Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Uninvestigated Disappearance|type=Action|creator=ChippyYYZ|cornervalue=7U|text=Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.<BR>If this card is revealed from your hand during an opponent's turn, discard it.}}
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{{card|title=Leftovers|type=Thing|creator=ChippyYYZ|cornervalue=5L|text=When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.|flavortext=Good for when you don't feel like cooking something for dinner.}}
{{card|title=Seer of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Hope enters play, each player draws a card.<BR>Your maximum hand size is increased by 3.  
|flavortext=Through you, the scope of possibility makes itself known.|number=10801}}


{{card|title=Old Fishing Rod|type=Thing|text='''Action:''' If you don't do anything else until the turn finishes, gain a Fish token.|flavortext=Ah, it's just a nibble.|cornervalue=2C|creator=Bucky|bgcolor=007}}
{{card|title=Prince of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Target player reveals their hand.<BR>'''Action:''' Destroy target Thing with no ruletext.
|flavortext=You bring an end to silence.|number=10802}}


{{card|title=Monkey Business|type=Thing|text=Players' maximum hand sizes are reduced by the number of Sabotage tokens they control. <br> '''Action+Thing:''' Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.|cornervalue=3C|creator=Bucky|bgcolor=007}}
{{card|title=Time/Breath: Unreal Air|cornervalue=[[File:time.png|20px]][[File:breath.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Skip the next end of your turn  ''(don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins)''. At the beginning of your next turn, this turn becomes that turn.
|longtext=y|flavortext=Freedom from countdowns.|number=10803}}


{{card|title=Cook Dinner|type=Action|text=Gain three Ravioli tokens, two Broccoli tokens and a Pie token.|cornervalue=4C|creator=Bucky|bgcolor=700}}
{{card|title=Hype|type=Thing|text=When another card would instruct you to draw any number of cards, you draw one more.|creator=Binarius|number=10804}}


{{card|title=Summer Solstice|type=Action|text=If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "'''Action:''' Eat this and draw a card"; you gain one of each.|flavortext=The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.|longtext=23.44˚|creator=Binarius}}
{{card|title=Pitter Patter|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. You may play a card without cost during your next turn.|creator=Binarius|number=10805}}


{{card|title=Overcast|type=Thing|text=A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.|creator=Binarius}}
{{card|title=Freeze Frame|type=Action - Dance Move|bgcolor=600|text=Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.|creator=Binarius|number=10806}}


{{card|title=Annular Eclipse|type=Thing|text=When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.|flavortext=The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.|longtext=M=0.994|creator=Binarius}}
{{card|title=Heir of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Heir of Breath enters play with the top 5 cards of the deck face-down under it.<BR>When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.<BR>'''Action:''' Draw Heir of Breath.|longtext=ghostbusters II|flavortext=Through you, changes in direction are invited.|number=10807}}


{{card|title=Token Assimilator|type=Thing|text='''Action:''' Destroy a token and record its type. <br>This counts as a token with all of the recorded types.<br><br>'''Action:''' if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.|cornervalue=5C|creator=Bucky|bgcolor=001}}
{{card|title=Maid of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.|flavortext=You ensure that sacrifices are worth the cost.|number=10808}}


{{card|title=Aggressive Editor|type=Thing|text=At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored. <br>'''Action+Thing:''' Put a red Pen token on an opponent's Thing.|longtext=true|flavortext=Get to the point sooner. Cut the bloat and send me another draft.|cornervalue=6C|creator=Bucky|bgcolor=007}}
{{card|title=Light/Doom: Spotlit Reprise|cornervalue=[[File:light.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.|flavortext=Loss and finds.|number=10809}}


{{card|title=Dark Prophecy|type=Action|text=When you draw this, reveal it and eliminate any opponents who have Doom tokens.<br><br>Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.|flavortext=Your end is inevitable. Eventually.|cornervalue=7C|creator=Bucky|bgcolor=100}}
{{card|title=Informant Network|type=Thing|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When an opponent draws two or more cards, you may view them and put a copy of one into your hand.|creator=Binarius|number=10810}}


{{card|title=Commanding Strike|type=Action|creator=ChippyYYZ|cornervalue=6C|text=Destroy target Thing. Activate an Action ability of a Thing you control.}}
{{card|title=Dogmatic Diatribe|type=Thing|text=When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.<br>'''Action:''' Destroy target Thing by them or return up to three target Things by them to their controllers' hands.|creator=Binarius|number=10811}}


{{card|title=Tactical Move|type=Action|creator=ChippyYYZ|cornervalue=2T|text=Draw two cards. Activate an Action ability of a Thing you control.}}
{{card|title=Hide in Plain Sight|type=Thing|text=Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.|creator=Binarius|number=10812}}


{{card|title=Emergency Alarm|type=Thing|creator=ChippyYYZ|cornervalue=4E|text='''Action:''' If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.}}
{{card|title=Page of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.|longtext=y|flavortext=Through you, greater agency is achieved.|number=10813}}


{{card|title=Summation Savant|type=Thing - Math Problem|bgcolor=006|text=Give a general expression for the ''n''th term of the sequence satisfying ''a''<sub>1</sub> = 1 and ''n''<sup>2</sup>''a''<sub>''n''</sub> = ''a''<sub>1</sub> + ''a''<sub>2</sub> + ''a''<sub>3</sub> + ... + ''a''<sub>''n''</sub>, ''n'' ≥ 2.<BR><BR>What is ''a''<sub>1</sub> + ''a''<sub>2</sub> + ''a''<sub>3</sub> + ... ?|creator=Binarius}}
{{card|title=Mage of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Mind enters play, draw 5 cards and discard 4 cards.<BR>When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.|flavortext=You wield intentions with precision and subtlety.|longtext=y|number=10814}}


{{card|title=Triangle Trouble|type=Thing - Math Problem|bgcolor=006|text=[[file: Triangle_Trouble.png|center|frameless]]Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.|longtext=∛2|creator=Binarius}}
{{card|title=Space/Mind: Gravitic Beats|cornervalue=[[File:space.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Add 3 blank Thing/Actions named Thought to your hand.<BR>You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.|longtext=y|flavortext=Facades and invention.|number=10815}}


{{card|title=Pool Pocket Predicament|type=Thing - Math Problem|bgcolor=006|text=A ball is rolled due southeast&shy;ward from the northwest corner of a frictionless billiard table of east-west length ''m'' and north-south length ''n'', both integers, with pockets in its corners. For what values of ''m'' and ''n'' will the ball fall into each pocket?|creator=Binarius}}
{{card|title=Cave|type=Thing - Terrain|bgcolor=060|text=This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. '''Action:''' Move a Rock token out of the cave and flip a coin to draw a card.|creator=Binarius|number=10816}}


{{card|title=Lava Cannon|type=Thing|text='''Action:''' Gain a Rock token.<br><br>'''Action:''' Turn a Rock token into a Slag token until the end of your next turn.<br><br>'''Action:''' Spend a Slag token to destroy a Thing.|cornervalue=8C|creator=Bucky|bgcolor=E22}}
{{card|title=Subterranean River|type=Thing - Terrain|bgcolor=060|text=You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.<br>'''Action and Thing - Trace the Source:''' Put a copy of Cave into your hand if you have none in hand and in play.|longtext=Sac Actun|creator=Binarius|number=10817}}


{{card|title=Thermal Transfer Attack|type=Action|text=Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.|cornervalue=9C|creator=Bucky|bgcolor=700}}
{{card|title=Sinkhole|type=Thing|text=You must play this immediately without cost when it enters your hand.<br><br>This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.|creator=Binarius|number=10818}}


{{card|title=Money Printer|type=Thing|text='''Thing:''' Gain a Money token.<br><br><br>|flavortext=<span style="font-size:180%">''Brrr...''</span>|cornervalue=1D|creator=Bucky|bgcolor=070}}
{{card|title=Knight of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Other Things you control can't be destroyed by opponents' Things.|flavortext=You protect the physical.|number=10819}}


{{card|title=Countermeasures|type=Thing|creator=ChippyYYZ|cornervalue=5C|text=When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."}}
{{card|title=Rogue of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Opponents can't play the only card in their hand.<BR>When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.|flavortext=Through you, paths are closed off and briefly reopened.|number=10820}}


{{card|title=Package Deal|type=Thing|creator=ChippyYYZ|cornervalue=1P|text=When this enters play from any zone, put up to three Thing cards from that zone into play attached to it. If Package Deal leaves play, the attached cards leave play likewise.}}
{{card|title=Blood/Rage: Heavy Metal Lament|cornervalue=[[File:blood.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|longtitle=y|bgcolor=600|creator=ChippyYYZ|text=Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.|flavortext=An anchor with a short chain.|number=10821}}


{{card|title=Dramatic Deployment|type=Action|creator=ChippyYYZ|cornervalue=8D|text=Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.}}
{{card|title=Unthought|type=Thing|text=When this enters your hand, discard it.<br><br>Opponents' hand size limits are decreased by one.|creator=Binarius|number=10822}}


{{card|title=Plum Rains|type=Action|text=Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.|creator=Binarius}}
{{card|title=Borg Drone|type=Thing|text=When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "'''Action:''' Discard a card and destroy target Borg Drone."<br>If you control two or more Borg, they have "'''Action:''' Assimilate target Thing."<br>'''Action:''' Assimilate target Thing you control.|flavortext=Resistance is futile.|longtext=Cube|creator=Binarius|number=10823}}


{{card|title=The Three Little Pigs Gambit|type=Thing|text=The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.|creator=Binarius}}
{{card|title=Ten of a Kind|type=Action|text=Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.|creator=Binarius|number=10824}}


{{card|title=Benefit of Clergy|type=Reaction|bgcolor=900|text=Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.|flavortext=Miserere mei, Kevan, secundum misericordiam tuam.|creator=Binarius}}
{{card|title=Sylph of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=When you draw a card, you may draw it from underneath Sylph of Life.<BR>Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.|flavortext=Through you, life is restored.|number=10825}}


{{card|title=Card Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend two Money tokens to draw a card.|cornervalue=2D|creator=Bucky|bgcolor=007}}
{{card|title=Thief of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action and Thing: ''' Discard two cards. If you do, gain control of target Thing.|flavortext=You bind others to yourself.|number=10826}}


{{card|title=Hire Mercenaries|type=Action|text=Destroy a Thing.<br><br>Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.|cornervalue=3D|creator=Bucky|bgcolor=700}}
{{card|title=Void/Life: Blackbox Accompaniment|cornervalue=[[File:void.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.|longtitle=y|longtext=y|flavortext=Life out of nowhere.|number=10827}}


{{card|title=Copyright Control|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.}}
{{card|title=Injury to Insult|type=Action|text=Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.|creator=Binarius|number=10828}}


{{card|title=Buy Out|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.}}
{{card|title=Appropriate|type=Action|text=Play target Thing.|creator=Binarius|number=10829}}


{{card|title=Invest|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Discard a card. If you do, draw 3 cards and gain 3 Money tokens.}}
{{card|title=None of a Kind|type=Action|text=Specify a subtype of a Thing in play. Destroy all Things with that subtype.|creator=Binarius|number=10830}}


{{card|title=Bandwagon Attack|type=Reaction|bgcolor=900|cornervalue=6B|text=Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.|flavortext=I want in on this action.|creator=Binarius}}
{{card|title=Mass Reveal|type=Action|bgcolor=700|text=You may play this face-down as a Thing; you may reveal it to play it as an Action at any time<br><br>Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.|cornervalue=4N|creator=Bucky|number=10831}}


{{card|title=All the Cool Kids Are Doing It|type=Thing|cornervalue=0A|text=If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.|creator=Binarius}}
{{card|title=Wild Cactus|type=Thing|bgcolor=3a3|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.|cornervalue=5N|creator=Bucky|number=10832}}


{{card|title=Registry Edit|type=Action|cornervalue=3R|text=Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.|creator=Binarius}}
{{card|title=Mass Conceal|type=Action|text=Turn all Things face down until the end of your next turn. Things enter play face down until then.|creator=Binarius|number=10833}}


{{card|title=Second-Hand Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.|cornervalue=4D|creator=Bucky|bgcolor=007}}
{{card|title=Endless Moment|type=Action|text=Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.|creator=Binarius|number=10834}}


{{card|title=Token Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per turn, you may spend a Money token to gain a token of any other type in play.|cornervalue=5D|creator=Bucky|bgcolor=007}}
{{card|title=All of a Kind|type=Action|text=All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.|creator=Binarius|number=10835}}


{{card|title=Information Broker|type=Action|text=Gain 6 Money tokens.<br><br>You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.|cornervalue=6D|creator=Bucky|bgcolor=700}}
{{card|title=Bard of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Players draw from the top of the discard pile instead of the deck.<BR>Whenever a player would try to draw from an empty discard pile, destroy all Things instead.|flavortext=Through you, timelines are undone.|number=10836}}


{{card|title=Wither|type=Action|cornervalue=6W|text=Discard any number of cards. Each opponent discards the same number of cards plus one.|creator=Binarius}}
{{card|title=Witch of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.|flavortext=You manipulate the natures of those around you.|number=10837}}


{{card|title=Cashcycler|type=Thing|cornervalue=0C|text=When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.|creator=Binarius}}
{{card|title=Heart/Hope: Nascent Countermelody|cornervalue=[[File:heart.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.|flavortext=To be more yourself than yourself.|longtitle=y|longtext=y|number=10838}}


{{card|title=Bridge Over the Milky Way|type=Action|cornervalue=OH|text=Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.|creator=Binarius}}
{{card|title=Front-Load|type=Action|text=Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.|creator=Binarius|number=10839}}


{{card|title=Suspicious Object|type=Thing|cornervalue=6S|creator=ChippyYYZ|text=When Suspicious Object enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.}}
{{card|title=Delved Too Greedily|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.|creator=Binarius|number=10840}}


{{card|title=Suspicious Activity|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When Suspicious Activity enters play, each opponent puts a card from their hand under it.<BR>At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.}}
{{card|title=Fast Walking Speed|type=Thing|text=Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.|creator=Binarius|number=10841}}


{{card|title=War Cry|type=Action|creator=ChippyYYZ|cornervalue=6W|text=Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.}}
{{card|title=Card Dynamo of Doom|type=Thing|bgcolor=002|text=Whenever one of your Things is flipped or rotated, gain an Electricity token.<br><br>'''Action:''' Flip one of your other Things face down for the rest of the turn.<br>
'''Thing:''' Spend 12 Electricity tokens to eliminate an opponent.|cornervalue=[[File:doom.png|20px]]6N|creator=Bucky|number=10842}}


{{card|title=Sign Error|type=Action|cornervalue=∓|text=Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.|flavortext=I'm really good at those.|creator=Binarius}}
{{card|title=Hand Card|type=Thing|text=Unplayable.|creator=Binarius|number=10843}}


{{card|title=Hyperaware|type=Thing|cornervalue=0H|text=Once between each of your turns, you may view the top card of the draw pile.|creator=Binarius}}
{{card|title=Gotta Hand It To You|type=Action|text=Give each opponent a copy of Hand Card (#10843).|creator=Binarius|number=10844}}


{{card|title=Mercurial Prodigy|type=Thing|cornervalue=7M|text=Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. '''Action:''' If there are at least two Actions under this card, play one at random.|longtext=One way or another, something's going to happen.|creator=Binarius}}
{{card|title=An Empty Fist|type=Action|text=Target player discards their hand and draws five copies of Hand Card (#10843).|creator=Binarius|number=10845}}


{{card|title=Throw Money At It|type=Action|text=Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.|flavortext=Step 1 of "how to make any problem go away".|cornervalue=7D|creator=Bucky|bgcolor=700}}
{{card|title=Muse of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Light enters play, target opponent gains control of it.<BR>At the start of your turn, each player draws a card.<BR>If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.|flavortext=Through you, all significance is bestowed.|longtext=light|number=10846}}


{{card|title=Professional Reactor|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br>Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.|cornervalue=8D|creator=Bucky|bgcolor=007}}
{{card|title=Lord of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Lord of Void enters play, target opponent gains control of it.<BR>When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile ''(it's face-up while you're discarding it)''.<BR>Whenever an opponent would lose the game, they win the game instead.|flavortext=You become the least of all.|longtext=VOID|number=10847}}


{{card|title=Flea Market|type=Thing|text=When you play this, gain 9 Money tokens.<br><br>Once per turn, you may spend a Money token and discard a card to draw a card.|cornervalue=9D|creator=Bucky|bgcolor=007}}
{{card|title=Mirror Move|type=Action|cornervalue=0M|text=You may play this face-down as a Thing so that it's played as an Action when revealed.<br><br>Play this card as a copy of the topmost Action in the discard pile.|creator=ChippyYYZ|number=10848}}


{{card|title=Market Crisis|type=Action|text=Each player gains 3 Money tokens and discards two cards.|creator=ChippyYYZ|cornervalue=2M}}
{{card|title=Camouflage Blanket|type=Thing|bgcolor=007|text=When you play this, play another Thing from you hand face down attached to it and draw a card.<br><br>Flip the attached Thing face up whenever it's face-down and its text is relevant.|cornervalue=7N|creator=Bucky|number=10849}}


{{card|title=Armor Up|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.<BR>When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.}}
{{card|title=Suspended Sentence|type=Thing|bgcolor=007|text=When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.<br><br>'''Thing:''' Destroy this.|cornervalue=8N|creator=Bucky|number=10850}}


{{card|title=Kickstart|type=Action|creator=ChippyYYZ|cornervalue=9K|text=Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.}}
{{card|title=Cache Cartel|type=Thing|bgcolor=007|text=Play this face-down. You may turn this face-up whenever you want.<br><br>'''Action:''' Draw a card if you revealed any of your face-down Things this turn.|cornervalue=9N|creator=Bucky|number=10851}}


{{card|title=Sword of Illusion and Reality|type=Thing|text='''Action+Thing:''' Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.|cornervalue=1E|creator=Bucky|bgcolor=007}}
{{card|title=The Old One-Two|type=Action|text=Destroy target Thing or return two of target player's non-token Things to their hand.|creator=Binarius|number=10852}}


{{card|title=Penumbral Pendulum|type=Thing|text=At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.|flavortext=˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀|cornervalue=2E|creator=Bucky|bgcolor=007}}
{{card|title=Pied Piper|type=Thing|text='''Action:''' Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.|creator=Binarius|number=10853}}


{{card|title=Card Pump|type=Thing|text='''Action:''' Discard a card, and swap this card's ruletext and flavor text. |flavortext='''Action:''' Draw two cards, and swap this card's ruletext and flavor text.|cornervalue=3E|creator=Bucky|bgcolor=007}}
{{card|title=Bottleneck|type=Thing|text=Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.|creator=Binarius|number=10854}}


{{card|title=Parlour Trick|type=Thing|cornervalue=3P|text=When you play this, you and target opponent each put a card face down under it. '''Action:''' Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.|flavortext=Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.|longtext=Surprise!|creator=Binarius}}
{{card|title=Overcome|type=Action|creator=ChippyYYZ|cornervalue=8O|text=Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.|number=10855}}


{{card|title=You're Late|type=Action|cornervalue=1Y|text=Where has target opponent been? In apology, they graciously allow all other players to draw a card.|creator=Binarius}}
{{card|title=Irreverent Adaptation|type=Action|creator=ChippyYYZ|cornervalue=0I|text=Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".|number=10856}}


{{card|title=Strange Local Custom|type=Thing|cornervalue=0C|text=It seems that when players here draw their second card in a turn, they choose an opponent to give it to.|creator=Binarius}}
{{card|title=Second-Hand Book Store|type=Thing|creator=ChippyYYZ|cornervalue=9S|text=You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.<BR>'''Action:''' Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.|number=10857}}


{{card|title=Long-fused Dynamite|type=Thing|text=At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.|flavortext=Three, two, one... Boom!|cornervalue=4E|creator=Bucky|bgcolor=007}}
{{card|title=Bag of Old Chestnuts|type=Thing|text=At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.|creator=Binarius|number=10858}}


{{card|title=Upside Down|type=Action|text=Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.|cornervalue=5E|creator=Bucky|bgcolor=700}}
{{card|title=Complain|type=Action|text=Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.|creator=Binarius|number=10859}}


{{card|title=Confused Mimic|type=Thing|text=When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.|flavortext="Mooo'''gurgle'''clatter'''bzzzt'''potato" |longtext=true|cornervalue=6E|creator=Bucky|bgcolor=007}}
{{card|title=Esoteric Mysteries|type=Thing|text=When this enters play, turn target intangible Thing face down.<br>'''Action:''' Turn target Thing face up.<br>'''Action:''' Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.|creator=Binarius|number=10860}}


{{card|title=Color Spray|type=Action|creator=ChippyYYZ|cornervalue=0C|bgcolor=FFFFFF|text=This card is all colors.<BR>Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.}}
{{card|title=Heart Attack|type=Action|bgcolor=700|cornervalue=1[[File:heart.png|25px]]|text=Target token's text becomes "You lose the game at the end of your turn.".|flavortext=You feel a burning sensation in your chest that spreads down your right arm.|creator=Bucky|number=10861}}


{{card|title=Tiger-Style Assault|creator=ChippyYYZ|cornervalue=8T|type=Action|text=Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.|bgcolor=EE7700}}
{{card|title=Get That Checked|type=Action|text=Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.|creator=Binarius|number=10862}}


{{card|title=Lavender-Scented Candle|creator=ChippyYYZ|cornervalue=2L|type=Thing|bgcolor=A3D|text=The first time each turn you would discard a random card, you may discard a card of your choice instead.<BR>Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.|flavortext="Soothing." - Iban}}
{{card|title=Psychic Resonance|type=Action|text=Play this face down as a Thing so that it's played as an Action when revealed.<br><br>If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.|creator=Binarius|number=10863}}


{{card|title=Salted Pepper|type=Thing|cornervalue=|text='''Action: Eat''' Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "'''Action: Drink''' Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="This is garbage, and I love it!"}}
{{card|title=Youthful Exuberance|type=Action|text=If you have played a living Thing this turn, play up to two Actions and draw a card.|creator=Binarius|number=10864}}


{{card|title=An Apple a Day Makes the Whole World Blind|type=Action|cornervalue=2A|text=If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.<BR><BR>Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.|flavortext=Wait, what?|longtitle=y|longtext=tho|creator=Binarius}}
{{card|title=Double-Barrel Shotgun|type=Action|creator=ChippyYYZ|cornervalue=▯▯|text=Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.<BR><BR>Double-Barrel Shotgun reloads at the end of the game.|number=10865}}


{{card|title=Fidget Spinner|type=Thing|cornervalue=4F|text='''Action:''' Do nothing.|creator=Binarius}}
{{card|title=Team Rocket|bgcolor=000|type=Action|creator=ChippyYYZ|cornervalue=<font color=AA0000>R</font>|text=Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.<BR>Gain a Money token for each Pokémon you control.|number=10866}}


{{card|title=Future Horizon|type=Thing|cornervalue=5X|text=While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.|creator=Binarius}}
{{card|title=<font color=ee4144>Rai</font><font color=f37033>nbo</font><font color=fdf6af>w A</font><font color=62bc4d>mmu</font><font color=1e98d3>nit</font><font color=672f89>ion</font>|type=Thing|creator=ChippyYYZ|text=When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.|number=10867}}


{{card|title=Thing-Negating Field|type=Thing|cornervalue=9T|creator=ChippyYYZ|text=Once during your turn, you may choose one:
{{card|title=Marine Biologist|type=Thing|text=This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.<br>'''Action - Deep-Sea Expedition:''' Draw a card from under this. You must publish results before your next expedition.<br>'''Action - Publish:''' Gain a token named for a marine animal.|longtext=Nautilus|creator=Binarius|number=10868}}
*Each player flips a Thing they control face-down until your next turn.
*Each player flips target Thing of their choice face-down until your next turn.}}


{{card|title=Reap The Harvest|type=Action|cornervalue=4R|creator=ChippyYYZ|text=If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.<BR>OR Return this card to your hand. You may play two additional Actions on your next turn.|longtext=y}}
{{card|title=Advance Notice|type=Action|text=Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.|creator=Binarius|number=10869}}


{{card|title=Final Hope|type=Thing|cornervalue=9F|creator=ChippyYYZ|text=When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.}}
{{card|title=Turtles All the Way Down|type=Thing|text=Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.|creator=Binarius|number=10870}}


{{card|title=Pop Quiz|type=Action|cornervalue=AAA3|text=Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token
{{card|title=Fact Check|type=Action|creator=ChippyYYZ|cornervalue=9F|text=Do one, then do another:<BR>Look at each face-down card in play or under Things in play.<BR>OR Each opponent reveals their hand unless they reveal a Thing card from their hand.<BR>OR Look at the top ten cards of the deck without reordering them.<BR>OR You may play an additional Action this turn.|longtext=y|number=10871}}
and skips their next turn. |creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=What is the capital of Ireland?}}


{{card|title=What the Hell is this?|type=Thing|cornervalue=HELP|text=When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Bottled Neck|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.|number=10872}}


{{card|title=Phaselock|type=Thing|cornervalue=9P|bgcolor=93C|text='''Action:''' Return this card to your hand. Target ability may not be used during its controller's next turn.|flavortext=Hold still.|creator=Binarius}}
{{card|title=Secret Facility|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=4S|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<BR><BR>After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.|number=10873}}


{{card|title=Proactive Mindset|type=Action|cornervalue=7P|text=Draw two cards and play one of them.|creator=Binarius}}
{{card|title=Don't Just Do Something, Stand There!|type=Action|text=Target opponent sets the cards in their hand aside until the end of their next turn.|longtitle=y|creator=Binarius|number=10874}}


{{card|title=Change of Scenery|type=Action|cornervalue=7C|text=Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.|creator=Binarius}}
{{card|title=Appreciation for the Classics|type=Thing|text=Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.|creator=Binarius|number=10875}}


{{card|title=Infinite Library|type=Thing|cornervalue=|text='''Action:''' Gain a book token, and uniquely name it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.}}
{{card|title=Three Cheers|type=Action|text=Each player draws three cards. You may play one of the cards you draw.|flavortext=Hip hip hooray!|creator=Binarius|number=10876}}


{{card|title=Cut down to size.|type=Action|cornervalue=|text=Target sentient thing destroys itself.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.}}
{{card|title=Alone on Valentine's Day|bgcolor=e28|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.<BR>If at least two players show Hearts, each player who discards any cards this way loses the game.|number=10877}}


{{card|title=Total Perspective Vortex|type=Action|cornervalue=|text=View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG card set|creator=Binarius}}
{{card|title=Valentine Card Exchange|bgcolor=e28|type=Action|cornervalue=1V|creator=ChippyYYZ|text=Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.<BR><BR>Draw a card.|number=10878}}


{{card|title=Get|type=Action|cornervalue=3G|text=Gain control of target Thing.|creator=Binarius}}
{{card|title=Dinner For Two|bgcolor=e28|type=Action|cornervalue=2D|creator=ChippyYYZ|text=Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.|number=10879}}


{{card|title=Limited Attention Span|type=Thing|cornervalue=L|text=You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.|flavortext=Huh? Oh.|creator=Binarius}}
{{card|title=Be Mine|type=Action|bgcolor=e28|text=Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."|creator=Binarius|number=10880}}


{{card|title=Five Red Coins|type=Thing|cornervalue=2F|creator=ChippyYYZ|text=When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.}}
{{card|title=Rousing Speech|type=Action|text=Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.|creator=Binarius|number=10881}}


{{card|title=Hyperfocus|type=Action|cornervalue=0H|creator=ChippyYYZ|text=Draw 6 cards, then discard down to two.}}
{{card|title=Wacky Buddy Cop Movie|type=Action|text=Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.|flavortext=One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...|creator=Binarius|number=10882}}


{{card|title=Sustainable Logging|type=Action|cornervalue=8S|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may return a Thing you control to your hand.<BR>Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.<BR>Return this card to your hand if you aren't above your maximum hand size.|longtext=y}}
{{card|title=Space Attack|type=Action|bgcolor=700|text=Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)|creator=Bucky|cornervalue=2[[File:space.png|25px]]|flavortext=You don't have room for all that junk.|number=10883}}


{{card|title=Politician|type=Thing|cornervalue=ZZZ|text='''Action:''' Do nothing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!}}
{{card|title=Rally the Troops|type=Action|text=During your next turn, each of your living Things may activate one of their abilities.|creator=Binarius|number=10884}}


{{card|title=Pasta Sandwich|type=Thing|cornervalue=NO|text=When this enters play, gain 1 pasta sandwich token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Pasta, Icecream, Pasta}}
{{card|title=Discard Vortex|type=Thing|text=Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.|creator=Binarius|number=10885}}


{{card|title=Divide by half|type=Action|cornervalue=X/0.5|text=Divide the number of cards in your hand by one half.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Opposing Paths|type=Action|text=Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.|creator=Binarius|number=10886}}


{{card|title=Blinding Assault|type=Thing|cornervalue=6Q|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. '''Action:''' Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.|longtext=Go for the eyes!|creator=Binarius}}
{{card|title=Round Up|type=Thing|creator=ChippyYYZ|cornervalue=7R|text=At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.|number=10887}}


{{card|title=Heightened Senses|type=Thing|cornervalue=7W|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. '''Action:''' View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.|longtext=What do you see up there?|creator=Binarius}}
{{card|title=Ad|type=Action|creator=ChippyYYZ|cornervalue=X|text=Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.|flavortext=Based on your likes!|number=10888}}


{{card|title=Vault|type=Thing|cornervalue=5E|text=Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. '''Action:''' Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.|longtext=Strike from the sky.|creator=Binarius}}
{{card|title=Shady Data Management|creator=ChippyYYZ|cornervalue=9S|type=Action|text=If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.<BR>Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.|longtext=y|number=10889}}


{{card|title=Cursed Stone|type=Thing|cornervalue=-1|text=This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Not all curses are evil.}}
{{card|title=Symbolic Defiance|type=Action|text=Destroy target Thing. It remains in play.|creator=Binarius|number=10890}}


{{card|title=Re-Animate|type=Action|cornervalue=ZOM|text=Gain control of one living thing from the discard pile.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext="Nom"}}
{{card|title=Flavor Blast|type=Action|text=Add flavortext to all flavorless Things in play.|creator=Binarius|number=10891}}


{{card|title=Medical Doctor|type=Thing|cornervalue=HELTH|text=When this enters play, place 3 Health tokens ontop of this thing. '''Action:''' If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=It's not rocket science, it's medical science.}}
{{card|title=Wet Shoes|type=Thing|text=Play into any player's control.<br><br>Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. '''Action and Thing - Rest:''' One of your Blisters heals and is destroyed."|creator=Binarius|number=10892}}


{{card|title=Cosmic Binding|type=Action|creator=ChippyYYZ|cornervalue=3C|text=Remove this card and target Thing from the game. When the discard pile is shuffled to form a new deck after the deck is emptied, put the removed Thing on top of the deck and Cosmic Binding into the discard pile.|flavortext=A prison locked by space and barred by time.}}
{{card|title=Gamebreaking Window|type=Thing|text=When this enters play, each player discards 3 cards. </br>
No player can win the game while Gamebreaking Window is in play.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Once someone gets hurt, the lines on the ground stop mattering real quick.|longtext=|number=10893}}


{{card|title=Cosmic Knowledge|type=Action|creator=ChippyYYZ|cornervalue=5C|text=Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.|flavortext=Knowledge so vast for a people so small.}}
{{card|title=Sock Twirling|type=Action|text=Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10894}}


{{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}}
{{card|title=Sleep|type=Action - Magic|bgcolor=600|text=Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.|creator=Binarius|number=10895}}


{{card|title=Thyme Machine|type=Thing|cornervalue=T3|text='''Action:''' Gain 1 Thyme Token.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Tastes like Thymelines}}
{{card|title=Game of Chicken|type=Thing|text=At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.<br>'''Action:''' The previous player gains control of Game of Chicken.|creator=Binarius|number=10896}}


{{card|title=Ad Hominem|type=Action|cornervalue=|text=When another plays an action, you may play this to prevent it by using an attack on them for why they cannot play their action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Sorry hun, you're just not smart enough to play that."}}
{{card|title=Talk the Talk|type=Thing|text=Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.|creator=Binarius|number=10897}}


{{card|title=Create Artwork|type=Action|cornervalue=|text=Gain 1 masterpiece token.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Perfection!}}
{{card|title=Setting the Ships|type=Thing - Tale|text=Setting the Ships enters play with 3 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.</br>
When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10898}}


{{card|title=We Need More Win Conditions!|type=Action|text=Add "Win the game." at the end of the ruletexts of three cards in the discard pile. The resulting card must make sense.|cornervalue=7E|creator=Bucky|bgcolor=770}}
{{card|title=The Travels of Malkin|type=Thing - Tale|text=The Travels of Malkin enters play with 5 Chorus counters on it.</br>
At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.</br>
When there are no Chorus counters on this thing, sacrifice it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=hellyeah|number=10899}}


{{card|title=Try Again|type=Action|text=Play the top Action in the discard pile. You can't Try Again more than once per turn.|cornervalue=8E|creator=Bucky|bgcolor=700}}
{{card|title=Rapturous Chorus|type=Action|text=Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.|longtext=|number=10900}}


{{card|title=Rise Again|type=Action|text=Play the top Thing in the discard pile. You may use one of its Action abilities.|cornervalue=9E|creator=Bucky|bgcolor=700}}
<!--February 28, 2024-->


{{card|title=Intergalactic Research Vessel|type=Thing|cornervalue=9I|text=When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.|creator=Binarius}}
{{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}}


{{card|title=Mysterious Fever|type=Thing|cornervalue=6F|text=You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.|creator=Binarius}}
{{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}}


{{card|title=The Three Moons of Planet Axle|type=Action|cornervalue=3A|text=Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.|creator=Binarius}}
{{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}}


{{card|title=Speed of Lite|type=Action|cornervalue=0C|text=Gain another turn after this turn ends. End your turn after playing this.|creator=JakeTheWolfie|bgcolor=633|longtext=|flavortext=Goes as fast as non-sugar substitute!}}
{{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}}


{{card|title=Ad Nauseam|type=Action|cornervalue=|text=When another plays an action, you may play this to prevent it by asserting that they cannot play that action.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.}}
{{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}}


{{card|title=Prophet|type=Thing|cornervalue=|text=Before anyone draws a card, look at the top card of the deck.|creator=JakeTheWolfie|bgcolor=099|longtext=|flavortext=The future is clearer than glass, and more in focus than ever before.}}
{{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}}


{{card|title=All-You-Can-Eat Buffet|type=Thing|text=At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token. |cornervalue=1F|creator=Bucky|bgcolor=007}}
{{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}}


{{card|title=Hungry Genius|type=Thing-Person|text=At the start of your turn, draw a card, and destroy either this or an edible Thing. |cornervalue=2F|creator=Bucky|bgcolor=007}}
{{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}}


{{card|title=Feed the World|type=Action|text=If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.<br>Otherwise, gain a Food token for each player.|cornervalue=3F|creator=Bucky|bgcolor=700}}
{{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}}


{{card|title=Fortune Cookie|type=Thing|creator=ChippyYYZ|cornervalue=3F|text=When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.}}
{{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}}


{{card|title=Clean-Up Crew|type=Thing|creator=ChippyYYZ|cornervalue=2C|text='''Action:''' Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.}}
{{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
|flavortext=You turn limitations into resolve.|number=10911}}


{{card|title=Underworld Rescue|type=Action|creator=ChippyYYZ|cornervalue=6U|text=Put target card from the discard pile into play under your control face-down. It gains "'''Action:''' Flip this card face-up, and play it if it's an Action."}}
{{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}}


{{card|title=Shadowy Machinations|type=Action|cornervalue=0S|text=Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.|creator=Binarius}}
{{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}}


{{card|title=Skip to the Last Page|type=Action|cornervalue=0Z|text=Move the draw pile, except for its bottom card, to the discard pile.|creator=Binarius}}
{{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}}


{{card|title=All You Had To Do Was Not|type=Reaction|bgcolor=900|cornervalue=5A|text=When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.|creator=Binarius}}
{{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}}


{{card|title=Calling Card: Luck|type=Action|cornervalue=|text=Gain a copy of Four-Leaf Clover (#3209)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Why is there a leaf taped to this clover?"}}
{{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}}


{{card|title=Calling Card: Insanity|type=Action|cornervalue=|text=Gain a copy of Fool (#7043)|creator=JakeTheWolfie|bgcolor=888|longtext=|flavortext="I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."}}
{{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}}


{{card|title=Calling Card: Machinery|type=Action|cornervalue=|text=Gain a copy of Remote-Access Vault (#8057)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="Button Not Included"}}
{{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}}


{{card|title=Cosmic Sinkhole|type=Action|creator=ChippyYYZ|cornervalue=4C|text=Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.|flavortext=Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.}}
{{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}}


{{card|title=Cosmic Guardian|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.|flavortext=Some truths we are not meant to know. Others, we are meant not to know.}}
{{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}}


{{card|title=Fire-Salt Doughnut|type=Thing|creator=ChippyYYZ|cornervalue=6F|text=Whenever you discard a card, gain a Flame token.<BR>At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.<BR>'''Action or Thing:''' Discard your hand.}}
{{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}}


{{card|title=<font color=000000>Unstable Anti-thing</font>|type=<font color=000000>Thing</font>|cornervalue=2A|text='''Action:''' Use the action of any other thing.<BR>If this touches any other things, destroy this thing and the touching thing immediately.|creator=JakeTheWolfie|bgcolor=ffff99|longtext=|flavortext=}}
{{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}}


{{card|title=Quantum Mind Control|type=Action|cornervalue=3Q|text=Gain control of target thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}}


{{card|title=Millstone|type=Thing|cornervalue=5G|text=Whenever anyone draws cards, they draw 2 more cards. If anyone can't draw from the deck without reshuffling the discard pile, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}}


{{card|title=Heavy Swing|type=Action|cornervalue=0HS|creator=ChippyYYZ|text=Destroy target Thing unless its controller reveals a card from their hand that shares a symbol in its cornervalue with this card.}}
{{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}}


{{card|title=Obsidian Core|type=Thing - Gem|bgcolor=010F01|cornervalue=2O|creator=ChippyYYZ|text=Things you control can't be destroyed by other Things.}}
{{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}}


{{card|title=Destabilize|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Until your next turn, each opponent's maximum hand size is reduced by two, and whenever an opponent plays a Thing, they discard a random card.}}
{{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}}


{{card|title=BUCKY ONLY<BR>KEEP OUT|type=Action|cornervalue=8B|text=Cards by creators other than Bucky may not be played until the beginning of your next turn.|creator=Binarius}}
{{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}}


{{card|title=Mr. Bun's Tea Party|type=Action|cornervalue=5T|text=Put the top five cards of the draw pile into your control as blank Things. Arrange them in a circle. Each gains a Tea token.|creator=Binarius}}
{{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}}


{{card|title=In English Please, Professor?|type=Thing|cornervalue=9E|text=Cards with words longer than ten letters in their titles or ruletexts may not be played. Return any such Thing in play to the hand of its controller.|creator=Binarius}}
{{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}}


{{card|title=Jake's Special Spraypaint|type=Thing|cornervalue=J6|text='''Action:''' Re-credit any card to JakeTheWolfie.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext="It needs that artistic flare to it, that only orange and red will do."}}
{{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}}


{{card|title=Throwing Knife|type=Action|cornervalue=K2|text=Destroy target player.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}}


{{card|title=Katanananana|type=Thing|cornervalue=K10|text='''Action: Wield''' Ready the Katanananana by turning this 90 degrees clockwise. <br>'''Action: Attack''' Destroy everything target player controls, then turn this 90 degrees widdershins. This can only be done if this was turned 90 degrees.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}}


{{card|title=Positional Advantage|type=Thing|cornervalue=9P|creator=ChippyYYZ|text=Any player may discard a card once during their turn to gain a Combo Token. Then, if each player has a Combo Token, each player loses one.<BR>At the start of each player's turn, they draw an extra card for each Combo Token they have, then discard that many cards.}}
{{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}}


{{card|title=Sweat of One's Brow|type=Thing|cornervalue=5S|creator=ChippyYYZ|text=Opponents can't destroy your tokens, can't gain control of Things you control, and can't take cards from your hand.}}
{{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}}


{{card|title=Overthrow|type=Action|cornervalue=9O|creator=ChippyYYZ|text=Destroy each Thing with an effect preventing you from playing any sort of cards. Any player who played an Action since your last turn that is preventing you from playing any sort of cards must discard two cards. Such effects can't prevent you from playing this card.}}
{{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}}


{{card|title=September 1st|type=Action|cornervalue=S1|text=If it is September 1st of any year, you win.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}}


{{card|title=Jake|type=Thing|cornervalue=J5|text='''Action:''' Transfer control of target opponent's thing with allies' target thing.|creator=JakeTheWolfie|bgcolor=FA0|longtext=|flavortext=}}
{{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}}


{{card|title=Ethereal Grab|type=Action|cornervalue=E4|text=Search through the deck and take one card from it. Reshuffle the deck afterward.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext=}}
{{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}}


{{card|title=Surprise Dessert|type=Reaction|text=Play in response to an opponent's Action. Prevent the effects of that Action, and that opponent gains a Pie token.|flavortext=Don't talk with your mouth full.|cornervalue=4F|creator=Bucky|bgcolor=070}}
{{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
|flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}}


{{card|title=Just Desserts|type=Reaction|text=Play in response to an opponent targeting you. <br> Destroy all their Things. They gain a Strawberry Candy token for each token destroyed by this, and a Pie token for each other thing destroyed by this.|cornervalue=5F|creator=Bucky|bgcolor=070}}
{{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}}


{{card|title=Promulg Gourmand|type=Thing|text='''Action:''' Destroy an edible Thing you control and a (not necessarily edible) Thing an opponent controls. |cornervalue=6F|flavortext=Once a promulg has entered its feeding frenzy, it'll ingest practically anything.|creator=Bucky|bgcolor=404}}
{{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}}


{{card|title=Countersweep|type=Thing|cornervalue=2C|text=Gain a Combo token during any turn in which you do not play any cards. If you gain a Combo token in this way when you had none, draw a card. Once per turn, you may spend a Combo token to either play or discard the top card of the draw pile.|creator=Binarius}}
{{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}}


{{card|title=Precarious|type=Thing|cornervalue=0P|text=Play this card onto target Thing. If you did not play a Thing during your last turn, you may play this card onto a Thing as soon as an opponent plays it.<BR>Attached Thing is destroyed if another Thing attaches to it, or with 50% probability if another of your Things is destroyed.|creator=Binarius}}
{{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}}


{{card|title=If Silence Was Golden|type=Action|cornervalue=1I|text=Look at the hand of an opponent who played two cards during their most recent turn and take a card from it <BR>OR target opponent who played two cards during their most recent turn may not play cards during their next turn.|creator=Binarius}}
{{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}}


{{card|title=Sharpened Corners|type=Thing|cornervalue=6S|creator=ChippyYYZ|text='''Action: ''' Destroy target Thing if you control four Things with cornervalues.}}
{{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}}


{{card|title=Bounce Back|type=Action|creator=ChippyYYZ|cornervalue=0B|text=If any Tokens were destroyed under your control since the end of your last turn, replace them and gain a Combo Token.<BR><BR>If any Things were put into your hand from play since the end of your last turn, you may put any of them into play and rotate them 360˚ clockwise.}}
{{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}}


{{card|title=Absence of Action|type=Action|creator=ChippyYYZ|cornervalue=5A|text=Draw a card. You may play an extra Action this turn.<BR><BR>When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.|longtext=y}}
{{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}}


{{card|title=Fishing Minigame|type=Action|cornervalue=6F|text=Do the following ten times. Reveal the top card of the draw pile: any player may immediately put it into their hand by revealing a card with, in order of precedence, 1. a matching character in its cornervalue, 2. the same number of words in its title and lines of ruletext, 3. the same first letter of its title, or 4. the same first letter of its ruletext with more lines of ruletext. Otherwise, move it to the discard pile.|longtext=Rod of Reeling|creator=Binarius}}
{{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}}


{{card|title=Somewhat Productive|type=Action|cornervalue=9S|text=Draw a card. You may play it if you wish. Then discard a card and end your turn.|creator=Binarius}}
{{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}}


{{card|title=Magic Beanstalk|type=Thing|cornervalue=5M|text=Discard your hand when you play this. Draw an extra card at the beginning of your turns.|creator=Binarius}}
{{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}}


{{card|title=Vent|type=Thing|cornervalue=|text='''Action:''' Hop in the vent, skipping your turn. Until you choose to hop out of the vent, you and your cards cannot be affected, and your turn will be skipped unless you perform the other action on this card.<br>'''Action:''' Hop out of the vent. Doing this ends your turn.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}}
{{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}}


{{card|title=Kill|type=Action|cornervalue=|text=Turn target card over, and write DESTROYED on the back. On that thing's conroller's turn, the card is destroyed.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}}


{{card|title=Sabotage|type=Thing|cornervalue=2S|text=You can only play this as your first card during your turn. When this enters play, your turn ends immediately. The other players have until your next turn to destroy this before you win.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}}


{{card|title=Too Much Of A Good Thing|creator=ChippyYYZ|type=Action|cornervalue=9T|text=If you have three or more cards in hand, draw three cards. If you have two or fewer cards in hand, you may play two additional Actions or Things this turn.}}
{{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}}


{{card|title=Invade|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Play a Thing card from your hand. If you've played two Things this turn, destroy target Thing.}}
{{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}}


{{card|title=Growing Season|type=Thing|creator=ChippyYYZ|cornervalue=3G|text=When this card enters play, gain two tokens of any type if you played an Action card this turn.<BR>At the beginning of your turn, you may gain a token of any type you already control.}}
{{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}}


{{card|title=Medbay Scanner|type=Thing|cornervalue=M3|text=Until this is destroyed, you cannot be eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}}


{{card|title=Witness to Murder|type=Action|cornervalue=W10|text=Eliminate target player. If you are unable to, you are eliminated instead.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}}


{{card|title=Emergency Meeting|type=Action|cornervalue=EM4|text=No things can be destroyed until your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}}


<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
{{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}}
<!-- {{card|title=|type=Action|cornervalue=|text=|creator=|bgcolor=600|longtext=|flavortext=}} -->
 
{{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}}
 
{{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}}
 
{{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}}
 
{{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}}
 
{{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}}
 
{{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}}
 
{{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}}
 
{{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}}
 
{{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}}
 
{{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}}
 
{{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}}
 
{{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}}
 
{{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}}
 
{{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}}
 
{{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}}
 
{{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}}
 
{{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}}
 
{{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}}
 
{{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}}
 
{{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}}
 
{{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}}
 
{{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.|number=10983}}
 
{{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}}
 
{{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}}
 
{{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}}
 
{{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” —&nbsp;Abraham Lincoln|creator=Binarius|number=10987}}
 
{{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}}
 
{{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}}
 
{{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}}
 
{{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}}
 
{{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}}
 
{{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br>
* Play a mechanical Thing or activate a mechanical Thing's ability
* Draw a card if you've already done so this turn
* Destroy a tangible Thing
* Gain an Energy token
|longtext=y|creator=Binarius|number=10993}}
 
{{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}}
 
{{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}}
 
{{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}}
 
{{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}}
 
{{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}}
 
{{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}}
 
{{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}}
 
<!--June 14, 2024-->
 
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}
 
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}
 
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}
 
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}
 
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}
 
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=1106}}
 
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}
 
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}
 
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Latest revision as of 14:02, 17 June 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800.


Hope.png
Seer of Hope
Thing
When Seer of Hope enters play, each player draws a card.
Your maximum hand size is increased by 3.
Through you, the scope of possibility makes itself known.
#10801
Card by ChippyYYZ
Void.png
Prince of Void
Thing
Action: Target player reveals their hand.
Action: Destroy target Thing with no ruletext.
You bring an end to silence.
#10802
Card by ChippyYYZ
Time.pngBreath.png
Time/Breath: Unreal Air
Action - Fraymotif
Skip the next end of your turn (don't discard down to your max hand size. Effects that last until the end of the turn persist. It is still your turn while other players take turns. Your next turn still begins when it begins). At the beginning of your next turn, this turn becomes that turn.
Freedom from countdowns.
#10803
Card by ChippyYYZ
Hype
Thing
When another card would instruct you to draw any number of cards, you draw one more.
#10804
Card by Binarius
Pitter Patter
Action - Dance Move
Rotate target Thing up to 360˚. You may play a card without cost during your next turn.
#10805
Card by Binarius
Freeze Frame
Action - Dance Move
Rotate target Thing up to 360˚. Target opponent sets aside half of their hand at random, rounding down, until their turn ends: those cards are considered to be in hand but may not be played or discarded.
#10806
Card by Binarius
Breath.png
Heir of Breath
Thing
Heir of Breath enters play with the top 5 cards of the deck face-down under it.
When a player would draw any cards, first look at two random cards from underneath Heir of Breath and put one on top of the deck.
Action: Draw Heir of Breath.
Through you, changes in direction are invited.
#10807
Card by ChippyYYZ
Doom.png
Maid of Doom
Thing
Whenever a Thing is destroyed, its controller draws a card. If it has Doom in its title, they draw three cards instead.
You ensure that sacrifices are worth the cost.
#10808
Card by ChippyYYZ
Light.pngDoom.png
Light/Doom: Spotlit Reprise
Action - Fraymotif
Draw a card, then exchange any number of cards from your hand with that many cards from the top of the discard pile.
Loss and finds.
#10809
Card by ChippyYYZ
Informant Network
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When an opponent draws two or more cards, you may view them and put a copy of one into your hand.
#10810
Card by Binarius
Dogmatic Diatribe
Thing
When you play this, denounce target creator by discarding three cards by them or returning three of your Things by them to your hand. You may not play cards by them.
Action: Destroy target Thing by them or return up to three target Things by them to their controllers' hands.
#10811
Card by Binarius
Hide in Plain Sight
Thing
Opponents may not target you. For each of your Things targeted by an opponent, you may prevent the effect unless they discard a card.
#10812
Card by Binarius
Light.png
Page of Light
Thing
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
When you begin a turn with Score 25+, you gain "Instead of drawing your first card on your turn, look at the top 3 cards of the deck and draw two of them.
Through you, greater agency is achieved.
#10813
Card by ChippyYYZ
Mind.png
Mage of Mind
Thing
When Mage of Mind enters play, draw 5 cards and discard 4 cards.
When an Action you control causes one opponent to discard one card from their hand, you may look at their hand and choose which card they discard.
You wield intentions with precision and subtlety.
#10814
Card by ChippyYYZ
Space.pngMind.png
Space/Mind: Gravitic Beats
Action - Fraymotif
Add 3 blank Thing/Actions named Thought to your hand.
You may play this in response to an opponent's Action to set aside up to three cards from your hand until after that Action resolves and/or add 3 blank Thing/Actions named Thought to your hand.
Facades and invention.
#10815
Card by ChippyYYZ
Cave
Thing - Terrain
This enters play with three Rock tokens blocking the way. When the way is clear, you may have a Thing you play become a copy of Underground Tunnels (#8899) if you have none, or Subterranean River (#10817) if you have none. Action: Move a Rock token out of the cave and flip a coin to draw a card.
#10816
Card by Binarius
Subterranean River
Thing - Terrain
You are immune from the effects of atmospheric- and celestial-related cards. Gain a Water token at the beginning of your turn if you have fewer than two. If you control Cave (#10816), draw a card at the end of your turn if you have fewer than two.
Action and Thing - Trace the Source: Put a copy of Cave into your hand if you have none in hand and in play.
#10817
Card by Binarius
Sinkhole
Thing
You must play this immediately without cost when it enters your hand.

This enters play with a Water token, a Rock token, and a Rubble token, destroying another random tangible Thing you control if possible.
#10818
Card by Binarius
Space.png
Knight of Space
Thing
Other Things you control can't be destroyed by opponents' Things.
You protect the physical.
#10819
Card by ChippyYYZ
Rage.png
Rogue of Rage
Thing
Opponents can't play the only card in their hand.
When you begin a turn with an empty hand, put Rogue of Rage in the discard pile to draw two cards.
Through you, paths are closed off and briefly reopened.
#10820
Card by ChippyYYZ
Blood.pngRage.png
Blood/Rage: Heavy Metal Lament
Action - Fraymotif
Target opponent may discard two Thing cards from their hand. If they don't, their maximum hand size is reduced by 4 until the end of their next turn.
An anchor with a short chain.
#10821
Card by ChippyYYZ
Unthought
Thing
When this enters your hand, discard it.

Opponents' hand size limits are decreased by one.
#10822
Card by Binarius
Borg Drone
Thing
When an animate Thing is Assimilated, it becomes a copy of Borg Drone. If a player controls two or more animate non-Borg, they have "Action: Discard a card and destroy target Borg Drone."
If you control two or more Borg, they have "Action: Assimilate target Thing."
Action: Assimilate target Thing you control.
Resistance is futile.
#10823
Card by Binarius
Ten of a Kind
Action
Target player gains control of copies of cards #7753-7755, #7765-7767, and #7771-7773. Target other Thing they control becomes a copy of one of these at random.
#10824
Card by Binarius
Life.png
Sylph of Life
Thing
When you draw a card, you may draw it from underneath Sylph of Life.
Whenever you play your second card in a turn, you may put the topmost Thing in the discard pile face-down underneath Sylph of Life.
Through you, life is restored.
#10825
Card by ChippyYYZ
Blood.png
Thief of Blood
Thing
Action and Thing: Discard two cards. If you do, gain control of target Thing.
You bind others to yourself.
#10826
Card by ChippyYYZ
Void.pngLife.png
Void/Life: Blackbox Accompaniment
Action - Fraymotif
Look at the top 5 cards of the deck. If you control no Things, put up to three of them into your hand. If your hand is empty, put up to two Things from among them into play. If you control no Things and your hand is empty, do both.
Life out of nowhere.
#10827
Card by ChippyYYZ
Injury to Insult
Action
Destroy target Thing controlled by a player who was forced to discard a card last turn. Draw a card if you destroy a living Thing in this way.
#10828
Card by Binarius
Appropriate
Action
Play target Thing.
#10829
Card by Binarius
None of a Kind
Action
Specify a subtype of a Thing in play. Destroy all Things with that subtype.
#10830
Card by Binarius
4N
Mass Reveal
Action
You may play this face-down as a Thing; you may reveal it to play it as an Action at any time

Turn all face-down Things face-up in an order of your choosing. Reveal the top card of the deck and either play or discard it.
#10831
Card by Bucky
5N
Wild Cactus
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

When another Thing targets a Cactus, destroy it afterwards. An opponent who touches a Cactus or target it with an Action discards a card at random.
#10832
Card by Bucky
Mass Conceal
Action
Turn all Things face down until the end of your next turn. Things enter play face down until then.
#10833
Card by Binarius
Endless Moment
Action
Each player simultaneously reveals a card from their hand to play. You may either return those cards to their hands or choose the order in which they are played. You may have each player draw a card and repeat this process.
#10834
Card by Binarius
All of a Kind
Action
All Things in play gain a subtype of target Thing or a Thing you reveal from your hand.
#10835
Card by Binarius
Time.png
Bard of Time
Thing
Players draw from the top of the discard pile instead of the deck.
Whenever a player would try to draw from an empty discard pile, destroy all Things instead.
Through you, timelines are undone.
#10836
Card by ChippyYYZ
Heart.png
Witch of Heart
Thing
When Witch of Heart enters play, target opponent draws two cards. You control that player during their next turn.
You manipulate the natures of those around you.
#10837
Card by ChippyYYZ
Heart.pngHope.png
Heart/Hope: Nascent Countermelody
Action - Fraymotif
Shuffle this card into the deck. Join the game as a new player (you are still also the player you already are), placed anywhere in the turn order. At the start of your (the player you are now) next turn, that player gives you each Thing they control and leaves the game.
To be more yourself than yourself.
#10838
Card by ChippyYYZ
Front-Load
Action
Draw two cards. You may play another Action this turn. The next time you draw at the beginning of your turn, discard one more card than you draw.
#10839
Card by Binarius
Delved Too Greedily
Reaction
Play immediately in response when an opponent draws more than one card, or draws a card under the top card of the draw pile. They discard the cards they drew and a random card.
#10840
Card by Binarius
Fast Walking Speed
Thing
Whenever you play an Action, gain a Speed token. When you have four Speed tokens, destroy them, draw cards until you draw an Action, and discard the other cards you drew. You may play the Action.
#10841
Card by Binarius
Doom.png6N
Card Dynamo of Doom
Thing
Whenever one of your Things is flipped or rotated, gain an Electricity token.

Action: Flip one of your other Things face down for the rest of the turn.
Thing: Spend 12 Electricity tokens to eliminate an opponent.
#10842
Card by Bucky
Hand Card
Thing
Unplayable.
#10843
Card by Binarius
Gotta Hand It To You
Action
Give each opponent a copy of Hand Card (#10843).
#10844
Card by Binarius
An Empty Fist
Action
Target player discards their hand and draws five copies of Hand Card (#10843).
#10845
Card by Binarius
Light.png
Muse of Light
Thing
When Muse of Light enters play, target opponent gains control of it.
At the start of your turn, each player draws a card.
If each opponent has at least 6 cards in hand at the end of your turn, you lose the game.
Through you, all significance is bestowed.
#10846
Card by ChippyYYZ
Void.png
Lord of Void
Thing
When Lord of Void enters play, target opponent gains control of it.
When you discard a card from your hand, discard it into target opponent's hand instead of the discard pile (it's face-up while you're discarding it).
Whenever an opponent would lose the game, they win the game instead.
You become the least of all.
#10847
Card by ChippyYYZ
0M
Mirror Move
Action
You may play this face-down as a Thing so that it's played as an Action when revealed.

Play this card as a copy of the topmost Action in the discard pile.
#10848
Card by ChippyYYZ
7N
Camouflage Blanket
Thing
When you play this, play another Thing from you hand face down attached to it and draw a card.

Flip the attached Thing face up whenever it's face-down and its text is relevant.
#10849
Card by Bucky
8N
Suspended Sentence
Thing
When you play this, put an Action face-down under it and draw a card. When Suspended Sentence leaves play, play that Action.

Thing: Destroy this.
#10850
Card by Bucky
9N
Cache Cartel
Thing
Play this face-down. You may turn this face-up whenever you want.

Action: Draw a card if you revealed any of your face-down Things this turn.
#10851
Card by Bucky
The Old One-Two
Action
Destroy target Thing or return two of target player's non-token Things to their hand.
#10852
Card by Binarius
Pied Piper
Thing
Action: Once per Thing, gain control of target animate Thing until its creator pays you a Money token or a card from their hand.
#10853
Card by Binarius
Bottleneck
Thing
Opponents may not draw more than one card per turn, play a Thing if they did so last turn, or play an Action if they did so last turn. When you play a Thing, Bottleneck moves to the discard pile.
#10854
Card by Binarius
8O
Overcome
Action
Choose target Thing and roll two dice. If either result is less than the number of that Thing's controller's Things, destroy it and draw cards equal to the lower result minus 1.
#10855
Card by ChippyYYZ
0I
Irreverent Adaptation
Action
Play this as a copy of any Action in the top 5 cards of the discard pile, except it has "not created by ChippyYYZ" inserted into its rules text after one instance of the word "Action", "Actions" "Thing", "Things" "card", or "cards".
#10856
Card by ChippyYYZ
9S
Second-Hand Book Store
Thing
You may play cards from your hand face-down as blank Things. When you play a face-down card, gain a Money token.
Action: Spend 2 tokens to flip a face-down Thing you control. Play it if it's an Action.
#10857
Card by ChippyYYZ
Bag of Old Chestnuts
Thing
At the end of each player's turn, shuffle the discard pile's top card into the top ten cards of the draw pile.
#10858
Card by Binarius
Complain
Action
Grumble about target Thing controlled by an opponent. You may draw a card unless they return it to their hand.
#10859
Card by Binarius
Esoteric Mysteries
Thing
When this enters play, turn target intangible Thing face down.
Action: Turn target Thing face up.
Action: Turn target Thing face down. Its controller may turn it face up at the beginning of their turn.
#10860
Card by Binarius
1Heart.png
Heart Attack
Action
Target token's text becomes "You lose the game at the end of your turn.".
You feel a burning sensation in your chest that spreads down your right arm.
#10861
Card by Bucky
Get That Checked
Action
Move target Thing to its controller's hand or Up Their Sleeve, or destroy any number of tokens you control.
#10862
Card by Binarius
Psychic Resonance
Action
Play this face down as a Thing so that it's played as an Action when revealed.

If this has been in your control for at least one full turn, target opponent reveals their hand to you; play this card as a copy of an Action in their hand.
#10863
Card by Binarius
Youthful Exuberance
Action
If you have played a living Thing this turn, play up to two Actions and draw a card.
#10864
Card by Binarius
▯▯
Double-Barrel Shotgun
Action
Mark off one of this card's shells or indicate a Thing you control with Ammunition in its title. If you do, destroy target tangible Thing or force target opponent to discard a random card.

Double-Barrel Shotgun reloads at the end of the game.
#10865
Card by ChippyYYZ
R
Team Rocket
Action
Look at target opponent's hand. You may reveal a living Thing from their hand and put it into your hand, and you may force them to discard an Action card of your choice.
Gain a Money token for each Pokémon you control.
#10866
Card by ChippyYYZ
Rainbow Ammunition
Thing
When you play an Action, destroy this. That Action is all colors, and if it targets any Things, it may instead target any number of Things such that each target is a different color from among Red, Orange, Yellow, Green, Blue, Purple, White, and Black.
#10867
Card by ChippyYYZ
Marine Biologist
Thing
This enters play with copies of Sea Cucumber (#1033), Pet Octopus (#1894), Hammerhead Shark (#4077), I'm On a Boat (#4623), Card Shark (#6174), and Colossal Whale (#7211) shuffled face down under it.
Action - Deep-Sea Expedition: Draw a card from under this. You must publish results before your next expedition.
Action - Publish: Gain a token named for a marine animal.
#10868
Card by Binarius
Advance Notice
Action
Reveal an Action in your hand and draw a card. Your opponents may have you discard that Action if they each discard a card. Otherwise, you must play that Action during your next turn if possible. If you do, draw a card.
#10869
Card by Binarius
Turtles All the Way Down
Thing
Indestructible while you control another tangible Thing; if you do not, destroy this. When another of your tangible Things would be destroyed, you may immediately play one in its place.
#10870
Card by Binarius
9F
Fact Check
Action
Do one, then do another:
Look at each face-down card in play or under Things in play.
OR Each opponent reveals their hand unless they reveal a Thing card from their hand.
OR Look at the top ten cards of the deck without reordering them.
OR You may play an additional Action this turn.
#10871
Card by ChippyYYZ
1B
Bottled Neck
Thing
When this card is destroyed, for each opponent, until the end of their next turn they can't draw more than one card, play a Thing if they did so on their last turn, or play an Action if they did so on their last turn.
#10872
Card by ChippyYYZ
4S
Secret Facility
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

After drawing at the start of your turn, draw two cards and discard two cards. Discard no cards if you just flipped this card face-up.
#10873
Card by ChippyYYZ
Don't Just Do Something, Stand There!
Action
Target opponent sets the cards in their hand aside until the end of their next turn.
#10874
Card by Binarius
Appreciation for the Classics
Thing
Draw a card whenever you play one of the Infinite Dvorak deck's first 1,000 cards.
#10875
Card by Binarius
Three Cheers
Action
Each player draws three cards. You may play one of the cards you draw.
Hip hip hooray!
#10876
Card by Binarius
0A
Alone on Valentine's Day
Action
Each player who doesn't control a card with a Heart in its title or cornervalue must reveal one from their hand or discard two cards.
If at least two players show Hearts, each player who discards any cards this way loses the game.
#10877
Card by ChippyYYZ
1V
Valentine Card Exchange
Action
Each player may create a card and add it to their hand. It must not have any ruletext and its cornervalue must be a heart. Then each player gives a card from their hand to another player.

Draw a card.
#10878
Card by ChippyYYZ
2D
Dinner For Two
Action
Reveal the top 5 cards of the deck. Put a Thing from among them into play, then create a copy of that Thing under an opponent's control. You put one of the other revealed cards into your hand, then that opponent puts one of them into their hand. Discard the rest.
#10879
Card by ChippyYYZ
Be Mine
Action
Gain a Heart token and draw a card. Target opponent may do so as well. If they do, Heart tokens gain "If you destroy a Thing controlled by an opponent with a Heart, destroy this and discard a card."
#10880
Card by Binarius
Rousing Speech
Action
Each opponent reveals an Action from their hand or reveals their hand. You may play a copy of an Action revealed in this way. Then, in turn order, each opponent plays an Action they revealed in this way.
#10881
Card by Binarius
Wacky Buddy Cop Movie
Action
Play an animate Thing if you have not already done so this turn. Then reveal and discard cards from the draw pile until you reveal an animate Thing. Play it alongside its new partner.
One's a Skeleton Pirate. One's a Mana-Breathing Dragon. This summer...
#10882
Card by Binarius
2Space.png
Space Attack
Action
Target opponent's maximum hand size is 1 during their next turn. Their maximum Thing size is 10 during that turn. (They destroy their excess Things if they end their turn over the limit)
You don't have room for all that junk.
#10883
Card by Bucky
Rally the Troops
Action
During your next turn, each of your living Things may activate one of their abilities.
#10884
Card by Binarius
Discard Vortex
Thing
Whenever there is a card in the discard pile, it immediately moves to the bottom of the draw pile.
#10885
Card by Binarius
Opposing Paths
Action
Target player sets aside all but one card in their hand and draws a card for each, then shuffles the cards set aside into the draw pile such that one of them goes on top of the pile. Target other player reveals their hand, discards two cards, and draws two cards.
#10886
Card by Binarius
7R
Round Up
Thing
At the beginning of your turn before drawing, reveal the top card of the deck. Put it into your hand if it's a living Thing or has a card number ending in 0. Discard it otherwise.
#10887
Card by ChippyYYZ
X
Ad
Action
Look at the top two cards of the deck. Put one into your hand and the other into the discard pile.
Based on your likes!
#10888
Card by ChippyYYZ
9S
Shady Data Management
Action
If there are fewer than three copies of Ad (#10888) in the discard pile, create copies equal to the the difference and put them into the discard pile.
Look at target player's hand. Until your next turn, whenever that player would draw any cards, they instead draw that many Ads from the discard pile if possible.
#10889
Card by ChippyYYZ
Symbolic Defiance
Action
Destroy target Thing. It remains in play.
#10890
Card by Binarius
Flavor Blast
Action
Add flavortext to all flavorless Things in play.
#10891
Card by Binarius
Wet Shoes
Thing
Play into any player's control.

Whenever you play an Action, if you played an Action last turn, flip a coin to gain a Blister token with "Your hand size limit is decreased by 1. Action and Thing - Rest: One of your Blisters heals and is destroyed."
#10892
Card by Binarius
Gamebreaking Window
Thing
When this enters play, each player discards 3 cards.
No player can win the game while Gamebreaking Window is in play.
Once someone gets hurt, the lines on the ground stop mattering real quick.
#10893
Sock Twirling
Action
Each player chooses 2 cards in their hand and exiles the rest. While those cards are exiled, if a player would draw a card they draw one of those exiled cards instead.
#10894
Sleep
Action - Magic
Target opponent draws a card instead of taking their next turn, unless they or any of their cards is targeted first.
#10895
Card by Binarius
Game of Chicken
Thing
At the end of your turn, eliminate yourself or discard your hand containing at least one card and Game of Chicken moves to the discard pile.
Action: The previous player gains control of Game of Chicken.
#10896
Card by Binarius
Talk the Talk
Thing
Once during your turn, you may reveal an Action from your hand. If you do, you may not play other Actions during your next turn, and if you play the revealed Action during your next turn, destroy target Thing.
#10897
Card by Binarius
Setting the Ships
Thing - Tale
Setting the Ships enters play with 3 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, exile the top two cards from the deck facedown.

When there are no more Chorus counters on this thing, sacrifice it and play all of the cards exiled with it.
#10898
The Travels of Malkin
Thing - Tale
The Travels of Malkin enters play with 5 Chorus counters on it.

At the beginning of your turn, remove a Chorus counter from this thing. Then, reveal the top 3 cards of the deck. You may choose up to one thing from among them to play and shuffle the rest into the deck.

When there are no Chorus counters on this thing, sacrifice it.
#10899
Rapturous Chorus
Action
Search the deck for a thing that enters play with Chorus counters and put that thing into play under your control with an additional 2 Chorus counters. Then, shuffle the deck and destroy all other living things.
When the gates of Heaven opened in a harmony most symphonic, the pits of Hell grew ever more full.
#10900


3Rage.png
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Card by Bucky
Time.png
Seer of Time
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Card by ChippyYYZ
Doom.png
Prince of Doom
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Card by ChippyYYZ
Time.pngLight.png
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Card by ChippyYYZ
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Card by Binarius
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Card by Binarius
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Card by Binarius
Light.png
Heir of Light
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Card by ChippyYYZ
Rage.png
Maid of Rage
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Card by ChippyYYZ
Breath.pngSpace.png
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
Card by ChippyYYZ
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Card by Binarius
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Card by Binarius
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Card by Binarius
Space.png
Page of Space
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Card by ChippyYYZ
Life.png
Mage of Life
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Card by ChippyYYZ
Hope.pngBlood.png
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Card by ChippyYYZ
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Card by Binarius
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Card by Binarius
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Card by Binarius
Blood.png
Knight of Blood
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Card by ChippyYYZ
Heart.png
Rogue of Heart
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Card by ChippyYYZ
Void.pngRage.png
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Card by ChippyYYZ
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Card by Binarius
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Card by Binarius
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Card by Binarius
Hope.png
Sylph of Hope
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Card by ChippyYYZ
Void.png
Thief of Void
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Card by ChippyYYZ
Mind.pngLife.png
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Card by ChippyYYZ
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Card by Binarius
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Card by Binarius
5D
Dvorak Throwdown
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Card by ChippyYYZ
Breath.png
Bard of Breath
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Card by ChippyYYZ
Mind.png
Witch of Mind
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Card by ChippyYYZ
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Card by Binarius
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Card by Binarius
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Card by Binarius
Doom.pngHeart.png
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Card by ChippyYYZ
Mind.png
Muse of Mind
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Card by ChippyYYZ
Heart.png
Lord of Heart
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Card by ChippyYYZ
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Card by Binarius
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
Card by Binarius
MIT License
Thing
Play attached to target Thing.

Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Card by Binarius
1T
Token Crisis
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Card by ChippyYYZ
6T
Tinted Glass House
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Card by ChippyYYZ
4S
Suburban Sprawl
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Card by ChippyYYZ
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.

Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Card by Binarius
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Card by Binarius
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Card by Binarius
4R
Rowdy Scavenger
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Card by ChippyYYZ
1D
Derelict SUV
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Card by ChippyYYZ
1F
Fishing Boat
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Card by ChippyYYZ
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Card by Binarius
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Card by Binarius
Debris
Thing
Play into any player's control.

When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
Card by Binarius
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
Card by ChippyYYZ
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Card by ChippyYYZ
N
W_E
S
Shifting Labyrinth
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Card by ChippyYYZ
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.

Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Card by Binarius
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Card by Binarius
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Card by Binarius
5L
Leading Question
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Card by ChippyYYZ
7F
Fast Car
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
Card by ChippyYYZ
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Card by ChippyYYZ
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Card by Binarius
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Card by Binarius
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Card by Binarius
1N
No Witnesses
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.

When an opponent sees this card in your hand, discard it.
#10970
Card by ChippyYYZ
2B
Bully The Weak
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Card by ChippyYYZ
3H
Hit the Jackpot
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Card by ChippyYYZ
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Card by Binarius
Heavy Burden
Thing
Your hand size limit is reduced by 1.

While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Card by Binarius
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Card by Binarius
9T
Turn Aside
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Card by ChippyYYZ
5C
Choking Gas Bombs
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.

When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Card by ChippyYYZ
0J
Junkmobile
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Card by ChippyYYZ
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Card by Binarius
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Card by Binarius
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Card by Binarius
0C
Corporate Sponsorship
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
Card by ChippyYYZ
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard you hand again and draw that many cards.
#10983
Card by ChippyYYZ
8E
Underground Ruins
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Card by ChippyYYZ
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Card by Binarius
Dazed
Status
Unplayable.

At the end of your turn, discard this.
#10986
Card by Binarius
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Card by Binarius
0M
Mighty Blow
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).

Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Card by ChippyYYZ
1U
Unmarked Van
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.

Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Card by ChippyYYZ
4S
Follow the Clues
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Card by ChippyYYZ
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Card by Binarius
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Card by Binarius
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
  • Play a mechanical Thing or activate a mechanical Thing's ability
  • Draw a card if you've already done so this turn
  • Destroy a tangible Thing
  • Gain an Energy token
#10993
Card by Binarius
5T
Train
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Card by ChippyYYZ
3S
Societal Decay
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Card by ChippyYYZ
3P
Power Crystals
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Card by ChippyYYZ
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Card by Binarius
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Card by Binarius
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Card by Binarius
0C
Crystallized Ambition
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Card by ChippyYYZ


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#1106
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ


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