Difference between revisions of "Infinite Dvorak deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
 
Line 7: Line 7:
| unlocked=true
| unlocked=true
}}
}}
<!-- these are used for card exporting so the exporter knows what pages to browse -->
{{Subpage || hide = true | page=Cards 1-100 }}
{{Subpage || hide = true | page=Cards 1-100 }}
{{Subpage || hide = true | page=Cards 101-200 }}
{{Subpage || hide = true | page=Cards 101-200 }}
Line 27: Line 28:
{{Subpage || hide = true | page=Cards 1801-1900 }}
{{Subpage || hide = true | page=Cards 1801-1900 }}
{{Subpage || hide = true | page=Cards 1901-2000 }}
{{Subpage || hide = true | page=Cards 1901-2000 }}
{{Subpage || hide = true | page=Cards 2001-2100 }}
{{Subpage || hide = true | page=Cards 2101-2200 }}
{{Subpage || hide = true | page=Cards 2201-2300 }}
{{Subpage || hide = true | page=Cards 2301-2400 }}
{{Subpage || hide = true | page=Cards 2401-2500 }}
{{Subpage || hide = true | page=Cards 2501-2600 }}
{{Subpage || hide = true | page=Cards 2601-2700 }}
{{Subpage || hide = true | page=Cards 2701-2800 }}
{{Subpage || hide = true | page=Cards 2801-2900 }}
{{Subpage || hide = true | page=Cards 2901-3000 }}
{{Subpage || hide = true | page=Cards 3001-3100 }}
{{Subpage || hide = true | page=Cards 3101-3200 }}
{{Subpage || hide = true | page=Cards 3201-3300 }}
{{Subpage || hide = true | page=Cards 3301-3400 }}
{{Subpage || hide = true | page=Cards 3401-3500 }}
{{Subpage || hide = true | page=Cards 3501-3600 }}
{{Subpage || hide = true | page=Cards 3601-3700 }}
{{Subpage || hide = true | page=Cards 3701-3800 }}
{{Subpage || hide = true | page=Cards 3801-3900 }}
{{Subpage || hide = true | page=Cards 3901-4000 }}
{{Subpage || hide = true | page=Cards 4001-4100 }}
{{Subpage || hide = true | page=Cards 4101-4200 }}
{{Subpage || hide = true | page=Cards 4201-4300 }}
{{Subpage || hide = true | page=Cards 4301-4400 }}
{{Subpage || hide = true | page=Cards 4401-4500 }}
{{Subpage || hide = true | page=Cards 4501-4600 }}
{{Subpage || hide = true | page=Cards 4601-4700 }}
{{Subpage || hide = true | page=Cards 4701-4800 }}
{{Subpage || hide = true | page=Cards 4801-4900 }}
{{Subpage || hide = true | page=Cards 4901-5000 }}
{{Subpage || hide = true | page=Cards 5001-5100 }}
{{Subpage || hide = true | page=Cards 5101-5200 }}
{{Subpage || hide = true | page=Cards 5201-5300 }}
{{Subpage || hide = true | page=Cards 5301-5400 }}
{{Subpage || hide = true | page=Cards 5401-5500 }}
{{Subpage || hide = true | page=Cards 5501-5600 }}
{{Subpage || hide = true | page=Cards 5601-5700 }}
{{Subpage || hide = true | page=Cards 5701-5800 }}
{{Subpage || hide = true | page=Cards 5801-5900 }}
{{Subpage || hide = true | page=Cards 5901-6000 }}
{{Subpage || hide = true | page=Cards 6001-6100 }}
{{Subpage || hide = true | page=Cards 6101-6200 }}
{{Subpage || hide = true | page=Cards 6201-6300 }}
{{Subpage || hide = true | page=Cards 6301-6400 }}
{{Subpage || hide = true | page=Cards 6401-6500 }}
{{Subpage || hide = true | page=Cards 6501-6600 }}
{{Subpage || hide = true | page=Cards 6601-6700 }}
{{Subpage || hide = true | page=Cards 6701-6800 }}
{{Subpage || hide = true | page=Cards 6801-6900 }}
{{Subpage || hide = true | page=Cards 6901-7000 }}
{{Subpage || hide = true | page=Cards 7001-7100 }}
{{Subpage || hide = true | page=Cards 7101-7200 }}
{{Subpage || hide = true | page=Cards 7201-7300 }}
{{Subpage || hide = true | page=Cards 7301-7400 }}
{{Subpage || hide = true | page=Cards 7401-7500 }}
{{Subpage || hide = true | page=Cards 7501-7600 }}
{{Subpage || hide = true | page=Cards 7601-7700 }}
{{Subpage || hide = true | page=Cards 7701-7800 }}
{{Subpage || hide = true | page=Cards 7801-7900 }}
{{Subpage || hide = true | page=Cards 7901-8000 }}
{{Subpage || hide = true | page=Cards 8001-8100 }}
{{Subpage || hide = true | page=Cards 8101-8200 }}
{{Subpage || hide = true | page=Cards 8201-8300 }}
{{Subpage || hide = true | page=Cards 8301-8400 }}
{{Subpage || hide = true | page=Cards 8401-8500 }}
{{Subpage || hide = true | page=Cards 8501-8600 }}
{{Subpage || hide = true | page=Cards 8601-8700 }}
{{Subpage || hide = true | page=Cards 8701-8800 }}
{{Subpage || hide = true | page=Cards 8801-8900 }}
{{Subpage || hide = true | page=Cards 8901-9000 }}
{{Subpage || hide = true | page=Cards 9001-9100 }}
{{Subpage || hide = true | page=Cards 9101-9200 }}
{{Subpage || hide = true | page=Cards 9201-9300 }}
{{Subpage || hide = true | page=Cards 9301-9400 }}
{{Subpage || hide = true | page=Cards 9401-9500 }}
{{Subpage || hide = true | page=Cards 9501-9600 }}
{{Subpage || hide = true | page=Cards 9601-9700 }}
{{Subpage || hide = true | page=Cards 9701-9800 }}
{{Subpage || hide = true | page=Cards 9801-9900 }}
{{Subpage || hide = true | page=Cards 9901-10000 }}
{{Subpage || hide = true | page=Cards 10001-10100 }}
{{Subpage || hide = true | page=Cards 10101-10200 }}
{{Subpage || hide = true | page=Cards 10201-10300 }}
{{Subpage || hide = true | page=Cards 10301-10400 }}
{{Subpage || hide = true | page=Cards 10401-10500 }}
{{Subpage || hide = true | page=Cards 10501-10600 }}
{{Subpage || hide = true | page=Cards 10601-10700 }}
{{Subpage || hide = true | page=Cards 10701-10800 }}
{{Subpage || hide = true | page=Cards 10801-10900 }}
{{Subpage || hide = true | page=Cards 10901-11000 }}
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.


Line 44: Line 136:
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-


* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.


Line 51: Line 143:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
<!--June 14, 2024-->
 
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}
 
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}
 
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}
 
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}
 
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}
 
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}
 
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}
 
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}
 
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}
 
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}
 
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}
 
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}
 
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}
 
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}
 
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}
 
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}
 
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}
 
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}
 
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}
 
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}}
 
{{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}}
 
{{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}}
 
{{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}}
 
{{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}}
 
{{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}}
 
{{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}}
 
{{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}}
 
{{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}}
 
{{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}}
 
{{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}}
 
{{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}}
 
{{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}}
 
{{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}}
 
{{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}}
 
{{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}}
 
{{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}}
 
{{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}}
 
{{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}}
 
{{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}}
 
{{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}}
 
{{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}}
 
{{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}}
 
{{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}}
 
{{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}}
 
{{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}}
 
{{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}}
 
{{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}}
 
{{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}}
 
{{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}}
 
{{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}}
 
{{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}}
 
{{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}}
 
{{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}}
 
{{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}}
 
{{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}}
 
{{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}}
 
{{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}}
 
{{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}}
 
{{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}}
 
{{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}}
 
{{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}}
 
{{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}}
 
{{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}}
 
{{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}}
 
{{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}}
 
{{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}}


{{card|title=Bouncer|type=Thing - Familiar|text=In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand'''Action:''' Put one Not On The List token into play.|creator=Binarius|bgcolor=006}}
{{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}}


{{card|title=The Horn Of Heaven|type=Thing|text=Play this card onto any Thing.  That Thing cannot be destroyed while The Horn Of Heaven is in play.|creator=Binarius|bgcolor=006}}
{{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}}


{{card|title=The Robber|type=Thing|text=You may not draw cards at the start of your turn. '''Action:''' Give this Thing to any opponent.|creator=Kevan|bgcolor=006}}
{{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}}


{{card|title=Mortgage Payment|type=Action|text=If you are the only player with cards in your hand, win the game.  Otherwise, take up to two cards at random from another player's hand.|cornervalue=1L|bgcolor=600|creator=Bucky}}
{{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}}


{{card|title=Blackmail|type=Thing|text='''Action:'''Target player must give you either a card from their hand or a Thing they control.  If they cannot, they skip their next turn instead.|cornervalue=2L|creator=Bucky}}
{{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}}


{{card|title=Windmill|type=Thing|text=At the start of each turn flip a coin. If it comes up heads, gain an Energy token.|cornervalue=3L|creator=Bucky}}
{{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}}


{{card|title=Conveyor Belt|type=Thing|text='''Action:''' Discard a card at random (if you have any in your hand), then draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}}


{{card|title=Cold Storage|type=thing|text=This card and cards on it may not be destroyed. '''Action:''' Place a card from your hand on this card. '''Action:''' Place all cards on this card into your hand and remove this card from the game.|creator=Atticus|bgcolor=006}}
{{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}}


{{card|title=Prop Comic|type=thing|text=You may take an additional thing action for turn.|creator=Atticus|bgcolor=006}}
{{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}}


{{card|title=Destructive Impulse|type=action|text=Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.|creator=Atticus|bgcolor=600}}
{{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}}


{{card|title=Mystical Tattoo|type=Thing|text=Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.|creator=Binarius|bgcolor=006|cornervalue=}}
{{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}}


{{card|title=Caddy|type=Thing|text=Draw three cards and attach them to Caddy, face-down. '''Action:''' Exchange one card in your hand with one card attached to Caddy.|creator=Binarius|bgcolor=006}}
{{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}}


{{card|title=Phoenix Down|type=Reaction|text=Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.|creator=Binarius|bgcolor=900}}
{{card|title=Anti-Clone Protocol|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}}


{{card|title=Dude!|type=action|text=Draw two cards. This card may be played during anyone's turn.|creator=Atticus|bgcolor=600}}
{{card|title=Philosophical Zombie|cornervalue=9P|creator=ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}}


{{card|title=Excellent!|type=reaction|text=Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.|creator=Atticus|bgcolor=900}}
{{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}}


{{card|title=Bogus!|type=reaction|text=Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.|creator=Atticus|bgcolor=900}}
{{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}}


{{card|title=Form of the Shark|type=Thing|text=At the end of your turn, if you have not played a card that turn, you are eliminated. '''Action:''' Destroy a Thing other than this one.|creator=Kevan|bgcolor=006}}
{{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}}


{{card|title=Quantum Fluctuations|type=Thing|text=At the end of every player's turn, a random player discards one card randomly and draws a card.|creator=Binarius|bgcolor=006|cornervalue=<i>ħ</i>}}
{{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}}


{{card|title=Grand Slam|type=Action|text=Discard a number of cards equal to the number of opponents. Then take one Thing from every opponent and put it under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}}


{{card|title=Unholy Bandwagon|type=Action|text=Play only if you have no undead Things.  Put 20 Zombie tokens into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}}


{{card|title=Retcon|type=Action|text=Put a Thing from the discard pile into play under any player's control.|creator=Kevan|bgcolor=600}}
{{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}}


{{card|title=Everything Must Go|type=Thing|text=At the start of each player's turn, before drawing, that player must play a random card, if they have one in their hand. This counts towards their Action/Thing limit for the turn.|creator=Kevan|bgcolor=006}}
{{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}}


{{card|title=Boredom|type=Action|text=On their next turn, a chosen opponent draws once and discards once, playing nothing.|creator=Binarius|bgcolor=600}}
{{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}}


{{card|title=Vaccine Factory|type=Thing|text=Comes into play with 3 Solanum Research tokens on it.  At the beginning of your turn, destroy one Solanum Research token; if you can't, create 10 Vaccine tokens. '''Action:''' Destroy any number of Vaccine tokens to destroy an equal number of Zombie tokens.|creator=Binarius|bgcolor=006}}
{{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}}


{{card|title=Epic Fail|type=Action|text=Play in response to another Action. That Action takes effect as if it reads "Destroy one of your Things at random."|cornervalue=4L|bgcolor=600|creator=Bucky}}
{{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}}


{{card|title=Three-handed sword|type=Thing|text='''Action:'''This card gains the text "'''Action:''' Destroy target Thing" until the end of the turn.|cornervalue=5L|creator=Bucky}}
{{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}}


{{card|title=Flash Powder|type=Thing|text=Whenever you become the target of an Action, destroy Flash Powder and prevent that Action.|cornervalue=6L|creator=Bucky}}
{{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}}


{{card|title=Lunar Cry|type=Thing|text=Every player receives three Monster tokens.  At the end of your turn, flip a coin for each of your Monster tokens. Heads: destroy one of your Monster tokens; tails: destroy one of your Things. When Lunar Cry is removed from play, destroy one Thing for every Monster token you still have.|creator=Binarius|bgcolor=006}}
{{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}}


{{card|title=The Needs Of The Many|type=Reaction|text=Play immediately in response to any Action that has an effect on one player; that card affects all other players instead.|bgcolor=900|creator=Binarius}}
{{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}}


{{card|title=Hot Potato|type=Thing|text=If Hot Potato is played, destroy it immediately; if Hot Potato is played or discarded, lose a turn. '''Thing:''' Give Hot Potato to the opponent of your choice.|creator=Binarius|bgcolor=006}}
{{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}}


{{card
{{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}}
|title=ALZ heimer's
|cornervalue =A4
|type=Thing
|bgcolor=206
|text= May play on another Player. Your maximum hand size is decreased by one. Owner may discard a card to avoid an action or action ability effect.
|creator=gill_smoke}}


{{card
{{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}}
|title=ADHD
|type=Thing
|bgcolor=006
|text=Owner may take any number of actions. All Action abilities may only be played once per turn.
|flavortext=Q: How many kids with ADHD does it take to screw in a light bulb.<br />A: Lets go ride bikes.
|creator=gill_smoke}}


{{card
{{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}}
|title=FlashMob Super Computer
|type=Thing
|bgcolor=006
|text=Only one of this cards action abilities may be played each turn. Owners Hand size increases by one for every node token in play, The number of actions per turn for the owner increases by one for every program token in play. Programs my not excceed nodes <br />'''Action:''' Create a node token. <br />'''Action:''' Create a program token.
|creator=gill_smoke}}


{{card|title=Revolution Of The Stars|type=Action|text=Every player gives one card from their hand to every other player.  If any player has fewer cards than opponents, they must draw up to the correct number, distribute them, and then discard down to their previous hand size.|creator=Binarius|bgcolor=600}}
{{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}}


{{card|title=Knight Fork|type=Action|text=Name two Things in the control of a chosen opponent; your opponent decides which one gets destroyed.|creator=Binarius|bgcolor=600}}
<!--October 3, 2024-->


{{card|title=Regenerative Brakes|type=Thing|text=Whenever you discard a card or any of your Things is destroyed, create a Potential Energy token.  During your turn, destroy two Potential Energy tokens to put an extra Thing into play.|creator=Binarius|bgcolor=006}}
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}


{{card|title=Plot Significance|type=Thing|text=Play onto another Thing.  When you do, rename that Thing. Neither Plot Significance nor the card it's played on can be destroyed until the other is.|cornervalue=7L|creator=Bucky}}
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}


{{card|title=Hostage crisis|type=Action|text=All of target Thing's controllers must destroy it, or discard two cards, or eliminate themselves from the game.|cornervalue=8L|bgcolor=600|creator=Bucky}}
{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}


{{card|title=Scatterbomb|type=Action|text=Destroy up to six tokens belonging to the same player.|cornervalue=9L|bgcolor=600|creator=Bucky}}
{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}


{{card|title=Warlock Punch|type=Action|text=Destroy target Thing so much harder than Falcon Punch that its controller discards a random card.|cornervalue=35%|bgcolor=600|creator=ChippyYYZ}}
{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}


{{card|title=Sandbag|type=Thing|text=If Sandbag would be destroyed, return it to your hand instead.|creator=ChippyYYZ|bgcolor=AAA}}
{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}


{{card|title=Full Bar of Star Power|type=Thing|text=If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.|creator=ChippyYYZ}}
{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}


{{card
{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}
|title=pressure sensitive switch
|cornervalue =P7
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a non living thing they destroy pressure sensitive switch and a random living thing. Face down cards count as generic things with no text<br\>'''Thing:''' flip a card face down.<br\>'''Action:''' flip a card face up.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}
|title=Big red button
|cornervalue =B0
|type=Thing
|bgcolor=900
|text=May be played on another player. If owner plays a living thing they trigger Big red button's action ability.'''Action:''' Destroy random thing.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}
|title=Wall lever
|cornervalue =W1
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a living thing they trigger one of Wall lever's abilities<br\>'''Thing:''' Roll a die if 1 create a food token.<br\>'''Action:''' Roll a die if 6 create money token.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card|title=Dramatic Chorale Singing|type=Thing|text=For 3 turn cycles after this card is played, nobody may play a card. After that, every player must play a Thing. Whenever an Action is played, double any numerical values in its text ('a' and 'an' are considered to be '1').|creator=Corrigan|flavortext=The stakes are higher! The tension is ratcheted! The drama is maxed! The Oscar is in the bag!|bgcolor=006|cornervalue=3M|longtext=true}}
{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,  
it's destroyer draws a card."  .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}


{{card|title=Amphibian Eyeball|type=Thing|text=When you play an Action, you may destroy Amphibian Eyeball. If you do, increase any numerical values in the Action's text by one ('a' and 'an' are considered to be '1').|creator=Corrigan|bgcolor=006|cornervalue=1H}}  
{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}


{{card|title=Take a Gamble|type=Action|text=Draw a card from a standard pack of playing cards (without jokers). If the card was a diamond, make money tokens equal to the card's number. If the card was a spade, draw cards equal to the card's number. If the card was a club, destroy random Things equal to the card's number. If the card was a heart, each opponent draws cards equal to the card's number.|longtext=true|creator=Corrigan|bgcolor=600}}
{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}


{{card|title=Nitrogen Triiodide|type=Thing|text=Flip a coin when you play this card. If tails, destroy it and discard your hand.  If heads, you may carefully play it into any player's control.  If that player gains or loses control of any non-token Things, all of their Things are destroyed.|creator=Binarius|bgcolor=006|cornervalue=NI<sub>3</sub>}}
{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}


{{card|title=ISO 2050|type=Action|text=Destroy all Things that modify any player's hand size limit or card-drawing capability. Every player's maximum hand size is five and every player may draw once at the beginning of their turn.|creator=Binarius|bgcolor=600}}
{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}


{{card|title=Little Green Men|type=Action|text=Steal a random card from a chosen opponent's hand.|creator=Binarius|bgcolor=060}}
{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}


{{card|title=Bookkeeping|type=Thing|text=Whenever you play a card, gain a Receipt token.|cornervalue=1M|creator=Bucky}}
{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}


{{card|title=Warp Tile|type=Thing|text=Once per turn, you may return this to your hand. If you do, you may play an extra Thing that turn.|cornervalue=2M|creator=Bucky}}
{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}


{{card|title=Sacrifice|type=Action|text=Destroy up to 20 of your tokens.  Draw cards equal to half of the number of tokens you destroyed, rounding down.|cornervalue=3M|bgcolor=600|creator=Bucky}}
{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}


{{card|title=Charity Tax Break|type=Thing|text='''Action:''' Give a Thing you control to an opponent, and draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}


{{card|title=Universal Remote Control|bgcolor=006|type=Thing|text='''Action:  '''Activate another thing's Action: ability. Its controller makes any decisions involved.|creator=ChippyYYZ}}
{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}


{{card|title=Lvl. 76 Black Mage|bgcolor=006|type=Thing|text='''Action - Flaraga: '''Target player takes 99999 damage.|flavortext=Too bad that doesn't do anything.|creator=ChippyYYZ}}
{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}


{{card|title=The Finger|type=Thing|bgcolor=006|text=Your maximum hand size is reduced by two.<BR><BR>'''Action: '''Give an opponent The Finger.|flavortext=The card, not the gesture.|creator=ChippyYYZ}}
{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}


{{card|title=Campaign for Diversity|type=Thing|text=If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.|cornervalue=4M|creator=Bucky}}
{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}


{{card|title=Return to the Void|type=Action|text=Destroy target Thing with no cornervalue. |cornervalue=5M|bgcolor=600|creator=Bucky}}
{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}


{{Card
{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}
| title = Sandglass Desert
| text = '''Action:''' Play an Action from the top of the discard pile. Put a card from your hand on top of the draw pile.
| type = Terrain - External Site
| flavortext = In the shifting zones, one moment can be forever.
| bgcolor = 00AA00
| cornervalue=6M
| creator = Zaratustra, ported by Bucky
}}


{{card
{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}
|title=zombified astrophisist
|cornervalue = Z10
|type=Thing
|bgcolor=006
|text=Everytime you loose a turn draw a card.
|creator=gill_smoke}}


{{card
{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}
|title=Zombie Ichor
|cornervalue = Z2
|type=Thing Equiptment
|bgcolor=006
|text=Attach to a non token living thing That thing is now a zombie. If thing has an action ability add the following to the actions text "Flip a coin if tails action does nothing."
|creator=gill_smoke}}


{{card
{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}
|title=AUTOCAD
|cornervalue = CD2
|type=Thing
|bgcolor=006
|text=destroy all your money tokens to play.<br\>'''Thing:''' create a drawing token.<br\>'''Action:''' destroy 5 drawing tokens to create one money token.
|creator=gill_smoke}}


{{card|title=Enough Zombies Already!|type=Action|bgcolor=600|text=Destroy all zombies and zombie related cards.  Each player reveals their hand.  Whoever has the most cards that refer to zombies is eliminated.|creator=ChippyYYZ}}
{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}


{{card|title=DvoRock Band|type=Thing|creator=ChippyYYZ|bgcolor=006|cornervalue=♪♫|text=Make a band name and name four real songs.  This card's name is the band name.  Create four tokens with the names of the named songs.}}
{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}


{{card|title=Dszqupovlf|type=Uijoh|bgcolor=006|creator=DijqqzZZA|text=Bu boz ujnf, boz qmbzfs nbz tbz "Dszqupefupobujpo".<BR><BR>Jg uifz ep, uijt dbse't dpouspmmfs jt fmjnjobufe.}}
{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{Card|title=Animal Sanctuary|type=Thing|bgcolor=000066|creator=soniccuz|text=Prevents one of the controller’s things from being destroyed. But, its self is '''always''' vulnerable.}}
{{card|title=Peaceful Ascension|type=Thing|text=
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{Card|title=Winds of Change |type=Thing|bgcolor=600|creator=soniccuz|text= All players exchange their hands with the person to their right.}}
{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}


{{card
{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}
|title=shallow grave
|type=Thing
|bgcolor=001
|text=As long as there is a living thing in the discard pile you may use Shallow grave's action ability.<br\>'''Action:'''Create Zombie token.
|creator=gill_smoke}}


{{card
{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}
|title=wacky children
|type=Action
|bgcolor=600
|text=Roll a die and if it is 4 or higher you can draw 3 cards.
|flavortext= giggle
|creator=Lost card resurrected by gill_smoke}}


{{card
{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
|title=Zombified librarian
When Borrowed Time leaves play, exile it. You lose the game.
|type=Thing
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}
|bgcolor=006
|text=Every time you destroy a nonliving thing draw a card.
|creator=gill_smoke}}


{{card|title=Mirror Plane|type=Action|text=For each non-Reflection Thing you control, gain a Reflection token. |cornervalue=7M|bgcolor=600|creator=Bucky}}
{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}


{{card|title=Money Tree|type=Thing-Plant|text='''Action:'''Gain a Money token.|cornervalue=8M|creator=Bucky}}
{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}


{{card|title=Quotation Marks|type=Thing-Plant|text=Play onto any card. While Quotation Marks is attached to a card, treat that card as if all of its text is part of its title and it has no ruletext.|cornervalue=9M|creator=Bucky}}
{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}


{{card|title=Stimpack|type=Thing|text=Every turn, you may draw or play an extra card or activate an extra Action ability. If Stimpack is destroyed, lose a turn.|creator=Binarius|bgcolor=006}}
{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}


{{card|title=The Good, The Bad, And The Ugly|type=Action|text=Draw three cards. Play one of them, discard another, and give the last to an opponent.|bgcolor=600|creator=Binarius}}
{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}


{{card|title=Tornado!|type=Action|text=A chosen opponent must discard his handIn sympathy, every other player donates a card from their hand to him.|bgcolor=600|creator=Binarius}}
{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}


{{card|title=Polymerization|type=Thing|text=Play this onto two things, at least one of which you control.  The two things and this are considered to be one thing that you control. Create a name for this new thing.  Its text is the text of both of the things, except that you use the new name where it refers to itself by name.|bgcolor=006|creator=ChippyYYZ}}
{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}


{{card|title=IndestructoTank|type=Thing|text=If this this card would be destroyed, throw it across the room instead.<BR>If your hand is ever empty, destroy IndestructoTank, ignoring its indestrctibility.  You can still throw it if you want, though.<BR>'''Action:'''  Destroy a thing and flip a coin.  On heads, activate this ability again, targeting a random thing.|creator=ChippyYYZ|longtext=true|bgcolor=440}}
{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}


{{card|title=Four Leaf Clover|type=Thing|text=Whenever something is decided by chance (dice, coins, etc.), you may reroll, reflip, etc. once, and pick which result to use.|creator=ChippyYYZ|bgcolor=060}}
{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}


{{card|title=Sleeping With The Fishes|type=Action|text=Send target Thing to the bottom of the discard pile.|creator=Binarius|bgcolor=600}}
{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}


{{card|title=Zealous English Teacher|type=Thing - Character|text=Draw a card whenever anyone plays a card that contains a spelling, grammar, or punctuation mistake.|creator=Binarius|bgcolor=006}}
{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}


{{card|title=Personal Force Field|type=Thing|text=Your other Things may not be destroyed and opponents may not play any Things into your control.  If you play a Thing, destroy Personal Force Field.|creator=Binarius|bgcolor=006}}
{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}


{{card|title=Screw the Rules, I Have Money!|type=thing|text='''Action:''' Place a nickel on this card to destroy a thing, or a dime to negate an action. When this card is destroyed, whoever destroyed it may take all of the money on it.|creator=Atticus}}
{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}


{{card|title=ChippyYYZ, The Forbidden One|type=Thing|text=If this and four other cards by ChippyYYZ are in your hand, you win.|creator=ChippyYYZ|bgcolor=006}}
{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}


{{card|title=Evil Council|type=Thing|text=While Evil Council is in play, all players must talk with Slavic accents. If a player does not talk with a Slavic accent, eliminate him/her.<br>'''Action:''' Each player chooses one Thing and destroys it.|creator=Corrigan|bgcolor=000}}
{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}


{{card|title=Eugenic Cleanse|type=Action|text=Eliminate the least physically attractive player from the game. Vote if unsure.|bgcolor=600|flavortext="We must keep the race pure!"|creator=Corrigan}}
{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}


{{card|title=Ilgeayidzed Jistogu|text=Ilgogtilatyu, choi sapot gye-ad tshidz sagidz tezht vesaidze it idz pot il a ge-ai yalfyafe. Ig choi soid ge-ad it, shish choi sapt, choi shoid klosh tshat choi naje shop tshe samye vu digashilf tshidz sagid.|flavortext="I klosh, mu obzedziol shitsh otsheg yalfiafyedz setz gye-aiyu aplochilf. Tigu zereiyilf it il sugiyis."|creator=Corrigan|bgcolor=006|longtext=true}}
{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}


{{card|title=Bucket of Water Balloons|type=Thing|text='''Action:''' Name a Thing in play and roll a die.  1: Miss.  2-4: Target Thing is removed from play until the conclusion of your next turn to dry off. 5-6: Target Thing is soaked and destroyed.|creator=Binarius|bgcolor=006}}
{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}


{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}


{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Sacrificial Altar|type=Thing|text=Once during your turn, you may place a card from your hand face-down onto Sacrificial Altar. '''Action:''' Destroy any number of these cards at once.  Destroy 3 cards: play an extra Thing.  Destroy 6 cards: Chosen opponent discards his hand.  Destroy 10 cards: You win the game.|creator=Binarius|bgcolor=006}}
{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}


{{card|title=Language In-Crowd: Spanish Edition!|type=Cosa|text='''Acción:''' Descarta algunas cartas y repártate la misma cantidad de cartas de la baceta. Draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card
{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}
|title=Dumb American
|cornervalue =U1
|type=Thing
|bgcolor=006
|text=Non English cards are considered blank.<br\>
|flavortext="Speak English or go home." -Bub
|creator=gill_smoke}}


{{card
{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}
|title=Copy Editor
|type=Action
|bgcolor=600
|text=Swap rules text on any two cards with corner values.<br\>
|flavortext=No that goes over here
|creator=gill_smoke}}


{{card
{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}
|cornervalue =B2
|title=Blueprint
|type=Thing
|bgcolor=006
|text=When this comes into play it is considered to be a copy of one non livng thing in play.
|creator=gill_smoke}}


{{card|title=Mos Eisley|type=Thing|bgcolor=006|text='''Action:  '''Create a Scum Token.<BR>'''Action: '''Create a Villainy Token.|creator=ChippyYYZ}}
{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}


{{card|title="Play It Again, Sam."|type=Action|bgcolor=600|text=Target player plays a copy of the last card he played.|flavortext=Bogart never actually said this.|creator=ChippyYYZ}}
{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}


{{card|title=Do Something!  Anything!|type=Action|bgcolor=600|text=Go to a random Subsection of the Infinite Dvorak Deck. This card is a copy of the first Action card on that page.|creator=ChippyYYZ}}
{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}


{{card|title=Rifftrax|type=Action|text=Stop playing this game, go to Rifftrax.com and download an view a rifftrax. Then come back, accuse Atticus of blatant advertising, and destroy a card. Whoever payed for the rifftrax may also destroy a card.|flavortext="Rifftrax makes everything better. Like beer." -Atticus|creator=Atticus}}
{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}


{{card|title=Demicanadian Runeloremaster|type=Thing - Character|bgcolor=006|text=At the beginning of every player's turn, create a Progress token.  If there are ever more Progress tokens than Level tokens in play, destroy all Progress tokens and create a Level token.|creator=Binarius}}
{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}


{{card|title=Feedback|type=Action|bgcolor=600|text=Give one card to the player to your left.  In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.|creator=Binarius}}
{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}


{{card|title=Dark Magic Attack|type=Action|bgcolor=600|text=Return target Thing to its controller's hand; its controller is so stunned that he discards a card.|creator=Binarius}}
{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}


{{card|title=Lucite|type=Thing|text=Actions may not be played, unless they would destroy Lucite.|creator=Kevan|bgcolor=006}}
{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}


{{card|title=Incubate|type=Action|text=Destroy any number of tokens. For each token destroyed, its controller must draw a card.|creator=Kevan|bgcolor=600}}
{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}


{{card|title=The Parking Lot is Full|type=Thing|text=Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.|creator=Kevan|bgcolor=006}}
{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}


{{card|title=Lawyers, Guns, and Money|type=Action|text=Discard your hand.  If you discarded at least<BR>1 card:  take control of a thing.<BR>2 cards:  take control of two more things.<BR>3 cards:  control a player's next turn.<BR>4 cards:  Each opponent discards their hand.<BR>6 cards:  You Win.|bgcolor=600|creator=ChippyYYZ}}
{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}


{{card|title=Redeemer|type=Action|cornervalue=0|text=Destroy target Thing and three other Things at random.|creator=Binarius|bgcolor=600}}
{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}


{{card|title=Desert|type=Thing - Terrain|text=Maximum hand size 3. At the beginning of their turn, every player must roll a die and may only draw a card if they roll a six.|creator=Binarius|bgcolor=060}}
{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}


{{card|title=Préemption de l'État|type=Thing|text=Immediately after any Thing is played, you may discard a card to put it under your control.|creator=Binarius|bgcolor=006}}
{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}


{{card|title=Reverse Time|type=Thing|text=Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. '''Action:''' Take the top card of the discard pile, if it is an Action. '''Thing:''' Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.|creator=Kevan|bgcolor=006}}
{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}


{{card|title=Swipe|type=Action|text=Put a non-token Thing from play into your hand.|creator=Kevan|bgcolor=600}}
{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}


{{card|title=Chaos Field|type=Thing|text=Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.|creator=Kevan|bgcolor=006}}
{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}


{{card|title=Revolver|type=Thing|text='''Action:''' Create a Bullet token (maximum 6).  '''Action:''' Destroy a Bullet token and destroy a Thing.|creator=Binarius|bgcolor=006}}
{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}


{{card|title=Drinking Bird|type=Thing|text=Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.|creator=Binarius|bgcolor=006}}
{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}


{{card|title=Out With The Old|type=Thing|text='''Action:''' Destroy a Thing you control and draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}


{{card|title=Anything You Can Do|type=Action|text=Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.|creator=Kevan|bgcolor=600}}
{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}


{{card|title=Arms Race|type=Action|text=Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.|creator=Kevan|bgcolor=600}}
{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}


{{card|title=If You Can't Beat Them|type=Action|text=Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.|creator=Kevan|bgcolor=600}}
{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}


{{card|title=The Hands of Fate have doomed this man.|type=Thing|text=Destroy one of your Things to play this card into any player's control. This card's controller may not win the game.|creator=Binarius|bgcolor=000}}
{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}


{{card|title=Imperial Battleship, halt the flow of time!|type=Action|text=When your turn ends, take another turn.|creator=Binarius|bgcolor=600}}
{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}


{{card|title=Atmospheric conditions in outer space often interfere with transmitting.|longtitle=true|type=Thing|text=Flip a coin whenever any player would activate an Action ability. If tails, the ability fails.|creator=Binarius|bgcolor=606}}
{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}


{{card|title=Trumpet Herald|type=Thing|text=Whenever you play a card, destroy Trumpet Herald. '''Action:''' Draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}


{{card|title=High Noon|type=Action|text=Play only if every player has two or more cards in their hand. Every player chooses and then discards a card from their hand. If one card had fewer letters than the others, its owner must discard their hand.|creator=Kevan|bgcolor=600}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->
<br clear=all />
====Bottom of List====

Latest revision as of 23:49, 20 December 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Card by Binarius
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Card by Binarius
Own Goal
Action
Destroy a Thing you control.
#11023
Card by Binarius
Doom.pngRage.png
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Card by ChippyYYZ
Time.png
Sylph of Time
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Card by ChippyYYZ
Rage.png
Thief of Rage
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
Card by ChippyYYZ
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Card by Binarius
Discombobulation
Thing
Play into any player's control.

When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Card by Binarius
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.

At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Card by Binarius
Life.pngHeart.png
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Card by ChippyYYZ
Light.png
Bard of Light
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Card by ChippyYYZ
Blood.png
Witch of Blood
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
Card by ChippyYYZ
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Card by Binarius
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Card by Binarius
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Card by Binarius
Mind.pngHope.png
Mind/Hope: Complex Plan
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Card by ChippyYYZ
Life.png
Muse of Life
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Card by ChippyYYZ
Doom.png
Lord of Doom
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Card by ChippyYYZ
Flush 'Em Out
Action
Each opponent must play a Thing if possible.

Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Card by Binarius
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Card by Binarius
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
Card by Binarius
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Card by ChippyYYZ
6A
As Per My Last Email
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Card by ChippyYYZ
8S
Stimulus
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
Card by ChippyYYZ
What Do We Have Here?
Action
Draw target Thing.
#11045
Card by Binarius
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
Card by Binarius
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Card by Binarius
5R
Red Herring Blast
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Card by ChippyYYZ
2T
The Tide Rises
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Card by ChippyYYZ
3O
Overton Window
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Card by ChippyYYZ
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.

Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
Card by Binarius
A Show of Hands
Action
Each player reveals their hand.
#11052
Card by Binarius
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Card by Binarius
8R
Recovery
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Card by ChippyYYZ
3I
Infosec Hazard
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Card by ChippyYYZ
6D
Doomed To Repeat It
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Card by ChippyYYZ
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Card by Binarius
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Card by Binarius
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Card by Binarius
2P
Provoked Ire
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Card by ChippyYYZ
7D
Drop Out
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Card by ChippyYYZ
8L
Lesser Horn of Plenty
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.

Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Card by ChippyYYZ
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Card by Binarius
4C
Search for Clues
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Card by Binarius
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Card by Binarius
7C
Cloning Experiment
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Card by ChippyYYZ
7U
Under Cover Of Night
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Card by ChippyYYZ
3R
Rerereplenish
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Card by ChippyYYZ
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Card by Binarius
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Card by Binarius
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
Card by Binarius
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Card by ChippyYYZ
9P
Power Grab
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Card by ChippyYYZ
2B
Bury Treasure
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
Card by ChippyYYZ
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Card by Binarius
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Card by Binarius
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Card by Binarius
3I
Identity Theft
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Card by ChippyYYZ
7A
Anti-Clone Protocol
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by ChippyYYZ
9P
Philosophical Zombie
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Card by Binarius
Out in the Open
Thing
Play with all cards revealed.
#11082
Card by Binarius
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
Card by Binarius
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Card by ChippyYYZ
9V
Void Prism
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Card by ChippyYYZ
0S
Sales Pitch
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Card by ChippyYYZ
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Card by Binarius
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Card by Binarius
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Card by Binarius
3C
Corner Cultist
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Card by ChippyYYZ
4T
Transit Station
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Card by ChippyYYZ
9O
Overwhelm
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
Card by ChippyYYZ
4Light.png
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Card by Bucky
E
The Power of Energy
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.

When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
Card by ChippyYYZ
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Card by ChippyYYZ
4S
Simulate Action
Action
Instead of playing a Thing this turn, you may gain an Energy token.

Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Card by ChippyYYZ
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Card by Binarius
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Card by Binarius
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.

If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Card by Binarius
7E
Emerald of Power
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Card by ChippyYYZ


Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Card by Binarius
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
Card by Binarius
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Card by Binarius
Breath.pngLight.png
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Card by ChippyYYZ
Blood.png
Heir of Blood
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Card by ChippyYYZ
Heart.png
Maid of Heart
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Card by ChippyYYZ
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Card by Binarius
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Card by Binarius
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Card by Binarius
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Card by Binarius
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Time.pngVoid.png
Time/Void: Dark Finale
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Card by ChippyYYZ
Doom.png
Page of Doom
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Card by ChippyYYZ
Hope.png
Mage of Hope
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Card by ChippyYYZ
Hysteria
Thing
Play into any player's control.

At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Card by Binarius
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Card by Binarius
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Card by Binarius
EE
Wind Turbine
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Card by Binarius
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
Card by Binarius
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Card by Binarius
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents

If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.

If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Card by Binarius
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Card by Binarius
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Card by Binarius
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space.pngDoom.png
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Card by ChippyYYZ
Mind.png
Knight of Mind
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Card by ChippyYYZ
Time.png
Rogue of Time
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Card by ChippyYYZ
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood.pngMind.png
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Card by ChippyYYZ
Breath.png
Sylph of Breath
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Card by ChippyYYZ
Space.png
Thief of Space
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Card by ChippyYYZ
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Card by Binarius
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Card by Binarius
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Card by Binarius
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage.pngHeart.png
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Card by ChippyYYZ
Void.png
Bard of Void
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Card by ChippyYYZ
Life.png
Witch of Life
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Card by ChippyYYZ
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life.pngHope.png
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.

Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Card by ChippyYYZ
Hope.png
Muse of Hope
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Card by ChippyYYZ
Rage.png
Lord of Rage
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Card by ChippyYYZ
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Card by Binarius
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Card by Binarius
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Card by Binarius
M
The Power of Money
Thing
Action: Gain a Money token.

When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Card by ChippyYYZ
8G
Generational Wealth
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
  • If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
    Now don't spend it all in one lifetime.
#11168
Card by ChippyYYZ
6C
Crowdfunding Scam
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
Card by ChippyYYZ
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Card by Binarius
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Card by Binarius
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Card by Binarius
6I
Itinerant Grifter
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Card by ChippyYYZ
7H
Heiress
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Card by ChippyYYZ
5R
Return to the Past
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Card by ChippyYYZ
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Card by Binarius
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Card by Binarius
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
Card by Binarius
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
Card by ChippyYYZ
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Card by ChippyYYZ
8M
Most Trusted Advisor
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Card by ChippyYYZ
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Card by Binarius
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
Card by Binarius
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Card by Binarius
2W
Words of Power
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Card by ChippyYYZ
7I
Immerse
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Card by ChippyYYZ
9P
Palletize
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Card by ChippyYYZ
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Card by Binarius
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
Card by Binarius
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
Card by Binarius


Bottom of List