Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Don't add more than three cards at a time'''; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
* '''Don't add more than three cards at a time'''; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
* '''Don't change other people's cards'''. If something seems ambiguous or broken, raise it on the talk page.
* '''Don't change other people's cards'''. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
* '''Cards shouldn't refer to other cards'''. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
* '''Cards shouldn't refer to other cards'''. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
:(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
:(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
* '''No special rules'''. This deck has no [[Rules#Special_Rules|Special Rules]] aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
* '''No special rules'''. This deck has no [[Rules#Special_rules|Special Rules]] aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:-


* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
==Selected Sets==
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]], [[Major Arcana booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]], [[/Cards 11501-11600|11501-11600]], [[/Cards 11601-11700|11601-11700]].''
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{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}
 
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}
 
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}
 
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}
 
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}
 
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}
 
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}
 
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn,  you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}
 
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.  |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}
 
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}
 
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}
 
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}
 
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}
 
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn,  put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}
 
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}
 
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}
 
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}
 
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.<BR>If you control a Pokémon, you may return another target Thing to its controller's hand.|longtext=y|number=11718}}
 
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}
 
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}
 
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}
 
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}
 
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}
 
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}
 
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}
 
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}
 
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}
 
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}
 
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}
 
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}
 
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a  token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}
 
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}
 
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}
 
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}
 
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}
 
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}
 
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}
 
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}
 
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}
 
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}
 
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}
 
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}
 
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}
 
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}
 
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}
 
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}
 
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}
 
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}
 
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}
 
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}
 
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}
 
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}
 
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}
 
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}
 
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}
 
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}
 
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}
 
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}
 
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}}
 
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}}
 
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}}
 
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}}
 
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}}
 
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}}
 
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}}
 
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}}
 
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br>
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}}
 
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}}
 
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}}
 
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}}
 
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}}
 
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}}
 
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}}
 
{{card|title=Tireless Dancer|type=Thing|text=Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of  cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11774}}
 
{{card|title=Rambling Orator|type=Thing|text=Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11775}}
 
{{card|title=Mental Collapse|type=Reaction|text=Play in response to an opponent playing their last card in hand. That player loses the game.|creator=JakeTheWolfie|bgcolor=030|cornervalue=|flavortext=|longtext=|number=11776}}
 
{{card|title=Shape Of My Heart|type=Thing - Song|bgcolor=006|cornervalue=4S|text=Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.<BR><BR>If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.|creator=ChippyYYZ|number=11777}}
 
{{card|title=Stun Spore|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.|number=11778}}
 
{{card|title=X-Scissor|type=Action - Bug|cornervalue=8X|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.|number=11779}}
 
{{card|title=Proof of Concept|type=Action|text=Play a Thing. Return it to your hand at the end of your turn. You may play another Action.|creator=Binarius|number=11780}}
 
{{card|title=Eavesdrop|type=Action|text=Once before your next turn, when an opponent draws a card, you may view it.<br><br>Instead of playing a Thing during your next turn, you may return this card to your hand.|creator=Binarius|number=11781}}
 
{{card|title=Lucky Loser|type=Thing|text=If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.|creator=Binarius|number=11782}}
 
{{card|title=Wound Ripper|type=Thing|text=If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.</br>
All Damage tokens are indestructible.</br>
'''Action,  Thing:''' Target player creates a Damage token with "If you control 10 or more Damage tokens,  you lose the game. "|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=11783}}
 
{{card|title=Slash Out|type=Action|text=If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11784}}
 
{{card|title=Minor Duplimancy|type=Action|text=''Multiply'' - Choose any number of uniquely named tokens. For each of those tokens,  it's controller creates a copy of that token.</br>
Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11785}}
 
{{card|title=Get to the Good Stuff|type=Action|text=Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.|creator=Binarius|number=11786}}
 
{{card|title=Waste Heat|type=Thing|text=Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.|creator=Binarius|number=11787}}
 
{{card|title=Strange Attractor|type=Thing|text=Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).|creator=Binarius|number=11788}}
 
{{card|title=Confusion|type=Action - Psychic|cornervalue=9C|creator=ChippyYYZ|bgcolor=F58|text=Choose two target opponents. They exchange hands.<BR>If you control a Pokémon, you may choose yourself as one of this Action's targets.|number=11789}}
 
{{card|title=A Pointless Game|cornervalue=4A|creator=ChippyYYZ|type=Thing|text=When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.|flavortext=From Gimlear's [[The Pointless Game deck|The Pointless Game]] (#1790)|longtext=Beaver Cleaver!|number=11790}}
 
{{card|title=Security Vulnerability|cornervalue=1S|creator=ChippyYYZ|type=Thing|text=You may access ''Security Doors''.<BR><BR>'''Action: '''Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.|number=11791}}
 
{{card|title=Localized Downpour|type=Action|text=Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.|creator=Binarius|number=11792}}
 
{{card|title=Marksman|type=Thing|text=You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "'''Action:''' Destroy target Thing."|flavortext=from Kevan's Sniper Rifle (#1793)|creator=Binarius|number=11793}}
 
{{card|title=Under Maintenance|type=Thing|text=Action abilities read "Return this card to your hand."|flavortext=from Kevan's Decommissioning (#1794)|creator=Binarius|number=11794}}
 
{{card|title=Fleshweaver Jakus|type=Thing|text='''Thing, Destroy a living thing you control:''' Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper|longtext=true|number=11795}}
 
{{card|title=Hungering Jakus|type=Thing|text='''Thing, remove a Thing in a discard pile from the game:''' Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Westvale Cemetery never suffers from overcrowding. |longtext=true|number=11796}}
 
{{card|title=Jakus Familiar|type=Thing|text=When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It knows not what is worthless and what is priceless, only that they are the same.|longtext=|number=11797}}
 
{{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}}
 
{{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor=6a0|creator=ChippyYYZ|text=This Action can't be reacted to.<BR>Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.|flavortext=You achieve the impossible.|number=11799}}
 
{{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}}
 
<!--June 15, 2025-->
 
{{card|title=Bonacci's Bunnies|type=Thing|cornervalue=φ|text='''Action:''' If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.|flavortext=from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's ''Liber Abaci'' (1202)|creator=Binarius|number=11801}}
 
{{card|title=Call Into Question|type=Action|cornervalue=0O|text=Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.|creator=Binarius|number=11802}}
 
{{card|title=Rewards Card|type=Thing|cornervalue=0R|text=Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.|creator=Binarius|number=11803}}
 
{{card|title=Lurking Ally|type=Thing|text=At the beginning of your turn, destroy another Thing you control.  If you do, draw a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11804}}
 
{{card|title=Shocking Realization|type=Action|text=Draw 3 cards, then discard two cards unless you destroy a Thing you control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11805}}
 
{{card|title=Ancient Grave|type=Thing|text=When this thing enters play, remove a living or undead Thing from the discard.</br>
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Those who fought valiantly to protect the township were given the privilege of continuing their work in death. |longtext=true|number=11806}}
 
{{card|title=THE EMPRESS|type=Thing - Major Arcana|cornervalue=III|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may play an additional Thing this turn.<BR>While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.|flavortext=You create something.|number=11807}}
 
{{card|title=THE EMPEROR|type=Thing - Major Arcana|cornervalue=IV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may discard two cards to destroy target Thing.<BR>While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.|flavortext=You break something.|number=11808}}
 
{{card|title=THE HEIROPHANT|type=Thing - Major Arcana|cornervalue=V|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.<BR>While this card is inverted, whenever you draw your second card in a turn, discard a random card.|longtext=y|flavortext=You discover something.|number=11809}}
 
{{card|title=Unscramble|type=Thing - Puzzle|cornervalue=0U|bgcolor=006|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''card a '''Action:''' card. draw and a Discard''|creator=Binarius|number=11810}}
 
{{card|title=Parkour|type=Thing|cornervalue=2T|text=When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.|creator=Binarius|number=11811}}
 
{{card|title=Bottomless Coffee Pot|type=Thing|cornervalue=3S|text=This enters play with a Caffeine token. '''Action (global):''' Gain a Caffeine token.<br>When a player's hand is empty, they may do the following without cost:<br>'''Action (global):''' Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.|flavortext=from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)|longtext=C8H10N4O2|creator=Binarius|number=11812}}
 
{{card|title=THE LOVERS|type=Thing - Major Arcana|cornervalue=VI|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.<BR>While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.|longtext=y|flavortext=You are faced with two paths.|number=11813}}
 
{{card|title=THE CHARIOT|type=Thing - Major Arcana|cornervalue=VII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if you are above your maximum hand size.
<BR>While this card is inverted, your maximum hand size is reduced by 1.|flavortext=You exceed your own limits.|number=11814}}
 
{{card|title=JUSTICE|type=Thing - Major Arcana|cornervalue=VIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.<BR>While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.|longtext=y|flavortext=The situation becomes more fair.|number=11815}}
 
{{card|title=Faceless Presence|type=Thing|cornervalue=8X|text=Play into any player's control.<br><br>If you do not control a sentient Thing, '''Action (global):''' View your hand.<br><br>If you do control a sentient Thing, '''Action:''' View target opponent's hand and move a sentient Thing into their control until your next turn.|flavortext=from Tyrethali's No Reflection (#1816)|longtext=<font color=ffffff>y</font>|creator=Binarius|number=11816}}
 
{{card|title=Dying Monologue|type=Reaction|bgcolor=900|text=Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.|flavortext=from the Vampire Cliché deck|creator=Tyrethali, added by Binarius|number=11817}}
 
{{card|title=Unscramble II|type=Action - Puzzle|cornervalue=0S|bgcolor=600|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''cards and one Draw them. of discard two''|creator=Binarius|number=11818}}
 
{{card|title=Maniacal Laughter|type=Action|text=Discard a card, then draw two cards. Your opponents can't play actions on their next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11819}}
 
{{card|title=Dangerous Invention|type=Thing|text='''Action:''' Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11820}}
 
{{card|title=The Reanimation of Jake|type=Thing|text=At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:</br>
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.</br>
2 Time Counters - Choose a living thing in the discard pile and gain control of it.</br>
5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11821}}
 
{{card|title=THE HERMIT|type=Thing - Major Arcana|cornervalue=IX|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.<BR>While this card is inverted, opponents' Actions can't cause you to draw cards.|flavortext=Your actions isolate you.|longtext=|number=11822}}
 
{{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}}
 
{{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor=6a0|creator=ChippyYYZ|text=Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.|flavortext=You triumph through force.|number=11824}}
 
{{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}}
 
{{card|title=Unscramble III|type=Thing|cornervalue=9N|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''must target you. discard to a card Opponents''|creator=Binarius|number=11826}}
 
{{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}}
 
{{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.|flavortext=You must make an impossible choice.|longtext=y|number=11828}}
 
{{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}}
 
{{card|title=TEMPERANCE|type=Thing - Major Arcana|cornervalue=XIV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', you may copy the effect of an Action ability that was activated since your last turn.<BR>While this card is inverted, when you play an Action card, target opponent may on their next turn use: '''Action:''' Copy that card's effect.|flavortext=You are met with an equal and opposite reaction.|longtext=y|number=11830}}
 
{{card|title=Security Fog|type=Thing|cornervalue=6Z|text=This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de&shy;stroyed, the target is chosen randomly from your fogged Things.|longtext=y|creator=Binarius|number=11831}}
 
{{card|title=Brought Enough to Share|type=Action|cornervalue=2T|text=Each opponent of target Thing's controller puts a copy of that Thing into their hand.|creator=Binarius|number=11832}}
 
{{card|title=Time Compression|type=Thing|cornervalue=3B|text=When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.|creator=Binarius|number=11833}}
 
{{card|title=Confounded Solution|type=Thing|text=Opponents must target you to discard a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11834}}
 
{{card|title=Mind Reracking|type=Action|text=As an additional cost to play this card, discard a card.</br>
Draw 2 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11835}}
 
{{card|title=Epiphany|type=Thing - Incarnation|text=When Epiphany enters or leaves play, draw a card.
 
'''Flip this Thing face down:''' Target opponent loses the game unless they destroy a living thing they control.  If they do destroy a thing, destroy this thing. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11836}}
 
{{card|title=The Beat Goes On|type=Thing|cornervalue=7N|text=At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.|creator=Binarius|number=11837}}
 
{{card|title=Cracks in the Sky|type=Thing|cornervalue=8B|bgcolor=303|text=Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, '''Action:''' Destroy a Void or Insanity token.|longtext=y|creator=Binarius|number=11838}}
 
{{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}}
 
{{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.|flavortext=You get what you want at a price you can't afford.|longtext=y|number=11840}}
 
{{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.|flavortext=Something terrible happens.|longtext=y|number=11841}}
 
{{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor=6a0|creator=ChippyYYZ|text=Choose up to two:
*If you have one or no cards in hand, draw three cards.
*If you control one or no Things, gain control of target Thing.
*If it's not an extra turn, take an extra turn after this one.
*Gain two tokens of any one type.|flavortext=A new path reveals itself.|longtext=y|number=11842}}
 
{{card|title=Fleet In Being|type=Thing|cornervalue=1R|text=You may play with Fleet In Being re&shy;vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.<br>If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.|longtext=y|creator=Binarius|number=11843}}
 
{{card|title=Along for the Ride|type=Thing|cornervalue=9Q|text=Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.|creator=Binarius|number=11844}}
 
{{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}}
 
{{card|title=THE MOON|type=Action - Major Arcana|cornervalue=XVIII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.|flavortext=Something unknown or unknowable interferes.|longtext=y|number=11846}}


{{card|title=Cut-Budget Doom Weapon|bgcolor=006|creator=Bucky
{{card|title=THE SUN|type=Action - Major Arcana|cornervalue=XIX|bgcolor=6a0|creator=ChippyYYZ|text=You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.|flavortext=You are given cause to celebrate.|longtext=y|number=11847}}
|type=Thing|text=If both the draw pile and discard pile are empty, you win the game.
'''Action:'''Remove the top card of the draw pile from the game.|flavortext="The fools! I will destroy them all... in mere decades."}}


{{card|title=Diplomatic Solution|type=action|text=Write down a word. If you can get any player to say that word in two turns that player is eliminated. Otherwise each opponent gets to draw three cards.|bgcolor=600|creator=Jindra34}}
{{card|title=JUDGEMENT|type=Action - Major Arcana|cornervalue=XX|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.|flavortext=Your past failures catch up to you.|longtext=y|number=11848}}


{{card|title=Artillery Squad|type=Thing|bgcolor=006|text='''Action''':Destroy any number of things you control. Destroy twice as many things you do not control.|creator=Jindra34}}
{{card|title=Can't Measure Up|type=Action|cornervalue=6G|text=If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.|creator=Binarius|number=11849}}


{{card|title=Heavenly Bow|type=Thing|bgcolor=aaf|text=At the start of each of your turns you may put one thing on the bottom of the draw pile|creator=Jindra34}}
{{card|title=Monster Under the Bed|type=Thing|cornervalue=6X|text=Play into target player's control.<br>Once between your turns, if you did not activate this card's ability last turn:
* When an opponent targets you, they may have you discard a card.
* When an opponent targets a Thing you control, they may destroy it.
'''Action - Check:''' See, there's nothing scary down there.|flavortext=...Right?|longtext=Boo|creator=Binarius|number=11850}}


{{card|title=Tipp-Ex|type=Action|bgcolor=006
{{card|title=The Days Blend Together|type=Action|cornervalue=1O|text=Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.|creator=Binarius|number=11851}}
|text=Choose a card in play or in the discard pile, and erase its card text.|creator=Kevan}}


{{card|title=Jim Morrison|bgcolor=006|text=You control all reptile things as long as Jim Morrison is in play.|type=Thing-Person-Musician|creator=Corrigan}}
{{card|title=Echoing Chamber|type=Thing|text=If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11852}}


{{card|title=Millstone|type=Thing|bgcolor=006|text=Play only if there are at least ten cards left in the draw pile. If the draw pile becomes empty, you win the game.|creator=Kevan}}
{{card|title=Brainweave|type=Action|text=Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11853}}


{{card|title=On Strike|type=Action|bgcolor=006
{{card|title=Droll Dredging|type=Action|text=Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11854}}
|text=Name a card when this comes into play. You may not draw or play cards, and other players may not draw cards. Any player may search the draw pile and give you the card you named, or give you the card from their hand, to destroy this Thing.|creator=Kevan}}


{{card|title=Red Scare|type=Action-Time Period|text=Destroy all cards with any shade of red on them. If any of the red cards have text that would prevent them from being destroyed, they will only be destroyed if you control a right-wing politician. This card remains in play until an eligible card destroys it.|bg color=006|creator=Corrigan}}
{{card|title=Team-Building Exercise|type=Action|cornervalue=5G|text=If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).|creator=Binarius|number=11855}}


{{card|title=Twin Invention|type=Action|bgcolor=600|text=Target opponent creates a card. At the start of your next turn add a copy of that card to both your hand and the opponent's hand. The card cannot refer to or have proper nouns in it.|creator=Jindra34}}
{{card|title=Lock Horns|type=Action|cornervalue=3N|text=Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.|creator=Binarius|number=11856}}


{{card|title=Piracy is Theft|type=Thing|bgcolor=006
{{card|title=Tactical Acumen|type=Thing|cornervalue=3A|text=At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.|creator=Binarius|number=11857}}
|text=If a player controls a Thing which was created as a copy of another card, they may not win the game. '''Action:''' Create a copy of any Thing in play, and put it into your hand.|creator=Kevan}}


{{card|title=Cornucopia|bgcolor=006|creator=Bucky
{{card|title=THE WORLD|type=Action - Major Arcana|cornervalue=XXI|bgcolor=6a0|creator=ChippyYYZ|text=Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.<BR>You may play an extra Action or Thing this turn.|flavortext=For a single moment, the world bends to your will.|longtext=y|number=11858}}
|type=Thing|text=At the start of your turn, put a Food token into play under the control of each player.}}


{{card|title=Conservation of Matter|bgcolor=006|creator=Bucky
{{card|title=Dark Magic Wave|type=Action|bgcolor=000|creator=ChippyYYZ|text=For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third ''(they count as a single Thing with only the properties of the top card)''.|number=11859}}
|type=Thing|text=Whenever a player gains control of a Thing, they must destroy another Thing they control. Whenever a player loses control of a Thing, they gain a Token.  These effects do not apply to each other.}}


{{card|title=Automons|type=thing|bgcolor=709|text=Any player may play one action from a thing between the end of their turn and the beginning of their next turn. While this card is in play, no-one may play any actions from their hand.|creator=fanofphilosophy}}
{{card|title=Sock Puppets|type=Thing|creator=ChippyYYZ|text='''Thing:''' Create a blank untitled Thing under any player's control.<BR>When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.|number=11860}}


{{card|title=Definitions|type=thing|bgcolor=709|text=You may not play any action cards while this is in play.Action:Discard an action card from your hand. Create an untitled thing with text=Action:Text of discarded action. Anyone may discard a card to destroy an untitled card.|creator=fanofphilosophy}}
{{card|title=Verisimilitude|type=Thing|text=Verisimilitude enters play as a copy of target card. ''(If the target card is in another zone, this thing goes to that zone. If the target card is in the deck, this thing goes underneath it. If the target card is rotated or flipped, rotate and flip this card to match.)''|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11861}}


{{card|title=Eric Watson, Thousand-Armed Man|text=There is no limit as to how many cards may be attached to this card. No cards, rules, or tokens can change this.|flavortext=Not your ordinary Eric Watson.|bgcolor=f00|creator=Corrigan|type=Thing-Person}}
{{card|title=Corefound Pact|type=Action|text=Each player creates 10 token copies of Soulstone (#11880)|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=They knew. This was the leverage they needed to wrangle in the gods.|longtext=|number=11862}}


{{card|title=Repulsive|type=thing|bgcolor=709|text=No-one may play any cards from their hands while this card is in play. Any player may discard a card or cards during their turns. Each player chooses a card. This card has the following text tacked on:Action:You may play an action and a thing card from the discard pile. |creator=fanofphilosophy}}
{{card|title=Soulstone Foundry|type=Thing|text=When this enters play,  create 3 token copies of Soulstone (#11880).</br>
'''Destroy a non-living thing and a living thing you control:''' Create a token copy of Soulstone (#11861).|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=In truth, there was no leverage to be had.|longtext=|number=11863}}


{{card|title=Breeding grounds|text=Anyone may use this action. Action:Pick two cards that are in play, if by a majority vote, they are deemed similar enough to breed place them on this card. Every turn roll a d6 for every pair of cards on this card and similar enough to breed, for every 6 rolled create a copy of both cards and place them either in front of you or shuffle them into the deck.|longtext=true|type=Thing|bgcolor=006|creator=Ryan_1729}}
{{card|title=When In Rome|type=Thing|creator=ChippyYYZ|cornervalue=X|text=Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.|flavortext=X̄ = 10,000<BR>M = 1000<BR>DCCC = 800<BR>LX = 60<BR>IV = 4|number=X̄MDCCCLXIV}}


{{card|title=Good Bye|text=Eliminate one player who has no things in play. This card cannot be played on your first turn.|type=Action|bgcolor=600|creator=Jindra34}}
{{card|title=Limited Foresight|type=Thing|creator=ChippyYYZ|cornervalue=6L|text=When this enters play, put the top 6 cards of the main deck on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Play with the top card of your deck revealed. You may play the top card of your deck.|number=11865}}


{{card|title=Avatars|bgcolor=907|type=action|text=Each player looks through the deck and chooses a thing. This thing is played under their control, with the text "if this card is destroyed, you lose" tacked on.|creator=fanofphilosophy}}
{{card|title=Dredge The Undertow|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.<BR>If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.|number=11866}}


{{card|title=Tennis Ball|type=Thing|bgcolor=006
{{card|title=Thought Laundering|type=Thing|text=If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. ''(If they don't have a deck, those cards become their deck.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11867}}
|text=Whenever you play an Action card, give control of Tennis Ball to an opponent of your choice. If you control Tennis Ball at the end of your turn, discard your hand and destroy this card.|creator=Kevan}}


{{card|title=Johnny Rotten|type=Thing-Person-Musician|text=For every turn that Johnny Rotten is in play, you may destroy one thing of your choice. This card may not be destroyed unless two destroying cards aimed at this card are played in the same turn.|bgcolor=907|creator=Corrigan}}
{{card|title=Roman Renumeration|type=Action|text=You may play an additional Action this turn.</br>
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11868}}


{{card|title=Battery|bgcolor=404|type=Action/Thing-Pun|text=If Battery is played as an action, one of your opponents' cards is now under your control. If Battery is played as a thing, you may create one counter of the type of your choice and play it under your control. If you create five tokens in this way, destroy battery. Battery is removed from game instead of going to the discard pile, whether played as an action or thing.|longtext=true|creator=fanofphilosophy}}
{{card|title=Soulstone Angel|type=Thing|text=When this thing enters play, create 5 token copies of Soulstone (#11880).
You can't lose the game as long as you control a thing named Soulstone. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11869}}


{{card|title=Lead|bgcolor=404|type=Action/Thing-Pun|text=If played as an action, you may now create a new turn order. If played as a thing, play onto an opponent. His hand size is reduced by one, two if lead stays in play for over ten turns.|creator=fanofphilosophy}}
{{card|title=Lucky Lucky Autographed Glow-in-the-Dark Snorkel|type=Thing|bgcolor=9F3|cornervalue=1B|text=When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.|flavortext=Hey, you've got weasels on your face.|longtitle=Running with Scissors|longtext=Albuquerque|creator=Binarius|number=11870}}


{{card|title=Book|bgcolor=404|type=Action/Thing-Pun|text=If played as an action, three turns from now, draw three cards. If played as a thing, destroy Book if you create a token. Action:Draw a card.|creator=fanofphilosophy}}
{{card|title=Know Thyself|type=Thing|cornervalue=2Q|text=Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.|creator=Binarius|number=11871}}


{{card|title=Clerical Error|type=Thing|bgcolor=006
{{card|title=Afterglow|type=Thing|cornervalue=1G|text=When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."|creator=Binarius|number=11872}}
|text=Any player may take an Action to destroy a Thing they control, and destroy another Thing that starts with the same letter.|creator=Kevan}}


{{card|title=Reggae|type=Action-Music|text=This card can only be played if you have a musician thing in play. If your musicians are all destroyed, this card must be destroyed too. While this card is in play, no cards may be destroyed in any way.|creator=Corrigan|bgcolor=404}}
{{card|title=Afterimage|type=Thing|cornervalue=0A|creator=ChippyYYZ|text=This enters play as a copy of another Thing you control, except it gains "If this is targeted, or if you lose control of a card with the same title, destroy this card.|number=11873}}


{{card|title=Asteroid Mining Ship|type=Thing|bgcolor=006
{{card|title=Corrupting Reagent|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may have up to three target tokens become Poison tokens.<BR>Two target players each gain a Poison token, then each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11874}}
|text=Any player may take an Action to destroy one Asteroid token they control; unless you discard a card in response, this destroys Asteroid Mining Ship. '''Action:''' Destroy a Thing, and put two Asteroid tokens into play under its owner's control.|creator=Kevan}}


{{card|title=Critical Mass|type=Action|bgcolor=600
{{card|title=Gas Leak|type=Thing|cornervalue=7G|creator=ChippyYYZ|text=When a Fire or Flame token is in play, or when a Fire card is played, destroy all Things.<BR>'''Action (global): Sniff Out - ''' Look at the top two cards of the deck. If either has a 7 or a G in its cornervalue, reveal them both, draw them, and destroy Gas Leak. Otherwise, shuffle the deck.|longtext=CH4|flavortext=Nobody light a torch; I smell something.|number=11875}}
|text=Destroy five Things. If there are fewer than five Things in play, this card has no effect.|creator=Kevan}}


{{card|title=Duplicity|type=Action|bgcolor=600|text=Each player puts a copy of each thing they control into play|creator=Jindra34}}
{{card|title=Get Ahead of Myself|type=Action|cornervalue=4L|text=You may play up to two Things and two Actions this turn. When your turn ends, take an extra turn in which you may not play cards or activate abilities.|creator=Binarius|number=11876}}


{{card|title=Mighty Token Robot Force|type=Action|bgcolor=600
{{card|title=Our Noble Populace|type=Thing|cornervalue=5G|text=Draw a card whenever a living Thing enters your control. When a living Thing you control uses an ability or turns face up, you may draw a card and discard a card.|creator=Binarius|number=11877}}
|text=Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.|creator=Kevan}}


{{Card|title=Long Vacation|type=Thing|bgcolor=000066|creator=jtwe|text=You may not play or create cards.  At the end of your turn, you may either destroy this card or gain up to 7 non-Money-related Tokens of any one type of your choice.}}
{{card|title=Their Backward Savages|type=Thing|cornervalue=8W|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card. If you do, its controller must either discard a card or turn that Thing face down until the beginning of their turn.|creator=Binarius|number=11878}}


{{Card|title=Rejected|type=Thing|bgcolor=000066|cornervalue=2D|creator=jtwe|text=The first time each  turn that a proposed card is rejected, that card's creator discards two cards, then draws a card.|flavortext=You're watching the Family Learning Channel. And now, angry ticks fire out of my nipples!}}
{{card|title=Cavernous Celebration|type=Thing|text=At the beginning of each turn,  each other player creates 3 token copies of Soulstone (#11880).</br>
When all player control 10 or more Soulstones each, remove Cavernous Celebration from the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Riches and Fortunes always take their toll in the end.|longtext=|number=11879}}


{{card | title = Survive Until Tuesday | type = Thing | bgcolor = 000066 | creator = jtwe | text = This card comes into play with 7 counters on it. At the start of your turn, remove a counter; if you can't, you win the game. After each other player's draw stage, he or she may remove a counter, skip the rest of his or her turn, and roll a six-sided die; on a 1, you lose the game.}}
{{card|title=Soulstone|type=Thing|text=Your opponents can't cause more than one thing you control named Soulstone to leave play.</br>
When this thing leaves play, if you control no things named Soulstone, you lose the game.|creator=JakeTheWolfie|bgcolor=999|cornervalue=|flavortext=A strange glimmer found in an underground mine, a ray of light shone from the walls|longtext=|number=11880}}


{{card | title = Superconductor Electromagnetism | type = Action | bgcolor = 660000 | creator = jtwe | text = Give control of target Thing to target player. | flavortext = It levitates bullet trains from Tokyo to Osaka. It levitates my desk where I ride the saddle of the world. And it levitates... '''me'''!}}
{{card|title=Owed age|type=Action|text=Each player who controls the most things destroys them. Each player who has the most cards discards them. Each player who has the largest deck moves it to the discard pile. If you took game actions this way, return a card from the discard pile into your control, draw a card, and put the top 3 cards of the deck onto your deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=3WW|flavortext=|longtext=3ww|number=11881}}


{{card|title=House of Cards|type=Thing|bgcolor=006
{{card|title=Torchbearer|type=Thing|cornervalue=2T|text=When this enters play, attach it to target sentient Thing; it gains a Flame token. If the torch is extinguished, the player who caused this discards their hand. You may re-light it if you play another fire-related card, or if one is in play. When attached Thing leaves play, transfer this to another sentient Thing if possible. If there are none, the player who caused this is eliminated.|longtext=y|creator=Binarius|number=11882}}
|text=If House of Cards ever has ten Card tokens on it, you win the game. '''Action:''' Discard any number of cards to put the same number of Card tokens onto House of Cards.|creator=Kevan}}


{{card|title=Scapegoat|type=Action|bgcolor=600
{{card|title=Dominate Will|type=Action|cornervalue=3L|text=Target opponent draws a card. View their hand and choose a card in it. When they would take their next turn, they instead play that card.|creator=Binarius|number=11883}}
|text=Each player chooses and destroys a non-Token Thing they control (if they control one).|creator=Kevan}}


{{Card|title=Booby Trap|type=Thing|bgcolor=000066|creator=jtwe|text=When any player plays a Thing from his or her hand, destroy this card and draw and discard the top card of the deck. If the discarded card has the same number of words in its title as the Thing, destroy all Things that player controls; otherwise, that player draws 2 cards.}}
{{card|title=Clearance Kick|type=Reaction|bgcolor=900|cornervalue=2G|text=Play immediately in response when an opponent would destroy a Thing you control. Move it into target opponent's control instead. If that opponent is the one who would have destroyed it, draw a card.|creator=Binarius|number=11884}}


{{Card|title=The Horrors You Have Committed|type=Reaction|bgcolor=006600|cornervalue=0Y|creator=jtwe|text=Play when a Thing is destroyed. The player that destroyed that Thing loses their next turn.}}
{{card|title=Hard Bargains|type=Thing|creator=ChippyYYZ|cornervalue=2H|text='''Action:''' Choose target Thing you don't control. Its controller chooses a Thing you control besides Hard Bargains. Exchange control of those Things, then destroy Hard Bargains unless you spend 3 tokens or a Money token.|flavortext=from Kevan's Hard Bargain (#1885)|number=11885}}


{{card|title=Sleep|type=Thing|bgcolor=006
{{card|title=Ideoform Mimic|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=Ideoform Mimic enters play as a copy of another Thing in play, except it's only a copy of that Thing while you have at least 4 cards in hand.<BR>If Ideoform Mimic is destroyed while it's not a copy of another Thing, draw a card.|number=11886}}
|text=The card texts of all Things, other than this one, are considered blank.|creator=Kevan}}


{{Card|title=Ten Thousand Fists|type=Reaction|bgcolor=006600|cornervalue=10k|creator=jtwe|text=Play when an Thing's '''Action:''' is used. Destroy the Thing and draw a card. ''(This does not cancel the Action.)''|flavortext=If this disturbs you, then walk away.}}
{{card|title=Fade Away|type=Action - Ninja|creator=ChippyYYZ|cornervalue=8F|bgcolor=000|text=Flip any number of Things you control face-down, then return any number of Things you control your hand. Draw two extra cards at the start of your next turn.|number=11887}}


{{Card|title=Ten Thousand Spoons|type=Reaction - Ironic|bgcolor=006600|cornervalue=10k|creator=jtwe|text=Play when a non-Action, non-Thing card is played. Cancel that card's effects and destroy it if it's in play.|flavortext=... when all you need is a knife.}}
{{card|title=Magic 8 Ball|type=Thing|bgcolor=000|cornervalue=8T|text=When you would cause another outcome to be decided randomly, you may first consult the Magic 8 Ball. Roll a d4, optionally discarding a card first to add 1 to the result.<br>'''4 - It is certain:''' Choose the outcome.<br>'''3 - Outlook good:''' Generate two random outcomes and choose one.<br>'''2 - Reply hazy:''' The 8 Ball is no help.<br>'''1 - Very doubtful:''' Generate two random outcomes and an opponent chooses one.|longtext=You may rely on it|creator=Binarius|number=11888}}


{{Card|title=Ten Thousand to One|type=Reaction|bgcolor=006600|cornervalue=10k|creator=jtwe|text=Play when a coin is flipped, a die is rolled, or a target is chosen randomly. Reflip the coin, reroll the die, or rechoose the target.|flavortext=Never tell me the odds.}}
{{card|title=Change of Plans|type=Action|cornervalue=7M|text=Return a Thing you control to your hand. If you do, choose an Action in the discard pile that you have not played and put it into your hand.|creator=Binarius|number=11889}}


{{card|title=Universal Eraser|type=Thing|bgcolor=006|creator=Jindra34|text='''Action:'''Chose a word. Erase all instances of that word from all cards in play. Any card rendered non-sensical by this card is destroyed.}}
{{card|title=Gallivant|type=Action|cornervalue=1B|text=Discard any number of cards and draw that many plus one. If you draw any Actions this way, play one of them.|creator=Binarius|number=11890}}


{{card|title=Replacement text|type=Thing|bgcolor=006|creator=Jindra34|text=Any time a word is erased you may put a different word in its place.}}
{{card|title=Sudoku Break|type=Action|cornervalue=1S|creator=ChippyYYZ|text=Destroy each Thing that shares a digit from 1-9 in its cornervalue with another Thing in play. If each digit from 1-9 appears exactly once in the cornervalues of Things in play, you win the game.|number=11891}}


{{Card|title=Fast Forward|type=Action|bgcolor=660000|creator=jtwe|text=Take two extra turns after this one.  During these extra turns, you may not play or draw cards.|flavortext=And then a bunch of stuff happened, yada yada yada, and then I won! Any questions?}}
{{card|title=Trusty Advisor|type=Thing - Party Member|bgcolor=006|cornervalue=3T|creator=ChippyYYZ|text=When you play a card with a cornervalue containing a digit from 1-3 (including this one), target opponent draws cards equal to the highest such digit, then you look at their hand at take a card from it.|flavortext="My lord, he means you harm!"|number=11892}}


{{card|title=A Not-Card|type=Thing|bgcolor=f00|creator=Corrigan|text=This card is considered to not exist. No cards or rules affect it in any way after it is played (however, it can be affected when it is in your hand or draw pile).|flavortext=Pretend it's not there}}
{{card|title=Dumpster Dive|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Shuffle the top 5 cards of the discard pile into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Draw a card.|number=11893}}


{{card|title=Ink Pen|type=Action|bgcolor=701|creator=Jindra34|text=Add one word to a card. This word may be placed anywhere but cannot render a card nonsensical.|flavortext=Truly this pen is mightier than every sword.}}
{{card|title=Beer Helmet|type=Thing|cornervalue=4L|text=This enters play with two Beer tokens. Once per turn, you may chug a Beer to ignore an Action's effects on you or to discard a card and draw a card.|creator=Binarius|number=11894}}


{{card|title=Check|bgcolor=404|type=Action/Thing-Pun|text=If played as an action, name a card and search the deck for that card. If you find a card with that title, you may put it in your hand and shuffle the deck. If played as a thing, write down a number. When this card is destroyed, create that number of tokens under your control.|creator=fanofphilosophy}}
{{card|title=Three-Dimensional Uno|type=Thing|cornervalue=1I|text=When you play a Thing, you may play it on top of a Thing you control if their cornervalues share a symbol. They count as a single Thing with the prop&shy;erties of only the top card. If you con&shy;trol one Thing stack and have one card in hand when your turn ends, you may say this card's name to draw a card.<BR>When you would begin a turn, you may first put the top card of any number of Thing stacks you control on the bottom of its stack.|longtext=y|creator=Binarius|number=11895}}


{{card|title=Drag|bgcolor=709|type=thing|text=When you play this card from your hand, play it onto an opponent's thing. That thing now has no effect(s). Action:Destroy the card that this is played on. Play this card as if it was played from your hand.|creator=fanofphilosophy}}
{{card|title=Paint the Corners|type=Action|cornervalue=1B|text=Target Thing with a cornervalue becomes a Strike token, then eliminate each player with at least three Strikes. You may discard a baseball-related card or a diamond, or destroy such a Thing in your control, to return Paint the Corners to your hand.|creator=Binarius|number=11896}}


{{card|title=Ink Sword|bgcolor=006|type=Thing|text=When this card comes into play erase one sentence from any thing and add it to this card.|creator=Jindra34}}
{{card|title=Coupon Keeper|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=2C|text=When you play an Action, you may strike one other sentence from this card to insert it before or after any sentence in that Action's ruletext.<BR>"You may exempt yourself from this effect." "Return one of those Things to its controller's hand." "You may play one of those cards by discarding another card."|longtext=y|number=11897}}


{{card|title=Swapmeet|bgcolor=006|type=Thing|text='''Action:'''Swap control of two things.|creator=Jindra34}}
{{card|title=Smoldering Blast|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=5S|text=Spend a Fire or Flame token, or turn three of your tokens into Flame tokens. If you do, destroy target Thing. Otherwise, gain a Flame token and put a Flame token on up to one target Thing.|number=11898}}


{{card|title=Role Play|text=Create a character and write their description on the back of this card. At minimum this description must include a name, an occupation, a species and a native setting. Anytime a player fails to refer to the player as that character or they speak out of character the offending player must create a copy of this card (blank back) pick one of their cards and shuffle them into the draw pile.|longtext=true|type=Thing|bgcolor=006|creator=Ryan_1729}}
{{card|title=Ongoing Research|type=Action|creator=ChippyYYZ|cornervalue=5O|text=Look at the top 5 cards of the main deck. Shuffle Ongoing Research and 2-4 of those cards into your deck, then draw a card ''(if you don't have a deck, those cards become your deck)''.<BR>Shuffle the main deck.|number=11899}}


{{card|title=Roll Play|text=All cards that involve rolling of dice and coin flips now involve rolling of things other than dice and coins. Vote on how to determine the result(s) before rolling. If online each player rolls a die. Odd numbers mean draw that many cards, even means discard half that many rounded up. If you cannot discard that many cards skip the extra amount of your next turn.|longtext=true|type=Thing|bgcolor=006|creator=Ryan_1729}}
{{card|title=Pass the Time with Chit-Chat|type=Action|cornervalue=9V|text=Target opponent reveals a card in their hand to you. You may put it into your hand and have that opponent draw a card. If you do not, draw a card and reveal it to them.|creator=Binarius|number=11900}}


{{card|title=Minimal|text=All players draw to the current hand limit. Set all cards not in players hands in a pile out of play and  then place all cards in players hands in a new draw pile. The hand limit is now halved, rounding up or down (vote.) If there are no achievable winning conditions, add up to three from the out of play cards and/or the Infinite Dvorak Deck wiki.|longtext=true|type=Action|bgcolor=600|creator=Ryan_1729}}
<!--July 17, 2025-->


{{Card|title=Rain on your Wedding Day|type=Action - Ironic|bgcolor=660000|creator=jtwe|text=Until the beginning of your next turn, Actions on Things in play cannot be played.}}
{{card|title=Anger Issues|type=Action|cornervalue=0C|text=Destroy target Thing. Return it to play. Destroy it again. Return it again and destroy it one more time.|creator=Binarius|number=11901}}


{{Card|title=A Free Ride|type=Action - Ironic|bgcolor=660000|creator=jtwe|text=Draw a card.  You may play another Action this turn.  You cannot lose the game, and no other player can win the game, as a result of that Action.|flavortext=...when you've already paid.}}
{{card|title=Can You Give Me a Hand?|type=Action|cornervalue=2P|text=You may play this only if it is the last card in your hand. Each opponent in turn order may give you their hand and draw the same number of cards. If none does, draw five cards.|creator=Binarius|number=11902}}


{{Card|title=Good Advice|type=Thing - Ironic|bgcolor=000066|creator=jtwe|text=When you play this card, choose Action or Thing.  At the start of your turn, draw a card, and discard it if it is the type you chose.|flavortext=...that you just can't take.}}
{{card|title=Investigation|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, look at the top card of the deck. You may destroy Investigation to draw that card. Otherwise shuffle it into the deck.<BR>''Connect The Clues'' - Once per turn when you play a card that shares a symbol in its cornervalue with an opponent's Thing, you may put that Thing into your hand and discard a card.|longtext=y|number=11903}}


{{card|title=Let the cards flow!|bgcolor=907|type=Action|text=Draw a number of cards equal to the number of things you have, including tokens. If you reach your hand size limit, have your opponents draw the rest equally. If an opponent hits his/her size limit, put the rest of the cards he/she was to draw from the draw pile into the discard pile.|creator=fanofphilosophy}}
{{card|title=Examine The Murder Weapon|type=Action|creator=ChippyYYZ|cornervalue=2E|text=Choose a card in the discard pile or in play that destroyed a Thing since your last turn. Put it into your hand. You may not play it this turn.|flavortext="A Sniper Rifle... and it's still warm."|number=11904}}


{{card|title=Haze|bgcolor=404|type=Action/Thing-Pun|text=If this card is played as an action, all opponents discard a card. If played as a thing, all things in play execpt this one lose their text after three consecutive turns in play starting when this card is played. Cards regain their text if they leave play for any reason.|creator=fanofphilosophy}}
{{card|title=Nobody Leaves This Room|type=Thing|creator=ChippyYYZ|cornervalue=0N|text=Things can't leave play, except to go to the discard pile.<BR><BR>When a player plays a Thing, they choose one of their opponents. That player draws a card.|number=11905}}


{{Card|title=Piggybank|type=Thing|bgcolor=000066|creator=jtwe|text=Whenever you gain one or more Money-related tokens, you may put one of them on Piggybank.  If any tokens are removed from Piggybank, destroy it.  ''(When Piggybank is destroyed, you keep control of the tokens that were on it.)'' <br> '''Action:''' If there are 7 tokens on Piggybank, win the game.}}
{{card|title=Waste Not|type=Thing|cornervalue=2U|text=Players may not discard except to discard down to their maximum hand size at the end of their turn.|creator=Binarius|number=11906}}
{{card|title=OOPS|type=action|bgcolor=600|text=Every player puts there hand in a pile. Then starting with you and going by turn each player looks through the pile and selects one card and adds it to their hand. Continue this process until all cards have been removed from the pile.|creator=Jindra34}}


{{card|title=Robosaurus Rex|type=Thing-Reptile-Cyborg|text=This card may not be destroyed by any living things. If you play any actions that involve numbers,you can roll a die and multiply each number on the card by the number on the die. You can destroy one living thing of your choice on each of your opponent's turns.|bgcolor:000066|creator=Corrigan|flavortext=That meteorite is so gonna pay.}}
{{card|title=Charismatic Stranger|type=Thing|cornervalue=3E|text=When a living Thing's effect would target one or more Things, you may have Charismatic Stranger be the first Thing targeted. If an opponent causes you to lose control of Charismatic Stranger, they discard a card.|creator=Binarius|number=11907}}
{{card|title=Tire|type=Action/Thing-Pun|bgcolor=404|text=If played as an action, no-one may draw a card for the next five turns. If played as a thing, play this onto another thing. Tack on the text: Action: Ignore the next effect that would destroy this thing. You may not use this thing next turn.|creator=fanofphilosophy}}


{{card|title=Taxation|type=Thing|bgcolor=006
{{card|title=Let Me Give You a Hand|type=Action|cornervalue=8M|text=Give target opponent your hand and draw the same number of cards. If this causes them to exceed their maximum hand size, they discard down to it, preferring to discard cards you didn't give them.|creator=Binarius|number=11908}}
|text=After playing a Thing, a player must give a Thing they control to another player (unless they only have one Thing in play).|creator=Kevan}}


{{card|title=Soulless Abominations!|text=This card counts as a religious phenomenon. All clones or copies of cards created except by breeding, while this card is in play must be marked as such. For each card that can be proven to be a clone/copy a coin is flipped. If heads the card is removed from the game. If a card is suspected of being a clone/copy two coins are flipped, if two heads come up then the card is removed from the game.|longtext=true|type=thing|bgcolor=006|creator=Ryan_1729}}
{{card|title=Convene|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Reveal the top 3 cards of the deck. Target opponent chooses one to put into your hand. Put another into that player's hand. Put the rest into your hand.|flavortext=This meeting could have been an Action card.|number=11909}}


{{card|title=Zergling rush|type=Thing|bgcolor=709|text=Action:Create a zergling token. If you haven't played this action already, you may play another action this turn. Action:Destroy x things and destroy five x zergling tokens.|creator=fanofphilosophy}}
{{card|title=Original Sin|type=Thing|creator=ChippyYYZ|cornervalue=1O|text=When this enters play or you discard it from your hand, gain a Doom token.<BR>Players with a Doom token can't win the game. Doom tokens can't be spent.|flavortext=from Corrigan's Sin Nature (#1910)|number=11910}}


{{Card|title=Tumbleweed|type=Thing|bgcolor=000066|creator=jtwe|text=When another Thing is played, destroy Tumbleweed. At the end of each player's turn, that player draws a card.|flavortext=Don't no one come 'round here much no more...}}
{{card|title=Olenellus, the Twice-Fossilized|type=Thing - Undead|cornervalue=7O|creator=ChippyYYZ|bgcolor=006|text=Once during your turn, you may flip a coin. On a heads, you may discard a card to destroy target Thing with a card number at least 10,000 greater. On a tails, you may discard a card to return target card with a card number at least 10,000 less from the discard pile to your hand.|flavortext=from Corrigan's Olenellus, the Great Trilobite Warrior (#1911)|longtext=y|number=11911}}


{{card|title=Outdated Television Set|type=Thing-Electronic|bgcolor=709|text=All cards which would normally cause this player's  maximum hand-size to be reduced are negated.|creator=Corrigan}}
{{card|title=Half-Baked Plan|type=Action|cornervalue=4F|text=Discard any number of cards and draw the same number. Choose a card at random from among the cards you discarded and drew this way. You may play it.|creator=Binarius|number=11912}}


{{card|title=Grinder|type=Thing|bgcolor=709|text=Play this card only if an action was played the previous turn. Redo the turn on which the action was played, except the action affects the opposite player instead of the one it normally would.|creator=Corrigan}}
{{card|title=Writ of Banishment|type=Thing|cornervalue=9R|text=Move target Thing to the discard pile. It gains "Banished. If an opponent destroys this, you are eliminated."|flavortext=from Bucky's Restraining Order (#1913)|creator=Binarius|number=11913}}


{{card|title=Boogeyman|type=Thing-Living-Monster|bgcolor=000066|text=All living things other than this one must be returned to their respective players' hands in the same turn this card is played. No living things may be in play while Boogeyman is in play. For the purposes of this card, cyborg things are not considered living.|creator=Corrigan}}
{{card|title=The Upper Hand|type=Action|cornervalue=0X|text=Trade hands with target player with more cards in hand than you.|creator=Binarius|number=11914}}


{{card|title=Nail It Down|text=Pick one card currently in play. That card may not be controlled by any other player than the one currently controlling it. That card also may not be discarded, returned to the draw pile, or put in any player's hand.|bgcolor=006|type=Action|creator=Corrigan}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Omnipotus the Omnipotent|text=Omnipotus the Omnipotent may destroy any card in play. The amount of cards destroyed per turn by Omnipotus the Omnipotent is unlimited. No card can destroy Omnipotus the Omnipotent or remove this card's abilities for any reason.|type=Thing-Supernatural Being|bgcolor=709|creator=Corrigan}}
<br clear=all />


{{card|title=Chairman Mao|bgcolor=f00|type=Thing-Person-Leader|text=All money tokens in play immediately go to this card. You make take control of one mechanical thing. If you have a machine controlled in this way, you may destroy 2 of your opponent's things every turn.|creator=Corrigan}}
====Bottom of List====

Latest revision as of 02:06, 29 July 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500
Cards 11501-11600
Cards 11601-11700


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack, Major Arcana booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500, 11501-11600, 11601-11700.


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
If you control a Pokémon, you may return another target Thing to its controller's hand.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius
8A
Air Slash
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11759
Card by ChippyYYZ
0S
Sweet Scent
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
#11760
Card by ChippyYYZ
0S
Sand Castle
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
#11761
Card by ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
#11762
Card by Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
#11763
Card by Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
#11764
Card by Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
#11765
Slip into a dream
Action
Flip target thing face down.
#11766
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
#11767
9S
Solar Beam
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
#11768
Card by ChippyYYZ
0P
Petal Dance
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
#11769
Card by ChippyYYZ
2K
Kaleidomorph
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
#11770
Card by ChippyYYZ
Casual Brilliance
Action
Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.
#11771
Card by Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
#11772
Card by Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
#11773
Card by Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
#11774
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.
#11775
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
#11776
4S
Shape Of My Heart
Thing - Song
Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.

If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
#11777
Card by ChippyYYZ
9S
Stun Spore
Action - Grass
Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.
#11778
Card by ChippyYYZ
8X
X-Scissor
Action - Bug
Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.
#11779
Card by ChippyYYZ
Proof of Concept
Action
Play a Thing. Return it to your hand at the end of your turn. You may play another Action.
#11780
Card by Binarius
Eavesdrop
Action
Once before your next turn, when an opponent draws a card, you may view it.

Instead of playing a Thing during your next turn, you may return this card to your hand.
#11781
Card by Binarius
Lucky Loser
Thing
If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.
#11782
Card by Binarius
Wound Ripper
Thing
If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.

All Damage tokens are indestructible.

Action, Thing: Target player creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. "
#11783
Slash Out
Action
If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "
#11784
Minor Duplimancy
Action
Multiply - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.
Draw a card.
#11785
Get to the Good Stuff
Action
Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.
#11786
Card by Binarius
Waste Heat
Thing
Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.
#11787
Card by Binarius
Strange Attractor
Thing
Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).
#11788
Card by Binarius
9C
Confusion
Action - Psychic
Choose two target opponents. They exchange hands.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
#11789
Card by ChippyYYZ
4A
A Pointless Game
Thing
When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.
From Gimlear's The Pointless Game (#1790)
#11790
Card by ChippyYYZ
1S
Security Vulnerability
Thing
You may access Security Doors.

Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
#11791
Card by ChippyYYZ
Localized Downpour
Action
Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.
#11792
Card by Binarius
Marksman
Thing
You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "Action: Destroy target Thing."
from Kevan's Sniper Rifle (#1793)
#11793
Card by Binarius
Under Maintenance
Thing
Action abilities read "Return this card to your hand."
from Kevan's Decommissioning (#1794)
#11794
Card by Binarius
Fleshweaver Jakus
Thing
Thing, Destroy a living thing you control: Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
#11795
Hungering Jakus
Thing
Thing, remove a Thing in a discard pile from the game: Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
Westvale Cemetery never suffers from overcrowding.
#11796
Jakus Familiar
Thing
When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand.
It knows not what is worthless and what is priceless, only that they are the same.
#11797
0
THE FOOL
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, discard one or two cards, then draw that many.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.
You become who you are needed to be in this moment.
#11798
Card by ChippyYYZ
I
THE MAGICIAN
Action - Major Arcana
This Action can't be reacted to.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.
You achieve the impossible.
#11799
Card by ChippyYYZ
II
THE HIGH PRIESTESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.
The supernatural acts through you.
#11800
Card by ChippyYYZ


φ
Bonacci's Bunnies
Thing
Action: If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.
from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
#11801
Card by Binarius
0O
Call Into Question
Action
Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.
#11802
Card by Binarius
0R
Rewards Card
Thing
Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.
#11803
Card by Binarius
Lurking Ally
Thing
At the beginning of your turn, destroy another Thing you control. If you do, draw a card.
#11804
Shocking Realization
Action
Draw 3 cards, then discard two cards unless you destroy a Thing you control.
#11805
Ancient Grave
Thing
When this thing enters play, remove a living or undead Thing from the discard.
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.
Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
#11806
III
THE EMPRESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may play an additional Thing this turn.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.
You create something.
#11807
Card by ChippyYYZ
IV
THE EMPEROR
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may discard two cards to destroy target Thing.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.
You break something.
#11808
Card by ChippyYYZ
V
THE HEIROPHANT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.
You discover something.
#11809
Card by ChippyYYZ
0U
Unscramble
Thing - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

card a Action: card. draw and a Discard
#11810
Card by Binarius
2T
Parkour
Thing
When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.
#11811
Card by Binarius
3S
Bottomless Coffee Pot
Thing
This enters play with a Caffeine token. Action (global): Gain a Caffeine token.
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.
from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
#11812
Card by Binarius
VI
THE LOVERS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.
You are faced with two paths.
#11813
Card by ChippyYYZ
VII
THE CHARIOT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if you are above your maximum hand size.
While this card is inverted, your maximum hand size is reduced by 1.
You exceed your own limits.
#11814
Card by ChippyYYZ
VIII
JUSTICE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.
The situation becomes more fair.
#11815
Card by ChippyYYZ
8X
Faceless Presence
Thing
Play into any player's control.

If you do not control a sentient Thing, Action (global): View your hand.

If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.
from Tyrethali's No Reflection (#1816)
#11816
Card by Binarius
Dying Monologue
Reaction
Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.
from the Vampire Cliché deck
#11817
Card by Tyrethali, added by Binarius
0S
Unscramble II
Action - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

cards and one Draw them. of discard two
#11818
Card by Binarius
Maniacal Laughter
Action
Discard a card, then draw two cards. Your opponents can't play actions on their next turn.
#11819
Dangerous Invention
Thing
Action: Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.
#11820
The Reanimation of Jake
Thing
At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:

1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.

5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.
#11821
IX
THE HERMIT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.
While this card is inverted, opponents' Actions can't cause you to draw cards.
Your actions isolate you.
#11822
Card by ChippyYYZ
X
THE WHEEL OF FORTUNE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.
You are at the mercy of the fates.
#11823
Card by ChippyYYZ
XI
STRENGTH
Action - Major Arcana
Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.
You triumph through force.
#11824
Card by ChippyYYZ
8P
Autograph Book
Thing
Ask each player to sign below if they have not already done so.
#11825
Card by Binarius
9N
Unscramble III
Thing
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

must target you. discard to a card Opponents
#11826
Card by Binarius
2T
Aura of Haste
Thing
When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.
from jtwe's Mass Haste (#1827)
#11827
Card by Binarius
XII
THE HANGED MAN
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.
You must make an impossible choice.
#11828
Card by ChippyYYZ
XIII
DEATH
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.
Something ends, and something else begins.
#11829
Card by ChippyYYZ
XIV
TEMPERANCE
Thing - Major Arcana
At the start of your turn (after drawing), you may copy the effect of an Action ability that was activated since your last turn.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.
You are met with an equal and opposite reaction.
#11830
Card by ChippyYYZ
6Z
Security Fog
Thing
This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de­stroyed, the target is chosen randomly from your fogged Things.
#11831
Card by Binarius
2T
Brought Enough to Share
Action
Each opponent of target Thing's controller puts a copy of that Thing into their hand.
#11832
Card by Binarius
3B
Time Compression
Thing
When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.
#11833
Card by Binarius
Confounded Solution
Thing
Opponents must target you to discard a card.
#11834
Mind Reracking
Action
As an additional cost to play this card, discard a card.
Draw 2 cards.
#11835
Epiphany
Thing - Incarnation
When Epiphany enters or leaves play, draw a card. Flip this Thing face down: Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing.
#11836
7N
The Beat Goes On
Thing
At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.
#11837
Card by Binarius
8B
Cracks in the Sky
Thing
Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, Action: Destroy a Void or Insanity token.
#11838
Card by Binarius
9N
Song of Silence
Thing
When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.
from Zaratustra's Elegy of Emptiness (#1839)
#11839
Card by Binarius
XV
THE DEVIL
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.
You get what you want at a price you can't afford.
#11840
Card by ChippyYYZ
XVI
THE TOWER
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.
Something terrible happens.
#11841
Card by ChippyYYZ
XVII
THE STAR
Action - Major Arcana
Choose up to two:
  • If you have one or no cards in hand, draw three cards.
  • If you control one or no Things, gain control of target Thing.
  • If it's not an extra turn, take an extra turn after this one.
  • Gain two tokens of any one type.
    A new path reveals itself.
#11842
Card by ChippyYYZ
1R
Fleet In Being
Thing
You may play with Fleet In Being re­vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
#11843
Card by Binarius
9Q
Along for the Ride
Thing
Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.
#11844
Card by Binarius
1I
They Don't Make 'Em Like They Used To
Reaction
Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.
#11845
Card by Binarius
XVIII
THE MOON
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.
Something unknown or unknowable interferes.
#11846
Card by ChippyYYZ
XIX
THE SUN
Action - Major Arcana
You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.
You are given cause to celebrate.
#11847
Card by ChippyYYZ
XX
JUDGEMENT
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.
Your past failures catch up to you.
#11848
Card by ChippyYYZ
6G
Can't Measure Up
Action
If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.
#11849
Card by Binarius
6X
Monster Under the Bed
Thing
Play into target player's control.
Once between your turns, if you did not activate this card's ability last turn:
  • When an opponent targets you, they may have you discard a card.
  • When an opponent targets a Thing you control, they may destroy it.
Action - Check: See, there's nothing scary down there.
...Right?
#11850
Card by Binarius
1O
The Days Blend Together
Action
Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.
#11851
Card by Binarius
Echoing Chamber
Thing
If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.
#11852
Brainweave
Action
Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.
#11853
Droll Dredging
Action
Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.
#11854
5G
Team-Building Exercise
Action
If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).
#11855
Card by Binarius
3N
Lock Horns
Action
Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.
#11856
Card by Binarius
3A
Tactical Acumen
Thing
At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.
#11857
Card by Binarius
XXI
THE WORLD
Action - Major Arcana
Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.
You may play an extra Action or Thing this turn.
For a single moment, the world bends to your will.
#11858
Card by ChippyYYZ
Dark Magic Wave
Action
For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third (they count as a single Thing with only the properties of the top card).
#11859
Card by ChippyYYZ
Sock Puppets
Thing
Thing: Create a blank untitled Thing under any player's control.
When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.
#11860
Card by ChippyYYZ
Verisimilitude
Thing
Verisimilitude enters play as a copy of target card. (If the target card is in another zone, this thing goes to that zone. If the target card is in the deck, this thing goes underneath it. If the target card is rotated or flipped, rotate and flip this card to match.)
#11861
Corefound Pact
Action
Each player creates 10 token copies of Soulstone (#11880)
They knew. This was the leverage they needed to wrangle in the gods.
#11862
Soulstone Foundry
Thing
When this enters play, create 3 token copies of Soulstone (#11880).
Destroy a non-living thing and a living thing you control: Create a token copy of Soulstone (#11861).
In truth, there was no leverage to be had.
#11863
X
When In Rome
Thing
Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.
X̄ = 10,000
M = 1000
DCCC = 800
LX = 60
IV = 4
#X̄MDCCCLXIV
Card by ChippyYYZ
6L
Limited Foresight
Thing
When this enters play, put the top 6 cards of the main deck on the bottom of your deck (if you don't have a deck, those cards become your deck).
Play with the top card of your deck revealed. You may play the top card of your deck.
#11865
Card by ChippyYYZ
7D
Dredge The Undertow
Action
Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.
If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.
#11866
Card by ChippyYYZ
Thought Laundering
Thing
If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. (If they don't have a deck, those cards become their deck.)
#11867
Roman Renumeration
Action
You may play an additional Action this turn.
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1.
#11868
Soulstone Angel
Thing
When this thing enters play, create 5 token copies of Soulstone (#11880). You can't lose the game as long as you control a thing named Soulstone.
#11869
1B
Lucky Lucky Autographed Glow-in-the-Dark Snorkel
Thing
When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.
Hey, you've got weasels on your face.
#11870
Card by Binarius
2Q
Know Thyself
Thing
Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.
#11871
Card by Binarius
1G
Afterglow
Thing
When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."
#11872
Card by Binarius
0A
Afterimage
Thing
This enters play as a copy of another Thing you control, except it gains "If this is targeted, or if you lose control of a card with the same title, destroy this card.
#11873
Card by ChippyYYZ
7C
Corrupting Reagent
Action
Instead of playing a Thing this turn, you may have up to three target tokens become Poison tokens.
Two target players each gain a Poison token, then each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11874
Card by ChippyYYZ
7G
Gas Leak
Thing
When a Fire or Flame token is in play, or when a Fire card is played, destroy all Things.
Action (global): Sniff Out - Look at the top two cards of the deck. If either has a 7 or a G in its cornervalue, reveal them both, draw them, and destroy Gas Leak. Otherwise, shuffle the deck.
Nobody light a torch; I smell something.
#11875
Card by ChippyYYZ
4L
Get Ahead of Myself
Action
You may play up to two Things and two Actions this turn. When your turn ends, take an extra turn in which you may not play cards or activate abilities.
#11876
Card by Binarius
5G
Our Noble Populace
Thing
Draw a card whenever a living Thing enters your control. When a living Thing you control uses an ability or turns face up, you may draw a card and discard a card.
#11877
Card by Binarius
8W
Their Backward Savages
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card. If you do, its controller must either discard a card or turn that Thing face down until the beginning of their turn.
#11878
Card by Binarius
Cavernous Celebration
Thing
At the beginning of each turn, each other player creates 3 token copies of Soulstone (#11880).
When all player control 10 or more Soulstones each, remove Cavernous Celebration from the game.
Riches and Fortunes always take their toll in the end.
#11879
Soulstone
Thing
Your opponents can't cause more than one thing you control named Soulstone to leave play.
When this thing leaves play, if you control no things named Soulstone, you lose the game.
A strange glimmer found in an underground mine, a ray of light shone from the walls
#11880
3WW
Owed age
Action
Each player who controls the most things destroys them. Each player who has the most cards discards them. Each player who has the largest deck moves it to the discard pile. If you took game actions this way, return a card from the discard pile into your control, draw a card, and put the top 3 cards of the deck onto your deck.
#11881
2T
Torchbearer
Thing
When this enters play, attach it to target sentient Thing; it gains a Flame token. If the torch is extinguished, the player who caused this discards their hand. You may re-light it if you play another fire-related card, or if one is in play. When attached Thing leaves play, transfer this to another sentient Thing if possible. If there are none, the player who caused this is eliminated.
#11882
Card by Binarius
3L
Dominate Will
Action
Target opponent draws a card. View their hand and choose a card in it. When they would take their next turn, they instead play that card.
#11883
Card by Binarius
2G
Clearance Kick
Reaction
Play immediately in response when an opponent would destroy a Thing you control. Move it into target opponent's control instead. If that opponent is the one who would have destroyed it, draw a card.
#11884
Card by Binarius
2H
Hard Bargains
Thing
Action: Choose target Thing you don't control. Its controller chooses a Thing you control besides Hard Bargains. Exchange control of those Things, then destroy Hard Bargains unless you spend 3 tokens or a Money token.
from Kevan's Hard Bargain (#1885)
#11885
Card by ChippyYYZ
3I
Ideoform Mimic
Thing
Ideoform Mimic enters play as a copy of another Thing in play, except it's only a copy of that Thing while you have at least 4 cards in hand.
If Ideoform Mimic is destroyed while it's not a copy of another Thing, draw a card.
#11886
Card by ChippyYYZ
8F
Fade Away
Action - Ninja
Flip any number of Things you control face-down, then return any number of Things you control your hand. Draw two extra cards at the start of your next turn.
#11887
Card by ChippyYYZ
8T
Magic 8 Ball
Thing
When you would cause another outcome to be decided randomly, you may first consult the Magic 8 Ball. Roll a d4, optionally discarding a card first to add 1 to the result.
4 - It is certain: Choose the outcome.
3 - Outlook good: Generate two random outcomes and choose one.
2 - Reply hazy: The 8 Ball is no help.
1 - Very doubtful: Generate two random outcomes and an opponent chooses one.
#11888
Card by Binarius
7M
Change of Plans
Action
Return a Thing you control to your hand. If you do, choose an Action in the discard pile that you have not played and put it into your hand.
#11889
Card by Binarius
1B
Gallivant
Action
Discard any number of cards and draw that many plus one. If you draw any Actions this way, play one of them.
#11890
Card by Binarius
1S
Sudoku Break
Action
Destroy each Thing that shares a digit from 1-9 in its cornervalue with another Thing in play. If each digit from 1-9 appears exactly once in the cornervalues of Things in play, you win the game.
#11891
Card by ChippyYYZ
3T
Trusty Advisor
Thing - Party Member
When you play a card with a cornervalue containing a digit from 1-3 (including this one), target opponent draws cards equal to the highest such digit, then you look at their hand at take a card from it.
"My lord, he means you harm!"
#11892
Card by ChippyYYZ
2D
Dumpster Dive
Action
Shuffle the top 5 cards of the discard pile into your deck (if you don't have a deck, those cards become your deck).
Draw a card.
#11893
Card by ChippyYYZ
4L
Beer Helmet
Thing
This enters play with two Beer tokens. Once per turn, you may chug a Beer to ignore an Action's effects on you or to discard a card and draw a card.
#11894
Card by Binarius
1I
Three-Dimensional Uno
Thing
When you play a Thing, you may play it on top of a Thing you control if their cornervalues share a symbol. They count as a single Thing with the prop­erties of only the top card. If you con­trol one Thing stack and have one card in hand when your turn ends, you may say this card's name to draw a card.
When you would begin a turn, you may first put the top card of any number of Thing stacks you control on the bottom of its stack.
#11895
Card by Binarius
1B
Paint the Corners
Action
Target Thing with a cornervalue becomes a Strike token, then eliminate each player with at least three Strikes. You may discard a baseball-related card or a diamond, or destroy such a Thing in your control, to return Paint the Corners to your hand.
#11896
Card by Binarius
2C
Coupon Keeper
Thing - Party Member
When you play an Action, you may strike one other sentence from this card to insert it before or after any sentence in that Action's ruletext.
"You may exempt yourself from this effect." "Return one of those Things to its controller's hand." "You may play one of those cards by discarding another card."
#11897
Card by ChippyYYZ
5S
Smoldering Blast
Action - Fire
Spend a Fire or Flame token, or turn three of your tokens into Flame tokens. If you do, destroy target Thing. Otherwise, gain a Flame token and put a Flame token on up to one target Thing.
#11898
Card by ChippyYYZ
5O
Ongoing Research
Action
Look at the top 5 cards of the main deck. Shuffle Ongoing Research and 2-4 of those cards into your deck, then draw a card (if you don't have a deck, those cards become your deck).
Shuffle the main deck.
#11899
Card by ChippyYYZ
9V
Pass the Time with Chit-Chat
Action
Target opponent reveals a card in their hand to you. You may put it into your hand and have that opponent draw a card. If you do not, draw a card and reveal it to them.
#11900
Card by Binarius


0C
Anger Issues
Action
Destroy target Thing. Return it to play. Destroy it again. Return it again and destroy it one more time.
#11901
Card by Binarius
2P
Can You Give Me a Hand?
Action
You may play this only if it is the last card in your hand. Each opponent in turn order may give you their hand and draw the same number of cards. If none does, draw five cards.
#11902
Card by Binarius
3I
Investigation
Thing
At the end of your turn, look at the top card of the deck. You may destroy Investigation to draw that card. Otherwise shuffle it into the deck.
Connect The Clues - Once per turn when you play a card that shares a symbol in its cornervalue with an opponent's Thing, you may put that Thing into your hand and discard a card.
#11903
Card by ChippyYYZ
2E
Examine The Murder Weapon
Action
Choose a card in the discard pile or in play that destroyed a Thing since your last turn. Put it into your hand. You may not play it this turn.
"A Sniper Rifle... and it's still warm."
#11904
Card by ChippyYYZ
0N
Nobody Leaves This Room
Thing
Things can't leave play, except to go to the discard pile.

When a player plays a Thing, they choose one of their opponents. That player draws a card.
#11905
Card by ChippyYYZ
2U
Waste Not
Thing
Players may not discard except to discard down to their maximum hand size at the end of their turn.
#11906
Card by Binarius
3E
Charismatic Stranger
Thing
When a living Thing's effect would target one or more Things, you may have Charismatic Stranger be the first Thing targeted. If an opponent causes you to lose control of Charismatic Stranger, they discard a card.
#11907
Card by Binarius
8M
Let Me Give You a Hand
Action
Give target opponent your hand and draw the same number of cards. If this causes them to exceed their maximum hand size, they discard down to it, preferring to discard cards you didn't give them.
#11908
Card by Binarius
7C
Convene
Action
Reveal the top 3 cards of the deck. Target opponent chooses one to put into your hand. Put another into that player's hand. Put the rest into your hand.
This meeting could have been an Action card.
#11909
Card by ChippyYYZ
1O
Original Sin
Thing
When this enters play or you discard it from your hand, gain a Doom token.
Players with a Doom token can't win the game. Doom tokens can't be spent.
from Corrigan's Sin Nature (#1910)
#11910
Card by ChippyYYZ
7O
Olenellus, the Twice-Fossilized
Thing - Undead
Once during your turn, you may flip a coin. On a heads, you may discard a card to destroy target Thing with a card number at least 10,000 greater. On a tails, you may discard a card to return target card with a card number at least 10,000 less from the discard pile to your hand.
from Corrigan's Olenellus, the Great Trilobite Warrior (#1911)
#11911
Card by ChippyYYZ
4F
Half-Baked Plan
Action
Discard any number of cards and draw the same number. Choose a card at random from among the cards you discarded and drew this way. You may play it.
#11912
Card by Binarius
9R
Writ of Banishment
Thing
Move target Thing to the discard pile. It gains "Banished. If an opponent destroys this, you are eliminated."
from Bucky's Restraining Order (#1913)
#11913
Card by Binarius
0X
The Upper Hand
Action
Trade hands with target player with more cards in hand than you.
#11914
Card by Binarius



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