Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: well of course not yet though)
Tag: Manual revert
 
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
 


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]], [[ChippyYYZ booster pack|ChippyYYZ booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]], [[Major Arcana booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]], [[/Cards 11401-11500|11401-11500]], [[/Cards 11501-11600|11501-11600]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Technical Manual|type=Thing|text=Once per turn, you may either draw an extra card or play an extra Action or Thing.|creator=Binarius|bgcolor=999}}
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{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}
 
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}
 
{{card|title=Glue|type=Thing - Office Supply|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}
 
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}
 
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}
 
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}
 
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}
 
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}
 
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}
 
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}
 
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}
 
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}
 
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}
 
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}
 
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}
 
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}
 
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}
 
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,
you may play an additional Action this turn if they are all made by the same creator.  |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}
 
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}
 
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}
 
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}
 
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}
 
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}
 
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}
 
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}
 
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}
 
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  


{{card|title=Potboiler|type=Thing|text=If you have not played any cards during your turn, you may draw a card and end your turn.|creator=Binarius}}
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}


{{card|title=<font color=000>Misty's Determination</font>|type=<font color=000>Action - Supporter</font>|text=Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}


{{card|title=<font color=000>Looker</font>|type=<font color=000>Action - Supporter</font>|text=Draw 3 cards from the bottom of the deck.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=<font color=000>Underground Expedition</font>|type=<font color=000>Action - Supporter</font>|text=Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Backhoe|type=Thing|text=Backhoe counts as a Spade. '''Action and Thing:''' Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.|creator=Binarius}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=Gratuitously Garrulous Loquacity|type=Thing|text=A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.|creator=Binarius|cornervalue=12/42|longtitle=indubitably}}
{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=Emperor of the Alphabet|type=Action|text=Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain control of 26 Things in this way, you win.|creator=Binarius|cornervalue=Z}}
{{card|title=Wrap|type=Action - Normal|cornervalue=4W|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent can't play Action abilities during their next turn. You may return this card to your hand.<BR>If you control a Pokémon, you may play an additional Action ability this turn.|number=11634}}


{{card|title=Ward of Contrariety|type=Ward|text=Any time a player reveals a Ward to use it's effect, yo may reveal this card from your hand. Ignore all effects of that card, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.|creator=The T|bgcolor=404|longtext=yes}}
{{card|title=Coil|type=Action - Poison|cornervalue=4C|creator=ChippyYYZ|bgcolor=A4A|text=Return Coil to your hand and reveal it.<BR><BR>While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.|number=11635}}


{{card|title=Bowser Phone|type=Thing|text=Reveal 9 cards from the top of the deck. Put all Actions revealed this way in a face-down pile next to Bowser Phone. Shuffle this pile. Discard any remaining cards. ''(If Bowser Phone is destroyed, discard those cards.)'' '''Action:''' Reveal the top card from Bowser Phone's pile, and play it. Shuffle that card back into the pile.|creator=The T|bgcolor=006|longtext=yes|flavortext=}}
{{card|title=Real Estate Agent|cornervalue=5R|type=Thing|creator=ChippyYYZ|text=When this enters play, turn two Things you control face-down.<BR>Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.<BR>'''Action:''' Gain a Money token for each face-down Thing you control.|longtext=y|number=11636}}


{{card|title=Curse of Listlessness|type=Thing - Curse|text=Play this on an opponent's thing. This cannot be destroyed or removed from the card it is played on without destroying that card. You may play only 1 Action or 1 Thing per turn, not both.|creator=The T|bgcolor=909}}
{{card|title=Reactive Spillage|type=Thing|text=Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things. |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11637}}


{{card|title=Arrogate|type=Action|text=Gain control of an opponent's Thing until the beginning of your next turn.|creator=Binarius}}
{{card|title=Contaminated Specimen|type=Thing|text=At the beginning of your turn,
discard a card, then target Living Thing becomes a copy of Contaminated Specimen.</br>
'''Action:''' Destroy two cards named Contaminated Specimen.  |creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11638}}


{{card|title=Off to the Races|type=Thing|text=Every player must play an Action and a Thing during their turn. Any player who is unable to do so must reveal their hand to destroy this card and end their turn.|creator=Binarius}}
{{card|title=Sludging|type=Action|text=Each player discards two cards.|creator=JakeTheWolfie|bgcolor=363|cornervalue=|flavortext=|longtext=|number=11639}}


{{card|title=Curse of Ticklishness|type=Thing - Curse|text=Play this card onto an opponent's Thing. Destroy attached Thing if this card is removed from it. During their turn, any opponent may discard a card or destroy one of their tokens to force you to do the same.|creator=Binarius|bgcolor=909}}
{{card|title=Lofty Perch|type=Thing|text=You may access ''High Places''. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access ''High Places''.|creator=Binarius|number=11640}}


{{card|title=Flavorless Gum|type=Action|text=Destroy a Thing in play that has Flavor text. Or, play in response to an Action card with flavor text to negate it's effects.|creator=The T|bgcolor=BBB|flavortext=Can't even blow a bubble with it.}}
{{card|title=Strategize|type=Action|text=Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.|creator=Binarius|number=11641}}


{{card|title=Gun|type=Thing|text=When you play Gun, put 6 bullet tokens on it. '''Action:''' Remove a bullet token from Gun in order to destroy a Thing. '''Thing:''' Reload Gun. Add bullet tokens to Gun until it has 6 bullet tokens.|creator=The T|bgcolor=000|cornervalue=6🔫}}
{{card|title=Nocturnal|type=Thing|text=Play attached to target Thing.<br><br>Attached Thing is face down during your turns.|creator=Binarius|number=11642}}


{{card|title=Sleight of Hand|type=Action|text=Swap control of a Thing you control with a Thing controlled by an opponent.|creator=The T|bgcolor=600}}
{{card|title=Artistic Denouncement|type=Thing|text=As Artistic Denouncement enters play, name a creator.</br>
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11643}}


{{card|title=King of Zetabetical Order|type=Action|text=Gain control of an opponent's Thing whose name or ruletext starts with Z. If you do, gain control of one whose name or ruletext starts with Y, and so on. If you gain control of 26 Things in this way, you win.|creator=JakeTheWolfie|bgcolor=900|cornervalue=A}}
{{card|title=Curation|type=Action|text=Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11644}}


{{card|title=Whoops!|type=Action|text=Destroy one thing from everyone all at once. Continue this process until someone doesn't have any things left to destroy.|creator=JakeTheWolfie|bgcolor=900|flavortext=Uhh...Sorry?}}
{{card|title=Gone Fishing|type=Action|text=Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11645}}


{{card|title=Jack of Intangibility|type=Thing|text=Play this on one of your things. The thing under this cannot be destroyed.|creator=JakeTheWolfie|bgcolor=009|flavortext=Can't touch this}}
{{card|title=Concerted Will|type=Action|text=View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.|longtext=y|creator=Binarius|number=11646}}


{{card|title=Board Game|type=Thing|text=Lay out 50 cards from the deck in a looped path, as spaces of a board. Give each player a pawn, and place them on the first card. On their turn, a player must roll 2d6 and move that many spaces clockwise around the board. If they land on an Action, they must use it's effect as if they played it, if able. If any other type, they treat it as if theirs while on it. Spaces may not removed and are not cards. If this is destroyed, discard all spaces.|creator=The T|bgcolor=7B2|longtext=yep|cornervalue=50🎲}}
{{card|title=The Fool on the Hill|type=Thing|text='''Thing and Action - World Spinning Round:''' Draw a card. When you play a card you drew this way, discard any other cards you drew this way.|creator=Binarius|number=11647}}


{{card|title=Disposable Pistol|type=Action|text=Destroy a thing.|creator=The T|bgcolor=600|longtext=|flavortext=When I was first coming up with the "Gun" card, this was my first draft.|cornervalue=1🔫}}
{{card|title=Surprise Me|type=Thing|text='''Action:''' If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.|creator=Binarius|number=11648}}


{{card|title=Parry|type=Reaction|text=Play this when you are the target of any effect, to ignore that effect. After you play it, leave it on the table until the start of your next turn. At the start of your next turn, draw this card instead of drawing from the deck.|creator=The T|bgcolor=060|longtext=yes|flavortext="What's the point of attacking if they can just parry?"<br>"What's the point of living if we are all just going to die?"|cornervalue=SF3}}
{{card|title=Charm|type=Action - Fairy|cornervalue=5C|creator=ChippyYYZ|bgcolor=E9A|text=Choose target opponent, then return Charm to your hand and reveal it.<BR><BR>While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.|longtext=;)|number=11649}}


{{card|title=We All Start Somewhere|type=Action|text=Put a blank Thing into each player's control.|creator=Binarius|bgcolor=FFF}}
{{card|title=Volt Tackle|type=Action - Electric|cornervalue=0V|creator=ChippyYYZ|bgcolor=FC2|text=Discard a card. If you do, target opponent discards three cards from their hand.<BR>If you control a Pokémon, draw a card.|number=11650}}


{{card|title=Not a Cloud in the Sky|type=Action|text=Draw cards until you have at least five cards in your hand, including at least one Action and one Thing. You may play an additional Action this turn.|creator=Binarius|bgcolor=6CF}}
{{card|title=Burning The Candle At Both Ends|cornervalue=6B|type=Thing - Fire|bgcolor=C30|creator=ChippyYYZ|text=When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.<BR>Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.|number=11651}}


{{card|title=Alternate Timeline|type=Thing|text=At the end of your next turn after playing this card, destroy it and restore every Thing destroyed while it was in play to that Thing's original controller.|creator=Binarius}}
{{card|title=Fast Recharge|type=Thing|text=Draw a card at the end of your turn if you did not do so last turn.|creator=Binarius|number=11652}}


{{card|title=Deathmatch|type=Thing - Frag Mode|text=Any time a player destroys another player's non-token Thing, they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
{{card|title=Reward Points|type=Thing|text=At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.|creator=Binarius|number=11653}}


{{card|title=Capture the Flag|type=Thing - Frag Mode|text=Any time a player takes control of another player's Thing (except for Frag Modes), they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
{{card|title=Reward Miles|type=Thing|text=At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.|creator=Binarius|number=11654}}


{{card|title=King of the Hill|type=Thing - Frag Mode|text=On their turn, instead of playing an Action, a player may take control of King of the Hill. If you control King of the Hill at the start of your turn, gain 2 Frag tokens. If a player has 10 Frag tokens, they win the game.|creator=The T|bgcolor=422}}
{{card|title=Surge of Moments|type=Action|text=Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11655}}


{{card|title=Domination|type=Thing - Frag Mode|text=Gain 1 Frag token at the beginning of your turn. A player gains 1 Frag token at the beginning of their turn if they control more non-token Things (excluding Frag Modes) than any other player. If a player has 10 Frag tokens, they win the game.|creator=Binarius|bgcolor=422}}
{{card|title=Grave-Wrought Fencing|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11656}}


{{card|title=Elevenses|type=Action|text=Draw a number of cards equal to the number of players and give one to each.|creator=Binarius}}
{{card|title=Guardian Rails|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Cards can't have their controller's changed.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11657}}


{{card|title=Sudden Downpour|type=Action|text=Every player must destroy one of their Things, draw a card, and gain two Water tokens.|creator=Binarius|bgcolor=999}}
{{card|title=The Brains of the Operation|type=Thing|text=When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.|creator=Binarius|number=11658}}


{{card|title=Overtime|type=Thing|text=For all cards with victory conditions expressed in owning a countable number of Things or Tokens, double that number. This card cannot be destroyed while a card with a victory condition is in play.|creator=The T|bgcolor=003}}
{{card|title=Depot|type=Thing - Building|bgcolor=006|text=This enters play under no one's control with a number of Crate tokens with "'''Action:''' Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.<br>'''Thing (global):''' Take delivery of one of the depot's crates.|creator=Binarius|number=11659}}


{{card|title=The River|type=Thing|text=Place 5 cards from the top of the deck in the middle of the table. For each Thing, all players may treat it as if they control it. For any other card, they may treat that card as if it is in their hand. ''(If they use the card and it would be discarded, discard it.)''|creator=The T|bgcolor=006}}
{{card|title=Training Grounds|type=Thing - Location|bgcolor=006|text=When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.|creator=Binarius|number=11660}}


{{card|title=Create a Diversion|type=Action|text=Destroy one of your Things very conspicuously. While target opponent is distracted, look at their hand and steal a card from it.|creator=Binarius}}
{{card|title=Thunder|type=Action - Electric|cornervalue=7T|creator=ChippyYYZ|bgcolor=FC2|text=Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.|number=11661}}


{{card|title=Frost and Fire|type=Thing|text=Every other Thing must be destroyed at the beginning of its controller's turn.|creator=Binarius}}
{{card|title=Lone Shooter|type=Thing|cornervalue=1L|creator=ChippyYYZ|text=When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.<BR>Opponents can't draw, return, or play cards named Shoot from the discard pile.|flavortext=from Corrigan's Shoot (#1662)|number=11662}}


{{card|title=Free Gift With Purchase|type=Action|text=Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.|creator=Binarius}}
{{card|title=Psychic|type=Action - Psychic|cornervalue=7P|creator=ChippyYYZ|bgcolor=F58|text=Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.|number=11663}}


{{card|title=Queen of Arts|type=Thing|text=Just start making art for the things you control idk. This card isn't demanding anything from you. Only Kings do that.|creator=JakeTheWolfie|bgcolor=009|flavortext=She seems.. a little mad.}}
{{card|title=Game-Breaking Bug|type=Thing|text=When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.|longtext=y|creator=Binarius|number=11664}}


{{card|title=Chain Reaction|type=Thing|text=Action: Create another chain reaction and shuffle both into the deck. Anyone who has a chain reaction also does this,, even if it's in their hand.|creator=JakeTheWolfie|bgcolor=009|flavortext=Who doesn't love a chain reaction?}}
{{card|title=Technological Proliferation|type=Thing|text=When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.|creator=Binarius|number=11665}}


{{card|title=Intangible, Invisible, Mute Dragon|type=Thing|creator=JakeTheWolfie|bgcolor=000|flavortext=But how can you PROVE you have this?}}
{{card|title=Cornered Beasts|type=Thing|cornervalue=7R|text=Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.|flavortext=from Bucky's Cornered Beast (#1666)|creator=Binarius|number=11666}}


{{card|title=Hiromi|type=Thing - Musician|bgcolor=006|text='''Action and Thing:''' Draw two cards, discard the Things you drew, and play every Action in your hand.|creator=Binarius}}
{{card|title=Universal Standard|type=Thing|text=All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11667}}


{{card|title=Art Exhibition|type=Action|text=Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.|creator=Binarius}}
{{card|title=Traveling Academic|type=Thing|text='''Target opponent gains control of Traveling Academic:''' Draw a card. Activate this ability only when it's your turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11668}}


{{card|title=Agglutinizer Ray|type=Thing|text='''Action:''' Choose any subset of target player's tokens. They are converted into a non-token Thing whose title is the concatenation of their names, with the ruletext "This counts as" followed by a list of them.|creator=Binarius|flavortext="...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."}}
{{card|title=Thought Linkage|type=Thing|text=Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11669}}


{{card|title=<font color=000>Cellar</font>|type=<font color=000>Action</font>|text=Discard any number of cards, then draw that many. You may play an additional Action this turn.|creator=The T|bgcolor=EEE|cornervalue=2}}
{{card|title=Rollout|type=Action - Rock|cornervalue=7R|creator=ChippyYYZ|bgcolor=CA5|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11670}}


{{card|title=<font color=000>Village</font>|type=<font color=000>Action</font>|text=Draw 1 card. You may play 2 additional Actions this turn.|creator=The T|bgcolor=EEE|cornervalue=3}}
{{card|title=Crush Claw|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.|number=11671}}


{{card|title=<font color=000>Throne Room</font>|type=<font color=000>Action</font>|text=Play an Action card from your hand and have it's effect occur twice.|creator=The T|bgcolor=EEE|cornervalue=4}}
{{card|title=Prize Counter|type=Thing|cornervalue=2P|creator=ChippyYYZ|text='''Action: '''Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.<BR>When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.|flavortext=From gill_smoke's Prize Kiosk (#1672)|longtext=y|number=11672}}


{{card|title=Seize The Triforce|type=Action|text=Create a Triforce token with "You may play +1 Thing each turn", one with "You may play +1 Action each turn.", and one with "Each turn you may look at a card you can't see." Distribute two of them among your opponents. Triforce tokens gain "This token can't leave play. You win if you control 3 Triforce tokens."<BR>Remove this card from the game.|creator=JakeTheWolfie|bgcolor=999|longtext=true}}
{{card|title=Veer Off Course|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.|creator=Binarius|number=11673}}


{{card|title=Guessing game|type=Action|text=Set up a Random Number Generator that can generate numbers greater than 6, and then pick a number compatible with the RNG. Use the RNG. If you guess correctly, you win instantly.|creator=JakeTheWolfie|bgcolor=900|flavortext=777}}
{{card|title=You Can't Get There From Here|type=Action|text=Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.|creator=Binarius|number=11674}}


{{card|title=Jailor|type=Thing|text='''Action:'''Choose a tangible thing an opponent has, cancel all of it's abilities if any, and put it under the Jailor. Alternatively, replace the card under the Jailor, giving it back to the controller, with another opponent's tangible thing, canceling it's abilities before doing so. If the Jailor gets destroyed, the card under it gets destroyed as well.|creator=JakeTheWolfie|bgcolor=090|longtext=true}}
{{card|title=Quantity Over Quality|type=Action|text=Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.|creator=Binarius|number=11675}}


{{card|title=Cocktail Spear|type=Thing|text=You may only use one of Cocktail Spear's abilities during your turn. '''Thing:''' Gain control of target token. '''Action:''' Destroy one of your tokens.|creator=Binarius}}
{{card|title=Mind's Manifestation|type=Thing|text=Play with your hand revealed.</br>
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of '''Action'''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11676}}


{{card|title=Trade Fours|type=Action|text=For each opponent in order, that opponent may play an Action and then you may play an Action. You may not use any Action ability more than once in this way.|creator=Binarius}}
{{card|title=Timed Detonation|type=Thing|text=Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.|creator=JakeTheWolfie|bgcolor=900|cornervalue=|flavortext=|longtext=|number=11677}}


{{card|title=Rustic Cottage|type=Thing|text='''Action and Thing:''' Draw a card. Opponents may not target your hand or your Things until your next turn.|creator=Binarius|flavortext=A quiet place to relax, far from all the hustle and bustle of big city life.}}
{{card|title=Adventure to the Promised Future|type=Action|text=Create a Time token with "'''Destroy this token and another thing you control:''' Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.|creator=JaketheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11678}}


{{card|title=<font color=000>Militia</font>|type=<font color=000>Action - Attack</font>|text=Gain 2 Money tokens. Each other player discards down to 3 cards in hand.|creator=The T|bgcolor=EEE|cornervalue=4}}
{{card|title=Ice Ball|type=Action - Ice|cornervalue=7I|creator=ChippyYYZ|bgcolor=8CC|text=Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.<BR>When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.|longtext=y|number=11679}}


{{card|title=<font color=000>Library</font>|type=<font color=000>Action</font>|text=Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.|creator=The T|bgcolor=EEE|cornervalue=5}}
{{card|title=Icicle Spear|type=Action - Ice|cornervalue=1I|creator=ChippyYYZ|bgcolor=8CC|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11680}}


{{card|title=<font color=000>Chapel</font>|type=<font color=000>Action</font>|text=Remove from the game up to 4 cards from your hand.|creator=The T|bgcolor=EEE|cornervalue=2}}
{{card|title=Day Planner|type=Thing - Office Supply|bgcolor=006|cornervalue=MTWTF|creator=ChippyYYZ|text=When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.<BR>At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.|longtext=y|number=11681}}


{{card|title=Platininium Crown|type=Thing|text='''Action:''' Wear the crown by putting it atop your head. Everyone must call you King or else you take something of your choice from them.|creator=JakeTheWolfie|bgcolor=099|flavortext=Not to be confused with Platinum}}
{{card|title=Acclamation|type=Action|text=Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.|flavortext=from Kevan's Ask the Audience (#1682)|creator=Binarius|number=11682}}


{{card|title=Very Big Sign that says "No"|type=Thing|text=If anyone targets you with anything, you may choose to stop them. Destroy this thing after 3 uses of it's ability|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Staple Remover|type=Thing - Office Supply|bgcolor=006|text='''Action:''' Separate a Thing in play from a card it is attached to or on top of.|creator=Binarius|number=11683}}


{{card|title=DNA Reshuffle|type=Action|text=Everyone shuffles their hands into 1 pile. Whoever played this draws first. Whoever goes after them draws the next card. This goes on until the pile runs out. A player stops drawing when they reach their hand size from before the shuffle.|creator=JakeTheWolfie|bgcolor=900|flavortext=Digitally Nullifying Answers.}}
{{card|title=Grease the Wheels|type=Action|text=Each opponent gains two Money tokens. Play two different Actions.|creator=Binarius|number=11684}}


{{card|title=Wacky Watch|type=Thing|text=After 5 more of your turns have elapsed, the game ends. The player with the most cards total between their Things in play and their hand wins. If there is a tie, whichever tied player has the most tokens wins. If there is still a tie, all tied players win.|creator=The T|bgcolor=006|longtext=yes|flavortext=Use this pocket watch to change the game clock so five turns remain! What a find!|cornervalue=5⌚}}
{{card|title=Hush Money|type=Action|text=Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11685}}


{{card|title=Kingmaker|type=Thing|text=If through a direct action you are able to cause another player win the game, you win the game (instead of that player).|creator=The T|bgcolor=006}}
{{card|title=Protection Racket|type=Thing - Equipment|text=Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "'''Action:''' Target a Thing."</br>
''Equip'' - '''Action, Thing:''' Attach Protection Racket to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=|number=11686}}


{{card|title=Bullet Train|type=Thing|text=Once per turn you may attach a Thing you control onto Bullet Train, or move a Thing on Bullet Train into your control. At the end of your turn, give Bullet Train (with all things attached to it) to the next player in turn order.|creator=The T|bgcolor=9BB|cornervalue=🚄🚃🚃}}
{{card|title=Reflective Mirror|type=Thing - Equipment|text=Attached Thing has "'''Thing:''' Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."</br>
''Equip'' - '''Action, Thing:''' Attach Reflective Mirror to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=Why would I ever need anything more than me?|longtext=|number=11687}}


{{card|title=Birthday Gifts|type=Action|text=All players must give you a card from their hand. You may choose to reject any cards you recieve, giving them back to the player.|creator=JakeTheWolfie|bgcolor=900}}
{{card|title=Captivate|type=Action - Normal|cornervalue=9C|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.|number=11688}}


{{card|title=Amnesia|type=Action|text=Give a living thing another person controls Amnesia, putting it under your control instead.|creator=JakeTheWolfie|bgcolor=599}}
{{card|title=Earth Power|type=Action - Ground|cornervalue=0E|creator=ChippyYYZ|bgcolor=DB5|text=Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded.
That many times, choose an opponent with the most cards in hand and have them discard a card.<BR>If you control a Pokémon, draw one of the top four cards of the discard pile.|longtext=y|number=11689}}


{{card|title=Twilight Realm Portal|type=Thing|text='''Action:''' Send one tangible thing into or out of the Twilight Realm while the portal is open. They can still be used while the Portal is Open. '''Action:''' Close or open the Portal.|creator=JakeTheWolfie|bgcolor=505|longtext=|flavortext=}}
{{card|title=Mental Toybox|type=Thing|text='''Thing:''' Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.|flavortext=from Kevan's Box of Tricks (#1690)|creator=Binarius|number=11690}}


{{card|title=Revolving Bookshelf|type=Thing|text=Play this on top of target Thing and play another Thing on top of this. Only the top Thing is considered to be in play. If the top Thing is destroyed, destroy Revolving Bookshelf as well. '''Action:''' Exchange the positions of attached Things.|creator=Binarius|bgcolor=963}}
{{card|title=Gimme Your Lunch Money|type=Action|text=Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.|creator=Binarius|number=11691}}


{{card|title=Wheelie|type=Thing|text=Destroy Wheelie at the end of your turn. If you destroy at least one Thing while Wheelie is in play, draw two cards; you may play one of them, if it is an Action.|creator=Binarius|flavortext="Hey, how do you think you're going to get back?"<BR>"Thinking is such a waste of time."}}
{{card|title=Power in Your Corner|cornervalue=3W|type=Thing|text=If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "'''Action:''' Destroy target Thing with no cornervalue."|flavortext=from Kevan's Corner (#1692)|longtext=Time Cube|creator=Binarius|number=11692}}


{{card|title=Curious Puppy|type=Thing|text=At the beginning of your turn, this adorable little rascal chooses another Thing at random. If it is edible, she eats it and lies down in its place. Otherwise, she carries it (and herself) into a random player's control.|creator=Binarius}}
{{card|title=Four Moves Ahead|type=Thing|creator=ChippyYYZ|cornervalue=4F|text=When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.<BR>Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.|longtext=4|number=11693}}


{{card|title=Card Factory|type=Thing|text=At the start of each turn, before you draw a card, reveal the top card of the deck, create a copy of it and shuffle both into the deck.|creator=The T|bgcolor=006}}
{{card|title=Double Kick|type=Action - Fighting|cornervalue=0D|creator=ChippyYYZ|bgcolor=A53|text=Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.<BR>If you control a Pokémon, this Action may target an additional player.|number=11694}}


{{card|title=Integer Overflow|type=Thing|text=If there are ever more cards in the deck than there are cards in the Infinite Dvorak wiki, you win the game.|creator=The T|bgcolor=006|longtext=|flavortext=}}
{{card|title=Poison Jab|type=Action - Poison|cornervalue=9P|creator=ChippyYYZ|bgcolor=A4A|text=Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.<BR>Each player flips a coin for each of their Poison tokens and discards a card for each tails.|number=11695}}


{{card|title=The Illusion of Choice|type=Action|text=Divide the deck into two decks. Any time a player would interact with the deck, they may choose which deck to use. ''(Do not replenish the deck until both decks run out, at which point return to 1 deck.)''|creator=The T|bgcolor=600}}
{{card|title=Rageflame|type=Thing|bgcolor=C30|text=After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "'''Action:''' Destroy target Thing."|creator=Binarius|number=11696}}


{{card|title=Doppelganger|type=Thing|text='''Action:''' Perform an action of another Thing, or a discarded action.|creator=JakeTheWolfie|bgcolor=009}}
{{card|title=Demand to Speak With the Manager|type=Action|text=Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.|creator=Binarius|number=11697}}


{{card|title=Fence|type=Thing|text=Play this on top of one of your things. This will be destroyed instead of the thing underneath.|creator=JakeTheWolfie|bgcolor=009}}
{{card|title=Off-By-One Error|type=Action|cornervalue=-1|text=Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.|creator=Binarius|number=11698}}


{{card|title=Cheater|type=Thing|text='''Action:''' Do one thing against the rules that will help you win (Without automatically making you win). You cannot win if you use this thing's action.|creator=JakeTheWolfie|bgcolor=009|flavortext=Cheaters "Never" Win}}
{{card|title=All-Consuming Blade|type=Thing - Equipment|text=Attached Thing has "'''Turn this card face down:''' Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."
At the beginning of your turn, you may turn the attached Thing face up.
''Equip'' - '''Action, Thing:''' Attach All-Consuming Blade to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=very|number=11699}}


{{card|title=Racing Stripe|type=Thing|text=Paint onto target tangible Thing. Attached Thing gains "'''Thing:''' If you have played an Action this turn, draw a card."|creator=Binarius}}
{{card|title=Latticing Axe|type=Thing - Lattice Equipment|text=Attached Thing is a Lattice in addition to its other types and has "'''Turn this card face down:''' Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing."
''Equip'' - '''Action, Thing:''' Attach Latticing Axe to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11700}}


{{card|title=Toddler|type=Thing|text='''Action:''' Use an Action ability that an opponent used during their most recent turn.|creator=Binarius|flavortext=Anything you can do I can do louder.}}
<!--June 2, 2025-->


{{card|title=Why Are You Hitting Yourself?|type=Action|text=Give target opponent an Action card from your hand or choose one of your Action abilities. They play it immediately and are subject to its effects. Instead of playing a Thing this turn, you may return this card to your hand.|creator=Binarius}}
{{card|title=Army in Ruins|type=Action|text=Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." '''Action, Thing:''' Attach this thing to target Living Thing you control. "|creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=yes|number=11701}}


{{card|title=Sold!|type=Action|text=Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.|creator=The T|bgcolor=600}}
{{card|title=Confounded Speech|type=Thing|text=When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.|flavortext=from Game and Watch Kirby's Tower of Babylon (#1702)|longtext=מִגְדַּל τῆς 𒁀𒀊 𒅋𒌋|creator=Binarius|number=11702}}


{{card|title=Match Game|type=Thing|text=Take the top 10 cards of the deck, create a copy of each, shuffle them together, and lay out all 20 cards on the table. Once per turn, a player may reveal 2 laid out cards. If they are identical, that player takes 1 into their hand and removes the other from the game. If Match Game is destroyed before all cards are used up, remove all remaining cards from the game.|creator=The T|bgcolor=006|longtext=yes}}
{{card|title=The Long Quiet|type=Thing|text=Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.|creator=Binarius|number=11703}}


{{card|title=<font color=55CDFC>Tr</font><font color=F7A8B8>an</font>s Ri<font color=F7A8B8>gh</font><font color=55CDFC>ts!</font>|type=Action|text=Every player (including you) must say "Trans Rights!" Any player who does not loses the game.|creator=The T|bgcolor=A0A|longtext=|flavortext=|cornervalue=⚧️}}
{{card|title=Nerd Sniping|type=Thing|text='''Action:''' Give target opponent an Action from your hand.  While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.|creator=Binarius|number=11704}}


{{card|title=Stargazing|type=Thing|text='''Action and Thing (global):''' Draw a number of cards equal to 5 minus the number of non-token Things you control.|creator=Binarius}}
{{card|title=Megahorn|type=Action - Bug|cornervalue=8M|creator=ChippyYYZ|bgcolor=AB2|text=Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.|number=11705}}


{{card|title=Church of the Long Now|type=Thing|text=Any Thing that has been in play continuously for five of its controller's turns is indestructible.|creator=Binarius}}
{{card|title=Metronome|type=Action - Normal|cornervalue=9M|creator=ChippyYYZ|bgcolor=AA7|text=Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.<BR>Draw a card. If you control a Pokémon, draw an additional card.|longtext=y|number=11706}}


{{card|title=Token Converter|type=Thing|text='''Action:''' Choose two token types ''A'' and ''B''. This card transforms into "''A''->''B'' Converter" with the ruletext "At the beginning of your turn, convert one ''A'' token into a ''B'' token, if possible."|creator=Binarius}}
{{card|title=Weapons of War|type=Thing - Equipment|bgcolor=069|creator=ChippyYYZ|text=Attached Thing has "'''Turn this card face down:''' Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."<BR>At the beginning of your turn, you may turn the attached Thing face up.<BR>''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|longtext=y|number=11707}}


{{card|title=Cube|type=Thing|text='''Action:''' Create another Cube identical to this one and take control of it. You may use another Action on another cube that you didn't make this turn.|creator=JakeTheWolfie|bgcolor=999|flavortext=What are these things?}}
{{card|title=Thought Injector|type=Thing - Equipment|text=Attached Thing has  "'''Turn this card face down:''' Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn,  you may turn the attached Thing face up.  
''Equip'' - '''Action and Thing:''' Attach this to target Living Thing you control.|creator=JakeTheWolfie|bgcolor=069|cornervalue=|flavortext=|longtext=true|number=11708}}


{{card|title=Clock|type=Thing|text=Every Minute, Pass the Clock and a thing you control to the next player.|creator=JakeTheWolfie|bgcolor=009|flavortext=Tick Tock on the Clock, but you never change.}}
{{card|title=Gladiate|type=Action|text=Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way. |creator=JakeTheWolfie|bgcolor=960|cornervalue=|flavortext=|longtext=|number=11709}}


{{card|title=Dvorak Card|type=Thing|text=When played, turn the card facedown and create any card from the Dvorak Game Wiki, and apply any special rules to this card specifically, if there were any.|creator=JakeTheWolfie|bgcolor=090}}
{{card|title=Training Grounds|type=Thing - Arena|text=''Arena'' - All living things have "'''Turn this thing face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.</br>
Players don't lose the game due to having 10 or more Damage tokens. |creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11710}}


{{card|title=Tinker|type=Action|text=Choose an Action ability of a Thing in play. You may roll a six-sided die as many times as you wish. On 5 or 6, you manage to get it to work an additional time whenever it is used. On 1, you accidentally break it: the ability is permanently disabled.|creator=Binarius}}
{{card|title=Our Heroic Adventurers|type=Thing|text=When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.|creator=Binarius|number=11711}}


{{card|title=Lesser Necromancy|type=Action|text=Choose a living Thing in the discard pile and flip a coin. On heads, return it to play under your control; on tails, gain a Zombie token.|creator=Binarius}}
{{card|title=Their Brutish Invaders|type=Thing|text=When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.|creator=Binarius|number=11712}}


{{card|title=Still Waters Run Deep|type=Action|text=If you have not played a card or used an ability for n consecutive turns before this one, destroy any number of Things up to n. If you destroy fewer than n Things, draw a number of cards equal to the difference.|creator=Binarius}}
{{card|title=Mapping Expedition|type=Thing|text=Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.<br>'''Action:''' Gain control of target vehicle if you have none.|creator=Binarius|number=11713}}


{{card|title=Tortilla|type=Thing|text=If you control a protein, a cheese, and a fruit or vegetable, you win the game.|creator=The T|bgcolor=DB8|flavortext=Nothing beats a pineapple, swiss, and sea cucumber burrito!}}
{{card|title=Skydiver's Airspace|type=Thing - Arena|text=''Arena'' - All Living Things have "'''Turn this card face down:''' Target opponent loses the game unless they turn a living thing they control face down."</br>
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=true|number=11714}}


{{card|title=Extra-Sharp Cheddar|type=Thing|text='''Action:''' Destroy a living thing, and gain a blood token.|creator=The T|bgcolor=FA0|flavortext=It's really sharp.}}
{{card|title=Mindrotted Drone|type=Thing - Living|text=''Attack'' - '''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.|creator=JakeTheWolfie|bgcolor=036|cornervalue=2|flavortext=|longtext=more text pls|number=11715}}


{{card|title=Gentleman Thief|type=Thing|text='''Action:''' Choose a Thing in play. If a majority of players agree it is the most valuable Thing in play, destroy it. ''(If it is not, a majority must agree on a different Thing in play. That ruling is binding unless a more valuable Thing comes into play.)''|creator=The T|bgcolor=000|longtext=|flavortext=}}
{{card|title=Soulwalking Fields|type=Thing - Arena|text=''Arena'' - All physical things are Living Things, and they have "'''Turn this card face down:''' Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."</br>
At the beginning of each player's turn, they may turn any number of Things they control face up.|creator=JakeTheWolfie|bgcolor=966|cornervalue=|flavortext=|longtext=long|number=11716}}


{{card|title=The 1% of the 1%|type=Action|text=Choose an opponent's thing in play and call for a vote. If it is agreed upon to be the most valuable card, steal it. Otherwise, destory it and pick another. Continue this until there is only one card left or you steal a thing.|creator=JakeTheWolfie|bgcolor=090|flavortext=1 Trillion Club? Pathetic.}}
{{card|title=Moonlight|type=Action - Fairy|cornervalue=9M|creator=ChippyYYZ|bgcolor=E9A|text=Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.<BR>If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.|number=11717}}


{{card|title=Paladin|type=Thing|text='''Action:''' Choose a thing in play that can be considered Evil. Destroy it. If a majority objects, destory the Paladin along with one of each opposer's things.|creator=JakeTheWolfie|bgcolor=009|flavortext=Evil is subjective}}
{{card|title=Will-O-Wisp|type=Action - Fire|cornervalue=9W|creator=ChippyYYZ|bgcolor=F83|text=Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.<BR>When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.|number=11718}}


{{card|title=Propoganda|type=Action|text=Gain contol of up to the number of players things.|creator=JakeTheWolfie|bgcolor=900}}
{{card|title=Spy Plane|type=Thing|cornervalue=8S|creator=ChippyYYZ|text=When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.<BR>'''Action:''' Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.|longtext=y|number=11719}}


{{card|title=Let's Not and Say We Did|type=Action|text=End your turn.|creator=Binarius}}
{{card|title=Drone Truck|type=Thing|text=Play into target player's control face down and note the names of up to three cards in your hand.<br><br>When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.|longtext=y|creator=Binarius|number=11720}}


{{card|title=The Future Is Mobile|type=Action|text=Add the word "Portable" at the beginning of target tangible Thing's title. It gains "'''Action (global):''' Gain control of this."|creator=Binarius}}
{{card|title=Ball—Board Balance|type=Thing - Math Problem|bgcolor=006|text=Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.|longtext=y|creator=Binarius|number=11721}}


{{card|title=Weather Forecast|type=Action|text=Reveal a number of cards from the draw pile equal to the number of players.|creator=Binarius}}
{{card|title=Now Wait Just a Second|type=Action|text=Pause the game for one second.|creator=Binarius|number=11722}}


{{card|title=Bulbasaur|type=Thing - Pokémon|text='''Action:''' ''Leech Seed'' - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.|creator=The T|bgcolor=7C5|longtext=y|flavortext=A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.|cornervalue=#001}}
{{card|title=Innocence|type=Thing - Incarnation|text=If another face up thing you control would be destroyed, turn it face down instead.</br>
When Innocence leaves your control, you may flip any number of face down cards you control face up. |creator=JakeTheWolfie|bgcolor=990|cornervalue=|flavortext=|longtext=|number=11723}}


{{card|title=Ivysaur|type=Thing - Pokémon|text=You may place this card onto Bulbasaur to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Razor Leaf'' - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d3. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.|creator=The T|bgcolor=7C5|longtext=y|flavortext=When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.|cornervalue=#002}}
{{card|title=Last Goodbye|type=Action|text=Remove target thing from the game if it was returned from the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11724}}


{{card|title=Venusaur|type=Thing - Pokémon|text=You may place this card onto Ivysaur to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Frenzy Plant'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=7C5|longtext=y|flavortext=By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.|cornervalue=#003}}
{{card|title=Graveyard Disfigurer|type=Thing|text=If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11725}}


{{card|title=Ace High|type=Action|text=Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.|creator=Binarius}}
{{card|title=Burger Emperor|type=Thing|text='''Action:''' Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).<br>'''Action:''' Serve target opponent a fast food Thing you control.<br>'''Action:''' Eliminate target opponent with three different fast food Things.|flavortext=from Zt's Empire of Fast Food (#1726)|longtext=y|creator=Binarius|number=11726}}


{{card|title=Badminton Racquet|type=Thing|text='''Action:''' Give one of your tokens to target opponent.|creator=Binarius}}
{{card|title=Circuitous Circumcenters|type=Thing - Math Problem|bgcolor=006|text=Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.|longtext=y|creator=Binarius|number=11727}}


{{card|title=Badminton!|type=Thing|text=When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.|creator=Binarius}}
{{card|title=Flirt With Disaster|type=Action|text=Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.|creator=Binarius|number=11728}}


{{card|title=Charmander|type=Thing - Pokémon|text='''Action:''' ''Smokescreen'' - Until the start of your next turn, you can not be affected by opponent's actions.|creator=The T|bgcolor=F83|longtext=y|flavortext=The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.|cornervalue=#004}}
{{card|title=We must have it|type=Action|text=Gain control of target thing an opponent controls. That player may create up to 25 money tokens.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11729}}


{{card|title=Charmeleon|type=Thing - Pokémon|text=You may place this card onto Charmander to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Fire Spin'' - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.|creator=The T|bgcolor=F83|longtext=y|flavortext=It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.|cornervalue=#005}}
{{card|title=Cheap Plastic Idol|type=Thing|text=As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.</br>
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead. |creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11730}}


{{card|title=Charizard|type=Thing - Pokémon|text=You may place this card onto Charmeleon to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Blast Burn'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=F83|longtext=y|flavortext=When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.|cornervalue=#006}}
{{card|title=Cheap Plastic Army Guy Figurine|type=Thing|text='''Turn this card face down:''' Destroy target living Thing. It's  controller  creates  a token  copy of this Thing. At the beginning of your next turn, turn this card face up.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11731}}


{{card|title=Quality Over Quantity|type=Action|text=Draw five cards, then discard until you have two cards.|creator=Binarius}}
{{card|title=Burger|type=Thing|bgcolor=FA3|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.|longtext=y|creator=Binarius|number=11732}}


{{card|title=Mind Over Matter|type=Reaction|bgcolor=900|text=Discard immediately in response to an opponent's Action to nullify its effects on you.|creator=Binarius}}
{{card|title=Fries|type=Thing|bgcolor=EC4|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.|longtext=y|creator=Binarius|number=11733}}


{{card|title=Form Over Function|type=Action|text=Change target Thing's '''Action''' ability to '''Action and Thing'''. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.|creator=Binarius}}
{{card|title=Soda|type=Thing|bgcolor=630|text=When you consume this, discard a random card and draw a card. If you control any other fast food, '''Action and Thing:''' Consume this. Otherwise, '''Action:''' Consume this.<br><br>If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.|longtext=y|creator=Binarius|number=11734}}


{{card|title=Squirtle|type=Thing - Pokémon|text='''Action:''' ''Bubble'' - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.|creator=The T|bgcolor=69F|longtext=y|flavortext=It shelters itself in
{{card|title=Frost Breath|type=Action - Ice|cornervalue=1F|creator=ChippyYYZ|bgcolor=8CC|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.|number=11735}}
its shell, then strikes back with spouts of water at every opportunity.|cornervalue=#007}}


{{card|title=Wartortle|type=Thing - Pokémon|text=You may place this card onto Squirtle to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Water Pulse'' - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.|creator=The T|bgcolor=69F|longtext=y|flavortext=It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.|cornervalue=#008}}
{{card|title=Dazzling Gleam|type=Action - Fairy|cornervalue=3D|creator=ChippyYYZ|bgcolor=E9A|text=Each opponent discards a card. Return one of those cards to your hand.<BR>If you control a Pokémon, opponents choose which card to discard randomly.|number=11736}}


{{card|title=Blastoise|type=Thing - Pokémon|text=You may place this card onto Wartortle to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Hydro Cannon'' - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.|creator=The T|bgcolor=69F|longtext=y|flavortext=The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.|cornervalue=#009}}
{{card|title=Pore Over Ancient Texts|type=Thing|cornervalue=0P|creator=ChippyYYZ|text='''Action:''' Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
*6524 (Year 10), draw a card.
*3879 (Year 2), draw 2 cards.
*1637 (Year 1), draw 3 cards.
*479 (Month 1), destroy this and draw 7 cards.|number=11737}}


{{card|title=Steamed Forests|type=Action|text=Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens.|creator=JakeTheWolfie|bgcolor=060|flavortext=That's Steam. Steam from the Steamed Forests we're having.}}
{{card|title=Ancient Portal|type=Thing|text=Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11738}}


{{card|title=Finding Dorian|type=Action|text=Everyone reshuffles their things and redistributes them evenly.|creator=JakeTheWolfie|bgcolor=600|flavortext=We had too little money to make a story about a fish, so have a hurricane instead.}}
{{card|title=Recasting the Ancients|type=Action|text=Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing,  they may put it into play. Otherwise they put that card into their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11739}}


{{card|title=Portal Gun|type=Thing|text=Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. '''Action:''' Relocate a Portal Token.|creator=JakeTheWolfie|bgcolor=960|longtext=|flavortext=Apeture Science}}
{{card|title=Buckshoot|type=Action|text=Each player loses the game unless they destroy a living thing they control. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=From Corrigan's Shoot (#1662)|longtext=|number=11740}}


{{card|title=Mango|type=Thing|bgcolor=FC0|text=Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns.|creator=Binarius|flavortext=A little taste of sunshine.}}
{{card|title=Sing|type=Action - Normal|cornervalue=4S|creator=ChippyYYZ|bgcolor=AA7|text=Each opponent flips a coin. On a tails, that player skips their next turn.<BR>If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.|number=11741}}


{{card|title=Strawberries|type=Thing|bgcolor=F25|text=If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. '''Action:''' Discard a card and draw a card.|creator=Binarius|flavortext=Who doesn't love them?}}
{{card|title=Play Rough|type=Action - Fairy|cornervalue=9P|creator=ChippyYYZ|bgcolor=E9A|text=Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.<BR>You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.|number=11742}}


{{card|title=Durian|type=Thing|bgcolor=995|text=Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.|creator=Binarius}}
{{card|title=First-Decade Archivist|type=Thing - Party Member|bgcolor=006|cornervalue=0F|creator=ChippyYYZ|text=When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.<BR>When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.|longtext=y|number=11743}}


{{card|title=Caterpie|type=Thing - Pokémon|text='''Action:''' ''String Shot'' - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.|cornervalue=#010}}
{{card|title=They Speak Through Us|type=Thing|text=Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.<br>Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.|longtext=y|creator=Binarius|number=11744}}


{{card|title=Metapod|type=Thing - Pokémon|text=You may place this card onto Caterpie to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Harden'' - Until your next turn, this Pokémon cannot be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.|cornervalue=#011}}
{{card|title=Set the Tone|type=Thing|text=During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.|creator=Binarius|number=11745}}


{{card|title=Butterfree|type=Thing - Pokémon|text=You may place this card onto Metapod to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Sleep Powder'' - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.|creator=The T|bgcolor=AB2|longtext=y|flavortext=It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.|cornervalue=#012}}
{{card|title=Dvorak Historical and Archival Society|type=Thing|text='''Action (global):''' Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11746}}


{{card|title=On the Clock|type=Thing|text=You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.|creator=Binarius}}
{{card|title=Hive Nexus|type=Thing|text=Whenever a player takes a game action, each other player takes that same game action. ''(Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11747}}


{{card|title=Hubert Blaine Wolfe&shy;schlegel&shy;stein&shy;hausen&shy;berger&shy;dorff Sr.|type=Thing|text=Hubert Blaine Wolfe&shy;schlegel&shy;stein&shy;hausen&shy;berger&shy;dorff Sr. can only be played or targeted by correctly pronouncing his full name.|creator=Binarius|flavortext=Including all 26 given names.|longtitle=+988}}
{{card|title=Dissolution|type=Thing|text=Things can't enter play|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11748}}


{{card|title=What Goes Up|type=Action|text=Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.|creator=Binarius}}
{{card|title=Life's Taxes|type=Thing|text=All Actions have an additional cost of destroying a living Thing that player controls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11749}}


{{card|title=Weedle|type=Thing - Pokémon|text='''Action:''' ''Poison Sting'' - Give an opponent a Poison token. Any player with a Poison token, at the start of their turn, must flip a coin. If tails, randomly discard a card from their hand.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.|cornervalue=#013}}
{{card|title=Bronze Idol|type=Thing|bgcolor=C70|text=Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.<br><br>A player who does not control an idol may not win the game.|creator=Binarius|number=11750}}


{{card|title=Kakuna|type=Thing - Pokémon|text=You may place this card onto Weedle to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Harden'' - Until your next turn, this Pokémon cannot be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.|creator=The T|bgcolor=AB2|longtext=y|flavortext=Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.|cornervalue=#014}}
{{card|title=Use It And Lose It|type=Action|text=Target Thing's controller activates one of its abilities. Then destroy that Thing.|creator=Binarius|number=11751}}


{{card|title=Beedrill|type=Thing - Pokémon|text=You may place this card onto Kakuna to evolve it. If you do, it can use Action abilities of it's prior evolutions.<br>'''Action:''' ''Pin Missile'' - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.|creator=The T|bgcolor=AB2|longtext=y|flavortext= It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.|cornervalue=#015}}
{{card|title=Coming Up Next|type=Action|text=Reveal as many cards from the top of the draw pile as there are players.|creator=Binarius|number=11752}}


{{card|title=Ritualist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader's ability takes 1 less turn to use.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}}
{{card|title=Confuse Ray|type=Action - Ghost|cornervalue=0C|creator=ChippyYYZ|bgcolor=66B|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11753}}


{{card|title=Acolyte|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy a thing instead of doing their action.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}}
{{card|title=Leech Life|type=Action - Bug|cornervalue=9L|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.|number=11754}}


{{card|title=Invoker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may use another card's action instead of doing their own action.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}}
{{card|title=Beach Life|type=Thing|cornervalue=9B|creator=ChippyYYZ|text=This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.<BR>You may spend a: '''Sand token''' when you would gain control of a Thing to put it in the discard pile instead; '''Water token''' instead of discarding down to your maximum hand size; '''Drink''' during your turn to shuffle your hand into the deck and draw that many cards.|longtext=y|number=11755}}


{{card|title=Crepuscular Cloakroom|type=Action|bgcolor=505|text=Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. '''Action:''' Destroy this."|creator=Binarius}}
{{card|title=Sea Spray|type=Thing|text=When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.|creator=Binarius|number=11756}}


{{card|title=Tactful Rejection|type=Action|text=Return target Thing to its controller's hand.|creator=Binarius}}
{{card|title=Shifting Winds|type=Thing|text=When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.<br>'''Action (global):''' Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.|longtext=y|creator=Binarius|number=11757}}


{{card|title=Smudge|type=Thing|text=Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.|creator=Binarius}}
{{card|title=Catch a Wave|type=Action|text=You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.|creator=Binarius|number=11758}}


{{card|title=Apostle|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy a Cultist and create another Cultist from the IDD instead of doing their own action.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}}
{{card|title=Air Slash|type=Action - Flying|cornervalue=8A|creator=ChippyYYZ|bgcolor=A9F|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11759}}


{{card|title=Seeker|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may look at up to 3 hidden cards instead of doing their action.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}}
{{card|title=Sweet Scent|type=Action - Normal|cornervalue=0S|creator=ChippyYYZ|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you may return this card to your hand.|number=11760}}


{{card|title=Cultist|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card.|creator=JakeTheWolfie|bgcolor=600|flavortext=Praise Mithras}}
{{card|title=Sand Castle|type=Thing - Earth - Building|cornervalue=0S|creator=ChippyYYZ|bgcolor=040|text=When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.<BR>Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.|longtext=y|flavortext=Forbidden by all tournament venues, but still legal under Beach Chess rules.|number=11761}}


{{card|title=Haunted Phone Booth|type=Thing|bgcolor=000|text='''Action:''' View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.|creator=Binarius}}
{{card|title=Experience Bank|type=Thing|text=When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. '''Action:''' Draw all cards under Experience Bank.|creator=Binarius|number=11762}}


{{card|title=Spare Pair of Socks|type=Thing|text=When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.|creator=Binarius}}
{{card|title=Toy Shovel|type=Thing|bgcolor=FD0|text=Toy Shovel counts as a spade.<br>'''Action:''' Gain a Sand token.<br>'''Action:''' Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.<br>'''Action:''' Spend a Sand token to play a Thing into target opponent's control.|flavortext=from Pongo's Sneaky Planting (#1763)|longtext=y|creator=Binarius|number=11763}}


{{card|title=Cull|type=Action|text=Destroy any number of your living Things and draw a card for each.|creator=Binarius}}
{{card|title=Ship in a Bottle|type=Thing|text=If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. '''Action:''' Attach a Keel or Hull token. '''Action and Thing:''' If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.|longtext=y|creator=Binarius|number=11764}}


{{card|title=Mithras|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it. The Cult Leader no longer has a cooldown on their action.|creator=JakeTheWolfie|bgcolor=600|flavortext=It's so.. Hideously Beautiful..}}
{{card|title=Relaxatives|type=Thing|text='''Destroy Relaxatives:''' Until your next turn, target Thing can't have its abilities activated.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11765}}


{{card|title=Preacher|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy 2 Living Intelligent things from the same opponent instead of one, Creating 2 Cultist cards as well.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}}
{{card|title=Slip into a dream|type=Action|text=Flip target thing face down.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11766}}


{{card|title=Priest|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. '''Action:''' Destroy 2 of your things that have red blood, or 1 cultist to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD.|creator=JakeTheWolfie|bgcolor=600|longtext=true|flavortext=Praise Mithras}}
{{card|title=Building an Empire|type=Thing|text=Building an Empire is indestructible.</br>
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11767}}


{{card|title=Patchy Fog|type=Thing|text=When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.|creator=Binarius|bgcolor=CCC}}
{{card|title=Solar Beam|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.<BR>If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.|number=11768}}


{{card|title=I Send It Back|type=Thing|text=When you would draw a card, you may view it and then decide to leave it on top of the draw pile.|creator=Binarius}}
{{card|title=Petal Dance|type=Action - Grass|creator=ChippyYYZ|cornervalue=0P|bgcolor=7C5|text=Each opponent discards a card. Return Petal Dance to your hand and discard a random card.<BR>If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.|number=11769}}


{{card|title="Can't we just go around?"|type=Action|text=Draw 3 cards.|creator=Binarius|flavortext=From the Shaft of Light deck}}
{{card|title=Kaleidomorph|type=Thing|creator=ChippyYYZ|cornervalue=2K|text=When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.<BR>When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.|longtext=y|number=11770}}


{{card|title=Corax|type=Thing-Cultist|text=If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy an opponent's thing. '''Action:''' Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.|creator=JakeTheWolfie|bgcolor=300|flavortext=Praise Corax}}
{{card|title=Casual Brilliance|type=Action|text=Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.|creator=Binarius|number=11771}}


{{card|title=Holy Book|type=Thing|text=You are immune to the effects of anything unholy.|creator=JakeTheWolfie|bgcolor=006|flavortext=Back! Back I say!}}
{{card|title=Tough Act to Follow|type=Action|text=If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.|creator=Binarius|number=11772}}


{{card|title=Mastermind|type=Thing-Black Rose|text=You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose Members in your control. '''Action:''' Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Where to Begin?|type=Action|text=Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.|creator=Binarius|number=11773}}


{{card|title=Tax the Rich|type=Action|text=If one player controls more non-token Things than any other, they must discard two cards.|creator=Binarius}}
{{card|title=Tireless Dancer|type=Thing|text=Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of  cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11774}}


{{card|title=Long Road Ahead|type=Action|text=Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.|creator=Binarius}}
{{card|title=Rambling Orator|type=Thing|text=Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11775}}


{{card|title="I'm in the system."|type=Thing|text=When you would draw a card, you may choose any card in the draw pile (without looking at it first).|creator=Binarius}}
{{card|title=Mental Collapse|type=Reaction|text=Play in response to an opponent playing their last card in hand. That player loses the game.|creator=JakeTheWolfie|bgcolor=030|cornervalue=|flavortext=|longtext=|number=11776}}


{{card|title=Assassin|type=Thing-Black Rose|text=If you do not control the Mastermind, destroy this card and create the Mastermind. This only applies if you play this Assassin from Hand. There can be at most 3 Black Rose Members in your control. '''Action:''' Destroy Target Thing.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Shape Of My Heart|type=Thing - Song|bgcolor=006|cornervalue=4S|text=Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.<BR><BR>If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.|creator=ChippyYYZ|number=11777}}


{{card|title=Black Rose Member|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Stun Spore|type=Action - Grass|creator=ChippyYYZ|cornervalue=9S|bgcolor=7C5|text=Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.|number=11778}}


{{card|title=Servant|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''ReAction:''' When a player makes an action, you may prevent them from doing this, costing you one action on your next turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=X-Scissor|type=Action - Bug|cornervalue=8X|creator=ChippyYYZ|bgcolor=AB2|text=Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.|number=11779}}


{{card|title=Everyone Who Drives Faster Than Me Is A Maniac|type=Thing|text=Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.|creator=Binarius|longtitle=Slow down!}}
{{card|title=Proof of Concept|type=Action|text=Play a Thing. Return it to your hand at the end of your turn. You may play another Action.|creator=Binarius|number=11780}}


{{card|title=Everyone Who Drives Slower Than Me Is An Idiot|type=Thing|text=Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.|creator=Binarius|longtitle=Get off the road!}}
{{card|title=Eavesdrop|type=Action|text=Once before your next turn, when an opponent draws a card, you may view it.<br><br>Instead of playing a Thing during your next turn, you may return this card to your hand.|creator=Binarius|number=11781}}


{{card|title=Let It All Out|type=Action|text=Play as many cards as you want and skip your next turn.|creator=Binarius}}
{{card|title=Lucky Loser|type=Thing|text=If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.|creator=Binarius|number=11782}}


{{card|title=Alcoholic|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Perform an opponent's action from a thing they control. They cannot perform that action thsi turn.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Wound Ripper|type=Thing|text=If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.</br>
All Damage tokens are indestructible.</br>
'''Action,  Thing:''' Target player creates a Damage token with "If you control 10 or more Damage tokens,  you lose the game. "|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=true|number=11783}}


{{card|title=Timesnatcher|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Destroy an opponent's thing if the Assassin failed to destroy it.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Slash Out|type=Action|text=If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11784}}


{{card|title=Marshal|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Look at another opponent's card. If it not a thing, this action fails. Otherwise, read the entire card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Minor Duplimancy|type=Action|text=''Multiply'' - Choose any number of uniquely named tokens. For each of those tokens,  it's controller creates a copy of that token.</br>
Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11785}}


{{card|title=''A Student of Circumstance''|type=Thing - Novel|bgcolor=036|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card, you may draw two cards and discard one of them.|creator=Binarius}}
{{card|title=Get to the Good Stuff|type=Action|text=Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.|creator=Binarius|number=11786}}


{{card|title=''Empire of Ciphers''|type=Thing - Novel|bgcolor=801|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.|creator=Binarius}}
{{card|title=Waste Heat|type=Thing|text=Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.|creator=Binarius|number=11787}}


{{card|title=''The Ancient Wisdom of the Redwoods''|type=Thing - Novel|bgcolor=563|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' View the 11th through 20th cards from the top of the draw pile and replace them in order.|creator=Binarius}}
{{card|title=Strange Attractor|type=Thing|text=Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).|creator=Binarius|number=11788}}


{{card|title=Herbalist|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''ReAction:''' When a Thing gets destroyed, you may remove it from the game, and create a new Thing card. This new Thing gets immediarely discarded. 2 uses.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Confusion|type=Action - Psychic|cornervalue=9C|creator=ChippyYYZ|bgcolor=F58|text=Choose two target opponents. They exchange hands.<BR>If you control a Pokémon, you may choose yourself as one of this Action's targets.|number=11789}}


{{card|title=Aristocrat|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Perform another card's action that you own twice.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=A Pointless Game|cornervalue=4A|creator=ChippyYYZ|type=Thing|text=When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.|flavortext=From Gimlear's [[The Pointless Game deck|The Pointless Game]] (#1790)|longtext=Beaver Cleaver!|number=11790}}


{{card|title=Sage|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''ReAction:''' If anyone targets one of your things, you may redirect it to another thing you control.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Security Vulnerability|cornervalue=1S|creator=ChippyYYZ|type=Thing|text=You may access ''Security Doors''.<BR><BR>'''Action: '''Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.|number=11791}}


{{card|title=''Affairs of Import''|type=Thing - Novel|bgcolor=501|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard a card to view an opponent's hand.|creator=Binarius}}
{{card|title=Localized Downpour|type=Action|text=Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.|creator=Binarius|number=11792}}


{{card|title=''Friends and Neighbors''|type=Thing - Novel|bgcolor=227|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Exchange one of your tokens for an opponent's token.|creator=Binarius}}
{{card|title=Marksman|type=Thing|text=You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "'''Action:''' Destroy target Thing."|flavortext=from Kevan's Sniper Rifle (#1793)|creator=Binarius|number=11793}}


{{card|title=''The Maiden and Her Lyre''|type=Thing - Novel|bgcolor=574|text=When you have begun two turns in control of this book, you gain the following:<BR>Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.|creator=Binarius}}
{{card|title=Under Maintenance|type=Thing|text=Action abilities read "Return this card to your hand."|flavortext=from Kevan's Decommissioning (#1794)|creator=Binarius|number=11794}}


{{card|title=Nightwatch|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. You may look at 1 card drawn whenever an opponent draws a card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Fleshweaver Jakus|type=Thing|text='''Thing, Destroy a living thing you control:''' Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper|longtext=true|number=11795}}


{{card|title=Enforcer|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''ReAction:''' If you use the Assassin's ability, you may choose it to become unstoppable. 2 uses.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Hungering Jakus|type=Thing|text='''Thing, remove a Thing in a discard pile from the game:''' Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "'''Destroy this token:''' You may play an additional living Thing or pay for a Thing cost this turn."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Westvale Cemetery never suffers from overcrowding. |longtext=true|number=11796}}


{{card|title=Poacher|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.|creator=JakeTheWolfie|bgcolor=505|longtext=true|flavortext=We are the Reformation}}
{{card|title=Jakus Familiar|type=Thing|text=When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=It knows not what is worthless and what is priceless, only that they are the same.|longtext=|number=11797}}


{{card|title=''Rainwater and Firewood''|type=Thing - Novel|bgcolor=610|text=When you have begun two turns in control of this book, you gain the following:<BR>At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.|creator=Binarius}}
{{card|title=THE FOOL|type=Thing - Major Arcana|cornervalue=0|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, discard one or two cards, then draw that many.<BR>While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.|flavortext=You become who you are needed to be in this moment.|longtext=y|number=11798}}


{{card|title=''Harvest Moon''|type=Thing - Novel|bgcolor=902|text=When you have begun two turns in control of this book, you gain the following:<BR>If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.|creator=Binarius}}
{{card|title=THE MAGICIAN|type=Action - Major Arcana|cornervalue=I|bgcolor=6a0|creator=ChippyYYZ|text=This Action can't be reacted to.<BR>Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.|flavortext=You achieve the impossible.|number=11799}}


{{card|title=''The Itinerant Scholar''|type=Thing - Novel|bgcolor=880|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may draw a card and then give an opponent a card from your hand.|creator=Binarius}}
{{card|title=THE HIGH PRIESTESS|type=Thing - Major Arcana|cornervalue=II|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.<BR>While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.|longtext=y|flavortext=The supernatural acts through you.|number=11800}}


{{card|title=Handmaiden|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' Choose 2 cards in an opponents hand, and learn if they are both the same type. If they are, learn what they both are.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
<!--June 15, 2025-->


{{card|title=Duchess|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. '''Action:''' CHoose a card in an opponent's hand and learn it's type.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Bonacci's Bunnies|type=Thing|cornervalue=φ|text='''Action:''' If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.|flavortext=from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's ''Liber Abaci'' (1202)|creator=Binarius|number=11801}}


{{card|title=Illutionist|type=Thing-Black Rose|text=If you do not control the Assassin, destroy this card and create the Assassin. Your hand size is now infinite, but will always be counted as if you had 1 card.|creator=JakeTheWolfie|bgcolor=505|flavortext=We are the Reformation}}
{{card|title=Call Into Question|type=Action|cornervalue=0O|text=Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.|creator=Binarius|number=11802}}


{{card|title=''In Contemplation of Qualia''|type=Thing - Novel|bgcolor=452|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.|creator=Binarius}}
{{card|title=Rewards Card|type=Thing|cornervalue=0R|text=Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.|creator=Binarius|number=11803}}


{{card|title=''The Path of the Sun''|type=Thing - Novel|bgcolor=378|text=When you have begun two turns in control of this book, you gain the following:<BR>Once per turn, when you draw a card, you may discard it and draw again.|creator=Binarius}}
{{card|title=Lurking Ally|type=Thing|text=At the beginning of your turn, destroy another Thing you control.  If you do, draw a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11804}}


{{card|title=''Time Enough for Everything''|type=Thing - Novel|bgcolor=208|text=When you have begun two turns in control of this book, you gain the following:<BR>At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.|creator=Binarius}}
{{card|title=Shocking Realization|type=Action|text=Draw 3 cards, then discard two cards unless you destroy a Thing you control.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11805}}


{{card|title=Sudden End|type=Thing|text=Shuffle the discard back into the deck. Whoever has the most things as sson as the deck runs out of cards wins. If you are playing with infinite cards, choose how many cards are in the deck, and once someone pulls that card, follow step 2.|creator=JakeTheWolfie|bgcolor=A2A800|longtext=True|flavortext=The end is nigh}}
{{card|title=Ancient Grave|type=Thing|text=When this thing enters play, remove a living or undead Thing from the discard.</br>
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Those who fought valiantly to protect the township were given the privilege of continuing their work in death. |longtext=true|number=11806}}


{{card|title=Right to keep and bear Underwear|type=Action|text=Create 10 Underwear Tokens for yourself. They cannot be stolen.|creator=JakeTheWolfie|bgcolor=999|flavortext="Freedom means the right to keep and bear underwear." -Ted Cruz, 2016}}
{{card|title=THE EMPRESS|type=Thing - Major Arcana|cornervalue=III|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may play an additional Thing this turn.<BR>While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.|flavortext=You create something.|number=11807}}


{{card|title=Card Shuffler|type=Thing|text=Before anyone draws a card, shuffle the deck|creator=JakeTheWolfie|bgcolor=006}}
{{card|title=THE EMPEROR|type=Thing - Major Arcana|cornervalue=IV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may discard two cards to destroy target Thing.<BR>While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.|flavortext=You break something.|number=11808}}


{{card|title=Stimulus Package|type=Thing|text=When this has been in play for a number of turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.|creator=Binarius}}
{{card|title=THE HEIROPHANT|type=Thing - Major Arcana|cornervalue=V|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.<BR>While this card is inverted, whenever you draw your second card in a turn, discard a random card.|longtext=y|flavortext=You discover something.|number=11809}}


{{card|title=Bump in the Night|type=Action|text=Target opponent discards a card.|creator=Binarius}}
{{card|title=Unscramble|type=Thing - Puzzle|cornervalue=0U|bgcolor=006|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''card a '''Action:''' card. draw and a Discard''|creator=Binarius|number=11810}}


{{card|title=''A House With No Roof''|type=Thing - Novel|bgcolor=812|text=When you have begun two turns in control of this book, you gain the following:<BR>When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.|creator=Binarius}}
{{card|title=Parkour|type=Thing|cornervalue=2T|text=When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.|creator=Binarius|number=11811}}


{{card|title=Mysterious Package|type=Thing|text=Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.|creator=JakeTheWolfie|bgcolor=851|flavortext=Package for.. someone?}}
{{card|title=Bottomless Coffee Pot|type=Thing|cornervalue=3S|text=This enters play with a Caffeine token. '''Action (global):''' Gain a Caffeine token.<br>When a player's hand is empty, they may do the following without cost:<br>'''Action (global):''' Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.|flavortext=from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)|longtext=C8H10N4O2|creator=Binarius|number=11812}}


{{card|title=|type=|text=Create a card with this card|creator=JakeTheWolfie|bgcolor=FFFFFF|longtext=|flavortext=}}
{{card|title=THE LOVERS|type=Thing - Major Arcana|cornervalue=VI|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.<BR>While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.|longtext=y|flavortext=You are faced with two paths.|number=11813}}


{{card|title=Fusion|type=Action|text=Draw 2 cards. Create a card that is a reasonable mix of both cards as a card by itself. Then play it. Discard this card and the two cards used.|creator=JakeTheWolfie|bgcolor=600|flavortext=}}
{{card|title=THE CHARIOT|type=Thing - Major Arcana|cornervalue=VII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if you are above your maximum hand size.
<BR>While this card is inverted, your maximum hand size is reduced by 1.|flavortext=You exceed your own limits.|number=11814}}


{{card|title=Magician's Assistant|type=Thing|text='''Action:''' Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.|creator=Binarius|flavortext=Nothing Up My Sleeve...}}
{{card|title=JUSTICE|type=Thing - Major Arcana|cornervalue=VIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.<BR>While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.|longtext=y|flavortext=The situation becomes more fair.|number=11815}}


{{card|title=Fit of Pique|type=Action|text=Discard a random card. Target opponent discards a random card.|creator=Binarius}}
{{card|title=Faceless Presence|type=Thing|cornervalue=8X|text=Play into any player's control.<br><br>If you do not control a sentient Thing, '''Action (global):''' View your hand.<br><br>If you do control a sentient Thing, '''Action:''' View target opponent's hand and move a sentient Thing into their control until your next turn.|flavortext=from Tyrethali's No Reflection (#1816)|longtext=<font color=ffffff>y</font>|creator=Binarius|number=11816}}


{{card|title=''The Music of the Stars''|type=Thing - Novel|bgcolor=047|text=When you have begun two turns in control of this book, you gain the following:<BR>'''Action:''' Discard any number of cards and draw an equal number.|creator=Binarius}}
{{card|title=Dying Monologue|type=Reaction|bgcolor=900|text=Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.|flavortext=from the Vampire Cliché deck|creator=Tyrethali, added by Binarius|number=11817}}


{{card|title=The Stars are right|type=Action|text=Create Mithras & Corax from the Infinite Dvorak Deck, and play it under no one's control. Put anything they create under their control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Unscramble II|type=Action - Puzzle|cornervalue=0S|bgcolor=600|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''cards and one Draw them. of discard two''|creator=Binarius|number=11818}}


{{card|title=Elevator|type=Thing|text='''Action:''' Send a thing you own to an adjacent floor. There is an upper, middle, and lower floor. Anyone may perform this. Things can only affect other things on the same floor.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Maniacal Laughter|type=Action|text=Discard a card, then draw two cards. Your opponents can't play actions on their next turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11819}}


{{card|title=Jackpot!|type=Thing|text=Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.|creator=JakeTheWolfie|bgcolor=990|longtext=|flavortext=This card is Bad}}
{{card|title=Dangerous Invention|type=Thing|text='''Action:''' Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11820}}


{{card|title=Useless Machine|type=Thing|text=At the end of your turn, this card returns to your hand.|creator=Binarius|flavortext=Leave me alone!}}
{{card|title=The Reanimation of Jake|type=Thing|text=At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:</br>
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.</br>
2 Time Counters - Choose a living thing in the discard pile and gain control of it.</br>
5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11821}}


{{card|title=Cross and Stretch|type=Action|text=Every player gives one card from their hand to the players on their left and right. <BR>Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. '''Clang.'''|creator=Binarius}}
{{card|title=THE HERMIT|type=Thing - Major Arcana|cornervalue=IX|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.<BR>While this card is inverted, opponents' Actions can't cause you to draw cards.|flavortext=Your actions isolate you.|longtext=|number=11822}}


{{card|title=''The Potter and the Piper''|type=Thing - Novel|bgcolor=463|text=When you have begun two turns in control of this book, you gain the following:<BR>When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.|creator=Binarius}}
{{card|title=THE WHEEL OF FORTUNE|type=Thing - Major Arcana|cornervalue=X|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.<BR>While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.|flavortext=You are at the mercy of the fates.|longtext=y|number=11823}}


{{card|title=Clothier|type=Thing|text=Create a Dress token every turn. Dress token is the supercatagory for the names of the dresses. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=STRENGTH|type=Action - Major Arcana|cornervalue=XI|bgcolor=6a0|creator=ChippyYYZ|text=Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.|flavortext=You triumph through force.|number=11824}}


{{card|title=A Sword, Shield, and Wand.|type=Action|text=Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.|creator=JakeTheWolfie|bgcolor=006}}
{{card|title=Autograph Book|type=Thing|cornervalue=8P|text=Ask each player to sign below if they have not already done so.|creator=Binarius|number=11825}}


{{card|title=AntiToken Factory|type=Thing|text='''Action:''' Select a token type, and create an AntiToken, with the opposite properties of the target token. If this somehow breaks the game, you may tweak how the AntiToken works until it does work.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You can't have the darkness without the light...}}
{{card|title=Unscramble III|type=Thing|cornervalue=9N|text=Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?<br><br>''must target you. discard to a card Opponents''|creator=Binarius|number=11826}}


{{card|title=Need a Penny<BR>Take a Penny|type=Thing|text=When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.|creator=Binarius|longtext=¢}}
{{card|title=Aura of Haste|type=Thing|cornervalue=2T|text=When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.|flavortext=from jtwe's Mass Haste (#1827)|creator=Binarius|number=11827}}


{{card|title=Vicious Balance|type=Action|text=Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.|creator=Binarius|flavortext=From Chippy's deck}}
{{card|title=THE HANGED MAN|type=Action - Major Arcana|cornervalue=XII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.|flavortext=You must make an impossible choice.|longtext=y|number=11828}}


{{card|title=''Shadow Lake''|type=Thing - Novel|bgcolor=026|text=When you have begun two turns in control of this book, you gain the following:<BR>Your hand size limit is 10 minus the number of your non-token Things. '''Action:''' Exchange a Thing you control with a Thing in your hand.|creator=Binarius}}
{{card|title=DEATH|type=Thing - Major Arcana|cornervalue=XIII|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.<BR>While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.|flavortext=Something ends, and something else begins.|longtext=y|number=11829}}


{{card|title=Book Burning|type=Action|text=Destroy any things that are written on any type of paper|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Your novels are too many}}
{{card|title=TEMPERANCE|type=Thing - Major Arcana|cornervalue=XIV|bgcolor=006|creator=ChippyYYZ|text=At the start of your turn ''(after drawing)'', you may copy the effect of an Action ability that was activated since your last turn.<BR>While this card is inverted, when you play an Action card, target opponent may on their next turn use: '''Action:''' Copy that card's effect.|flavortext=You are met with an equal and opposite reaction.|longtext=y|number=11830}}


{{card|title=Mirror|type=Thing|text=Create Mirror tokens equal to your things, and give each one a token. Create another token for every new thing you play. If a card has an ability and a token, use it twice. Whenever they would get destroyed, destroy its mirror token instead.|creator=JakeTheWolfie|bgcolor=999|longtext=|flavortext=}}
{{card|title=Security Fog|type=Thing|cornervalue=6Z|text=This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de&shy;stroyed, the target is chosen randomly from your fogged Things.|longtext=y|creator=Binarius|number=11831}}


{{card|title=Completely Inelligible|type=Action|text=Target cards text is considered to not make any sense in any way.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=hfsnkjcshl96ebnohsf}}
{{card|title=Brought Enough to Share|type=Action|cornervalue=2T|text=Each opponent of target Thing's controller puts a copy of that Thing into their hand.|creator=Binarius|number=11832}}


{{card|title=Fantasy Shipping Forecast|type=Thing|text=A player gains a Gale token when one of their non-token Things is destroyed. <BR>'''Action (global):''' Destroy two of your Gale tokens and target tangible Thing.|creator=Binarius}}
{{card|title=Time Compression|type=Thing|cornervalue=3B|text=When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.|creator=Binarius|number=11833}}


{{card|title=Yellow Flag|type=Thing|text=Players may play at most one card per turn. Destroy Yellow Flag at the beginning of your second turn after playing it.|creator=Binarius|bgcolor=FE0}}
{{card|title=Confounded Solution|type=Thing|text=Opponents must target you to discard a card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11834}}


{{card|title=Ask Not What Dvorak Can Do For You|type=Action|text=Draw a card. If you have contributed a card to the Infinite Dvorak Deck archive, draw three cards instead. If you contributed the most recent card to the archive, draw five cards instead.|creator=Binarius}}
{{card|title=Mind Reracking|type=Action|text=As an additional cost to play this card, discard a card.</br>
Draw 2 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11835}}


{{card|title=Ask What You Can Do For Dvorak|type=Action|text=All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes|creator=JakeTheWolfie}}
{{card|title=Epiphany|type=Thing - Incarnation|text=When Epiphany enters or leaves play, draw a card.


{{card|title=Reflect|type=Action|text=When an action is played against you, you may play this to Reflect it back to them, choosing the target yourself.|creator=JakeTheWolfie|bgcolor=600}}
'''Flip this Thing face down:''' Target opponent loses the game unless they destroy a living thing they control.  If they do destroy a thing, destroy this thing. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11836}}


{{card|title=Vault|type=Thing|text='''Action:''' Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.|creator=JakeTheWolfie|bgcolor=006}}
{{card|title=The Beat Goes On|type=Thing|cornervalue=7N|text=At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.|creator=Binarius|number=11837}}


{{card|title=Brain Pizza|type=Action - Support Item|text=Reveal and discard the top card of the draw pile. If it is an Action, gain control of an opponent's Thing.|creator=Binarius|flavortext=Adapted from Zombie Town|bgcolor=D70}}
{{card|title=Cracks in the Sky|type=Thing|cornervalue=8B|bgcolor=303|text=Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, '''Action:''' Destroy a Void or Insanity token.|longtext=y|creator=Binarius|number=11838}}


{{card|title=<ruby><rb>書書</rb><rp> (</rp><rt>Shu Shu</rt><rp>)</rp></ruby>|type=Thing - Item Spirit|text=Your cards' texts may not be altered without your permission. <BR>'''Action:''' When drawing at the beginning of your turn, you may discard the card you drew and draw again.|creator=Binarius|flavortext=A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.|longtext=千川|bgcolor=2CD}}
{{card|title=Song of Silence|type=Thing|cornervalue=9N|text=When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.|flavortext=from Zaratustra's Elegy of Emptiness (#1839)|creator=Binarius|number=11839}}


{{card|title=A Good Day for Wide-Ranging Discussion|type=Action|text=Each player may draw a card and immediately play it if it is a Thing.|creator=Binarius|flavortext=Adapted from Coffee House}}
{{card|title=THE DEVIL|type=Action - Major Arcana|cornervalue=XV|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.|flavortext=You get what you want at a price you can't afford.|longtext=y|number=11840}}


{{card|title=Forbidden Knowledge|type=Thing-Forbidden|text=Remove before play. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=You saw something you shouldn't have}}
{{card|title=THE TOWER|type=Action - Major Arcana|cornervalue=XVI|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.|flavortext=Something terrible happens.|longtext=y|number=11841}}


{{card|title=Way too many cards|type=Thing|text=Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=THE STAR|type=Action - Major Arcana|cornervalue=XVII|bgcolor=6a0|creator=ChippyYYZ|text=Choose up to two:
*If you have one or no cards in hand, draw three cards.
*If you control one or no Things, gain control of target Thing.
*If it's not an extra turn, take an extra turn after this one.
*Gain two tokens of any one type.|flavortext=A new path reveals itself.|longtext=y|number=11842}}


{{card|title=Infinity Token|type=Action|text=Create an Infinity token, with the text: At the start of your turn, choose a token you own. You are considered to own infinitely many of them.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Fleet In Being|type=Thing|cornervalue=1R|text=You may play with Fleet In Being re&shy;vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.<br>If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.|longtext=y|creator=Binarius|number=11843}}


{{card|title=Hillside Village|type=Thing|text=Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. '''Action:''' Return this card to your hand.|creator=Binarius}}
{{card|title=Along for the Ride|type=Thing|cornervalue=9Q|text=Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.|creator=Binarius|number=11844}}


{{card|title=Rooftop Barbecue|type=Action|text=You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "'''Action:''' Destroy this and draw a card."|creator=Binarius}}
{{card|title=They Don't Make 'Em Like They Used To|type=Reaction|bgcolor=900|cornervalue=1I|text=Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.|creator=Binarius|number=11845}}


{{card|title=Moonrise|type=Action|text=The Moon is just coming into view over the eastern horizon. As the first to spot it, you may draw two cards. During their next turn, each of your opponents has "'''Action:''' Take a moment to admire the Moon and draw a card."|creator=Binarius|bgcolor=337}}
{{card|title=THE MOON|type=Action - Major Arcana|cornervalue=XVIII|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.|flavortext=Something unknown or unknowable interferes.|longtext=y|number=11846}}


{{card|title=Outnumbered|type=Thing|text='''Action:''' Target Opponent cannot react to any actions or things against them until your next turn.|creator=JakeTheWolfie|bgcolor=009|longtext=|flavortext=}}
{{card|title=THE SUN|type=Action - Major Arcana|cornervalue=XIX|bgcolor=6a0|creator=ChippyYYZ|text=You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.|flavortext=You are given cause to celebrate.|longtext=y|number=11847}}


{{card|title=Infinity Stoner|type=Thing|text='''Action:''' Target opponent's things can't perform any actions until your next turn.|creator=JakeTheWolfie|bgcolor=009|longtext=|flavortext=}}
{{card|title=JUDGEMENT|type=Action - Major Arcana|cornervalue=XX|bgcolor=f00|creator=ChippyYYZ|text=If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.<BR>Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.|flavortext=Your past failures catch up to you.|longtext=y|number=11848}}


{{card|title=Mine|type=Thing|text='''Action:''' Draw a card, and put it under this one faceup. <br> '''Action (Global):''' Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.|creator=JakeTheWolfie|bgcolor=009|flavortext=}}
{{card|title=Can't Measure Up|type=Action|cornervalue=6G|text=If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.|creator=Binarius|number=11849}}


{{card|title=People of Earth, Your Attention Please|type=Action|text=You may not play this card if you played any cards during your previous turn. Discard 5 cards. If you do, destroy all of your opponents' Things.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}}
{{card|title=Monster Under the Bed|type=Thing|cornervalue=6X|text=Play into target player's control.<br>Once between your turns, if you did not activate this card's ability last turn:
* When an opponent targets you, they may have you discard a card.
* When an opponent targets a Thing you control, they may destroy it.
'''Action - Check:''' See, there's nothing scary down there.|flavortext=...Right?|longtext=Boo|creator=Binarius|number=11850}}


{{card|title=Triganic Ningi|type=Thing|text=A triangular rubber coin six thousand eight hundred miles along each side. Shuffle seven copies of this card into the draw pile the first time it is played. '''Thing - Triganic Pu:''' Destroy eight of your Ningis and win the game.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}}
{{card|title=The Days Blend Together|type=Action|cornervalue=1O|text=Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.|creator=Binarius|number=11851}}


{{card|title=The Silver Bail of Peace|type=Thing|text=If another Thing would be de&shy;stroyed, you may shuffle the Silver Bail into the top 20 cards of the draw pile to prevent this. If the Silver Bail is de&shy;stroyed, its de&shy;stroyer must dis&shy;card their hand and skip their next turn in profound shame.|creator=Binarius|flavortext=Adapted from the Hitchhiker's Guide to the Galaxy CCG}}
{{card|title=Echoing Chamber|type=Thing|text=If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11852}}


{{card|title=Title|type=Thing|text=Text|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Flavortext}}
{{card|title=Brainweave|type=Action|text=Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11853}}


{{card|title=More Brainpower!|type=Thing|text=Your handsize is twice as big|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Droll Dredging|type=Action|text=Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11854}}


{{card|title=Unplayable Deck of Cards|type=Action|text=Shuffle the Unplayable Dvorak Deck into the main deck.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Team-Building Exercise|type=Action|cornervalue=5G|text=If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).|creator=Binarius|number=11855}}


{{card|title=How Dare You|type=Reaction|text=Play immediately in response when an opponent causes you to discard a card or lose control of a non-token Thing. They discard a random card.|creator=Binarius|bgcolor=900}}
{{card|title=Lock Horns|type=Action|cornervalue=3N|text=Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.|creator=Binarius|number=11856}}


{{card|title=Can I Have Your Autograph?|type=Action|text=The first time you draw this card, sign it and shuffle it into the draw pile immediately. Everyone whose name appears on this card wins.|creator=Binarius}}
{{card|title=Tactical Acumen|type=Thing|cornervalue=3A|text=At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.|creator=Binarius|number=11857}}


{{card|title=Caladrius|type=Thing|text=Destroy Caladrius to prevent an opponent's destruction of one of your Things, or to destroy another one of your Things with no ill effects to you or your remaining Things.|creator=Binarius|flavortext=A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.}}
{{card|title=THE WORLD|type=Action - Major Arcana|cornervalue=XXI|bgcolor=6a0|creator=ChippyYYZ|text=Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.<BR>You may play an extra Action or Thing this turn.|flavortext=For a single moment, the world bends to your will.|longtext=y|number=11858}}


{{card|title=The Monkey's Paw|type=Thing|text='''Action:''' Take control of as many things as you wish. For each thing you control, skip 1 of your turns.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Dark Magic Wave|type=Action|bgcolor=000|creator=ChippyYYZ|text=For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third ''(they count as a single Thing with only the properties of the top card)''.|number=11859}}


{{card|title=Very Specific Counter|type=Action|text=This card can only be used to prevent a card determined at the start pf the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Sock Puppets|type=Thing|creator=ChippyYYZ|text='''Thing:''' Create a blank untitled Thing under any player's control.<BR>When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.|number=11860}}


{{card|title=Mexican Standoff|type=Action|text=Everyone has 5 seconds to decide on someone to point at. If any one person isn't pointed at, they take all people's thngs who are pointed at, splitting them up equally with anyone else who wasn't pointed at.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Soulstone|type=Thing|text=Your opponents can't cause more than one thing you control named Soulstone to leave play.</br>
When this thing leaves play, if you control no things named Soulstone, you lose the game.|creator=JakeTheWolfie|bgcolor=999|cornervalue=|flavortext=A strange glimmer found in an underground mine, a ray of light shone from the walls|longtext=|number=11861}}


{{card|title=Tide Pool|type=Thing - Terrain|text=A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.|creator=Binarius|flavortext="It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck|bgcolor=060}}
{{card|title=Corefound Pact|type=Action|text=Each player creates 10 token copies of Soulstone (#11861)|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=They knew. This was the leverage they needed to wrangle in the gods.|longtext=|number=11862}}


{{card|title=Congestion Charge|type=Thing|text=A player must discard a card whenever they play a tangible Thing.|creator=Binarius}}
{{card|title=Soulstone Foundry|type=Thing|text=When this enters play,  create 3 token copies of Soulstone (#11861).</br>
'''Destroy a non-living thing and a living thing you control:''' Create a token copy of Soulstone (#11861).|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=In truth, there was no leverage to be had.|longtext=|number=11863}}


{{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}}
{{card|title=When In Rome|type=Thing|creator=ChippyYYZ|cornervalue=X|text=Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.|flavortext== 10,000<BR>M = 1000<BR>DCCC = 800<BR>LX = 60<BR>IV = 4|number=X̄MDCCCLXIV}}


{{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card does not gain any new properties, unless other cards give it more.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Limited Foresight|type=Thing|creator=ChippyYYZ|cornervalue=6L|text=When this enters play, put the top 6 cards of the main deck on the bottom of your deck ''((if you don't have a deck, those cards become your deck)''.<BR>Play with the top card of your deck revealed. You may play the top card of your deck.|number=11865}}


{{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this instead to take twice as much, taking no negative effects from yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Dredge The Undertow|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.<BR>If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.|number=11866}}


{{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Thought Laundering|type=Thing|text=If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. ''(If they don't have a deck, those cards become their deck.)''|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11867}}


{{card|title=Holy Fervor|type=Thing|text=Draw a card when you destroy an opponent's Thing. If you destroy Holy Fervor or a Thing controlled by an opponent with Holy Fervor, you are branded an apostate: destroy Holy Fervor and discard your hand. '''Thing and Action (global) - Conversion:''' Gain control of a copy of Holy Fervor.|creator=Binarius|bgcolor=FFF}}
{{card|title=Roman Renumeration|type=Action|text=You may play an additional Action this turn.</br>
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11868}}


{{card|title=Messenger Bag|type=Thing|text=When you play Messenger Bag, put the top card of the draw pile face down under it. '''Action:''' Exchange a card in your hand with the card under Messenger Bag.|creator=Binarius}}
{{card|title=Soulstone Angel|type=Thing|text=When this thing enters play, create 5 token copies of Soulstone (#11861).
You can't lose the game as long as you control a thing named Soulstone. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11869}}


{{card|title=Diving Catch|type=Action|text=If the top card of the discard pile is a tangible Thing that belonged to the previous opponent, put it into your hand.|creator=Binarius}}
{{card|title=Lucky Lucky Autographed Glow-in-the-Dark Snorkel|type=Thing|bgcolor=9F3|cornervalue=1B|text=When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.|flavortext=Hey, you've got weasels on your face.|longtitle=Running with Scissors|longtext=Albuquerque|creator=Binarius|number=11870}}


{{card|title=Agent 47|type=Action|text=Destroy an Opponent's thing. Nothing can stop this nor redirect this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Know Thyself|type=Thing|cornervalue=2Q|text=Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.|creator=Binarius|number=11871}}


{{card|title=Two Point Hospital|type=Thing|text='''Action:''' Move one negative effect from yourself or a thing you own onto another thing you own.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Afterglow|type=Thing|cornervalue=1G|text=When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."|creator=Binarius|number=11872}}


{{card|title=Bullsh*t|type=Thing|text=All cards are now placed facedown, but player that played it can say that the card is anything. If another player calls Bullshit and they were right, the offending player discards their hand. If they were wrong, they dicard their hand.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
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====Bottom of List====

Latest revision as of 06:39, 3 July 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400
Cards 11401-11500
Cards 11501-11600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack, Major Arcana booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400, 11401-11500, 11501-11600.


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633
4W
Wrap
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
#11634
Card by ChippyYYZ
4C
Coil
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
#11635
Card by ChippyYYZ
5R
Real Estate Agent
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
#11636
Card by ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
#11637
Contaminated Specimen
Thing
At the beginning of your turn,

discard a card, then target Living Thing becomes a copy of Contaminated Specimen.

Action: Destroy two cards named Contaminated Specimen.
#11638
Sludging
Action
Each player discards two cards.
#11639
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
#11640
Card by Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
#11641
Card by Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
#11642
Card by Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
#11643
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
#11644
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
#11645
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
#11646
Card by Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
#11647
Card by Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
#11648
Card by Binarius
5C
Charm
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
#11649
Card by ChippyYYZ
0V
Volt Tackle
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
#11650
Card by ChippyYYZ
6B
Burning The Candle At Both Ends
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
#11651
Card by ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
#11652
Card by Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
#11653
Card by Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
#11654
Card by Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
#11655
O
Grave-Wrought Fencing
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
#11656
O
Guardian Rails
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
#11657
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
#11658
Card by Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
#11659
Card by Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
#11660
Card by Binarius
7T
Thunder
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
#11661
Card by ChippyYYZ
1L
Lone Shooter
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.
from Corrigan's Shoot (#1662)
#11662
Card by ChippyYYZ
7P
Psychic
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
#11663
Card by ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
#11664
Card by Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
#11665
Card by Binarius
7R
Cornered Beasts
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.
from Bucky's Cornered Beast (#1666)
#11666
Card by Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
#11667
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
#11668
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
#11669
7R
Rollout
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
#11670
Card by ChippyYYZ
9C
Crush Claw
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
#11671
Card by ChippyYYZ
2P
Prize Counter
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.
From gill_smoke's Prize Kiosk (#1672)
#11672
Card by ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
#11673
Card by Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
#11674
Card by Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
#11675
Card by Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
#11676
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
#11677
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
#11678
Card by JaketheWolfie
7I
Ice Ball
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
#11679
Card by ChippyYYZ
1I
Icicle Spear
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11680
Card by ChippyYYZ
MTWTF
Day Planner
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck (if you don't have a deck, those cards become your deck).
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
#11681
Card by ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.
from Kevan's Ask the Audience (#1682)
#11682
Card by Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
#11683
Card by Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
#11684
Card by Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
#11685
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
#11686
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.
Why would I ever need anything more than me?
#11687
9C
Captivate
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
#11688
Card by ChippyYYZ
0E
Earth Power
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
#11689
Card by ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.
from Kevan's Box of Tricks (#1690)
#11690
Card by Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
#11691
Card by Binarius
3W
Power in Your Corner
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."
from Kevan's Corner (#1692)
#11692
Card by Binarius
4F
Four Moves Ahead
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
#11693
Card by ChippyYYZ
0D
Double Kick
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
#11694
Card by ChippyYYZ
9P
Poison Jab
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
#11695
Card by ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
#11696
Card by Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
#11697
Card by Binarius
-1
Off-By-One Error
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
#11698
Card by Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game."

At the beginning of your turn, you may turn the attached Thing face up.

Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
#11699
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
#11700


Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
#11701
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.
from Game and Watch Kirby's Tower of Babylon (#1702)
#11702
Card by Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
#11703
Card by Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
#11704
Card by Binarius
8M
Megahorn
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
#11705
Card by ChippyYYZ
9M
Metronome
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
#11706
Card by ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
#11707
Card by ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
#11708
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
#11709
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
#11710
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
#11711
Card by Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
#11712
Card by Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
#11713
Card by Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
#11714
2
Mindrotted Drone
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
#11715
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
#11716
9M
Moonlight
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
#11717
Card by ChippyYYZ
9W
Will-O-Wisp
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
#11718
Card by ChippyYYZ
8S
Spy Plane
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
#11719
Card by ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
#11720
Card by Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
#11721
Card by Binarius
Now Wait Just a Second
Action
Pause the game for one second.
#11722
Card by Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
#11723
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
#11724
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
#11725
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.
from Zt's Empire of Fast Food (#1726)
#11726
Card by Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
#11727
Card by Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
#11728
Card by Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
#11729
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
#11730
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
#11731
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
#11732
Card by Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
#11733
Card by Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
#11734
Card by Binarius
1F
Frost Breath
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
#11735
Card by ChippyYYZ
3D
Dazzling Gleam
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
#11736
Card by ChippyYYZ
0P
Pore Over Ancient Texts
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line.
  • 6524 (Year 10), draw a card.
  • 3879 (Year 2), draw 2 cards.
  • 1637 (Year 1), draw 3 cards.
  • 479 (Month 1), destroy this and draw 7 cards.
#11737
Card by ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
#11738
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
#11739
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.
From Corrigan's Shoot (#1662)
#11740
4S
Sing
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
#11741
Card by ChippyYYZ
9P
Play Rough
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
#11742
Card by ChippyYYZ
0F
First-Decade Archivist
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
#11743
Card by ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
#11744
Card by Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
#11745
Card by Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
#11746
Card by Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
#11747
Dissolution
Thing
Things can't enter play
#11748
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
#11749
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
#11750
Card by Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
#11751
Card by Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
#11752
Card by Binarius
0C
Confuse Ray
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11753
Card by ChippyYYZ
9L
Leech Life
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
#11754
Card by ChippyYYZ
9B
Beach Life
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
#11755
Card by ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
#11756
Card by Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
#11757
Card by Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
#11758
Card by Binarius
8A
Air Slash
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11759
Card by ChippyYYZ
0S
Sweet Scent
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
#11760
Card by ChippyYYZ
0S
Sand Castle
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.
Forbidden by all tournament venues, but still legal under Beach Chess rules.
#11761
Card by ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
#11762
Card by Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.
from Pongo's Sneaky Planting (#1763)
#11763
Card by Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
#11764
Card by Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
#11765
Slip into a dream
Action
Flip target thing face down.
#11766
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
#11767
9S
Solar Beam
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
#11768
Card by ChippyYYZ
0P
Petal Dance
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
#11769
Card by ChippyYYZ
2K
Kaleidomorph
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
#11770
Card by ChippyYYZ
Casual Brilliance
Action
Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.
#11771
Card by Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
#11772
Card by Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
#11773
Card by Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
#11774
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.
#11775
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
#11776
4S
Shape Of My Heart
Thing - Song
Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.

If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
#11777
Card by ChippyYYZ
9S
Stun Spore
Action - Grass
Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.
#11778
Card by ChippyYYZ
8X
X-Scissor
Action - Bug
Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.
#11779
Card by ChippyYYZ
Proof of Concept
Action
Play a Thing. Return it to your hand at the end of your turn. You may play another Action.
#11780
Card by Binarius
Eavesdrop
Action
Once before your next turn, when an opponent draws a card, you may view it.

Instead of playing a Thing during your next turn, you may return this card to your hand.
#11781
Card by Binarius
Lucky Loser
Thing
If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.
#11782
Card by Binarius
Wound Ripper
Thing
If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.

All Damage tokens are indestructible.

Action, Thing: Target player creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. "
#11783
Slash Out
Action
If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "
#11784
Minor Duplimancy
Action
Multiply - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.
Draw a card.
#11785
Get to the Good Stuff
Action
Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.
#11786
Card by Binarius
Waste Heat
Thing
Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.
#11787
Card by Binarius
Strange Attractor
Thing
Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).
#11788
Card by Binarius
9C
Confusion
Action - Psychic
Choose two target opponents. They exchange hands.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
#11789
Card by ChippyYYZ
4A
A Pointless Game
Thing
When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.
From Gimlear's The Pointless Game (#1790)
#11790
Card by ChippyYYZ
1S
Security Vulnerability
Thing
You may access Security Doors.

Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
#11791
Card by ChippyYYZ
Localized Downpour
Action
Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.
#11792
Card by Binarius
Marksman
Thing
You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "Action: Destroy target Thing."
from Kevan's Sniper Rifle (#1793)
#11793
Card by Binarius
Under Maintenance
Thing
Action abilities read "Return this card to your hand."
from Kevan's Decommissioning (#1794)
#11794
Card by Binarius
Fleshweaver Jakus
Thing
Thing, Destroy a living thing you control: Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
#11795
Hungering Jakus
Thing
Thing, remove a Thing in a discard pile from the game: Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."
Westvale Cemetery never suffers from overcrowding.
#11796
Jakus Familiar
Thing
When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand.
It knows not what is worthless and what is priceless, only that they are the same.
#11797
0
THE FOOL
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, discard one or two cards, then draw that many.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.
You become who you are needed to be in this moment.
#11798
Card by ChippyYYZ
I
THE MAGICIAN
Action - Major Arcana
This Action can't be reacted to.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.
You achieve the impossible.
#11799
Card by ChippyYYZ
II
THE HIGH PRIESTESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.
The supernatural acts through you.
#11800
Card by ChippyYYZ


φ
Bonacci's Bunnies
Thing
Action: If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.
from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
#11801
Card by Binarius
0O
Call Into Question
Action
Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.
#11802
Card by Binarius
0R
Rewards Card
Thing
Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.
#11803
Card by Binarius
Lurking Ally
Thing
At the beginning of your turn, destroy another Thing you control. If you do, draw a card.
#11804
Shocking Realization
Action
Draw 3 cards, then discard two cards unless you destroy a Thing you control.
#11805
Ancient Grave
Thing
When this thing enters play, remove a living or undead Thing from the discard.
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.
Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
#11806
III
THE EMPRESS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may play an additional Thing this turn.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.
You create something.
#11807
Card by ChippyYYZ
IV
THE EMPEROR
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may discard two cards to destroy target Thing.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.
You break something.
#11808
Card by ChippyYYZ
V
THE HEIROPHANT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.
You discover something.
#11809
Card by ChippyYYZ
0U
Unscramble
Thing - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

card a Action: card. draw and a Discard
#11810
Card by Binarius
2T
Parkour
Thing
When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.
#11811
Card by Binarius
3S
Bottomless Coffee Pot
Thing
This enters play with a Caffeine token. Action (global): Gain a Caffeine token.
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.
from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
#11812
Card by Binarius
VI
THE LOVERS
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.
You are faced with two paths.
#11813
Card by ChippyYYZ
VII
THE CHARIOT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if you are above your maximum hand size.
While this card is inverted, your maximum hand size is reduced by 1.
You exceed your own limits.
#11814
Card by ChippyYYZ
VIII
JUSTICE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.
The situation becomes more fair.
#11815
Card by ChippyYYZ
8X
Faceless Presence
Thing
Play into any player's control.

If you do not control a sentient Thing, Action (global): View your hand.

If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.
from Tyrethali's No Reflection (#1816)
#11816
Card by Binarius
Dying Monologue
Reaction
Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.
from the Vampire Cliché deck
#11817
Card by Tyrethali, added by Binarius
0S
Unscramble II
Action - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

cards and one Draw them. of discard two
#11818
Card by Binarius
Maniacal Laughter
Action
Discard a card, then draw two cards. Your opponents can't play actions on their next turn.
#11819
Dangerous Invention
Thing
Action: Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.
#11820
The Reanimation of Jake
Thing
At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:

1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.

5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.
#11821
IX
THE HERMIT
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.
While this card is inverted, opponents' Actions can't cause you to draw cards.
Your actions isolate you.
#11822
Card by ChippyYYZ
X
THE WHEEL OF FORTUNE
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.
You are at the mercy of the fates.
#11823
Card by ChippyYYZ
XI
STRENGTH
Action - Major Arcana
Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.
You triumph through force.
#11824
Card by ChippyYYZ
8P
Autograph Book
Thing
Ask each player to sign below if they have not already done so.
#11825
Card by Binarius
9N
Unscramble III
Thing
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

must target you. discard to a card Opponents
#11826
Card by Binarius
2T
Aura of Haste
Thing
When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.
from jtwe's Mass Haste (#1827)
#11827
Card by Binarius
XII
THE HANGED MAN
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.
You must make an impossible choice.
#11828
Card by ChippyYYZ
XIII
DEATH
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.
Something ends, and something else begins.
#11829
Card by ChippyYYZ
XIV
TEMPERANCE
Thing - Major Arcana
At the start of your turn (after drawing), you may copy the effect of an Action ability that was activated since your last turn.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.
You are met with an equal and opposite reaction.
#11830
Card by ChippyYYZ
6Z
Security Fog
Thing
This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de­stroyed, the target is chosen randomly from your fogged Things.
#11831
Card by Binarius
2T
Brought Enough to Share
Action
Each opponent of target Thing's controller puts a copy of that Thing into their hand.
#11832
Card by Binarius
3B
Time Compression
Thing
When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.
#11833
Card by Binarius
Confounded Solution
Thing
Opponents must target you to discard a card.
#11834
Mind Reracking
Action
As an additional cost to play this card, discard a card.
Draw 2 cards.
#11835
Epiphany
Thing - Incarnation
When Epiphany enters or leaves play, draw a card. Flip this Thing face down: Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing.
#11836
7N
The Beat Goes On
Thing
At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.
#11837
Card by Binarius
8B
Cracks in the Sky
Thing
Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, Action: Destroy a Void or Insanity token.
#11838
Card by Binarius
9N
Song of Silence
Thing
When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.
from Zaratustra's Elegy of Emptiness (#1839)
#11839
Card by Binarius
XV
THE DEVIL
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.
You get what you want at a price you can't afford.
#11840
Card by ChippyYYZ
XVI
THE TOWER
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.
Something terrible happens.
#11841
Card by ChippyYYZ
XVII
THE STAR
Action - Major Arcana
Choose up to two:
  • If you have one or no cards in hand, draw three cards.
  • If you control one or no Things, gain control of target Thing.
  • If it's not an extra turn, take an extra turn after this one.
  • Gain two tokens of any one type.
    A new path reveals itself.
#11842
Card by ChippyYYZ
1R
Fleet In Being
Thing
You may play with Fleet In Being re­vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
#11843
Card by Binarius
9Q
Along for the Ride
Thing
Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.
#11844
Card by Binarius
1I
They Don't Make 'Em Like They Used To
Reaction
Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.
#11845
Card by Binarius
XVIII
THE MOON
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.
Something unknown or unknowable interferes.
#11846
Card by ChippyYYZ
XIX
THE SUN
Action - Major Arcana
You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.
You are given cause to celebrate.
#11847
Card by ChippyYYZ
XX
JUDGEMENT
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.
Your past failures catch up to you.
#11848
Card by ChippyYYZ
6G
Can't Measure Up
Action
If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.
#11849
Card by Binarius
6X
Monster Under the Bed
Thing
Play into target player's control.
Once between your turns, if you did not activate this card's ability last turn:
  • When an opponent targets you, they may have you discard a card.
  • When an opponent targets a Thing you control, they may destroy it.
Action - Check: See, there's nothing scary down there.
...Right?
#11850
Card by Binarius
1O
The Days Blend Together
Action
Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.
#11851
Card by Binarius
Echoing Chamber
Thing
If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.
#11852
Brainweave
Action
Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.
#11853
Droll Dredging
Action
Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.
#11854
5G
Team-Building Exercise
Action
If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).
#11855
Card by Binarius
3N
Lock Horns
Action
Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.
#11856
Card by Binarius
3A
Tactical Acumen
Thing
At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.
#11857
Card by Binarius
XXI
THE WORLD
Action - Major Arcana
Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.
You may play an extra Action or Thing this turn.
For a single moment, the world bends to your will.
#11858
Card by ChippyYYZ
Dark Magic Wave
Action
For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third (they count as a single Thing with only the properties of the top card).
#11859
Card by ChippyYYZ
Sock Puppets
Thing
Thing: Create a blank untitled Thing under any player's control.
When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.
#11860
Card by ChippyYYZ
Soulstone
Thing
Your opponents can't cause more than one thing you control named Soulstone to leave play.
When this thing leaves play, if you control no things named Soulstone, you lose the game.
A strange glimmer found in an underground mine, a ray of light shone from the walls
#11861
Corefound Pact
Action
Each player creates 10 token copies of Soulstone (#11861)
They knew. This was the leverage they needed to wrangle in the gods.
#11862
Soulstone Foundry
Thing
When this enters play, create 3 token copies of Soulstone (#11861).
Destroy a non-living thing and a living thing you control: Create a token copy of Soulstone (#11861).
In truth, there was no leverage to be had.
#11863
X
When In Rome
Thing
Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.
X̄ = 10,000
M = 1000
DCCC = 800
LX = 60
IV = 4
#X̄MDCCCLXIV
Card by ChippyYYZ
6L
Limited Foresight
Thing
When this enters play, put the top 6 cards of the main deck on the bottom of your deck ((if you don't have a deck, those cards become your deck).
Play with the top card of your deck revealed. You may play the top card of your deck.
#11865
Card by ChippyYYZ
7D
Dredge The Undertow
Action
Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.
If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.
#11866
Card by ChippyYYZ
Thought Laundering
Thing
If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. (If they don't have a deck, those cards become their deck.)
#11867
Roman Renumeration
Action
You may play an additional Action this turn.
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1.
#11868
Soulstone Angel
Thing
When this thing enters play, create 5 token copies of Soulstone (#11861). You can't lose the game as long as you control a thing named Soulstone.
#11869
1B
Lucky Lucky Autographed Glow-in-the-Dark Snorkel
Thing
When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.
Hey, you've got weasels on your face.
#11870
Card by Binarius
2Q
Know Thyself
Thing
Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.
#11871
Card by Binarius
1G
Afterglow
Thing
When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."
#11872
Card by Binarius



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