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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]]. | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=Movement|type=Thing|cornervalue=8M|creator=ChippyYYZ|text=Whenever you play an Action, you may return target Thing you control to your hand.}}
| | <!--February 28, 2024--> |
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| {{card|title=Countess|type=Action - Royal|bgcolor=600|cornervalue=7|text=You must play this card immediately if you also hold the King or a Prince.|flavortext=Adapted from Love Letter|creator=Binarius}} | | {{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}} |
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| {{card|title=Princess|type=Action - Royal|bgcolor=600|cornervalue=8|text=You win if you control the Love Letter. Otherwise, you are eliminated.|flavortext=Adapted from Love Letter|creator=Binarius}} | | {{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}} |
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| {{card|title=Love Letter|type=Thing|text=When this enters play for the first time, shuffle 5 copies of Guard; 2 copies of Priest, Baron, Handmaid, and Prince; and 1 copy of King, Countess, and Princess (#8990-9003) together with this and put them on top of the draw pile. Each opponent draws a card. Draw two cards and play one of them.|creator=Binarius}} | | {{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}} |
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| {{card|title=Take Notes|type=Action|text=Draw a card, discard a card, and gain up to three tokens that have the same names as different Things in the discard pile.|cornervalue=7M|creator=Bucky|bgcolor=700}} | | {{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}} |
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| {{card|title=Ancient Codex|type=Thing - Book|text=This Thing's text has the text of the bottom three Things of the discard pile appended to it, with self-references changed to refer to the Ancient Codex and references to specific types of Things changed to refer to Books instead.|cornervalue=8M|creator=Bucky|bgcolor=007}} | | {{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}} |
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| {{card|title=Chamber Maid|type=Action - Attendant|text=Borrow target non-person Thing from another player or the discard pile for the rest of the turn. You may take an extra Action this turn.|flavortext=Don't mind me, I'm just tidying up.|cornervalue=0M|creator=Bucky|bgcolor=600}} | | {{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}} |
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| {{card|title=Populate|type=Action|creator=ChippyYYZ|cornervalue=8P|text=Reveal cards from the top of the deck until one Thing has been revealed for each player. Each player, starting with you, puts one of those Things into play under their control.}} | | {{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}} |
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| {{card|title=ReGenerator|type=Thing|creator=ChippyYYZ|cornervalue=1R|text=Once during your turn, you may spend an Energy token to put the top card of the discard pile on top of the deck.<BR>At the end of your turn, gain an Energy token if a card entered the discard pile this turn.}} | | {{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}} |
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| {{card|title=Nova Seed|type=Thing|creator=ChippyYYZ|cornervalue=8N|text=At the beginning of your turn, rotate this card 90˚ clockwise.<BR>When this card completes a clockwise rotation, put it in the discard pile, gain 4 Energy tokens, and draw two cards.}} | | {{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}} |
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| {{card|title=It's Over 9000!|type=Action|text=Draw 9 cards, then discard 9 cards. If you drew any cards indexed after 9000 in the Infinite Dvorak Deck archive, you may play one of them and discard one fewer.|creator=Binarius}} | | {{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}} |
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| {{card|title=Server|type=Thing|text='''Action:''' Gain control of target food or electronic Thing.|creator=Binarius}} | | {{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. |
| | |flavortext=You turn limitations into resolve.|number=10911}} |
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| {{card|title=Reanimated Abomination|type=Thing|text=When this enters play, replace this sentence with the ruletexts of the top two animate Things in the discard pile, with self-references changed to refer to Reanimated Abomination. This destroys itself at the end of your first full turn in control of it.|creator=Binarius}} | | {{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}} |
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| {{card|title=No Poaching|type=Thing|creator=ChippyYYZ|cornervalue=0N|text=Whenever an opponent destroys one or more other Things you control, draw a card.}} | | {{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}} |
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| {{card|title=Combat Lesson|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.}} | | {{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}} |
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| {{card|title=Alchemical Treaty|type=Action|creator=ChippyYYZ|cornervalue=6A|text=Draw three cards and gain a Token of any type. Each opponent draws a card and gains three Tokens of the type of their choice.}} | | {{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}} |
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| {{card|title=Sneaky Impersonator|type=Reaction Thing|text=Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.|flavortext=Name, cornervalue and flavor text included!|cornervalue=1N|creator=Bucky|bgcolor=070}} | | {{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}} |
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| {{card|title=Generous Impersonator|type=Reaction Thing|text=Play into an opponent's control in resposne to them playing a Thing, and draw cards until your hand is full. This acts as an extra copy of that Thing until this leaves play.|cornervalue=2N|creator=Bucky|bgcolor=070}} | | {{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}} |
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| {{card|title=Echo Boost|type=Reaction|text=Play in response to another player's Action card. They take that Action again. You draw cards until your hand is full.|cornervalue=3N|creator=Bucky|bgcolor=070}} | | {{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}} |
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| {{card|title=Gift Card|type=Thing|text=When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. '''Action:''' Replace Gift Card with a copy of target Thing.|flavortext=Don't spend it all in one place!|creator=Binarius}} | | {{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}} |
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| {{card|title=Fleeting Afterglow|type=Thing|text=At the end of any turn in which you play two or more cards, reveal and discard the top card of the draw pile. If it is a Thing, you may put it into your control: if you do, it goes to the discard pile at the beginning of your next turn.|creator=Binarius}} | | {{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}} |
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| {{card|title=Unsavory|type=Thing|text=All flavortext is considered blank.<HR>|flavortext=|creator=Binarius}} | | {{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}} |
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| {{card|title=Newton's Third Law of Dudes|type=Thing|creator=ChippyYYZ|cornervalue=2N|text=Whenever a non-copy living Thing enters play, create a copy of that Thing under the control of a different player of your choice. If either leaves play, destroy the other.|flavortext=For each Dude, there is an Equal and Opposite Dude." - Sir Isaac Newton}} | | {{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}} |
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| {{card|title=It's A New Day|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Each player draws until they have 5 cards in hand.}} | | {{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}} |
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| {{card|title=Extrapolate|type=Action|creator=ChippyYYZ|cornervalue=1E|text=Draw a card for each non-token Thing you control. Gain a token of each type you already have.}} | | {{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}} |
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| {{card|title=Interpolate|type=Action|text=Play any number of Things whose titles are between distinct alphabetically adjacent pairs of your Things.|creator=Binarius}} | | {{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}} |
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| {{card|title=Alphabetize the Spice Rack|type=Action|text=Arrange your Things in alphabetical order. Rotate any that are not upright through the smallest angle that will cause them to be upright. Return this card to your hand.|creator=Binarius}} | | {{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}} |
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| {{card|title=Strange Tidings|type=Action|text=Reveal the top three cards of the draw pile, then shuffle the top ten cards of the draw pile. View the top three cards of the draw pile. If any of them is a Thing you previously revealed, you may put it into play.|creator=Binarius}} | | {{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}} |
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| {{card|title=Clickbait Attack|type=Action|creator=ChippyYYZ|cornervalue=5C|text=Each opponent must play the first card they draw on their next turn if able.}} | | {{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}} |
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| {{card|title=Quarantine|type=Thing|creator=ChippyYYZ|cornervalue=0Q|text=Once during your turn, you may put any number of other Things you control under Quarantine face-up, and put any number of cards from your hand under Quarantine face-down. When Quarantine leaves play, put all face-up cards under it into play and all face-down cards under it into your hand.<BR>'''Thing:''' Destroy Quarantine.|longtext=y}} | | {{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}} |
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| {{card|title=Mismantle|type=Action|creator=ChippyYYZ|cornervalue=9M|text=Remove all but one sentence from target Thing.|flavortext=It's been taken apart! ...well, mostly.}} | | {{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}} |
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| {{card|title=Impersonate|type=Reaction|text=Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it. |cornervalue=4N|creator=Bucky|bgcolor=070}} | | {{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}} |
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| {{card|title=Afterburner|type=Thing|text=When you take an Action, you may discard a card to take another Action immediately afterwards. You cannot do so recursively.|flavortext='''That's''' how you set fire on fire.|cornervalue=5N|creator=Bucky|bgcolor=007}} | | {{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}} |
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| {{card|title=Take Notes|type=Action|text=Each opponent discards a card at random. Put them on top of the deck in a random order, then draw a card.|cornervalue=6N|creator=Bucky|bgcolor=700}} | | {{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}} |
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| {{card|title=Gaslight|type=Action|text=It's target opponent's turn, and they just played an Action to let each of their opponents draw a card.|creator=Binarius}} | | {{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}} |
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| {{card|title=The Deep Moans Round With Many Voices|type=Action|text=Shuffle any number of living Things from the discard pile and place them on top of the draw pile.|creator=Binarius}} | | {{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}} |
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| {{card|title=Slightly Magical Gloves|type=Thing|text=When you play an Action card, attach it to this instead of discarding it. If this has at least 4 attached Actions at the end of your turn, choose one at random: you may play it immediately and move all attached Actions to the discard pile.|creator=Binarius}} | | {{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}} |
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| {{card|title=Fountain of Infinite Misfortune|type=Thing - Fountain|cornervalue=|text=At the beginning of each of your turns, create 1 Anti-Gold token with "If you control at least 1 Gold token, destroy this token and that token."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}} |
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| {{card|title=Fountain of Infinite Fortune|type=Thing - Fountain|cornervalue=|text=At the beginning of each of your turns, create 1 Gold token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}} |
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| {{card|title=Parallel Timeline Hop|type=Action - Counter|cornervalue=|text=Counter target card. You may play this card anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}} |
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| {{card|title=Wishing Fountain|type=Thing|creator=ChippyYYZ|cornervalue=5W|text='''Action''' Spend a Money or Gold token to draw a card.}} | | {{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. |
| | |flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}} |
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| {{card|title=Mining Rig|type=Thing|creator=ChippyYYZ|cornervalue=9M|text='''Action:''' Spend an Energy token or discard a card to gain a Money token.}} | | {{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}} |
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| {{card|title=Bound To The Blockchain|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=This card and your tokens can't be targeted or destroyed by opponents.}} | | {{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}} |
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| {{card|title=Bland Aftertaste|type=Action - Counter|cornervalue=|text=Counter target card without either a subtype or supertype. You may play this card anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}} |
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| {{card|title=Painful Downfall|type=Action - Counter|cornervalue=|text=Counter target living thing. You may play this card anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}} |
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| {{card|title=Sudden Atrophy|type=Action - Counter|cornervalue=|text=Counter target action. You may play this card anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}} |
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| {{card|title=Flashback Revelation|type=Thing|text=When you play this, attach a Thing in the discard pile that you have previously controlled to it. This does not count as playing that Thing. This and attached Thing move to the discard pile at the end of your turn.|creator=Binarius}} | | {{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}} |
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| {{card|title=Pincer Movement|type=Reaction|bgcolor=900|text=Play in response when an opponent would destroy a Thing you control. Discard a card to prevent its destruction and destroy one of their Things instead.|creator=Binarius}} | | {{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}} |
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| {{card|title=Philosophical Debate|type=Action|text=Invite your opponents to discuss Adam Smith's assertion that "Civil government ... is, in reality, instituted for the defense of the rich against the poor" vis-à-vis Locke's labor theory of property while you gain control of target Thing.|creator=Binarius}} | | {{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}} |
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| {{card|title=Wedding Ring|type=Thing - Ring|cornervalue=|text=When this enters play, if it was played from hand, target opponent creates a copy of this thing.<br> | | {{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}} |
| When an opponent with Wedding Ring draws a card, you draw a card. When an opponent with Wedding Ring plays an action, you may copy it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Ring of Refraction|type=Thing - Ring|cornervalue=|text=Whenever an opponent targets you, you may choose to copy the ability with the opponent as the target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}} |
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| {{card|title=Gem-Embeded Ring|type=Thing - Ring|cornervalue=|text=When this comes into play, gain a copy of Gem (#7470). If you don't control a Gem, this is destroyed.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}} |
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| {{card|title=Mine!|type=Reaction|text=Play in response to another player drawing a card. Steal that card and play it if possible.|flavortext=Yoink|cornervalue=7N|creator=Bucky|bgcolor=070}} | | {{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}} |
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| {{card|title=You Snooze You Lose|type=Reaction|text=Play in response to a player ending their turn without playing any cards. They discard their hand.|cornervalue=8N|creator=Bucky|bgcolor=070}} | | {{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}} |
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| {{card|title=Reflexes of a Master|type=Thing|text=Whenever you play a Reaction, gain a Fame token, then win the game if you have four Fame tokens. | | {{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}} |
| <br>You may play any Action as a Reaction to another Action at the cost of discarding two other cards.|cornervalue=9N|creator=Bucky|bgcolor=770}} | |
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| {{card|title=Cosmic Crystal|type=Thing - Gem|bgcolor=004|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, put the top 4 cards of the deck face-down underneath this card.<BR>'''Action: ''' Discard your hand. Put this card and each card under it into your hand.}} | | {{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}} |
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| {{card|title=Cosmic Rift|type=Reaction|bgcolor=070|cornervalue=0C|creator=ChippyYYZ|text=Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.<BR>Destroy target Thing and draw a card.}} | | {{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}} |
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| {{card|title=CosmicCoin|cornervalue=0C|creator=ChippyYYZ|type=Thing|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, gain 5 Money Tokens.}} | | {{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}} |
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| {{card|title=Unfortunate Fall|type=Action|cornervalue=|text=Destroy target living thing you control. Exile target thing an opponent controls.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=It was rather unfortunate when he fell down into the darkest depths of hell.}} | | {{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}} |
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| {{card|title=Portal to Nowhere|type=Thing - Portal|cornervalue=|text=Whenever a thing is destroyed, you may instead place it face-down underneath this card and place 1 Item counter on this.<br> | | {{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}} |
| If there are 5 Item counters on this, destroy this.<br>
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| If this is destroyed, exile all things underneath this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Pocket Portal|type=Thing - Portal|cornervalue=|text=When this enters play, exile target thing you control.<br>Once per turn, you may choose to exile target thing you control. If you do, return a thing exiled with this back into your control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}} |
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| {{card|title=Make Notes|type=Action|text=Put a copy of any card from the Infinite Dvorak Deck archive into your hand. You can't play it until after it's left your hand.|cornervalue=1O|creator=Bucky|bgcolor=700}} | | {{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}} |
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| {{card|title=Fake Notes|type=Thing|text=If an opponent's cards would interact with your hand in any way, they instead act as though this card were your entire hand. Fake Notes are destroyed if they'd be discarded.|cornervalue=2O|creator=Bucky|bgcolor=007}} | | {{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}} |
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| {{card|title=Break Notes|type=Action|text=Ban half the cards in target opponent's hand, rounded down, from the game, chosen randomly.|cornervalue=3O|creator=Bucky|bgcolor=700}} | | {{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}} |
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| {{card|title=Forsake Notes|type=Action|text=Target player discards their hand and draws the same number of cards.|creator=Binarius}} | | {{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}} |
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| {{card|title=The Gingerbread Man|type=Thing|text=Play The Gingerbread Man into the next player's control. When a player's turn begins, the next player gains control of The Gingerbread Man. If a player controls The Gingerbread Man during their turn, they may destroy it and draw 3 cards.|creator=Binarius}} | | {{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}} |
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| {{card|title=Freeze Solid|type=Action|text=Rotate target Thing 90° counterclockwise. Its controller may choose to destroy it or return it to their hand. It may not be rotated and its abilities are considered blank until it enters the discard pile or thaws in a player's hand for a full turn.|creator=Binarius}} | | {{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}} |
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| {{card|title=Bad Publicity Is Still Publicity|cornervalue=8B|creator=ChippyYYZ|type=Thing|text=Whenever you or a Thing you control becomes the target of an effect, you may draw a card after that effect resolves.}} | | {{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}} |
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| {{card|title=Interview|type=Action|cornervalue=9I|creator=ChippyYYZ|text=Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.}} | | {{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}} |
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| {{card|title=Netherworld Leak|cornervalue=5N|creator=ChippyYYZ|type=Thing|text=You may play the bottom card of the discard pile as though it were in your hand.<BR>Whenever you play the bottom card of the discard pile this way, or whenever you end your turn having controlled Netherworld Leak since your last turn, the next player gains control of Netherworld Leak.}} | | {{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}} |
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| {{card|title=Lake Notes|type=Action|text=Create three Thing cards named "Water" with no text. Play one and put the other two in your hand.|cornervalue=4O|creator=Bucky|bgcolor=04E}} | | {{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}} |
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| {{card|title=Shake Notes|type=Action|text=Shuffle your hand into the discard pile. Then return the same number of cards from the top of the discard pile to your hand.|cornervalue=5O|creator=Bucky|bgcolor=700}} | | {{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}} |
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| {{card|title=Bake Notes|type=Action|text=Gain a Flame token that has the text "At the start of your turn, destroy this and draw two cards."|cornervalue=6O|creator=Bucky|bgcolor=700}} | | {{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}} |
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| {{card|title=Rake Notes|type=Action|text=Target opponent discards half their hand, rounding down. You may put a card discarded this way into your hand.|creator=Binarius}} | | {{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}} |
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| {{card|title=Stalemate Rule|type=Thing|text=If the game would end with a non-winning player holding no cards in their hand, the game ends with no winner instead.|creator=Binarius}} | | {{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}} |
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| {{card|title=Exposed Weakness|type=Thing|text=Play this card into target player's control.<BR>Discard a card whenever another of your non-token Things is destroyed.|creator=Binarius}} | | {{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}} |
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| {{card|title=Black Lotus|type=Thing - Artifact|cornervalue=0|text=Tap and Destroy Black Lotus: Gain 3 mana tokens of any color with "Destroy this token at the end of your turn."<br>There cannot be more than 1 Black Lotus in any deck.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=Illegal in most Dvorak formats, including this one.}} | | {{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}} |
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| {{card|title=Black Hole|type=Thing - Sink|cornervalue=|text=At the beginning of your turn, place 1 Time counter on Black Hole. Then, either exile things you control equal to the number of Time counters on Black Hole or destroy Black Hole.<br>Once each turn, exile target thing.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}} |
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| {{card|title=Delay the Inevitible|type=Action - Counter|cornervalue=|text=Counter target card. Instead of discarding it, exile it. It's owner may play it for free at the beginning of their next turn.<br>You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}} |
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| {{card|title=Take Notes|type=Action|text=Look at the top three cards of the draw pile, put one of them in your hand, and write down and reveal the names of the other two.|cornervalue=7O|creator=Bucky|bgcolor=700}} | | {{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}} |
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| {{card|title=Take Notes|type=Reaction|text=Play in response to an opponent drawing cards. Look at those cards and put one of them in your hand.|cornervalue=8O|creator=Bucky|bgcolor=070}} | | {{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}} |
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| {{card|title=Take Nodes|type=Action|text=Create two Node tokens, then choose a number of Nodes in play equal to the number of Nodes you have and gain control of them.|cornervalue=9O|creator=Bucky|bgcolor=700}} | | {{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}} |
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| {{card|title=Brother of the Angle|type=Thing|text='''Action and Thing:''' Draw a card, discard a card, and gain a Fish token. Your Things are indestructible until your next turn.|flavortext=I have laid aside business, and gone a-fishing.|creator=Binarius}} | | {{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}} |
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| {{card|title=Disrupted Supply Lines|type=Thing|text=Play this card into target opponent's control.<BR>In order to play a Thing, you must first play an Action and return another Thing you control (besides this) to your hand.|creator=Binarius}} | | {{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.|number=10983}} |
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| {{card|title=Wordle|type=Thing|text='''Action:''' Choose a five-letter word. If you have previously used this ability, it must share at least one letter in common with the last word you chose. Gain control of target Thing whose title contains that word.|creator=Binarius}} | | {{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}} |
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| {{card|title=Miniaturized Micro-cosm Machine|type=Action - Counter|cornervalue=|text=Counter target card. Instead of discarding it, exile it. Instead of discarding Miniaturized Micro-cosm Machine, exile it.<br>You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=MMM}} | | {{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}} |
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| {{card|title=The Judge|type=Thing|cornervalue=|text='''Action:''' Exile target card. It's owner gains control of The Judge.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="..and I pronounce you guilty of all charges. Your punishment will be eternal banishment from this kingdom."<br> | | {{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}} |
| -The Judge, speaking to a bowl of noodles}}
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| {{card|title=Fame or Fortune|type=Action|cornervalue=|text=Starting with you, each player votes for Fame or Fortune, with your vote being the tiebreaker.<BR> | | {{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” — Abraham Lincoln|creator=Binarius|number=10987}} |
| If Fame gets more votes, for each opponent, they give you control of target thing they own.<BR>
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| If Fortune gets more votes, for each opponent, create 2 gold tokens.|creator=JakeTheWolfie|bgcolor=600|longtext=True|flavortext=}}
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| {{card|title=Take Goats|type=Action|creator=ChippyYYZ||cornervalue=9T|text=Gain control of up to two target animal Things (living or non-living).}} | | {{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}} |
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| {{card|title=Make Boats|type=Thing|creator=ChippyYYZ||cornervalue=9M|text='''Action:''' Gain a Wood token.<BR>'''Action: '''Spend a Wood token to create a Blank Thing named Boat under your control.<BR><BR>As long as you control three or more boats, you may draw and play an extra card each turn.}} | | {{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}} |
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| {{card|title=Blake Lotes|type=Thing|creator=ChippyYYZ||cornervalue=0B|text=Once during your turn, you may destroy this card to draw three cards. Discard those cards at the end of your turn ''(if they're still in your hand)''}} | | {{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}} |
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| {{card|title=Ferry|type=Thing - Boat|bgcolor=006|text=Alternate abilities, Sending first.<BR>'''Action - Send:''' Specify an opponent and attach one or more of your other Things to Ferry. At the beginning of your next turn, the opponent gains control of attached Things.<BR>'''Action - Receive:''' Specify target Thing belonging to the same opponent. If it is still in play at the beginning of your next turn, gain control of it.|longtext=y|creator=Binarius}} | | {{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}} |
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| {{card|title=Lifeboat|type=Thing|text=If you would be eliminated with Lifeboat in your hand or in your control, destroy your Things and discard your hand instead, then draw two cards.|creator=Binarius}} | | {{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}} |
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| {{card|title=Hydrofoil|type=Thing - Boat|bgcolor=006|text=At the end of your turn, if you have played two or more cards during the turn, draw a card. Otherwise, return Hydrofoil to your hand. If you end your turn without playing any cards, discard a card first.|creator=Binarius}} | | {{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br> |
| | * Play a mechanical Thing or activate a mechanical Thing's ability |
| | * Draw a card if you've already done so this turn |
| | * Destroy a tangible Thing |
| | * Gain an Energy token |
| | |longtext=y|creator=Binarius|number=10993}} |
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| {{card|title=Ache Oats|type=Thing|cornervalue=|text=Whenever a player draws a card, you may discard a card to prevent them from drawing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}} |
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| {{card|title=Unlimited Funding|type=Thing|cornervalue=|text=You may look at the top card of the deck at any time. You may play the top card of the deck at any time that it would be legal.<br>You have no maximum hand size, and can play any number of cards from your hand at any time that it would be legal.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}} |
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| {{card|title=Skeleton Dancers|type=Thing|cornervalue=|text=Playing actions from your hand doesn't count as playing an action.<br> | | {{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}} |
| You may play actions from the discard pile.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Last Ditch Effort|type=Action|cornervalue=|text=Draw all of the cards in the deck. You may play 1 additional action this turn. At the end of this turn, you lose the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}} |
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| {{card|title=CounterCounterspell|type=Action - Counter|cornervalue=|text=Counter target Action with subtype counter. You may play this at any time while using this ability.<br> | | {{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}} |
| Alternatively, gain a copy of Parallel Timeline Hop (#9040).|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Thinking one step ahead."}}
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| {{card|title=Overtime Pay|creator=ChippyYYZ|type=Thing|cornervalue=1O|text=Whenever you play an Action card or put a Thing into play from your hand, gain a Money token if it's an extra turn or another player's turn.}} | | {{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}} |
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| {{card|title=Considerable Influence|type=Action|creator=ChippyYYZ|cornervalue=1C|text=Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.}} | | {{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}} |
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| {{card|title=Better Offers|creator=ChippyYYZ|type=Thing|cornervalue=2B|text=When you would draw a card, you may instead gain a Money token.<BR>When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.|flavortext=Whatever Kevan's paying, I'll double it.|longtext=y}}
| | <!--June 14, 2024--> |
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| {{card|title=Constructed Deck|type=Thing|text=When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile.<br> | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| If this Thing has cards on it, those cards are your deck. |cornervalue=1P|creator=Bucky|bgcolor=007}}
| | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Curate|type=Action|text=Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck.|cornervalue=2P|creator=Bucky|bgcolor=700}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Exploding Kitten|type=Action|text=Secretly put this Kitten anywhere in the draw pile you wish.<br> | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| When you draw this card, reveal it, gain a Vulnerability token and lose the game if you already had a Vulnerability.|cornervalue=3P|creator=Bucky|bgcolor=000}}
| | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Cheap Plastic|type=Action|cornervalue=|text=Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=[V]indicate|type=Action|cornervalue=|text=When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action.<br> | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
| [Destroy] target thing.
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| |creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="That one right there! [Destroy it before it gets away!]"}} | |
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| {{card|title=Countermage|type=Thing - Counter|cornervalue=|text=Whenever a card is played, you may choose to counter it. If you do, destroy Countermage.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
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| {{card|title=Everything Must Go|creator=ChippyYYZ|type=Action|cornervalue=6E|text=Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn.}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=Welfare Program|creator=ChippyYYZ|type=Thing|cornervalue=6E|text=At the beginning of your turn, draw a card and gain a Money token.<BR>At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=The Best That Money Can Buy|type=Thing|creator=ChippyYYZ|cornervalue=6E|text=When this enters play, gain a Money token.<BR>'''Turn:''' If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing.|flavortext="Hmm? Oh, of course I have one of those. I spared no expense."}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=Outspent|type=Action - Counter|cornervalue=1|text=Counter target card. If it dealt with money tokens, this cannot be countered.<br> | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
| You may play this anytime.<br>
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| You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand.
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| |creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |
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| {{card|title=Net of Safety|type=Thing|cornervalue=2|text=Whenever a card would target you or a thing you control, you may instead exile it and increment Net of Safety's corner value by 1.<br> | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
| At the beginning of your turn, either destroy things you control equal to Net of Safety's corner value, or each opponent may draw cards equal to Net of Safety's corner value.|creator=JakeTheWolfie|bgcolor=006|longtext=Ye|flavortext=}}
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| {{card|title=Chain Gang Lightning|type=Action|cornervalue=|text=Destroy target thing. It's owner may choose to copy this Action and may choose a new target for the copy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Set the Pace|type=Thing|text=You must take an extra Action on each of your turns. If you fail to take this extra Action AND your normal Action for the turn, destroy this.|cornervalue=4P|creator=Bucky|bgcolor=007}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=Cleanse|type=Action|text=Destroy all cards, tokens and counters attached to target Thing, and end any other lingering effects of Actions on it.|cornervalue=5P|creator=Bucky|bgcolor=AAF}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Spread Ammunition|type=Thing|text=When you play an Action that targets one or more Things, destroy this afterward. Play the Action a second time, targeting only Things it didn't target the first time.|cornervalue=6P|creator=Bucky|bgcolor=624}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=Chain Gang Amnesia|type=Action|cornervalue=|text=Target oppoment discards 1 card. They may choose to copy this Action, and may choose a new target for the copy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=Chain Gang Millstone|type=Action|cornervalue=|text=Target opponent puts the top card of their deck into their discard. They may choose to copy this action, and choose a new target for the copy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
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| {{card|title=Veil of Mystery|type=Thing|cornervalue=|text=Players may decide to play carda directly from the deck instead of from their hand on their turn. If they do, they may 3 generic cards instead of 1 action and 1 thing that turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The brightest ideas come from the most mysterious places.}} | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
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| {{card|title=Intervene|type=Action|text=Look at target opponent's hand and choose a card from it. If they play any cards during their next turn, they must play the one you chose and you may draw a card.|creator=Binarius}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=A Piece of the Pie|type=Thing|text=Whenever an opponent draws two or more cards, draw a card.|creator=Binarius}} | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
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| {{card|title=Junk Drawer|type=Thing|text=When another of your Things would go to the discard pile, you may instead put it inside of Junk Drawer face-down: it is considered blank and untargetable. At the end of your turn, you may move any number of junk Things to the discard pile.|creator=Binarius}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Floodgate|type=Thing|cornervalue=|text=Whenever a card an opponent controls would target you or another thing you control, exile it without resolving it.<br> | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
| When Floodgate leaves play, return all things exiled with Floodgate into play and resolve their ability. Additionally, discard all actions exiled with Floodgate and resolve their ability.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Time Splitter|type=Thing|cornervalue=|text=Whenever an opponent uses an action, you may copy it and choose new targets for the copy. You may only do this once between your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Scute Swarm|type=Thing|cornervalue=|text=Whenever a non-token thing comes into play under your control, if you control 6 or more non-token things, create a token copy of scute swarm.<br> | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
| '''Action''': As an additional cost to this, destroy X+40 Scute Swarms. Target player loses the game if they control X or less things.|creator=JakeTheWolfie|bgcolor=060|longtext=Hell yeah my dude|flavortext="One is a nuisance. Two is a problem. Two-thousand fourty-eight is expected."}}
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| {{card|title=Incendiary Ammunition|type=Thing|text=When you play an Action that targets one or more Things, destroy this. That Action destroys all its targets after its other effects.|cornervalue=7P|creator=Bucky|bgcolor=624}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=Carom|type=Action|text=Return two target Things to their owners' hands and gain a Point token.|cornervalue=8P|creator=Bucky|bgcolor=700}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Cosmic Ammunition|type=Thing|text=When you play an Action, destroy this. Nothing besides Ammunition can prevent that Action or modify its effects.|cornervalue=9P|creator=Bucky|bgcolor=BA5}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=Chain Gang Theft|type=Action|cornervalue=|text=Gain control of target thing. It's owner may choose to copy this ability and choose an new target for the copy.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Chain Gang Leader|type=Thing|cornervalue=|text=Whenever an action is played, if it targeted something a player controls, that player may copy the action, and may choose a new target for the copy. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Excommunicate|type=Action|cornervalue=|text=Exile target non-holy thing, then exile all unholy and blasphemous things.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=Abate|type=Action - Reaction|bgcolor=060|creator=ChippyYYZ|cornervalue=5A|text=Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.<BR>Draw a card.}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=Trading Hub|type=Thing|creator=ChippyYYZ|cornervalue=0T|text=Once during your turn, you may convert any of your tokens into Money tokens <BR>OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand<BR> OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.<BR>'''Action:''' Gain a Money token.|longtext=y}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Pay The Piper|type=Thing|creator=ChippyYYZ|cornervalue=1P|text=When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token.<BR>'''Action:''' Spend three Money tokens to draw a card.}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Whiteout Blizzard|type=Action|text=Put an Ice token each on up to 10 target Things. Until the start of your next turn, things with Ice on them are blank and white-colored.|cornervalue=1Q|creator=Bucky|bgcolor=700}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=Freeze Ray|type=Thing|text=Other Things with Ice on them are blank and white-colored. At the start of your turn, destroy half the Ice in play. (round up)<br><br> | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| '''Action:''' Put an Ice token on target Thing.|cornervalue=2Q|creator=Bucky|bgcolor=007}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Snowball Barrage|type=Action - Cold|text=One or two target opponents each gain four Ice tokens and discard two cards.|cornervalue=3Q|creator=Bucky|bgcolor=66F}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Verbosity Machine|type=Thing|cornervalue=0|text=Whenever an action is used by an opponent, you may copy the text onto Verbosity Machine, then increment it's corner value by 1.<br> | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
| '''Action:''' Choose one:<br>
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| Destroy things you control equal to Verbosity Machine's Corner Value, then use all of the actions copied onto it.<br>
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| Remove one action copied onto Verbosity Machine, then decrement it's corner value by 1.|creator=JakeTheWolfie|bgcolor=006|longtext=All of the good effects require longtext|flavortext=}}
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| {{card|title=Corruption|type=Thing|cornervalue=|text=When Corruption enters play, attach it to target thing not named Corruption, that does not have Corruption attached to it. If you cannot, destroy all things that have Corruption attached to them.<br> | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
| At the beginning of your turn, create a copy of Corruption and play it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Oblivion Ultimatum|type=Action|cornervalue=|text=Destroy all things. Each player discards 1 thing and 1 action if able.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=Killin' for the Sake of Killin'|type=Thing - Goal|bgcolor=039|text=When you destroy a living Thing, move this to the discard pile and draw two cards.|creator=Binarius}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=The Most Toys|type=Thing - Goal|bgcolor=039|text=When you control at least 5 other non-token Things, and more than any opponent, move this to the discard pile and draw two cards.|creator=Binarius}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=Inhuman Speed|type=Thing - Goal|bgcolor=039|text=When you play your second Action during a turn, move this to the discard pile and draw two cards.|creator=Binarius}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=Grindstone|type=Thing - Sink|cornervalue=|text=At the beginning of your turn, place 1 Time counter on Grindstone, then exile things you conyrol for each time counter on Grindstone, or destroy Grindstone.<br> | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
| At the beginning of each turn, take the top card of every deck and move it to the respective discard pile.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Checkmate|type=Action|cornervalue=|text=If target player controls a King, they lose the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Ke4#####}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=Razor hands|type=Thing|cornervalue=|text=Whenever a thing would target your hand, destroy it. Whenever an action would target your hand, thr player who controlled it discards a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Deadly Ammunition|type=Thing|text=When you play this, you can't take Actions for the rest of the turn. | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| When you play an Action card that targets one or more players, destroy this. That Action has "Eliminate all this Action's target players unless any of them reacted to this Action." appended to it.
| | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
| |cornervalue=4Q|creator=Bucky|bgcolor=001}}
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| {{card|title=Melt|type=Action|text=Destroy target solid Thing and all the Ice.|cornervalue=5Q|creator=Bucky|bgcolor=700}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{card|title=Simulacrum|type=Thing - Ice|text=Play this as a copy of a Thing in the discard pile, except it's made of ice and lacks any Action abilities.|cornervalue=6Q|creator=Bucky|bgcolor=66F}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=Frozen in Time|type=Thing|cornervalue=|text=Attach to target thing.<br> | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
| Attached thing cannot be the target of any effect. Attached thing has no card text.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Nuclear Winter|type=Action|cornervalue=|text=For each thing, place 1 Ice counter and 1 Nuclear counter on it.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Frozen Shut|type=Action - Cou ter|cornervalue=|text=Counter target card. It's owner gains 1 Ice counter. You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=Belittle|type=Action|text=Return target Thing to its controller's hand. Choose a random card from their hand: they either discard it or destroy one of their Things. They may not target your Things during their next turn.|creator=Binarius}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=A Practiced Hand|type=Thing|text='''Action:''' Discard an Action to recover an Action you played last turn from the discard pile.|creator=Binarius}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Underflow|type=Action|text=Discard two cards. If you cannot, draw three cards instead.|creator=Binarius}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card|title=Refund Policy|type=Thing|creator=ChippyYYZ|cornervalue=2R|text=Whenever a card you just played is sent to the discard pile by an opponent's card without taking effect, gain 2 Money tokens.<br>'''Action:''' Spend 2 Money tokens to put the top card of the discard pile into your hand. Play this ability no more than once per turn.}} | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
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| {{card|title=Frenzied Attempt|type=Action|cornervalue=5F|text=Shuffle your hand and this card into the deck. If you played this Action from your hand, draw a card and take an extra turn after this one.|creator=ChippyYYZ}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Funded Expedition|type=Action|cornervalue=6F|text=Instead of playing a Thing this turn, you may gain 3 Money tokens.<br><br>Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.|longtext=y|creator=ChippyYYZ}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=You don't need a Nuke to kill an Ant|type=Action - Counter|cornervalue=|text=Counter target action if it would use excessive force to destroy it's target.<br> | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
| You may play this anytime.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=17 nuclear warheads|type=Action|cornervalue=|text=Destroy target thing. It's owner places 1 Nuclear counter on all of their things. It's owner gains 9 Nuclear counters.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Enough to kill an ant!}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Nuclear Bunker|type=Thing|cornervalue=|text=Immunity to all Nuclear cards. All things under Nuclear Bunker gain this immunity.<br> | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
| '''Action:''' Place target thing you control under Nuclear Bunker. It loses all card text.<br>
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| '''Action:''' Remove target thing from Nuclear Bunker. It gains back all of it's card text.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=Snow Cannon|type=Thing|text=When you play this, gain three Ice tokens.<br> | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| '''Action:''' spend an Ice token to return target Thing to its owner's hand.|cornervalue=7Q|creator=Bucky|bgcolor=007}}
| | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Nuclear Reactor|type=Thing|text=At the start of your turn, gain two Energy tokens.|cornervalue=8Q|creator=Bucky|bgcolor=007}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Nuclear Threat|type=Thing|text=When one of your Things is destroyed, unless you spent it as part of a cost, destroy all remaining Things too.|cornervalue=9Q|creator=Bucky|bgcolor=007}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Extort|type=Action|cornervalue=|text=Target player reveals their hand. You may take 1 card from it into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=Nuclear Waste|type=Thing|cornervalue=|text=At the beginning of your turn, you and target thing you control gain 1 Nuclear counter.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Bouncy Land|type=Thing|cornervalue=|text=When this enters play, return 1 thing you control to it's owner's hand.<br> | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
| Whenever you or Bouncy land becomes the target of an effect, you may change the target to another valid target. You may only do this once per turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Lobby Against|type=Action/Reaction|cornervalue=2L|bgcolor=A00|creator=ChippyYYZ|text=Play as an Action to choose target Thing, or play in response to an opponent's Action.<BR>If you control more types of tokens than that Thing or Action's controller, remove it from the game ''(negate its effects if it's an Action)''.}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Off The Grid|type=Action|cornervalue=0O|creator=ChippyYYZ|text=Gain control of target Thing if it's not listed in the Infinite Dvorak Deck or its archive<BR>AND/OR<BR>return target Action card from the discard pile to your hand if it's not listed in the Infinite Dvorak Deck or its archive.}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Smuggler|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand.<BR>'''Action, Discard a card:''' Draw a card or gain 2 Money tokens.}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Knives|type=Thing|cornervalue=|text=While Knives is attached to another thing, destroy any other things that would target it. If the attached thing is sentient, destroy any other things that would target you.<br> | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
| '''Action:''' Attach Knives to target thing you control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |
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| {{card|title=Timely Ending|type=Thing|cornervalue=|text=Exile Timely ending. At the beginning of each turn, place 1 time counter on it. Then, if there are 100 or more time counters on it, the game ends in a victory for all remaining players. Timely Ending cannot be altered by cards other than itself.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Double Time|type=Action|cornervalue=3|text=As an additional cost, destroy things you control equal to Double Time's corner value, and then increment it by 1. Take an extra turn after this one.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=Expensive Hobby|type=Thing|text=Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing.|creator=Binarius}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=Changing of the Guard|type=Action|text=Each player may destroy one of their Things and may play a Thing in its place.<BR><BR>Instead of playing another Thing this turn, you may compel target Thing's controller to destroy it in this way.|creator=Binarius}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=Second Coming|type=Thing|text=Since time immemorial, our legends have foretold that target living Thing in the discard pile will exchange places with this card at the beginning of your turn.|creator=Binarius}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Cheapen|type=Action|cornervalue=|text=Target thing gains "If this becomes the target of an effect, destroy this thing." Append "Cheaply-Made" to the front of its name.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Fire Sigil|type=Thing|cornervalue=|text=When this enters play, attach it to target thing you control. That thing gains "Immunity to fire effects and destroys anything flammable that targets it."<br> | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
| Fire Sigil is indestructible, but leaves play if attached thing leaves play.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Doomsayer|type=Thing|cornervalue=|text=Name a card. If any player has that card in-hand, they lose the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Pick It Up Pick It Up Pick It Up!|type=Action|creator=ChippyYYZ|cornervalue=4P|text=Choose two: | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
| *You may play an additional Thing and Action this turn.
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| *You may play two additional '''Action:''' abilities this turn.
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| *Each player draws two cards.}}
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| {{card|title=Bag of Tricks|type=Thing|cornervalue=1B|creator=ChippyYYZ|text=At the beginning of your turn, reveal cards from the deck until you reveal an Action card. Attach it to Bag of Tricks, discarding any other Action cards attached to it, then shuffle the deck.<BR><BR>'''Action:''' Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise.|longtext=y}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Change Jar|type=Thing|cornervalue=9C|creator=ChippyYYZ|text=When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.<BR>When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck.|longtext=y}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Swerve|type=Reaction|bgcolor=900|text=Play immediately in response when one of your Things would be destroyed. Another of your Things is destroyed instead.|creator=Binarius}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=Take That!|type=Thing|text=Whenever an opponent targets a Thing you control, you may turn one of their Things face down.|creator=Binarius}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=Mixed Reviews|type=Thing|text=When you play this, attach it to target Thing.<BR>Any opponent may discard a card during their turn to allow all opponents to ignore attached Thing until the discarder's next turn.|creator=Binarius}} | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card|title=Card Trader|type=Thing - Person|text=When you draw a card, you may spend a Money token to discard it and draw another.<br>'''Action:'''Gain a Money token.|cornervalue=1R|creator=Bucky|bgcolor=22a}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Card Repeater|type=Thing - Person|text=When you play your first Action card of the turn, you may spend two Money tokens to play it a second time.<br>'''Action:'''Gain a Money token.|cornervalue=2R|creator=Bucky|bgcolor=22a}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=Card Repairer|type=Thing - Person|text=When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play.<br>'''Action:'''Gain a Money token.|cornervalue=3R|creator=Bucky|bgcolor=22a}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Deface Currency|type=Action|cornervalue=|text=Target Money Token gains "This cannot be spent."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Breathe in Space|type=Action|cornervalue=|text=Target living thing gains "This thing does not count as a living thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card|title=Deadpool Plushie|type=Thing|cornervalue=|text='''Action:''' Target non-player creates a card and puts it into your hand. If you play a card created this way, it cannot be removed from the game unless all other players agree to it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Once-in-a-Lifetime Offer|type=Action|text=Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title.|creator=Binarius}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Thinking Out Loud|type=Thing|text=Play Thinking Out Loud into target player's control.<BR><BR>Play with your hand revealed.|creator=Binarius}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=Send Flowers to the Widows|type=Action|text=For each Thing you have destroyed since the beginning of your last turn, give a Bouquet token to its former controller and draw a card.|creator=Binarius}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Oncer-in-a-Lifetime Offer|type=Action|text=Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value.<br>
| | <!--October 3, 2024--> |
| Exile all copies of this card from all zones, and remove it from the wiki. If this card does not appear on the wiki, exile all copies of it.|creator=JakeTheWolfie|longtext=true}}
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| {{card|title=Improbably Rigged Dice|type=Thing|cornervalue=|text=Choose a number between 1 and 6. Whenever you would roll 6 sided dice or the equivalent thereof, you may substitute the result for each die roll with the chosen number|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Probably Rigged Dice|type=Thing|cornervalue=|text=Whenever you would roll dice or the equivalent thereof, you may roll twice. If you do, you may choose one of the outcomes to be the result of your rolls.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=Card Breeder|type=Thing - Person|text=When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand.<br>'''Action:'''Gain a Money token.|cornervalue=4R|creator=Bucky|bgcolor=22a}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Card Assassin|type=Thing - Person|text=When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things.<br>'''Action:'''Gain a Money token.|cornervalue=5R|creator=Bucky|bgcolor=22a}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=Card Seller|type=Thing - Person|text=When you use an Action ability, you may spend six Money tokens at the end of the action to draw two cards.<br>'''Action:'''Gain a Money token.|cornervalue=6R|creator=Bucky|bgcolor=22a}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Thought Accelerant|type=Thing|cornervalue=|text=Whenever you would draw a card, draw twice that many cards instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Mind Altering Drugs|type=Action|cornervalue=|text=Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.<br> | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
| This token cannot be destroyed"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Neura-Link|type=Thing|cornervalue=|text=Players play with their hands revealed.<br> | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
| Players may play up to 1 card from another player's hand during their turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Anything is possible when we all work apart.}}
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| {{card|title=Card Thief|type=Thing - Person|text=When an opponent draws a card, you may spend seven Money tokens to look at their hand and steal a card from it.<br>'''Action:'''Gain a Money token.|cornervalue=7R|creator=Bucky|bgcolor=22a}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Player Killer|type=Thing - Person|text=When you destroy a Thing, you may spend eight Money tokens to eliminate its controller.<br>'''Action:'''Gain a Money token.|cornervalue=8R|creator=Bucky|bgcolor=002}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Crown Bearer|type=Thing - Person|text=When you start your turn, you may spend nine Money tokens to win the game.<br>'''Action:'''Gain a Money token.|cornervalue=9R|creator=Bucky|bgcolor=992}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Bottled Priority|type=Thing|text=When this is destroyed, begin your turn.|creator=Binarius}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Card Entrepreneur|type=Thing|text=When you gain a Money token, you may discard a card to gain two more.|creator=Binarius}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=Daydream|type=Action|text=View the top three cards of the draw pile and put one into your hand, then end your turn. Your hand and Things are un­target­able until your next turn.<BR><BR>Instead of playing a Thing this turn, you may view the top five cards of the draw pile and put two into your hand instead.|creator=Binarius}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Soul Binding|type=Action|cornervalue=|text=Each player adds "If this thing is destroyed, you lose the game" to target thing they control. Until your next turn, none of the things targeted this way can be destroyed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
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| {{card|title=Entrap|type=Thing|cornervalue=|text=Attach to target player.<br> | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
| Attached player cannot use actions that would target things they do not control not named Entrap|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Fully Armed Hostile Takeover|type=Action|cornervalue=|text=If you control more things than target opponent or opponents combined, those players lose the game. Otherwise, you lose the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=Coin Flip|type=Action|text=Flip a coin. If heads, draw two cards and you may take two extra Actions this turn. Regardless of the result, gain a Money token.|cornervalue=1S|creator=Bucky|bgcolor=700}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Mortgage|type=Action|text=Move target Thing to Up Your Sleeve. Its controller gains two Money tokens and a Note token with "If <that Thing's name> is Up any Player's Sleeve, you may pay them three Money to return it to your control." |cornervalue=2S|creator=Bucky|bgcolor=700}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Card Sale|type=Action|text=Discard a card from your hand or Up Your Sleeve. Gain Money tokens equal to three plus the highest digit in its cornervalue (default 1) and draw two cards.|cornervalue=3S|creator=Bucky|bgcolor=700}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=The Unspeakable|type=Thing|cornervalue=|text=Exile any sentient thing that would target The Unspeakable.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=You musn't know it's name. It's really, ''really'' hard to pronounce.}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=Salt the Earth|type=Action|cornervalue=|text=Destroy all Plants.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Calcium Trap|type=Action|cornervalue=|text=Target thing gains "If this uses any abilities, erase all card text on this thing."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Frozen Open|type=Thing|cornervalue=|text=Attach to target player or Thing.<br> | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
| Effects that would prevent attached entity from being targeted fail.|creator=JakeTheWolfie|bgcolor=099|longtext=|flavortext=}}
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| {{card|title=Distressingly Jewish-Coded Goblins|type=Thing|creator=ChippyYYZ|text=So they not only have big pointy noses, but they generate a Money token at the beginning of your turn? And if you control no other Things when they enter play they can ''literally'' kidnap target Thing into your hand? Yeah, not a good look. Maybe don't spend money on the new HP game.<BR>When a player plays a Witch, a Wizard, or a Spell, eliminate them.|longtext=yikes}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Victory Royale|type=Action|creator=ChippyYYZ|cornervalue=3V|text=If there are at least twice as many non-Token Things in play as there are players, choose one of those Things at random, then destroy all other Things.<BR>Otherwise, draw a card.}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Gem of Three Souls|type=Thing|creator=ChippyYYZ|cornervalue=5G|text=When this enters play, attach up to three living Thing cards from the discard pile to it.<BR>Once during your turn, you may choose an attached Thing card. Until your next turn, Gem of Three Souls becomes a copy of that Thing, except it still counts as a Gem.}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Case the Joint|type=Action|text=View a random card in target opponent's hand and another card of their choice. If they play an Action you see this way during their next turn, you may ignore its effects on you. Draw a card for each of their Things you target this turn.|creator=Binarius}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.|creator=Binarius|number=11128}} |
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| {{card|title=Out-of-Body Experience|type=Action|text=Play the rest of your turn using target opponent's hand instead of your own.|creator=Binarius}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Ensconce|type=Action|text=Target Thing's controller puts it Up Their Sleeve.|creator=Binarius}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=Russia|type=Thing|cornervalue=|text=Things you control with Ice counters have "If this becomes the target of a thing's ability, destroy it. If this becomes the target of a player's action, they discard a thing and action if able.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Deflection Sage|type=Thing|cornervalue=|text=Once per round, if an effect would target one of your things, you may redirect it to another valid target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Tax and Spend|type=Action|text=Choose one, four times in succession:<br> | | {{card|title=Peaceful Ascension|type=Thing|text= |
| * Gain a Money token or steal an opponent's Money token.<br>
| | '''Indestructible to Opponents''' </br> |
| * Spend a Money token to draw a card.<br>
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| * Spend a Money token for the ability to play an extra Action or Thing this turn.|longtext=true|cornervalue=4S|creator=Bucky|bgcolor=700}}
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Smear Campaign|type=Action|text=Target Thing is considered racist this turn. Destroy all racist Things, and gain a Money token for each.|cornervalue=5S|creator=Bucky|bgcolor=700}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Pile of Masks|type=Thing|text=Actions that target your Things do so at random.|cornervalue=6S|creator=Bucky|bgcolor=007}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Curse of Fragility|type=Thing - Curse|cornervalue=|text=Attach to target player<br> | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
| Whenever attached player becomes the target of an effect, they sacrifice target thing of their choice. (Sacrificing destroys one of their things, even if it is indestructible)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Curse of Mirrors|type=Thing - Curse|cornervalue=|text=Attach to target Player.<br> | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| Whenever attached player uses an action or ability, every other player may copy it, and may choose new targets for the copy.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Enter the Finite|type=Action|cornervalue=|text=Draw<br> | | {{card|title=Uprisen Ascension|type=Thing|text=If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| a card|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Have a thought"<br>
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
| - Niv-Mizn't}}
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| {{card|title=He Gives|type=Action|cornervalue=58|text=Draw three cards. You may put a Thing from your hand into play.<BR>If a card named "And Takes Away" isn't in the discard pile, create a copy of it (#9236) and put in an opponent's hand.|creator=ChippyYYZ}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=And Takes Away|type=Action|cornervalue=22|text=Return target Thing to its controller's hand. That player discards three cards.<BR>If a card named "He Gives" isn't in the discard pile, create a copy of it (#9235) and put in that player's hand.|creator=ChippyYYZ}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Exit the Infinite|type=Action|text=Put the whole draw pile in your hand, then shuffle all but one card of your hand into the deck.|cornervalue=7S|creator=Bucky|bgcolor=700}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=Curse of Blindness|type=Thing - Curse|text=Attach this to an opponent when you play it.<br>When the attached player targets other players' things, they do so at random. (they choose the player, then select from their legal targets at random) |cornervalue=8S|creator=Bucky|bgcolor=007}} | | {{card|title=Rogue of Time|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title=Total Liquidation|type=Action|text=Destroy all Things. Each player gains a Money token for each of their tokens destroyed, two Money tokens for each of their non-token Things destroyed, and an additional eight Money tokens for each of their Things destroyed whose text contained the word "win".|cornervalue=9S|creator=Bucky|bgcolor=700}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title=Eternity Shard|type=Thing|cornervalue=|text=Indestructible.<br> | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
| If the game would end while Eternity Shard is on the field, exile Eternity Shard instead.<br> | |
| If another player plays an Eternity Shard or a copy of it, shuffle it into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=text|flavortext=It's shimmering angles and sharp points are a sight to behold, as if it has existed for all of time.}}
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| {{card|title=Eternity Plates|type=Thing|cornervalue=|text=Indestructible.<br> | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
| Attach to yourself.<br>If an effect would cause you to lose, counter it then exile Eternity Plates.<br>
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| If another player plays an Eternity Plates or a copy of it, shuffle it into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=long|flavortext=A noble piece of equipment, held in high prestige, and higher rarity.}}
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| {{card|title=Eternity Wand|type=Thing|cornervalue=|text=Indestructible.<br>
| | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
| '''Action:''' Destroy all things, then exile all things. Exile Eternity Wand.<br>
| | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} --> |
| If another player plays an Eternity Wand or a copy of it, shuffle it into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=I can't believe you've done this|flavortext=The most volatile Eternity Artifact, its' power is feared by mortals and gods alike.}}
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| {{card|title=Mass Outbreak 1|type=Thing|creator=ChippyYYZ|cornervalue=3M|text=Reveal each card you draw. When you reveal a Thing this way, create three copies of it and put them into your hand, then put Mass Outbreak 1 into the discard pile.}}
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| {{card|title=Mass Outbreak 2|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Reveal cards from the top of the deck until you reveal a Thing card. Put that card into your hand. Create two copies of it and put them into your hand. Shuffle the deck.}}
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| {{card|title=Massive Mass Outbreak|type=Thing|creator=ChippyYYZ|cornervalue=9M|text='''Action:''' Create two copies of each non-token Thing you control without the word "Outbreak" in its title, then put those cards into your hand. Put this card into the discard pile.}}
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| {{card|title=Nevinyrral's Slipped Disk|type=Thing|cornervalue=|text=As an additional cost, sacrifice a thing named "Nevinyrral", or sacrifice 3 things, one of them being alive.<br>
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| '''Sacrifice Nevinyrral's Slipped Disk:''' Destroy all Things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Nevinyrral|type=Thing|cornervalue=|text=When Nevinyrral is destroyed, you may discard 3 cards. If you do, destroy all Things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Isle of Exiles|type=Thing|text=Exiled cards go under this.<br>'''Action:''' Draw and exile a card.<br>'''Action:''' Discard your hand and replace it with all the exiled cards.|cornervalue=1T|creator=Bucky|bgcolor=007}}
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| {{card|title=The Great Return|type=Action|text=Play one Thing, if available, from each of the following:<br>
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| Up Your Sleeve, the top 3 cards of the discard pile, cards you know are in someone's hand (e.g. yours), the exiled cards, Things you already control.|cornervalue=2T|creator=Bucky|bgcolor=700}}
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| {{card|title=Reverse Card Seller|type=Thing - Person|text=When you use an Action ability, gain a money token afterwards.<br><br>'''Action:''' spend six Money to draw two cards.|cornervalue=R6/3T|creator=Bucky|bgcolor=22a}}
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| {{card|title=Revivification Gambit|type=Action|cornervalue=|text=Return all exiled things under your control, then play all exiled actions. Exile Revivification Gambit.<br>At the end of your next turn, you lose the game. When you do, exile all cards returned with Revivification Gambit.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Aha, I've done it! I've crossed the barrier between Life and Death! I shall remain immortal forev-"}}
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| {{card|title=Voraciously Cannibalize|type=Action|cornervalue=|text=Destroy target Sentient Living thing. You create 3 Food tokens, and that thing's owner creates 1 Food token.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Unsated with the meal provided to him, he would devour the cook who made it for him.}}
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| {{card|title=Bootstrap Paradox|type=Action|cornervalue=|text=Destroy target non-living thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Spiteful Spear|creator=ChippyYYZ|type=Action|cornervalue=3S|text=Destroy target Thing. If its controller controls no other non-token Things, eliminate all players with any Doom tokens.<br>Gain a Doom token.}}
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| {{card|title=Bleak Vision|creator=ChippyYYZ|type=Action|cornervalue=1B|text=Look at the top three cards of the deck, put any number of them into the discard pile, then draw three cards. If you have the most cards in hand, eliminate all players with any Doom tokens.<br>Gain a Doom token.}} | |
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| {{card|title=Programmer's Hubris|creator=ChippyYYZ|type=Action|cornervalue=7P|text=Gain control of target Thing. If it's a living thing, eliminate all players with any Doom tokens.<br>Gain a Doom token.|flavortext=Check it out! I got DOOM to run on this thing.}}
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| {{card|title=April Fools Joke|type=Thing|text=Play this as a copy of a Thing in the discard pile in all respects except that it doesn't copy ruletext.<br><br>When this becomes a target, eliminate the player whose card/token targetted it. Destroy this at the start of your turn.|cornervalue=4T|creator=Bucky|bgcolor=007}}
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| {{card|title=Corner Championship|type=Action|text=Reveal cards from the top of the deck until you reveal a Thing you can play with a cornervalue. Play that Thing, then shuffle the deck. You may activate one of its Action abilities twice.<br>You win the game if your Things have at least eleven distinct non-punctuation symbols in their cornervalues.|longtext=true|cornervalue=5T|creator=Bucky|bgcolor=B83}}
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| {{card|title=Inquisition Raid|type=Action|text=Exile and then discard all Things whose text has been altered from the version in the archives. Each opponent must discard a card from their hand or Up Their Sleeve, and each opponent who can't do so must spend their Action next turn making up an excuse.|cornervalue=6T|creator=Bucky|bgcolor=700}}
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| {{card|title=Genocide|type=Action|cornervalue=|text=Choose a living thing type. Destroy all things that are that type.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Pet Eye Remover|type=Thing|cornervalue=|text=Pets you control cannot be targeted.<br>
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| Animals you control cannot be destroyed.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Aspic|type=Thing|cornervalue=|text=Attach to Target creature.<br>
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| Whenever attached creature is targeted, draw a card, then discard a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Arcane Archer|type=Thing - Party Member|cornervalue=2A|creator=ChippyYYZ|text='''Action: '''Choose target Thing and roll a d6. You may spend an Energy or Mana token to add 3 to the result. Destroy that Thing unless its cornervalue contains a digit higher than the result.|bgcolor=007}}
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| {{card|title=Necromancer Adept|type=Thing - Party Member|cornervalue=6N|creator=ChippyYYZ|text='''Action: '''Choose target Thing card in the discard pile and roll a d6. You may spend a Zombie or Strawberry Candy token to add 3 to the roll. Swap it with another non-token Thing you control unless its cornervalue contains a digit higher than the result.|bgcolor=007}}
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| {{card|title=Shield Knight|type=Thing - Party Member|cornervalue=2S|creator=ChippyYYZ|text=You and other Things you control can't be the target of effects you don't control.<BR>'''Action: '''Choose target Thing and roll a d6. Return that Thing to its controller's hand unless its cornervalue contains a digit higher than the result.|bgcolor=007|flavortext="Hold the line!"}}
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| {{card|title=Lattice Tower|type=Thing - Lattice|cornervalue=|text=All Lattices except for Lattice Tower are Indestructible.<br> Lattice Tower is Indestructible as long as you control no other Lattices.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Lattice Electrifier|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, create 1 energy token.<br>
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| '''Spend 3 energy tokens:''' Destroy target thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Freezing Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, place 1 Ice counter on target thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Double Agency|type=Thing|text=Play this attached to another Thing. You control the attached Thing during your turn.<br><br>'''Action:''' Spend 3 Money things to attach Double Agency to a different Thing.|cornervalue=7T|creator=Bucky|bgcolor=007}}
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| {{card|title=Fate Stealing Device|type=Thing|text='''Action:'''Move the top card of the deck to Up Your Sleve.<br><br>'''Action:'''Put a card from Up Your Sleeve on top of the deck.|cornervalue=8T|creator=Bucky|bgcolor=007}}
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| {{card|title=Hidden Reserves|type=Action/Reaction|text=Draw three cards.<br><br>You may play this as a response to an opponent's action that targets you or affects your hand; when played as such, the action can't let them look at or affect the cards you just drew.|cornervalue=9T|creator=Bucky|bgcolor=270}}
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| {{card|title=Lattice Contructor|type=Thing - Lattice|cornervalue=|text='''Action:''' Target thing gains the subtype Lattice You may only target a thing you control if you do not have the most Lattices.<br>'''Sacrifice a Lattice you control:''' Search the Deck for a Lattice Thing, and play it under your control. Shuffle the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Shatter the Lattice|type=Action|cornervalue=|text=All Lattices lose all card text until the beginning of your next turn. If there are no Lattices, draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Cheap Plastic Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "If Kevan is in the game, they win."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's rather structurally unsound..}}
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| {{card|title=Lattice Cannon|type=Thing - Lattice|text=If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br>All Lattices have "After drawing for your turn, this deals 1 damage to target Thing.". |cornervalue=1U|creator=Bucky|bgcolor=007}}
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| {{card|title=Cannonade|type=Action|text=This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<br><br>This deals 4 damage split among any number of Things. You may spend up to five tokens to deal one more damage each.|cornervalue=2U|creator=Bucky|bgcolor=700}}
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| {{card|title=Auto Cannon|type=Thing|text=If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br>When you draw some number of cards, Auto Cannon deals that much damage to target Thing.|cornervalue=3U|creator=Bucky|bgcolor=007}}
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| {{card|title=Crystaline Lattice|type=Thing - Lattice|cornervalue=|text=Things you control are Lattices in addition to their other types.<br>
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| All Lattices have "If this is destroyed, if it is not a token, create a token that's a copy of target Lattice. If it is a token, create a Lattice Token."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Lattice Amplifier|type=Thing - Lattice|cornervalue=|text=Whenever a Lattice not named Lattice Amplifier would grant cardtext to other Lattices, it grants that cardtext twice.<br>During the beginning of your turn, if you control no other lattices, draw a card. Then, you may play a Lattice Thing from your hand for free.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Lattice Destroyer|type=Thing|cornervalue=|text='''Action:''' Destroy Target Lattice.<br>Players can't play Lattices.<br>If there are no Lattices in play, sacrifice Lattice Destroyer, then draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Chaos Lattice|type=Thing - Lattice|bgcolor=006|text=At the beginning of your turn, rotate Chaos Lattice 90˚ counterclockwise. Whenever a Lattice is played, rotate Chaos Lattice 180˚ clockwise. When it completes a counterclockwise rotation, destroy target Thing and either turn a non-Lattice Thing you control face-down or gain an Insanity token.|creator=Binarius}}
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| {{card|title=Lattice Condenser|type=Thing - Lattice|bgcolor=006|text=When you play this and at the beginning of your turn, if no other Lattices are in play, reveal cards from the draw pile until you reveal a Lattice, put it into play, and shuffle the draw pile.|creator=Binarius}}
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| {{card|title=Ivory Tower Defense|type=Thing|text=When an opponent's Action would destroy a Thing you control, you may return this to your hand to ignore the effect and draw and discard a card.|creator=Binarius}}
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| {{card|title=Wages of Corruption|type=Action|text=Each player discards a card at random. Put one of the discarded cards into your hand. Gain a Money token for each other card discarded.|flavortext=Scrapping the treasures to steal the scrap|cornervalue=4U|creator=Bucky|bgcolor=700}} | |
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| {{card|title=Escapade|type=Action|text=Choose a Thing you control. Take another turn after this one, but you only control that chosen Thing during that turn. If you'd gain any other Things during the turn, leave them behind at the end of the turn, in play but under no one's control.|cornervalue=5U|creator=Bucky|bgcolor=700}}
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| {{card|title=Extra Large Refill|type=Action|text=Draw three cards and return one of your nontoken Things to your hand. You have +5 hand size limit for the rest of the turn.|cornervalue=6U|creator=Bucky|bgcolor=700}}
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| {{card|title=Visions of the Future|type=Action|cornervalue=|text=Exile the top 3 cards of the deck. Whenever you would draw a card, instead draw from the exiled cards if able. Until the end of your turn, you may view and re-order the cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Futuristic Latticeworks|type=Thing - Lattice|cornervalue=|text=All Lattices have "Before you draw the first card for your turn, view the top X cards of the deck, where X is twice the number of Lattices in play. You may re-arrange them before drawing.<br>
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| This ability only triggers for one Lattice you control each turn."
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| |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Fragile Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "If this is targeted by an effect, sacrifice it. This cannot be Indestructible."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Tapestry|type=Thing|cornervalue=8T|creator=ChippyYYZ|text=You may have Tapestry enter play covering a Thing you control, making that Thing blank and untargetable. You may uncover it any time on your turn.<BR>When Tapestry enters play, you may have it gain up to three subtypes of your choice.|flavortext="It depicts a PARTY MEMBER battling a DRAGON over its hoard of GEMS. A person-sized LUMP protrudes from it."|longtext=y}}
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| {{card|title=Kevlar Heart|type=Thing - Song|cornervalue=1K|creator=ChippyYYZ|bgcolor=A85|text=Opponents' cards can't cause you to draw or discard cards.}}
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| {{card|title=Aikido Throw|type=Action - Reaction|creator=ChippyYYZ|cornervalue=1A|text=As an Action, return target Thing to its controller's hand.<BR><BR>OR play as a Reaction to an opponent's Action targeting you or a Thing you control. Negate that action's effects, then return target Thing that entered play under their control this turn to their hand.|bgcolor=A00}}
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| {{card|title=Sweep Attack|type=Action|text=When you play this, rotate it 360˚ clockwise. Return a Thing you control to your hand. If you do, destroy up to one Thing belonging to each opponent.|creator=Binarius}}
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| {{card|title=Second Chances|type=Thing|text=Once between your turns, when an opponent's living Thing would be destroyed, you may discard a card to gain control of it instead.|creator=Binarius}}
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| {{card|title=Daunt|type=Action|text=For each Thing you play this turn, an opponent of your choice may not draw cards next turn. You may play another Action.|creator=Binarius}}
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| {{card|title=Living Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "Whenever this would be destroyed, you may discard a card to prevent this from being destroyed."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Golden Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, create 1 money token."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Replicating Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, create a token that's a copy of this lattice. Then, target opponent who doesn't control a Lattice may create a token that's a copy of target Lattice."|creator=JakeTheWolfie|bgcolor=006|longtext=long.txt|flavortext=It's size slowly became insurmountable, the world turning into an interconnected web of grids.}}
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| {{card|title=Crystal Heart|type=Thing - Gem|cornervalue=2C|text=Other things you control are also Gems.<br>Whenever a Gem becomes the target of a card's effect, that Gem's controller may draw a card, then they may discard a card that shares a symbol in its cornervalue with that Gem to negate the effect targeting it.|creator=ChippyYYZ|bgcolor=08e}}
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| {{card|title=One Stone
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| |type=Action|cornervalue=8O|text=Destroy target Thing and up to one target Thing that shares either a noun or verb in its title or a subtype with that Thing.|creator=ChippyYYZ}}
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| {{card|title=Not Alone In This|type=Thing|cornervalue=4N|text=Once during your turn, you may play a Thing that shares either a noun or verb in its title or a subtype with a Thing you control ''(this doesn't count as one of your plays for the turn)''. When you do, draw a card.|creator=ChippyYYZ}}
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| {{card|title=Lattice Node|type=Thing - Lattice|cornervalue=7U|text=All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control."|creator=Bucky|bgcolor=007|longtext=|flavortext=Unstoppable Quadratic Power!}}
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| {{card|title=Simplified Monty Hall Problem|type=Action|text=Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two.|flavortext=And behind door number two, we have... a goat!|cornervalue=8U|creator=Bucky|bgcolor=700}}
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| {{card|title=Goat|type=Thing|cornervalue=9U|text=At the end of your turn, you may let the goat eat another target Thing you control.|creator=Bucky|bgcolor=007}}
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| {{card|title=Hyperbolic Time Chamber|type=Thing|cornervalue=|text=Whenever you play a card, you may instead exile it with 3 time counters on it.<br>
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| At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.|creator=JakeTheWolfie|bgcolor=006|longtext=Yes|flavortext=}}
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| {{card|title=Latticeworks Corruption|type=Thing - Lattice|cornervalue=|text=All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Great Architectural feats are often undermined by the the smallest of details.}}
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| {{card|title=Lattice Reconfiguration|type=Action|cornervalue=|text=Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Iceberg Lettuce|type=Thing - Lettuce|cornervalue=1V|text=When you play this or a Lettuce is eaten, draw a card.|creator=Bucky|bgcolor=55D|longtext=|flavortext=crunch, crunch, crunch}}
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| {{card|title=Devour|type=Action|text=Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.|cornervalue=2V|creator=Bucky|bgcolor=700}}
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| {{card|title=Promulg Gourmet|type=Thing - Beast|cornervalue=3V|text=At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.<br><br>If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.|creator=Bucky|bgcolor=404|longtext=|flavortext=At least this one's too snobbish to eat the players.}}
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| {{card|title=Conjure|type=Action|cornervalue=|text=Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Cover in Gold|type=Action|cornervalue=|text=All things gain the subtype Money.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Fat Stacks|type=Thing - Money|cornervalue=|text=Fat Stacks enters with 10 Money counters on it.<br>
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| Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.<br>
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| If Fat Stacks has no Money counters on it, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Zip Bomb|type=Action|cornervalue=7Z|creator=ChippyYYZ|text=Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn.|flavortext="Huh, a .rar file? Wonder what's in it."}}
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| {{card|title=Knock Into Next Week|type=Action|cornervalue=7K|creator=ChippyYYZ|text=Remove this card and target Thing controlled by an opponent from the game. If your playgroup plays another game of Dvorak after this one, include that Thing as part of that opponent's opening hand ''(It replaces a card they would have drawn)''.}}
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| {{card|title=Thing Pump|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card.|flavortext=Environmentally friendly it's not.|longtext=y}}
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| {{card|title=Bottle Backup System|type=Action|text=When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing" abilities afterwards.|cornervalue=4V|creator=Bucky|bgcolor=007}}
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| {{card|title=Graze Upon|type=Action|text=Remove the last sentence printed on target Thing, other than its creator attribution.<br><br>If you Graze Upon flavortext, draw two cards.|cornervalue=5V|creator=Bucky|bgcolor=700}}
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| {{card|title=All You Can Eat Buffet|type=Thing|cornervalue=6V|text='''Action+Thing''': Draw a card and gain a Fat token.<br><br>If you have five or more Fat tokens, destroy this.|creator=Bucky|bgcolor=007}}
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| {{card|title=Void Shatter|type=Action|cornervalue=|text=Exile the discard pile. For the rest of the game, whenever a card would enter the discard pile, exile it instead. If the deck needs to be reshuffled due to not having any cards, the game ends instead.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
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| {{card|title=Anchor to Reality|type=Thing - Meta|cornervalue=|text=When this enters play, attach it to target player.<br>
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| Attached player is a thing with "You cannot be removed from play." and has the subtype Player.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Violent Extinction|type=Action|cornervalue=|text=Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.<br>
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| Shuffle the deck.|creator=JakeTheWolfie|bgcolor=600|longtext=Ye|flavortext=}}
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| {{card|title=Action Pump|type=Thing|cornervalue=0A|creator=ChippyYYZ|text=At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card.|flavortext=Dumps all sorts of Things into the ecosystem.|longtext=y}}
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| {{card|title=Illusionary Mist|type=Thing|cornervalue=|text=As Ilusionary Mist comes into play, name a Thing subtype.<br>
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| All things are that subtype and lose all other subtypes.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>
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| If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>
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| If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=}}
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| {{card|title=Infectious Cut|type=Thing|cornervalue=|text=Attach to target player.<br>
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| At the beginning of each turn, attached player gains 1 poison counter.<br>
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| If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=}}
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| <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
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| <!-- {{card|title=|type=Action|cornervalue=|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
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| <br clear=all /> | | <br clear=all /> |
| ====Bottom of List==== | | ====Bottom of List==== |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900.
3
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
MIT License
Thing
Play attached to target Thing.
Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.
Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Debris
Thing
Play into any player's control.
When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.
When an opponent sees this card in your hand, discard it.
#10970
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Heavy Burden
Thing
Your hand size limit is reduced by 1.
While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.
When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.
#10983
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Dazed
Status
Unplayable.
At the end of your turn, discard this.
#10986
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).
Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.
Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
- Play a mechanical Thing or activate a mechanical Thing's ability
- Draw a card if you've already done so this turn
- Destroy a tangible Thing
- Gain an Energy token
#10993
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control more sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
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