Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]].
 


==Expansions==
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:


[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]]
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]].''
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->


{{card|title=Luck of the Draw II|type=Action|text=Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.|creator=Binarius}}
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{{card|title=Thickening Agent|type=Thing|text=Play onto any Thing; equipped Thing's Action ability now reads "'''Thing and Action:''' [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)|creator=Binarius}}
 
{{card|title=Unwinding Clock|type=Thing|text=At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.|creator=Pongo}}
 
{{card|title=The Trollhammer|type=Thing|text='''Action:''' Destroy a Thing that is related to an Abrahamic religion.|flavortext=
Amongst the shadows rides a beast,<br>
Gripping hard a mighty hammer,<br>
Looking for weak Christian blood<br>
|creator=Pongo}}
 
{{card|title=Red Rover, Red Rover|type=Action|text=Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Regifter's Shield|type=Thing|text=Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.|flavortext="Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."|bgcolor=007|creator=Corrigan}}
 
{{card|title=Sudden Shortage|type=Action|text=Each player discards his or her hand, then draws a card.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Flood the Market|type=Thing|text=Any player who does not play a Thing during their turn is eliminated. '''Action (global):''' If you have no Things in your hand, reveal your hand and destroy this card.|creator=Binarius}}
 
{{card|title=Potted Card|type=Thing|bgcolor=060|text=At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. '''Action - Harvest:''' Destroy Potted Card.|creator=Binarius}}
 
{{card|title=Yo-yo|type=Thing - Toy|bgcolor=CC0|text=You may return Yo-yo to your hand if you played it during this turn. '''Action:''' Return Yo-yo to your hand.|creator=Binarius}}
 
{{card|title=Eddie the Aquiline Shapeshifter Organism|type=Thing|text='''Action:''' Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.|creator=Corrigan|bgcolor=964B00}}
 
{{card|title=Harvest Time|type=Action|text=Each player draws a card for each Thing he or she controls.|bgcolor=700|creator=Corrigan}}
 
{{card|title=Paper Airplane|type=Thing|bgcolor=FFF|text=All Airplane tokens are treated as copies of this card. '''Action:''' Gain an Airplane token and put this card into an opponent's control.|creator=Binarius}}
 
{{card|title=Schrödinger's Hydra|type=Thing|bgcolor=000|text=While in play, this card counts as being in your hand, under your control, and in the discard pile. '''Action:''' Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.|creator=Binarius}}
 
{{card|title=Age of Coal|type=Thing|text=Cards cost an additional "discard a card" to play.<br><br>'''Action:''' abilities cost an additional "discard a card" to activate.|creator=Corrigan|bgcolor=007}}
 
{{card|title=Vending Machine|type=Thing|text=You are not affected by any Action that requires the use of a Money token is nullified.|cornervalue=&#%$|flavortext=Argh! It stole my money... again.|creator=robo1995}}
 
{{card|title=Poisonous Spines|type=Thing|text=Whenever another player targets you or one of your Things, they gain a Toxin token.  A player with 4 or more Toxin tokens loses the game.<br>'''Action:'''Discard two cards to give target opponent a Toxin token.|cornervalue=9k|creator=Bucky|bgcolor=007}}
 
{{card|title=Ultra Donut|type=Thing|text=At the start of your turn, you may destroy this.  If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.|flavortext=50% sugar, 35% lard and 15% unspecified organic compounds.|cornervalue=8k|creator=Bucky|bgcolor=007}}
 
{{card|title=World-Eater Ooze|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.<BR>If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).|longtext=CreeperWorld|bgcolor=550975}}
 
{{card|title=Age of Fusion|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, that player draws two extra cards.<BR>Each player may play an extra card each turn.}}
 
{{card|title=Alternate Timeline Reset Point|creator=ChippyYYZ|type=Thing|text=When this card enters play, note the number of cards in your hand and the number of other Things you control. <BR>When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed.  Put those Things into play and shuffle the deck.|longtext=outatime}}
 
{{card|title=Echo|bgcolor=700|creator=Bucky (Unplayable Dvorak deck)|
type=Action|text=Repeat the effects of any Action you played on your previous turn.}}
 
{{card|title=Cheshire Cat|bgcolor=007|creator=Bucky (Unplayable Dvorak deck)|
type=Thing|text=At the end of each turn, you win the game<br><br>If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.}}
 
{{card|title=Ravenous Spawn of the Outer Planes|bgcolor=000066|creator=Bucky (Unplayable Dvorak deck)|
type=Thing-Monster|text=When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)}}
 
{{card|title=Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?|type=Thing|text=Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.|creator=NinjaWookiee|bgcolor=600|longtext=y|longtitle=y}}
 
{{card|title=It's 9 am and you're awake for 13 hours now|type=Thing|text=Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.<br>That player can choose to skip one turn to destroy this thing.|creator=NinjaWookiee|bgcolor=600|longtext=}}
 
{{card|title=Nobody wants to play Dvorak with me!|type=Thing|text=Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.<br>If there are 5 counter on this card, you win the game.|creator=NinjaWookiee|bgcolor=600|longtext=}}
 
{{card|title=Open Wounds|type=Thing|bgcolor=C00|cornervalue=0|text=Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.|creator=Binarius}}
 
{{card|title=Frisbee|type=Thing - Toy|bgcolor=06C|text='''Action:''' Put Frisbee into a chosen opponent's control and draw a card.|creator=Binarius}}
 
{{card|title=Investment Return|type=Action|text=Each player draws cards equal to the number of cards in his or her hand.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Spiked Ankh|type=Thing|text=Whenever a player plays a Thing card, that player discards a card.|creator=Corrigan|bgcolor=007}}
 
{{card|title=Sneaky Contract|type=Thing|text=When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.|bgcolor=007|flavortext="Just let me add some fine print real quick."|creator=Corrigan}}
 
{{card|title=Heavenly Inferno|type=Action|text=Destroy X Things, where X is the number of Things you control as you play this Action.|creator=ChippyYYZ}}
 
{{card|title=Mirror Mastery|type=Thing|creator=ChippyYYZ|text=Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card.  If you do, you play a copy of the played card.|cornervalue=2URG}}
 
{{card|title=Counterpunch|type=Action|creator=ChippyYYZ|text=Remove target counter from the game.  Destroy target Thing.}}
 
{{card|title=Trippelganger|type=Action|creator=Corrigan|bgcolor=700|text=Put three tokens that are copies of target Thing into play.|cornervalue=4G}}
 
{{card|title=Bounce-back|type=Reaction|text=Play when a Thing is destroyed to return it to play.|cornervalue=0k|creator=Bucky|bgcolor=e77}}
 
{{card|title=Accelerated Lead Poisoning|type=Action|text=Destroy a Thing.  Its controller gains a Toxin token.|flavortext="Who decided to make our bullets out of a toxic metal?  They deserve a raise."|cornervalue=1l|creator=Bucky|bgcolor=700}}
 
{{card|title=Power Serum|type=Thing|text=At the start of your turn, draw two extra cards and gain a Toxin token.  You may play an extra Action and an extra Thing each turn. <br><br>If you have 4 or more Toxin tokens, you lose the game.|cornervalue=2l|creator=Bucky|bgcolor=007}}
 
{{card|title=Tomb Robbery|type=Action|text=Return target nonliving physical Thing card from the discard pile to your hand.|creator=Corrigan|bgcolor=700|cornervalue=L3}}
 
{{card|title=Deprivation Tactics|type=Action|text=Each player names a card. Search the draw pile for the named cards and remove them from the game.|cornervalue=N3|bgcolor=700|creator=Corrigan}}
 
{{card|title=Wobbleshot|type=Action|text=Choose one -- Destroy target abstract Thing, or destroy two target physical Things.|bgcolor=700|creator=Corrigan|cornervalue=D9}}
 
{{card|title=Victorious Fanfare|type=Action|creator=ChippyYYZ|text=Draw seven cards.|cornervalue=4r|flavortext=Strike up the band!  Tonight, we feast!}}
 
{{card|title=Smack Down|type=Action|creator=ChippyYYZ|text=Play only in response to a Thing's Action Ability.  Negate that ability and destroy that Thing.|cornervalue=5r|flavortext=Anybody else have something funny to say?  Good, I thought not!}}
 
{{card|title=Calamity Bomb|type=Thing|creator=ChippyYYZ|text=Calamity Bomb enters play with 5 Fuse counters on it.  At the beginning of your turn, remove a Fuse counter from it.  Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.|flavortext=Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.|cornervalue=6r}}
 
{{card|title=Midnight Coffee|type=Action|text=You can't play Midnight Coffee unless it's the only card in your hand.<br><br>Take two extra turns after this one.|creator=Corrigan|bgcolor=700|cornervalue=D5}}
 
{{card|title=Brodown|type=Action|text=You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away.|flavortext=Wartime and peacetime come and go, but brotime is unwavering.|bgcolor=700|creator=Corrigan}}
 
{{card|title=Dancing Bear|type=Thing|text=At the end of your turn, draw a card or gain a Money token.<br><br>'''Action:''' Destroy up to three target living Things and Dancing Bear.|creator=Corrigan|bgcolor=007}}
 
{{card|title=Critic's Fury|type=Action|text=Target Thing's text becomes blank.  Its creator discards a card (if they're playing).|flavortext="That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time. <br> 1.5 out of 10."|cornervalue=3l|creator=Bucky|bgcolor=700}}
 
{{card|title=Soul Jail|type=Thing|text=When Soul Jail enters play, each of your opponents removes his or her hand from the game.<br>Play with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.<br>When Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.|creator=Corrigan|bgcolor=007|longtext=true}}
 
{{card|title=Sudden Aneurysm|type=Action|text=A random player discards three cards at random.|creator=Corrigan|bgcolor=700|flavortext=Nobody is safe from the Aneureaper.}}
 
{{card|title=Spontaneous Combustion|type=Action|text=A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.|bgcolor=700|creator=Corrigan}}
 
{{card|title=German Censorship|type=Thing|text=When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.<br>No one can play any things which could destroy more than 1 things per turn, as long as this card is in play.|creator=NinjaWookiee|bgcolor=006|longtext=}}
 
{{card|title=Voicechat in an Online Ego-Shooter|type=Thing|text=Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.|creator=NinjaWookiee|bgcolor=006|longtext=}}
 
{{card|title=|type=Thing|text='''Thing:''' Change this cards title to whatever you want.<br>|creator=NinjaWookiee|bgcolor=006|longtext=}}
 
{{card|title=Double Agent|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, target opponent draws a card.  Until end of turn, you may look at that card and play it as though it was in your hand.}}
 
{{card|title=Triple Agent|type=Thing|creator=ChippyYYZ|text=When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.}}
 
{{card|title=Thickening Agent|type=Thing|creator=ChippyYYZ|text='''Action: ''' Discard a Thing card to destroy target immaterial or intangible Thing.}}
 
{{card|title=Drunken Bender|type=Thing|text='''Action: ''' Add one Alcohol counter to this card.<br>'''Action: ''' Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing|creator=CashCrazed}}
 
{{card|title=Roulette of Caprice|type=Action|text=Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.|creator=CashCrazed}}
 
{{card|title=Uncomfortable Yet Stylish Shoes|type=Thing|text=At the beginning of your turn, draw a card.<br>At the end of your turn, discard a card|flavortext=What would you go through for a compliment?|creator=Corrigan|bgcolor=007}}
 
{{card|title=Adverse Possession|type=Thing|creator=Pneumonica|text=Three target Things of your choice in play come under your control.  At the start of every turn, add an SOL token to this Thing.  When it has three SOL Tokens, discard this Thing.  If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.}}
 
{{card|title=The BJ Rule|type=Thing|creator=Pneumonica|text='''Action:'''  One Thing you have just played this turn cannot be discarded until your next turn.  You may select the same Thing next round to protect.  If you stop protecting a Thing, you may not select it again.  If the target Thing would cause its own discard, this Thing will not protect it.}}
 
{{card|title=Midnight Filing|type=Action|creator=Pneumonica|text=You may immediately play a Thing and an Action.  This is in addition to any other Things and Actions you may play.}}
 
{{card|title=Clonus Horror|type=Thing|creator=ChippyYYZ|text=You may have Clonus Horror enter the battlefield as a copy of a Thing in play.  If you do, target Thing becomes a copy of that Thing.}}
 
{{card|title=Cursed Skrull|type=Thing|creator=ChippyYYZ|text='''Action:  '''Name a card and reveal a random card from your hand.  If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.}}
 
{{card|title=Empty Bottle|type=Thing|creator=ChippyYYZ|text=At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.<BR><BR>When this Thing is destroyed, }}
 
{{card|title=The Loothouse|type=Thing|text=When you play this, draw a card.<br><br> Right before the start of your turn, you may return this to your hand and discard a card.|cornervalue=4l|creator=Bucky|bgcolor=007}}
 
{{card|title=Pointed Criticism|type=Thing|text=When you play this, each opponent adds a name to this thing's flavortext.  <br> '''Action:''' remove a card from the discard pile for the remainder of the session.  If its author is named in this card's flavortext, draw a card.|flavortext=Kazz, NinjaWookiee, Your Face, Corr- |cornervalue=5l|creator=Bucky|bgcolor=007}}
 
{{card|title=Fanart Site|type=Thing|text=When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card.|creator=Corrigan|bgcolor=007|flavortext=We need more Sanic pictures.}}
 
{{card|title=Force Tug|type=Action|text=Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Devour For Power|type=Action|creator=ChippyYYZ|text=Destroy target Thing and draw a card.  If you controlled that Thing, copy this Action twice.}}
 
{{card|title=Political Puppets|type=Thing|creator=ChippyYYZ|text=When this card enters play, exchange control of two target Things.  If Political Puppets was one of those cards, it gains "Reveal each card you draw."}}
 
{{card|title=Pretentious Dismissal|type=Action|creator=ChippyYYZ|text=Destroy target Thing not created by ChippyYYZ.|flavortext="Amusing, almost.  It should never have even been a card.  Send it to ''Homelands'', with the rest of its ilk."}}
 
{{card|title=Snatch Shield|type=Thing|text=Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.|creator=Corrigan|bgcolor=007|cornervalue=S4}}
 
{{card|title=Release the Fanboys|type=Action|text=Choose an author.  Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create. <br>Move this card Up Your Sleeve.|cornervalue=6l|creator=Bucky|bgcolor=700}}
 
{{card|title=Win by Consensus|type=Action|text=Reveal the top two cards of the draw pile and your hand.  If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game.  Otherwise, draw a card.|cornervalue=7l|creator=Bucky|bgcolor=700}}
 
{{card|title=Luxury Tax|type=Thing|text=Players with cards in hand can't draw cards. ''(When a player draws multiple cards at once, they draw all of them.)''|creator=Corrigan|bgcolor=007|cornervalue=1Y}}
 
{{card|title=Space Hammer|type=Thing|text=When you play this, destroy a Thing.<br><br> '''Action:'''Discard 3 cards and return this to your hand.|cornervalue=8l|flavortext=Pros:Heavy enough to crush anything<br>Cons:Hard to get back into orbit|creator=Bucky|bgcolor=007}}
 
{{card|title=Token Review vol. 60: Shipping Edition|type=Thing|text='''Action:'''Target player gains two Pony, Crate or Toxin tokens.|cornervalue=9l|creator=Bucky|bgcolor=007}}
 
{{card|title=A Brony Documentation|type=Action|text=Roll a dice.<br>You get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.<br>At the beginning of your turn, when you don't control any Pony tokens, you loose the game."|creator=NinjaWookiee|bgcolor=700|longtext=}}
 
{{card|title=The Big Turn On|type=Action|text=All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.|creator=NinjaWookiee|bgcolor=700|longtext=}}
 
{{card|title=Kokett|type=Thing|text=You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.<br><br>When this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens.|creator=NinjaWookiee|bgcolor=007|longtext=Y|flavortext=By the way, Kokett is a famous brand of pocket tissues in Germany.}}
 
{{card|title=Genius Ray|type=Action|text=Remove target Thing from the game. If it was indestructible, draw a card.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Motherboard Malfunction|type=Action|text=Remove all Things from the game, then return them to play.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Mind The Gap|type=Reaction|text=Play this as an answer to when a player takes control over another players thing. That player has to roll a die.<br>If the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.<br>If the rolled number is uneven the player just takes control over the thing.|creator=NinjaWookiee|bgcolor=600|longtext=}}
 
{{card|title=Summerfag|type=Thing|text=|creator=NinjaWookiee|bgcolor=006|flavortext=These are just annoying.}}
 
{{card|title=Reese's Pieces|type=Thing|text=Comes into play with 10 Reese's Pieces Counters.<br>'''Action:''' Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.<br><br>If you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.|creator=NinjaWookiee|bgcolor=006|longtext=}}
 
{{card|title=Bombard|type=Action|creator=ChippyYYZ|text=Destroy two target Things.  For each Thing destroyed this way, its controller discards a card.}}
 
{{card|title=Sound the Call|type=Action|creator=ChippyYYZ|text=Look at the top 7 cards of the deck.  You may put any living Things from among them into play under your control.}}
 
{{card|title=Jinxed Hexcurse|type=Action/Thing|bgcolor=707|creator=ChippyYYZ|text=If this card would be played, remove it from the game and choose an opponent.  That player may choose up to 2 cards in the discard pile and immediately play them in any order.  Then put this card into that player's hand.|flavortext=Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed?  I'm not touching it.|longtext=cursesfoiledagain}}
 
{{card|title=Handsome Sven|type=Thing|text=You control all female things in play, as long as this card is under your control.<br>Sacrifice 1 female thing under your control to draw a card.|creator=NinjaWookiee|longtext=}}
 
{{card|title=Netflix Subscription|type=Thing|text=When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.|creator=NinjaWookiee|longtext=}}
 
{{card|title=Pyrrhic Victory|type=Action|text=The game ends in a draw<br>|flavortext="Sometimes, the only way to win is not to play."|cornervalue=AV|creator=AldusValor|bgcolor=992}}
 
{{card|title=The Monty Hall Problem|type=Thing|text=As long as this card remains under your control, your opponents' maximum hand size is reduced to three<br>|flavortext="Door number one, two or three?"|cornervalue=AV|creator=AldusValor|bgcolor=929}}
 
{{card|title=Synchrowave|type=Action|creator=ChippyYYZ|text=Destroy one Thing controlled by each opponent with the same number of cards in hand as you.}}
 
{{card|title=Freeze Ray|type=Thing|creator=ChippyYYZ|text=When Freeze Ray enters play, gain a Wonderflonium Token.<BR>'''Action:  '''Remove a Wonderflonium Token you control from the game.  If you do, target player skips their next turn.}}


{{card|title=I Won't Feel a Thing|creator=ChippyYYZ|type=Thing|text=Other players' cards cannot cause you to discard cards.}}
{{card|title=Seer of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you draw your second card in a turn, discard a random card and draw two cards.|flavortext=Through you, new directions to explore are revealed.|number=11001}}


{{card|title=Reese's Cannon|type=Thing|text=Comes into play with 10 Reese's Pieces counters.<br>'''Action:''' Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.<br><br>If a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.|cornervalue=0l|creator=Bucky|bgcolor=007}}
{{card|title=Prince of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.|flavortext=You ruin decisions.|number=11002}}


{{card|title=Gestalt Backlash|type=Action|text= Each player (including you) reveals their hand.  You choose and discard one card from each revealed hand.|cornervalue=1m|creator=Bucky|bgcolor=700}}
{{card|title=Needs More Sauce|type=Action|text=Put target tangible Thing under a living Thing you control, face-down and out of play.|creator=Binarius|number=11003}}


{{card|title=Style Combo|type=Action|text=Take up to 5 different Actions, then strike a pose and end your turn.|cornervalue=2m|creator=Bucky|bgcolor=700}}
{{card|title=It's Honest Work|type=Thing|text=Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.|creator=Binarius|number=11004}}


{{card|title=Uninteresting Lump|type=Thing|bgcolor=007|text=Uninteresting Lump can't be targeted.|flavortext=Why even bother getting rid of it?|creator=Corrigan}}
{{card|title=Stranded|type=Action|text=Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.|creator=Binarius|number=11005}}


{{card|title=Inner Conflict|type=Action|bgcolor=700|text=Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card.|creator=Corrigan}}
{{card|title=Light/Space: Lonely Rolling Star|cornervalue=[[File:light.png|20px]][[File:space.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.|flavortext=Singular importance, developed.|longtitle=y|number=11006}}


{{card|title=Antipolarity Ray|type=Action|creator=ChippyYYZ|text=Destroy target Thing. If it could be played as an Action, you may immediately play it as an Action.}}
{{card|title=Heir of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.|flavortext=Through you, lands are reshaped.|number=11007}}


{{card|title=Bad Moon|type=Action/Thing|creator=ChippyYYZ|bgcolor=000|text=If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order.<BR>If played as a Thing, you control all black Things.}}
{{card|title=Maid of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, gain an Energy token or a copy of another token you control.<BR>'''Action:''' Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.|flavortext=You bring vitality to those around you.|number=11008}}


{{card|title=Sword of Will and Fear|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Until your next turn, you cannot lose the game and your opponents cannot win the game.}}
{{card|title=''War and Peace''|type=Thing|text=This card is considered to contain the entire text of ''War and Peace'' by Leo Tolstoy.|creator=Binarius|number=11009}}


{{card|title=Fourthright|type=Action|creator=ChippyYYZ|text=If this is the fourth card you have played this turn, you win.|flavortext=Go fourth and conquer!  Remember what you're fighting four!|cornervalue=4}}
{{card|title=Binary Magic|type=Thing|cornervalue=10|text=At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.|creator=Binarius|number=11010}}


{{card|title=Goo Rocket|type=Action|text=Return target Thing to its controller's hand.  Its controller can't play Things during their next turn.|cornervalue=3m|creator=Bucky|bgcolor=700}}
{{card|title=Stream Cipher|type=Thing|text=Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.|creator=Binarius|number=11011}}


{{card|title=Sharing Is Caring|type=Thing|text=Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring.|cornervalue=;|creator=Nehh|bgcolor=007}}
{{card|title=Time/Blood: Binding Loop|cornervalue=[[File:time.png|20px]][[File:blood.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.|flavortext=When freedom runs out.|number=11012}}


{{card|title=Unlimited Thing Works|type=Thing|text=Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control.|cornervalue=4|creator=Nehh|bgcolor=310}}
{{card|title=Page of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.|flavortext=Through you, many relinquish their significance.|longtext=musclebeast|number=11013}}


{{card|title=Zero-Point Action|type=Action|text=You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn.|cornervalue=0P|creator=Nehh|bgcolor=700}}
{{card|title=Mage of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.|flavortext=You see in others what they do not recognize in themselves.|number=11014}}


{{card|title=Super Charge Boon|type=Action|text=Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things.|cornervalue=4m|creator=Bucky|bgcolor=700}}
{{card|title=Leave It All Behind|type=Action|text=You may move all Things you control to the discard pile.<br><br>You may discard your hand and draw five cards.<br><br>If you do neither, end your turn.<br><br>If you do both, begin your turn.|creator=Binarius|number=11015}}


{{card|title=Mirrorcast|type=Action|creator=ChippyYYZ|text=If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card.  If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able.}}
{{card|title=Leave It All on the Field|type=Action|text=Play up to three cards, then discard your hand.|creator=Binarius|number=11016}}


{{card|title=Memory Bank|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is increased by two. When Memory Bank enters play, draw a card.}}
{{card|title=Leave It All to Chance|type=Thing|text='''Turn:''' Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.|creator=Binarius|number=11017}}


{{card|title=Transformation|type=Action/Thing|creator=ChippyYYZ|bgcolor=707|text=As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile.<BR>As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards. If you discard 5 or more cards this way, put Transformation in the discard pile.|longtext=imhidingsecretmessagesinlongtexts}}
{{card|title=Breath/Void: Wise Guy Waltz|cornervalue=[[File:breath.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.|flavortext=Frivolous ideas and bad luck.|number=11018}}


{{card|title=Gate Of Babylon|type=Thing|text=Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. '''Action:''' Place one Thing that you control under Gate Of Babylon. '''Action+Thing:''' Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate. |creator=Nehh|bgcolor=990|longtext=true}}
{{card|title=Knight of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.|longtext=y|flavortext=You hold back your full power until the time comes to exceed it.|number=11019}}


{{card|title=Rule Breaker|type=Action|text=Target any card. Targeted card may no longer be used by its owner.|cornervalue=/|creator=Nehh}}
{{card|title=Rogue of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.|flavortext=Through you, everyone's horizons are widened.|number=11020}}


{{card|title=Enthusiasm Burst|type=Action|text=Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text.|cornervalue=V-|creator=Nehh}}
{{card|title=Run Roughshod|type=Action|text=Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.|creator=Binarius|number=11021}}


{{card|title=Borrow From The Future|type=Action|creator=ChippyYYZ|text=Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.<!--reminds me of the US economy-->}}
{{card|title=Haunted Photograph|type=Thing|text=When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.|creator=Binarius|number=11022}}


{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing.  Put that card into your hand.}}
{{card|title=Own Goal|type=Action|text=Destroy a Thing you control.|creator=Binarius|number=11023}}


{{card|title=Power Surge|type=Action|text= Target Thing's controller may take an Action. Then, destroy that Thing.|cornervalue=5m|creator=Bucky|bgcolor=700}}
{{card|title=Doom/Rage: Nightmare Vamp|cornervalue=[[File:doom.png|20px]][[File:rage.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.|flavortext=Torment that drags down.|number=11024}}


{{card|title=Evil Clone|type=Thing|text=When you play this, move a Thing from your discard pile to Up Your Sleeve.  Evil Clone has that card's text appended to it until it leaves play.|cornervalue=6m|creator=Bucky|bgcolor=007}}
{{card|title=Sylph of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.|flavortext=Through you, time heals.|number=11025}}


{{card|title=Corner Boost|type=Action|text=Up to one target Thing with no cornervalue gains a cornervalue of "1A". Draw a card for each Thing with a cornervalue you control. |cornervalue=7m|creator=Bucky|bgcolor=700}}
{{card|title=Thief of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.|flavortext=You rob others of their commitment to their plans.|number=11026}}


{{card|title=Hyperize|type=Action|creator=ChippyYYZ|text=Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile.|flavortext="While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ|longtext=darksoulsissohard}}
{{card|title=What's the Hurry?|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.|creator=Binarius|number=11027}}


{{card|title=Poly-Dimensional Barrier|type=Thing|creator=ChippyYYZ|text=Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands.|flavortext="I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ}}
{{card|title=Discombobulation|type=Thing|text=Play into any player's control.<br><br>When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.|creator=Binarius|number=11028}}


{{card|title=Corner Warehouse|type=Thing|text=You may play an extra Thing each turn as long as that Thing has a cornervalue.|flavortext="'''Thing:'''" abilities don't have cornervalues.|cornervalue=8m|creator=Bucky|bgcolor=007}}
{{card|title=Auto-Destruct Sequence Engaged|type=Action|text=Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.<br><br>At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.|creator=Binarius|number=11029}}


{{card|title=Murderous Ghost|type=Thing|text='''Action+Thing:'''Eliminate an opponent who has no cards in their hand.|flavortext=In the daytime, it's just a harmless scare.  But don't get caught alone at night.|cornervalue=9m|creator=Bucky|bgcolor=007}}
{{card|title=Life/Heart: Pulsing Chorale|cornervalue=[[File:life.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.|flavortext=The beating of every heart.|number=11030}}


{{card|title=One With The Rubbish|type=Thing|longtext=true|text=When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do.|flavortext=|cornervalue=|creator=Ltn Koen|bgcolor=007}}
{{card|title=Bard of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.|flavortext=Through you, fortune abandons its post.|number=11031}}


{{card|title=Unblockable Homing Laser|type=Action|text= Destroy target Thing.  This can't be reacted to.|flavortext=By the time you see it fire, you're already dead.|cornervalue=0m|creator=Bucky|bgcolor=700}}
{{card|title=Witch of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands.|flavortext=You animate the chains that hold things together.|longtext=y|number=11032}}


{{card|title=Sword of Developement and Regression|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Return target Thing to its controller's hand. That player draws a card.}}
{{card|title=A Case of the Sillies|type=Action|text=Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.|creator=Binarius|number=11033}}


{{card|title=Heretical Prophet|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things.|flavortext=Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.}}
{{card|title=Can't Wait|type=Thing|text='''Action:''' Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.|creator=Binarius|number=11034}}


{{card|title=The Holy Grail of Hello Kitty|type=Thing|text=If you're female, a homosexual male or if you wear something pink you may play this without cost.<br>As long as you control this card, you can't be the target of your opponents cards.<br>If you would lose the game you may remove this card from the game instead.|creator=NinjaWookiee|bgcolor=e99|longtext=}}
{{card|title=Galeforce|type=Thing|text=Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.|creator=Binarius|number=11035}}


{{card|title=Attention Magnet|type=Reaction|text=Play in response to something that targets another player.  It targets you instead if possible.  If it affects you or your Things at all, draw a card.|cornervalue=1n|creator=Bucky|bgcolor=070}}
{{card|title=Mind/Hope: Complex Plan|cornervalue=[[File:mind.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.|flavortext=Far-reaching schemes.|longtext=y|number=11036}}


{{card|title=Ambush|type=Reaction|text=Play in response to a Thing being played.  It is destroyed as soon as it arrives.|cornervalue=2n|creator=Bucky|bgcolor=070}}
{{card|title=Muse of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.|flavortext=Through you, all life flows.|number=11037}}


{{card|title=Amplify|type=Reaction|text=Play in response to an Action.  That Action happens three times, but targets the same way each time.|cornervalue=3n|creator=Bucky|bgcolor=070}}
{{card|title=Lord of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.|flavortext=You wring every last drop of life out of the world around you.|longtext=DOOM|number=11038}}


{{card|title=Fatal Synergy|type=Thing|text=When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well.|creator=Nehh|bgcolor=000}}
{{card|title=Flush 'Em Out|type=Action|text=Each opponent must play a Thing if possible.<br><br>Instead of playing a Thing this turn, you may destroy all Things played this way.|creator=Binarius|number=11039}}


{{card|title=Preplanned Revenge|type=Thing|text=When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand.|creator=Nehh|bgcolor=000}}
{{card|title=Boots of Blinding Speed|type=Thing|text=Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.|creator=Binarius|number=11040}}


{{card|title=Soulless Bargain|type=Action|text=For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated.|creator=Nehh|bgcolor=FFF}}
{{card|title=Up For Grabs|type=Action|text=Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.|creator=Binarius|number=11041}}


{{card|title=Reflex Dodge|type=Reaction|text=Play in response to an opponent playing a card.<br><br>If it's an '''Action''', it doesn't affect you.<br><br>  If it's a '''Thing''', return it to their hand as soon as it enters play.<br><br>If it's '''neither''', eliminate them.|cornervalue=4n|creator=Bucky|bgcolor=070}}
{{card|title=House Rules: Personal Decks|type=Thing|creator=ChippyYYZ|cornervalue=3H|text=When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).|longtext=y|number=11042}}


{{card|title=Take Cover|type=Reaction|text=Play in response to a Thing being destroyed.  Sacrifice one of your Tokens to save it.|flavortext=Fortunately, I had a stack of money to hide behind.|cornervalue=5n|creator=Bucky|bgcolor=070}}
{{card|title=As Per My Last Email|type=Action|cornervalue=6A|creator=ChippyYYZ|text=Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.|number=11043}}


{{card|title=Tempo Increase|type=Thing|text=At the end of each player's turn, that player discards up to two cards and draws that many cards. Whenever an opponent draws a card this way, gain an Energy token.|cornervalue=0n|creator=Bucky|bgcolor=007}}
{{card|title=Stimulus|type=Action|cornervalue=8S|creator=ChippyYYZ|text=You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.|number=11044}}


{{card|title=Sacrifice Sigil|type=Thing|text=Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. '''Action:''' Put the top 2 cards from the discard pile into your hand.|creator=Nehh|bgcolor=000}}
{{card|title=What Do We Have Here?|type=Action|text=Draw target Thing.|creator=Binarius|number=11045}}


{{card|title=Ill Fortune|type=Reaction|text=Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be.|creator=Nehh|bgcolor=888}}
{{card|title=Nether Grasp|type=Thing|text=Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.|creator=Binarius|number=11046}}


{{card|title=Midnight Criminal|type=Action|text=Discard a Thing, and target an opponent. You gain control of two of that opponent's Things.|creator=Nehh|bgcolor=FFF}}
{{card|title=On My Merry Way|type=Thing|text='''Action:''' Draw a card, discard a card, and end your turn.|creator=Binarius|number=11047}}


{{card|title=Pocket Veto|type=Reaction|text=Play in response to an Action or Reaction card.  Prevent it. Put the Action or Reaction and this card Up Your Sleeve. |cornervalue=7n|creator=Bucky|bgcolor=070}}
{{card|title=Red Herring Blast|type=Action - Reaction|creator=ChippyYYZ|cornervalue=5R|bgcolor=a00|text=Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."|flavortext=One fish in the right place at the right time changes the course of history.|number=11048}}


{{card|title=Procedural Delay|type=Reaction|text=Play in response to a card being played. It remains in its owner's hand instead of being played.
{{card|title=The Tide Rises|type=Thing|creator=ChippyYYZ|cornervalue=2T|text='''Action:''' Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).|number=11049}}
<br>
Draw a card.|cornervalue=8n|creator=Bucky|bgcolor=070}}


{{card|title=Final Word|type=Reaction|text=Play in response to a Reaction to prevent it or play in response to an Action with no extra effect.
{{card|title=Overton Window|type=Thing|creator=ChippyYYZ|cornervalue=3O|text=When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>'''Action: '''Replace one noted card name with a card name of your choice.|number=11050}}
<br>
Nobody else can play cards this turn.<br>Final Word can't be reacted to.
|cornervalue=9n|creator=Bucky|bgcolor=0f0}}


{{card|title=Meldblood Spring|type=Action|text=Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card.|creator=Nehh|bgcolor=FFF}}
{{card|title=Perpetual Stew|type=Thing|text=Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.<br><br>Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."|creator=Binarius|number=11051}}


{{card|title=Quivering Gestalt|type=Action|text=Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.'|creator=Nehh|bgcolor=FFF}}
{{card|title=A Show of Hands|type=Action|text=Each player reveals their hand.|creator=Binarius|number=11052}}


{{card|title=Drowndock Anchor|type=Thing|text=The owner of this card cannot play Actions or use Action abilities while it is in play. '''Thing:''' Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand.|creator=Nehh|bgcolor=000}}
{{card|title=Duck!|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.|creator=Binarius|number=11053}}


{{card|title=Censor|type=Reaction|text=Play in response to an Action. Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect)|cornervalue=6n|creator=Bucky|bgcolor=070}}
{{card|title=Recovery|type=Action|creator=ChippyYYZ|cornervalue=8R|text=Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.|longtext=y|number=11054}}


{{card|title=Sword of Actions and Things|type=Thing|text='''Action and Thing:'''Use an Action ability of another Thing and/or gain a token of any one-word type.|cornervalue=1o|creator=Bucky|bgcolor=007}}
{{card|title=Infosec Hazard|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access ''Security Doors'' and look at face-down cards in play.<BR>'''Action:''' Give target opponent a Thing you control or a card from your hand.|longtext=y|number=11055}}


{{card|title=Gourmand's Curse|type=Action|text= Destroy a Thing. If it had flavortext, draw a card; otherwise, discard a card.|flavortext=It tasted bland and stale. Sorta like cardboard.|cornervalue=2o|creator=Bucky|bgcolor=700}}
{{card|title=Doomed To Repeat It|type=Action|creator=ChippyYYZ|cornervalue=6D|text=Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).|longtext=y|number=11056}}


{{card|title=Radiant Penumbra|type=Action|text=Destroy target Thing. This turn, Things you control cannot be targeted or destroyed.|creator=Nehh|bgcolor=FFF}}
{{card|title=Feeling the Pinch|type=Action|text=Opponents' maximum hand sizes are reduced by two during their next turn.|creator=Binarius|number=11057}}


{{card|title=Soul Overflow|type=Reaction|text=Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.'|creator=Nehh|bgcolor=888}}
{{card|title=Chain Attack|type=Thing|text=Play attached to target living Thing.<br>Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.|creator=Binarius|number=11058}}


{{card|title=Regurgitant Ooze|type=Reaction|text=Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze.|creator=Nehh|bgcolor=888}}
{{card|title=Liberation|type=Action|text=Each player may put a Thing they control into any player's hand.|creator=Binarius|number=11059}}


{{card|title=Cannibal Gourmet|type=Thing|text='''Action:'''Destroy a Thing that has flavortext.|flavortext=Bite me.|cornervalue=3o|creator=Bucky|bgcolor=007}}
{{card|title=Provoked Ire|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Destroy target Thing if your maximum hand size is less than 5.|number=11060}}


{{card|title=Stale Crisps|type=Action|creator=ChippyYYZ|text=Target player who controls at least two Things and no Things with flavortext discards two cards.}}
{{card|title=Drop Out|type=Action|creator=ChippyYYZ|cornervalue=7D|text=Leave the game and rejoin the game as a new player in the same place in turn order ''(it is no longer your turn)''.<BR>If it's an election year in the United States, each opponent draws a card.|number=11061}}


{{card|title=Explosive Division|type=Action|creator=ChippyYYZ|text=Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type.}}
{{card|title=Lesser Horn of Plenty|type=Thing|creator=ChippyYYZ|cornervalue=8L|text=Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>'''Action: '''Roll a die. If you have fewer tokens than the result, gain a Food token.|number=11062}}


{{card|title=Tricombinator|type=Thing|creator=ChippyYYZ|text='''Action: ''' Destroy three Tokens you control of the same type. If you do, draw a card.}}
{{card|title=Break Character|type=Action|text=No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.|longtext=y|creator=Binarius|number=11063}}


{{card|title=Rising Standards|type=Action|text=Destroy all tokens <br>OR destroy all Things with no flavortext <br>OR destroy all Things with no cornervalue <br>OR destroy all Things.|flavortext=Laziness is no excuse.|cornervalue=4o|creator=Bucky|bgcolor=700}}
{{card|title=Search for Clues|type=Action|cornervalue=4C|text=Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.|longtext=y|creator=Binarius|number=11064}}


{{card|title=Totem of Flood and Drought|type=Thing|text=When a player discards a card due to exceeding their maximum hand size, destroy one of their Things.  <br><br> If a player must discard a card but has no cards in hand, eliminate them.|flavortext= If a player has a negative max hand size, they're just screwed.|cornervalue=5o|creator=Bucky|bgcolor=000}}
{{card|title=Stick of Shaking|type=Thing|text=When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.|creator=Binarius|number=11065}}


{{card|title=Infestation|type=Thing|text=At the start of your turn, gain an Insect token if you control less than 3 insects.|flavortext=Stomp as many as you want, there's always more.|cornervalue=6o|creator=Bucky|bgcolor=007}}
{{card|title=Cloning Experiment|type=Action|creator=ChippyYYZ|cornervalue=7C|text=Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.|number=11066}}


{{card|title=Free Stylin'|creator=Corrigan|cornervalue=3M|bgcolor=007|type=Thing|text=Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'. <br>At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.}}
{{card|title=Under Cover Of Night|type=Thing|creator=ChippyYYZ|bgcolor=0f0f0f|cornervalue=7U|text=When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.|number=11067}}


{{card|title=Rerereplenish|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.|number=11068}}


{{card|type=Action|text=Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand.|creator=Corrigan|bgcolor=111|title=Accrue}}
{{card|title=Treasure Chest|type=Thing|text=You've found a treasure chest! '''Action:''' Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).|creator=Binarius|number=11069}}


{{card|title=Atomic Fission|type=Action|bgcolor=222|text=Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile.|creator=Corrigan|cornervalue=3M}}
{{card|title=Empty Treasure Chest|type=Thing|text=You've found a treasure chest, but there's nothing inside.|creator=Binarius|number=11070}}


{{card|title=Counterfeit Boon|type=Action|text=Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card.|flavortext=AWESOME!!!!! Oh, wait.|cornervalue=7o|creator=Bucky|bgcolor=700}}
{{card|title=Donations Pour In|type=Action|text=Each opponent puts one of their cards into your hand.|creator=Binarius|number=11071}}


{{card|title=New Pair of Shoes|type=Action|text= Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game. <br> Items:
{{card|title=Failed Cloning Experiment|creator=ChippyYYZ|type=Action|cornervalue=3F|text=Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.|number=11072}}
1. Draw 1 card. <br>
2. Draw 2 cards and play them both <br>
3. Play another Action this turn. <br>
4. Play up to three Things <br>
5. Eliminate target opponent |cornervalue=d6|creator=Goldenboots|longtext = true|bgcolor=700}}


{{card|title=Power Grab|creator=ChippyYYZ|type=Action|cornervalue=9P|text=Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.|number=11073}}


{{card|title=Meditation Medicine|bgcolor=a00|type=Action - Potion|text=Draw cards until you have 3 cards in your hand (minimum draw 1).<br>--OR--<br>Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).|creator=Bucky|cornervalue=8o}}
{{card|title=Bury Treasure|creator=ChippyYYZ|type=Action|cornervalue=2B|text=Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.|number=11074}}


{{card|title=Freestyle Combo|type=Action|text=You may play a card from your hand that's a different color from all cards you've played this turn. If you do, draw a card and repeat this Action.<br>If you've played 7 different cards this turn, win the game.|cornervalue=9o|creator=Bucky|bgcolor=840}}
{{card|title=For Old Time's Sake|type=Action|text=Retrieve an Action from the discard pile. In order starting with you, each player plays it.|creator=Binarius|number=11075}}


{{card|title=nekoT |type=Action|text=Choose a token, reverse its name.|flavortext=Where did I put that niw tnatsni token?|cornervalue=b96d|creator=Goldenboots|bgcolor=700}}
{{card|title=Shackle|type=Action|text=Target opponent gains control of target Thing from the discard pile.|creator=Binarius|number=11076}}


{{card|title=Zombie Overseer|type=Thing|bgcolor=000|text='''Action:''' Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.|creator=Binarius|number=11077}}


{{card|title=gnihT |type=Action|text=Choose a thing, reverse its name.|flavortext=eibmoZ? edoN? drowS?|cornervalue=p0q|creator=Goldenboots|bgcolor=700}}
{{card|title=Identity Theft|type=Thing|creator=ChippyYYZ|cornervalue=3I|text=When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.|number=11078}}


{{card|title=Anti-Clone Protocol|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.|flavortext="Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]|number=11079}}


{{card|title=Hammer|type=Thing|creator=Goldenboots|cornervalue = MC |flavortext= Can't touch this|text=Can't touch this}}
{{card|title=Philosophical Zombie|cornervalue=9P|creator=ChippyYYZ|type=Thing - Zombie|bgcolor=000|longtext=y|text=Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.|flavortext=The unexamined afterlife is not worth dying.|number=11080}}


{{card|title=Card Shark|type=Action|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may draw two cards.<BR><BR>Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.|longtext=scrollrack}}
{{card|title=Mass Identity Theft|type=Thing|text=When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.|creator=Binarius|number=11081}}


{{card|title=Neurovoid Shock|type=Special|bgcolor=000|creator=ChippyYYZ|text=When you discard this card, if you discarded your whole hand, destroy up to three target Things.}}
{{card|title=Out in the Open|type=Thing|text=Play with all cards revealed.|creator=Binarius|number=11082}}


{{card|title=Haunted Shack|type=Thing|creator=ChippyYYZ|text=When this enters play, put the top card of the deck face-down under Haunted Shack.<BR>'''Action: '''Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.}}
{{card|title=Unsustainable|type=Thing|text=You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.|creator=Binarius|number=11083}}


{{card|title=This is not a Thing|type=Not a Thing|text=You may play this card instead of playing a Thing. <br> This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis). <br> '''Action''': Append the text of the previous paragraph to target Thing. Then destroy this.|bgcolor=444|creator=Goldenboots|flavortext=not flavour text}}
{{card|title=A Fate Worse Than Or Equal To Death|type=Action|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=8A|text=Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) ''(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)''.|longtext=y|number=11084}}


{{card|title=Shock|type=Action|text=Target opponent discards a random card. They can't take an Action on their next turn.|cornervalue=0o|creator=Bucky|bgcolor=700}}
{{card|title=Void Prism|type=Thing|cornervalue=9V|bgcolor=0f0f0f|creator=ChippyYYZ|text=Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.|longtext=y|number=11085}}


{{card|title=Cleanup|type=Action|text=Destroy all tokens.  Shuffle all face-up cards outside of players' hands into the deck.|flavortext=Take that, stray not-a-Thing.|cornervalue=1p|creator=Bucky|bgcolor=700}}
{{card|title=Sales Pitch|type=Action - Pun|bgcolor=700|creator=ChippyYYZ|cornervalue=0S|text=Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.|longtext=y|number=11086}}


{{card|title=Curse of Mortality|type=Thing|text=When you play this, attach it to an opponent.  At the start of each of their turns, they gain an Age token.<br>If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them. |cornervalue=2p|creator=Bucky|bgcolor=007}}
{{card|title=Repose|type=Thing|text=If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. '''Action:''' Gain a Repose token.|creator=Binarius|number=11087}}


{{card|title=Disk of Fortune|type=Action|creator=ChippyYYZ|text=Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand.<BR>If its title does not contain that letter, shuffle all cards revealed this way into the deck.|longtext=numbersarenotletters}}
{{card|title=Reach Out|type=Action|text=Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.|creator=Binarius|number=11088}}


{{card|title=Space Twister|type=Action|creator=ChippyYYZ|text=Shuffle target Thing into the deck.}}
{{card|title=Training Montage|type=Thing|text=When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. '''Action - Train:''' Draw a card from under this.|creator=Binarius|number=11089}}


{{card|title=Thought Reflection|type=Action|creator=ChippyYYZ|text=Draw a card for each card in target opponent's hand.|flavortext=Where is your card advantage NOW?}}
{{card|title=Corner Cultist|type=Thing - Party Member|bgcolor=0f0f0f|creator=ChippyYYZ|cornervalue=3C|text=Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>'''Action:''' Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.|longtext=y|number=11090}}


{{card|title=Act of Revenge|type=Action/Reaction
{{card|title=Transit Station|type=Thing|creator=ChippyYYZ|cornervalue=4T|text=Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>'''Action:''' Target player gains control of target token.|number=11091}}
|text=Destroy target Thing.<br><br> You may play this in response to an opponent destroying one of your Things.  If you do, target one of their Things and you may destroy an additional Thing they control.|cornervalue=3p|creator=Bucky|bgcolor=707}}


{{card|title=Destroy the Village to Save It|type=Action|text=Set the rule text of target Thing to "This Thing is indestructible". |flavortext=It's safe now. |cornervalue=x0|creator=Goldenboots|bgcolor=700}}
{{card|title=Overwhelm|type=Action|cornervalue=9O|creator=ChippyYYZ|text=A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.|number=11092}}


{{card|title=Scavenging Promulg|type=Thing|text=At the end of your turn, put all cards in the discard pile under this.  When this leaves play, move all the cards under it to the same place it went.|flavortext = The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.|cornervalue=4p|creator=Bucky|bgcolor=007}}
{{card|title=Time Attack|type=Reaction|bgcolor=070|text=Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.|flavortext=You hit first and plot your attack later.|creator=Bucky|cornervalue=4[[File:light.png|20px]]|number=11093}}


{{card|title=Bait and Switch|type=Action|text=Return target non-token Thing to its controller's hand. That player gains a token of a type of your choice.|cornervalue=5p|creator=Bucky|bgcolor=700}}
{{card|title=The Power of Energy|type=Thing|creator=ChippyYYZ|cornervalue=E|text=Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.|longtext=ENERGY|number=11094}}


{{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.}}
{{card|title=Nonrenewable Resources|type=Action|creator=ChippyYYZ|cornervalue=▯▯▯|text=Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.|number=11095}}


{{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player did not play an Action and a Thing.<BR>At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.}}
{{card|title=Simulate Action|type=Action|creator=ChippyYYZ|cornervalue=4S|text=Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.|longtext=y|number=11096}}


{{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.}}
{{card|title=Breath of Fresh Air|type=Action|text=Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.|creator=Binarius|number=11097}}


{{card|title=Flaming Troll|type=Thing|text=Whenever an Action ability targets Flaming Troll, you may draw a card.<br>'''Action:''' If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll. |cornervalue=6p|creator=Bucky|bgcolor=007}}
{{card|title=Urban Renewal|type=Action|text=Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.|creator=Binarius|number=11098}}


{{card|title=Stalemate Buster|type=Thing|text=If you have taken at least four turns since an opponent played a card, you may eliminate that opponent.|flavortext = Timer scamming is totally a legit tactic.|cornervalue=7p|creator=Bucky|bgcolor=007}}
{{card|title=Escarpment|type=Thing - Terrain|bgcolor=060|text=Your Buildings and living Things may not be targeted by opponents' non-living Things.<br><br>If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.|creator=Binarius|number=11099}}


{{card|title=Target Thing|type=Thing|text=Any text referring to "target Thing" refers to this.|flavortext=And it's wearing a red shirt.|cornervalue=x0x|creator=Goldenboots|bgcolor=007}}
{{card|title=Emerald of Power|type=Thing|bgcolor=060|creator=ChippyYYZ|cornervalue=7E|text=The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>'''Action:''' Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.|number=11100}}


{{card|title=A Random Card|type=Thing|text=Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.|flavortext=Just lucky, I guess.|cornervalue=rand()|creator=Goldenboots|bgcolor=007}}
<!--October 3, 2024-->


{{card|title=Act of Envy|type=Action/Reaction
{{card|title=Seer of Light|cornervalue=[[File:light.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.<BR>You may play the attached card as though it were in your hand.|longtext=w|flavortext=Through you, the most fortunate moves are planned.|number=11101}}
|text=Draw a card. Target opponent discards a card.<br><br> You may play this in response to an opponent drawing their second card this turn.  If you do, it targets them and they discard an additional card.|cornervalue=8p|creator=Bucky|bgcolor=707}}


{{card|title=Act of Chaos|type=Action/Reaction
{{card|title=Prince of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.<BR><BR>If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.|longtext=clowns|flavortext=You turn everyone away from their preconceptions.|number=11102}}
|text=Target player plays the top card of the deck.<br><br> You may play this in response to an opponent playing a card.  If you do, they discard that card instead of playing it and this targets them.|cornervalue=9p|creator=Bucky|bgcolor=707}}


{{card|title=tl;dr|type=Thing|text=Only the first '''Action''' or '''Thing''' or '''Reaction''' ability on any Thing may be used. |flavortext=Too long, didn't read. |cornervalue=1a|creator=Goldenboots|bgcolor=007}}
{{card|title=Rough Forecast|type=Action|text=The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.|creator=Binarius|number=11103}}


{{card|title=Metal Fatigue|type=Thing|longtext = true| text=Any nonliving Thing that uses an '''Action''' ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an '''Action''' ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action. Any Thing with 6 Fatigue tokens is destroyed. <br> '''Action''' Remove a Fatigue token from target Thing. |flavortext=Creeeeeeaaakkk |cornervalue=<6|creator=Goldenboots|bgcolor=007}}
{{card|title=Discomfit|type=Action|text=The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.|creator=Binarius|number=11104}}


{{card|title=Aftertaste of Oblivion|type=Action|text=Target player skips his or her next draw step.<br><br>As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.|bgcolor=700|creator=Corrigan|cornervalue=F1|flavortext="I'm forgetting something, I just know it..."}}
{{card|title=The Box|type=Thing|text=What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. '''Action:''' Gain control of the Thing inside The Box.|longtext=y|creator=Binarius|number=11105}}


{{card|title=Aftertaste of Annihilation|type=Action|text=Destroy target Thing.<br><br>As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.|creator=Corrigan|bgcolor=700|cornervalue=F2|flavortext="I swear it was here a minute ago..."}}
{{card|title=Breath/Light: Flippant Sample|cornervalue=[[File:breath.png|20px]][[File:light.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.|flavortext=Ruses and distactions.|number=11106}}


{{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}}
{{card|title=Heir of Blood|cornervalue=[[File:blood.png|25px]]|type=Thing|creator=ChippyYYZ|text=Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn,  target a Thing for this ability instead of choosing randomly.|flavortext=Through you, temporary truces are drawn.|number=11107}}


{{card|title=Maid of Heart|cornervalue=[[File:heart.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck ''(if a player doesn't have a deck, those cards become their deck)''.<BR>You may look at and draw from the bottom of your deck.|longtext=y|flavortext=You reinforce everyone's uniqueness.|number=11108}}


{{card|title=Rhinoceros|type=Thing - absurd|longtext = true|text= Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed. <br> '''Action'''  (global) gain a Rhino token, unless the last player to play did so. |flavortext= Concept by Ionescu.|creator=Goldenboots|bgcolor=007}}
{{card|title=Be My Guest|type=Action|text=Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.|creator=Binarius|number=11109}}


{{card|title=Leximancer|type=Thing - Wizard|text='''Action:''' Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead. </br> Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11110}}


{{card|title=Blood Rage|type=Action|text=Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.|cornervalue=0p|creator=Bucky|bgcolor=D00}}
{{card|title=Portuguese Poker|type=Action|text=Create a Football token with "''':''' Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed,  
it's destroyer draws a card..|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=Göl|longtext=|number=11111}}


{{card|title=Bloodbath|type=Action|text=Destroy all living Things and all tokens. Any surviving Things become the same color as this card.|cornervalue=1q|creator=Bucky|bgcolor=D00}}
{{card|title=Ace Of Spades|type=Action|text=Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext='thunk' No! 'thunk' No! 'thunk' No!|number=11112}}


{{card|title=Smash The Machine|type=Action|text=Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens. |creator=Goldenboots|bgcolor=700|cornervalue=<>}}
{{card|title=Eh, Whatever|type=Thing|text='''Action:''' Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.|creator=Binarius|number=11113}}


{{card|title=Swarm of Starving Rats|type=Action|text=Destroy all food and one other Thing.|cornervalue=2q|creator=Bucky|bgcolor=700}}
{{card|title=Carnage|type=Thing|text=Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.|creator=Binarius|number=11114}}


{{card|title=Bottled Paper|type=Thing|text=When Bottled Paper is destroyed, put 3 blank cards in your hand.|cornervalue=3q|creator=Bucky|bgcolor=007}}
{{card|title=Ben Franklin Effect|type=Action|text=Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.|creator=Binarius|number=11115}}


{{card|title=Death Vortex|type=Thing|text=Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.|creator=Corrigan|bgcolor=007}}
{{card|title=Candy Trading|type=Thing|text='''Action:''' You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11116}}


{{card|title=Crush the Poor|type=Action|text=Eliminate target player if he or she has at least four fewer cards in hand than you.''(The number of cards in your hand is checked after you play this card.)''|bgcolor=700|creator=Corrigan}}
{{card|title=Haunt|type=Action|text=Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11117}}


{{card|title=Debilitating Radiation|type=Action|text=Choose up to two target Things.<br><br>The '''Action:''' abilities of those Things can't be activated until your next turn.|bgcolor=700|creator=Corrigan}}
{{card|title=Amnesia|type=Action|text=Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11118}}


{{card|title=Magic Cue Ball|type=Thing|bgcolor=FFFFFF|cornervalue=o|creator=ChippyYYZ|text='''Action:''' If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.}}
{{card|title=Time/Void: Dark Finale|cornervalue=[[File:time.png|20px]][[File:void.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Destroy target Thing. Its controller skips their next turn. Skip your next turn.|flavortext=A hole in time itself.|number=11119}}


{{card|title=Flip It Turn-Ways|type=Action|creator=ChippyYYZ|flavortext=8^y|text=Exchange control of two target Things and reverse the turn order.}}
{{card|title=Page of Doom|cornervalue=[[File:doom.png|25px]]|type=Thing|creator=ChippyYYZ|text='''Action:''' Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."|flavortext=Through you, many sacrifices are given long-lasting impacts.|longtext=y|number=11120}}


{{card|title=Scratch|type=Action|creator=ChippyYYZ|text=Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.}}
{{card|title=Mage of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.|flavortext=You let your imagination soar.|number=11121}}


{{card|title=Misleading Rumour|type=Action|bgcolor=700|text=Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.<br><br>Draw two cards.|creator=Corrigan|flavortext=A clever man doesn't trust the story. A wise man doesn't trust the source.}}
{{card|title=Hysteria|type=Thing|text=Play into any player's control.<br><br>At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.|creator=Binarius|number=11122}}


{{card|title=Psychic Generator|type=Thing|bgcolor=007|text=Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.<br><br>When there are four or more charge counters on Psychic Generator, you win the game.|creator=Corrigan|longtext=true}}
{{card|title=Aimed Whisper|type=Thing|text='''Action:''' Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.|creator=Binarius|number=11123}}


{{card|title=Lazy Susan|type=Action|bgcolor=700|cornervalue=O| text=All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing). |creator=Goldenboots|flavortext=It was JUST RIGHT HERE!}}
{{card|title=Mystery Shop|type=Thing - Building|bgcolor=006|text='''Thing:''' Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.|creator=Binarius|number=11124}}


{{card|longtext = true| title=Weathervane|type=Thing|text=Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.
{{card|title=Wind Turbine|type=Thing|text=At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=EE|flavortext=|longtext=|number=11125}}
'''Action''': (global) Change the token on this card to another Token listed above. <br> When the token is...<br> North: No Actions may be played.<br> South: No Things may be played.<br> West: No Action abilities may be used. <br> East: No Thing abilities may be used. |creator=Goldenboots|bgcolor=007|flavortext=The West wind is persistent}}


{{card| title=Self-Denial|type=Thing|cornervalue= <--> |text=All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.|creator=Goldenboots|bgcolor=007|flavortext=Looks better... over THERE}}
{{card|title=Runaway Number Inflator|type=Thing|text=Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number. |creator=JakeTheWolfie|bgcolor=006|cornervalue=3|flavortext=|longtext=|number=11126}}


{{card|title=Vertical Teleport|type=Action|text=Remove target Thing from play until the end of the turn.  When it returns, it is destroyed.|flavortext=Splat!|cornervalue=4q|creator=Bucky|bgcolor=700}}
{{card|title=Likely Accident|type=Action|text=Target player with the most things and the most Action abilities on their things loses the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=It was only inevitable that Jake would succumb to his own machinations.|longtext=|number=11127}}


{{card|title=Recall Device|type=Thing|text='''Action:'''Return target Thing to your hand if you ever controlled it this game.|cornervalue=5q|creator=Bucky|bgcolor=007}}
{{card|title=Baby Needs a New Pair of Shoes|type=Action|text=Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.|creator=Binarius|number=11128}}


{{card|title=Empire of Skittles|type=Thing|text=At the beginning of your turn, if you control tokens of at least five different types, you win the game.|bgcolor=007|creator=Corrigan}}
{{card|title=Some Spreadin'-Around Money|type=Action|text=Gain 20 Money tokens. Each opponent gains 5 Money tokens.|creator=Binarius|number=11129}}


{{card|title=Lit Dynamite|type=Thing|text=When Lit Dynamite enters play, you lose the game.<br>When you discard Lit Dynamite, you lose the game.<br>'''Action:''' Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=When the Train Comes In, Everybody Rides|type=Action|text=Draw until you have more cards in hand than any other player, then each player draws three cards.|creator=Binarius|number=11130}}


{{card|title=Closed-Circuit Television|type=Thing|text=Whenever you become the target of an Action or ability an opponent controls, draw a card.|creator=Corrigan|bgcolor=007}}
{{card|title=Time Squeezing|type=Thing|text=After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=Cutting back on inefficiencies, utilizing your limited time to my benefit.|longtext=|number=11131}}


{{card|title=Cardboard Poisoning|type=Thing|text=Whenever a player draws a card, they gain a Toxin token. <br><br> Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.|cornervalue=6q|creator=Bucky|bgcolor=007}}
{{card|title=Intelligence Drainage|type=Thing|text=At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card. </br>
If a player has 0 or less cards in hand, that player loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11132}}


{{card|title=Reshape|type=Action|text=Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.|flavortext=Made from 100% recycled paper|cornervalue=7q|creator=Bucky|bgcolor=700}}
{{card|title=Peaceful Ascension|type=Thing|text=
'''Indestructible to Opponents''' </br>
If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.</br>
If Peaceful Ascension has 10 or more Peace counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11133}}


{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card.  The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=Return From Hiding|type=Action|text=Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.|creator=Binarius|number=11134}}


{{card|title=Forced Upgrade|type=Action|text=Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.|creator=Kevan|bgcolor=700}}
{{card|title=Omnesia|type=Action|text=View the entire draw pile. The mental strain causes you to discard your hand.|creator=Binarius|number=11135}}


{{card|title=Techno-Core Generator|creator=ChippyYYZ|type=Thing|text='''Action:''' Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.<BR>'''Action: '''If there is a card underneath Techno-Core Generator, draw a card.}}
{{card|title=Disappearing Coin Trick|type=Thing|text='''Action:''' Move target token Up Your Sleeve.|flavortext=Poof!|creator=Binarius|number=11136}}


{{card|title=Token Booster Pack|creator=ChippyYYZ|type=Action|text=Gain three different Tokens of any types you choose, then draw a card.}}
{{card|title=Borrowed Time|type=Thing|text=At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.</br>
When Borrowed Time leaves play, exile it. You lose the game.
|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11137}}


{{card|title=Cease-Fire Aegis|creator=ChippyYYZ|type=Thing|text=If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.<BR>When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.}}
{{card|title=Uprisen Ascension|type=Thing|text=If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing. </br>
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11138}}


{{card|title=Back in Business|type=Action|text=Bring back a  card from the discard pile into game under your control.<br>It's indestructible until it leaves play.|creator=NinjaWookiee|bgcolor=700|flavortext=...and this time we're here to stay.}}
{{card|title=Future Parcel|type=Thing|text='''Action:''' Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=From me? You shouldn't have!|longtext=|number=11139}}


{{card|title=Transparent Suitcase|type=Thing|text=You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.<br>If Transparent Suitcase gets destroyed take back those cards.|creator=NinjaWookiee|bgcolor=007|longtext=}}
{{card|title=Space/Doom: Bombardic Inspiration|cornervalue=[[File:space.png|20px]][[File:doom.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.|flavortext=The energy of creation unbound.|longtitle=y|number=11140}}


{{card|title=Brain-Jellyfish of Mental Crippling|type=Thing|text=Your handcardlimit is reduced by 1.<br>At the beginning of your enemies turn (before drawing) that player discards a card.<br>'''Thing:''' An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".<br>No player can have more than 3 Braintumor or Brainjuice tokens.|creator=NinjaWookiee|bgcolor=007|longtext=yes}}
{{card|title=Knight of Mind|cornervalue=[[File:mind.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.|flavortext=You mask and unmask yourself so that none can tell which is which.|longtext=y|number=11141}}


{{card|title=Rocket Launcher|type=Thing|text=Enters play with an Ammo Token on it.<br>'''Action:'''If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.|cornervalue=8q|creator=Bucky|bgcolor=007}}
{{card|title=Rogue of Time|cornervalue=[[File:time.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.|flavortext=Through you, untimely ends are stolen away.|number=11142}}


{{card|title=Reload|type=Action|text=Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.|cornervalue=9q|creator=Bucky|bgcolor=700}}
{{card|title=Ticking the tickbox on your BlueTac|type=Action|text=Until end of turn, you can't be restricted by abilities on Things or Actions.  
You may play an additional Action this turn. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.|longtext=|number=11143}}


{{card|cornervalue=5pt|title=Fine Printer|type=Thing|longtext = true| text= '''Action''' Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.| flavortext= '''Fine Print''' destroy this after using any Action or Thing ability
{{card|title=Echoing Well|type=Thing|text=If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11144}}


'''Fine Print''' To use any Action or Thing ability of this Thing, costs an Energy token
{{card|title=Thought Avalanche|type=Action|text=You may play any number of cards this turns.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11145}}


'''Fine Print''' Destroy this and Fine Printer at the end of your turn|creator=Goldenboots|bgcolor=007}}
{{card|title=Blood/Mind: Nonchalant Tune|cornervalue=[[File:blood.png|20px]][[File:mind.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=You don't count as any player's opponent for the purposes of any cards until your next turn ''(Your opponents still count as your opponents)''.<BR>Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.|flavortext=Deceit and diplomacy.|number=11146}}


{{card|title=Unperson|type=Thing|longtext = true| text=If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
{{card|title=Sylph of Breath|cornervalue=[[File:breath.png|25px]]|type=Thing|creator=ChippyYYZ|text=At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.<BR>'''Action:''' Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.|flavortext=Through you, cares are borne away on the breeze.|longtext=y|number=11147}}
'''Thing''' create a Token of any type on this card.  
'''Action and Thing''' (any player) Discard a card to create a Token of any type except Goldenboots on this card.|cornervalue=00|creator=Goldenboots|bgcolor=007}}


{{card|title=Future Echo|type=Action|creator=ChippyYYZ|text=Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.}}
{{card|title=Thief of Space|cornervalue=[[File:space.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>'''Action:''' You may play an additional Thing this turn.|longtext=y|flavortext=You build with stolen blueprints.|number=11148}}


{{card|title=Wraithform|type=Action|creator=ChippyYYZ|text=Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.}}
{{card|title=Welp|type=Action|text=Each opponent must either destroy target Thing they control or discard their hand.|creator=Binarius|number=11149}}


{{card|title=Blow Into The Cartridge|creator=ChippyYYZ|text=Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.<BR>This action cannot be countered or negated.|type=Action}}
{{card|title=Inverted Totalitarianism|type=Thing|text=Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. '''Action (global):''' Gain a Money token, plus one more for each machine and weapon you control.|longtext=1984|creator=Binarius|number=11150}}


{{card|title=Catastrophe Prevention |type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text='''Action:''' If this card ever leaves play or your control, all players lose the game.| flavortext="Such a doomsday device would only be an effective deterrent if everybody knew about it."}}
{{card|title=Mass Exodus|type=Action|text=Shuffle target player's sentient Things and deal them into the control of their opponents.|creator=Binarius|number=11151}}


{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate}}
{{card|title=Domination Lattice|type=Thing - Lattice|text=All Lattices have "If there exist 10 or more Lattices in play, you win the game."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11152}}


{{card|title=North's Hourglass|type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text=This card comes into play with 11 time coutners on it<br>'''Action:''' At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.}}
{{card|title=Oracle of Structure|type=Thing|text=At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11153}}


{{card|title=Flux Capasitor|type=Thing|text=Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.|creator=NinjaWookiee|bgcolor=007|longtext=}}  
{{card|title=Manual Strucurizing|type=Action|text=Sacrifice a building you control. If you do, create and play a random Lattice thing. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11154}}


{{card|title=Check The Sucker Box|type=Action|text='''Choose:''' Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.|creator=NinjaWookiee|bgcolor=700|longtext=}}  
{{card|title=Rage/Heart: Ceaseless Nocturne|cornervalue=[[File:rage.png|20px]][[File:heart.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.<BR>If your hand isn't empty, you may shuffle this card and your hand into your deck ''(if you don't have a deck, those cards become your deck)''.|longtitle=y|longtext=y|flavortext=A destructive impulse, embraced.|number=11155}}


{{card|title=It's all about the numbers|type=Thing|text=Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.<br>Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.<br><br>This card worth 10 extra points.|creator=NinjaWookiee|bgcolor=007|longtext=Yep|flavortext=}}  
{{card|title=Bard of Void|cornervalue=[[File:void.png|25px]]|type=Thing|creator=ChippyYYZ|text=Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.<BR>If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.|flavortext=Through you, the fog of war evaporates away.|longtext=y|number=11156}}


{{card|title=Witch of Life|cornervalue=[[File:life.png|25px]]|type=Thing|creator=ChippyYYZ|text=Whenever you use an Action Ability, gain an Energy token.<BR>You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.<BR>'''Action:''' Gain two Energy tokens if you don't have any.|longtext=FIS)( OF LIF-E|flavortext=You vitalize both the active and the inert.|number=11157}}


{{card|title=Ever-Expanding Card Game |creator=Goldenboots|text=All players have 1 added to their hand limit.|cornervalue=++|type=Action}}
{{card|title=Additional Core|type=Thing|text=You may draw an additional card each turn, play an additional Action each turn,
or play an additional Thing each turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11158}}


{{card|title=Nature's Contract|type=Thing|text=On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11159}}


{{card|title=No Coherent Theme |creator=Goldenboots|text=While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)|cornervalue=QQ|type=Thing (Zombie)}}
{{card|title=Redirected Parcel|type=Reation|text=Play in response to an opponent drawing one or more cards.</br>
You draw that many cards instead of them. |creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11160}}


{{card|title=Spell Stowaway|creator=ChippyYYZ|type=Thing|text=At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.<BR><BR>Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.|longtext=y}}
{{card|title=Life/Hope: Healing Entr'acte|cornervalue=[[File:life.png|20px]][[File:hope.png|20px]]|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|text=Until the end of the turn, you may draw cards from the bottom of the discard pile.<BR>Draw three cards.<BR><BR>Instead of playing a Thing this turn, you may draw a card.|flavortext=A chance to live again.|number=11161}}


{{card|title=Force Screen|creator=ChippyYYZ|type=Action|cornervalue=df3|text=Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.}}
{{card|title=Muse of Hope|cornervalue=[[File:hope.png|25px]]|type=Thing|creator=ChippyYYZ|text=When Muse of Hope enters play, each player draws 5 cards.<BR>When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.|flavortext=Through you, all inspiration flows.|number=11162}}


{{card|title=Shroud of Obscuring|creator=ChippyYYZ|type=Thing|bgcolor=555|text=At the beginning of your turn, put a Fog Token on a random Thing.<BR>Things with a Fog Token cannot be targeted by Actions.<BR>Other things with 2 Fog Tokens are blank.<BR>Any time a thing has 3 Fog Tokens, remove it from the game.}}
{{card|title=Lord of Rage|cornervalue=[[File:rage.png|25px]]|type=Thing|creator=ChippyYYZ|text=Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.<BR>'''Action:'''Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.|longtext=RAGE|flavortext=You become the only option.|number=11163}}


{{card|title=Forgotten City|creator=ChippyYYZ|type=Thing|bgcolor=003|text=Forgotten City can't be targeted by Actions.<BR><BR> '''Action:''' Each player draws a card.}}
{{card|title=Assimilation Lattice|type=Thing - Lattice|bgcolor=006|text=The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.|creator=Binarius|number=11164}}


{{card|title=Passing Darkness|creator=ChippyYYZ|type=Action|bgcolor=111|text=Players can't draw cards until your next turn.<BR><BR> Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.}}
{{card|title=Season of Plenty|type=Thing|text=When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.|creator=Binarius|number=11165}}


{{card|title=Remembrance|creator=ChippyYYZ|type=Action|bgcolor=fff|text=Shuffle the discard pile and Remembrance into the deck.<BR><BR> If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.}}
{{card|title=Conspire Against Vladimir|type=Action|text=View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.|creator=Binarius|number=11166}}


{{card|title=Victory Feast|type=Thing|text=When you play Victory Feast, gain a Food token.<br>'''Action:Thing''': Destroy two of your Things to gain a Food token.<br>'''Action+Thing:''' Pay one Food token per remaining player to win the game (minimum 3). |cornervalue=0q|creator=Bucky|bgcolor=007}}
{{card|title=The Power of Money|type=Thing|creator=ChippyYYZ|cornervalue=M|text='''Action: '''Gain a Money token.<BR><BR>When a player plays a card, they may spend a Money token and discard a card to draw a card.<BR>Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.|longtext=SamVimesBoots|number=11167}}


{{card|title=Ego Blast|type=Action|text=Destroy a Thing. If its controller has a Persona, they lose 2 life.|cornervalue=1r|creator=Bucky|bgcolor=700}}
{{card|title=Generational Wealth|type=Action|creator=ChippyYYZ|cornervalue=8G|longtext=y|flavortext=Now don't spend it all in one lifetime.|text=Draw two cards and gain 4 Money tokens. Set this card aside face-up. <BR>
*If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.|number=11168}}


{{card|title=Persona's Boon|type=Action|text=Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.|cornervalue=2r|creator=Bucky|bgcolor=700}}
{{card|title=Crowdfunding Scam|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.|flavortext=PROJECT UPDATE: I know there's been delays, but we are on track to ship <strike>in April</strike> by the end of <strike>this year</strike> next summer!|longtext=y|number=11169}}


{{card|title=Thoughtsieve|type=Thing|text=Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards are shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand instead.|creator=ChippyYYZ}}
{{card|title=A Watchful Partnership|type=Thing|text=When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.|creator=Binarius|number=11170}}


{{card|title=Dualcharge|type=Thing|text=When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.|creator=ChippyYYZ}}
{{card|title=Strike Before Tea|type=Action|text=Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.|creator=Binarius|number=11171}}


{{card|title=Personal Familiar|type=Thing|text=Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.<BR> It has "'''Action or Thing:''' Move a Skill card from your hand to your controller's hand." and "'''Action and Thing:''' Reveal a card from your hand and move it to your controller's hand."|creator=ChippyYYZ|longtext=pet2}}
{{card|title=Poised at Stumps|type=Action|text=The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.|longtext=319-8|creator=Binarius|number=11172}}


{{card|title=Please keep Religion out of this|type=Thing|text=
{{card|title=Itinerant Grifter|type=Thing|cornervalue=6I|creator=ChippyYYZ|text='''Action:''' Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck ''(if they don't have a deck, that card becomes their deck)''. If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.|number=11173}}
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}
<!-- the time and date of Lynx's cards refer to the time of their creation on Lynx's page, not the time of their addition to the Infinite Dvorak deck-->


{{card|title=Πυθαγόρας|cornervalue=10|type=Thing — Philosopher|bgcolor=007|text=
{{card|title=Heiress|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.|longtext=y|number=11174}}
'''Action:''' create or destroy Number Tokens until you have 10 of them.<BR>
'''Action (Global):''' destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.<BR>
When Πυθαγόρας is destroyed, create a Gold Token.
|longtext=0|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random Humour|cornervalue=465
{{card|title=Return to the Past|creator=ChippyYYZ|cornervalue=5R|type=Action|text=Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order ''(if a player doesn't have a deck, those cards become their deck)''.|longtext=y|number=11175}}
|type=Action|bgcolor=465|text=
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Infector Microtoken|type=Thing|text='''Action: '''Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.|flavortext=Its microscopic size renders it vulnerable to organisms small enough to detect it.|creator=ChippyYYZ}}
{{card|title=Get Around To It|type=Action|text=You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.|creator=Binarius|number=11176}}


{{card|title=Lux Cannon|type=Thing|text=Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.|creator=ChippyYYZ}}
{{card|title=Fleet of Foot|type=Thing|text=Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.|creator=Binarius|number=11177}}


{{card|title=Humour Random|cornervalue=705
{{card|title=Tally Ho|type=Thing|text=Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.|creator=Binarius|number=11178}}
|type=Action|bgcolor=705|text=
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Random SPAAARTAAAA|cornervalue=228
{{card|title=Revolutionary Organizer|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=2R|text=When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11179}}
|type=Action|bgcolor=228|text= Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Closed Economy|cornervalue=2E
{{card|title=Library of the Forgotten|creator=ChippyYYZ|type=Thing|cornervalue=1L|text=When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''. |number=11180}}
|type=Thing|text=
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
|longtext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Immune System|type=Thing|text=When Immune System enters play, look at target opponent's hand.<BR>'''Action and Thing:''' Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."|creator=ChippyYYZ}}
{{card|title=Most Trusted Advisor|creator=ChippyYYZ|bgcolor=006|type=Thing - Party Member|cornervalue=8M|text=When this card enters play, target opponent gains control of it.<BR>Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck ''(if you don't have a deck, that card becomes your deck)''.|number=11181}}


{{card|title=Encrypto-Ware|type=Action|text=Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.|creator=ChippyYYZ}}
{{card|title=Don't Sell Your Heart|type=Thing|text=You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.|creator=Binarius|number=11182}}


{{card|title=Player Conservation Rule|cornervalue=PCR|type=Thing — Rule|bgcolor=465|text=
{{card|title=Wonderful Party|type=Action|text=Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).|longtext=What are you after?|creator=Binarius|number=11183}}
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rule Protection Rule|cornervalue=RPR|type=Thing — Rule||bgcolor=465|text=
{{card|title=The Name on the Stone|type=Thing|text=This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.|longtext=churchyard|creator=Binarius|number=11184}}
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Burn the originals
{{card|title=Words of Power|type=Thing|creator=ChippyYYZ|cornervalue=2W|text=Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.|number=11185}}
|type=Action|cornervalue=1B|bgcolor=705
|text=Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
|longtext=
|flavortext=
|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 04:45, 6 August 2015 (UTC)}}


{{card|title=Actors' Guild|type=Thing|text=You may play an additional Action each turn.<BR>When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.|creator=ChippyYYZ}}
{{card|title=Immerse|type=Action - Water|creator=ChippyYYZ|cornervalue=7I|bgcolor=0FF|text=Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.|number=11186}}


{{card|title=Liquidate|type=Action|text=Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.|creator=ChippyYYZ|flavortext=How literally do you want to take it?}}
{{card|title=Palletize|type=Action|creator=ChippyYYZ|cornervalue=9P|text=Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.|flavortext=DO NOT STACK MORE THAN 3 HIGH|number=11187}}


{{card|title=Final Boss|cornervalue=L100|bgcolor=465|type=Thing — Asymmetric Rule|text=
{{card|title=Humbug|type=Action|text=Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.|creator=Binarius|number=11188}}
This card is untargetable.<BR>
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”<BR>
You are immune to status effects (e.g., poison). If you lose everyone else in the world wins (even if they had lost).
|longtext=1|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Rock Paper Scissors Freeform Tournament|cornervalue=3|type=Thing|text=
{{card|title=Visited by Spirits|type=Thing|text=When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.|creator=Binarius|number=11189}}
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.<BR>
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}}


{{card|title=Spam|cornervalue=|type=Action|text=
{{card|title=All in One Night|type=Action|text=If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).|flavortext="I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."|creator=Binarius|number=11190}}
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 02:38, 6 August 2015 (UTC)}}


<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|cornervalue=|flavortext=|longtext=|number=}} -->
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====Bottom of List====

Latest revision as of 23:49, 20 December 2024

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000.


Breath.png
Seer of Breath
Thing
Whenever you draw your second card in a turn, discard a random card and draw two cards.
Through you, new directions to explore are revealed.
#11001
Card by ChippyYYZ
Mind.png
Prince of Mind
Thing
When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them.
You ruin decisions.
#11002
Card by ChippyYYZ
Needs More Sauce
Action
Put target tangible Thing under a living Thing you control, face-down and out of play.
#11003
Card by Binarius
It's Honest Work
Thing
Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.
#11004
Card by Binarius
Stranded
Action
Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.
#11005
Card by Binarius
Light.pngSpace.png
Light/Space: Lonely Rolling Star
Action - Fraymotif
If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't.
Singular importance, developed.
#11006
Card by ChippyYYZ
Space.png
Heir of Space
Thing
Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards.
Through you, lands are reshaped.
#11007
Card by ChippyYYZ
Life.png
Maid of Life
Thing
At the end of your turn, gain an Energy token or a copy of another token you control.
Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way.
You bring vitality to those around you.
#11008
Card by ChippyYYZ
War and Peace
Thing
This card is considered to contain the entire text of War and Peace by Leo Tolstoy.
#11009
Card by Binarius
10
Binary Magic
Thing
At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.
#11010
Card by Binarius
Stream Cipher
Thing
Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.
#11011
Card by Binarius
Time.pngBlood.png
Time/Blood: Binding Loop
Action - Fraymotif
Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences.
When freedom runs out.
#11012
Card by ChippyYYZ
Void.png
Page of Void
Thing
At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text.
Through you, many relinquish their significance.
#11013
Card by ChippyYYZ
Heart.png
Mage of Heart
Thing
When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand.
You see in others what they do not recognize in themselves.
#11014
Card by ChippyYYZ
Leave It All Behind
Action
You may move all Things you control to the discard pile.

You may discard your hand and draw five cards.

If you do neither, end your turn.

If you do both, begin your turn.
#11015
Card by Binarius
Leave It All on the Field
Action
Play up to three cards, then discard your hand.
#11016
Card by Binarius
Leave It All to Chance
Thing
Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.
#11017
Card by Binarius
Breath.pngVoid.png
Breath/Void: Wise Guy Waltz
Action - Fraymotif
Each player adds a blank untitled Action to their hand.
Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand.
Frivolous ideas and bad luck.
#11018
Card by ChippyYYZ
Doom.png
Knight of Doom
Thing
Whenever you play a card, draw a card and end your turn.
When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue.
You hold back your full power until the time comes to exceed it.
#11019
Card by ChippyYYZ
Hope.png
Rogue of Hope
Thing
Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it.
Through you, everyone's horizons are widened.
#11020
Card by ChippyYYZ
Run Roughshod
Action
Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.
#11021
Card by Binarius
Haunted Photograph
Thing
When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.
#11022
Card by Binarius
Own Goal
Action
Destroy a Thing you control.
#11023
Card by Binarius
Doom.pngRage.png
Doom/Rage: Nightmare Vamp
Action - Fraymotif
Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn.
Torment that drags down.
#11024
Card by ChippyYYZ
Time.png
Sylph of Time
Thing
When Sylph of Time enters play, each player may destroy a Thing they control.
If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead.
Through you, time heals.
#11025
Card by ChippyYYZ
Rage.png
Thief of Rage
Thing
At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card.
You rob others of their commitment to their plans.
#11026
Card by ChippyYYZ
What's the Hurry?
Reaction
Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.
#11027
Card by Binarius
Discombobulation
Thing
Play into any player's control.

When an Action you play would target anything, destroy Discombobulation and choose its target at random instead.
#11028
Card by Binarius
Auto-Destruct Sequence Engaged
Action
Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.

At the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.
#11029
Card by Binarius
Life.pngHeart.png
Life/Heart: Pulsing Chorale
Action - Fraymotif
Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue.
The beating of every heart.
#11030
Card by ChippyYYZ
Light.png
Bard of Light
Thing
When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.
Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them.
Through you, fortune abandons its post.
#11031
Card by ChippyYYZ
Blood.png
Witch of Blood
Thing
Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.
OR each other player passes a Thing they control to next player in turn order, not including yourself.
OR return another Thing you control and target Thing to their controller's hands.
You animate the chains that hold things together.
#11032
Card by ChippyYYZ
A Case of the Sillies
Action
Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.
#11033
Card by Binarius
Can't Wait
Thing
Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.
#11034
Card by Binarius
Galeforce
Thing
Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.
#11035
Card by Binarius
Mind.pngHope.png
Mind/Hope: Complex Plan
Action - Fraymotif
Put the cards in your hand on top of your deck (if you don't have a deck, those cards become your deck). Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck.
Far-reaching schemes.
#11036
Card by ChippyYYZ
Life.png
Muse of Life
Thing
At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead.
Through you, all life flows.
#11037
Card by ChippyYYZ
Doom.png
Lord of Doom
Thing
Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty.
You wring every last drop of life out of the world around you.
#11038
Card by ChippyYYZ
Flush 'Em Out
Action
Each opponent must play a Thing if possible.

Instead of playing a Thing this turn, you may destroy all Things played this way.
#11039
Card by Binarius
Boots of Blinding Speed
Thing
Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.
#11040
Card by Binarius
Up For Grabs
Action
Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.
#11041
Card by Binarius
3H
House Rules: Personal Decks
Thing
When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck (if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).
#11042
Card by ChippyYYZ
6A
As Per My Last Email
Action
Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.
#11043
Card by ChippyYYZ
8S
Stimulus
Action
You may spend a Money token to draw a card.
You may spend an Energy token to play an extra Action or Thing this turn.
Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.
#11044
Card by ChippyYYZ
What Do We Have Here?
Action
Draw target Thing.
#11045
Card by Binarius
Nether Grasp
Thing
Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.
#11046
Card by Binarius
On My Merry Way
Thing
Action: Draw a card, discard a card, and end your turn.
#11047
Card by Binarius
5R
Red Herring Blast
Action - Reaction
Gain a Fish token and play up to one additional Action this turn.
OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token."
One fish in the right place at the right time changes the course of history.
#11048
Card by ChippyYYZ
2T
The Tide Rises
Thing
Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).
#11049
Card by ChippyYYZ
3O
Overton Window
Thing
When this card enters play, each opponent names two cards. Make a note of those card names.
Cards with the noted names can't be played.
Action: Replace one noted card name with a card name of your choice.
#11050
Card by ChippyYYZ
Perpetual Stew
Thing
Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.

Any player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."
#11051
Card by Binarius
A Show of Hands
Action
Each player reveals their hand.
#11052
Card by Binarius
Duck!
Reaction
Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.
#11053
Card by Binarius
8R
Recovery
Action
Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.
Put half the cards set aside this way into your hand and return the rest to the discard pile.
#11054
Card by ChippyYYZ
3I
Infosec Hazard
Thing
At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.
You may access Security Doors and look at face-down cards in play.
Action: Give target opponent a Thing you control or a card from your hand.
#11055
Card by ChippyYYZ
6D
Doomed To Repeat It
Action
Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks (if any of them don't have a deck, those cards become their deck).
Draw cards equal to the square root of the number of cards dealt this way (rounded down).
#11056
Card by ChippyYYZ
Feeling the Pinch
Action
Opponents' maximum hand sizes are reduced by two during their next turn.
#11057
Card by Binarius
Chain Attack
Thing
Play attached to target living Thing.
Whenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.
#11058
Card by Binarius
Liberation
Action
Each player may put a Thing they control into any player's hand.
#11059
Card by Binarius
2P
Provoked Ire
Action
Destroy target Thing if your maximum hand size is less than 5.
#11060
Card by ChippyYYZ
7D
Drop Out
Action
Leave the game and rejoin the game as a new player in the same place in turn order (it is no longer your turn).
If it's an election year in the United States, each opponent draws a card.
#11061
Card by ChippyYYZ
8L
Lesser Horn of Plenty
Thing
Once during your turn when you roll a die, you may immediately
1-3: Gain a Food token.
4-5: Gain a Money token.
6+: Draw a card.

Action: Roll a die. If you have fewer tokens than the result, gain a Food token.
#11062
Card by ChippyYYZ
Break Character
Action
No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.
#11063
Card by Binarius
4C
Search for Clues
Action
Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.
#11064
Card by Binarius
Stick of Shaking
Thing
When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.
#11065
Card by Binarius
7C
Cloning Experiment
Action
Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.
#11066
Card by ChippyYYZ
7U
Under Cover Of Night
Thing
When this enters play, draw a card for each face-down Thing you control.
While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.
#11067
Card by ChippyYYZ
3R
Rerereplenish
Action
Recreate every token that left your control since the end of your last turn.
Refill your hand to a minimum size of 3 cards by drawing.
Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.
#11068
Card by ChippyYYZ
Treasure Chest
Thing
You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).
#11069
Card by Binarius
Empty Treasure Chest
Thing
You've found a treasure chest, but there's nothing inside.
#11070
Card by Binarius
Donations Pour In
Action
Each opponent puts one of their cards into your hand.
#11071
Card by Binarius
3F
Failed Cloning Experiment
Action
Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.
#11072
Card by ChippyYYZ
9P
Power Grab
Action
Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.
#11073
Card by ChippyYYZ
2B
Bury Treasure
Action
Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.

Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.
#11074
Card by ChippyYYZ
For Old Time's Sake
Action
Retrieve an Action from the discard pile. In order starting with you, each player plays it.
#11075
Card by Binarius
Shackle
Action
Target opponent gains control of target Thing from the discard pile.
#11076
Card by Binarius
Zombie Overseer
Thing
Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.
#11077
Card by Binarius
3I
Identity Theft
Thing
When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.
#11078
Card by ChippyYYZ
7A
Anti-Clone Protocol
Action
Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing.
"Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]
#11079
Card by ChippyYYZ
9P
Philosophical Zombie
Thing - Zombie
Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.
When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens.
The unexamined afterlife is not worth dying.
#11080
Card by ChippyYYZ
Mass Identity Theft
Thing
When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.
#11081
Card by Binarius
Out in the Open
Thing
Play with all cards revealed.
#11082
Card by Binarius
Unsustainable
Thing
You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.
#11083
Card by Binarius
8A
A Fate Worse Than Or Equal To Death
Action
Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) (Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree).
#11084
Card by ChippyYYZ
9V
Void Prism
Thing
Whenever you may play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.
When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.
#11085
Card by ChippyYYZ
0S
Sales Pitch
Action - Pun
Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.
Eliminate each player with at least three Strikes.
#11086
Card by ChippyYYZ
Repose
Thing
If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.
#11087
Card by Binarius
Reach Out
Action
Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.
#11088
Card by Binarius
Training Montage
Thing
When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.
#11089
Card by Binarius
3C
Corner Cultist
Thing - Party Member
Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.
Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.
#11090
Card by ChippyYYZ
4T
Transit Station
Thing
Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.
Action: Target player gains control of target token.
#11091
Card by ChippyYYZ
9O
Overwhelm
Action
A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.
If your score is at least 21, destroy up to three target Things with different controllers.
#11092
Card by ChippyYYZ
4Light.png
Time Attack
Reaction
Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action.
You hit first and plot your attack later.
#11093
Card by Bucky
E
The Power of Energy
Thing
Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.
When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.

When you end a turn with at least 3 cards in hand, gain an Energy token.
#11094
Card by ChippyYYZ
▯▯▯
Nonrenewable Resources
Action
Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.
Nonrenewable Resources' nodes are restored at the end of each game.
#11095
Card by ChippyYYZ
4S
Simulate Action
Action
Instead of playing a Thing this turn, you may gain an Energy token.

Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.
#11096
Card by ChippyYYZ
Breath of Fresh Air
Action
Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.
#11097
Card by Binarius
Urban Renewal
Action
Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.
#11098
Card by Binarius
Escarpment
Thing - Terrain
Your Buildings and living Things may not be targeted by opponents' non-living Things.

If an opponent would destroy Escarpment, they may instead discard a card to gain control of it.
#11099
Card by Binarius
7E
Emerald of Power
Thing
The first time you gain a token during your turn, gain two Energy tokens instead.
Action: Gain an Energy token.
Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.
#11100
Card by ChippyYYZ


Light.png
Seer of Light
Thing
When Seer of Light enters play or you play the attached card, look at the top 6 cards of the deck, attach one of them to Seer of Light face-down, and shuffle the rest into the deck.
You may play the attached card as though it were in your hand.
Through you, the most fortunate moves are planned.
#11101
Card by ChippyYYZ
Rage.png
Prince of Rage
Thing
When Prince of Rage enters play, each player discards their hand, then each player draws cards equal to the greatest number of cards discarded this way.

If your hand is empty at the start of your turn, destroy Prince of Rage and target Thing.
You turn everyone away from their preconceptions.
#11102
Card by ChippyYYZ
Rough Forecast
Action
The coming weather is still quite unsettled; it remains to be seen how heavy the wind and rain will be. Flip a coin at the beginning of each opponent's next turn: on tails, each player gains a Water token and your opponents may not play Actions until your next turn.
#11103
Card by Binarius
Discomfit
Action
The next time target opponent would play an Action card, they first reveal it and then discard a random card. They cannot win the game until then.
#11104
Card by Binarius
The Box
Thing
What's in The Box? When this enters play, reveal the top ten Things in the draw pile. Choose one and let an opponent choose another. Choose another at random, unseen, and shuffle these with a copy of Nothing (#10313). Put one of the shuffled cards under The Box, face down and out of play, and shuffle the rest back into the draw pile. Action: Gain control of the Thing inside The Box.
#11105
Card by Binarius
Breath.pngLight.png
Breath/Light: Flippant Sample
Action - Fraymotif
Each opponent in turn order either gives you a random card from their hand and draws a card or discards a card. If you are at or above your maximum hand size, discard two random cards and draw a card.
Ruses and distactions.
#11106
Card by ChippyYYZ
Blood.png
Heir of Blood
Thing
Once during your turn, you may choose a random Thing in play. You control that Thing for the rest of the turn. If you already control it, then on your next turn, target a Thing for this ability instead of choosing randomly.
Through you, temporary truces are drawn.
#11107
Card by ChippyYYZ
Heart.png
Maid of Heart
Thing
When Maid of Heart enters play, each player in turn order shuffles the top 6 cards of the main deck into their deck (if a player doesn't have a deck, those cards become their deck).
You may look at and draw from the bottom of your deck.
You reinforce everyone's uniqueness.
#11108
Card by ChippyYYZ
Be My Guest
Action
Target opponent begins their turn. At the end of their turn, welcome one of their living Things into your control.
#11109
Card by Binarius
Leximancer
Thing - Wizard
Action: Revert any effects this ability had, then choose two words. Then, if any players would win or lose, sacrifice Leximacer instead.
Replace all instances of the first chosen word with the second chosen word, and vice versa, except for this thing.
#11110
Portuguese Poker
Action
Create a Football token with ": Roll 1d3 and choose a player. If you get a 3, destroy target token that player controls. Then that player gains control of this.", then everyone creates a Goal token with "If this is destroyed, it's destroyer draws a card." .
Göl
#11111
Ace Of Spades
Action
Create an Ace Of Spades thing with "When you draw this, exile it, draw all cards in the Pot, then draw a card for each card you put into the Pot. Until your next turn, you have no maximum hand size." and shuffle it into the top 20 cards in the deck. Then, each player may put any number of things they control and cards in hand into the Pot.
#11112
Eh, Whatever
Thing
Action: Reveal the top two cards of the draw pile. Target opponent chooses one for you to draw. Discard the other.
#11113
Card by Binarius
Carnage
Thing
Each player must destroy a Thing at the end of their turn if possible. Carnage is indestructible until a player controls no other Things.
#11114
Card by Binarius
Ben Franklin Effect
Action
Draw a card. Reveal it and another card in your hand to target opponent; they choose one for you to play. The next time they would draw a card, they draw two: you may view them and take one.
#11115
Card by Binarius
Candy Trading
Thing
Action: You and target opponent choose a card in hand or a thing in control. Swap control of those things and swap hands those cards are in. Any player may activate this ability.
#11116
Haunt
Action
Target opponent gains control of target thing in the discard pile. That thing gains "Your handsize is reduced by 1." until it leaves play.
#11117
Amnesia
Action
Discard your hand, then draw that many cards facedown. You may play these facedown cards as though they were things or actions.
#11118
Time.pngVoid.png
Time/Void: Dark Finale
Action - Fraymotif
Destroy target Thing. Its controller skips their next turn. Skip your next turn.
A hole in time itself.
#11119
Card by ChippyYYZ
Doom.png
Page of Doom
Thing
Action: Destroy two Things you control. If they weren't both tokens, draw a card. If this is the third consecutive turn you have drawn a card this way, you gain the text "Instead of drawing at the start of your turn, you may either play an extra Action or Thing or draw 3 cards."
Through you, many sacrifices are given long-lasting impacts.
#11120
Card by ChippyYYZ
Hope.png
Mage of Hope
Thing
Instead of drawing at the start of your turn, you may draw up to your maximum hand size or draw 4 cards, whichever is less. If you do, end your turn.
You let your imagination soar.
#11121
Card by ChippyYYZ
Hysteria
Thing
Play into any player's control.

At the beginning of your turn, randomly select a card in your hand: you may not play it during that turn.
#11122
Card by Binarius
Aimed Whisper
Thing
Action: Target opponent flips a coin: on heads, they choose a card in their hand to shuffle into the top 3 cards of the draw pile; on tails, they select one randomly. Turn Aimed Whisper face-down until the end of your next turn.
#11123
Card by Binarius
Mystery Shop
Thing - Building
Thing: Reveal a card and discard it, or if it is a Thing you may replace a Thing you control with it.
#11124
Card by Binarius
EE
Wind Turbine
Thing
At the beginning of your turn, roll 1d3. If you get a 2 or higher, you may take an additional Action this turn.
#11125
3
Runaway Number Inflator
Thing
Whenever a Thing comes into play, if it has numbers that are not the largest among all things, it's controller may increase those values by the largest number among all things. This does not apply to the card's number.
#11126
Likely Accident
Action
Target player with the most things and the most Action abilities on their things loses the game.
It was only inevitable that Jake would succumb to his own machinations.
#11127
Baby Needs a New Pair of Shoes
Action
Roll a d6 until you roll a 1. With each roll, draw a copy of the next card in order: #2305, #6168, #5919, #6061, #4907, #2262. If you draw them all, then with each subsequent roll, play one.
#11128
Card by Binarius
Some Spreadin'-Around Money
Action
Gain 20 Money tokens. Each opponent gains 5 Money tokens.
#11129
Card by Binarius
When the Train Comes In, Everybody Rides
Action
Draw until you have more cards in hand than any other player, then each player draws three cards.
#11130
Card by Binarius
Time Squeezing
Thing
After each non-extra turn, take an extra turn after that one. Don't draw a card and play only one Action on that extra turn
Cutting back on inefficiencies, utilizing your limited time to my benefit.
#11131
Intelligence Drainage
Thing
At the end of each player's turn, each player discards cards equal to the number of cards they drew this turn, then players who discarded this way discard a card.
If a player has 0 or less cards in hand, that player loses the game.
#11132
Peaceful Ascension
Thing
Indestructible to Opponents

If you haven't destroyed any Things this turn, put a Peace counter on this Thing, otherwise destroy this Thing.

If Peaceful Ascension has 10 or more Peace counters on it, you win the game.
#11133
Return From Hiding
Action
Exchange target sentient Thing you control with the bottommost sentient Thing in the discard pile.
#11134
Card by Binarius
Omnesia
Action
View the entire draw pile. The mental strain causes you to discard your hand.
#11135
Card by Binarius
Disappearing Coin Trick
Thing
Action: Move target token Up Your Sleeve.
Poof!
#11136
Card by Binarius
Borrowed Time
Thing
At the end of each turn, take an extra turn after this one. Then, destroy Things you control equal to the number of things you played this turn plus one.
When Borrowed Time leaves play, exile it. You lose the game.
#11137
Uprisen Ascension
Thing
If you control the most sentient Things at the end of your turn, put an Uprising counter on this, otherwise remove all Uprising counters from this Thing.
If Uprisen Ascension has 5 or more Uprising counters on it, you win the game.
#11138
Future Parcel
Thing
Action: Exile Future Parcel and any number of Things you control. You may return them to your control at any time. If Future Parcel enters play this way, destroy it.
From me? You shouldn't have!
#11139
Space.pngDoom.png
Space/Doom: Bombardic Inspiration
Action - Fraymotif
Discard any number of Thing cards from your hand. For each one, either destroy target Thing or reveal two cards from the top of the deck. Play up to one Thing card revealed from the deck this way.
The energy of creation unbound.
#11140
Card by ChippyYYZ
Mind.png
Knight of Mind
Thing
When Knight of Mind enters play, set aside the top 4 cards of the deck face-down. At the end of your turn, after discarding down to your max hand size, you may swap your hand with the cards set aside by Knight of Mind. Draw a card if your new hand is smaller.
You mask and unmask yourself so that none can tell which is which.
#11141
Card by ChippyYYZ
Time.png
Rogue of Time
Thing
Whenever a nontoken Thing would be destroyed, you may discard a card to choose a random nontoken Thing. That Thing is destroyed instead. If it's Rogue of Time, take an extra turn after this turn.
Through you, untimely ends are stolen away.
#11142
Card by ChippyYYZ
Ticking the tickbox on your BlueTac
Action
Until end of turn, you can't be restricted by abilities on Things or Actions. You may play an additional Action this turn.
oh, i see the problem. you forgot to tick the tickbox to enable you to flip the switch to click the button.
#11143
Echoing Well
Thing
If a player activates an ability on a Thing, you may copy that ability and may choose new targets for the copy. Do this only once per turn.
#11144
Thought Avalanche
Action
You may play any number of cards this turns.
#11145
Blood.pngMind.png
Blood/Mind: Nonchalant Tune
Action - Fraymotif
You don't count as any player's opponent for the purposes of any cards until your next turn (Your opponents still count as your opponents).
Draw a card. If this is the second card you've played this turn, you may play an additional Action this turn.
Deceit and diplomacy.
#11146
Card by ChippyYYZ
Breath.png
Sylph of Breath
Thing
At the end of your turn, after discarding down to your maximum hand size, discard a card and draw a card.
Action: Return a Thing you control to your hand. Draw a card. Card effects can't prevent you from playing the next Thing you play this turn.
Through you, cares are borne away on the breeze.
#11147
Card by ChippyYYZ
Space.png
Thief of Space
Thing
When Thief of Space enters play, each opponent reveals their hand or reveals a Thing card from their hand. Take one Thing card revealed this way from each player and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Action: You may play an additional Thing this turn.
You build with stolen blueprints.
#11148
Card by ChippyYYZ
Welp
Action
Each opponent must either destroy target Thing they control or discard their hand.
#11149
Card by Binarius
Inverted Totalitarianism
Thing
Whenever a player plays a Thing they did not draw this turn, they must spend a Money token, discard a card, or turn another non-token Thing they control face-down. Whenever a die is rolled, the player with the most Money tokens and the player with the most cards in hand may spend/discard any number of them to change the result accordingly. Action (global): Gain a Money token, plus one more for each machine and weapon you control.
#11150
Card by Binarius
Mass Exodus
Action
Shuffle target player's sentient Things and deal them into the control of their opponents.
#11151
Card by Binarius
Domination Lattice
Thing - Lattice
All Lattices have "If there exist 10 or more Lattices in play, you win the game."
#11152
Oracle of Structure
Thing
At the beginning of your turn, flip a coin. If you win the flip, create and play a random Lattice thing, then sacrifice Oracle of Structure.
#11153
Manual Strucurizing
Action
Sacrifice a building you control. If you do, create and play a random Lattice thing.
#11154
Rage.pngHeart.png
Rage/Heart: Ceaseless Nocturne
Action - Fraymotif
Discard a card from your hand or from the top of your deck. If you do, destroy target Thing.
If your hand isn't empty, you may shuffle this card and your hand into your deck (if you don't have a deck, those cards become your deck).
A destructive impulse, embraced.
#11155
Card by ChippyYYZ
Void.png
Bard of Void
Thing
Cards revealed from player's hands stay revealed. At the start of each player's turn (after drawing), they reveal a card from their hand.
If you would draw a card while your whole hand is revealed (at least 1 card), first look at the top 3 cards of the deck and discard two of them.
Through you, the fog of war evaporates away.
#11156
Card by ChippyYYZ
Life.png
Witch of Life
Thing
Whenever you use an Action Ability, gain an Energy token.
You may play the topmost Thing with a digit in its cornervalue in the discard pile by spending Energy tokens equal to a digit in its cornervalue.
Action: Gain two Energy tokens if you don't have any.
You vitalize both the active and the inert.
#11157
Card by ChippyYYZ
Additional Core
Thing
You may draw an additional card each turn, play an additional Action each turn, or play an additional Thing each turn.
#11158
Nature's Contract
Thing
On each of your turns, you may sacrifice a non-living thing you control. If you do, you may play an additional living Thing this turn.
#11159
Redirected Parcel
Reation
Play in response to an opponent drawing one or more cards.
You draw that many cards instead of them.
#11160
Life.pngHope.png
Life/Hope: Healing Entr'acte
Action - Fraymotif
Until the end of the turn, you may draw cards from the bottom of the discard pile.
Draw three cards.

Instead of playing a Thing this turn, you may draw a card.
A chance to live again.
#11161
Card by ChippyYYZ
Hope.png
Muse of Hope
Thing
When Muse of Hope enters play, each player draws 5 cards.
When Muse of Hope leaves play, each player with fewer than two cards in hand loses the game.
Through you, all inspiration flows.
#11162
Card by ChippyYYZ
Rage.png
Lord of Rage
Thing
Indestructible. Your maximum hand size is reduced by the number of Action cards attached to Lord of Rage.
Action:Attach an Action card from your hand to Lord of Rage. If you do, copy the effect of another attached Action. If there are 5 Action cards attached to Lord of Rage, you win the game.
You become the only option.
#11163
Card by ChippyYYZ
Assimilation Lattice
Thing - Lattice
The next Thing to enter play after this gains the subtype Lattice. When it enters play, you may choose a sentence in its ruletext: all Lattices in play gain that sentence.
#11164
Card by Binarius
Season of Plenty
Thing
When a player would draw a card while holding fewer than four cards plus the number of copies of Season of Plenty they control, they instead draw two cards.
#11165
Card by Binarius
Conspire Against Vladimir
Action
View three random cards in target opponent's hand. Put a copy of one into your hand and set aside a copy of another. A different opponent does the same. Reveal to each other the cards you set aside and agree on one of them to put a copy of into both of your hands. Discard the other.
#11166
Card by Binarius
M
The Power of Money
Thing
Action: Gain a Money token.

When a player plays a card, they may spend a Money token and discard a card to draw a card.
Once during a player's turn, they may spend two Money tokens to draw two cards, then discard one of them if they have more cards in hand then Money tokens.
#11167
Card by ChippyYYZ
8G
Generational Wealth
Action
Draw two cards and gain 4 Money tokens. Set this card aside face-up.
  • If your playgroup plays another game of Dvorak after this one, instead of returning this card to the deck, start the game with one extra card in your opening hand and 2 Money tokens.
    Now don't spend it all in one lifetime.
#11168
Card by ChippyYYZ
6C
Crowdfunding Scam
Thing
At the start of your turn, gain one Money token for each player. Then, if you have at least 5 times as many Money tokens as there are players, give each opponent a card from your hand and destroy this card.
PROJECT UPDATE: I know there's been delays, but we are on track to ship in April by the end of this year next summer!
#11169
Card by ChippyYYZ
A Watchful Partnership
Thing
When you play this, attach two living Things you control to it. While both remain attached, they and A Watchful Partnership are indestructible, and you may not be prevented from drawing cards.
#11170
Card by Binarius
Strike Before Tea
Action
Destroy target living Thing. At the end of your turn, pause the game for refreshments. Each player gains a Tea token.
#11171
Card by Binarius
Poised at Stumps
Action
The game hangs in the balance, but chances seem fairly even. Each player who does not control the most Things may play a Thing face-down and draw a card; they flip it face-up on their next turn. This turn, while you control fewer Things than the player with the most, you may play any number of Things in this way and draw a card for each; flip one face-up on each of your next turns.
#11172
Card by Binarius
6I
Itinerant Grifter
Thing
Action: Look at the top card of the deck. You may either discard it or have target opponent shuffle that card into their deck (if they don't have a deck, that card becomes their deck). If they do, gain two Money tokens and shuffle Itinerant Grifter into your deck.
#11173
Card by ChippyYYZ
7H
Heiress
Thing
When Heiress enters play, gain 4 Money tokens, then create two blank Thing cards named Gem and shuffle them into your deck (if you don't have a deck, those cards become your deck).
Before discarding down to your max hand size at the end of your turn, draw a card if any Money tokens or Gems entered your control this turn.
#11174
Card by ChippyYYZ
5R
Return to the Past
Action
Deal the discard pile amongst each player, starting to your left. Each player puts those cards and each Thing they control on the bottom of their decks ordered by card number, highest on bottom, unnumbered cards on top in any order (if a player doesn't have a deck, those cards become their deck).
#11175
Card by ChippyYYZ
Get Around To It
Action
You may play a Thing if you did not do so last turn. You may play a Thing if you did not do so the turn before last.
#11176
Card by Binarius
Fleet of Foot
Thing
Whenever you play an Action card, you may view the top card of the draw pile. If it is an Action, you may discard a card to play it.
#11177
Card by Binarius
Tally Ho
Thing
Count the cards played by each player, beginning with Tally Ho. The first player to 20 wins.
#11178
Card by Binarius
2R
Revolutionary Organizer
Thing - Party Member
When this card enters play and before drawing your first card on your turn, gain a Food token and look at the top card of the main deck. You may put that card on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11179
Card by ChippyYYZ
1L
Library of the Forgotten
Thing
When this card enters play and before drawing your first card on your turn, you may put the bottom card of the discard pile on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11180
Card by ChippyYYZ
8M
Most Trusted Advisor
Thing - Party Member
When this card enters play, target opponent gains control of it.
Before drawing your first card on your turn, target opponent draws a card and puts a card from their hand on the bottom of your deck (if you don't have a deck, that card becomes your deck).
#11181
Card by ChippyYYZ
Don't Sell Your Heart
Thing
You may not be eliminated. At the beginning of your turn, transfer this to a player with fewer Money tokens if possible. A player with more Money tokens than their opponents combined may not win and may not destroy this.
#11182
Card by Binarius
Wonderful Party
Action
Each player draws an Action from the draw pile, shuffling other cards seen in the process back into the pile. Each player reveals an Action from their hand, and a Thing if possible. Each player whose Action does not have the fewest words plays their revealed Thing and allows their opponents to choose another of their Things to return to their hand. Each player draws a copy of Party Popper (#8449) and Rest (#4902).
#11183
Card by Binarius
The Name on the Stone
Thing
This cannot be destroyed by a player with any letters on The Stone. When a player destroys an opponent's Thing, they inscribe a letter; players who have done so before this entered play begin with one letter inscribed. A player may discard/destroy a card of theirs that can destroy an opponent's Thing to strike a letter from The Stone. A player who completes the length of their name on The Stone is eliminated.
#11184
Card by Binarius
2W
Words of Power
Thing
Whenever you play a card with a one-word title, draw two cards. Then, if there are at least three different cards with one-word titles that you control and/or have played this turn, you win the game.
#11185
Card by ChippyYYZ
7I
Immerse
Action - Water
Gain a Water token for each non-token Thing you control. If you have more Water tokens than cards in hand, draw cards equal to the difference.
#11186
Card by ChippyYYZ
9P
Palletize
Action
Flip target Thing face-down and put two Crate tokens on it. It can't be flipped face-up while those tokens remain on it.
DO NOT STACK MORE THAN 3 HIGH
#11187
Card by ChippyYYZ
Humbug
Action
Until your turn ends, your opponents may not draw cards or gain control of tokens. You may play another Action. If you do not, draw a copy of Visited by Spirits (#11189) at the end of your turn.
#11188
Card by Binarius
Visited by Spirits
Thing
When this enters play, an opponent chooses three Things in the discard pile, preferring living Things. Set them aside, face-down. When this enters play and at the beginning of your turn, gain control of one of them; it moves to the discard pile at the end of your turn.
#11189
Card by Binarius
All in One Night
Action
If three spirits have visited you and departed, you win. Otherwise, return this to your hand and draw a copy of Humbug (#11188).
"I will live in the Past, the Present, and the Future! The Spirits of all Three shall strive within me."
#11190
Card by Binarius


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