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| The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | | The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. |
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| If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | | If you'd prefer a more compact subset of the deck, you may appreciate one of the following: |
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| [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]], [[/Pokédex|Pokédex]] | | [[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]]. |
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| ==Expansions== | | ==Expansions== |
| These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: |
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| [[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]], [[ChippyYYZ booster pack|ChippyYYZ booster pack]] | | [[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]] |
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| ==Card List== | | ==Card List== |
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| :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]].'' | | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]].'' |
| <!-- When creating a new archive subpage, remember to update the subpage listing above. --> | | <!-- When creating a new archive subpage, remember to update the subpage listing above. --> |
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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| {{card|title=Technical Manual|type=Thing|text=Once per turn, you may either draw an extra card or play an extra Action or Thing.|creator=Binarius|bgcolor=999}}
| | <!--February 28, 2024--> |
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| {{card|title=Potboiler|type=Thing|text=If you have not played any cards during your turn, you may draw a card and end your turn.|creator=Binarius}}
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| {{card|title=<font color=000>Misty's Determination</font>|type=<font color=000>Action - Supporter</font>|text=Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
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| {{card|title=<font color=000>Looker</font>|type=<font color=000>Action - Supporter</font>|text=Draw 3 cards from the bottom of the deck.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
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| {{card|title=<font color=000>Underground Expedition</font>|type=<font color=000>Action - Supporter</font>|text=Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
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| {{card|title=Backhoe|type=Thing|text=Backhoe counts as a Spade. '''Action and Thing:''' Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.|creator=Binarius}}
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| {{card|title=Gratuitously Garrulous Loquacity|type=Thing|text=A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.|creator=Binarius|cornervalue=12/42|longtitle=indubitably}}
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| {{card|title=Emperor of the Alphabet|type=Action|text=Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain control of 26 Things in this way, you win.|creator=Binarius|cornervalue=Z}}
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| {{card|title=Ward of Contrariety|type=Ward|text=Any time a player reveals a Ward to use it's effect, yo may reveal this card from your hand. Ignore all effects of that card, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}}
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| {{card|title=Bowser Phone|type=Thing|text=Reveal 9 cards from the top of the deck. Put all Actions revealed this way in a face-down pile next to Bowser Phone. Shuffle this pile. Discard any remaining cards. ''(If Bowser Phone is destroyed, discard those cards.)'' '''Action:''' Reveal the top card from Bowser Phone's pile, and play it. Shuffle that card back into the pile.|creator=The T|bgcolor=006|longtext=yes|flavortext=}}
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| {{card|title=Curse of Listlessness|type=Thing - Curse|text=Play this on an opponent's thing. This cannot be destroyed or removed from the card it is played on without destroying that card. You may play only 1 Action or 1 Thing per turn, not both.|creator=The T|bgcolor=909}}
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| {{card|title=Arrogate|type=Action|text=Gain control of an opponent's Thing until the beginning of your next turn.|creator=Binarius}}
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| {{card|title=Off to the Races|type=Thing|text=Every player must play an Action and a Thing during their turn. Any player who is unable to do so must reveal their hand to destroy this card and end their turn.|creator=Binarius}}
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| {{card|title=Curse of Ticklishness|type=Thing - Curse|text=Play this card onto an opponent's Thing. Destroy attached Thing if this card is removed from it. During their turn, any opponent may discard a card or destroy one of their tokens to force you to do the same.|creator=Binarius|bgcolor=909}}
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| {{card|title=Flavorless Gum|type=Action|text=Destroy a Thing in play that has Flavor text. Or, play in response to an Action card with flavor text to negate it's effects.|creator=The T|bgcolor=BBB|flavortext=Can't even blow a bubble with it.}}
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| {{card|title=Gun|type=Thing|text=When you play Gun, put 6 bullet tokens on it. '''Action:''' Remove a bullet token from Gun in order to destroy a Thing. '''Thing:''' Reload Gun. Add bullet tokens to Gun until it has 6 bullet tokens.|creator=The T|bgcolor=000|cornervalue=6🔫}}
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| {{card|title=Sleight of Hand|type=Action|text=Swap control of a Thing you control with a Thing controlled by an opponent.|creator=The T|bgcolor=600}}
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| {{card|title=King of Zetabetical Order|type=Action|text=Gain control of an opponent's Thing whose name or ruletext starts with Z. If you do, gain control of one whose name or ruletext starts with Y, and so on. If you gain control of 26 Things in this way, you win.|creator=JakeTheWolfie|bgcolor=900|cornervalue=A}}
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| {{card|title=Whoops!|type=Action|text=Destroy one thing from everyone all at once. Continue this process until someone doesn't have any things left to destroy.|creator=JakeTheWolfie|bgcolor=900|flavortext=Uhh...Sorry?}}
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| {{card|title=Jack of Intangibility|type=Thing|text=Play this on one of your things. The thing under this cannot be destroyed.|creator=JakeTheWolfie|bgcolor=009|flavortext=Can't touch this}}
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| {{card|title=Board Game|type=Thing|text=Lay out 50 cards from the deck in a looped path, as spaces of a board. Give each player a pawn, and place them on the first card. On their turn, a player must roll 2d6 and move that many spaces clockwise around the board. If they land on an Action, they must use it's effect as if they played it, if able. If any other type, they treat it as if theirs while on it. Spaces may not removed and are not cards. If this is destroyed, discard all spaces.|creator=The T|bgcolor=7B2|longtext=yep|cornervalue=50🎲}}
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| {{card|title=Disposable Pistol|type=Action|text=Destroy a thing.|creator=The T|bgcolor=600|longtext=|flavortext=When I was first coming up with the "Gun" card, this was my first draft.|cornervalue=1🔫}}
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| {{card|title=Parry|type=Reaction|text=Play this when you are the target of any effect, to ignore that effect. After you play it, leave it on the table until the start of your next turn. At the start of your next turn, draw this card instead of drawing from the deck.|creator=The T|bgcolor=060|longtext=yes|flavortext="What's the point of attacking if they can just parry?"<br>"What's the point of living if we are all just going to die?"|cornervalue=SF3}}
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| {{card|title=We All Start Somewhere|type=Action|text=Put a blank Thing into each player's control.|creator=Binarius|bgcolor=FFF}}
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| {{card|title=Not a Cloud in the Sky|type=Action|text=Draw cards until you have at least five cards in your hand, including at least one Action and one Thing. You may play an additional Action this turn.|creator=Binarius|bgcolor=6CF}}
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| {{card|title=Alternate Timeline|type=Thing|text=At the end of your next turn after playing this card, destroy it and restore every Thing destroyed while it was in play to that Thing's original controller.|creator=Binarius}}
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| {{card|title=Deathmatch|type=Thing - Frag Mode|text=Any time a player destroys another player's non-token Thing, they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
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| {{card|title=Capture the Flag|type=Thing - Frag Mode|text=Any time a player takes control of another player's Thing (except for Frag Modes), they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
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| {{card|title=King of the Hill|type=Thing - Frag Mode|text=On their turn, instead of playing an Action, a player may take control of King of the Hill. If you control King of the Hill at the start of your turn, gain 2 Frag tokens. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
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| {{card|title=Domination|type=Thing - Frag Mode|text=Gain 1 Frag token at the beginning of your turn. A player gains 1 Frag token at the beginning of their turn if they control more non-token Things (excluding Frag Modes) than any other player. If a player has 10 Frag tokens, they win the game.|creator=Binarius|bgcolor=422}}
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| {{card|title=Elevenses|type=Action|text=Draw a number of cards equal to the number of players and give one to each.|creator=Binarius}}
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| {{card|title=Sudden Downpour|type=Action|text=Every player must destroy one of their Things, draw a card, and gain two Water tokens.|creator=Binarius|bgcolor=999}}
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| {{card|title=Overtime|type=Thing|text=For all cards with victory conditions expressed in owning a countable number of Things or Tokens, double that number. This card cannot be destroyed while a card with a victory condition is in play.|creator=The T|bgcolor=003}}
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| {{card|title=The River|type=Thing|text=Place 5 cards from the top of the deck in the middle of the table. For each Thing, all players may treat it as if they control it. For any other card, they may treat that card as if it is in their hand. ''(If they use the card and it would be discarded, discard it.)''|creator=The T|bgcolor=006}}
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| {{card|title=Create a Diversion|type=Action|text=Destroy one of your Things very conspicuously. While target opponent is distracted, look at their hand and steal a card from it.|creator=Binarius}}
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| {{card|title=Frost and Fire|type=Thing|text=Every other Thing must be destroyed at the beginning of its controller's turn.|creator=Binarius}}
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| {{card|title=Free Gift With Purchase|type=Action|text=Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.|creator=Binarius}}
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| {{card|title=Queen of Arts|type=Thing|text=Just start making art for the things you control idk. This card isn't demanding anything from you. Only Kings do that.|creator=JakeTheWolfie|bgcolor=009|flavortext=She seems.. a little mad.}}
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| {{card|title=Chain Reaction|type=Thing|text=Action: Create another chain reaction and shuffle both into the deck. Anyone who has a chain reaction also does this,, even if it's in their hand.|creator=JakeTheWolfie|bgcolor=009|flavortext=Who doesn't love a chain reaction?}}
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| {{card|title=Intangible, Invisible, Mute Dragon|type=Thing|creator=JakeTheWolfie|bgcolor=000|flavortext=But how can you PROVE you have this?}}
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| {{card|title=Hiromi|type=Thing - Musician|bgcolor=006|text='''Action and Thing:''' Draw two cards, discard the Things you drew, and play every Action in your hand.|creator=Binarius}}
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| {{card|title=Art Exhibition|type=Action|text=Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.|creator=Binarius}}
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| {{card|title=Agglutinizer Ray|type=Thing|text='''Action:''' Choose any subset of target player's tokens. They are converted into a non-token Thing whose title is the concatenation of their names, with the ruletext "This counts as" followed by a list of them.|creator=Binarius|flavortext="...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."}}
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| {{card|title=<font color=000>Cellar</font>|type=<font color=000>Action</font>|text=Discard any number of cards, then draw that many. You may play an additional Action this turn.|creator=The T|bgcolor=EEE|cornervalue=2}}
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| {{card|title=<font color=000>Village</font>|type=<font color=000>Action</font>|text=Draw 1 card. You may play 2 additional Actions this turn.|creator=The T|bgcolor=EEE|cornervalue=3}}
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| {{card|title=<font color=000>Throne Room</font>|type=<font color=000>Action</font>|text=Play an Action card from your hand and have it's effect occur twice.|creator=The T|bgcolor=EEE|cornervalue=4}}
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| {{card|title=Seize The Triforce|type=Action|text=Create a Triforce token with "You may play +1 Thing each turn", one with "You may play +1 Action each turn.", and one with "Each turn you may look at a card you can't see." Distribute two of them among your opponents. Triforce tokens gain "This token can't leave play. You win if you control 3 Triforce tokens."<BR>Remove this card from the game.|creator=JakeTheWolfie|bgcolor=999|longtext=true}}
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| {{card|title=Guessing game|type=Action|text=Set up a Random Number Generator that can generate numbers greater than 6, and then pick a number compatible with the RNG. Use the RNG. If you guess correctly, you win instantly.|creator=JakeTheWolfie|bgcolor=900|flavortext=777}}
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| {{card|title=Jailor|type=Thing|text='''Action:'''Choose a tangible thing an opponent has, cancel all of it's abilities if any, and put it under the Jailor. Alternatively, replace the card under the Jailor, giving it back to the controller, with another opponent's tangible thing, canceling it's abilities before doing so. If the Jailor gets destroyed, the card under it gets destroyed as well.|creator=JakeTheWolfie|bgcolor=090|longtext=true}}
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| {{card|title=Cocktail Spear|type=Thing|text=You may only use one of Cocktail Spear's abilities during your turn. '''Thing:''' Gain control of target token. '''Action:''' Destroy one of your tokens.|creator=Binarius}}
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| {{card|title=Trade Fours|type=Action|text=For each opponent in order, that opponent may play an Action and then you may play an Action. You may not use any Action ability more than once in this way.|creator=Binarius}}
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| {{card|title=Rustic Cottage|type=Thing|text='''Action and Thing:''' Draw a card. Opponents may not target your hand or your Things until your next turn.|creator=Binarius|flavortext=A quiet place to relax, far from all the hustle and bustle of big city life.}}
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| {{card|title=<font color=000>Militia</font>|type=<font color=000>Action - Attack</font>|text=Gain 2 Money tokens. Each other player discards down to 3 cards in hand.|creator=The T|bgcolor=EEE|cornervalue=4}}
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| {{card|title=<font color=000>Library</font>|type=<font color=000>Action</font>|text=Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.|creator=The T|bgcolor=EEE|cornervalue=5}}
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| {{card|title=<font color=000>Chapel</font>|type=<font color=000>Action</font>|text=Remove from the game up to 4 cards from your hand.|creator=The T|bgcolor=EEE|cornervalue=2}}
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| {{card|title=Platininium Crown|type=Thing|text='''Action:''' Wear the crown by putting it atop your head. Everyone must call you King or else you take something of your choice from them.|creator=JakeTheWolfie|bgcolor=099|flavortext=Not to be confused with Platinum}}
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| {{card|title=Very Big Sign that says "No"|type=Thing|text=If anyone targets you with anything, you may choose to stop them. Destroy this thing after 3 uses of it's ability|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
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| {{card|title=DNA Reshuffle|type=Action|text=Everyone shuffles their hands into 1 pile. Whoever played this draws first. Whoever goes after them draws the next card. This goes on until the pile runs out. A player stops drawing when they reach their hand size from before the shuffle.|creator=JakeTheWolfie|bgcolor=900|flavortext=Digitally Nullifying Answers.}}
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| {{card|title=Wacky Watch|type=Thing|text=After 5 more of your turns have elapsed, the game ends. The player with the most cards total between their Things in play and their hand wins. If there is a tie, whichever tied player has the most tokens wins. If there is still a tie, all tied players win.|creator=The T|bgcolor=006|longtext=yes|flavortext=Use this pocket watch to change the game clock so five turns remain! What a find!|cornervalue=5⌚}}
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| {{card|title=Kingmaker|type=Thing|text=If through a direct action you are able to cause another player win the game, you win the game (instead of that player).|creator=The T|bgcolor=006}}
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| {{card|title=Bullet Train|type=Thing|text=Once per turn you may attach a Thing you control onto Bullet Train, or move a Thing on Bullet Train into your control. At the end of your turn, give Bullet Train (with all things attached to it) to the next player in turn order.|creator=The T|bgcolor=9BB|cornervalue=🚄🚃🚃}}
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| {{card|title=Birthday Gifts|type=Action|text=All players must give you a card from their hand. You may choose to reject any cards you recieve, giving them back to the player.|creator=JakeTheWolfie|bgcolor=900}}
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| {{card|title=Amnesia|type=Action|text=Give a living thing another person controls Amnesia, putting it under your control instead.|creator=JakeTheWolfie|bgcolor=599}}
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| {{card|title=Twilight Realm Portal|type=Thing|text='''Action:''' Send one tangible thing into or out of the Twilight Realm while the portal is open. They can still be used while the Portal is Open. '''Action:''' Close or open the Portal.|creator=JakeTheWolfie|bgcolor=505|longtext=|flavortext=}}
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| {{card|title=Revolving Bookshelf|type=Thing|text=Play this on top of target Thing and play another Thing on top of this. Only the top Thing is considered to be in play. If the top Thing is destroyed, destroy Revolving Bookshelf as well. '''Action:''' Exchange the positions of attached Things.|creator=Binarius|bgcolor=963}}
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| {{card|title=Wheelie|type=Thing|text=Destroy Wheelie at the end of your turn. If you destroy at least one Thing while Wheelie is in play, draw two cards; you may play one of them, if it is an Action.|creator=Binarius|flavortext="Hey, how do you think you're going to get back?"<BR>"Thinking is such a waste of time."}}
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| {{card|title=Curious Puppy|type=Thing|text=At the beginning of your turn, this adorable little rascal chooses another Thing at random. If it is edible, she eats it and lies down in its place. Otherwise, she carries it (and herself) into a random player's control.|creator=Binarius}}
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| {{card|title=Card Factory|type=Thing|text=At the start of each turn, before you draw a card, reveal the top card of the deck, create a copy of it and shuffle both into the deck.|creator=The T|bgcolor=006}}
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| {{card|title=Integer Overflow|type=Thing|text=If there are ever more cards in the deck than there are cards in the Infinite Dvorak wiki, you win the game.|creator=The T|bgcolor=006|longtext=|flavortext=}}
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| {{card|title=The Illusion of Choice|type=Action|text=Divide the deck into two decks. Any time a player would interact with the deck, they may choose which deck to use. ''(Do not replenish the deck until both decks run out, at which point return to 1 deck.)''|creator=The T|bgcolor=600}}
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| {{card|title=Doppelganger|type=Thing|text='''Action:''' Perform an action of another Thing, or a discarded action.|creator=JakeTheWolfie|bgcolor=009}}
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| {{card|title=Fence|type=Thing|text=Play this on top of one of your things. This will be destroyed instead of the thing underneath.|creator=JakeTheWolfie|bgcolor=009}}
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| {{card|title=Cheater|type=Thing|text='''Action:''' Do one thing against the rules that will help you win (Without automatically making you win). You cannot win if you use this thing's action.|creator=JakeTheWolfie|bgcolor=009|flavortext=Cheaters "Never" Win}}
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| {{card|title=Racing Stripe|type=Thing|text=Paint onto target tangible Thing. Attached Thing gains "'''Thing:''' If you have played an Action this turn, draw a card."|creator=Binarius}}
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| {{card|title=Toddler|type=Thing|text='''Action:''' Use an Action ability that an opponent used during their most recent turn.|creator=Binarius|flavortext=Anything you can do I can do louder.}}
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| {{card|title=Why Are You Hitting Yourself?|type=Action|text=Give target opponent an Action card from your hand or choose one of your Action abilities. They play it immediately and are subject to its effects. Instead of playing a Thing this turn, you may return this card to your hand.|creator=Binarius}}
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| {{card|title=Sold!|type=Action|text=Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.|creator=The T|bgcolor=600}}
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| {{card|title=Match Game|type=Thing|text=Take the top 10 cards of the deck, create a copy of each, shuffle them together, and lay out all 20 cards on the table. Once per turn, a player may reveal 2 laid out cards. If they are identical, that player takes 1 into their hand and removes the other from the game. If Match Game is destroyed before all cards are used up, remove all remaining cards from the game.|creator=The T|bgcolor=006|longtext=yes}}
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| {{card|title=<font color=55CDFC>Tr</font><font color=F7A8B8>an</font>s Ri<font color=F7A8B8>gh</font><font color=55CDFC>ts!</font>|type=Action|text=Every player (including you) must say "Trans Rights!" Any player who does not loses the game.|creator=The T|bgcolor=A0A|longtext=|flavortext=|cornervalue=⚧️}}
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| {{card|title=Stargazing|type=Thing|text='''Action and Thing (global):''' Draw a number of cards equal to 5 minus the number of non-token Things you control.|creator=Binarius}}
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| {{card|title=Church of the Long Now|type=Thing|text=Any Thing that has been in play continuously for five of its controller's turns is indestructible.|creator=Binarius}}
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| {{card|title=Token Converter|type=Thing|text='''Action:''' Choose two token types ''A'' and ''B''. This card transforms into "''A''->''B'' Converter" with the ruletext "At the beginning of your turn, convert one ''A'' token into a ''B'' token, if possible."|creator=Binarius}} | | {{card|title=Rage Attack|type=Action|bgcolor=700|text=Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.|flavortext=You lash out at everyone around you.|creator=Bucky|cornervalue=3[[File:rage.png|20px]]|number=10901}} |
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| {{card|title=Cube|type=Thing|text='''Action:''' Create another Cube identical to this one and take control of it. You may use another Action on another cube that you didn't make this turn.|creator=JakeTheWolfie|bgcolor=999|flavortext=What are these things?}} | | {{card|title=Seer of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck ''(put them back in the same order)''.|flavortext=Through you, the sands in the bottom of the hourglass speak of their friends in the top.|number=10902}} |
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| {{card|title=Clock|type=Thing|text=Every Minute, Pass the Clock and a thing you control to the next player.|creator=JakeTheWolfie|bgcolor=009|flavortext=Tick Tock on the Clock, but you never change.}} | | {{card|title=Prince of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent's Thing would be destroyed, blank its ruletext first.<BR>Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.|flavortext=You contain the pressure of an explosion.|number=10903}} |
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| {{card|title=Dvorak Card|type=Thing|text=When played, turn the card facedown and create any card from the Dvorak Game Wiki, and apply any special rules to this card specifically, if there were any.|creator=JakeTheWolfie|bgcolor=090}} | | {{card|title=Time/Light: Shining Circuit|cornervalue=[[File:time.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If this game is a subgame, the main game ends and this game becomes the main game.<BR>Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.|flavortext=Putting an offshoot timeline in the spotlight.|number=10904}} |
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| {{card|title=Tinker|type=Action|text=Choose an Action ability of a Thing in play. You may roll a six-sided die as many times as you wish. On 5 or 6, you manage to get it to work an additional time whenever it is used. On 1, you accidentally break it: the ability is permanently disabled.|creator=Binarius}} | | {{card|title=Conquer the Wastelands|type=Action|text=Draw a card. If it's a thing, you may put it under your control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=10905}} |
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| {{card|title=Lesser Necromancy|type=Action|text=Choose a living Thing in the discard pile and flip a coin. On heads, return it to play under your control; on tails, gain a Zombie token.|creator=Binarius}} | | {{card|title=The Ducklands|type=Thing - Land|text=While you control The Ducklands, you have an unlimited number of duck tokens.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=10906}} |
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| {{card|title=Still Waters Run Deep|type=Action|text=If you have not played a card or used an ability for n consecutive turns before this one, destroy any number of Things up to n. If you destroy fewer than n Things, draw a number of cards equal to the difference.|creator=Binarius}} | | {{card|title=Popular Fan Theory|type=Action|text=Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.|creator=Binarius|number=10907}} |
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| {{card|title=Tortilla|type=Thing|text=If you control a protein, a cheese, and a fruit or vegetable, you win the game.|creator=The T|bgcolor=DB8|flavortext=Nothing beats a pineapple, swiss, and sea cucumber burrito!}} | | {{card|title=Parallel World Travels|type=Thing|text=Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.<br>'''Action:''' Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.|creator=Binarius|number=10908}} |
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| {{card|title=Extra-Sharp Cheddar|type=Thing|text='''Action:''' Destroy a living thing, and gain a blood token.|creator=The T|bgcolor=FA0|flavortext=It's really sharp.}} | | {{card|title=Thesis Title Generator|type=Thing|text='''Action:''' Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.|flavortext=The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"|creator=Binarius|number=10909}} |
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| {{card|title=Gentleman Thief|type=Thing|text='''Action:''' Choose a Thing in play. If a majority of players agree it is the most valuable Thing in play, destroy it. ''(If it is not, a majority must agree on a different Thing in play. That ruling is binding unless a more valuable Thing comes into play.)''|creator=The T|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Heir of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.<BR>'''Action:''' The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.|flavortext=Through you, fortunes shift unexpectedly.|number=10910}} |
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| {{card|title=The 1% of the 1%|type=Action|text=Choose an opponent's thing in play and call for a vote. If it is agreed upon to be the most valuable card, steal it. Otherwise, destory it and pick another. Continue this until there is only one card left or you steal a thing.|creator=JakeTheWolfie|bgcolor=090|flavortext=1 Trillion Club? Pathetic.}} | | {{card|title=Maid of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn. |
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| {{card|title=Paladin|type=Thing|text='''Action:''' Choose a thing in play that can be considered Evil. Destroy it. If a majority objects, destory the Paladin along with one of each opposer's things.|creator=JakeTheWolfie|bgcolor=009|flavortext=Evil is subjective}} | | {{card|title=Breath/Space: Twister And Shout|cornervalue=[[File:breath.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.|longtext=y|longtitle=y|flavortext=Whims and placement.|number=10912}} |
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| {{card|title=Propoganda|type=Action|text=Gain contol of up to the number of players things.|creator=JakeTheWolfie|bgcolor=900}} | | {{card|title=King's Oolong Tea|type=Thing|text=Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.<br>'''Action - Steep:''' When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.|longtext=Ten Ren|creator=Binarius|number=10913}} |
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| {{card|title=Let's Not and Say We Did|type=Action|text=End your turn.|creator=Binarius}} | | {{card|title=Deep Pockets|type=Thing|text=Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.|creator=Binarius|number=10914}} |
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| {{card|title=The Future Is Mobile|type=Action|text=Add the word "Portable" at the beginning of target tangible Thing's title. It gains "'''Action (global):''' Gain control of this."|creator=Binarius}} | | {{card|title=Gainsay|type=Action|text=Return target Thing to its controller's hand. You may discard a card to play another Action.|creator=Binarius|number=10915}} |
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| {{card|title=Weather Forecast|type=Action|text=Reveal a number of cards from the draw pile equal to the number of players.|creator=Binarius}} | | {{card|title=Page of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."|longtext=y|flavortext=Through you, many things find their foundation.|number=10916}} |
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| {{card|title=Bulbasaur|type=Thing - Pokémon|text='''Action:''' ''Leech Seed'' - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.|creator=The T|bgcolor=7C5|longtext=y|flavortext=A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.|cornervalue=#001}} | | {{card|title=Mage of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a player uses an Action Ability, gain an Energy token.<BR>At the start of your turn, you may spend three Energy tokens to draw an extra card.|flavortext=You find meaning in the vibrancy of living.|number=10917}} |
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| {{card|title=Ivysaur|type=Thing - Pokémon|text=You may play this card onto Bulbasaur to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Razor Leaf'' - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d4. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.|creator=The T|bgcolor=7C5|longtext=y|flavortext=When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.|cornervalue=#002}} | | {{card|title=Hope/Blood: Ascending Call|cornervalue=[[File:hope.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Any number of target players each draw a card for each non-token Thing they control beyond the first.|flavortext=Expansion and connections.|number=10918}} |
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| {{card|title=Venusaur|type=Thing - Pokémon|text=You may play this card onto Ivysaur to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Frenzy Plant'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=7C5|longtext=y|flavortext=By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.|cornervalue=#003}} | | {{card|title=Heroic Entrance|type=Action|text=If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.|creator=Binarius|number=10919}} |
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| {{card|title=Ace High|type=Action|text=Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.|creator=Binarius}} | | {{card|title=Inflation|type=Action|text=You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.|longtext=%|creator=Binarius|number=10920}} |
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| {{card|title=Badminton Racquet|type=Thing|text='''Action:''' Give one of your tokens to target opponent.|creator=Binarius}} | | {{card|title=Wildfire|type=Thing|bgcolor=C30|text=Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.|longtext=y|creator=Binarius|number=10921}} |
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| {{card|title=Badminton!|type=Thing|text=When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.|creator=Binarius}} | | {{card|title=Knight of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.|flavortext=You organize ideal alliances.|number=10922}} |
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| {{card|title=Charmander|type=Thing - Pokémon|text='''Action:''' ''Smokescreen'' - Until the start of your next turn, you can not be affected by opponent's actions.|creator=The T|bgcolor=F83|longtext=y|flavortext=The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.|cornervalue=#004}} | | {{card|title=Rogue of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.|flavortext=Through you, others are called to share themselves.|number=10923}} |
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| {{card|title=Charmeleon|type=Thing - Pokémon|text=You may play this card onto Charmander to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Fire Spin'' - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.|creator=The T|bgcolor=F83|longtext=y|flavortext=It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.|cornervalue=#005}} | | {{card|title=Void/Rage: Forgone Stinger|cornervalue=[[File:void.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player discards all but one card from their hand. End the turn.|flavortext=Exclusion of all else.|number=10924}} |
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| {{card|title=Charizard|type=Thing - Pokémon|text=You may play this card onto Charmeleon to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Blast Burn'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=F83|longtext=y|flavortext=When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.|cornervalue=#006}} | | {{card|title=Rebirth|type=Action|text=Gain control of target living Thing in the discard pile.|creator=Binarius|number=10925}} |
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| {{card|title=Quality Over Quantity|type=Action|text=Draw five cards, then discard until you have two cards.|creator=Binarius}} | | {{card|title=Clipboard Full of Papers|type=Thing|text=You are considered to have played an Action on your current/most recent turn whenever it would suit you.<br>'''Action:''' Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.|flavortext=Makes you look focused, purposeful, and most importantly, busy.|longtext=y|creator=Binarius|number=10926}} |
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| {{card|title=Mind Over Matter|type=Reaction|bgcolor=900|text=Discard immediately in response to an opponent's Action to nullify its effects on you.|creator=Binarius}} | | {{card|title=Guestbook|type=Thing|text=Whenever an animate Thing enters play, its controller may write its title on this card.|creator=Binarius|number=10927}} |
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| {{card|title=Form Over Function|type=Action|text=Change target Thing's '''Action''' ability to '''Action and Thing'''. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.|creator=Binarius}} | | {{card|title=Sylph of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "'''Action:''' Play this card."|flavortext=Through you, lost hopes are found once more.|number=10928}} |
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| {{card|title=Squirtle|type=Thing - Pokémon|text='''Action:''' ''Bubble'' - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.|creator=The T|bgcolor=69F|longtext=y|flavortext=It shelters itself in | | {{card|title=Thief of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.|flavortext=You snatch the obscurity away from bystanders.|number=10929}} |
| its shell, then strikes back with spouts of water at every opportunity.|cornervalue=#007}}
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| {{card|title=Wartortle|type=Thing - Pokémon|text=You may play this card onto Squirtle to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Water Pulse'' - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.|creator=The T|bgcolor=69F|longtext=y|flavortext=It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.|cornervalue=#008}} | | {{card|title=Mind/Life: Multiple Measures|cornervalue=[[File:mind.png|20px]][[File:life.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.|flavortext=Continual planning.|longtitle=y|number=10930}} |
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| {{card|title=Blastoise|type=Thing - Pokémon|text=You may play this card onto Wartortle to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Hydro Cannon'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=69F|longtext=y|flavortext=The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.|cornervalue=#009}} | | {{card|title=Bluesy Duet|type=Thing|text=You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.|creator=Binarius|number=10931}} |
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| {{card|title=Steamed Forests|type=Action|text=Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens.|creator=JakeTheWolfie|bgcolor=060|flavortext=That's Steam. Steam from the Steamed Forests we're having.}} | | {{card|title=Quill of Authoring|type=Thing|text=You are considered to be a creator of cards you play, in addition to their other creators.|creator=Binarius and You|number=10932}} |
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| {{card|title=Finding Dorian|type=Action|text=Everyone reshuffles their things and redistributes them evenly.|creator=JakeTheWolfie|bgcolor=600|flavortext=We had too little money to make a story about a fish, so have a hurricane instead.}} | | {{card|title=Fast Thinker|type=Thing|text=Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.|creator=Binarius|number=10933}} |
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| {{card|title=Portal Gun|type=Thing|text=Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. '''Action:''' Relocate a Portal Token.|creator=JakeTheWolfie|bgcolor=960|longtext=|flavortext=Apeture Science}} | | {{card|title=Dvorak Throwdown|type=Action|creator=ChippyYYZ|cornervalue=5D|text=You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn. |longtext=ThisIsMyAprilFoolsCard|number=10934}} |
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| {{card|title=Mango|type=Thing|bgcolor=FC0|text=Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns.|creator=Binarius|flavortext=A little taste of sunshine.}} | | {{card|title=Bard of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.|flavortext=Through you, pursuits are overextended.|number=10935}} |
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| {{card|title=Strawberries|type=Thing|bgcolor=F25|text=If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. '''Action:''' Discard a card and draw a card.|creator=Binarius|flavortext=Who doesn't love them?}} | | {{card|title=Witch of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.|flavortext=You control second guesses.|number=10936}} |
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| {{card|title=Durian|type=Thing|bgcolor=995|text=Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.|creator=Binarius}} | | {{card|title=Carbon Paper|type=Thing|text='''Action:''' You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.|creator=Binarius|number=10937}} |
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| {{card|title=Caterpie|type=Thing - Pokémon|text='''Action:''' ''String Shot'' - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.|cornervalue=#010}} | | {{card|title=Fax Machine|type=Thing|text='''Action (global):''' Put a copy of a card in your hand or a Thing you control into target opponent's hand.|creator=Binarius|number=10938}} |
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| {{card|title=Metapod|type=Thing - Pokémon|text=You may play this card onto Caterpie to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Harden'' - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.|cornervalue=#011}} | | {{card|title=Copy Machine|type=Thing|text='''Action:''' Gain control of a copy of target paper-based Thing.|creator=Binarius|number=10939}} |
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| {{card|title=Butterfree|type=Thing - Pokémon|text=You may play this card onto Metapod to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Sleep Powder'' - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.|creator=The T|bgcolor=AB2|longtext=y|flavortext=It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.|cornervalue=#012}} | | {{card|title=Doom/Heart: Sheer Heart Attack|cornervalue=[[File:doom.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.<BR>If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards. |
| | |flavortext=Spending part of yourself.|longtitle=y|longtext=y|number=10940}} |
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| {{card|title=On the Clock|type=Thing|text=You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.|creator=Binarius}} | | {{card|title=Muse of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.<BR>'''Action:''' Discard four cards to flip a coin. On a heads, target player loses the game.|flavortext=Through you, all choices are filtered.|number=10941}} |
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| {{card|title=Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr.|type=Thing|text=Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr. can only be played or targeted by correctly pronouncing his full name.|creator=Binarius|flavortext=Including all 26 given names.|longtitle=+988}} | | {{card|title=Lord of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.<BR>When Lord of Heart wins, you win.<BR>'''Action, Destroy a Thing you control:''' Lord of Heart draws the cards under it.|flavortext=You are all possible versions of yourself.|longtext=HEART|number=10942}} |
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| {{card|title=What Goes Up|type=Action|text=Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.|creator=Binarius}} | | {{card|title=Psychic Imprinting|type=Action|text=If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.|creator=Binarius|number=10943}} |
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| {{card|title=Weedle|type=Thing - Pokémon|text='''Action:''' ''Poison Sting'' - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.|cornervalue=#013}} | | {{card|title=Samizdat|type=Action|text=Handwrite a copy of target Thing onto a blank card and put it into your hand.|creator=Binarius|number=10944}} |
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| {{card|title=Kakuna|type=Thing - Pokémon|text=You may play this card onto Weedle to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Harden'' - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.|cornervalue=#014}} | | {{card|title=MIT License|type=Thing|text=Play attached to target Thing.<br><br>Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:<br>This permission notice shall be included in all copies or substantial portions of the Card.|longtext=©|creator=Binarius|number=10945}} |
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| {{card|title=Beedrill|type=Thing - Pokémon|text=You may play this card onto Kakuna to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Pin Missile'' - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.|creator=The T|bgcolor=AB2|longtext=y|flavortext= It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.|cornervalue=#015}} | | {{card|title=Token Crisis|type=Thing|creator=ChippyYYZ|cornervalue=1T|text=At the end of each opponent's turn, that player's tokens are gone.|flavortext=We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.|number=10946}} |
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| {{card|title=Ritualist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader's ability takes 1 less turn to use.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | | {{card|title=Tinted Glass House|type=Thing|creator=ChippyYYZ|cornervalue=6T|text=Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.<BR>When you play an Action that destroys any Things, destroy Tinted Glass House.|number=10947}} |
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| {{card|title=Acolyte|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy a card|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | | {{card|title=Suburban Sprawl|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.|number=10948}} |
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| {{card|title=Invoker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Perform an action on another Thing's card.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | | {{card|title=Rest Stop|type=Thing - Building|bgcolor=006|text=You may destroy this at the beginning of your turn.<br><br>Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.|longtext=y|creator=Binarius|number=10949}} |
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| {{card|title=Crepuscular Cloakroom|type=Action|bgcolor=505|text=Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. '''Action:''' Destroy this."|creator=Binarius}} | | {{card|title=Total Eclipse|type=Thing|bgcolor=000|text=When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."|flavortext=A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.|longtext=M=1.0566|creator=Binarius|number=10950}} |
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| {{card|title=Tactful Rejection|type=Action|text=Return target Thing to its controller's hand.|creator=Binarius}} | | {{card|title=Trading Post|type=Thing - Building|bgcolor=006|text='''Action:''' Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.|creator=Binarius|number=10951}} |
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| {{card|title=Smudge|type=Thing|text=Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.|creator=Binarius}} | | {{card|title=Rowdy Scavenger|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4R|text=When another tangible Thing is destroyed, gain a Money token.<BR>'''Action:''' Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.|number=10952}} |
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| {{card|title=Apostle|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destoy a Cultist card, and Gain another Cultist card.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | | {{card|title=Derelict SUV|type=Action|creator=ChippyYYZ|cornervalue=1D|text=Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.|number=10953}} |
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| {{card|title=Seeker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Look at 3 hidden cards.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | | {{card|title=Fishing Boat|type=Thing|creator=ChippyYYZ|cornervalue=1F|text=You may play an extra Action ability of each Rod, Net, or Spear you control each turn.<BR>'''Action: '''Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.|number=10954}} |
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| {{card|title=Cultist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}} | | {{card|title=Swatter|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.|creator=Binarius|number=10955}} |
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| {{card|title=Haunted Phone Booth|type=Thing|bgcolor=000|text='''Action:''' View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.|creator=Binarius}} | | {{card|title=Dumpster|type=Thing - Trap|bgcolor=006|text=Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.|creator=Binarius|number=10956}} |
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| {{card|title=Spare Pair of Socks|type=Thing|text=When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.|creator=Binarius}} | | {{card|title=Debris|type=Thing|bgcolor=666|text=Play into any player's control.<br><br>When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."|creator=Binarius|number=10957}} |
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| {{card|title=Cull|type=Action|text=Destroy any number of your living Things and draw a card for each.|creator=Binarius}} | | {{card|title=Storm Area 51, They Can't Stop All of Us|type=Thing|creator=ChippyYYZ|cornervalue=1S|text=At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.<BR>When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.|longtext=2019|longtitle=y|number=10958}} |
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| {{card|title=Mithras|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it. While you control this, The Cult Leader no longer has a cooldown.|creator=JakeTheWolfie|bgcolor=600|flavortext=It's so.. Hideously Beautiful..}} | | {{card|title=Everybody Points Their Fans At The Hurricane To Blow It Away|type=Action|longtitle=2017|creator=ChippyYYZ|cornervalue=9E|text=If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.|number=10959}} |
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| {{card|title=Preacher|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy 2 living intelligent things, and gain 2 Cultists.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | | {{card|title=Shifting Labyrinth|type=Action - Trap Building|bgcolor=600|cornervalue=N<BR>W_E<BR>S|creator=ChippyYYZ|text=If this is revealed from the deck, the current player plays it targeting themself.<BR>Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.|number=10960}} |
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| {{card|title=Priest|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy this card. While you control this, The Cult Leader gains '''Action:''' Destroy 2 of your things that have red blood, or 1 cultist to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD. |creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}} | | {{card|title=Gauss Arrow|type=Thing - Trap|bgcolor=006|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.|creator=Binarius|number=10961}} |
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| {{card|title=Patchy Fog|type=Thing|text=When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.|creator=Binarius|bgcolor=CCC}} | | {{card|title=Ball Bearing Blockers|type=Thing - Trap|bgcolor=006|text=When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."|creator=Binarius|number=10962}} |
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| {{card|title=I Send It Back|type=Thing|text=When you would draw a card, you may view it and then decide to leave it on top of the draw pile.|creator=Binarius}} | | {{card|title=Bell Carousel|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.|creator=Binarius|number=10963}} |
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| {{card|title="Can't we just go around?"|type=Action|text=Draw 3 cards.|creator=Binarius|flavortext=From the Shaft of Light deck}} | | {{card|title=Leading Question|type=Thing - Trap|creator=ChippyYYZ|bgcolor=006|cornervalue=5L|text=When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.|number=10964}} |
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| {{card|title=Corax|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain it and destroy an opponent's thing. '''Action:''' Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.|creator=JakeTheWolfie|bgcolor=300|flavortext=Praise Corax}} | | {{card|title=Fast Car|type=Thing|creator=ChippyYYZ|cornervalue=7F|text='''Action:''' Gain a Money token.<BR>'''Action:''' Discard your hand. Spend all your Money tokens and draw that many cards.|flavortext="You got a fast car / I got a plan to get us out of here"<BR>— Tracy Chapman, 'Fast Car'|number=10965}} |
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| {{card|title=Holy Book|type=Thing|text=You are immune to the effects of anything unholy.|creator=JakeTheWolfie|bgcolor=006|flavortext=Back! Back I say!}} | | {{card|title=Can't Make Change (2024)|type=Action|bgcolor=600|creator=ChippyYYZ|cornervalue=4C|text=Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.|flavortext=From [[User:jtwe|jtwe's]] Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).|longtext=reboot|number=10966}} |
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| {{card|title=Mastermind|type=Thing-Black Rose|text=You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose people in your control. '''Action:''' Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Spinning Maces|type=Thing - Trap|bgcolor=006|text=Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.|creator=Binarius|number=10967}} |
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| {{card|title=Tax the Rich|type=Action|text=If one player controls more non-token Things than any other, they must discard two cards.|creator=Binarius}} | | {{card|title=Mass Start|type=Action|text=All non-token Things are considered removed from play. They return to play in random order.|creator=Binarius|number=10968}} |
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| {{card|title=Long Road Ahead|type=Action|text=Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.|creator=Binarius}} | | {{card|title=Elimination Race|type=Action|text=Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. '''Action:''' Destroy this."|creator=Binarius|number=10969}} |
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| {{card|title="I'm in the system."|type=Thing|text=When you would draw a card, you may choose any card in the draw pile (without looking at it first).|creator=Binarius}} | | {{card|title=No Witnesses|type=Action|creator=ChippyYYZ|cornervalue=1N|text=Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.<BR><BR>When an opponent sees this card in your hand, discard it.|longtext=y|number=10970}} |
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| {{card|title=Assassin|type=Thing-Black Rose|text=If you do not control the Mastermind from the Infinite Dvorak Deck when you play this, destroy this card and gain the Mastermind. There can be at most 3 Black Rose Members in your control. '''Action:''' Destroy Target Thing.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Bully The Weak|type=Thing|creator=ChippyYYZ|cornervalue=2B|text='''Action:''' Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. ''(it must still have a cornervalue.)''|number=10971}} |
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| {{card|title=Black Rose Member|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and gain the Assassin.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Hit the Jackpot|type=Action|creator=ChippyYYZ|cornervalue=3H|text=Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.|longtext=777|number=10972}} |
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| {{card|title=Servant|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' When a player makes an action, you may prevent them from doing this, unless you can't take any actions. If you do this, skip an action on your next turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Trash Day|type=Action|text=Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.|creator=Binarius|number=10973}} |
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| {{card|title=Everyone Who Drives Faster Than Me Is A Maniac|type=Thing|text=Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.|creator=Binarius|longtitle=Slow down!}} | | {{card|title=Heavy Burden|type=Thing|text=Your hand size limit is reduced by 1.<br><br>While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.|creator=Binarius|number=10974}} |
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| {{card|title=Everyone Who Drives Slower Than Me Is An Idiot|type=Thing|text=Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.|creator=Binarius|longtitle=Get off the road!}} | | {{card|title=Step Back|type=Action|text=If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.|creator=Binarius|number=10975}} |
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| {{card|title=Let It All Out|type=Action|text=Play as many cards as you want and skip your next turn.|creator=Binarius}} | | {{card|title=Turn Aside|type=Action - Reaction|bgcolor=900|creator=ChippyYYZ|cornervalue=9T|text=Rotate up to one target Thing 90° either direction.<BR>When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.|number=10976}} |
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| {{card|title=Alcoholic|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Perform an opponent's action from a thing they control. They cannot perform that action on their next turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Choking Gas Bombs|type=Thing|creator=ChippyYYZ|cornervalue=5C|text='''Action:''' Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.<BR><BR>When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.|number=10977}} |
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| {{card|title=Timesnatcher|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Destroy an opponent's thing if the Assassin failed to destroy it, bypassing any forms of protection.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Junkmobile|type=Thing|creator=ChippyYYZ|cornervalue=0J|text=When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.<BR>'''Action:''' Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.|number=10978}} |
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| {{card|title=Marshal|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Look at another opponent's card. If it not a thing, this action fails. Otherwise, you may read the text on the card to yourself.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Formalities|type=Thing|text=When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.|creator=Binarius|number=10979}} |
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| {{card|title=''A Student of Circumstance''|type=Thing - Novel|bgcolor=036|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card, you may draw two cards and discard one of them.|creator=Binarius}} | | {{card|title=Ad Break|type=Action|text=When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.|creator=Binarius|number=10980}} |
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| {{card|title=''Empire of Ciphers''|type=Thing - Novel|bgcolor=801|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.|creator=Binarius}} | | {{card|title=Quiet Hallways|type=Thing|text=If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.|creator=Binarius|number=10981}} |
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| {{card|title=''The Ancient Wisdom of the Redwoods''|type=Thing - Novel|bgcolor=563|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' View the 11th through 20th cards from the top of the draw pile and replace them in order.|creator=Binarius}} | | {{card|title=Corporate Sponsorship|type=Action|creator=ChippyYYZ|cornervalue=0C|text=Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.|flavortext=I like to start my day with CashCrazedⓇ.|number=10982}} |
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| {{card|title=Herbalist|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' When a Thing gets destroyed, you may remove it from the game, and discard one of your own cards instead.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Midnight Train To Anywhere|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.|number=10983}} |
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| {{card|title=Aristocrat|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Perform another Thing's action that you control twice.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Underground Ruins|type=Thing - Building|bgcolor=006|creator=ChippyYYZ|cornervalue=8E|text=When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.<BR>When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.|number=10984}} |
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| {{card|title=Sage|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''ReAction:''' If anyone targets one of your things, you may redirect it to another thing you control.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Loophole Lawyer|type=Thing|text=When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.|creator=Binarius|number=10985}} |
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| {{card|title=''Affairs of Import''|type=Thing - Novel|bgcolor=501|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard a card to view an opponent's hand.|creator=Binarius}} | | {{card|title=Dazed|type=Status|bgcolor=666|text=Unplayable.<br><br>At the end of your turn, discard this.|creator=Binarius|number=10986}} |
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| {{card|title=''Friends and Neighbors''|type=Thing - Novel|bgcolor=227|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Exchange one of your tokens for an opponent's token.|creator=Binarius}} | | {{card|title=Misattribute|type=Action|text=Second-person references on target Thing refer specifically to you.|flavortext=“Don't believe everything you read on the Internet.” — Abraham Lincoln|creator=Binarius|number=10987}} |
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| {{card|title=''The Maiden and Her Lyre''|type=Thing - Novel|bgcolor=574|text=When you have begun two turns in control of this book, you gain the following:<BR>Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.|creator=Binarius}} | | {{card|title=Mighty Blow|type=Action|creator=ChippyYYZ|cornervalue=0M|text=Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck ''(if they don't have their own deck, that card becomes their deck)''.<BR><BR>Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.|longtext=y|number=10988}} |
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| {{card|title=Nightwatch|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Whenever someone draws any amount of cards, you may look at 1 of them.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Unmarked Van|type=Thing|creator=ChippyYYZ|cornervalue=1U|text=You may play this face-down. It's turned face-up when its other text becomes relevant.<br><br>'''Action: '''If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck ''(if you don't have your own deck, those cards become your deck)''.|longtext=y|number=10989}} |
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| {{card|title=Enforcer|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and create the Assassin. '''ReAction:''' If you use the Assassin's ability, you may choose it to become unstoppable. You can only use this twice.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Follow the Clues|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card ''(if you don't have your own deck, those cards become your deck)''.|number=10990}} |
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| {{card|title=Poacher|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.|creator=JakeTheWolfie|bgcolor=505|longtext=true|flavortext=We are the Reformation}} | | {{card|title=Couch Surfer|type=Thing|text=At the end of your turn, Couch Surfer goes on top of the draw pile.|creator=Binarius|number=10991}} |
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| {{card|title=''Rainwater and Firewood''|type=Thing - Novel|bgcolor=610|text=When you have begun two turns in control of this book, you gain the following:<BR>At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.|creator=Binarius}} | | {{card|title=Waiting in the Wings|type=Thing|text=Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.|creator=Binarius|number=10992}} |
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| {{card|title=''Harvest Moon''|type=Thing - Novel|bgcolor=902|text=When you have begun two turns in control of this book, you gain the following:<BR>If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.|creator=Binarius}} | | {{card|title=Lens Flare|type=Thing|text=If you do two of the following in a turn, you may choose to do both of the other two.<br> |
| | * Play a mechanical Thing or activate a mechanical Thing's ability |
| | * Draw a card if you've already done so this turn |
| | * Destroy a tangible Thing |
| | * Gain an Energy token |
| | |longtext=y|creator=Binarius|number=10993}} |
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| {{card|title=''The Itinerant Scholar''|type=Thing - Novel|bgcolor=880|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may draw a card and then give an opponent a card from your hand.|creator=Binarius}} | | {{card|title=Train|type=Action/Thing|cornervalue=5T|creator=ChippyYYZ|bgcolor=606|text=As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.<BR>As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.<BR>'''Action: '''Draw another Thing you control, then discard a card.|number=10994}} |
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| {{card|title=Handmaiden|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Choose 2 cards in an opponents hand, and look at what their types are. If they match, you look at the rest of the card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Societal Decay|type=Action|cornervalue=3S|creator=ChippyYYZ|text=Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.<BR>Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.|flavortext="It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."|longtext=y|number=10995}} |
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| {{card|title=Duchess|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. '''Action:''' Choose a card in an opponent's hand and look at it's type.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Power Crystals|type=Thing - Gem|cornervalue=3P|creator=ChippyYYZ|bgcolor=90eb03|text=When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.<BR>'''Action: '''Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck ''(if you don't have your own deck, those cards become your deck)'' and discard the rest.|longtext=y|number=10996}} |
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| {{card|title=Illusionist|type=Thing-Black Rose|text=If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and Gain the Assassin. Your hand size is now infinite, but will always be counted as if you had 1 card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}} | | {{card|title=Which Was The Style At The Time|type=Thing|text='''Action:''' If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.|flavortext="Gimme five bees for a quarter," you'd say.|creator=Binarius|number=10997}} |
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| {{card|title=''In Contemplation of Qualia''|type=Thing - Novel|bgcolor=452|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.|creator=Binarius}} | | {{card|title=Novelty Factor|type=Action|text=Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.|creator=Binarius|number=10998}} |
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| {{card|title=''The Path of the Sun''|type=Thing - Novel|bgcolor=378|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, when you draw a card, you may discard it and draw again.|creator=Binarius}} | | {{card|title=Doppelgang War|type=Action|text=Each player puts a copy of each of their animate Things into the control of a random opponent.|creator=Binarius|number=10999}} |
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| {{card|title=''Time Enough for Everything''|type=Thing - Novel|bgcolor=208|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.|creator=Binarius}} | | {{card|title=Crystallized Ambition|type=Thing - Gem|creator=ChippyYYZ|cornervalue=0C|bgcolor=000048|text=Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.<BR>Draw two additional cards at the start of your turns.<BR>Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.|number=11000}} |
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| {{card|title=Sudden End|type=Thing|text=Whoever has the most things the instant that this is pulled wins the game.|creator=JakeTheWolfie|bgcolor=A2A800|longtext=True|flavortext=The end is nigh}}
| | <!--June 14, 2024--> |
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| {{card|title=Right to keep and bear Underwear|type=Action|text=Gain 10 Underwear tokens. They cannot be stolen.|creator=JakeTheWolfie|bgcolor=999|flavortext="Freedom means the right to keep and bear underwear." -Ted Cruz, 2016}} | | {{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}} |
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| {{card|title=Card Shuffler|type=Thing|text=Before drawing a card, shuffle the deck.|creator=JakeTheWolfie|bgcolor=006}} | | {{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}} |
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| {{card|title=Stimulus Package|type=Thing|text=When this has been in play for a number of your turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.|creator=Binarius}} | | {{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}} |
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| {{card|title=Bump in the Night|type=Action|text=Target opponent discards a card.|creator=Binarius}} | | {{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}} |
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| {{card|title=''A House With No Roof''|type=Thing - Novel|bgcolor=812|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.|creator=Binarius}} | | {{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}} |
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| {{card|title=Mysterious Package|type=Thing|text=Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.|creator=JakeTheWolfie|bgcolor=851|flavortext=Package for.. someone?}} | | {{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}} |
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| {{card|title=Clone|type=Thing/Action|text=Select any card. This card has the same text as that card.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}} | | {{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}} |
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| {{card|title=Fusion|type=Action|text=Draw 2 cards. Have all players create a card together that is a reasonable mix of both cards. Then play it. Discard the two cards used in Fusion.|creator=JakeTheWolfie|bgcolor=600|flavortext=}} | | {{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}} |
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| {{card|title=Magician's Assistant|type=Thing|text='''Action:''' Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.|creator=Binarius|flavortext=Nothing Up My Sleeve...}} | | {{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}} |
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| {{card|title=Fit of Pique|type=Action|text=Discard a random card. Target opponent discards a random card.|creator=Binarius}} | | {{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}} |
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| {{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}} | | {{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}} |
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| {{card|title=The Stars are right|type=Action|text=Create a copy of both Mithras & Corax from the Infinite Dvorak Deck. Treat them as players, as well as cards under their own control. Before each of your turns, draw the top card and have Mithras play it. If Mithras has any cards with Action abilities in their control, randomly use one on a random valid target. Repeat for Corax.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}} |
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| {{card|title=Elevator|type=Thing|text=All current things are on the middle floor. Only things on the same floor may affect eachother. There is a Top, Middle, and Bottom floor, in that order.'''Action (Global):''' Send a thing you own to an adjacent floor.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}} |
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| {{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}} | | {{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}} |
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| {{card|title=Useless Machine|type=Thing|text=At the end of your turn, this card returns to your hand.|creator=Binarius|flavortext=Leave me alone!}} | | {{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}} |
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| {{card|title=Cross and Stretch|type=Action|text=Every player gives one card from their hand to the players on their left and right. <BR>Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. '''Clang.'''|creator=Binarius}} | | {{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}} |
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| {{card|title=''The Potter and the Piper''|type=Thing - Novel|bgcolor=463|text=When you have begun two turns in control of this book, you gain the following:<BR>When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.|creator=Binarius}} | | {{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}} |
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| {{card|title=Clothier|type=Thing|text=Create a Dress token every turn. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}} |
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| {{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}} | | {{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}} |
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| {{card|title=AntiToken Factory|type=Thing|text='''Action:''' Select a Token, and create a token that does the opposite of what that token does, or the closest to the opposite.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You can't have the darkness without the light...}} | | {{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}} |
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| {{card|title=Need a Penny<BR>Take a Penny|type=Thing|text=When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.|creator=Binarius|longtext=¢}} | | {{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}} |
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| {{card|title=Vicious Balance|type=Action|text=Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.|creator=Binarius|flavortext=From Chippy's deck}} | | {{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}} |
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| {{card|title=''Shadow Lake''|type=Thing - Novel|bgcolor=026|text=When you have begun two turns in control of this book, you gain the following:<BR>Your hand size limit is 10 minus the number of your non-token Things. '''Action:''' Exchange a Thing you control with a Thing in your hand.|creator=Binarius}} | | {{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}} |
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| {{card|title=Book Burning|type=Action|text=Destroy any things that would be written on paper.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Your novels are too many}} | | {{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}} |
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| {{card|title=Mirror|type=Thing|text=Gain Mirror tokens equal to your things, and place one token on each thing. Create another token for every new thing you gain control of, and place it on the thing. If a card has an ability and a token, use it twice when you use it. Whenever they would get destroyed, destroy its mirror token instead, if they have one.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}} | | {{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}} |
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| {{card|title=Completely Inelligible|type=Action|text=Target cards's text is considered to be nonexistant.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=hfsnkjcshl96ebnohsf}} | | {{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}} |
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| {{card|title=Fantasy Shipping Forecast|type=Thing|text=A player gains a Gale token when one of their non-token Things is destroyed. <BR>'''Action (global):''' Destroy two of your Gale tokens and target tangible Thing.|creator=Binarius}} | | {{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}} |
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| {{card|title=Yellow Flag|type=Thing|text=Players may play at most one card per turn. Destroy Yellow Flag at the beginning of your second turn after playing it.|creator=Binarius|bgcolor=FE0}} | | {{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}} |
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| {{card|title=Ask Not What Dvorak Can Do For You|type=Action|text=Draw a card. If you have contributed a card to the Infinite Dvorak Deck archive, draw three cards instead. If you contributed the most recent card to the archive, draw five cards instead.|creator=Binarius}} | | {{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}} |
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| {{card|title=Ask What You Can Do For Dvorak|type=Action|text=All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes|creator=JakeTheWolfie}} | | {{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}} |
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| {{card|title=Reflect|type=Action|text=When an action is played against you, you may play this to Reflect the action back to the opponent, as if you used the action on them.|creator=JakeTheWolfie|bgcolor=600}} | | {{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}} |
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| {{card|title=Vault|type=Thing|text='''Action:''' Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.|creator=JakeTheWolfie|bgcolor=006}} | | {{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}} |
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| {{card|title=Brain Pizza|type=Action - Support Item|text=Reveal and discard the top card of the draw pile. If it is an Action, gain control of an opponent's Thing.|creator=Binarius|flavortext=Adapted from Zombie Town|bgcolor=D70}} | | {{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}} |
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| {{card|title=<ruby><rb>書書</rb><rp> (</rp><rt>Shu Shu</rt><rp>)</rp></ruby>|type=Thing - Item Spirit|text=Your cards' texts may not be altered without your permission. <BR>'''Action:''' When drawing at the beginning of your turn, you may discard the card you drew and draw again.|creator=Binarius|flavortext=A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.|longtext=千川|bgcolor=2CD}} | | {{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}} |
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| {{card|title=A Good Day for Wide-Ranging Discussion|type=Action|text=Each player may draw a card and immediately play it if it is a Thing.|creator=Binarius|flavortext=Adapted from Coffee House}} | | {{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}} |
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| {{card|title=Forbidden Knowledge|type=Thing-Forbidden|text=Remove before the game starts. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You saw something you shouldn't have}} | | {{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}} |
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| {{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}} |
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| {{card|title=Infinity Token|type=Action|text=Before your turn, choose a token you control. You are considered to have infinitly many of them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}} |
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| {{card|title=Hillside Village|type=Thing|text=Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. '''Action:''' Return this card to your hand.|creator=Binarius}} | | {{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}} |
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| {{card|title=Rooftop Barbecue|type=Action|text=You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "'''Action:''' Destroy this and draw a card."|creator=Binarius}} | | {{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}} |
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| {{card|title=Moonrise|type=Action|text=The Moon is just coming into view over the eastern horizon. As the first to spot it, you may draw two cards. During their next turn, each of your opponents has "'''Action:''' Take a moment to admire the Moon and draw a card."|creator=Binarius|bgcolor=337}} | | {{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}} |
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| {{card|title=Outnumbered|type=Thing|text='''Action:''' Target Opponent cannot react to any actions or things against them until your next turn.|creator=JakeTheWolfie|bgcolor=009|longtext=|flavortext=}} | | {{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}} |
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| {{card|title=Infinity Stoner|type=Thing|text='''Action:''' Target opponent's things can't perform any actions until your next turn.|creator=JakeTheWolfie|bgcolor=009|longtext=|flavortext=}} | | {{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}} |
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| {{card|title=Mine|type=Thing|text='''Action:''' Draw a card, and put it under this one faceup. <br> '''Action (Global):''' Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.|creator=JakeTheWolfie|bgcolor=009|flavortext=}} | | {{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}} |
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| {{card|title=People of Earth, Your Attention Please|type=Action|text=You may not play this card if you played any cards during your previous turn. Discard 5 cards. If you do, destroy all of your opponents' Things.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}} | | {{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}} |
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| {{card|title=Triganic Ningi|type=Thing|text=A triangular rubber coin six thousand eight hundred miles along each side. Shuffle seven copies of this card into the draw pile the first time it is played. '''Thing - Triganic Pu:''' Destroy eight of your Ningis and win the game.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}} | | {{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}} |
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| {{card|title=The Silver Bail of Peace|type=Thing|text=If another Thing would be de­stroyed, you may shuffle the Silver Bail into the top 20 cards of the draw pile to prevent this. If the Silver Bail is de­stroyed, its de­stroyer must dis­card their hand and skip their next turn in profound shame.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}} | | {{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}} |
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| {{card|title=Title|type=Thing|text=Text|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Flavortext}} | | {{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}} |
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| {{card|title=More Brainpower!|type=Thing|text=Your handsize is twice as big|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}} |
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| {{card|title=Unplayable Deck of Cards|type=Action|text=Shuffle the Unplayable Dvorak Deck into the main deck.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}} |
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| {{card|title=How Dare You|type=Reaction|text=Play immediately in response when an opponent causes you to discard a card or lose control of a non-token Thing. They discard a random card.|creator=Binarius|bgcolor=900}} | | {{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}} |
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| {{card|title=Can I Have Your Autograph?|type=Action|text=The first time you draw this card, sign it and shuffle it into the draw pile immediately. Everyone whose name appears on this card wins.|creator=Binarius}} | | {{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}} |
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| {{card|title=Caladrius|type=Thing|text=Destroy Caladrius to prevent an opponent's destruction of one of your Things, or to destroy another one of your Things with no ill effects to you or your remaining Things.|creator=Binarius|flavortext=A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.}} | | {{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}} |
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| {{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}} |
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| {{card|title=Very Specific Counter Card|type=Action|text=This card can only be used to prevent a card, determined at the start of the game by the players, from being played. Instead, it gets destroyed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}} |
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| {{card|title=Mexican Standoff|type=Action|text=Everyone puts up one finger gun to another person. Whoever doesn't have a gun pointing at them randomly splits the others' things amongst themselves.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}} |
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| {{card|title=Tide Pool|type=Thing - Terrain|text=A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.|creator=Binarius|flavortext="It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck|bgcolor=060}} | | {{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}} |
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| {{card|title=Congestion Charge|type=Thing|text=A player must discard a card whenever they play a tangible Thing.|creator=Binarius}} | | {{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}} |
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| {{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}} | | {{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}} |
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| {{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card counts as whatever was written there.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}} |
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| {{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this, taking no negative effects to yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}} |
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| {{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}} |
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| {{card|title=Holy Fervor|type=Thing|text=Draw a card when you destroy an opponent's Thing. If you destroy Holy Fervor or a Thing controlled by an opponent with Holy Fervor, you are branded an apostate: destroy Holy Fervor and discard your hand. '''Thing and Action (global) - Conversion:''' Gain control of a copy of Holy Fervor.|creator=Binarius|bgcolor=FFF}} | | {{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}} |
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| {{card|title=Messenger Bag|type=Thing|text=When you play Messenger Bag, put the top card of the draw pile face down under it. '''Action:''' Exchange a card in your hand with the card under Messenger Bag.|creator=Binarius}} | | {{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}} |
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| {{card|title=Diving Catch|type=Action|text=If the top card of the discard pile is a tangible Thing that belonged to the previous opponent, put it into your hand.|creator=Binarius}} | | {{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}} |
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| {{card|title=Agent 47|type=Action|text=Destroy an Opponent's thing. Nothing can stop this nor redirect this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}} |
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| {{card|title=Two Point Hospital|type=Thing|text='''Action:''' Move one negative effect from yourself or a thing you own onto another thing you own.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}} |
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| {{card|title=Bullsh*t|type=Thing|text=All cards are now placed facedown. Whenever a player plays a card and performs whatever text is supposedly on the card, an opponent may call them out on their lie. If they are correct, the offender loses and quits the game. If not, the opponent loses and quits the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | | {{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}} |
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| {{card|title=Pidgey|type=Thing - Pokémon|text='''Action:''' ''Sand Attack'' - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand (without looking) for them to play.|creator=The T|bgcolor=A9F|longtext=y|flavortext=A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand.|cornervalue=#016}} | | {{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}} |
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| {{card|title=Pidgeotto|type=Thing - Pokémon|text=You may play this card onto Pidgey to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Mirror Move'' - Choose an Action used by the last player on their turn, and use that Action. If this Pokémon is evolved, you may choose any action of any player since your last turn.|creator=The T|bgcolor=A9F|longtext=y|flavortext=Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder.|cornervalue=#017}} | | {{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}} |
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| {{card|title=Pidgeot|type=Thing - Pokémon|text=You may play this card onto Pidgeotto to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Whirlwind'' - Choose an opponent's Thing. Shuffle it into the deck. If this Pokémon is evolved, choose 2 of that opponent's Things instead.|creator=The T|bgcolor=A9F|longtext=y|flavortext=It spreads its gorgeous wings widely to intimidate enemies. It races through the skies at Mach-2 speed.|cornervalue=#018}} | | {{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}} |
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| {{card|title=Chronomancer|type=Thing-Blue Dragon|text='''Reaction:''' When one of your things would get destroyed, put a Token of Delay on it. Whichever thing has that token will be destroyed at the end of your turn. You can only have one out at a time. <br> '''Action:''' Move the Token of Delay made by this card onto another thing you control.|creator=JakeTheWolfie|bgcolor=057|longtext=True|flavortext=For Adiart}} | | {{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}} |
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| {{card|title=Physician|type=Thing-Blue Dragon|text='''Action:''' Put a Token of Healing on one of your things. Destroy the Token instead of the thing if it gets destroyed.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}} |
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| {{card|title=Knight|type=Thing-Blue Dragon|text=Put a token of armor on this card. '''Action:''' Put this on one of your things, defending it. If the thing gets destroyed, destroy this card, or destroy the armor token, if there is one.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}} |
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| {{card|title=Rattata|type=Thing - Pokémon|text=''Quick Attack'' - If you are targeted by an opponent's action, you may ignore that effect. If you do, you cannot play an Action on your next turn. You cannot use this unless you would be able to use an Action on your next turn.|creator=The T|bgcolor=AA7|longtext=y|flavortext=Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.|cornervalue=#019}} | | {{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}} |
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| {{card|title=Raticate|type=Thing - Pokémon|text=You may play this card onto Rattata to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Super Fang'' - Choose an opponent. They discard half the cards in their hand ''(rounded down)''. If this Pokémon is evolved, you choose the cards to discard ''(without looking)''.|creator=The T|bgcolor=AA7|longtext=y|flavortext=Its disposition is far more violent than its looks would suggest. Don't let your hand get too close to its face, as it could bite your hand clean off.|cornervalue=#020}} | | {{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}} |
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| {{card|title=Alolan Rattata|type=Thing - Pokémon|text='''Action:''' ''Bite'' - Choose an opponent. Flip a coin. If heads, they skip their next turn.|creator=The T|bgcolor=765|longtext=y|flavortext=With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.|cornervalue=#019}} | | {{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}} |
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| {{card|title=Chance Encounter|type=Action|text=Play a living Thing into any player's control. You may play Chance Encounter immediately as a Reaction when an opponent plays a living Thing.|creator=Binarius}} | | {{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}} |
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| {{card|title=Sinister Pedal Tone|type=Thing|text=If this has been in play for at least as many of your turns as you have opponents, destroy a Thing controlled by each opponent when this is destroyed.|creator=Binarius}} | | {{card|title=Anti-Clone Protocol|type=Action|creator==ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}} |
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| {{card|title=The Miracle of Flight|type=Action|text=Pick target Thing up and toss it away from the table. If it travels more than one table length before landing, remove it from the game.|creator=Binarius}} | | {{card|title=Philosophical Zombie|cornervalue=9P|creator==ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}} |
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| {{card|title=Alolan Raticate|type=Thing - Pokémon|text=You may play this card onto Alolan Rattata to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Crunch'' - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.|creator=The T|bgcolor=765|longtext=y|flavortext=It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare.|cornervalue=#020}} | | {{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}} |
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| {{card|title=Spearow|type=Thing - Pokémon|text='''Action:''' ''Peck'' - Choose an opponent. Flip a coin. If heads, discard a card from their hand ''(without looking)''.|creator=The T|bgcolor=A9F|longtext=y|flavortext=Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.|cornervalue=#021}} | | {{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}} |
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| {{card|title=Fearow|type=Thing - Pokémon|text=You may play this card onto Spearow to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Drill Peck'' - Choose an opponent. Discard a card from their hand ''(without looking)''. If this Pokémon is evolved, discard 2 cards instead.|creator=The T|bgcolor=A9F|longtext=y|flavortext=It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.|cornervalue=#022}} | | {{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}} |
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| {{card|title=Team Effort|type=Action|text=You may invite any number of your opponents to participate in the following exchange. Every participant must draw a number of cards equal to the number of participating opponents and give one to each.|creator=Binarius}} | | {{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}} |
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| {{card|title=Thing Tree|type=Thing|text=Your hand size limit is 4 and you may control no more than 4 other non-token Things. '''Action:''' Reveal the top card of the draw pile and put it into your hand if it is a Thing.|creator=Binarius}} | | {{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}} |
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| {{card|title=Globalizer Assembly|type=Thing|text=Play onto target Thing. Its abilities become global: any player may use them during their turn.|creator=Binarius}} | | {{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}} |
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| {{card|title=Ekans|type=Thing - Pokémon|text='''Action:''' ''Wrap'' - Choose an opponent. They cannot use Action abilities during their next turn.|creator=The T|bgcolor=A4A|longtext=y|flavortext=Moving silently and stealthily, it eats the eggs of birds, such as Pidgey and Spearow, whole.|cornervalue=#023}} | | {{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}} |
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| {{card|title=Arbok|type=Thing - Pokémon|text=You may play this card onto Ekans to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Coil'' - Place a counter on Arbok. For each counter, your hand size increases by 1. If this Pokémon is evolved, place 2 counters instead.|creator=The T|bgcolor=A4A|longtext=y|flavortext=To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.|cornervalue=#024}} | | {{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}} |
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| {{card|title=Pichu|type=Thing - Pokémon|text='''Action:''' ''Charm'' - If this card has less than 2 counters on it, place a counter on this card. For each counter, opposing player's hand sizes are reduced by 1.|creator=The T|bgcolor=FC2|longtext=y|flavortext=Despite this Pokémon's cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.|cornervalue=#172}} | | {{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}} |
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| {{card|title=Prince|type=Thing-Blue Dragon|text='''Action:''' Put an opponent's thing under this one. That thing's action cannot be used. <br> '''Action:''' Along with the first action, you may choose to destroy the chosen card. You can only use this once.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}} |
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| {{card|title=Maid|type=Thing-Blue Dragon|text=Play a 2nd facedown card under this. '''Action:''' Compare the Card Types of the facedown card with an opponent's card in hand. If they are the same, take the facedown card back into your hand and use the opponent's card as the facedown card.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}} |
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| {{card|title=Noble|type=Thing-Blue Dragon|text='''Action:''' Perform another Thing's action that you control twice.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}} |
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| {{card|title=Pikachu|type=Thing - Pokémon|text=You may play this card onto Pichu to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Volt Tackle'' - Choose an opponent. Discard a card from your hand to discard 2 cards from their hand ''(without looking)''. If this Pokémon is evolved, you do not discard a card.|creator=The T|bgcolor=FC2|longtext=y|flavortext=It's in its nature to store electricity. It feels stressed now and then if it's unable to fully discharge the electricity.|cornervalue=#025}} | | {{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}} |
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| {{card|title=Raichu|type=Thing - Pokémon|text=You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Thunder'' - Destroy a randomly selected Thing in play (including yours). If this Pokémon is evolved, randomly choose from your opponent's Things only.|creator=The T|bgcolor=FC2|longtext=y|flavortext=It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.|cornervalue=#026}} | | {{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}} |
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| {{card|title=Alolan Raichu|type=Thing - Pokémon|text=You may play this card onto Pikachu to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Psychic'' - Look at an opponent's hand. If this Pokémon is evolved, you may select one card there and discard it.|creator=The T|bgcolor=F58|longtext=y|flavortext=It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.|cornervalue=#026}} | | {{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}} |
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| {{card|title=Princess|type=Thing-Blue Dragon|text='''Action:''' View a card's card type in an opponent's hand.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}} |
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| {{card|title=Paladin|type=Thing-Blue Dragon|text='''Action:''' Place a Paladin token on an opponent's thing. If the opponent uses that thing's ability, destroy the token and the thing. You can only have 1 Paladin token out at a time.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}} |
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| {{card|title=Mystic|type=Thing-Blue Dragon|text=Your hand size is doubled.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}} |
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| {{card|title=Meteor Storm|type=Thing|creator=ChippyYYZ|text=When an Action card you play would destroy one or more Things, you may discard a card to destroy target Thing.<BR>When another Thing you control would destroy one or more Things, you may destroy it to destroy target Thing.}} | | {{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}} |
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| {{card|title=Delaying Distraction|type=Action|creator=ChippyYYZ|text=Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.}} | | {{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}} |
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| {{card|title=Life-Force Drain (Balanced)|type=Action|creator=ChippyYYZ|text=Target opponent discards a card. Draw a card.<BR>Instead of playing a Thing this turn, you may draw a card OR have the targeted opponent discard a card.|flavortext=Patch v4.5.1 Notes: trimmed extra power from dual-casted LFD, can no longer multi-target.}}
| | <!--October 3, 2024--> |
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| {{card|title=Sheriff|type=Thing-Blue Dragon|text='''Action:''' Look at a card in an opponent's hand.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}} |
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| {{card|title=Butler|type=Thing-Blue Dragon|text='''ReAction:''' When a player makes an action, you may prevent them from doing this, unless you can't take any actions. If you do this, skip an action on your next turn.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}} |
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| {{card|title=Drunk|type=Thing-Blue Dragon|text='''Action:''' Perform an opponent's action from a thing they control. They cannot perform that action on their next turn.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}} |
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| {{card|title=Difference of Opinion|type=Action|text=Return a Thing that entered play during its controller's most recent turn to their hand.|creator=Binarius}} | | {{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}} |
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| {{card|title=A Fine Addition to My Collection|type=Action|text=Reveal any number of cards from your hand by a single creator (possibly including this one) to take control of an equal number of opponents' Things by the same creator.<BR>If you reveal 4 or more cards by ChippyYYZ, you may search the deck for ChippyYYZ, The Forbidden One, put it into your hand, and end your turn.|creator=Binarius|longtext=I am merely...a collector.}} | | {{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}} |
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| {{card|title=Dark Is The Night, Green Is The Grass|type=Thing|text=Face-down Things are considered blank. Turn all living Things face-down when this comes into play. Living Things must be played face-down. Destroy this if all Things are face-up. <BR>'''Action (global):''' Turn one of your living Things face-up.|creator=Binarius|bgcolor=004}} | | {{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}} |
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| {{card|title=Sandshrew|type=Thing - Pokémon|text='''Action:''' ''Rollout'' - Choose an opponent. For each turn in a row you've used Rollout plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand ''(without looking)''.|creator=The T|bgcolor=DB5|longtext=y|flavortext=If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.|cornervalue=#027}} | | {{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}} |
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| {{card|title=Sandslash|type=Thing - Pokémon|text=You may play this card onto Sandshrew to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Crush Claw'' - Choose an opponent. They must choose one of their Things to destroy. If this Pokémon is evolved, choose 2 of their Things for them to choose between.|creator=The T|bgcolor=DB5|longtext=y|flavortext=It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.|cornervalue=#028}} | | {{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}} |
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| {{card|title=Alolan Sandshrew|type=Thing - Pokémon|text='''Action:''' ''Ice Ball'' - Choose an opponent. For each turn in a row you've used Ice Ball plus 1 (up to a maximum of 5), flip a coin. For each heads, discard a card from their hand ''(without looking)''.|creator=The T|bgcolor=8CC|longtext=y|flavortext=It lives on snowy mountains. Its steel shell is very hard—so much so, it can't roll its body up into a ball.|cornervalue=#027}} | | {{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}} |
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| {{card|title=Hunter|type=Thing-Blue Dragon|text=The first time this gets destroyed, if a Thing destroys this, destroy that thing. If an action destroys this, that player discards a thing. Flip this card over, and do not destroy it.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}} |
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| {{card|title=Court Wizard|type=Thing-Blue Dragon|text='''ReAction:''' If anyone targets one of your things, you may redirect it to another thing you control.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, |
| | it's destroyer draws a card." .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}} |
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| {{card|title=Observer|type=Thing-Blue Dragon|text=Whenever someone draws any amount of cards, you may look at 1 of them.|creator=JakeTheWolfie|bgcolor=057|longtext=|flavortext=For Adiart}} | | {{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}} |
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| {{card|title=Numerological Contrivance|type=Action|text=The expression of a number as a sequence of digits is a base-dependent triviality. Exchange the positions of two digits on target card.|creator=Binarius}} | | {{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}} |
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| {{card|title=Observational Learning|type=Thing|text=This card can hold two Action abilities; if it would gain another, choose one of the existing two to replace. <BR>'''Action:''' Shuffle the top Action in the discard pile into the top 20 cards of the draw pile. If you subsequently play it, this card gains its ruletext as an Action ability.|creator=Binarius}} | | {{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}} |
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| {{card|title=Laundromat|type=Thing|text=Each player gains 3 Clean Laundry tokens when this enters play. A player may only play a Thing by destroying a Clean Laundry token. '''Action (global):''' Gain 3 Clean Laundry tokens.|creator=Binarius}} | | {{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}} |
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| {{card|title=Spellbook|type=Thing|text='''Action:''' Put an action card, form your hand, faceup under this. <br> '''Action:''' Do an action card's text that is under this one. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=*Harry Potter Noises*}} | | {{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}} |
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| {{card|title=Ecstatic Electricity.|type=Action|text=Target Thing gains 5 electicity tokens.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | | {{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}} |
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| {{card|title=You're a Lizard, Harry!|type=Action|text=Everyone gains a Wizard or Lizard token, with their choice of each.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=A ''wot''}} | | {{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}} |
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| {{card|title=Alolan Sandslash|type=Thing - Pokémon|text=You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Icicle Spear'' - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.|creator=The T|bgcolor=8CC|longtext=y|flavortext=It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.|cornervalue=#028}} | | {{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}} |
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| {{card|title=Nidoran♀|type=Thing - Pokémon|text='''Action:''' ''Poison Sting'' - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.|creator=The T|bgcolor=A4A|longtext=y|flavortext=Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.|cornervalue=#029}} | | {{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}} |
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| {{card|title=Nidorina|type=Thing - Pokémon|text=You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Captivate'' - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control.|creator=The T|bgcolor=A4A|longtext=y|flavortext=It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.|cornervalue=#030}} | | {{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}} |
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| {{card|title=No Vacancy|type=Thing|text=The total number of non-token Things in play may not exceed the number in play when this card comes into play (including this card). If a player would play a Thing in excess of this total, they must destroy one of their non-token Things first.|creator=Binarius}} | | {{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}} |
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| {{card|title=Bear Trap|type=Thing|text=You may only play this card on a turn during which you do not play an Action. Play this card face-down and destroy it when it is turned face-up. Destroy this card when an opponent plays a Thing. You gain control of that Thing.|creator=Binarius}} | | {{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}} |
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| {{card|title=Toilet Paper|type=Thing|text=Throw Toilet Paper onto target tangible Thing. Attached Thing's abilities may not be used. '''Action:''' Return attached Thing to your hand and destroy Toilet Paper.|creator=Binarius}} | | {{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}} |
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| {{card|title=Nidoqueen|type=Thing - Pokémon|text=You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Earth Power'' - Choose an opponent. Discard cards from the deck until you discard a different type than the first. For each card of the first type, that player discards that many cards. If this Pokémon is evolved, choose 1 card discarded and draw it.|creator=The T|bgcolor=DB5|longtext=y|flavortext=Its entire body is armored with hard scales. It will protect the young in its burrow with its life.|cornervalue=#031}} | | {{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}} |
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| {{card|title=Nidoran♂|type=Thing - Pokémon|text='''Action:''' ''Double Kick'' - Choose 2 cards in an opponent's hand ''(without looking)''. That player places those cards face down, out of play, and places them back in their hand at the end of the turn.|creator=The T|bgcolor=A4A|longtext=y|flavortext=Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.|cornervalue=#032}} | | {{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}} |
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| {{card|title=Nidorino|type=Thing - Pokémon|text=You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Poison Jab'' - Choose an opponent. Discard a card from their hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, you discard a card from their hand.|creator=The T|bgcolor=A4A|longtext=y|flavortext= It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.|cornervalue=#033}} | | {{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}} |
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| {{card|title=Postmodernist Sculpture|type=Thing|text=It's about 8 feet tall and made of some metal rectangles with curvy bits. You're not sure why, but regarding it contemplative­ly seems to make you feel more erudite, or percipient, or maybe just pretentious. Draw two cards.|creator=Binarius}} | | {{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.|creator=Binarius|number=11128}} |
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| {{card|title=Possess|type=Action|text=Target opponent flips a coin. On tails, you may look at their hand and play their next turn for them.|creator=Binarius}} | | {{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}} |
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| {{card|title=Vow of Asceticism|type=Thing|text=You may only play this card if you control no Things. Discard all Things in your hand when you play this. You may take two Actions per turn, but you may not draw at the beginning of your turns and you may not play Things: immediately discard any that you draw. <BR>'''Action:''' Draw a card. <BR>'''Action:''' You may not be eliminated before your next turn.|creator=Binarius|longtext=.}} | | {{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}} |
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| {{card|title=Nidoking|type=Thing - Pokémon|text=You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Megahorn'' - Choose an opponent. Discard a card from their hand ''(without looking)''. Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead ''(without looking)''.|creator=The T|bgcolor=DB5|longtext=y|flavortext=It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.|cornervalue=#034}} | | {{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}} |
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| {{card|title=Cleffa|type=Thing - Pokémon|text='''Action:''' ''Charm'' - If this card has less than 2 counters on it, place a counter on it. For each counter, opposing player's hand sizes are reduced by 1.|creator=The T|bgcolor=E9A|longtext=y|flavortext=Many appear when the night skies are filled with shooting stars. They disappear with sunrise.|cornervalue=#173}} | | {{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br> |
| | If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}} |
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| {{card|title=Clefairy|type=Thing - Pokémon|text=You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.<br>'''Action:''' ''Metronome'' - Reveal cards from the deck until you reveal an Action or Thing with Action ability. Play that Action, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn.|creator=The T|bgcolor=E9A|longtext=y|flavortext=It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.|cornervalue=#035}} | | {{card|title=Peaceful Ascension|type=Thing|text= |
| | '''Indestructible to Opponents''' </br> |
| | If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br> |
| | If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}} |
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| {{card|title=Bishop|type=Thing - Advanced Class|text='''Action:''' Return one of your non-token Things to your hand.<BR>'''Action:''' Target Thing is indestructible until your next turn.|creator=Binarius|bgcolor=FFF}} | | {{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}} |
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| {{card|title=Falcon Knight|type=Thing - Master Class|text=If you do not use Falcon Knight's ability, any attempt to target it before your next turn has a 50% chance of failure. '''Action:''' Target opponent discards a card.|creator=Binarius|bgcolor=2AA}} | | {{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}} |
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| {{card|title=Dancer|type=Thing - Unique Class|text=Activate an ability of one of your Things when you play Dancer. '''Action:''' Return Dancer to your hand.|creator=Binarius|bgcolor=900}} | | {{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}} |
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| {{card|title=Alchemist|type=Thing-Neutral|text='''ReAction:''' When a Player destroys one of your things, you may prevent them from doing so. If you've already this during the current round, you cannot do it again. '''Action:''' Destroy target thing. You can only do this twice.|creator=JakeTheWolfie|bgcolor=888|longtext=|flavortext=I don't really mind who wins..}} | | {{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br> |
| | When Borrowed Time leaves play, exile it. You lose the game. |
| | |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}} |
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| {{card|title=Sorcerer|type=Thing-Neutral|text='''Action:''' Place a Walking Bomb Token onto Target Thing, or move an existing one to Target Thing. You can only do this once per turn. <br> '''Action:''' Destroy all things with Walking Bomb tokens on them.|creator=JakeTheWolfie|bgcolor=888|longtext=|flavortext=Magic will take over this lousy castle.}} | | {{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br> |
| | If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}} |
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| {{card|title=Sellsword|type=Thing-Neutral|text='''Action:''' Place a Stonewall token onto target thing. Anyone targeting it will fail, unless they are destroying it. Destroy it at the start of your next turn. You can't do this action on the same thing twice in a row.|creator=JakeTheWolfie|bgcolor=888|longtext=|flavortext=For The Reformation, Mithras, and other destructive forces}} | | {{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}} |
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| {{card|title=Blue Spell|type=Action|bgcolor=0060CC|cornervalue=2U|creator=ChippyYYZ|text=Draw three cards, then put two cards from your hand on top of the deck.<BR>OR put an Action card from the discard pile into your hand.<BR><BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.}} | | {{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}} |
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| {{card|title=Green Spell|type=Action|bgcolor=2C2|cornervalue=2G|creator=ChippyYYZ|text=Look at the top 5 cards of the deck.<BR>You may reveal any living Things from among them and put them into your hand, then discard the rest.<BR>OR you may put a Thing from among them into play under your control, then shuffle the deck.<BR><BR>Instead of playing a Thing this turn, you may destroy target nonliving Thing.|longtext=g}} | | {{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}} |
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| {{card|title=White Spell|type=Action|bgcolor=FFF|cornervalue=2W|creator=ChippyYYZ|text=Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.<BR>OR destroy target Thing. Its controller draws a card.<BR><BR>Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.|longtext=w}} | | {{card|title=Rogue of Time|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}} |
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| {{card|title=Jumbo Cactuar|type=Thing|text='''Action - 10,000 Needles:''' Destroy Jumbo Cactuar and a random Thing belonging to each opponent.|creator=Binarius|bgcolor=682}} | | {{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions. |
| | You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}} |
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| {{card|title=Lever|type=Thing|text='''Action:''' Target player gains a Fulcrum token. '''Action:''' Return one of your Things to your hand and destroy a Thing belonging to an opponent with a Fulcrum token. '''Action:''' If you have a Fulcrum token, destroy one of your non-token Things and return target Thing to its controller's hand.|flavortext="Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T|longtext=On the Equilibrium of Planes|creator=Binarius}} | | {{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}} |
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| {{card|title=Doppelgängize|type=Action|text=Play a copy of the next Thing you play during this turn into target opponent's control.|creator=Binarius}} | | {{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}} |
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| <!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} --> | | <!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} --> |
| | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=600|cornervalue=|flavortext=|longtext=|number=}} --> |
| | <br clear=all /> |
| | ====Bottom of List==== |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900.
3
Rage Attack
Action
Destroy a Thing you control, then destroy a random non-token Thing belonging to each other player.
You lash out at everyone around you.
#10901
Thing
Whenever any cards are put into the discard pile from anywhere, look at that many cards from the top of the deck (put them back in the same order).
Through you, the sands in the bottom of the hourglass speak of their friends in the top.
#10902
Thing
When an opponent's Thing would be destroyed, blank its ruletext first.
Instead of drawing at the start of your turn, you may discard a card and destroy Prince of Doom to blank target Thing's ruletext and destroy it.
You contain the pressure of an explosion.
#10903
Time/Light: Shining Circuit
Action - Fraymotif
If this game is a subgame, the main game ends and this game becomes the main game.
Shuffle the discard pile, put it on top of the deck, then look at and reorder the top 5 cards.
Putting an offshoot timeline in the spotlight.
#10904
Conquer the Wastelands
Action
Draw a card. If it's a thing, you may put it under your control.
#10905
The Ducklands
Thing - Land
While you control The Ducklands, you have an unlimited number of duck tokens.
#10906
Popular Fan Theory
Action
Exchange target living Thing with a living Thing visible to you or the first living Thing in the draw pile, shuffling afterward.
#10907
Parallel World Travels
Thing
Opponents do not perceive Parallel World Travels, Things attached to it, or those Things' effects on them.
Action: Discard the draw pile's top card, or if it is a Thing you may attach it to this instead of playing a Thing this turn.
#10908
Thesis Title Generator
Thing
Action: Randomly choose three other Things in play. You may skip your next turn to work on your thesis. If you do, gain control of copies of them at the beginning of the following turn.
The Most Unreliable Narrator: Anaphora, Ekphrasis, and the Rule of Three in Yankovic's "Albuquerque"
#10909
Thing
Whenever a player or card is chosen randomly, choose twice, then you pick which result to use.
Action: The next Action an opponent plays before your next turn that targets anything has its target chosen randomly.
Through you, fortunes shift unexpectedly.
#10910
Thing
Your maximum hand size is reduced by 2. Things you control can't be destroyed if you discarded down to your max hand size on your last turn.
You turn limitations into resolve.
#10911
Breath/Space: Twister And Shout
Action - Fraymotif
Reveal cards from the top of the deck until you reveal a Thing card and put it into play. If you revealed any other cards, put one of them at random into your hand and discard the rest. Otherwise, each opponent returns a Thing they control to their hand.
Whims and placement.
#10912
King's Oolong Tea
Thing
Premium high-mountain tea leaves featuring the terminal buds of the shrub's loftier stems. Steep up to three times at 85-90˚C for 3-4 minutes.
Action - Steep: When your next turn begins, reveal a card from the draw pile for each player. You may draw one, then each opponent may draw one at random. Discard the rest. Players who partake are inspired not to target or be targeted by their opponents or their opponents' cards until your next turn.
#10913
Deep Pockets
Thing
Whenever you would be required to spend or give any number of Money tokens, you are considered to have enough.
#10914
Gainsay
Action
Return target Thing to its controller's hand. You may discard a card to play another Action.
#10915
Thing
Whenever you play a Thing, put the top card of the deck face-down underneath Page of Space, then if there are at least four cards under it, reveal them. If any are Things, put one into your hand. Otherwise, discard them and gain "Things you control can't be destroyed by opponents' Actions."
Through you, many things find their foundation.
#10916
Thing
Whenever a player uses an Action Ability, gain an Energy token.
At the start of your turn, you may spend three Energy tokens to draw an extra card.
You find meaning in the vibrancy of living.
#10917
Hope/Blood: Ascending Call
Action - Fraymotif
Any number of target players each draw a card for each non-token Thing they control beyond the first.
Expansion and connections.
#10918
Heroic Entrance
Action
If you have played an animate Thing this turn, choose one: turn target Thing face down until the end of its controller's next turn, return target animate Thing to its controller's hand, or opponents may not use their animate Things' abilities during their next turn.
#10919
Inflation
Action
You must play this without cost as soon as it enters your hand. Inflation destroys 1/10 of each player's Money tokens, rounded to the nearest whole number. If a player controls fewer than five Money tokens, Inflation instead has a 50% chance to destroy one of them. Shuffle Inflation into the top 20 cards of the draw pile. Draw a card.
#10920
Wildfire
Thing
Flame tokens have "Destroy this and attached Thing at the beginning of your turn." When this enters play and at the beginning of each turn, the active player attaches a Flame token to a flammable Thing they control if possible, unless they control any water. If any Flame tokens are in play, Wildfire is indestructible except by a water-based effect or by a player who controls water.
#10921
Thing
Action: Look at the top 6 cards of the deck. Reveal up to two Thing cards from among them, put them into your hand, then discard that many cards. Shuffle the deck.
You organize ideal alliances.
#10922
Thing
When Rogue of Heart enters play or you play a Thing that doesn't share a creator with any other Thing you control, two target players each put a card from their hand or a Thing they control into the other's hand.
Through you, others are called to share themselves.
#10923
Void/Rage: Forgone Stinger
Action - Fraymotif
Each player discards all but one card from their hand. End the turn.
Exclusion of all else.
#10924
Rebirth
Action
Gain control of target living Thing in the discard pile.
#10925
Clipboard Full of Papers
Thing
You are considered to have played an Action on your current/most recent turn whenever it would suit you.
Action: Stride confidently, clipboard in hand. Until your next turn, opponents must discard a card to target you.
Makes you look focused, purposeful, and most importantly, busy.
#10926
Guestbook
Thing
Whenever an animate Thing enters play, its controller may write its title on this card.
#10927
Thing
Once per turn, when you discard an Action card, you may discard it into play instead of putting it in the discard pile. Until it leaves play, it's a Thing with "Action: Play this card."
Through you, lost hopes are found once more.
#10928
Thing
Once between your turns, you may change the target of an Action. You can't make that Action target the player who played it or a Thing controlled by that player.
You snatch the obscurity away from bystanders.
#10929
Mind/Life: Multiple Measures
Action - Fraymotif
Draw two cards and discard a card. At the start of your next turn, draw two additional cards and discard a card.
Continual planning.
#10930
Bluesy Duet
Thing
You and target opponent may each draw a card when the other plays an Action. If the drawn card is music-related, it may be played immediately.
#10931
Quill of Authoring
Thing
You are considered to be a creator of cards you play, in addition to their other creators.
#10932
Card by Binarius and You
Fast Thinker
Thing
Whenever an opponent plays a card in the same turn that they drew it, you may put a copy of it into your hand.
#10933
Action
You win if it's a subgame. If there's been a subgame this game, ignore this Action. Shuffle this card and the discard pile into the deck, then each player notes a Thing they control. Using only the deck, players play a subgame, each playing a copy of their noted Thing at the beginning. You go first. If one player wins the subgame, they gain control of the noted Things and begin their turn.
#10934
Thing
At the start of your turn, each player with 5 or more cards in hand discards half of them, rounded down. When you discard cards this way, draw a card and draw Bard of Breath.
Through you, pursuits are overextended.
#10935
Thing
Whenever you draw your second card in a turn or discard your second card in a turn, look at the top card of the deck. You may have target player discard a random card and draw a card.
You control second guesses.
#10936
Carbon Paper
Thing
Action: You may have this become a copy of a card played by an opponent during their next turn. If it is an Action, return it to your hand.
#10937
Fax Machine
Thing
Action (global): Put a copy of a card in your hand or a Thing you control into target opponent's hand.
#10938
Copy Machine
Thing
Action: Gain control of a copy of target paper-based Thing.
#10939
Doom/Heart: Sheer Heart Attack
Action - Fraymotif
Look at the top 7 cards of the deck. Put 4 of them in your hand and discard the rest. Set this card aside.
If this card is set aside by you when the game ends and your playgroup plays another game of Dvorak after this one, draw two fewer starting cards.
Spending part of yourself.
#10940
Thing
While you have more cards in hand than each opponent, you choose all targets for Actions instead of any other player.
Action: Discard four cards to flip a coin. On a heads, target player loses the game.
Through you, all choices are filtered.
#10941
Thing
Lord of Heart enters play with a copy of itself face-down under it and counts as a player under your control after you in turn order with a 1-card starting hand.
When Lord of Heart wins, you win.
Action, Destroy a Thing you control: Lord of Heart draws the cards under it.
You are all possible versions of yourself.
#10942
Psychic Imprinting
Action
If you have not yet Imprinted this card, return it to your hand and view the top card of the draw pile, and you may Imprint this card by writing that card's name on it. If an opponent plays a card with that name, this card becomes a copy of it.
#10943
Samizdat
Action
Handwrite a copy of target Thing onto a blank card and put it into your hand.
#10944
MIT License
Thing
Play attached to target Thing.
Permission is hereby granted, free of charge, to any player, to deal in attached Thing (the "Card") without restriction, including without limitation the right to put a copy into their hand, subject to the following conditions:
This permission notice shall be included in all copies or substantial portions of the Card.
#10945
Thing
At the end of each opponent's turn, that player's tokens are gone.
We can put that check in a Money Token Mutual Fund, then we'll reinvest the earnings into blognomic accounts with compounding interest aaand it's gone.
#10946
Thing
Whenever any cards in your hand would be revealed to or looked at by another player, you may subsititute that many blank cards instead.
When you play an Action that destroys any Things, destroy Tinted Glass House.
#10947
Action
Gain 2 House tokens and draw 2 cards. If you control a non-token Thing that's identical to another Thing in play, gain 3 House tokens and draw 3 cards instead. Otherwise, create a copy of up to one target Thing that's a building and put it into your hand.
#10948
Rest Stop
Thing - Building
You may destroy this at the beginning of your turn.
Each player may end their turn by setting the cards in their hand aside until their next turn or until this leaves play. If they do, their hand is considered empty and machine-based effects may not target them or their Things in the interim.
#10949
Total Eclipse
Thing
When this enters play, players may return any of their Things to their hand. When this has been in play for a full turn, destroy it: players with no other non-token Things gain an Eclipsed token with "Indestructible. If an opponent wins the game, you win as well."
A focused moment of night, a world of shadow, all-extinguishing: the silent Moon unveils the eternal chorus of its master's arcane raiment.
#10950
Trading Post
Thing - Building
Action: Each player may either exchange a Thing they control with a Thing in their hand or gain a token of a type they do not control.
#10951
Thing - Party Member
When another tangible Thing is destroyed, gain a Money token.
Action: Set aside a building or vehicle in the discard pile to draw a card and gain a token of any type. If the removed card is an Action or has an Action ability, do what it says.
#10952
Action
Look at the top 6 cards of the deck. From among them, reveal up to two tangible Things that might fit in a trunk and a glove compartment respectively and put them into your hand. Discard the rest and put Derelict SUV into play face-down as a blank Thing.
#10953
Thing
You may play an extra Action ability of each Rod, Net, or Spear you control each turn.
Action: Look at the top card of the deck. If it's a living Thing, you may reveal it and put it into your hand. If you don't, gain a Food token.
#10954
Swatter
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, return it and target other non-token Thing to their controllers' hands.
#10955
Dumpster
Thing - Trap
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, each player gains control of 1d4 copies of Debris (#10957). The triggering player gains one more. At the beginning of each player's turn, one of their Debris is destroyed.
#10956
Debris
Thing
Play into any player's control.
When you play an Action, its text has a 50% chance to become "Destroy a Debris you control."
#10957
1S
Storm Area 51, They Can't Stop All of Us
Thing
At the start of your turn, rotate this card 90° clockwise. When it completes a clockwise rotation, put it in the discard pile, then each player returns each Thing they control to their hand and draws that many cards.
When a Thing is destroyed, destroy this card and half of all other nontoken Things, chosen randomly.
#10958
9E
Everybody Points Their Fans At The Hurricane To Blow It Away
Action
If there are more cards in play and in players' hands than there are in the deck, draw the deck. Otherwise, discard that many cards from the top of the deck, then each player discards a card.
#10959
Action - Trap Building
If this is revealed from the deck, the current player plays it targeting themself.
Target player may, up to four times, discard a card and draw a card. If they don't discard cards with "N", "S", "E", and "W" in their titles and cornervalues, their turn ends and they skip their next turn.
#10960
Gauss Arrow
Thing - Trap
You may play this face-down. It's turned face-up when its other text becomes relevant.
Until the following effect has triggered, when another non-token Thing enters play, flip a coin: on heads, turn it face down until the end of its controller's next turn.
#10961
Ball Bearing Blockers
Thing - Trap
When this enters play, each opponent gains three Bounce tokens with "When you would play a Thing, first roll 1d4: if the result is greater than the number of your Bounce tokens, remove them from the game; otherwise, return that Thing to your hand and destroy a Bounce token."
#10962
Bell Carousel
Thing - Trap
Each player flips a coin at the beginning of their next turn after this enters play: on heads, they may immediately play an Action without cost; on tails, you may do so.
#10963
Thing - Trap
When an opponent must discard a card of their choice during your turn, you may look at that player's hand and choose which card they discard. If you do, return Leading Question to your hand.
#10964
Thing
Action: Gain a Money token.
Action: Discard your hand. Spend all your Money tokens and draw that many cards.
"You got a fast car / I got a plan to get us out of here"
— Tracy Chapman, 'Fast Car'
#10965
4C
Can't Make Change (2024)
Action
Each player discards a card. Each player, starting with you, chooses two consecutive cards from the discard pile and puts them into the hands of the players to their left and right.
From jtwe's Can't Make Change (#4), Can't Make Change II: Electric Boogaloo (#498), and Can't Make Change III: The Search for Spock (#2176).
#10966
Spinning Maces
Thing - Trap
Each player flips a coin at the beginning of their next turn after you play this: on heads, they may immediately discard a card to play an Action without cost; on tails, they play no Actions that turn and flip again at the beginning of their next turn.
#10967
Mass Start
Action
All non-token Things are considered removed from play. They return to play in random order.
#10968
Elimination Race
Action
Attach to every non-token Thing a Danger token with "When at most two Danger tokens are in play, destroy attached Thing. Action: Destroy this."
#10969
Action
Target Thing card in the discard pile is already there. Which is weird, since there's no record of it being destroyed or discarded since it last entered play. In fact, it was reported as being in play earlier this turn.
When an opponent sees this card in your hand, discard it.
#10970
Thing
Action: Destroy target Thing with a cornervalue that doesn't contain a digit higher than 2. (it must still have a cornervalue.)
#10971
Action
Reveal the top 3 cards of the deck. For each 7 in those cards' cornervalues, reveal two more cards. Choose one of them at random, then choose one for each 7 among the cornervalues of the revealed cards and Things you control. Put them into your hand. If there were 3 or more 7s among the cornervalues of the revealed cards and Things you control, you win the game.
#10972
Trash Day
Action
Players may put any cards in their hands or under their control into the discard pile. At the end of your turn, shuffle the discard pile into the draw pile.
#10973
Heavy Burden
Thing
Your hand size limit is reduced by 1.
While Heavy Burden is in your hand, your hand size limit is reduced by 2, and you may not play or discard it unless it is the only card in your hand.
#10974
Step Back
Action
If you played a Thing this turn or last turn, return one of your Things to your hand. Put a card on top of the draw pile.
#10975
Action - Reaction
Rotate up to one target Thing 90° either direction.
When a player plays an Action card or an Action Ability of a Thing, if that card doesn't have a 9 in its cornervalue, you may play Turn Aside in response and negate that Action or Action Ability.
#10976
Thing
Action: Target opponent's maximum hand size is reduced by 2 until the end of their next turn. They gain a Poison token.
When this card is destroyed, each player's maximum hand size is reduced by 2 until they next end their turn.
#10977
Thing
When this card enters play, shuffle the discard pile, then put the top three cards of the discard pile under it.
Action: Put the top card of the discard pile underneath this card, draw a random card from under this card, then discard a card or destroy Junkmobile.
#10978
Formalities
Thing
When Formalities enters play, begin your turn. When Formalities leaves play, the current player ends their turn.
#10979
Ad Break
Action
When a player who has not yet played Ad Break begins their turn, they draw and play it instead of drawing any other cards.
#10980
Quiet Hallways
Thing
If the first card you draw during your turn is a Building or Location, you may immediately play or discard it. If you do, draw a card.
#10981
Action
Until the end of your next turn, whenever you play a card, draw a card and gain a Money token.
I like to start my day with CashCrazedⓇ.
#10982
3M
Midnight Train To Anywhere
Action
Return each Thing you control to your hand, discard your hand, and draw that many cards. You may discard your hand again and draw that many cards.
#10983
Thing - Building
When this enters play, put the bottommost Thing in the discard pile and the card directly above or below it into your hand.
When this card is destroyed, the cavern collapses; remove all cards in the discard pile from the game.
#10984
Loophole Lawyer
Thing
When you would draw a card, you may instead have an opponent draw a card and give it to you. When you would discard a card, you may instead give a card to an opponent to discard.
#10985
Dazed
Status
Unplayable.
At the end of your turn, discard this.
#10986
Misattribute
Action
Second-person references on target Thing refer specifically to you.
“Don't believe everything you read on the Internet.” — Abraham Lincoln
#10987
Action
Return target Thing to its controller's hand. Create a copy of Dazed (#10986) and shuffle it into that player's deck (if they don't have their own deck, that card becomes their deck).
Instead of playing a Thing this turn, you may reduce that player's maximum hand size by 2 until the end of their next turn.
#10988
Thing
You may play this face-down. It's turned face-up when its other text becomes relevant.
Action: If this card was just face-down, roll a d6. On a 3+, shuffle Unmarked Van and target Thing you don't control into your deck (if you don't have your own deck, those cards become your deck).
#10989
Action
Look at the top 5 cards of the main deck. Shuffle up to three of them into your deck, put the rest on top of the main deck in any order, then draw a card (if you don't have your own deck, those cards become your deck).
#10990
Couch Surfer
Thing
At the end of your turn, Couch Surfer goes on top of the draw pile.
#10991
Waiting in the Wings
Thing
Whenever another non-token Thing you control leaves play, you may immediately play an animate Thing in its place.
#10992
Lens Flare
Thing
If you do two of the following in a turn, you may choose to do both of the other two.
- Play a mechanical Thing or activate a mechanical Thing's ability
- Draw a card if you've already done so this turn
- Destroy a tangible Thing
- Gain an Energy token
#10993
Action/Thing
As an Action: Draw a card for each living Thing you control. You may play a living Thing you draw this way.
As a Thing: When this enters play, put the top 3 cards of the deck into play face-down.
Action: Draw another Thing you control, then discard a card.
#10994
Action
Remove the 10 lowest-numbered cards in the discard pile from the game. Return the highest-numbered Thing in play to its controller's hand.
Instead of playing a Thing this turn, you may return the highest-numbered Thing in play to its controller's hand.
"It was just better back in the early triple digits. Nowadays they wouldn't let you design cards like that..."
#10995
Thing - Gem
When you play a Thing (including this), gain 1 Energy token, or 3 Energy Tokens if that Thing is a gem.
Action: Spend any number of Energy tokens to reveal twice that many cards from the main deck. Shuffle any number of Action cards revealed this way into your deck (if you don't have your own deck, those cards become your deck) and discard the rest.
#10996
Which Was The Style At The Time
Thing
Action: If you played a Thing this turn, return a higher-numbered Thing to its controller's hand. If the Thing you played is the lowest-numbered Thing in play, each opponent discards a card.
"Gimme five bees for a quarter," you'd say.
#10997
Novelty Factor
Action
Reveal and discard the top card of the draw pile until you reveal a card that has not been played this game. You may play it without cost. If you do, you may return Novelty Factor to your hand.
#10998
Doppelgang War
Action
Each player puts a copy of each of their animate Things into the control of a random opponent.
#10999
Thing - Gem
Your maximum hand size is decreased by 1. When your max hand size is 0 or less, you lose the game.
Draw two additional cards at the start of your turns.
Whenever you discard down to your max hand size, the next player gains control of Crystallized Ambition.
#11000
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Leave It All Behind
Action
You may move all Things you control to the discard pile.
You may discard your hand and draw five cards.
If you do neither, end your turn.
If you do both, begin your turn.
#11015
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Own Goal
Action
Destroy a Thing you control.
#11023
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Discombobulation
Thing
Play into any player's control.
When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.
At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Flush 'Em Out
Action
Each opponent must play a Thing if possible.
Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
What Do We Have Here?
Action
Draw target Thing.
#11045
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.
Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
A Show of Hands
Action
Each player reveals their hand.
#11052
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.
Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.
Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by =ChippyYYZ
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by =ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Out in the Open
Thing
Play with all cards revealed.
#11082
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
4
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.
When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Action
Instead of playing a Thing this turn, you may gain an Energy token.
Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.
If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.
If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Hysteria
Thing
Play into any player's control.
At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262.
#11128
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
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