Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].
 


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}}
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{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}
 
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}
 
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}
 
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}
 
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}
 
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}
 
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}
 
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}


{{card|title=Rhinoceros|type=Thing - absurd|longtext = true|text= Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed. <br> '''Action'''  (global) gain a Rhino token, unless the last player to play did so. |flavortext= Concept by Ionescu.|creator=Goldenboots|bgcolor=007}}
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}


{{card|title=Blood Rage|type=Action|text=Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.|cornervalue=0p|creator=Bucky|bgcolor=D00}}
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}


{{card|title=Bloodbath|type=Action|text=Destroy all living Things and all tokens. Any surviving Things become the same color as this card.|cornervalue=1q|creator=Bucky|bgcolor=D00}}
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}


{{card|title=Smash The Machine|type=Action|text=Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens. |creator=Goldenboots|bgcolor=700|cornervalue=<>}}
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}


{{card|title=Swarm of Starving Rats|type=Action|text=Destroy all food and one other Thing.|flavortext=They even ate my computer!|cornervalue=2q|creator=Bucky|bgcolor=700}}
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}


{{card|title=Bottled Paper|type=Thing|text=When Bottled Paper is destroyed, put 3 blank cards in your hand.|cornervalue=3q|creator=Bucky|bgcolor=007}}
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}


{{card|title=Death Vortex|type=Thing|text=Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.|creator=Corrigan|bgcolor=007}}
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}


{{card|title=Crush the Poor|type=Action|text=Eliminate target player if he or she has at least four fewer cards in hand than you.''(The number of cards in your hand is checked after you play this card.)''|bgcolor=700|creator=Corrigan}}
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}


{{card|title=Debilitating Radiation|type=Action|text=Choose up to two target Things.<br><br>The '''Action:''' abilities of those Things can't be activated until your next turn.|bgcolor=700|creator=Corrigan}}
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}


{{card|title=Magic Cue Ball|type=Thing|bgcolor=FFFFFF|cornervalue=o|creator=ChippyYYZ|text='''Action:''' If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.}}
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}


{{card|title=Flip It Turn-Ways|type=Action|creator=ChippyYYZ|flavortext=8^y|text=Exchange control of two target Things and reverse the turn order.}}
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}


{{card|title=Scratch|type=Action|creator=ChippyYYZ|text=Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.}}
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}}


{{card|title=Misleading Rumour|type=Action|bgcolor=700|text=Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.<br><br>Draw two cards.|creator=Corrigan|flavortext=A clever man doesn't trust the story. A wise man doesn't trust the source.}}
{{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}}


{{card|title=Psychic Generator|type=Thing|bgcolor=007|text=Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.<br><br>When there are four or more charge counters on Psychic Generator, you win the game.|creator=Corrigan|longtext=true}}
{{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}}


{{card|title=Lazy Susan|type=Action|bgcolor=700|cornervalue=O| text=All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing). |creator=Goldenboots|flavortext=It was JUST RIGHT HERE!}}
{{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}}


{{card|longtext = true| title=Weathervane|type=Thing|text=Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.  
{{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}}
'''Action''': (global) Change the token on this card to another Token listed above. <br> When the token is...<br> North: No Actions may be played.<br> South: No Things may be played.<br> West: No Action abilities may be used. <br> East: No Thing abilities may be used. |creator=Goldenboots|bgcolor=007|flavortext=The West wind is persistent}}


{{card| title=Self-Denial|type=Thing|cornervalue= <--> |text=All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.|creator=Goldenboots|bgcolor=007|flavortext=Looks better... over THERE}}
{{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}}


{{card|title=Vertical Teleport|type=Action|text=Remove target Thing from play until the end of the turn. When it returns, it is destroyed.|flavortext=Splat!|cornervalue=4q|creator=Bucky|bgcolor=700}}
{{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}}


{{card|title=Recall Device|type=Thing|text='''Action:'''Return target Thing to your hand if you ever controlled it this game.|cornervalue=5q|creator=Bucky|bgcolor=007}}
{{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}}


{{card|title=Empire of Skittles|type=Thing|text=At the beginning of your turn, if you control tokens of at least five different types, you win the game.|bgcolor=007|creator=Corrigan}}
{{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}}


{{card|title=Lit Dynamite|type=Thing|text=When Lit Dynamite enters play, you lose the game.<br>When you discard Lit Dynamite, you lose the game.<br>'''Action:''' Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}}


{{card|title=Closed-Circuit Television|type=Thing|text=Whenever you become the target of an Action or ability an opponent controls, draw a card.|creator=Corrigan|bgcolor=007}}
{{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}}


{{card|title=Cardboard Poisoning|type=Thing|text=Whenever a player draws a card, they gain a Toxin token. <br><br> Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.|cornervalue=6q|creator=Bucky|bgcolor=007}}
{{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}}


{{card|title=Reshape|type=Action|text=Destroy target non-living Thing with no cornervalue.  Gain two tokens of any one type.|flavortext=Made from 100% recycled paper|cornervalue=7q|creator=Bucky|bgcolor=700}}
{{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}}


{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}}


{{card|title=Forced Upgrade|type=Action|text=Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.|creator=Kevan|bgcolor=700}}
{{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}}


{{card|title=Techno-Core Generator|creator=ChippyYYZ|type=Thing|text='''Action:''' Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.<BR>'''Action: '''If there is a card underneath Techno-Core Generator, draw a card.}}
{{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}}


{{card|title=Token Booster Pack|creator=ChippyYYZ|type=Action|text=Gain three different Tokens of any types you choose, then draw a card.}}
{{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}}


{{card|title=Cease-Fire Aegis|creator=ChippyYYZ|type=Thing|text=If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.<BR>When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.}}
{{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}}


{{card|title=Back in Business|type=Action|text=Bring back a card from the discard pile into game under your control.<br>It's indestructible until it leaves play.|creator=NinjaWookiee|bgcolor=700|flavortext=...and this time we're here to stay.}}
{{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}}


{{card|title=Transparent Suitcase|type=Thing|text=You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.<br>If Transparent Suitcase gets destroyed take back those cards.|creator=NinjaWookiee|bgcolor=007|longtext=}}
{{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}}


{{card|title=Brain-Jellyfish of Mental Crippling|type=Thing|text=Your handcardlimit is reduced by 1.<br>At the beginning of your enemies turn (before drawing) that player discards a card.<br>'''Thing:''' An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".<br>No player can have more than 3 Braintumor or Brainjuice tokens.|creator=NinjaWookiee|bgcolor=007|longtext=yes}}
{{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}}


{{card|title=Rocket Launcher|type=Thing|text=Enters play with an Ammo Token on it.<br>'''Action:'''If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.|cornervalue=8q|creator=Bucky|bgcolor=007}}
{{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}}


{{card|title=Reload|type=Action|text=Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.|cornervalue=9q|creator=Bucky|bgcolor=700}}
{{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}}


{{card|cornervalue=5pt|title=Fine Printer|type=Thing|longtext = true| text= '''Action''' Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.| flavortext= '''Fine Print''' destroy this after using any Action or Thing ability
{{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}}


'''Fine Print''' To use any Action or Thing ability of this Thing, costs an Energy token
{{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}}


'''Fine Print''' Destroy this and Fine Printer at the end of your turn|creator=Goldenboots|bgcolor=007}}
{{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}}


{{card|title=Unperson|type=Thing|longtext = true| text=If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
{{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}}
'''Thing''' create a Token of any type on this card.  
'''Action and Thing''' (any player) Discard a card to create a Token of any type except Goldenboots on this card.|cornervalue=00|creator=Goldenboots|bgcolor=007}}


{{card|title=Future Echo|type=Action|creator=ChippyYYZ|text=Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.}}
{{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}}


{{card|title=Wraithform|type=Action|creator=ChippyYYZ|text=Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.}}
{{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}}


{{card|title=Blow Into The Cartridge|creator=ChippyYYZ|text=Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.<BR>This action cannot be countered or negated.|type=Action}}
{{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}}


{{card|title=Catastrophe Prevention |type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text='''Action:''' If this card ever leaves play or your control, all players lose the game.| flavortext="Such a doomsday device would only be an effective deterrent if everybody knew about it."}}
{{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}}


{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate}}
{{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}}


{{card|title=North's Hourglass|type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text=This card comes into play with 11 time coutners on it<br>'''Action:''' At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.}}
{{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}}


{{card|title=Flux Capasitor|type=Thing|text=Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.|creator=NinjaWookiee|bgcolor=007|longtext=}}  
{{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}}


{{card|title=Check The Sucker Box|type=Action|text='''Choose:''' Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.|creator=NinjaWookiee|bgcolor=700|longtext=}}  
{{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}}


{{card|title=It's all about the numbers|type=Thing|text=Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.<br>Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.<br><br>This card worth 10 extra points.|creator=NinjaWookiee|bgcolor=007|longtext=Yep|flavortext=}}  
{{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}}


{{card|title=Ever-Expanding Card Game |creator=Goldenboots|text=All players have 1 added to their hand limit.|cornervalue=++|type=Action}}
{{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}}


{{card|title=No Coherent Theme |creator=Goldenboots|text=While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)|cornervalue=QQ|type=Thing (Zombie)}}
{{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}}


{{card|title=Spell Stowaway|creator=ChippyYYZ|type=Thing|text=At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.<BR><BR>Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.|longtext=y}}
{{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}}


{{card|title=Force Screen|creator=ChippyYYZ|type=Action|cornervalue=df3|text=Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.}}
{{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}}


{{card|title=Shroud of Obscuring|creator=ChippyYYZ|type=Thing|bgcolor=555|text=At the beginning of your turn, put a Fog Token on a random Thing.<BR>Things with a Fog Token cannot be targeted by Actions.<BR>Other things with 2 Fog Tokens are blank.<BR>Any time a thing has 3 Fog Tokens, remove it from the game.}}
{{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}}


{{card|title=Forgotten City|creator=ChippyYYZ|type=Thing|bgcolor=003|text=Forgotten City can't be targeted by Actions.<BR><BR> '''Action:''' Each player draws a card.}}
{{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}}


{{card|title=Passing Darkness|creator=ChippyYYZ|type=Action|bgcolor=111|text=Players can't draw cards until your next turn.<BR><BR> Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.}}
{{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}}


{{card|title=Remembrance|creator=ChippyYYZ|type=Action|bgcolor=fff|text=Shuffle the discard pile and Remembrance into the deck.<BR><BR> If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.}}
{{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}}


{{card|title=Victory Feast|type=Thing|text=When you play Victory Feast, gain a Food token.<br>'''Action:Thing''': Destroy two of your Things to gain a Food token.<br>'''Action+Thing:''' Pay one Food token per remaining player to win the game (minimum 3). |cornervalue=0q|creator=Bucky|bgcolor=007}}
{{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}}


{{card|title=Ego Blast|type=Action|text=Destroy a Thing.  If its controller has a Persona, they lose 2 life.|cornervalue=1r|creator=Bucky|bgcolor=700}}
{{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}}


{{card|title=Persona's Boon|type=Action|text=Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.|cornervalue=2r|creator=Bucky|bgcolor=700}}
{{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}}


{{card|title=Thoughtsieve|type=Thing|text=Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck. |creator=ChippyYYZ|longtext=yep}}
{{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}}


{{card|title=Dualcharge|type=Thing|text=When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.|creator=ChippyYYZ}}
{{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}}


{{card|title=Personal Familiar|type=Thing|text=Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.<BR> It has "'''Action or Thing:''' Move a Skill card from your hand to your controller's hand." and "'''Action and Thing:''' Reveal a card from your hand and move it to your controller's hand."|creator=ChippyYYZ|longtext=pet2}}
{{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}}


{{card|title=Please keep Religion out of this|type=Thing|text=
{{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}}
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}
<!-- the time and date of Lynx's cards refer to the time of their creation on Lynx's page, not the time of their addition to the Infinite Dvorak deck-->


{{card|title=Πυθαγόρας|cornervalue=10|type=Thing — Philosopher|bgcolor=007|text=
{{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}}
'''Action:''' create or destroy Number Tokens until you have 10 of them.<BR>
'''Action (Global):''' destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.<BR>
When Πυθαγόρας is destroyed, create a Gold Token.
|longtext=0|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random Humour|cornervalue=465
{{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}}
|type=Action|bgcolor=465|text=
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Infector Microtoken|type=Thing|text='''Action: '''Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.|flavortext=Its microscopic size renders it vulnerable to organisms small enough to detect it.|creator=ChippyYYZ}}
{{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}}


{{card|title=Lux Cannon|type=Thing|text=Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.|creator=ChippyYYZ}}
{{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}}


{{card|title=Humour Random|cornervalue=705
{{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}}
|type=Action|bgcolor=705|text=
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random SPAAARTAAAA|cornervalue=228
{{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}}
|type=Action|bgcolor=228|text= Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Closed Economy|cornervalue=2E
{{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}}
|type=Thing|text=
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Immune System|type=Thing|text=When Immune System enters play, look at target opponent's hand.<BR>'''Action and Thing:''' Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."|creator=ChippyYYZ}}
{{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}}


{{card|title=Encrypto-Ware|type=Action|text=Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.|creator=ChippyYYZ}}
{{card|title=Anti-Clone Protocol|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}}


{{card|title=Player Conservation Rule|cornervalue=PCR|type=Thing — Rule|bgcolor=465|text=
{{card|title=Philosophical Zombie|cornervalue=9P|creator=ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}}
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rule Protection Rule|cornervalue=RPR|type=Thing — Rule||bgcolor=465|text=
{{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}}
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Burn the originals
{{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}}
|type=Action|cornervalue=1B|bgcolor=705
|text=Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
|longtext=
|flavortext=
|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 04:45, 6 August 2015 (UTC)}}


{{card|title=Actors' Guild|type=Thing|text=You may play an additional Action each turn.<BR>When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.|creator=ChippyYYZ}}
{{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}}


{{card|title=Liquidate|type=Action|text=Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.|creator=ChippyYYZ|flavortext=How literally do you want to take it?}}
{{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}}


{{card|title=Final Boss|cornervalue=L100|bgcolor=465|type=Thing — Asymmetric Rule|text=
{{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}}
This card is untargetable.<BR>
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”<BR>
You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
|longtext=1|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rock Paper Scissors Freeform Tournament|cornervalue=3|type=Thing|text=
{{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}}
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.<BR>
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Spam|cornervalue=|type=Action|text=
{{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}}
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 02:38, 6 August 2015 (UTC)}}


{{card|title=Rule Prohibiting Exclusion|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").<BR>If an effect would choose or target a player, any player may be chosen regardless of restrictions.}}
{{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}}


{{card|title=Rule Excluding Prohibition|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.}}
{{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}}


{{card|title=Battle Formation|type=Thing|creator=ChippyYYZ|text='''Action: '''Rotate this card 90°.<BR>At the beginning of your turn, rotate this card 90°.<BR>Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.|flavortext=If there's an odd number of players, there's no one directly across from you.|longtext=tapthat|cornervalue=^}}
{{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}}


{{card|title=Lawyers’ Guild|type=Thing|text=You play Rules, Laws and paper items for free.<BR>When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.|creator=--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 14:11, 30 December 2015 (UTC)}}
{{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}}


{{card|title=Blast from the Past|type=Action|text=Put the Thing closest to the bottom of the discard pile into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}}


{{card|title=Audacious Endeavor|type=Thing|text=Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 12 tokens in this manner, you win the game.|creator=Binarius|bgcolor=006}}
{{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}}


{{card|title=Don't Stop the Music|type=Action|text=Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.|creator=Binarius|bgcolor=600}}
{{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}}


{{card|title=New Day|type=Thing|text=It's a new day to wake up to.|creator=newecreator|bgcolor=500}}
{{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}}


{{card|title=Blue Horizon|type=Thing|text=I feel free and lived to see what's beyond the offing.|creator=newecreator|bgcolor=500}}
{{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}}


{{card|title=Hypernova|type=Thing|text=Don't just shine; illuminate the sky with your hypernova.|creator=newecreator|bgcolor=500}}
{{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}}


{{card|title=Wisdom of the Ages|type=Thing|text=Smile a silent smile of serene sagacity. Your hand size limit is increased by two.|creator=Binarius|bgcolor=006}}
{{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}}


{{card|title=Masterful Dexterity|type=Action|text=Exchange target Thing in play with a Thing from your hand.|creator=Binarius|bgcolor=600}}
{{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}}


{{card|title=Flash of Inspiration|type=Action|text=Discard any number of cards, then draw as many cards as you discarded and play one of them.|creator=Binarius|bgcolor=600}}
{{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}}


{{card|title=Illusion Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
<!--October 3, 2024-->
*Change target Thing card's flavortext to any value.<br>
*Destroy a Thing with flavortext.<br>
*Gain two tokens of a type that's in a Thing's flavortext.
|cornervalue=3r|creator=Bucky|bgcolor=700}}


{{card|title=Disruptive Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}
* Return a nontoken Thing to its owner's hand.<br>
* A chosen opponent discards a random card.<br>
* Target Thing gains the text "This is immune to Actions".
|cornervalue=4r|creator=Bucky|bgcolor=700}}


{{card|title=Banhammer|type=Thing|text=When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was).  If a player draws a card with that name, they may discard it and draw a card.|cornervalue=5r|creator=Bucky|bgcolor=007}}
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}


{{card|title=That's My Cue|type=Reaction|text=At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.|creator=Binarius|bgcolor=900}}
{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}


{{card|title=Civic Participation|type=Action|text=Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.|creator=Binarius|bgcolor=600|flavortext=(And add them to the deck online.)}}
{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}


{{card|title=More Where That Came From|type=Reaction|text=Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.|creator=Binarius|bgcolor=900}}
{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}


{{card|title=Old Oaken Cask|type=Thing|creator=ChippyYYZ|text=If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.|flavortext=March '07 Kevan, exquisitely aged. Pairs well with whitewash.}}
{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}


{{card|title=Economic Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br>
{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn,  target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}
*Gain two Money Tokens.<br>
*Draw a card if you control more Things than each opponent.<br>
*Exchange control of target Thing and two tokens you control.
|creator=ChippyYYZ}}


{{card|title=Bonus Objectives|type=Thing|creator=ChippyYYZ|text=When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.<BR>A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.}}
{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}


{{card|title=Slave to Fashion|type=Thing|text=Slave to Fashion counts as a copy of the most recently played Thing.|creator=Binarius|bgcolor=F0F|flavortext=If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.}}
{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}


{{card|title=Arcane Invocation|type=Action|text=Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.|creator=Binarius|bgcolor=000}}
{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}


{{card|title=Trojan Horse|type=Thing|text=If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.|creator=Binarius|bgcolor=960}}
{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,
it's destroyer draws a card."  .|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}


{{card|title=Inflatable Decoy|type=Reaction Thing|text=Play when an Action targets a Thing. It targets this instead. For the purpose of that Action only, this is a copy of the original target.|flavortext=Since when did smashed bottles go 'pop'?|cornervalue=6r|creator=Bucky|bgcolor=072}}
{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}


{{card|title=Toxic Discharge|type=Thing|text=At the start of each player's turn, they gain a Toxin token. <br> At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.|flavortext = Radioactive waste?  Mercury?  Month-old leftovers?|cornervalue=7r|creator=Bucky|bgcolor=222}}
{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}


{{card|title=Confusing Signage|type=Thing|text=Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.|creator=Binarius|bgcolor=006|cornervalue=?|flavortext=...I think that's what it says.}}
{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}


{{card|title=Reserve Tank|type=Thing|text=When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.|creator=Binarius|bgcolor=999}}
{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}


{{card|title=Going In Blind|type=Thing|text=Every player must play the card they draw at the beginning of their turns without looking at it first.|creator=Binarius|bgcolor=333}}
{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}


{{card|title=Sphinx's Shield|type=Thing|text=Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."|creator=ChippyYYZ|flavortext=Every mistake is a chance to learn, and the sphinx does enjoy teaching.}}
{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}


{{card|title=Sphinx's Boomerang|type=Action|creator=ChippyYYZ|text=Draw a card.<BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.<BR>Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.}}
{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}


{{card|title=Imbue With Plot Armor|type=Action|creator=ChippyYYZ|text=Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.}}
{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}


{{card|title=Lag|type=Thing|text=Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame. <br/>Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.|creator=Binarius|bgcolor=666|cornervalue=6312 ms|longtext=War and Peace}}
{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}


{{card|title=Limp|type=Thing|text=Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.|creator=Binarius|bgcolor=006}}
{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}


{{card|title=Shy Ghost|type=Thing|text=As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.|creator=Binarius|bgcolor=FFF}}
{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}


{{card|title=Cat On Your Lap|type=Thing|creator=ChippyYYZ|text=Play this card into any player's control.<BR>When you play your second card in a turn, destroy Cat On Your Lap, discard a card, and destroy all tokens you control.}}
{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}


{{card|title=Bottled Tactics|type=Thing|creator=ChippyYYZ|text=When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.<BR>When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.}}
{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}


{{card|title=Tweezers|type=Action|creator=ChippyYYZ|text=Erase any number of "Thing:" abilities from Things in play. "Action and Thing:" abilities are unaffected.|flavortext=Good for taking small things out of bigger things.}}
{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}


{{card|title=Frenzy|type=Action|text=Destroy up to 5 of your Things and draw that many cards.  You may take an extra Action this turn.
{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}
<br>
If you drew 5 and your hand becomes empty before the end of the turn, you win.
|cornervalue=8r|creator=Bucky|bgcolor=700}}


{{card|title=Turbo Remodelling|type=Thing|text=At the start of your turn, destroy one of your Things and draw an extra card.  <br><br> You may play up to two extra Things each turn.|flavortext = Never stop improving.|cornervalue=9r|creator=Bucky|bgcolor=007}}
{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}


{{card|title=Fall of the Mighty|type=Action|text=Each player who controls a Thing discards down to 3 cards in hand. Then destroy all non-token Things.|flavortext=You have grown too attached to your precious cardboard.|cornervalue=0r|creator=Bucky|bgcolor=700}}
{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}


{{card|title=Supersonic Low Altitude Missile|type=Action|text=Destroy target Thing. For every living Thing controlled by the same player, flip a coin: on tails, the radiation destroys it as well.|creator=Binarius|bgcolor=000}}
{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}


{{card|title=Earthquake|type=Action|text=Destroy half of all tangible Things at random.|creator=Binarius|bgcolor=600|cornervalue=7.0}}
{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}


{{card|title=Nor'easter|type=Action|text=Every player must put two cards from their hand face down on the table. Shuffle all of these together and deal them alternately onto the discard pile and draw pile, starting with the discard pile.|creator=Binarius|bgcolor=600}}
{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}


{{card|title=Munchies|type=Thing|text=When Munchies enters play, gain a Snack Token.<BR>At the beginning of your turn, each player gains a Snack Token.<BR><BR>Snack Tokens enter play with "During your turn, you may sacrifice this token to draw a card if you haven't drawn more than one card this turn."|flavortext=A bowl of snack mix makes excellent neutral ground.|creator=ChippyYYZ|longtext=omnomnom}}
{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{card|title=Alphabet Souperpowers|type=Thing|text=You may play an additional card during your turn if its title begins with a letter not present in the titles of Things you control other than this one.|creator=ChippyYYZ}}
{{card|title=Peaceful Ascension|type=Thing|text=
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{card|title=YYZEvolution|type=Action|text=Reveal the top 8 cards of the deck. For each of those cards, you may play that card by moving a Thing you control with the same creator or with fewer words in its rulestext into the discard pile. Shuffle the rest into the deck.|creator=ChippyYYZ|flavortext="Begun field testing of modular abstrata, should allow for quick reconfiguration of even complex designs if power couplings are compatible." --ChippyYYZ's journal|longtext=yyz}}
{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}


{{card|title=The Last Word|type=Thing|creator=Nehh|bgcolor=FFF|text=There is no limit to the number of Actions or Things you may play during your turn. If this Thing is under your control at the end of your turn, lose the game.|flavortext='It's the legendary Black Beast of Aughhhhh'}}
{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}


{{card|title=Famous First Words|type=Action|creator=Nehh|bgcolor=FFF|text=Erase everything from target Thing's text and flavourtext except for the first sentence of each.|flavortext=He just said 'baldy'! Must be talking about you, papa.}}
{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}


{{card|title=Word Of The Day|type=Thing|creator=Nehh|bgcolor=FFF|text=Choose a word of length 4 characters or longer and write it in this card's flavourtext. All players cannot play cards that do not contain the word in this card's flavourtext as long as there are any cards that do contain that word in their hand.}}
{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
When Borrowed Time leaves play, exile it. You lose the game.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}


{{card|title=Nutrimatic Machine|type=Thing - Robot|text='''Action:'''Target opponent chooses one:<br>*You draw two cards.<br>*Play every card in your hand, then end the turn.<br>*That opponent discards a random card and gains a Headache token.|flavortext = "Ugh." "Share and enjoy."|cornervalue=0s|creator=Bucky|bgcolor=508}}
{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}


{{card|title=Confused Deputy|type=Thing - Robot|text='''Action:'''Give an opponent a card from your hand. They play it if possible, but you make all their decisions.|cornervalue=1s|creator=Bucky|bgcolor=007}}
{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}


{{card|title=Tokenizer|type=Thing - Robot|text='''Action:'''Discard a card. Gain three tokens whose type is a non-action noun on the discarded card.|cornervalue=2s|creator=Bucky|bgcolor=007}}
{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}


{{card|title=Safety Net|type=Thing|text=You may draw a card whenever your hand is empty at the end of your turn.|creator=Binarius|bgcolor=006}}
{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}


{{card|title=Ancient Magical Tome|type=Thing|text=When you play this card, put the five Actions closest to the bottom of the draw pile face-down under this card, then shuffle the draw pile. '''Action:''' Discard a card to invoke one of the Tome's Actions and flip a coin. On tails, that page of the Tome crumbles to dust: discard the Action.|creator=Binarius|bgcolor=420}}
{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}


{{card|title=Houseplant|type=Thing|creator=Binarius|bgcolor=090}}
{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.
You may play an additional Action this turn.  |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}


{{card|title=Responsibility|type=Thing|creator=Nehh|text=If you control this Thing when your turn begins, win the game. Any player may, at the start of their turn, choose instead to skip their turn. Whenever a player does this, destroy this Thing.}}
{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}


{{card|title=Autopilot|type=Action|creator=Nehh|text=Draw two cards, then play a random Thing and a random Action from your hand if possible, with any targets required by either also chosen randomly. Cards played this way do not count towards your limit for Actions or Things played this turn.}}
{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}


{{card|title=Group Contribution|type=Thing|creator=Nehh|text=When you play this card, each opponent must suggest a rulestext for this card. You may then append any number of those suggestions to this card's rulestext. If you do not append any suggestions to this card's text, it instead reads ''''Action + Thing:''' Put this card in your hand. Any player may use this ability'}}
{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}


{{card|title=Spy Drone|type=Thing - Robot|text=When you play this and at the start of your turn, reveal a random card from target opponent's hand. <br> '''Action:''' Destroy Spy Drone and discard the most recent card it revealed if it's still in an opponent's hand.|cornervalue=3s|creator=Bucky|bgcolor=007}}
{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}


{{card|title=Network Mechanic|type=Thing - Robot|text='''Thing:'''Gain a Node token. '''Action:''' This becomes a Filter Node until it leaves play.|flavortext=Filter Node is from page 24 of the archive.|cornervalue=4s|creator=Bucky|bgcolor=007}}
{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}


{{card|title=Salvage Bot|type=Thing - Robot|text='''Action:'''Destroy a Thing you control and draw a card.  If you destroyed a Robot, draw two cards instead. |cornervalue=5s|creator=Bucky|bgcolor=007}}
{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}


{{card|title=Fruitful Brainstorming Session|type=Action|text=Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.|creator=Binarius|bgcolor=600}}
{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}


{{card|title=Balloon Party|type=Thing|text=This card comes into play with one yellow Balloon token.<br>'''Action:''' Gain a Balloon token in your choice of color.<br>'''Action:''' Pop one Balloon. Target opponent is so startled that they discard a card.<br>'''Action:''' Tie three Balloons to target Thing, which floats away and is destroyed.|creator=Binarius|bgcolor=FF0}}
{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}


{{card|title=Lasso|type=Thing|text='''Action - Coil:''' Until the end of your next turn, you may use the following ability once:
{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}


*"'''Action - Rope:''' Gain control of a tangible Thing."|creator=Binarius|bgcolor=006}}
{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}


{{card|title=Clone Fuel|type=Action|creator=Nehh|text=Choose a Thing you control. Destroy all other Things you control, then place a copy of the chosen Thing in your hand for each Thing destroyed this way.}}
{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}


{{card|title=Chain Deathsplosion|type=Thing|creator=Nehh|text=When Chain Deathsplosion comes into play under your control, destroy all other Things that you control. If Chain Deathsplosion is destroyed, you may create a copy of it under the control of a chosen opponent.}}
{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}


{{card|title=Defeat Means Friendship|type=Action|creator=Nehh|text=Until the end of your turn, whenever a Thing is destroyed a copy of it comes into play under your control.}}
{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}


{{card|title=Hacked Referee|type=Thing - Robot|text='''Action:'''Give target player a Warning token.<br><br>'''Action:'''Eliminate a player who has three Warnings.|cornervalue=6s|creator=Bucky|bgcolor=000}}
{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}


{{card|title=Delivery Drone|type=Thing - Robot|text=Flying <br>'''Action:'''Give an opponent one of your other Things and look at their hand. |cornervalue=7s|creator=Bucky|bgcolor=007}}
{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Quarantine Enforcer|type=Thing - Robot|text=Once per turn, you may discard a card to gain 2 Energy Tokens.<br>'''Action:'''Spend an energy token to destroy a living, undead or robotic Thing, or a Thing that changed controllers since your last turn.|cornervalue=8s|creator=Bucky|bgcolor=000}}
{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}


{{card|title=Token Focus|type=Thing|creator=ChippyYYZ|text=If you have at least 4 cards in your hand, then once per turn when you gain one or more tokens of a type, you may gain an additional token of that type.}}
{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card|title=Ion Flux|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If you control any energy tokens, remove that Thing from the game instead and gain an Energy Token for each energy token you control.}}
{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}


{{card|title=Desperate Measures|type=Thing|creator=ChippyYYZ|text=When another Thing you control would be destroyed by an effect controlled by an opponent, you may draw two cards.<BR>When Desperate Measures is destroyed, you may discard two random cards to return it to your hand.}}
{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}


{{card|title=AutoBailiff|type=Thing - Robot|text='''Action:'''Target Thing's text becomes blank until the end of your next turn.<br><br>'''Reaction:''' When an opponent's Thing destroys a Thing or uses its Action ability, use Auto Bailiff's Action ability on it for free immediately afterwards.|cornervalue=9s|creator=Bucky|bgcolor=007}}
{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}


{{card|title=AutoBailiff's Corral|type=Thing|text=Things this is attached to have their ruletext ignored. <br> '''Action:'''Attach this to target Thing and release any other attached Things.|cornervalue=0t|creator=Bucky|bgcolor=007}}
{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}


{{card|title=1000 Volts|type=Action|text=Destroy a Thing.  If it had an Action ability, activate it one last time.|cornervalue=1t|creator=Bucky|bgcolor=700}}
{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}


{{card|title=Allbeard, Avatar Of Piracy|bgcolor=000|type=Thing - Pirate|creator=Nehh|text=Opponents cannot draw cards. The first time you would draw a card each turn, you may choose to draw an additional card for each opponent you face. At the start of your turn, if any opponents have empty hands, destroy Allbeard and discard your hand.}}
{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}


{{card|title=Organ Wrangler|bgcolor=FFF|type=Thing|creator=Nehh|text=While this is in play, its controller treats the draw pile as if it were the discard pile and vice versa. Whenever you draw a card from the discard pile, if that card was the last card in the pile you win the game.|flavortext=Really did a number on me, especially when he put my digestive tract in back-to-front.}}
{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}


{{card|title=Bad Habit|type=Thing|creator=Nehh|text=Whilst Bad Habit is in your hand, you cannot play Actions. If Bad Habit is the only Thing you control, return it to your hand.}}
{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}


{{card|title=Enchanted Coffee Mug|type=Thing|text=If you do not play a Thing or use this card's ability during your turn, either destroy this card or reveal that your hand contains no Actions to return it to your hand instead. <br>'''Thing:''' Play an Action card.|creator=Binarius|bgcolor=06C}}
{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}


{{card|title=Zealous Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand so forcefully that another random card in their hand falls out into the discard pile.|creator=Binarius|bgcolor=006}}
{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}


{{card|title=Lazy Delivery Service|type=Thing|text='''Action:''' Give target opponent a card from your hand, but instead of handing it directly to them, feel free to just toss it nonchalantly onto the table in front of them, you know, whatever. If it lands face-down at an odd angle, you've done your job: draw a card.|creator=Binarius|bgcolor=006}}
{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}


{{card|title=Powerwash|type=Action|text=Shuffle all Things into the deck. You may play this as a reaction to an Action, instead shuffle the discard pile into the deck. |creator=Y3K|bgcolor=700}}
{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}


{{card|title=Vacation|type=Action|text=Take two extra turns after this one, but you can't play cards during those turns.|cornervalue=2t|creator=Bucky|bgcolor=700}}
{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}


{{card|title=Instant Reboot|type=Action|text=Discard your hand and draw that many cards.  If you haven't played any other cards this turn, end the turn, then the player whose turn ended takes another turn.|cornervalue=3t|creator=Bucky|bgcolor=700}}
{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}


{{card|title=Suicide Raid|type=Action|text=Destroy up to three of your own non-Token Things, then reveal target player's hand; that player discards the same number of cards of your choice.|cornervalue=4t|creator=Bucky|bgcolor=700}}
{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}


{{card|title=Wiretap|type=Thing|text=Whenever a chosen opponent draws a card, you may look at it.|creator=Binarius|bgcolor=006}}
{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}


{{card|title=A Trick of the Light|type=Reaction|text=Play immediately in response when one of your Things would be destroyed. Return it to your hand instead.|creator=Binarius|bgcolor=900}}
{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}


{{card|title=Hammer Dance|type=Thing|text=If this card has any tokens when your turn begins, you must activate one of its abilities during your turn or destroy it. If it is destroyed with two or more tokens on it, fumble: discard a card. <br>'''Action:''' Gain a Spin or Twirl token. <br>'''Action - Percussive Flourish:''' Consume a Spin or Twirl to return a tangible Thing to its controller's hand, or one of each to destroy a tangible Thing.|creator=Binarius|bgcolor=006|longtext=Every Thing looks like a nail}}
{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}


{{card|title=Solar Panel|type=Thing|text=When Solar Panel comes into play, each player gains an Energy Token.<BR>Whenever a player plays a card with any of the strings "sun", "light", or "star" in its title, that player gains an Energy Token.|creator=ChippyYYZ}}
{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}


{{card|title=Another Magnet|type=Action|creator=ChippyYYZ|text=Target player gives you two of their tokens. If they can't, they give you control of one of their Things.}}
{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}


{{card|title=Straw Man|type=Thing|creator=ChippyYYZ|text=Straw Man counts as both a Thing and a Player under its controller's control.<BR>Straw Man cannot draw cards or have cards in its hand.<BR>At the end of your turn, Straw Man takes a turn.|creator=ChippyYYZ}}
{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}


{{card|title=Theft By Numbers|type=Thing|creator=Nehh|text=Choose a digit from 0 to 9. Whenever a card with that digit in its title or cornervalue is played by an opponent, put it in your hand instead.}}
{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}


{{card|title=Invisible Ink Contract|type=Thing|creator=Nehh|text='''Action:''' Target blank thing gains the rulestext 'If you control 5 or more things with this rulestext, win the game'.}}
{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}


{{card|title=9000 Unstoppable Volts|type=Action|creator=Nehh|text=Destroy target Thing with an activated ability. Create an Action card with the text of that Thing's ability and give a copy of it to all players.}}
{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}


{{card|title=Super Action|type=Action|text=Discard some cards. If you discarded at least<br>
{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}
'''1:''' Destroy a Thing<br>
'''2:''' Draw a card<br>
'''3:''' Gain control of all tokens<br>
'''5:''' Everyone else discards their hand<br>
'''8:''' Eliminate target player
|flavortext=(Do all that apply)|cornervalue=5t|creator=Bucky|bgcolor=700}}


{{card|title=Fair Trade|type=Action|text=Choose an opponent and a Thing you control. They trade one of their non-token Things of their choice for your chosen Thing.|cornervalue=6t|creator=Bucky|bgcolor=700}}
{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}


{{card|title=Emergency Dispatcher|type=Thing - Robot|text=When an opponent plays an Action card, you may use an Action ability in response. <br>'''Action:'''Return one of your Things to your hand, then discard a random card.|cornervalue=7t|creator=Bucky|bgcolor=007}}
{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}


{{card|title=Defective Knockoff|type=Thing|text=Play this card onto target Thing. Attached Thing's Action abilities are considered blank.|creator=Binarius|bgcolor=006}}
{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}


{{card|title=Burning Sensation|type=Thing - Spell|text=Discard a card to play Burning Sensation into any player's control. <br>Flip a coin at the end of your turns: on tails, you must discard a card.|creator=Binarius|bgcolor=F30|flavortext=It doesn't actually cause injury, but it hurts a lot.}}
{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}


{{card|title=Easier to Ask Forgiveness Than Permission|type=Action|text=“Borrow” an opponent's Thing. Apologize if they get angry at you.|creator=Binarius|bgcolor=600|longtitle=Gulliver's Travels}}
{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}


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====Bottom of List====

Latest revision as of 23:49, 20 December 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Card by Binarius
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Card by Binarius
Own Goal
Action
Destroy a Thing you control.
#11023
Card by Binarius
Doom.pngRage.png
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Card by ChippyYYZ
Time.png
Sylph of Time
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Card by ChippyYYZ
Rage.png
Thief of Rage
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
Card by ChippyYYZ
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Card by Binarius
Discombobulation
Thing
Play into any player's control.

When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Card by Binarius
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.

At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Card by Binarius
Life.pngHeart.png
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Card by ChippyYYZ
Light.png
Bard of Light
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Card by ChippyYYZ
Blood.png
Witch of Blood
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
Card by ChippyYYZ
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Card by Binarius
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Card by Binarius
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Card by Binarius
Mind.pngHope.png
Mind/Hope: Complex Plan
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Card by ChippyYYZ
Life.png
Muse of Life
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Card by ChippyYYZ
Doom.png
Lord of Doom
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Card by ChippyYYZ
Flush 'Em Out
Action
Each opponent must play a Thing if possible.

Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Card by Binarius
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Card by Binarius
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
Card by Binarius
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Card by ChippyYYZ
6A
As Per My Last Email
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Card by ChippyYYZ
8S
Stimulus
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
Card by ChippyYYZ
What Do We Have Here?
Action
Draw target Thing.
#11045
Card by Binarius
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
Card by Binarius
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Card by Binarius
5R
Red Herring Blast
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Card by ChippyYYZ
2T
The Tide Rises
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Card by ChippyYYZ
3O
Overton Window
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Card by ChippyYYZ
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.

Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
Card by Binarius
A Show of Hands
Action
Each player reveals their hand.
#11052
Card by Binarius
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Card by Binarius
8R
Recovery
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Card by ChippyYYZ
3I
Infosec Hazard
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Card by ChippyYYZ
6D
Doomed To Repeat It
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Card by ChippyYYZ
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Card by Binarius
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Card by Binarius
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Card by Binarius
2P
Provoked Ire
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Card by ChippyYYZ
7D
Drop Out
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Card by ChippyYYZ
8L
Lesser Horn of Plenty
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.

Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Card by ChippyYYZ
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Card by Binarius
4C
Search for Clues
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Card by Binarius
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Card by Binarius
7C
Cloning Experiment
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Card by ChippyYYZ
7U
Under Cover Of Night
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Card by ChippyYYZ
3R
Rerereplenish
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Card by ChippyYYZ
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Card by Binarius
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Card by Binarius
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
Card by Binarius
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Card by ChippyYYZ
9P
Power Grab
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Card by ChippyYYZ
2B
Bury Treasure
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
Card by ChippyYYZ
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Card by Binarius
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Card by Binarius
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Card by Binarius
3I
Identity Theft
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Card by ChippyYYZ
7A
Anti-Clone Protocol
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by ChippyYYZ
9P
Philosophical Zombie
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Card by Binarius
Out in the Open
Thing
Play with all cards revealed.
#11082
Card by Binarius
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
Card by Binarius
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Card by ChippyYYZ
9V
Void Prism
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Card by ChippyYYZ
0S
Sales Pitch
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Card by ChippyYYZ
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Card by Binarius
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Card by Binarius
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Card by Binarius
3C
Corner Cultist
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Card by ChippyYYZ
4T
Transit Station
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Card by ChippyYYZ
9O
Overwhelm
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
Card by ChippyYYZ
4Light.png
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Card by Bucky
E
The Power of Energy
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.

When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
Card by ChippyYYZ
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Card by ChippyYYZ
4S
Simulate Action
Action
Instead of playing a Thing this turn, you may gain an Energy token.

Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Card by ChippyYYZ
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Card by Binarius
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Card by Binarius
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.

If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Card by Binarius
7E
Emerald of Power
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Card by ChippyYYZ


Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Card by Binarius
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
Card by Binarius
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Card by Binarius
Breath.pngLight.png
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Card by ChippyYYZ
Blood.png
Heir of Blood
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Card by ChippyYYZ
Heart.png
Maid of Heart
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Card by ChippyYYZ
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Card by Binarius
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Card by Binarius
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Card by Binarius
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Card by Binarius
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Time.pngVoid.png
Time/Void: Dark Finale
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Card by ChippyYYZ
Doom.png
Page of Doom
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Card by ChippyYYZ
Hope.png
Mage of Hope
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Card by ChippyYYZ
Hysteria
Thing
Play into any player's control.

At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Card by Binarius
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Card by Binarius
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Card by Binarius
EE
Wind Turbine
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Card by Binarius
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
Card by Binarius
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Card by Binarius
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents

If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.

If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Card by Binarius
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Card by Binarius
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Card by Binarius
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space.pngDoom.png
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Card by ChippyYYZ
Mind.png
Knight of Mind
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Card by ChippyYYZ
Time.png
Rogue of Time
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Card by ChippyYYZ
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood.pngMind.png
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Card by ChippyYYZ
Breath.png
Sylph of Breath
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Card by ChippyYYZ
Space.png
Thief of Space
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Card by ChippyYYZ
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Card by Binarius
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Card by Binarius
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Card by Binarius
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage.pngHeart.png
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Card by ChippyYYZ
Void.png
Bard of Void
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Card by ChippyYYZ
Life.png
Witch of Life
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Card by ChippyYYZ
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life.pngHope.png
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.

Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Card by ChippyYYZ
Hope.png
Muse of Hope
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Card by ChippyYYZ
Rage.png
Lord of Rage
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Card by ChippyYYZ
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Card by Binarius
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Card by Binarius
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Card by Binarius
M
The Power of Money
Thing
Action: Gain a Money token.

When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Card by ChippyYYZ
8G
Generational Wealth
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
  • If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
    Now don't spend it all in one lifetime.
#11168
Card by ChippyYYZ
6C
Crowdfunding Scam
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
Card by ChippyYYZ
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Card by Binarius
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Card by Binarius
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Card by Binarius
6I
Itinerant Grifter
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Card by ChippyYYZ
7H
Heiress
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Card by ChippyYYZ
5R
Return to the Past
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Card by ChippyYYZ
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Card by Binarius
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Card by Binarius
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
Card by Binarius
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
Card by ChippyYYZ
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Card by ChippyYYZ
8M
Most Trusted Advisor
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Card by ChippyYYZ
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Card by Binarius
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
Card by Binarius
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Card by Binarius
2W
Words of Power
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Card by ChippyYYZ
7I
Immerse
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Card by ChippyYYZ
9P
Palletize
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Card by ChippyYYZ
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Card by Binarius
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
Card by Binarius
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
Card by Binarius


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