Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Moat|type=Thing|text=This enters play with five Water tokens. When you would draw multiple cards, you draw one fewer. Opponents must discard a card to target you.|creator=Binarius|number=10201}}
<!--April 29, 2025-->


{{card|title=Chuck's Hat|type=Thing - Clothing|bgcolor=006|text=Metal, minerals, cloth, and weasel fur, 2,200 grams. You control every Thing belonging to the governments of the Commonwealth Realms, notionally.|creator=Binarius|number=10202}}
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}


{{card|title=As Easy As 1-2-3 II|type=Action|text=Take control of 1 Thing. Its former controller draws 2 cards. You each gain 3 tokens of the same type.|creator=Binarius|number=10203}}
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}


{{card|title=Meta Reflexes|type=Thing-Tack on|bgcolor=00F|text=When an opponent plays a reaction or response, you may play an Action or Thing.|flavortext=From [[User:Zaratustra|Zaratustra's]] Fast Response (#767), Weapons Race (#768) and Registering Protest (#769), and [[User:Kevan|Kevan's]] Concealed Weapons (#770)|cornervalue=P7|creator=Bucky}}
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}


{{card|title=Mindjack|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Name a card and choose target player. They reveal their hand. You may take a card with the chosen name from their hand and put it into your hand. If you do, draw a card.|number=10205}}
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}


{{card|title=Superencryption|type=Thing|creator=ChippyYYZ|cornervalue=5S|text=Players can't be targeted by Actions.<BR>At the beginning of your turn, you may destroy Superencryption and draw a card.|number=10206}}
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}


{{card|title=The Wall|type=Thing|creator=ChippyYYZ|cornervalue=7T|text=Players can't play cards with the digits 1, 2, 3, or 4 in their cornervalue unless they have exactly that many cards in their hand.<BR>Once during each player's turn, that player may discard a card.|number=10207}}
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{card|title=Lower the Stakes|type=Thing|text=When a player would be eliminated, they instead discard their hand. When a player would win, they instead draw five cards.|creator=Binarius|number=10208}}
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card|title=A Stitch in Time|type=Action|text=View the top card of the draw pile. You may either draw it and put the top card of the discard pile onto the draw pile or return this card to your hand.|creator=Binarius|number=10209}}
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}


{{card|title=Talent Show|type=Action|text=Starting with you, each player may activate one of their Action abilities. Then, as an encore, you may activate another of yours.|creator=Binarius|number=10210}}
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}


{{card|title=Hornet's Nest|type=Thing|creator=ChippyYYZ|cornervalue=1H|text=Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.|number=10211}}
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}


{{card|title=Perfect Alignment|type=Thing|creator=ChippyYYZ|cornervalue=6P|text=Once during your turn when you play an Action card that targets a Thing, if both cards share a character in their cornervalues, you may draw two cards and play an additional Action this turn.|number=10212}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{card|title=Water Balloon Assault|type=Action|creator=ChippyYYZ|cornervalue=9W|text=Target opponent discards a card and gains a Water token. Destroy all Fire and Flame tokens they control.<BR>You may spend a Water token to return this to your hand.|number=10213}}
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}


{{card|title=Tailwind|type=Action|text=Draw a card. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10214}}
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}


{{card|title=I've Seen Them Come and I've Seen Them Go|type=Thing|text=When you play this, it goes to the discard pile immediately unless your opponents have caused you to lose control of at least ten non-token Things. If an opponent causes you to lose control of this, you win.|creator=Binarius|number=10215}}
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}


{{card|title=-erator|type=Thing - Robot|bgcolor=006|text=When you play this, attach an Action from your hand to it. '''Action:''' Discard an Action card to perform attached Action.|creator=Binarius|number=10216}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}


{{card|title=Free Your Mind|type=Action|creator=ChippyYYZ|cornervalue=2F|text=You don't have to discard to your maximum hand size at the end of this turn. If your last turn wasn't an extra turn, take an extra turn after this one.<BR>Instead of playing a Thing this turn, you may discard any number of cards and draw that many cards.|number=10217}}
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{card|title=Blowhard|type=Thing|creator=ChippyYYZ|cornervalue=8B|text=Whenever you play an Action card on your turn, draw a card.<BR>You may play an additional Action on your turn.<BR>Whenever an opponent plays an Action card, discard a card if you have the most cards in hand.|flavortext=Just likes to hear himself talk.|number=10218}}
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}


{{card|title=Number Goes Up|type=Thing|creator=ChippyYYZ|cornervalue=2N|text=Whenever you play a card with a greater card number than each Thing in play besides this card, gain a Money token for each type of token you control (minimum 1).<BR>'''Action:''' Spend 5 Money tokens to gain a token of any type and draw a card.|flavortext=Bigger number goes up faster.|number=10219}}
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}


{{card|title=Home Safe|type=Action|text=Move a Thing you control to your hand. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10220}}
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}


{{card|title=Target|type=Action|text=Specify target Thing. If you play an Action card that targets a Thing on your next turn, you may have it target this Thing as well.|creator=Binarius|number=10221}}
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}


{{card|title=I'm Taking You Down With Me|type=Action|text=When you play this, attach target Thing to it.|creator=Binarius|number=10222}}
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}


{{card|title=Katamari Drop|type=Action|creator=ChippyYYZ|cornervalue=2K|text=Choose target Thing. Attach the top card of the deck face-up to this card, followed by any number of cards from your hand.<BR>Destroy the chosen Thing unless the sum of digits in its cornervalue exceeds the sum of digits in the cornervalues of this card and each attached card.|longtext=y|number=10223}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}


{{card|title=Tokenbolster|type=Thing|creator=ChippyYYZ|cornervalue=2T|text=The values of digits in the cornervalues of Things you control are increased by the number of tangible tokens (e.g. Money, Earth, Zombie) you control.<BR>''(A digit may have a value above 9 this way.)''|number=10224}}
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}


{{card|title=Wield Power|type=Action|creator=ChippyYYZ|cornervalue=0W|text=For each Thing you control with a digit in its cornervalue greater than the greatest digit among cornervalues of Things your opponents control, gain an Energy token and draw a card.<BR>You may spend any number of Energy tokens to draw that many cards and discard that many cards.|flavortext=Wielding responsibility is optional.|longtext=y|number=10225}}
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
When this enters play, split your cards in a hand into two hands.</br>
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}


{{card|title=<nowiki>#</nowiki>2 Pencil|type=Thing|text=When this enters play, each player puts a copy of card #9005, #9034, #9080, #9081, or #9496 into their hand, chosen at random. You do so a second time, plus once for each card by Bucky you reveal from your hand. '''Action''': Gain control of target office supply or Thing made of paper.|creator=Binarius|number=10226}}
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}


{{card|title=Replicast|cornervalue=9R|type=Action|creator=ChippyYYZ|text=For each type of token in play not already listed on this card, write that type on this card.<BR>Gain 3 tokens in any combination of the following types: Energy,|number=10227}}
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}


{{card|title=Cyclotron|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token for each C in the cornervalues of Things you control.<BR><BR>Once during your turn, you may spend any number of Energy tokens to rotate target Thing 90° clockwise that many times. Draw a card for each clockwise rotation completed this way.|longtext=y|number=10228}}
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}


{{card|title=Expansion Pass|type=Thing|cornervalue=3E|creator=ChippyYYZ|text=When this card enters the battlefield, spend 5 tokens or put it in the discard pile.<BR>Draw an additional card at the beginning of your turn.<BR>You may play an additional gold card during your turn.<BR>Your maximum hand size is increased by 2.|bgcolor=992|number=10229}}
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}


{{card|title=Twenty-three|type=Thing|cornervalue=23|text=When a player draws a card with a cornervalue containing a digit, they may reveal it and two other such cards from their hand and/or among their Things if the combined sum of those digits is 23 to draw 2 cards and gain 3 Money tokens, then put one of the revealed cards in the discard pile.<br>You may do the same if the digits are 0, 2, and 3.|longtext=23|creator=Binarius|number=10230}}
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}


{{card|title=Cornerhex|type=Thing|cornervalue=9C|text=In cornervalues, the letters A-F may be interpreted as hexadecimal digits.|creator=Binarius|number=10231}}
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}


{{card|title=Reuse Assets|type=Action|text=Put a copy of the top card of the discard pile into your hand, changing its color and replacing one or more words in its title with
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}
synonyms.|creator=Binarius|number=10232}}


{{card|title=Reuse Assets|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Put a copy of one of the bottom 3 cards of the discard pile into your hand, except it has the cornervalue of a different one of those cards.|number=10233}}
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}


{{card|title=Tamorisian Tactics|type=Action|creator=ChippyYYZ|cornervalue=7T|text=Choose exactly three cards in the discard pile that have the digit 3 in their ruletext. If you do, put two of them at random into your hand and gain 3 Energy tokens.|number=10234}}
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}


{{card|title=Stronghold of Despair|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=Doom tokens can't be spent.<BR>At the beginning of each opponent's turn, that player gains a Doom token if they control fewer nontoken Things than you control buildings.<BR>When you draw a card, you may draw it from among the top X cards of the discard pile if each opponent has a Doom token, where X is the number of opponents.|longtext=y|bgcolor=103|number=10235}}
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}


{{card|title=Deep Roots|type=Thing - Earth|bgcolor=006|text=Each of your living Things is immune to opponents' effects unless the opponent discards a card or spends a token first.|creator=Binarius|number=10236}}
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}


{{card|title=Ancient as the Hills|type=Thing|text=Living Things that have been in play for at least ten of your turns are indestructible.|creator=Binarius|number=10237}}
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}


{{card|title=Earth Totem|type=Thing|text=Earth-related Things are sacred. Earth Totem is indestructible while another sacred Thing is in play. If you control one, once for each opponent when they lose control of a tangible Thing, you may put it under the totem if they control no sacred Things. When Earth Totem leaves play, put a Thing under it into your hand.|longtext=|creator=Binarius|number=10238}}
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}


{{card|title=Sledgehammer|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Target opponent with at least three cards in hand discards two cards and gains 3 Rubble tokens.|number=10239}}
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}


{{card|title=Loose Cannon|type=Thing|creator=ChippyYYZ|cornervalue=1L|text='''Action - Load:''' Load the cannon.<BR>'''Action - Fire:''' Destroy target Thing, then destroy a random non-token Thing you control with no cornervalue.|number=10240}}
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}


{{card|title=Myriad Reflections|type=Thing|creator=ChippyYYZ|cornervalue=7M|text=When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.<BR>Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.|number=10241}}
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}


{{card|title=Stonegrasp|type=Action - Earth|bgcolor=600|text=If you control Earth Totem (#10238), each opponent who does not control a sacred Thing discards a card and destroys one of their Things, and you may sacrifice a sacred Thing to return Stonegrasp to your hand.<br>Otherwise, put a copy of Earth Totem into your hand. You may recover Stone&shy;grasp from the discard pile at the start of your next turn instead of drawing.|longtext=土|creator=Binarius|number=10242}}
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}


{{card|title=Reservoir|type=Thing - Earth/Water|bgcolor=006|text=Once during your turn, you may spend two Water tokens to destroy a token you control, or three Water tokens to play an Action. '''Action:''' Gain a Water token.|creator=Binarius|number=10243}}
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}


{{card|title=Mine!|type=Action - Earth/Metal|bgcolor=600|text=Gain a Gold token and an Ore token.|creator=Binarius|number=10244}}
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}


{{card|title=Wretched Potion|type=Thing|cornervalue=4W|bgcolor=216|creator=ChippyYYZ|text='''Action - Drink:''' Discard two cards, then draw twice as many cards as you discarded. Gain a Mana token for each card in your hand. Put this card in the discard pile.|number=10245}}
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}


{{card|title=Misunderstand Hegel|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Set aside target player's hand plus that many cards from the top of the deck face-up. Each player, starting with you, puts one of those cards in the discard pile until half of them remain. Put the remaining cards in that player's hand.|flavortext="NO, NO, NO. 'THESIS, ANTI-THESIS, SYNTHESIS' WAS THOUGHT UP BY *FICHTE*, AND IT'S CLEARLY INFERIOR TO HEGEL'S DIALECTICAL METHOD OF IMMANENT CRITIQUE!"|longtext=YES, IT'S CALLED "IMMANENT CRTIIQUE"|number=10246}}
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}


{{card|title=Comically Large Mallet|type=Action|cornervalue=0C|creator=ChippyYYZ|text=Destroy target Thing and discard your hand. Its controller discards a card for each card you discarded.|flavortext=Against all odds, Gollum somehow won the riddle contest against the Animaniacs by guessing what was in Dot's pocket. But his victory was short-lived.|number=10247}}
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}


{{card|title=Snowed In|type=Action|text=Randomly choose three of each player's Things with Action abilities, preferring animate Things, to gain a Snow token with "Attached Thing cannot use Action abilities. '''Action:''' Destroy this."|creator=Binarius|number=10248}}
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}


{{card|title=Interference Device|type=Thing|text=Play into any player's control.<br><br>When you would draw a card, you instead draw the card under this if there is one, or else put the top card of the draw pile under this face down.|creator=Binarius|number=10249}}
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}


{{card|title=Bad Faith Negotiations|type=Action|text=Specify two non-token Things each belonging to you and target opponent. Offer a trade of one of yours for one of theirs. If they decline, you may trade the other of yours for the other of theirs, which then gains "If this is destroyed by an opponent, discard a card."|creator=Binarius|number=10250}}
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=Sow Discord|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.|number=10251}}
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}


{{card|title=Development Race|type=Action|creator=ChippyYYZ|cornervalue=5D|text=Each player, starting with you, reveals cards from the top of the deck until they reveal two Thing cards, then puts one of them into play and the rest on the bottom of the deck in any order. Then you do it again.|number=10252}}
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}


{{card|title=Continuum Drive|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.|number=10253}}
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=Crash and Bash|type=Action|text=If you have played a living Thing this turn, destroy up to two tangible Things belonging to the same player.|creator=Binarius|number=10254}}
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}


{{card|title=Close at Hand|type=Action|text=Remove the top 30 cards of the draw pile to your side of the table. You consider this your personal draw pile and interact exclusively with it until it is exhausted.|creator=Binarius|number=10255}}
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}


{{card|title=Reheated Inspiration|type=Action|text=Put the top card of the discard pile on top of the draw pile. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10256}}
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}


{{card|title=Civic Suppression|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Whenever a player would draw a card, they skip that draw unless (a) they have more cards in hand than each other player (b) they control Things with at least two different creators, (c) they spend a token, or (d) they end their turn immediately after drawing.|number=10257}}
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{card|title=Transference|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Instead of playing a Thing this turn, you may return target Thing with no cornervalue to its controller's hand.<BR><BR>Return each non-token Thing you control to your hand, then exchange hands with target player.|number=10258}}
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{card|title=Cardwheel Turbine|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Once during your turn, you may discard a card to draw a card and gain an Energy token.|flavortext=One card goes down, one comes up, and the pistons turn the motion into power.|number=10259}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=Manifestation Engine|type=Thing|text=Whenever an opponent plays an intangible Thing, rotate Manifestation Engine 90° clockwise. When it completes a clockwise rotation, you may choose an intangible Thing in your hand to keep revealed. Things revealed in this way are considered to be both in play and in your hand, but they do not count toward your hand size limit.|longtext=y|creator=Binarius|number=10260}}
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}


{{card|title=Interleave|type=Action|text=Shuffle target player's hand face down. Insert it into the top of the draw pile, one card under each of the top cards originally in the pile. That player draws the same number of cards.|creator=Binarius|number=10261}}
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}


{{card|title=As It Just So Happens|type=Action/Reaction|bgcolor=900|text=Specify a Thing you control, or a card you reveal from your hand, that identifies another card by name or card number. Put a copy of the identified card into your hand.<br>OR<br>You may play this immediately in response to an opponent's Reaction. If you do, it behaves as a copy of that Reaction's effects.|longtext=What a coincidence!|creator=Binarius|number=10262}}
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}


{{card|title=True Threat|type=Thing|bgcolor=007|text=When you play this, put a Note token on this with an opponent's name as flavortext.<br>At the start of your turn, put a Time counter on this, and destroy this and eliminate the noted opponent if this has three or more Time counters.|cornervalue=6K|creator=Bucky|number=10263}}
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Invisibility Cloak|type=Thing|bgcolor=777|text=Cards that would intentionally target this or a Thing attached to it instead target at random.<br><br>
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing:''' Attach this to another Thing.|flavortext=Now where did I put it?|cornervalue=7K|creator=Bucky}}
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Just Desserts|type=Action|text=Destroy target Thing and substitute a Pudding token for it. The pudding keeps any Things that were on or attached to the target.|cornervalue=8K|creator=Bucky|bgcolor=700|number=10265}}
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Magnet Beam|type=Action - Power-Up|cornervalue=0M|creator=ChippyYYZ|bgcolor=600|text=Draw target Thing and discard a card. You may press any one button or toggle any one switch.<BR>Until your next turn, you may access ''Remote Switches''.|number=10266}}
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}


{{card|title=Super Jump|type=Thing - Power-Up|cornervalue=9S|creator=ChippyYYZ|bgcolor=006|text='''Action:''' Draw two cards and Super Jump, then discard one of them.<BR>You may access ''High Places''.|number=10267}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Stealthsuit|type=Thing - Power-Up|cornervalue=1S|creator=ChippyYYZ|bgcolor=006|text=Opponents cannot choose you or Things you control as targets, look at cards in your hand, or cause cards to leave your hand.<BR>When you would draw a card at the beginning of your turn, draw Stealthsuit instead.<BR>You may access ''Security Doors''.|number=10268}}
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}


{{card|title=Summon Cube|type=Thing|text=While this is in play, players perceive the apparition of an ideal six-sided Platonic solid of indeterminate size hovering over the table. You may choose the results of d6 rolls, play box-shaped Things without cost, and draw a card whenever you play a card whose cornervalue contains a cube number.|creator=Binarius|number=10269}}
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}


{{card|title=The Mind's Unfathomed Depths|type=Thing|text=Destroy your Meditation tokens at the end of your turn unless you use the following ability.<br>'''Turn:''' Gain a Meditation token if you have fewer than five, then draw a card for each of your Meditation tokens.|creator=Binarius|number=10270}}
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}


{{card|title=Cyclonic Grapnel|type=Thing|text='''Action''': Draw target Thing and Cyclonic Grapnel, then discard a random card.|creator=Binarius|number=10271}}
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}


{{card|title=In-Sight Goggles|type=Thing - Power-Up|bgcolor=007|text=When an opponent ends their turn, look at their hand.<br>You may access ''Secret Passages''.|cornervalue=9K|creator=Bucky|number=10272}}
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Deafen|type=Action|text=You may play another Action card and activate an Action ability. Each opponent discards a card.|creator=Binarius|number=10273}}
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{card|title=Encipher|type=Action|text=Replace all numbers on target Thing with 0.|creator=Binarius|number=10274}}
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}


{{card|title=Siltstone Amulet|type=Thing|text='''Action:''' Gain an Earth token and a Water token.|creator=Binarius|number=10275}}
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}


{{card|title=Discombobulate|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Each opponent can't play Actions with cornervalues during their next turn. Look at the top three cards of the deck and put any of them into the discard pile or back on top of the deck in any order. Gain a Combo token, or spend a Combo token to play an additional Action this turn.|number=10276}}
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}


{{card|title=Upper Hand|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target player reveals their hand. If they reveal any actions, they discard one of your choice, and you draw a card. If they don't reveal any Actions, that player puts this card into their hand and gains a Combo token.|number=10277}}
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}


{{card|title=Risk Reward|type=Thing|creator=ChippyYYZ|cornervalue=0R|text=At the end of a turn in which you destroyed or took control of an opponent's Thing, roll a d6 and gain a:<BR> (1-2): Zombie token, (3-4): Energy token, (5-6): Money token.<BR>'''Action: '''Spend three tokens of the same type or of three different types to draw two cards. You must play this ability if possible.|longtext=GET IT|number=10278}}
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}


{{card|title=Whack-A-Mole|type=Thing|text=Play this into any player's control.<br><br>Things with Mole tokens are considered blank. At the beginning of your turn, a random other non-token Thing you control gains a Mole token with "This leaves play at the end of your turn." Whack-A-Mole is indestructible while a Mole token is in play unless you hold a Comically Large Mallet in your hand.|longtext=y|creator=Binarius|number=10279}}
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}


{{card|title=Quote the Authority|type=Action|text=You may draw a card by Kevan from the discard pile. You may draw a card for every card by Kevan you control or reveal from your hand. You may play a card by Kevan that you did not draw from the discard pile.|flavortext=The most primary of sources.|creator=Binarius|number=10280}}
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{card|title=Kingmaker|type=Action|text=Target opponent draws 5 cards.|creator=Binarius|number=10281}}
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}


{{card|title=Temple of the Creators|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Whenever an opponent plays an Action, you may discard a card that shares a creator with it to gain control of that Action and choose new targets for it.|number=10282}}
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}


{{card|title=Some Special Rules|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=Whenever a building becomes rotated by at least 90°, destroy it.<BR>Gems may be spent as though they were 1 or 2 Money tokens.<BR>When a Thing becomes the target of an Action, that Thing's controller and that Action's controller each roll a die and add a digit in their card's cornervalue. If the Thing's controller's result is higher, the Action's effects are negated.|longtext=y|number=10283}}
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}


{{card|title=Unmarked Flash Drive|type=Thing|cornervalue=8U|creator=ChippyYYZ|text=When this enters play, each opponent, in turn order, looks at the top three cards of the deck and puts one of them under this card face-down and the rest on the bottom of the deck. If you have only one opponent, they do this twice.<BR>'''Action:''' Draw up to two of the cards under this card.|number=10284}}
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}


{{card|title=Talk to the Hand|type=Action|text=Target player views target other player's hand and loses their next turn.|creator=Binarius|number=10285}}
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}


{{card|title=Draw Up a Plan|type=Action|text=You may only play this if you have played no cards this turn. Draw three cards and reveal two of them, and you may reveal up to two cards already in your hand. End your turn. On your next turn, you may only play cards that you revealed in this way, and if you chose to reveal any cards from your hand, you must play at least one of them.|longtext=y|creator=Binarius|number=10286}}
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{card|title=Friendship Ended With|type=Action|text=Destroy target non-token Thing you control and all of your other Things by the same creator. Now another creator is your best friend: play any number of Things by them.|creator=Binarius|number=10287}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{card|title=House Rules: Score|cornervalue=5H|creator=ChippyYYZ|type=Thing|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player has the single highest or lowest Score at the start of their turn, they draw an extra card.|number=10288}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=House Rules: Drafting|cornervalue=8H|creator=ChippyYYZ|type=Thing|text=At the beginning of each player's turn, if they have no drafted cards, they take the top X cards of the deck, where X is the number of players, look at those cards, and set one aside. Each other player in turn order then looks at the remaining cards and sets one aside.<BR>When a player would draw a card from the deck, they instead draw their earliest drafted card if possible.|longtext=y|number=10289}}
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}


{{Card|title=House Rules: Scoreboard|cornervalue=0H|creator=ChippyYYZ|type=Thing|bgcolor=992|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player would begin a non-extra turn with Score 30+, they win the game.|longtext=Y|flavortext=KVN 9999<font color=ffffff>___________</font>KVN 916<BR>YYZ 1686<font color=ffffff>___________</font>G_S 896<BR>BNR 1586<font color=ffffff>___________</font>CRG 694<BR>BKY 1313<font color=ffffff>___________</font>AAA 420<BR>JTW 964<font color=ffffff>___________</font>_ _ _ 000|number=10290}}
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}


{{card|title=House Rules: Influence|type=Thing|cornervalue=9H|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand.<br>If a player has the single highest Influence at the start of their turn, they may return one of their Things to their hand to return target Thing to its controller's hand, and may discard a card as well to destroy that Thing instead.|longtext=y|creator=Binarius|number=10291}}
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=|creator=Binarius|number=11590}}


{{card|title=Ritual Censer|type=Thing|text=A Vessel bearing a Relic is indestruct&shy;ible. If you control any, you may negate the effects of evil or black cards on them and you.<br>'''Thing:''' Consecrate target animate non-token Thing a Vessel.<br>'''Thing:''' Consecrate target inanimate tangible Thing you control a Relic.<br>'''Action:''' Attach an available Relic to a Vessel that has none.|longtext=y|creator=Binarius|number=10292}}
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}


{{card|title=<font color=000>Radiance</font>|type=<font color=000>Thing</font>|bgcolor=FFC|text=Destroy Radiance and discard your hand if you control any evil or black Things. '''Action and Thing:''' Discard an evil or black card from your hand or reveal your hand if you have none. Replace target non-holy, non-sacred, non-white Thing card with an Energy, Light, or Redemption token, preferring whichever its controller has fewer of. Draw a card if the replaced Thing was evil or black.|longtext=y|creator=Binarius|number=10293}}
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}


{{card|title=Secure Facility|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=4S|text=Each opponent cannot gain control of your Things, put Things into play under your control, or cause you to gain control of Things unless that opponent can access ''Remote Switches'', ''Security Doors'', or ''Secret Passages''.|number=10294}}
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}


{{card|title=Mountaintop Sanctuary|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=0M|text=Each opponent's Actions can't affect non-building Things you control unless that opponent can access ''High Places'', ''Security Doors'', or ''Secret Passages''.|number=10295}}
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}


{{card|title=Underground Temple|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=7U|text=After an opponent plays an Action that targets you or a Thing you control, you may draw the bottom-most card of the discard pile unless that opponent can access ''Remote Switches'', ''High Places'', or ''Secret Passages''.|number=10296}}
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{card|title=Canopy Harvest|type=Action|bgcolor=700|text=Gain two Fruit tokens and draw two cards<br><br>If you can access ''High Places'', gain three more Fruit tokens and draw one more card.|cornervalue=1L|creator=Bucky|number=10297}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{card|title=Underwater Catacomb|type=Thing - Secret Passage|bgcolor=007|text='''Action - Access:''' Gain a Zombie Crab token, or play a marine animal from the discard pile.|cornervalue=2L|creator=Bucky|number=10298}}
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


{{card|title=Universal Permit|type=Action|bgcolor=700|text=This turn, you may access anything and may look at and play the top card of the deck as though it were in your hand.|cornervalue=3L|creator=Bucky|number=10299}}
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}


{{card|title=Evacuation Tunnel|type=Thing - Building|bgcolor=006|text=When an opponent would destroy a non-building Thing you control, you may return it to your hand instead unless that opponent can access ''Security Doors'' or ''Secret Passages''.|creator=Binarius|number=10300}}
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{card|title=Prop Wrap|type=Thing|text=Play into any player's control.<br><br>Whenever you play a card, rotate Prop Wrap 90˚ counterclockwise. When it completes a counterclockwise rotation, you may not draw cards during your next turn.|creator=Binarius|number=10301}}
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}


{{card|title=The Horror|type=Action|text=Each opponent discards a card. Those who can't must discard their entire hand!|creator=Binarius|number=10302}}
<!--May 16, 2025-->


{{card|title=Swing For The Fence|creator=ChippyYYZ|cornervalue=6S|type=Action|text=Choose target Thing and roll a d6. If you roll higher than the number of words in that Thing's title, destroy it. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|number=10303}}
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}


{{card|title=The Called Shot|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Indicate a Thing, return this card to your hand, and gain a Strike token OR<BR>Destroy target previously indicated Thing if you have two Strikes. If it's destroyed this way, draw four cards and lose all your Strike tokens. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|longtext=RemindsMeOfTheBabe|number=10304}}
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}


{{card|title=Fair Umpire|cornervalue=0F|creator=ChippyYYZ|type=Thing|text=Once between your turns when an opponent ends a turn without playing a card, you may have them gain control of this card and gain a Strike token, then eliminate each player with at least three Strikes.<BR>'''Action - Walk:''' Draw a card if one of your Things has been destroyed since your last turn or if you spend 4 tokens of the same type.|longtext=y|number=10305}}
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}


{{card|title=Balk Rule|type=Thing|text=Whenever a player plays a card without drawing at the beginning of their turn first, they must discard a card, and each of their opponents may draw a card, before the played card takes effect.|creator=Binarius|number=10306}}
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


{{card|title=Dragonflight|type=Action|cornervalue=1111|text=You must play Dragonflight as soon as it enters your hand. Draw 11 cards, plus 11 for each of your living Things. If you draw A Mysterious Egg (#7674) in this way, you may play it immediately without cost. Otherwise, as the last card you draw in this way, you draw a copy of A Mysterious Egg.|creator=Binarius|number=10307}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{card|title=Chrysalis|type=Thing|text=You are untargetable and may not play cards or activate abilities. At the end of your turn, you may either discard once and draw once or destroy Chrysalis. Chrysalis is otherwise indestructible.|creator=Binarius|number=10308}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Lava Surge|type=Action - Fire|creator=ChippyYYZ|cornervalue=9L|bgcolor=C30|text=Destroy all tokens. Each player who can't access ''High Places'' must either discard two cards or chooses a Thing they control to be destroyed. Players can't draw cards until your next turn.|number=10309}}
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}


{{card|title=Dead Air|type=Action - Void|creator=ChippyYYZ|cornervalue=7D|bgcolor=333|text=For each opponent, put a blank untitled Action card from the discard pile on top of the deck. If there aren't enough, create blank untitled Action cards as needed and put them on top of the deck.<BR>If you move no cards from the discard pile this way, return Dead Air to your hand.|number=10310}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Siege Tower|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=0S|text=Things you control with a letter in their cornervalue alphabetically earlier than S can't be targeted by opponents' Actions.<BR>'''Action and Thing - Breach:''' Put up to one target building face-down under Siege Tower. Until Siege Tower leaves play, it can't breach, you may play Things into any opponent's control, and you may access ''High Places''.|longtext=y|number=10311}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Inaction|type=Action|creator=Binarius|number=10312}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Nothing|type=Thing|creator=Binarius|number=10313}}
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{card|title=Absorb Vitality|type=Action|text=Target Thing feeds upon the life essence of another of its controller's Things. The former gains "Indestructible while [the latter] is in play", and the latter gains "If this would be targeted, it is destroyed."|creator=Binarius|number=10314}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}


{{card|title=Lifting Winds|type=Action - Air|creator=ChippyYYZ|bgcolor=DEF|cornervalue=2L|text=Return up to one target Thing with no digit higher than 1 in its cornervalue to its controller's hand. Return up to one card in the discard pile with no digit in its cornervalue higher than 1 to your hand.|number=10315}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Starting Equipment|type=Thing|creator=ChippyYYZ|cornervalue=7S|text=If this card is in your opening hand, you may start the game with it in play and draw a card to replace it.<BR>'''Action: '''Roll a d6 and choose target Thing. If you roll at least a 3, and that Thing has no digit higher than your roll in its cornervalue, destroy it.|number=10316}}
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}


{{card|title=Your Journey Begins|type=Action|creator=ChippyYYZ|cornervalue=7Y|text=Create a copy of Infinite Dvorak card #6798, #6804, or #6810 and play it. If the number of cards in your hand plus the number of nontoken Things you control is less than 5, draw cards equal to the difference and end your turn.|number=10317}}
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}


{{card|title=Wild Swing|type=Action|text=Destroy target Thing and return a random adjacent non-token Thing to its controller's hand.|creator=Binarius|number=10318}}
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}


{{card|title=Enraged|type=Reaction|bgcolor=900|text=Attach to a living Thing immediately in response when one of your Things is targeted. Whenever an opponent causes you to lose control of a non-token Thing, randomly draw a copy of Falcon Punch (#1980), Rage Strike (#7770), or Wild Swing (#10318) for each and you may attach a copy of Enraged to a living Thing that has none. If attached Thing is lost in this way, you may play the drawn card immediately.|longtext=y|creator=Binarius|number=10319}}
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{card|title=Plasma Amulet|type=Thing|text='''Action:''' Gain an Air token and a Fire token.|creator=Binarius|number=10320}}
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,
you may play an additional Action this turn if they are all made by the same creator.  |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}


{{card|title=Keeper of the Thing|creator=ChippyYYZ|type=Thing|cornervalue=6K|text=When this enters play, reveal cards from the top of the deck until you reveal a Thing card. Put that card into play under your control, and the rest into the discard pile. It can't be destroyed while it and Keeper of the Thing are controlled by the same player.|number=10321}}
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}


{{card|title=Throne of Merit|creator=ChippyYYZ|type=Thing|cornervalue=3T|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>As long as your Score is higher than each other player's, when an opponent plays an Action, you may negate that Action. If you do, spend a token or discard a card.|number=10322}}
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}


{{card|title=Firewash|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|cornervalue=8F|text=Change all of target player's tokens into Flame tokens. Gain that many Flame tokens. Discard two cards, then draw as many as you discarded this way.|flavortext=Fire cleanses and refines.|number=10323}}
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}


{{card|title=Bowling Ball Launcher|type=Thing|text=This enters play with two Bowling Ball tokens. '''Action and Thing:''' Launch one at target Thing that could be knocked down by a bowling ball to destroy it and flip a coin to destroy two more such Things with the same controller and flip a coin to destroy three more, and so on. If you destroy all of their non-token Things in this way, ''Strike!'': draw three cards and gain a Bowling Ball token and a Strike token, then win the game if you have at least three Strikes.|longtext=XXX|creator=Binarius|number=10324}}
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}


{{card|title=Scheduled Maintenance|type=Thing|text=When a Thing with a digit in its cornervalue uses an ability, it gains a Wear token. When a Thing with a Wear token has at least as many as its cornervalue's highest digit, remove them from the game and that Thing's controller either destroys it or discards another Thing to return it to their hand instead of playing a Thing that turn.|longtext=We appreciate your patience.|creator=Binarius|number=10325}}
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}


{{card|title=Pandora's Jack-in-the-Box|type=Action|cornervalue=<font color=FFFFFF>__</font>|text=This card's cornervalue is a number-letter pair determined randomly when you play it.<br>Discard your hand. For each Action discarded this way, play the draw pile's topmost Action. Replace the draw pile and discard pile with half of each shuffled together. Draw a card.|flavortext="Pop goes the chaos!"|creator=Binarius|number=10326}}
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}


{{card|title=Seer of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead.<BR>Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile.|flavortext=Through you, the weight of sacrifice is made known.|longtext=y|number=10327}}
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}


{{card|title=Prince of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, remove a card in the discard pile from the game.<BR>'''Action: '''Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card.|flavortext=You crush the dreams of others using the strength of your own.|longtext=wweh|number=10328}}
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}


{{card|title=Doom/Hope: Final Movement|cornervalue=[[File:doom.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card, destroy target nontoken Thing you control, and lose all your tokens.<BR>Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one.|flavortext=Endings that enable new beginnings.|number=10329}}
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  


{{card|title=Vampiric Gaze|type=Thing|text=Whenever an opponent would draw a card, you have a 25% chance to draw it instead. You may activate an ability of an opponent's living Thing, optionally gaining control of it for the duration, once per ability.|creator=Binarius|number=10330}}
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}


{{card|title=Imp|type=Thing|text=Flip a coin at the beginning of your turn: either discard a card or turn a random other living Thing you control face down until the end of your turn.|creator=Binarius|number=10331}}
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}


{{card|title=Beastly Familiar|type=Thing - Party Member|bgcolor=006|text=Whenever an opponent destroys one of your living Things, they gain control of a copy of Imp (#10331). Beastly Familiar cannot be destroyed by a player who is tormented by an Imp. If Beastly Familiar would be destroyed, you may choose another of your Party Members to be destroyed instead.|creator=Binarius|number=10332}}
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=Heir of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn.<BR>When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible.|flavortext=Through you, the masks people show to the world change their expressions.|longtext=y|number=10333}}
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Maid of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't draw cards or play Actions or Things during extra turns.<BR>At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn.|flavortext=You hasten the progression of all things.|longtext=corpse party|number=10334}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=Mind/Time: Second Ending|cornervalue=[[File:mind.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way.|flavortext=Considerations and reconsiderations.|number=10335}}
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=Defender|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. When an opponent's card would target another Thing you control, you may have attached Thing become the target instead. Destroy Defender if you do, or if attached Thing remains in your control you may discard a card to return Defender to your hand instead.|creator=Binarius|number=10336}}
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}


{{card|title=Extratemporal|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Your hand size limit is increased by 1 and applies only at the beginning of your turn. Instead of drawing at the beginning of your turn, you draw at the end.|creator=Binarius|number=10337}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{card|title=Iconostasis|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Enters play with four Stained Glass Window tokens. When an opponent would target a non-window Thing you control, each of your Stained Glass Windows has a sequential 25% chance to be destroyed instead. '''Action - ''Biblia Pauperum'':''' If you control no Stained Glass Windows, return Iconostasis to your hand for restoration. It may not re-enter play until after your next turn.|longtext=Priestess|creator=Binarius|number=10338}}
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}


{{card|title=Page of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."|flavortext=Through you, many solutions are brute-forced.|number=10339}}
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}


{{card|title=Mage of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck.|flavortext=You read the wind and go where it takes you.|number=10340}}
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,  
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
'''Action:''' Destroy two cards named Contaminated Specimen. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}


{{card|title=Rage/Breath: Whistling Calliope|cornervalue=[[File:rage.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way.|longtitle=y|flavortext=Commitment to the bit.|number=10341}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Bring Out Your Dead|type=Action|text=Target player destroys one of their living Things.|creator=Binarius|number=10342}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=It's Only a Model|type=Action|text=Replace target inanimate tangible Thing with a token of the same name.|creator=Binarius|number=10343}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=And There Was Much Rejoicing|type=Action|text=If a living Thing has entered or left play this turn, draw a card and you may play it, then each opponent may draw once and discard once. You may play this without cost if you have already played an Action this turn.|flavortext="Yay..."|creator=Binarius|number=10344}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Knight of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one '''Action:''' or '''Thing:''' ability.<BR>'''Action:''' If your hand is empty, draw a card and end your turn.|flavortext=You live life to the fullest.|number=10345}}
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=Rogue of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=This card enters play with a coin and a d6 on it, each showing a face of your choice.<BR>Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card.|flavortext=Through you, fortune's favor is found and lost.|number=10346}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Life/Light: Sunrise Serenade|cornervalue=[[File:life.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one.|flavortext=Potency and primacy.|number=10347}}
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}


{{card|title=Stasis Ray|type=Thing|cornervalue=0S|text=You may discontinue the ray's effect on a Thing once during each of your turns. '''Action:''' Discard a card or spend an Energy token to place target Thing into suspended animation, face down, while Stasis Ray is in play. If you discarded in this way, your hand size limit is de&shy;creased by 1 for the effect's duration; if you spent Energy, you must do so again at the beginning of your turn to maintain the effect, or else destroy Stasis Ray and discard your hand.|longtext=y|creator=Binarius|number=10348}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Rock Collection|type=Thing|text='''Action:''' Gain a token with the name of a rock or mineral not already in play.|creator=Binarius|number=10349}}
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


{{card|title=Rainbow Sprinkles|type=Action|text=Any number of your non-token Things become all colors. If you already control a Thing that is more than one color, its prismatic power enables you to make any number of your opponents' non-token Things all colors as well.|creator=Binarius|number=10350}}
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}


{{card|title=Sylph of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand.|flavortext=Through you, reparation propagates.|number=10351}}
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}


{{card|title=Thief of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing.|flavortext=You take the best and worst parts of those around you and make use of them.|number=10352}}
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}


{{card|title=Heart/Space: Owner of a Lonely Heart's Club Band|longtitle=y|cornervalue=[[File:heart.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand.|flavortext=Isolation and identity.|number=10353}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Don't Stop Believin' 'Til You Get Enough|type=Thing|text='''Action:''' View the top card of the draw pile. You may place it under this. If you do, you may destroy this, put one of the cards under it into your hand, and shuffle the rest into the draw pile such that one of them goes on top of the pile.|creator=Binarius|number=10354}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=What's the Power of Love Got to Do with It|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would draw any number of cards. They draw half as many, rounded down, and you draw the rest. If you draw more cards in this way, give them a card from your hand to make it up to them.|creator=Binarius|number=10355}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Poor Side of Funkytown|type=Action|text=Rotate every living Thing in play up to 360°. Turn target Thing face down until the end of its controller's next turn. The next time you would draw, you may draw from the discard pile and discard a card for each card you drew in this way.|creator=Binarius|number=10356}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=Bard of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Bard of Blood enters play, exchange control of it and target Thing.<BR>At the beginning of your turn, if you control the most Things, put one of them in target opponent's hand.|flavortext=Through you, agreements find their dissolutions.|number=10357}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Witch of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Destroy target Thing without a cornervalue.|flavortext=You seize the essential and subjugate it to its own most insignificant detail.|number=10358}}
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title=Blood/Void: Severing Bolero|cornervalue=[[File:blood.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=For each player, one target Thing they control ceases to be controlled by anyone.|flavortext=Deals broken and pacts nullified.|number=10359}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title=The Stage Is Set|type=Action|text=End your turn. During your next turn, instead of playing an Action, you may play any number of Things.|creator=Binarius|number=10360}}
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}


{{card|title=Welcome|type=Action|text=Draw the first living Thing in the draw pile, shuffling afterward. Play any number of living Things. You may activate an Action ability of a Thing you play in this way.|creator=Binarius|number=10361}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=The Lay of the Land|type=Action|text=Draw the first building, location, or terrain card in the draw pile, shuffling afterward. Play up to one such card into each player's control. You may activate an Action ability of a Thing you gain control of in this way.|creator=Binarius|number=10362}}
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}


{{card|title=Lord of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. When Lord of Life enters play, draw 2 cards.<BR>'''Action and Thing:''' Win the game if your Influence is at least 10 higher than each opponent's. Draw a card if it's at least 5 higher.|longtext=LIFE|flavortext=You exert power without limit or restraint.|number=10363}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card|title=Muse of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When the discard pile would be shuffled to form a new deck, remove all cards in the discard pile from the game instead.<BR>As long as the deck is empty, each player who doesn't play a Thing and an Action on their turn is eliminated.<BR>'''Thing:''' Target player gains a Doom token.|flavortext=Through you, all is exhausted.|longtext=doom|number=10364}}
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}


{{card|title=Silent Graveyard|cornervalue=5S|creator=ChippyYYZ|type=Thing|longtext=y|text=Whenever a player plays an Action card, shuffle the discard pile. If the bottom card of the discard pile is that Action, that player gets spooked, and the next time they would take a turn, put Silent Graveyard in the discard pile instead. Otherwise, you may put the bottom card of the discard pile on top of the deck.|flavortext="This is too spooky, I'm outta here."|number=10365}}
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}


{{card|title=Derelict Shack|type=Thing|text=Whenever a living Thing enters or leaves play, the eerie quiet of the surrounding woods deepens: randomly choose from all of the letters beginning the names of Things in play or appearing in their cornervalues, then turn each Thing with that letter in one of those positions face down while Derelict Shack remains in play.|flavortext=Were those trees always so tall? ...And so close?|longtext=y|creator=Binarius|number=10366}}
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}


{{card|title=Rattling Bones|type=Action|text=A chill wind bears aloft the choking scent of dry dust. Opponents' living Things turn face down until the end of your next turn, and any of yours may as well. Players discard a card for each of their Things turned face down in this way. Draw a card for each affected opponent.|creator=Binarius|number=10367}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Flickering Lantern|type=Thing|text=Sinister shadows dance at the corners of your eyes. Opponents who do not control a light source or a spooky, undead, or evil Thing feel their hand size limit decreased by 2. If you play any cards on your turn, each opponent may play at most that many on their next. Otherwise, any opponent, in turn order, may discard an Action in a show of bravado to take up the lantern.|longtext=y|creator=Binarius|number=10368}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=Moonlit Grove|type=Thing|creator=ChippyYYZ|cornervalue=2M|text=When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<BR>When an opponent gains control of a Moon, look at that player's hand.<BR>'''Thing: '''Draw a card if you control a Moon.|flavortext=The light of the full moon reveals many things.|longtext=y|number=10369}}
{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}


{{card|title=Howl of the Wolf|type=Action|creator=ChippyYYZ|cornervalue=3H|text=If there isn't a Moon in play, find one or create one at random from the Moons booster pack,  play it, and return this card to your hand.<BR>Destroy target Thing if you control a Moon.|number=10370}}
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}


{{card|title=Tomb of Nemhotep|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=When this card is destroyed by an opponent, they draw 3 cards. Then you remove Tomb of Nemhotep from the game, gain a Zombie token, gain a copy of Half-Curse of Nemhotep (#3500), and play up to one Action with no cornervalue.|number=10371}}
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}


{{card|title=Whispering Walls|type=Thing|text=Maddening secrets and arcane promises echo through the halls. '''Action - Listen:''' Reveal the first card in the draw pile by a creator you have not yet Listened to. Players discard all cards by that creator. Put the revealed card into your hand and shuffle the draw pile.|creator=Binarius|number=10372}}
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}


{{card|title=Pale Shadows|type=Thing|text=Ethereal apparations manifest in shapeless form. When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<br>Each opponent who does not control a Moon plays with a card in their hand revealed. '''Action:''' Exchange a card in your hand with one revealed in target opponent's hand if you control a Moon.|longtext=y|creator=Binarius|number=10373}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title=Forgotten Crypt|type=Thing - Building/Undead|bgcolor=006|text=The stale air hangs heavy with the silence of ages. A player gains a Zombie token whenever one of their living Things is destroyed. Once during your turn, you may give one of your Zombies to target opponent. '''Action:''' Gain a Zombie token. '''Action:''' Specify target Thing and roll a d6. If its controller has at least that many Zombies, destroy it and half of their Zombies, rounding up.|longtext=y|creator=Binarius|number=10374}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Shadow World|type=Thing - Location|bgcolor=00000F|cornervalue=1S|creator=ChippyYYZ|text=You may have Shadow World enter play as a copy of up to two Things in play or in the discard pile that are locations, buildings, terrain, or black. If you don't, put the bottom card of the discard pile into your hand.|number=10375}}
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}


{{card|title=Darkness Imprisoning Me|type=Thing|bgcolor=000|cornervalue=1D|creator=ChippyYYZ|text=When this enters play, give it to target opponent.<BR>Non-black Action cards you play are blank. You can't win or lose the game. When you have no cards in hand, put this card in the discard pile.|number=10376}}
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}


{{card|title=Disappearify|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.<BR><BR>Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.|longtext=what pumpkin?|number=10377}}
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}


{{card|title=Grasping Vines|type=Thing - Terrain/Living|bgcolor=030|text=With each passing step it becomes clearer: the ground itself wills that no one leave this place. When your turn ends, a random non-vine Thing in play gains a Vine token with "Things with two or more Vines can't use abilities. Things with four or more are considered blank until they have two or fewer." Opponents' Things also gain one when targeted. '''Action (global):''' Clear a Vine.|longtext=y|creator=Binarius|number=10378}}
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}


{{card|title=Sink Into the Dust|type=Action|text=Gain control of a copy of Grasping Vines (#10378). Attach four Vine tokens to any combination of Things in play.|creator=Binarius|number=10379}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Possession is Nine Tenths of the Haunt|type=Thing|text=Mechanical Things and inanimate living Things are considered undead. At the beginning of a player's turn, a random one of their undead Things turns face down until their turn ends. When an undead Thing is destroyed, its controller gains a Zombie token.|creator=Binarius|number=10380}}
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=Ritual Pumpkin|type=Thing|cornervalue=3R|bgcolor=cc5516|creator=ChippyYYZ|text='''Action -  Carve:''' Note the name of an Action card. The pumpkin can only have one name carved into it.<BR>'''Action - Light: '''Play an Action card with the noted name from the discard pile, then put that card on the bottom of the deck.|number=10381}}
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}


{{card|title=Pumpkin Bombs|type=Action|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=Each opponent discards a card. If an opponent discards a Spooky card, or if you control a Spooky Thing, draw two cards ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).|longtext=this pumpkin!|number=10382}}
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}


{{card|title=Pumpkin Patch|type=Thing|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=At the end of each player's turn, if they don't control a pumpkin, they create a blank orange Thing named Pumpkin and add it to their hand.<BR>Whenever a player discards a Pumpkin from their hand, they discard their hand.<BR>You may play an additional orange card each turn.|number=10383}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Pumpkin Spice|type=Thing|bgcolor=cc5516|text=Once during your turn, you may destroy a food-related Thing you control or reveal a food-related card from your hand that you have not previously revealed for this purpose. If you do, play an Action card and draw a card. '''Action:''' Gain a Latte token.|creator=Binarius|number=10384}}
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}


{{card|title=Pumpkinhead|type=Thing - Undead|bgcolor=522109|text=Locals retell the legend in whispers: a player whose living Thing has been destroyed has "'''Action:''' Discard or destroy one of your Things to summon Pumpkinhead and mark any number of living Things for death. At the end of your turns, he destroys one if possible and you discard a card or eliminate yourself. Pumpkinhead is indestructible until the last is destroyed; then he destroys himself and eliminates you."|longtext=I'm afraid raising the dead ain't within my power.|creator=Binarius|number=10385}}
{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{card|title=Punkin Chunkin|type=Thing|bgcolor=cc5516|text='''Action:''' Create a blank orange Thing named Pumpkin and add it to your hand. <br>'''Action:''' If you control a mechanical Thing, play a Pumpkin by tossing it across the table. Then destroy it and flip a coin to destroy target Thing it touches.|creator=Binarius|number=10386}}
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}


{{card|title=Pumpkin Carving Contest|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=1P|text=Each player creates a blank orange Thing named Pumpkin and adds it to their hand, then reveals a card from their hand. Each player who reveals the card with the most letters in its title draws two cards.|number=10387}}
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}


{{card|title=Spooky Hex|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.|number=10388}}
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}


{{card|title=Headless Scarecrow|type=Thing|creator=ChippyYYZ|cornervalue=8H|text=When this card enters play, create three blank orange Things named Pumpkin and shuffle them into the deck.<BR>'''Action: '''Put a Pumpkin you control on top of Headless Scarecrow. That Pumpkin gains "'''Action:''' Destroy target Thing." Treat both cards as a single Thing with the attributes of only the top card.|longtext=BOO|number=10389}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Pumpkin Pie|type=Thing|bgcolor=cc5516|text=When this enters play, you may have it replace target pumpkin. If you do, draw a card and you may play it if it is Pumpkin Spice or if Pumpkin Spice is in play. When this leaves play, each player may gain a Pie token and draw a card. '''Action - Serve:''' Destroy this. Oops, there's one last slice left for you: draw another card.|longtext=Yum!|creator=Binarius|number=10390}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=Pumpkin Seeds|type=Thing|bgcolor=cc5516|text=On your third turn after playing this, it becomes a copy of Home-Grown Pumpkin (#10392).|creator=Binarius|number=10391}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=Home-Grown Pumpkin|type=Thing|bgcolor=cc5516|text='''Action - Harvest:''' Destroy this, select a card at random from #10381-10390/10393-10400, and put either it or a blank orange Thing named Pumpkin into your hand. Instead of playing a Thing this turn, you may put a copy of Pumpkin Seeds (#10391) into your hand as well.|creator=Binarius|number=10392}}
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}


{{card|title=Pumpkin Helmet Technique|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>When an opponent's Action would target you or cause you to discard cards, you may put a Pumpkin you control into the discard pile to negate that Action's effects on you.|number=10393}}
{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{card|title=Pumpkin Haunting|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=5P|text=Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.<BR>For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.|number=10394}}
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}


{{card|title=Pumpkin Alley|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>Players' max hand sizes are decreased by the number of Pumpkins their opponents control. Players whose max hand is 0 or less lose the game unless they control a Pumpkin.|number=10395}}
{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}


{{card|title=The Abominable Pumpkinman|type=Thing|bgcolor=522109|text=When this enters your hand, create up to three blank orange Things named Pumpkin and add them to your hand. To play this, you must put three pumpkins you control under it. Treat these as a single Thing with the properties of only the top card. '''Action:''' Destroy target non-pumpkin living Thing. '''Action:''' Replace target edible Thing with a blank orange Thing named Pumpkin.|longtext=Boo|creator=Binarius|number=10396}}
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}


{{card|title=Pumpkin Prophecy|type=Action|bgcolor=cc5516|text=The next Thing you play becomes a copy of Home-Grown Pumpkin (#10392),<br>OR the next Thing each opponent plays becomes a blank orange Thing named Pumpkin.|creator=Binarius|number=10397}}
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}


{{card|title=Pumpkin Seed Vault|type=Action|bgcolor=cc5516|text=Each player adds a copy of Pumpkin Seeds (#10391) to their hand. You may play yours immediately without cost.|creator=Binarius|number=10398}}
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}


{{card|title=Prized Pumpkin|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=3P|text=When Prized Pumpkin enters play, gain 3 Money tokens.|number=10399}}
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}


{{card|title=Farmer's Market|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=Once during your turn, you may convert any of your tokens into Money tokens<BR>OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand<BR>OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.<BR>'''Action: '''Gain an Apple token.|longtext=PonySynergy|number=10400}}
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}


{{card|title=Jumpscare|type=Action|creator=ChippyYYZ|cornervalue=9J|text=Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.|number=10401}}
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{card|title=Haunted Painting|type=Thing - Living?|bgcolor=006|text=Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.|longtext=Woo...|creator=Binarius|number=10402}}
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}


{{card|title=Rickety Floorboards|type=Action|text=You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)''|longtext=*Creak*|creator=Binarius|number=10403}}
<!--June 2, 2025-->


{{card|title=Behind You!|type=Action|text=You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...|longtext=Boo!|creator=Binarius|number=10404}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=Seer of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.|flavortext=Through you, the consequences of choices are laid bare.|longtext=H34DSORT41LS?|number=10405}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Prince of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card.|flavortext=You weigh down freedom and frivolity with your whims.|number=10406}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=Rage/Time: Staccato Tick|cornervalue=[[File:rage.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until your next turn, whenever a player plays a card, their turn ends immediately afterward.|flavortext=Limited time only.|number=10407}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Recruit|type=Action|text=Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.|creator=Binarius|number=10408}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Ghost in the Shell|type=Thing|text=Things with electronic components are considered living.|creator=Binarius|number=10409}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=Entrance Music|type=Thing|text=Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.|creator=Binarius|number=10410}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=Heir of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.<BR>While you have three or more cards in hand, you can't draw cards.|flavortext=Through you, the scope of possibility refocuses itself.|number=10411}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Maid of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. |flavortext=You amplify fortunate coincidences into jackpots.|number=10412}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.  |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=Life/Breath: Pneumatic Scratch|longtitle=413|cornervalue=[[File:life.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard your hand and draw 4 cards.|flavortext=Vigor and a new direction.|number=10'''413'''}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Tax Deduction|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.|creator=Binarius|number=10414}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Pledge Drive|type=Action|text=An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.|longtext=y|creator=Binarius|number=10415}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Charity Fraud|type=Action|text=Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.|creator=Binarius|number=10416}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=Page of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.|flavortext=Through you, many come alive.|number=10417}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=Mage of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn.|flavortext=You perceive beyond physical boundaries.|number=10418}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=Heart/Light: Brilliant Theme|cornervalue=[[File:heart.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck.|flavortext=The self and its crucial role.|number=10419}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=Blaze It|type=Thing|bgcolor=090|text=When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. '''Action:''' Draw a card from under this. You may play it if it's an Action.|creator=Binarius|number=10420}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Scavenge Through Scraps|type=Action|text=Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger returns one of them to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.|creator=Binarius|number=10421}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}


{{card|title=Call for Backup|type=Action|text=Gain control of a copy of target animate Thing.|creator=Binarius|number=10422}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Flame Armor|type=Thing|bgcolor=C32|text=Play attached to another Thing.<br>When an opponent targets this Thing or what it's attached to, they discard half their hand (round up).|cornervalue=4L|creator=Bucky|number=10423}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=Slick Combo|type=Action|bgcolor=700|text=You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.|cornervalue=5L|creator=Bucky|number=10424}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Service Entrance|type=Thing - Security Door|bgcolor=007|text=When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.<br> '''Action - Access:''' Discard two cards from Up Your Sleeve to add a third to your hand.|cornervalue=6L|creator=Bucky|number=10425}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Ice Armor|type=Thing|bgcolor=0FF|text=Play attached to target Thing. When an opponent targets this or attached Thing, they may play at most one card next turn, and the next time they would draw cards before the end of their next turn, they draw one fewer.|creator=Binarius|number=10426}}
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Watch and Learn|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action card. That Action takes effect as if you played it. Then, having benefited from your gracious tutelage, that opponent may have it take effect normally.|creator=Binarius|number=10427}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Scuttling Charge|type=Thing|text=If an opponent forces you to discard this, they discard their hand. '''Action:''' Destroy this and target Thing you control.|creator=Binarius|number=10428}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}
 
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}
 
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}
 
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}
 
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}
 
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}
 
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a  token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}
 
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}
 
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}
 
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}
 
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}
 
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}
 
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}
 
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}
 
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}
 
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}
 
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}
 
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}
 
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}
 
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}
 
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}
 
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}
 
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}
 
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}
 
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}
 
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}
 
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}
 
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}
 
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}
 
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}
 
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}
 
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}
 
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}
 
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}
 
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}}
 
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}}
 
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}}
 
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}}
 
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}}
 
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}}
 
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}}
 
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}}
 
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br>
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}}
 
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}}
 
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}}
 
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}}
 
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards from your hand. Draw that many cards from the top of the draw pile and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}}
 
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}}
 
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}}
 
{{card|title=Tireless Dancer|type=Thing|text=Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of  cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11774}}
 
{{card|title=Rambling Orator|type=Thing|text=Players may play any number of cards on their turn. If a player would play a card other than their firstnor second of the turn, you may copy that card. You may make new choices for the copy.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11775}}
 
{{card|title=Mental Collapse|type=Reaction|text=Play in response to an opponent playing their last card in hand. That player loses the game.|creator=JakeTheWolfie|bgcolor=030|cornervalue=|flavortext=|longtext=|number=11776}}


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Latest revision as of 01:54, 12 June 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500.


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius
8A
Air Slash
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11759
Card by ChippyYYZ
0S
Sweet Scent
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
#11760
Card by ChippyYYZ
0S
Sand Castle
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
#11761
Card by ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
#11762
Card by Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
#11763
Card by Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
#11764
Card by Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
#11765
Slip into a dream
Action
Flip target thing face down.
#11766
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
#11767
9S
Solar Beam
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
#11768
Card by ChippyYYZ
0P
Petal Dance
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
#11769
Card by ChippyYYZ
2K
Kaleidomorph
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
#11770
Card by ChippyYYZ
Casual Brilliance
Action
Discard two or more cards from your hand. Draw that many cards from the top of the draw pile and discard all but one of them. If you discarded your hand, draw back up to that many cards.
#11771
Card by Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
#11772
Card by Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
#11773
Card by Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
#11774
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their firstnor second of the turn, you may copy that card. You may make new choices for the copy.
#11775
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
#11776



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