Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Moat|type=Thing|text=This enters play with five Water tokens. When you would draw multiple cards, you draw one fewer. Opponents must discard a card to target you.|creator=Binarius|number=10201}}
<!--February 23, 2025-->


{{card|title=Chuck's Hat|type=Thing - Clothing|bgcolor=006|text=Metal, minerals, cloth, and weasel fur, 2,200 grams. You control every Thing belonging to the governments of the Commonwealth Realms, notionally.|creator=Binarius|number=10202}}
{{card|title=Gold Spell|type=Action|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=2WUBRG|text=Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.|longtext=y|number=11301}}


{{card|title=As Easy As 1-2-3 II|type=Action|text=Take control of 1 Thing. Its former controller draws 2 cards. You each gain 3 tokens of the same type.|creator=Binarius|number=10203}}
{{card|title=Spambot|type=Thing - Robot/Zombie|bgcolor=006|text=Play into any player's control.<br>When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.<br>'''Action:''' Destroy target Thing.|longtext=!HACK! Blitz Friends 3D Legends Edition All Cheats Free Gold Generator 999,999 Gems 2025 No Human Verification|creator=Binarius|number=11302}}


{{card|title=Meta Reflexes|type=Thing-Tack on|bgcolor=00F|text=When an opponent plays a reaction or response, you may play an Action or Thing.|flavortext=From [[User:Zaratustra|Zaratustra's]] Fast Response (#767), Weapons Race (#768) and Registering Protest (#769), and [[User:Kevan|Kevan's]] Concealed Weapons (#770)|cornervalue=P7|creator=Bucky}}
{{card|title=Botstorm|type=Action|text=Each player gains control of five copies of Spambot (#11302). Draw five additional copies.|creator=Binarius|number=11303}}


{{card|title=Mindjack|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Name a card and choose target player. They reveal their hand. You may take a card with the chosen name from their hand and put it into your hand. If you do, draw a card.|number=10205}}
{{card|title=Silent Guardian|type=Thing|text=When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.<br><br>If you would lose control of another Thing, you may instead destroy this.|longtext=Thank you Kevan|creator=Binarius|number=11304}}


{{card|title=Superencryption|type=Thing|creator=ChippyYYZ|cornervalue=5S|text=Players can't be targeted by Actions.<BR>At the beginning of your turn, you may destroy Superencryption and draw a card.|number=10206}}
{{card|title=<font color=ba1016>Seer of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.|flavortext=Through you, the world is shown unity.|bgcolor=3e1601|number=11305}}


{{card|title=The Wall|type=Thing|creator=ChippyYYZ|cornervalue=7T|text=Players can't play cards with the digits 1, 2, 3, or 4 in their cornervalue unless they have exactly that many cards in their hand.<BR>Once during each player's turn, that player may discard a card.|number=10207}}
{{card|title=<font color=bd1864>Prince of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text='''Action: '''Flip target Thing face-down unless you control fewer face-down Things than its controller.|flavortext=You splinter yourself to stifle the selves of others.|bgcolor=55142a|number=11306}}


{{card|title=Lower the Stakes|type=Thing|text=When a player would be eliminated, they instead discard their hand. When a player would win, they instead draw five cards.|creator=Binarius|number=10208}}
{{card|title=<font color=000000>Heir of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.|flavortext=Through you, stresses are relieved and transferred.|bgcolor=306800|number=11307}}


{{card|title=A Stitch in Time|type=Action|text=View the top card of the draw pile. You may either draw it and put the top card of the discard pile onto the draw pile or return this card to your hand.|creator=Binarius|number=10209}}
{{card|title=Smooth-Talking Con Man|type=Thing - Party Member|bgcolor=006|text=Opponents' animate Things cannot target Smooth-Talking Con Man.<br>'''Action:''' Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.|longtext=y|creator=Binarius|number=11308}}


{{card|title=Talent Show|type=Action|text=Starting with you, each player may activate one of their Action abilities. Then, as an encore, you may activate another of yours.|creator=Binarius|number=10210}}
{{card|title=Mix Metaphors|type=Action|text=Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.|creator=Binarius|number=11309}}


{{card|title=Hornet's Nest|type=Thing|creator=ChippyYYZ|cornervalue=1H|text=Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.|number=10211}}
{{card|title=Straight to the Point|type=Thing|text=When an Action card is played, only the final sentence of its ruletext takes effect.|creator=Binarius|number=11310}}


{{card|title=Perfect Alignment|type=Thing|creator=ChippyYYZ|cornervalue=6P|text=Once during your turn when you play an Action card that targets a Thing, if both cards share a character in their cornervalues, you may draw two cards and play an additional Action this turn.|number=10212}}
{{card|title=<font color=47dff9>Maid of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.|flavortext=You blow in a new direction.|bgcolor=4379e6|number=11311}}


{{card|title=Water Balloon Assault|type=Action|creator=ChippyYYZ|cornervalue=9W|text=Target opponent discards a card and gains a Water token. Destroy all Fire and Flame tokens they control.<BR>You may spend a Water token to return this to your hand.|number=10213}}
{{card|title=<font color=ff2106>Page of Time|cornervalue=[[File:time.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."|longtext=y|flavortext=Through you, many past and future selves enjoy a moment of present.|bgcolor=b70d0e|number=11312}}


{{card|title=Tailwind|type=Action|text=Draw a card. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10214}}
{{card|title=<font color=9c4dad>Mage of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.|flavortext=You focus your efforts carefully.|bgcolor=520c61|number=11313}}


{{card|title=I've Seen Them Come and I've Seen Them Go|type=Thing|text=When you play this, it goes to the discard pile immediately unless your opponents have caused you to lose control of at least ten non-token Things. If an opponent causes you to lose control of this, you win.|creator=Binarius|number=10215}}
{{card|title=Catch and Release|type=Thing|text=Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.|creator=Binarius|number=11314}}


{{card|title=-erator|type=Thing - Robot|bgcolor=006|text=When you play this, attach an Action from your hand to it. '''Action:''' Discard an Action card to perform attached Action.|creator=Binarius|number=10216}}
{{card|title=The Day That Lasted Forever|type=Action|text=Remove the cards in the draw pile from the game.<br><br>If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.|creator=Binarius|number=11315}}


{{card|title=Free Your Mind|type=Action|creator=ChippyYYZ|cornervalue=2F|text=You don't have to discard to your maximum hand size at the end of this turn. If your last turn wasn't an extra turn, take an extra turn after this one.<BR>Instead of playing a Thing this turn, you may discard any number of cards and draw that many cards.|number=10217}}
{{card|title=Eyes on the Prize|type=Action|text=Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.|creator=Binarius|number=11316}}


{{card|title=Blowhard|type=Thing|creator=ChippyYYZ|cornervalue=8B|text=Whenever you play an Action card on your turn, draw a card.<BR>You may play an additional Action on your turn.<BR>Whenever an opponent plays an Action card, discard a card if you have the most cards in hand.|flavortext=Just likes to hear himself talk.|number=10218}}
{{card|title=<font color=001957>Knight of Void|cornervalue=[[File:void.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card.|flavortext=You thrive when luck has run out.|bgcolor=104ea2|number=11317}}


{{card|title=Number Goes Up|type=Thing|creator=ChippyYYZ|cornervalue=2N|text=Whenever you play a card with a greater card number than each Thing in play besides this card, gain a Money token for each type of token you control (minimum 1).<BR>'''Action:''' Spend 5 Money tokens to gain a token of any type and draw a card.|flavortext=Bigger number goes up faster.|number=10219}}
{{card|title=Rogue of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.|flavortext=Through you, tables are turned.|bgcolor=000000|number=11318}}


{{card|title=Home Safe|type=Action|text=Move a Thing you control to your hand. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10220}}
{{card|title=<font color=f6fa4e>Sylph of Light|cornervalue=[[File:light.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.|flavortext=Through you, relevance is restored to the forgotten.|bgcolor=f0840c|number=11319}}


{{card|title=Target|type=Action|text=Specify target Thing. If you play an Action card that targets a Thing on your next turn, you may have it target this Thing as well.|creator=Binarius|number=10221}}
{{card|title=Morning Routine|type=Thing|text=Immediately after your turn begins, you may perform any combination of the following, in order:<br>''Brush teeth'' - Reveal a card in your hand, draw a card, and discard one of them.<br>''Make the bed'' - Return a Thing you con&shy;trol to your hand. Return your rotated Things to their original orientation.<br>''Read the news'' - View the top card of the draw pile.|longtext=make breakfast|creator=Binarius|number=11320}}


{{card|title=I'm Taking You Down With Me|type=Action|text=When you play this, attach target Thing to it.|creator=Binarius|number=10222}}
{{card|title=Atla Palani, Nest Defender|type=Thing|text=Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.<br><br>'''Action and Thing:''' Gain an Egg token.|creator=Binarius|number=11321}}


{{card|title=Katamari Drop|type=Action|creator=ChippyYYZ|cornervalue=2K|text=Choose target Thing. Attach the top card of the deck face-up to this card, followed by any number of cards from your hand.<BR>Destroy the chosen Thing unless the sum of digits in its cornervalue exceeds the sum of digits in the cornervalues of this card and each attached card.|longtext=y|number=10223}}
{{card|title=i guess we doin circles now|type=Thing|text='''Action:''' Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.|creator=Binarius|number=11322}}


{{card|title=Tokenbolster|type=Thing|creator=ChippyYYZ|cornervalue=2T|text=The values of digits in the cornervalues of Things you control are increased by the number of tangible tokens (e.g. Money, Earth, Zombie) you control.<BR>''(A digit may have a value above 9 this way.)''|number=10224}}
{{card|title=<font color=06ffc9>Thief of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text='''Action:''' Target opponent discards down to  3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.|flavortext=You unmask intentions while keeping the mask for yourself.|bgcolor=00923d|number=11323}}


{{card|title=Wield Power|type=Action|creator=ChippyYYZ|cornervalue=0W|text=For each Thing you control with a digit in its cornervalue greater than the greatest digit among cornervalues of Things your opponents control, gain an Energy token and draw a card.<BR>You may spend any number of Energy tokens to draw that many cards and discard that many cards.|flavortext=Wielding responsibility is optional.|longtext=y|number=10225}}
{{card|title=<font color=72eb34>Bard of Life|cornervalue=[[File:life.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text=Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.|flavortext=Through you, exhaustion accelerates.|bgcolor=a49787|number=11324}}


{{card|title=<nowiki>#</nowiki>2 Pencil|type=Thing|text=When this enters play, each player puts a copy of card #9005, #9034, #9080, #9081, or #9496 into their hand, chosen at random. You do so a second time, plus once for each card by Bucky you reveal from your hand. '''Action''': Gain control of target office supply or Thing made of paper.|creator=Binarius|number=10226}}
{{card|title=<font color=fdfdfd>Witch of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing</font>|creator=ChippyYYZ|text='''Action: '''Each player draws two cards. Each player exceeding their maximum hand size discards a card.|flavortext=You change the scope of possibility.|bgcolor=ffde55|number=11325}}


{{card|title=Replicast|cornervalue=9R|type=Action|creator=ChippyYYZ|text=For each type of token in play not already listed on this card, write that type on this card.<BR>Gain 3 tokens in any combination of the following types: Energy,|number=10227}}
{{card|title=Universes Collide|type=Action|text=Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.|creator=Binarius|number=11326}}


{{card|title=Cyclotron|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token for each C in the cornervalues of Things you control.<BR><BR>Once during your turn, you may spend any number of Energy tokens to rotate target Thing 90° clockwise that many times. Draw a card for each clockwise rotation completed this way.|longtext=y|number=10228}}
{{card|title=Flatten|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.|creator=Binarius|number=11327}}


{{card|title=Expansion Pass|type=Thing|cornervalue=3E|creator=ChippyYYZ|text=When this card enters the battlefield, spend 5 tokens or put it in the discard pile.<BR>Draw an additional card at the beginning of your turn.<BR>You may play an additional gold card during your turn.<BR>Your maximum hand size is increased by 2.|bgcolor=992|number=10229}}
{{card|title=Lost in Transit|type=Action|text=You must play this without cost as soon as it enters your hand.<br><br>Target opponent draws a card.|creator=Binarius|number=11328}}


{{card|title=Twenty-three|type=Thing|cornervalue=23|text=When a player draws a card with a cornervalue containing a digit, they may reveal it and two other such cards from their hand and/or among their Things if the combined sum of those digits is 23 to draw 2 cards and gain 3 Money tokens, then put one of the revealed cards in the discard pile.<br>You may do the same if the digits are 0, 2, and 3.|longtext=23|creator=Binarius|number=10230}}
{{card|title=<font color=001957>Muse of Void|cornervalue=[[File:void.png|32px]]|type=Thing</font>|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|bgcolor=104ea2|number=11329}}


{{card|title=Cornerhex|type=Thing|cornervalue=9C|text=In cornervalues, the letters A-F may be interpreted as hexadecimal digits.|creator=Binarius|number=10231}}
{{card|title=<font color=f6fa4e>Lord of Light|cornervalue=[[File:light.png|32px]]|type=Thing</font>|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game.|longtext=LIGHT|flavortext=You have dominion over all.|bgcolor=f0840c|number=11330}}


{{card|title=Reuse Assets|type=Action|text=Put a copy of the top card of the discard pile into your hand, changing its color and replacing one or more words in its title with
{{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}}
synonyms.|creator=Binarius|number=10232}}


{{card|title=Reuse Assets|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Put a copy of one of the bottom 3 cards of the discard pile into your hand, except it has the cornervalue of a different one of those cards.|number=10233}}
{{card|title=Pantheon|type=Thing - Building|bgcolor=006|text=Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11332}}


{{card|title=Tamorisian Tactics|type=Action|creator=ChippyYYZ|cornervalue=7T|text=Choose exactly three cards in the discard pile that have the digit 3 in their ruletext. If you do, put two of them at random into your hand and gain 3 Energy tokens.|number=10234}}
{{card|title=Never Alone|type=Thing|text=When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.|creator=Binarius|number=11333}}


{{card|title=Stronghold of Despair|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=Doom tokens can't be spent.<BR>At the beginning of each opponent's turn, that player gains a Doom token if they control fewer nontoken Things than you control buildings.<BR>When you draw a card, you may draw it from among the top X cards of the discard pile if each opponent has a Doom token, where X is the number of opponents.|longtext=y|bgcolor=103|number=10235}}
{{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}}


{{card|title=Deep Roots|type=Thing - Earth|bgcolor=006|text=Each of your living Things is immune to opponents' effects unless the opponent discards a card or spends a token first.|creator=Binarius|number=10236}}
{{card|title=Prismic Alignment|cornervalue=6P|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.|flavortext=Properly focus the waves, and reveal what lies beneath.|number=11335}}


{{card|title=Ancient as the Hills|type=Thing|text=Living Things that have been in play for at least ten of your turns are indestructible.|creator=Binarius|number=10237}}
{{card|title=Junkyard|type=Thing|creator=ChippyYYZ|cornervalue=8J|text=When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>'''Action:''' You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.|number=11336}}


{{card|title=Earth Totem|type=Thing|text=Earth-related Things are sacred. Earth Totem is indestructible while another sacred Thing is in play. If you control one, once for each opponent when they lose control of a tangible Thing, you may put it under the totem if they control no sacred Things. When Earth Totem leaves play, put a Thing under it into your hand.|longtext=土|creator=Binarius|number=10238}}
{{card|title=Conjuration|creator=ChippyYYZ|type=Action|cornervalue=1C|text=Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.|number=11337}}


{{card|title=Sledgehammer|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Target opponent with at least three cards in hand discards two cards and gains 3 Rubble tokens.|number=10239}}
{{card|title=Curse of Infirmity|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.|creator=Binarius|number=11338}}


{{card|title=Loose Cannon|type=Thing|creator=ChippyYYZ|cornervalue=1L|text='''Action - Load:''' Load the cannon.<BR>'''Action - Fire:''' Destroy target Thing, then destroy a random non-token Thing you control with no cornervalue.|number=10240}}
{{card|title=Malfunctioning Teleport Pad|type=Thing|text=At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.|creator=Binarius|number=11339}}


{{card|title=Myriad Reflections|type=Thing|creator=ChippyYYZ|cornervalue=7M|text=When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.<BR>Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.|number=10241}}
{{card|title=Philanthropist|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.|creator=Binarius|number=11340}}


{{card|title=Stonegrasp|type=Action - Earth|bgcolor=600|text=If you control Earth Totem (#10238), each opponent who does not control a sacred Thing discards a card and destroys one of their Things, and you may sacrifice a sacred Thing to return Stonegrasp to your hand.<br>Otherwise, put a copy of Earth Totem into your hand. You may recover Stone&shy;grasp from the discard pile at the start of your next turn instead of drawing.|longtext=土|creator=Binarius|number=10242}}
{{card|title=Collude|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.|number=11341}}


{{card|title=Reservoir|type=Thing - Earth/Water|bgcolor=006|text=Once during your turn, you may spend two Water tokens to destroy a token you control, or three Water tokens to play an Action. '''Action:''' Gain a Water token.|creator=Binarius|number=10243}}
{{card|title=Circling Vultures|type=Action|cornervalue=6C|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.|flavortext=from Kevan's Circling Vulture (#1342)|number=11342}}


{{card|title=Mine!|type=Action - Earth/Metal|bgcolor=600|text=Gain a Gold token and an Ore token.|creator=Binarius|number=10244}}
{{card|title=Missile Batteries|type=Action|cornervalue=6M|creator=ChippyYYZ|text=Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.|flavortext=from Kevan's Missile Battery (#1343)|number=11343}}


{{card|title=Wretched Potion|type=Thing|cornervalue=4W|bgcolor=216|creator=ChippyYYZ|text='''Action - Drink:''' Discard two cards, then draw twice as many cards as you discarded. Gain a Mana token for each card in your hand. Put this card in the discard pile.|number=10245}}
{{card|title=Fresh Ideas|type=Thing - Tack-On|bgcolor=066|text=All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.|creator=Binarius|number=11344}}


{{card|title=Misunderstand Hegel|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Set aside target player's hand plus that many cards from the top of the deck face-up. Each player, starting with you, puts one of those cards in the discard pile until half of them remain. Put the remaining cards in that player's hand.|flavortext="NO, NO, NO. 'THESIS, ANTI-THESIS, SYNTHESIS' WAS THOUGHT UP BY *FICHTE*, AND IT'S CLEARLY INFERIOR TO HEGEL'S DIALECTICAL METHOD OF IMMANENT CRITIQUE!"|longtext=YES, IT'S CALLED "IMMANENT CRTIIQUE"|number=10246}}
{{card|title=Chin Music|type=Action|text=Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.|creator=Binarius|number=11345}}


{{card|title=Comically Large Mallet|type=Action|cornervalue=0C|creator=ChippyYYZ|text=Destroy target Thing and discard your hand. Its controller discards a card for each card you discarded.|flavortext=Against all odds, Gollum somehow won the riddle contest against the Animaniacs by guessing what was in Dot's pocket. But his victory was short-lived.|number=10247}}
{{card|title=Refenestrate|type=Action|text=Draw target living Thing in the discard pile and gain a Window token.|creator=Binarius|number=11346}}


{{card|title=Snowed In|type=Action|text=Randomly choose three of each player's Things with Action abilities, preferring animate Things, to gain a Snow token with "Attached Thing cannot use Action abilities. '''Action:''' Destroy this."|creator=Binarius|number=10248}}
{{card|title=Devour Energy|type=Action|text=Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.|creator=ChippyYYZ|cornervalue=2D|flavortext=from Pongo's Energy Devourer (#1347)|number=11347}}


{{card|title=Interference Device|type=Thing|text=Play into any player's control.<br><br>When you would draw a card, you instead draw the card under this if there is one, or else put the top card of the draw pile under this face down.|creator=Binarius|number=10249}}
{{card|title=Indulge in the Past|type=Action|creator=ChippyYYZ|cornervalue=6I|text=For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.|number=11348}}


{{card|title=Bad Faith Negotiations|type=Action|text=Specify two non-token Things each belonging to you and target opponent. Offer a trade of one of yours for one of theirs. If they decline, you may trade the other of yours for the other of theirs, which then gains "If this is destroyed by an opponent, discard a card."|creator=Binarius|number=10250}}
{{card|title=Explosion of Tokens|type=Action|creator=ChippyYYZ|cornervalue=7E|text=Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play.|flavortext=from Kevan's Token Explosion (#1349)|longtext=y|number=11349}}


{{card|title=Sow Discord|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.|number=10251}}
{{card|title=The Fool|type=Action - Tarot|text=Create a copy of the last Thing/Action that you played, and place it in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=B0|flavortext=|longtext=|number=11350}}


{{card|title=Development Race|type=Action|creator=ChippyYYZ|cornervalue=5D|text=Each player, starting with you, reveals cards from the top of the deck until they reveal two Thing cards, then puts one of them into play and the rest on the bottom of the deck in any order. Then you do it again.|number=10252}}
{{card|title=The Magician|type=Action - Tarot|text=Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "'''Action:'''"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BI|flavortext=|longtext=|number=11351}}


{{card|title=Continuum Drive|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.|number=10253}}
{{card|title=The High Priestess|type=Action - Tarot|text=Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BII|flavortext=|longtext=|number=11352}}


{{card|title=Crash and Bash|type=Action|text=If you have played a living Thing this turn, destroy up to two tangible Things belonging to the same player.|creator=Binarius|number=10254}}
{{card|title=Bombing Raid Warning|type=Thing|creator=ChippyYYZ|cornervalue=8B|text='''Action and Thing:''' Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.|flavortext=from Pongo's Bombing Raid (#1353)|number=11353}}


{{card|title=Close at Hand|type=Action|text=Remove the top 30 cards of the draw pile to your side of the table. You consider this your personal draw pile and interact exclusively with it until it is exhausted.|creator=Binarius|number=10255}}
{{card|title=Cartomancy Reading|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.|longtext=y|number=11354}}


{{card|title=Reheated Inspiration|type=Action|text=Put the top card of the discard pile on top of the draw pile. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10256}}
{{card|title=Another Tarot Reading|type=Action|creator=ChippyYYZ|cornervalue=9A|text=Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.|number=11355}}


{{card|title=Civic Suppression|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Whenever a player would draw a card, they skip that draw unless (a) they have more cards in hand than each other player (b) they control Things with at least two different creators, (c) they spend a token, or (d) they end their turn immediately after drawing.|number=10257}}
{{card|title=The Empress|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of actions you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIII|flavortext=|longtext=|number=11356}}


{{card|title=Transference|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Instead of playing a Thing this turn, you may return target Thing with no cornervalue to its controller's hand.<BR><BR>Return each non-token Thing you control to your hand, then exchange hands with target player.|number=10258}}
{{card|title=The Emperor|type=Action - Tarot|text=Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIV|flavortext=|longtext=|number=11357}}


{{card|title=Cardwheel Turbine|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Once during your turn, you may discard a card to draw a card and gain an Energy token.|flavortext=One card goes down, one comes up, and the pistons turn the motion into power.|number=10259}}
{{card|title=The Hierophant|type=Action - Tarot|text=Two target things you control permanently gain the text "You can play twice the number of things you normally can."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BV|flavortext=|longtext=|number=11358}}


{{card|title=Manifestation Engine|type=Thing|text=Whenever an opponent plays an intangible Thing, rotate Manifestation Engine 90° clockwise. When it completes a clockwise rotation, you may choose an intangible Thing in your hand to keep revealed. Things revealed in this way are considered to be both in play and in your hand, but they do not count toward your hand size limit.|longtext=y|creator=Binarius|number=10260}}
{{card|title=Sword Hunt|type=Action|text=Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.|creator=Binarius|number=11359}}


{{card|title=Interleave|type=Action|text=Shuffle target player's hand face down. Insert it into the top of the draw pile, one card under each of the top cards originally in the pile. That player draws the same number of cards.|creator=Binarius|number=10261}}
{{card|title=Shun the Past|type=Thing|text=Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.|creator=Binarius|number=11360}}


{{card|title=As It Just So Happens|type=Action/Reaction|bgcolor=900|text=Specify a Thing you control, or a card you reveal from your hand, that identifies another card by name or card number. Put a copy of the identified card into your hand.<br>OR<br>You may play this immediately in response to an opponent's Reaction. If you do, it behaves as a copy of that Reaction's effects.|longtext=What a coincidence!|creator=Binarius|number=10262}}
{{card|title=Give a Man a Fish / Teach a Man to Fish|type=Action/Thing|bgcolor=707|text=''As an Action:'' Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.<br>''As a Thing:'' '''Action and Thing:''' Gain a Fish token.|creator=Binarius|number=11361}}


{{card|title=True Threat|type=Thing|bgcolor=007|text=When you play this, put a Note token on this with an opponent's name as flavortext.<br>At the start of your turn, put a Time counter on this, and destroy this and eliminate the noted opponent if this has three or more Time counters.|cornervalue=6K|creator=Bucky|number=10263}}
{{card|title=The Lovers|type=Action - Tarot|text=Target thing you control permanently gains the text "This thing has all types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVI|flavortext=|longtext=|number=11362}}


{{card|title=Invisibility Cloak|type=Thing|bgcolor=777|text=Cards that would intentionally target this or a Thing attached to it instead target at random.<br><br>
{{card|title=The Chariot|type=Action - Tarot|text=Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVII|flavortext=|longtext=|number=11363}}
'''Thing:''' Attach this to another Thing.|flavortext=Now where did I put it?|cornervalue=7K|creator=Bucky}}


{{card|title=Just Desserts|type=Action|text=Destroy target Thing and substitute a Pudding token for it. The pudding keeps any Things that were on or attached to the target.|cornervalue=8K|creator=Bucky|bgcolor=700|number=10265}}
{{card|title=Justice|type=Action - Tarot|text=Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BVIII|flavortext=|longtext=|number=11364}}


{{card|title=Magnet Beam|type=Action - Power-Up|cornervalue=0M|creator=ChippyYYZ|bgcolor=600|text=Draw target Thing and discard a card. You may press any one button or toggle any one switch.<BR>Until your next turn, you may access ''Remote Switches''.|number=10266}}
{{card|title=We Make It Or We Die|type=Action|text=Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.|flavortext=from Corrigan's We're Going Down in Smoke and Flames (#1365)|longtext=Tuff Luff|creator=Binarius|number=11365}}


{{card|title=Super Jump|type=Thing - Power-Up|cornervalue=9S|creator=ChippyYYZ|bgcolor=006|text='''Action:''' Draw two cards and Super Jump, then discard one of them.<BR>You may access ''High Places''.|number=10267}}
{{card|title=Shuffle Mode|type=Thing|text=When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.|flavortext=from Corrigan's CD Player (#1366)|creator=Binarius|number=11366}}


{{card|title=Stealthsuit|type=Thing - Power-Up|cornervalue=1S|creator=ChippyYYZ|bgcolor=006|text=Opponents cannot choose you or Things you control as targets, look at cards in your hand, or cause cards to leave your hand.<BR>When you would draw a card at the beginning of your turn, draw Stealthsuit instead.<BR>You may access ''Security Doors''.|number=10268}}
{{card|title=Lay Low|type=Action|text=You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.|creator=Binarius|number=11367}}


{{card|title=Summon Cube|type=Thing|text=While this is in play, players perceive the apparition of an ideal six-sided Platonic solid of indeterminate size hovering over the table. You may choose the results of d6 rolls, play box-shaped Things without cost, and draw a card whenever you play a card whose cornervalue contains a cube number.|creator=Binarius|number=10269}}
{{card|title=The Hermit|type=Action - Tarot|text=Create a token copy of up to 10 target tokens you control, or 5 target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BIX|flavortext=|longtext=|number=11368}}


{{card|title=The Mind's Unfathomed Depths|type=Thing|text=Destroy your Meditation tokens at the end of your turn unless you use the following ability.<br>'''Turn:''' Gain a Meditation token if you have fewer than five, then draw a card for each of your Meditation tokens.|creator=Binarius|number=10270}}
{{card|title=The Wheel of Fortune|type=Action - Tarot|text=Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BX|flavortext=|longtext=|number=11369}}


{{card|title=Cyclonic Grapnel|type=Thing|text='''Action''': Draw target Thing and Cyclonic Grapnel, then discard a random card.|creator=Binarius|number=10271}}
{{card|title=Strength|type=Action - Tarot|text=Premanently increase a '''number''' or '''number word''' by one on up to two target things you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXI|flavortext=|longtext=|number=11370}}


{{card|title=In-Sight Goggles|type=Thing - Power-Up|bgcolor=007|text=When an opponent ends their turn, look at their hand.<br>You may access ''Secret Passages''.|cornervalue=9K|creator=Bucky|number=10272}}
{{card|title=Reduction In Force|type=Thing|text='''Action:''' Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.|creator=ChippyYYZ|cornervalue=6R|number=11371}}


{{card|title=Deafen|type=Action|text=You may play another Action card and activate an Action ability. Each opponent discards a card.|creator=Binarius|number=10273}}
{{card|title=A Few of Cups|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain a Water token<br>OR spend two tokens to draw an extra card each time you draw any cards this turn.<br>While this card is inverted, your max hand size is reduced by two.|creator=ChippyYYZ|bgcolor=006|cornervalue=0A|longtext=|number=11372}}


{{card|title=Encipher|type=Action|text=Replace all numbers on target Thing with 0.|creator=Binarius|number=10274}}
{{card|title=Quantity of Swords|type=Thing - Minor Arcana|text=At the start of your turn, if this card is not rotated, either gain an Energy token<br>OR spend four tokens to destroy target Thing.<br>While this card is inverted, you can't win the game.|creator=ChippyYYZ|bgcolor=006|cornervalue=6Q|longtext=|number=11373}}


{{card|title=Siltstone Amulet|type=Thing|text='''Action:''' Gain an Earth token and a Water token.|creator=Binarius|number=10275}}
{{card|title=Death|type=Action - Tarot|text=Choose two cards you control. Exile one of them and make a copy of the other under your control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXII|flavortext=|longtext=|number=11374}}


{{card|title=Discombobulate|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Each opponent can't play Actions with cornervalues during their next turn. Look at the top three cards of the deck and put any of them into the discard pile or back on top of the deck in any order. Gain a Combo token, or spend a Combo token to play an additional Action this turn.|number=10276}}
{{card|title=The Hanged Man|type=Action - Tarot|text=Exile two target things.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIII|flavortext=|longtext=|number=11375}}


{{card|title=Upper Hand|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target player reveals their hand. If they reveal any actions, they discard one of your choice, and you draw a card. If they don't reveal any Actions, that player puts this card into their hand and gains a Combo token.|number=10277}}
{{card|title=Temperance|type=Action - Tarot|text=Create 20 token copies of a token you control,
or 10 token copies of a Thing you control.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIV|flavortext=|longtext=|number=11376}}


{{card|title=Risk Reward|type=Thing|creator=ChippyYYZ|cornervalue=0R|text=At the end of a turn in which you destroyed or took control of an opponent's Thing, roll a d6 and gain a:<BR> (1-2): Zombie token, (3-4): Energy token, (5-6): Money token.<BR>'''Action: '''Spend three tokens of the same type or of three different types to draw two cards. You must play this ability if possible.|longtext=GET IT|number=10278}}
{{card|title=Court Jester|type=Thing - Party Member|bgcolor=006|text=This enters play with three Ball tokens, each a color of your choice.<br>If you control at least three balls, '''Action:''' Draw a card. Otherwise, '''Action:''' Produce a Ball token.<br>'''Action or Thing''': Discard an Action or Thing, respectively, to draw the last card of the same type that you played.|flavortext=from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)|longtext=motley|creator=Binarius|number=11377}}


{{card|title=Whack-A-Mole|type=Thing|text=Play this into any player's control.<br><br>Things with Mole tokens are considered blank. At the beginning of your turn, a random other non-token Thing you control gains a Mole token with "This leaves play at the end of your turn." Whack-A-Mole is indestructible while a Mole token is in play unless you hold a Comically Large Mallet in your hand.|longtext=y|creator=Binarius|number=10279}}
{{card|title=Ostler|type=Thing - Party Member|bgcolor=006|text=Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.|creator=Binarius|number=11378}}


{{card|title=Quote the Authority|type=Action|text=You may draw a card by Kevan from the discard pile. You may draw a card for every card by Kevan you control or reveal from your hand. You may play a card by Kevan that you did not draw from the discard pile.|flavortext=The most primary of sources.|creator=Binarius|number=10280}}
{{card|title=King's Champion|type=Thing|text=Play attached to target Thing.<br>If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.|longtext=Manor of Scrivelsby|creator=Binarius|number=11379}}


{{card|title=Kingmaker|type=Action|text=Target opponent draws 5 cards.|creator=Binarius|number=10281}}
{{card|title=Rusted Chains|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=2R|text=Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.|number=11380}}


{{card|title=Temple of the Creators|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Whenever an opponent plays an Action, you may discard a card that shares a creator with it to gain control of that Action and choose new targets for it.|number=10282}}
{{card|title=Prison Moon|type=Thing - Song (Lyric)|bgcolor=006|creator=ChippyYYZ|cornervalue=0P|text=When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.|number=11381}}


{{card|title=Some Special Rules|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=Whenever a building becomes rotated by at least 90°, destroy it.<BR>Gems may be spent as though they were 1 or 2 Money tokens.<BR>When a Thing becomes the target of an Action, that Thing's controller and that Action's controller each roll a die and add a digit in their card's cornervalue. If the Thing's controller's result is higher, the Action's effects are negated.|longtext=y|number=10283}}
{{card|title=Shattered By The Sun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7S|text=Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.|number=11382}}


{{card|title=Unmarked Flash Drive|type=Thing|cornervalue=8U|creator=ChippyYYZ|text=When this enters play, each opponent, in turn order, looks at the top three cards of the deck and puts one of them under this card face-down and the rest on the bottom of the deck. If you have only one opponent, they do this twice.<BR>'''Action:''' Draw up to two of the cards under this card.|number=10284}}
{{card|title=A Long Way From Home|type=Action|text=Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.|creator=Binarius|number=11383}}


{{card|title=Talk to the Hand|type=Action|text=Target player views target other player's hand and loses their next turn.|creator=Binarius|number=10285}}
{{card|title=Gust of Wind|type=Action|text=Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.|creator=Binarius|number=11384}}


{{card|title=Draw Up a Plan|type=Action|text=You may only play this if you have played no cards this turn. Draw three cards and reveal two of them, and you may reveal up to two cards already in your hand. End your turn. On your next turn, you may only play cards that you revealed in this way, and if you chose to reveal any cards from your hand, you must play at least one of them.|longtext=y|creator=Binarius|number=10286}}
{{card|title=Incantation of Resurrection|type=Thing|text=Play under no one's control. You may not play Actions on the turn this enters play.<br><br>When this leaves play, any players who were eliminated while this was in play may return to the game.|flavortext=from Pongo's Resurrection Scroll (#1385)|creator=Binarius|number=11385}}


{{card|title=Friendship Ended With|type=Action|text=Destroy target non-token Thing you control and all of your other Things by the same creator. Now another creator is your best friend: play any number of Things by them.|creator=Binarius|number=10287}}
{{card|title=Parting Gifts|type=Thing|creator=ChippyYYZ|cornervalue=2P|text=When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.|flavortext=from Pongo's Welcoming Gifts (#1386)|number=11386}}


{{card|title=House Rules: Score|cornervalue=5H|creator=ChippyYYZ|type=Thing|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player has the single highest or lowest Score at the start of their turn, they draw an extra card.|number=10288}}
{{card|title=Dusty Remains|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards.|flavortext=from gill_smoke's Skeletal Remains (#1387)|longtext=y|number=11387}}


{{card|title=House Rules: Drafting|cornervalue=8H|creator=ChippyYYZ|type=Thing|text=At the beginning of each player's turn, if they have no drafted cards, they take the top X cards of the deck, where X is the number of players, look at those cards, and set one aside. Each other player in turn order then looks at the remaining cards and sets one aside.<BR>When a player would draw a card from the deck, they instead draw their earliest drafted card if possible.|longtext=y|number=10289}}
{{card|title=Sanitation Services|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.|flavortext=from gill_smoke's Sanitation Service (#1388)|number=11388}}


{{Card|title=House Rules: Scoreboard|cornervalue=0H|creator=ChippyYYZ|type=Thing|bgcolor=992|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player would begin a non-extra turn with Score 30+, they win the game.|longtext=Y|flavortext=KVN 9999<font color=ffffff>___________</font>KVN 916<BR>YYZ 1686<font color=ffffff>___________</font>G_S 896<BR>BNR 1586<font color=ffffff>___________</font>CRG 694<BR>BKY 1313<font color=ffffff>___________</font>AAA 420<BR>JTW 964<font color=ffffff>___________</font>_ _ _ 000|number=10290}}
{{card|title=The Devil|type=Action - Tarot|text=Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXV|flavortext=|longtext=|number=11389}}


{{card|title=House Rules: Influence|type=Thing|cornervalue=9H|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand.<br>If a player has the single highest Influence at the start of their turn, they may return one of their Things to their hand to return target Thing to its controller's hand, and may discard a card as well to destroy that Thing instead.|longtext=y|creator=Binarius|number=10291}}
{{card|title=The Tower|type=Action - Tarot|text=Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVI|flavortext=|longtext=|number=11390}}


{{card|title=Ritual Censer|type=Thing|text=A Vessel bearing a Relic is indestruct&shy;ible. If you control any, you may negate the effects of evil or black cards on them and you.<br>'''Thing:''' Consecrate target animate non-token Thing a Vessel.<br>'''Thing:''' Consecrate target inanimate tangible Thing you control a Relic.<br>'''Action:''' Attach an available Relic to a Vessel that has none.|longtext=y|creator=Binarius|number=10292}}
{{card|title=The Stars|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVII|flavortext=|longtext=|number=11391}}


{{card|title=<font color=000>Radiance</font>|type=<font color=000>Thing</font>|bgcolor=FFC|text=Destroy Radiance and discard your hand if you control any evil or black Things. '''Action and Thing:''' Discard an evil or black card from your hand or reveal your hand if you have none. Replace target non-holy, non-sacred, non-white Thing card with an Energy, Light, or Redemption token, preferring whichever its controller has fewer of. Draw a card if the replaced Thing was evil or black.|longtext=y|creator=Binarius|number=10293}}
{{card|title=Nonattachment|type=Thing|text=When this enters play, destroy another Thing you control.<br><br>A player who controls any tangible Things cannot win the game.|creator=Binarius|number=11392}}


{{card|title=Secure Facility|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=4S|text=Each opponent cannot gain control of your Things, put Things into play under your control, or cause you to gain control of Things unless that opponent can access ''Remote Switches'', ''Security Doors'', or ''Secret Passages''.|number=10294}}
{{card|title=Zombies|type=Thing|bgcolor=000|text=Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. '''Action:''' One of your zombies enters a random opponent's control.<br>'''Action:''' Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.|flavortext=From gill_smoke's Zombie (#1393)|longtext=Braaiinnnss|creator=Binarius|number=11393}}


{{card|title=Mountaintop Sanctuary|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=0M|text=Each opponent's Actions can't affect non-building Things you control unless that opponent can access ''High Places'', ''Security Doors'', or ''Secret Passages''.|number=10295}}
{{card|title=Extra Hand|type=Action|text=Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:<br>''I'm taking it'' - Discard your hand. The extra hand becomes your hand.<br>''For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.<br>Shuffle this into the deck's top 10 cards.|flavortext=From gill_smoke's Extra Hand (#1394)|longtext=Tripoley|creator=Binarius|number=11394}}


{{card|title=Underground Temple|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=7U|text=After an opponent plays an Action that targets you or a Thing you control, you may draw the bottom-most card of the discard pile unless that opponent can access ''Remote Switches'', ''High Places'', or ''Secret Passages''.|number=10296}}
{{card|title=The Moon|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Magical"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXVIII|flavortext=|longtext=|number=11395}}


{{card|title=Canopy Harvest|type=Action|bgcolor=700|text=Gain two Fruit tokens and draw two cards<br><br>If you can access ''High Places'', gain three more Fruit tokens and draw one more card.|cornervalue=1L|creator=Bucky|number=10297}}
{{card|title=The Sun|type=Action - Tarot|text=Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXIX|flavortext=|longtext=|number=11396}}


{{card|title=Underwater Catacomb|type=Thing - Secret Passage|bgcolor=007|text='''Action - Access:''' Gain a Zombie Crab token, or play a marine animal from the discard pile.|cornervalue=2L|creator=Bucky|number=10298}}
{{card|title=Judgement|type=Action - Tarot|text=Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXX|flavortext=|longtext=|number=11397}}


{{card|title=Universal Permit|type=Action|bgcolor=700|text=This turn, you may access anything and may look at and play the top card of the deck as though it were in your hand.|cornervalue=3L|creator=Bucky|number=10299}}
{{card|title=The World|type=Action - Tarot|text=Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"|creator=JakeTheWolfie|bgcolor=962|cornervalue=BXXI|flavortext=|longtext=|number=11398}}


{{card|title=Evacuation Tunnel|type=Thing - Building|bgcolor=006|text=When an opponent would destroy a non-building Thing you control, you may return it to your hand instead unless that opponent can access ''Security Doors'' or ''Secret Passages''.|creator=Binarius|number=10300}}
{{card|title=I Gotchu Fam|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.|creator=Binarius|number=11399}}


{{card|title=Prop Wrap|type=Thing|text=Play into any player's control.<br><br>Whenever you play a card, rotate Prop Wrap 90˚ counterclockwise. When it completes a counterclockwise rotation, you may not draw cards during your next turn.|creator=Binarius|number=10301}}
{{card|title=Just This Once|type=Action|text=Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.|creator=Binarius|number=11400}}


{{card|title=The Horror|type=Action|text=Each opponent discards a card. Those who can't must discard their entire hand!|creator=Binarius|number=10302}}
<!--March 27, 2025-->


{{card|title=Swing For The Fence|creator=ChippyYYZ|cornervalue=6S|type=Action|text=Choose target Thing and roll a d6. If you roll higher than the number of words in that Thing's title, destroy it. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|number=10303}}
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.  
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}


{{card|title=The Called Shot|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Indicate a Thing, return this card to your hand, and gain a Strike token OR<BR>Destroy target previously indicated Thing if you have two Strikes. If it's destroyed this way, draw four cards and lose all your Strike tokens. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|longtext=RemindsMeOfTheBabe|number=10304}}
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}


{{card|title=Fair Umpire|cornervalue=0F|creator=ChippyYYZ|type=Thing|text=Once between your turns when an opponent ends a turn without playing a card, you may have them gain control of this card and gain a Strike token, then eliminate each player with at least three Strikes.<BR>'''Action - Walk:''' Draw a card if one of your Things has been destroyed since your last turn or if you spend 4 tokens of the same type.|longtext=y|number=10305}}
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}


{{card|title=Balk Rule|type=Thing|text=Whenever a player plays a card without drawing at the beginning of their turn first, they must discard a card, and each of their opponents may draw a card, before the played card takes effect.|creator=Binarius|number=10306}}
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}


{{card|title=Dragonflight|type=Action|cornervalue=1111|text=You must play Dragonflight as soon as it enters your hand. Draw 11 cards, plus 11 for each of your living Things. If you draw A Mysterious Egg (#7674) in this way, you may play it immediately without cost. Otherwise, as the last card you draw in this way, you draw a copy of A Mysterious Egg.|creator=Binarius|number=10307}}
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}


{{card|title=Chrysalis|type=Thing|text=You are untargetable and may not play cards or activate abilities. At the end of your turn, you may either discard once and draw once or destroy Chrysalis. Chrysalis is otherwise indestructible.|creator=Binarius|number=10308}}
{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}


{{card|title=Lava Surge|type=Action - Fire|creator=ChippyYYZ|cornervalue=9L|bgcolor=C30|text=Destroy all tokens. Each player who can't access ''High Places'' must either discard two cards or chooses a Thing they control to be destroyed. Players can't draw cards until your next turn.|number=10309}}
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}


{{card|title=Dead Air|type=Action - Void|creator=ChippyYYZ|cornervalue=7D|bgcolor=333|text=For each opponent, put a blank untitled Action card from the discard pile on top of the deck. If there aren't enough, create blank untitled Action cards as needed and put them on top of the deck.<BR>If you move no cards from the discard pile this way, return Dead Air to your hand.|number=10310}}
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}


{{card|title=Siege Tower|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=0S|text=Things you control with a letter in their cornervalue alphabetically earlier than S can't be targeted by opponents' Actions.<BR>'''Action and Thing - Breach:''' Put up to one target building face-down under Siege Tower. Until Siege Tower leaves play, it can't breach, you may play Things into any opponent's control, and you may access ''High Places''.|longtext=y|number=10311}}
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}


{{card|title=Inaction|type=Action|creator=Binarius|number=10312}}
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11410}}


{{card|title=Nothing|type=Thing|creator=Binarius|number=10313}}
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11411}}


{{card|title=Absorb Vitality|type=Action|text=Target Thing feeds upon the life essence of another of its controller's Things. The former gains "Indestructible while [the latter] is in play", and the latter gains "If this would be targeted, it is destroyed."|creator=Binarius|number=10314}}
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11412}}


{{card|title=Lifting Winds|type=Action - Air|creator=ChippyYYZ|bgcolor=DEF|cornervalue=2L|text=Return up to one target Thing with no digit higher than 1 in its cornervalue to its controller's hand. Return up to one card in the discard pile with no digit in its cornervalue higher than 1 to your hand.|number=10315}}
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}


{{card|title=Starting Equipment|type=Thing|creator=ChippyYYZ|cornervalue=7S|text=If this card is in your opening hand, you may start the game with it in play and draw a card to replace it.<BR>'''Action: '''Roll a d6 and choose target Thing. If you roll at least a 3, and that Thing has no digit higher than your roll in its cornervalue, destroy it.|number=10316}}
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|32px]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}


{{card|title=Your Journey Begins|type=Action|creator=ChippyYYZ|cornervalue=7Y|text=Create a copy of Infinite Dvorak card #6798, #6804, or #6810 and play it. If the number of cards in your hand plus the number of nontoken Things you control is less than 5, draw cards equal to the difference and end your turn.|number=10317}}
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png|32px]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}


{{card|title=Wild Swing|type=Action|text=Destroy target Thing and return a random adjacent non-token Thing to its controller's hand.|creator=Binarius|number=10318}}
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11416}}


{{card|title=Enraged|type=Reaction|bgcolor=900|text=Attach to a living Thing immediately in response when one of your Things is targeted. Whenever an opponent causes you to lose control of a non-token Thing, randomly draw a copy of Falcon Punch (#1980), Rage Strike (#7770), or Wild Swing (#10318) for each and you may attach a copy of Enraged to a living Thing that has none. If attached Thing is lost in this way, you may play the drawn card immediately.|longtext=y|creator=Binarius|number=10319}}
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11417}}


{{card|title=Plasma Amulet|type=Thing|text='''Action:''' Gain an Air token and a Fire token.|creator=Binarius|number=10320}}
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11418}}


{{card|title=Keeper of the Thing|creator=ChippyYYZ|type=Thing|cornervalue=6K|text=When this enters play, reveal cards from the top of the deck until you reveal a Thing card. Put that card into play under your control, and the rest into the discard pile. It can't be destroyed while it and Keeper of the Thing are controlled by the same player.|number=10321}}
{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}


{{card|title=Throne of Merit|creator=ChippyYYZ|type=Thing|cornervalue=3T|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>As long as your Score is higher than each other player's, when an opponent plays an Action, you may negate that Action. If you do, spend a token or discard a card.|number=10322}}
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}


{{card|title=Firewash|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|cornervalue=8F|text=Change all of target player's tokens into Flame tokens. Gain that many Flame tokens. Discard two cards, then draw as many as you discarded this way.|flavortext=Fire cleanses and refines.|number=10323}}
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}


{{card|title=Bowling Ball Launcher|type=Thing|text=This enters play with two Bowling Ball tokens. '''Action and Thing:''' Launch one at target Thing that could be knocked down by a bowling ball to destroy it and flip a coin to destroy two more such Things with the same controller and flip a coin to destroy three more, and so on. If you destroy all of their non-token Things in this way, ''Strike!'': draw three cards and gain a Bowling Ball token and a Strike token, then win the game if you have at least three Strikes.|longtext=XXX|creator=Binarius|number=10324}}
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11422}}


{{card|title=Scheduled Maintenance|type=Thing|text=When a Thing with a digit in its cornervalue uses an ability, it gains a Wear token. When a Thing with a Wear token has at least as many as its cornervalue's highest digit, remove them from the game and that Thing's controller either destroys it or discards another Thing to return it to their hand instead of playing a Thing that turn.|longtext=We appreciate your patience.|creator=Binarius|number=10325}}
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11423}}


{{card|title=Pandora's Jack-in-the-Box|type=Action|cornervalue=<font color=FFFFFF>__</font>|text=This card's cornervalue is a number-letter pair determined randomly when you play it.<br>Discard your hand. For each Action discarded this way, play the draw pile's topmost Action. Replace the draw pile and discard pile with half of each shuffled together. Draw a card.|flavortext="Pop goes the chaos!"|creator=Binarius|number=10326}}
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if:</br>
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
They share a creator.</br>
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11424}}


{{card|title=Seer of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead.<BR>Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile.|flavortext=Through you, the weight of sacrifice is made known.|longtext=y|number=10327}}
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}


{{card|title=Prince of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, remove a card in the discard pile from the game.<BR>'''Action: '''Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card.|flavortext=You crush the dreams of others using the strength of your own.|longtext=wweh|number=10328}}
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}


{{card|title=Doom/Hope: Final Movement|cornervalue=[[File:doom.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card, destroy target nontoken Thing you control, and lose all your tokens.<BR>Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one.|flavortext=Endings that enable new beginnings.|number=10329}}
{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}


{{card|title=Vampiric Gaze|type=Thing|text=Whenever an opponent would draw a card, you have a 25% chance to draw it instead. You may activate an ability of an opponent's living Thing, optionally gaining control of it for the duration, once per ability.|creator=Binarius|number=10330}}
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}


{{card|title=Imp|type=Thing|text=Flip a coin at the beginning of your turn: either discard a card or turn a random other living Thing you control face down until the end of your turn.|creator=Binarius|number=10331}}
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}


{{card|title=Beastly Familiar|type=Thing - Party Member|bgcolor=006|text=Whenever an opponent destroys one of your living Things, they gain control of a copy of Imp (#10331). Beastly Familiar cannot be destroyed by a player who is tormented by an Imp. If Beastly Familiar would be destroyed, you may choose another of your Party Members to be destroyed instead.|creator=Binarius|number=10332}}
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}


{{card|title=Heir of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn.<BR>When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible.|flavortext=Through you, the masks people show to the world change their expressions.|longtext=y|number=10333}}
{{card|title=Abstain|type=Action|text=End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.|creator=Binarius|number=11431}}


{{card|title=Maid of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't draw cards or play Actions or Things during extra turns.<BR>At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn.|flavortext=You hasten the progression of all things.|longtext=corpse party|number=10334}}
{{card|title=Provider|type=Thing|text=Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.|creator=Binarius|number=11432}}


{{card|title=Mind/Time: Second Ending|cornervalue=[[File:mind.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way.|flavortext=Considerations and reconsiderations.|number=10335}}
{{card|title=Only the Best|type=Thing|text=Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.|creator=Binarius|number=11433}}


{{card|title=Defender|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. When an opponent's card would target another Thing you control, you may have attached Thing become the target instead. Destroy Defender if you do, or if attached Thing remains in your control you may discard a card to return Defender to your hand instead.|creator=Binarius|number=10336}}
{{card|title=Temporary Darkness|type=Action - Void|bgcolor=333|creator=ChippyYYZ|cornervalue=7T|text=Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.|flavortext=from HelioMaia's Temporary Blindness (#1434)|number=11434}}


{{card|title=Extratemporal|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Your hand size limit is increased by 1 and applies only at the beginning of your turn. Instead of drawing at the beginning of your turn, you draw at the end.|creator=Binarius|number=10337}}
{{card|title=Fire It Up|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=8F|text=Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.|number=11435}}


{{card|title=Iconostasis|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Enters play with four Stained Glass Window tokens. When an opponent would target a non-window Thing you control, each of your Stained Glass Windows has a sequential 25% chance to be destroyed instead. '''Action - ''Biblia Pauperum'':''' If you control no Stained Glass Windows, return Iconostasis to your hand for restoration. It may not re-enter play until after your next turn.|longtext=Priestess|creator=Binarius|number=10338}}
{{card|title=Showtime|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.|number=11436}}


{{card|title=Page of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."|flavortext=Through you, many solutions are brute-forced.|number=10339}}
{{card|title=Planet X|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=|number=11437}}


{{card|title=Mage of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck.|flavortext=You read the wind and go where it takes you.|number=10340}}
{{card|title=Eris|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11438}}


{{card|title=Rage/Breath: Whistling Calliope|cornervalue=[[File:rage.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way.|longtitle=y|flavortext=Commitment to the bit.|number=10341}}
{{card|title=Ceres|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=B|flavortext=|longtext=YMCA|number=11439}}


{{card|title=Bring Out Your Dead|type=Action|text=Target player destroys one of their living Things.|creator=Binarius|number=10342}}
{{card|title=Stake Through the Heart|type=Action|text=Remove target living Thing in the discard pile from the game.|creator=Binarius|number=11440}}


{{card|title=It's Only a Model|type=Action|text=Replace target inanimate tangible Thing with a token of the same name.|creator=Binarius|number=10343}}
{{card|title=Cool It Down|type=Action|bgcolor=0CF|text=Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.|creator=Binarius|number=11441}}


{{card|title=And There Was Much Rejoicing|type=Action|text=If a living Thing has entered or left play this turn, draw a card and you may play it, then each opponent may draw once and discard once. You may play this without cost if you have already played an Action this turn.|flavortext="Yay..."|creator=Binarius|number=10344}}
{{card|title=Presage|type=Thing|text=When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.<br><br>When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.|creator=Binarius|number=11442}}


{{card|title=Knight of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one '''Action:''' or '''Thing:''' ability.<BR>'''Action:''' If your hand is empty, draw a card and end your turn.|flavortext=You live life to the fullest.|number=10345}}
{{card|title=Cashgrab Reboot|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.|flavortext="There's art, and there's cash. If it's not art, it better be cash."|number=11443}}


{{card|title=Rogue of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=This card enters play with a coin and a d6 on it, each showing a face of your choice.<BR>Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card.|flavortext=Through you, fortune's favor is found and lost.|number=10346}}
{{card|title=Hollow Gains|type=Action|creator=ChippyYYZ|cornervalue=1H|text=Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.|number=11444}}


{{card|title=Life/Light: Sunrise Serenade|cornervalue=[[File:life.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one.|flavortext=Potency and primacy.|number=10347}}
{{card|title=Mass Spectrometry|type=Action - Energy|creator=ChippyYYZ|cornervalue=6M|bgcolor=FC0|text=Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.|number=11445}}


{{card|title=Stasis Ray|type=Thing|cornervalue=0S|text=You may discontinue the ray's effect on a Thing once during each of your turns. '''Action:''' Discard a card or spend an Energy token to place target Thing into suspended animation, face down, while Stasis Ray is in play. If you discarded in this way, your hand size limit is de&shy;creased by 1 for the effect's duration; if you spent Energy, you must do so again at the beginning of your turn to maintain the effect, or else destroy Stasis Ray and discard your hand.|longtext=y|creator=Binarius|number=10348}}
{{card|title=Dvorak Poker|type=Thing|text=At the beginning of your turn,
put a time counter on this Thing.</br>
When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.|longtext=Flavortext strikes again|number=11446}}


{{card|title=Rock Collection|type=Thing|text='''Action:''' Gain a token with the name of a rock or mineral not already in play.|creator=Binarius|number=10349}}
{{card|title=Flushed Out|type=Action|text=Until the end of your turn, you may play any number of cards if they all share a creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11447}}


{{card|title=Rainbow Sprinkles|type=Action|text=Any number of your non-token Things become all colors. If you already control a Thing that is more than one color, its prismatic power enables you to make any number of your opponents' non-token Things all colors as well.|creator=Binarius|number=10350}}
{{card|title=Straightened Up|type=Action|text=Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11448}}


{{card|title=Sylph of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand.|flavortext=Through you, reparation propagates.|number=10351}}
{{card|title=I Walk A Road|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=0I|text=Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.|number=11449}}


{{card|title=Thief of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing.|flavortext=You take the best and worst parts of those around you and make use of them.|number=10352}}
{{card|title=Horizons Change|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=4H|text=Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.|number=11450}}


{{card|title=Heart/Space: Owner of a Lonely Heart's Club Band|longtitle=y|cornervalue=[[File:heart.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand.|flavortext=Isolation and identity.|number=10353}}
{{card|title=The Tournament's Begun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.|longtext=KingCrimson|number=11451}}


{{card|title=Don't Stop Believin' 'Til You Get Enough|type=Thing|text='''Action:''' View the top card of the draw pile. You may place it under this. If you do, you may destroy this, put one of the cards under it into your hand, and shuffle the rest into the draw pile such that one of them goes on top of the pile.|creator=Binarius|number=10354}}
{{card|title=Attack of the Ninja Pirate Zombie Robots|type=Action|text=Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.|flavortext=from jtwe's Ninja Pirate Zombie Robot (#1449)|creator=Binarius|number=11452}}


{{card|title=What's the Power of Love Got to Do with It|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would draw any number of cards. They draw half as many, rounded down, and you draw the rest. If you draw more cards in this way, give them a card from your hand to make it up to them.|creator=Binarius|number=10355}}
{{card|title=Get Situated|type=Action|text=Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.|creator=Binarius|number=11453}}


{{card|title=Poor Side of Funkytown|type=Action|text=Rotate every living Thing in play up to 360°. Turn target Thing face down until the end of its controller's next turn. The next time you would draw, you may draw from the discard pile and discard a card for each card you drew in this way.|creator=Binarius|number=10356}}
{{card|title=Five-Card Draw|type=Thing|cornervalue=♠A|text=At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.|creator=Binarius|number=11454}}


{{card|title=Bard of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Bard of Blood enters play, exchange control of it and target Thing.<BR>At the beginning of your turn, if you control the most Things, put one of them in target opponent's hand.|flavortext=Through you, agreements find their dissolutions.|number=10357}}
{{card|title=It's A Kind Of Poker|type=Thing|creator=ChippyYYZ|text=When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.|longtext=y|number=11455}}


{{card|title=Witch of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Destroy target Thing without a cornervalue.|flavortext=You seize the essential and subjugate it to its own most insignificant detail.|number=10358}}
{{card|title=Bluff|type=Action|creator=ChippyYYZ|text=Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.|flavortext=Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.|number=11456}}


{{card|title=Blood/Void: Severing Bolero|cornervalue=[[File:blood.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=For each player, one target Thing they control ceases to be controlled by anyone.|flavortext=Deals broken and pacts nullified.|number=10359}}
{{card|title=Dead Card|type=Nil|text=You cannot play this card.|creator=JakeTheWolfie|bgcolor=000|cornervalue=X|flavortext=|longtext=|number=11457}}


{{card|title=The Stage Is Set|type=Action|text=End your turn. During your next turn, instead of playing an Action, you may play any number of Things.|creator=Binarius|number=10360}}
{{card|title=Painted Copy|type=Thing - Painting|text=You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.|creator=JakeTheWolfie|bgcolor=006|cornervalue=M|flavortext=|longtext=|number=11458}}


{{card|title=Welcome|type=Action|text=Draw the first living Thing in the draw pile, shuffling afterward. Play any number of living Things. You may activate an Action ability of a Thing you play in this way.|creator=Binarius|number=10361}}
{{card|title=Surgical Interrogation|type=Action|text=Target player reveals their hand. You choose a card from it and move that card into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11459}}


{{card|title=The Lay of the Land|type=Action|text=Draw the first building, location, or terrain card in the draw pile, shuffling afterward. Play up to one such card into each player's control. You may activate an Action ability of a Thing you gain control of in this way.|creator=Binarius|number=10362}}
{{card|title=Field of Flowers|type=Thing - Terrain|bgcolor=060|text=If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.<br>'''Action (global):''' Draw a card.|creator=Binarius|number=11460}}


{{card|title=Lord of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. When Lord of Life enters play, draw 2 cards.<BR>'''Action and Thing:''' Win the game if your Influence is at least 10 higher than each opponent's. Draw a card if it's at least 5 higher.|longtext=LIFE|flavortext=You exert power without limit or restraint.|number=10363}}
{{card|title=Fever Pitch|type=Thing|text=Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.|creator=Binarius|number=11461}}


{{card|title=Muse of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When the discard pile would be shuffled to form a new deck, remove all cards in the discard pile from the game instead.<BR>As long as the deck is empty, each player who doesn't play a Thing and an Action on their turn is eliminated.<BR>'''Thing:''' Target player gains a Doom token.|flavortext=Through you, all is exhausted.|longtext=doom|number=10364}}
{{card|title=Swap Meet|type=Action|text=Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.|flavortext=from Bucky's Flea Market (#1462)|creator=Binarius|number=11462}}


{{card|title=Silent Graveyard|cornervalue=5S|creator=ChippyYYZ|type=Thing|longtext=y|text=Whenever a player plays an Action card, shuffle the discard pile. If the bottom card of the discard pile is that Action, that player gets spooked, and the next time they would take a turn, put Silent Graveyard in the discard pile instead. Otherwise, you may put the bottom card of the discard pile on top of the deck.|flavortext="This is too spooky, I'm outta here."|number=10365}}
{{card|title=Up The Ante|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.|longtext=y|number=11463}}


{{card|title=Derelict Shack|type=Thing|text=Whenever a living Thing enters or leaves play, the eerie quiet of the surrounding woods deepens: randomly choose from all of the letters beginning the names of Things in play or appearing in their cornervalues, then turn each Thing with that letter in one of those positions face down while Derelict Shack remains in play.|flavortext=Were those trees always so tall? ...And so close?|longtext=y|creator=Binarius|number=10366}}
{{card|title=Painted On The Side Of A Cliff|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When this enters play, attach it to a Thing with a Global Action/Thing Ability ''(that is, one that can be used by any player)''.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.|number=11464}}


{{card|title=Rattling Bones|type=Action|text=A chill wind bears aloft the choking scent of dry dust. Opponents' living Things turn face down until the end of your next turn, and any of yours may as well. Players discard a card for each of their Things turned face down in this way. Draw a card for each affected opponent.|creator=Binarius|number=10367}}
{{card|title=Incantation|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>'''Action: '''Spend 4 tokens or one Mana token to draw a card.|flavortext=Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...|longtext=y|number=11465}}


{{card|title=Flickering Lantern|type=Thing|text=Sinister shadows dance at the corners of your eyes. Opponents who do not control a light source or a spooky, undead, or evil Thing feel their hand size limit decreased by 2. If you play any cards on your turn, each opponent may play at most that many on their next. Otherwise, any opponent, in turn order, may discard an Action in a show of bravado to take up the lantern.|longtext=y|creator=Binarius|number=10368}}
{{card|title=Sleepwalking|type=Action|text=Target opponent's next turn consists of drawing a card and playing a random card.|creator=Binarius|number=11466}}


{{card|title=Moonlit Grove|type=Thing|creator=ChippyYYZ|cornervalue=2M|text=When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<BR>When an opponent gains control of a Moon, look at that player's hand.<BR>'''Thing: '''Draw a card if you control a Moon.|flavortext=The light of the full moon reveals many things.|longtext=y|number=10369}}
{{card|title=Combomancer|type=Thing|text=When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.<br>'''Action:''' Return this to your hand.|flavortext=from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)|longtext=y|creator=Binarius|number=11467}}


{{card|title=Howl of the Wolf|type=Action|creator=ChippyYYZ|cornervalue=3H|text=If there isn't a Moon in play, find one or create one at random from the Moons booster pack,  play it, and return this card to your hand.<BR>Destroy target Thing if you control a Moon.|number=10370}}
{{card|title=High-Low Split|type=Thing|text=Put this card into the Pot face-up with a Money token for each player.<br><br>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.|longtext=y|creator=Binarius|number=11468}}


{{card|title=Tomb of Nemhotep|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=When this card is destroyed by an opponent, they draw 3 cards. Then you remove Tomb of Nemhotep from the game, gain a Zombie token, gain a copy of Half-Curse of Nemhotep (#3500), and play up to one Action with no cornervalue.|number=10371}}
{{card|title=Burning the Archives|type=Thing|text=Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,  
for every two fire counters on this thing, remove
those counters and exile a card from the deck. |creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11469}}


{{card|title=Whispering Walls|type=Thing|text=Maddening secrets and arcane promises echo through the halls. '''Action - Listen:''' Reveal the first card in the draw pile by a creator you have not yet Listened to. Players discard all cards by that creator. Put the revealed card into your hand and shuffle the draw pile.|creator=Binarius|number=10372}}
{{card|title=Unexist|type=Action|text=Remove target thing from the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11470}}


{{card|title=Pale Shadows|type=Thing|text=Ethereal apparations manifest in shapeless form. When this enters play, if there isn't a Moon in play, find one or create one at random from the Moons booster pack, then play it.<br>Each opponent who does not control a Moon plays with a card in their hand revealed. '''Action:''' Exchange a card in your hand with one revealed in target opponent's hand if you control a Moon.|longtext=y|creator=Binarius|number=10373}}
{{card|title=Mangled Text|type=Action|text=Rearrange the words on target thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11471}}


{{card|title=Forgotten Crypt|type=Thing - Building/Undead|bgcolor=006|text=The stale air hangs heavy with the silence of ages. A player gains a Zombie token whenever one of their living Things is destroyed. Once during your turn, you may give one of your Zombies to target opponent. '''Action:''' Gain a Zombie token. '''Action:''' Specify target Thing and roll a d6. If its controller has at least that many Zombies, destroy it and half of their Zombies, rounding up.|longtext=y|creator=Binarius|number=10374}}
{{card|title=Disrepair|type=Thing|text=At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.|creator=Binarius|number=11472}}


{{card|title=Shadow World|type=Thing - Location|bgcolor=00000F|cornervalue=1S|creator=ChippyYYZ|text=You may have Shadow World enter play as a copy of up to two Things in play or in the discard pile that are locations, buildings, terrain, or black. If you don't, put the bottom card of the discard pile into your hand.|number=10375}}
{{card|title=Life Flashing Before Your Eyes|type=Action|text=Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.|creator=Binarius|number=11473}}


{{card|title=Darkness Imprisoning Me|type=Thing|bgcolor=000|cornervalue=1D|creator=ChippyYYZ|text=When this enters play, give it to target opponent.<BR>Non-black Action cards you play are blank. You can't win or lose the game. When you have no cards in hand, put this card in the discard pile.|number=10376}}
{{card|title=Bottled Enlightenment|type=Thing|text=Indestructible. When this leaves play, remove it from the game and draw five cards.|creator=Binarius|number=11474}}


{{card|title=Disappearify|type=Action|creator=ChippyYYZ|cornervalue=2D|text=Return Disappearify to your hand and secretly note a card name. It stays noted until Disappearify is discarded.<BR><BR>Any time before your next turn, you may discard Disappearify to shuffle a visible card with the noted name into the deck, even while that card is being played. This use of Disappearify is too immediate to be responded to.|longtext=what pumpkin?|number=10377}}
{{card|title=Thing Limit 5|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=5|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11475}}


{{card|title=Grasping Vines|type=Thing - Terrain/Living|bgcolor=030|text=With each passing step it becomes clearer: the ground itself wills that no one leave this place. When your turn ends, a random non-vine Thing in play gains a Vine token with "Things with two or more Vines can't use abilities. Things with four or more are considered blank until they have two or fewer." Opponents' Things also gain one when targeted. '''Action (global):''' Clear a Vine.|longtext=y|creator=Binarius|number=10378}}
{{card|title=Thing Limit 6|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=6|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11476}}


{{card|title=Sink Into the Dust|type=Action|text=Gain control of a copy of Grasping Vines (#10378). Attach four Vine tokens to any combination of Things in play.|creator=Binarius|number=10379}}
{{card|title=Thing Limit 7|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=7|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11477}}


{{card|title=Possession is Nine Tenths of the Haunt|type=Thing|text=Mechanical Things and inanimate living Things are considered undead. At the beginning of a player's turn, a random one of their undead Things turns face down until their turn ends. When an undead Thing is destroyed, its controller gains a Zombie token.|creator=Binarius|number=10380}}
{{card|title=Population Bottleneck|type=Thing|text=Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.|flavortext=from Kevan's Bottleneck (#1478)|creator=Binarius|number=11478}}


{{card|title=Ritual Pumpkin|type=Thing|cornervalue=3R|bgcolor=cc5516|creator=ChippyYYZ|text='''Action -  Carve:''' Note the name of an Action card. The pumpkin can only have one name carved into it.<BR>'''Action - Light: '''Play an Action card with the noted name from the discard pile, then put that card on the bottom of the deck.|number=10381}}
{{card|title=Thing Limit Double|type=Thing - Rule|cornervalue=2X|bgcolor=006|text=Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11479}}


{{card|title=Pumpkin Bombs|type=Action|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=Each opponent discards a card. If an opponent discards a Spooky card, or if you control a Spooky Thing, draw two cards ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).|longtext=this pumpkin!|number=10382}}
{{card|title=Ambrosia|type=Action|text=Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."|creator=Binarius|number=11480}}


{{card|title=Pumpkin Patch|type=Thing|cornervalue=2P|bgcolor=cc5516|creator=ChippyYYZ|text=At the end of each player's turn, if they don't control a pumpkin, they create a blank orange Thing named Pumpkin and add it to their hand.<BR>Whenever a player discards a Pumpkin from their hand, they discard their hand.<BR>You may play an additional orange card each turn.|number=10383}}
{{card|title=Limited Memory|type=Thing|text=Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally,  
players may only have up to three unique types of token in play. |creator=JakeTheWolfie|bgcolor=006|cornervalue=111|flavortext=|longtext=perhaps|number=11481}}


{{card|title=Pumpkin Spice|type=Thing|bgcolor=cc5516|text=Once during your turn, you may destroy a food-related Thing you control or reveal a food-related card from your hand that you have not previously revealed for this purpose. If you do, play an Action card and draw a card. '''Action:''' Gain a Latte token.|creator=Binarius|number=10384}}
{{card|title=Borrowed Items|type=Action|text=Gain control of up to 3 Things that your opponents control until end of turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11482}}


{{card|title=Pumpkinhead|type=Thing - Undead|bgcolor=522109|text=Locals retell the legend in whispers: a player whose living Thing has been destroyed has "'''Action:''' Discard or destroy one of your Things to summon Pumpkinhead and mark any number of living Things for death. At the end of your turns, he destroys one if possible and you discard a card or eliminate yourself. Pumpkinhead is indestructible until the last is destroyed; then he destroys himself and eliminates you."|longtext=I'm afraid raising the dead ain't within my power.|creator=Binarius|number=10385}}
{{card|title=Return to Before|type=Action|text=Shuffle target thing into the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=R|flavortext=|longtext=|number=11483}}


{{card|title=Punkin Chunkin|type=Thing|bgcolor=cc5516|text='''Action:''' Create a blank orange Thing named Pumpkin and add it to your hand. <br>'''Action:''' If you control a mechanical Thing, play a Pumpkin by tossing it across the table. Then destroy it and flip a coin to destroy target Thing it touches.|creator=Binarius|number=10386}}
{{card|title=Treadmill|type=Thing|creator=ChippyYYZ|cornervalue=9T|text='''Action or Thing:''' Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.|flavortext=from Kevan's Treadmill (#1484)|number=11484}}


{{card|title=Pumpkin Carving Contest|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=1P|text=Each player creates a blank orange Thing named Pumpkin and adds it to their hand, then reveals a card from their hand. Each player who reveals the card with the most letters in its title draws two cards.|number=10387}}
{{card|title=Stop For Gas|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building.|flavortext=from Kevan's Refueling (#1485)|number=11485}}


{{card|title=Spooky Hex|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Create a blank orange Thing named Pumpkin and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card. If it was a living Thing, draw a card. Otherwise, discard a card.|number=10388}}
{{card|title=Indulgent Self-Insert|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=9I|text=Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.|number=11486}}


{{card|title=Headless Scarecrow|type=Thing|creator=ChippyYYZ|cornervalue=8H|text=When this card enters play, create three blank orange Things named Pumpkin and shuffle them into the deck.<BR>'''Action: '''Put a Pumpkin you control on top of Headless Scarecrow. That Pumpkin gains "'''Action:''' Destroy target Thing." Treat both cards as a single Thing with the attributes of only the top card.|longtext=BOO|number=10389}}
{{card|title=Bottled Bottleneck|type=Thing|text=When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.|creator=Binarius|number=11487}}


{{card|title=Pumpkin Pie|type=Thing|bgcolor=cc5516|text=When this enters play, you may have it replace target pumpkin. If you do, draw a card and you may play it if it is Pumpkin Spice or if Pumpkin Spice is in play. When this leaves play, each player may gain a Pie token and draw a card. '''Action - Serve:''' Destroy this. Oops, there's one last slice left for you: draw another card.|longtext=Yum!|creator=Binarius|number=10390}}
{{card|title=Vacant Claim|type=Thing|text='''Action - Mine?:''' Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.|flavortext=from Kevan's Mining Rights (#1488)|creator=Binarius|number=11488}}


{{card|title=Pumpkin Seeds|type=Thing|bgcolor=cc5516|text=On your third turn after playing this, it becomes a copy of Home-Grown Pumpkin (#10392).|creator=Binarius|number=10391}}
{{card|title=The Next Big Thing|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.|creator=Binarius|number=11489}}


{{card|title=Home-Grown Pumpkin|type=Thing|bgcolor=cc5516|text='''Action - Harvest:''' Destroy this, select a card at random from #10381-10390/10393-10400, and put either it or a blank orange Thing named Pumpkin into your hand. Instead of playing a Thing this turn, you may put a copy of Pumpkin Seeds (#10391) into your hand as well.|creator=Binarius|number=10392}}
{{card|title=Renewing Spirit|type=Thing - Persona|text=During your turn, you may choose one:</br>
- Each player draws a card. You may play an additional card this turn.</br>
- You draw two cards, and target player draws a card.</br>
- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P3|flavortext=|longtext=True|number=11490}}


{{card|title=Pumpkin Helmet Technique|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>When an opponent's Action would target you or cause you to discard cards, you may put a Pumpkin you control into the discard pile to negate that Action's effects on you.|number=10393}}
{{card|title=Spare Change|type=Action|text=Target opponent creates a money token.|creator=JakeTheWolfie|bgcolor=600|cornervalue=M1|flavortext=|longtext=|number=11491}}


{{card|title=Pumpkin Haunting|type=Action|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=5P|text=Create a blank orange Thing named Pumpkin and shuffle it into the discard pile.<BR>For each card with Pumpkin in its title in the discard pile, put it and one card immediately above or below it into your hand.|number=10394}}
{{card|title=Murder|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D1|flavortext=Simple, yet effective|longtext=|number=11492}}


{{card|title=Pumpkin Alley|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=2P|text=When this card enters play, create a blank orange Thing named Pumpkin and add it to your hand.<BR>Players' max hand sizes are decreased by the number of Pumpkins their opponents control. Players whose max hand is 0 or less lose the game unless they control a Pumpkin.|number=10395}}
{{card|title=Beget|type=Action|text=If you control a living Thing, play any number of living Things.|creator=Binarius|number=11493}}


{{card|title=The Abominable Pumpkinman|type=Thing|bgcolor=522109|text=When this enters your hand, create up to three blank orange Things named Pumpkin and add them to your hand. To play this, you must put three pumpkins you control under it. Treat these as a single Thing with the properties of only the top card. '''Action:''' Destroy target non-pumpkin living Thing. '''Action:''' Replace target edible Thing with a blank orange Thing named Pumpkin.|longtext=Boo|creator=Binarius|number=10396}}
{{card|title=Relive|type=Action|text=Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.|flavortext=from Zaratustra's Duplicate (#1494)|longtext=y|creator=Binarius|number=11494}}


{{card|title=Pumpkin Prophecy|type=Action|bgcolor=cc5516|text=The next Thing you play becomes a copy of Home-Grown Pumpkin (#10392),<br>OR the next Thing each opponent plays becomes a blank orange Thing named Pumpkin.|creator=Binarius|number=10397}}
{{card|title=Reseed|type=Action|text=Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "'''Thing:''' Turn this face up."|flavortext=from Zaratustra's Replicate (#1495)|creator=Binarius|number=11495}}


{{card|title=Pumpkin Seed Vault|type=Action|bgcolor=cc5516|text=Each player adds a copy of Pumpkin Seeds (#10391) to their hand. You may play yours immediately without cost.|creator=Binarius|number=10398}}
{{card|title=Temporarily Embarrassed Millionaire|longtitle=y|type=Thing|creator=ChippyYYZ|cornervalue=3T|text=When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.|number=11496}}


{{card|title=Prized Pumpkin|type=Thing|bgcolor=cc5516|creator=ChippyYYZ|cornervalue=3P|text=When Prized Pumpkin enters play, gain 3 Money tokens.|number=10399}}
{{card|title=Creator Limit 4|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=3c|text=At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.|number=11497}}


{{card|title=Farmer's Market|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=Once during your turn, you may convert any of your tokens into Money tokens<BR>OR spend a Money token to create a blank orange Thing card named Pumpkin and put it into your hand<BR>OR give control of two edible non-token Things you control to target opponent to look at their hand and put a card from their hand into yours.<BR>'''Action: '''Gain an Apple token.|longtext=PonySynergy|number=10400}}
{{card|title=Honorary Victory|type=Action|creator=ChippyYYZ|cornervalue=5H|text=You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.|number=11498}}


{{card|title=Jumpscare|type=Action|creator=ChippyYYZ|cornervalue=9J|text=Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.|number=10401}}
{{card|title=Things Per Creator Limit 2|type=Thing|text=Play into no one's control.<br>At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11499}}


{{card|title=Haunted Painting|type=Thing - Living?|bgcolor=006|text=Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.|longtext=Woo...|creator=Binarius|number=10402}}
{{card|title=Pizzazz|type=Thing|text=Once during your turn, you may do one of the following:<br>
* When you draw your second card on your turn, draw a card.
* When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
* When you play your second Action or your second Thing on your turn, gain a Combo token.|longtext=y|creator=Binarius|number=11500}}


{{card|title=Rickety Floorboards|type=Action|text=You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)''|longtext=*Creak*|creator=Binarius|number=10403}}
<!--April 29, 2025-->


{{card|title=Behind You!|type=Action|text=You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...|longtext=Boo!|creator=Binarius|number=10404}}
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}


{{card|title=Seer of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck.|flavortext=Through you, the consequences of choices are laid bare.|longtext=H34DSORT41LS?|number=10405}}
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}


{{card|title=Prince of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card.|flavortext=You weigh down freedom and frivolity with your whims.|number=10406}}
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}


{{card|title=Rage/Time: Staccato Tick|cornervalue=[[File:rage.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until your next turn, whenever a player plays a card, their turn ends immediately afterward.|flavortext=Limited time only.|number=10407}}
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}


{{card|title=Recruit|type=Action|text=Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.|creator=Binarius|number=10408}}
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}


{{card|title=Ghost in the Shell|type=Thing|text=Things with electronic components are considered living.|creator=Binarius|number=10409}}
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{card|title=Entrance Music|type=Thing|text=Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.|creator=Binarius|number=10410}}
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card|title=Heir of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.<BR>While you have three or more cards in hand, you can't draw cards.|flavortext=Through you, the scope of possibility refocuses itself.|number=10411}}
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}


{{card|title=Maid of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. |flavortext=You amplify fortunate coincidences into jackpots.|number=10412}}
{{card|title=Bucket of Glosswash|type=Thing|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}


{{card|title=Life/Breath: Pneumatic Scratch|longtitle=413|cornervalue=[[File:life.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard your hand and draw 4 cards.|flavortext=Vigor and a new direction.|number=10'''413'''}}
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}


{{card|title=Tax Deduction|type=Thing|text=When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.|creator=Binarius|number=10414}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{card|title=Pledge Drive|type=Action|text=An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.|longtext=y|creator=Binarius|number=10415}}
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}


{{card|title=Charity Fraud|type=Action|text=Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.|creator=Binarius|number=10416}}
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}


{{card|title=Page of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already.|flavortext=Through you, many come alive.|number=10417}}
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}


{{card|title=Mage of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn.|flavortext=You perceive beyond physical boundaries.|number=10418}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}


{{card|title=Heart/Light: Brilliant Theme|cornervalue=[[File:heart.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck.|flavortext=The self and its crucial role.|number=10419}}
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{card|title=Blaze It|type=Thing|bgcolor=090|text=When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. '''Action:''' Draw a card from under this. You may play it if it's an Action.|creator=Binarius|number=10420}}
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}


{{card|title=Scavenge Through Scraps|type=Action|text=Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger chooses one of them to return to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.|creator=Binarius|number=10421}}
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}


{{card|title=Call for Backup|type=Action|text=Gain control of a copy of target animate Thing.|creator=Binarius|number=10422}}
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}


{{card|title=Flame Armor|type=Thing|bgcolor=C32|text=Play attached to another Thing.<br>When an opponent targets this Thing or what it's attached to, they discard half their hand (round up).|cornervalue=4L|creator=Bucky}}
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}


{{card|title=Slick Combo|type=Action|bgcolor=700|text=You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.|cornervalue=5L|creator=Bucky}}
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}


{{card|title=Service Entrance|type=Thing - Security Door|bgcolor=007|text=When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.<br> '''Action - Access:''' Discard two cards from Up Your Sleeve to add a third to your hand.|cornervalue=6L|creator=Bucky}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}
 
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
 
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
When this enters play, split your cards in a hand into two hands.</br>
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}
 
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}
 
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}
 
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}
 
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}
 
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}
 
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}
 
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}


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Latest revision as of 10:07, 3 May 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300.


2WUBRG
Gold Spell
Action
Gold Spell is every color.
Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.
Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
#11301
Card by ChippyYYZ
Spambot
Thing - Robot/Zombie
Play into any player's control.
When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.
Action: Destroy target Thing.
#11302
Card by Binarius
Botstorm
Action
Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
#11303
Card by Binarius
Silent Guardian
Thing
When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.

If you would lose control of another Thing, you may instead destroy this.
#11304
Card by Binarius
Blood.png
Seer of Blood
Thing
When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.
Through you, the world is shown unity.
#11305
Card by ChippyYYZ
Heart.png
Prince of Heart
Thing
Action: Flip target Thing face-down unless you control fewer face-down Things than its controller.
You splinter yourself to stifle the selves of others.
#11306
Card by ChippyYYZ
Doom.png
Heir of Doom
Thing
Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.
Through you, stresses are relieved and transferred.
#11307
Card by ChippyYYZ
Smooth-Talking Con Man
Thing - Party Member
Opponents' animate Things cannot target Smooth-Talking Con Man.
Action: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
#11308
Card by Binarius
Mix Metaphors
Action
Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
#11309
Card by Binarius
Straight to the Point
Thing
When an Action card is played, only the final sentence of its ruletext takes effect.
#11310
Card by Binarius
Breath.png
Maid of Breath
Thing
Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.
You blow in a new direction.
#11311
Card by ChippyYYZ
Time.png
Page of Time
Thing
Once during your turn, you may discard the deck's top 3 cards.
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."
Through you, many past and future selves enjoy a moment of present.
#11312
Card by ChippyYYZ
Rage.png
Mage of Rage
Thing
Your maximum hand size is reduced by 2.
When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.
You focus your efforts carefully.
#11313
Card by ChippyYYZ
Catch and Release
Thing
Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
#11314
Card by Binarius
The Day That Lasted Forever
Action
Remove the cards in the draw pile from the game.

If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
#11315
Card by Binarius
Eyes on the Prize
Action
Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
#11316
Card by Binarius
Void.png
Knight of Void
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single lowest Score at the start of your turn, draw an extra card.
You thrive when luck has run out.
#11317
Card by ChippyYYZ
Space.png
Rogue of Space
Thing
When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.
Through you, tables are turned.
#11318
Card by ChippyYYZ
Light.png
Sylph of Light
Thing
When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).
Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.
Through you, relevance is restored to the forgotten.
#11319
Card by ChippyYYZ
Morning Routine
Thing
Immediately after your turn begins, you may perform any combination of the following, in order:
Brush teeth - Reveal a card in your hand, draw a card, and discard one of them.
Make the bed - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.
Read the news - View the top card of the draw pile.
#11320
Card by Binarius
Atla Palani, Nest Defender
Thing
Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.

Action and Thing: Gain an Egg token.
#11321
Card by Binarius
i guess we doin circles now
Thing
Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
#11322
Card by Binarius
Mind.png
Thief of Mind
Thing
Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.
You unmask intentions while keeping the mask for yourself.
#11323
Card by ChippyYYZ
Life.png
Bard of Life
Thing
Whenever a Thing uses an Action Ability, destroy that Thing.
Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.
Through you, exhaustion accelerates.
#11324
Card by ChippyYYZ
Hope.png
Witch of Hope
Thing
Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card.
You change the scope of possibility.
#11325
Card by ChippyYYZ
Universes Collide
Action
Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
#11326
Card by Binarius
Flatten
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
#11327
Card by Binarius
Lost in Transit
Action
You must play this without cost as soon as it enters your hand.

Target opponent draws a card.
#11328
Card by Binarius
Void.png
Muse of Void
Thing
When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.
When a player would win the game, they lose the game instead.
Through you, the last become first.
#11329
Card by ChippyYYZ
Light.png
Lord of Light
Thing
At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order (if you don't have a deck, those cards become your deck). Then, if neither the deck nor discard pile are bigger than your deck, you win the game.
You have dominion over all.
#11330
Card by ChippyYYZ
1T
The Gang's All (mostly) Here
Action
Each player, starting with the next in turn order, may play any number of Things from their hand.
Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.
With so many things, it's easy to lose track of one.
#11331
Card by ChippyYYZ
Pantheon
Thing - Building
Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
#11332
Card by Binarius
Never Alone
Thing
When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
#11333
Card by Binarius
I've Been Doing Some Thinking
Action - Song (Lyric)
Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
#11334
Card by Binarius
6P
Prismic Alignment
Action
Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.
Properly focus the waves, and reveal what lies beneath.
#11335
Card by ChippyYYZ
8J
Junkyard
Thing
When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.
Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
#11336
Card by ChippyYYZ
1C
Conjuration
Action
Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
#11337
Card by ChippyYYZ
Curse of Infirmity
Thing
Play into any player's control.

At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
#11338
Card by Binarius
Malfunctioning Teleport Pad
Thing
At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
#11339
Card by Binarius
Philanthropist
Thing
Play into any player's control.

Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
#11340
Card by Binarius
7C
Collude
Action
Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
#11341
Card by ChippyYYZ
6C
Circling Vultures
Action
Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.
from Kevan's Circling Vulture (#1342)
#11342
Card by ChippyYYZ
6M
Missile Batteries
Action
Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.
from Kevan's Missile Battery (#1343)
#11343
Card by ChippyYYZ
Fresh Ideas
Thing - Tack-On
All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
#11344
Card by Binarius
Chin Music
Action
Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
#11345
Card by Binarius
Refenestrate
Action
Draw target living Thing in the discard pile and gain a Window token.
#11346
Card by Binarius
2D
Devour Energy
Action
Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn.
from Pongo's Energy Devourer (#1347)
#11347
Card by ChippyYYZ
6I
Indulge in the Past
Action
For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.
Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
#11348
Card by ChippyYYZ
7E
Explosion of Tokens
Action
Instead of playing a Thing this turn, you may gain a token of any type.

Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.
OR each player gains three tokens of each type of token in play.
from Kevan's Token Explosion (#1349)
#11349
Card by ChippyYYZ
B0
The Fool
Action - Tarot
Create a copy of the last Thing/Action that you played, and place it in your hand.
#11350
BI
The Magician
Action - Tarot
Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
#11351
BII
The High Priestess
Action - Tarot
Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11352
8B
Bombing Raid Warning
Thing
Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way.
from Pongo's Bombing Raid (#1353)
#11353
Card by ChippyYYZ
7C
Cartomancy Reading
Action
Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
#11354
Card by ChippyYYZ
9A
Another Tarot Reading
Action
Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order (if you don't have a deck, those cards become your deck).
#11355
Card by ChippyYYZ
BIII
The Empress
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
#11356
BIV
The Emperor
Action - Tarot
Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
#11357
BV
The Hierophant
Action - Tarot
Two target things you control permanently gain the text "You can play twice the number of things you normally can."
#11358
Sword Hunt
Action
Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
#11359
Card by Binarius
Shun the Past
Thing
Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
#11360
Card by Binarius
Give a Man a Fish / Teach a Man to Fish
Action/Thing
As an Action: Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.
As a Thing: Action and Thing: Gain a Fish token.
#11361
Card by Binarius
BVI
The Lovers
Action - Tarot
Target thing you control permanently gains the text "This thing has all types."
#11362
BVII
The Chariot
Action - Tarot
Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
#11363
BVIII
Justice
Action - Tarot
Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
#11364
We Make It Or We Die
Action
Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands.
from Corrigan's We're Going Down in Smoke and Flames (#1365)
#11365
Card by Binarius
Shuffle Mode
Thing
When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward.
from Corrigan's CD Player (#1366)
#11366
Card by Binarius
Lay Low
Action
You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
#11367
Card by Binarius
BIX
The Hermit
Action - Tarot
Create a token copy of up to 10 target tokens you control, or 5 target things you control.
#11368
BX
The Wheel of Fortune
Action - Tarot
Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
#11369
BXI
Strength
Action - Tarot
Premanently increase a number or number word by one on up to two target things you control.
#11370
6R
Reduction In Force
Thing
Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
#11371
Card by ChippyYYZ
0A
A Few of Cups
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain a Water token
OR spend two tokens to draw an extra card each time you draw any cards this turn.
While this card is inverted, your max hand size is reduced by two.
#11372
Card by ChippyYYZ
6Q
Quantity of Swords
Thing - Minor Arcana
At the start of your turn, if this card is not rotated, either gain an Energy token
OR spend four tokens to destroy target Thing.
While this card is inverted, you can't win the game.
#11373
Card by ChippyYYZ
BXII
Death
Action - Tarot
Choose two cards you control. Exile one of them and make a copy of the other under your control.
#11374
BXIII
The Hanged Man
Action - Tarot
Exile two target things.
#11375
BXIV
Temperance
Action - Tarot
Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
#11376
Court Jester
Thing - Party Member
This enters play with three Ball tokens, each a color of your choice.
If you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.
Action or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played.
from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)
#11377
Card by Binarius
Ostler
Thing - Party Member
Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
#11378
Card by Binarius
King's Champion
Thing
Play attached to target Thing.
If any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
#11379
Card by Binarius
2R
Rusted Chains
Thing - Song (Lyric)
Opponents can't gain control of your Things while your hand isn't empty.
When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
#11380
Card by ChippyYYZ
0P
Prison Moon
Thing - Song (Lyric)
When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.
At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
#11381
Card by ChippyYYZ
7S
Shattered By The Sun
Action - Song (Lyric)
Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.

Gain an Energy token.
#11382
Card by ChippyYYZ
A Long Way From Home
Action
Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
#11383
Card by Binarius
Gust of Wind
Action
Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
#11384
Card by Binarius
Incantation of Resurrection
Thing
Play under no one's control. You may not play Actions on the turn this enters play.

When this leaves play, any players who were eliminated while this was in play may return to the game.
from Pongo's Resurrection Scroll (#1385)
#11385
Card by Binarius
2P
Parting Gifts
Thing
When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand.
from Pongo's Welcoming Gifts (#1386)
#11386
Card by ChippyYYZ
2D
Dusty Remains
Action
Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.
Each player, starting with you, discards two random cards.
from gill_smoke's Skeletal Remains (#1387)
#11387
Card by ChippyYYZ
8S
Sanitation Services
Action
Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck.
from gill_smoke's Sanitation Service (#1388)
#11388
Card by ChippyYYZ
BXV
The Devil
Action - Tarot
Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
#11389
BXVI
The Tower
Action - Tarot
Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
#11390
BXVII
The Stars
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
#11391
Nonattachment
Thing
When this enters play, destroy another Thing you control.

A player who controls any tangible Things cannot win the game.
#11392
Card by Binarius
Zombies
Thing
Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.
Action: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token.
From gill_smoke's Zombie (#1393)
#11393
Card by Binarius
Extra Hand
Action
Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:
I'm taking it - Discard your hand. The extra hand becomes your hand.
For sale - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.
Shuffle this into the deck's top 10 cards.
From gill_smoke's Extra Hand (#1394)
#11394
Card by Binarius
BXVIII
The Moon
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
#11395
BXIX
The Sun
Action - Tarot
Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
#11396
BXX
Judgement
Action - Tarot
Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
#11397
BXXI
The World
Action - Tarot
Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
#11398
I Gotchu Fam
Reaction
Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
#11399
Card by Binarius
Just This Once
Action
Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
#11400
Card by Binarius


Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
B
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
B
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
B
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
B
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
B
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
B
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
B
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
#11422
B
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
B
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ
Abstain
Action
End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.
#11431
Card by Binarius
Provider
Thing
Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.
#11432
Card by Binarius
Only the Best
Thing
Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.
#11433
Card by Binarius
7T
Temporary Darkness
Action - Void
Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.
from HelioMaia's Temporary Blindness (#1434)
#11434
Card by ChippyYYZ
8F
Fire It Up
Action - Fire
Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
#11435
Card by ChippyYYZ
8S
Showtime
Action
Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.
#11436
Card by ChippyYYZ
B
Planet X
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
#11437
B
Eris
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.
#11438
B
Ceres
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.
#11439
Stake Through the Heart
Action
Remove target living Thing in the discard pile from the game.
#11440
Card by Binarius
Cool It Down
Action
Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.
#11441
Card by Binarius
Presage
Thing
When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.

When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
#11442
Card by Binarius
4C
Cashgrab Reboot
Action
Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.
"There's art, and there's cash. If it's not art, it better be cash."
#11443
Card by ChippyYYZ
1H
Hollow Gains
Action
Destroy a non-token Thing you control and discard a card.
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
#11444
Card by ChippyYYZ
6M
Mass Spectrometry
Action - Energy
Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.
#11445
Card by ChippyYYZ
Dvorak Poker
Thing
At the beginning of your turn,

put a time counter on this Thing.

When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.
I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
#11446
Flushed Out
Action
Until the end of your turn, you may play any number of cards if they all share a creator.
#11447
Straightened Up
Action
Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.
#11448
0I
I Walk A Road
Action - Song (Lyric)
Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.
#11449
Card by ChippyYYZ
4H
Horizons Change
Action - Song (Lyric)
Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.
#11450
Card by ChippyYYZ
9T
The Tournament's Begun
Action - Song (Lyric)
Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
#11451
Card by ChippyYYZ
Attack of the Ninja Pirate Zombie Robots
Action
Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.
from jtwe's Ninja Pirate Zombie Robot (#1449)
#11452
Card by Binarius
Get Situated
Action
Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.
#11453
Card by Binarius
♠A
Five-Card Draw
Thing
At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.
#11454
Card by Binarius
It's A Kind Of Poker
Thing
When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
#11455
Card by ChippyYYZ
Bluff
Action
Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.
Fine, I'll do the math for you. Expect to draw 1.46 blanks.
#11456
Card by ChippyYYZ
X
Dead Card
Nil
You cannot play this card.
#11457
M
Painted Copy
Thing - Painting
You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.
#11458
S
Surgical Interrogation
Action
Target player reveals their hand. You choose a card from it and move that card into your hand.
#11459
Field of Flowers
Thing - Terrain
If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.
Action (global): Draw a card.
#11460
Card by Binarius
Fever Pitch
Thing
Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.
#11461
Card by Binarius
Swap Meet
Action
Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.
from Bucky's Flea Market (#1462)
#11462
Card by Binarius
9U
Up The Ante
Action
Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
#11463
Card by ChippyYYZ
4C
Painted On The Side Of A Cliff
Thing
When this enters play, attach it to a Thing with a Global Action/Thing Ability (that is, one that can be used by any player).

The attached Thing's abilities can't be used by players who don't control it.
#11464
Card by ChippyYYZ
1I
Incantation
Thing
Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.
Action: Spend 4 tokens or one Mana token to draw a card.
Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
#11465
Card by ChippyYYZ
Sleepwalking
Action
Target opponent's next turn consists of drawing a card and playing a random card.
#11466
Card by Binarius
Combomancer
Thing
When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.
Action: Return this to your hand.
from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
#11467
Card by Binarius
High-Low Split
Thing
Put this card into the Pot face-up with a Money token for each player.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
#11468
Card by Binarius
E
Burning the Archives
Thing
Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,

for every two fire counters on this thing, remove

those counters and exile a card from the deck.
#11469
E
Unexist
Action
Remove target thing from the game.
#11470
Mangled Text
Action
Rearrange the words on target thing.
#11471
Disrepair
Thing
At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.
#11472
Card by Binarius
Life Flashing Before Your Eyes
Action
Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.
#11473
Card by Binarius
Bottled Enlightenment
Thing
Indestructible. When this leaves play, remove it from the game and draw five cards.
#11474
Card by Binarius
5
Thing Limit 5
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11475
Card by ChippyYYZ
6
Thing Limit 6
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11476
Card by ChippyYYZ
7
Thing Limit 7
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11477
Card by ChippyYYZ
Population Bottleneck
Thing
Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.
from Kevan's Bottleneck (#1478)
#11478
Card by Binarius
2X
Thing Limit Double
Thing - Rule
Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.
#11479
Card by Binarius
Ambrosia
Action
Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."
#11480
Card by Binarius
111
Limited Memory
Thing
Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.
#11481
S
Borrowed Items
Action
Gain control of up to 3 Things that your opponents control until end of turn.
#11482
R
Return to Before
Action
Shuffle target thing into the deck.
#11483
9T
Treadmill
Thing
Action or Thing: Rotate Treadmill 90° clockwise.

Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.
from Kevan's Treadmill (#1484)
#11484
Card by ChippyYYZ
0S
Stop For Gas
Action
Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.
You may play an additional Action this turn if you control a Building.
from Kevan's Refueling (#1485)
#11485
Card by ChippyYYZ
9I
Indulgent Self-Insert
Thing - Party Member
Other Party Members you control can't use Action or Thing abilities.
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
#11486
Card by ChippyYYZ
Bottled Bottleneck
Thing
When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.
#11487
Card by Binarius
Vacant Claim
Thing
Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.
from Kevan's Mining Rights (#1488)
#11488
Card by Binarius
The Next Big Thing
Reaction
Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.
#11489
Card by Binarius
P3
Renewing Spirit
Thing - Persona
During your turn, you may choose one:

- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.

- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.
#11490
M1
Spare Change
Action
Target opponent creates a money token.
#11491
D1
Murder
Action
Destroy target living thing.
Simple, yet effective
#11492
Beget
Action
If you control a living Thing, play any number of living Things.
#11493
Card by Binarius
Relive
Action
Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.
from Zaratustra's Duplicate (#1494)
#11494
Card by Binarius
Reseed
Action
Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up."
from Zaratustra's Replicate (#1495)
#11495
Card by Binarius
3T
Temporarily Embarrassed Millionaire
Thing
When this enters play, lose all but one token of each type you control.
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
#11496
Card by ChippyYYZ
3c
Creator Limit 4
Thing - Rule
At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.
#11497
Card by ChippyYYZ
5H
Honorary Victory
Action
You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.
#11498
Card by ChippyYYZ
Things Per Creator Limit 2
Thing
Play into no one's control.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
#11499
Card by Binarius
Pizzazz
Thing
Once during your turn, you may do one of the following:
  • When you draw your second card on your turn, draw a card.
  • When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
  • When you play your second Action or your second Thing on your turn, gain a Combo token.
#11500
Card by Binarius


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531



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