Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: 'The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater.')
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]], [[/Cards 11501-11600|11501-11600]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


<!--October 3, 2024-->
<!--May 16, 2025-->


{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}


{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}


{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}


{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}


{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,  
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
it's destroyer draws a card."  .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11612}}


{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}


{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}


{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}


{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,  
you may play an additional Action this turn if they are all made by the same creator. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}


{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}


{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}


{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}


{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}


{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}


{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}


{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}


{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}


{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  


{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}


{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}


{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{card|title=Peaceful Ascension|type=Thing|text=
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}


{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}


{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}
When Borrowed Time leaves play, exile it. You lose the game.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}


{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,  
  If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
'''Action:''' Destroy two cards named Contaminated Specimen. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}


{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}


{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}


{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}


{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}


{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}


{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}


{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}


{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}
{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}


{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}


{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}


{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}


{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}


{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}


{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}


{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}


{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}


{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}


{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}


{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}
{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}


{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}


{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}


{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}


{{card|title=Jacob Marley|type=Thing|creator=ChippyYYZ|cornervalue=J1|text=Action cards you play have "Gain a Money token." prepended to their text.<BR><BR>When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.|number=11191}}
{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{card|title=Secret Santa Exchange|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11192}}
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}


{{card|title=Sleep In Heavenly Peace|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed.|number=11193}}
{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}


{{card|title=The Weather Outside Is Frightful|type=Action|text=Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens.|creator=Binarius|number=11194}}
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}


{{card|title=Waltz of Lurifax|type=Action|text=Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve.|creator=Binarius|number=11195}}
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}


{{card|title=Let Your Heart Be Light|type=Thing|text=This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn.|creator=Binarius|number=11196}}
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}


{{card|title=Doomsday Vault|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=3D|text=When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand.|longtext=y|number=11197}}
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}


{{card|title=Flourish|type=Action|creator=ChippyYYZ|cornervalue=8F|text=You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card.|number=11198}}
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}


{{card|title=Inflammatory Influencer|creator=ChippyYYZ|type=Thing - Party Member|bgcolor=006|cornervalue=2I|text=When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand.<BR>'''Action:''' If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.|number=11199}}
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{card|title=Spelbord|type=Action|text=Go to spelbord.app and play a game of Infinite Dvorak!|creator=Binarius|number=11200}}
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}


<!--January 3, 2025-->
<!--June 2, 2025-->


{{card|title=Parallel Play|type=Action|text=Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.|creator=Binarius|number=11201}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=Mass Appeal|type=Thing|text=If an opponent activates this ability, you may not lose before the beginning of your next turn.<br>'''Action (global):''' Each player may draw until they have five cards.|creator=Binarius|number=11202}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Seer of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.|flavortext=Through you, the potential of the act of creation is unlocked.|number=11203}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=Prince of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy target Thing with an Action Ability.|flavortext=You fight power with power.|number=11204}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Heir of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."|flavortext=Through you, powerlessness becomes a cloak to hide behind.|number=11205}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Homework|type=Thing|text=Opponents with unfinished homework may not draw cards. '''Action:''' Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."|creator=Binarius|number=11206}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=Neverending Party|type=Thing|text=When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.|creator=Binarius|number=11207}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=Away We Go|type=Action|text=X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.|creator=Binarius|number=11208}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Maid of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. |flavortext=You find a new way.|number=11209}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.  |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=Page of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may put a card from your hand underneath Page of Mind face-down. '''Action:''' If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."|flavortext=Through you, many moves are planned for your allies and enemies alike.|longtext=y|number=11210}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Mage of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck.|flavortext=You face the future prepared.|number=11211}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Dawn's Rede|type=Thing|text=When you draw the first card of your turn, you may replace it and draw the card under it instead.|creator=Binarius|number=11212}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Caricature|type=Action|text=Target living Thing gains one of the following subtypes and its ruletext.<br>''Ninja'' - You may discard an Action to ignore an opponent's Action.<br>''Pirate'' - '''Action:''' Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.<br>''Zombie'' - '''Action:''' Target living Thing be&shy;comes a Zombie token with this ability.<br>''Robot'' - '''Action:''' Replace a tangible Thing you control with an Energy token and draw a card.|longtext=#1449|creator=Binarius|number=11213}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=Stifle|type=Action|text=Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)'', then moves two cards from the top of the main deck onto their deck.|creator=Binarius|number=11214}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn,  put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=Knight of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action.|flavortext=You blind yourself to all but the best option.|number=11215}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=Rogue of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>'''Action:''' Draw a card. A random player and the player after them each draw a card.|flavortext=Through you, the winds of fortune swirl.|longtext=y|number=11216}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=Sylph of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck ''(if you don't have a deck, it becomes your deck)''.|flavortext=Through you, strained bonds are made to hold firm.|number=11217}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Fourth Wall Attack|type=Action|text=Target living Thing views its controller's hand and chooses a card for them to play during their next turn.|creator=Binarius|number=11218}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}


{{card|title=Condensation|type=Action|text=Gain a Water token for each of your non-token Things.|creator=Binarius|number=11219}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Harmonic Seal|type=Thing|text=Play onto target Thing.<br><br>Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.|creator=Binarius|number=11220}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=Bard of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.|flavortext=Through you, the distinctions between individuals erode away.|number=11221}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Thief of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.|flavortext=You rob others of their agency, leaving yourself in the spotlight.|longtext=Vriska(Vriska)|number=11222}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Witch of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.|flavortext=You find what was lost, and you find loss.|number=11223}}
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Safe... But For How Long?|type=Reaction|bgcolor=900|text=Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)''.|creator=Binarius|number=11224}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Glitch in the Matrix|type=Action/Thing|bgcolor=606|text=''As an Action:'' When you play this, replace it with a copy of the topmost Action in the discard pile.<br><br>''As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."|creator=Binarius|number=11225}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card|title=March of Progress|type=Thing|text=When this enters play, attach it to target Thing or play a Thing and attach this to it.<br><br>When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.|longtext=y|creator=Binarius|number=11226}}
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}


{{card|title=Muse of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.|flavortext=Through you, all cares are swept away.|longtext=breath|number=11227}}
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}


{{card|title=Lord of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>'''Action:''' Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.|longtext=BLOOD|flavortext=You become the anchor for all.|number=11228}}
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}


{{card|title=Unseen Strike|type=Action - Ninja|cornervalue=2U|creator=ChippyYYZ|bgcolor=000|text=This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.|longtext=y|number=11229}}
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}


{{card|title=Plunderer|type=Thing - Pirate|bgcolor=006|text='''Action:''' View a random card in target opponent's hand. You may take it. If you do, they draw a card.<br>'''Action:''' Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.|longtext=y|creator=Binarius|number=11230}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Shambling Horde|type=Action - Zombie|bgcolor=000|text=You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.|creator=Binarius|number=11231}}
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a token copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}


{{card|title=Electron Ram|type=Thing - Robot|bgcolor=FC0|text=Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.<br>'''Action:''' Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.|creator=Binarius|number=11232}}
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


{{card|title=Starpower|type=Action|creator=ChippyYYZ|cornervalue=9S|bgcolor=08E|text=Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.|number=11233}}
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}


{{card|title=Think Of It As An Investment|cornervalue=3T|creator=ChippyYYZ|type=Action|text=Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.|flavortext=You know, from a particular point of view.|longtext=y|number=11234}}
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}


{{card|title=Zombie Defense Fort|cornervalue=7Z|creator=ChippyYYZ|type=Thing|text=At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.|flavortext=As long as we keep the perimeter maintained, we shouldn't attract too much attention.|longtext=y|number=11235}}
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}


{{card|title=Tower Offense|type=Thing|text='''Action:''' Destroy target Building unless its controller discards an Action.|creator=Binarius|number=11236}}
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}


{{card|title=Spring Cleaning|type=Action|text=You may move any number of cards in your hand and Things you control to the discard pile.|creator=Binarius|number=11237}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=Begin With a Single Step|type=Thing|text=When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.|creator=Binarius|number=11238}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Emergency Patch|type=Thing|creator=ChippyYYZ|cornervalue=4E|text=When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.|number=11239}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Selective History|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.|number=11240}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Let Go Of Attachments|type=Action|creator=ChippyYYZ|cornervalue=8L|text=Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice ''(you may choose the same player multiple times)''.|number=11241}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=X Marks the Spot|type=Thing|text=When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con&shy;tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.|longtext=y|creator=Binarius|number=11242}}
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


{{card|title=Tokens Exist|type=Action|text=Choose a token type. Each player gains a token of that type.<br><br>Each player chooses a non-token Thing they control. The chosen Things become tokens.|creator=Binarius|number=11243}}
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}


{{card|title=Who Wants to Know?|type=Thing|text=When an opponent would view or take any cards in your hand, you may have them draw a card instead.|creator=Binarius|number=11244}}
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}


{{card|title=Pirate Wharf|type=Action - Pirate Building|bgcolor=600|creator=ChippyYYZ|cornervalue=1X|text=If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn.|flavortext=A haven for those who hold no love for the crown.|number=11245}}
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Raid Shipping|type=Action - Pirate|creator=ChippyYYZ|cornervalue=2X|bgcolor=600|text=Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."|longtext=y|number=11246}}
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}


{{card|title=''The Silver Dagger''|type=Thing - Pirate Vessel|bgcolor=000|creator=ChippyYYZ|cornervalue=5X|text=The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>'''Action: '''Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "'''Action:''' Destroy this and draw a card." if no Actions were discarded this way.|longtext=y|number=11247}}
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}


{{card|title=''Northwind''|type=Thing - Pirate Vessel|bgcolor=000|text=The ''Northwind'' cannot act without a captain. You may attach a living Thing you control to her as her captain.<br>'''Action:''' Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The ''Northwind'' will not risk targeting the same opponent on consecutive turns.|longtext=y|creator=Binarius|number=11248}}
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}


{{card|title=Interdict|type=Thing|text=When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11249}}
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}


{{card|title=Agility Course|type=Thing - Location|bgcolor=006|text=If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.<br><br>Draw an extra card at the beginning of your turns.|creator=Binarius|number=11250}}
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}


{{card|title=Write Us Off The Page|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7W|text=Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.|flavortext="Who rides the wrecking ball into our guitars?"—Starship - We Built This City|number=11251}}
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}


{{card|title=Take Notes|type=Action|cornervalue=9T|creator=ChippyYYZ|text=Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.|number=11252}}
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}


{{card|title=Sleipnir Fork|type=Action|cornervalue=2S|creator=ChippyYYZ|text=Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.|flavortext=One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius|Binarius's]] Knight Fork (#2035)|number=11253}}
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}


{{card|title=Neatly Organized Heap|type=Thing|text=Play into any player's control.<br><br>During any turn in which you play cards, you must play the card that most recently entered your hand.|creator=Binarius|number=11254}}
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}


{{card|title=Befuddle|type=Action|text=The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11255}}
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}


{{card|title=|type=Thing|bgcolor=FFF|text=|creator=Binarius|number=11256}}
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}


{{card|title=Offside Castle|type=Action|creator=ChippyYYZ|cornervalue=Ke9?!|text=Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.|flavortext=This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.|number=11257}}
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}


{{card|title=Robo-Boogie|type=Action - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=0R|text=One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.|longtext=BinarySolo|number=11258}}
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}


{{card|title=Perfected Design|type=Thing - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=5P|text=This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."|flavortext="What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."|longtext=y|number=11259}}
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}}


{{card|title=Once Again Without Emotion|type=Action - Song (Lyric)|bgcolor=600|text=You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.|creator=Binarius|number=11260}}
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}}


{{card|title=Backdoor En Passant|type=Action|cornervalue=cxb6i!?|text=One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.|flavortext=The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.|longtext=y|creator=Binarius|number=11261}}
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}}


{{card|title=Take Notice|type=Action|text=View the top three cards of the draw pile. You may shuffle them.|creator=Binarius|number=11262}}
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}}


{{card|title=Shadow Agent|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.|number=11263}}
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}}


{{card|title=Blinding Powder Bomb|type=Action - Ninja|bgcolor=000|creator=ChippyYYZ|text=Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.|number=11264}}
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}}


{{card|title=Sword of Noise and Silence|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text='''Action and Thing:''' You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.|number=11265}}
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}}


{{card|title=Dusk's Edge|type=Action - Ninja|bgcolor=000|text=Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.|creator=Binarius|number=11266}}
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}}


{{card|title=Finger on the Pulse|type=Thing|text=This card counts as a heart. '''Action:''' View the top card of the draw pile and end your turn.|creator=Binarius|number=11267}}
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br>
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}}


{{card|title=In Walked Trouble|type=Action|text=View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.|creator=Binarius|number=11268}}
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}}


{{card|title=Zombie Pursuers|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4Z|text=Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.|number=11269}}
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}}


{{card|title=Zombie Marauders|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=5Z|text=Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND.|flavortext=Zombies will eat your rations, and they'll eat your brain.|longtext=more like Corpse-orate Control|number=11270}}
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}}


{{card|title=The Power of Zombies|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=Z|text=Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."|longtext=y|number=11271}}
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}}


{{card|title=Zombified Account Executive|type=Thing|bgcolor=000|text=Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.|creator=Binarius|number=11272}}
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}}


{{card|title=Cycle of Suffering|type=Thing|text=X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.|creator=Binarius|number=11273}}
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}}


{{card|title=Buffer Node|type=Thing - Node|bgcolor=006|text=If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.<br>If Buffer Node is empty, '''Action:''' Put a card from your hand face-up under it and end your turn.|creator=Binarius|number=11274}}
{{card|title=Tireless Dancer|type=Thing|text=Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of  cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11774}}


{{card|title=Economic Imperialism|creator=ChippyYYZ|type=Thing|cornervalue=9E|text=Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>'''Action (global):''' Move up to one token from this card to your control. This card's controller gains a Money token.|flavortext="a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"|longtext=txttletale.tumblr.com|number=11275}}
{{card|title=Rambling Orator|type=Thing|text=Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11775}}


{{card|title=Banana Republic|creator=ChippyYYZ|bgcolor=ffe135|type=Thing|cornervalue=4B|text=Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."|number=11276}}
{{card|title=Mental Collapse|type=Reaction|text=Play in response to an opponent playing their last card in hand. That player loses the game.|creator=JakeTheWolfie|bgcolor=030|cornervalue=|flavortext=|longtext=|number=11776}}


{{card|title=Hegemony|creator=ChippyYYZ|type=Action|cornervalue=8H|text=Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.|number=11277}}
{{card|title=Shape Of My Heart|type=Thing - Song|bgcolor=006|cornervalue=4S|text=Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.<BR><BR>If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.|creator=ChippyYYZ|number=11777}}


{{card|title=Demand Tribute|type=Action|text=Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.<br><br>If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.|longtext=y|creator=Binarius|number=11278}}
{{card|title=Stun Spore|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.|number=11778}}


{{card|title=Chat Is This Real?|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:<br>''cap'' - Draw a card for each and discard half of them, rounding down.<br>''fr fr'' - Put a copy of one of them into your hand.<br>''based'' - That opponent discards the same number of cards.|longtext=deadass|creator=Binarius|number=11279}}
{{card|title=X-Scissor|type=Action - Bug|cornervalue=8X|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.|number=11779}}


{{card|title=One-Way Street|type=Thing - Terrain|bgcolor=060|text=Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.|creator=Binarius|number=11280}}
{{card|title=Proof of Concept|type=Action|text=Play a Thing. Return it to your hand at the end of your turn. You may play another Action.|creator=Binarius|number=11780}}


{{card|title=Steaming Hot Take|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able.|flavortext="Well if you ask *me* what the problem with our country is..."|number=11281}}
{{card|title=Eavesdrop|type=Action|text=Once before your next turn, when an opponent draws a card, you may view it.<br><br>Instead of playing a Thing during your next turn, you may return this card to your hand.|creator=Binarius|number=11781}}


{{card|title=Data Center|type=Action - Building|bgcolor=600|cornervalue=0D|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.|longtext=y|number=11282}}
{{card|title=Lucky Loser|type=Thing|text=If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.|creator=Binarius|number=11782}}


{{card|title=Buyoff|type=Thing|creator=ChippyYYZ|cornervalue=6B|text=When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>'''Action:''' Spend 5 Money tokens to exchange control of Buyoff and target Thing.|number=11283}}
{{card|title=Wound Ripper|type=Thing|text=If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.</br>
All Damage tokens are indestructible.</br>
'''Action,  Thing:''' Target player creates a Damage token with "If you control 10 or more Damage tokens,  you lose the game. "|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=11783}}


{{card|title=The Power of Friendship|type=Thing|text=When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.|longtext=:-)|creator=Binarius|number=11284}}
{{card|title=Slash Out|type=Action|text=If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11784}}


{{card|title=Strong Brew|type=Thing|text='''Action:''' You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.|creator=Binarius|number=11285}}
{{card|title=Minor Duplimancy|type=Action|text=''Multiply'' - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.</br>
Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11785}}


{{card|title=Violent Outburst|type=Action|text=Destroy target Thing.<br><br>You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.|creator=Binarius|number=11286}}
{{card|title=Get to the Good Stuff|type=Action|text=Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.|creator=Binarius|number=11786}}


{{card|title=Electronic Countermeasures|type=Action|creator=ChippyYYZ|cornervalue=5E|text=When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.|number=11287}}
{{card|title=Waste Heat|type=Thing|text=Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.|creator=Binarius|number=11787}}


{{card|title=Blue Staff|type=Thing|creator=ChippyYYZ|bgcolor=0060CC|cornervalue=1U|text=Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>'''Action:''' Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>'''Action:''' Gain a Mana token.|number=11288}}
{{card|title=Strange Attractor|type=Thing|text=Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).|creator=Binarius|number=11788}}


{{card|title=Green Staff|type=Thing|creator=ChippyYYZ|bgcolor=2C2|cornervalue=1G|text=Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>'''Action:''' Gain two tokens of any type you already control.<BR>'''Action:''' Gain a Mana token.|longtext=g|number=11289}}
{{card|title=Confusion|type=Action - Psychic|cornervalue=9C|creator=ChippyYYZ|bgcolor=F58|text=Choose two target opponents. They exchange hands.<BR>If you control a Pokémon, you may choose yourself as one of this Action's targets.|number=11789}}


{{card|title=Only '90s Kids|type=Thing|text=Whenever a card with a 9 in the tens place of its card number is played, draw a card.<br>'''Action:''' Destroy target Thing not containing the digit 9.|creator=Binarius|number=11290}}
{{card|title=A Pointless Game|cornervalue=4A|creator=ChippyYYZ|type=Thing|text=When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.|flavortext=From Gimlear's [[The Pointless Game deck|The Pointless Game]] (#1790)|longtext=Beaver Cleaver!|number=11790}}


{{card|title=Lighten the Load|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Discard a card. Target opponent discards at least as much Weight, or discards their hand.|creator=Binarius|number=11291}}
{{card|title=Security Vulnerability|cornervalue=1S|creator=ChippyYYZ|type=Thing|text=You may access ''Security Doors''.<BR><BR>'''Action: '''Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.|number=11791}}


{{card|title=Warm-Up Exercise|type=Action|text=Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.<br><br>Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.|creator=Binarius|number=11292}}
{{card|title=Localized Downpour|type=Action|text=Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.|creator=Binarius|number=11792}}


{{card|title=White Staff|type=Thing|creator=ChippyYYZ|bgcolor=FFF|cornervalue=1W|text=Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>'''Action:''' Destroy target black Thing.<BR>'''Action:''' Gain a Mana token.|number=11293}}
{{card|title=Marksman|type=Thing|text=You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "'''Action:''' Destroy target Thing."|flavortext=from Kevan's Sniper Rifle (#1793)|creator=Binarius|number=11793}}


{{card|title=Black Staff|type=Thing|creator=ChippyYYZ|bgcolor=000|cornervalue=1B|text=Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>'''Action:''' Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>'''Action:''' Gain a Mana token.|number=11294}}
{{card|title=Under Maintenance|type=Thing|text=Action abilities read "Return this card to your hand."|flavortext=from Kevan's Decommissioning (#1794)|creator=Binarius|number=11794}}


{{card|title=Red Staff|type=Thing|creator=ChippyYYZ|bgcolor=C00|cornervalue=1R|text=Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>'''Action:''' Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>'''Action:''' Gain a Mana token.|number=11295}}
{{card|title=Fleshweaver Jakus|type=Thing|text='''Thing, Destroy a living thing you control:''' Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper|longtext=true|number=11795}}


{{card|title=Ether Spring|type=Thing - Terrain|bgcolor=060|text=When a player begins their turn, they gain a Mana token.|creator=Binarius|number=11296}}
{{card|title=Hungering Jakus|type=Thing|text='''Thing, remove a Thing in a discard pile from the game:''' Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Westvale Cemetery never suffers from overcrowding. |longtext=true|number=11796}}


{{card|title=Molecular Recombinator|type=Thing|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br>'''Action:''' Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.|longtext=Equivalent Exchange|creator=Binarius|number=11297}}
{{card|title=Jakus Familiar|type=Thing|text=When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It knows not what is worthless and what is priceless, only that they are the same.|longtext=|number=11797}}


{{card|title=Archaeological Excavation|type=Thing|text=Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.<br>'''Action:''' Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.|creator=Binarius|number=11298}}
{{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}}


{{card|title=Gold Staff|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>'''Action: '''Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>'''Action:''' Gain a Mana token.|number=11299}}
{{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor=600|creator=ChippyYYZ|text=This Action can't be reacted to.<BR>Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.|flavortext=You achieve the impossible.|number=11799}}


{{card|title=Gold Monster|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=1WUBRG|text=Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=11300}}
{{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}}


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{{card|title=Gold Spell|type=Action|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=2WUBRG|text=Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.|longtext=y|number=11301}}
{{card|title=Bonacci's Bunnies|type=Thing|cornervalue=φ|text='''Action:''' If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.|flavortext=from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's ''Liber Abaci'' (1202)|creator=Binarius|number=11801}}


{{card|title=Spambot|type=Thing - Robot/Zombie|bgcolor=006|text=Play into any player's control.<br><br>When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.<br>'''Action:''' Destroy target Thing.|creator=Binarius|number=11302}}
{{card|title=Call Into Question|type=Action|cornervalue=0O|text=Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.|creator=Binarius|number=11802}}


{{card|title=Botstorm|type=Action|text=Each player gains control of five copies of Spambot (#11302). Draw five additional copies.|creator=Binarius|number=11303}}
{{card|title=Rewards Card|type=Thing|cornervalue=0R|text=Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.|creator=Binarius|number=11803}}


{{card|title=Silent Guardian|type=Thing|text=When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.<br><br>If you would lose control of another Thing, you may instead destroy this.|longtext=Thank you Kevan|creator=Binarius|number=11304}}
{{card|title=Lurking Ally|type=Thing|text=At the beginning of your turn, destroy another Thing you control.  If you do, draw a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11804}}
 
{{card|title=Shocking Realization|type=Action|text=Draw 3 cards, then discard two cards unless you destroy a Thing you control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11805}}
 
{{card|title=Ancient Grave|type=Thing|text=When this thing enters play, remove a living or undead Thing from the discard.</br>
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Those who fought valiantly to protect the township were given the privilege of continuing their work in death. |longtext=true|number=11806}}
 
{{card|title=THE EMPRESS|type=Thing - Major Arcana|cornervalue=III|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may play an additional Thing this turn.<BR>While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.|flavortext=You create something.|number=11807}}
 
{{card|title=THE EMPEROR|type=Thing - Major Arcana|cornervalue=IV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may discard two cards to destroy target Thing.<BR>While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.|flavortext=You break something.|number=11808}}
 
{{card|title=THE HEIROPHANT|type=Thing - Major Arcana|cornervalue=V|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.<BR>While this card is inverted, whenever you draw your second card in a turn, discard a random card.|longtext=y|flavortext=You discover something.|number=11809}}
 
{{card|title=Unscramble|type=Thing - Puzzle|cornervalue=0U|bgcolor=006|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''card a '''Action:''' card. draw and a Discard''|creator=Binarius|number=11810}}
 
{{card|title=Parkour|type=Thing|cornervalue=2T|text=When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.|creator=Binarius|number=11811}}
 
{{card|title=Bottomless Coffee Pot|type=Thing|cornervalue=3S|text=This enters play with a Caffeine token. '''Action (global):''' Gain a Caffeine token.<br>When a player's hand is empty, they may do the following without cost:<br>'''Action (global):''' Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.|flavortext=from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)|longtext=C8H10N4O2|creator=Binarius|number=11812}}
 
{{card|title=THE LOVERS|type=Thing - Major Arcana|cornervalue=VI|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.<BR>While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.|longtext=y|flavortext=You are faced with two paths.|number=11813}}
 
{{card|title=THE CHARIOT|type=Thing - Major Arcana|cornervalue=VII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if you are above your maximum hand size.
<BR>While this card is inverted, your maximum hand size is reduced by 1.|flavortext=You exceed your own limits.|number=11814}}
 
{{card|title=JUSTICE|type=Thing - Major Arcana|cornervalue=VIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.<BR>While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.|longtext=y|flavortext=The situation becomes more fair.|number=11815}}
 
{{card|title=Faceless Presence|type=Thing|cornervalue=8X|text=Play into any player's control.<br><br>If you do not control a sentient Thing, '''Action (global):''' View your hand.<br><br>If you do control a sentient Thing, '''Action:''' View target opponent's hand and move a sentient Thing into their control until your next turn.|flavortext=from Tyrethali's No Reflection (#1816)|longtext=<font color=ffffff>y</font>|creator=Binarius|number=11816}}
 
{{card|title=Dying Monologue|type=Reaction|bgcolor=900|text=Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.|flavortext=from the Vampire Cliché deck|creator=Tyrethali, added by Binarius|number=11817}}
 
{{card|title=Unscramble II|type=Action - Puzzle|cornervalue=0S|bgcolor=600|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''cards and one Draw them. of discard two''|creator=Binarius|number=11818}}
 
{{card|title=Maniacal Laughter|type=Action|text=Discard a card, then draw two cards. Your opponents can't play actions on their next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11819}}
 
{{card|title=Dangerous Invention|type=Thing|text='''Action:''' Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11820}}
 
{{card|title=The Reanimation of Jake|type=Thing|text=At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:</br>
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.</br>
2 Time Counters - Choose a living thing in the discard pile and gain control of it.</br>
5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11821}}
 
{{card|title=THE HERMIT|type=Thing - Major Arcana|cornervalue=IX|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.<BR>While this card is inverted, opponents' Actions can't cause you to draw cards.|flavortext=Your actions isolate you.|longtext=|number=11822}}
 
{{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}}
 
{{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.|flavortext=You triumph through force.|number=11824}}
 
{{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}}
 
{{card|title=Unscramble III|type=Thing|cornervalue=9N|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''must target you. discard to a card Opponents''|creator=Binarius|number=11826}}
 
{{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}}
 
{{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor=600|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.|flavortext=You must make an impossible choice.|longtext=y|number=11828}}
 
{{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}}
 
{{card|title=TEMPERANCE|type=Thing - Major Arcana|cornervalue=XIV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', you may copy the effect of an Action ability that was activated since your last turn.<BR>While this card is inverted, when you play an Action card, target opponent may on their next turn use: '''Action:''' Copy that card's effect.|flavortext=You are met with an equal and opposite reaction.|longtext=y|number=11830}}
 
{{card|title=Security Fog|type=Thing|cornervalue=6Z|text=This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de&shy;stroyed, the target is chosen randomly from your fogged Things.|longtext=y|creator=Binarius|number=11831}}
 
{{card|title=Brought Enough to Share|type=Action|cornervalue=2T|text=Each opponent of target Thing's controller puts a copy of that Thing into their hand.|creator=Binarius|number=11832}}
 
{{card|title=Time Compression|type=Thing|cornervalue=3B|text=When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.|creator=Binarius|number=11833}}
 
{{card|title=Confounded Solution|type=Thing|text=Opponents must target you to discard a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11834}}
 
{{card|title=Mind Reracking|type=Action|text=As an additional cost to play this card, discard a card.</br>
Draw 2 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11835}}
 
{{card|title=Epiphany|type=Thing - Incarnation|text=When Epiphany enters or leaves play, draw a card.
 
'''Flip this Thing face down:''' Target opponent loses the game unless they destroy a living thing they control.  If they do destroy a thing, destroy this thing. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11836}}
 
{{card|title=The Beat Goes On|type=Thing|cornervalue=7N|text=At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.|creator=Binarius|number=11837}}
 
{{card|title=Cracks in the Sky|type=Thing|cornervalue=8B|bgcolor=303|text=Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, '''Action:''' Destroy a Void or Insanity token.|longtext=y|creator=Binarius|number=11838}}
 
{{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}}
 
{{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor=600|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.|flavortext=You get what you want at a price you can't afford.|longtext=y|number=11840}}
 
{{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor=600|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.|flavortext=Something terrible happens.|longtext=y|number=11841}}
 
{{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor=600|creator=ChippyYYZ|text=Choose up to two:
*If you have one or no cards in hand, draw three cards.
*If you control one or no Things, gain control of target Thing.
*If it's not an extra turn, take an extra turn after this one.
*Gain two tokens of any one type.|flavortext=A new path reveals itself.|longtext=y|number=11842}}
 
{{card|title=Fleet In Being|type=Thing|cornervalue=1R|text=You may play with Fleet In Being re&shy;vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.<br>If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.|longtext=y|creator=Binarius|number=11843}}
 
{{card|title=Along for the Ride|type=Thing|cornervalue=9Q|text=Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.|creator=Binarius|number=11844}}
 
{{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}}


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====Bottom of List====
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Latest revision as of 07:21, 27 June 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500
Cards 11501-11600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500, 11501-11600.


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius
8A
Air Slash
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11759
Card by ChippyYYZ
0S
Sweet Scent
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
#11760
Card by ChippyYYZ
0S
Sand Castle
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
#11761
Card by ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
#11762
Card by Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
#11763
Card by Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
#11764
Card by Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
#11765
Slip into a dream
Action
Flip target thing face down.
#11766
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
#11767
9S
Solar Beam
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
#11768
Card by ChippyYYZ
0P
Petal Dance
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
#11769
Card by ChippyYYZ
2K
Kaleidomorph
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
#11770
Card by ChippyYYZ
Casual Brilliance
Action
Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.
#11771
Card by Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
#11772
Card by Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
#11773
Card by Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
#11774
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.
#11775
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
#11776
4S
Shape Of My Heart
Thing - Song
Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.

If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
#11777
Card by ChippyYYZ
9S
Stun Spore
Action - Grass
Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.
#11778
Card by ChippyYYZ
8X
X-Scissor
Action - Bug
Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.
#11779
Card by ChippyYYZ
Proof of Concept
Action
Play a Thing. Return it to your hand at the end of your turn. You may play another Action.
#11780
Card by Binarius
Eavesdrop
Action
Once before your next turn, when an opponent draws a card, you may view it.

Instead of playing a Thing during your next turn, you may return this card to your hand.
#11781
Card by Binarius
Lucky Loser
Thing
If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.
#11782
Card by Binarius
Wound Ripper
Thing
If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.

All Damage tokens are indestructible.

Action, Thing: Target player creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. "
#11783
Slash Out
Action
If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "
#11784
Minor Duplimancy
Action
Multiply - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.
Draw a card.
#11785
Get to the Good Stuff
Action
Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.
#11786
Card by Binarius
Waste Heat
Thing
Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.
#11787
Card by Binarius
Strange Attractor
Thing
Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).
#11788
Card by Binarius
9C
Confusion
Action - Psychic
Choose two target opponents. They exchange hands.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
#11789
Card by ChippyYYZ
4A
A Pointless Game
Thing
When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.
From Gimlear's The Pointless Game (#1790)
#11790
Card by ChippyYYZ
1S
Security Vulnerability
Thing
You may access Security Doors.

Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
#11791
Card by ChippyYYZ
Localized Downpour
Action
Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.
#11792
Card by Binarius
Marksman
Thing
You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "Action: Destroy target Thing."
from Kevan's Sniper Rifle (#1793)
#11793
Card by Binarius
Under Maintenance
Thing
Action abilities read "Return this card to your hand."
from Kevan's Decommissioning (#1794)
#11794
Card by Binarius
Fleshweaver Jakus
Thing
Thing, Destroy a living thing you control: Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
#11795
Hungering Jakus
Thing
Thing, remove a Thing in a discard pile from the game: Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
Westvale Cemetery never suffers from overcrowding.
#11796
Jakus Familiar
Thing
When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand.
It knows not what is worthless and what is priceless, only that they are the same.
#11797
0
THE FOOL
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, discard one or two cards, then draw that many.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.
You become who you are needed to be in this moment.
#11798
Card by ChippyYYZ
I
THE MAGICIAN
Action - Major Arcana
This Action can't be reacted to.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.
You achieve the impossible.
#11799
Card by ChippyYYZ
II
THE HIGH PRIESTESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.
The supernatural acts through you.
#11800
Card by ChippyYYZ


φ
Bonacci's Bunnies
Thing
Action: If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.
from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
#11801
Card by Binarius
0O
Call Into Question
Action
Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.
#11802
Card by Binarius
0R
Rewards Card
Thing
Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.
#11803
Card by Binarius
Lurking Ally
Thing
At the beginning of your turn, destroy another Thing you control. If you do, draw a card.
#11804
Shocking Realization
Action
Draw 3 cards, then discard two cards unless you destroy a Thing you control.
#11805
Ancient Grave
Thing
When this thing enters play, remove a living or undead Thing from the discard.
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.
Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
#11806
III
THE EMPRESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may play an additional Thing this turn.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.
You create something.
#11807
Card by ChippyYYZ
IV
THE EMPEROR
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may discard two cards to destroy target Thing.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.
You break something.
#11808
Card by ChippyYYZ
V
THE HEIROPHANT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.
You discover something.
#11809
Card by ChippyYYZ
0U
Unscramble
Thing - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

card a Action: card. draw and a Discard
#11810
Card by Binarius
2T
Parkour
Thing
When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.
#11811
Card by Binarius
3S
Bottomless Coffee Pot
Thing
This enters play with a Caffeine token. Action (global): Gain a Caffeine token.
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.
from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
#11812
Card by Binarius
VI
THE LOVERS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.
You are faced with two paths.
#11813
Card by ChippyYYZ
VII
THE CHARIOT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if you are above your maximum hand size.
While this card is inverted, your maximum hand size is reduced by 1.
You exceed your own limits.
#11814
Card by ChippyYYZ
VIII
JUSTICE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.
The situation becomes more fair.
#11815
Card by ChippyYYZ
8X
Faceless Presence
Thing
Play into any player's control.

If you do not control a sentient Thing, Action (global): View your hand.

If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.
from Tyrethali's No Reflection (#1816)
#11816
Card by Binarius
Dying Monologue
Reaction
Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.
from the Vampire Cliché deck
#11817
Card by Tyrethali, added by Binarius
0S
Unscramble II
Action - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

cards and one Draw them. of discard two
#11818
Card by Binarius
Maniacal Laughter
Action
Discard a card, then draw two cards. Your opponents can't play actions on their next turn.
#11819
Dangerous Invention
Thing
Action: Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.
#11820
The Reanimation of Jake
Thing
At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:

1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.

5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.
#11821
IX
THE HERMIT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.
While this card is inverted, opponents' Actions can't cause you to draw cards.
Your actions isolate you.
#11822
Card by ChippyYYZ
X
THE WHEEL OF FORTUNE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.
You are at the mercy of the fates.
#11823
Card by ChippyYYZ
XI
STRENGTH
Action - Major Arcana
Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.
You triumph through force.
#11824
Card by ChippyYYZ
8P
Autograph Book
Thing
Ask each player to sign below if they have not already done so.
#11825
Card by Binarius
9N
Unscramble III
Thing
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

must target you. discard to a card Opponents
#11826
Card by Binarius
2T
Aura of Haste
Thing
When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.
from jtwe's Mass Haste (#1827)
#11827
Card by Binarius
XII
THE HANGED MAN
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.
You must make an impossible choice.
#11828
Card by ChippyYYZ
XIII
DEATH
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.
Something ends, and something else begins.
#11829
Card by ChippyYYZ
XIV
TEMPERANCE
Thing - Major Arcana
At the start of your turn (after drawing), you may copy the effect of an Action ability that was activated since your last turn.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.
You are met with an equal and opposite reaction.
#11830
Card by ChippyYYZ
6Z
Security Fog
Thing
This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de­stroyed, the target is chosen randomly from your fogged Things.
#11831
Card by Binarius
2T
Brought Enough to Share
Action
Each opponent of target Thing's controller puts a copy of that Thing into their hand.
#11832
Card by Binarius
3B
Time Compression
Thing
When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.
#11833
Card by Binarius
Confounded Solution
Thing
Opponents must target you to discard a card.
#11834
Mind Reracking
Action
As an additional cost to play this card, discard a card.
Draw 2 cards.
#11835
Epiphany
Thing - Incarnation
When Epiphany enters or leaves play, draw a card. Flip this Thing face down: Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing.
#11836
7N
The Beat Goes On
Thing
At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.
#11837
Card by Binarius
8B
Cracks in the Sky
Thing
Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, Action: Destroy a Void or Insanity token.
#11838
Card by Binarius
9N
Song of Silence
Thing
When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.
from Zaratustra's Elegy of Emptiness (#1839)
#11839
Card by Binarius
XV
THE DEVIL
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.
You get what you want at a price you can't afford.
#11840
Card by ChippyYYZ
XVI
THE TOWER
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.
Something terrible happens.
#11841
Card by ChippyYYZ
XVII
THE STAR
Action - Major Arcana
Choose up to two:
  • If you have one or no cards in hand, draw three cards.
  • If you control one or no Things, gain control of target Thing.
  • If it's not an extra turn, take an extra turn after this one.
  • Gain two tokens of any one type.
    A new path reveals itself.
#11842
Card by ChippyYYZ
1R
Fleet In Being
Thing
You may play with Fleet In Being re­vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
#11843
Card by Binarius
9Q
Along for the Ride
Thing
Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.
#11844
Card by Binarius
1I
They Don't Make 'Em Like They Used To
Reaction
Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.
#11845
Card by Binarius



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