Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Golden Card Trophy|text=Kevan wins the game.|type=Thing|bgcolor=FFD700|creator=Everyone|number=10001}}
<!--January 19, 2024-->


{{card|title=Expansion-Pack Only|type=Action|cornervalue=|text=Search through all zones, then exile all cards made within the first 10,000 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Seer of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3.  
|flavortext=Through you, the scope of possibility makes itself known.|number=10801}}


{{card|title=Sigil of the Creators|type=Thing|cornervalue=|text=The first 10,000 card's creator's cards are blessed. (''This has no tangible effect'')|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Prince of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player reveals their hand.<BR>'''Action:''' Destroy target Thing with no ruletext.
|flavortext=You bring an end to silence.|number=10802}}


{{card|title=Not-As-Cheap Plastic Trophy|type=Thing|cornervalue=|text=Kevan (still) wins the game.|creator=JakeTheWolfie|bgcolor=771|longtext=|flavortext=Now with 20% less microplastics!}}
{{card|title=Time/Breath: Unreal Air|cornervalue=[[File:time.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Skip the next end of your turn  ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.
|longtext=y|flavortext=Freedom from countdowns.|number=10803}}


{{card|title=It's A Magical World|type=Thing|creator=ChippyYYZ|cornervalue=<font color=FFFFFF>__</font>|text=When this card enters play, each player draws until they have 5 cards in hand.<BR>'''Action:''' Look at the top card of the deck. If it's a Thing, you may play it. Any player may use this Action ability.|flavortext="Let's go exploring!"|number=10005}}
{{card|title=Hype|type=Thing|text=When another card would instruct you to draw any number of cards, you draw one more.|creator=Binarius|number=10804}}


{{card|title=Triumph Together|type=Action|creator=ChippyYYZ|cornervalue=5T|text=Each player draws 5 cards. Until your next turn, Things are gold instead of their other colors, and players have no maximum hand size and can't lose the game.<BR>You may play an extra Action this turn.|number=10006}}
{{card|title=Pitter Patter|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. You may play a card without cost during your next turn.|creator=Binarius|number=10805}}


{{card|title=Brainstorming Session|type=Action|creator=ChippyYYZ|cornervalue=0B|text=Reveal the top 4 cards of the deck. For each creator among the revealed cards, put one of those cards by that creator into your hand. Discard the rest.|number=10007}}
{{card|title=Freeze Frame|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.|creator=Binarius|number=10806}}


{{card|title=Renewed Vigor|type=Action|text=Take another turn at the end of this one. Each opponent may draw an extra card at the beginning of their next turn.|creator=Binarius|number=10008}}
{{card|title=Heir of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>'''Action:''' Draw Heir of Breath.|longtext=ghostbusters II|flavortext=Through you, changes in direction are invited.|number=10807}}


{{card|title=Purposeful Stride|type=Action|text=Play up to two Actions and draw a card.|creator=Binarius|number=10009}}
{{card|title=Maid of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.|flavortext=You ensure that sacrifices are worth the cost.|number=10808}}


{{card|title=Many Voices|type=Action|text=For each creator among the Things they control, each player gains a [Creator]'s Voice token with "You may spend one of your Voice tokens to draw an extra card at the beginning of your turn. If you draw a card by [Creator] in this way, you may play it immediately without cost."|creator=Binarius|number=10010}}
{{card|title=Light/Doom: Spotlit Reprise|cornervalue=[[File:light.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.|flavortext=Loss and finds.|number=10809}}


{{card|title=In the Code|type=Thing|text=If you control at least 18 other things with binary card numbers, you win the game.|creator=JakeTheWolfie|number=10011|bgcolor=006|cornervalue=|flavortext=|longtext=}}
{{card|title=Informant Network|type=Thing|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, you may view them and put a copy of one into your hand.|creator=Binarius|number=10810}}


{{card|title=Fatal Slip|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|number=10012|bgcolor=600|cornervalue=|flavortext=|longtext=}}
{{card|title=Dogmatic Diatribe|type=Thing|text=When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.<br>'''Action:''' Destroy target Thing by them or return up to three target Things by them to their controllers' hands.|creator=Binarius|number=10811}}


{{card|title=Counter-Productive Dice Rigger|type=Thing|text=If a random event would occur, you may choose an opponent. If you do, that opponent decides the outcome of that event instead.|creator=JakeTheWolfie|number=10013|bgcolor=006|cornervalue=|flavortext=|longtext=}}
{{card|title=Hide in Plain Sight|type=Thing|text=Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.|creator=Binarius|number=10812}}


{{card|title=Third Eye|type=Thing|text=You may view the top card of the draw pile at any time.|creator=Binarius|number=10014}}
{{card|title=Page of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.|longtext=y|flavortext=Through you, greater agency is achieved.|number=10813}}


{{card|title=Idea Factory|type=Thing|text=A player may draw a card when they play a Thing that is the only Thing in play by its creator. When an opponent draws a card in this way, you may do so as well.<br>If you draw a card by the same creator, you may play it immediately without cost.|creator=Binarius|number=10015}}
{{card|title=Mage of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.|flavortext=You wield intentions with precision and subtlety.|longtext=y|number=10814}}


{{card|title=I've Got My Best People On It|type=Thing|text=When you gain control of this, put the first living Thing in the draw pile into your control, then shuffle the draw pile.<br>Once per turn, you may draw a card when a living Thing you control uses an Action ability.|creator=Binarius|number=10016}}
{{card|title=Space/Mind: Gravitic Beats|cornervalue=[[File:space.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.|longtext=y|flavortext=Facades and invention.|number=10815}}


{{card|title=Communist Plot|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Draw three cards.<BR>If this card is seen in your hand by an opponent, discard it immediately.|number=10017}}
{{card|title=Cave|type=Thing - Terrain|bgcolor=060|text=This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. '''Action:''' Move a Rock token out of the cave and flip a coin to draw a card.|creator=Binarius|number=10816}}


{{card|title=Security Guard|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=You can't play Things.<BR>At the end of your turn, pass Security Guard to the previous player. If there are only two players when this enters play, insert a hypothetical player into the turn order who only exists and whose turns only exist for the purposes of this card.|number=10018}}
{{card|title=Subterranean River|type=Thing - Terrain|bgcolor=060|text=You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.<br>'''Action and Thing - Trace the Source:''' Put a copy of Cave into your hand if you have none in hand and in play.|longtext=Sac Actun|creator=Binarius|number=10817}}


{{card|title=Scoot|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Target Thing's controller passes control of it to the player preceding them in turn order.<BR>If you don't gain control of a Thing this way, you may return this card to your hand.|number=10019}}
{{card|title=Sinkhole|type=Thing|text=You must play this immediately without cost when it enters your hand.<br><br>This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.|creator=Binarius|number=10818}}


{{card|title=Oracle of the Tides|type=Thing|text=When this enters play, reate 3 copies of Ocean Wave (#10021). Those cards gain "Exile Ocean Wave." Shuffle them face-up into the top 20 cards of the deck. While you control Oracle of the Tides, you are unaffected by those cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=A mighty storm is coming..|longtext=|number=10020}}
{{card|title=Knight of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Other Things you control can't be destroyed by opponents' Things.|flavortext=You protect the physical.|number=10819}}


{{card|title=Ocean Wave|type=Action|text=When you draw this card, play it immediately. Each player either sacrifices a thing, or discards a card. If it is your turn, you may play an additional action.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Crashing, thrashing against our barricades, we can only hope that it may pass.|longtext=|number=10021}}
{{card|title=Rogue of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.|flavortext=Through you, paths are closed off and briefly reopened.|number=10820}}


{{card|title=Puzzle Piece 009|type=Thing|text=Whenever a player would draw a card, they may instead flip a coin. If they win the flip, they draw 2 cards instead. If they lose the flip, they instead draw no cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10022}}
{{card|title=Blood/Rage: Heavy Metal Lament|cornervalue=[[File:blood.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|longtitle=y|bgcolor=600|creator=ChippyYYZ|text=Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.|flavortext=An anchor with a short chain.|number=10821}}


{{card|title=McCarthyism|type=Thing|creator=ChippyYYZ|cornervalue=1M|text=When this enters play, create 3 copies of Communist Plot (#10017) and shuffle them into the deck.<BR>Opponents can't play Communist Plot. When you see a Communist Plot in an opponent's hand, they reveal it and lose the game.|number=10023}}
{{card|title=Unthought|type=Thing|text=When this enters your hand, discard it.<br><br>Opponents' hand size limits are decreased by one.|creator=Binarius|number=10822}}


{{card|title=Safe of Keeping|type=Thing|creator=ChippyYYZ|cornervalue=3S|text=When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.<BR>If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.|longtext=|number=10024}}
{{card|title=Borg Drone|type=Thing|text=When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "'''Action:''' Discard a card and destroy target Borg Drone."<br>If you control two or more Borg, they have "'''Action:''' Assimilate target Thing."<br>'''Action:''' Assimilate target Thing you control.|flavortext=Resistance is futile.|longtext=Cube|creator=Binarius|number=10823}}


{{card|title=Narrative Control|type=Action|creator=ChippyYYZ|cornervalue=4A|text=Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand.|flavortext="Anyone paying attention could have guessed by now who’s really playing this game."|number=10025}}
{{card|title=Ten of a Kind|type=Action|text=Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.|creator=Binarius|number=10824}}


{{card|title=Photon Cannon|type=Thing|text='''Action:''' Convert any number of your tokens or other non-token Things to Energy tokens. '''Action:''' Spend three Energy tokens to replace target token or non-token Thing with an Energy token.|creator=Binarius|number=10026}}
{{card|title=Sylph of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.|flavortext=Through you, life is restored.|number=10825}}


{{card|title=Square|type=Action|cornervalue=<sup>2</sup>|text=Square a number on target Thing.|creator=Binarius|number=10027}}
{{card|title=Thief of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing: ''' Discard two cards. If you do, gain control of target Thing.|flavortext=You bind others to yourself.|number=10826}}


{{card|title=Bumper Cars|type=Thing|text=Once per turn, when you play a tangible Thing, you may have target opponent return one of their tangible Things to their hand.|creator=Binarius|number=10028}}
{{card|title=Void/Life: Blackbox Accompaniment|cornervalue=[[File:void.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.|longtitle=y|longtext=y|flavortext=Life out of nowhere.|number=10827}}


{{card|title=Ebon Flow|type=Thing|text=At the start of your turn, change the color of one of your non-black Things to black if possible. If you changed the color of a non-token Thing, draw a card|cornervalue=1H|creator=Bucky|bgcolor=000}}
{{card|title=Injury to Insult|type=Action|text=Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.|creator=Binarius|number=10828}}


{{card|title=Drain Text|type=Action|text=Target card's rule text becomes blank for the rest of the game, unless its text contained "win" or "eliminate". Gain an Ink token for each sentence of text this removed.|cornervalue=2H|creator=Bucky|bgcolor=700}}
{{card|title=Appropriate|type=Action|text=Play target Thing.|creator=Binarius|number=10829}}


{{card|title=Card Siphon|type=Action|text=Steal a random card from target opponent's hand, then continue to steal random cards from it until you have more cards in hand than them.|cornervalue=3H|creator=Bucky|bgcolor=700}}
{{card|title=None of a Kind|type=Action|text=Specify a subtype of a Thing in play. Destroy all Things with that subtype.|creator=Binarius|number=10830}}


{{card|title=Good Riddance|type=Action|text=Each player may draw a card for each Thing destroyed during their previous turn.|creator=Binarius|number=10032}}
{{card|title=Mass Reveal|type=Action|bgcolor=700|text=You may play this face-down as a Thing; you may reveal it to play it as an Action at any time<br><br>Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.|cornervalue=4N|creator=Bucky|number=10831}}


{{card|title=Land Tax|type=Thing|text=When a player discards due to their hand size limit while they control more non-token Things than their hand size limit, they must also destroy one of their non-token Things.|creator=Binarius|number=10033}}
{{card|title=Wild Cactus|type=Thing|bgcolor=3a3|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.|cornervalue=5N|creator=Bucky|number=10832}}


{{card|title=Something Borrowed|type=Thing|text=Specify an opponent's Thing when you play this. During your turns, you control it as well.|creator=Binarius|number=10034}}
{{card|title=Mass Conceal|type=Action|text=Turn all Things face down until the end of your next turn. Things enter play face down until then.|creator=Binarius|number=10833}}


{{card|title=Heaven|type=Thing - Place |text=Places you control are on Earth in addition to their other locations.|creator=JakeTheWolfie|bgcolor=006|cornervalue=??|flavortext=I don't know what that's worth, Belinda|longtext=|number=10035}}
{{card|title=Endless Moment|type=Action|text=Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.|creator=Binarius|number=10834}}


{{card|title=Stake Raiser|type=Thing|text=As Stake Raiser enters play, each player exiles one of their cards in their hand face-down. That player may not look at the card exiled this way.</br>
{{card|title=All of a Kind|type=Action|text=All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.|creator=Binarius|number=10835}}
When Stake Raiser leaves play, each player is eliminated unless they can correctly recall their exiled card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10036}}


{{card|title=Jump cut in continuity|type=Action|text=Each player discards their hand, then draws that many cards. Destroy 1/3rd of all things at random, then reveal cards from the top of the deck until an equivalent number of things are revealed, then for each of those things, randomly assign an owner. Shuffle the deck and the other revealed cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10037}}
{{card|title=Bard of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead.|flavortext=Through you, timelines are undone.|number=10836}}


{{card|title=Rummy|type=Thing|creator=ChippyYYZ|cornervalue=5R|text=At start of each player's turn, they draw an additional card and discard a card, then may reveal three cards from their hand. If the last two digits of those cards' numbers are consecutive (e.g. 39-40-41), they win the game. If those cards share a creator, the win can't be prevented.|number=10038}}
{{card|title=Witch of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.|flavortext=You manipulate the natures of those around you.|number=10837}}


{{card|title=Garbage Tidal Wave|type=Action|creator=ChippyYYZ|cornervalue=6G|text=Put the entire discard pile into your hand, then put all Things you control and this card into the discard pile. Discard a random third of your hand rounded up, then end your turn.|number=10039}}
{{card|title=Heart/Hope: Nascent Countermelody|cornervalue=[[File:heart.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.|flavortext=To be more yourself than yourself.|longtitle=y|longtext=y|number=10838}}


{{card|title=Cheap Plastic Nametag|type=Thing|bgcolor=559|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, name a person.<BR>Actions you play and cards in your hand or in your control are created by the chosen person in addition to their other creators. Your name is also the chosen name.|number=10040}}
{{card|title=Front-Load|type=Action|text=Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.|creator=Binarius|number=10839}}


{{card|title=|type=Thing|cornervalue=1E|text=If this is the only card in your hand during your turn, you may exchange it with target Thing and end your turn.|creator=Binarius|number=10041}}
{{card|title=Delved Too Greedily|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.|creator=Binarius|number=10840}}


{{card|title=Edge Case 2|type=|cornervalue=2E|bgcolor=006|text=If this is the only card in your hand during your turn, you may exchange it with the topmost Action in the discard pile and end your turn.|creator=Binarius|number=10042}}
{{card|title=Fast Walking Speed|type=Thing|text=Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.|creator=Binarius|number=10841}}


{{card|title=|type=|cornervalue=3E|bgcolor=006|text=If this is the only card in your hand during your turn, you may exchange it with a card of your choice in target opponent's hand and end your turn.|creator=Binarius|number=10043}}
{{card|title=Card Dynamo of Doom|type=Thing|bgcolor=002|text=Whenever one of your Things is flipped or rotated, gain an Electricity token.<br><br>'''Action:''' Flip one of your other Things face down for the rest of the turn.<br>
'''Thing:''' Spend 12 Electricity tokens to eliminate an opponent.|cornervalue=[[File:doom.png|20px]]6N|creator=Bucky|number=10842}}


{{card|title=Blightning Bolt|type=Action|text=Infect. (''This keyword is meaningless'')</br>
{{card|title=Hand Card|type=Thing|text=Unplayable.|creator=Binarius|number=10843}}
Blightning Bolt deals 3 damage to any target.|creator=JakeTheWolfie|bgcolor=600|cornervalue=B|flavortext=What do you MEAN I can't just drag mechanics from another game into this one? Of course it'll work!|longtext=|number=10044}}  


{{card|title=King Midas|type=Thing - Epic|text=When you control more than one copy of this card, sacrifice all but one of them.</br>
{{card|title=Gotta Hand It To You|type=Action|text=Give each opponent a copy of Hand Card (#10843).|creator=Binarius|number=10844}}
Whenever a thing comes into contact with King Midas, it loses all rulestext, then gains "This thing is made of gold."|creator=JakeTheWolfie|bgcolor=980|cornervalue=|flavortext=|longtext=|number=10045}}


{{card|title=Undestroy|type=Action|text=Return target thing that was destroyed to the field under it's previous controller's control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10046}}
{{card|title=An Empty Fist|type=Action|text=Target player discards their hand and draws five copies of Hand Card (#10843).|creator=Binarius|number=10845}}


{{card|title=Curse of Hopelessness|type=Thing|text=Play this under an opponent's control.<br><br>You can't win the game. If this card prevents you from winning the game, destroy it after the turn ends.|cornervalue=4H|creator=Bucky|bgcolor=000|number=10047}}
{{card|title=Muse of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.|flavortext=Through you, all significance is bestowed.|longtext=light|number=10846}}


{{card|title=Borrow the Future|type=Action|text=Draw two cards. If either of them is an Action, you may play it as an extra Action this turn. Gain a Debt token with the text "When you draw a card, discard it and destroy this".|cornervalue=5H|creator=Bucky|bgcolor=700}}
{{card|title=Lord of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead.|flavortext=You become the least of all.|longtext=VOID|number=10847}}


{{card|title=Steal the Future|type=Action|text=Draw a card. Create a Debt token under an opponent's control with the text "When you draw a card, discard it and destroy this".|cornervalue=6H|creator=Bucky|bgcolor=700}}
{{card|title=Mirror Move|type=Action|cornervalue=0M|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Play this card as a copy of the topmost Action in the discard pile.|creator=ChippyYYZ|number=10848}}


{{card|title=Bucket of Holding|type=Thing|creator=ChippyYYZ|cornervalue=5B|text=When another non-token Thing enters play, put Bucket of Holding on top of it face-down. That card and this card count as a single card with the properties of only the top card.|number=10050}}
{{card|title=Camouflage Blanket|type=Thing|bgcolor=007|text=When you play this, play another Thing from you hand face down attached to it and draw a card.<br><br>Flip the attached Thing face up whenever it's face-down and its text is relevant.|cornervalue=7N|creator=Bucky|number=10849}}


{{card|title=Sweet Spot|type=Thing|creator=ChippyYYZ|text=As long as you control more Things than each opponent, draw an extra card at the beginning of your turn.<BR>When you have more cards in hand than your maximum hand size, destroy this card.|number=10051}}
{{card|title=Suspended Sentence|type=Thing|bgcolor=007|text=When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.<br><br>'''Thing:''' Destroy this.|cornervalue=8N|creator=Bucky|number=10850}}


{{card|title=Decimation|type=Action|creator=ChippyYYZ|text=Choose a digit. Destroy every Thing with a card number ending in that digit.|number=10052}}
{{card|title=Cache Cartel|type=Thing|bgcolor=007|text=Play this face-down. You may turn this face-up whenever you want.<br><br>'''Action:''' Draw a card if you revealed any of your face-down Things this turn.|cornervalue=9N|creator=Bucky|number=10851}}


{{card|title=Quick Attack|type=Action|text=Destroy target Thing. Its controller may discard a card to have another of their Things destroyed instead.|creator=Binarius|number=10053}}
{{card|title=The Old One-Two|type=Action|text=Destroy target Thing or return two of target player's non-token Things to their hand.|creator=Binarius|number=10852}}


{{card|title=Embrace the Future|type=Action|text=Discard your hand and draw five cards. Gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."|creator=Binarius|number=10054}}
{{card|title=Pied Piper|type=Thing|text='''Action:''' Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.|creator=Binarius|number=10853}}


{{card|title=Postpone the Future|type=Action|text=Players may not draw cards until your next turn.|creator=Binarius|number=10055}}
{{card|title=Bottleneck|type=Thing|text=Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.|creator=Binarius|number=10854}}


{{card|title=Uni-Splitter|type=Thing - Human Technic|text=As Uni-Splitter enters play, for each thing, that thing's controller chooses left or right.</br>
{{card|title=Overcome|type=Action|creator=ChippyYYZ|cornervalue=8O|text=Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.|number=10855}}
Whenever a card is played or enters play, it's controller chooses left or right.</br>
Left cards cannot interact with Right cards, and vice versa.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10056}}


{{card|title=Time Dash|type=Action|text=Take 2 extra turns after this one, then skip your next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10057}}
{{card|title=Irreverent Adaptation|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".|number=10856}}


{{card|title=Spirit of Valentine|type=Thing|text=At the end of each player's turn, if they would discard due to their hand size, for each card they would discard, they instead give an opponent of their choice that card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10058}}
{{card|title=Second-Hand Book Store|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>'''Action:''' Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.|number=10857}}


{{card|title=Send To the Future|type=Action|text=Target Thing goes Up its owner's Sleeve. They replay it at the start of their next turn instead of drawing for the turn.|cornervalue=7H|creator=Bucky|bgcolor=700}}
{{card|title=Bag of Old Chestnuts|type=Thing|text=At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.|creator=Binarius|number=10858}}


{{card|title=Prophet of Doom|type=Thing|text=At the start of your turn, destroy all Things unless you used this Thing's Action ability during your previous turn. '''Action:''' Look at the top card of the deck.|cornervalue=8H|creator=Bucky|bgcolor=007}}
{{card|title=Complain|type=Action|text=Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.|creator=Binarius|number=10859}}


{{card|title=Curse Cannon|type=Thing|text='''Thing:''' Discard a card and play a copy of the card Curse of Hopelessness(#10047) or Curse of the Wizard's Labyrinth(#8656) into an opponent's control.<br><br>'''Action:''' Eliminate a thrice-cursed opponent.|cornervalue=9H|creator=Bucky|bgcolor=007}}
{{card|title=Esoteric Mysteries|type=Thing|text=When this enters play, turn target intangible Thing face down.<br>'''Action:''' Turn target Thing face up.<br>'''Action:''' Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.|creator=Binarius|number=10860}}


{{card|title=Descent Into Madness|type=Thing|text=A player's hand size limit is reduced by the number of Insanity tokens they control.<br>At the beginning of your turn, attach an Insanity token to a living Thing in play that has none.|creator=Binarius|number=10062}}
{{card|title=Heart Attack|type=Action|bgcolor=700|cornervalue=1[[File:heart.png|25px]]|text=Target token's text becomes "You lose the game at the end of your turn.".|flavortext=You feel a burning sensation in your chest that spreads down your right arm.|creator=Bucky|number=10861}}


{{card|title=Mournful Dirge|type=Action|text=During their next turn, opponents either draw no cards or play no Actions. Target opponent does neither.|creator=Binarius|number=10063}}
{{card|title=Get That Checked|type=Action|text=Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.|creator=Binarius|number=10862}}


{{card|title=Flee to the Future|type=Action|text=Shuffle your hand and your non-token Things separately, then put them on top of the draw pile in either order. Skip up to two turns. You are untargetable until the start of your next turn. Then draw five cards and for each skipped turn, you may play a Thing you previously controlled and gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."|longtext=y|creator=Binarius|number=10064}}
{{card|title=Psychic Resonance|type=Action|text=Play this face down as a Thing so that it's played as an Action when revealed.<br><br>If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.|creator=Binarius|number=10863}}


{{card|title=Concede|type=Action|text=You lose the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=B|flavortext=|longtext=|number=10065}}
{{card|title=Youthful Exuberance|type=Action|text=If you have played a living Thing this turn, play up to two Actions and draw a card.|creator=Binarius|number=10864}}


{{card|title=Mind Transfer Machine|type=Thing|text='''Action:''' Exchange the text fields of two target sentient things. You must control at least one of them.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10066}}
{{card|title=Double-Barrel Shotgun|type=Action|creator=ChippyYYZ|cornervalue=▯▯|text=Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.|number=10865}}


{{card|title=Lattice Stitchling|type=Thing - Lattice|text='''Put a Lattice counter on this:''' Target thing gains the Lattice subtype. Activate only if this has less than a fourth of lattice counters than Lattices in play.</br>
{{card|title=Team Rocket|bgcolor=000|type=Action|creator=ChippyYYZ|cornervalue=<font color=AA0000>R</font>|text=Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.|number=10866}}
'''Sacrifice 5 Lattices:''' Search the deck, discard, or exile for a Lattice Thing, then play it under your control. Shuffle the deck if it was searched this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=10067}}


{{card|title=The Pieces Are In Place|type=Action|creator=ChippyYYZ|text=You may play an additional Action this turn.<BR>If you control two Things that share a symbol in their cornervalues, then the next time this turn you would lose the game, you win the game instead.|cornervalue=9T|number=10068}}
{{card|title=<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>|type=Thing|creator=ChippyYYZ|text=When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.|number=10867}}


{{card|title=Data Harvest|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at each other player's hand. Draw a card for every 3 cards you see in their hands.|number=10069}}
{{card|title=Marine Biologist|type=Thing|text=This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.<br>'''Action - Deep-Sea Expedition:''' Draw a card from under this. You must publish results before your next expedition.<br>'''Action - Publish:''' Gain a token named for a marine animal.|longtext=Nautilus|creator=Binarius|number=10868}}


{{card|title=Sorting Algorithm|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Note the amount of numbered Things each player controls ''(tokens and face-down cards, for instance, don't have numbers)''. Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order.|longtext=y|flavortext=Your old filing technique is unnecessary.|number=10070}}
{{card|title=Advance Notice|type=Action|text=Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.|creator=Binarius|number=10869}}


{{card|title=Department of Tautological Trivia, Action Division|type=Action|text=When you play this card, it goes in the discard pile.|longtitle="Department of Tautological Trivia, Action Division" is a long title.|creator=Binarius|number=10071}}
{{card|title=Turtles All the Way Down|type=Thing|text=Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.|creator=Binarius|number=10870}}


{{card|title=Mind Palace|type=Thing|text=Only cards in your hand at the beginning of your turn count toward your hand size limit. Once per turn, you may reveal a card from your hand and attach it to Mind Palace, out of play, if there is none. Attached card is considered to be in your hand but does not count toward your hand size limit.|creator=Binarius|number=10072}}
{{card|title=Fact Check|type=Action|creator=ChippyYYZ|cornervalue=9F|text=Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.|longtext=y|number=10871}}


{{card|title=Annoying Pop-Up|type=Thing|text=You must play this immediately when it enters your hand, but it does not count toward your per-turn limit. You may not play Actions or Action abilities other than the following.<br>'''Action - Dismiss:''' Destroy this.|flavortext=Ugh. These should be illegal.|creator=Binarius|number=10073}}
{{card|title=Bottled Neck|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.|number=10872}}


{{card|title=Ashnod's Dvorak Reference|type=Thing|text=Whenever you would spend an action to activate an ability, you may instead Sacrifice a Living Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="Banned in most Dvorak formats!"|longtext=|number=10074}}
{{card|title=Secret Facility|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.|number=10873}}


{{card|title=Frozen Act|type=Action|text=Create a token that says "'''Sacrifice this token:''' You may play an extra action this turn."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10075}}
{{card|title=Don't Just Do Something, Stand There!|type=Action|text=Target opponent sets the cards in their hand aside until the end of their next turn.|longtitle=y|creator=Binarius|number=10874}}


{{card|title=Mobility Tax|type=Thing|text=If an opponent can take more than one action per turn, abilities on things they control cost an additional action to activate.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10076}}
{{card|title=Appreciation for the Classics|type=Thing|text=Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.|creator=Binarius|number=10875}}


{{card|title=Thrift Store|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=When you play Thrift Store or another building, gain two Money tokens.<BR>'''Action: '''Spend three tokens or one Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.|number=10077}}
{{card|title=Three Cheers|type=Action|text=Each player draws three cards. You may play one of the cards you draw.|flavortext=Hip hip hooray!|creator=Binarius|number=10876}}


{{card|title=Hitchhike|type=Action|creator=ChippyYYZ|cornervalue=9H|text=Look at the top card of the deck. If it's a Thing, you may play it. If you don't, repeat this process with the next card of the deck. If you look at 5 cards this way without playing one, return Hitchhike to your hand and end your turn.|number=10078}}
{{card|title=Alone on Valentine's Day|bgcolor=e28|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.|number=10877}}


{{card|title=Stall For Time|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Return target Thing to its controller's hand. Draw a card.|number=10079}}
{{card|title=Valentine Card Exchange|bgcolor=e28|type=Action|cornervalue=1V|creator=ChippyYYZ|text=Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.|number=10878}}


{{card|title=I'm Really Feeling It!|type=Thing|text=This card returns to your hand at the beginning of your turn. Draw a card at the beginning of each opponent's turn.|creator=Binarius|number=10080}}
{{card|title=Dinner For Two|bgcolor=e28|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.|number=10879}}


{{card|title=Batch Manager|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, it goes Up Your Sleeve instead of into your hand. When your hand becomes empty or this leaves play, put all cards that are Up Your Sleeve into your hand.|creator=Binarius|number=10081}}
{{card|title=Be Mine|type=Action|bgcolor=e28|text=Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."|creator=Binarius|number=10880}}


{{card|title=Street Sweeper|type=Action|text=Each player returns a Thing they control to their hand. Destroy any number of unsanitary Things.|creator=Binarius|number=10082}}
{{card|title=Rousing Speech|type=Action|text=Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.|creator=Binarius|number=10881}}


{{card|title=Bargain Hunting|type=Thing|text=When you draw your first card of the turn, look at the top two cards of the deck, choose which to draw, and put the other on the bottom of the deck.<br><br>Anything that would cost you four or more tokens costs one token less.|cornervalue=1I|creator=Bucky|bgcolor=007}}
{{card|title=Wacky Buddy Cop Movie|type=Action|text=Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.|flavortext=One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...|creator=Binarius|number=10882}}


{{card|title=Laser Focus|type=Action|text=Choose an Action ability of one of your Things. You may use it five extra times this turn as extra Actions, but can't play any other Actions after Laser Focus this turn.|cornervalue=2I|creator=Bucky|bgcolor=700}}
{{card|title=Space Attack|type=Action|bgcolor=700|text=Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)|creator=Bucky|cornervalue=2[[File:space.png|25px]]|flavortext=You don't have room for all that junk.|number=10883}}


{{card|title=Lucky Break|type=Reaction|text=Play in response to a random event other than shuffling. Instead of randomizing the outcome, you choose any outcome that could have randomly occurred.|cornervalue=3I|creator=Bucky|bgcolor=070}}
{{card|title=Rally the Troops|type=Action|text=During your next turn, each of your living Things may activate one of their abilities.|creator=Binarius|number=10884}}


{{card|title=Cryptic Inscription|type=Thing|text=When all three sections of the inscription have been de&shy;ciphered, this card's flavortext becomes its ruletext. '''Action - Decipher:''' This card gains the flavortext of target Thing with flavortext not previously deciphered. Draw the top card with flavortext in the draw pile, then shuffle the draw pile.|creator=Binarius|number=10086}}
{{card|title=Discard Vortex|type=Thing|text=Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.|creator=Binarius|number=10885}}


{{card|title=Take Your Pick|type=Action|text=Gain control of target Thing if you reveal your hand, containing at least one Thing, to its controller. They may take a Thing revealed in this way.|creator=Binarius|number=10087}}
{{card|title=Opposing Paths|type=Action|text=Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.|creator=Binarius|number=10886}}


{{card|title=Advantage|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and the roller decides which outcome takes effect.|creator=Binarius|number=10088}}
{{card|title=Round Up|type=Thing|creator=ChippyYYZ|cornervalue=7R|text=At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.|number=10887}}


{{card|title=Rebase|type=Thing|text=All cards numbers are in the smallest base possible for that number.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10089}}
{{card|title=Ad|type=Action|creator=ChippyYYZ|cornervalue=X|text=Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.|flavortext=Based on your likes!|number=10888}}


{{card|title=Factorize|type=Action|text=Destroy target thing if it does not have a prime card number|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10090}}
{{card|title=Shady Data Management|creator=ChippyYYZ|cornervalue=9S|type=Action|text=If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.|longtext=y|number=10889}}


{{card|title=Digit Error|type=Thing|text=Once on each of your turns, you may swap two numbers on things controlled by the same player until the beginning of your next turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10091}}
{{card|title=Symbolic Defiance|type=Action|text=Destroy target Thing. It remains in play.|creator=Binarius|number=10890}}


{{card|title=Shelter From the Storm|type=Reaction|bgcolor=900|text=Play immediately in response when any of your non-token Things would be destroyed. Return up to two of them to your hand instead. Your hand size limit is decreased by one through the end of your next turn. Discard down to your hand size limit now, if in excess.|flavortext=It's a little cramped, but it's safe.|longtext=y|creator=Binarius|number=10092}}
{{card|title=Flavor Blast|type=Action|text=Add flavortext to all flavorless Things in play.|creator=Binarius|number=10891}}


{{card|title=Poorly Concealed Trap Door|type=Thing|text=If you would draw this face up, you may instead carefully discard a card to shuffle the draw pile. If you draw this face up, discard it and destroy one of your living Things, if any, or else tangible Things.<br>'''Action - Set:''' Put this card on top of the draw pile face up.|creator=Binarius|number=10093}}
{{card|title=Wet Shoes|type=Thing|text=Play into any player's control.<br><br>Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. '''Action and Thing - Rest:''' One of your Blisters heals and is destroyed."|creator=Binarius|number=10892}}


{{card|title=Disadvantage|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and the roller's opponents decide which outcome takes effect.|creator=Binarius|number=10094}}
{{card|title=Gamebreaking Window|type=Thing|text=When this enters play, each player discards 3 cards. </br>
No player can win the game while Gamebreaking Window is in play.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Once someone gets hurt, the lines on the ground stop mattering real quick.|longtext=|number=10893}}


{{card|title=Wrest|type=Action|creator=ChippyYYZ|cornervalue=5W|text=Put target Thing that doesn't have a digit higher than 5 in its cornervalue into your hand.|number=10095}}
{{card|title=Sock Twirling|type=Action|text=Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10894}}


{{card|title=Oust|type=Action|creator=ChippyYYZ|cornervalue=4O|text=Destroy target Thing that doesn't have a digit higher than 4 in its cornervalue.|number=10096}}
{{card|title=Sleep|type=Action - Magic|bgcolor=600|text=Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.|creator=Binarius|number=10895}}


{{card|title=Necessary Precautions|type=Thing|creator=ChippyYYZ|cornervalue=0N|text=Whenever you would draw any cards, first look at those cards. You may draw any of those cards and leave the rest on top of the deck in any order.|flavortext="The ever-present threat of traps, curses, and the like can be mitigated by simply avoiding such things." -Survival Manual|number=10097}}
{{card|title=Game of Chicken|type=Thing|text=At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.<br>'''Action:''' The previous player gains control of Game of Chicken.|creator=Binarius|number=10896}}


{{card|title=Advantage|type=Thing|text=When you would roll any dice, you roll twice and decide which outcome takes effect.|creator=Binarius|number=10098}}
{{card|title=Talk the Talk|type=Thing|text=Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.|creator=Binarius|number=10897}}


{{card|title=Disadvantage|type=Thing|text=Play into any player's control.<br><br>When you would roll any dice, you roll twice and your opponents decide which outcome takes effect.|creator=Binarius|number=10099}}
{{card|title=Setting the Ships|type=Thing - Tale|text=Setting the Ships enters play with 3 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br>
When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10898}}


{{card|title=Blow on the Dice|type=Reaction|bgcolor=900|text=Play immediately in response when any dice will be rolled. They are rolled twice and you choose which outcome takes effect.<br><br>You may return this card to your hand by forgoing the second roll or discarding a card.|creator=Binarius|number=10100}}
{{card|title=The Travels of Malkin|type=Thing - Tale|text=The Travels of Malkin enters play with 5 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br>
When there are no Chorus counters on this thing, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=hellyeah|number=10899}}


{{card|title=Silver Linings|type=Thing|text=When an opponent destroys one of your nontoken Things, gain a Silver token.|cornervalue=4I|creator=Bucky|bgcolor=AAB|number=10101}}
{{card|title=Rapturous Chorus|type=Action|text=Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.|longtext=|number=10900}}


{{card|title=Uncanny Foresight|type=Thing|text=When an opponent draws a card, you may look at it.|cornervalue=5I|creator=Bucky|bgcolor=007|number=10102}}
<!--February 28, 2024-->


{{card|title=Late Arrival|type=Action/Reaction|text=You may play this as an extra action during an opponent's turn, once that opponent has decided they're done playing cards. (They may change their mind after this Action)<br><br>
{{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}}


Play the top Thing card in the draw pile, then shuffle the draw pile.|cornervalue=6I|creator=Bucky|bgcolor=900|number=10103}}
{{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}}


{{card|title=Buy Low, Sell High|cornervalue=4B|creator=ChippyYYZ|type=Action|text=Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.|number=10104}}
{{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}}


{{card|title=Trinket Shop|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=When you play this card or another building, gain a token of any type.<BR>'''Action: '''Spend a token to either gain a token of any type or create a blank Thing card named Gem and add it to your hand.|number=10105}}
{{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}}


{{card|title=Doubling Factory|type=Thing|creator=ChippyYYZ|cornervalue=5D|text=Once during your turn, you may spend three tokens as you play a card to create and play a copy of that card.<BR>'''Action: ''' Gain a Raw Materials token for each building you control.|number=10106}}
{{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}}


{{card|title=Perceptive Protégé|type=Thing - Party Member|bgcolor=006|text=Whenever another living Thing uses an Action ability, Perceptive Protégé gains that ability, but you must discard an Action card to use it.|creator=Binarius|number=10107}}
{{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}}


{{card|title=Cash Influx|type=Action|text=Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.|creator=Binarius|number=10108}}
{{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}}


{{card|title=Distort Reality|type=Reaction|bgcolor=900|text=Play at the beginning of your turn instead of drawing. Put the discard pile's topmost Action into your hand. A random one of each player's Things moves into the following player's control. Then the discard pile's topmost Thing entered your control before the beginning of your turn.|creator=Binarius|number=10109}}
{{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}}


{{card|title=What Have I Got In My Pocket?|creator=ChippyYYZ|type=Thing|text=This enters play with a token underneath it (potentially). You can plausibly claim at any time that it's a token of any type, or that there is no token, but you must reveal the token (or lack thereof) if this card leaves play or is looked under, or if you spend it.|number=10110}}
{{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}}


{{card|title=Variablast|type=Action|creator=ChippyYYZ|cornervalue=0V|text=Spend any number of tokens. Destroy target Thing if you spent at least as many different types of token as the number of characters in its cornervalue. If you spent no tokens this way, discard a card.|flavortext=Drawing power from the spectrum of possibility.|number=10111}}
{{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}}


{{card|title=SimCity Hall|type=Thing|bgcolor=992|creator=ChippyYYZ|cornervalue=1§|text=At the beginning of your turn, gain a Money, Building, Water, or Energy token. Then, if you have a token of each of those types, you may spend any 4 tokens to draw two cards and create a copy of SimCity Hall under your control.<BR>When you start a turn in control of 20 buildings, you win the game.|longtext=rosebud|flavortext=Reticulating Splines...|number=10112}}
{{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
|flavortext=You turn limitations into resolve.|number=10911}}


{{card|title=Forgery|type=Thing|text=Play this into an opponent's control and choose and take control of one of their other Things. This gains the chosen Thing's name as flavor text.<br><br>'''Action+Thing:''' Discard a card and destroy this to take control of a Thing named in the flavortext.|longtext=true|flavortext=<br>|cornervalue=7I|creator=Bucky|bgcolor=007|number=10113}}
{{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}}


{{card|title=Nimble Escape|type=Reaction|text=Play in response to a Thing being destroyed. It survives, and the player to its owner's left takes control of it.|cornervalue=8I|creator=Bucky|bgcolor=070|number=10114}}
{{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}}


{{card|title=Sleeper Coup|type=Action|text=Each opponent discards two cards if they control a Thing card you played. If that made all your opponents discard cards, you win the game.|cornervalue=9I|creator=Bucky|bgcolor=700|number=10115}}
{{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}}


{{card|title=Supply Cache|type=Action|text=Each opponent of the controller of the last tangible Thing to enter play puts a copy of it into their hand.|creator=Binarius|number=10116}}
{{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}}


{{card|title=Void Gem|type=Thing|bgcolor=003|text=You may not win. Each Soul Essence token in play increases your maximum hand size by 1. If there are at least three, you may draw or play an extra card each turn. When you destroy a living Thing, it leaves behind a Soul Essence token. When a Soul Essence token would leave play, it instead becomes an Insanity token with "Your maximum hand size is reduced by 1."|longtext=y|creator=Binarius|number=10117}}
{{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}}


{{card|title=Bounty Hunter|type=Thing|text=When you put an opponent's living Thing into your hand or your control, gain Money tokens equal to the highest digit in its cornervalue, minimum 2. Gain half as many, rounding down, if you destroy it instead.|creator=Binarius|number=10118}}
{{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}}


{{card|title=Firestorm Wolf|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, gain a Flame Token and turn a non-Flame token you control into a Flame token.<BR>At the end of your turn, you may spend three tokens to destroy one target Thing or up to three target tokens. If you spent only Flame tokens, discard a card. If you spent only non-Flame tokens, gain 3 Flame tokens.|longtext=y|cornervalue=3F|flavortext=Everything's fuel for the fire.|number=10119}}
{{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}}


{{card|title=Banfo Contact Network|type=Thing|creator=ChippyYYZ|cornervalue=3B|text=When you roll any dice, you may add one to the result if it's odd or subtract one from the result if it's even.<BR>Whenever you play an Action card, you may roll a die. If the result is equal to a digit in its cornervalue, draw a card.|number=10120}}
{{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}}


{{card|title=Artificial Scarcity|type=Action|creator=ChippyYYZ|cornervalue=8A|text=Look at target player's hand. Choose up to two cards in their hand that could create tokens. That player discards those cards.<BR><BR>Instead of playing a Thing this turn, you may steal a token from each player.|number=10121}}
{{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}}


{{card|title=Bailiff|type=Thing|text='''Action - Summons:''' By order of the Court, you control target Thing during your next turn.|creator=Binarius|number=10122}}
{{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}}


{{card|title=Pass|type=Action|text=Draw a card and end your turn. If you have played no other cards this turn, you may return Pass to your hand.|creator=Binarius|number=10123}}
{{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}}


{{card|title=Squatter|type=Thing|text=Attach to target inhabitable Thing. If it belongs to an opponent, you gain control of it until Squatter leaves play. Attached Thing is indestructible.|creator=Binarius|number=10124}}
{{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}}


{{card|title=Monkey Do|type=Reaction|text=Play in response to an Action played from hand. After its owner is done taking it, put it Up Your Sleeve. You play it at the start of the next turn as an extra action, even if it's not your turn. |cornervalue=1J|creator=Bucky|bgcolor=070}}
{{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}}


{{card|title=AutoBailiff's Confinement Dance|type=Action|text=Rotate two Things a total of 720 degrees. Those Things are blank for the rest of the turn. You may take an extra Action.|cornervalue=2J|creator=Bucky|bgcolor=700}}
{{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}}


{{card|title=Cactus|type=Thing|text=Any opponent who touches this card must discard their hand.|cornervalue=3J|creator=Bucky|bgcolor=070}}
{{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}}


{{card|title=Temporal Paradox|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, shuffle any non-token Things you gained control of during your turn into the draw pile. For each that came from an opponent's control, that opponent may play the top Thing in the discard pile.|creator=Binarius|number=10128}}
{{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}}


{{card|title=Pollute the Timeline|type=Action|text=Shuffle the top half of the draw pile and the top half of the discard pile together, then put half on top of the draw pile and half on top of the discard pile. Shuffle 10 blank Things into each pile's top 20 cards. Each opponent gains control of a copy of Temporal Paradox (#10128).|creator=Binarius|number=10129}}
{{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}}


{{card|title=Butterfly Attack|type=Thing|text=Play this face down, turning it face up when you have begun as many of your turns with it as you have opponents.<br>'''Action:''' Destroy Butterfly Attack and for each opponent, you may either turn target Thing they control blank along with a random Thing you control or turn a random Thing they control blank.|flavortext=Harnessing probability from the depths of the tainted past.|longtext=β|creator=Binarius|number=10130}}
{{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}}


{{card|title=Cosmic Brownies|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn (after drawing a card), you may eat the brownies to discard them and your hand and draw 7 cards. If this doesn't empty the deck, discard 4 random cards. Either way, return all green cards you discarded this turn to your hand.|flavortext="These brownies are far out, man. What's in 'em?"|longtext=weedjokes|number=10131}}
{{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}}


{{card|title=Tiny Hands|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Your maximum hand size is reduced by 3 until your next turn. If your maximum hand size is a positive number, draw that many cards. If it's a negative number, draw -2x that many cards.|flavortext="If this is victory, then our hands are too small to hold it." -J.R.R Tolkien|number=10132}}
{{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}}


{{card|title=Ouroboros|type=Action|creator=ChippyYYZ|cornervalue=9O|text=Find the last card you played and return it to your hand.<BR>The next time you play a card, return it to your hand. <BR><BR>You may play an extra Action this turn.|flavortext=The circle without end, the serpent that eats its own tail, the ever-renewing cycle.|number=10133}}
{{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}}


{{card|title=Order of Succession|type=Thing|text=When a living Thing you control is destroyed, you may immediately play a living Thing in its place. If your hand contains no living Things, you may instead destroy Order of Succession to play the first living Thing in the draw pile, then shuffle the draw pile.|creator=Binarius|number=10134}}
{{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}}


{{card|title=Take Cover|type=Action|text=Target Thing you control moves into your hand until the end of your turn. You may play another Action this turn.|creator=Binarius|number=10135}}
{{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}}


{{card|title=Exposed Impostor|type=Thing|text=When you play this, you may replace target living Thing with it.|creator=Binarius|number=10136}}
{{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}}


{{card|title=Immediate Replacement|type=Action|text=Draw a card. Draw an additional card for each Thing you played this turn (limit 4).|cornervalue=4J|creator=Bucky|bgcolor=700|number=10137}}
{{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}}


{{card|title=Boss Monster|type=Thing|text=Any opponent who destroys this loots two cards from your hand.<br><br>'''Thing:'''Destroy an opponent's Thing and gain a Minion token.|cornervalue=5J|creator=Bucky|bgcolor=007|number=10138}}
{{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}}


{{card|title=Ambush!|type=Action|text=You may play this as an extra action if its target was played last turn.<br><br>Spend a token, or discard a card, to destroy target Thing.|cornervalue=6J|creator=Bucky|bgcolor=700|number=10139}}
{{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}}


{{card|title=Speak Your Mind|type=Action|text=Target opponent plays an Action card if possible, or else reveals their hand. You may play an Action played in this way.|creator=Binarius|number=10140}}
{{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}}


{{card|title=Listen to Your Heart|type=Action|text=Draw a card, then give target opponent a card from your hand. They play it immediately.|creator=Binarius|number=10141}}
{{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
|flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}}


{{card|title=Dramatis Personae|type=Thing|text=This comes into play with tokens named for each player. Whenever a card is played, gain a token with the name of its creator if you have none.|creator=Binarius|number=10142}}
{{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}}


{{card|title=Blobgulon|cornervalue=9B|creator=ChippyYYZ|type=Thing - Giant Monster|bgcolor=004|text=Buildings, vehicles and living Things are food.<BR>When Blobgulon would be destroyed, you may remove two cards underneath it from the game instead.<BR>'''Thing - Engulf:''' Discard at least one card. If the sum of the digits in those cards' cornervalues is 9 or greater, put target tangible Thing underneath Blobgulon. Draw two cards if it was food.|longtext=crush|number=10143}}
{{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}}


{{card|title=Terrozarg|cornervalue=9T|creator=ChippyYYZ|type=Thing - Giant Monster|bgcolor=004|text=Terrozarg can't be destroyed except by cards with '9' or 'J' in their cornervalue.<BR>At the beginning of each opponent's turn, they gain an Infantry token.<BR>Infantry tokens have "Your max hand size is reduced by 1." and "'''Action: '''Destroy Terrozarg."<BR>When an opponent discards a Thing to the hand size limit, destroy target Thing and two tokens they control.|longtext=crumble|number=10144}}
{{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}}


{{card|title=Collateral Damage|creator=ChippyYYZ|cornervalue=6C|type=Action/Reaction|bgcolor=A00|text=As an Action, target player reveals their hand. You may have them discard a card of your choice. If it was a building, destroy target Thing.<BR><BR>You may play this as a reaction when a Thing is destroyed. If it was a building, destroy target Thing. Otherwise, destroy target building.|longtext=chomp|number=10145}}
{{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}}


{{card|title=Despotron|type=Thing - Giant Monster|text=Prevent the first effect that targets Despotron each turn.<br>'''Action:'''Destroy target Thing that has destroyed another Thing, and destroy a random Token if any are in play.|flavortext=COMPLIANCE IS MANDATORY|cornervalue=7J|creator=Bucky|bgcolor=004|number=10146}}
{{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}}


{{card|title=Greater Umbraloth|type=Thing - Giant Monster|text=If there are at least five black Things when your turn starts, destroy five of them and draw a card.
{{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}}
<br><br>
'''Action:''' Another target Thing's color becomes black.|cornervalue=8J|creator=Bucky|bgcolor=004|number=10147}}


{{card|title=David's Stone|type=Action|text=You may play this during your turn as an extra Action. <br> Destroy the largest Thing belonging to each opponent, where size ambiguity is resolved according to your judgment.|cornervalue=9J|creator=Bucky|bgcolor=700|number=10148}}
{{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}}


{{card|title=Alien Brain Fungus|type=Thing|text=If a Thing has three Spore tokens, replace it and them with a copy of this card. Each Thing with a Spore token gains a Spore token at the beginning of its controller's turn. If no Spore tokens are in play, target Thing gains a Spore token.|creator=Binarius|number=10149}}
{{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}}


{{card|title=Token Proliferator|type=Thing|text=When you gain a token, you may gain a token of another type.|creator=Binarius|number=10150}}
{{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}}


{{card|title=Lip Sync|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent uses an Action ability to use it as well.|creator=Binarius|number=10151}}
{{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}}


{{card|title=Auto-Recursion|type=Thing-Tack on|bgcolor=066|text=All Actions have "Once this turn, instead of playing a Thing, you may repeat this Action without the Tack-on effects." added to the bottom.|flavortext=From [[User:Jindra34|Jindra34's]] Colateral Damage (#554), Disodant Songs (#555) et. al.|cornervalue=P6|creator=Bucky}}
{{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}}


{{card|title=Reclaimed By The Forest|type=Action - Earth|creator=ChippyYYZ|cornervalue=0R|text=Destroy target nonliving Thing.|bgcolor=630|number=10153}}
{{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}}


{{card|title=Contested Territory|type=Thing|creator=ChippyYYZ|cornervalue=8C|text=When a player destroys one of their opponents' Things, that player may spend 5 tokens to look at that Thing's controller's hand and take a card from it.<BR>'''Action: '''Gain an Infantry token and roll a d6. On a 1, destroy target token. On a 6, destroy target Thing.|number=10154}}
{{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}}


{{card|title=Bad Roommate|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=At the beginning of your turn, choose a Thing your opponent controls. If it's a token, you may spend that token this turn as though you controlled it. If it has an Action Ability, you may activate that ability this turn as though you controlled it. If it's edible, you may gain control of it until the end of the turn.|number=10155}}
{{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}}


{{card|title=Did You Hear Something?|type=Action|text=You may only play this if you play no other cards this turn. Any opponent who plays a card during their next turn must gain two Zombie tokens and discard a card.|creator=Binarius|number=10156}}
{{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}}


{{card|title=Retrace Our Steps|type=Action|text=Remove the cards in the discard pile that entered it after the beginning of your last turn. Put one of them into your hand, then shuffle the rest and put them on top of the draw pile.|creator=Binarius|number=10157}}
{{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}}


{{card|title=Set Up Camp|type=Action|text=Play the first building, location, or terrain card in the draw pile, shuffling afterward, or play one from your hand. It gains a Campfire token. You may play any number of living Things. Your living Things each gain a Sleeping Bag token.|creator=Binarius|number=10158}}
{{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}}


{{card|title=Diversify Your Portfolio|type=Action|creator=ChippyYYZ|cornervalue=2D|text=You may discard a card to draw two cards. You may spend a token to gain two tokens of any two different types. Draw a card and gain a token of a type you don't have.|number=10159}}
{{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}}


{{card|title=Card Research Center|type=Thing|creator=ChippyYYZ|cornervalue=8C|text=Whenever an opponent plays a card, look at the top card of the deck. You may put it under this card face-down. '''Action:''' Look at the cards under this card and put one of them into your hand. Put the rest and this card on top of the deck in any order.|number=10160}}
{{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}}


{{card|title=Civilization Bunker|type=Thing|creator=ChippyYYZ|cornervalue=8C|text=If you control the Thing with the lowest card number in play, draw an extra card at the start of your turn. If you control the Thing with the highest card number in play, Things you control can't be destroyed by opponents' cards.|longtext=y|flavortext=Designed to preserve the past against any threat currently known to exist.|number=10161}}
{{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}}


{{card|title=Heat Death of the Universe|type=Thing|text=The Universe approaches a state of maximal entropy with no capacity for energy transfer or change. If this, and nothing else, has been in play since the end of your last turn, you may declare the game over.|creator=Binarius|number=10162}}
{{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}}


{{card|title=The Big Rip|type=Thing|text=Intensifying phantom energy summons an inexorable cosmic horizon. At the beginning and end of each turn, remove another Thing in play from the game, preferring the largest tangible Thing. If a tangible Thing would be played, remove it from the game. The game ends when no other Things are in play; The Big Rip is indestructible until then.|longtext=''a''(''t'') → ∞|creator=Binarius|number=10163}}
{{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}}


{{card|title=Conformal Cyclic Cosmology|type=Thing|text=If any combination of cards in play would cause infinite regress, spacetime itself ends and infinity is rescaled into a new Big Bang: shuffle all cards into the draw pile, each player draws five cards, then draw a card and begin your turn.|flavortext="What happens when Game of Life, House of Shadow, and the First Law of Thermodynamics interact?"<br>"That's a very good question, why do you ask?"|longtext=Ω<sup>2</sup>''g<sub>ab</sub>''|creator=Binarius|number=10164}}
{{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}}


{{card|title=Invasion of Dvorak|type=Thing|cornervalue=6I|creator=ChippyYYZ|text=This enters play under an opponent's control with 2 Shield tokens on it. If this would be destroyed, you may spend a Shield token instead.<BR>When this is destroyed, each opponent draws three cards and may play an additional Action on their next turn.|number=10165}}
{{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}}


{{card|title=Robotic Frog Mk. II|type=Thing|creator=ChippyYYZ|cornervalue=5R|text=Twice during your turn, you may convert one of your tokens into an Energy token or one of your Energy tokens into a Blood token.<BR>'''Action:''' Destroy target token. Twice this turn, you may spend a Blood token to repeat this Action.|flavortext=Artificial heart, real hunger.<BR>From [[User:Zaratustra|Zaratustra's]] Artificial Heart (#7) and Robofrog (#8)|longtext=y|number=10166}}
{{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}}


{{card|title=One With The Universe Returns|type=Action|cornervalue=5O|creator=ChippyYYZ|text=Until the end of your next turn, cards in each player's hand are considered to be in all players' hands, and Things in play are controlled by all players and created by Zaratustra in addition to their other creators.|flavortext=From [[User:Zaratustra|Zaratustra's]] I Am One With The Universe (#6)|number=10167}}
{{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}}


{{card|title=Dysfunctional Bureaucracy|type=Thing|text=Other Thing cards enter play with a Red Tape token. Things with Red Tape tokens are considered blank. Instead of playing a Thing during their turn, a player may destroy a Red Tape token.|creator=Binarius|number=10168}}
{{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}}


{{card|title=Targeting Laser|type=Thing|text=You may destroy this to target an otherwise untargetable Thing.|creator=Binarius|number=10169}}
{{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}}


{{card|title=Crab Pot|type=Thing|text=At the beginning of your turn, if any Things entered the discard pile during an opponent's last turn, either destroy Crab Pot or return it to your hand instead of playing a Thing this turn; you may put one of those Things into your hand.|creator=Binarius|number=10170}}
{{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}}


{{card|title=Purify|type=Action|creator=ChippyYYZ|cornervalue=6P|text=Remove any number of cards in your hand or Things you control from the game. Look at the top three cards of the deck. You may draw up to two of them.|number=10171}}
{{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}}


{{card|title=Voracious Appetite|creator=ChippyYYZ|cornervalue=7V|type=Action|text=Target Thing you control and target Thing you don't control are food this turn. Destroy all food, and draw a card for each Thing eaten this way that had flavortext.|flavortext="RRRGHH. INGREDIENCE."|number=10172}}
{{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}}


{{card|title=A Job Well Done|type=Action|creator=ChippyYYZ|cornervalue=2A|text=If you control at least 5 non-token Things and have no other cards in hand, you win the game.|flavortext="That sure was some Dvorak! Good game!"|number=10173}}
{{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}}


{{card|title=Scryer's Chalice|type=Thing|text='''Action - Scry:''' View the top card of the draw pile and either draw it and destroy the chalice or return the chalice to your hand. '''Action - Quaff:''' View the top five cards of the draw pile. Choose one to put on top and shuffle the other four under it. Then the chalice is considered blank until you spend a Water token to refill it.|longtext=y|creator=Binarius|number=10174}}
{{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}}


{{card|title=Botanical Garden|type=Thing|text=This comes into play with copies of Money Tree (#2074), Green Beans (#3679), Vegetable Garden (#3740), Seed Catalog (#4428), Houseplant (#6336), Peashooter (#7104), Variegated Croton (#7264), and Enchanted Garden (#7556) face down under it. '''Action:''' Play one at random.|creator=Binarius|number=10175}}
{{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}}


{{card|title=Jungle Rumble|type=Thing|text=Every animate Thing is a monkey, and every inanimate tangible Thing is a piece of food. Every monkey has "'''Action:''' Consume one of your controller's pieces of food. They may play a monkey at the beginning of their next turn if you are still in play. '''Action:''' Throw one of your controller's pieces of food at target Thing and flip a coin to destroy it."|longtext=y|creator=Binarius|number=10176}}
{{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}}


{{card|title=Auto-Updater|type=Thing|creator=ChippyYYZ|cornervalue=1A|text=Once during your turn, you may look at the top 5 cards of the deck. Put one of those cards into your hand, then discard a card of the same card type.|number=10177}}
{{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}}


{{card|title=Aurastorm|type=Thing|creator=ChippyYYZ|cornervalue=9A|text=Whenever an opponent plays their first Action on their turn, destroy that Action. They may either draw a card or play an additional Action this turn.|flavortext=These bolts strike not the tallest object, but the brightest idea.|number=10178}}
{{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}}


{{card|title=Augment|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Draw two cards, then either draw a card or attach a card from your hand face-up to target Thing. While they're attached, that Thing gains that card's ruletext (preceded by '''Action:''' if it's an Action), flavortext, and cornervalue.|number=10179}}
{{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}}


{{card|title=Augury|type=Action|text=At the end of your turn, flip three coins. Set aside a card from your hand for each tails. Draw a card for each heads. If you draw Omenbearer Birds (#6550) in this way, you win. Otherwise, put the cards you set aside on top of the draw pile and put a copy of Omen&shy;bearer Birds into your hand.|creator=Binarius|number=10180}}
{{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}}


{{card|title=Audience|type=Action|text=Put the first four sentient Things in the draw pile into play under no one's control. Shuffle the draw pile.|creator=Binarius|number=10181}}
{{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}}


{{card|title=Aura of Guile|type=Thing|text=When another Thing would be destroyed, its controller may instead discard a card and gain a Guile token. When a Thing is destroyed, its destroyer may play a Thing by spending a Guile token for each word in its title. If an opponent would destroy Aura of Guile, they instead gain control of it.|creator=Binarius|number=10182}}
{{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}}


{{card|title=Cannonize|type=Action|text=Replace target Thing's text with "'''Action''': Destroy a token." until it leaves play.|cornervalue=1K|creator=Bucky|bgcolor=700|number=10183}}
{{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}}


{{card|title=<font color=ffdddd>Pris</font><font color=ffffbb>matic</font> <font color=ddffdd>Flou</font><font color=ddddff>rish</font>|type=Action|text=You may play any number of extra Actions this turn as long as they are all different colors/shades. (Action abilities use their Thing's color. You can't play colorless Actions this way.)|cornervalue=2K|creator=Bucky|bgcolor=700|number=10184}}
{{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.|number=10983}}


{{card|title=Rondomizer|type=Thing|text=When you play this, attach an Action from your hand to it. <br><br>
{{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}}
Once per turn, if you took a different Action last turn, '''Action:''' Discard an Action card and play the attached Action. (it stays attached)|cornervalue=3K|creator=Bucky|bgcolor=007|number=10185}}


{{card|title=Sap|type=Action|text=Target opponent gives you a card from their hand. They may play at most one card next turn.|creator=Binarius|number=10186}}
{{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}}


{{card|title=Zap|type=Action|text=Give target opponent a card from your hand. They may not play other cards of the same type next turn. Draw a card.|creator=Binarius|number=10187}}
{{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}}


{{card|title=Bubble Wrap|type=Thing|text=You may destroy Bubble Wrap to prevent the destruction of another of your Things. '''Action:''' Pop a few bubbles for stress relief. Destroy an Insanity token, or you are untargetable until your next turn.|creator=Binarius|number=10188}}
{{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” —&nbsp;Abraham Lincoln|creator=Binarius|number=10987}}


{{card|title=Treasure Map|type=Action|creator=ChippyYYZ|cornervalue=1T|text=Look at target player's hand and play a Treasure card from their hand. If they don't have one, reveal the top 5 cards of the deck and a play a Treasure card from among them. If there isn't one, return this card to your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|longtext=y|number=10189}}
{{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}}


{{card|title=Double-Tap|type=Action|cornervalue=9D|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise twice or counter-clockwise twice.<BR>Instead of playing a Thing this turn, you may destroy that Thing twice.|number=10190}}
{{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}}


{{card|title=Proliferative Imperative|type=Thing|creator=ChippyYYZ|cornervalue=3P|text=At the end of your turn, draw a card if there are more Things in play than there were at the start of the turn. Otherwise, discard a card or destroy this card.|number=10191}}
{{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}}


{{card|title=Raincloud|type=Thing|text=Each player gains a Water token at the end of their turn.|creator=Binarius|number=10192}}
{{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}}


{{card|title=Heist Movie|type=Action|text=Gain control of target inanimate Thing whose controller has fewer animate Things than you, and leave them a copy with blank ruletext. If they have no animate Things, this Action cannot be prevented.|creator=Binarius|number=10193}}
{{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}}


{{card|title=Foresee|type=Action|text=Look at the top card of the draw pile.<br><br>Instead of playing a Thing this turn, you may exchange the top card of the draw pile with a card from your hand.|creator=Binarius|number=10194}}
{{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br>
* Play a mechanical Thing or activate a mechanical Thing's ability
* Draw a card if you've already done so this turn
* Destroy a tangible Thing
* Gain an Energy token
|longtext=y|creator=Binarius|number=10993}}


{{card|title=Foursee|type=Action|text=Look at the top four cards of the draw pile. You may rearrange them.|cornervalue=4K|creator=Bucky|bgcolor=700|number=10195}}
{{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}}


{{card|title=Police Detective|type=Thing|text=When an opponent takes an Action other than destroying a Suspicion, they gain a Suspicion token. <br><br>
{{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}}
Once per turn, choose an opponent. If they have multiple Suspicion tokens when they start their next turn, they must clear and destroy one of their Suspicion tokens instead of taking their Action for the turn.|cornervalue=5K|creator=Bucky|bgcolor=007|number=10196}}


{{card|title=Shift Blame|type=Action|text=Give an opponent up to three of your Things. That opponent discards a card at random.|cornervalue=6K|creator=Bucky|bgcolor=700|number=10197}}
{{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}}


{{card|title=Destruction Racket|type=Thing|creator=ChippyYYZ|cornervalue=6P|text=Whenever a Thing you control would be destroyed by an opponent's effect, it isn't destroyed unless that player discards a card.|flavortext=>try to run protection racket<BR>>instructions unclear<BR>>actually protect everything|number=10198}}
{{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}}


{{card|title=Amass Zombies|type=Action|bgcolor=0F0F0F|cornervalue=2A|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may gain a Zombie token.<BR>Gain two Zombie tokens, then destroy up to one target Thing that doesn't have a digit in its cornervalue that's higher than the number of Zombies you control.|number=10199}}
{{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}}


{{card|title=Fastdraw|type=Action|cornervalue=8F|creator=ChippyYYZ|text=If you spend two tokens as you play this, it doesn't count towards the number of Actions you can play in a turn.<BR>Draw two cards or put a Thing card from your hand into play.|number=10200}}
{{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}}


{{card|title=Moat|type=Thing|text=This comes into play with five Water tokens. When you would draw multiple cards, you draw one fewer. Opponents must discard a card to target you.|creator=Binarius|number=10201}}
{{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}}


{{card|title=Chuck's Hat|type=Thing - Clothing|bgcolor=006|text=Metal, minerals, cloth, and weasel fur, 2,200 grams. You control every Thing belonging to the governments of the Commonwealth Realms, notionally.|creator=Binarius|number=10202}}
<!--June 14, 2024-->


{{card|title=As Easy As 1-2-3 II|type=Action|text=Take control of 1 Thing. Its former controller draws 2 cards. You each gain 3 tokens of the same type.|creator=Binarius|number=10203}}
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}


{{card|title=Meta Reflexes|type=Thing-Tack on|bgcolor=00F|text=When an opponent plays a reaction or response, you may play an Action or Thing.|flavortext=From [[User:Zaratustra|Zaratustra's]] Fast Response (#767), Weapons Race (#768) and Registering Protest (#769), and [[User:Kevan|Kevan's]] Concealed Weapons (#770)|cornervalue=P7|creator=Bucky}}
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}


{{card|title=Mindjack|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Name a card and choose target player. They reveal their hand. You may take a card with the chosen name from their hand and put it into your hand. If you do, draw a card.|number=10205}}
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}


{{card|title=Superencryption|type=Thing|creator=ChippyYYZ|cornervalue=5S|text=Players can't be targeted by Actions.<BR>At the beginning of your turn, you may destroy Superencryption and draw a card.|number=10206}}
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}


{{card|title=The Wall|type=Thing|creator=ChippyYYZ|cornervalue=7T|text=Players can't play cards with the digits 1, 2, 3, or 4 in their cornervalue unless they have exactly that many cards in their hand.<BR>Once during each player's turn, that player may discard a card.|number=10207}}
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}


{{card|title=Lower the Stakes|type=Thing|text=When a player would be eliminated, they instead discard their hand. When a player would win, they instead draw five cards.|creator=Binarius|number=10208}}
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}


{{card|title=A Stitch in Time|type=Action|text=View the top card of the draw pile. You may either draw it and put the top card of the discard pile onto the draw pile or return this card to your hand.|creator=Binarius|number=10209}}
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}


{{card|title=Talent Show|type=Action|text=Starting with you, each player may activate one of their Action abilities. Then, as an encore, you may activate another of yours.|creator=Binarius|number=10210}}
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}


{{card|title=Hornet's Nest|type=Thing|creator=ChippyYYZ|cornervalue=1H|text=Whenever a non-token Thing you control is destroyed by an opponent's effect, gain a Hornet token for each card in your hand. That opponent either discards a random card or reveals a card from their hand with a digit in its cornervalue higher than the number of Hornets you control.|number=10211}}
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}


{{card|title=Perfect Alignment|type=Thing|creator=ChippyYYZ|cornervalue=6P|text=Once during your turn when you play an Action card that targets a Thing, if both cards share a character in their cornervalues, you may draw two cards and play an additional Action this turn.|number=10212}}
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}


{{card|title=Water Balloon Assault|type=Action|creator=ChippyYYZ|cornervalue=9W|text=Target opponent discards a card and gains a Water token. Destroy all Fire and Flame tokens they control.<BR>You may spend a Water token to return this to your hand.|number=10213}}
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}


{{card|title=Tailwind|type=Action|text=Draw a card. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10214}}
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}


{{card|title=I've Seen Them Come and I've Seen Them Go|type=Thing|text=When you play this, it goes to the discard pile immediately unless your opponents have caused you to lose control of at least ten non-token Things. If an opponent causes you to lose control of this, you win.|creator=Binarius|number=10215}}
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}


{{card|title=-erator|type=Thing - Robot|bgcolor=006|text=When you play this, attach an Action from your hand to it. '''Action:''' Discard an Action card to perform attached Action.|creator=Binarius|number=10216}}
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}


{{card|title=Free Your Mind|type=Action|creator=ChippyYYZ|cornervalue=2F|text=You don't have to discard to your maximum hand size at the end of this turn. If your last turn wasn't an extra turn, take an extra turn after this one.<BR>Instead of playing a Thing this turn, you may discard any number of cards and draw that many cards.|number=10217}}
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}


{{card|title=Blowhard|type=Thing|creator=ChippyYYZ|cornervalue=8B|text=Whenever you play an Action card on your turn, draw a card.<BR>You may play an additional Action on your turn.<BR>Whenever an opponent plays an Action card, discard a card if you have the most cards in hand.|flavortext=Just likes to hear himself talk.|number=10218}}
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}


{{card|title=Number Goes Up|type=Thing|creator=ChippyYYZ|cornervalue=2N|text=Whenever you play a card with a greater card number than each Thing in play besides this card, gain a Money token for each type of token you control (minimum 1).<BR>'''Action:''' Spend 5 Money tokens to gain a token of any type and draw a card.|flavortext=Bigger number goes up faster.|number=10219}}
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}


{{card|title=Home Safe|type=Action|text=Move a Thing you control to your hand. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10220}}
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}


{{card|title=Target|type=Action|text=Specify target Thing. If you play an Action card that targets a Thing on your next turn, you may have it target this Thing as well.|creator=Binarius|number=10221}}
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}


{{card|title=I'm Taking You Down With Me|type=Action|text=When you play this, attach target Thing to it.|creator=Binarius|number=10222}}
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
 
|flavortext=Through you, everyone's horizons are widened.|number=11020}}
{{card|title=Katamari Drop|type=Action|creator=ChippyYYZ|cornervalue=2K|text=Choose target Thing. Attach the top card of the deck face-up to this card, followed by any number of cards from your hand.<BR>Destroy the chosen Thing unless the sum of digits in its cornervalue exceeds the sum of digits in the cornervalues of this card and each attached card.|longtext=y|number=10223}}
 
{{card|title=Tokenbolster|type=Thing|creator=ChippyYYZ|cornervalue=2T|text=The values of digits in the cornervalues of Things you control are increased by the number of tangible tokens (e.g. Money, Earth, Zombie) you control.<BR>''(A digit may have a value above 9 this way.)''|number=10224}}
 
{{card|title=Wield Power|type=Action|creator=ChippyYYZ|cornervalue=0W|text=For each Thing you control with a digit in its cornervalue greater than the greatest digit among cornervalues of Things your opponents control, gain an Energy token and draw a card.<BR>You may spend any number of Energy tokens to draw that many cards and discard that many cards.|flavortext=Wielding responsibility is optional.|longtext=y|number=10225}}
 
{{card|title=<nowiki>#</nowiki>2 Pencil|type=Thing|text=When this comes into play, each player puts a copy of card #9005, #9034, #9080, #9081, or #9496 into their hand, chosen at random. You do so a second time, plus once for each card by Bucky you reveal from your hand. '''Action''': Gain control of target office supply or Thing made of paper.|creator=Binarius|number=10226}}
 
{{card|title=Replicast|cornervalue=9R|type=Action|creator=ChippyYYZ|text=For each type of token in play not already listed on this card, write that type on this card.<BR>Gain 3 tokens in any combination of the following types: Energy,|number=10227}}
 
{{card|title=Cyclotron|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=At the beginning of your turn, gain an Energy token for each C in the cornervalues of Things you control.<BR><BR>Once during your turn, you may spend any number of Energy tokens to rotate target Thing 90° clockwise that many times. Draw a card for each clockwise rotation completed this way.|longtext=y|number=10228}}
 
{{card|title=Expansion Pass|type=Thing|cornervalue=3E|creator=ChippyYYZ|text=When this card enters the battlefield, spend 5 tokens or put it in the discard pile.<BR>Draw an additional card at the beginning of your turn.<BR>You may play an additional gold card during your turn.<BR>Your maximum hand size is increased by 2.|bgcolor=992|number=10229}}
 
{{card|title=Twenty-three|type=Thing|cornervalue=23|text=When a player draws a card with a cornervalue containing a digit, they may reveal it and two other such cards from their hand and/or among their Things if the combined sum of those digits is 23 to draw 2 cards and gain 3 Money tokens, then put one of the revealed cards in the discard pile.<br>You may do the same if the digits are 0, 2, and 3.|longtext=23|creator=Binarius|number=10230}}
 
{{card|title=Cornerhex|type=Thing|cornervalue=9C|text=In cornervalues, the letters A-F may be interpreted as hexadecimal digits.|creator=Binarius|number=10231}}
 
{{card|title=Reuse Assets|type=Action|text=Put a copy of the top card of the discard pile into your hand, changing its color and replacing one or more words in its title with
synonyms.|creator=Binarius|number=10232}}
 
{{card|title=Reuse Assets|type=Action|creator=ChippyYYZ|cornervalue=1R|text=Put a copy of one of the bottom 3 cards of the discard pile into your hand, except it has the cornervalue of a different one of those cards.|number=10233}}
 
{{card|title=Tamorisian Tactics|type=Action|creator=ChippyYYZ|cornervalue=7T|text=Choose exactly three cards in the discard pile that have the digit 3 in their ruletext. If you do, put two of them at random into your hand and gain 3 Energy tokens.|number=10234}}
 
{{card|title=Stronghold of Despair|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=Doom tokens can't be spent.<BR>At the beginning of each opponent's turn, that player gains a Doom token if they control fewer nontoken Things than you control buildings.<BR>When you draw a card, you may draw it from among the top X cards of the discard pile if each opponent has a Doom token, where X is the number of opponents.|longtext=y|bgcolor=103|number=10235}}
 
{{card|title=Deep Roots|type=Thing - Earth|bgcolor=006|text=Each of your living Things is immune to opponents' effects unless the opponent discards a card or spends a token first.|creator=Binarius|number=10236}}
 
{{card|title=Ancient as the Hills|type=Thing|text=Living Things that have been in play for at least ten of your turns are indestructible.|creator=Binarius|number=10237}}
 
{{card|title=Earth Totem|type=Thing|text=Earth-related Things are sacred. Earth Totem is indestructible while another sacred Thing is in play. If you control one, once for each opponent when they lose control of a tangible Thing, you may put it under the totem if they control no sacred Things. When Earth Totem leaves play, put a Thing under it into your hand.|longtext=土|creator=Binarius|number=10238}}
 
{{card|title=Sledgehammer|type=Action|creator=ChippyYYZ|cornervalue=2S|text=Target opponent with at least three cards in hand discards two cards and gains 3 Rubble tokens.|number=10239}}
 
{{card|title=Loose Cannon|type=Thing|creator=ChippyYYZ|cornervalue=1L|text='''Action - Load:''' Load the cannon.<BR>'''Action - Fire:''' Destroy target Thing, then destroy a random non-token Thing you control with no cornervalue.|number=10240}}
 
{{card|title=Myriad Reflections|type=Thing|creator=ChippyYYZ|cornervalue=7M|text=When this card enters play, create two blank Thing cards named Gem, put them into your hand, and attach this card to a Thing you control.<BR>Gems you control gain the attached Thing's title, cornervalue, type, ruletext, flavortext, creator, and card number.|number=10241}}
 
{{card|title=Stonegrasp|type=Action - Earth|bgcolor=600|text=If you control Earth Totem (#10238), each opponent who does not control a sacred Thing discards a card and destroys one of their Things, and you may sacrifice a sacred Thing to return Stonegrasp to your hand.<br>Otherwise, put a copy of Earth Totem into your hand. You may recover Stone&shy;grasp from the discard pile at the start of your next turn instead of drawing.|longtext=土|creator=Binarius|number=10242}}
 
{{card|title=Reservoir|type=Thing - Earth/Water|bgcolor=006|text=Once during your turn, you may spend two Water tokens to destroy a token you control, or three Water tokens to play an Action. '''Action:''' Gain a Water token.|creator=Binarius|number=10243}}
 
{{card|title=Mine!|type=Action - Earth/Metal|bgcolor=600|text=Gain a Gold token and an Ore token.|creator=Binarius|number=10244}}
 
{{card|title=Wretched Potion|type=Thing|cornervalue=4W|bgcolor=216|creator=ChippyYYZ|text='''Action - Drink:''' Discard two cards, then draw twice as many cards as you discarded. Gain a Mana token for each card in your hand. Put this card in the discard pile.|number=10245}}
 
{{card|title=Misunderstand Hegel|type=Action|cornervalue=8M|creator=ChippyYYZ|text=Set aside target player's hand plus that many cards from the top of the deck face-up. Each player, starting with you, puts one of those cards in the discard pile until half of them remain. Put the remaining cards in that player's hand.|flavortext="NO, NO, NO. 'THESIS, ANTI-THESIS, SYNTHESIS' WAS THOUGHT UP BY *FICHTE*, AND IT'S CLEARLY INFERIOR TO HEGEL'S DIALECTICAL METHOD OF IMMANENT CRITIQUE!"|longtext=YES, IT'S CALLED "IMMANENT CRTIIQUE"|number=10246}}
 
{{card|title=Comically Large Mallet|type=Action|cornervalue=0C|creator=ChippyYYZ|text=Destroy target Thing and discard your hand. Its controller discards a card for each card you discarded.|flavortext=Against all odds, Gollum somehow won the riddle contest against the Animaniacs by guessing what was in Dot's pocket. But his victory was short-lived.|number=10247}}
 
{{card|title=Snowed In|type=Action|text=Randomly choose three of each player's Things with Action abilities, preferring animate Things, to gain a Snow token with "Attached Thing cannot use Action abilities. '''Action:''' Destroy this."|creator=Binarius|number=10248}}
 
{{card|title=Interference Device|type=Thing|text=Play into any player's control.<br><br>When you would draw a card, you instead draw the card under this if there is one, or else put the top card of the draw pile under this face down.|creator=Binarius|number=10249}}
 
{{card|title=Bad Faith Negotiations|type=Action|text=Specify two non-token Things each belonging to you and target opponent. Offer a trade of one of yours for one of theirs. If they decline, you may trade the other of yours for the other of theirs, which then gains "If this is destroyed by an opponent, discard a card."|creator=Binarius|number=10250}}
 
{{card|title=Sow Discord|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Choose a non-token Thing or three tokens you control. Each other player chooses a non-token Thing or three tokens you don't control. Destroy those Things.|number=10251}}
 
{{card|title=Development Race|type=Action|creator=ChippyYYZ|cornervalue=5D|text=Each player, starting with you, reveals cards from the top of the deck until they reveal two Thing cards, then puts one of them into play and the rest on the bottom of the deck in any order. Then you do it again.|number=10252}}
 
{{card|title=Continuum Drive|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=At the beginning of your turn, after drawing a card, gain an Energy token if you have at least 3 cards in hand, then draw a card if you have at least 3 Energy tokens.|number=10253}}
 
{{card|title=Crash and Bash|type=Action|text=If you have played a living Thing this turn, destroy up to two tangible Things belonging to the same player.|creator=Binarius|number=10254}}
 
{{card|title=Close at Hand|type=Action|text=Remove the top 30 cards of the draw pile to your side of the table. You consider this your personal draw pile and interact exclusively with it until it is exhausted.|creator=Binarius|number=10255}}
 
{{card|title=Reheated Inspiration|type=Action|text=Put the top card of the discard pile on top of the draw pile. You may play this without cost if you have already played an Action this turn.|creator=Binarius|number=10256}}
 
{{card|title=Civic Suppression|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Whenever a player would draw a card, they skip that draw unless (a) they have more cards in hand than each other player (b) they control Things with at least two different creators, (c) they spend a token, or (d) they end their turn immediately after drawing.|number=10257}}
 
{{card|title=Transference|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Instead of playing a Thing this turn, you may return target Thing with no cornervalue to its controller's hand.<BR><BR>Return each non-token Thing you control to your hand, then exchange hands with target player.|number=10258}}
 
{{card|title=Cardwheel Turbine|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Once during your turn, you may discard a card to draw a card and gain an Energy token.|flavortext=One card goes down, one comes up, and the pistons turn the motion into power.|number=10259}}
 
{{card|title=Manifestation Engine|type=Thing|text=Whenever an opponent plays an intangible Thing, rotate Manifestation Engine 90° clockwise. When it completes a clockwise rotation, you may choose an intangible Thing in your hand to keep revealed. Things revealed in this way are considered to be both in play and in your hand, but they do not count toward your hand size limit.|longtext=y|creator=Binarius|number=10260}}
 
{{card|title=Interleave|type=Action|text=Shuffle target player's hand face down. Insert it into the top of the draw pile, one card under each of the top cards originally in the pile. That player draws the same number of cards.|creator=Binarius|number=10261}}
 
{{card|title=As It Just So Happens|type=Action/Reaction|bgcolor=900|text=Specify a Thing you control, or a card you reveal from your hand, that identifies another card by name or card number. Put a copy of the identified card into your hand.<br>OR<br>You may play this immediately in response to an opponent's Reaction. If you do, it behaves as a copy of that Reaction's effects.|longtext=What a coincidence!|creator=Binarius|number=10262}}
 
{{card|title=True Threat|type=Thing|bgcolor=007|text=When you play this, put a Note token on this with an opponent's name as flavortext.<br>At the start of your turn, put a Time counter on this, and destroy this and eliminate the noted opponent if this has three or more Time counters.|cornervalue=6K|creator=Bucky|number=10263}}
 
{{card|title=Invisibility Cloak|type=Thing|bgcolor=777|text=Cards that would intentionally target this or a Thing attached to it instead target at random.<br><br>
'''Thing:''' Attach this to another Thing.|flavortext=Now where did I put it?|cornervalue=7K|creator=Bucky}}
 
{{card|title=Just Desserts|type=Action|text=Destroy target Thing and substitute a Pudding token for it. The pudding keeps any Things that were on or attached to the target.|cornervalue=8K|creator=Bucky|bgcolor=700|number=10265}}
 
{{card|title=Magnet Beam|type=Action - Power-Up|cornervalue=0M|creator=ChippyYYZ|bgcolor=600|text=Draw target Thing and discard a card. You may press any one button or toggle any one switch.<BR>Until your next turn, you may access ''Remote Switches''.|number=10266}}
 
{{card|title=Super Jump|type=Thing - Power-Up|cornervalue=9S|creator=ChippyYYZ|bgcolor=006|text='''Action:''' Draw two cards and Super Jump, then discard one of them.<BR>You may access ''High Places''.|number=10267}}
 
{{card|title=Stealthsuit|type=Thing - Power-Up|cornervalue=1S|creator=ChippyYYZ|bgcolor=006|text=Opponents cannot choose you or Things you control as targets, look at cards in your hand, or cause cards to leave your hand.<BR>When you would draw a card at the beginning of your turn, draw Stealthsuit instead.<BR>You may access ''Security Doors''.|number=10268}}
 
{{card|title=Summon Cube|type=Thing|text=While this is in play, players perceive the apparition of an ideal six-sided Platonic solid of indeterminate size hovering over the table. You may choose the results of d6 rolls, play box-shaped Things without cost, and draw a card whenever you play a card whose cornervalue contains a cube number.|creator=Binarius|number=10269}}
 
{{card|title=The Mind's Unfathomed Depths|type=Thing|text=Destroy your Meditation tokens at the end of your turn unless you use the following ability.<br>'''Turn:''' Gain a Meditation token if you have fewer than five, then draw a card for each of your Meditation tokens.|creator=Binarius|number=10270}}
 
{{card|title=Cyclonic Grapnel|type=Thing|text='''Action''': Draw target Thing and Cyclonic Grapnel, then discard a random card.|creator=Binarius|number=10271}}
 
{{card|title=In-Sight Goggles|type=Thing - Power-Up|bgcolor=007|text=When an opponent ends their turn, look at their hand.<br>You may access ''Secret Passages''.|cornervalue=9K|creator=Bucky|number=10272}}
 
{{card|title=Deafen|type=Action|text=You may play another Action card and activate an Action ability. Each opponent discards a card.|creator=Binarius|number=10273}}
 
{{card|title=Encipher|type=Action|text=Replace all numbers on target Thing with 0.|creator=Binarius|number=10274}}
 
{{card|title=Siltstone Amulet|type=Thing|text='''Action:''' Gain an Earth token and a Water token.|creator=Binarius|number=10275}}
 
{{card|title=Discombobulate|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Each opponent can't play Actions with cornervalues during their next turn. Look at the top three cards of the deck and put any of them into the discard pile or back on top of the deck in any order. Gain a Combo token, or spend a Combo token to play an additional Action this turn.|number=10276}}
 
{{card|title=Upper Hand|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target player reveals their hand. If they reveal any actions, they discard one of your choice, and you draw a card. If they don't reveal any Actions, that player puts this card into their hand and gains a Combo token.|number=10277}}
 
{{card|title=Risk Reward|type=Thing|creator=ChippyYYZ|cornervalue=0R|text=At the end of a turn in which you destroyed or took control of an opponent's Thing, roll a d6 and gain a:<BR> (1-2): Zombie token, (3-4): Energy token, (5-6): Money token.<BR>'''Action: '''Spend three tokens of the same type or of three different types to draw two cards. You must play this ability if possible.|longtext=GET IT|number=10278}}
 
{{card|title=Whack-A-Mole|type=Thing|text=Play this into any player's control.<br><br>Things with Mole tokens are considered blank. At the beginning of your turn, a random other non-token Thing you control gains a Mole token with "This leaves play at the end of your turn." Whack-A-Mole is indestructible while a Mole token is in play unless you hold a Comically Large Mallet in your hand.|longtext=y|creator=Binarius|number=10279}}
 
{{card|title=Quote the Authority|type=Action|text=You may draw a card by Kevan from the discard pile. You may draw a card for every card by Kevan you control or reveal from your hand. You may play a card by Kevan that you did not draw from the discard pile.|flavortext=The most primary of sources.|creator=Binarius|number=10280}}
 
{{card|title=Kingmaker|type=Action|text=Target opponent draws 5 cards.|creator=Binarius|number=10281}}
 
{{card|title=Temple of the Creators|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Whenever an opponent plays an Action, you may discard a card that shares a creator with it to gain control of that Action and choose new targets for it.|number=10282}}
 
{{card|title=Some Special Rules|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=Whenever a building becomes rotated by at least 90°, destroy it.<BR>Gems may be spent as though they were 1 or 2 Money tokens.<BR>When a Thing becomes the target of an Action, that Thing's controller and that Action's controller each roll a die and add a digit in their card's cornervalue. If the Thing's controller's result is higher, the Action's effects are negated.|longtext=y|number=10283}}
 
{{card|title=Unmarked Flash Drive|type=Thing|cornervalue=8U|creator=ChippyYYZ|text=When this enters play, each opponent, in turn order, looks at the top three cards of the deck and puts one of them under this card face-down and the rest on the bottom of the deck. If you have only one opponent, they do this twice.<BR>'''Action:''' Draw up to two of the cards under this card.|number=10284}}
 
{{card|title=Talk to the Hand|type=Action|text=Target player views target other player's hand and loses their next turn.|creator=Binarius|number=10285}}
 
{{card|title=Draw Up a Plan|type=Action|text=You may only play this if you have played no cards this turn. Draw three cards and reveal two of them, and you may reveal up to two cards already in your hand. End your turn. On your next turn, you may only play cards that you revealed in this way, and if you chose to reveal any cards from your hand, you must play at least one of them.|longtext=y|creator=Binarius|number=10286}}
 
{{card|title=Friendship Ended With|type=Action|text=Destroy target non-token Thing you control and all of your other Things by the same creator. Now another creator is your best friend: play any number of Things by them.|creator=Binarius|number=10287}}
 
{{card|title=House Rules: Score|cornervalue=5H|creator=ChippyYYZ|type=Thing|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player has the single highest or lowest Score at the start of their turn, they draw an extra card.|number=10288}}
 
{{card|title=House Rules: Drafting|cornervalue=8H|creator=ChippyYYZ|type=Thing|text=At the beginning of each player's turn, if they have no drafted cards, they take the top X cards of the deck, where X is the number of players, look at those cards, and set one aside. Each other player in turn order then looks at the remaining cards and sets one aside.<BR>When a player would draw a card from the deck, they instead draw their earliest drafted card if possible.|longtext=y|number=10289}}
 
{{Card|title=House Rules: Scoreboard|cornervalue=0H|creator=ChippyYYZ|type=Thing|bgcolor=992|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If a player would begin a non-extra turn with Score 30+, they win the game.|longtext=Y|flavortext=KVN 9999<font color=ffffff>___________</font>KVN 916<BR>YYZ 1686<font color=ffffff>___________</font>G_S 896<BR>BNR 1586<font color=ffffff>___________</font>CRG 694<BR>BKY 1313<font color=ffffff>___________</font>AAA 420<BR>JTW 964<font color=ffffff>___________</font>_ _ _ 000|number=10290}}
 
{{card|title=House Rules: Influence|type=Thing|cornervalue=9H|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand.<br>If a player has the single highest Influence at the start of their turn, they may return one of their Things to their hand to return target Thing to its controller's hand, and may discard a card as well to destroy that Thing instead.|longtext=y|creator=Binarius|number=10291}}
 
{{card|title=Ritual Censer|type=Thing|text=A Vessel bearing a Relic is indestruct&shy;ible. If you control any, you may negate the effects of evil or black cards on them and you.<br>'''Thing:''' Consecrate target animate non-token Thing a Vessel.<br>'''Thing:''' Consecrate target inanimate tangible Thing you control a Relic.<br>'''Action:''' Attach an available Relic to a Vessel that has none.|longtext=y|creator=Binarius|number=10292}}
 
{{card|title=<font color=000>Radiance</font>|type=<font color=000>Thing</font>|bgcolor=FFC|text=Destroy Radiance and discard your hand if you control any evil or black Things. '''Action and Thing:''' Discard an evil or black card from your hand or reveal your hand if you have none. Replace target non-holy, non-sacred, non-white Thing card with an Energy, Light, or Redemption token, preferring whichever its controller has fewer of. Draw a card if the replaced Thing was evil or black.|longtext=y|creator=Binarius|number=10293}}
 
{{card|title=Secure Facility|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=4S|text=Each opponent cannot gain control of your Things, put Things into play under your control, or cause you to gain control of Things unless that opponent can access ''Remote Switches'', ''Security Doors'', or ''Secret Passages''.|number=10294}}
 
{{card|title=Mountaintop Sanctuary|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=0M|text=Each opponent's Actions can't affect non-building Things you control unless that opponent can access ''High Places'', ''Security Doors'', or ''Secret Passages''.|number=10295}}
 
{{card|title=Underground Temple|creator=ChippyYYZ|type=Thing - Building|bgcolor=006|cornervalue=7U|text=After an opponent plays an Action that targets you or a Thing you control, you may draw the bottom-most card of the discard pile unless that opponent can access ''Remote Switches'', ''High Places'', or ''Secret Passages''.|number=10296}}
 
{{card|title=Canopy Harvest|type=Action|bgcolor=700|text=Gain two Fruit tokens and draw two cards<br><br>If you can access ''High Places'', gain three more Fruit tokens and draw one more card.|cornervalue=1L|creator=Bucky|number=10297}}
 
{{card|title=Underwater Catacomb|type=Thing - Secret Passage|bgcolor=007|text='''Action - Access:''' Gain a Zombie Crab token, or play a marine animal from the discard pile.|cornervalue=2L|creator=Bucky|number=10298}}
 
{{card|title=Universal Permit|type=Action|bgcolor=700|text=This turn, you may access anything and may look at and play the top card of the deck as though it were in your hand.|cornervalue=3L|creator=Bucky|number=10299}}
 
{{card|title=Evacuation Tunnel|type=Thing - Building|bgcolor=006|text=When an opponent would destroy a non-building Thing you control, you may return it to your hand instead unless that opponent can access ''Security Doors'' or ''Secret Passages''.|creator=Binarius|number=10300}}
 
{{card|title=Prop Wrap|type=Thing|text=Play into any player's control.<br><br>Whenever you play a card, rotate Prop Wrap 90˚ counterclockwise. When it completes a counterclockwise rotation, you may not draw cards during your next turn.|creator=Binarius|number=10301}}
 
{{card|title=The Horror|type=Action|text=Each opponent discards a card. Those who can't must discard their entire hand!|creator=Binarius|number=10302}}
 
{{card|title=Swing For The Fence|creator=ChippyYYZ|cornervalue=6S|type=Action|text=Choose target Thing and roll a d6. If you roll higher than the number of words in that Thing's title, destroy it. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|number=10303}}
 
{{card|title=The Called Shot|creator=ChippyYYZ|cornervalue=3T|type=Action|text=Indicate a Thing, return this card to your hand, and gain a Strike token OR<BR>Destroy target previously indicated Thing if you have two Strikes. If it's destroyed this way, draw four cards and lose all your Strike tokens. Otherwise, gain a Strike token, then eliminate each player with at least three Strikes.|longtext=RemindsMeOfTheBabe|number=10304}}
 
{{card|title=Fair Umpire|cornervalue=0F|creator=ChippyYYZ|type=Thing|text=Once between your turns when an opponent ends a turn without playing a card, you may have them gain control of this card and gain a Strike token, then eliminate each player with at least three Strikes.<BR>'''Action - Walk:''' Draw a card if one of your Things has been destroyed since your last turn or if you spend 4 tokens of the same type.|longtext=y|number=10305}}
 
{{card|title=Balk Rule|type=Thing|text=Whenever a player plays a card without drawing at the beginning of their turn first, they must discard a card, and each of their opponents may draw a card, before the played card takes effect.|creator=Binarius|number=10306}}
 
{{card|title=Dragonflight|type=Action|cornervalue=1111|text=You must play Dragonflight as soon as it enters your hand. Draw 11 cards, plus 11 for each of your living Things. If you draw A Mysterious Egg (#7674) in this way, you may play it immediately without cost. Otherwise, as the last card you draw in this way, you draw a copy of A Mysterious Egg.|creator=Binarius|number=10307}}
 
{{card|title=Chrysalis|type=Thing|text=You are untargetable and may not play cards or activate abilities. At the end of your turn, you may either discard once and draw once or destroy Chrysalis. Chrysalis is otherwise indestructible.|creator=Binarius|number=10308}}
 
{{card|title=Lava Surge|type=Action - Fire|creator=ChippyYYZ|cornervalue=9L|bgcolor=C30|text=Destroy all tokens. Each player who can't access ''High Places'' must either discard two cards or chooses a Thing they control to be destroyed. Players can't draw cards until your next turn.|number=10309}}
 
{{card|title=Dead Air|type=Action - Void|creator=ChippyYYZ|cornervalue=7D|bgcolor=333|text=For each opponent, put a blank untitled Action card from the discard pile on top of the deck. If there aren't enough, create blank untitled Action cards as needed and put them on top of the deck.<BR>If you move no cards from the discard pile this way, return Dead Air to your hand.|number=10310}}
 
{{card|title=Siege Tower|type=Thing - Building|bgcolor=007|creator=ChippyYYZ|cornervalue=0S|text=Things you control with a letter in their cornervalue alphabetically earlier than S can't be targeted by opponents' Actions.<BR>'''Action and Thing - Breach:''' Put up to one target building face-down under Siege Tower. Until Siege Tower leaves play, it can't breach, you may play Things into any opponent's control, and you may access ''High Places''.|longtext=y|number=10311}}
 
{{card|title=Inaction|type=Action|creator=Binarius|number=10312}}
 
{{card|title=Nothing|type=Thing|creator=Binarius|number=10313}}
 
{{card|title=Absorb Vitality|type=Action|text=Target Thing feeds upon the life essence of another of its controller's Things. The former gains "Indestructible while [the latter] is in play", and the latter gains "If this would be targeted, it is destroyed."|creator=Binarius|number=10314}}
 
{{card|title=Lifting Winds|type=Action - Air|creator=ChippyYYZ|bgcolor=DEF|cornervalue=2L|text=Return up to one target Thing with no digit higher than 1 in its cornervalue to its controller's hand. Return up to one card in the discard pile with no digit in its cornervalue higher than 1 to your hand.|number=10315}}
 
{{card|title=Starting Equipment|type=Thing|creator=ChippyYYZ|cornervalue=7S|text=If this card is in your opening hand, you may start the game with it in play and draw a card to replace it.<BR>'''Action: '''Roll a d6 and choose target Thing. If you roll at least a 3, and that Thing has no digit higher than your roll in its cornervalue, destroy it.|number=10316}}
 
{{card|title=Your Journey Begins|type=Action|creator=ChippyYYZ|cornervalue=7Y|text=Create a copy of Infinite Dvorak card #6798, #6804, or #6810 and play it. If the number of cards in your hand plus the number of nontoken Things you control is less than 5, draw cards equal to the difference and end your turn.|number=10317}}
 
{{card|title=Wild Swing|type=Action|text=Destroy target Thing and return a random adjacent non-token Thing to its controller's hand.|creator=Binarius|number=10318}}
 
{{card|title=Enraged|type=Reaction|bgcolor=900|text=Attach to a living Thing immediately in response when one of your Things is targeted. Whenever an opponent causes you to lose control of a non-token Thing, randomly draw a copy of Falcon Punch (#1980), Rage Strike (#7770), or Wild Swing (#10318) for each and you may attach a copy of Enraged to a living Thing that has none. If attached Thing is lost in this way, you may play the drawn card immediately.|longtext=y|creator=Binarius|number=10319}}
 
{{card|title=Plasma Amulet|type=Thing|text='''Action:''' Gain an Air token and a Fire token.|creator=Binarius|number=10320}}
 
{{card|title=Keeper of the Thing|creator=ChippyYYZ|type=Thing|cornervalue=6K|text=When this enters play, reveal cards from the top of the deck until you reveal a Thing card. Put that card into play under your control, and the rest into the discard pile. It can't be destroyed while it and Keeper of the Thing are controlled by the same player.|number=10321}}
 
{{card|title=Throne of Merit|creator=ChippyYYZ|type=Thing|cornervalue=3T|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>As long as your Score is higher than each other player's, when an opponent plays an Action, you may negate that Action. If you do, spend a token or discard a card.|number=10322}}
 
{{card|title=Firewash|creator=ChippyYYZ|type=Action - Fire|bgcolor=C30|cornervalue=8F|text=Change all of target player's tokens into Flame tokens. Gain that many Flame tokens. Discard two cards, then draw as many as you discarded this way.|flavortext=Fire cleanses and refines.|number=10323}}
 
{{card|title=Bowling Ball Launcher|type=Thing|text=This enters play with two Bowling Ball tokens. '''Action and Thing:''' Launch one at target Thing that could be knocked down by a bowling ball to destroy it and flip a coin to destroy two more such Things with the same controller and flip a coin to destroy three more, and so on. If you destroy all of their non-token Things in this way, ''Strike!'': draw three cards and gain a Bowling Ball token and a Strike token, then win the game if you have at least three Strikes.|longtext=XXX|creator=Binarius|number=10324}}
 
{{card|title=Scheduled Maintenance|type=Thing|text=When a Thing with a digit in its cornervalue uses an ability, it gains a Wear token. When a Thing with a Wear token has at least as many as its cornervalue's highest digit, remove them from the game and that Thing's controller either destroys it or discards another Thing to return it to their hand instead of playing a Thing that turn.|longtext=We appreciate your patience.|creator=Binarius|number=10325}}
 
{{card|title=Pandora's Jack-in-the-Box|type=Action|cornervalue=<font color=FFFFFF>__</font>|text=This card's cornervalue is a number-letter pair determined randomly when you play it.<br>Discard your hand. For each Action discarded this way, play the draw pile's topmost Action. Replace the draw pile and discard pile with half of each shuffled together. Draw a card.|flavortext="Pop goes the chaos!"|creator=Binarius|number=10326}}
 
{{card|title=Seer of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When one of your cards or Things would be chosen randomly during your turn, you choose one of them instead.<BR>Whenever a Thing you control would be destroyed, you may first look at the top card of the deck. You may put it in the discard pile.|flavortext=Through you, the weight of sacrifice is made known.|longtext=y|number=10327}}
 
{{card|title=Prince of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, remove a card in the discard pile from the game.<BR>'''Action: '''Discard two cards. If you do, target player reveals their hand and discards a card of your choice. Until your next turn, opponents can't play cards that share a symbol in their cornervalue with that card.|flavortext=You crush the dreams of others using the strength of your own.|longtext=wweh|number=10328}}
 
{{card|title=Doom/Hope: Final Movement|cornervalue=[[File:doom.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card, destroy target nontoken Thing you control, and lose all your tokens.<BR>Draw a card, put one of the two bottommost Things in the discard pile into your hand, and gain a Doom token. Take an extra turn after this one.|flavortext=Endings that enable new beginnings.|number=10329}}
 
{{card|title=Vampiric Gaze|type=Thing|text=Whenever an opponent would draw a card, you have a 25% chance to draw it instead. You may activate an ability of an opponent's living Thing, optionally gaining control of it for the duration, once per ability.|creator=Binarius|number=10330}}
 
{{card|title=Imp|type=Thing|text=Flip a coin at the beginning of your turn: either discard a card or turn a random other living Thing you control face down until the end of your turn.|creator=Binarius|number=10331}}
 
{{card|title=Beastly Familiar|type=Thing - Party Member|bgcolor=006|text=Whenever an opponent destroys one of your living Things, they gain control of a copy of Imp (#10331). Beastly Familiar cannot be destroyed by a player who is tormented by an Imp. If Beastly Familiar would be destroyed, you may choose another of your Party Members to be destroyed instead.|creator=Binarius|number=10332}}
 
{{card|title=Heir of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card at the start of your turn, you may draw an additional card and discard a card you didn't draw this turn.<BR>When an opponent chooses a card to discard, they must choose a card they didn't draw this turn if possible.|flavortext=Through you, the masks people show to the world change their expressions.|longtext=y|number=10333}}
 
{{card|title=Maid of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't draw cards or play Actions or Things during extra turns.<BR>At the end of your turn, rotate Maid of Time and up to one other Thing you control 90° clockwise. When Maid of Time completes a clockwise rotation, each player takes an extra turn after their next turn.|flavortext=You hasten the progression of all things.|longtext=corpse party|number=10334}}
 
{{card|title=Mind/Time: Second Ending|cornervalue=[[File:mind.png|20px]][[File:time.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle any number of Things you control and/or cards from your hand into the deck. Put that many cards from the top of the discard pile into your hand. You may play as many of them as Things you shuffled this way.|flavortext=Considerations and reconsiderations.|number=10335}}
 
{{card|title=Defender|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. When an opponent's card would target another Thing you control, you may have attached Thing become the target instead. Destroy Defender if you do, or if attached Thing remains in your control you may discard a card to return Defender to your hand instead.|creator=Binarius|number=10336}}
 
{{card|title=Extratemporal|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Your hand size limit is increased by 1 and applies only at the beginning of your turn. Instead of drawing at the beginning of your turn, you draw at the end.|creator=Binarius|number=10337}}
 
{{card|title=Iconostasis|type=Thing - Trait|bgcolor=006|text=Play attached to target living Thing. Enters play with four Stained Glass Window tokens. When an opponent would target a non-window Thing you control, each of your Stained Glass Windows has a sequential 25% chance to be destroyed instead. '''Action - ''Biblia Pauperum'':''' If you control no Stained Glass Windows, return Iconostasis to your hand for restoration. It may not re-enter play until after your next turn.|longtext=Priestess|creator=Binarius|number=10338}}
 
{{card|title=Page of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Discard 5 cards. If you do, you gain "Whenever you would play or discard an Action card, you may play that card as a copy of Wrath of Bucky (#98)."|flavortext=Through you, many solutions are brute-forced.|number=10339}}
 
{{card|title=Mage of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw one or more cards, draw an additional card, then put Mage of Breath or a card from your hand on top of the deck.|flavortext=You read the wind and go where it takes you.|number=10340}}
 
{{card|title=Rage/Breath: Whistling Calliope|cornervalue=[[File:rage.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top three cards of the deck, play one of them, and set the rest aside. During your next turn, you can't play cards normally, but you may and must play the other cards set aside this way.|longtitle=y|flavortext=Commitment to the bit.|number=10341}}
 
{{card|title=Bring Out Your Dead|type=Action|text=Target player destroys one of their living Things.|creator=Binarius|number=10342}}
 
{{card|title=It's Only a Model|type=Action|text=Replace target inanimate tangible Thing with a token of the same name.|creator=Binarius|number=10343}}
 
{{card|title=And There Was Much Rejoicing|type=Action|text=If a living Thing has entered or left play this turn, draw a card and you may play it, then each opponent may draw once and discard once. You may play this without cost if you have already played an Action this turn.|flavortext="Yay..."|creator=Binarius|number=10344}}
 
{{card|title=Knight of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of playing up to one Action and up to one Thing, you may play any two cards and up to one '''Action:''' or '''Thing:''' ability.<BR>'''Action:''' If your hand is empty, draw a card and end your turn.|flavortext=You live life to the fullest.|number=10345}}
 
{{card|title=Rogue of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=This card enters play with a coin and a d6 on it, each showing a face of your choice.<BR>Whenever a d6 is rolled or a coin is flipped, you may swap the result with one of the same type from this card.|flavortext=Through you, fortune's favor is found and lost.|number=10346}}
 
{{card|title=Life/Light: Sunrise Serenade|cornervalue=[[File:life.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If an opponent has more cards in hand than you, draw cards equal to the difference plus one. If an opponent controls more Things than you, gain Energy tokens equal to the difference plus one.|flavortext=Potency and primacy.|number=10347}}
 
{{card|title=Stasis Ray|type=Thing|cornervalue=0S|text=You may discontinue the ray's effect on a Thing once during each of your turns. '''Action:''' Discard a card or spend an Energy token to place target Thing into suspended animation, face down, while Stasis Ray is in play. If you discarded in this way, your hand size limit is de&shy;creased by 1 for the effect's duration; if you spent Energy, you must do so again at the beginning of your turn to maintain the effect, or else destroy Stasis Ray and discard your hand.|longtext=y|creator=Binarius|number=10348}}
 
{{card|title=Rock Collection|type=Thing|text='''Action:''' Gain a token with the name of a rock or mineral not already in play.|creator=Binarius|number=10349}}
 
{{card|title=Rainbow Sprinkles|type=Action|text=Any number of your non-token Things become all colors. If you already control a Thing that is more than one color, its prismatic power enables you to make any number of your opponents' non-token Things all colors as well.|creator=Binarius|number=10350}}
 
{{card|title=Sylph of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, if a Thing entered play under each opponent's control since your last turn, return target Thing card from the discard pile to your hand.|flavortext=Through you, reparation propagates.|number=10351}}
 
{{card|title=Thief of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Heart enters play, choose two target players other than yourself. The first gives you a card from their hand. The second chooses a Thing they control. Draw that Thing.|flavortext=You take the best and worst parts of those around you and make use of them.|number=10352}}
 
{{card|title=Heart/Space: Owner of a Lonely Heart's Club Band|longtitle=y|cornervalue=[[File:heart.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards all but one card from their hand unless they return all but one Thing they control to their hand.|flavortext=Isolation and identity.|number=10353}}
 
{{card|title=Don't Stop Believin' 'Til You Get Enough|type=Thing|text='''Action:''' View the top card of the draw pile. You may place it under this. If you do, you may destroy this, put one of the cards under it into your hand, and shuffle the rest into the draw pile such that one of them goes on top of the pile.|creator=Binarius|number=10354}}
 
{{card|title=What's the Power of Love Got to Do with It|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would draw any number of cards. They draw half as many, rounded down, and you draw the rest. If you draw more cards in this way, give them a card from your hand to make it up to them.|creator=Binarius|number=10355}}
 
{{card|title=Poor Side of Funkytown|type=Action|text=Rotate every living Thing in play up to 360°. Turn target Thing face down until the end of its controller's next turn. The next time you would draw, you may draw from the discard pile and discard a card for each card you drew in this way.|creator=Binarius|number=10356}}


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Latest revision as of 14:33, 27 June 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Cards.gif Generate Lackey export

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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800.


Hope.png
Seer of Hope
Thing
When Seer of Hope enters play, each player draws a card.
Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known.
#10801
Card by ChippyYYZ
Void.png
Prince of Void
Thing
Action: Target player reveals their hand.
Action: Destroy target Thing with no ruletext.
You bring an end to silence.
#10802
Card by ChippyYYZ
Time.pngBreath.png
Time/Breath: Unreal Air
Action - Fraymotif
Skip the next end of your turn (don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins). At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns.
#10803
Card by ChippyYYZ
Hype
Thing
When another card would instruct you to draw any number of cards, you draw one more.
#10804
Card by Binarius
Pitter Patter
Action - Dance Move
Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
#10805
Card by Binarius
Freeze Frame
Action - Dance Move
Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
#10806
Card by Binarius
Breath.png
Heir of Breath
Thing
Heir of Breath enters play with the top 5 cards of the deck face-down under it.
When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.
Action: Draw Heir of Breath.
Through you, changes in direction are invited.
#10807
Card by ChippyYYZ
Doom.png
Maid of Doom
Thing
Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost.
#10808
Card by ChippyYYZ
Light.pngDoom.png
Light/Doom: Spotlit Reprise
Action - Fraymotif
Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds.
#10809
Card by ChippyYYZ
Informant Network
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, you may view them and put a copy of one into your hand.
#10810
Card by Binarius
Dogmatic Diatribe
Thing
When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.
Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
#10811
Card by Binarius
Hide in Plain Sight
Thing
Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
#10812
Card by Binarius
Light.png
Page of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved.
#10813
Card by ChippyYYZ
Mind.png
Mage of Mind
Thing
When Mage of Mind enters play, draw 5 cards and discard 4 cards.
When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety.
#10814
Card by ChippyYYZ
Space.pngMind.png
Space/Mind: Gravitic Beats
Action - Fraymotif
Add 3 blank Thing/Actions named Thought to your hand.
You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention.
#10815
Card by ChippyYYZ
Cave
Thing - Terrain
This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
#10816
Card by Binarius
Subterranean River
Thing - Terrain
You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.
Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
#10817
Card by Binarius
Sinkhole
Thing
You must play this immediately without cost when it enters your hand.

This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
#10818
Card by Binarius
Space.png
Knight of Space
Thing
Other Things you control can't be destroyed by opponents' Things.
You protect the physical.
#10819
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ
Blood.pngRage.png
Blood/Rage: Heavy Metal Lament
Action - Fraymotif
Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain.
#10821
Card by ChippyYYZ
Unthought
Thing
When this enters your hand, discard it.

Opponents' hand size limits are decreased by one.
#10822
Card by Binarius
Borg Drone
Thing
When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."
If you control two or more Borg, they have "Action: Assimilate target Thing."
Action: Assimilate target Thing you control.
Resistance is futile.
#10823
Card by Binarius
Ten of a Kind
Action
Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
#10824
Card by Binarius
Life.png
Sylph of Life
Thing
When you draw a card, you may draw it from underneath Sylph of Life.
Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored.
#10825
Card by ChippyYYZ
Blood.png
Thief of Blood
Thing
Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself.
#10826
Card by ChippyYYZ
Void.pngLife.png
Void/Life: Blackbox Accompaniment
Action - Fraymotif
Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere.
#10827
Card by ChippyYYZ
Injury to Insult
Action
Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
#10828
Card by Binarius
Appropriate
Action
Play target Thing.
#10829
Card by Binarius
None of a Kind
Action
Specify a subtype of a Thing in play. Destroy all Things with that subtype.
#10830
Card by Binarius
4N
Mass Reveal
Action
You may play this face-down as a Thing; you may reveal it to play it as an Action at any time

Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
#10831
Card by Bucky
5N
Wild Cactus
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
#10832
Card by Bucky
Mass Conceal
Action
Turn all Things face down until the end of your next turn. Things enter play face down until then.
#10833
Card by Binarius
Endless Moment
Action
Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
#10834
Card by Binarius
All of a Kind
Action
All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
#10835
Card by Binarius
Time.png
Bard of Time
Thing
Players draw from the top of the discard pile instead of the deck.
Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone.
#10836
Card by ChippyYYZ
Heart.png
Witch of Heart
Thing
When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you.
#10837
Card by ChippyYYZ
Heart.pngHope.png
Heart/Hope: Nascent Countermelody
Action - Fraymotif
Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself.
#10838
Card by ChippyYYZ
Front-Load
Action
Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
#10839
Card by Binarius
Delved Too Greedily
Reaction
Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
#10840
Card by Binarius
Fast Walking Speed
Thing
Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
#10841
Card by Binarius
Doom.png6N
Card Dynamo of Doom
Thing
Whenever one of your Things is flipped or rotated, gain an Electricity token.

Action: Flip one of your other Things face down for the rest of the turn.
Thing: Spend 12 Electricity tokens to eliminate an opponent.
#10842
Card by Bucky
Hand Card
Thing
Unplayable.
#10843
Card by Binarius
Gotta Hand It To You
Action
Give each opponent a copy of Hand Card (#10843).
#10844
Card by Binarius
An Empty Fist
Action
Target player discards their hand and draws five copies of Hand Card (#10843).
#10845
Card by Binarius
Light.png
Muse of Light
Thing
When Muse of Light enters play, target opponent gains control of it.
At the start of your turn, each player draws a card.
If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed.
#10846
Card by ChippyYYZ
Void.png
Lord of Void
Thing
When Lord of Void enters play, target opponent gains control of it.
When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile (it's face-up while you're discarding it).
Whenever an opponent would lose the game, they win the game instead.
You become the least of all.
#10847
Card by ChippyYYZ
0M
Mirror Move
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Play this card as a copy of the topmost Action in the discard pile.
#10848
Card by ChippyYYZ
7N
Camouflage Blanket
Thing
When you play this, play another Thing from you hand face down attached to it and draw a card.

Flip the attached Thing face up whenever it's face-down and its text is relevant.
#10849
Card by Bucky
8N
Suspended Sentence
Thing
When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.

Thing: Destroy this.
#10850
Card by Bucky
9N
Cache Cartel
Thing
Play this face-down. You may turn this face-up whenever you want.

Action: Draw a card if you revealed any of your face-down Things this turn.
#10851
Card by Bucky
The Old One-Two
Action
Destroy target Thing or return two of target player's non-token Things to their hand.
#10852
Card by Binarius
Pied Piper
Thing
Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
#10853
Card by Binarius
Bottleneck
Thing
Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
#10854
Card by Binarius
8O
Overcome
Action
Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
#10855
Card by ChippyYYZ
0I
Irreverent Adaptation
Action
Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
#10856
Card by ChippyYYZ
9S
Second-Hand Book Store
Thing
You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.
Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
#10857
Card by ChippyYYZ
Bag of Old Chestnuts
Thing
At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
#10858
Card by Binarius
Complain
Action
Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
#10859
Card by Binarius
Esoteric Mysteries
Thing
When this enters play, turn target intangible Thing face down.
Action: Turn target Thing face up.
Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
#10860
Card by Binarius
1Heart.png
Heart Attack
Action
Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm.
#10861
Card by Bucky
Get That Checked
Action
Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
#10862
Card by Binarius
Psychic Resonance
Action
Play this face down as a Thing so that it's played as an Action when revealed.

If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
#10863
Card by Binarius
Youthful Exuberance
Action
If you have played a living Thing this turn, play up to two Actions and draw a card.
#10864
Card by Binarius
▯▯
Double-Barrel Shotgun
Action
Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.

Double-Barrel Shotgun reloads at the end of the game.
#10865
Card by ChippyYYZ
R
Team Rocket
Action
Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.
Gain a Money token for each Pokémon you control.
#10866
Card by ChippyYYZ
Rainbow Ammunition
Thing
When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
#10867
Card by ChippyYYZ
Marine Biologist
Thing
This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.
Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.
Action - Publish: Gain a token named for a marine animal.
#10868
Card by Binarius
Advance Notice
Action
Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
#10869
Card by Binarius
Turtles All the Way Down
Thing
Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
#10870
Card by Binarius
9F
Fact Check
Action
Do one, then do another:
Look at each face-down card in play or under Things in play.
OR Each opponent reveals their hand unless they reveal a Thing card from their hand.
OR Look at the top ten cards of the deck without reordering them.
OR You may play an additional Action this turn.
#10871
Card by ChippyYYZ
1B
Bottled Neck
Thing
When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
#10872
Card by ChippyYYZ
4S
Secret Facility
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
#10873
Card by ChippyYYZ
Don't Just Do Something, Stand There!
Action
Target opponent sets the cards in their hand aside until the end of their next turn.
#10874
Card by Binarius
Appreciation for the Classics
Thing
Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
#10875
Card by Binarius
Three Cheers
Action
Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray!
#10876
Card by Binarius
0A
Alone on Valentine's Day
Action
Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.
If at least two players show Hearts, each player who discards any cards this way loses the game.
#10877
Card by ChippyYYZ
1V
Valentine Card Exchange
Action
Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.

Draw a card.
#10878
Card by ChippyYYZ
2D
Dinner For Two
Action
Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
#10879
Card by ChippyYYZ
Be Mine
Action
Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
#10880
Card by Binarius
Rousing Speech
Action
Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
#10881
Card by Binarius
Wacky Buddy Cop Movie
Action
Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...
#10882
Card by Binarius
2Space.png
Space Attack
Action
Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk.
#10883
Card by Bucky
Rally the Troops
Action
During your next turn, each of your living Things may activate one of their abilities.
#10884
Card by Binarius
Discard Vortex
Thing
Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
#10885
Card by Binarius
Opposing Paths
Action
Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
#10886
Card by Binarius
7R
Round Up
Thing
At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
#10887
Card by ChippyYYZ
X
Ad
Action
Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes!
#10888
Card by ChippyYYZ
9S
Shady Data Management
Action
If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.
Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
#10889
Card by ChippyYYZ
Symbolic Defiance
Action
Destroy target Thing. It remains in play.
#10890
Card by Binarius
Flavor Blast
Action
Add flavortext to all flavorless Things in play.
#10891
Card by Binarius
Wet Shoes
Thing
Play into any player's control.

Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
#10892
Card by Binarius
Gamebreaking Window
Thing
When this enters play, each player discards 3 cards.
No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick.
#10893
Sock Twirling
Action
Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
#10894
Sleep
Action - Magic
Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
#10895
Card by Binarius
Game of Chicken
Thing
At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.
Action: The previous player gains control of Game of Chicken.
#10896
Card by Binarius
Talk the Talk
Thing
Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
#10897
Card by Binarius
Setting the Ships
Thing - Tale
Setting the Ships enters play with 3 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.

When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
#10898
The Travels of Malkin
Thing - Tale
The Travels of Malkin enters play with 5 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.

When there are no Chorus counters on this thing, sacrifice it.
#10899
Rapturous Chorus
Action
Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.
#10900


3Rage.png
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Card by Bucky
Time.png
Seer of Time
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Card by ChippyYYZ
Doom.png
Prince of Doom
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Card by ChippyYYZ
Time.pngLight.png
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Card by ChippyYYZ
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Card by Binarius
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Card by Binarius
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Card by Binarius
Light.png
Heir of Light
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Card by ChippyYYZ
Rage.png
Maid of Rage
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Card by ChippyYYZ
Breath.pngSpace.png
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
Card by ChippyYYZ
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Card by Binarius
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Card by Binarius
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Card by Binarius
Space.png
Page of Space
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Card by ChippyYYZ
Life.png
Mage of Life
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Card by ChippyYYZ
Hope.pngBlood.png
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Card by ChippyYYZ
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Card by Binarius
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Card by Binarius
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Card by Binarius
Blood.png
Knight of Blood
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Card by ChippyYYZ
Heart.png
Rogue of Heart
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Card by ChippyYYZ
Void.pngRage.png
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Card by ChippyYYZ
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Card by Binarius
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Card by Binarius
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Card by Binarius
Hope.png
Sylph of Hope
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Card by ChippyYYZ
Void.png
Thief of Void
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Card by ChippyYYZ
Mind.pngLife.png
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Card by ChippyYYZ
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Card by Binarius
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Card by Binarius
5D
Dvorak Throwdown
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Card by ChippyYYZ
Breath.png
Bard of Breath
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Card by ChippyYYZ
Mind.png
Witch of Mind
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Card by ChippyYYZ
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Card by Binarius
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Card by Binarius
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Card by Binarius
Doom.pngHeart.png
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Card by ChippyYYZ
Mind.png
Muse of Mind
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Card by ChippyYYZ
Heart.png
Lord of Heart
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Card by ChippyYYZ
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Card by Binarius
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
Card by Binarius
MIT License
Thing
Play attached to target Thing.

Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Card by Binarius
1T
Token Crisis
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Card by ChippyYYZ
6T
Tinted Glass House
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Card by ChippyYYZ
4S
Suburban Sprawl
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Card by ChippyYYZ
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.

Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Card by Binarius
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Card by Binarius
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Card by Binarius
4R
Rowdy Scavenger
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Card by ChippyYYZ
1D
Derelict SUV
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Card by ChippyYYZ
1F
Fishing Boat
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Card by ChippyYYZ
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Card by Binarius
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Card by Binarius
Debris
Thing
Play into any player's control.

When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
Card by Binarius
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
Card by ChippyYYZ
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Card by ChippyYYZ
N
W_E
S
Shifting Labyrinth
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Card by ChippyYYZ
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Card by Binarius
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Card by Binarius
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Card by Binarius
5L
Leading Question
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Card by ChippyYYZ
7F
Fast Car
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
Card by ChippyYYZ
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Card by ChippyYYZ
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Card by Binarius
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Card by Binarius
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Card by Binarius
1N
No Witnesses
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.

When an opponent sees this card in your hand, discard it.
#10970
Card by ChippyYYZ
2B
Bully The Weak
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Card by ChippyYYZ
3H
Hit the Jackpot
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Card by ChippyYYZ
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Card by Binarius
Heavy Burden
Thing
Your hand size limit is reduced by 1.

While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Card by Binarius
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Card by Binarius
9T
Turn Aside
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Card by ChippyYYZ
5C
Choking Gas Bombs
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.

When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Card by ChippyYYZ
0J
Junkmobile
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Card by ChippyYYZ
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Card by Binarius
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Card by Binarius
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Card by Binarius
0C
Corporate Sponsorship
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
Card by ChippyYYZ
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.
#10983
Card by ChippyYYZ
8E
Underground Ruins
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Card by ChippyYYZ
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Card by Binarius
Dazed
Status
Unplayable.

At the end of your turn, discard this.
#10986
Card by Binarius
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Card by Binarius
0M
Mighty Blow
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).

Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Card by ChippyYYZ
1U
Unmarked Van
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Card by ChippyYYZ
4S
Follow the Clues
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Card by ChippyYYZ
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Card by Binarius
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Card by Binarius
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
  • Play a mechanical Thing or activate a mechanical Thing's ability
  • Draw a card if you've already done so this turn
  • Destroy a tangible Thing
  • Gain an Energy token
#10993
Card by Binarius
5T
Train
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Card by ChippyYYZ
3S
Societal Decay
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Card by ChippyYYZ
3P
Power Crystals
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Card by ChippyYYZ
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Card by Binarius
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Card by Binarius
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Card by Binarius
0C
Crystallized Ambition
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Card by ChippyYYZ


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ


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