your brain.|longtext=more like Corpse-orate Control|number=11270}}


{{card|title=Vigilant Bodyguard|type=Thing - Townsperson|text=If another of your Things would be destroyed, you may instead return it to your hand along with Vigilant Bodyguard. Alternatively, if it would be destroyed by an opponent's Thing, you may instead destroy that Thing and Vigilant Bodyguard.|creator=Binarius|bgcolor=006}}
{{card|title=The Power of Zombies|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=Z|text=Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."|longtext=y|number=11271}}


{{card|title=Precocious Initiate|type=Thing - Townsperson|text=You may immediately draw a card whenever your hand becomes empty. Your maximum hand size is increased by one for every Townsperson you control. At the end of your turns, you may draw one card and discard one card.|creator=Binarius|bgcolor=006}}
{{card|title=Zombified Account Executive|type=Thing|bgcolor=000|text=Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.|creator=Binarius|number=11272}}


{{card|title=Channel The Forebears|type=Thing|creator=ChippyYYZ|text=You may play cards by ChippyYYZ as though they were Actions with the text "Draw three cards."<BR><BR>Other players may play cards by ChippyYYZ as though they were Actions with the text "Draw two cards."|bgcolor=0000b8}}
{{card|title=Cycle of Suffering|type=Thing|text=X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.|creator=Binarius|number=11273}}


{{card|title=Useless Present|type=Thing|text=Play into another player's control. <br> Discard a card when you gain this. Your maximum hand size is reduced by 1.|cornervalue=4u|creator=Bucky|bgcolor=007}}
{{card|title=Buffer Node|type=Thing - Node|bgcolor=006|text=If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.<br>If Buffer Node is empty, '''Action:''' Put a card from your hand face-up under it and end your turn.|creator=Binarius|number=11274}}


{{card|title=Hybrid Abomination|type=Thing|text=When you play this, move the top two Things in the discard pile under it in an order.<br>
{{card|title=Economic Imperialism|creator=ChippyYYZ|type=Thing|cornervalue=9E|text=Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>'''Action (global):''' Move up to one token from this card to your control. This card's controller gains a Money token.|flavortext="a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"|longtext=txttletale.tumblr.com|number=11275}}
This has the first sentence of each Thing under it as extra ruletext (in that order), the last words of their names as an extra name, and their flavortexts (if any) as extra flavortext.
|cornervalue=5u|creator=Bucky|bgcolor=052}}


{{card|title=Jury-rig|type=Action|text=Return target Thing in the discard pile to play under your control. At the start of your next turn, destroy it.|cornervalue=6u|creator=Bucky|bgcolor=700}}
{{card|title=Banana Republic|creator=ChippyYYZ|bgcolor=ffe135|type=Thing|cornervalue=4B|text=Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."|number=11276}}


{{card|title=Infinite Dvorak Roulette|type=Action|text=Change this card's text to 'When you draw this, lose the game.' and shuffle it back into the deck.|cornervalue=fu|creator=Nehh|bgcolor=700}}
{{card|title=Hegemony|creator=ChippyYYZ|type=Action|cornervalue=8H|text=Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.|number=11277}}


{{card|title=Start Anew|type=Action|text=Destroy all Things you control. Put all Things in your hand into play under your control.|cornervalue=0|creator=Nehh|bgcolor=700}}
{{card|title=Demand Tribute|type=Action|text=Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.<br><br>If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.|longtext=y|creator=Binarius|number=11278}}


{{card|title=Power Foam|type=Thing|text='''Action + Action + Action:''' Play all Action cards in your hand. They do not count towards your Action limit this turn.<BR><BR>'''Action:''' Put an Action token on this card. Action tokens may be used instead of your Action each turn to pay for this card's abilities.|cornervalue=ff|creator=Nehh|bgcolor=007}}
{{card|title=Chat Is This Real?|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:<br>''cap'' - Draw a card for each and discard half of them, rounding down.<br>''fr fr'' - Put a copy of one of them into your hand.<br>''based'' - That opponent discards the same number of cards.|longtext=deadass|creator=Binarius|number=11279}}


{{card|title=Projection|type=Action/Thing|creator=ChippyYYZ|text=Play this card as a copy of another card in your hand. Reveal that card as you play Projection.}}
{{card|title=One-Way Street|type=Thing - Terrain|bgcolor=060|text=Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.|creator=Binarius|number=11280}}


{{card|title=Garnet Gauntlets|type=Thing|bgcolor=805|creator=ChippyYYZ|text=At the beginning of your turn, put Garnet Gauntlets on another Thing you control. That Thing is blank while Garnet Gauntlets is on it.<BR>'''Action and Thing: '''Destroy target Thing.}}
{{card|title=Steaming Hot Take|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able.|flavortext="Well if you ask *me* what the problem with our country is..."|number=11281}}


{{card|title=Idea Recycler|type=Thing|creator=ChippyYYZ|text=Whenever you discard a card, you may put a blank Thing or Action card into your hand.<BR><BR>'''Action: ''' Gain a Movie Token.}}
{{card|title=Data Center|type=Action - Building|bgcolor=600|cornervalue=0D|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.|longtext=y|number=11282}}


{{card|title=Master Procrastinator|type=Thing|creator=Nehh|text=Whenever you would play an action, instead put it underneath Master Procrastinator. When Master Procrastinator is destroyed, its controller plays all cards underneath it.}}
{{card|title=Buyoff|type=Thing|creator=ChippyYYZ|cornervalue=6B|text=When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>'''Action:''' Spend 5 Money tokens to exchange control of Buyoff and target Thing.|number=11283}}


{{card|title=Punish The Lazy|type=Thing|creator=Nehh|text=Players may not draw cards unless they played at least one card on their previous turn.}}
{{card|title=The Power of Friendship|type=Thing|text=When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.|longtext=:-)|creator=Binarius|number=11284}}


{{card|title=Fog Investment Bank|type=Thing|creator=Nehh|text=For the purposes of all other cards, this has one Fog Token on it. Fog Investment Bank enters play with 10 Fog Tokens on it. Each turn, it gains one Fog Token for each 10 Fog Tokens on it. '''Action:''' Remove a Fog Token from this card and put it on target Thing.}}
{{card|title=Strong Brew|type=Thing|text='''Action:''' You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.|creator=Binarius|number=11285}}


{{card|title=Snipe Hunt|type=Action|text=Target opponent can't take Actions or play non-Snipe Things on their next turn unless doing so destroys a Snipe.  At the end of their turn, if they destroyed a Snipe, they draw two cards; otherwise, they discard a card at random.|cornervalue=7u|creator=Bucky|bgcolor=700}}
{{card|title=Violent Outburst|type=Action|text=Destroy target Thing.<br><br>You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.|creator=Binarius|number=11286}}


{{card|title=Snipe|type=Thing - Bird|text=When Snipe becomes a target, it returns to your hand. A player who destroys Snipe may draw three cards if any of their own Things survive. |cornervalue=8u|creator=Bucky|bgcolor=007}}
{{card|title=Electronic Countermeasures|type=Action|creator=ChippyYYZ|cornervalue=5E|text=When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.|number=11287}}


{{card|title=Engulfing Blanket|type=Thing|text=When you play this, put target Thing Up Your Sleeve. When this leaves play, return that Thing to its controller if it's still Up Your Sleeve. |cornervalue=9u|creator=Bucky|bgcolor=007}}
{{card|title=Blue Staff|type=Thing|creator=ChippyYYZ|bgcolor=0060CC|cornervalue=1U|text=Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>'''Action:''' Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>'''Action:''' Gain a Mana token.|number=11288}}


{{card|title=Visitor's Book|type=Action|creator=Nehh|text=When you play this, either write your name on it or win the game. You may only choose to win the game if the names of all players in the game are written on it. Then, shuffle it into the deck.}}
{{card|title=Green Staff|type=Thing|creator=ChippyYYZ|bgcolor=2C2|cornervalue=1G|text=Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>'''Action:''' Gain two tokens of any type you already control.<BR>'''Action:''' Gain a Mana token.|longtext=g|number=11289}}


{{card|title=Beholder's Book|type=Action|creator=Nehh|text=Either put a Control token on target Thing and then return this card to your hand, or else gain control of all Things in play with Control tokens on them.}}
{{card|title=Only '90s Kids|type=Thing|text=Whenever a card with a 9 in the tens place of its card number is played, draw a card.<br>'''Action:''' Destroy target Thing not containing the digit 9.|creator=Binarius|number=11290}}


{{card|title=Protection From|type=Action/Thing|creator=Nehh|text=Protection From can be played as either an Action or a thing. If this is played as an Action, destroy target Thing. If this is played as a Thing, it cannot be targeted by Actions.|bgcolor=626}}
{{card|title=Lighten the Load|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Discard a card. Target opponent discards at least as much Weight, or discards their hand.|creator=Binarius|number=11291}}


{{card|title=Doomsday Clock|type=Thing|text=This card comes into play with 1d6 Countdown tokens. At the end of each player's turn, destroy a Countdown token. If there are no Countdown tokens in play, destroy all Things. '''Action (global):''' This card gains 1d6 Countdown tokens.|creator=Binarius|bgcolor=006}}
{{card|title=Warm-Up Exercise|type=Action|text=Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.<br><br>Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.|creator=Binarius|number=11292}}


{{card|title=Sin Bin|type=Action|text=Remove target Thing from play until the end of its controller's next turn.|creator=Binarius|bgcolor=FF0}}
{{card|title=White Staff|type=Thing|creator=ChippyYYZ|bgcolor=FFF|cornervalue=1W|text=Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>'''Action:''' Destroy target black Thing.<BR>'''Action:''' Gain a Mana token.|number=11293}}


{{card|title=Kula Ring|type=Thing|text=Every player may draw a card when this card is played. At the end of each player's turn, they must give a card from their hand to each of the opponents to their left and right; if they cannot, they are eliminated.|creator=Binarius|bgcolor=006}}
{{card|title=Black Staff|type=Thing|creator=ChippyYYZ|bgcolor=000|cornervalue=1B|text=Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>'''Action:''' Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>'''Action:''' Gain a Mana token.|number=11294}}


{{card|title=Gather Power|type=Action|creator=ChippyYYZ|text=Draw a card and gain an energy token.<BR>If you have three or fewer cards in your hand, return Gather Power to your hand.}}
{{card|title=Red Staff|type=Thing|creator=ChippyYYZ|bgcolor=C00|cornervalue=1R|text=Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>'''Action:''' Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>'''Action:''' Gain a Mana token.|number=11295}}


{{card|title=Supercycler|type=Thing|creator=ChippyYYZ|text='''Action: ''' Discard three cards. If you do, draw three cards.}}
{{card|title=Ether Spring|type=Thing - Terrain|bgcolor=060|text=When a player begins their turn, they gain a Mana token.|creator=Binarius|number=11296}}


{{card|title=Spin Attack|type=Thing|creator=ChippyYYZ|cornervalue=^|text=Whenever you play a card from your hand, rotate Spin Attack 90° clockwise. When Spin Attack completes a clockwise rotation, you may destroy target Thing.}}
{{card|title=Molecular Recombinator|type=Thing|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br>'''Action:''' Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.|longtext=Equivalent Exchange|creator=Binarius|number=11297}}


{{card|title=Borrow|type=Action|text=Gain control of target Thing. Return it at the end of your next turn, or discard your hand if you can't return it.|cornervalue=0u|creator=Bucky|bgcolor=700}}
{{card|title=Archaeological Excavation|type=Thing|text=Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.<br>'''Action:''' Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.|creator=Binarius|number=11298}}


{{card|title=Due Process|type=Thing|creator=Nehh|text=When a Thing you control would be targeted by an Action or activated ability, add a Bureaucracy token to Due Process. The card that targeted your Thing has no effect and is returned to its owner's hand. Then, if there are more Bureaucracy tokens on Due Process than there are players, revolutionize your administrative policies and destroy Due Process.|longtext=yes}}
{{card|title=Gold Staff|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>'''Action: '''Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>'''Action:''' Gain a Mana token.|number=11299}}


{{card|title=Timewaster|type=Thing|creator=Nehh|text=When you play Timewaster, return it to your hand and immediately end the current turn.}}
{{card|title=Gold Monster|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=1WUBRG|text=Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=11300}}


{{card|title=Imprinted Shapeshifter|type=Thing|creator=Nehh|text=Whenever a Thing enters play under the control of any player, this card becomes a copy of it. The copy retains the original text of Imprinted Shapeshifter in addition to the text of the card it is copying.}}
<!--February 23, 2025-->


{{card|title=Most Important Meal of the Day|type=Thing|text=You may draw an extra card at the beginning of your turns.|creator=Binarius|bgcolor=006}}
{{card|title=Gold Spell|type=Action|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=2WUBRG|text=Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.|longtext=y|number=11301}}


{{card|title=Buried Treasure|type=Action|text=Draw a number of cards equal to the number of players and lay them face up on the table. Starting with you and proceeding in order, every player may select one to put into their hand.|creator=Binarius|bgcolor=600}}
{{card|title=Spambot|type=Thing - Robot/Zombie|bgcolor=006|text=Play into any player's control.<br>When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.<br>'''Action:''' Destroy target Thing.|longtext=!HACK! Blitz Friends 3D Legends Edition All Cheats Free Gold Generator 999,999 Gems 2025 No Human Verification|creator=Binarius|number=11302}}


{{card|title=Novelty Cookie Cutter|type=Thing|text=When this card enters play, specify a token type whose name does not appear on any Things currently in play. '''Action:''' Gain a token of the specified type.|creator=Binarius|bgcolor=006}}
{{card|title=Botstorm|type=Action|text=Each player gains control of five copies of Spambot (#11302). Draw five additional copies.|creator=Binarius|number=11303}}


{{card|title=Scabbard of Fate and Freedom|type=Thing|creator=ChippyYYZ|text='''Action: '''Remove Scabbard of Fate and Freedom from the game. Choose three random Thing cards from the Swords booster pack. Create a copy of one of those cards and put it into play.}}
{{card|title=Silent Guardian|type=Thing|text=When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.<br><br>If you would lose control of another Thing, you may instead destroy this.|longtext=Thank you Kevan|creator=Binarius|number=11304}}


{{card|title=Benevolent Supervision|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, before they draw a card, that player may look at the top card of the deck. If it's a Thing, that player may put it into play.<BR>At the end of your turn, you may look at the top card of the deck. If its creator is ChippyYYZ, you may play it immediately.|flavortext="As expected, production is up in all regions. Particularly those in which I have invested." -ChippyYYZ, log entry|longtext=y}}
{{card|title=Seer of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.|flavortext=Through you, the world is shown unity.|number=11305}}


{{card|title=Reversal of Fortune|type=Action|text=The player with the most cards in hand must discard until they have the same number as the player with the fewest. Then the player with the fewest may draw the same number of cards from the draw pile and/or the top of the discard pile, in any combination.|creator=Binarius|bgcolor=300}}
{{card|title=Prince of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Flip target Thing face-down unless you control fewer face-down Things than its controller.|flavortext=You splinter yourself to stifle the selves of others.|number=11306}}


{{card|title=CORRUPTOR|type=Thing|text=Play this card into any player's control. At the end of your turns, a random Thing of yours and a random Thing controlled by an opponent each get a Corruption token. Things with one are considered to have no abilities; Things with two are considered to have no ruletext. If a Thing has three Corruption tokens, destroy it and replace it with a copy of this card.|creator=Binarius|bgcolor=000|longtext=CORRUPTOR}}
{{card|title=Heir of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.|flavortext=Through you, stresses are relieved and transferred.|number=11307}}


{{card|title=Brain Drain|type=Thing|text=A player may not draw cards if they drew any cards during their previous turn.|creator=Binarius|bgcolor=666}}
{{card|title=Smooth-Talking Con Man|type=Thing - Party Member|bgcolor=006|text=Opponents' animate Things cannot target Smooth-Talking Con Man.<br>'''Action:''' Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.|longtext=y|creator=Binarius|number=11308}}


{{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007}}
{{card|title=Mix Metaphors|type=Action|text=Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.|creator=Binarius|number=11309}}


{{card|title=Giant Crate|type=Thing|text=When Giant Crate is destroyed, draw two cards<br>'''Action:'''Destroy Giant Crate|cornervalue=2v|creator=Bucky|bgcolor=007}}
{{card|title=Straight to the Point|type=Thing|text=When an Action card is played, only the final sentence of its ruletext takes effect.|creator=Binarius|number=11310}}


{{card|title=Redirected Shipment|type=Action|text=Each opponent discards a random card.  You gain a Crate token for each Thing discarded.|cornervalue=3v|creator=Bucky|bgcolor=700}}
{{card|title=Maid of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.|flavortext=You blow in a new direction.|number=11311}}


{{card|title=Oath of Fëanor|text=Create three Things with the title "Silmaril" and the text "Indestructible. When only Fëanor controls any Silmarils, Fëanor wins the game. Fëanor cannot otherwise win the game while a Silmaril is in play." and shuffle them into the deck. Remove Oath of Fëanor from the game.<BR><BR>You are now Fëanor.|type=Action|creator=ChippyYYZ|longtext=multipleFëanorsWinTogether}}
{{card|title=Page of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."|longtext=y|flavortext=Through you, many past and future selves enjoy a moment of present.|number=11312}}


{{card|title=Dual-Hemisphere Brainstorm|type=Action|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may draw two cards.<BR> <BR>Draw two cards and end your turn.}}
{{card|title=Mage of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.|flavortext=You focus your efforts carefully.|number=11313}}


{{card|title=Psaphonic Reiteration|type=Thing|creator=ChippyYYZ|text='''Thing: ''' This ability has an identical effect to any Action card that you have played this turn. Then destroy Psaphonic Reiteration. If that Action card was by ChippyYYZ, return it to your hand.}}
{{card|title=Catch and Release|type=Thing|text=Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.|creator=Binarius|number=11314}}


{{card|title=Brain Gain|type=Action|text=Draw a number of cards equal to the number you drew during your previous turn.|cornervalue=4v|creator=Bucky|bgcolor=700}}
{{card|title=The Day That Lasted Forever|type=Action|text=Remove the cards in the draw pile from the game.<br><br>If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.|creator=Binarius|number=11315}}


{{card|title=Cargo Drop|type=Action|text=Destroy a Thing; its former controller gains two Crate tokens.|cornervalue=5v|creator=Bucky|bgcolor=700}}
{{card|title=Eyes on the Prize|type=Action|text=Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.|creator=Binarius|number=11316}}


{{card|title=Action Booster Pack|type=Action|text=Draw cards until you have drawn three Actions; keep them and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=600}}
{{card|title=Knight of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card.|flavortext=You thrive when luck has run out.|number=11317}}


{{card|title=Thing Booster Pack|type=Action|text=Draw cards until you have drawn three Things; keep them and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=600}}
{{card|title=Rogue of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.|flavortext=Through you, tables are turned.|number=11318}}


{{card|title=Card Generator|type=Thing|text=Only one of Card Generator's abilities may be used per turn. <br>'''Action:''' Draw cards until you draw an Action; keep it and shuffle the rest into the draw pile. <br>'''Thing:''' Draw cards until you draw a Thing; keep it and shuffle the rest into the draw pile.|creator=Binarius|bgcolor=006}}
{{card|title=Sylph of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.|flavortext=Through you, relevance is restored to the forgotten.|number=11319}}


{{card|title=Action Trident|type=Action|creator=ChippyYYZ|text=Discard two other Action cards. If you do, destroy up to three target Things.}}
{{card|title=Morning Routine|type=Thing|text=Immediately after your turn begins, you may perform any combination of the following, in order:<br>''Brush teeth'' - Reveal a card in your hand, draw a card, and discard one of them.<br>''Make the bed'' - Return a Thing you con&shy;trol to your hand. Return your rotated Things to their original orientation.<br>''Read the news'' - View the top card of the draw pile.|longtext=make breakfast|creator=Binarius|number=11320}}


{{card|title=Video Game Loot|type=Thing|creator=ChippyYYZ|text=Once per turn, when a Token is destroyed, flip a coin. On a heads, draw a card. If the destroyed token was a Crate token, the flip is automatically heads.}}
{{card|title=Atla Palani, Nest Defender|type=Thing|text=Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.<br><br>'''Action and Thing:''' Gain an Egg token.|creator=Binarius|number=11321}}


{{card|title=Derisive Generosity|type=Thing|creator=ChippyYYZ|text='''Action: ''' Target player reveals a random card from their hand. They discard it unless it's the only card in their hand or its creator is ChippyYYZ.|flavortext="Why do you even bother trying to have opinions? I'm really doing you a favor by lending you mine." -ChippyYYZ}}
{{card|title=i guess we doin circles now|type=Thing|text='''Action:''' Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.|creator=Binarius|number=11322}}


{{card|title=Insincere Flattery|type=Action|text=Copy the most recent Action played. If that Action's creator is ChippyYYZ, one-up it by drawing a card afterwards.|cornervalue=6v|creator=Bucky|bgcolor=700}}
{{card|title=Thief of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target opponent discards down to  3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.|flavortext=You unmask intentions while keeping the mask for yourself.|number=11323}}


{{card|title=Cash In|type=Action|text=Destroy all Tokens. Each player draws a card for each of their Crate tokens destroyed this way. You draw a card for every 5 other Tokens destroyed (limit 5 cards).|cornervalue=7v|creator=Bucky|bgcolor=700}}
{{card|title=Bard of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.|flavortext=Through you, exhaustion accelerates.|number=11324}}


{{card|title=Unpacker|type=Thing-Robot|text=When you play this, gain two Crate tokens.<br><br> At the start of your turn, you may destroy one of your Crate tokens to draw a card.|cornervalue=8v|creator=Bucky|bgcolor=007}}
{{card|title=Witch of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Each player draws two cards. Each player exceeding their maximum hand size discards a card.|flavortext=You change the scope of possibility.|number=11325}}


{{card|title=Everything Is Probably Mostly Fine|type=Action|text=Destroy a Thing that has imposed a restriction on your ability to draw or play cards.|creator=Binarius|bgcolor=600}}
{{card|title=Universes Collide|type=Action|text=Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.|creator=Binarius|number=11326}}


{{card|title=Cargo Ship|type=Thing|text=When you play Cargo Ship, move it to Up Your Sleeve. It is in transit for two full turns. On your third turn since playing it, return it to play. Once per turn while it is in play, gain a Crate token with "'''Action:''' Destroy this and draw a card."|creator=Binarius|bgcolor=006}}
{{card|title=Flatten|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.|creator=Binarius|number=11327}}


{{card|title=Runaway Reactant|type=Action|text=Append this card's ruletext to an Action in your hand.|creator=Binarius|bgcolor=600}}
{{card|title=Lost in Transit|type=Action|text=You must play this without cost as soon as it enters your hand.<br><br>Target opponent draws a card.|creator=Binarius|number=11328}}


{{card|title=Chaotic Reinvention|type=Action|creator=ChippyYYZ|text=Destroy all things created by ChippyYYZ. If a Thing you control is destroyed this way, you may draw two cards and you may put a Thing by ChippyYYZ from your hand into play.|flavortext=" '[REDACTED]' -ChippyYYZ's journal"<BR>-ChippyYYZ's new journal}}
{{card|title=Muse of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|number=11329}}


{{card|title=Intrusive Accordance|type=Reaction|creator=ChippyYYZ|bgcolor=070|text=Play in response to an Action not created by ChippyYYZ that would destroy one or more Things not created by ChippyYYZ. That Action destroys none of those Things. Each player who controls that Action or one of those Things draws a card.|flavortext="Hold still, darn it! I'm trying to debug your friendship!"-ChippyYYZ|longtext=y}}
{{card|title=Lord of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game.|longtext=LIGHT|flavortext=You have dominion over all.|number=11330}}


{{card|title=Evasive Intuition|type=Reaction|creator=ChippyYYZ|bgcolor=070|text=Play when you or a Thing you control becomes the target of an Action. That Action targets a random target instead.<BR>If that Action is by ChippyYYZ, that Action targets a target of your choice instead.|flavortext="They sought to turn my own weapon against me, but its every nuance had its source in my thought. It could not help but function according to my design." -ChippyYYZ, log entry|longtext=y}}
{{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}}


{{card|title=Psionic Lensing|type=Action|text=Destroy a Thing. If its creator was ChippyYYZ, you may play a Thing into any player's control. If its creator is also ChippyYYZ, draw five cards. If you played it into the control of the same player whose original Thing you destroyed, they discard their hand first.|creator=Binarius|bgcolor=600}}
{{card|title=Pantheon|type=Thing - Building|bgcolor=006|text=Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11332}}


{{card|title=Birdcage|type=Thing|text=Cards under this card are considered to have no ruletext. '''Action:''' Discard a card to place target Thing under this card. '''Action (global):''' Regain control of one of your Things that was placed under this card.|creator=Binarius|bgcolor=006}}
{{card|title=Never Alone|type=Thing|text=When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.|creator=Binarius|number=11333}}


{{card|title=Mosquito|type=Action|text=Target player realizes that they got bitten, probably sometime during their previous turn. They must discard a card and their maximum hand size is decreased by 1 until the end of their next turn.|creator=Binarius|bgcolor=600|flavortext=How annoying.}}
{{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}}


{{card|title=Mutton Bashing|type=Action|creator=ChippyYYZ|text=Gain three Sheep Tokens.|flavortext=B, A, A.}}
{{card|title=Prismic Alignment|cornervalue=6P|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.|flavortext=Properly focus the waves, and reveal what lies beneath.|number=11335}}


{{card|title=Slick Moves|type=Action|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. Play two of them.}}
{{card|title=Junkyard|type=Thing|creator=ChippyYYZ|cornervalue=8J|text=When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>'''Action:''' You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.|number=11336}}


{{card|title=Trash Admiral|type=Thing|creator=ChippyYYZ|text=When you would draw a card, draw it from the top or bottom of the discard pile. If you can't, destroy Trash Admiral.}}
{{card|title=Conjuration|creator=ChippyYYZ|type=Action|cornervalue=1C|text=Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.|number=11337}}


{{card|title=...Too Quiet.|type=Action|text=If no Things have been destroyed since your last turn, look at target opponent's hand. If they have a card that could destroy a Thing, they must discard their hand.|creator=Binarius|bgcolor=600}}
{{card|title=Curse of Infirmity|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.|creator=Binarius|number=11338}}


{{card|title=Positronic Flux Regulator|type=Thing|text=Whenever you would discard a card, besides at the end of your turn, draw a card instead.|creator=Binarius|bgcolor=006}}
{{card|title=Malfunctioning Teleport Pad|type=Thing|text=At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.|creator=Binarius|number=11339}}


{{card|title=Power Spike|type=Action|text=Activate an ability chosen at random from those on all Things in play.|creator=Binarius|bgcolor=600}}
{{card|title=Philanthropist|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.|creator=Binarius|number=11340}}


{{card|title=Cargo Cult|type=Thing|text=At the start of your turn, win the game if you control more than twice as many crates as the number of remaining players.<br><br>'''Action:'''Discard a card. If it's a Thing, gain a Crate token.<BR><BR>When you lose Cargo Cult, destroy all your Crates and draw that many cards.|longtext=true|cornervalue=9v|creator=Bucky|bgcolor=770}}
{{card|title=Collude|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.|number=11341}}


{{card|title=Polymorph: Box|type=Action|text=Target Thing becomes a Crate with the text "'''Action:'''Destroy this and draw a card".|cornervalue=0v|creator=Bucky|bgcolor=111}}
{{card|title=Circling Vultures|type=Action|cornervalue=6C|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.|flavortext=from Kevan's Circling Vulture (#1342)|number=11342}}


{{card|title=Summon: George Washington|type=Reaction|cornervalue=1796|text=Play immediately in response to an opponent's Action. Flip a coin to nullify its effect. If it was to have an effect on your hand or any Thing you control, it is nullified automatically instead.|flavortext="The disorders and miseries, which result, gradually incline the minds of men to seek security and repose in the absolute power of an individual..."|creator=Binarius|bgcolor=900|longtext=We could use him right now.}}
{{card|title=Missile Batteries|type=Action|cornervalue=6M|creator=ChippyYYZ|text=Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.|flavortext=from Kevan's Missile Battery (#1343)|number=11343}}


{{card|title=The Doge of Venice|type=Action|text=Set your hand aside. Draw six cards, discard two, draw five more, discard three at random and three more of your choice, then draw eight cards and discard four of your choice and three more at random. Choose one of the remaining cards to play and discard the others.|flavortext=If it please you.|creator=Binarius|bgcolor=600|longtext=Maybe we could try this instead?}}
{{card|title=Fresh Ideas|type=Thing - Tack-On|bgcolor=066|text=All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.|creator=Binarius|number=11344}}


{{card|title=Clairvoyant Octopus|type=Thing|text=Play this card into any player's control. <br>When you would play a card, instead select two cards from your hand. Clairvoyant Octopus chooses one of them at random for you to play. If a per-turn limit prevents you from playing the card Clairvoyant Octopus has chosen, you play nothing instead.|creator=Binarius|bgcolor=CC9|longtext=I hear this method has seen some success too.}}
{{card|title=Chin Music|type=Action|text=Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.|creator=Binarius|number=11345}}


{{card|title=Forehead-Mounted Viewscreen|creator=ChippyYYZ|type=Thing|text=Play this card into any player's control.<BR>'''Action:''' Draw a card.  Only any other player may use this ability.|flavortext="What's everybody looking at? Do I have something on my face?"}}
{{card|title=Refenestrate|type=Action|text=Draw target living Thing in the discard pile and gain a Window token.|creator=Binarius|number=11346}}


{{card|title=Cargomancy|creator=ChippyYYZ|type=Action|text=Put a Crate Token into play and return Cargomancy to your hand, OR destroy any number of Crates you control to draw that many cards.}}
{{card|title=Devour Energy|type=Action|text=Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.|creator=ChippyYYZ|cornervalue=2D|flavortext=from Pongo's Energy Devourer (#1347)|number=11347}}


{{card|title=Greater Cargomancy|creator=ChippyYYZ|type=Action|text=Put a Crate Token into play and return Greater Cargomancy to your hand. Instead of playing a Thing this turn, you may put a Crate Token into play.<BR>OR<BR>Destroy any number of Crates you control to draw that many cards.}}
{{card|title=Indulge in the Past|type=Action|creator=ChippyYYZ|cornervalue=6I|text=For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.|number=11348}}


{{card|title=Storm Bolt|type=Action|text=Destroy one Thing for each card played this turn (limit 5).|cornervalue=1w|creator=Bucky|bgcolor=700}}
{{card|title=Explosion of Tokens|type=Action|creator=ChippyYYZ|cornervalue=7E|text=Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play.|flavortext=from Kevan's Token Explosion (#1349)|longtext=y|number=11349}}


{{card|title=Restrictor Node|type=Thing|text=Your opponents' maximum hand sizes are reduced by the number of Nodes you control plus the number of Nodes they control (limit 4).
{{card|title=The Fool|type=Action - Tarot|text=Create a copy of the last Thing/Action that you played, and place it in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=B0|flavortext=|longtext=|number=11350}}
<br><br> Effects that count Nodes are limited to 4 Nodes.
|cornervalue=2w|creator=Bucky|bgcolor=007}}


{{card|title=Mosquito-bot Swarm|type=Action|text=Each player discards two cards. You draw a card for each red card discarded (limit 5).|flavortext=Invented by a vampire mad scientist| cornervalue=3w|creator=Bucky|bgcolor=900}}
{{card|title=The Magician|type=Action - Tarot|text=Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "'''Action:'''"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BI|flavortext=|longtext=|number=11351}}


{{card|title=Hasty Recitation|type=Action|text=Randomly select one of the top four Actions in the discard pile and play it again.|creator=Binarius|bgcolor=600}}
{{card|title=The High Priestess|type=Action - Tarot|text=Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BII|flavortext=|longtext=|number=11352}}


{{card|title=Charming Bakery|type=Thing|text='''Action:''' Create a Pastry, Muffin, or Brownie token. '''Action:''' Target opponent pays you a card from their hand to buy one such token.|creator=Binarius|bgcolor=006}}
{{card|title=Bombing Raid Warning|type=Thing|creator=ChippyYYZ|cornervalue=8B|text='''Action and Thing:''' Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.|flavortext=from Pongo's Bombing Raid (#1353)|number=11353}}


{{card|title=Negatronic Flux Regulator|type=Thing|text=Whenever you would draw a card, besides at the beginning of your turn, discard a card instead.|creator=Binarius|bgcolor=006}}
{{card|title=Cartomancy Reading|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.|longtext=y|number=11354}}


{{card|title=Starlight Glimmer|type=Thing - Pony|text='''Action: ''' For each player, blank the ruletext of target Thing with ruletext that player controls.|bgcolor=EDBBF3|creator=ChippyYYZ}}
{{card|title=Another Tarot Reading|type=Action|creator=ChippyYYZ|cornervalue=9A|text=Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.|number=11355}}


{{card|title=Rounding Down|type=Thing|text=When you play an Action card, you may play another Action card if it has less than half as many words as the first. This doesn't count towards your Action per turn limit.|flavortext=I only played 1.3 actions this turn, I'm below the legal limit, I swear.|creator=ChippyYYZ}}
{{card|title=The Empress|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of actions you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIII|flavortext=|longtext=|number=11356}}


{{card|title=Neutronic Flux Regulator|type=Thing|text=Whenever you play a card, discard a card. If you do, draw a card.|creator=ChippyYYZ}}
{{card|title=The Emperor|type=Action - Tarot|text=Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIV|flavortext=|longtext=|number=11357}}


{{card|title=Rounding Up|type=Thing|text=When you play an Action card, you may play another Action card if it has more than twice as many words as the first. Only the final Action played in this way counts toward your Action per turn limit.|creator=Binarius|bgcolor=006}}
{{card|title=The Hierophant|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of things you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BV|flavortext=|longtext=|number=11358}}


{{card|title=Overshadow|type=Reaction|text=Play immediately in response to an opponent's Action card. Play an Action card with more than twice as many words. Your opponent's Action is nullified and yours takes place instead.|creator=Binarius|bgcolor=900}}
{{card|title=Sword Hunt|type=Action|text=Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.|creator=Binarius|number=11359}}


{{card|title=Binarize|type=Action|text=Round a number on a Thing in play or a card in your hand to the nearest power of 2. <br>If the number is of the form 3·2<sup>n</sup>, you choose which way to round it.|creator=Binarius|bgcolor=600}}
{{card|title=Shun the Past|type=Thing|text=Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.|creator=Binarius|number=11360}}


{{card|title=Action Loader|type=Thing|creator=ChippyYYZ|text='''Thing: ''' Put an Action card from your hand into play face-up. It counts as a Thing while it's in play. For as long as it remains in play, its controller may play it on their turn without it counting towards their cards per turn.}}
{{card|title=Give a Man a Fish / Teach a Man to Fish|type=Action/Thing|bgcolor=707|text=''As an Action:'' Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.<br>''As a Thing:'' '''Action and Thing:''' Gain a Fish token.|creator=Binarius|number=11361}}


{{card|title=Shining Armor|type=Thing - Pony|bgcolor=27326c|creator=ChippyYYZ|text=Actions can't target or destroy ponies you control.<BR><BR>When a Thing you control would be destroyed, you may erase a sentence from Shining Armor's ruletext instead.<BR><BR>Things your teammates control count as Things you control for Shining Armor's effects.|longtext=MorePonies}}
{{card|title=The Lovers|type=Action - Tarot|text=Target thing you control permanently gains the text "This thing has all types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVI|flavortext=|longtext=|number=11362}}


{{card|title=Unstable Landfill|type=Thing|text=Whenever a card in the discard pile is played, put into play, or put into a player's hand, gain a Garbage Token.<BR><BR>'''Action: ''' Recycle any three Garbage Tokens to draw a card and return a card from the discard pile to your hand.|creator=ChippyYYZ}}
{{card|title=The Chariot|type=Action - Tarot|text=Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVII|flavortext=|longtext=|number=11363}}


{{card|title=Power Bottling Plant|type=Thing|creator=Nehh|text=At the start of each turn, place an Action token on this card. Once per turn you may sacrifice any number of Action tokens. If you do, the Action cost of the next activated ability you use this turn is lowered by the number of tokens sacrificed this way, to a minimum of zero actions.}}
{{card|title=Justice|type=Action - Tarot|text=Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVIII|flavortext=|longtext=|number=11364}}


{{card|title=Token Majority|type=Action|creator=Nehh|text=Gain control of all tokens owned by players who control more tokens than non-token Things.}}
{{card|title=We Make It Or We Die|type=Action|text=Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.|flavortext=from Corrigan's We're Going Down in Smoke and Flames (#1365)|longtext=Tuff Luff|creator=Binarius|number=11365}}


{{card|title=Eaten Authority|type=Action|creator=Nehh|text=Destroy target Thing, and all Things that do not share any letters in their title with that Thing's title.}}
{{card|title=Shuffle Mode|type=Thing|text=When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.|flavortext=from Corrigan's CD Player (#1366)|creator=Binarius|number=11366}}


{{card|title=Bottled Power Plant|type=Thing|text=When this card is destroyed, gain five Energy tokens and play up to three Actions.|creator=Binarius|bgcolor=006}}
{{card|title=Lay Low|type=Action|text=You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.|creator=Binarius|number=11367}}


{{card|title=Construction Project|type=Thing|text=You may not play Things. On your third turn after playing this card, destroy it and play as many Things from your hand as you wish.|creator=Binarius|bgcolor=006}}
{{card|title=The Hermit|type=Action - Tarot|text=Create a token copy of up to 10 target tokens you control, or 5 target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIX|flavortext=|longtext=|number=11368}}


{{card|title=Token Defense Shield|type=Thing|text=Whenever you would gain control of a token as a result of an opponent's activity, you may instead destroy it.|creator=Binarius|bgcolor=006}}
{{card|title=The Wheel of Fortune|type=Action - Tarot|text=Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BX|flavortext=|longtext=|number=11369}}


{{card|title=Reverse Action Prism|cornervalue=Psm|creator=ChippyYYZ|type=Thing|text=This card counts as a glass object. A Player may not play more than one Action in a turn.}}
{{card|title=Strength|type=Action - Tarot|text=Premanently increase a '''number''' or '''number word''' by one on up to two target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXI|flavortext=|longtext=|number=11370}}


{{card|title=Weirdly Specific Shield|creator=ChippyYYZ|type=Thing|text=Things you control with two-word titles cannot be destroyed by actions.}}
{{card|title=Reduction In Force|type=Thing|text='''Action:''' Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.|creator=ChippyYYZ|cornervalue=6R|number=11371}}


{{card|title=Thoughtflow Turbine|creator=ChippyYYZ|type=Thing|text=When an Action would cause you to draw cards, draw an additional card (limit 1 per action).}}
{{card|title=A Few of Cups|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain a Water token<br>OR spend two tokens to draw an extra card each time you draw any cards this turn.<br>While this card is inverted, your max hand size is reduced by two.|creator=ChippyYYZ|bgcolor=006|cornervalue=0A|longtext=|number=11372}}


{{card|title=Oasis|type=Action|text=If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.|creator=Binarius|bgcolor=090}}
{{card|title=Quantity of Swords|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain an Energy token<br>OR spend four tokens to destroy target Thing.<br>While this card is inverted, you can't win the game.|creator=ChippyYYZ|bgcolor=006|cornervalue=6Q|longtext=|number=11373}}


{{card|title=Big Man|type=Thing|text=A player may not win if an opponent has more Prestige tokens than them. Any player with more Prestige tokens than this card's controller may gain control of it. '''Action:''' Give an opponent a card and gain a Prestige token. '''Action (global):''' Give this card's controller a card and gain a Prestige token.|creator=Binarius|bgcolor=006}}
{{card|title=Death|type=Action - Tarot|text=Choose two cards you control. Exile one of them and make a copy of the other under your control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXII|flavortext=|longtext=|number=11374}}


{{card|title=Dramatic Flourish|type=Action|text=If you have destroyed a Thing during this turn, draw three cards and play one of them.|creator=Binarius|bgcolor=600}}
{{card|title=The Hanged Man|type=Action - Tarot|text=Exile two target things.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIII|flavortext=|longtext=|number=11375}}


{{card|title=Clock of Finality|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, rotate Clock of Finality 90° clockwise. When Clock of Finality has completed a clockwise rotation, eliminate each player with no cards in hand and each player with no Things in play, then destroy all Things.|flavortext=It's the final countdown.}}
{{card|title=Temperance|type=Action - Tarot|text=Create 20 token copies of a token you control,  
or 10 token copies of a Thing you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIV|flavortext=|longtext=|number=11376}}


{{card|title=Crop Rotation|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, you may rotate target Thing 90° clockwise. When this causes a Thing to complete a clockwise rotation, destroy that Thing. If it is destroyed, its controller reveals the top 5 cards of the deck and puts a Thing from among them into play.|flavortext=Hmm... maybe nodes this year.|longtext=y}}
{{card|title=Court Jester|type=Thing - Party Member|bgcolor=006|text=This enters play with three Ball tokens, each a color of your choice.<br>If you control at least three balls, '''Action:''' Draw a card. Otherwise, '''Action:''' Produce a Ball token.<br>'''Action or Thing''': Discard an Action or Thing, respectively, to draw the last card of the same type that you played.|flavortext=from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)|longtext=motley|creator=Binarius|number=11377}}


{{card|title=Recycler Mill|type=Thing|creator=ChippyYYZ|text=Whenever another Thing is destroyed, rotate Recycler Mill 90° clockwise. When Recycler Mill completes a clockwise rotation, you may put a Thing from the discard pile into play.}}
{{card|title=Ostler|type=Thing - Party Member|bgcolor=006|text=Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.|creator=Binarius|number=11378}}


{{card|title=Hammock|type=Thing|text=When you can recline in comfort and style, how bad can life really be? '''Action:''' Relax and draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=King's Champion|type=Thing|text=Play attached to target Thing.<br>If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.|longtext=Manor of Scrivelsby|creator=Binarius|number=11379}}


{{card|title=Sleep In|type=Action|text=You may not play this card if you have already played another card during your turn. Draw two cards; discard them and redraw if neither is an Action. Instead of playing a Thing, you may play one more Action this turn.|creator=Binarius|bgcolor=600}}
{{card|title=Rusted Chains|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=2R|text=Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.|number=11380}}


{{card|title=Sleeper Cell|type=Action|text=Write the name of a player on this card and shuffle it into the draw pile, <br>OR eliminate every player whose name is written on this card.|creator=Binarius|bgcolor=333|flavortext=...Besides its creator.}}
{{card|title=Prison Moon|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=0P|text=When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.|number=11381}}


{{card|title=Rumor Mill|type=Thing|creator=ChippyYYZ|text=Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.}}
{{card|title=Shattered By The Sun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7S|text=Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.|number=11382}}


{{card|title=Centrifuge Node|type=Thing|creator=ChippyYYZ|text='''Action:''' Rotate Centrifuge Node 90° clockwise for each Node you control.<BR>Whenever Centrifuge Node completes a clockwise rotation, draw a card.}}
{{card|title=A Long Way From Home|type=Action|text=Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.|creator=Binarius|number=11383}}


{{card|title=Dire Screwdriver|type=Action|creator=ChippyYYZ|text=Rotate target Thing 360° clockwise, then its ruletext becomes "Indestructible.", <BR>OR rotate target Thing 360° counter-clockwise and put it into your hand.}}
{{card|title=Gust of Wind|type=Action|text=Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.|creator=Binarius|number=11384}}


{{card|title=Hamster Wheel|type=Thing|text=Whenever an opponent plays an Action, rotate Hamster Wheel 90° clockwise. When Hamster Wheel completes a clockwise rotation, you may play an Action from your hand.|creator=Binarius|bgcolor=006}}
{{card|title=Incantation of Resurrection|type=Thing|text=Play under no one's control. You may not play Actions on the turn this enters play.<br><br>When this leaves play, any players who were eliminated while this was in play may return to the game.|flavortext=from Pongo's Resurrection Scroll (#1385)|creator=Binarius|number=11385}}


{{card|title=Miller's Spirit|type=Thing|text='''Action:''' Change target Thing's Action ability so that instead of “Action:”, it reads “Action: Rotate this card 90° clockwise. When it completes a clockwise rotation, you may”.|creator=Binarius|bgcolor=006}}
{{card|title=Parting Gifts|type=Thing|creator=ChippyYYZ|cornervalue=2P|text=When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.|flavortext=from Pongo's Welcoming Gifts (#1386)|number=11386}}


{{card|title=Radianactive|type=Action|text=Multiply all angle values on all Things in play by π/180°.|creator=Binarius|cornervalue=|bgcolor=628}}
{{card|title=Dusty Remains|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards.|flavortext=from gill_smoke's Skeletal Remains (#1387)|longtext=y|number=11387}}


{{card|title=Puzzle Lock|type=Thing|creator=ChippyYYZ|text=Whenever a player draws their second card in a turn, you may rotate Puzzle Lock 90° clockwise. When Puzzle Lock completes a clockwise rotation, you may put Puzzle Lock in the discard pile and take another turn after this one.}}
{{card|title=Sanitation Services|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.|flavortext=from gill_smoke's Sanitation Service (#1388)|number=11388}}


{{card|title=Wheel of Providence|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, rotate Wheel of Providence 90° clockwise. When Wheel of Providence completes a clockwise rotation, name a letter and reveal the top card of the deck. If its title contains that letter, put it into your hand. If its title starts with that letter, you win the game.|longtext=y}}
{{card|title=The Devil|type=Action - Tarot|text=Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXV|flavortext=|longtext=|number=11389}}


{{card|title=Circle of Doom|type=Thing|creator=ChippyYYZ|text=Circle of Doom enters play attached to target Thing. At the beginning of each turn, turn Circle of Doom and the attached Thing 90° clockwise. <BR>When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.|longtext=y}}
{{card|title=The Tower|type=Action - Tarot|text=Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVI|flavortext=|longtext=|number=11390}}


{{card|title=Container Crane|type=Thing|text=Whenever an opponent plays a Thing, you may rotate Container Crane 90° clockwise. When Container Crane completes a clockwise rotation, gain a Crate token with "'''Action:''' Destroy this and draw a card."|creator=Binarius|bgcolor=006}}
{{card|title=The Stars|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVII|flavortext=|longtext=|number=11391}}


{{card|title=Radar Antenna|type=Thing|text=At the beginning of your turn, rotate Radar Antenna 90° clockwise. When Radar Antenna completes a clockwise rotation, you may look at target player's hand.|creator=Binarius|bgcolor=006|cornervalue=(>}}
{{card|title=Nonattachment|type=Thing|text=When this enters play, destroy another Thing you control.<br><br>A player who controls any tangible Things cannot win the game.|creator=Binarius|number=11392}}


{{card|title=Combination Lock|type=Thing|text=Whenever an opponent draws a card, you may rotate Combination Lock 90°. When Combination Lock completes a clockwise rotation, then a counterclockwise rotation, then another clockwise rotation, you may put a Thing from the discard pile into your hand.|creator=Binarius|bgcolor=666}}
{{card|title=Zombies|type=Thing|bgcolor=000|text=Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. '''Action:''' One of your zombies enters a random opponent's control.<br>'''Action:''' Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.|flavortext=From gill_smoke's Zombie (#1393)|longtext=Braaiinnnss|creator=Binarius|number=11393}}


{{card|title=Direst Wolf|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, rotate Direst Wolf 90° clockwise. When Direst Wolf completes a clockwise rotation, put another Thing you control in the discard pile or eliminate yourself.<BR>'''Action: ''' Destroy another target Thing and rotate Direst Wolf 180° clockwise.}}
{{card|title=Extra Hand|type=Action|text=Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:<br>''I'm taking it'' - Discard your hand. The extra hand becomes your hand.<br>''For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.<br>Shuffle this into the deck's top 10 cards.|flavortext=From gill_smoke's Extra Hand (#1394)|longtext=Tripoley|creator=Binarius|number=11394}}


{{card|title=Turn Back Time|type=Action|creator=ChippyYYZ|text=Return target Thing to its controller's hand. Rotate each Thing counterclockwise to standard position.}}
{{card|title=The Moon|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Magical"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVIII|flavortext=|longtext=|number=11395}}


{{card|title=Rainbow Dash|type=Thing - Pony|creator=ChippyYYZ|text=Rainbow Dash is all colors at all times.<BR>When an opponent plays a card with any of the words Wind, Rain, Cloud, Fog, Snow, Sun, Sky, Storm, Thunder, Lightning, or Rainbow in its title, you may have that card be put into your hand instead. You may put Rainbow Dash into play from your hand as a reaction to such a card being played.|longtext=ponies|flavortext="Hey. I could clear this sky in ten seconds flat."|bgcolor=9EDBF9}}
{{card|title=The Sun|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIX|flavortext=|longtext=|number=11396}}


{{card|title=360 No-Scope|type=Action|text=Rotate a non-Token Thing you control 360°. If it completes its rotation and survives, destroy another target Thing.| cornervalue=4w|creator=Bucky|bgcolor=900}}
{{card|title=Judgement|type=Action - Tarot|text=Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXX|flavortext=|longtext=|number=11397}}


{{card|title=Applejack|type=Thing - Pony|bgcolor=FBBA63|creator=ChippyYYZ|text=At the beginning of your turn, you get an Apple Token. When another Thing you control is destroyed, you may spend 3 Apple Tokens to return it to your hand.<BR>'''Action: '''Spend an Apple token to gain a token of any type.<BR>'''Action: '''Spend 2 Apple tokens to look at the top 2 cards of the deck. You may put a Thing from among them into play. If neither is a Thing, discard them and gain three Apple tokens.|longtext=ponies}}
{{card|title=The World|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXXI|flavortext=|longtext=|number=11398}}


{{card|title=Rules are Rules Rule|cornervalue=RRR|type=Thing — Rule||bgcolor=465|text=
{{card|title=I Gotchu Fam|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.|creator=Binarius|number=11399}}
Rules and Laws aren't controlled by anyone; if a controller is required by an effect, the owner counts as the controller.<BR>The priority layers in the game are: 1. the game's rules; 2. Rules and Laws' effects; 3. other effects. Higher-numbered effects have priority over lower-numbered effects unless the lower-numbered ones are exceptions over higher-numbered ones.
|longtext=1|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 06:01, 26 April 2017 (UTC)}}


{{card|title=Rules Integration Rule|cornervalue=RIR|type=Thing — Rule||bgcolor=465|text=
{{card|title=Just This Once|type=Action|text=Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.|creator=Binarius|number=11400}}
The winner of the game may decide to integrate any combination of rules that were in effect at the end of the game into the next match's game rules.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 06:06, 26 April 2017 (UTC)}}


{{card|title=Virtuous Bureaucracy|cornervalue=|type=Thing||bgcolor=006|text=
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.
Whenever you play a Rule or Law, draw a card. Whenever someone else does, he draws two cards and you draw one card.
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 06:06, 26 April 2017 (UTC)}}


{{card|title=Pinkie Pie|bgcolor=f0acd1|type=Thing - Pony|creator=ChippyYYZ|text=At the end of your turn, each player may put a Thing from their hand into play or draw a card.<BR>When Pinkie Pie would be destroyed, you may return her to your hand instead.<BR>'''Action:''' Choose an opponent. You and that player draw a card.}}
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}


{{card|title=Crate Expectations|type=Action|creator=Nehh|text=Gain a Crate token and look at the top card of the deck. You may then sacrifice a Crate token to put that card into your hand - if you do not, shuffle the card into the deck instead.}}
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}


{{card|title=Merchant Policy|type=Action|creator=Nehh|text=Gain control of all Crate tokens. Each opponent draws a card.}}
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}


{{card|title=Full Warranty|type=Thing|creator=Nehh|text='''Action:''' Put a Guarantee token on target Thing. When a Thing under your control with a Guarantee token is destroyed, you may create a copy of that Thing and put it into play under your control.}}
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}


{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}


{{card|title=Potion of Wild Hunger|bgcolor=a00|cornervalue=5w|type=Action - Potion|text=Destroy target Thing and discard a card.<br>---OR---<br>Throw - Target opponent destroys one of their Things and discards a card.|creator=Bucky}}
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}


{{card|title=Nightshade Extract|cornervalue=6w|bgcolor=077|type=Thing - Ingredient|text= When you target a single opponent with an Action card, they discard a card.|creator=Bucky (Potion Factory deck)}}
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}


{{card|title=Rarity|creator=ChippyYYZ|type=Thing - Pony|bgcolor=edf3f3|text=Instead of drawing a card, you may reveal the top four cards of the deck, put a Thing from among them into your hand, and discard the rest. You may not play that Thing this turn.<BR><BR>'''Action: ''' Put a Thing from your hand into play under any player's control.}}
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}


{{card|title=Alpha Lockout|type=Thing|creator=ChippyYYZ|text=Play into any player's control.<BR><BR>You may not play cards whose titles begin with the same letter as a Thing you control.}}
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11410}}


{{card|title=Putting Things On Top Of Other Things|type=Action|creator=ChippyYYZ|text=Draw a card.<BR>You may put any number of Things from your hand on top of a Thing you control. Treat the stack as a single Thing with the attributes of only the top card. If it would leave play, only the top card leaves play.}}
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11411}}


{{card|title=Midas Ray|type=Thing|text=If you control 5 non-token gold-colored things, you win the game.<br>
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
'''Action:''' Discard 3 cards to remove all of target Thing's text and re-color it gold. You may discard an extra card to gain control of it.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11412}}
|cornervalue=7w|creator=Bucky|bgcolor=DB4}}


{{card|title=Bulk Scrap Collection|type=Action|text=Move cards from the top of the deck to the discard pile until there are 12+ cards in the discard pile (minimum 1). Then target opponent moves a number of cards from the discard pile to your hand equal to your maximum hand size (limit 10).|cornervalue=8w|creator=Bucky|bgcolor=700}}
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}


{{card|title=Burst Mode|type=Thing|text='''Action:''' Put a charge counter on this if it's your own turn.<br>'''Reaction:''' Remove all charge counters from this in response to an opponent's Action card. Take that many Actions (limit 3). (Your actions happen first.)|cornervalue=9w|creator=Bucky|bgcolor=007}}
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}


{{card|title=Fluttershy|type=Thing - Pony|bgcolor=fdf6ae|creator=ChippyYYZ|text=When Fluttershy enters play, gain control of target Living Thing.<BR>Whenever you draw a card, gain a Forest Creature token.<BR>Whenever a Living Thing you control is destroyed, target opponent discards a card.}}
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}


{{card|title=A Big Bear|type=Thing|creator=ChippyYYZ|text='''Action:''' Target opponent skips their next turn. Erase this ability.|flavortext=Quick to lose interest, but terrifying until then.}}
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11416}}


{{card|title=Omenbearer Birds|type=Thing|creator=ChippyYYZ|text=When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.|flavortext=Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.|longtext=yes}}
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11417}}


{{card|title=Spud Gun 3000|bgcolor=007|cornervalue=|type=Thing|text=This card comes into play with three potato tokens.<br><br>'''Action:''' Destroy one potato token, then destroy up to 3 tokens on any other card.|flavortext=”What do you expect to hurt with that thing?”<br>“Your pride.|creator=Etterra}}
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11418}}


{{card|title=50 Pound Sack of Spuds|bgcolor=007|cornervalue=|type=Thing|text=When this card comes into play gain ten potato tokens.<br><br>'''Action:''' Discard one card to gain ten potato tokens.|flavortext=Get ta peelin', Private!|creator=Etterra}}
{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}


{{card|title=Fell Like A Sack Of...|bgcolor=700|cornervalue=|type=Action|text=Destroy any number of potato tokens. For every 5 potato tokens destroyed, destroy oneThing.<br><br>If you destroy 100 potato tokens, you win the game.|flavortext=That expression may be cliché, but it's still hilarious to watch.|creator=Etterra}}
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}


{{card|title=Twilight Sparkle|bgcolor=cc9cdf|type=Thing - Pony|creator=ChippyYYZ|text=You have no maximum hand size.<BR>Once during your turn, you may play an Action instead of a Thing.<BR>When you play your second Action card in a turn, draw a card for each Pony you control, then discard a card if you drew more than two cards this way.}}
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}


{{card|title=Match 3|type=Action|creator=ChippyYYZ|text=Spend any 3 tokens of the same type to draw 3 cards.}}
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Instead of playing 2 cards per turn, you may play any number (up to five) of one type of card per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11422}}


{{card|title=Ultra Burst|type=Action|creator=ChippyYYZ|text=Reveal the top ten cards of the deck. Put all non-Action cards revealed this way into the discard pile, then play all Actions revealed this way, in any order. Afterwards, for each Action played this way, discard a card or destroy a Thing you control.}}
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11423}}


{{card|title=Creativity Council|type=Action|text=Each player draws a card. Then you gain a number of tokens of any type equal to the total number of cards in your opponents' hands (limit 20). |cornervalue=0w|creator=Bucky|bgcolor=700}}
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if:</br>
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
They share a type.</br>
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11424}}


{{card|title=Djinn of the Past|type=Thing|text='''Action:''' (WISH) return an Action card from the discard pile to your hand if you've taken three for fewer WISH actions this game.|cornervalue=1x|creator=Bucky|bgcolor=99F}}
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}


{{card|title=Wish for Prosperity|type=Action - WISH|text=If this is your first or second WISH action of the game, draw three cards. If this is your third WISH action of the game, you win the game.|cornervalue=2x|creator=Bucky|bgcolor=700}}
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}


{{card|title=Big Mood|type=Thing|creator=ChippyYYZ|text=When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.}}
{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}


{{card|title=Entropy Subversion|creator=ChippyYYZ|type=Thing|text=Whenever you would discard down to your maximum hand size, draw one card instead.}}
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}


{{card|title=Aura of Endurance|creator=ChippyYYZ|type=Thing|text=Whenever another Thing would be destroyed, its controller erases a sentence from its rulestext instead if possible. A Thing's only sentence can't be erased this way.
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}
<BR>Aura of Endurance is indestructible.}}


{{card|title=The Luminous Name|type=Action|text=Look at target opponent's hand, or look at the top ten cards in the draw pile.|creator=Binarius|bgcolor=FC0}}
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}


{{card|title=The Purifying Name|type=Action/Reaction|text=Move any of your cards to the discard pile—miraculously, this does not count as discarding or destroying them; or, play immediately in response to any Action to negate its effects on you.|creator=Binarius|bgcolor=0CF}}
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{{card|title=The Tempestuous Name|type=Action|text=Shuffle all Things in play together and reassign control of each to a random player. Do the same with the cards in all players' hands. Then every player discards a random card.|creator=Binarius|bgcolor=C30}}
<!-- {{card|title=Planet|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=}} -->


<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
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====Bottom of List====

Latest revision as of 21:25, 2 April 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200.


Parallel Play
Action
Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.
#11201
Card by Binarius
Mass Appeal
Thing
If an opponent activates this ability, you may not lose before the beginning of your next turn.
Action (global): Each player may draw until they have five cards.
#11202
Card by Binarius
Space.png
Seer of Space
Thing
The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.
Through you, the potential of the act of creation is unlocked.
#11203
Card by ChippyYYZ
Life.png
Prince of Life
Thing
Action: Destroy target Thing with an Action Ability.
You fight power with power.
#11204
Card by ChippyYYZ
Void.png
Heir of Void
Thing
Opponents can't target you or Things you control while your hand is empty.
As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."
Through you, powerlessness becomes a cloak to hide behind.
#11205
Card by ChippyYYZ
Homework
Thing
Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."
#11206
Card by Binarius
Neverending Party
Thing
When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.
#11207
Card by Binarius
Away We Go
Action
X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.
#11208
Card by Binarius
Hope.png
Maid of Hope
Thing
When Maid of Hope enters play, draw two cards.
Your maximum hand size is increased by 2.
You find a new way.
#11209
Card by ChippyYYZ
Mind.png
Page of Mind
Thing
Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."
Through you, many moves are planned for your allies and enemies alike.
#11210
Card by ChippyYYZ
Time.png
Mage of Time
Thing
Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck (if you don't have a deck, it becomes your deck). Put the set aside cards back on top of the deck.
You face the future prepared.
#11211
Card by ChippyYYZ
Dawn's Rede
Thing
When you draw the first card of your turn, you may replace it and draw the card under it instead.
#11212
Card by Binarius
Caricature
Action
Target living Thing gains one of the following subtypes and its ruletext.
Ninja - You may discard an Action to ignore an opponent's Action.
Pirate - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.
Zombie - Action: Target living Thing be­comes a Zombie token with this ability.
Robot - Action: Replace a tangible Thing you control with an Energy token and draw a card.
#11213
Card by Binarius
Stifle
Action
Each opponent puts a random card from their hand on the bottom of their deck (if they don't have a deck, that card becomes their deck), then moves two cards from the top of the main deck onto their deck.
#11214
Card by Binarius
Rage.png
Knight of Rage
Thing
When Knight of Rage enters play, attach an Action card from the discard pile to it.
The first time you play an Action card each turn, treat it as a copy of the attached Action.
You blind yourself to all but the best option.
#11215
Card by ChippyYYZ
Breath.png
Rogue of Breath
Thing
When you discard Rogue of Breath from your hand, target opponent discards a random card.
Action: Draw a card. A random player and the player after them each draw a card.
Through you, the winds of fortune swirl.
#11216
Card by ChippyYYZ
Blood.png
Sylph of Blood
Thing
When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck (if you don't have a deck, it becomes your deck).
Through you, strained bonds are made to hold firm.
#11217
Card by ChippyYYZ
Fourth Wall Attack
Action
Target living Thing views its controller's hand and chooses a card for them to play during their next turn.
#11218
Card by Binarius
Condensation
Action
Gain a Water token for each of your non-token Things.
#11219
Card by Binarius
Harmonic Seal
Thing
Play onto target Thing.

Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
#11220
Card by Binarius
Heart.png
Bard of Heart
Thing
At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.
Through you, the distinctions between individuals erode away.
#11221
Card by ChippyYYZ
Light.png
Thief of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.
You rob others of their agency, leaving yourself in the spotlight.
#11222
Card by ChippyYYZ
Doom.png
Witch of Doom
Thing
When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.
You find what was lost, and you find loss.
#11223
Card by ChippyYYZ
Safe... But For How Long?
Reaction
Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck (if they don't have a deck, those cards become their deck).
#11224
Card by Binarius
Glitch in the Matrix
Action/Thing
As an Action: When you play this, replace it with a copy of the topmost Action in the discard pile.

As a Thing: When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
#11225
Card by Binarius
March of Progress
Thing
When this enters play, attach it to target Thing or play a Thing and attach this to it.

When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
#11226
Card by Binarius
Breath.png
Muse of Breath
Thing
A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.
Through you, all cares are swept away.
#11227
Card by ChippyYYZ
Blood.png
Lord of Blood
Thing
When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.
Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.
You become the anchor for all.
#11228
Card by ChippyYYZ
2U
Unseen Strike
Action - Ninja
This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.
This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
#11229
Card by ChippyYYZ
Plunderer
Thing - Pirate
Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.
Action: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
#11230
Card by Binarius
Shambling Horde
Action - Zombie
You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.
#11231
Card by Binarius
Electron Ram
Thing - Robot
Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.
Action: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
#11232
Card by Binarius
9S
Starpower
Action
Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.

You can't lose the game this turn.
#11233
Card by ChippyYYZ
3T
Think Of It As An Investment
Action
Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.

Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.
You know, from a particular point of view.
#11234
Card by ChippyYYZ
7Z
Zombie Defense Fort
Thing
At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.
When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.
As long as we keep the perimeter maintained, we shouldn't attract too much attention.
#11235
Card by ChippyYYZ
Tower Offense
Thing
Action: Destroy target Building unless its controller discards an Action.
#11236
Card by Binarius
Spring Cleaning
Action
You may move any number of cards in your hand and Things you control to the discard pile.
#11237
Card by Binarius
Begin With a Single Step
Thing
When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.
#11238
Card by Binarius
4E
Emergency Patch
Thing
When this enters play, choose any number of players.
Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
#11239
Card by ChippyYYZ
6S
Selective History
Action
Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.
#11240
Card by ChippyYYZ
8L
Let Go Of Attachments
Action
Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice (you may choose the same player multiple times).
#11241
Card by ChippyYYZ
X Marks the Spot
Thing
When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con­tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
#11242
Card by Binarius
Tokens Exist
Action
Choose a token type. Each player gains a token of that type.

Each player chooses a non-token Thing they control. The chosen Things become tokens.
#11243
Card by Binarius
Who Wants to Know?
Thing
When an opponent would view or take any cards in your hand, you may have them draw a card instead.
#11244
Card by Binarius
1X
Pirate Wharf
Action - Pirate Building
If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.
If you discard this card due to your hand size limit, skip your next turn.
A haven for those who hold no love for the crown.
#11245
Card by ChippyYYZ
2X
Raid Shipping
Action - Pirate
Gain control of up to three target tokens.
You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
#11246
Card by ChippyYYZ
5X
The Silver Dagger
Thing - Pirate Vessel
The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
#11247
Card by ChippyYYZ
Northwind
Thing - Pirate Vessel
The Northwind cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The Northwind will not risk targeting the same opponent on consecutive turns.
#11248
Card by Binarius
Interdict
Thing
When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.
#11249
Card by Binarius
Agility Course
Thing - Location
If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.

Draw an extra card at the beginning of your turns.
#11250
Card by Binarius
7W
Write Us Off The Page
Action - Song (Lyric)
Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.
"Who rides the wrecking ball into our guitars?"—Starship - We Built This City
#11251
Card by ChippyYYZ
9T
Take Notes
Action
Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck (if you don't have a deck, those cards become your deck).
You may draw a card and discard a card.
#11252
Card by ChippyYYZ
2S
Sleipnir Fork
Action
Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.
One of the thirty-three forbidden chess techniques.
From Binarius's Knight Fork (#2035)
#11253
Card by ChippyYYZ
Neatly Organized Heap
Thing
Play into any player's control.

During any turn in which you play cards, you must play the card that most recently entered your hand.
#11254
Card by Binarius
Befuddle
Action
The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.
#11255
Card by Binarius
Thing
#11256
Card by Binarius
Ke9?!
Offside Castle
Action
Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.
This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.
#11257
Card by ChippyYYZ
0R
Robo-Boogie
Action - Robot
One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.

Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
#11258
Card by ChippyYYZ
5P
Perfected Design
Thing - Robot
This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."
"What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."
#11259
Card by ChippyYYZ
Once Again Without Emotion
Action - Song (Lyric)
You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.
#11260
Card by Binarius
cxb6i!?
Backdoor En Passant
Action
One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.
The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.
#11261
Card by Binarius
Take Notice
Action
View the top three cards of the draw pile. You may shuffle them.
#11262
Card by Binarius
Shadow Agent
Thing - Ninja
You may play this face-down. It's turned face-up when its text becomes relevant.
When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
#11263
Card by ChippyYYZ
Blinding Powder Bomb
Action - Ninja
Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.
#11264
Card by ChippyYYZ
Sword of Noise and Silence
Thing - Ninja
Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.
#11265
Card by ChippyYYZ
Dusk's Edge
Action - Ninja
Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.
#11266
Card by Binarius
Finger on the Pulse
Thing
This card counts as a heart. Action: View the top card of the draw pile and end your turn.
#11267
Card by Binarius
In Walked Trouble
Action
View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.
#11268
Card by Binarius
4Z
Zombie Pursuers
Thing
Play this under any player's control.
When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
#11269
Card by ChippyYYZ
5Z
Zombie Marauders
Action
Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.
You may spend three Zombie tokens to treat UNLESS as AND.
Zombies will eat your rations, and they'll eat your brain.
#11270
Card by ChippyYYZ
Z
The Power of Zombies
Thing
Whenever a non-token Thing is destroyed, gain a Zombie token.
Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).
When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
#11271
Card by ChippyYYZ
Zombified Account Executive
Thing
Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.
#11272
Card by Binarius
Cycle of Suffering
Thing
X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.
#11273
Card by Binarius
Buffer Node
Thing - Node
If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.
If Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
#11274
Card by Binarius
9E
Economic Imperialism
Thing
Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.
Action (global): Move up to one token from this card to your control. This card's controller gains a Money token.
"a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"
#11275
Card by ChippyYYZ
4B
Banana Republic
Thing
Play this into any player's control rotated 180° clockwise.

When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
#11276
Card by ChippyYYZ
8H
Hegemony
Action
Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.
Draw two cards.
#11277
Card by ChippyYYZ
Demand Tribute
Action
Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.

If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
#11278
Card by Binarius
Chat Is This Real?
Reaction
Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:
cap - Draw a card for each and discard half of them, rounding down.
fr fr - Put a copy of one of them into your hand.
based - That opponent discards the same number of cards.
#11279
Card by Binarius
One-Way Street
Thing - Terrain
Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.
#11280
Card by Binarius
5S
Steaming Hot Take
Action
Draw three cards, then discard a card if no opponent controls more Things than you.
Until your next turn, Actions must target you or a Thing you control if able.
"Well if you ask *me* what the problem with our country is..."
#11281
Card by ChippyYYZ
0D
Data Center
Action - Building
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.
For each card you discard this turn, lose one Energy token.
#11282
Card by ChippyYYZ
6B
Buyoff
Thing
When this enters play, exchange control of it and target Thing.

At the beginning of your turn, gain a Money token.
Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
#11283
Card by ChippyYYZ
The Power of Friendship
Thing
When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.
#11284
Card by Binarius
Strong Brew
Thing
Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.
#11285
Card by Binarius
Violent Outburst
Action
Destroy target Thing.

You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
#11286
Card by Binarius
5E
Electronic Countermeasures
Action
When you discard this during an opponent's turn, you may immediately play it.

Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
#11287
Card by ChippyYYZ
1U
Blue Staff
Thing
Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn.
Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.
Action: Gain a Mana token.
#11288
Card by ChippyYYZ
1G
Green Staff
Thing
Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
Action: Gain two tokens of any type you already control.
Action: Gain a Mana token.
#11289
Card by ChippyYYZ
Only '90s Kids
Thing
Whenever a card with a 9 in the tens place of its card number is played, draw a card.
Action: Destroy target Thing not containing the digit 9.
#11290
Card by Binarius
Lighten the Load
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Discard a card. Target opponent discards at least as much Weight, or discards their hand.
#11291
Card by Binarius
Warm-Up Exercise
Action
Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.

Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
#11292
Card by Binarius
1W
White Staff
Thing
Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.
Action: Destroy target black Thing.
Action: Gain a Mana token.
#11293
Card by ChippyYYZ
1B
Black Staff
Thing
Once during your turn, you may spend two Mana tokens to have each player discard two cards.
Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.
Action: Gain a Mana token.
#11294
Card by ChippyYYZ
1R
Red Staff
Thing
Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.
Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Action: Gain a Mana token.
#11295
Card by ChippyYYZ
Ether Spring
Thing - Terrain
When a player begins their turn, they gain a Mana token.
#11296
Card by Binarius
Molecular Recombinator
Thing
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.
Action: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
#11297
Card by Binarius
Archaeological Excavation
Thing
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
Action: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
#11298
Card by Binarius
WUBRG
Gold Staff
Thing
Gold Staff is every color.
Once during your turn, you may spend five Mana tokens to draw 5 cards.
Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.
Action: Gain a Mana token.
#11299
Card by ChippyYYZ
1WUBRG
Gold Monster
Thing
Gold Monster is every color.
Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
#11300
Card by ChippyYYZ


2WUBRG
Gold Spell
Action
Gold Spell is every color.
Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.
Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
#11301
Card by ChippyYYZ
Spambot
Thing - Robot/Zombie
Play into any player's control.
When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.
Action: Destroy target Thing.
#11302
Card by Binarius
Botstorm
Action
Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
#11303
Card by Binarius
Silent Guardian
Thing
When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.

If you would lose control of another Thing, you may instead destroy this.
#11304
Card by Binarius
Blood.png
Seer of Blood
Thing
When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.
Through you, the world is shown unity.
#11305
Card by ChippyYYZ
Heart.png
Prince of Heart
Thing
Action: Flip target Thing face-down unless you control fewer face-down Things than its controller.
You splinter yourself to stifle the selves of others.
#11306
Card by ChippyYYZ
Doom.png
Heir of Doom
Thing
Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.
Through you, stresses are relieved and transferred.
#11307
Card by ChippyYYZ
Smooth-Talking Con Man
Thing - Party Member
Opponents' animate Things cannot target Smooth-Talking Con Man.
Action: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
#11308
Card by Binarius
Mix Metaphors
Action
Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
#11309
Card by Binarius
Straight to the Point
Thing
When an Action card is played, only the final sentence of its ruletext takes effect.
#11310
Card by Binarius
Breath.png
Maid of Breath
Thing
Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.
You blow in a new direction.
#11311
Card by ChippyYYZ
Time.png
Page of Time
Thing
Once during your turn, you may discard the deck's top 3 cards.
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."
Through you, many past and future selves enjoy a moment of present.
#11312
Card by ChippyYYZ
Rage.png
Mage of Rage
Thing
Your maximum hand size is reduced by 2.
When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.
You focus your efforts carefully.
#11313
Card by ChippyYYZ
Catch and Release
Thing
Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
#11314
Card by Binarius
The Day That Lasted Forever
Action
Remove the cards in the draw pile from the game.

If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
#11315
Card by Binarius
Eyes on the Prize
Action
Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
#11316
Card by Binarius
Void.png
Knight of Void
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single lowest Score at the start of your turn, draw an extra card.
You thrive when luck has run out.
#11317
Card by ChippyYYZ
Space.png
Rogue of Space
Thing
When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.
Through you, tables are turned.
#11318
Card by ChippyYYZ
Light.png
Sylph of Light
Thing
When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).
Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.
Through you, relevance is restored to the forgotten.
#11319
Card by ChippyYYZ
Morning Routine
Thing
Immediately after your turn begins, you may perform any combination of the following, in order:
Brush teeth - Reveal a card in your hand, draw a card, and discard one of them.
Make the bed - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.
Read the news - View the top card of the draw pile.
#11320
Card by Binarius
Atla Palani, Nest Defender
Thing
Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.

Action and Thing: Gain an Egg token.
#11321
Card by Binarius
i guess we doin circles now
Thing
Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
#11322
Card by Binarius
Mind.png
Thief of Mind
Thing
Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.
You unmask intentions while keeping the mask for yourself.
#11323
Card by ChippyYYZ
Life.png
Bard of Life
Thing
Whenever a Thing uses an Action Ability, destroy that Thing.
Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.
Through you, exhaustion accelerates.
#11324
Card by ChippyYYZ
Hope.png
Witch of Hope
Thing
Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card.
You change the scope of possibility.
#11325
Card by ChippyYYZ
Universes Collide
Action
Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
#11326
Card by Binarius
Flatten
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
#11327
Card by Binarius
Lost in Transit
Action
You must play this without cost as soon as it enters your hand.

Target opponent draws a card.
#11328
Card by Binarius
Void.png
Muse of Void
Thing
When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.
When a player would win the game, they lose the game instead.
Through you, the last become first.
#11329
Card by ChippyYYZ
Light.png
Lord of Light
Thing
At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order (if you don't have a deck, those cards become your deck). Then, if neither the deck nor discard pile are bigger than your deck, you win the game.
You have dominion over all.
#11330
Card by ChippyYYZ
1T
The Gang's All (mostly) Here
Action
Each player, starting with the next in turn order, may play any number of Things from their hand.
Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.
With so many things, it's easy to lose track of one.
#11331
Card by ChippyYYZ
Pantheon
Thing - Building
Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
#11332
Card by Binarius
Never Alone
Thing
When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
#11333
Card by Binarius
I've Been Doing Some Thinking
Action - Song (Lyric)
Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
#11334
Card by Binarius
6P
Prismic Alignment
Action
Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.
Properly focus the waves, and reveal what lies beneath.
#11335
Card by ChippyYYZ
8J
Junkyard
Thing
When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.
Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
#11336
Card by ChippyYYZ
1C
Conjuration
Action
Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
#11337
Card by ChippyYYZ
Curse of Infirmity
Thing
Play into any player's control.

At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
#11338
Card by Binarius
Malfunctioning Teleport Pad
Thing
At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
#11339
Card by Binarius
Philanthropist
Thing
Play into any player's control.

Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
#11340
Card by Binarius
7C
Collude
Action
Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
#11341
Card by ChippyYYZ
6C
Circling Vultures
Action
Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.
from Kevan's Circling Vulture (#1342)
#11342
Card by ChippyYYZ
6M
Missile Batteries
Action
Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.
from Kevan's Missile Battery (#1343)
#11343
Card by ChippyYYZ
Fresh Ideas
Thing - Tack-On
All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
#11344
Card by Binarius
Chin Music
Action
Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
#11345
Card by Binarius
Refenestrate
Action
Draw target living Thing in the discard pile and gain a Window token.
#11346
Card by Binarius
2D
Devour Energy
Action
Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.
from Pongo's Energy Devourer (#1347)
#11347
Card by ChippyYYZ
6I
Indulge in the Past
Action
For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.
Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
#11348
Card by ChippyYYZ
7E
Explosion of Tokens
Action
Instead of playing a Thing this turn, you may gain a token of any type.

Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.
OR each player gains three tokens of each type of token in play.
from Kevan's Token Explosion (#1349)
#11349
Card by ChippyYYZ
B0
The Fool
Action - Tarot
Create a copy of the last Thing/Action that you played, and place it in your hand.
#11350
BI
The Magician
Action - Tarot
Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
#11351
BII
The High Priestess
Action - Tarot
Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11352
8B
Bombing Raid Warning
Thing
Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.
from Pongo's Bombing Raid (#1353)
#11353
Card by ChippyYYZ
7C
Cartomancy Reading
Action
Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
#11354
Card by ChippyYYZ
9A
Another Tarot Reading
Action
Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order (if you don't have a deck, those cards become your deck).
#11355
Card by ChippyYYZ
BIII
The Empress
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
#11356
BIV
The Emperor
Action - Tarot
Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11357
BV
The Hierophant
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of things you normally can."
#11358
Sword Hunt
Action
Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
#11359
Card by Binarius
Shun the Past
Thing
Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
#11360
Card by Binarius
Give a Man a Fish / Teach a Man to Fish
Action/Thing
As an Action: Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.
As a Thing: Action and Thing: Gain a Fish token.
#11361
Card by Binarius
BVI
The Lovers
Action - Tarot
Target thing you control permanently gains the text "This thing has all types."
#11362
BVII
The Chariot
Action - Tarot
Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
#11363
BVIII
Justice
Action - Tarot
Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
#11364
We Make It Or We Die
Action
Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.
from Corrigan's We're Going Down in Smoke and Flames (#1365)
#11365
Card by Binarius
Shuffle Mode
Thing
When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.
from Corrigan's CD Player (#1366)
#11366
Card by Binarius
Lay Low
Action
You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
#11367
Card by Binarius
BIX
The Hermit
Action - Tarot
Create a token copy of up to 10 target tokens you control, or 5 target things you control.
#11368
BX
The Wheel of Fortune
Action - Tarot
Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
#11369
BXI
Strength
Action - Tarot
Premanently increase a number or number word by one on up to two target things you control.
#11370
6R
Reduction In Force
Thing
Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
#11371
Card by ChippyYYZ
0A
A Few of Cups
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Water token
OR spend two tokens to draw an extra card each time you draw any cards this turn.
While this card is inverted, your max hand size is reduced by two.
#11372
Card by ChippyYYZ
6Q
Quantity of Swords
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain an Energy token
OR spend four tokens to destroy target Thing.
While this card is inverted, you can't win the game.
#11373
Card by ChippyYYZ
BXII
Death
Action - Tarot
Choose two cards you control. Exile one of them and make a copy of the other under your control.
#11374
BXIII
The Hanged Man
Action - Tarot
Exile two target things.
#11375
BXIV
Temperance
Action - Tarot
Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
#11376
Court Jester
Thing - Party Member
This enters play with three Ball tokens, each a color of your choice.
If you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.
Action or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played.
from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)
#11377
Card by Binarius
Ostler
Thing - Party Member
Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
#11378
Card by Binarius
King's Champion
Thing
Play attached to target Thing.
If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
#11379
Card by Binarius
2R
Rusted Chains
Thing - Song (Lyric)
Opponents can't gain control of your Things while your hand isn't empty.
When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
#11380
Card by ChippyYYZ
0P
Prison Moon
Thing - Song (Lyric)
When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.
At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
#11381
Card by ChippyYYZ
7S
Shattered By The Sun
Action - Song (Lyric)
Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.

Gain an Energy token.
#11382
Card by ChippyYYZ
A Long Way From Home
Action
Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
#11383
Card by Binarius
Gust of Wind
Action
Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
#11384
Card by Binarius
Incantation of Resurrection
Thing
Play under no one's control. You may not play Actions on the turn this enters play.

When this leaves play, any players who were eliminated while this was in play may return to the game.
from Pongo's Resurrection Scroll (#1385)
#11385
Card by Binarius
2P
Parting Gifts
Thing
When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.
from Pongo's Welcoming Gifts (#1386)
#11386
Card by ChippyYYZ
2D
Dusty Remains
Action
Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.
Each player, starting with you, discards two random cards.
from gill_smoke's Skeletal Remains (#1387)
#11387
Card by ChippyYYZ
8S
Sanitation Services
Action
Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.
from gill_smoke's Sanitation Service (#1388)
#11388
Card by ChippyYYZ
BXV
The Devil
Action - Tarot
Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
#11389
BXVI
The Tower
Action - Tarot
Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
#11390
BXVII
The Stars
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
#11391
Nonattachment
Thing
When this enters play, destroy another Thing you control.

A player who controls any tangible Things cannot win the game.
#11392
Card by Binarius
Zombies
Thing
Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.
Action: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.
From gill_smoke's Zombie (#1393)
#11393
Card by Binarius
Extra Hand
Action
Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:
I'm taking it - Discard your hand. The extra hand becomes your hand.
For sale - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.
Shuffle this into the deck's top 10 cards.
From gill_smoke's Extra Hand (#1394)
#11394
Card by Binarius
BXVIII
The Moon
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
#11395
BXIX
The Sun
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
#11396
BXX
Judgement
Action - Tarot
Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
#11397
BXXI
The World
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
#11398
I Gotchu Fam
Reaction
Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
#11399
Card by Binarius
Just This Once
Action
Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
#11400
Card by Binarius
Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
B
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
B
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
B
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
B
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
B
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
B
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
B
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play any number (up to five) of one type of card per turn. If you play five cards this way, draw up to five cards.
#11422
B
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
B
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a type.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ



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