Difference between revisions of "Infinite Dvorak deck"
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These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | ||
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]] | [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]], [[Major Arcana booster pack]] | ||
==Card List== | ==Card List== | ||
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{{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}} | {{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}} | ||
{{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor= | {{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor=6a0|creator=ChippyYYZ|text=This Action can't be reacted to.<BR>Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.|flavortext=You achieve the impossible.|number=11799}} | ||
{{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}} | {{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}} | ||
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{{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}} | {{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}} | ||
{{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor= | {{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor=6a0|creator=ChippyYYZ|text=Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.|flavortext=You triumph through force.|number=11824}} | ||
{{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}} | {{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}} | ||
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{{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}} | {{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}} | ||
{{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor= | {{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.|flavortext=You must make an impossible choice.|longtext=y|number=11828}} | ||
{{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}} | {{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}} | ||
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{{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}} | {{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}} | ||
{{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor= | {{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.|flavortext=You get what you want at a price you can't afford.|longtext=y|number=11840}} | ||
{{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor= | {{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.|flavortext=Something terrible happens.|longtext=y|number=11841}} | ||
{{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor= | {{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor=6a0|creator=ChippyYYZ|text=Choose up to two: | ||
*If you have one or no cards in hand, draw three cards. | *If you have one or no cards in hand, draw three cards. | ||
*If you control one or no Things, gain control of target Thing. | *If you control one or no Things, gain control of target Thing. | ||
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{{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}} | {{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}} | ||
{{card|title=THE MOON|type=Action - Major Arcana|cornervalue=XVIII|bgcolor= | {{card|title=THE MOON|type=Action - Major Arcana|cornervalue=XVIII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.|flavortext=Something unknown or unknowable interferes.|longtext=y|number=11846}} | ||
{{card|title=THE SUN|type=Action - Major Arcana|cornervalue=XIX|bgcolor= | {{card|title=THE SUN|type=Action - Major Arcana|cornervalue=XIX|bgcolor=6a0|creator=ChippyYYZ|text=You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.|flavortext=You are given cause to celebrate.|longtext=y|number=11847}} | ||
{{card|title=JUDGEMENT|type=Action - Major Arcana|cornervalue=XX|bgcolor= | {{card|title=JUDGEMENT|type=Action - Major Arcana|cornervalue=XX|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.|flavortext=Your past failures catch up to you.|longtext=y|number=11848}} | ||
{{card|title=Can't Measure Up|type=Action|cornervalue=6G|text=If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.|creator=Binarius|number=11849}} | {{card|title=Can't Measure Up|type=Action|cornervalue=6G|text=If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.|creator=Binarius|number=11849}} | ||
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{{card|title=Tactical Acumen|type=Thing|cornervalue=3A|text=At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.|creator=Binarius|number=11857}} | {{card|title=Tactical Acumen|type=Thing|cornervalue=3A|text=At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.|creator=Binarius|number=11857}} | ||
{{card|title=THE WORLD|type=Action - Major Arcana|cornervalue=XXI|bgcolor= | {{card|title=THE WORLD|type=Action - Major Arcana|cornervalue=XXI|bgcolor=6a0|creator=ChippyYYZ|text=Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.<BR>You may play an extra Action or Thing this turn.|flavortext=For a single moment, the world bends to your will.|longtext=y|number=11858}} | ||
{{card|title=Dark Magic Wave|type=Action|bgcolor=000|creator=ChippyYYZ|text=For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third ''(they count as a single Thing with only the properties of the top card)''.|number=11859}} | {{card|title=Dark Magic Wave|type=Action|bgcolor=000|creator=ChippyYYZ|text=For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third ''(they count as a single Thing with only the properties of the top card)''.|number=11859}} |
Revision as of 13:56, 1 July 2025
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack, Major Arcana booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500, 11501-11600.
from Kevan's Glue Spray (#1601)
from Zt's No Time to Sleep (#1602)
The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn.The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it.The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it.At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order."You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
If you target that Thing before the end of your next turn, destroy it.
As an additional cost to play Demanded Answers, turn 2 things you control face down.
Turn 4 other face up Things you control face down: Draw a card
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.
If you control a Pokémon, draw a card.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
from Zt's Andrew's Lucky Coin (#1628)
If you control a Pokémon, you may play an additional Action ability this turn.
While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.
Attached Thing is face down during your turns.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
If you control a Pokémon, draw a card.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
Cards can't have their controller's changed.
Thing (global): Take delivery of one of the depot's crates.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
from Bucky's Cornered Beast (#1666)
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
If you control a Pokémon, you don't have to stop when you flip your first heads.
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
from Kevan's Ask the Audience (#1682)
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
If you control a Pokémon, draw one of the top four cards of the discard pile.
from Kevan's Box of Tricks (#1690)
from Kevan's Corner (#1692)
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
If you control a Pokémon, this Action may target an additional player.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
from Game and Watch Kirby's Tower of Babylon (#1702)
Draw a card. If you control a Pokémon, draw an additional card.
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
Players don't lose the game due to having 10 or more Damage tokens.
Action: Gain control of target vehicle if you have none.
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
At the beginning of each player's turn, they may turn any number of Things they control face up.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
If you control a Pokémon, opponents choose which card to discard randomly.
- 6524 (Year 10), draw a card.
- 3879 (Year 2), draw 2 cards.
- 1637 (Year 1), draw 3 cards.
- 479 (Month 1), destroy this and draw 7 cards.
From Corrigan's Shoot (#1662)
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
A player who does not control an idol may not win the game.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
If you control a Pokémon, you may return this card to your hand.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
Instead of playing a Thing during your next turn, you may return this card to your hand.
All Damage tokens are indestructible.
Draw a card.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
From Gimlear's The Pointless Game (#1790)
Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
from Kevan's Sniper Rifle (#1793)
from Kevan's Decommissioning (#1794)
"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
Westvale Cemetery never suffers from overcrowding.
It knows not what is worthless and what is priceless, only that they are the same.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.
You become who you are needed to be in this moment.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.
You achieve the impossible.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.
The supernatural acts through you.
from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.
Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.
You create something.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.
You break something.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.
You discover something.
card a Action: card. draw and a Discard
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.
from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.
You are faced with two paths.
While this card is inverted, your maximum hand size is reduced by 1.
You exceed your own limits.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.
The situation becomes more fair.
If you do not control a sentient Thing, Action (global): View your hand.
If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.
from Tyrethali's No Reflection (#1816)
from the Vampire Cliché deck
cards and one Draw them. of discard two
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.
While this card is inverted, opponents' Actions can't cause you to draw cards.
Your actions isolate you.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.
You are at the mercy of the fates.
You triumph through force.
must target you. discard to a card Opponents
from jtwe's Mass Haste (#1827)
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.
You must make an impossible choice.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.
Something ends, and something else begins.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.
You are met with an equal and opposite reaction.
Draw 2 cards.
from Zaratustra's Elegy of Emptiness (#1839)
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.
You get what you want at a price you can't afford.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.
Something terrible happens.
- If you have one or no cards in hand, draw three cards.
- If you control one or no Things, gain control of target Thing.
- If it's not an extra turn, take an extra turn after this one.
- Gain two tokens of any one type.
A new path reveals itself.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.
Something unknown or unknowable interferes.
You are given cause to celebrate.
Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.
Your past failures catch up to you.
Once between your turns, if you did not activate this card's ability last turn:
- When an opponent targets you, they may have you discard a card.
- When an opponent targets a Thing you control, they may destroy it.
...Right?
You may play an extra Action or Thing this turn.
For a single moment, the world bends to your will.
When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.
When this thing leaves play, if you control no things named Soulstone, you lose the game.
A strange glimmer found in an underground mine, a ray of light shone from the walls
They knew. This was the leverage they needed to wrangle in the gods.
Destroy a non-living thing and a living thing you control: Create a token copy of Soulstone (#11861).
In truth, there was no leverage to be had.