Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].


==Expansions==
==Expansions==
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]].''
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->
<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Not Alone In This|type=Thing|cornervalue=4N|text=Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.|creator=ChippyYYZ}}
<!--April 29, 2025-->


{{card|title=Lattice Node|type=Thing - Lattice|cornervalue=7U|text=All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control."|creator=Bucky|bgcolor=007|longtext=|flavortext=Unstoppable Quadratic Power!}}
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}


{{card|title=Simplified Monty Hall Problem|type=Action|text=Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two.|flavortext=And behind door number two, we have... a goat!|cornervalue=8U|creator=Bucky|bgcolor=700}}
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}


{{card|title=Goat|type=Thing|cornervalue=9U|text=At the end of your turn, you may let the goat eat another target Thing you control.|creator=Bucky|bgcolor=007}}
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}


{{card|title=Hyperbolic Time Chamber|type=Thing|cornervalue=|text=Whenever you play a card, you may instead exile it with 3 time counters on it.<br>
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.|creator=JakeTheWolfie|bgcolor=006|longtext=Yes|flavortext=}}


{{card|title=Latticeworks Corruption|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Great Architectural feats are often undermined by the the smallest of details.}}
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}


{{card|title=Lattice Reconfiguration|type=Action|cornervalue=|text=Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{card|title=Iceberg Lettuce|type=Thing - Lettuce|cornervalue=1V|text=When you play this or a Lettuce is eaten, draw a card.|creator=Bucky|bgcolor=55D|longtext=|flavortext=crunch, crunch, crunch}}
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card|title=Devour|type=Action|text=Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.|cornervalue=2V|creator=Bucky|bgcolor=700}}
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}


{{card|title=Promulg Gourmet|type=Thing - Beast|cornervalue=3V|text=At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.<br><br>If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.|creator=Bucky|bgcolor=404|longtext=|flavortext=At least this one's too snobbish to eat the players.}}
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}


{{card|title=Conjure|type=Action|cornervalue=|text=Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}


{{card|title=Cover in Gold|type=Action|cornervalue=|text=All things gain the subtype Money.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{card|title=Fat Stacks|type=Thing - Money|cornervalue=|text=Fat Stacks enters with 10 Money counters on it.<br>
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.<br>
If Fat Stacks has no Money counters on it, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Zip Bomb|type=Action|cornervalue=7Z|creator=ChippyYYZ|text=Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn.|flavortext="Huh, a .rar file? Wonder what's in it."}}
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}


{{card|title=Knock Into Next Week|type=Action|cornervalue=7K|creator=ChippyYYZ|text=Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.<BR>If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.}}
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}


{{card|title=Thing Pump|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card.|flavortext=Environmentally friendly it's not.|longtext=y}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}


{{card|title=Bottle Backup System|type=Thing|text=When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "'''Action:'''" or "'''Thing:'''" abilities afterwards.|cornervalue=4V|creator=Bucky|bgcolor=007}}
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{card|title=Graze Upon|type=Action|text=Remove the last sentence printed on target Thing, other than its creator attribution.<br><br>If you Graze Upon flavortext, draw two cards.|cornervalue=5V|creator=Bucky|bgcolor=700}}
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}


{{card|title=All You Can Eat Buffet|type=Thing|cornervalue=6V|text='''Action+Thing''': Draw a card and gain a Fat token.<br><br>If you have five or more Fat tokens, destroy this.|creator=Bucky|bgcolor=007}}
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}


{{card|title=Shattered Void|type=Thing|cornervalue=|text=Attach to target Discard Pile.<br>
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."|creator=JakeTheWolfie|bgcolor=600|longtext=Looooong|flavortext="The world crumbled around her. She scrambled to stop it, but every action she took was futile."}}


{{card|title=Anchor to Reality|type=Thing - Meta|cornervalue=|text=When this enters play, attach it to target player.<br>
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Violent Extinction|type=Action|cornervalue=|text=Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.<br>
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}
Shuffle the deck.|creator=JakeTheWolfie|bgcolor=600|longtext=Ye|flavortext=}}


{{card|title=Action Pump|type=Thing|cornervalue=0A|creator=ChippyYYZ|text=At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card.|flavortext=Dumps all sorts of Things into the ecosystem.|longtext=y}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}


{{card|title=Illusionary Mist|type=Thing|cornervalue=|text=As Ilusionary Mist comes into play, name a Thing subtype.<br>
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
All things are that subtype and lose all other subtypes.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>
When this enters play, split your cards in a hand into two hands.</br>
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=}}
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}


{{card|title=Infectious Cut|type=Thing|cornervalue=|text=Attach to target player.<br>
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}
At the beginning of each turn, attached player gains 1 poison counter.<br>
If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}}


{{card|title=Power Lunch|type=Action|text=Draw two cards; you may eat a food Thing you control to draw two more.|cornervalue=7V|creator=Bucky|bgcolor=700}}
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}


{{card|title=Golden Apple of Envy|type=Thing|text=When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.<br><br>If you or one of your cards or tokens eats this, you win the game.|cornervalue=8V|creator=Bucky|bgcolor=770}}
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}


{{card|title=Snack Bar|type=Thing|text=You may eat this (destroying it) at the start of your turn.<br><br>When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.|cornervalue=9V|creator=Bucky|bgcolor=007}}
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}


{{card|title=Cards_by_JakeTheWolfie|type=Thing|cornervalue=|text=Cards you control made by JakeTheWolfie have the original, unaltered text.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T}}
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}


{{card|title=Repulsive Harvest|type=Action|cornervalue=|text=Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}


{{card|title=Mind over Matter|type=Action - Counter|cornervalue=|text=As an additional cost, discard your hand.<br>
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}
Counter target effect that would cause you to lose the game.<br>
You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Card 9333|type=Thing|creator=ChippyYYZ|cornervalue=3x3|text=Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine".|flavortext=Sometimes... three threes really is nine.|longtext=3}}
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}


{{card|title=Paid Time Off|type=Action|creator=ChippyYYZ|cornervalue=1P|text=Instead of playing a Thing this turn, you may draw a card and gain a Money token.<BR><BR>The next time you would take a turn, draw three cards and gain three Money tokens instead.|flavortext=Leaving early and taking tomorrow off.}}
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}


{{card|title=Three Dreams|type=Action|creator=ChippyYYZ|cornervalue=1T|text=Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order.|flavortext="For it shows things that were, and things that are, and things that yet may be." - Galadriel}}
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}


{{card|title=Meta-Boon|type=Action|text=Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.|cornervalue=1W|creator=Bucky|bgcolor=700}}
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}


{{card|title=Theme Set Redemption|type=Action|text=Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.|longtext=true|cornervalue=2W|creator=Bucky|bgcolor=B83}}
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}


{{card|title=Trade Caravan|type=Thing|text=At the start of your turn, discard a card.<br>'''Action:''' Gain a Money token.<br><br>At the end of your turn, draw a card.|cornervalue=3W|creator=Bucky|bgcolor=007}}
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}


{{card|title=Rule of Three|type=Thing|cornervalue=|text=Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.<br>
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}
Each player may play an additional card each turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=The worst person you know|type=Thing|cornervalue=|text='''Action:''' Make a good point.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Your worst nightmare!}}
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}


{{card|title=Corporate Espionage|type=Action|cornervalue=|text=As an additional cost to play this, spend any amount of Money Tokens twice.<br>
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Go All Out|type=Action|text=Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.|cornervalue=4W|creator=Bucky|bgcolor=700}}
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}


{{card|title=Liquidator|type=Thing|text=When you gain your ninth token during a single turn, you win. <br> '''Action:''' Discard a Thing card and gain three Money tokens.|cornervalue=5W|creator=Bucky|bgcolor=007}}
{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}


{{card|title=War Caravan|type=Thing|text=At the start of your turn, destroy one of your Things.<br>'''Action:''' Destroy target token.<br><br>At the end of your turn, target opponent chooses and destroys one of their own things.|cornervalue=6W|creator=Bucky|bgcolor=007}}
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}


{{card|title=Half-Baked Idea|type=Action - Counter|cornervalue=|text=Counter target card. It's controller sacrifices 1 thing.<br>
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}


{{card|title=Time Vault|type=Thing|cornervalue=|text=At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.<br>
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}
'''Remove a time counter from Time Vault:''' Take an extra turn after this one.<br>
If an effect you control would place extra time counters on Time Vault, counter it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Ritual|type=Action|cornervalue=|text=Target player does not pay any costs for target card that they played.<br>
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}
You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Bank Vault|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=Indestructible. Opponent's can't look at cards in your hand or force you to reveal them. <BR>When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.|longtext=y}}
{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}


{{card|title=Unstable Echo|type=Action|cornervalue=2U|creator=ChippyYYZ|text=Play the Xth card of the discard pile, where X is the number of cards in your hand ''(this card counts as being in neither your hand nor the discard pile while you're playing it)''.}}
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}


{{card|title=Conspire Against|type=Action|cornervalue=5C|creator=ChippyYYZ|text=Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator.|flavortext="Et tu, Bucky?"}}
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=Act of Mercy|type=Action/Reaction
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
|text=Move a Thing from the top three cards of the discard pile into your hand.<br><br>You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.|cornervalue=7W|creator=Bucky|bgcolor=707}}
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}


{{card|title=Aggressive Posture|type=Thing|text=You have -2 to maximum hand size. <br><br>When you discard an Action to the hand size limit, you may destroy a Thing.|cornervalue=8W|creator=Bucky|bgcolor=007}}
{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}


{{card|title=Adverse Reorganization|type=Action|text=Move target card into target opponent's hand.|cornervalue=9W|creator=Bucky|bgcolor=700}}
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=Ulu Ring|type=Thing|cornervalue=|text=Indestructible.<br>
{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}
Attached thing is Indestructible.<br>
'''Action:''' Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Day of the Dead|type=Action|cornervalue=|text=As an additional cost, destroy all things you control.<br>
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}
Gain control of all Living Things in the discard pile. They gain the Undead subtype.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."}}


{{card|title=Drown in Tears|type=Action|cornervalue=|text=Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.|creator=JakeTheWolfie|bgcolor=660|longtext=|flavortext=}}
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}


{{card|title=Vault of Plans|type=Thing|text=You have +1 to maximum hand size.<br><br>On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.|cornervalue=1X|creator=Bucky|bgcolor=007}}
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{card|title=Vault of Ancient Relics|type=Thing|text=When you play this, put the bottom two cards of the discard pile into your hand.<br><br>You have +2 to maximum hand size.|cornervalue=2X|creator=Bucky|bgcolor=007}}
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{card|title=Vault of the Forgotten|type=Thing|text=When you play this, draw a card and put it Up Your Sleeve. <br><br>Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.|cornervalue=3X|creator=Bucky|bgcolor=007}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=The Room where it happens|type=Thing|cornervalue=|text=Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}


{{card|title=Simulate|type=Action|cornervalue=|text=Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}


{{card|title=Monopoly|type=Thing|cornervalue=|text=If you are the only player able to legally play any cards on your turn, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}


{{card|title=Heavy Wind Gusts|type=Action - Air|cornervalue=4H|creator=ChippyYYZ|bgcolor=DEF|text=Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.}}
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Powerful Economics|type=Thing|cornervalue=7P|creator=ChippyYYZ|text=For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.}}
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Sharp Magician|type=Thing - Party Member|cornervalue=3S|creator=ChippyYYZ|text='''Thing:''' Discard a card from your hand or put a Thing you control into the discard pile.<BR>'''Action: ''' Swap the top cards of the deck and discard pile.|bgcolor=006}}
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Tiny Vault|type=Thing|text=You have -3 to maximum hand size.<br>'''Action:''' Draw two cards.|cornervalue=4X|creator=Bucky|bgcolor=007}}
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}


{{card|title=Vault of Horrors|type=Thing|text=You have +5 to maximum hand size.<br><br>When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)|cornervalue=5X|creator=Bucky|bgcolor=001}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Refill the Vaults|type=Action|text=You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.|cornervalue=6X|creator=Bucky|bgcolor=700}}
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}


{{card|title=Wild Mage|type=Thing - Party Member|creator=ChippyYYZ|cornervalue=8W|text='''Action: ''' X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.|bgcolor=006}}
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}


{{card|title=Infrastructural Lattice|creator=ChippyYYZ|type=Thing - Lattice|bgcolor=006|cornervalue=2I|text=Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."<BR><BR>Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."|longtext=y}}
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}


{{card|title=Ponder The Time Cube|creator=ChippyYYZ|type=Action|cornervalue=7P|longtext=y|text=Reveal the top four cards of the deck. If none have corner&shy;values, gain 10 Money tokens. If all of them have corner&shy;values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner&shy;values into your hand. Discard the rest.|flavortext="$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)}}
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}


{{card|title=Gravedigger|type=Thing|cornervalue=|text=During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Lattice Beacon|type=Thing - Lattice|cornervalue=|text='''Sacrifice Lattice Beacon, Action:''' Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{card|title=Shimmering Beacon|type=Thing|cornervalue=|text='''Sacrifice Shimmering Beacon, Action:''' Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}


{{card|title=Cash Cache|type=Action|text=Gain a number of Money or Gold tokens equal to your hand size limit.|cornervalue=7X|creator=Bucky|bgcolor=700}}
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}


{{card|title=Cursed Vault|type=Thing|text=You may play this into an opponent's control.<br><br>You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.|cornervalue=8X|creator=Bucky|bgcolor=001}}
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}


{{card|title=Deus Vault|type=Thing|text=You have +9 to maximum hand size.<br>When you have 16 or more cards in your hand, you win the game.|cornervalue=9X|creator=Bucky|bgcolor=992}}
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}


{{card|title=Fractalize|type=Action|cornervalue=|text=For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}


{{card|title=Fracturize|type=Action|cornervalue=|text=Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}


{{card|title=Frackerize|type=Action|cornervalue=|text=Copy this action for each thing it could target. The copies target a unique thing each time.<br>
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Target thing gains the subtype "oily". You and it's owner create an oil token with "'''Sacrifice Oil:''' Gain money tokens equal to the number of oil tokens sacrificed this turn."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{card|title=Goad|type=Action|creator=ChippyYYZ|cornervalue=4G|text=Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.}}
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}


{{card|title=Great Speed|type=Thing|creator=ChippyYYZ|cornervalue=0G|text=When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.<BR><BR>When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.}}
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}


{{card|title=Spicy Hot Take|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When this enters play, draw two cards if an opponent has more cards in hand than you.<BR>Actions that could target Spicy Hot Take must do so.|flavortext="Well here's what *I* think about Elon Musk..."}}
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}


{{card|title=Lightning Round|type=Action|text=Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.|cornervalue=1Y|creator=Bucky|bgcolor=700}}
{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}


{{card|title=Token Market|type=Thing|text='''Action:'''Discard a card and gain three Money tokens.<br><br>'''Thing:'''Spend a Money token to gain a token of any other type.|cornervalue=2Y|creator=Bucky|bgcolor=007}}
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}


{{card|title=Oil Rig & Refinery|type=Thing|text=At the start of your turn, gain an Oil token if you have fewer than four.<br>Up to twice per turn, you may spend two Oil tokens to take an extra Action.|cornervalue=3Y|creator=Bucky|bgcolor=007}}
{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{card|title=Syphon Eons|type=Action|cornervalue=|text=Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{card|title=Disruption Agent|type=Thing|cornervalue=|text=Lattices players control have no affect on Lattices they control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=Lupine Beacon|type=Thing|cornervalue=|text='''Sacrifice Lupine Beacon, Action:''' Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}


{{card|title=Curse of Isolation|type=Thing|text=Play this attached to an opponent, but still in your control.<br><br>
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}
Things the attached player controls can't target or modify other Things they control.|cornervalue=4Y|creator=Bucky|bgcolor=001}}


{{card|title=Reproduce|type=Action|text=Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.|cornervalue=5Y|creator=Bucky|bgcolor=700}}
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=|creator=Binarius|number=11590}}


{{card|title=Token of Friendship|type=Non-token Thing|text=Play into an opponent's control with a token with the same name as you on it.<br>
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.|cornervalue=6Y|creator=Bucky|bgcolor=007}}


{{card|title=He|type=Thing|cornervalue=|text=Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}


{{card|title=Cantrip Confuser|type=Thing|cornervalue=|text=Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}


{{card|title=Indecisive|type=Action|cornervalue=|text=The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}


{{card|title=Weigh Down|type=Thing|cornervalue=9W|creator=ChippyYYZ|text=Opponents can't lose or be eliminated from the game.<BR>Opponents' maximum hand sizes are reduced by 2.}}
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{card|title=Precarious Paralysis|type=Thing|creator=ChippyYYZ|cornervalue=9P|text=When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Thing in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.<BR>In either case, discard Precarious Paralysis.|longtext=spittingrhymes}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{card|title="Binarius, Analysis!"|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player ''(e.g. the deck)''. Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.|longtext=y}}
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


{{card|title=Triangle's Boon|type=Action|text=Draw three cards that you can't play this turn OR<br> You may play up to two extra Actions and/or an extra Thing this turn OR<br> you can't be affected by others' Actions or lose the game until your next turn.|flavortext=Aggression, Greed or Defense, choose wisely.|cornervalue=7Y|creator=Bucky|bgcolor=700}}
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}


{{card|title=Ball|type=Thing|text='''Action:'''Give this to target opponent. They discard a random card.<br>When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.|cornervalue=8Y|creator=Bucky|bgcolor=007}}
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{card|title=Diabolical Boon|type=Action|text=Target Thing's controller chooses:<br> They give you control of that thing OR<br>They destroy that Thing and all their tokens OR <br>They discard three cards.|cornervalue=9Y|creator=Bucky|bgcolor=700}}
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}


{{card|title=Organic Reconstructor|type=Thing|cornervalue=|text='''Action:''' Exile target living thing. It's owner searches the deck for a living thing, then shuffles the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Ignore the screaming. Its' pain is not real.}}
<!--May 16, 2025-->


{{card|title=Unwilling Sacrifice|type=Thing|cornervalue=|text=If you are instructed to sacrifice any number of things, you may instead sacrifice Unwilling Sacrifice.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.}}
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}


{{card|title=Depraved Harvester|type=Thing|cornervalue=|text=During your turn, sacrifice a living thing you control, then draw two cards. If you control no living things, discard your hand instead.<br>
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}
Depraved Harvester is not a living thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It spends its' days in the fields, looking for the oppertunity to turn on its' master.}}


{{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it.
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}
|flavortext=This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.|cornervalue=1Z|creator=Bucky|bgcolor=007}}


{{card|title=Beer Song|type=Thing|text=When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br>
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


'''Action:''' Break target bottle.|flavortext=Starting from 99 would be too cruel.|cornervalue=2Z|creator=Bucky|bgcolor=007}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{card|title=Proofreader's Revenge|type=Action|text=Destroy any number of Things whose rule or flavor texts contain clear punctuation, spelling or grammar errors. If no such Things are in play, draw a card instead.|cornervalue=3Z|creator=Bucky|bgcolor=700}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Diabeerical Song|type=Thing|text=When you play this, gain 99 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br>
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}


'''Action:''' Break target bottle.|flavortext="Starting from 99 would be too cruel." -Bucky|cornervalue=2Z|creator=JakeTheWolfie|bgcolor=007}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Commit Arson|type=Action|cornervalue=|text=Light target thing on fire.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Deck of Cards|type=Action|cornervalue=|text=For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Trapped Chest|type=Thing|cornervalue=2T|creator=ChippyYYZ|text='''Thing:''' Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.|longtext=y|flavortext=*click*}}
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{card|title=Search For Traps|type=Action|cornervalue=4S|creator=ChippyYYZ|text=Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.<BR>If this is the first card you played this turn, you may play an additional Action this turn.}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}


{{card|title=Pressure Plate Trap|type=Thing|cornervalue=7P|creator=ChippyYYZ|text=When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.|flavortext=*click*}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Altitude|type=Thing|text=Opponents with no Altitude can't target you.<br>
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}
'''Action:''' Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.|cornervalue=4Z|creator=Bucky|bgcolor=007}}


{{card|title=Traptychs|type=Action|text=Each opponent reveals three cards from their hand; missing cards are considered to be temporary Actions that read "target opponent discards a non-temporary card". You choose one revealed card for each opponent, and choose whether their owners play them immediately or discard them. If they're played, they can't target you or your Things.|longtext=true|cornervalue=5Z|creator=Bucky|bgcolor=700}}
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}


{{card|title=Act of Desperation|type=Action|cornervalue=|text=As an additional cost, discard your hand.<br>
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}
If you control the fewest number of things, you do not have to pay the additional cost for this action.<br>
Destroy all things.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Symbol of False Hope|type=Thing|cornervalue=|text=Whoever controls Symbol of False Hope cannot win the game, draws 2 additional cards per turn, and has no maximum hand size.<br>
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
'''Action:''' Target player gains control of Symbol of False Hope. You cannot win until your next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
At the beginning of each turn, put a step counter on Endless Staircase.  
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{card|title=Escalator|type=Thing|cornervalue=|text=A new game of Dvorak is played alongside this game, except you start that game in control of Escalator face-down.<br>
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,  
The active game is whichever Escalator is currently face-up.<br>
you may play an additional Action this turn if they are all made by the same creator. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}
If Escalator is destroyed, the game it was destroyed in ceases.<br>
'''Action:''' Flip Escalator face-down in this game and face-up in the alternate game.|creator=JakeTheWolfie|bgcolor=006|longtext=yell heah|flavortext=}}


{{card|title=Hope|type=Thing|text=Where another card says you can't win the game, ignore all that card's effects.<br><br>
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.|flavortext=There's a better future. I can see it.|cornervalue=6Z|creator=Bucky|bgcolor=007}}


{{card|title=Token Simplification|type=Action|text=Destroy all tokens except for those of the same type as target token.|cornervalue=7Z|creator=Bucky|bgcolor=700}}
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}


{{card|title=Lattice Breeder|type=Thing - Lattice|cornervalue=|text=All lattices have "'''Thing:''' Create a Token with the subtype Lattice."
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}
|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Shrinkify|type=Reaction|cornervalue=|text=Play in response to an effect which affects all of something. The effect will only effect one valid target instead.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}}
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}


{{card|title=Knowledge Prison|type=Thing|cornervalue=|text=Whenever players would discard down to handsize, they instead exile down to handsize.<br>
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}


{{card|title=Savings Account|type=Thing|cornervalue=4S|creator=ChippyYYZ|text=Opponents' cards can't destroy tokens you control or remove them from play.<BR>At the beginning of your turn, create a copy of a token you control.}}
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}


{{card|title=Blue Monster|type=Thing|cornervalue=3UU|bgcolor=0060CC|creator=ChippyYYZ|text=This card can't be the target of Action cards.<BR>'''Thing:''' This deals damage equal to the number of cards you drew this turn to target Thing.<BR><BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.}}
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}


{{card|title=Green Monster|type=Thing|cornervalue=4GG|bgcolor=2C2|creator=ChippyYYZ|text='''Turn:''' This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}}
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}


{{card|title=Clicky Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "'''N/A:'''Press a Button. Activate this ability only once per turn."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  


{{card|title=Flicky Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are switches which are in the off state and have "'''N/A:''' Change the state of this switch from on or off. Activate this ability only once per turn."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}


{{card|title=Killswitch|type=Thing|cornervalue=|text=When this enters play, attach it to target living thing.<br>
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}
Attached thing has "'''Sacrifice this thing:''' Press a button."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Rewarding Generosity|type=Action|text=Give away some of your tokens to other players. Draw cards equal to the number of digits in the number of tokens you gave away.|flavortext=Oh, a 98-pack of beer? For me? You shouldn't have.|cornervalue=8Z|creator=Bucky|bgcolor=700}}
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=Tamorisian Boon|type=Action|text=Discard three cards and destroy a Thing OR Destroy a Thing you control and play as many Things as you want OR Discard a card and draw three.|flavortext=Original effects by [[User:Depressi|Depressi]]
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}
|cornervalue=9Z|creator=Bucky|bgcolor=770}}


{{card|title=Cloning Attack|type=Action|text=Replace target Thing with a copy of another target Thing.|flavortext=from Crystalize (#8151) and Black Goo (#8156)|cornervalue=0A|creator=Bucky|bgcolor=700}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=Lay to Rest|type=Action|cornervalue=|text=Exile target thing in the discard pile. For each action ability it had, create an action card with the text of that action, and with the name of that thing, except it has "Shard of.." appended to the beginning of the title.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=Ulu Coffin|type=Thing|cornervalue=|text=When a living thing you control is destroyed, you may exile it with 2 time counters on it.<br>
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.<br>
If Ulu Coffin leaves play, discard all cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|longtext=longer|flavortext=}}


{{card|title=Fall to Silence|type=Action|cornervalue=|text=All things lose all abilities.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{card|title=A Blessing And A Curse|type=Thing|cornervalue=8A|text=When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.<br>When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.|creator=ChippyYYZ}}
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}


{{card|title=Rowdy Support|type=Action|text=Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand. |cornervalue=0B|creator=Bucky|bgcolor=700}}
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}


{{card|title=Heartening Prophecy|type=Action|text=Gain a Hope token and destroy all your Dooms. If you already controlled any Hopes, win the game; otherwise, shuffle this into the deck, excluding the top two cards from the shuffle. |flavortext=from Dark Prophecy (#8211)|cornervalue=0C|creator=Bucky|bgcolor=FFF}}
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,  
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
'''Action:''' Destroy two cards named Contaminated Specimen. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}


{{card|title=Price Tag|type=Thing|cornervalue=|text=Players must spend money tokens for each additional action the take or thing they play beyond the first equal to the number of additional actions or things played.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Reduced to Rubble|type=Action|cornervalue=|text=Destroy target building.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=The Empire's Capital|type=Thing - Building|cornervalue=|text=You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=White Monster|type=Thing|bgcolor=FFF|cornervalue=1WW|creator=ChippyYYZ|text=Once per turn, you may prevent 1 damage to a living Thing you control.<BR>'''Action: ''' Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Black Monster|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=2BB|text=When Black Monster destroys a Thing, put that Thing in your hand.<BR>'''Thing:''' Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.<BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}}
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=Red Monster|type=Thing|bgcolor=C00|creator=ChippyYYZ|cornervalue=1RR|text=When Red Monster enters play, you may play an additional Action this turn.<BR>Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."|longtext=y}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Prank Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.|flavortext=from Token Store (#8236) et. al.|cornervalue=0D|creator=Bucky|bgcolor=007}}


{{card|title=Charged Flavor Attack|type=Action|text=Reverse this card's rule text and flavor text and return it to your hand. |flavortext=Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.|cornervalue=0E|creator=Bucky|bgcolor=700}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Hot Pepper|type=Thing|text=If you destroy this yourself, destroy another Thing afterwards.<br><br>
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


'''Action+Thing:''' Destroy this.|flavortext=from Energy Bar (#8386)|cornervalue=0F|creator=Bucky|bgcolor=040}}
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}


{{card|title=Cerulean Monster|type=Thing|cornervalue=2CC|text=When Cerulean Monster enters play, target thing you control gains indestructible until your next turn.<br>
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.|creator=JakeTheWolfie|bgcolor=07A}}


{{card|title=Scarlet Monster|type=Thing|cornervalue=2SS|text=Whenver a thing is dealt damage, put a damage counter on it with "At the beginning of each turn, this deals 1 damage to itself" and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."<br>
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}
'''Action:''' Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.|creator=JakeTheWolfie|longtext=3 Blue 1 Green|bgcolor=F30}}


{{card|title=<font color=f03000>S</font><font color=0070a0>C</font>W<font color=0060cc>U</font><font color=000000>B</font><font color=c00000>R</font><font color=20c020>G</font> Monster Lair|type=Thing - Building|cornervalue=|text='''Thing:''' Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Shadow Cloak|type=Thing|creator=ChippyYYZ|cornervalue=1S|bgcolor=000|text=When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=Vitalstriker Monk|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=6V|text='''Action:''' Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Crushing Grip|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=Explosive Stakes|type=Action|cornervalue=|text=Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Water Based Location|type=Thing - Location|cornervalue=|text='''Rotate this 90 degrees clockwise:''' Create 1 Blue Mana token. Activate only if it is not rotated.<br>
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of each of your turns, if this card is rotated, un-rotate it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title=Erect City|type=Action|cornervalue=|text=Create 5 Building Tokens. Each player creates 2 Building Tokens.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title=Solicit Advice|type=Action|text=In turn order, each opponent nominates a card from the discard. Move a nominated card to your hand. Whoever nominated it draws a card.
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}
|flavortext=from Bad Life Advice (#8453)|cornervalue=0G|creator=Bucky|bgcolor=700}}


{{card|title=Finishing Blow|type=Action|text=Target opponent discards a random card. If Finishing Blow was the last card in your hand, they discard the rest of their hand too. |flavortext=from Last Resort(#8498), Closing Remark (#8515) etc.|cornervalue=0H|creator=Bucky|bgcolor=700}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=Nerf Gun|type=Thing|text=Once per round, you may spend two Darts at the start of an opponent's turn so that opponent can't take Actions this turn.
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}
<br><br>'''Action:''' Gain a Nerf Dart token.|flavortext=from Smoke Screen (#8542) and Poke in the Eye (#8773)|cornervalue=0I|creator=Bucky|bgcolor=007}}


{{card|title=Drain the Library|type=Action|cornervalue=|text=You have no maximum hand size until your next turn. Draw all of the cards in the deck.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card|title=Library of Alexandria|type=Thing - Epic Building|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br>
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext=}}


{{card|title=Cityscape Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are buildings in addition to their other types.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}


{{card|title=Grocery Store|type=Thing|cornervalue=2G|creator=ChippyYYZ|text='''Action: '''Gain a Food token.<BR>Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.|flavortext="Since you're already out running errands, could you pick up some soup?"|longtext=y}}
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}


{{card|title=Abandoned Temple|type=Thing|cornervalue=5A|creator=ChippyYYZ|text=When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.<BR>'''Action: '''Draw a random card from under this card.}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Chippy's Sanctum|type=Thing - Epic Building|cornervalue=4C|creator=ChippyYYZ|bgcolor=980|text=When you control more than one copy of this card, discard all but one of them.<BR>'''Action:''' Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.|longtext=y}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=The Infinity Tree|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br>
{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.|creator=JakeTheWolfie|bgcolor=980|longtext=Yes|flavortext=}}


{{card|title=Once Again|type=Action|cornervalue=|text=Trigger all "At the beginning of your turn" abilities.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}


{{card|title=Dual Scheming|type=Thing|cornervalue=|text=Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}


{{card|title=Storehouses|type=Thing|creator=ChippyYYZ|cornervalue=0S|text=Your maximum hand size is increased by 1 for each building you control.<BR>'''Action: '''Gain a Crate token, or two Crate tokens if you control another building.<BR>'''Action:''' Destroy a Crate you control to draw a card.}}
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}


{{card|title=Architect's Insight|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Return target building to its controller's hand.<BR>OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title="It's Free Real Estate"|type=Action|creator=ChippyYYZ|cornervalue=7I|text=Gain control of target location, room, or building.<BR>OR gain a Building token and draw a card.}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Jake's Bedroom|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br>
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.<br>
You may sacrifice things you control rather than paying for the cost of effects.|creator=JakeTheWolfie|bgcolor=980|longtext=Yes|flavortext=}}


{{card|title=Skyline Skyscraper|type=Thing - Building|cornervalue=|text=You may play an additional Human thing on your turn. If you do, gain 1 Money token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}


{{card|title=Zirr Schoolhouse|type=Thing - Building|cornervalue=|text=Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}


{{card|title=Getting Stomped|type=Thing|cornervalue=4G|creator=ChippyYYZ|text=At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.}}
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}


{{card|title=Life By The Sword|type=Thing|cornervalue=4L|creator=ChippyYYZ|text=When this enters play, destroy target Thing and draw a card.<BR>When an opponent destroys another Thing, they gain control of this card and draw a card.<BR>When you begin your turn with no cards in hand, you are eliminated.}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Tower of Toppling|type=Thing|cornervalue=5T|creator=ChippyYYZ|text=When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.}}
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=Dictate of Prosperity|type=Thing|cornervalue=|text=At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.<br>
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=ma sewi pi suli epika|type=Thing|cornervalue=|text=At the beginning of your turn, create 2 Archbishop tokens.<br>
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}
If you control 20 or more holy things, you win the game|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Execution|type=Action|cornervalue=|text=Destroy target sentient thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Refine|type=Action|text=Destroy one of your Things. Gain two Fuel tokens with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}
|flavortext=From Tanker Truck (#8818)|cornervalue=0J|creator=Bucky|bgcolor=700}}


{{card|title=Cold Snap|type=Action|text=Gain a Sweater token. Each player without any cloth or clothing or burning Things must sacrifice a flammable Thing, discard two cards or eliminate himself.|flavortext=From Wrath of Winter and Frostbite (#8836-7)|cornervalue=0K|creator=Bucky|bgcolor=66F}}
{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{card|title=Reprise|type=Action|text=Play an Action from the discard that you've previously played this game.|flavortext=From Refrain (#8870)|cornervalue=0K|creator=Bucky|bgcolor=700}}
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}


{{card|title=Trap in the Aether|type=Action|cornervalue=|text=Exile target thing with 5 time counters on it. At the beginning of that thing's controller's turn, remove a time counter from it. Then, if there are 0 or fewer time counters on it, return it to play under your control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}


{{card|title=Lasting Sorrow|type=Action|cornervalue=|text=Until they are destroyed, each thing has "You cannot win the game."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}


{{card|title=Zirr Town Hall|type=Thing - Building|cornervalue=|text=Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Butcher's Shop|type=Action|creator=ChippyYYZ|cornervalue=2B|text=Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=Public Library|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand. They discard a card.}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=The Beginning|type=Action|creator=ChippyYYZ|cornervalue=D+A|flavortext=05/21/2022|longtext=y|text=Instead of playing a Thing this turn, you may remove this card from the game and give it to someone.
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}
*If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.}}


{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{card|title=Collector Dragon|type=Thing|text=At the end of your turn, Collector Dragon draws a card.<br>
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.|cornervalue=0L|creator=Bucky|bgcolor=040}}


{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}


{{card|title=Archaeologist|type=Thing|text=Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game.
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}
|flavortext=From Study History (#8978), Imperial Archivist (#8984) etc.|cornervalue=9M|creator=Bucky|bgcolor=007}}


{{card|title=Blood Papers|type=Thing|cornervalue=|text=Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}


{{card|title=Counting|type=Thing|cornervalue=|text=At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}


{{card|title=Difficult Decision|type=Action|cornervalue=|text=Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}


{{card|title=Token Impersonators|type=Reaction|text=Play in response to an opponent gaining a token. Gain six copies of that token.
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}
|flavortext=From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
|cornervalue=0N|creator=Bucky|bgcolor=070}}


{{card|title=Take Notes|type=Action|text=Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards.
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
|flavortext=From Take Notes (#9005, #9034, #9080 and #9081)
At the beginning of your turn, you may turn the attached Thing face up.
|cornervalue=0O|creator=Bucky|bgcolor=700}}
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{card|title=Practice Ammunition|type=Thing|text=When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands.
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
|flavortext=From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}
|cornervalue=0P|creator=Bucky|bgcolor=624}}


{{card|title=Steal Notes|type=Action|cornervalue=|text=Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
<!--June 2, 2025-->


{{card|title=Confiscate Notes|type=Action|cornervalue=|text=Draw a card, then steal from up to 2 target players a collective 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=Embezzle Notes|type=Action|cornervalue=|text=Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Diversity Prism|type=Thing|cornervalue=|text=Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=GENERIC PRIDE DISPLAY|type=Action - Corporate|cornervalue=|text=Target player cannot target you with any effects until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=All-Inclusive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are all colors.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Trapped in the 2nd dimension!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}
Attached player cannot target more than one legal target whenever an effect requires them to do so.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Rumors Of My Demise|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=Pride Flag|type=Thing|creator=ChippyYYZ|cornervalue=9P|bgcolor=FFF|text=When this enters play, it becomes three colors of your choice instead of white.}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn,  you may turn the attached Thing face up.
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Trapped in the 4th dimention!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way. |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Jake, Queer Defendant|type=Thing - Epic Jake|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br>
Neither you, nor things you control, can be the target of effects with one color.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext="Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"}}


{{card|title=Encase in Cheap Plastic|type=Action|cornervalue=|text=Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Damn you, Kevan!}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=The <font color=ee4144>_</font><font color=f37033>_</font><font color=fdf6af>_</font><font color=62bc4d>_</font><font color=1e98d3>_</font><font color=672f89>_</font> Agenda|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.|longtext=y}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Icy Coating|type=Thing|text=Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its '''Action:''' abilities.  
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}
|flavortext=From Freeze Ray (#9131)
|cornervalue=0Q|creator=Bucky|bgcolor=66F}}


{{card|title=Token Buyer|type=Thing - Person|text=When an opponent gains a token, you may swap one of your Money tokens for it.
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


'''Action:''' Gain a Money token.
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
|flavortext=From Card Trader (#9187) etc.
At the beginning of your turn,  put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}
|cornervalue=0R|creator=Bucky|bgcolor=22a}}


{{card|title= Curse of Deafness |type=Thing|text=Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to.
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}
|flavortext=From Curse of Blindness (#9238)
|cornervalue=0S|creator=Bucky|bgcolor=007}}


{{card|title=Unholy Sigil|type=Thing|cornervalue=|text=When this enters play, each opponent crates 3 Demon tokens.<br>
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.<br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}
If this has 3 omen counters on it, you win the game. |creator=JakeTheWolfie|bgcolor=006|longtext=textislong|flavortext=}}


{{card|title=Apocalypse Sundial|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Corrupt Rivers|type=Thing|cornervalue=|text=Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.<br>
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}
If there are 20 or more soul conters on Corrupt Rivers, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=A Voice Like Thunder|type=Action|cornervalue=7A|creator=ChippyYYZ|text=Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Ideal Conditions|type=Action|cornervalue=5I|creator=ChippyYYZ|text=Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=Token Siphon|type=Thing|creator=ChippyYYZ|cornervalue=1T|text='''Action:''' Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Burn from both ends|type=Thing|cornervalue=|text=At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Live for now|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.<br>
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
At the beginning of your turn, draw up to handsize instead of drawing a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Dictate of Speed|type=Thing|cornervalue=|text=Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Subscription|type=Thing|cornervalue=2S|creator=ChippyYYZ|text=When Subscription enters play, choose a creator.<BR>When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card|title=Regeneration|type=Action|cornervalue=2R|creator=ChippyYYZ|text=At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.}}
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}


{{card|title=Guard Tower|type=Thing|cornervalue=7T|creator=ChippyYYZ|text=Opponents can't play Things into your control.<BR>When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.|longtext=y|flavortext="Halt! Who goes there?"}}
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}


{{card|title=Revert Necromancy|type=Action|cornervalue=|text=Destroy target undead thing. It is no longer undead and becomes alive
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}
|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Sol Ring|type=Thing - Artifact|cornervalue=|text='''Rotate 90 degrees:''' Gain 2 colorless mana counters. Activate only when this is not rotated.</br>
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}
At the beginning of your turn, un-rotate this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Demonic Altar|type=Thing|cornervalue=|text='''Sacrifice a living thing:''' Target thing you control becomes a Living Demon in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Junkyard|type=Thing|text=Destroyed Things go under this, including tokens. <br>
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a  token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}
'''Thing:'''Put a destroyed Token back into play.
'''Thing:'''Discard two Things from your hand to play a destroyed Thing from under this.
|flavortext=From Isle of Exiles(#9248)
|cornervalue=0T|creator=Bucky|bgcolor=007}}


{{card|title=Martial Art Combo|type=Action|text=This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br>
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


Deal 2 damage to target Thing. You may play an extra Action this turn.|longtext=true|cornervalue=0U|creator=Bucky|bgcolor=700}}
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}


{{card|title=Coffeeberry Cake|type=Thing|text=You may eat this (destroying it) at the start of your turn.
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}


When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't.
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}
|flavortext=From Snack Bar (#9329)
|cornervalue=0V|creator=Bucky|bgcolor=007}}


{{card|title=Dreamcatcher|type=Thing|cornervalue=|text=Whenever a card enters exile, note it.</br>
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=A simple device, yet able to starve off eternity's grasp for just a little while.}}


{{card|title=Cove of Secrets|type=Thing|cornervalue=|text=Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Dead men tell no tales, instead leaving them scrawled onto the walls.}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=Ignite the World|type=Action|cornervalue=|text=Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Arena|type=Thing|creator=ChippyYYZ|cornervalue=5A|text='''Action:''' Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.|flavortext="Are you not entertained?"}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Academy|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=Your maximum hand size is increased by 1.<BR>'''Action:''' Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Foundry|type=Action|creator=ChippyYYZ|cornervalue=7F|text=Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=Coronation Caravan|type=Thing|text=At the start of your turn, win the game if you have a Crown.<br>
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


'''Action: ''' gain a Crown token.<br><br>
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}


After each of your non-skipped turns, skip your next turn if you have a Crown.  
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}
|flavortext=from Trade Caravan (#9338) and War Caravan (#9344)
|cornervalue=0W|creator=Bucky|bgcolor=770}}


{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Vaultlessness|type=Thing|text=Your maximum hand size is 0.<br><br>
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
|cornervalue=0X|creator=Bucky|bgcolor=007}}


{{card|title=Chaotic Boon|type=Action|text=Choose one at random by 1d4:<br>1: Each of your opponents discards two cards OR<br>2: You may play two extra Actions and an extra Thing this turn OR <br>3: Put one of the top three cards of the discard pile into your hand OR <br>4: Choose any of the other three options.|cornervalue=0Y|creator=Bucky|bgcolor=700}}
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}


{{card|title=Frozen Necklace|type=Thing|cornervalue=|text=At the beginning of your turn, put an ice counter on another target thing.</br>
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}
Things with ice counters are treated as though they were blank.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Nuclear Waste Spill|type=Action|cornervalue=|text=Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}


{{card|title=Loyal Companion|type=Thing|cornervalue=|text=If you would lose the game, instead shuffle Loyal Companion into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}


{{card|title=Dream Walk|type=Action|creator=ChippyYYZ|cornervalue=9D|text=Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.}}
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}


{{card|title=Retrospective|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.}}
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}


{{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.}}
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}


{{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.|flavortext=Local witch declares self technically sinless, demands Sinquisitors "Come back with a warrant", more at 11 - ChippyYYZ
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}
|cornervalue=0Z|creator=Bucky|bgcolor=007}}


{{card|title=Self-Referential Card|type=Thing|text=This card's full cornervalue is 0 followed by the entire upper-case alphabet. <br><br>
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}


'''Thing:''' move this card anywhere.
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}
|flavortext=From Self-Referential Card (#9548)
|cornervalue=0*|creator=Bucky|bgcolor=007}}


{{card|title=Momentary Lapse of Concentration|type=Action|text=Target living Thing is considered blank until the end of your next turn.|creator=Binarius}}
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}


{{card|title=Threads of Fate|type=Action|text=Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.|creator=Binarius}}
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}


{{card|title=Going Nowhere Fast|type=Action|text=Target player who did not play any cards during their last turn may not play any cards during their next turn.|creator=Binarius}}
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} -->


{{card|title=Introduction to Staged Hysteria|type=Action|cornervalue=|text=At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Forged in Ice|type=Action|cornervalue=|text=Return a thing from the discard pile to your control. It gains the subtyle Frozen.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}}
{{card|title=Hat Trick|type=Thing|cornervalue=8H|creator=ChippyYYZ|text='''Thing - Go For Three!:''' Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.}}
{{card|title=Dead Beckoning|type=Thing|creator=ChippyYYZ|cornervalue=3B|text='''Action:''' Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.}}
{{card|title=Explorer's Cap|type=Thing|creator=ChippyYYZ|cornervalue=2E|text=Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.|flavortext=It gives the confidence to feel at home in unfamiliar territory.}}
{{card|title=Type Converter|type=Thing|text=Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.|creator=Binarius}}
{{card|title=Start Over|type=Action|text=Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.|creator=Binarius}}
{{card|title=Caught Out|type=Action|text=Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.|creator=Binarius}}
{{card|title=Introduction to Abduction|type=Action|cornervalue=|text=Each player may gain control of a living thing they do not control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Defenestrate|type=Action|cornervalue=|text=Throw target player out of the nearest window.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Introduction to Pyrokinetics|type=Action|cornervalue=|text=Each players destroys a flammable or meltable thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Monty's Hall|type=Thing - Building
|text=The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
|creator=Bucky|bgcolor=666|cornervalue=1A|flavortext=}}
{{card|title=Think Twice|type=Action
|text=When you draw this card, reveal and copy it.<br><br>
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.|cornervalue=2A|creator=Bucky|bgcolor=700}}
{{card|title=Double Strike|type=Action
|text=When you draw this card, reveal and copy it.<br><br>
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.|cornervalue=3A|creator=Bucky|bgcolor=700}}
{{card|title=Free Trial Period|type=Action|text=Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.|creator=Binarius}}
{{card|title=Stamp of Authority|type=Thing|text=Once per turn, you may play a card without cost if you are its creator.|creator=Binarius}}
{{card|title=Shocking Betrayal|type=Action|text=Target living Thing defects to your control and reports the contents of its previous controller's hand to you.|creator=Binarius}}
{{card|title=<font color=e99842>Firebrand</font>|type=<font color=e99842>Thing - Pony</font>|bgcolor=d63627|creator=ChippyYYZ|text='''Action - Fire Control:''' Gain 1d6 Flame tokens.<BR>'''Action - Joy of Fireworks:''' Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.}}
{{card|title=<font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>|type=<font color=0e1022>Th</font><font color=2a2b49>in</font><font color=0e1022>g - P</font><font color=2a2b49>o</font><font color=0e1022>ny</font>|bgcolor=8d6239|creator=ChippyYYZ|text=''Practical Solutions - ''Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.}}
{{card|title=<font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>|type=<font color=b11874>Th</font><font color=db3996>i</font><font color=b11874>ng</font><font color=db3996>-</font><font color=b11874>Po</font><font color=db3996>n</font><font color=b11874>y</font>|bgcolor=eae96f|creator=ChippyYYZ|text=''Mystery Solver - ''Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR>
''Naive -'' At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.|longtext=???}}
{{card|title=You come across a village|type=Action|cornervalue=|text=Choose one:</br>
'''Spend the night''' - End your turn. You and things you control cannot be affected until your next turn.</br>
'''Talk with locals''' - Draw 2 cards. Each opponent may draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=teeeeeeext|flavortext=}}
{{card|title=Purgatorial Chime|type=Action|cornervalue=|text=Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way|creator=JakeTheWolfie|bgcolor=600}}
{{card|title=You come under attack
|type=Action|cornervalue=|text=Choose one:</br>
'''Surrender''' - Each opponent chooses a thing they control. You gain control of the chosen things.
'''Fight''' - Each opponent sacrifices a living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=txxxxxxxet|flavortext=}}
{{card|title=New Filing Technique|type=Action
|text=Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile.
|flavortext=From My New Filing Technique Is Unstoppable (#31)|cornervalue=P1|creator=Bucky|bgcolor=500}}
{{card|title=Quadruple Crown|type=Thing
|text=When you draw this card, reveal and copy it three times, and you have +3 maximum hand size until the end of the turn.<br><br>
If you own four Crowns at the end of your turn, you win the game.
|creator=Bucky|bgcolor=770|cornervalue=4A|flavortext=}}
{{card|title=Land Mine|type=Action
|text=When you draw this card, destroy one of your Things if you have any.<br><br>
Destroy target Thing you don't control. You may take an extra Action this turn.|cornervalue=5A|creator=Bucky|bgcolor=700}}
{{card|title=Symbols of Blood and Protection|type=Thing - Symbol|cornervalue=|text=At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbols of Peace and Prosperity|type=Thing - Symbol|cornervalue=|text=At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbol of Devestation|type=Thing - Symbol|cornervalue=|text=Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbol of Tyranny|type=Thing
|text=At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn.|cornervalue=6A|creator=Bucky|bgcolor=007}}
{{card|title=Modular Storage|type=Thing
|text=When you draw this card, reveal it and copy it twice.<br><br>You have +2 maximum hand size. <br>When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.|cornervalue=7A|creator=Bucky|bgcolor=007}}
{{card|title=Fiat Money|type=Thing
|text=You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens.|
flavortext=From Zaratusra's Gold Standard (#145)|cornervalue=P2|creator=Bucky|bgcolor=373}}
{{card|title=Musical Chairs|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.}}
{{card|title=Tranq Dart|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card.}}
{{card|title=Dark Crystal Tower|type=Thing - Gem Building|creator=ChippyYYZ|cornervalue=2C|bgcolor=025|text=Your max hand size is increased by 1 for each Thing you control that's a gem or a building.<BR>Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.}}
{{card|title=Dawn of Reckoning|type=Action|cornervalue=|text=If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game.|creator=JakeTheWolfie|bgcolor=600}}
{{card|title=Consuming Vortex|type=Thing|cornervalue=|text=At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.</br>
If Consuming Vortex would leave the field,the player who removed it loses the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=War Declaration|type=Thing|cornervalue=0|text=Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control</br>
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=We should probably make damage into a set based idea|flavortext=}}
{{card|title=Flurry Attack|type=Action
|text=When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game.<br><br>Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.|longtext=true|cornervalue=8A|creator=Bucky|bgcolor=700}}
{{card|title=Containerized Crate|type=Thing
|text=When you draw this card, reveal it and copy it twice. When this is destroyed or discarded, remove all other "Containerized Crate" cards in the discard from the game.<br><br>
When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card.
|cornervalue=9A|creator=Bucky|bgcolor=007}}
{{card|title=Overcrowding|type=Thing
|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=Adapted from Tamoris' Trinities deck by Depressi|cornervalue=0A|creator=Bucky|bgcolor=007}}
{{card|title=Tutelary Deity|type=Thing|text=When this comes into play, choose a creator and you may perform the following ability without cost.<BR>'''Action - Pray:''' Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.|creator=Binarius}}
{{card|title=Summarize in Exhaustive Detail|type=Action|text=Take an Action an opponent played on their last turn from the discard pile and play it.|flavortext="Did I get all that right?"|creator=Binarius}}
{{card|title=Domino Effect|type=Thing|cornervalue=5C|text='''Action:''' Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way.|creator=Binarius}}
{{card|title=Wand Blank|type=Thing|cornervalue=|text=When Wand Blank enters the field, exile an action from your hand.</br>
'''Action:''' Copy the action exiled with Wand Blank, then play the copy.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Construction Blank|type=Thing|cornervalue=|text=When Construction Blank enters the field, exile a thing from your hand.</br>
'''Thing:''' Create a token that's a copy of the exiled card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Construction Project|type=Action|cornervalue=|text=You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Ride The Momentum|type=Thing|cornervalue=5R|creator=ChippyYYZ|text=You may play an additional Action or Thing each turn.<BR>At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.}}
{{card|title=Additional Supply Depots Required|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Until your next turn, players who don't control any buildings or crates can't draw cards and can't create or play tokens or Things that aren't buildings or crates.}}
{{card|title=Invoke Prestige|type=Action|cornervalue=4I|creator=ChippyYYZ|bgcolor=770|text=Look at and rearrange the top 3 cards of the deck, then draw two cards.<BR><BR>Instead of playing a Thing this turn, if you control a gold Thing or reveal a gold card from your hand, you may look at and rearrange the top 3 cards of the deck, then draw two cards.}}
{{card|title=Invoke the Fifth|type=Action|cornervalue=|text=End your turn. You may play this at any time during your turn, provided you have the action to do so.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Inert|type=Action|cornervalue=|text=Target thing loses all text and gains "This thing cannot gain any additional text."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Shadow of God|type=Thing|cornervalue=|text=If a player would gain control of a sentient thing you control, sacrifice it instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Act of Gluttony|type=Action/Reaction
|text=Destroy target Thing.<br><br>You may play this in response to an opponent playing an edible Thing. If you do, target that Thing and draw two cards afterwards.|cornervalue=1B|creator=Bucky|bgcolor=707}}
{{card|title=Wrath|type=Thing
|text=To "Lash Out", destroy one of your own Things and a random Thing belonging to target opponent.<br><br>During each of your turns, you may voluntarily Lash Out once. When an opponent destroys one of your Things, you must Lash Out targeting them if possible.|cornervalue=2B|creator=Bucky|bgcolor=007}}
{{card|title=Envy|type=Thing
|text=When you gain control of this, choose a Thing belonging to your opponent. When you gain control of that Thing or a copy of it, destroy Envy and draw to your hand size limit. If either Envy or that Thing is destroyed otherwise, discard your hand.|cornervalue=3B|creator=Bucky|bgcolor=050}}
{{card|title=Innovate Or Imitate|type=Action|cornervalue=7I|creator=ChippyYYZ|text=Look at the top 2 cards of the deck. You may either draw those cards or copy the last Action played by an opponent.}}
{{card|title=Thought Experiment|cornervalue=7T|type=Action|creator=ChippyYYZ|text=Set aside Thought Experiment and another card from your hand face-up. At the end of your next turn, put both cards back in your hand and discard a card.<BR>While a Thing card is set aside this way, its effects apply as though it were in play under your control.}}
{{card|title=Wizard Hat|type=Thing|creator=ChippyYYZ|cornervalue=9W|text=At the beginning of your turn, gain a Mana token if you have more cards in hand than Mana tokens.<BR>'''Action:'''Put a Thing card from your hand under Wizard Hat face-up.<BR>'''Action:''' Return Wizard Hat to your hand, revealing that any face-up cards under it are in play.|longtext=y|flavortext="Nothin' Up My Sleeve!"}}
{{card|title=Everything Bagel|type=Thing|cornervalue=|text=Everything Bagel has all Thing types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's alive! It's the size of a building! It's also cold, hard cash! Gross!}}
{{card|title=Lethal cognitohazard|type=Thing|cornervalue=|text=If a human thing would target you or a thing you control, destroy it instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Lightning Bolt|type=Action|cornervalue=R|text=Lightning Bolt deals 3 damage to any target.<br>
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Fresh Blood|type=Action|text=Put the topmost living Thing in the draw pile into your hand. If it has any Action abilities, you may activate one of them without cost if you play it this turn. Shuffle the draw pile.|creator=Binarius}}
{{card|title=Wait For It|type=Action|text=During your next turn, you may play an Action from your hand without cost.|creator=Binarius}}
{{card|title=One With the Universe|type=Thing|text=If the game ends, you win.|creator=Binarius}}
{{card|title=The Universe Within|type=Action|cornervalue=|text=Play a subgame of Dvorak, using the current deck as the main deck, and with things controlled by players in the main game affecting the sub game. The player who wins the subgame wins the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Memetic Disease|type=Action|cornervalue=|text=Target human gains "If this targets or becomes the target of a human thing, it gains the text granted via Memetic Disease" and "At the beginning of your turn, place a waste counter on this, then sacrifice it if it has 3 or more waste counters."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Scale Model of the Hyperverse|type=Thing|cornervalue=|text=Play with all zones revealed. (Players may look at eachother's hands, others sleeves, the deck, and any hidden zones created during gameplay.)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Take Things Literally|type=Action|text=Gain control of two target Things.|creator=Binarius}}
{{card|title=Take Action|type=Action|text=View target opponent's hand and take an Action from it.|creator=Binarius}}
{{card|title=Just My Type|type=Action|text=Choose "Thing" or "Action", then reveal the top four cards of the draw pile and put the cards of the chosen type into your hand. Shuffle the draw pile.|creator=Binarius}}
{{card|title=Hasty Judgement|type=Action|creator=ChippyYYZ|cornervalue=4H|text=An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck.|flavortext=Hopefully you've taken notes.}}
{{card|title=Bottled City|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this enters play, choose target building card in play or in the discard pile and put it underneath Bottled City.<BR>When Bottled City is destroyed, gain 2 Building tokens and play a card from under it.}}
{{card|title=Connect The Dots|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Count the number of Action cards in the discard pile. Draw half that many cards, rounded down. If you drew at least 4 cards this way, remove this card and all Action cards in the discard pile from the game, then end your turn.}}
{{card|title=Slothfulness|type=Thing
|text=Draw an extra card at the start of your turn.<br><br>
When you play a Thing, you may play one fewer Action this turn and vice versa.|cornervalue=4B|creator=Bucky|bgcolor=007}}
{{card|title=Hand Scrambler|type=Thing
|text='''Action:''' Target player discards a card at random, then draws a card.|cornervalue=5B|creator=Bucky|bgcolor=007}}
{{card|title=Action Accelerator|type=Thing
|text=When you play a Thing (including this), you may use one of its '''Action:''' or '''Thing:''' abilities for free.
<br>
Once per turn, '''Thing:''' take an extra Action.|cornervalue=6B|creator=Bucky|bgcolor=007}}
{{card|title=Viral Crystal|type=Thing - Crystal|cornervalue=|text=At the beginning of a player's turn, for each Crystal that player controls, target thing they control lose all card text and becomes a Crystal in addition to it's other types.</br>
'''Action:''' Target thing becomes a Crystal in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=To Dust|type=Action|cornervalue=|text=Target thing loses all text and gains the title "Dust" and gains the subtype Dust|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Manifest Ability|type=Action|cornervalue=|text=Reveal an action from your hand. It loses the Action type and becomes a Thing. It gains "You may use this card's text once per round."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Dogma's Demand|type=Thing|cornervalue=2D|creator=ChippyYYZ|text=Once during your turn, you may choose a sentence on a Thing you control.<BR>The most recently chosen sentence is ignored during your turn.|flavortext="But it says so right here!"<BR>"Oh, we don't believe that part."}}
{{card|title=Parallel Past|type=Action|cornervalue=2P|creator=ChippyYYZ|text=Each player, starting with the next player in turn order, returns a card from the discard pile to their hand then puts a card from their hand on top of the deck.<BR>If it's not an extra turn, end the turn and take an extra turn.}}
{{card|title=Studious Scribe|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4S|text=Whenever you draw a card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, return the bottommost Action card in the discard pile to your hand.<BR><BR>'''Action: '''Play a card with the word Notes in its title from the discard pile, then shuffle it into the deck.}}
{{card|title=Clay|type=Thing - Shapeshifter|cornervalue=|text=Changeling ''(This thing has all Thing subtypes)''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Melt the Mold|type=Action|cornervalue=|text=Target thing gains "Changeling ''(This thing has all Thing subtypes)''"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Silic Lair|type=Thing - Land|cornervalue=|text=When Silic Lair enters play, return a thing you control to your hand.</br> Silic Lair enters play rotated 90°, and unrotates at the beginning of your turn.</br>
'''Rotate Silic Lair 90°:''' Add one Green and one Blue mana.|creator=JakeTheWolfie|bgcolor=099|longtext=|flavortext=}}
{{card|title=Pollution Permit|type=Thing|text=When you would discard a card, you may instead put it on top of the draw pile.|creator=Binarius}}
{{card|title=Alpha Ray Vision|type=Thing|text=At the end of your turn, you may view the top card of the draw pile.|creator=Binarius}}
{{card|title=The Meta|type=Action|text=Choose a Thing subtype. Each player may put a Thing of that subtype into play. If you chose a subtype of a Thing already in play, all players who do not reveal such a Thing from their hand must discard a card.|creator=Binarius}}
{{card|title=can I get an F in chat|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=When an opponent plays a card with the letter F in its flavortext, put this card in the discard pile and draw three cards.}}
{{card|title=Echo Chamber|type=Thing|creator=ChippyYYZ|cornervalue=1E|text=When you would draw your first card on your turn, instead reveal your hand and the top 4 cards of the deck and choose a creator. Put all cards revealed this way by the chosen creator into your hand and the rest into the discard pile.}}
{{card|title=Echo Chamber|type=Thing|creator=ChippyYYZ|cornervalue=1E|text=When you would draw your first card on your turn, instead reveal your hand and the top 3 cards of the deck and choose a color. Put all cards revealed this way of that color into your hand and the rest into the discard pile.}}
{{card|title=Sinquisition|type=Action
|text=Eliminate all opponents who own a Thing whose name contains a deadly sin. (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) <br>Give target player a token of one of those deadly sin types and shuffle this card into the draw pile.|cornervalue=0B|creator=Bucky|bgcolor=700}}
{{card|title=Greed|type=Thing
|text=You may discard two cards and skip a turn to gain control of a Thing.<br><br>
If any golden Things are controlled by opponents, you must use this on one whenever you can.|cornervalue=7B|creator=Bucky|bgcolor=007}}
{{card|title=Gluttony|type=Thing
|text=At the start of your turn, destroy one of your Things whose name does not contain a deadly sin  (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) to draw an extra card. If you can't, discard down to one card in hand.|cornervalue=8B|creator=Bucky|bgcolor=007}}
{{card|title=Holographic-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br>
Attached thing has the subtype Hologram and is intangible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Dying-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br>
At the beginning of attached thing's owner's turn, they put a decay counter onto it. Then, if it has 3 or more decay counters, they sacrifice it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Inert-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br>
Attached thing loses all action-like abilities.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Null Time Bubble|type=Action|text=Starting with the previous player in turn order, each opponent puts a card from their hand on top of the draw pile.|creator=Binarius}}
{{card|title=Split Personality|type=Thing|text=At the end of your turns, exchange your hand with all of the cards Up Your Sleeve. The first time you do this, draw five cards afterward.|creator=Binarius}}
{{card|title=Delayed Free Win|type=Action|text=If your playgroup plays another game of Dvorak after this one, you win it.|creator=Binarius}}
{{card|title=Curse of Lust|type=Thing
|text=Play into an opponent's control attached to one of their Things.<br><br>When you play an Action, it must target the attached Thing if possible. If that Thing is destroyed, destroy this and discard a card.|cornervalue=9B|creator=Bucky|bgcolor=002}}
{{card|title=X-Ray Scan|type=Action
|text=Look a random card from each opponent's hand, any cards Up their Sleeves, any face-down cards on the table, and the top card of the deck.|cornervalue=P3|flavortext=From [[User:Ryan_1729|Ryan_1729]]'s X-Ray Goggles (#263)|creator=Bucky|bgcolor=700}}
{{card|title=High Pain Tolerance|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=Once between your turns when an opponent would force you to discard cards, you may discard one fewer.<BR>Once between your turns when you or a Thing you control would be dealt damage, you may reduce that damage by 1.}}
{{card|title=Telekinetic Barrage|type=Action|creator=ChippyYYZ|cornervalue=8T|text=Sacrifice a non-token vehicle, weapon, natural terrain feature, or container, or all of your tokens. If you do, destroy target Thing and you may repeat this Action.|flavortext=Most problems can be solved by throwing a safe at them, or at least some swords.}}
{{card|title=Nasty Witch|type=Thing - Party Member|bgcolor=202|cornervalue=0N|creator=ChippyYYZ|text='''Thing:''' If no opponent controls an amphibian, shuffle target living Thing into the deck. Its controller gains a Frog or Newt token.<BR>'''Action:''' Gain control of target Token.<BR>'''Action:''' Sacrifice two animals of different types. Draw two cards, then look at the top two cards of the deck.|flavortext=“Eye of newt and toe of frog, Wool of bat and tongue of dog...” - Macbeth|longtext=ack}}
{{card|title=Platinum Angle|type=Thing - Artifact Geometry|cornervalue=|text=If you control 5 Geometry things with different names, you win the game.
|creator=JakeTheWolfie|bgcolor=A86|longtext=|flavortext=}}
{{card|title=The Mandelbrot Set|type=Thing - Geometry|cornervalue=|text=Whenever an action or ability causes you to do the same game action a number of times, copy that ability, except you do 1/3 less game actions, rounded down.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Scutoid Swarm|type=Thing - Geometry|cornervalue=|text=Whenever a non-token thing enters your field, create either a hexagonal or pentagonal prism token with the subtype Geometry. If you control 6 or more non-token things, instead create a token copy of Scutoid Swarm|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=“Survival rule 782: There are always more scutoids.”}}
{{card|title=Careful Judgment|type=Action
|text=Set aside the top four cards of the deck face up. At the end of your turn, put one into your hand and discard the rest.|flavortext=From ChippyYYZ's Hasty Judgment|cornervalue=1C|creator=Bucky|bgcolor=700}}
{{card|title=A Cute Angel|type=Thing
|text=At the end of your turn, choose a thing for A Cute Angel to protect, other than herself or what she's currently protecting. <br><br>
The Thing most recently chosen for her protection can't be destroyed or modified.|cornervalue=2C|creator=Bucky|bgcolor=FFF}}
{{card|title=Circle of Wisdom|type=Thing
|text=If your own cards or choices would eliminate you, you survive instead.
<br><br>
'''Action:''' choose to do nothing.
|cornervalue=3C|creator=Bucky|bgcolor=007}}
{{card|title=Blood Contract|type=Action|cornervalue=|text=Sign your name in blood on this card. If you have done this 3 or more times on this card, you win the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Attack the Gods|type=Action|cornervalue=|text=Destroy target game of Dvorak. ''(To destroy a game of Dvorak, physically destroy all game components of that game. The game ends in a loss for all participants.)''|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Restartation Device|type=Action|cornervalue=|text=Shuffle all non-token Things, hands, discard piles, and decks into their owner's deck along with Restartation Device. Then, each player draws to their handsize. Then, end your turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Problematic Trolley|type=Thing
|text='''Action:''' Destroy target Thing unless its controller destroys three of their own Things (their choice) instead. Cooldown 2 turns. (You can't use this if you used it this turn or last turn)
|cornervalue=4C|creator=Bucky|bgcolor=007}}
{{card|title=Recycling Plant|type=Thing
|text='''Action:''' Destroy one of your non-Scrap Things, discard a card, draw a card and gain a Scrap token.|cornervalue=5C|creator=Bucky|bgcolor=007}}
{{card|title=Spiteful Tantrum|type=Action
|text=Destroy target Thing, as well as all the other Things.|cornervalue=6C|creator=Bucky|bgcolor=700}}
{{card|title=Unreasonable Demands|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target opponent gives you two cards from their hand. Discard two cards.}}
{{card|title=Horror|type=Action|creator=ChippyYYZ|cornervalue=6H|text=Return each living Thing to its controller's hand. Each opponent who doesn't return any Things to their hand this way discards a random card.}}
{{card|title=Seeing Statue|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=Play this into any player's control.<BR>When you play an Action targeting an opponent's Thing, before it takes effect, each opponent, in turn order, may play an Action card that shares a symbol in its cornervalue with that Action.|flavortext=THEIR EYES FOLLOW YOU}}
{{card|title=Valuables Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Gems booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="It's pretty, oh so pretty"}}
{{card|title=Friendship Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Ponies booster pack other than this one, then put that card into your hand.|creator=|bgcolor=600|longtext=|flavortext="Friendship is not magic, but this beacon is!"}}
{{card|title=Proxy Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Vintage booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Oh boy! An Alpha Black Lotus extended art!"}}
{{card|title=Crownforge|type=Thing
|text='''Action:''' Win the game if you have a crown, otherwise gain a Crown token. Cooldown 5 turns. (use this only if you've started 5+ turns since the last time you used it)|cornervalue=7C|creator=Bucky|bgcolor=770}}
{{card|title=Cliff|type=Thing
|text=Destroy any non-flight-capable Things that move from behind this Cliff to in front of it.|cornervalue=8C|creator=Bucky|bgcolor=007}}
{{card|title=Adorn|type=Action
|text=Create three tokens of different types and put them on target non-token Thing. Its owner gains control of them.|cornervalue=9C|creator=Bucky|bgcolor=700}}
{{card|title=Subtract|type=Action|cornervalue=|text=Exile target thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Torch Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Flame booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=A fire of eternity, as warm as the sun.}}
{{card|title=Unliftable Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Flame booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Not even God himself can lift it.}}
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Action|cornervalue=|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
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====Bottom of List====
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Latest revision as of 07:40, 8 June 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500.


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius



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