Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Prop Wrap|type=Thing|text=Play into any player's control.<br><br>Whenever you play a card, rotate Prop Wrap 90˚ counterclockwise. When it completes a counterclockwise rotation, you may not draw cards during your next turn.|creator=Binarius|number=10301}}
<!--June 14, 2024-->


{{card|title=The Horror|type=Action|text=Each opponent discards a card. Those who can't must discard their entire hand!|creator=Binarius|number=10302}}
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}


{{card|title=Swing For The Fence|creator=ChippyYYZ|cornervalue=6S|type=Action|text=Choose target Thing and roll a d6. If you roll higher than the number of words in that Thing's title, destroy it. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|number=10303}}
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}


{{card|title=The Called Shot|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Indicate a Thing, return this card to your hand, and gain a Strike token OR<BR>Destroy target previously indicated Thing if you have two Strikes. If it's destroyed this way, draw four cards and lose all your Strike tokens. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|longtext=RemindsMeOfTheBabe|number=10304}}
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}


{{card|title=Fair Umpire|cornervalue=0F|creator=ChippyYYZ|type=Thing|text=Once between your turns when an opponent ends a turn without playing a card, you may have them gain control of this card and gain a Strike token, then eliminate each player with at least three Strikes.<BR>'''Action - Walk:''' Draw a card if one of your Things has been destroyed since your last turn or if you spend 4 tokens of the same type.|longtext=y|number=10305}}
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}


{{card|title=Balk Rule|type=Thing|text=Whenever a player plays a card without drawing at the beginning of their turn first, they must discard a card, and each of their opponents may draw a card, before the played card takes effect.|creator=Binarius|number=10306}}
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}


{{card|title=Dragonflight|type=Action|cornervalue=1111|text=You must play Dragonflight as soon as it enters your hand. Draw 11 cards, plus 11 for each of your living Things. If you draw A Mysterious Egg (#7674) in this way, you may play it immediately without cost. Otherwise, as the last card you draw in this way, you draw a copy of A Mysterious Egg.|creator=Binarius|number=10307}}
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}


{{card|title=Chrysalis|type=Thing|text=You are untargetable and may not play cards or activate abilities. At the end of your turn, you may either discard once and draw once or destroy Chrysalis. Chrysalis is otherwise indestructible.|creator=Binarius|number=10308}}
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}


{{card|title=Lava Surge|type=Action - Fire|creator=ChippyYYZ|cornervalue=9L|bgcolor=C30|text=Destroy all tokens. Each player who can't access ''High Places'' must either discard two cards or chooses a Thing they control to be destroyed. Players can't draw cards until your next turn.|number=10309}}
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}


{{card|title=Dead Air|type=Action - Void|creator=ChippyYYZ|cornervalue=7D|bgcolor=333|text=For each opponent, put a blank untitled Action card from the discard pile on top of the deck. If there aren't enough, create blank untitled Action cards as needed and put them on top of the deck.<BR>If you move no cards from the discard pile this way, return Dead Air to your hand.|number=10310}}
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}


{{card|title=Siege Tower|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=0S|text=Things you control with a letter in their cornervalue alphabetically earlier than S can't be targeted by opponents' Actions.<BR>'''Action and Thing - Breach:''' Put up to one target building face-down under Siege Tower. Until Siege Tower leaves play, it can't breach, you may play Things into any opponent's control, and you may access ''High Places''.|longtext=y|number=10311}}
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}


{{card|title=Inaction|type=Action|creator=Binarius|number=10312}}
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}


{{card|title=Nothing|type=Thing|creator=Binarius|number=10313}}
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}


{{card|title=Absorb Vitality|type=Action|text=Target Thing feeds upon the life essence of another of its controller's Things. The former gains "Indestructible while [the latter] is in play", and the latter gains "If this would be targeted, it is destroyed."|creator=Binarius|number=10314}}
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}


{{card|title=Lifting Winds|type=Action - Air|creator=ChippyYYZ|bgcolor=DEF|cornervalue=2L|text=Return up to one target Thing with no digit higher than 1 in its cornervalue to its controller's hand. Return up to one card in the discard pile with no digit in its cornervalue higher than 1 to your hand.|number=10315}}
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}


{{card|title=Starting Equipment|type=Thing|creator=ChippyYYZ|cornervalue=7S|text=If this card is in your opening hand, you may start the game with it in play and draw a card to replace it.<BR>'''Action: '''Roll a d6 and choose target Thing. If you roll at least a 3, and that Thing has no digit higher than your roll in its cornervalue, destroy it.|number=10316}}
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}


{{card|title=Your Journey Begins|type=Action|creator=ChippyYYZ|cornervalue=7Y|text=Create a copy of Infinite Dvorak card #6798, #6804, or #6810 and play it. If the number of cards in your hand plus the number of nontoken Things you control is less than 5, draw cards equal to the difference and end your turn.|number=10317}}
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}


{{card|title=Wild Swing|type=Action|text=Destroy target Thing and return a random adjacent non-token Thing to its controller's hand.|creator=Binarius|number=10318}}
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}


{{card|title=Enraged|type=Reaction|bgcolor=900|text=Attach to a living Thing immediately in response when one of your Things is targeted. Whenever an opponent causes you to lose control of a non-token Thing, randomly draw a copy of Falcon Punch (#1980), Rage Strike (#7770), or Wild Swing (#10318) for each and you may attach a copy of Enraged to a living Thing that has none. If attached Thing is lost in this way, you may play the drawn card immediately.|longtext=y|creator=Binarius|number=10319}}
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}


{{card|title=Plasma Amulet|type=Thing|text='''Action:''' Gain an Air token and a Fire token.|creator=Binarius|number=10320}}
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}


{{card|title=Keeper of the Thing|creator=ChippyYYZ|type=Thing|cornervalue=6K|text=When this enters play, reveal cards from the top of the deck until you reveal a Thing card. Put that card into play under your control, and the rest into the discard pile. It can't be destroyed while it and Keeper of the Thing are controlled by the same player.|number=10321}}
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}}


{{card|title=Throne of Merit|creator=ChippyYYZ|type=Thing|cornervalue=3T|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>As long as your Score is higher than each other player's, when an opponent plays an Action, you may negate that Action. If you do, spend a token or discard a card.|number=10322}}
{{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}}


{{card|title=Firewash|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|cornervalue=8F|text=Change all of target player's tokens into Flame tokens. Gain that many Flame tokens. Discard two cards, then draw as many as you discarded this way.|flavortext=Fire cleanses and refines.|number=10323}}
{{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}}


{{card|title=Bowling Ball Launcher|type=Thing|text=This enters play with two Bowling Ball tokens. '''Action and Thing:''' Launch one at target Thing that could be knocked down by a bowling ball to destroy it and flip a coin to destroy two more such Things with the same controller and flip a coin to destroy three more, and so on. If you destroy all of their non-token Things in this way, ''Strike!'': draw three cards and gain a Bowling Ball token and a Strike token, then win the game if you have at least three Strikes.|longtext=XXX|creator=Binarius|number=10324}}
{{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}}


{{card|title=Scheduled Maintenance|type=Thing|text=When a Thing with a digit in its cornervalue uses an ability, it gains a Wear token. When a Thing with a Wear token has at least as many as its cornervalue's highest digit, remove them from the game and that Thing's controller either destroys it or discards another Thing to return it to their hand instead of playing a Thing that turn.|longtext=We appreciate your patience.|creator=Binarius|number=10325}}
{{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}}


{{card|title=Pandora's Jack-in-the-Box|type=Action|cornervalue=<font color=FFFFFF>__</font>|text=This card's cornervalue is a number-letter pair determined randomly when you play it.<br>Discard your hand. For each Action discarded this way, play the draw pile's topmost Action. Replace the draw pile and discard pile with half of each shuffled together. Draw a card.|flavortext="Pop goes the chaos!"|creator=Binarius|number=10326}}
{{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}}


{{card|title=Seer of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead.<BR>Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile.|flavortext=Through you, the weight of sacrifice is made known.|longtext=y|number=10327}}
{{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}}


{{card|title=Prince of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, remove a card in the discard pile from the game.<BR>'''Action: '''Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card.|flavortext=You crush the dreams of others using the strength of your own.|longtext=wweh|number=10328}}
{{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}}


{{card|title=Doom/Hope: Final Movement|cornervalue=[[File:doom.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card, destroy target nontoken Thing you control, and lose all your tokens.<BR>Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one.|flavortext=Endings that enable new beginnings.|number=10329}}
{{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}}


{{card|title=Vampiric Gaze|type=Thing|text=Whenever an opponent would draw a card, you have a 25% chance to draw it instead. You may activate an ability of an opponent's living Thing, optionally gaining control of it for the duration, once per ability.|creator=Binarius|number=10330}}
{{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}}


{{card|title=Imp|type=Thing|text=Flip a coin at the beginning of your turn: either discard a card or turn a random other living Thing you control face down until the end of your turn.|creator=Binarius|number=10331}}
{{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}}


{{card|title=Beastly Familiar|type=Thing - Party Member|bgcolor=006|text=Whenever an opponent destroys one of your living Things, they gain control of a copy of Imp (#10331). Beastly Familiar cannot be destroyed by a player who is tormented by an Imp. If Beastly Familiar would be destroyed, you may choose another of your Party Members to be destroyed instead.|creator=Binarius|number=10332}}
{{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}}


{{card|title=Heir of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn.<BR>When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible.|flavortext=Through you, the masks people show to the world change their expressions.|longtext=y|number=10333}}
{{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}}


{{card|title=Maid of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't draw cards or play Actions or Things during extra turns.<BR>At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn.|flavortext=You hasten the progression of all things.|longtext=corpse party|number=10334}}
{{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}}


{{card|title=Mind/Time: Second Ending|cornervalue=[[File:mind.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way.|flavortext=Considerations and reconsiderations.|number=10335}}
{{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}}


{{card|title=Defender|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. When an opponent's card would target another Thing you control, you may have attached Thing become the target instead. Destroy Defender if you do, or if attached Thing remains in your control you may discard a card to return Defender to your hand instead.|creator=Binarius|number=10336}}
{{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}}


{{card|title=Extratemporal|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Your hand size limit is increased by 1 and applies only at the beginning of your turn. Instead of drawing at the beginning of your turn, you draw at the end.|creator=Binarius|number=10337}}
{{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}}


{{card|title=Iconostasis|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Enters play with four Stained Glass Window tokens. When an opponent would target a non-window Thing you control, each of your Stained Glass Windows has a sequential 25% chance to be destroyed instead. '''Action - ''Biblia Pauperum'':''' If you control no Stained Glass Windows, return Iconostasis to your hand for restoration. It may not re-enter play until after your next turn.|longtext=Priestess|creator=Binarius|number=10338}}
{{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}}


{{card|title=Page of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."|flavortext=Through you, many solutions are brute-forced.|number=10339}}
{{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}}


{{card|title=Mage of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck.|flavortext=You read the wind and go where it takes you.|number=10340}}
{{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}}


{{card|title=Rage/Breath: Whistling Calliope|cornervalue=[[File:rage.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way.|longtitle=y|flavortext=Commitment to the bit.|number=10341}}
{{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}}


{{card|title=Bring Out Your Dead|type=Action|text=Target player destroys one of their living Things.|creator=Binarius|number=10342}}
{{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}}


{{card|title=It's Only a Model|type=Action|text=Replace target inanimate tangible Thing with a token of the same name.|creator=Binarius|number=10343}}
{{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}}


{{card|title=And There Was Much Rejoicing|type=Action|text=If a living Thing has entered or left play this turn, draw a card and you may play it, then each opponent may draw once and discard once. You may play this without cost if you have already played an Action this turn.|flavortext="Yay..."|creator=Binarius|number=10344}}
{{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}}


{{card|title=Knight of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one '''Action:''' or '''Thing:''' ability.<BR>'''Action:''' If your hand is empty, draw a card and end your turn.|flavortext=You live life to the fullest.|number=10345}}
{{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}}


{{card|title=Rogue of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=This card enters play with a coin and a d6 on it, each showing a face of your choice.<BR>Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card.|flavortext=Through you, fortune's favor is found and lost.|number=10346}}
{{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}}


{{card|title=Life/Light: Sunrise Serenade|cornervalue=[[File:life.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one.|flavortext=Potency and primacy.|number=10347}}
{{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}}


{{card|title=Stasis Ray|type=Thing|cornervalue=0S|text=You may discontinue the ray's effect on a Thing once during each of your turns. '''Action:''' Discard a card or spend an Energy token to place target Thing into suspended animation, face down, while Stasis Ray is in play. If you discarded in this way, your hand size limit is de&shy;creased by 1 for the effect's duration; if you spent Energy, you must do so again at the beginning of your turn to maintain the effect, or else destroy Stasis Ray and discard your hand.|longtext=y|creator=Binarius|number=10348}}
{{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}}


{{card|title=Rock Collection|type=Thing|text='''Action:''' Gain a token with the name of a rock or mineral not already in play.|creator=Binarius|number=10349}}
{{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}}


{{card|title=Rainbow Sprinkles|type=Action|text=Any number of your non-token Things become all colors. If you already control a Thing that is more than one color, its prismatic power enables you to make any number of your opponents' non-token Things all colors as well.|creator=Binarius|number=10350}}
{{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}}


{{card|title=Sylph of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand.|flavortext=Through you, reparation propagates.|number=10351}}
{{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}}


{{card|title=Thief of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing.|flavortext=You take the best and worst parts of those around you and make use of them.|number=10352}}
{{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}}


{{card|title=Heart/Space: Owner of a Lonely Heart's Club Band|longtitle=y|cornervalue=[[File:heart.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand.|flavortext=Isolation and identity.|number=10353}}
{{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}}


{{card|title=Don't Stop Believin' 'Til You Get Enough|type=Thing|text='''Action:''' View the top card of the draw pile. You may place it under this. If you do, you may destroy this, put one of the cards under it into your hand, and shuffle the rest into the draw pile such that one of them goes on top of the pile.|creator=Binarius|number=10354}}
{{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}}


{{card|title=What's the Power of Love Got to Do with It|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would draw any number of cards. They draw half as many, rounded down, and you draw the rest. If you draw more cards in this way, give them a card from your hand to make it up to them.|creator=Binarius|number=10355}}
{{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}}


{{card|title=Poor Side of Funkytown|type=Action|text=Rotate every living Thing in play up to 360°. Turn target Thing face down until the end of its controller's next turn. The next time you would draw, you may draw from the discard pile and discard a card for each card you drew in this way.|creator=Binarius|number=10356}}
{{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}}


{{card|title=Bard of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Bard of Blood enters play, exchange control of it and target Thing.<BR>At the beginning of your turn, if you control the most Things, put one of them in target opponent's hand.|flavortext=Through you, agreements find their dissolutions.|number=10357}}
{{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}}


{{card|title=Witch of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Destroy target Thing without a cornervalue.|flavortext=You seize the essential and subjugate it to its own most insignificant detail.|number=10358}}
{{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}}


{{card|title=Blood/Void: Severing Bolero|cornervalue=[[File:blood.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=For each player, one target Thing they control ceases to be controlled by anyone.|flavortext=Deals broken and pacts nullified.|number=10359}}
{{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}}


{{card|title=The Stage Is Set|type=Action|text=End your turn. During your next turn, instead of playing an Action, you may play any number of Things.|creator=Binarius|number=10360}}
{{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}}


{{card|title=Welcome|type=Action|text=Draw the first living Thing in the draw pile, shuffling afterward. Play any number of living Things. You may activate an Action ability of a Thing you play in this way.|creator=Binarius|number=10361}}
{{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}}


{{card|title=The Lay of the Land|type=Action|text=Draw the first building, location, or terrain card in the draw pile, shuffling afterward. Play up to one such card into each player's control. You may activate an Action ability of a Thing you gain control of in this way.|creator=Binarius|number=10362}}
{{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}}


{{card|title=Lord of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. When Lord of Life enters play, draw 2 cards.<BR>'''Action and Thing:''' Win the game if your Influence is at least 10 higher than each opponent's. Draw a card if it's at least 5 higher.|longtext=LIFE|flavortext=You exert power without limit or restraint.|number=10363}}
{{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}}


{{card|title=Muse of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When the discard pile would be shuffled to form a new deck, remove all cards in the discard pile from the game instead.<BR>As long as the deck is empty, each player who doesn't play a Thing and an Action on their turn is eliminated.<BR>'''Thing:''' Target player gains a Doom token.|flavortext=Through you, all is exhausted.|longtext=doom|number=10364}}
{{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}}


{{card|title=Silent Graveyard|cornervalue=5S|creator=ChippyYYZ|type=Thing|longtext=y|text=Whenever a player plays an Action card, shuffle the discard pile. If the bottom card of the discard pile is that Action, that player gets spooked, and the next time they would take a turn, put Silent Graveyard in the discard pile instead. Otherwise, you may put the bottom card of the discard pile on top of the deck.|flavortext="This is too spooky, I'm outta here."|number=10365}}
{{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}}


{{card|title=Derelict Shack|type=Thing|text=Whenever a living Thing enters or leaves play, the eerie quiet of the surrounding woods deepens: randomly choose from all of the letters beginning the names of Things in play or appearing in their cornervalues, then turn each Thing with that letter in one of those positions face down while Derelict Shack remains in play.|flavortext=Were those trees always so tall? ...And so close?|longtext=y|creator=Binarius|number=10366}}
{{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}}


{{card|title=Rattling Bones|type=Action|text=A chill wind bears aloft the choking scent of dry dust. Opponents' living Things turn face down until the end of your next turn, and any of yours may as well. Players discard a card for each of their Things turned face down in this way. Draw a card for each affected opponent.|creator=Binarius|number=10367}}
{{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}}


{{card|title=Flickering Lantern|type=Thing|text=Sinister shadows dance at the corners of your eyes. Opponents who do not control a light source or a spooky, undead, or evil Thing feel their hand size limit decreased by 2. If you play any cards on your turn, each opponent may play at most that many on their next. Otherwise, any opponent, in turn order, may discard an Action in a show of bravado to take up the lantern.|longtext=y|creator=Binarius|number=10368}}
{{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}}


{{card|title=Moonlit Grove|type=Thing|creator=ChippyYYZ|cornervalue=2M|text=When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<BR>When an opponent gains control of a Moon, look at that player's hand.<BR>'''Thing: '''Draw a card if you control a Moon.|flavortext=The light of the full moon reveals many things.|longtext=y|number=10369}}
{{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}}


{{card|title=Howl of the Wolf|type=Action|creator=ChippyYYZ|cornervalue=3H|text=If there isn't a Moon in play, find one or create one at random from the Moons booster pack,  play it, and return this card to your hand.<BR>Destroy target Thing if you control a Moon.|number=10370}}
{{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}}


{{card|title=Tomb of Nemhotep|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=When this card is destroyed by an opponent, they draw 3 cards. Then you remove Tomb of Nemhotep from the game, gain a Zombie token, gain a copy of Half-Curse of Nemhotep (#3500), and play up to one Action with no cornervalue.|number=10371}}
{{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}}


{{card|title=Whispering Walls|type=Thing|text=Maddening secrets and arcane promises echo through the halls. '''Action - Listen:''' Reveal the first card in the draw pile by a creator you have not yet Listened to. Players discard all cards by that creator. Put the revealed card into your hand and shuffle the draw pile.|creator=Binarius|number=10372}}
{{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}}


{{card|title=Pale Shadows|type=Thing|text=Ethereal apparations manifest in shapeless form. When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<br>Each opponent who does not control a Moon plays with a card in their hand revealed. '''Action:''' Exchange a card in your hand with one revealed in target opponent's hand if you control a Moon.|longtext=y|creator=Binarius|number=10373}}
{{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}}


{{card|title=Forgotten Crypt|type=Thing - Building/Undead|bgcolor=006|text=The stale air hangs heavy with the silence of ages. A player gains a Zombie token whenever one of their living Things is destroyed. Once during your turn, you may give one of your Zombies to target opponent. '''Action:''' Gain a Zombie token. '''Action:''' Specify target Thing and roll a d6. If its controller has at least that many Zombies, destroy it and half of their Zombies, rounding up.|longtext=y|creator=Binarius|number=10374}}
{{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}}


{{card|title=Shadow World|type=Thing - Location|bgcolor=00000F|cornervalue=1S|creator=ChippyYYZ|text=You may have Shadow World enter play as a copy of up to two Things in play or in the discard pile that are locations, buildings, terrain, or black. If you don't, put the bottom card of the discard pile into your hand.|number=10375}}
{{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}}


{{card|title=Darkness Imprisoning Me|type=Thing|bgcolor=000|cornervalue=1D|creator=ChippyYYZ|text=When this enters play, give it to target opponent.<BR>Non-black Action cards you play are blank. You can't win or lose the game. When you have no cards in hand, put this card in the discard pile.|number=10376}}
{{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}}


{{card|title=Disappearify|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.<BR><BR>Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.|longtext=what pumpkin?|number=10377}}
{{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}}


{{card|title=Grasping Vines|type=Thing - Terrain/Living|bgcolor=030|text=With each passing step it becomes clearer: the ground itself wills that no one leave this place. When your turn ends, a random non-vine Thing in play gains a Vine token with "Things with two or more Vines can't use abilities. Things with four or more are considered blank until they have two or fewer." Opponents' Things also gain one when targeted. '''Action (global):''' Clear a Vine.|longtext=y|creator=Binarius|number=10378}}
{{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}}


{{card|title=Sink Into the Dust|type=Action|text=Gain control of a copy of Grasping Vines (#10378). Attach four Vine tokens to any combination of Things in play.|creator=Binarius|number=10379}}
{{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}}


{{card|title=Possession is Nine Tenths of the Haunt|type=Thing|text=Mechanical Things and inanimate living Things are considered undead. At the beginning of a player's turn, a random one of their undead Things turns face down until their turn ends. When an undead Thing is destroyed, its controller gains a Zombie token.|creator=Binarius|number=10380}}
{{card|title=Anti-Clone Protocol|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}}


{{card|title=Ritual Pumpkin|type=Thing|cornervalue=3R|bgcolor=cc5516|creator=ChippyYYZ|text='''Action -  Carve:''' Note the name of an Action card. The pumpkin can only have one name carved into it.<BR>'''Action - Light: '''Play an Action card with the noted name from the discard pile, then put that card on the bottom of the deck.|number=10381}}
{{card|title=Philosophical Zombie|cornervalue=9P|creator=ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}}


{{card|title=Pumpkin Bombs|type=Action|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=Each opponent discards a card. If an opponent discards a Spooky card, or if you control a Spooky Thing, draw two cards ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).|longtext=this pumpkin!|number=10382}}
{{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}}


{{card|title=Pumpkin Patch|type=Thing|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=At the end of each player's turn, if they don't control a pumpkin, they create a blank orange Thing named Pumpkin and add it to their hand.<BR>Whenever a player discards a Pumpkin from their hand, they discard their hand.<BR>You may play an additional orange card each turn.|number=10383}}
{{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}}


{{card|title=Pumpkin Spice|type=Thing|bgcolor=cc5516|text=Once during your turn, you may destroy a food-related Thing you control or reveal a food-related card from your hand that you have not previously revealed for this purpose. If you do, play an Action card and draw a card. '''Action:''' Gain a Latte token.|creator=Binarius|number=10384}}
{{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}}


{{card|title=Pumpkinhead|type=Thing - Undead|bgcolor=522109|text=Locals retell the legend in whispers: a player whose living Thing has been destroyed has "'''Action:''' Discard or destroy one of your Things to summon Pumpkinhead and mark any number of living Things for death. At the end of your turns, he destroys one if possible and you discard a card or eliminate yourself. Pumpkinhead is indestructible until the last is destroyed; then he destroys himself and eliminates you."|longtext=I'm afraid raising the dead ain't within my power.|creator=Binarius|number=10385}}
{{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}}


{{card|title=Punkin Chunkin|type=Thing|bgcolor=cc5516|text='''Action:''' Create a blank orange Thing named Pumpkin and add it to your hand. <br>'''Action:''' If you control a mechanical Thing, play a Pumpkin by tossing it across the table. Then destroy it and flip a coin to destroy target Thing it touches.|creator=Binarius|number=10386}}
{{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}}


{{card|title=Pumpkin Carving Contest|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=1P|text=Each player creates a blank orange Thing named Pumpkin and adds it to their hand, then reveals a card from their hand. Each player who reveals the card with the most letters in its title draws two cards.|number=10387}}
{{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}}


{{card|title=Spooky Hex|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.|number=10388}}
{{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}}


{{card|title=Headless Scarecrow|type=Thing|creator=ChippyYYZ|cornervalue=8H|text=When this card enters play, create three blank orange Things named Pumpkin and shuffle them into the deck.<BR>'''Action: '''Put a Pumpkin you control on top of Headless Scarecrow. That Pumpkin gains "'''Action:''' Destroy target Thing." Treat both cards as a single Thing with the attributes of only the top card.|longtext=BOO|number=10389}}
{{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}}


{{card|title=Pumpkin Pie|type=Thing|bgcolor=cc5516|text=When this enters play, you may have it replace target pumpkin. If you do, draw a card and you may play it if it is Pumpkin Spice or if Pumpkin Spice is in play. When this leaves play, each player may gain a Pie token and draw a card. '''Action - Serve:''' Destroy this. Oops, there's one last slice left for you: draw another card.|longtext=Yum!|creator=Binarius|number=10390}}
{{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}}


{{card|title=Pumpkin Seeds|type=Thing|bgcolor=cc5516|text=On your third turn after playing this, it becomes a copy of Home-Grown Pumpkin (#10392).|creator=Binarius|number=10391}}
{{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}}


{{card|title=Home-Grown Pumpkin|type=Thing|bgcolor=cc5516|text='''Action - Harvest:''' Destroy this, select a card at random from #10381-10390/10393-10400, and put either it or a blank orange Thing named Pumpkin into your hand. Instead of playing a Thing this turn, you may put a copy of Pumpkin Seeds (#10391) into your hand as well.|creator=Binarius|number=10392}}
{{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}}


{{card|title=Pumpkin Helmet Technique|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>When an opponent's Action would target you or cause you to discard cards, you may put a Pumpkin you control into the discard pile to negate that Action's effects on you.|number=10393}}
{{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}}


{{card|title=Pumpkin Haunting|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=5P|text=Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.<BR>For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.|number=10394}}
{{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}}


{{card|title=Pumpkin Alley|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>Players' max hand sizes are decreased by the number of Pumpkins their opponents control. Players whose max hand is 0 or less lose the game unless they control a Pumpkin.|number=10395}}
{{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}}


{{card|title=The Abominable Pumpkinman|type=Thing|bgcolor=522109|text=When this enters your hand, create up to three blank orange Things named Pumpkin and add them to your hand. To play this, you must put three pumpkins you control under it. Treat these as a single Thing with the properties of only the top card. '''Action:''' Destroy target non-pumpkin living Thing. '''Action:''' Replace target edible Thing with a blank orange Thing named Pumpkin.|longtext=Boo|creator=Binarius|number=10396}}
{{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}}


{{card|title=Pumpkin Prophecy|type=Action|bgcolor=cc5516|text=The next Thing you play becomes a copy of Home-Grown Pumpkin (#10392),<br>OR the next Thing each opponent plays becomes a blank orange Thing named Pumpkin.|creator=Binarius|number=10397}}
{{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}}


{{card|title=Pumpkin Seed Vault|type=Action|bgcolor=cc5516|text=Each player adds a copy of Pumpkin Seeds (#10391) to their hand. You may play yours immediately without cost.|creator=Binarius|number=10398}}
{{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}}


{{card|title=Prized Pumpkin|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=3P|text=When Prized Pumpkin enters play, gain 3 Money tokens.|number=10399}}
{{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}}


{{card|title=Farmer's Market|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=Once during your turn, you may convert any of your tokens into Money tokens<BR>OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand<BR>OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.<BR>'''Action: '''Gain an Apple token.|longtext=PonySynergy|number=10400}}
{{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}}


<!-- Cards added between 13 June 2023 and 11 October 2023-->
{{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}}


{{card|title=Jumpscare|type=Action|creator=ChippyYYZ|cornervalue=9J|text=Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.|number=10401}}
<!--October 3, 2024-->


{{card|title=Haunted Painting|type=Thing - Living?|bgcolor=006|text=Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.|longtext=Woo...|creator=Binarius|number=10402}}
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}


{{card|title=Rickety Floorboards|type=Action|text=You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)''|longtext=*Creak*|creator=Binarius|number=10403}}
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}


{{card|title=Behind You!|type=Action|text=You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...|longtext=Boo!|creator=Binarius|number=10404}}
{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}


{{card|title=Seer of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.|flavortext=Through you, the consequences of choices are laid bare.|longtext=H34DSORT41LS?|number=10405}}
{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}


{{card|title=Prince of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card.|flavortext=You weigh down freedom and frivolity with your whims.|number=10406}}
{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}


{{card|title=Rage/Time: Staccato Tick|cornervalue=[[File:rage.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until your next turn, whenever a player plays a card, their turn ends immediately afterward.|flavortext=Limited time only.|number=10407}}
{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}


{{card|title=Recruit|type=Action|text=Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.|creator=Binarius|number=10408}}
{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}


{{card|title=Ghost in the Shell|type=Thing|text=Things with electronic components are considered living.|creator=Binarius|number=10409}}
{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}


{{card|title=Entrance Music|type=Thing|text=Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.|creator=Binarius|number=10410}}
{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}


{{card|title=Heir of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.<BR>While you have three or more cards in hand, you can't draw cards.|flavortext=Through you, the scope of possibility refocuses itself.|number=10411}}
{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}


{{card|title=Maid of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. |flavortext=You amplify fortunate coincidences into jackpots.|number=10412}}
{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,  
it's destroyer draws a card."  .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}


{{card|title=Life/Breath: Pneumatic Scratch|longtitle=413|cornervalue=[[File:life.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard your hand and draw 4 cards.|flavortext=Vigor and a new direction.|number=10'''413'''}}
{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}


{{card|title=Tax Deduction|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.|creator=Binarius|number=10414}}
{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}


{{card|title=Pledge Drive|type=Action|text=An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.|longtext=y|creator=Binarius|number=10415}}
{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}


{{card|title=Charity Fraud|type=Action|text=Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.|creator=Binarius|number=10416}}
{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}


{{card|title=Page of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.|flavortext=Through you, many come alive.|number=10417}}
{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}


{{card|title=Mage of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn.|flavortext=You perceive beyond physical boundaries.|number=10418}}
{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}


{{card|title=Heart/Light: Brilliant Theme|cornervalue=[[File:heart.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck.|flavortext=The self and its crucial role.|number=10419}}
{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}


{{card|title=Blaze It|type=Thing|bgcolor=090|text=When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. '''Action:''' Draw a card from under this. You may play it if it's an Action.|creator=Binarius|number=10420}}
{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}


{{card|title=Scavenge Through Scraps|type=Action|text=Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger returns one of them to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.|creator=Binarius|number=10421}}
{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}


{{card|title=Call for Backup|type=Action|text=Gain control of a copy of target animate Thing.|creator=Binarius|number=10422}}
{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}


{{card|title=Flame Armor|type=Thing|bgcolor=C32|text=Play attached to another Thing.<br>When an opponent targets this Thing or what it's attached to, they discard half their hand (round up).|cornervalue=4L|creator=Bucky|number=10423}}
{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}


{{card|title=Slick Combo|type=Action|bgcolor=700|text=You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.|cornervalue=5L|creator=Bucky|number=10424}}
{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}


{{card|title=Service Entrance|type=Thing - Security Door|bgcolor=007|text=When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.<br> '''Action - Access:''' Discard two cards from Up Your Sleeve to add a third to your hand.|cornervalue=6L|creator=Bucky|number=10425}}
{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}


{{card|title=Ice Armor|type=Thing|bgcolor=0FF|text=Play attached to target Thing. When an opponent targets this or attached Thing, they may play at most one card next turn, and the next time they would draw cards before the end of their next turn, they draw one fewer.|creator=Binarius|number=10426}}
{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}


{{card|title=Watch and Learn|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action card. That Action takes effect as if you played it. Then, having benefited from your gracious tutelage, that opponent may have it take effect normally.|creator=Binarius|number=10427}}
{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}


{{card|title=Scuttling Charge|type=Thing|text=If an opponent forces you to discard this, they discard their hand. '''Action:''' Destroy this and target Thing you control.|creator=Binarius|number=10428}}
{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}


{{card|title=Knight of Heart|cornervalue=[[File:Heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your cards and abilities can't be negated, ignored, countered, redirected, stolen, retargeted, or lost control of. Cards can't make you unable to play other cards.|flavortext=You do what you would do.|number=10429}}
{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}


{{card|title=Rogue of Blood|cornervalue=[[File:Blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, choose two target opponents. One returns a Thing they control to their hand, and the other may play a Thing<BR>OR they each choose a non-token Thing they control and exchange control of them.|flavortext=Through you, allegiances are reconsidered.|number=10430}}
{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}


{{card|title=Hope/Space: Black Hole Revelation|cornervalue=[[File:hope.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|longtitle=muse of muse?|longtext=muse of ic?|creator=ChippyYYZ|text=The next time you create a card this turn, if no players vote against it, add it to your hand. If another player does vote against it, look at the top 12 cards of the deck and put two of them into your hand, then shuffle the deck.|flavortext=Invention through imagination.|number=10431}}
{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}


{{card|title=Safety Tether|type=Thing|text=Once during your turn, you may return this and target Thing you control to your hand instead of drawing at the beginning of your next turn.|creator=Binarius|number=10432}}
{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}


{{card|title=Curse of Irresolution|type=Thing|text=Play into any player's control.<br>Whenever you play a Thing, rotate Curse of Irresolution 180˚ counterclockwise; it cannot otherwise be rotated. Once during your turn, when you would draw a card while this is upright, you instead draw a random other Thing you control if possible.|creator=Binarius|number=10433}}
{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{card|title=Vaudeville Hook|type=Thing|text='''Action:''' Move target living Thing that has been in play for the last five of its controller's turns to the discard pile.|creator=Binarius|number=10434}}
{{card|title=Peaceful Ascension|type=Thing|text=
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{card|title=Sylph of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, you may return a card with no ruletext from the discard pile to your hand.<BR>'''Action:''' Target card or player loses any text that has been added to it.|flavortext=Through you, the conspicuous is wiped away, and the unimportant is restored.|number=10435}}
{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}


{{card|title=Thief of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent draws two or more cards, they give you one of those cards at random.|flavortext=You snatch ideas from others' imaginations.|number=10436}}
{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}


{{card|title=Blood/Doom: Pact Up Pact In|cornervalue=[[File:blood.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy each Thing you control. If you lost at least as many non-token Things as you have opponents, take control of target Thing belonging to each opponent.|flavortext=Pain and a new home.|number=10437}}
{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}


{{card|title=Cardsharp|type=Thing - Trait|bgcolor=006|cornervalue=0C|text=Whenever you play an Action card, it has a 25% chance to return to your hand instead of entering the discard pile.|creator=Binarius|number=10438}}
{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
When Borrowed Time leaves play, exile it. You lose the game.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}


{{card|title=Skilled Armorer|type=Thing - Trait|bgcolor=006|cornervalue=1W|text=Your hand size limit is increased by one, plus one for every three of your turns since this last entered your control.|creator=Binarius|number=10439}}
{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}


{{card|title=Their Own Peril|type=Thing - Trait|bgcolor=006|cornervalue=3B|text=Whenever you are targeted, you may flip a coin: on heads, redirect the effect to a random opponent.|creator=Binarius|number=10440}}
{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}


{{card|title=Bard of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing is put into the discard pile from play, put it on top of the deck.<BR>When Bard of Doom is put into the discard pile from play, destroy all Things.|flavortext=Through you, exhaustion is withheld, as by a dam.|number=10441}}
{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}


{{card|title=Witch of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn ''(after drawing)'', you may look at and rearrange the top 3 cards of the deck and/or swap the top and bottom cards of the discard pile.|flavortext=You redirect the flow of events as it suits you.|number=10442}}
{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}


{{card|title=Void/Mind: Silent Harmony|cornervalue=[[File:void.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile.|flavortext=A two-tailed coin.|number=10443}}
{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}


{{card|title=It Was Just a Dream|type=Action|text=Return any number of Things to the control of the players who controlled them at the beginning of your last turn.|flavortext=...Or was it?|creator=Binarius|number=10444}}
{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}


{{card|title=Cover Band|type=Thing|text='''Action:''' Gain control of a copy of target music-related Thing controlled by an opponent.<br>'''Action:''' Gain a token with target other Thing's name if you don't already have one.|flavortext=Next up, we've got a little song called... "I Was Sent to Bring You Chaos and Destruction and Strawberry Candy".|creator=Binarius|number=10445}}
{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}


{{card|title=Indulge in Nostalgia|type=Action|text=Remove a number of the discard pile's bottommost Things equal to the number of players and give one to each.|creator=Binarius|number=10446}}
{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}


{{card|title=Muse of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Heart enters play, write a player's name on it whose name is not already on it. You control each player whose name is on this card during their next turn.<BR>'''Action (Global): ''' Reveal 4 cards from your hand with the same creator. If you do, you lose the game.|longtext=heart|flavortext=Through you and in you, all find themselves.|number=10447}}
{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}


{{card|title=Lord of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Trade hands with target player.<BR>'''Action and Thing:''' For each other player, name each and only each card in their hand. If you do, and no other player has an empty hand, you win the game. They may reveal cards as needed to prove you wrong.|flavortext=You manipulate every move according to your designs.|longtext=MIND|number=10448}}
{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}


{{card|title=The Pokérap|cornervalue=0T|type=Thing - Song|bgcolor=006|creator=ChippyYYZ|text='''Action:''' This copies the Action ability of a random card from the Infinite Dvorak Deck Pokédex subset. If this is at least the fourth time The Pokérap has been activated since it entered play, it counts as an evolved Pokémon.|number=10449}}
{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}


{{card|title=Waiting Zone|type=Thing|text=When this enters play and at the beginning of your turn, attach the draw pile's topmost Thing with a cornervalue to this, face up and out of play, shuffling afterward. When a player draws a card, they may reveal it and draw a Thing in the Waiting Zone that shares a character in its cornervalue.|creator=Binarius|number=10450}}
{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}


{{card|title=Pilgrimage|type=Action|text=Move up to three animate Things in play to target building, location, or terrain,<br>OR Move a building, location, or terrain in play or in the discard pile to target animate Thing,<br>OR Gain control of target animate Thing and target building, location, or terrain and draw two cards.|creator=Binarius|number=10451}}
{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}


{{card|title=Victory Over Death|type=Thing|text=Play attached to target living Thing. Indestructible.<br>Hear, o players, the ancient prophecies foretelling the return of attached Thing after its departure from this world, and behold: when attached Thing leaves play, return it to your hand.|creator=Binarius|number=10452}}
{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}


{{card|title=Touch of the Grave|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Choose target Thing and roll a die. On a 6, destroy that Thing. On any other result, you and that Thing's controller each discard all but that many cards from your hand.|flavortext=The reaper's magic, mighty as it is, holds little allure for those without one foot in the grave already.|number=10453}}
{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}


{{card|title=Rolling Bones|type=Action|creator=ChippyYYZ|cornervalue=2R|text=Roll two dice, or three dice if you spend three tokens or one Zombie token.<BR>Put the Nth card from the top of the discard pile into your hand, where N is one the die results, then gain Zombie tokens equal to each other result.|number=10454}}
{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}


{{card|title=Rummage|type=Action|creator=ChippyYYZ|cornervalue=7R|text=Roll two dice. Choose a die that rolled 4-6 (if possible) and gain that many tokens of any type. Choose a die that rolled 1-3 (if possible) and draw cards until you have that many cards in hand. If you found nothing this way, return Rummage to your hand.|flavortext=Oh, trick-or-treaters! I'm sure I've got some candy in here somewhere...|longtext=y|number=10455}}
{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}


{{card|title=Tarot Reading|type=Action|text=Reveal a Thing from the draw pile for each player (minimum 5). Give one to each player. If they play it during their next turn, they may draw a card. Otherwise, they must discard another card in defiance of fate. Shuffle the draw pile with any extras.|flavortext=Hmm... The Robot Uprising, the Hum&shy;mingbird, and the Time-Bending Sword of Sudden Death, inverted...|longtext=y|creator=Binarius|number=10456}}
{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}


{{card|title=What We Need More of Is Science|type=Action|text=Destroy all pseudoscientific and supernatural Things. Reveal five Things from the draw pile, excluding the above. Shuffle the draw pile, then shuffle the revealed Things and put them on top of it. Each player who controls a scientific or technological Thing or reveals one from their hand may draw a card.|longtext=H𝛙 = E𝛙|creator=Binarius|number=10457}}
{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}


{{card|title=Table for Two|type=Thing|text=When this enters play, you may attach two animate Things in play or in your hand to it. It is indestructible while they remain in play. When one attached Thing leaves play, the other joins it.|creator=Binarius|number=10458}}
{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}


{{card|title=Several of Coins|type=Thing - Minor Arcana|bgcolor=006|creator=ChippyYYZ|cornervalue=4S|text=At the start of your turn, if this card is not rotated, either gain a Money token<BR>OR you may redo dice you roll and coins you flip this turn by spending one token for each.<BR>While this card is inverted, you can't gain tokens.|number=10459}}
{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Some of Wands|type=Thing - Minor Arcana|bgcolor=006|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, if this card is not rotated, either gain a Mana token<BR>OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.<BR>While this card is inverted, you can't use Action Abilities.|number=10460}}
{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}


{{card|title=Reversal of Fortune|type=Action|creator=ChippyYYZ|cornervalue=7R|text=Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.|number=10461}}
{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card|title=Neptune's Glaive|type=Thing - Sword/Water|bgcolor=09F|cornervalue=20|text=Return this to your hand if you control no living Things. You, Neptune's Glaive, and your living Things are immune to injury from fire and heat. '''Action - Spray Guard:''' Gain a Water token. Once before your next turn, you may spend a Water token to negate an opponent's Action's effects on you. '''Action - Tidal Strike:''' Destroy target Thing. Replace it with one of your Water tokens.|flavortext=An heirloom from beyond the Gem Sea.|longtext=y|creator=Binarius|number=10462}}
{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}


{{card|title=Dragontooth Shiv|type=Thing - Dagger/Fire|bgcolor=609|cornervalue=12|text='''Action - Swift Slice:''' Flip a coin for you or target opponent to choose: you/they return one of their Things to their hand, they discard a card, or their hand size limit is decreased by 2 until your next turn. '''Action - Furious Flurry:''' Turn one of your living Things face down until your next turn. If you do, destroy target Thing, return Dragontooth Shiv to your hand, and draw a card.|flavortext=The blade was forged from a magical tooth.|longtext=y|creator=Binarius|number=10463}}
{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}


{{card|title=The Slammer|type=Thing - Club/Earth|bgcolor=642|cornervalue=7|text='''Thing and Action:''' Return target Thing to its controller's hand and flip a coin. On heads, they may not play it during their next turn. On tails, they discard a random card.|flavortext=An extremely heavy gavel that'll send foes flying.|creator=Binarius|number=10464}}
{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}


{{card|title=All-You-Can-Draw Restaurant|type=Action|creator=ChippyYYZ|cornervalue=3A|text=Draw two cards and gain a Food token. For the rest of the turn, you may play any number of Action cards from your hand that will directly cause you to draw any cards. When you play such an Action, gain a Food token.|flavortext=And when they give you the Bill? You can eat that too!|number=10465}}
{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}


{{card|title=Double Tosses|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Flip two coins. For each tails, draw a card. For each heads, draw two cards.<BR>You may play a card with 2 in its cornervalue. If you don't, discard a card.|number=10466}}
{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}


{{card|title=A Good Night's Rest|type=Action|creator=ChippyYYZ|cornervalue=5A|text=Draw a card, rotate each Thing you control counterclockwise to standard position, and end your turn.<BR>During your next turn, whenever you would draw any cards, draw that many cards plus one instead.|number=10467}}
{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}


{{card|title=Zombie Swarm|type=Thing|text=When this card enters play and at the beginning of your turn, each player gains a Zombie token.|creator=Binarius|number=10468}}
{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}


{{card|title=Legacy Run|type=Thing|text=At any time, you may discard a card containing a win condition.<br>If your playgroup plays another game of Dvorak after this one, your hand size limit is increased by 1 for each card you discarded in this way.|creator=Binarius|number=10469}}
{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}


{{card|title=Counterhex|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, each opponent discards the same number. Then move this to the discard pile.|creator=Binarius|number=10470}}
{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}


{{card|title=SKELETON|type=Thing|creator=ChippyYYZ|bgcolor=000|number=10471}}
{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}


{{card|title=Leftover Halloween Candy|type=Thing|bgcolor=cc5516|text=Once during their turn, a player may take a Candy token with "'''Action:''' Consume this and reveal the top card of the draw pile. You may play it if it is an Action. Otherwise, discard it." On your turn, you may take two.|flavortext=How am I going to get rid of all this?|creator=Binarius|number=10472}}
{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}


{{card|title=Counterblessing|type=Thing|text=Play into any player's control.<br><br>When you draw any number of cards, except at the beginning of your turn, each opponent draws the same number. Then move this to the discard pile.|creator=Binarius|number=10473}}
{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}


{{card|title=Hivemind|type=Thing - Living|bgcolor=006|text=Players' hands are combined into one shared by all, with no hand size limit. Destroy this if the hand becomes empty. Living Things are otherwise indestructible. When this leaves play, discard the hand, the current player's turn ends, and each player draws a card.|flavortext=We are one.|creator=Binarius|number=10474}}
{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}


{{card|title=Zombie Breach|type=Action|creator=ChippyYYZ|cornervalue=2Z|text=Target player gains 3 Zombie tokens. Destroy up to one target building, location, or terrain.|flavortext="DON'T DEAD, OPEN INSIDE?" What's that supposed to mean?"|number=10475}}
{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}


{{card|title=Mausoleum of Camus|type=Thing|creator=ChippyYYZ|cornervalue=6M|text=Whenever you play a Thing from your hand, gain a Zombie token.<BR>'''Action and Thing:''' Spend Zombie tokens equal to a digit in the cornervalue of target Thing card in the discard pile. If you do, return that Thing to play under your control.|flavortext="There, through the mist and the barren fig trees, stood a stranger tomb than any I'd seen before."|longtext=can you camus?|number=10476}}
{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}


{{card|title=Risky Scavenge|type=Action|cornervalue=3R|text=Draw a card or put the top card of the discard pile into your hand. Target opponent gains a Zombie token.<BR>Instead of playing a Thing this turn, you may draw two cards and have each opponent gain a Zombie token.|creator=ChippyYYZ|number=10477}}
{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}


{{card|title=Zombie Captain|type=Thing|text=Whenever an opponent plays an Action, they gain a Zombie token. '''Action:''' Destroy three of a player's Zombies to replace target living Thing they control with a Zombie token.|creator=Binarius|number=10478}}
{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}


{{card|title=Undead Legion|type=Thing|text=When this enters play, each player may return a living Thing they control to their hand. Then create ten Zombie tokens, plus two for each player who returned a Thing to their hand in this way, and distribute them as you see fit.|creator=Binarius|number=10479}}
{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}


{{card|title=Abandoned Armory|type=Thing - Building|bgcolor=006|text='''Action:''' Set your hand aside. Look at the top five cards of the draw pile. If any of them could destroy a Thing, you may draw it. If you do, you may also draw any number of the others by discarding twice as many cards from your original hand. Shuffle the draw pile.|flavortext=Come on, there's got to be something useful in here...|longtext=y|creator=Binarius|number=10480}}
{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}


{{card|title=Double Topple|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Choose up to 3 target Things with the same controller. Rotate one of them 90° clockwise and rotate another one of them 90° counter&shy;clockwise. If you do, destroy the third Thing. Destroy any buildings made horizontal this way.|number=10481}}
{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}


{{card|title=Scout Ahead|type=Action|creator=ChippyYYZ|cornervalue=0S|text=The next player in turn order reveals their hand unless they reveal a building, location, or terrain from their hand. You may put a card revealed this way. If you don't, repeat this process with the next player in turn order, or, if you have scouted each other player this way, reveal the top three cards of the deck and put one of them into your hand, then shuffle the deck.|longtext=y|number=10482}}
{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}


{{card|title=Rolling Stones|type=Thing|creator=ChippyYYZ|cornervalue=3R|text=Whenever a Thing completes a clockwise or counter&shy;clockwise rotation, control of it passes to the player to the right or left, respectively.<BR>Whenever a player draws a card, they rotate a Thing they control 90° counterclockwise.|number=10483}}
{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}


{{card|title=Close the Gap|type=Action|text=If you have fewer cards than target opponent, draw half the difference, rounded up. Otherwise, discard half the difference, rounded up.|creator=Binarius|number=10484}}
{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}


{{card|title=Short Rest|type=Action|text=End your turn. Draw two cards and discard a card. Each opponent may do the same, discarding down to their hand size limit afterward, instead of drawing at the beginning of their next turn.|creator=Binarius|number=10485}}
{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}


{{card|title=Why Wait?|type=Action|text=Trigger the consequent effects of all conditionals ("if", "when", "whenever", etc.) on Things in play if possible, in the order of your choice.|creator=Binarius|number=10486}}
{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}


{{card|title=Unpaid Intern|type=Thing|creator=ChippyYYZ|cornervalue=2U|text=Money tokens can't be created under your control.<BR>''Other Duties As Assigned -'' Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.|number=10487}}
{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}


{{card|title=Diligent Embalmer|type=Thing - Party Member|creator=ChippyYYZ|bgcolor=007|cornervalue=6D|text=Zombie tokens can't be created under your control.<BR>''Last Rites -'' Once during your turn, you may shuffle any number of Thing cards from the discard pile into the deck. You may do this during an opponent's turn in response to an Action by shuffling Diligent Embalmer into the deck as well.|longtext=y|number=10488}}
{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}


{{card|title=Whirlwind|type=Action - Air|bgcolor=DEF|cornervalue=9W|creator=ChippyYYZ|text=Choose target Thing and roll a die. Rotate that Thing clockwise by 90° times the result. Then, if it's facing left or right, put it in the hand of the player to the left or right (respectively) of its controller. If it's upside-down, put it in its controller's hand. If it moves to a player's hand this way, they discard a random card.|longtext=y|number=10489}}
{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}


{{card|title=If I Say It Like That|type=Action|text=You may play another Action this turn. At the end of your turn, return every other Action card you play this turn to your hand.|creator=Binarius|number=10490}}
{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}


{{card|title=<font color=005bc4>P</font><font color=0090e6>r</font><font color=63ddfd>i</font><font color=77fcfd>s</font><font color=62e9b5>m</font><font color=bfeda7>a</font><font color=fee97a>t</font><font color=ffb712>i</font><font color=fe9300>c</font> <font color=ec6000>S</font><font color=ea2200>h</font><font color=e14ba4>a</font><font color=ba3187>r</font><font color=90228e>d</font>
{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}
|type=Thing - Earth|bgcolor=006|text=When Prismatic Shard enters play, '''Action:''' gain control of target living Thing.<br>'''Action:''' Shuffle Prismatic Shard into the draw pile and target inanimate tangible Thing gains "Indestructible."|flavortext=A very rare and powerful substance with unknown origins.|creator=Binarius|number=10491}}
 
{{card|title=Life Is Uncertain;<br>Eat Dessert First|type=Action|text=Draw two cards and you may gain control of target edible Thing or draw an additional card for each of your edible Things. You may play an additional Action, and you have no maximum hand size this turn. You may not play Actions next turn.|creator=Binarius|number=10492}}
 
{{card|title=Doors to Tomorrow|type=Thing|creator=ChippyYYZ|cornervalue=5D|text=Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.|number=10493}}
 
{{card|title=Reverse Entropy|type=Action - Energy|bgcolor=FC0|creator=ChippyYYZ|cornervalue=4R|text=Shuffle your hand and the discard pile into the deck, then draw three cards and gain three Energy tokens.<BR>Remove this card from the game.|number=10494}}
 
{{card|title=Energy Lance|type=Action - Energy|creator=ChippyYYZ|cornervalue=1E|bgcolor=FC0|text=Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.<BR>Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.|number=10495}}
 
{{card|title=Packing Peanuts|type=Thing|text=When Packing Peanuts enters your hand, draw and reveal the first Thing in the draw pile, then shuffle the draw pile. You may not play or discard Packing Peanuts while that Thing remains in your hand.|creator=Binarius|number=10496}}
 
{{card|title=Department of Tautological Trivia, Destruction Committee|type=Thing|text=When this is destroyed, it goes into a face-up discard pile.|longtitle="Department of Tautological Trivia, Destruction Committee" is a long title.|creator=Binarius|number=10497}}
 
{{card|title=Touch of Oblivion|type=Action|text=Replace a random Thing in play with a Void token and return Touch of Oblivion to your hand,<br>OR if you have not previously played Touch of Oblivion, replace target Thing in play with a Void token.|creator=Binarius|number=10498}}
 
{{card|title=Overclocking|type=Thing|creator=ChippyYYZ|cornervalue=2O|text=At the start of your turn, rotate up to two of your Things 90° clockwise. When a Thing you control completes a clockwise rotation, gain an Energy token. The values of digits in the cornervalues of Things you control are increased by the number of Energy tokens you control. At the start of your turn, win the game if the sum of digits in your Things' cornervalues is greater than 45.|longtext=y|number=10499}}
 
<!-- Cards added between 11 October 2023 and November 7 2023-->
 
{{card|title=Summon The Dead|type=Thing|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3S|text=Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.<BR>'''Action and Thing:''' Win the game if you spend 6 Zombies for each player.|longtext=Y|number=10500}}
 
{{card|title=Surveillance Drone|type=Thing|text='''Action:''' Target opponent may reveal a Thing from their hand. During their next turn, they may only play a Thing revealed in this way.|creator=Binarius|number=10501}}
 
{{card|title=Pickpocket|type=Action/Reaction|bgcolor=900|text=Take a random Thing from target opponent's hand.<br>OR Play immediately in response when an opponent would play a Thing: they belatedly realize that you swapped it with a Thing from your hand while they were distracted.|creator=Binarius|number=10502}}
 
{{card|title=Dance the Night Away|type=Action|text=Rotate two animate Things in play up to 360˚ and exchange their positions. The controller of each may draw a card.|creator=Binarius|number=10503}}
 
{{card|title=Seer of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player's max hand size is reduced by 1.<BR>When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead.|flavortext=Through you, what the short-sighted miss can be seen.|number=10504}}
 
{{card|title=Prince of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect.|flavortext=You crush the agency of others.|number=10505}}
 
{{card|title=Life/Time: Vivid Encore|cornervalue=[[File:life.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card.|flavortext=Persistence and progression.|number=10506}}
 
{{card|title=Deep Breathing Exercise|type=Action|text=Take a deep breath and invite your opponents to do the same. Each participant discards their hand and draws five cards, plus one for each other participant. You may play a card you drew in this way.|creator=Binarius|number=10507}}
 
{{card|title=Tow Truck|type=Thing|text='''Action:''' Move target Thing you control into target opponent's control.|creator=Binarius|number=10508}}
 
{{card|title=Envoy of Fate|type=Thing|text=Whenever the draw pile is shuffled, you may first set aside one of its top five cards, then shuffle it into the top five cards of the new draw pile.|creator=Binarius|number=10509}}


<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->

Latest revision as of 23:49, 20 December 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Card by Binarius
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Card by Binarius
Own Goal
Action
Destroy a Thing you control.
#11023
Card by Binarius
Doom.pngRage.png
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Card by ChippyYYZ
Time.png
Sylph of Time
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Card by ChippyYYZ
Rage.png
Thief of Rage
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
Card by ChippyYYZ
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Card by Binarius
Discombobulation
Thing
Play into any player's control.

When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Card by Binarius
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.

At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Card by Binarius
Life.pngHeart.png
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Card by ChippyYYZ
Light.png
Bard of Light
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Card by ChippyYYZ
Blood.png
Witch of Blood
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
Card by ChippyYYZ
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Card by Binarius
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Card by Binarius
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Card by Binarius
Mind.pngHope.png
Mind/Hope: Complex Plan
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Card by ChippyYYZ
Life.png
Muse of Life
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Card by ChippyYYZ
Doom.png
Lord of Doom
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Card by ChippyYYZ
Flush 'Em Out
Action
Each opponent must play a Thing if possible.

Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Card by Binarius
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Card by Binarius
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
Card by Binarius
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Card by ChippyYYZ
6A
As Per My Last Email
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Card by ChippyYYZ
8S
Stimulus
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
Card by ChippyYYZ
What Do We Have Here?
Action
Draw target Thing.
#11045
Card by Binarius
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
Card by Binarius
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Card by Binarius
5R
Red Herring Blast
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Card by ChippyYYZ
2T
The Tide Rises
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Card by ChippyYYZ
3O
Overton Window
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Card by ChippyYYZ
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.

Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
Card by Binarius
A Show of Hands
Action
Each player reveals their hand.
#11052
Card by Binarius
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Card by Binarius
8R
Recovery
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Card by ChippyYYZ
3I
Infosec Hazard
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Card by ChippyYYZ
6D
Doomed To Repeat It
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Card by ChippyYYZ
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Card by Binarius
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Card by Binarius
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Card by Binarius
2P
Provoked Ire
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Card by ChippyYYZ
7D
Drop Out
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Card by ChippyYYZ
8L
Lesser Horn of Plenty
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.

Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Card by ChippyYYZ
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Card by Binarius
4C
Search for Clues
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Card by Binarius
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Card by Binarius
7C
Cloning Experiment
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Card by ChippyYYZ
7U
Under Cover Of Night
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Card by ChippyYYZ
3R
Rerereplenish
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Card by ChippyYYZ
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Card by Binarius
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Card by Binarius
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
Card by Binarius
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Card by ChippyYYZ
9P
Power Grab
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Card by ChippyYYZ
2B
Bury Treasure
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
Card by ChippyYYZ
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Card by Binarius
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Card by Binarius
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Card by Binarius
3I
Identity Theft
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Card by ChippyYYZ
7A
Anti-Clone Protocol
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by ChippyYYZ
9P
Philosophical Zombie
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Card by Binarius
Out in the Open
Thing
Play with all cards revealed.
#11082
Card by Binarius
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
Card by Binarius
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Card by ChippyYYZ
9V
Void Prism
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Card by ChippyYYZ
0S
Sales Pitch
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Card by ChippyYYZ
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Card by Binarius
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Card by Binarius
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Card by Binarius
3C
Corner Cultist
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Card by ChippyYYZ
4T
Transit Station
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Card by ChippyYYZ
9O
Overwhelm
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
Card by ChippyYYZ
4Light.png
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Card by Bucky
E
The Power of Energy
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.

When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
Card by ChippyYYZ
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Card by ChippyYYZ
4S
Simulate Action
Action
Instead of playing a Thing this turn, you may gain an Energy token.

Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Card by ChippyYYZ
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Card by Binarius
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Card by Binarius
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.

If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Card by Binarius
7E
Emerald of Power
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Card by ChippyYYZ


Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Card by Binarius
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
Card by Binarius
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Card by Binarius
Breath.pngLight.png
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Card by ChippyYYZ
Blood.png
Heir of Blood
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Card by ChippyYYZ
Heart.png
Maid of Heart
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Card by ChippyYYZ
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Card by Binarius
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Card by Binarius
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Card by Binarius
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Card by Binarius
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Time.pngVoid.png
Time/Void: Dark Finale
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Card by ChippyYYZ
Doom.png
Page of Doom
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Card by ChippyYYZ
Hope.png
Mage of Hope
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Card by ChippyYYZ
Hysteria
Thing
Play into any player's control.

At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Card by Binarius
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Card by Binarius
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Card by Binarius
EE
Wind Turbine
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Card by Binarius
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
Card by Binarius
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Card by Binarius
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents

If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.

If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Card by Binarius
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Card by Binarius
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Card by Binarius
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space.pngDoom.png
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Card by ChippyYYZ
Mind.png
Knight of Mind
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Card by ChippyYYZ
Time.png
Rogue of Time
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Card by ChippyYYZ
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood.pngMind.png
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Card by ChippyYYZ
Breath.png
Sylph of Breath
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Card by ChippyYYZ
Space.png
Thief of Space
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Card by ChippyYYZ
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Card by Binarius
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Card by Binarius
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Card by Binarius
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage.pngHeart.png
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Card by ChippyYYZ
Void.png
Bard of Void
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Card by ChippyYYZ
Life.png
Witch of Life
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Card by ChippyYYZ
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life.pngHope.png
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.

Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Card by ChippyYYZ
Hope.png
Muse of Hope
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Card by ChippyYYZ
Rage.png
Lord of Rage
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Card by ChippyYYZ
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Card by Binarius
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Card by Binarius
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Card by Binarius
M
The Power of Money
Thing
Action: Gain a Money token.

When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Card by ChippyYYZ
8G
Generational Wealth
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
  • If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
    Now don't spend it all in one lifetime.
#11168
Card by ChippyYYZ
6C
Crowdfunding Scam
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
Card by ChippyYYZ
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Card by Binarius
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Card by Binarius
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Card by Binarius
6I
Itinerant Grifter
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Card by ChippyYYZ
7H
Heiress
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Card by ChippyYYZ
5R
Return to the Past
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Card by ChippyYYZ
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Card by Binarius
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Card by Binarius
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
Card by Binarius
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
Card by ChippyYYZ
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Card by ChippyYYZ
8M
Most Trusted Advisor
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Card by ChippyYYZ
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Card by Binarius
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
Card by Binarius
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Card by Binarius
2W
Words of Power
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Card by ChippyYYZ
7I
Immerse
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Card by ChippyYYZ
9P
Palletize
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Card by ChippyYYZ
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Card by Binarius
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
Card by Binarius
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
Card by Binarius


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