Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.


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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-


* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.


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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
<!--April 29, 2025-->
 
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}
 
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}
 
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}
 
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}
 
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}
 
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}
 
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}
 
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}
 
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}
 
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}
 
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}
 
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}
 
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}
 
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}
 
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}
 
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}
 
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}
 
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}
 
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}
 
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}
 
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}
 
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}
 
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
 
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
When this enters play, split your cards in a hand into two hands.</br>
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}
 
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}
 
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}
 
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}
 
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}
 
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}
 
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}
 
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}
 
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}
 
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}
 
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}
 
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}
 
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}
 
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}
 
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}
 
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}
 
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}
 
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}
 
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}
 
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}
 
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}
 
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}
 
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}
 
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}
 
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}
 
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}
 
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}
 
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}
 
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}
 
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}
 
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}
 
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}
 
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}
 
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}
 
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}
 
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}
 
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}
 
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}
 
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}
 
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}
 
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}
 
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}
 
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}
 
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}
 
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}
 
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}
 
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}
 
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}
 
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}
 
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}
 
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}
 
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}
 
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}
 
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}
 
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}
 
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}
 
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}
 
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}
 
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}
 
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}
 
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}
 
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}
 
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}
 
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}
 
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}
 
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}
 
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=ॐ|creator=Binarius|number=11590}}
 
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}
 
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}
 
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}
 
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}
 
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}
 
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}
 
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}
 
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}
 
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}
 
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}
 
<!--May 16, 2025-->
 
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}
 
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}
 
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}
 
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}
 
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}
 
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}
 
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}
 
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}
 
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}
 
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}
 
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}
 
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}
 
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}
 
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}
 
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}
 
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}
 
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}
 
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,
you may play an additional Action this turn if they are all made by the same creator.  |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}
 
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}
 
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}
 
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}
 
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}
 
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}
 
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}
 
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}
 
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}
 
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}
 
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}
 
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}
 
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}
 
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Bouncer|type=Thing - Familiar|text=In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand.  '''Action:''' Put one Not On The List token into play.|creator=Binarius|bgcolor=006}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=The Horn Of Heaven|type=Thing|text=Play this card onto any Thing.  That Thing cannot be destroyed while The Horn Of Heaven is in play.|creator=Binarius|bgcolor=006}}
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=The Robber|type=Thing|text=You may not draw cards at the start of your turn. '''Action:''' Give this Thing to any opponent.|creator=Kevan|bgcolor=006}}
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}


{{card|title=Mortgage Payment|type=Action|text=If you are the only player with cards in your hand, win the game.  Otherwise, take up to two cards at random from another player's hand.|cornervalue=1L|bgcolor=600|creator=Bucky}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{card|title=Blackmail|type=Thing|text='''Action:'''Target player must give you either a card from their hand or a Thing they control.  If they cannot, they skip their next turn instead.|cornervalue=2L|creator=Bucky}}
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}


{{card|title=Windmill|type=Thing|text=At the start of each turn flip a coin.  If it comes up heads, gain an Energy token.|cornervalue=3L|creator=Bucky}}
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}


{{card|title=Conveyor Belt|type=Thing|text='''Action:''' Discard a card at random (if you have any in your hand), then draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
'''Action:''' Destroy two cards named Contaminated Specimen. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}


{{card|title=Cold Storage|type=thing|text=This card and cards on it may not be destroyed. '''Action:''' Place a card from your hand on this card. '''Action:''' Place all cards on this card into your hand and remove this card from the game.|creator=Atticus|bgcolor=006}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Prop Comic|type=thing|text=You may take an additional thing action for turn.|creator=Atticus|bgcolor=006}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=Destructive Impulse|type=action|text=Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.|creator=Atticus|bgcolor=600}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=Mystical Tattoo|type=Thing|text=Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.|creator=Binarius|bgcolor=006|cornervalue=}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Caddy|type=Thing|text=Draw three cards and attach them to Caddy, face-down. '''Thing and Action:''' Exchange one card in your hand with one card attached to Caddy.|creator=Binarius|bgcolor=006}}
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=Phoenix Down|type=Reaction|text=Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.|creator=Binarius|bgcolor=900}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Dude!|type=action|text=Draw two cards. This card may be played during anyone's turn.|creator=Atticus|bgcolor=600}}
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}


{{card|title=Excellent!|type=reaction|text=Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.|creator=Atticus|bgcolor=900}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Bogus!|type=reaction|text=Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.|creator=Atticus|bgcolor=900}}
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


{{card|title=Form of the Shark|type=Thing|text=At the end of your turn, if you have not played a card that turn, you are eliminated. '''Action:''' Destroy a Thing other than this one.|creator=Kevan|bgcolor=006}}
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}


{{card|title=Quantum Fluctuations|type=Thing|text=At the end of every player's turn, a random player discards one card randomly and draws a card.|creator=Binarius|bgcolor=006|cornervalue=<i>ħ</i>}}
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}


{{card|title=Grand Slam|type=Action|text=Take one Thing from every opponent and put it under your control. You may not play this card unless you have at least four cards in your hand.|creator=Binarius|bgcolor=600}}
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}


{{card|title=Unholy Bandwagon|type=Action|text=Play only if you have no undead Things. Put 20 Zombie tokens into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Retcon|type=Action|text=Put a Thing from the discard pile into play under any player's control.|creator=Kevan|bgcolor=600}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=Everything Must Go|type=Thing|text=At the start of each player's turn, before drawing, that player must play a random card, if they have one in their hand. This counts towards their Action/Thing limit for the turn.|creator=Kevan|bgcolor=006}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Boredom|type=Action|text=On their next turn, a chosen opponent draws once and discards once, playing nothing.|creator=Binarius|bgcolor=600}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=Vaccine Factory|type=Thing|text=Comes into play with 3 Solanum Research tokens on it.  At the beginning of your turn, destroy one Solanum Research token; if you can't, create 10 Vaccine tokens.  '''Action:''' Destroy any number of Vaccine tokens to destroy an equal number of Zombie tokens.|creator=Binarius|bgcolor=006}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Epic Fail|type=Action|text=Play in response to another Action.  That Action takes effect as if it reads "Destroy one of your Things at random."|cornervalue=4L|bgcolor=600|creator=Bucky}}
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title=Three-handed sword|type=Thing|text='''Action:'''This card gains the text "'''Action:''' Destroy target Thing" until the end of the turn.|cornervalue=5L|creator=Bucky}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title=Flash Powder|type=Thing|text=Whenever you become the target of an Action, destroy Flash Powder and prevent that Action.|cornervalue=6L|creator=Bucky}}
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}


{{card|title=Lunar Cry|type=Thing|text=Every player receives three Monster tokens. At the end of your turn, flip a coin for each of your Monster tokens. Heads: destroy one of your Monster tokens; tails: destroy one of your Things.  When Lunar Cry is removed from play, destroy one Thing for every Monster token you still have.|creator=Binarius|bgcolor=006}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=The Needs Of The Many|type=Reaction|text=Play immediately in response to any Action that has an effect on one player; that card affects all other players instead.|bgcolor=900|creator=Binarius}}
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}


{{card|title=Hot Potato|type=Thing|text=If Hot Potato is played, destroy it immediately; if Hot Potato is played or discarded, lose a turn.  '''Thing:''' Give Hot Potato to the opponent of your choice.|creator=Binarius|bgcolor=006}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}
|title=ALZ heimer's
|cornervalue =A4
|type=Thing
|bgcolor=206
|text= May play on another Player. Your maximum hand size is decreased by one. Owner may discard a card to avoid an action or action ability effect.
|creator=gill_smoke}}


{{card
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}
|title=ADHD
|type=Thing
|bgcolor=006
|text=Owner may take any number of actions. All Action abilities may only be played once per turn.
|flavortext=Q: How many kids with ADHD does it take to screw in a light bulb.<br />A: Lets go ride bikes.
|creator=gill_smoke}}


{{card
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}
|title=FlashMob Super Computer
|type=Thing
|bgcolor=006
|text=Only one of this cards action abilities may be played each turn. Owners Hand size increases by one for every node token in play, The number of actions per turn for the owner increases by one for every program token in play. Programs my not excceed nodes <br />'''Action:''' Create a node token. <br />'''Action:''' Create a program token.
|creator=gill_smoke}}


{{card|title=Revolution Of The Stars|type=Action|text=Every player gives one card from their hand to every other player.  If any player has fewer cards than opponents, they must draw up to the correct number, distribute them, and then discard down to their previous hand size.|creator=Binarius|bgcolor=600}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Knight Fork|type=Action|text=Name two Things in the control of a chosen opponent; your opponent decides which one gets destroyed.|creator=Binarius|bgcolor=600}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=Regenerative Brakes|type=Thing|text=Whenever you discard a card or any of your Things is destroyed, create a Potential Energy token.  During your turn, destroy two Potential Energy tokens to put an extra Thing into play.|creator=Binarius|bgcolor=006}}
{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}


{{card|title=Plot Significance|type=Thing|text=Play onto another Thing. When you do, rename that Thing.  Neither Plot Significance nor the card it's played on can be destroyed until the other is.|cornervalue=7L|creator=Bucky}}
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}


{{card|title=Hostage crisis|type=Action|text=All of target Thing's controllers must destroy it, or discard two cards, or eliminate themselves from the game.|cornervalue=8L|bgcolor=600|creator=Bucky}}
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}


{{card|title=Scatterbomb|type=Action|text=Destroy up to six tokens belonging to the same player.|cornervalue=9L|bgcolor=600|creator=Bucky}}
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}


{{card|title=Warlock Punch|type=Action|text=Destroy target Thing so much harder than Falcon Punch that its controller discards a random card.|cornervalue=35%|bgcolor=600|creator=ChippyYYZ}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title=Sandbag|type=Thing|text=If Sandbag would be destroyed, return it to your hand instead.|creator=ChippyYYZ|bgcolor=AAA}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Full Bar of Star Power|type=Thing|text=If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.|creator=ChippyYYZ}}
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}


{{card
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}
|title=pressure sensitive switch
|cornervalue =P7
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a non living thing they destroy pressure sensitive switch and a random living thing. Face down cards count as generic things with no text<br\>'''Thing:''' flip a card face down.<br\>'''Action:''' flip a card face up.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}
|title=Big red button
|cornervalue =B0
|type=Thing
|bgcolor=900
|text=May be played on another player. If owner plays a living thing they trigger Big red button's action ability.'''Action:''' Destroy random thing.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
|title=Wall lever
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}
|cornervalue =W1
|type=Thing
|bgcolor=006
|text=May be played on another player. If owner plays a living thing they trigger one of Wall lever's abilities<br\>'''Thing:''' Roll a die if 1 create a food token.<br\>'''Action:''' Roll a die if 6 create money token.
|flavortext="What does this do?"
|creator=gill_smoke}}


{{card|title=Dramatic Chorale Singing|type=Thing|text=For 3 turn cycles after this card is played, nobody may play a card. After that, every player must play a Thing. Whenever an Action is played, double any numerical values in its text ('a' and 'an' are considered to be '1').|creator=Corrigan|flavortext=The stakes are higher! The tension is ratcheted! The drama is maxed! The Oscar is in the bag!|bgcolor=006|cornervalue=3M|longtext=true}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Amphibian Eyeball|type=Thing|text=When you play an Action, you may destroy Amphibian Eyeball. If you do, increase any numerical values in the Action's text by one ('a' and 'an' are considered to be '1').|creator=Corrigan|bgcolor=006|cornervalue=1H}}  
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=Take a Gamble|type=Action|text=Draw a card from a standard pack of playing cards (without jokers). If the card was a diamond, make money tokens equal to the card's number. If the card was a spade, draw cards equal to the card's number. If the card was a club, destroy random Things equal to the card's number. If the card was a heart, each opponent draws cards equal to the card's number.|longtext=true|creator=Corrigan|bgcolor=600}}
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}


{{card|title=Nitrogen Triiodide|type=Thing|text=Discard a card to carefully play Nitrogen Triiodide into any player's control. If you gain control of any non-token Thing or if any of your non-token Things are destroyed, destroy all of your Things.|creator=Binarius|bgcolor=006|cornervalue=NI<sub>3</sub>}}
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}


{{card|title=ISO 2050|type=Action|text=Destroy all Things that modify any player's hand size limit or card-drawing capability. Every player's maximum hand size is five and every player may draw once at the beginning of their turn.|creator=Binarius|bgcolor=600}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Little Green Men|type=Action|text=Steal a random card from a chosen opponent's hand.|creator=Binarius|bgcolor=060}}
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}


{{card|title=Bookkeeping|type=Thing|text=Whenever you play a card, gain a Receipt token.|cornervalue=1M|creator=Bucky}}
{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{card|title=Warp Tile|type=Thing|text=Once per turn, you may return this to your hand. If you do, you may play an extra Thing that turn.|cornervalue=2M|creator=Bucky}}
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}


{{card|title=Sacrifice|type=Action|text=Destroy up to 20 of your tokens. Draw cards equal to half of the number of tokens you destroyed, rounding down.|cornervalue=3M|bgcolor=600|creator=Bucky}}
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}


{{card|title=Charity Tax Break|type=Thing|text='''Action:''' Give a Thing you control to an opponent, and draw a card.|creator=Kevan|bgcolor=006}}
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}


{{card|title=Universal Remote Control|bgcolor=006|type=Thing|text='''Action: '''Activate another thing's Action: ability.  Its controller makes any decisions involved.|creator=ChippyYYZ}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Lvl. 76 Black Mage|bgcolor=006|type=Thing|text='''Action - Flaraga:  '''Target player takes 99999 damage.|flavortext=Too bad that doesn't do anything.|creator=ChippyYYZ}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=The Finger|type=Thing|bgcolor=006|text=Your maximum hand size is reduced by two.<BR><BR>'''Action:  '''Give an opponent The Finger.|flavortext=The card, not the gesture.|creator=ChippyYYZ}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=Campaign for Diversity|type=Thing|text=If at the start of your turn you control three other non-token Things and three Tokens of different types, and there are at least three cards in your hand and three in the discard pile, you win the game.|cornervalue=4M|creator=Bucky}}
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}


{{card|title=Return to the Void|type=Action|text=Destroy target Thing with no cornervalue. |cornervalue=5M|bgcolor=600|creator=Bucky}}
{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{Card
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}
| title = Sandglass Desert
| text = '''Action:''' Play an Action from the top of the discard pile. Put a card from your hand on top of the draw pile.
| type = Terrain - External Site
| flavortext = In the shifting zones, one moment can be forever.
| bgcolor = 00AA00
| cornervalue=6M
| creator = Zaratustra, ported by Bucky
}}


{{card
{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}
|title=zombified astrophisist
|cornervalue = Z10
|type=Thing
|bgcolor=006
|text=Everytime you loose a turn draw a card.
|creator=gill_smoke}}


{{card
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}
|title=Zombie Ichor
|cornervalue = Z2
|type=Thing Equiptment
|bgcolor=006
|text=Attach to a non token living thing That thing is now a zombie. If thing has an action ability add the following to the actions text "Flip a coin if tails action does nothing."
|creator=gill_smoke}}


{{card
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}
|title=AUTOCAD
|cornervalue = CD2
|type=Thing
|bgcolor=006
|text=destroy all your money tokens to play.<br\>'''Thing:''' create a drawing token.<br\>'''Action:''' destroy 5 drawing tokens to create one money token.
|creator=gill_smoke}}


{{card|title=Enough Zombies Already!|type=Action|bgcolor=600|text=Destroy all zombies and zombie related cards.  Each player reveals their hand.  Whoever has the most cards that refer to zombies is eliminated.|creator=ChippyYYZ}}
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}


{{card|title=DvoRock Band|type=Thing|creator=ChippyYYZ|bgcolor=006|cornervalue=♪♫|text=Make a band name and name four real songs. This card's name is the band name. Create four tokens with the names of the named songs.}}
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}


{{card|title=Dszqupovlf|type=Uijoh|bgcolor=006|creator=DijqqzZZA|text=Bu boz ujnf, boz qmbzfs nbz tbz "Dszqupefupobujpo".<BR><BR>Jg uifz ep, uijt dbse't dpouspmmfs jt fmjnjobufe.}}
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}


{{Card|title=Animal Sanctuary|type=Thing|bgcolor=000066|creator=soniccuz|text=Prevents one of the controller’s things from being destroyed. But, its self is '''always''' vulnerable.}}
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{Card|title=Winds of Change |type=Thing|bgcolor=600|creator=soniccuz|text= All players exchange their hands with the person to their right.}}
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}


{{card
<!--June 2, 2025-->
|title=shallow grave
|type=Thing
|bgcolor=001
|text=As long as there is a living thing in the discard pile you may use Shallow grave's action ability.<br\>'''Action:'''Create Zombie token.
|creator=gill_smoke}}


{{card
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}
|title=wacky children
|type=Action
|bgcolor=600
|text=Roll a die and if it is 4 or higher you can draw 3 cards.
|flavortext= giggle
|creator=Lost card resurrected by gill_smoke}}


{{card
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}
|title=Zombified librarian
|type=Thing
|bgcolor=006
|text=Every time you destroy a nonliving thing draw a card.
|creator=gill_smoke}}


{{card|title=Mirror Plane|type=Action|text=For each non-Reflection Thing you control, gain a Reflection token. |cornervalue=7M|bgcolor=600|creator=Bucky}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=Money Tree|type=Thing-Plant|text='''Action:'''Gain a Money token.|cornervalue=8M|creator=Bucky}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Quotation Marks|type=Thing-Plant|text=Play onto any card. While Quotation Marks is attached to a card, treat that card as if all of its text is part of its title and it has no ruletext.|cornervalue=9M|creator=Bucky}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Stimpack|type=Thing|text=Every turn, you may draw or play an extra card or activate an extra Action ability. If Stimpack is destroyed, lose a turn.|creator=Binarius|bgcolor=006}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=The Good, The Bad, And The Ugly|type=Action|text=Draw three cards. Play one of them, discard another, and give the last to an opponent.|bgcolor=600|creator=Binarius}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=Tornado!|type=Action|text=A chosen opponent must discard his hand. In sympathy, every other player donates a card from their hand to him.|bgcolor=600|creator=Binarius}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn,  you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Polymerization|type=Thing|text=Play this onto two things, at least one of which you control. The two things and this are considered to be one thing that you control. Create a name for this new thingIts text is the text of both of the things, except that you use the new name where it refers to itself by name.|bgcolor=006|creator=ChippyYYZ}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=IndestructoTank|type=Thing|text=If this this card would be destroyed, throw it across the room instead.<BR>If your hand is ever empty, destroy IndestructoTank, ignoring its indestrctibility.  You can still throw it if you want, though.<BR>'''Action:''' Destroy a thing and flip a coin. On heads, activate this ability again, targeting a random thing.|creator=ChippyYYZ|longtext=true|bgcolor=440}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Four Leaf Clover|type=Thing|text=Whenever something is decided by chance (dice, coins, etc.), you may reroll, reflip, etc. once, and pick which result to use.|creator=ChippyYYZ|bgcolor=060}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Sleeping With The Fishes|type=Action|text=Send target Thing to the bottom of the discard pile.|creator=Binarius|bgcolor=600}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Zealous English Teacher|type=Thing|text=Draw a card whenever anyone plays a card that contains a spelling, grammar, or punctuation mistake.|creator=Binarius|bgcolor=006}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=Personal Force Field|type=Thing|text=Your other Things may not be destroyed and opponents may not play any Things into your control.  If you play a Thing, destroy Personal Force Field.|creator=Binarius|bgcolor=006}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=Screw the Rules, I Have Money!|type=thing|text='''Action:''' Place a nickel on this card to destroy a thing, or a dime to negate an action. When this card is destroyed, whoever destroyed it may take all of the money on it.|creator=Atticus}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=ChippyYYZ, The Forbidden One|type=Thing|text=If this and four other cards by ChippyYYZ are in your hand, you win.|creator=ChippyYYZ|bgcolor=006}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=Evil Council|type=Thing|text=While Evil Council is in play, all players must talk with Slavic accents. If a player does not talk with a Slavic accent, eliminate him/her.<br>'''Action:''' Each player chooses one Thing and destroys it.|creator=Corrigan|bgcolor=000}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Eugenic Cleanse|type=Action|text=Eliminate the least physically attractive player from the game. Vote if unsure.|bgcolor=600|flavortext="We must keep the race pure!"|creator=Corrigan}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}


{{card|title=Ilgeayidzed Jistogu|text=Ilgogtilatyu, choi sapot gye-ad tshidz sagidz tezht vesaidze it idz pot il a ge-ai yalfyafe. Ig choi soid ge-ad it, shish choi sapt, choi shoid klosh tshat choi naje shop tshe samye vu digashilf tshidz sagid.|flavortext="I klosh, mu obzedziol shitsh otsheg yalfiafyedz setz gye-aiyu aplochilf. Tigu zereiyilf it il sugiyis."|creator=Corrigan|bgcolor=006|longtext=true}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Bucket of Water Balloons|type=Thing|text='''Action:''' Name a Thing in play and roll a die.  1: Miss.  2-4: Target Thing is removed from play until the conclusion of your next turn to dry off. 5-6: Target Thing is soaked and destroyed.|creator=Binarius|bgcolor=006}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


<!-- Note to whoever next breaks this page for archiving: there are 100 cards above this comment. -->
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Sacrificial Altar|type=Thing|text=Once during your turn, you may place a card from your hand face-down onto Sacrificial Altar.  '''Action:''' Destroy any number of these cards at once.  Destroy 3 cards: play an extra Thing.  Destroy 6 cards: Chosen opponent discards his hand.  Destroy 10 cards: You win the game.|creator=Binarius|bgcolor=006}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Language In-Crowd: Spanish Edition!|type=Cosa|text='''Acción:''' Descarta algunas cartas y repártate la misma cantidad de cartas de la baceta.  Draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}
|title=Dumb American
|cornervalue =U1
|type=Thing
|bgcolor=006
|text=Non English cards are considered blank.<br\>
|flavortext="Speak English or go home." -Bub
|creator=gill_smoke}}


{{card
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}
|title=Copy Editor
|type=Action
|bgcolor=600
|text=Swap rules text on any two cards with corner values.<br\>
|flavortext=No that goes over here
|creator=gill_smoke}}


{{card
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}
|cornervalue =B2
|title=Blueprint
|type=Thing
|bgcolor=006
|text=When this comes into play it is considered to be a copy of one non livng thing in play.
|creator=gill_smoke}}


{{card|title=Mos Eisley|type=Thing|bgcolor=006|text='''Action:  '''Create a Scum Token.<BR>'''Action:  '''Create a Villainy Token.|creator=ChippyYYZ}}
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}


{{card|title="Play It Again, Sam."|type=Action|bgcolor=600|text=Target player plays a copy of the last card he played.|flavortext=Bogart never actually said this.|creator=ChippyYYZ}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Do Something!  Anything!|type=Action|bgcolor=600|text=Go to a random Subsection of the Infinite Dvorak DeckThis card is a copy of the first Action card on that page.|creator=ChippyYYZ}}
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates a token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}


{{card|title=Rifftrax|type=Action|text=Stop playing this game, go to Rifftrax.com and download an view a rifftrax. Then come back, accuse Atticus of blatant advertising, and destroy a card. Whoever payed for the rifftrax may also destroy a card.|flavortext="Rifftrax makes everything better. Like beer." -Atticus|creator=Atticus}}
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


{{card|title=Demicanadian Runeloremaster|type=Thing - Character|bgcolor=006|text=At the beginning of every player's turn, create a Progress token. If there are ever more Progress tokens than Level tokens in play, destroy all Progress tokens and create a Level token.|creator=Binarius}}
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}


{{card|title=Feedback|type=Action|bgcolor=600|text=Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.|creator=Binarius}}
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}


{{card|title=Dark Magic Attack|type=Action|bgcolor=600|text=Return target Thing to its controller's hand; its controller is so stunned that he discards a card.|creator=Binarius}}
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}


{{card|title=Lucite|type=Thing|text=Actions may not be played, unless they would destroy Lucite.|creator=Kevan|bgcolor=006}}
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}


{{card|title=Incubate|type=Action|text=Destroy any number of tokens. For each token destroyed, its controller must draw a card.|creator=Kevan|bgcolor=600}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=The Parking Lot is Full|type=Thing|text=Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.|creator=Kevan|bgcolor=006}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Lawyers, Guns, and Money|type=Action|text=Discard your hand. If you discarded at least<BR>1 card:  take control of a thing.<BR>2 cards:  take control of two more things.<BR>3 cards:  control a player's next turn.<BR>4 cards:  Each opponent discards their hand.<BR>6 cards:  You Win.|bgcolor=600|creator=ChippyYYZ}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Redeemer|type=Action|cornervalue=0|text=Destroy target Thing and three other Things at random.|creator=Binarius|bgcolor=600}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Desert|type=Thing - Terrain|text=Maximum hand size 3. At the beginning of their turn, every player must roll a die and may only draw a card if they roll a six.|creator=Binarius|bgcolor=060}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=Préemption de l'État|type=Thing|text=You have no minimum hand size. Immediately after any Thing is played, you may discard a card to put it under your control.|creator=Binarius|bgcolor=006}}
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


{{card|title=Reverse Time|type=Thing|text=Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. '''Action:''' Take the top card of the discard pile, if it is an Action. '''Thing:''' Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.|creator=Kevan|bgcolor=006}}
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}


{{card|title=Swipe|type=Action|text=Put a non-token Thing from play into your hand.|creator=Kevan|bgcolor=600}}
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}


{{card|title=Chaos Field|type=Thing|text=Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.|creator=Kevan|bgcolor=006}}
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Revolver|type=Thing|text='''Action:''' Create a Bullet token (maximum 6).  '''Action:''' Destroy a Bullet token and destroy a Thing.|creator=Binarius|bgcolor=006}}
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}


{{card|title=Drinking Bird|type=Thing|text=Play onto a Thing with an Action ability.  That Action ability now happenes once per turn automatically.|creator=Binarius|bgcolor=006}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Out With The Old|type=Thing|text='''Action:''' Destroy a Thing you control and draw a card.|creator=Binarius|bgcolor=006}}
<br clear=all />
====Bottom of List====

Latest revision as of 19:43, 6 June 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500.


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius



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