Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Muse of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|number=11329}} | {{card|title=Muse of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|number=11329}} | ||
{{card|title=Lord of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game. | {{card|title=Lord of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game.|longtext=LIGHT|flavortext=You have dominion over all.|number=11330}} | ||
{{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}} | {{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}} | ||
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{{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}} | {{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}} | ||
{{card|title=Prismic Alignment|cornervalue=6P|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.|flavortext=Properly focus the waves, and reveal what lies beneath.|number=11335}} | |||
{{card|title=Junkyard|type=Thing|creator=ChippyYYZ|cornervalue=8J|text=When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>'''Action:''' You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.|number=11336}} | |||
{{card|title=Conjuration|creator=ChippyYYZ|type=Action|cornervalue=1C|text=Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.|number=11337}} | |||
{{card|title=Curse of Infirmity|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.|creator=Binarius|number=11338}} | |||
{{card|title=Malfunctioning Teleport Pad|type=Thing|text=At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.|creator=Binarius|number=11339}} | |||
{{card|title=Philanthropist|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.|creator=Binarius|number=11340}} | |||
{{card|title=Collude|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.|number=11341}} | |||
{{card|title=Circling Vultures|type=Action|cornervalue=6C|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.|flavortext=from Kevan's Circling Vulture (#1342)|number=11342}} | |||
{{card|title=Missile Batteries|type=Action|cornervalue=6M|creator=ChippyYYZ|text=Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.|flavortext=from Kevan's Missile Battery (#1343)|number=11343}} | |||
{{card|title=Fresh Ideas|type=Thing - Tack-On|bgcolor=066|text=All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.|creator=Binarius|number=11344}} | |||
{{card|title=Chin Music|type=Action|text=Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.|creator=Binarius|number=11345}} | |||
{{card|title=Refenestrate|type=Action|text=Draw target living Thing in the discard pile and gain a Window token.|creator=Binarius|number=11346}} | |||
{{card|title=Devour Energy|type=Action|text=Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.|creator=ChippyYYZ|cornervalue=2D|flavortext=from Pongo's Energy Devourer (#1347)|number=11347}} | |||
{{card|title=Indulge in the Past|type=Action|creator=ChippyYYZ|cornervalue=6I|text=For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.|number=11348}} | |||
{{card|title=Explosion of Tokens|type=Action|creator=ChippyYYZ|cornervalue=7E|text=Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play.|flavortext=from Kevan's Token Explosion (#1349)|longtext=y|number=11349}} | |||
{{card|title=The Fool|type=Action - Tarot|text=Create a copy of the last Thing/Action that you played, and place it in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=B0|flavortext=|longtext=|number=11350}} | |||
{{card|title=The Magician|type=Action - Tarot|text=Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "'''Action:'''"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BI|flavortext=|longtext=|number=11351}} | |||
{{card|title=The High Priestess|type=Action - Tarot|text=Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BII|flavortext=|longtext=|number=11352}} | |||
{{card|title=Bombing Raid Warning|type=Thing|creator=ChippyYYZ|cornervalue=8B|text='''Action and Thing:''' Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.|flavortext=from Pongo's Bombing Raid (#1353)|number=11353}} | |||
{{card|title=Cartomancy Reading|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.|longtext=y|number=11354}} | |||
{{card|title=Another Tarot Reading|type=Action|creator=ChippyYYZ|cornervalue=9A|text=Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.|number=11355}} | |||
{{card|title=The Empress|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of actions you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIII|flavortext=|longtext=|number=11356}} | |||
{{card|title=The Emperor|type=Action - Tarot|text=Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIV|flavortext=|longtext=|number=11357}} | |||
{{card|title=The Hierophant|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of things you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BV|flavortext=|longtext=|number=11358}} | |||
{{card|title=Sword Hunt|type=Action|text=Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.|creator=Binarius|number=11359}} | |||
{{card|title=Shun the Past|type=Thing|text=Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.|creator=Binarius|number=11360}} | |||
{{card|title=Give a Man a Fish / Teach a Man to Fish|type=Action/Thing|bgcolor=707|text=''As an Action:'' Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.<br>''As a Thing:'' '''Action and Thing:''' Gain a Fish token.|creator=Binarius|number=11361}} | |||
{{card|title=The Lovers|type=Action - Tarot|text=Target thing you control permanently gains the text "This thing has all types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVI|flavortext=|longtext=|number=11362}} | |||
{{card|title=The Chariot|type=Action - Tarot|text=Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVII|flavortext=|longtext=|number=11363}} | |||
{{card|title=Justice|type=Action - Tarot|text=Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVIII|flavortext=|longtext=|number=11364}} | |||
{{card|title=We Make It Or We Die|type=Action|text=Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.|flavortext=from Corrigan's We're Going Down in Smoke and Flames (#1365)|longtext=Tuff Luff|creator=Binarius|number=11365}} | |||
{{card|title=Shuffle Mode|type=Thing|text=When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.|flavortext=from Corrigan's CD Player (#1366)|creator=Binarius|number=11366}} | |||
{{card|title=Lay Low|type=Action|text=You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.|creator=Binarius|number=11367}} | |||
{{card|title=The Hermit|type=Action - Tarot|text=Create a token copy of up to 10 target tokens you control, or 5 target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIX|flavortext=|longtext=|number=11368}} | |||
{{card|title=The Wheel of Fortune|type=Action - Tarot|text=Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BX|flavortext=|longtext=|number=11369}} | |||
{{card|title=Strength|type=Action - Tarot|text=Premanently increase a '''number''' or '''number word''' by one on up to two target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXI|flavortext=|longtext=|number=11370}} | |||
{{card|title=Reduction In Force|type=Thing|text='''Action:''' Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.|creator=ChippyYYZ|cornervalue=6R|number=11371}} | |||
{{card|title=A Few of Cups|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain a Water token<br>OR spend two tokens to draw an extra card each time you draw any cards this turn.<br>While this card is inverted, your max hand size is reduced by two.|creator=ChippyYYZ|bgcolor=006|cornervalue=0A|longtext=|number=11372}} | |||
{{card|title=Quantity of Swords|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain an Energy token<br>OR spend four tokens to destroy target Thing.<br>While this card is inverted, you can't win the game.|creator=ChippyYYZ|bgcolor=006|cornervalue=6Q|longtext=|number=11373}} | |||
{{card|title=Death|type=Action - Tarot|text=Choose two cards you control. Exile one of them and make a copy of the other under your control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXII|flavortext=|longtext=|number=11374}} | |||
{{card|title=The Hanged Man|type=Action - Tarot|text=Exile two target things.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIII|flavortext=|longtext=|number=11375}} | |||
{{card|title=Temperance|type=Action - Tarot|text=Create 20 token copies of a token you control, | |||
or 10 token copies of a Thing you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIV|flavortext=|longtext=|number=11376}} | |||
{{card|title=Court Jester|type=Thing - Party Member|bgcolor=006|text=This enters play with three Ball tokens, each a color of your choice.<br>If you control at least three balls, '''Action:''' Draw a card. Otherwise, '''Action:''' Produce a Ball token.<br>'''Action or Thing''': Discard an Action or Thing, respectively, to draw the last card of the same type that you played.|flavortext=from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)|longtext=motley|creator=Binarius|number=11377}} | |||
{{card|title=Ostler|type=Thing - Party Member|bgcolor=006|text=Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.|creator=Binarius|number=11378}} | |||
{{card|title=King's Champion|type=Thing|text=Play attached to target Thing.<br>If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.|longtext=Manor of Scrivelsby|creator=Binarius|number=11379}} | |||
{{card|title=Rusted Chains|type=Thing - Song Lyric|bgcolor=006|creator=ChippyYYZ|cornervalue=2R|text=Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.|number=11380}} | |||
{{card|title=Prison Moon|type=Thing - Song Lyric|bgcolor=006|creator=ChippyYYZ|cornervalue=0P|text=When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.|number=11381}} | |||
{{card|title=Shattered By The Sun|type=Action - Song Lyric|bgcolor=600|creator=ChippyYYZ|cornervalue=7S|text=Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.|number=11382}} | |||
{{card|title=A Long Way From Home|type=Action|text=Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.|creator=Binarius|number=11383}} | |||
{{card|title=Gust of Wind|type=Action|text=Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.|creator=Binarius|number=11384}} | |||
{{card|title=Incantation of Resurrection|type=Thing|text=Play under no one's control. You may not play Actions on the turn this enters play.<br><br>When this leaves play, any players who were eliminated while this was in play may return to the game.|flavortext=from Pongo's Resurrection Scroll (#1385)|creator=Binarius|number=11385}} | |||
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Latest revision as of 05:47, 21 March 2025
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
Ruses and distactions.
Through you, temporary truces are drawn.
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
Göl
A hole in time itself.
Through you, many sacrifices are given long-lasting impacts.
You let your imagination soar.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
It was only inevitable that Jake would succumb to his own machinations.
Cutting back on inefficiencies, utilizing your limited time to my benefit.
If a player has 0 or less cards in hand, that player loses the game.
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
Poof!
When Borrowed Time leaves play, exile it. You lose the game.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
From me? You shouldn't have!
The energy of creation unbound.
You mask and unmask yourself so that none can tell which is which.
Through you, untimely ends are stolen away.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
You draw that many cards instead of them.
Draw three cards.
Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
- If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
Now don't spend it all in one lifetime.
PROJECT UPDATE: I know there's been delays, but we are on track to ship
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
DO NOT STACK MORE THAN 3 HIGH
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.
Action: If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.
Action (global): Each player may draw until they have five cards.
Through you, the potential of the act of creation is unlocked.
You fight power with power.
As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."
Through you, powerlessness becomes a cloak to hide behind.
Your maximum hand size is increased by 2.
You find a new way.
Through you, many moves are planned for your allies and enemies alike.
You face the future prepared.
Ninja - You may discard an Action to ignore an opponent's Action.
Pirate - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.
Zombie - Action: Target living Thing becomes a Zombie token with this ability.
Robot - Action: Replace a tangible Thing you control with an Energy token and draw a card.
The first time you play an Action card each turn, treat it as a copy of the attached Action.
You blind yourself to all but the best option.
Action: Draw a card. A random player and the player after them each draw a card.
Through you, the winds of fortune swirl.
Through you, strained bonds are made to hold firm.
Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
Through you, the distinctions between individuals erode away.
When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.
You rob others of their agency, leaving yourself in the spotlight.
You find what was lost, and you find loss.
As a Thing: When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
Through you, all cares are swept away.
Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.
You become the anchor for all.
This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
Action: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
Action: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
You can't lose the game this turn.
Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.
You know, from a particular point of view.
When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.
As long as we keep the perimeter maintained, we shouldn't attract too much attention.
Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
Each player chooses a non-token Thing they control. The chosen Things become tokens.
If you discard this card due to your hand size limit, skip your next turn.
A haven for those who hold no love for the crown.
You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
Action: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The Northwind will not risk targeting the same opponent on consecutive turns.
Draw an extra card at the beginning of your turns.
"Who rides the wrecking ball into our guitars?"—Starship - We Built This City
You may draw a card and discard a card.
One of the thirty-three forbidden chess techniques.
From Binarius's Knight Fork (#2035)
During any turn in which you play cards, you must play the card that most recently entered your hand.
This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.
Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
"What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."
The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.
When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
You may spend three Zombie tokens to treat UNLESS as AND.
Zombies will eat your rations, and they'll eat your brain.
Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).
When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
If Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
Action (global): Move up to one token from this card to your control. This card's controller gains a Money token.
"a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"
When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
Draw two cards.
If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
cap - Draw a card for each and discard half of them, rounding down.
fr fr - Put a copy of one of them into your hand.
based - That opponent discards the same number of cards.
Until your next turn, Actions must target you or a Thing you control if able.
"Well if you ask *me* what the problem with our country is..."
Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.
For each card you discard this turn, lose one Energy token.
At the beginning of your turn, gain a Money token.
Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.
Action: Gain a Mana token.
Action: Gain two tokens of any type you already control.
Action: Gain a Mana token.
Action: Destroy target Thing not containing the digit 9.
Discard a card. Target opponent discards at least as much Weight, or discards their hand.
Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
Action: Destroy target black Thing.
Action: Gain a Mana token.
Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.
Action: Gain a Mana token.
Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Action: Gain a Mana token.
Action: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
Action: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
Once during your turn, you may spend five Mana tokens to draw 5 cards.
Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.
Action: Gain a Mana token.
Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.
Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.
Action: Destroy target Thing.
If you would lose control of another Thing, you may instead destroy this.
Through you, the world is shown unity.
You splinter yourself to stifle the selves of others.
Through you, stresses are relieved and transferred.
Action: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
You blow in a new direction.
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."
Through you, many past and future selves enjoy a moment of present.
When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.
You focus your efforts carefully.
If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
If you have the single lowest Score at the start of your turn, draw an extra card.
You thrive when luck has run out.
Through you, tables are turned.
Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.
Through you, relevance is restored to the forgotten.
Brush teeth - Reveal a card in your hand, draw a card, and discard one of them.
Make the bed - Return a Thing you control to your hand. Return your rotated Things to their original orientation.
Read the news - View the top card of the draw pile.
Action and Thing: Gain an Egg token.
You unmask intentions while keeping the mask for yourself.
Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.
Through you, exhaustion accelerates.
You change the scope of possibility.
Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
Target opponent draws a card.
When a player would win the game, they lose the game instead.
Through you, the last become first.
You have dominion over all.
Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.
With so many things, it's easy to lose track of one.
Properly focus the waves, and reveal what lies beneath.
Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
from Kevan's Circling Vulture (#1342)
from Kevan's Missile Battery (#1343)
from Pongo's Energy Devourer (#1347)
Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.
OR each player gains three tokens of each type of token in play.
from Kevan's Token Explosion (#1349)
from Pongo's Bombing Raid (#1353)
As a Thing: Action and Thing: Gain a Fish token.
from Corrigan's We're Going Down in Smoke and Flames (#1365)
from Corrigan's CD Player (#1366)
OR spend two tokens to draw an extra card each time you draw any cards this turn.
While this card is inverted, your max hand size is reduced by two.
OR spend four tokens to destroy target Thing.
While this card is inverted, you can't win the game.
If you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.
Action or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played.
from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)
If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
Gain an Energy token.
When this leaves play, any players who were eliminated while this was in play may return to the game.
from Pongo's Resurrection Scroll (#1385)