Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]].
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Uninvestigated Disappearance|type=Action|creator=ChippyYYZ|cornervalue=7U|text=Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.<BR>If this card is revealed from your hand during an opponent's turn, discard it.}}
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{{card|title=Leftovers|type=Thing|creator=ChippyYYZ|cornervalue=5L|text=When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.|flavortext=Good for when you don't feel like cooking something for dinner.}}
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}


{{card|title=Old Fishing Rod|type=Thing|text='''Action:''' If you don't do anything else until the turn finishes, gain a Fish token.|flavortext=Ah, it's just a nibble.|cornervalue=2C|creator=Bucky|bgcolor=007}}
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}


{{card|title=Monkey Business|type=Thing|text=Players' maximum hand sizes are reduced by the number of Sabotage tokens they control. <br> '''Action+Thing:''' Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.|cornervalue=3C|creator=Bucky|bgcolor=007}}
{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}


{{card|title=Cook Dinner|type=Action|text=Gain three Ravioli tokens, two Broccoli tokens and a Pie token.|cornervalue=4C|creator=Bucky|bgcolor=700}}
{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}


{{card|title=Summer Solstice|type=Action|text=If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "'''Action:''' Eat this and draw a card"; you gain one of each.|flavortext=The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.|longtext=23.44˚|creator=Binarius}}
{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}


{{card|title=Overcast|type=Thing|text=A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.|creator=Binarius}}
{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}


{{card|title=Annular Eclipse|type=Thing|text=When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.|flavortext=The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.|longtext=M=0.994|creator=Binarius}}
{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}


{{card|title=Token Assimilator|type=Thing|text='''Action:''' Destroy a token and record its type. <br>This counts as a token with all of the recorded types.<br><br>'''Action:''' if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.|cornervalue=5C|creator=Bucky|bgcolor=001}}
{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}


{{card|title=Aggressive Editor|type=Thing|text=At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored. <br>'''Action+Thing:''' Put a red Pen token on an opponent's Thing.|longtext=true|flavortext=Get to the point sooner. Cut the bloat and send me another draft.|cornervalue=6C|creator=Bucky|bgcolor=007}}
{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}


{{card|title=Dark Prophecy|type=Action|text=When you draw this, reveal it and eliminate any opponents who have Doom tokens.<br><br>Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.|flavortext=Your end is inevitable. Eventually.|cornervalue=7C|creator=Bucky|bgcolor=100}}
{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}


{{card|title=Commanding Strike|type=Action|creator=ChippyYYZ|cornervalue=6C|text=Destroy target Thing. Activate an Action ability of a Thing you control.}}
{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card."  .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}


{{card|title=Tactical Move|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Draw two cards. Activate an Action ability of a Thing you control.}}
{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}


{{card|title=Emergency Alarm|type=Thing|creator=ChippyYYZ|cornervalue=4E|text='''Action:''' If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.}}
{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}


{{card|title=Summation Savant|type=Thing - Math Problem|bgcolor=006|text=Give a general expression for the ''n''th term of the sequence satisfying ''a''<sub>1</sub> = 1 and ''n''<sup>2</sup>''a''<sub>''n''</sub> = ''a''<sub>1</sub> + ''a''<sub>2</sub> + ''a''<sub>3</sub> + ... + ''a''<sub>''n''</sub>, ''n'' ≥ 2.<BR><BR>What is ''a''<sub>1</sub> + ''a''<sub>2</sub> + ''a''<sub>3</sub> + ... ?|creator=Binarius}}
{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}


{{card|title=Triangle Trouble|type=Thing - Math Problem|bgcolor=006|text=[[file: Triangle_Trouble.png|center|frameless]]Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.|longtext=∛2|creator=Binarius}}
{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}


{{card|title=Pool Pocket Predicament|type=Thing - Math Problem|bgcolor=006|text=A ball is rolled due southeast&shy;ward from the northwest corner of a frictionless billiard table of east-west length ''m'' and north-south length ''n'', both integers, with pockets in its corners. For what values of ''m'' and ''n'' will the ball fall into each pocket?|creator=Binarius}}
{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}


{{card|title=Lava Cannon|type=Thing|text='''Action:''' Gain a Rock token.<br><br>'''Action:''' Turn a Rock token into a Slag token until the end of your next turn.<br><br>'''Action:''' Spend a Slag token to destroy a Thing.|cornervalue=8C|creator=Bucky|bgcolor=E22}}
{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}


{{card|title=Thermal Transfer Attack|type=Action|text=Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.|cornervalue=9C|creator=Bucky|bgcolor=700}}
{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}


{{card|title=Money Printer|type=Thing|text='''Thing:''' Gain a Money token.<br><br><br>|flavortext=<span style="font-size:180%">''Brrr...''</span>|cornervalue=1D|creator=Bucky|bgcolor=070}}
{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}


{{card|title=Countermeasures|type=Thing|creator=ChippyYYZ|cornervalue=5C|text=When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."}}
{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}


{{card|title=Package Deal|type=Thing|creator=ChippyYYZ|cornervalue=1P|text=When this enters play from any zone, put up to three Thing cards from that zone into play attached to it (reveal the top three cards of the deck if it entered play from the deck). If Package Deal leaves play, the attached cards leave play likewise.}}
{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}


{{card|title=Dramatic Deployment|type=Action|creator=ChippyYYZ|cornervalue=8D|text=Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.}}
{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}


{{card|title=Plum Rains|type=Action|text=Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.|creator=Binarius}}
{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}


{{card|title=The Three Little Pigs Gambit|type=Thing|text=The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.|creator=Binarius}}
{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}


{{card|title=Benefit of Clergy|type=Reaction|bgcolor=900|text=Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.|flavortext=Miserere mei, Kevan, secundum misericordiam tuam.|creator=Binarius}}
{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}


{{card|title=Card Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend two Money tokens to draw a card.|cornervalue=2D|creator=Bucky|bgcolor=007}}
{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}


{{card|title=Hire Mercenaries|type=Action|text=Destroy a Thing.<br><br>Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.|cornervalue=3D|creator=Bucky|bgcolor=700}}
{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}


{{card|title=Copyright Control|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.}}
{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}


{{card|title=Buy Out|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.}}
{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}


{{card|title=Invest|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Discard a card. If you do, draw 3 cards and gain 3 Money tokens.}}
{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}


{{card|title=Bandwagon Attack|type=Reaction|bgcolor=900|cornervalue=6B|text=Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.|flavortext=I want in on this action.|creator=Binarius}}
{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}


{{card|title=All the Cool Kids Are Doing It|type=Thing|cornervalue=0A|text=If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.|creator=Binarius}}
{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{card|title=Registry Edit|type=Action|cornervalue=3R|text=Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.|creator=Binarius}}
{{card|title=Peaceful Ascension|type=Thing|text=
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{card|title=Second-Hand Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.|cornervalue=4D|creator=Bucky|bgcolor=007}}
{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}


{{card|title=Token Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend a Money token to gain a token of any other type in play.|cornervalue=5D|creator=Bucky|bgcolor=007}}
{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}


{{card|title=Information Broker|type=Action|text=Gain 6 Money tokens.<br><br>You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.|cornervalue=6D|creator=Bucky|bgcolor=700}}
{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}


{{card|title=Wither|type=Action|cornervalue=6W|text=Discard any number of cards. Each opponent discards the same number of cards plus one.|creator=Binarius}}
{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
When Borrowed Time leaves play, exile it. You lose the game.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}


{{card|title=Cashcycler|type=Thing|cornervalue=0C|text=When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.|creator=Binarius}}
{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}


{{card|title=Bridge Over the Milky Way|type=Action|cornervalue=OH|text=Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.|creator=Binarius}}
{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}


{{card|title=Suspicious Object|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=When Suspicious Object enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.}}
{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}


{{card|title=Suspicious Activity|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When Suspicious Activity enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.}}
{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}


{{card|title=War Cry|type=Action|creator=ChippyYYZ|cornervalue=6W|text=Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.}}
{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}


{{card|title=Sign Error|type=Action|cornervalue=∓|text=Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.|flavortext=I'm really good at those.|creator=Binarius}}
{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}


{{card|title=Hyperaware|type=Thing|cornervalue=0H|text=Once between each of your turns, you may view the top card of the draw pile.|creator=Binarius}}
{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}


{{card|title=Mercurial Prodigy|type=Thing|cornervalue=7M|text=Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. '''Action:''' If there are at least two Actions under this card, play one at random.|longtext=One way or another, something's going to happen.|creator=Binarius}}
{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}


{{card|title=Throw Money At It|type=Action|text=Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.|flavortext=Step 1 of "how to make any problem go away".|cornervalue=7D|creator=Bucky|bgcolor=700}}
{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}


{{card|title=Professional Reactor|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.|cornervalue=8D|creator=Bucky|bgcolor=007}}
{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}


{{card|title=Flea Market|type=Thing|text=When you play this, gain 9 Money tokens.<br><br>Once per turn, you may spend a Money token and discard a card to draw a card.|cornervalue=9D|creator=Bucky|bgcolor=007}}
{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}


{{card|title=Market Crisis|type=Action|text=Each player gains 3 Money tokens and discards two cards.|creator=ChippyYYZ|cornervalue=2M}}
{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}


{{card|title=Armor Up|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.<BR>When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.}}
{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}


{{card|title=Kickstart|type=Action|creator=ChippyYYZ|cornervalue=9K|text=Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.}}
{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}


{{card|title=Sword of Illusion and Reality|type=Thing|text='''Action+Thing:''' Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.|cornervalue=1E|creator=Bucky|bgcolor=007}}
{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}


{{card|title=Penumbral Pendulum|type=Thing|text=At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.|flavortext=˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀|cornervalue=2E|creator=Bucky|bgcolor=007}}
{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}


{{card|title=Card Pump|type=Thing|text='''Action:''' Discard a card, and swap this card's ruletext and flavor text. |flavortext='''Action:''' Draw two cards, and swap this card's ruletext and flavor text.|cornervalue=3E|creator=Bucky|bgcolor=007}}
{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}


{{card|title=Parlour Trick|type=Thing|cornervalue=3P|text=When you play this, you and target opponent each put a card face down under it. '''Action:''' Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.|flavortext=Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.|longtext=Surprise!|creator=Binarius}}
{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}


{{card|title=You're Late|type=Action|cornervalue=1Y|text=Where has target opponent been? In apology, they graciously allow all other players to draw a card.|creator=Binarius}}
{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}


{{card|title=Strange Local Custom|type=Thing|cornervalue=0C|text=It seems that when players here draw their second card in a turn, they choose an opponent to give it to.|creator=Binarius}}
{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}


{{card|title=Long-fused Dynamite|type=Thing|text=At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.|flavortext=Three, two, one...  Boom!|cornervalue=4E|creator=Bucky|bgcolor=007}}
{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Upside Down|type=Action|text=Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.|cornervalue=5E|creator=Bucky|bgcolor=700}}
{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}


{{card|title=Confused Mimic|type=Thing|text=When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.|flavortext="Mooo'''gurgle'''clatter'''bzzzt'''potato" |longtext=true|cornervalue=6E|creator=Bucky|bgcolor=007}}
{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card|title=Color Spray|type=Action|creator=ChippyYYZ|cornervalue=0C|bgcolor=FFFFFF|text=This card is all colors.<BR>Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.}}
{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}


{{card|title=Tiger-Style Assault|creator=ChippyYYZ|cornervalue=8T|type=Action|text=Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.|bgcolor=EE7700}}
{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}


{{card|title=Lavender-Scented Candle|creator=ChippyYYZ|cornervalue=2L|type=Thing|bgcolor=A3D|text=The first time each turn you would discard a random card, you may discard a card of your choice instead.<BR>Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.|flavortext="Soothing." - Iban}}
{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}


{{card|title=Salted Pepper|type=Thing|cornervalue=|text='''Action: Eat''' Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "'''Action: Drink''' Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="This is garbage, and I love it!"}}
{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}


{{card|title=An Apple a Day Makes the Whole World Blind|type=Action|cornervalue=2A|text=If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.<BR><BR>Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.|flavortext=Wait, what?|longtitle=y|longtext=tho|creator=Binarius}}
{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}


{{card|title=Fidget Spinner|type=Thing|cornervalue=4F|text='''Action:''' Do nothing.|creator=Binarius}}
{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}


{{card|title=Future Horizon|type=Thing|cornervalue=5X|text=While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.|creator=Binarius}}
{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}


{{card|title=Thing-Negating Field|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Once during your turn, you may choose one:
{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
*Each player flips a Thing they control face-down until your next turn.
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}
*Each player flips target Thing of their choice face-down until your next turn.}}


{{card|title=Reap The Harvest|type=Action|cornervalue=4R|creator=ChippyYYZ|text=If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.<BR>OR Return this card to your hand. You may play two additional Actions on your next turn.|longtext=y}}
{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}


{{card|title=Final Hope|type=Thing|cornervalue=9F|creator=ChippyYYZ|text=When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.}}
{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}


{{card|title=Pop Quiz|type=Action|cornervalue=AAA3|text=Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token
{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}
and skips their next turn. |creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=What is the capital of Ireland?}}


{{card|title=What the Hell is this?|type=Thing|cornervalue=HELP|text=When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}


{{card|title=Phaselock|type=Thing|cornervalue=9P|bgcolor=93C|text='''Action:''' Return this card to your hand. Target ability may not be used during its controller's next turn.|flavortext=Hold still.|creator=Binarius}}
{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}


{{card|title=Proactive Mindset|type=Action|cornervalue=7P|text=Draw two cards and play one of them.|creator=Binarius}}
{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}


{{card|title=Change of Scenery|type=Action|cornervalue=7C|text=Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.|creator=Binarius}}
{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}


{{card|title=Infinite Library|type=Thing|cornervalue=|text='''Action:''' Gain a book token, and uniquely name it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.}}
{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}


{{card|title=Cut down to size.|type=Action|cornervalue=|text=Target sentient thing destroys itself.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.}}
{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}


{{card|title=Total Perspective Vortex|type=Action|cornervalue=|text=View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG card set|creator=Binarius}}
{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}


{{card|title=Get|type=Action|cornervalue=3G|text=Gain control of target Thing.|creator=Binarius}}
{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}


{{card|title=Limited Attention Span|type=Thing|cornervalue=L|text=You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.|flavortext=Huh? Oh.|creator=Binarius}}
{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}


{{card|title=Five Red Coins|type=Thing|cornervalue=2F|creator=ChippyYYZ|text=When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.}}
{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}


{{card|title=Hyperfocus|type=Action|cornervalue=0H|creator=ChippyYYZ|text=Draw 6 cards, then discard down to two.}}
{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}


{{card|title=Sustainable Logging|type=Action|cornervalue=8S|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may return a Thing you control to your hand.<BR>Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.<BR>Return this card to your hand if you aren't above your maximum hand size.|longtext=y}}
{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}


{{card|title=Politician|type=Thing|cornervalue=ZZZ|text='''Action:''' Do nothing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!}}
{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}


{{card|title=Pasta Sandwich|type=Thing|cornervalue=NO|text=When this enters play, gain 1 pasta sandwich token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Pasta, Icecream, Pasta}}
{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}


{{card|title=Divide by half|type=Action|cornervalue=X/0.5|text=Divide the number of cards in your hand by one half.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}


{{card|title=Blinding Assault|type=Thing|cornervalue=6Q|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. '''Action:''' Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.|longtext=Go for the eyes!|creator=Binarius}}
{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}


{{card|title=Heightened Senses|type=Thing|cornervalue=7W|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. '''Action:''' View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.|longtext=What do you see up there?|creator=Binarius}}
{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}


{{card|title=Vault|type=Thing|cornervalue=5E|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. '''Action:''' Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.|longtext=Strike from the sky.|creator=Binarius}}
{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}


{{card|title=Cursed Stone|type=Thing|cornervalue=-1|text=This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Not all curses are evil.}}
{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}


{{card|title=Re-Animate|type=Action|cornervalue=ZOM|text=Gain control of one living thing from the discard pile.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext="Nom"}}
{{card|title=Jacob Marley|type=Thing|creator=ChippyYYZ|cornervalue=J1|text=Action cards you play have "Gain a Money token." prepended to their text.<BR><BR>When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.|number=11191}}


{{card|title=Medical Doctor|type=Thing|cornervalue=HELTH|text=When this enters play, place 3 Health tokens ontop of this thing. '''Action:''' If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=It's not rocket science, it's medical science.}}
{{card|title=Secret Santa Exchange|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11192}}


{{card|title=Cosmic Binding|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile.|flavortext=A prison locked by space and barred by time.}}
{{card|title=Sleep In Heavenly Peace|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed.|number=11193}}


{{card|title=Cosmic Knowledge|type=Action|creator=ChippyYYZ|cornervalue=5C|text=Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.|flavortext=Knowledge so vast for a people so small.}}
{{card|title=The Weather Outside Is Frightful|type=Action|text=Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens.|creator=Binarius|number=11194}}


{{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}}
{{card|title=Waltz of Lurifax|type=Action|text=Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve.|creator=Binarius|number=11195}}


{{card|title=Thyme Machine|type=Thing|cornervalue=T3|text='''Action:''' Gain 1 Thyme Token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Tastes like Thymelines}}
{{card|title=Let Your Heart Be Light|type=Thing|text=This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn.|creator=Binarius|number=11196}}


{{card|title=Ad Hominem|type=Action|cornervalue=|text=When another plays an action, you may play this to prevent it by using an attack on them for why they cannot play their action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Sorry hun, you're just not smart enough to play that."}}
{{card|title=Doomsday Vault|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=3D|text=When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand.|longtext=y|number=11197}}


{{card|title=Create Artwork|type=Action|cornervalue=|text=Gain 1 masterpiece token.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Perfection!}}
{{card|title=Flourish|type=Action|creator=ChippyYYZ|cornervalue=8F|text=You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card.|number=11198}}


{{card|title=We Need More Win Conditions!|type=Action|text=Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.|cornervalue=7E|creator=Bucky|bgcolor=770}}
{{card|title=Inflammatory Influencer|creator=ChippyYYZ|type=Thing - Party Member|bgcolor=006|cornervalue=2I|text=When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand.<BR>'''Action:''' If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.|number=11199}}


{{card|title=Try Again|type=Action|text=Play the top Action in the discard pile. You can't Try Again more than once per turn.|cornervalue=8E|creator=Bucky|bgcolor=700}}
{{card|title=Spelbord|type=Action|text=Go to spelbord.app and play a game of Infinite Dvorak!|creator=Binarius|number=11200}}


{{card|title=Rise Again|type=Action|text=Play the top Thing in the discard pile. You may use one of its Action abilities.|cornervalue=9E|creator=Bucky|bgcolor=700}}
<!--January 3, 2025-->


{{card|title=Intergalactic Research Vessel|type=Thing|cornervalue=9I|text=When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.|creator=Binarius}}
{{card|title=Parallel Play|type=Action|text=Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.|creator=Binarius|number=11201}}


{{card|title=Mysterious Fever|type=Thing|cornervalue=6F|text=You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.|creator=Binarius}}
{{card|title=Mass Appeal|type=Thing|text=If an opponent activates this ability, you may not lose before the beginning of your next turn.<br>'''Action (global):''' Each player may draw until they have five cards.|creator=Binarius|number=11202}}


{{card|title=The Three Moons of Planet Axle|type=Action|cornervalue=3A|text=Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.|creator=Binarius}}
{{card|title=Seer of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.|flavortext=Through you, the potential of the act of creation is unlocked.|number=11203}}


{{card|title=Speed of Lite|type=Action|cornervalue=0C|text=Gain another turn after this turn ends. End your turn after playing this.|creator=JakeTheWolfie|bgcolor=633|longtext=|flavortext=Goes as fast as non-sugar substitute!}}
{{card|title=Prince of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy target Thing with an Action Ability.|flavortext=You fight power with power.|number=11204}}


{{card|title=Ad Nauseam|type=Action|cornervalue=|text=When another plays an action, you may play this to prevent it by asserting that they cannot play that action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.}}
{{card|title=Heir of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."|flavortext=Through you, powerlessness becomes a cloak to hide behind.|number=11205}}


{{card|title=Prophet|type=Thing|cornervalue=|text=Before anyone draws a card, look at the top card of the deck.|creator=JakeTheWolfie|bgcolor=099|longtext=|flavortext=The future is clearer than glass, and more in focus than ever before.}}
{{card|title=Homework|type=Thing|text=Opponents with unfinished homework may not draw cards. '''Action:''' Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."|creator=Binarius|number=11206}}


{{card|title=All-You-Can-Eat Buffet|type=Thing|text=At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token. |cornervalue=1F|creator=Bucky|bgcolor=007}}
{{card|title=Neverending Party|type=Thing|text=When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.|creator=Binarius|number=11207}}


{{card|title=Hungry Genius|type=Thing-Person|text=At the start of your turn, draw a card, and destroy either this or an edible Thing. |cornervalue=2F|creator=Bucky|bgcolor=007}}
{{card|title=Away We Go|type=Action|text=X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.|creator=Binarius|number=11208}}


{{card|title=Feed the World|type=Action|text=If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.<br>Otherwise, gain a Food token for each player.|cornervalue=3F|creator=Bucky|bgcolor=700}}
{{card|title=Maid of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. |flavortext=You find a new way.|number=11209}}


{{card|title=Fortune Cookie|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.}}
{{card|title=Page of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may put a card from your hand underneath Page of Mind face-down. '''Action:''' If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."|flavortext=Through you, many moves are planned for your allies and enemies alike.|longtext=y|number=11210}}


{{card|title=Clean-Up Crew|type=Thing|creator=ChippyYYZ|cornervalue=2C|text='''Action:''' Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.}}
{{card|title=Mage of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck.|flavortext=You face the future prepared.|number=11211}}


{{card|title=Underworld Rescue|type=Action|creator=ChippyYYZ|cornervalue=6U|text=Put target card from the discard pile into play under your control face-down. It gains "'''Action:''' Flip this card face-up, and play it if it's an Action."}}
{{card|title=Dawn's Rede|type=Thing|text=When you draw the first card of your turn, you may replace it and draw the card under it instead.|creator=Binarius|number=11212}}


{{card|title=Shadowy Machinations|type=Action|cornervalue=0S|text=Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.|creator=Binarius}}
{{card|title=Caricature|type=Action|text=Target living Thing gains one of the following subtypes and its ruletext.<br>''Ninja'' - You may discard an Action to ignore an opponent's Action.<br>''Pirate'' - '''Action:''' Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.<br>''Zombie'' - '''Action:''' Target living Thing be&shy;comes a Zombie token with this ability.<br>''Robot'' - '''Action:''' Replace a tangible Thing you control with an Energy token and draw a card.|longtext=#1449|creator=Binarius|number=11213}}


{{card|title=Skip to the Last Page|type=Action|cornervalue=0Z|text=Move the draw pile, except for its bottom card, to the discard pile.|creator=Binarius}}
{{card|title=Stifle|type=Action|text=Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)'', then moves two cards from the top of the main deck onto their deck.|creator=Binarius|number=11214}}


{{card|title=All You Had To Do Was Not|type=Reaction|bgcolor=900|cornervalue=5A|text=When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.|creator=Binarius}}
{{card|title=Knight of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action.|flavortext=You blind yourself to all but the best option.|number=11215}}


{{card|title=Calling Card: Luck|type=Action|cornervalue=|text=Gain a copy of Four-Leaf Clover (#3209)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Why is there a leaf taped to this clover?"}}
{{card|title=Rogue of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>'''Action:''' Draw a card. A random player and the player after them each draw a card.|flavortext=Through you, the winds of fortune swirl.|longtext=y|number=11216}}


{{card|title=Calling Card: Insanity|type=Action|cornervalue=|text=Gain a copy of Fool (#7043)|creator=JakeTheWolfie|bgcolor=888|longtext=|flavortext="I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."}}
{{card|title=Sylph of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck ''(if you don't have a deck, it becomes your deck)''.|flavortext=Through you, strained bonds are made to hold firm.|number=11217}}


{{card|title=Calling Card: Machinery|type=Action|cornervalue=|text=Gain a copy of Remote-Access Vault (#8057)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Button Not Included"}}
{{card|title=Fourth Wall Attack|type=Action|text=Target living Thing views its controller's hand and chooses a card for them to play during their next turn.|creator=Binarius|number=11218}}


{{card|title=Cosmic Sinkhole|type=Action|creator=ChippyYYZ|cornervalue=4C|text=Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.|flavortext=Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.}}
{{card|title=Condensation|type=Action|text=Gain a Water token for each of your non-token Things.|creator=Binarius|number=11219}}


{{card|title=Cosmic Guardian|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.|flavortext=Some truths we are not meant to know. Others, we are meant not to know.}}
{{card|title=Harmonic Seal|type=Thing|text=Play onto target Thing.<br><br>Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.|creator=Binarius|number=11220}}


{{card|title=Fire-Salt Doughnut|type=Thing|creator=ChippyYYZ|cornervalue=6F|text=Whenever you discard a card, gain a Flame token.<BR>At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.<BR>'''Action or Thing:''' Discard your hand.}}
{{card|title=Bard of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.|flavortext=Through you, the distinctions between individuals erode away.|number=11221}}


{{card|title=<font color=000000>Unstable Anti-thing</font>|type=<font color=000000>Thing</font>|cornervalue=2A|text='''Action:''' Use the action of any other thing.<BR>If this touches any other things, destroy this thing and the touching thing immediately.|creator=JakeTheWolfie|bgcolor=ffff99|longtext=|flavortext=}}
{{card|title=Thief of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.|flavortext=You rob others of their agency, leaving yourself in the spotlight.|longtext=Vriska(Vriska)|number=11222}}


{{card|title=Quantum Mind Control|type=Action|cornervalue=3Q|text=Gain control of target thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Witch of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.|flavortext=You find what was lost, and you find loss.|number=11223}}


{{card|title=Millstone|type=Thing|cornervalue=5G|text=Whenever anyone draws cards, they draw 2 more cards. If anyone can't draw from the deck without reshuffling the discard pile, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Safe... But For How Long?|type=Reaction|bgcolor=900|text=Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)''.|creator=Binarius|number=11224}}


{{card|title=Heavy Swing|type=Action|cornervalue=0HS|creator=ChippyYYZ|text=Destroy target Thing unless its controller reveals a card from their hand that shares a symbol in its cornervalue with this card.}}
{{card|title=Glitch in the Matrix|type=Action/Thing|bgcolor=606|text=''As an Action:'' When you play this, replace it with a copy of the topmost Action in the discard pile.<br><br>''As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."|creator=Binarius|number=11225}}


{{card|title=Obsidian Core|type=Thing - Gem|bgcolor=010F01|cornervalue=2O|creator=ChippyYYZ|text=Things you control can't be destroyed by other Things.}}
{{card|title=March of Progress|type=Thing|text=When this enters play, attach it to target Thing or play a Thing and attach this to it.<br><br>When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.|longtext=y|creator=Binarius|number=11226}}


{{card|title=Destabilize|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Until your next turn, each opponent's maximum hand size is reduced by two, and whenever an opponent plays a Thing, they discard a random card.}}
{{card|title=Muse of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.|flavortext=Through you, all cares are swept away.|longtext=breath|number=11227}}


{{card|title=BUCKY ONLY<BR>KEEP OUT|type=Action|cornervalue=8B|text=Cards by creators other than Bucky may not be played until the beginning of your next turn.|creator=Binarius}}
{{card|title=Lord of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>'''Action:''' Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.|longtext=BLOOD|flavortext=You become the anchor for all.|number=11228}}


{{card|title=Mr. Bun's Tea Party|type=Action|cornervalue=5T|text=Put the top five cards of the draw pile into your control as blank Things. Arrange them in a circle. Each gains a Tea token.|creator=Binarius}}
{{card|title=Unseen Strike|type=Action - Ninja|cornervalue=2U|creator=ChippyYYZ|bgcolor=000|text=This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.|longtext=y|number=11229}}


{{card|title=In English Please, Professor?|type=Thing|cornervalue=9E|text=Cards with words longer than ten letters in their titles or ruletexts may not be played. Return any such Thing in play to the hand of its controller.|creator=Binarius}}
{{card|title=Plunderer|type=Thing - Pirate|bgcolor=006|text='''Action:''' View a random card in target opponent's hand. You may take it. If you do, they draw a card.<br>'''Action:''' Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.|longtext=y|creator=Binarius|number=11230}}


{{card|title=Jake's Special Spraypaint|type=Thing|cornervalue=J6|text='''Action:''' Re-credit any card to JakeTheWolfie.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="It needs that artistic flare to it, that only orange and red will do."}}
{{card|title=Shambling Horde|type=Action - Zombie|bgcolor=000|text=You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.|creator=Binarius|number=11231}}


{{card|title=Throwing Knife|type=Action|cornervalue=K2|text=Destroy target player.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Electron Ram|type=Thing - Robot|bgcolor=FC0|text=Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.<br>'''Action:''' Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.|creator=Binarius|number=11232}}


{{card|title=Katanananana|type=Thing|cornervalue=K10|text='''Action: Wield''' Ready the Katanananana by turning this 90 degrees clockwise. <br>'''Action: Attack''' Destroy everything target player controls, then turn this 90 degrees widdershins. This can only be done if this was turned 90 degrees.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Starpower|type=Action|creator=ChippyYYZ|cornervalue=9S|bgcolor=08E|text=Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.|number=11233}}


{{card|title=Positional Advantage|type=Thing|cornervalue=9P|creator=ChippyYYZ|text=Any player may discard a card once during their turn to gain a Combo Token. Then, if each player has a Combo Token, each player loses one.<BR>At the start of each player's turn, they draw an extra card for each Combo Token they have, then discard that many cards.}}
{{card|title=Think Of It As An Investment|cornervalue=3T|creator=ChippyYYZ|type=Action|text=Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.|flavortext=You know, from a particular point of view.|longtext=y|number=11234}}


{{card|title=Sweat of One's Brow|type=Thing|cornervalue=5S|creator=ChippyYYZ|text=Opponents can't destroy your tokens, can't gain control of Things you control, and can't take cards from your hand.}}
{{card|title=Zombie Defense Fort|cornervalue=7Z|creator=ChippyYYZ|type=Thing|text=At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.|flavortext=As long as we keep the perimeter maintained, we shouldn't attract too much attention.|longtext=y|number=11235}}


{{card|title=Overthrow|type=Action|cornervalue=9O|creator=ChippyYYZ|text=Destroy each Thing with an effect preventing you from playing any sort of cards. Any player who played an Action since your last turn that is preventing you from playing any sort of cards must discard two cards. Such effects can't prevent you from playing this card.}}
{{card|title=Tower Offense|type=Thing|text='''Action:''' Destroy target Building unless its controller discards an Action.|creator=Binarius|number=11236}}


{{card|title=September 1st|type=Action|cornervalue=S1|text=If it is September 1st of any year, you win.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Spring Cleaning|type=Action|text=You may move any number of cards in your hand and Things you control to the discard pile.|creator=Binarius|number=11237}}


{{card|title=Jake|type=Thing|cornervalue=J5|text='''Action:''' Transfer control of target opponent's thing with allies' target thing.|creator=JakeTheWolfie|bgcolor=FA0|longtext=|flavortext=}}
{{card|title=Begin With a Single Step|type=Thing|text=When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.|creator=Binarius|number=11238}}


{{card|title=Ethereal Grab|type=Action|cornervalue=E4|text=Search through the deck and take one card from it. Reshuffle the deck afterward.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Emergency Patch|type=Thing|creator=ChippyYYZ|cornervalue=4E|text=When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.|number=11239}}


{{card|title=Surprise Dessert|type=Reaction|text=Play in response to an opponent's Action.  Prevent the effects of that Action, and that opponent gains a Pie token.|flavortext=Don't talk with your mouth full.|cornervalue=4F|creator=Bucky|bgcolor=070}}
{{card|title=Selective History|type=Action|creator=ChippyYYZ|cornervalue=6S|text=Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.|number=11240}}


{{card|title=Just Desserts|type=Reaction|text=Play in response to an opponent targeting you. <br> Destroy all their Things. They gain a Strawberry Candy token for each token destroyed by this, and a Pie token for each other thing destroyed by this.|cornervalue=5F|creator=Bucky|bgcolor=070}}
{{card|title=Let Go Of Attachments|type=Action|creator=ChippyYYZ|cornervalue=8L|text=Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice ''(you may choose the same player multiple times)''.|number=11241}}


{{card|title=Promulg Gourmand|type=Thing|text='''Action:''' Destroy an edible Thing you control and a (not necessarily edible) Thing an opponent controls. |cornervalue=6F|flavortext=Once a promulg has entered its feeding frenzy, it'll ingest practically anything.|creator=Bucky|bgcolor=404}}
{{card|title=X Marks the Spot|type=Thing|text=When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con&shy;tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.|longtext=y|creator=Binarius|number=11242}}


{{card|title=Countersweep|type=Thing|cornervalue=2C|text=Gain a Combo token during any turn in which you do not play any cards. If you gain a Combo token in this way when you had none, draw a card. Once per turn, you may spend a Combo token to either play or discard the top card of the draw pile.|creator=Binarius}}
{{card|title=Tokens Exist|type=Action|text=Choose a token type. Each player gains a token of that type.<br><br>Each player chooses a non-token Thing they control. The chosen Things become tokens.|creator=Binarius|number=11243}}


{{card|title=Precarious|type=Thing|cornervalue=0P|text=Play this card onto target Thing. If you did not play a Thing during your last turn, you may play this card onto a Thing as soon as an opponent plays it.<BR>Attached Thing is destroyed if another Thing attaches to it, or with 50% probability if another of your Things is destroyed.|creator=Binarius}}
{{card|title=Who Wants to Know?|type=Thing|text=When an opponent would view or take any cards in your hand, you may have them draw a card instead.|creator=Binarius|number=11244}}


{{card|title=If Silence Was Golden|type=Action|cornervalue=1I|text=Look at the hand of an opponent who played two cards during their most recent turn and take a card from it <BR>OR target opponent who played two cards during their most recent turn may not play cards during their next turn.|creator=Binarius}}
{{card|title=Pirate Wharf|type=Action - Pirate Building|bgcolor=600|creator=ChippyYYZ|cornervalue=1X|text=If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn.|flavortext=A haven for those who hold no love for the crown.|number=11245}}


{{card|title=Sharpened Corners|type=Thing|cornervalue=6S|creator=ChippyYYZ|text='''Action: ''' Destroy target Thing if you control four Things with cornervalues.}}
{{card|title=Raid Shipping|type=Action - Pirate|creator=ChippyYYZ|cornervalue=2X|bgcolor=600|text=Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."|longtext=y|number=11246}}


{{card|title=Bounce Back|type=Action|creator=ChippyYYZ|cornervalue=0B|text=If any Tokens were destroyed under your control since the end of your last turn, replace them and gain a Combo Token.<BR><BR>If any Things were put into your hand from play since the end of your last turn, you may put any of them into play and rotate them 360˚ clockwise.}}
{{card|title=''The Silver Dagger''|type=Thing - Pirate Vessel|bgcolor=000|creator=ChippyYYZ|cornervalue=5X|text=The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>'''Action: '''Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "'''Action:''' Destroy this and draw a card." if no Actions were discarded this way.|longtext=y|number=11247}}


{{card|title=Absence of Action|type=Action|creator=ChippyYYZ|cornervalue=5A|text=Draw a card. You may play an extra Action this turn.<BR><BR>When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.|longtext=y}}
{{card|title=''Northwind''|type=Thing - Pirate Vessel|bgcolor=000|text=The ''Northwind'' cannot act without a captain. You may attach a living Thing you control to her as her captain.<br>'''Action:''' Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The ''Northwind'' will not risk targeting the same opponent on consecutive turns.|longtext=y|creator=Binarius|number=11248}}


{{card|title=Fishing Minigame|type=Action|cornervalue=6F|text=Do the following ten times. Reveal the top card of the draw pile: any player may immediately put it into their hand by revealing a card with, in order of precedence, 1. a matching character in its cornervalue, 2. the same number of words in its title and lines of ruletext, 3. the same first letter of its title, or 4. the same first letter of its ruletext with more lines of ruletext. Otherwise, move it to the discard pile.|longtext=Rod of Reeling|creator=Binarius}}
{{card|title=Interdict|type=Thing|text=When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11249}}


{{card|title=Somewhat Productive|type=Action|cornervalue=9S|text=Draw a card. You may play it if you wish. Then discard a card and end your turn.|creator=Binarius}}
{{card|title=Agility Course|type=Thing - Location|bgcolor=006|text=If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.<br><br>Draw an extra card at the beginning of your turns.|creator=Binarius|number=11250}}


{{card|title=Magic Beanstalk|type=Thing|cornervalue=5M|text=Discard your hand when you play this. Draw an extra card at the beginning of your turns.|creator=Binarius}}
{{card|title=Write Us Off The Page|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=7W|text=Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.|flavortext="Who rides the wrecking ball into our guitars?"—Starship - We Built This City|number=11251}}


{{card|title=Vent|type=Thing|cornervalue=|text='''Action:''' Hop in the vent, skipping your turn. Until you choose to hop out of the vent, you and your cards cannot be affected, and your turn will be skipped unless you perform the other action on this card.<br>'''Action:''' Hop out of the vent. Doing this ends your turn.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Take Notes|type=Action|cornervalue=9T|creator=ChippyYYZ|text=Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.|number=11252}}


{{card|title=Kill|type=Action|cornervalue=|text=Turn target card over, and write DESTROYED on the back. On that thing's conroller's turn, the card is destroyed.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Sleipnir Fork|type=Action|cornervalue=2S|creator=ChippyYYZ|text=Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.|flavortext=One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius|Binarius's]] Knight Fork (#2035)|number=11253}}


{{card|title=Sabotage|type=Thing|cornervalue=2S|text=You can only play this as your first card during your turn. When this enters play, your turn ends immediately. The other players have until your next turn to destroy this before you win.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Neatly Organized Heap|type=Thing|text=Play into any player's control.<br><br>During any turn in which you play cards, you must play the card that most recently entered your hand.|creator=Binarius|number=11254}}


{{card|title=Too Much Of A Good Thing|creator=ChippyYYZ|type=Action|cornervalue=9T|text=If you have three or more cards in hand, draw three cards. If you have two or fewer cards in hand, you may play two additional Actions or Things this turn.}}
{{card|title=Befuddle|type=Action|text=The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.|creator=Binarius|number=11255}}


{{card|title=Invade|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Play a Thing card from your hand. If you've played two Things this turn, destroy target Thing.}}
{{card|title=|type=Thing|bgcolor=FFF|text=|creator=Binarius|number=11256}}


{{card|title=Growing Season|type=Thing|creator=ChippyYYZ|cornervalue=3G|text=When this card enters play, gain two tokens of any type if you played an Action card this turn.<BR>At the beginning of your turn, you may gain a token of any type you already control.}}
{{card|title=Offside Castle|type=Action|creator=ChippyYYZ|cornervalue=Ke9?!|text=Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.|flavortext=This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.|number=11257}}


{{card|title=Medbay Scanner|type=Thing|cornervalue=M3|text=Until this is destroyed, you cannot be eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Robo-Boogie|type=Action - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=0R|text=One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.|longtext=BinarySolo|number=11258}}


{{card|title=Witness to Murder|type=Action|cornervalue=W10|text=Eliminate target player. If you are unable to, you are eliminated instead.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Perfected Design|type=Thing - Robot|bgcolor=FC0|creator=ChippyYYZ|cornervalue=5P|text=This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."|flavortext="What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."|longtext=y|number=11259}}


{{card|title=Emergency Meeting|type=Action|cornervalue=EM4|text=No things can be destroyed until your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Once Again Without Emotion|type=Action - Song (Lyric)|bgcolor=600|text=You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.|creator=Binarius|number=11260}}


{{card|title=Hush Child|type=Action|cornervalue=0H|text=Target opponent with fewer cards in their hand than you must choose either not to draw cards or not to play cards during their next turn.|creator=Binarius}}
{{card|title=Backdoor En Passant|type=Action|cornervalue=cxb6i!?|text=One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.|flavortext=The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.|longtext=y|creator=Binarius|number=11261}}


{{card|title=Shut|type=Action|cornervalue=4S|text=Target opponent may not play Actions during their next turn.|flavortext=If they reveal a card named "no u" from their hand, you are eliminated instead.|creator=Binarius}}
{{card|title=Take Notice|type=Action|text=View the top three cards of the draw pile. You may shuffle them.|creator=Binarius|number=11262}}


{{card|title=Secret Handshake|type=Action|cornervalue=6T|text=Give target opponent a double high five circling down to back&shy;wards low five into skipping elbow jig/ankle shake into soaring eagle/reverse salmon run to back-front swing to sliding explosive fist bump, then take a card from their hand and give them one from yours. You each gain a Combo token.|creator=Binarius}}
{{card|title=Shadow Agent|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text=You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.|number=11263}}


{{card|title=Emergency Surgery|type=Action|cornervalue=|text=Target a thing. Roll 1d20. If it lands on 20, target thing becomes indestructible. Else, destroy taget thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Blinding Powder Bomb|type=Action - Ninja|bgcolor=000|creator=ChippyYYZ|text=Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.|number=11264}}


{{card|title=Contract|type=Thing|cornervalue=|text=When this enters play, target player gets to control your turns. When they are targeted for destruction or elimination, you enact your end of the deal, gaining control of their turns and eliminating them. This cannot be the target of destruction.|creator=JakeTheWolfie|bgcolor=006|longtext=True|flavortext=Live a small life of sin, for now. You'll crawl back, asking for more and more. Soon, I'll reap my reward.}}
{{card|title=Sword of Noise and Silence|type=Thing - Ninja|bgcolor=000|creator=ChippyYYZ|text='''Action and Thing:''' You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.|number=11265}}


{{card|title='''<font color=d93366>J</font><font color=e52a18>o</font><font color=efc73f>y</font>'''|type=Thing|cornervalue=|text='''Action: Consume.''' Discard this card, and leave the game for 1 hour. You cannot be eliminated for this time, your turn is skipped, and you and your things cannot be targeted. When you come back, roll 1d6. On a 1, you are eliminated. Else, discard your hand, and draw 2 cards.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Dusk's Edge|type=Action - Ninja|bgcolor=000|text=Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.|creator=Binarius|number=11266}}


{{card|title=Electrical Sabotage|type=Thing|creator=ChippyYYZ|cornervalue=8E|text=You play 1 fewer card per turn.<BR>At the end of each opponent's turn, if they played a card or ability besides this card's ability, eliminate them.<BR>'''Action - Teamwork (Global):''' Look at the top 5 cards of the deck. Put one in another player's hand, then shuffle the rest into the deck.}}
{{card|title=Finger on the Pulse|type=Thing|text=This card counts as a heart. '''Action:''' View the top card of the draw pile and end your turn.|creator=Binarius|number=11267}}


{{card|title=Slither|type=Action|creator=ChippyYYZ|cornervalue=7S|text=Put a Thing card from your hand into play. It doesn't count as playing a Thing, and doesn't trigger any effects that occur when a Thing enters play ''(even the Thing's own effects)''.}}
{{card|title=In Walked Trouble|type=Action|text=View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.|creator=Binarius|number=11268}}


{{card|title=Prime Ribs|type=Thing|creator=ChippyYYZ|cornervalue=9P|text=When Prime Ribs enters play, you may discard a prime number of cards and draw the next greater prime number of cards.<BR>When a player eats Prime Ribs, they may do the same.}}
{{card|title=Zombie Pursuers|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4Z|text=Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.|number=11269}}


{{card|title=Tetrapod|type=Thing|cornervalue=4T|text=If you control at least four Tetrapods, opponents may not destroy your non-Tetrapod Things. '''Action:''' Gain control of a copy of Tetrapod if you have fewer than four.|creator=Binarius}}
{{card|title=Zombie Marauders|type=Action|bgcolor=000|creator=ChippyYYZ|cornervalue=5Z|text=Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND.|flavortext=Zombies will eat your rations, and they'll eat your brain.|longtext=more like Corpse-orate Control|number=11270}}


{{card|title=Rewrite History|type=Action|cornervalue=5I|text=Choose two of the following:
{{card|title=The Power of Zombies|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=Z|text=Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."|longtext=y|number=11271}}
* Put one of the top five cards of the discard pile into your hand,
* remove one of the top five cards of the discard pile from the game,
* shuffle the top five cards of the discard pile and put them on top of the draw pile, or
* shuffle the discard pile, except for its top five cards, into the draw pile.|longtext=What happened?|creator=Binarius}}


{{card|title=Motivational Poster|type=Thing|cornervalue=9O|text=You may play an extra Action if you did not do so during your last turn. If another of your Things would be destroyed during an opponent's turn and you did not play an extra Action during your last turn, you may instead return that Thing to your hand and move Motivational Poster to the discard pile.|flavortext=Keep calm and hang in there, baby!|longtext=WORK SMARTER Not Harder|creator=Binarius}}
{{card|title=Zombified Account Executive|type=Thing|bgcolor=000|text=Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.|creator=Binarius|number=11272}}


{{card|title=Time Loop|type=Thing|cornervalue=T-3|text=Until this is destroyed, all players who use an action on their turn must perform that action on any future turns before they use their one action. If the action requires a specific target which does not exist, destroy this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Cycle of Suffering|type=Thing|text=X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.|creator=Binarius|number=11273}}


{{card|title=Rewind|type=Action|cornervalue=2R|text=Play during an opponent's turn. Their turn is rewound, reversing any things or actions they, and anyone else, played, including this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Buffer Node|type=Thing - Node|bgcolor=006|text=If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.<br>If Buffer Node is empty, '''Action:''' Put a card from your hand face-up under it and end your turn.|creator=Binarius|number=11274}}


{{card|title=Time Portal|type=Thing|cornervalue=5P|text=When this enters play for the first time, everyone takes an accurate record of their current hand, as well as a record of what is in the discard pile, and in what order. Take this back into your hand. <br> '''Action:''' Hop into the portal, reversing time back to when this was originally played. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Economic Imperialism|creator=ChippyYYZ|type=Thing|cornervalue=9E|text=Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>'''Action (global):''' Move up to one token from this card to your control. This card's controller gains a Money token.|flavortext="a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"|longtext=txttletale.tumblr.com|number=11275}}


{{card|title="Stand Back, And Stand By"|type=Action|creator=ChippyYYZ|cornervalue=9S|text=Move this card to Up Your Sleeve, along with up to two Things you control and up to one card from your hand.<BR>'''Turn:''' Put this card into the discard pile from Up Your Sleeve, then destroy target Thing and play up to three cards from Up Your Sleeve.}}
{{card|title=Banana Republic|creator=ChippyYYZ|bgcolor=ffe135|type=Thing|cornervalue=4B|text=Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."|number=11276}}


{{card|title=Condemn|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Destroy target Thing you control. If a Thing is destroyed this way, draw two cards, and you may play an additional Action this turn.}}
{{card|title=Hegemony|creator=ChippyYYZ|type=Action|cornervalue=8H|text=Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.|number=11277}}


{{card|title=Mouth Dreams|type=Thing|creator=ChippyYYZ|cornervalue=1M|text='''Action: ''' This ability has the first sentence of the bottommost Action card in the discard pile, followed by all but the first sentence of the second bottommost Action card. After resolving that text, shuffle the bottommost Action card into the deck.|flavortext=neilcic.com/mouthdreams}}
{{card|title=Demand Tribute|type=Action|text=Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.<br><br>If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.|longtext=y|creator=Binarius|number=11278}}


{{card|title=Whole bunch of grapes|type=Thing|cornervalue=200P|text=Gain 200 Points|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Chat Is This Real?|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:<br>''cap'' - Draw a card for each and discard half of them, rounding down.<br>''fr fr'' - Put a copy of one of them into your hand.<br>''based'' - That opponent discards the same number of cards.|longtext=deadass|creator=Binarius|number=11279}}


{{card|title=Sleeve Portal|type=Thing|cornervalue=|text=Anything Up Your Sleeve is transferred to you.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=One-Way Street|type=Thing - Terrain|bgcolor=060|text=Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.|creator=Binarius|number=11280}}


{{card|title=Shirt Burner|type=Action|cornervalue=|text=Burn any things related to Shirts, as well as anything Up Your Sleeve.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Steaming Hot Take|type=Action|creator=ChippyYYZ|cornervalue=5S|text=Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able.|flavortext="Well if you ask *me* what the problem with our country is..."|number=11281}}


{{card|title=Feast|type=Action|text=Destroy up to four of your edible Things and draw that many cards plus one. <br>Each other player may destroy one of their own edible Things to draw a card.|cornervalue=7F|creator=Bucky|bgcolor=700}}
{{card|title=Data Center|type=Action - Building|bgcolor=600|cornervalue=0D|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.|longtext=y|number=11282}}


{{card|title=Forage|type=Action|text=Look at the top three cards of the deck. Put one in your hand and the others Up Your Sleeve. Then gain a Fruit token.|cornervalue=8F|creator=Bucky|bgcolor=700}}
{{card|title=Buyoff|type=Thing|creator=ChippyYYZ|cornervalue=6B|text=When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>'''Action:''' Spend 5 Money tokens to exchange control of Buyoff and target Thing.|number=11283}}


{{card|title=Energy Bar|type=Thing-Food|text=If you destroy this yourself, draw two cards and you may immediately take up to two Actions. <br>'''Action+Thing:''' Destroy this. |cornervalue=9F|creator=Bucky|bgcolor=007}}
{{card|title=The Power of Friendship|type=Thing|text=When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.|longtext=:-)|creator=Binarius|number=11284}}


{{card|title=This'll be useful later|type=Action|cornervalue=5D|text=Give all opponents 1 Doom token.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Strong Brew|type=Thing|text='''Action:''' You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.|creator=Binarius|number=11285}}


{{card|title=Shadow Clone|type=Action|cornervalue=2C|text=Gain control of a copy of target thing. Amend the following sentence to the end of the text: <br>If this is destroyed, remove this thing from the game.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Violent Outburst|type=Action|text=Destroy target Thing.<br><br>You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.|creator=Binarius|number=11286}}


{{card|title=Laser Prime|type=Thing|cornervalue=10L|text='''Action:''' Remove target thing from the game, along with this thing.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Electronic Countermeasures|type=Action|creator=ChippyYYZ|cornervalue=5E|text=When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.|number=11287}}


{{card|title=Walk-In Fridge|type=Thing|cornervalue=4K|text=Edible Things do not count against your hand size limit.|creator=Binarius}}
{{card|title=Blue Staff|type=Thing|creator=ChippyYYZ|bgcolor=0060CC|cornervalue=1U|text=Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>'''Action:''' Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>'''Action:''' Gain a Mana token.|number=11288}}


{{card|title=Breakfast Burrito|type=Thing|cornervalue=7A|text=You may destroy this at the beginning of your turn to draw two cards.|creator=Binarius}}
{{card|title=Green Staff|type=Thing|creator=ChippyYYZ|bgcolor=2C2|cornervalue=1G|text=Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>'''Action:''' Gain two tokens of any type you already control.<BR>'''Action:''' Gain a Mana token.|longtext=g|number=11289}}


{{card|title=Run-By Fruiting|type=Action|cornervalue=5Y|text=Target opponent discards a random card and gains a token whose name is your choice of fruit, with "'''Action:''' Consume this and draw a card."|creator=Binarius}}
{{card|title=Only '90s Kids|type=Thing|text=Whenever a card with a 9 in the tens place of its card number is played, draw a card.<br>'''Action:''' Destroy target Thing not containing the digit 9.|creator=Binarius|number=11290}}


{{card|title=Forbidden Fruit|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When a player eats Forbidden Fruit, they draw 3 cards and gain a Doom token, and until the end of their next turn they may not play Actions.<BR>'''Action - Eat: '''Destroy this Thing.}}
{{card|title=Lighten the Load|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Discard a card. Target opponent discards at least as much Weight, or discards their hand.|creator=Binarius|number=11291}}


{{card|title=Timeskip|type=Action|creator=ChippyYYZ|cornervalue=8T|text=Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.}}
{{card|title=Warm-Up Exercise|type=Action|text=Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.<br><br>Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.|creator=Binarius|number=11292}}


{{card|title=Order of the Golden Card|type=Thing|bgcolor=FFD700|text=This certificate is presented to <div style="text-align: center; font: bold larger cursive;">Bucky</div>for meritorious service to the game of Dvorak in recognition of eir outstanding achieve&shy;ment in contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by Bucky they control.|creator=ChippyYYZ}}
{{card|title=White Staff|type=Thing|creator=ChippyYYZ|bgcolor=FFF|cornervalue=1W|text=Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>'''Action:''' Destroy target black Thing.<BR>'''Action:''' Gain a Mana token.|number=11293}}


{{card|title=Cheaper Plasticer Trophy|type=Action|cornervalue=|text=If you are Bucky, gain a Cheap Plastic Trophy.|creator=JakeTheWolfie|bgcolor=771|longtext=|flavortext=}}
{{card|title=Black Staff|type=Thing|creator=ChippyYYZ|bgcolor=000|cornervalue=1B|text=Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>'''Action:''' Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>'''Action:''' Gain a Mana token.|number=11294}}


{{card|title=Fine Wine|type=Thing|cornervalue=0|text=For every turn this remains in play, add 1 to the corner value. <br>'''Action:''' Take a number of actions equal to the corner value of this card, then change the corner value to 0, then finally destroy this thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Red Staff|type=Thing|creator=ChippyYYZ|bgcolor=C00|cornervalue=1R|text=Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>'''Action:''' Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>'''Action:''' Gain a Mana token.|number=11295}}


{{card|title=Stardust|type=Thing|cornervalue=|text=Anyone targetting you or your things gains 1 stardust token. Anyone who has at least 3 stardust tokens at the end of their turn destroys 3 of they stardust tokens, along with discarding their hand. At the start of their next turn, they draw their hand back up the it's maximum.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Ether Spring|type=Thing - Terrain|bgcolor=060|text=When a player begins their turn, they gain a Mana token.|creator=Binarius|number=11296}}


{{card|title=Spirit of Dvorak|type=Thing|cornervalue=6S|text=Create one card for each player and deal them out randomly. Each player may decide whether to approve theirs for inclusion in the deck. If all opponents reject their cards, none of the cards (including yours) enter the game. Otherwise, put yours into your hand, each opponent who accepts theirs may put it into their hand, and each opponent who rejects theirs must discard a card.|longtext=A one-off, scam-heavy brawl.|creator=Binarius}}
{{card|title=Molecular Recombinator|type=Thing|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br>'''Action:''' Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.|longtext=Equivalent Exchange|creator=Binarius|number=11297}}


{{card|title=Guiding Hand|type=Action|cornervalue=2U|text=Look at target opponent's hand, exchange one of their cards with a card from your hand, and choose a card for them to play during their next turn.|creator=Binarius}}
{{card|title=Archaeological Excavation|type=Thing|text=Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.<br>'''Action:''' Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.|creator=Binarius|number=11298}}


{{card|title=From Day One|type=Thing|cornervalue=7M|text=This enters play with a copy of Card Mine (#9), Cutting Corners (#10), The Useless Card (#11), Core Ruleset Loophole (#15), Leverage Scam (#16), Anti&shy;matter (#19), Generic Elves (#21), and Token Eater (#25) face down under it. '''Action:''' Draw a random card from under this. You may play it if it is an Action.|creator=Binarius}}
{{card|title=Gold Staff|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=WUBRG|text=Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>'''Action: '''Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>'''Action:''' Gain a Mana token.|number=11299}}


{{card|title=Too Much Dust|type=Action|cornervalue=|text=Target player loses their next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Gold Monster|type=Thing|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=1WUBRG|text=Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=11300}}


{{card|title=Haze|type=Action|cornervalue=|text=Everyone discards their hand, and redraws up to thier maximum handsize. No Player can look at their hand until their next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
<!--February 23, 2025-->


{{card|title=Act II|type=Action|cornervalue=|text=Choose a discarded Action, and use that Action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Gold Spell|type=Action|creator=ChippyYYZ|bgcolor=E3D200|cornervalue=2WUBRG|text=Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.|longtext=y|number=11301}}


{{Card|title=Intuition|text='''Action:''' Target opponent reveals a card from their hand.|creator=Bucky, added by Binarius|type=Thing|bgcolor=009|flavortext=Adapted from the Rock Paper Scissors deck}}
{{card|title=Spambot|type=Thing - Robot/Zombie|bgcolor=006|text=Play into any player's control.<br>When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.<br>'''Action:''' Destroy target Thing.|longtext=!HACK! Blitz Friends 3D Legends Edition All Cheats Free Gold Generator 999,999 Gems 2025 No Human Verification|creator=Binarius|number=11302}}


{{card|title=Fuming Cauldron|bgcolor=007|type=Thing - Equipment|text= Once during your turn, you may make all players discard a card.|flavortext=A combination waste disposal unit and human repellant.|creator=Bucky, added by Binarius|bgcolor=007|flavortext=From the Potion Factory deck}}
{{card|title=Botstorm|type=Action|text=Each player gains control of five copies of Spambot (#11302). Draw five additional copies.|creator=Binarius|number=11303}}


{{card|title=Blockade Runner|type=Thing - Boat|text=+1 maximum hand size. <br>Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.|cornervalue=2|creator=Bucky, added by Binarius|bgcolor=007|flavortext=From the Combo Pirates deck}}
{{card|title=Silent Guardian|type=Thing|text=When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.<br><br>If you would lose control of another Thing, you may instead destroy this.|longtext=Thank you Kevan|creator=Binarius|number=11304}}


{{card|title=Canadimedian|type=Thing - Food|cornervalue=|text=Whenever someone tells a joke, they have to apologise for making a terrible joke.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Seer of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.|flavortext=Through you, the world is shown unity.|number=11305}}


{{card|title=Temporary Darkness|type=Action|cornervalue=|text=Flip over all cards that are face-up. flip them back over by the start of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Prince of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Flip target Thing face-down unless you control fewer face-down Things than its controller.|flavortext=You splinter yourself to stifle the selves of others.|number=11306}}


{{card|title=Paintball Gun|type=Thing|cornervalue=|text='''Action:''' Target thing's text is considered to be nonexistant until water is used to wash off the paint.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Heir of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.|flavortext=Through you, stresses are relieved and transferred.|number=11307}}


{{card|title=Act Of Hubris|type=Action|cornervalue=1A|creator=ChippyYYZ|text=Draw a card. You may play it if it's an Action. If you don't play it this way, destroy a Thing you control.}}
{{card|title=Smooth-Talking Con Man|type=Thing - Party Member|bgcolor=006|text=Opponents' animate Things cannot target Smooth-Talking Con Man.<br>'''Action:''' Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.|longtext=y|creator=Binarius|number=11308}}


{{card|title=Ultimate Rock Candy|type=Thing - Gem - Food|cornervalue=7U|creator=ChippyYYZ|bgcolor=007|text=The first time each turn that this card is destroyed, it stays in play instead of moving to the discard pile.}}
{{card|title=Mix Metaphors|type=Action|text=Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.|creator=Binarius|number=11309}}


{{card|title=Pyrrhic Victory|type=Action|creator=ChippyYYZ|cornervalue=4P|creator=ChippyYYZ|text=Put all other cards from your hand and all non-Token Things you control in the discard pile. If you discard at least 8 cards this way, you win the game!
{{card|title=Straight to the Point|type=Thing|text=When an Action card is played, only the final sentence of its ruletext takes effect.|creator=Binarius|number=11310}}
*If you win this way and your playgroup plays another game of Dvorak after this one, draw two fewer cards in your opening hand.}}


{{card|title=Shadow Clone|type=Action|cornervalue=2C|text=Gain control of a copy of target thing. Amend the following sentence to the end of the text: <br>If this is destroyed, remove this thing from the game.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Maid of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.|flavortext=You blow in a new direction.|number=11311}}


{{card|title=Devisive Action|type=Action|cornervalue=|text=If there are any player teams, all teams are dissolved into solo players.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Page of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."|longtext=y|flavortext=Through you, many past and future selves enjoy a moment of present.|number=11312}}


{{card|title=One for the price of Two, and another one absolutely free!|type=Action|cornervalue=|text=Draw 2 cards|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Mage of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.|flavortext=You focus your efforts carefully.|number=11313}}


{{card|title=Obsessive Sorter|type=Thing - Person|text=If you start your turn while you control 5 or more Things with the same creator and no other non-token Things besides this, you win.<br><br>'''Action:'''Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.|cornervalue=1G|creator=Bucky|bgcolor=007}}
{{card|title=Catch and Release|type=Thing|text=Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.|creator=Binarius|number=11314}}


{{card|title=Grammar Collector|type=Thing - Person|text=If you start your turn while you control a person (other than this), a place, an idea, and a Thing that is none of those, you win.|cornervalue=2G|creator=Bucky|bgcolor=007}}
{{card|title=The Day That Lasted Forever|type=Action|text=Remove the cards in the draw pile from the game.<br><br>If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.|creator=Binarius|number=11315}}


{{card|title=Virus|type=Action|text=Replace target Thing's text with "'''Action:''' move a card named Virus from the discard to your hand." until that Thing leaves play.|cornervalue=3G|creator=Bucky|bgcolor=700}}
{{card|title=Eyes on the Prize|type=Action|text=Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.|creator=Binarius|number=11316}}


{{card|title=Hold That Thought|type=Reaction|bgcolor=900|cornervalue=7A|text=Play immediately in response to an opponent's Action. Before that Action takes place, play an Action.|creator=Binarius}}
{{card|title=Knight of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card.|flavortext=You thrive when luck has run out.|number=11317}}


{{card|title=By a Thread|type=Action|cornervalue=1B|text=If you have one card in your hand, each opponent with more than one card in their hand must discard down to one.|creator=Binarius}}
{{card|title=Rogue of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.|flavortext=Through you, tables are turned.|number=11318}}


{{card|title=Any Minute Now|type=Thing|cornervalue=6I|text=At the beginning of your turns, roll a die. If you roll a 1, roll again, draw that many cards, and move this card to the discard pile.|creator=Binarius}}
{{card|title=Sylph of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.|flavortext=Through you, relevance is restored to the forgotten.|number=11319}}


{{card|title=Renaissance|type=Action|creator=ChippyYYZ|cornervalue=1R|text=If you control no Things, draw until you have 5 cards in hand.}}
{{card|title=Morning Routine|type=Thing|text=Immediately after your turn begins, you may perform any combination of the following, in order:<br>''Brush teeth'' - Reveal a card in your hand, draw a card, and discard one of them.<br>''Make the bed'' - Return a Thing you con&shy;trol to your hand. Return your rotated Things to their original orientation.<br>''Read the news'' - View the top card of the draw pile.|longtext=make breakfast|creator=Binarius|number=11320}}


{{card|title=Contest Of Action|type=Thing|creator=ChippyYYZ|cornervalue=5C|text=Whenever a player plays an Action card they haven't already played this turn, that player gains 1 point. A player who scores 5 points this way wins.<BR>
{{card|title=Atla Palani, Nest Defender|type=Thing|text=Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.<br><br>'''Action and Thing:''' Gain an Egg token.|creator=Binarius|number=11321}}
When this would be destroyed, each player loses a point instead.}}


{{card|title=Preparation Montage|type=Thing|creator=ChippyYYZ|cornervalue=8P|text=You can't play Actions other than this Thing's Action Ability.<BR>'''Action:''' Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.}}
{{card|title=i guess we doin circles now|type=Thing|text='''Action:''' Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.|creator=Binarius|number=11322}}


{{card|title=Crow's Bounty|type=Thing|cornervalue=3O|text=When this enters play and at the beginning of your turns, reveal the top card of the draw pile. If it is a tangible Thing, you may discard a card to put it into play without cost. Otherwise, move the revealed card to the discard pile.|flavortext=I don't know, it just brings me things sometimes.|creator=Binarius}}
{{card|title=Thief of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target opponent discards down to  3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.|flavortext=You unmask intentions while keeping the mask for yourself.|number=11323}}


{{card|title=Sus|type=Action|cornervalue=3S|text=Unless a majority of your other opponents disagree, target opponent reveals their hand to you. If they hold a card which could eliminate a player, they are eliminated.|creator=Binarius}}
{{card|title=Bard of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.|flavortext=Through you, exhaustion accelerates.|number=11324}}


{{card|title=Imperium|type=Action|cornervalue=I8|text=Until the beginning of your next turn, whenever an opponent would draw a card, you may instead draw two cards, give one to the opponent, and discard the other, and whenever an opponent would play an Action, you may immediately discard a card in response to prevent its effects.|creator=Binarius}}
{{card|title=Witch of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action: '''Each player draws two cards. Each player exceeding their maximum hand size discards a card.|flavortext=You change the scope of possibility.|number=11325}}


{{card|title=Flux Filter|type=Thing|cornervalue=0F|creator=ChippyYYZ|text=Once during your turn, you may discard a card. If you do, draw a card.<BR>When an Action causes you to draw two or more cards at once, discard that many cards minus 1.<BR>'''Action:''' Draw a card, then discard a card.|flavortext=Don't hold too tightly to a good idea or you won't have a better one.|longtext=y}}
{{card|title=Universes Collide|type=Action|text=Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.|creator=Binarius|number=11326}}


{{card|title=Denature|type=Action|creator=ChippyYYZ|cornervalue=8D|text=Choose a Thing and discard a card.<BR>Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.<BR><BR>Destroy the chosen Thing.|flavortext=Dissolved at the conceptual level.}}
{{card|title=Flatten|type=Action|text=A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.<br><br>Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.|creator=Binarius|number=11327}}


{{card|title=Archivist's Recommendation|type=Action|creator=ChippyYYZ|cornervalue=4A|text=Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.|longtext=pickme}}
{{card|title=Lost in Transit|type=Action|text=You must play this without cost as soon as it enters your hand.<br><br>Target opponent draws a card.|creator=Binarius|number=11328}}


{{card|title=Drunken Kung Fu|type=Thing|creator=ChippyYYZ|cornervalue=3D|text='''Action and Thing:''' If your hand isn't empty, draw a card and play two cards from your hand at random.}}
{{card|title=Muse of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead.|flavortext=Through you, the last become first.|number=11329}}


{{card|title=Manipulate Fate|cornervalue=4M|creator=ChippyYYZ|type=Thing|text=When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.<BR>Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.|longtext=y}}
{{card|title=Lord of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game.|longtext=LIGHT|flavortext=You have dominion over all.|number=11330}}


{{card|title=Scromble|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Target player draws a card and discards two random cards. The next time they would play a card or ability during their next turn, they instead play a random card from their hand.}}
{{card|title=The Gang's All (mostly) Here|cornervalue=1T|type=Action|creator=ChippyYYZ|text=Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.|longtext=y|flavortext=With so many things, it's easy to lose track of one.|number=11331}}


{{card|title=Threeve|type=Action|cornervalue=|text=Change a number on target card to this card's cornervalue.|creator=Binarius}}
{{card|title=Pantheon|type=Thing - Building|bgcolor=006|text=Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11332}}


{{card|title=Push On|type=Reaction|bgcolor=900|cornervalue=7P|text=Play immediately in response when one of your non-token Things is destroyed. The current player's turn ends and your turn begins.|creator=Binarius}}
{{card|title=Never Alone|type=Thing|text=When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.|creator=Binarius|number=11333}}


{{card|title=Archacovercosine|type=Action|cornervalue=ahcc|text=Target opponent draws a card, then gives you half the cards in their hand, rounding down. You may play one of them or put a card on top of the draw pile.|creator=Binarius}}
{{card|title=I've Been Doing Some Thinking|type=Action - Song (Lyric)|bgcolor=600|text=Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.|creator=Binarius|number=11334}}


{{card|title=Free Pizza|type=Thing|cornervalue=|text=|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's extremely unappetizing}}
{{card|title=Prismic Alignment|cornervalue=6P|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.|flavortext=Properly focus the waves, and reveal what lies beneath.|number=11335}}


{{card|title=Computerize You Brain|type=Action|cornervalue=|text=Increase your hand size by x1.5, rounding up.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Junkyard|type=Thing|creator=ChippyYYZ|cornervalue=8J|text=When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>'''Action:''' You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.|number=11336}}


{{card|title=A Chalk River|type=Thing|cornervalue=|text='''Action:''' Cover personal target thing in chalk.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=My chalk must never be touched!}}
{{card|title=Conjuration|creator=ChippyYYZ|type=Action|cornervalue=1C|text=Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.|number=11337}}


{{card|title=Liberty|type=Thing|text=Cards can't forbid you from playing other cards.|cornervalue=4G|creator=Bucky|bgcolor=040}}
{{card|title=Curse of Infirmity|type=Thing|text=Play into any player's control.<br><br>At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.|creator=Binarius|number=11338}}


{{card|title=Directed Discard|type=Action|text=Target opponent reveals all but one card from their hand. They discard a card of your choice.|cornervalue=5G|creator=Bucky|bgcolor=700}}
{{card|title=Malfunctioning Teleport Pad|type=Thing|text=At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.|creator=Binarius|number=11339}}


{{card|title=Basilisk's Curse|type=Thing|text=When you play this, attatch it to another Thing.<br>The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it|cornervalue=6G|creator=Bucky|bgcolor=555}}
{{card|title=Philanthropist|type=Thing|text=Play into any player's control.<br><br>Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.|creator=Binarius|number=11340}}


{{card|title=It's my Birthday|type=Action|text=Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Collude|type=Action|cornervalue=7C|creator=ChippyYYZ|text=Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.|number=11341}}


{{card|title=Present|type=Thing|text=When this enters play, play a thing under this. '''Action (Global):''' Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: '''You can play 1 additional card'''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Circling Vultures|type=Action|cornervalue=6C|creator=ChippyYYZ|text=Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.|flavortext=from Circling Vulture (#1342)|number=11342}}


{{card|title=Cake|type=Thing|text=If this has 8 Cake tokens, destroy this. '''Action:''' Eat. Place a Cake token on this. You gain 2 additional actions this turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Missile Batteries|type=Action|cornervalue=6M|creator=ChippyYYZ|text=Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.|flavortext=from Missile Battery (#1343)|number=11343}}


{{card|title=Medusa's Blessing|type=Thing|cornervalue=7M|text=When you play this, attach it to target living Thing. Attached Thing is indestructible and its ruletext is considered blank.|creator=Binarius}}
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{{card|title=Party Favors|type=Action|cornervalue=2P|text=Draw a card for each opponent and give each opponent a card from your hand. Each player gains control of a copy of Party Popper (#8449) and a Party Hat token.|creator=Binarius}}
 
{{card|title=Party Popper|type=Thing|cornervalue=2P|text='''Action:''' Destroy this, draw a card, and give a card from your hand to target opponent.|flavortext=Surprise!|creator=Binarius}}
 
{{card|title=Idea Redistribution|cornervalue=8I|type=Thing|creator=ChippyYYZ|text=When this enters play, attach an Action card from the discard pile to it.<BR>Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.}}
 
{{card|title=Cornerblast|cornervalue=1C|type=Action|creator=ChippyYYZ|text=You may discard a card from your hand. Destroy target Thing that shares a symbol in its cornervalue with this card or the discarded card.}}
 
{{card|title=Invoke Madness|cornervalue=3I|type=Action|creator=ChippyYYZ|text=Each opponent in turn order puts the top 5 cards of the deck into the discard pile and discards a card. If the card they discarded from their hand shared a symbol in its cornervalue with one of the cards they discarded from the deck, you draw a card.}}
 
{{card|title=Bad Life Advice|type=Action|text=Target opponent discards their hand. Look at the top six cards of the deck and move five cards from there and/or the discard pile to that opponent's hand, then shuffle the deck.|cornervalue=7G|creator=Bucky|bgcolor=700}}
 
{{card|title=Restock|type=Action|text=Draw two cards. If this is the first card you've played this turn, draw cards until you hit your maximum hand size, then end your turn.|cornervalue=8G|creator=Bucky|bgcolor=700}}
 
{{card|title=The Clock|type=Thing|text=Five turns after you gain control of The Clock, you win the game if you still control it.|cornervalue=9G|creator=Bucky|bgcolor=770}}
 
{{card|title=A Call to Action|type=Action|cornervalue=6A|text=Reveal an Action from your hand. Each opponent does the same, or reveals their hand to show that they have none. You may exchange your Action with one revealed by an opponent. Then each player plays their Action in the order of your choice.|creator=Binarius}}
 
{{card|title=Pure Karma|type=Action|cornervalue=0K|text=For each Thing target opponent has destroyed that was not in their control, one of their Things is destroyed. No player is considered to have caused this to happen.|creator=Binarius}}
 
{{card|title=Rain Delay|type=Action|cornervalue=2R|text=End your turn and pause the game for two minutes.|creator=Binarius}}
 
{{card|title=Recycle It|type=Action|cornervalue=9R|text=Put the top and bottom cards of the discard pile into your hand.|creator=ChippyYYZ}}
 
{{card|title=Rent Freeze|type=Thing|cornervalue=0R|text=When a player discards a card, they may return it to their hand and skip their next draw. They may not do this again until then.|creator=ChippyYYZ}}
 
{{card|title=Stocking Stuffers|type=Action|cornervalue=6S|text=Each player gains two Tokens, each of a type of that player's choice. Draw a card.|creator=ChippyYYZ}}
 
{{card|title=Hiring Freeze|type=Thing|cornervalue=3H|text=Players with cards in hand may not draw cards.|creator=Binarius}}
 
{{card|title=Ye Olde Carde Shoppe|type=Thing|cornervalue=5C|text=Oon tyme euery turn, ydentify by chaunce oon Thyng yn the botme halfe of ye descarde stak. '''Action:''' Ex-change this Thyng withe a Thyng yn youre hande.|creator=Binarius}}
 
{{card|title=Causality Tamper|type=Thing|cornervalue=6T|text='''Action:''' If the top card of the discard pile is an Action, exchange the card under it with a card of the same type from your hand and play it.|creator=Binarius}}
 
{{card|title=Graveyard Ceremony|type=Action|text=Gain a Ghost token for each living Thing in the discard pile.|cornervalue=1H|creator=Bucky|bgcolor=700}}
 
{{card|title=Sleepless Army|type=Thing|cornervalue=|text='''Action:''' Gain 1d6 Ghost tokens. '''Action:''' Three of your Ghost tokens sacrifice themselves to destroy target tangible Thing.|creator=Binarius}}
 
{{card|title=Underworld Escape|type=Action|text=Up to three living Things in the discard pile return to play under no one's control. They are no longer considered living; each gains a Ghost token.|creator=Binarius}}
 
{{card|title=Ethereal Flame|type=Thing|bgcolor=308|text=Once per turn, you may gain control of target intangible, undead, holy, or evil token.|creator=Binarius}}
 
{{card|title=Library Card|type=Thing|cornervalue=1L|text=Once during your turn, if you control no books, you may randomly select a card from the Novels Booster Pack. Put a copy of that card into play under your control.|creator=ChippyYYZ}}
 
{{card|title=Graveyard Shift|type=Action - Pun|cornervalue=4G|text=For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.|creator=ChippyYYZ|bgcolor=600}}
 
{{card|title=Confounding Curse|type=Action|cornervalue=6C|text=Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.|creator=ChippyYYZ|bgcolor=600}}
 
{{card|title=Secant Synthesis|type=Thing - Math Problem|bgcolor=006|text=Given circles A and B intersecting at a point P, a point Q such that PQ is a diameter of A, and a point R such that PR is a diameter of B, prove that A and B intersect at a point that is collinear with Q and R.|creator=Binarius}}
 
{{card|title=Invasion Force|type=Action|text=For each Thing you play this turn, destroy an opponent's Thing.|creator=Binarius}}
 
{{card|title=Educate the Masses|type=Action|text=Every player receives a copy of the topmost Action in the discard pile.|creator=Binarius}}
 
{{card|title=Revive|type=Action|cornervalue=|text=Crate an undead copy of a discarded thing, provided that it was alive. Remove the original from the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
 
{{card|title=Alien|type=Thing|cornervalue=|text=If an opponent sees you play this card, destroy both this and the card above it. When you play this, secretly play a second thing above it. The thing above will have no effect. While this is in play, your opponents cannot win.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
 
{{card|title=Cult Leader|type=Thing|cornervalue=|text=This cannot be played, and is immeditately removed from the game upon discovery of an opponent. While this is in your hand, mark all sentient things that you gain control of. You will remain in joint control of all things marked this way, even if they leave your control.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
 
{{card|title=Nice Weather|type=Action|text=Return every Thing in play that could destroy a Thing or eliminate a player to its controller's hand. No such cards may be played before your next turn. Draw a card.|creator=Binarius}}
 
{{card|title=Clip Show|type=Action|text=Set your hand aside. Take twice as many cards from the top of the discard pile, shuffle them, and deal them alternately to yourself and the top of the draw pile. Discard your old hand.|creator=Binarius}}
 
{{card|title=The Joke That Never Gets Old|type=Action|text=Every player receives a copy of the most recently played Action.|creator=Binarius}}
 
{{card|title=Applied Theoretics|type=Thing|cornervalue=7A|text=Play with the top card of the deck face-up. As long as it's an Action, the player currently taking a turn may play it as though it were in their hand.<BR>When you play an Action this way, you may turn this card face-down until your next turn.|creator=ChippyYYZ|bgcolor=006}}
 
{{card|title=Honey Blast|type=Action|cornervalue=0H|text=Target player gains 3 Honey Tokens. Destroy target Thing that player controls that doesn't have a number in its cornervalue that's higher than the number of Honey Tokens they control.<BR>Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.|longtext=y|creator=ChippyYYZ|bgcolor=600}}
 
{{card|title=uh oh|type=Thing|cornervalue=:(|text=this is not great|creator=ChippyYYZ}}
 
{{card|title=We live still|type=Action|cornervalue=:(|text=whats up|creator=I still love it}}
 
{{card|title=Season of Giving|type=Action|text=After the initial draw each turn, each player must give 1 card from their hand to another player.|creator=stickman71}}
 
{{card|title=Disputed Succesion|type=Action|text="Choose one Thing you do not control. Do one game of rock, paper, sissors. The winner gains or retains control of the Thing. If it is a tie, destroy the Thing|Creator=stickman71}}
 
 
 
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Latest revision as of 17:01, 10 March 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100.


Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Card by Binarius
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
Card by Binarius
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Card by Binarius
Breath.pngLight.png
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Card by ChippyYYZ
Blood.png
Heir of Blood
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Card by ChippyYYZ
Heart.png
Maid of Heart
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Card by ChippyYYZ
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Card by Binarius
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Card by Binarius
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Card by Binarius
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Card by Binarius
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Time.pngVoid.png
Time/Void: Dark Finale
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Card by ChippyYYZ
Doom.png
Page of Doom
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Card by ChippyYYZ
Hope.png
Mage of Hope
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Card by ChippyYYZ
Hysteria
Thing
Play into any player's control.

At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Card by Binarius
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Card by Binarius
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Card by Binarius
EE
Wind Turbine
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Card by Binarius
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
Card by Binarius
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Card by Binarius
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents

If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.

If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Card by Binarius
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Card by Binarius
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Card by Binarius
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space.pngDoom.png
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Card by ChippyYYZ
Mind.png
Knight of Mind
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Card by ChippyYYZ
Time.png
Rogue of Time
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Card by ChippyYYZ
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood.pngMind.png
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Card by ChippyYYZ
Breath.png
Sylph of Breath
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Card by ChippyYYZ
Space.png
Thief of Space
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Card by ChippyYYZ
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Card by Binarius
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Card by Binarius
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Card by Binarius
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage.pngHeart.png
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Card by ChippyYYZ
Void.png
Bard of Void
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Card by ChippyYYZ
Life.png
Witch of Life
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Card by ChippyYYZ
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life.pngHope.png
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.

Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Card by ChippyYYZ
Hope.png
Muse of Hope
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Card by ChippyYYZ
Rage.png
Lord of Rage
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Card by ChippyYYZ
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Card by Binarius
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Card by Binarius
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Card by Binarius
M
The Power of Money
Thing
Action: Gain a Money token.

When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Card by ChippyYYZ
8G
Generational Wealth
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
  • If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
    Now don't spend it all in one lifetime.
#11168
Card by ChippyYYZ
6C
Crowdfunding Scam
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
Card by ChippyYYZ
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Card by Binarius
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Card by Binarius
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Card by Binarius
6I
Itinerant Grifter
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Card by ChippyYYZ
7H
Heiress
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Card by ChippyYYZ
5R
Return to the Past
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Card by ChippyYYZ
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Card by Binarius
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Card by Binarius
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
Card by Binarius
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
Card by ChippyYYZ
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Card by ChippyYYZ
8M
Most Trusted Advisor
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Card by ChippyYYZ
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Card by Binarius
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
Card by Binarius
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Card by Binarius
2W
Words of Power
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Card by ChippyYYZ
7I
Immerse
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Card by ChippyYYZ
9P
Palletize
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Card by ChippyYYZ
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Card by Binarius
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
Card by Binarius
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
Card by Binarius
J1
Jacob Marley
Thing
Action cards you play have "Gain a Money token." prepended to their text.

When Jacob Marley moves from play to the discard pile, so do all your Money tokens and that many cards from the top of the deck.
#11191
Card by ChippyYYZ
9S
Secret Santa Exchange
Action
Randomly assign each player another player to give a gift. Each player draws a card, then each player puts a card from their hand on top of their assigned player's deck (if they don't have a deck, that card becomes their deck).
#11192
Card by ChippyYYZ
0S
Sleep In Heavenly Peace
Action
Target player skips their next turn. Until their next turn, they can't be made to discard cards, and their Things are face-down and can't be disturbed.
#11193
Card by ChippyYYZ
The Weather Outside Is Frightful
Action
Turn all Buildings, Locations, Terrains, and Things located outdoors face-down until the end of your next turn. Each player gains three Snow tokens.
#11194
Card by Binarius
Waltz of Lurifax
Action
Gain a Cheese token. Lurifax dances with each player in turn, taking a food they control if possible, or otherwise a random Thing they control, then moving to the next player and putting it Up Their Sleeve.
#11195
Card by Binarius
Let Your Heart Be Light
Thing
This card counts as a heart. If an opponent would destroy a non-token Thing you control, you may instead return it to your hand if you played no cards during your last turn.
#11196
Card by Binarius
3D
Doomsday Vault
Thing - Building
When the discard pile is shuffled to form a new deck after the deck is emptied, remove this card from the game. If you do, put each Thing and the top 5 cards of the deck into the discard pile, then shuffle 3 copies of Scavenge (#906), 5 copies of Fallout (#4839), and 5 copies of Rubble (#8173) into the top 10 cards of the deck and put two copies of Scavenge into your hand.
#11197
Card by ChippyYYZ
8F
Flourish
Action
You may play an extra Action or Thing this turn. When you do, spin that card around 360°. If you flourish a weapon this way, draw a card.
#11198
Card by ChippyYYZ
2I
Inflammatory Influencer
Thing - Party Member
When this enters play, create two copies of Spicy Hot Take (#9383) and add them to your hand.
Action: If there isn't a Flame token on this card, create one. Otherwise, move a Flame token from this card to target Thing.
#11199
Card by ChippyYYZ
Spelbord
Action
Go to spelbord.app and play a game of Infinite Dvorak!
#11200
Card by Binarius


Parallel Play
Action
Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.
#11201
Card by Binarius
Mass Appeal
Thing
If an opponent activates this ability, you may not lose before the beginning of your next turn.
Action (global): Each player may draw until they have five cards.
#11202
Card by Binarius
Space.png
Seer of Space
Thing
The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way.
Through you, the potential of the act of creation is unlocked.
#11203
Card by ChippyYYZ
Life.png
Prince of Life
Thing
Action: Destroy target Thing with an Action Ability.
You fight power with power.
#11204
Card by ChippyYYZ
Void.png
Heir of Void
Thing
Opponents can't target you or Things you control while your hand is empty.
As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn."
Through you, powerlessness becomes a cloak to hide behind.
#11205
Card by ChippyYYZ
Homework
Thing
Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."
#11206
Card by Binarius
Neverending Party
Thing
When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.
#11207
Card by Binarius
Away We Go
Action
X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.
#11208
Card by Binarius
Hope.png
Maid of Hope
Thing
When Maid of Hope enters play, draw two cards.
Your maximum hand size is increased by 2.
You find a new way.
#11209
Card by ChippyYYZ
Mind.png
Page of Mind
Thing
Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand."
Through you, many moves are planned for your allies and enemies alike.
#11210
Card by ChippyYYZ
Time.png
Mage of Time
Thing
Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck (if you don't have a deck, it becomes your deck). Put the set aside cards back on top of the deck.
You face the future prepared.
#11211
Card by ChippyYYZ
Dawn's Rede
Thing
When you draw the first card of your turn, you may replace it and draw the card under it instead.
#11212
Card by Binarius
Caricature
Action
Target living Thing gains one of the following subtypes and its ruletext.
Ninja - You may discard an Action to ignore an opponent's Action.
Pirate - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.
Zombie - Action: Target living Thing be­comes a Zombie token with this ability.
Robot - Action: Replace a tangible Thing you control with an Energy token and draw a card.
#11213
Card by Binarius
Stifle
Action
Each opponent puts a random card from their hand on the bottom of their deck (if they don't have a deck, that card becomes their deck), then moves two cards from the top of the main deck onto their deck.
#11214
Card by Binarius
Rage.png
Knight of Rage
Thing
When Knight of Rage enters play, attach an Action card from the discard pile to it.
The first time you play an Action card each turn, treat it as a copy of the attached Action.
You blind yourself to all but the best option.
#11215
Card by ChippyYYZ
Breath.png
Rogue of Breath
Thing
When you discard Rogue of Breath from your hand, target opponent discards a random card.
Action: Draw a card. A random player and the player after them each draw a card.
Through you, the winds of fortune swirl.
#11216
Card by ChippyYYZ
Blood.png
Sylph of Blood
Thing
When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck (if you don't have a deck, it becomes your deck).
Through you, strained bonds are made to hold firm.
#11217
Card by ChippyYYZ
Fourth Wall Attack
Action
Target living Thing views its controller's hand and chooses a card for them to play during their next turn.
#11218
Card by Binarius
Condensation
Action
Gain a Water token for each of your non-token Things.
#11219
Card by Binarius
Harmonic Seal
Thing
Play onto target Thing.

Attached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
#11220
Card by Binarius
Heart.png
Bard of Heart
Thing
At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand.
Through you, the distinctions between individuals erode away.
#11221
Card by ChippyYYZ
Light.png
Thief of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand.
You rob others of their agency, leaving yourself in the spotlight.
#11222
Card by ChippyYYZ
Doom.png
Witch of Doom
Thing
When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing.
You find what was lost, and you find loss.
#11223
Card by ChippyYYZ
Safe... But For How Long?
Reaction
Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck (if they don't have a deck, those cards become their deck).
#11224
Card by Binarius
Glitch in the Matrix
Action/Thing
As an Action: When you play this, replace it with a copy of the topmost Action in the discard pile.

As a Thing: When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
#11225
Card by Binarius
March of Progress
Thing
When this enters play, attach it to target Thing or play a Thing and attach this to it.

When you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
#11226
Card by Binarius
Breath.png
Muse of Breath
Thing
A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence.
Through you, all cares are swept away.
#11227
Card by ChippyYYZ
Blood.png
Lord of Blood
Thing
When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.
Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game.
You become the anchor for all.
#11228
Card by ChippyYYZ
2U
Unseen Strike
Action - Ninja
This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.
This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
#11229
Card by ChippyYYZ
Plunderer
Thing - Pirate
Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.
Action: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
#11230
Card by Binarius
Shambling Horde
Action - Zombie
You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.
#11231
Card by Binarius
Electron Ram
Thing - Robot
Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.
Action: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
#11232
Card by Binarius
9S
Starpower
Action
Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.

You can't lose the game this turn.
#11233
Card by ChippyYYZ
3T
Think Of It As An Investment
Action
Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.

Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way.
You know, from a particular point of view.
#11234
Card by ChippyYYZ
7Z
Zombie Defense Fort
Thing
At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.
When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens.
As long as we keep the perimeter maintained, we shouldn't attract too much attention.
#11235
Card by ChippyYYZ
Tower Offense
Thing
Action: Destroy target Building unless its controller discards an Action.
#11236
Card by Binarius
Spring Cleaning
Action
You may move any number of cards in your hand and Things you control to the discard pile.
#11237
Card by Binarius
Begin With a Single Step
Thing
When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.
#11238
Card by Binarius
4E
Emergency Patch
Thing
When this enters play, choose any number of players.
Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
#11239
Card by ChippyYYZ
6S
Selective History
Action
Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.
#11240
Card by ChippyYYZ
8L
Let Go Of Attachments
Action
Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice (you may choose the same player multiple times).
#11241
Card by ChippyYYZ
X Marks the Spot
Thing
When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con­tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
#11242
Card by Binarius
Tokens Exist
Action
Choose a token type. Each player gains a token of that type.

Each player chooses a non-token Thing they control. The chosen Things become tokens.
#11243
Card by Binarius
Who Wants to Know?
Thing
When an opponent would view or take any cards in your hand, you may have them draw a card instead.
#11244
Card by Binarius
1X
Pirate Wharf
Action - Pirate Building
If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.
If you discard this card due to your hand size limit, skip your next turn.
A haven for those who hold no love for the crown.
#11245
Card by ChippyYYZ
2X
Raid Shipping
Action - Pirate
Gain control of up to three target tokens.
You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
#11246
Card by ChippyYYZ
5X
The Silver Dagger
Thing - Pirate Vessel
The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
#11247
Card by ChippyYYZ
Northwind
Thing - Pirate Vessel
The Northwind cannot act without a captain. You may attach a living Thing you control to her as her captain.
Action: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The Northwind will not risk targeting the same opponent on consecutive turns.
#11248
Card by Binarius
Interdict
Thing
When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.
#11249
Card by Binarius
Agility Course
Thing - Location
If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.

Draw an extra card at the beginning of your turns.
#11250
Card by Binarius
7W
Write Us Off The Page
Action - Song (Lyric)
Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice.
"Who rides the wrecking ball into our guitars?"—Starship - We Built This City
#11251
Card by ChippyYYZ
9T
Take Notes
Action
Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck (if you don't have a deck, those cards become your deck).
You may draw a card and discard a card.
#11252
Card by ChippyYYZ
2S
Sleipnir Fork
Action
Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed.
One of the thirty-three forbidden chess techniques.
From Binarius's Knight Fork (#2035)
#11253
Card by ChippyYYZ
Neatly Organized Heap
Thing
Play into any player's control.

During any turn in which you play cards, you must play the card that most recently entered your hand.
#11254
Card by Binarius
Befuddle
Action
The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.
#11255
Card by Binarius
Thing
#11256
Card by Binarius
Ke9?!
Offside Castle
Action
Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn.
This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.
#11257
Card by ChippyYYZ
0R
Robo-Boogie
Action - Robot
One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.

Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
#11258
Card by ChippyYYZ
5P
Perfected Design
Thing - Robot
This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down."
"What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."
#11259
Card by ChippyYYZ
Once Again Without Emotion
Action - Song (Lyric)
You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.
#11260
Card by Binarius
cxb6i!?
Backdoor En Passant
Action
One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn.
The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.
#11261
Card by Binarius
Take Notice
Action
View the top three cards of the draw pile. You may shuffle them.
#11262
Card by Binarius
Shadow Agent
Thing - Ninja
You may play this face-down. It's turned face-up when its text becomes relevant.
When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
#11263
Card by ChippyYYZ
Blinding Powder Bomb
Action - Ninja
Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.
#11264
Card by ChippyYYZ
Sword of Noise and Silence
Thing - Ninja
Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.
#11265
Card by ChippyYYZ
Dusk's Edge
Action - Ninja
Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.
#11266
Card by Binarius
Finger on the Pulse
Thing
This card counts as a heart. Action: View the top card of the draw pile and end your turn.
#11267
Card by Binarius
In Walked Trouble
Action
View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.
#11268
Card by Binarius
4Z
Zombie Pursuers
Thing
Play this under any player's control.
When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
#11269
Card by ChippyYYZ
5Z
Zombie Marauders
Action
Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.
You may spend three Zombie tokens to treat UNLESS as AND.
Zombies will eat your rations, and they'll eat your brain.
#11270
Card by ChippyYYZ
Z
The Power of Zombies
Thing
Whenever a non-token Thing is destroyed, gain a Zombie token.
Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).
When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
#11271
Card by ChippyYYZ
Zombified Account Executive
Thing
Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.
#11272
Card by Binarius
Cycle of Suffering
Thing
X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.
#11273
Card by Binarius
Buffer Node
Thing - Node
If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.
If Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
#11274
Card by Binarius
9E
Economic Imperialism
Thing
Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.
Action (global): Move up to one token from this card to your control. This card's controller gains a Money token.
"a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"
#11275
Card by ChippyYYZ
4B
Banana Republic
Thing
Play this into any player's control rotated 180° clockwise.

When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
#11276
Card by ChippyYYZ
8H
Hegemony
Action
Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.
Draw two cards.
#11277
Card by ChippyYYZ
Demand Tribute
Action
Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.

If no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
#11278
Card by Binarius
Chat Is This Real?
Reaction
Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:
cap - Draw a card for each and discard half of them, rounding down.
fr fr - Put a copy of one of them into your hand.
based - That opponent discards the same number of cards.
#11279
Card by Binarius
One-Way Street
Thing - Terrain
Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.
#11280
Card by Binarius
5S
Steaming Hot Take
Action
Draw three cards, then discard a card if no opponent controls more Things than you.
Until your next turn, Actions must target you or a Thing you control if able.
"Well if you ask *me* what the problem with our country is..."
#11281
Card by ChippyYYZ
0D
Data Center
Action - Building
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.
For each card you discard this turn, lose one Energy token.
#11282
Card by ChippyYYZ
6B
Buyoff
Thing
When this enters play, exchange control of it and target Thing.

At the beginning of your turn, gain a Money token.
Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
#11283
Card by ChippyYYZ
The Power of Friendship
Thing
When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.
#11284
Card by Binarius
Strong Brew
Thing
Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.
#11285
Card by Binarius
Violent Outburst
Action
Destroy target Thing.

You may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
#11286
Card by Binarius
5E
Electronic Countermeasures
Action
When you discard this during an opponent's turn, you may immediately play it.

Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
#11287
Card by ChippyYYZ
1U
Blue Staff
Thing
Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn.
Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.
Action: Gain a Mana token.
#11288
Card by ChippyYYZ
1G
Green Staff
Thing
Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
Action: Gain two tokens of any type you already control.
Action: Gain a Mana token.
#11289
Card by ChippyYYZ
Only '90s Kids
Thing
Whenever a card with a 9 in the tens place of its card number is played, draw a card.
Action: Destroy target Thing not containing the digit 9.
#11290
Card by Binarius
Lighten the Load
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Discard a card. Target opponent discards at least as much Weight, or discards their hand.
#11291
Card by Binarius
Warm-Up Exercise
Action
Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.

Instead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
#11292
Card by Binarius
1W
White Staff
Thing
Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.
Action: Destroy target black Thing.
Action: Gain a Mana token.
#11293
Card by ChippyYYZ
1B
Black Staff
Thing
Once during your turn, you may spend two Mana tokens to have each player discard two cards.
Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.
Action: Gain a Mana token.
#11294
Card by ChippyYYZ
1R
Red Staff
Thing
Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.
Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Action: Gain a Mana token.
#11295
Card by ChippyYYZ
Ether Spring
Thing - Terrain
When a player begins their turn, they gain a Mana token.
#11296
Card by Binarius
Molecular Recombinator
Thing
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.
Action: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
#11297
Card by Binarius
Archaeological Excavation
Thing
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
Action: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
#11298
Card by Binarius
WUBRG
Gold Staff
Thing
Gold Staff is every color.
Once during your turn, you may spend five Mana tokens to draw 5 cards.
Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.
Action: Gain a Mana token.
#11299
Card by ChippyYYZ
1WUBRG
Gold Monster
Thing
Gold Monster is every color.
Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
#11300
Card by ChippyYYZ


2WUBRG
Gold Spell
Action
Gold Spell is every color.
Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.
Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
#11301
Card by ChippyYYZ
Spambot
Thing - Robot/Zombie
Play into any player's control.
When you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.
Action: Destroy target Thing.
#11302
Card by Binarius
Botstorm
Action
Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
#11303
Card by Binarius
Silent Guardian
Thing
When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.

If you would lose control of another Thing, you may instead destroy this.
#11304
Card by Binarius
Blood.png
Seer of Blood
Thing
When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards.
Through you, the world is shown unity.
#11305
Card by ChippyYYZ
Heart.png
Prince of Heart
Thing
Action: Flip target Thing face-down unless you control fewer face-down Things than its controller.
You splinter yourself to stifle the selves of others.
#11306
Card by ChippyYYZ
Doom.png
Heir of Doom
Thing
Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card.
Through you, stresses are relieved and transferred.
#11307
Card by ChippyYYZ
Smooth-Talking Con Man
Thing - Party Member
Opponents' animate Things cannot target Smooth-Talking Con Man.
Action: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
#11308
Card by Binarius
Mix Metaphors
Action
Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
#11309
Card by Binarius
Straight to the Point
Thing
When an Action card is played, only the final sentence of its ruletext takes effect.
#11310
Card by Binarius
Breath.png
Maid of Breath
Thing
Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards.
You blow in a new direction.
#11311
Card by ChippyYYZ
Time.png
Page of Time
Thing
Once during your turn, you may discard the deck's top 3 cards.
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand."
Through you, many past and future selves enjoy a moment of present.
#11312
Card by ChippyYYZ
Rage.png
Mage of Rage
Thing
Your maximum hand size is reduced by 2.
When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more.
You focus your efforts carefully.
#11313
Card by ChippyYYZ
Catch and Release
Thing
Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
#11314
Card by Binarius
The Day That Lasted Forever
Action
Remove the cards in the draw pile from the game.

If any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
#11315
Card by Binarius
Eyes on the Prize
Action
Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
#11316
Card by Binarius
Void.png
Knight of Void
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If you have the single lowest Score at the start of your turn, draw an extra card.
You thrive when luck has run out.
#11317
Card by ChippyYYZ
Space.png
Rogue of Space
Thing
When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card.
Through you, tables are turned.
#11318
Card by ChippyYYZ
Light.png
Sylph of Light
Thing
When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).
Once per turn when any cards are put into the discard pile from the deck, you may draw one of them.
Through you, relevance is restored to the forgotten.
#11319
Card by ChippyYYZ
Morning Routine
Thing
Immediately after your turn begins, you may perform any combination of the following, in order:
Brush teeth - Reveal a card in your hand, draw a card, and discard one of them.
Make the bed - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.
Read the news - View the top card of the draw pile.
#11320
Card by Binarius
Atla Palani, Nest Defender
Thing
Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.

Action and Thing: Gain an Egg token.
#11321
Card by Binarius
i guess we doin circles now
Thing
Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
#11322
Card by Binarius
Mind.png
Thief of Mind
Thing
Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one.
You unmask intentions while keeping the mask for yourself.
#11323
Card by ChippyYYZ
Life.png
Bard of Life
Thing
Whenever a Thing uses an Action Ability, destroy that Thing.
Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile.
Through you, exhaustion accelerates.
#11324
Card by ChippyYYZ
Hope.png
Witch of Hope
Thing
Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card.
You change the scope of possibility.
#11325
Card by ChippyYYZ
Universes Collide
Action
Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
#11326
Card by Binarius
Flatten
Action
A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.

Play a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
#11327
Card by Binarius
Lost in Transit
Action
You must play this without cost as soon as it enters your hand.

Target opponent draws a card.
#11328
Card by Binarius
Void.png
Muse of Void
Thing
When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.
When a player would win the game, they lose the game instead.
Through you, the last become first.
#11329
Card by ChippyYYZ
Light.png
Lord of Light
Thing
At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order (if you don't have a deck, those cards become your deck). Then, if neither the deck nor discard pile are bigger than your deck, you win the game.
You have dominion over all.
#11330
Card by ChippyYYZ
1T
The Gang's All (mostly) Here
Action
Each player, starting with the next in turn order, may play any number of Things from their hand.
Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play.
With so many things, it's easy to lose track of one.
#11331
Card by ChippyYYZ
Pantheon
Thing - Building
Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
#11332
Card by Binarius
Never Alone
Thing
When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
#11333
Card by Binarius
I've Been Doing Some Thinking
Action - Song (Lyric)
Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
#11334
Card by Binarius
6P
Prismic Alignment
Action
Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card.
Properly focus the waves, and reveal what lies beneath.
#11335
Card by ChippyYYZ
8J
Junkyard
Thing
When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.
Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
#11336
Card by ChippyYYZ
1C
Conjuration
Action
Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
#11337
Card by ChippyYYZ
Curse of Infirmity
Thing
Play into any player's control.

At the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
#11338
Card by Binarius
Malfunctioning Teleport Pad
Thing
At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
#11339
Card by Binarius
Philanthropist
Thing
Play into any player's control.

Whenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
#11340
Card by Binarius
7C
Collude
Action
Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
#11341
Card by ChippyYYZ
6C
Circling Vultures
Action
Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand.
from Circling Vulture (#1342)
#11342
Card by ChippyYYZ
6M
Missile Batteries
Action
Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls.
from Missile Battery (#1343)
#11343
Card by ChippyYYZ


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