Difference between revisions of "Infinite Dvorak deck"

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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
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* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning.


Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).
Whenever anyone's feeling insane enough to play a game of it, they can play the deck on [[Spelbord]] or export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set).


==Special Rules==
==Special Rules==
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If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:


[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Flavor set|Flavor set]]
[[/Superpower set|Superpower set]], [[/Token set|Token set]], [[/Pokédex|Pokédex]], [[/Adiart Inhabitants|Adiart Inhabitants]], [[/Money set|Money set]], [[/Balatro Booster Packs|Balatro Booster Packs]], [[/Homestuck set|Homestuck set]].
 
==Expansions==
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
 
[[Dvanguard set]], [[Dvanguard booster pack]], [[Shroud booster pack]], [[Illusion booster pack]], [[Up Your Sleeve booster pack]], [[Swords booster pack]], [[Vintage booster pack]], [[ChippyYYZ booster pack]], [[Ponies booster pack]], [[Heavy Actions booster pack]], [[Gems booster pack]], [[Flame booster pack]], [[Cosmic booster pack]], [[Homestuck booster pack]], [[Rotation booster pack]], [[Moons booster pack]], [[Novels booster pack]], [[Variables booster pack]], [[RTS booster pack]], [[Constructed booster pack]]


==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800`]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]], [[/Cards 8201-8300|8201-8300]], [[/Cards 8301-8400|8301-8400]], [[/Cards 8401-8500|8401-8500]], [[/Cards 8501-8600|8501-8600]], [[/Cards 8601-8700|8601-8700]], [[/Cards 8701-8800|8701-8800]], [[/Cards 8801-8900|8801-8900]], [[/Cards 8901-9000|8901-9000]], [[/Cards 9001-9100|9001-9100]], [[/Cards 9101-9200|9101-9200]], [[/Cards 9201-9300|9201-9300]], [[/Cards 9301-9400|9301-9400]], [[/Cards 9401-9500|9401-9500]], [[/Cards 9501-9600|9501-9600]], [[/Cards 9601-9700|9601-9700]], [[/Cards 9701-9800|9701-9800]], [[/Cards 9801-9900|9801-9900]], [[/Cards 9901-10000|9901-10000]], [[/Cards 10001-10100|10001-10100]], [[/Cards 10101-10200|10101-10200]], [[/Cards 10201-10300|10201-10300]], [[/Cards 10301-10400|10301-10400]], [[/Cards 10401-10500|10401-10500]], [[/Cards 10501-10600|10501-10600]], [[/Cards 10601-10700|10601-10700]], [[/Cards 10701-10800|10701-10800]], [[/Cards 10801-10900|10801-10900]], [[/Cards 10901-11000|10901-11000]], [[/Cards 11001-11100|11001-11100]], [[/Cards 11101-11200|11101-11200]], [[/Cards 11201-11300|11201-11300]], [[/Cards 11301-11400|11301-11400]].''
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{{card|title=Luck of the Draw II|type=Action|text=Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.|creator=Binarius}}
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{{card|title=Thickening Agent|type=Thing|text=Play onto any Thing; equipped Thing's Action ability now reads "'''Thing and Action:''' [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)|creator=Binarius}}
 
{{card|title=Unwinding Clock|type=Thing|text=At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.|creator=Pongo}}
 
{{card|title=The Trollhammer|type=Thing|text='''Action:''' Destroy a Thing that is related to an Abrahamic religion.|flavortext=
Amongst the shadows rides a beast,<br>
Gripping hard a mighty hammer,<br>
Looking for weak Christian blood<br>
|creator=Pongo}}
 
{{card|title=Red Rover, Red Rover|type=Action|text=Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Regifter's Shield|type=Thing|text=Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.|flavortext="Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."|bgcolor=007|creator=Corrigan}}
 
{{card|title=Sudden Shortage|type=Action|text=Each player discards his or her hand, then draws a card.|creator=Corrigan|bgcolor=700}}
 
{{card|title=Flood the Market|type=Thing|text=Any player who does not play a Thing during their turn is eliminated. '''Action (global):''' If you have no Things in your hand, reveal your hand and destroy this card.|creator=Binarius}}
 
{{card|title=Potted Card|type=Thing|bgcolor=060|text=At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. '''Action - Harvest:''' Destroy Potted Card.|creator=Binarius}}
 
{{card|title=Yo-yo|type=Thing - Toy|bgcolor=CC0|text=You may return Yo-yo to your hand if you played it during this turn. '''Action:''' Return Yo-yo to your hand.|creator=Binarius}}
 
{{card|title=Eddie the Aquiline Shapeshifter Organism|type=Thing|text='''Action:''' Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.|creator=Corrigan|bgcolor=964B00}}
 
{{card|title=Harvest Time|type=Action|text=Each player draws a card for each Thing he or she controls.|bgcolor=700|creator=Corrigan}}
 
{{card|title=Paper Airplane|type=Thing|bgcolor=FFF|text=All Airplane tokens are treated as copies of this card. '''Action:''' Gain an Airplane token and put this card into an opponent's control.|creator=Binarius}}
 
{{card|title=Schrödinger's Hydra|type=Thing|bgcolor=000|text=While in play, this card counts as being in your hand, under your control, and in the discard pile. '''Action:''' Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.|creator=Binarius}}
 
{{card|title=Age of Coal|type=Thing|text=Cards cost an additional "discard a card" to play.<br><br>'''Action:''' abilities cost an additional "discard a card" to activate.|creator=Corrigan|bgcolor=007}}
 
{{card|title=Vending Machine|type=Thing|text=You are not affected by any Action that requires the use of a Money token is nullified.|cornervalue=&#%$|flavortext=Argh! It stole my money... again.|creator=robo1995}}
 
{{card|title=Poisonous Spines|type=Thing|text=Whenever another player targets you or one of your Things, they gain a Toxin token.  A player with 4 or more Toxin tokens loses the game.<br>'''Action:'''Discard two cards to give target opponent a Toxin token.|cornervalue=9k|creator=Bucky|bgcolor=007}}
 
{{card|title=Ultra Donut|type=Thing|text=At the start of your turn, you may destroy this.  If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.|flavortext=50% sugar, 35% lard and 15% unspecified organic compounds.|cornervalue=8k|creator=Bucky|bgcolor=007}}
 
{{card|title=World-Eater Ooze|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.<BR>If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).|longtext=CreeperWorld|bgcolor=550975}}
 
{{card|title=Age of Fusion|type=Thing|creator=ChippyYYZ|text=At the beginning of each player's turn, that player draws two extra cards.<BR>Each player may play an extra card each turn.}}
 
{{card|title=Alternate Timeline Reset Point|creator=ChippyYYZ|type=Thing|text=When this card enters play, note the number of cards in your hand and the number of other Things you control. <BR>When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed.  Put those Things into play and shuffle the deck.|longtext=outatime}}
 
{{card|title=Echo|bgcolor=700|creator=Bucky (Unplayable Dvorak deck)|
type=Action|text=Repeat the effects of any Action you played on your previous turn.}}


{{card|title=Cheshire Cat|bgcolor=007|creator=Bucky (Unplayable Dvorak deck)|
{{card|title=Endless Thanks|type=Action|text=Everyone else draws two cards.
type=Thing|text=At the end of each turn, you win the game<br><br>If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.}}
You draw cards equal to the number of cards drawn this way. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11401}}


{{card|title=Ravenous Spawn of the Outer Planes|bgcolor=000066|creator=Bucky (Unplayable Dvorak deck)|
{{card|title=Venerated Ventilator|type=Thing|text=When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11402}}
type=Thing-Monster|text=When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)}}


{{card|title=Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?|type=Thing|text=Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.|creator=NinjaWookiee|bgcolor=600|longtext=y|longtitle=y}}
{{card|title=Francium|type=Thing|text=Whenever a player takes a game action, destroy Francium|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11403}}


{{card|title=It's 9 am and you're awake for 13 hours now|type=Thing|text=Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.<br>That player can choose to skip one turn to destroy this thing.|creator=NinjaWookiee|bgcolor=600|longtext=}}
{{card|title=Pink Elephants|type=Thing|bgcolor=f0acd1|creator=ChippyYYZ|cornervalue=3P|text=When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so.|flavortext=Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)|number=11404}}


{{card|title=Nobody wants to play Dvorak with me!|type=Thing|text=Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.<br>If there are 5 counter on this card, you win the game.|creator=NinjaWookiee|bgcolor=600|longtext=}}
{{card|title=Groundhog Day|type=Action|creator=ChippyYYZ|cornervalue=2G|text=Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one.|flavortext=from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)|number=11405}}


{{card|title=Open Wounds|type=Thing|bgcolor=C00|cornervalue=0|text=Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.|creator=Binarius}}
{{card|title=Greater Divination|type=Action|creator=ChippyYYZ|cornervalue=7G|text=Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.|number=11406}}


{{card|title=Frisbee|type=Thing - Toy|bgcolor=06C|text='''Action:''' Put Frisbee into a chosen opponent's control and draw a card.|creator=Binarius}}
{{card|title=Everyone's a Winner!|type=Action|text=All players win, including any who have already left the game.|flavortext=from gill_smoke's I Win! (#1407)|creator=Binarius|number=11407}}


{{card|title=Investment Return|type=Action|text=Each player draws cards equal to the number of cards in his or her hand.|creator=Corrigan|bgcolor=700}}
{{card|title=I Lost?|type=Reaction|bgcolor=900|text=Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.<br>Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.|flavortext=from gill_smoke's I Lose. (#1408)|longtext=and Mel Brooks's Robin Hood: Men in Tights (1993)|creator=Binarius|number=11408}}


{{card|title=Spiked Ankh|type=Thing|text=Whenever a player plays a Thing card, that player discards a card.|creator=Corrigan|bgcolor=007}}
{{card|title=Poisoned Well|type=Thing - Tack-On|bgcolor=066|text=All Action cards have "Destroy a Thing you control" added to the bottom.|creator=Binarius|number=11409}}


{{card|title=Sneaky Contract|type=Thing|text=When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.|bgcolor=007|flavortext="Just let me add some fine print real quick."|creator=Corrigan}}
{{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZ|flavortext=|longtext=|number=11410}}


{{card|title=Heavenly Inferno|type=Action|text=Destroy X Things, where X is the number of Things you control as you play this Action.|creator=ChippyYYZ}}
{{card|title=Mercury|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZz|flavortext=|longtext=|number=11411}}


{{card|title=Mirror Mastery|type=Thing|creator=ChippyYYZ|text=Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card.  If you do, you play a copy of the played card.|cornervalue=2URG}}
{{card|title=Venus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZZz|flavortext=|longtext=|number=11412}}


{{card|title=Counterpunch|type=Action|creator=ChippyYYZ|text=Remove target counter from the game. Destroy target Thing.}}
{{card|title=[S] Rise Up.|type=Action - Flash|bgcolor=4bec13|cornervalue===>|creator=ChippyYYZ|text=Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.|number=11'''413'''}}


{{card|title=Trippelganger|type=Action|creator=Corrigan|bgcolor=700|text=Put three tokens that are copies of target Thing into play.|cornervalue=4G}}
{{card|title=Muse of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|32px]]|flavortext=Through you, all things exist.|text=When a player's card destroys Muse of Space, that player loses the game.<BR>'''Action (Global):''' The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.|bgcolor=000000|number=11414}}


{{card|title=Bounce-back|type=Reaction|text=Play when a Thing is destroyed to return it to play.|cornervalue=0k|creator=Bucky|bgcolor=e77}}
{{card|title=<font color=ff2106>Lord of Time|type=Thing</font>|creator=ChippyYYZ|cornervalue=[[File:time.png|32px]]|text='''Action:''' Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game.|longtext=TIME|flavortext=You bring about the ultimate end.|bgcolor=b70d0e|number=11415}}


{{card|title=Accelerated Lead Poisoning|type=Action|text=Destroy a Thing. Its controller gains a Toxin token.|flavortext="Who decided to make our bullets out of a toxic metal?  They deserve a raise."|cornervalue=1l|creator=Bucky|bgcolor=700}}
{{card|title=Mars|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZZzz|flavortext=|longtext=|number=11416}}


{{card|title=Power Serum|type=Thing|text=At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn. <br><br>If you have 4 or more Toxin tokens, you lose the game.|cornervalue=2l|creator=Bucky|bgcolor=007}}
{{card|title=Uranus|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZzYy|flavortext=|longtext=|number=11417}}


{{card|title=Tomb Robbery|type=Action|text=Return target nonliving physical Thing card from the discard pile to your hand.|creator=Corrigan|bgcolor=700|cornervalue=L3}}
{{card|title=Earth|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZZzYy|flavortext=|longtext=|number=11418}}


{{card|title=Deprivation Tactics|type=Action|text=Each player names a card. Search the draw pile for the named cards and remove them from the game.|cornervalue=N3|bgcolor=700|creator=Corrigan}}
{{card|title=Thieves' Cant|type=Thing|text=Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.<br>Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.|longtext=y|creator=Binarius|number=11419}}


{{card|title=Wobbleshot|type=Action|text=Choose one -- Destroy target abstract Thing, or destroy two target physical Things.|bgcolor=700|creator=Corrigan|cornervalue=D9}}
{{card|title=Cheap Plastic Suggestion Box|type=Thing|text='''Action:''' Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."|creator=Binarius|number=11420}}


{{card|title=Victorious Fanfare|type=Action|creator=ChippyYYZ|text=Draw seven cards.|cornervalue=4r|flavortext=Strike up the band!  Tonight, we feast!}}
{{card|title=Tandem Bishop Backstep|type=Action|cornervalue=B-B|text=Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.|flavortext=This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.|longtext=The squares behind both bishops must be empty|creator=Binarius|number=11421}}


{{card|title=Smack Down|type=Action|creator=ChippyYYZ|text=Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing.|cornervalue=5r|flavortext=Anybody else have something funny to say?  Good, I thought not!}}
{{card|title=Jupiter|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=Bzyxmn|flavortext=|longtext=|number=11422}}


{{card|title=Calamity Bomb|type=Thing|creator=ChippyYYZ|text=Calamity Bomb enters play with 5 Fuse counters on it.  At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.|flavortext=Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.|cornervalue=6r}}
{{card|title=Saturn|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZYXwv|flavortext=|longtext=|number=11423}}


{{card|title=Midnight Coffee|type=Action|text=You can't play Midnight Coffee unless it's the only card in your hand.<br><br>Take two extra turns after this one.|creator=Corrigan|bgcolor=700|cornervalue=D5}}
{{card|title=Neptune|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Whenever you play a card, you may play another card if:</br>
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br>
They share a creator.</br>
If you play a card this way, draw a card. If you play five cards this way in one turn, '''You win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=Bzyxwv|flavortext=|longtext=|number=11424}}


{{card|title=Brodown|type=Action|text=You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away.|flavortext=Wartime and peacetime come and go, but brotime is unwavering.|bgcolor=700|creator=Corrigan}}
{{card|title=Mass–Energy Equivalence|type=Thing|cornervalue=''E'' = ''mc''<sup>2</sup>|text=Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.|flavortext=from gill_smoke's Theory of Relativity (#1425)|creator=Binarius|number=11425}}


{{card|title=Dancing Bear|type=Thing|text=At the end of your turn, draw a card or gain a Money token.<br><br>'''Action:''' Destroy up to three target living Things and Dancing Bear.|creator=Corrigan|bgcolor=007}}
{{card|title=Donations Accepted|type=Thing|text='''Action:''' Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."|creator=Binarius|number=11426}}


{{card|title=Critic's Fury|type=Action|text=Target Thing's text becomes blank.  Its creator discards a card (if they're playing).|flavortext="That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time. <br> 1.5 out of 10."|cornervalue=3l|creator=Bucky|bgcolor=700}}
{{card|title=Inside You There Are Two Wolves|type=Action|text=Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.|creator=Binarius|number=11427}}


{{card|title=Soul Jail|type=Thing|text=When Soul Jail enters play, each of your opponents removes his or her hand from the game.<br>Play with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.<br>When Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=<font color=ffff01>Prospit|type=Thing - Planet</font>|bgcolor=e49700|creator=ChippyYYZ|text=Once during your turn when an opponent draws a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.|number=11428}}


{{card|title=Sudden Aneurysm|type=Action|text=A random player discards three cards at random.|creator=Corrigan|bgcolor=700|flavortext=Nobody is safe from the Aneureaper.}}
{{card|title=<font color=ff01ff>Derse|type=Thing - Planet</font>|bgcolor=9700e4|creator=ChippyYYZ|text=Once during your turn when an opponent discards a card, you may draw a card.<BR>Whenever you play a card with a non-alphanumeric symbol  in its cornervalue, draw a card.|number=11429}}


{{card|title=Spontaneous Combustion|type=Action|text=A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.|bgcolor=700|creator=Corrigan}}
{{card|title=Abscond|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Move up to four target Things into your hand. The first three must be non-token Things you control.|number=11430}}


{{card|title=German Censorship|type=Thing|text=When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.<br>No one can play any things which could destroy more than 1 things per turn, as long as this card is in play.|creator=NinjaWookiee|bgcolor=006|longtext=}}
{{card|title=Abstain|type=Action|text=End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.|creator=Binarius|number=11431}}


{{card|title=Voicechat in an Online Ego-Shooter|type=Thing|text=Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.|creator=NinjaWookiee|bgcolor=006|longtext=}}
{{card|title=Provider|type=Thing|text=Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.|creator=Binarius|number=11432}}


{{card|title=|type=Thing|text='''Thing:''' Change this cards title to whatever you want.<br>|creator=NinjaWookiee|bgcolor=006|longtext=}}
{{card|title=Only the Best|type=Thing|text=Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.|creator=Binarius|number=11433}}


{{card|title=Double Agent|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.}}
{{card|title=Temporary Darkness|type=Action - Void|bgcolor=333|creator=ChippyYYZ|cornervalue=7T|text=Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.|flavortext=from HelioMaia's Temporary Blindness (#1434)|number=11434}}


{{card|title=Triple Agent|type=Thing|creator=ChippyYYZ|text=When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.}}
{{card|title=Fire It Up|type=Action - Fire|bgcolor=C30|creator=ChippyYYZ|cornervalue=8F|text=Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.<BR>Instead of playing a Thing this turn, you may gain a Flame token and draw a card.|number=11435}}


{{card|title=Thickening Agent|type=Thing|creator=ChippyYYZ|text='''Action: ''' Discard a Thing card to destroy target immaterial or intangible Thing.}}
{{card|title=Showtime|type=Action|creator=ChippyYYZ|cornervalue=8S|text=Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.|number=11436}}


{{card|title=Drunken Bender|type=Thing|text='''Action: ''' Add one Alcohol counter to this card.<br>'''Action: ''' Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing|creator=CashCrazed}}
{{card|title=Planet X|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 4.</br>
Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZZZzz|flavortext=|longtext=|number=11437}}


{{card|title=Roulette of Caprice|type=Action|text=Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.|creator=CashCrazed}}
{{card|title=Eris|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=Bzzzzz|flavortext=|longtext=YMCA|number=11438}}


{{card|title=Uncomfortable Yet Stylish Shoes|type=Thing|text=At the beginning of your turn, draw a card.<br>At the end of your turn, discard a card|flavortext=What would you go through for a compliment?|creator=Corrigan|bgcolor=007}}
{{card|title=Ceres|type=Thing - Planet|text=Play this in your Upgrades Zone.</br>
Your handsize is increased by 5.</br>
Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, '''you win the game.'''|creator=JakeTheWolfie|bgcolor=069|cornervalue=Bzzzyy|flavortext=|longtext=YMCA|number=11439}}


{{card|title=Adverse Possession|type=Thing|creator=Pneumonica|text=Three target Things of your choice in play come under your control.  At the start of every turn, add an SOL token to this Thing.  When it has three SOL Tokens, discard this Thing.  If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.}}
{{card|title=Stake Through the Heart|type=Action|text=Remove target living Thing in the discard pile from the game.|creator=Binarius|number=11440}}


{{card|title=The BJ Rule|type=Thing|creator=Pneumonica|text='''Action:'''  One Thing you have just played this turn cannot be discarded until your next turn.  You may select the same Thing next round to protect. If you stop protecting a Thing, you may not select it again. If the target Thing would cause its own discard, this Thing will not protect it.}}
{{card|title=Cool It Down|type=Action|bgcolor=0CF|text=Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.|creator=Binarius|number=11441}}


{{card|title=Midnight Filing|type=Action|creator=Pneumonica|text=You may immediately play a Thing and an Action. This is in addition to any other Things and Actions you may play.}}
{{card|title=Presage|type=Thing|text=When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.<br><br>When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.|creator=Binarius|number=11442}}


{{card|title=Clonus Horror|type=Thing|creator=ChippyYYZ|text=You may have Clonus Horror enter the battlefield as a copy of a Thing in play. If you do, target Thing becomes a copy of that Thing.}}
{{card|title=Cashgrab Reboot|type=Action|cornervalue=4C|creator=ChippyYYZ|text=Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.|flavortext="There's art, and there's cash. If it's not art, it better be cash."|number=11443}}


{{card|title=Cursed Skrull|type=Thing|creator=ChippyYYZ|text='''Action:  '''Name a card and reveal a random card from your hand.  If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.}}
{{card|title=Hollow Gains|type=Action|creator=ChippyYYZ|cornervalue=1H|text=Destroy a non-token Thing you control and discard a card.<BR>Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.|number=11444}}


{{card|title=Empty Bottle|type=Thing|creator=ChippyYYZ|text=At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.<BR><BR>When this Thing is destroyed, }}
{{card|title=Mass Spectrometry|type=Action - Energy|creator=ChippyYYZ|cornervalue=6M|bgcolor=FC0|text=Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.|number=11445}}


{{card|title=The Loothouse|type=Thing|text=When you play this, draw a card.<br><br> Right before the start of your turn, you may return this to your hand and discard a card.|cornervalue=4l|creator=Bucky|bgcolor=007}}
{{card|title=Dvorak Poker|type=Thing|text=At the beginning of your turn,  
put a time counter on this Thing.</br>
When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.|longtext=Flavortext strikes again|number=11446}}


{{card|title=Pointed Criticism|type=Thing|text=When you play this, each opponent adds a name to this thing's flavortext.  <br> '''Action:''' remove a card from the discard pile for the remainder of the session.  If its author is named in this card's flavortext, draw a card.|flavortext=Kazz, NinjaWookiee, Your Face, Corr- |cornervalue=5l|creator=Bucky|bgcolor=007}}
{{card|title=Flushed Out|type=Action|text=Until the end of your turn, you may play any number of cards if they all share a creator.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11447}}


{{card|title=Fanart Site|type=Thing|text=When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card.|creator=Corrigan|bgcolor=007|flavortext=We need more Sanic pictures.}}
{{card|title=Straightened Up|type=Action|text=Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11448}}


{{card|title=Force Tug|type=Action|text=Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.|creator=Corrigan|bgcolor=700}}
{{card|title=I Walk A Road|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=0I|text=Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.|number=11449}}


{{card|title=Devour For Power|type=Action|creator=ChippyYYZ|text=Destroy target Thing and draw a card. If you controlled that Thing, copy this Action twice.}}
{{card|title=Horizons Change|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=4H|text=Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.|number=11450}}


{{card|title=Political Puppets|type=Thing|creator=ChippyYYZ|text=When this card enters play, exchange control of two target Things. If Political Puppets was one of those cards, it gains "Reveal each card you draw."}}
{{card|title=The Tournament's Begun|type=Action - Song (Lyric)|bgcolor=600|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.<BR>Destroy the Thing whose controller rolls lower, or both Things if it's a tie.|longtext=KingCrimson|number=11451}}


{{card|title=Pretentious Dismissal|type=Action|creator=ChippyYYZ|text=Destroy target Thing not created by ChippyYYZ.|flavortext="Amusing, almost.  It should never have even been a card.  Send it to ''Homelands'', with the rest of its ilk."}}
{{card|title=Attack of the Ninja Pirate Zombie Robots|type=Action|text=Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.|flavortext=from jtwe's Ninja Pirate Zombie Robot (#1449)|creator=Binarius|number=11452}}


{{card|title=Snatch Shield|type=Thing|text=Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.|creator=Corrigan|bgcolor=007|cornervalue=S4}}
{{card|title=Get Situated|type=Action|text=Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.|creator=Binarius|number=11453}}


{{card|title=Release the Fanboys|type=Action|text=Choose an author.  Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create. <br>Move this card Up Your Sleeve.|cornervalue=6l|creator=Bucky|bgcolor=700}}
{{card|title=Five-Card Draw|type=Thing|cornervalue=♠A|text=At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.|creator=Binarius|number=11454}}


{{card|title=Win by Consensus|type=Action|text=Reveal the top two cards of the draw pile and your hand. If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game.  Otherwise, draw a card.|cornervalue=7l|creator=Bucky|bgcolor=700}}
{{card|title=It's A Kind Of Poker|type=Thing|creator=ChippyYYZ|text=When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.<BR>If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.|longtext=y|number=11455}}


{{card|title=Luxury Tax|type=Thing|text=Players with cards in hand can't draw cards. ''(When a player draws multiple cards at once, they draw all of them.)''|creator=Corrigan|bgcolor=007|cornervalue=1Y}}
{{card|title=Bluff|type=Action|creator=ChippyYYZ|text=Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.|flavortext=Fine, I'll do the math for you. Expect to draw 1.4<span style="text-decoration: overline;">6</span> blanks.|number=11456}}


{{card|title=Space Hammer|type=Thing|text=When you play this, destroy a Thing.<br><br> '''Action:'''Discard 3 cards and return this to your hand.|cornervalue=8l|flavortext=Pros:Heavy enough to crush anything<br>Cons:Hard to get back into orbit|creator=Bucky|bgcolor=007}}
{{card|title=Dead Card|type=Nil|text=You cannot play this card.|creator=JakeTheWolfie|bgcolor=000|cornervalue=X|flavortext=|longtext=|number=11457}}


{{card|title=Token Review vol. 60: Shipping Edition|type=Thing|text='''Action:'''Target player gains two Pony, Crate or Toxin tokens.|cornervalue=9l|creator=Bucky|bgcolor=007}}
{{card|title=Painted Copy|type=Thing - Painting|text=You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.|creator=JakeTheWolfie|bgcolor=006|cornervalue=M|flavortext=|longtext=|number=11458}}


{{card|title=A Brony Documentation|type=Action|text=Roll a dice.<br>You get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.<br>At the beginning of your turn, when you don't control any Pony tokens, you loose the game."|creator=NinjaWookiee|bgcolor=700|longtext=}}
{{card|title=Surgical Interrogation|type=Action|text=Target player reveals their hand. You choose a card from it and move that card into your hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11459}}


{{card|title=The Big Turn On|type=Action|text=All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.|creator=NinjaWookiee|bgcolor=700|longtext=}}
{{card|title=Field of Flowers|type=Thing - Terrain|bgcolor=060|text=If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.<br>'''Action (global):''' Draw a card.|creator=Binarius|number=11460}}


{{card|title=Kokett|type=Thing|text=You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.<br><br>When this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens.|creator=NinjaWookiee|bgcolor=007|longtext=Y|flavortext=By the way, Kokett is a famous brand of pocket tissues in Germany.}}
{{card|title=Fever Pitch|type=Thing|text=Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.|creator=Binarius|number=11461}}


{{card|title=Genius Ray|type=Action|text=Remove target Thing from the game. If it was indestructible, draw a card.|creator=Corrigan|bgcolor=700}}
{{card|title=Swap Meet|type=Action|text=Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.|flavortext=from Bucky's Flea Market (#1462)|creator=Binarius|number=11462}}


{{card|title=Motherboard Malfunction|type=Action|text=Remove all Things from the game, then return them to play.|creator=Corrigan|bgcolor=700}}
{{card|title=Up The Ante|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.<BR><BR>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.|longtext=y|number=11463}}


{{card|title=Mind The Gap|type=Reaction|text=Play this as an answer to when a player takes control over another players thing. That player has to roll a die.<br>If the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.<br>If the rolled number is uneven the player just takes control over the thing.|creator=NinjaWookiee|bgcolor=600|longtext=}}
{{card|title=Painted On The Side Of A Cliff|type=Thing|creator=ChippyYYZ|cornervalue=4C|text=When this enters play, attach it to a Thing with a Global Action/Thing Ability ''(that is, one that can be used by any player)''.<BR><BR>The attached Thing's abilities can't be used by players who don't control it.|number=11464}}


{{card|title=Summerfag|type=Thing|text=|creator=NinjaWookiee|bgcolor=006|flavortext=These are just annoying.}}
{{card|title=Incantation|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.<BR>'''Action: '''Spend 4 tokens or one Mana token to draw a card.|flavortext=Witch of Breath and Pitter Patter,<BR>Sudden Death and Antimatter,<BR>Golden Lattice, Aristotle,<BR>stirred into my Holdout Bottle...|longtext=y|number=11465}}


{{card|title=Reese's Pieces|type=Thing|text=Comes into play with 10 Reese's Pieces Counters.<br>'''Action:''' Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.<br><br>If you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.|creator=NinjaWookiee|bgcolor=006|longtext=}}
{{card|title=Sleepwalking|type=Action|text=Target opponent's next turn consists of drawing a card and playing a random card.|creator=Binarius|number=11466}}


{{card|title=Bombard|type=Action|creator=ChippyYYZ|text=Destroy two target Things. For each Thing destroyed this way, its controller discards a card.}}
{{card|title=Combomancer|type=Thing|text=When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.<br>'''Action:''' Return this to your hand.|flavortext=from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)|longtext=y|creator=Binarius|number=11467}}


{{card|title=Sound the Call|type=Action|creator=ChippyYYZ|text=Look at the top 7 cards of the deck.  You may put any living Things from among them into play under your control.}}
{{card|title=High-Low Split|type=Thing|text=Put this card into the Pot face-up with a Money token for each player.<br><br>When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.|longtext=y|creator=Binarius|number=11468}}


{{card|title=Jinxed Hexcurse|type=Action/Thing|bgcolor=707|creator=ChippyYYZ|text=If this card would be played, remove it from the game and choose an opponent.  That player may choose up to 2 cards in the discard pile and immediately play them in any order.  Then put this card into that player's hand.|flavortext=Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed?  I'm not touching it.|longtext=cursesfoiledagain}}
{{card|title=Burning the Archives|type=Thing|text=Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,  
for every two fire counters on this thing, remove
those counters and exile a card from the deck. |creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11469}}


{{card|title=Handsome Sven|type=Thing|text=You control all female things in play, as long as this card is under your control.<br>Sacrifice 1 female thing under your control to draw a card.|creator=NinjaWookiee|longtext=}}
{{card|title=Unexist|type=Action|text=Remove target thing from the game.|creator=JakeTheWolfie|bgcolor=600|cornervalue=E|flavortext=|longtext=|number=11470}}


{{card|title=Netflix Subscription|type=Thing|text=When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.|creator=NinjaWookiee|longtext=}}
{{card|title=Mangled Text|type=Action|text=Rearrange the words on target thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11471}}


{{card|title=Pyrrhic Victory|type=Action|text=The game ends in a draw<br>|flavortext="Sometimes, the only way to win is not to play."|cornervalue=AV|creator=AldusValor|bgcolor=992}}
{{card|title=Disrepair|type=Thing|text=At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.|creator=Binarius|number=11472}}


{{card|title=The Monty Hall Problem|type=Thing|text=As long as this card remains under your control, your opponents' maximum hand size is reduced to three<br>|flavortext="Door number one, two or three?"|cornervalue=AV|creator=AldusValor|bgcolor=929}}
{{card|title=Life Flashing Before Your Eyes|type=Action|text=Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.|creator=Binarius|number=11473}}


{{card|title=Synchrowave|type=Action|creator=ChippyYYZ|text=Destroy one Thing controlled by each opponent with the same number of cards in hand as you.}}
{{card|title=Bottled Enlightenment|type=Thing|text=Indestructible. When this leaves play, remove it from the game and draw five cards.|creator=Binarius|number=11474}}


{{card|title=Freeze Ray|type=Thing|creator=ChippyYYZ|text=When Freeze Ray enters play, gain a Wonderflonium Token.<BR>'''Action:  '''Remove a Wonderflonium Token you control from the game.  If you do, target player skips their next turn.}}
{{card|title=Thing Limit 5|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=5|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11475}}


{{card|title=I Won't Feel a Thing|creator=ChippyYYZ|type=Thing|text=Other players' cards cannot cause you to discard cards.}}
{{card|title=Thing Limit 6|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=6|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11476}}


{{card|title=Reese's Cannon|type=Thing|text=Comes into play with 10 Reese's Pieces counters.<br>'''Action:''' Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.<br><br>If a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.|cornervalue=0l|creator=Bucky|bgcolor=007}}
{{card|title=Thing Limit 7|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=7|text=Draw a card when you play this.<BR>At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.|number=11477}}


{{card|title=Gestalt Backlash|type=Action|text= Each player (including you) reveals their hand. You choose and discard one card from each revealed hand.|cornervalue=1m|creator=Bucky|bgcolor=700}}
{{card|title=Population Bottleneck|type=Thing|text=Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.|flavortext=from Kevan's Bottleneck (#1478)|creator=Binarius|number=11478}}


{{card|title=Style Combo|type=Action|text=Take up to 5 different Actions, then strike a pose and end your turn.|cornervalue=2m|creator=Bucky|bgcolor=700}}
{{card|title=Thing Limit Double|type=Thing - Rule|cornervalue=2X|bgcolor=006|text=Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11479}}


{{card|title=Uninteresting Lump|type=Thing|bgcolor=007|text=Uninteresting Lump can't be targeted.|flavortext=Why even bother getting rid of it?|creator=Corrigan}}
{{card|title=Ambrosia|type=Action|text=Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."|creator=Binarius|number=11480}}


{{card|title=Inner Conflict|type=Action|bgcolor=700|text=Target player reveals two cards at random from his or her hand. Choose one of those cards. That player discards that card.|creator=Corrigan}}
{{card|title=Limited Memory|type=Thing|text=Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally,
players may only have up to three unique types of token in play. |creator=JakeTheWolfie|bgcolor=006|cornervalue=111|flavortext=|longtext=perhaps|number=11481}}


{{card|title=Antipolarity Ray|type=Action|creator=ChippyYYZ|text=Destroy target Thing.  If it could be played as an Action, you may immediately play it as an Action.}}
{{card|title=Borrowed Items|type=Action|text=Gain control of up to 3 Things that your opponents control until end of turn.|creator=JakeTheWolfie|bgcolor=600|cornervalue=S|flavortext=|longtext=|number=11482}}


{{card|title=Bad Moon|type=Action/Thing|creator=ChippyYYZ|bgcolor=000|text=If played as an Action, look at the top 5 cards of the deck, reveal any black cards from among them and put them into your hand, then the rest on top of the deck in any order.<BR>If played as a Thing, you control all black Things.}}
{{card|title=Return to Before|type=Action|text=Shuffle target thing into the deck.|creator=JakeTheWolfie|bgcolor=600|cornervalue=R|flavortext=|longtext=|number=11483}}


{{card|title=Sword of Will and Fear|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Until your next turn, you cannot lose the game and your opponents cannot win the game.}}
{{card|title=Treadmill|type=Thing|creator=ChippyYYZ|cornervalue=9T|text='''Action or Thing:''' Rotate Treadmill 90° clockwise.<BR><BR>Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.|flavortext=from Kevan's Treadmill (#1484)|number=11484}}


{{card|title=Fourthright|type=Action|creator=ChippyYYZ|text=If this is the fourth card you have played this turn, you win.|flavortext=Go fourth and conquer!  Remember what you're fighting four!|cornervalue=4}}
{{card|title=Stop For Gas|type=Action|creator=ChippyYYZ|cornervalue=0S|text=Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.<BR>You may play an additional Action this turn if you control a Building.|flavortext=from Kevan's Refueling (#1485)|number=11485}}


{{card|title=Goo Rocket|type=Action|text=Return target Thing to its controller's hand.  Its controller can't play Things during their next turn.|cornervalue=3m|creator=Bucky|bgcolor=700}}
{{card|title=Indulgent Self-Insert|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=9I|text=Other Party Members you control can't use Action or Thing abilities.<BR>Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.|number=11486}}


{{card|title=Sharing Is Caring|type=Thing|text=Give all other players a copy of Sharing Is Caring. Each turn, any player with this card in play may take control of up to 3 Things belonging to any other player or players who also possess Sharing Is Caring. This card may not be used to take possession of Sharing Is Caring.|cornervalue=;|creator=Nehh|bgcolor=007}}
{{card|title=Bottled Bottleneck|type=Thing|text=When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.|creator=Binarius|number=11487}}


{{card|title=Unlimited Thing Works|type=Thing|text=Each turn, you may copy up to 2 Things (other than this card) that are either in play or in the discard pile. Put them in play under your control.|cornervalue=4|creator=Nehh|bgcolor=310}}
{{card|title=Vacant Claim|type=Thing|text='''Action - Mine?:''' Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.|flavortext=from Kevan's Mining Rights (#1488)|creator=Binarius|number=11488}}


{{card|title=Zero-Point Action|type=Action|text=You may only play this card if you did not play an Action last turn. You may play an unlimited number of actions this turn.|cornervalue=0P|creator=Nehh|bgcolor=700}}
{{card|title=The Next Big Thing|type=Reaction|bgcolor=900|text=Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.|creator=Binarius|number=11489}}


{{card|title=Super Charge Boon|type=Action|text=Gain an Energy token and return this to your hand OR destroy all your Energy tokens and target opponent discards that many cards OR destroy 5 of your Energy tokens and all other Things.|cornervalue=4m|creator=Bucky|bgcolor=700}}
{{card|title=Renewing Spirit|type=Thing - Persona|text=During your turn, you may choose one:</br>
- Each player draws a card. You may play an additional card this turn.</br>
- You draw two cards, and target player draws a card.</br>
- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P3|flavortext=|longtext=True|number=11490}}


{{card|title=Mirrorcast|type=Action|creator=ChippyYYZ|text=If the last Action played by an opponent was an Action card, play Mirrorcast as a copy of that card.  If it was the Action Ability of a Thing, target Thing you control becomes a copy of that Thing, then uses that Action Ability if able.}}
{{card|title=Spare Change|type=Action|text=Target opponent creates a money token.|creator=JakeTheWolfie|bgcolor=600|cornervalue=M1|flavortext=|longtext=|number=11491}}


{{card|title=Memory Bank|type=Thing|creator=ChippyYYZ|text=Your maximum hand size is increased by two.  When Memory Bank enters play, draw a card.}}
{{card|title=Murder|type=Action|text=Destroy target living thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D1|flavortext=Simple, yet effective|longtext=|number=11492}}


{{card|title=Transformation|type=Action/Thing|creator=ChippyYYZ|bgcolor=707|text=As an Action: look at the top 5 cards of the deck and put a Thing card from among them into play, then put a Thing you control in the discard pile.<BR>As a Thing: At the beginning of your turn, put a Transformation counter on Transformation, then draw a card for each Transformation counter on it, then discard that many cards.  If you discard 5 or more cards this way, put Transformation in the discard pile.|longtext=imhidingsecretmessagesinlongtexts}}
{{card|title=Beget|type=Action|text=If you control a living Thing, play any number of living Things.|creator=Binarius|number=11493}}


{{card|title=Gate Of Babylon|type=Thing|text=Things underneath Gate of Babylon cannot be targeted by or use abilities, and do not count as being in play. If Gate of Babylon is destroyed, all things under it are destroyed as well. Gate of Babylon cannot be destroyed. '''Action:''' Place one Thing that you control under Gate Of Babylon. '''Action+Thing:''' Remove as many Things as you wish from under Gate of Babylon and destroy them. Target and destroy a number of things equal to the number of cards removed from the Gate. |creator=Nehh|bgcolor=990|longtext=true}}
{{card|title=Relive|type=Action|text=Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.|flavortext=from Zaratustra's Duplicate (#1494)|longtext=y|creator=Binarius|number=11494}}


{{card|title=Rule Breaker|type=Action|text=Target any card. Targeted card may no longer be used by its owner.|cornervalue=/|creator=Nehh}}
{{card|title=Reseed|type=Action|text=Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "'''Thing:''' Turn this face up."|flavortext=from Zaratustra's Replicate (#1495)|creator=Binarius|number=11495}}


{{card|title=Enthusiasm Burst|type=Action|text=Target Thing may use its abilities with no action or Thing cost this turn. At the end of the turn, remove any abilities used from the card's text.|cornervalue=V-|creator=Nehh}}
{{card|title=Temporarily Embarrassed Millionaire|longtitle=y|type=Thing|creator=ChippyYYZ|cornervalue=3T|text=When this enters play, lose all but one token of each type you control.<BR>At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.|number=11496}}


{{card|title=Borrow From The Future|type=Action|creator=ChippyYYZ|text=Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.<!--reminds me of the US economy-->}}
{{card|title=Creator Limit 4|type=Thing - Rule|bgcolor=006|creator=ChippyYYZ|cornervalue=3c|text=At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.|number=11497}}


{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing.  Put that card into your hand.}}
{{card|title=Honorary Victory|type=Action|creator=ChippyYYZ|cornervalue=5H|text=You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.|number=11498}}


{{card|title=Power Surge|type=Action|text= Target Thing's controller may take an Action. Then, destroy that Thing.|cornervalue=5m|creator=Bucky|bgcolor=700}}
{{card|title=Things Per Creator Limit 2|type=Thing|text=Play into no one's control.<br>At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.|creator=Binarius|number=11499}}


{{card|title=Evil Clone|type=Thing|text=When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.|cornervalue=6m|creator=Bucky|bgcolor=007}}
{{card|title=Pizzazz|type=Thing|text=Once during your turn, you may do one of the following:<br>
* When you draw your second card on your turn, draw a card.
* When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
* When you play your second Action or your second Thing on your turn, gain a Combo token.|longtext=y|creator=Binarius|number=11500}}


{{card|title=Corner Boost|type=Action|text=Up to one target Thing with no cornervalue gains a cornervalue of "1A".  Draw a card for each Thing with a cornervalue you control.  |cornervalue=7m|creator=Bucky|bgcolor=700}}
<!--April 29, 2025-->


{{card|title=Hyperize|type=Action|creator=ChippyYYZ|text=Target Thing's text is tripled. Destroy that Thing. If it is destroyed this way, put two copies of it into the discard pile.|flavortext="While I'm sure it would have looked cooler with its form stretched across eight dimensions, its frail structure was clearly designed by someone with no more than about five in mind." --ChippyYYZ|longtext=darksoulsissohard}}
{{card|title=Draw Aggro|type=Action|text=Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.|creator=Binarius|number=11501}}


{{card|title=Poly-Dimensional Barrier|type=Thing|creator=ChippyYYZ|text=Things you control cannot be destroyed by cards you don't control that are not Action cards played from hands.|flavortext="I've found that seven-dimensional stability is relatively easy to attain, though at the cost of one of the more obvious dimensions." --ChippyYYZ}}
{{card|title=Messed Up Prize|type=Thing|text=You do not win the game|creator=JakeTheWolfie|bgcolor=505|cornervalue=|flavortext=|longtext=|number=11502}}


{{card|title=Corner Warehouse|type=Thing|text=You may play an extra Thing each turn as long as that Thing has a cornervalue.|flavortext="'''Thing:'''" abilities don't have cornervalues.|cornervalue=8m|creator=Bucky|bgcolor=007}}
{{card|title=Fancy Prize|type=Thing|text=You draw 3 cards.|creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11503}}


{{card|title=Murderous Ghost|type=Thing|text='''Action+Thing:'''Eliminate an opponent who has no cards in their hand.|flavortext=In the daytime, it's just a harmless scare.  But don't get caught alone at night.|cornervalue=9m|creator=Bucky|bgcolor=007}}
{{card|title=Cheap Plastic Prize|type=Thing|text=You win the game.|creator=JakeTheWolfie|bgcolor=660|cornervalue=|flavortext=|longtext=|number=11504}}


{{card|title=One With The Rubbish|type=Thing|longtext=true|text=When this card comes into play, shuffle the discard pile into the draw pile. Your hand and the discard pile are now one. Whenever a card should be discarded or destroyed, take it into your hand instead. Wherever another card or a rule refers to the discard pile, it refers to your hand instead. Your hand no longer has a size limit, and you never have to discard, even when another card or a rule states that you do.|flavortext=|cornervalue=|creator=Ltn Koen|bgcolor=007}}
{{card|title=Slap on the Wrist|type=Action|text=Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.|creator=Binarius|number=11505}}


{{card|title=Unblockable Homing Laser|type=Action|text= Destroy target Thing. This can't be reacted to.|flavortext=By the time you see it fire, you're already dead.|cornervalue=0m|creator=Bucky|bgcolor=700}}
{{card|title=The Crowd Goes Wild|type=Action|text=Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.|creator=Binarius|number=11506}}


{{card|title=Sword of Developement and Regression|type=Thing|creator=ChippyYYZ|text='''Action and Thing:''' Return target Thing to its controller's hand. That player draws a card.}}
{{card|title=Wooden Spoon|type=Thing - Trophy?|bgcolor=006|text=A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.<br>'''Action:''' Award the Wooden Spoon to an Eligible player.|creator=Binarius|number=11507}}


{{card|title=Heretical Prophet|type=Thing|creator=ChippyYYZ|text=Whenever a Thing is destroyed, its creator discards a card. Tokens do not count as Things.|flavortext=Cast off your delusions and see that we are but pieces in a game, cards in the hands of these false gods. The economy, the energy crisis, even the zombie plague are all mere figments of their malicious will.}}
{{card|title=The Princess|type=Thing|text=If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.|creator=JakeTheWolfie|bgcolor=006|cornervalue=8|flavortext=|longtext=|number=11508}}


{{card|title=The Holy Grail of Hello Kitty|type=Thing|text=If you're female, a homosexual male or if you wear something pink you may play this without cost.<br>As long as you control this card, you can't be the target of your opponents cards.<br>If you would lose the game you may remove this card from the game instead.|creator=NinjaWookiee|bgcolor=e99|longtext=}}
{{card|title=<font color=000000>Bucket of Glosswash|type=Thing</font>|text=Whenever a thing enters play, it gains the text "This thing's text cannot be altered."|creator=JakeTheWolfie|bgcolor=06|cornervalue=|flavortext=Wait, this isn't white!|longtext=|number=11509}}


{{card|title=Attention Magnet|type=Reaction|text=Play in response to something that targets another player. It targets you instead if possible.  If it affects you or your Things at all, draw a card.|cornervalue=1n|creator=Bucky|bgcolor=070}}
{{card|title=Vanishing Trick|type=Action|text=Flip target thing over. It has no text and no title while flipped over.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11510}}


{{card|title=Ambush|type=Reaction|text=Play in response to a Thing being played. It is destroyed as soon as it arrives.|cornervalue=2n|creator=Bucky|bgcolor=070}}
{{card|title=Combolize|type=Thing|creator=ChippyYYZ|cornervalue=9C|text=When this enters play, gain a Combo token for each card fewer than 5 in your hand.<BR>At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.|longtext=y|flavortext=from Bucky's Mobilize (#1511)|number=11511}}


{{card|title=Amplify|type=Reaction|text=Play in response to an Action. That Action happens three times, but targets the same way each time.|cornervalue=3n|creator=Bucky|bgcolor=070}}
{{card|title=Leech Seed|type=Action - Grass|creator=ChippyYYZ|cornervalue=9L|bgcolor=7C5|text=Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.<BR>You may discard that card to return Leech Seed to your hand.|number=11512}}


{{card|title=Fatal Synergy|type=Thing|text=When Fatal Synergy is played, select a Thing. While Fatal Synergy is in play, that Thing may use its abilities once per turn for no Action or Thing cost. If Fatal Synergy is destroyed, destroy that Thing as well.|creator=Nehh|bgcolor=000}}
{{card|title=Razor Leaf|type=Action - Grass|creator=ChippyYYZ|cornervalue=9R|bgcolor=7C5|text=Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.|number=11513}}


{{card|title=Preplanned Revenge|type=Thing|text=When Preplanned Revenge is played, select a player. If a Thing under that player's control destroys Preplanned Revenge, destroy all Things belonging to that player, and in addition they must discard their hand.|creator=Nehh|bgcolor=000}}
{{card|title=Prize Bucket|type=Thing|text=At the beginning of your turn, create a yellow token thing named "Prize".|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11514}}


{{card|title=Soulless Bargain|type=Action|text=For each card belonging to target player, toss a coin. Destroy a number of things belonging to that player of your choice equal to the number of times the coin landed Heads. Destroy an equal number of Things under your control - if you cannot do this, you are eliminated.|creator=Nehh|bgcolor=FFF}}
{{card|title=Half-Finished Launch|type=Action|text=You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11515}}


{{card|title=Reflex Dodge|type=Reaction|text=Play in response to an opponent playing a card.<br><br>If it's an '''Action''', it doesn't affect you.<br><br>  If it's a '''Thing''', return it to their hand as soon as it enters play.<br><br>If it's '''neither''', eliminate them.|cornervalue=4n|creator=Bucky|bgcolor=070}}
{{card|title=Time to Waste|type=Action|text=On each players' next turn, they may only play 1 card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11516}}


{{card|title=Take Cover|type=Reaction|text=Play in response to a Thing being destroyed. Sacrifice one of your Tokens to save it.|flavortext=Fortunately, I had a stack of money to hide behind.|cornervalue=5n|creator=Bucky|bgcolor=070}}
{{card|title=Adrift|type=Thing|text=Play into any player's control.<br><br>You may not draw at the beginning of your turn if your hand contains more than one card.|creator=Binarius|number=11517}}


{{card|title=Tempo Increase|type=Thing|text=At the end of each player's turn, that player discards up to two cards and draws that many cards. Whenever an opponent draws a card this way, gain an Energy token.|cornervalue=0n|creator=Bucky|bgcolor=007}}
{{card|title=The Big Wind Blows|type=Thing|text=When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.<br><br>When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.|longtext=y|creator=Binarius|number=11518}}


{{card|title=Sacrifice Sigil|type=Thing|text=Whenever the owner of Sacrifice Sigil draws a card, they must discard it immidiately. '''Action:''' Put the top 2 cards from the discard pile into your hand.|creator=Nehh|bgcolor=000}}
{{card|title=Rewrite the Future|type=Action|text=Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.|creator=Binarius|number=11519}}


{{card|title=Ill Fortune|type=Reaction|text=Play in response to an opponent making a coin toss or die roll as part of a card's instructions. The result of the roll or toss is whatever you choose it to be.|creator=Nehh|bgcolor=888}}
{{card|title=Frenzy Plant|type=Action - Grass|creator=ChippyYYZ|cornervalue=1F|bgcolor=7C5|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11520}}


{{card|title=Midnight Criminal|type=Action|text=Discard a Thing, and target an opponent. You gain control of two of that opponent's Things.|creator=Nehh|bgcolor=FFF}}
{{card|title=Smokescreen|type=Action - Normal|creator=ChippyYYZ|cornervalue=1S|bgcolor=AA7|text=Until the start of your next turn, you and your Things can't be chosen as targets by opponents.<BR>If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.|number=11521}}


{{card|title=Pocket Veto|type=Reaction|text=Play in response to an Action or Reaction card.  Prevent it. Put the Action or Reaction and this card Up Your Sleeve. |cornervalue=7n|creator=Bucky|bgcolor=070}}
{{card|title=Bigger Boat|type=Thing|creator=ChippyYYZ|cornervalue=0B|text=You may ignore all the effects of Water-related cards on you and your Things.<BR>'''Action - Cargo Hold: '''Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.|flavortext=You're gonna need one.|number=11522}}


{{card|title=Procedural Delay|type=Reaction|text=Play in response to a card being played. It remains in its owner's hand instead of being played.  
{{card|title=Surveiled Storage|type=Thing|text=If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11523}}
<br>
Draw a card.|cornervalue=8n|creator=Bucky|bgcolor=070}}


{{card|title=Final Word|type=Reaction|text=Play in response to a Reaction to prevent it or play in response to an Action with no extra effect.
{{card|title=Split Brain|type=Thing|text=You may play this under any player's control.</br>
<br>
When this enters play, split your cards in a hand into two hands.</br>
Nobody else can play cards this turn.<br>Final Word can't be reacted to.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.</br>
|cornervalue=9n|creator=Bucky|bgcolor=0f0}}
When this leaves play, merge the cards in the two hands created this way into one hand.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11524}}


{{card|title=Meldblood Spring|type=Action|text=Choose a colour. Until the end of your turn, all cards of that colour can be played for no cost so long as it is not the standard background colour for that type of card.|creator=Nehh|bgcolor=FFF}}
{{card|title=Mirrored Ideas|type=Action|text=Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.</br> If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11525}}


{{card|title=Quivering Gestalt|type=Action|text=Discard any number of Things. Target Thing gains the rulestext of all cards discarded this way and gains x Struggle tokens, where x is the number of cards discarded plus 1. It gains the rulestext: 'Every turn, remove 1 Struggle token from this card. If this card has no Struggle tokens on it, destroy it.'|creator=Nehh|bgcolor=FFF}}
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}}


{{card|title=Drowndock Anchor|type=Thing|text=The owner of this card cannot play Actions or use Action abilities while it is in play. '''Thing:''' Use this ability as a reaction to another player playing an Action. Prevent that Action, and the player discards all Actions from their hand.|creator=Nehh|bgcolor=000}}
{{card|title=Rocky Overlook|type=Thing - Terrain|bgcolor=060|text='''Action:''' Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.<br>'''Action:''' If you have played no cards this turn, draw a card and either discard it or end your turn.|creator=Binarius|number=11527}}


{{card|title=Censor|type=Reaction|text=Play in response to an Action. Remove up to three sentences from that Action's card until the end of the turn. (This happens before the action takes effect)|cornervalue=6n|creator=Bucky|bgcolor=070}}
{{card|title=Little Helper|type=Thing|text=Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.|creator=Binarius|number=11528}}


{{card|title=Sword of Actions and Things|type=Thing|text='''Action and Thing:'''Use an Action ability of another Thing and/or gain a token of any one-word type.|cornervalue=1o|creator=Bucky|bgcolor=007}}
{{card|title=Twisting Jungle|type=Thing|text=All things are Green and aren't any other color. |creator=JakeTheWolfie|bgcolor=090|cornervalue=G|flavortext=|longtext=|number=11529}}


{{card|title=Gourmand's Curse|type=Action|text= Destroy a Thing.  If it had flavortext, draw a card; otherwise, discard a card.|flavortext=It tasted bland and stale.  Sorta like cardboard.|cornervalue=2o|creator=Bucky|bgcolor=700}}
{{card|title=Lattice Blueprints|type=Thing|text=At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.|creator=JakeTheWolfie|bgcolor=006|cornervalue=L|flavortext=|longtext=|number=11530}}


{{card|title=Radiant Penumbra|type=Action|text=Destroy target Thing. This turn, Things you control cannot be targeted or destroyed.|creator=Nehh|bgcolor=FFF}}
{{card|title=Swap Out|type=Action|text=Return target thing to it's controller's hand. That player may play a thing other than the returned thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11531}}


{{card|title=Soul Overflow|type=Reaction|text=Play in response to an opponent being eliminated. All the cards in their hand and all the Things they control are now in your hand and under your control respectively. Gain a Soul token with the text: 'You have no maximum hand size, and may play 1 extra Action and 1 extra Thing per turn.'|creator=Nehh|bgcolor=888}}
{{card|title=Fire Spin|type=Action - Fire|cornervalue=8F|creator=ChippyYYZ|bgcolor=F83|text=Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.|number=11532}}


{{card|title=Regurgitant Ooze|type=Reaction|text=Play in response to an opponent playing an Action. If Regurgitant Ooze does not have an Action attached to it, attach a copy of that action to Regurgitant Ooze and return Regurgitant Ooze to your hand. If it does, play the Action attached to Regurgitant Ooze.|creator=Nehh|bgcolor=888}}
{{card|title=Blast Burn|type=Action - Fire|creator=ChippyYYZ|cornervalue=9B|bgcolor=F83|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11533}}


{{card|title=Cannibal Gourmet|type=Thing|text='''Action:'''Destroy a Thing that has flavortext.|flavortext=Bite me.|cornervalue=3o|creator=Bucky|bgcolor=007}}
{{card|title=Revive|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.<BR>'''Action and Thing:''' Put Revive and all cards under it except one into the discard pile. Play that card.|flavortext=from Bucky's Revive (#1534)|number=11534}}


{{card|title=Stale Crisps|type=Action|creator=ChippyYYZ|text=Target player who controls at least two Things and no Things with flavortext discards two cards.}}
{{card|title=Mutual Execution|type=Action|text=Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.|creator=JakeTheWolfie|bgcolor=600|cornervalue=D|flavortext=|longtext=|number=11535}}


{{card|title=Explosive Division|type=Action|creator=ChippyYYZ|text=Destroy a Token you control. If you do, destroy target Thing and gain two Tokens of that type.}}
{{card|title=The Baby|type=Thing|text=When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11536}}


{{card|title=Tricombinator|type=Thing|creator=ChippyYYZ|text='''Action: ''' Destroy three Tokens you control of the same type. If you do, draw a card.}}
{{card|title=The Bathwater|type=Thing|text=When this thing is destroyed, it's destroyer draws a card. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11537}}


{{card|title=Rising Standards|type=Action|text=Destroy all tokens <br>OR destroy all Things with no flavortext <br>OR destroy all Things with no cornervalue <br>OR destroy all Things.|flavortext=Laziness is no excuse.|cornervalue=4o|creator=Bucky|bgcolor=700}}
{{card|title=The Universe Next Door|type=Thing|text=When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.|creator=Binarius|number=11538}}


{{card|title=Totem of Flood and Drought|type=Thing|text=When a player discards a card due to exceeding their maximum hand size, destroy one of their Things. <br><br> If a player must discard a card but has no cards in hand, eliminate them.|flavortext= If a player has a negative max hand size, they're just screwed.|cornervalue=5o|creator=Bucky|bgcolor=000}}
{{card|title=Genericize|type=Action|text=Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."|creator=Binarius|number=11539}}


{{card|title=Infestation|type=Thing|text=At the start of your turn, gain an Insect token if you control less than 3 insects.|flavortext=Stomp as many as you want, there's always more.|cornervalue=6o|creator=Bucky|bgcolor=007}}
{{card|title=Try New Things|type=Action|text=You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.|creator=Binarius|number=11540}}


{{card|title=Free Stylin'|creator=Corrigan|cornervalue=3M|bgcolor=007|type=Thing|text=Whenever you play an Action card with a nonstandard colour, put a style counter on Free Stylin'. <br>At the start of your turn, you win the game if Free Stylin' has five or more style counters on it.}}
{{card|title=Bubble|type=Action - Water|cornervalue=6B|creator=ChippyYYZ|bgcolor=69F|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.|number=11541}}


{{card|title=Water Pulse|type=Action - Water|cornervalue=0W|creator=ChippyYYZ|bgcolor=69F|text=Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.|number=11542}}


{{card|type=Action|text=Reveal the top three cards of the draw pile. You may put a Thing card revealed this way into your hand and put the rest on the bottom if the draw pile. If all cards revealed are Thing cards, put them all into your hand.|creator=Corrigan|bgcolor=111|title=Accrue}}
{{card|title=Enemy Stand User|type=Thing - Stand|bgcolor=006|creator=ChippyYYZ|cornervalue=ゴ|text=When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.<BR>When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.<BR>'''Action:''' This ability has the effect of an attached Action card.|longtext=y|number=11543}}


{{card|title=Atomic Fission|type=Action|bgcolor=222|text=Discard any number of Thing cards, then put that many Action cards from the discard pile into your hand. Shuffle Atomic Fission into the draw pile instead of putting it in the discard pile.|creator=Corrigan|cornervalue=3M}}
{{card|title=Guardian of Lost Souls|type=Thing|text=Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.</br>
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11544}}


{{card|title=Counterfeit Boon|type=Action|text=Choose the last one: Draw five cards and play two of them OR eliminate each opponent who does not have exactly 4 cards in their hand OR target player discards a random card.|flavortext=AWESOME!!!!! Oh, wait.|cornervalue=7o|creator=Bucky|bgcolor=700}}
{{card|title=Shallow Dweller|type=Thing|text=Actions and abilities must target Shallow Dweller if able.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11545}}


{{card|title=New Pair of Shoes|type=Action|text= Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game. <br> Items:
{{card|title=Moonless Night|type=Thing|text=All things enter play face down. Face down things have "'''Action:''' Turn this thing face up." and are black instead of any other color.|creator=JakeTheWolfie|bgcolor=000|cornervalue=E|flavortext=|longtext=|number=11546}}
1. Draw 1 card. <br>
2. Draw 2 cards and play them both <br>
3. Play another Action this turn. <br>
4. Play up to three Things <br>
5. Eliminate target opponent |cornervalue=d6|creator=Goldenboots|longtext = true|bgcolor=700}}


{{card|title=Lawspeaker|type=Thing|text=You may play or destroy Rule cards at any time.<br><br>Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.|longtext=Snorri Sturluson|creator=Binarius|number=11547}}


{{card|title=Meditation Medicine|bgcolor=a00|type=Action - Potion|text=Draw cards until you have 3 cards in your hand (minimum draw 1).<br>--OR--<br>Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).|creator=Bucky|cornervalue=8o}}
{{card|title=Creature of the Deep|type=Thing|text=Opponents may not target Creature of the Deep if another target is available.|creator=Binarius|number=11548}}


{{card|title=Freestyle Combo|type=Action|text=You may play a card from your hand that's a different color from all cards you've played this turn. If you do, draw a card and repeat this Action.<br>If you've played 7 different cards this turn, win the game.|cornervalue=9o|creator=Bucky|bgcolor=840}}
{{card|title=Peer-to-Peer Network|type=Thing|text=When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.<br>'''Action:''' Queue target Thing controlled by an opponent in the network.|longtext=Morpheus|flavortext=from Pongo's BitTorrent (#1549)|creator=Binarius|number=11549}}


{{card|title=nekoT |type=Action|text=Choose a token, reverse its name.|flavortext=Where did I put that niw tnatsni token?|cornervalue=b96d|creator=Goldenboots|bgcolor=700}}
{{card|title=Wall of Mucus|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
End the turn after resolving an ability that targets Wall of Mucus|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=Uuurgghh, Gross!|longtext=|number=11550}}


{{card|title=Bonesaw Wall|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11551}}


{{card|title=gnihT |type=Action|text=Choose a thing, reverse its name.|flavortext=eibmoZ? edoN? drowS?|cornervalue=p0q|creator=Goldenboots|bgcolor=700}}
{{card|title=Mental Block|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''End the turn:''' Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.|creator=JakeTheWolfie|bgcolor=009|cornervalue=O|flavortext=|longtext=|number=11552}}


{{card|title=Hydro Cannon|type=Action - Water|creator=ChippyYYZ|cornervalue=1H|bgcolor=69F|text=Destroy target Thing. If you don't control a Pokémon, skip your next turn.|number=11553}}


{{card|title=Hammer|type=Thing|creator=Goldenboots|cornervalue = MC |flavortext= Can't touch this|text=Can't touch this}}
{{card|title=String Shot|type=Action - Bug|cornervalue=0S|creator=ChippyYYZ|bgcolor=AB2|text=Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.|number=11554}}


{{card|title=Card Shark|type=Action|creator=ChippyYYZ|text=Instead of playing a Thing this turn, you may draw two cards.<BR><BR>Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.|longtext=scrollrack}}
{{card|title=Outskirt Field|type=Thing - Terrain|bgcolor=060|creator=ChippyYYZ|cornervalue=3O|text='''Action or Thing:''' Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.<BR><BR>When a player plays a building, destroy Outskirt Field.|longtext=nothing gold can stay|number=11555}}


{{card|title=Neurovoid Shock|type=Special|bgcolor=000|creator=ChippyYYZ|text=When you discard this card, if you discarded your whole hand, destroy up to three target Things.}}
{{card|title=Firelake Dam|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.|creator=JakeTheWolfie|bgcolor=930|cornervalue=O|flavortext=|longtext=|number=11556}}


{{card|title=Haunted Shack|type=Thing|creator=ChippyYYZ|text=When this enters play, put the top card of the deck face-down under Haunted Shack.<BR>'''Action: '''Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.}}
{{card|title=Flesh Barricade|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11557}}


{{card|title=This is not a Thing|type=Not a Thing|text=You may play this card instead of playing a Thing. <br> This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis). <br> '''Action''': Append the text of the previous paragraph to target Thing. Then destroy this.|bgcolor=444|creator=Goldenboots|flavortext=not flavour text}}
{{card|title=Backdoored Checkpoint|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11558}}


{{card|title=Shock|type=Action|text=Target opponent discards a random card. They can't take an Action on their next turn.|cornervalue=0o|creator=Bucky|bgcolor=700}}
{{card|title=Fusionbot|type=Thing|text=Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11559}}


{{card|title=Cleanup|type=Action|text=Destroy all tokens. Shuffle all face-up cards outside of players' hands into the deck.|flavortext=Take that, stray not-a-Thing.|cornervalue=1p|creator=Bucky|bgcolor=700}}
{{card|title=Attack of the Zombie Plague from Beyond the Grave!|type=Action|bgcolor=000|text=Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.|flavortext=from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)|longtitle=y|longtext=y|creator=Binarius|number=11560}}


{{card|title=Curse of Mortality|type=Thing|text=When you play this, attach it to an opponent.  At the start of each of their turns, they gain an Age token.<br>If a player has 8 or more Age tokens at the end of their turn, they flip a coin; on heads, eliminate them. |cornervalue=2p|creator=Bucky|bgcolor=007}}
{{card|title=Blue Monday|type=Action|bgcolor=009|text=Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.|creator=Binarius|number=11561}}


{{card|title=Disk of Fortune|type=Action|creator=ChippyYYZ|text=Choose a letter you have not already chosen and reveal the top card of the deck. If its title contains that letter, you may either set it aside and repeat this process or put all cards revealed this way into your hand.<BR>If its title does not contain that letter, shuffle all cards revealed this way into the deck.|longtext=numbersarenotletters}}
{{card|title=Defensive Array|type=Action|text=Create 5 Wall tokens with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
When this becomes the target of an action or ability, destroy it."|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11562}}


{{card|title=Space Twister|type=Action|creator=ChippyYYZ|text=Shuffle target Thing into the deck.}}
{{card|title=Necrotized Trellis|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.|creator=JakeTheWolfie|bgcolor=000|cornervalue=O|flavortext=|longtext=|number=11563}}


{{card|title=Thought Reflection|type=Action|creator=ChippyYYZ|text=Draw a card for each card in target opponent's hand.|flavortext=Where is your card advantage NOW?}}
{{card|title=<font color=000000>Ivory Fence|type=Thing - Wall</font>|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
You can't lose the game, and you can't be prevented from winning the game.|creator=JakeTheWolfie|bgcolor=9F9|cornervalue=O|flavortext=|longtext=|number=11564}}


{{card|title=Act of Revenge|type=Action/Reaction
{{card|title=Harden|type=Action - Normal|creator=ChippyYYZ|cornervalue=6H|bgcolor=AA7|text=Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.<BR>If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.|longtext=y|number=11565}}
|text=Destroy target Thing.<br><br> You may play this in response to an opponent destroying one of your Things. If you do, target one of their Things and you may destroy an additional Thing they control.|cornervalue=3p|creator=Bucky|bgcolor=707}}


{{card|title=Destroy the Village to Save It|type=Action|text=Set the rule text of target Thing to "This Thing is indestructible". |flavortext=It's safe now. |cornervalue=x0|creator=Goldenboots|bgcolor=700}}
{{card|title=Sleep Powder|type=Action - Grass|creator=ChippyYYZ|cornervalue=1S|bgcolor=7C5|text=Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.<BR>If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.|number=11566}}


{{card|title=Scavenging Promulg|type=Thing|text=At the end of your turn, put all cards in the discard pile under this. When this leaves play, move all the cards under it to the same place it went.|flavortext = The promulg's stomach contains a pocket universe, allowing it to gorge itself endlessly.|cornervalue=4p|creator=Bucky|bgcolor=007}}
{{card|title=Busy Day|type=Thing|creator=ChippyYYZ|cornervalue=7B|text=Each player may play an additional Action or Thing during their turn.<BR>'''Action and Thing (Global): '''Draw a card.|number=11567}}


{{card|title=Bait and Switch|type=Action|text=Return target non-token Thing to its controller's hand. That player gains a token of a type of your choice.|cornervalue=5p|creator=Bucky|bgcolor=700}}
{{card|title=Rogue Fusionbot|type=Thing|text=When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.|creator=Binarius|number=11568}}


{{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.}}
{{card|title=Safety Glass|type=Thing - Wall|bgcolor=006|text=''Defensive'' - Opponents can't target you or your non-wall Things.<br><br>Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.|longtext=y|creator=Binarius|number=11569}}


{{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player did not play an Action and a Thing.<BR>At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.}}
{{card|title=Can You Violate the Geneva Conventions?|type=Action|text=You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.|longtext=y|creator=Binarius|number=11570}}


{{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.}}
{{card|title=Inhumane Security Grid|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11571}}


{{card|title=Flaming Troll|type=Thing|text=Whenever an Action ability targets Flaming Troll, you may draw a card.<br>'''Action:''' If target opponent doesn't target Flaming Troll during their next turn, they discard a random card if you still control Flaming Troll. |cornervalue=6p|creator=Bucky|bgcolor=007}}
{{card|title=Cryptic Gates|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
'''Thing (Global):''' Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11572}}


{{card|title=Stalemate Buster|type=Thing|text=If you have taken at least four turns since an opponent played a card, you may eliminate that opponent.|flavortext = Timer scamming is totally a legit tactic.|cornervalue=7p|creator=Bucky|bgcolor=007}}
{{card|title=Walls of the City|type=Thing - Wall|text=''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control.</br>
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.|creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11573}}


{{card|title=Target Thing|type=Thing|text=Any text referring to "target Thing" refers to this.|flavortext=And it's wearing a red shirt.|cornervalue=x0x|creator=Goldenboots|bgcolor=007}}
{{card|title=Listen What Cats Are Blowin'|type=Action - Song (Lyric)|bgcolor=600|text=View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.|longtext=If you say bop is dead, then you're just tellin' a lie.|creator=Binarius|number=11574}}


{{card|title=A Random Card|type=Thing|text=Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.|flavortext=Just lucky, I guess.|cornervalue=rand()|creator=Goldenboots|bgcolor=007}}
{{card|title=Tell That Square to Take a Dive|type=Action - Song (Lyric)|bgcolor=600|text=Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.|longtext=Dixieland bands done kept it alive.|creator=Binarius|number=11575}}


{{card|title=Act of Envy|type=Action/Reaction
{{card|title=Everybody's Boppin'|type=Thing - Song|bgcolor=006|text=Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.|creator=Binarius|number=11576}}
|text=Draw a card.  Target opponent discards a card.<br><br> You may play this in response to an opponent drawing their second card this turn.  If you do, it targets them and they discard an additional card.|cornervalue=8p|creator=Bucky|bgcolor=707}}


{{card|title=Act of Chaos|type=Action/Reaction
{{card|title=Diseased Traveler|type=Thing|text=At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.|creator=JakeTheWolfie|bgcolor=006|cornervalue=P|flavortext=|longtext=|number=11577}}
|text=Target player plays the top card of the deck.<br><br> You may play this in response to an opponent playing a card.  If you do, they discard that card instead of playing it and this targets them.|cornervalue=9p|creator=Bucky|bgcolor=707}}


{{card|title=tl;dr|type=Thing|text=Only the first '''Action''' or '''Thing''' or '''Reaction''' ability on any Thing may be used. |flavortext=Too long, didn't read. |cornervalue=1a|creator=Goldenboots|bgcolor=007}}
{{card|title=Lattice Weaving|type=Action|text=Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11578}}


{{card|title=Metal Fatigue|type=Thing|longtext = true| text=Any nonliving Thing that uses an '''Action''' ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an '''Action''' ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action.  Any Thing with 6 Fatigue tokens is destroyed. <br> '''Action''' Remove a Fatigue token from target Thing. |flavortext=Creeeeeeaaakkk |cornervalue=<6|creator=Goldenboots|bgcolor=007}}
{{card|title=Defense Protocol|type=Reaction|text=Play this is response to an opponent targeting you or a non-wall you control.</br>
Create a token named "Electric Wall" with "''Defensive'' - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."|creator=JakeTheWolfie|bgcolor=060|cornervalue=|flavortext=|longtext=|number=11579}}


{{card|title=Aftertaste of Oblivion|type=Action|text=Target player skips his or her next draw step.<br><br>As long as Aftertaste of Oblivion is the top card of the discard pile, players can't draw cards.|bgcolor=700|creator=Corrigan|cornervalue=F1|flavortext="I'm forgetting something, I just know it..."}}
{{card|title=Poison Sting|type=Action - Poison|cornervalue=1P|creator=ChippyYYZ|bgcolor=A4A|text=Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.<BR>If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.|number=11580}}


{{card|title=Aftertaste of Annihilation|type=Action|text=Destroy target Thing.<br><br>As long as Aftertaste of Annihilation is the top card of the discard pile, players can't play Things.|creator=Corrigan|bgcolor=700|cornervalue=F2|flavortext="I swear it was here a minute ago..."}}
{{card|title=Pin Missle|type=Action - Bug|cornervalue=9P|creator=ChippyYYZ|bgcolor=AB2|text=Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.<BR>If you control a Pokémon, you don't have to stop when you flip your first heads.|number=11581}}


{{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}}
{{card|title=Inside Agent|type=Thing|cornervalue=1I|creator=ChippyYYZ|text=You may access ''Security Doors'', and you may target opponents and their Things.<BR>When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.|number=11582}}


{{card|title=Distribution Node|type=Thing - Node|bgcolor=006|text=Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.|creator=Binarius|number=11583}}


{{card|title=Rhinoceros|type=Thing - absurd|longtext = true|text= Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed. <br> '''Action''' (global) gain a Rhino token, unless the last player to play did so. |flavortext= Concept by Ionescu.|creator=Goldenboots|bgcolor=007}}
{{card|title=Volcano Lair|type=Thing|bgcolor=C30|text=You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access ''High Places'', ''Remote Switches'', or ''Security Doors''.|creator=Binarius|number=11584}}


{{card|title=Stray Out of Thought and Time|type=Action/Reaction|bgcolor=900|text=You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.|flavortext="Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."|longtext=y|creator=Binarius|number=11585}}


{{card|title=Blood Rage|type=Action|text=Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.|cornervalue=0p|creator=Bucky|bgcolor=D00}}
{{card|title=Hostile Bramble|type=Thing|text=If a thing an opponent controls would target Hostile Bramble, destroy that thing.|creator=JakeTheWolfie|bgcolor=090|cornervalue=O|flavortext=|longtext=|number=11586}}


{{card|title=Bloodbath|type=Action|text=Destroy all living Things and all tokens.  Any surviving Things become the same color as this card.|cornervalue=1q|creator=Bucky|bgcolor=D00}}
{{card|title=Forgotten Gravestone|type=Thing|text=At the end of each turn, return all Things to the discard pile that entered play from there this turn.|creator=JakeTheWolfie|bgcolor=666|cornervalue=O|flavortext=Even time has treated you with cruelty.|longtext=|number=11587}}


{{card|title=Smash The Machine|type=Action|text=Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens. |creator=Goldenboots|bgcolor=700|cornervalue=<>}}
{{card|title=Remasking|type=Action|text=For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11588}}


{{card|title=Swarm of Starving Rats|type=Action|text=Destroy all food and one other Thing.|cornervalue=2q|creator=Bucky|bgcolor=700}}
{{card|title=Omnitoken|type=Thing|text=At any time, you may convert this to a token of your choice of type.|flavortext=from Zt's The multi-use token (#1589)|creator=Binarius|number=11589}}


{{card|title=Bottled Paper|type=Thing|text=When Bottled Paper is destroyed, put 3 blank cards in your hand.|cornervalue=3q|creator=Bucky|bgcolor=007}}
{{card|title=Path of Meditation|type=Thing|text=A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.|flavortext=from Kevan's Meditation (#1590)|longtext=|creator=Binarius|number=11590}}


{{card|title=Death Vortex|type=Thing|text=Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.|creator=Corrigan|bgcolor=007}}
{{card|title=Do Unto Others|type=Thing|text=When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.|flavortext=from Kevan's Tit for Tat (#1591)|creator=Binarius|number=11591}}


{{card|title=Crush the Poor|type=Action|text=Eliminate target player if he or she has at least four fewer cards in hand than you.''(The number of cards in your hand is checked after you play this card.)''|bgcolor=700|creator=Corrigan}}
{{card|title=Sand-Attack|type=Action - Ground|cornervalue=0S|creator=ChippyYYZ|bgcolor=DB5|text=Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.|number=11592}}


{{card|title=Debilitating Radiation|type=Action|text=Choose up to two target Things.<br><br>The '''Action:''' abilities of those Things can't be activated until your next turn.|bgcolor=700|creator=Corrigan}}
{{card|title=Mirror Move|type=Action - Flying|cornervalue=0M|creator=ChippyYYZ|bgcolor=A9F|text=Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.|number=11593}}


{{card|title=Magic Cue Ball|type=Thing|bgcolor=FFFFFF|cornervalue=o|creator=ChippyYYZ|text='''Action:''' If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.}}
{{card|title=No Thoughts<BR>Head Empty|bgcolor=333|type=Thing - Void|creator=ChippyYYZ|cornervalue=9N|text=Once during your turn, you may draw a blank, untitled Action card from the discard pile<BR>OR, if there isn't one in the discard pile, create one in your hand.|number=11594}}


{{card|title=Flip It Turn-Ways|type=Action|creator=ChippyYYZ|flavortext=8^y|text=Exchange control of two target Things and reverse the turn order.}}
{{card|title=Brain Tumor|type=Thing - Curse|text=Play this on any living Thing.</br>
When choosing targets for the below Thing's abilities, choose them randomly.|creator=JakeTheWolfie|bgcolor=003|cornervalue=|flavortext=|longtext=|number=11595}}


{{card|title=Scratch|type=Action|creator=ChippyYYZ|text=Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.}}
{{card|title=Mind's Eye Diamond|type=Thing|text='''Thing, reveal a thing from your hand:''' Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11596}}


{{card|title=Misleading Rumour|type=Action|bgcolor=700|text=Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.<br><br>Draw two cards.|creator=Corrigan|flavortext=A clever man doesn't trust the story. A wise man doesn't trust the source.}}
{{card|title=Mind's Reflection|type=Action|text=Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11597}}


{{card|title=Psychic Generator|type=Thing|bgcolor=007|text=Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.<br><br>When there are four or more charge counters on Psychic Generator, you win the game.|creator=Corrigan|longtext=true}}
{{card|title=Whirlwind|type=Action - Normal|cornervalue=9W|creator=ChippyYYZ|bgcolor=AA7|text=Shuffle target Thing into its controller's deck, along with the top two cards of the main deck ''(if they don't have a deck, those cards become their deck)''.<BR>If you control a Pokémon, this Action may target an additional Thing with the same controller.|number=11598}}


{{card|title=Lazy Susan|type=Action|bgcolor=700|cornervalue=O| text=All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing). |creator=Goldenboots|flavortext=It was JUST RIGHT HERE!}}
{{card|title=Quick Attack|type=Action - Normal|cornervalue=1Q|creator=ChippyYYZ|bgcolor=AA7|text=Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.|number=11599}}


{{card|longtext = true| title=Weathervane|type=Thing|text=Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.
{{card|title=Knack For Mimicry|type=Thing|creator=ChippyYYZ|cornervalue=5K|text=Whenever another player plays an Action card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.|number=11600}}
'''Action''': (global) Change the token on this card to another Token listed above. <br> When the token is...<br> North: No Actions may be played.<br> South: No Things may be played.<br> West: No Action abilities may be used. <br> East: No Thing abilities may be used. |creator=Goldenboots|bgcolor=007|flavortext=The West wind is persistent}}


{{card| title=Self-Denial|type=Thing|cornervalue= <--> |text=All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.|creator=Goldenboots|bgcolor=007|flavortext=Looks better... over THERE}}
<!--May 16, 2025-->


{{card|title=Vertical Teleport|type=Action|text=Remove target Thing from play until the end of the turn. When it returns, it is destroyed.|flavortext=Splat!|cornervalue=4q|creator=Bucky|bgcolor=700}}
{{card|title=Glue Trap|type=Thing|text=When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.|flavortext=from Kevan's Glue Spray (#1601)|creator=Binarius|number=11601}}


{{card|title=Recall Device|type=Thing|text='''Action:'''Return target Thing to your hand if you ever controlled it this game.|cornervalue=5q|creator=Bucky|bgcolor=007}}
{{card|title=Stay Awake|type=Thing|text=A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."|flavortext=from Zt's No Time to Sleep (#1602)|creator=Binarius|number=11602}}


{{card|title=Empire of Skittles|type=Thing|text=At the beginning of your turn, if you control tokens of at least five different types, you win the game.|bgcolor=007|creator=Corrigan}}
{{card|title=Glue|type=Thing|bgcolor=fff|text=Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.|longtext=(C4H6O2)n|creator=Binarius|number=11603}}


{{card|title=Lit Dynamite|type=Thing|text=When Lit Dynamite enters play, you lose the game.<br>When you discard Lit Dynamite, you lose the game.<br>'''Action:''' Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.|creator=Corrigan|bgcolor=007|longtext=true}}
{{card|title=March of Overwhemling Tides|type=Action|text=For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands. |creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11604}}


{{card|title=Closed-Circuit Television|type=Thing|text=Whenever you become the target of an Action or ability an opponent controls, draw a card.|creator=Corrigan|bgcolor=007}}
{{card|title=March of Unrelenting Riches|type=Action|text=Each player draws 25 cards.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11605}}


{{card|title=Cardboard Poisoning|type=Thing|text=Whenever a player draws a card, they gain a Toxin token. <br><br> Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.|cornervalue=6q|creator=Bucky|bgcolor=007}}
{{card|title=March of Disconserted Madness|type=Action|text=Each player chooses a card in their hand, then discards all cards not chosen this way.|creator=JakeTheWolfie|bgcolor=600|cornervalue=|flavortext=|longtext=|number=11606}}


{{card|title=Reshape|type=Action|text=Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.|flavortext=Made from 100% recycled paper|cornervalue=7q|creator=Bucky|bgcolor=700}}
{{card|title=Aggro|type=Thing|text=Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.|creator=Binarius|number=11607}}


{{card|title=Windswept Rock|type=Thing|longtext = true| text= No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card.  The right of Goldenboots to be recognised as the author of this card is inviolable. |creator=Goldenboots|bgcolor=007}}
{{card|title=Social Butterfly|type=Thing|text=Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.|creator=Binarius|number=11608}}


{{card|title=Forced Upgrade|type=Action|text=Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.|creator=Kevan|bgcolor=700}}
{{card|title=Fail to Fit In|type=Action|text=Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.|creator=Binarius|number=11609}}


{{card|title=Techno-Core Generator|creator=ChippyYYZ|type=Thing|text='''Action:''' Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.<BR>'''Action: '''If there is a card underneath Techno-Core Generator, draw a card.}}
{{card|title=Dark Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move the top card of the draw pile into your control face down under this thing.</br>
The face down card under Dark Cloak is a Black Sapient Thing.
'''Action, Destroy Dark Cloak:''' If the face down card is a Thing, you may
turn it face up. Otherwise, reveal that card, move it to your hand, and you
may play that card this turn. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=True|number=11610}}


{{card|title=Token Booster Pack|creator=ChippyYYZ|type=Action|text=Gain three different Tokens of any types you choose, then draw a card.}}
{{card|title=Deceitful Cloak|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Deceitful  Cloak is a Colorless Typeless Thing.
'''Destroy Deceitful Cloak:''' Reveal the face down card. You may play that card as though it were your turn. If you don't,
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Yes|number=11611}}


{{card|title=Cease-Fire Aegis|creator=ChippyYYZ|type=Thing|text=If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.<BR>When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.}}
{{card|title=Wedding Gown|type=Thing - Disguise|text=''Disguise -'' As this enters play, move a card from your hand into your control face down under this thing.</br>
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,  
discard it. |creator=JakeTheWolfie|bgcolor=006|cornervalue=O|flavortext=|longtext=Sí|number=11612}}


{{card|title=Back in Business|type=Action|text=Bring back a  card from the discard pile into game under your control.<br>It's indestructible until it leaves play.|creator=NinjaWookiee|bgcolor=700|flavortext=...and this time we're here to stay.}}
{{card|title=Super Fang|type=Action - Normal|cornervalue=9S|creator=ChippyYYZ|bgcolor=AA7|text=Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.|number=11613}}


{{card|title=Transparent Suitcase|type=Thing|text=You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.<br>If Transparent Suitcase gets destroyed take back those cards.|creator=NinjaWookiee|bgcolor=007|longtext=}}
{{card|title=Bite|type=Action - Dark|cornervalue=4B|creator=ChippyYYZ|bgcolor=765|text=Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.|number=11614}}


{{card|title=Brain-Jellyfish of Mental Crippling|type=Thing|text=Your handcardlimit is reduced by 1.<br>At the beginning of your enemies turn (before drawing) that player discards a card.<br>'''Thing:''' An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".<br>No player can have more than 3 Braintumor or Brainjuice tokens.|creator=NinjaWookiee|bgcolor=007|longtext=yes}}
{{card|title=Snooze Button|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.|number=11615}}


{{card|title=Rocket Launcher|type=Thing|text=Enters play with an Ammo Token on it.<br>'''Action:'''If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.|cornervalue=8q|creator=Bucky|bgcolor=007}}
{{card|title=Mind's Protection|type=Thing|text=If a Thing you control would be destroyed, you may discard a thing from your hand instead.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11616}}


{{card|title=Reload|type=Action|text=Return a Thing you control to your hand and draw two cards.  You have no hand size limit this turn.|cornervalue=9q|creator=Bucky|bgcolor=700}}
{{card|title=Endless Staircase|type=Thing|text=Indestructible. </br>
At the beginning of each turn, put a step counter on Endless Staircase.
Then, if it's  your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=As long as the stairs are endless|number=11617}}


{{card|cornervalue=5pt|title=Fine Printer|type=Thing|longtext = true| text= '''Action''' Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.| flavortext= '''Fine Print''' destroy this after using any Action or Thing ability
{{card|title=Predicted Object A|type=Thing|text=When you discard cards from your hand or from your control,
you may play an additional Action this turn if they are all made by the same creator. |creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext="You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.|longtext=|number=11618}}


'''Fine Print''' To use any Action or Thing ability of this Thing, costs an Energy token
{{card|title=Draw!|type=Action|text=You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.|creator=Binarius|number=11619}}


'''Fine Print''' Destroy this and Fine Printer at the end of your turn|creator=Goldenboots|bgcolor=007}}
{{card|title=Evasive Action|type=Reaction|bgcolor=900|text=Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.|creator=Binarius|number=11620}}


{{card|title=Unperson|type=Thing|longtext = true| text=If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
{{card|title=Firing Solution|type=Action|text=Target Thing.<br><br>If you target that Thing before the end of your next turn, destroy it.|creator=Binarius|number=11621}}
'''Thing''' create a Token of any type on this card.  
'''Action and Thing''' (any player) Discard a card to create a Token of any type except Goldenboots on this card.|cornervalue=00|creator=Goldenboots|bgcolor=007}}


{{card|title=Future Echo|type=Action|creator=ChippyYYZ|text=Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.}}
{{card|title=Demanded Answers|type=Action|text=''Refresh -'' At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Demanded Answers, turn 2 things you control face down.</br>
Target opponent reveals their hand. You may choose an Action from their hand and play that card.|creator=JakeTheWolfie|bgcolor=600|cornervalue=2A|flavortext=|longtext=|number=11622}}


{{card|title=Wraithform|type=Action|creator=ChippyYYZ|text=Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.}}
{{card|title=Idea Tapper|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
'''Turn 4 other face up Things you control face down:''' Draw a card|creator=|bgcolor=006|cornervalue=O|flavortext=|longtext=|number=11623}}


{{card|title=Blow Into The Cartridge|creator=ChippyYYZ|text=Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.<BR>This action cannot be countered or negated.|type=Action}}
{{card|title=Conflict Escalator|type=Thing|text=''Refresh -'' At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.</br>
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.</br>
Whenever a Thing you control is targeted, destroy it and up to two other Things.|creator=JakeTheWolfie|bgcolor=006|cornervalue=5P|flavortext=|longtext=|number=11624}}


{{card|title=Catastrophe Prevention |type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text='''Action:''' If this card ever leaves play or your control, all players lose the game.| flavortext="Such a doomsday device would only be an effective deterrent if everybody knew about it."}}
{{card|title=Peck|type=Action - Flying|cornervalue=4P|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards a card. You may play an additional Action this turn.<BR>If you control a Pokémon, draw a card.|number=11625}}


{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate}}
{{card|title=Drill Peck|type=Action - Flying|cornervalue=9D|creator=ChippyYYZ|bgcolor=A9F|text=Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.|number=11626}}


{{card|title=North's Hourglass|type=Thing|bgcolor=888888|cornervalue=11|creator=AldusValor|text=This card comes into play with 11 time coutners on it<br>'''Action:''' At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.}}
{{card|title=Creeping Mold|type=Thing|cornervalue=2C|creator=ChippyYYZ|text=At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.<BR>No more than one of each player's Things may be turned face-up each turn.|flavortext=from Kevan's Creeping Mould (#1627)|longtext=y|number=11627}}  


{{card|title=Flux Capasitor|type=Thing|text=Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.|creator=NinjaWookiee|bgcolor=007|longtext=}}  
{{card|title=Binarius's "Lucky" Coin|type=Thing|bgcolor=FFD700|text=Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.|flavortext=from Zt's Andrew's Lucky Coin (#1628)|creator=Binarius|number=11628}}


{{card|title=Check The Sucker Box|type=Action|text='''Choose:''' Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.|creator=NinjaWookiee|bgcolor=700|longtext=}}  
{{card|title=Frost Warning|type=Thing|text=When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.|creator=Binarius|number=11629}}


{{card|title=It's all about the numbers|type=Thing|text=Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.<br>Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.<br><br>This card worth 10 extra points.|creator=NinjaWookiee|bgcolor=007|longtext=Yep|flavortext=}}  
{{card|title=Draw?|type=Action|text=When you play this, the next player draws it. When each player has played this card consecutively, the game ends.|creator=Binarius|number=11630}}


{{card|title=Cheap Plastic Angel|type=Thing|text=You can't lose the game and your opponent's can't win the game. |creator=JakeTheWolfie|bgcolor=770|cornervalue=|flavortext=|longtext=|number=11631}}


{{card|title=Ever-Expanding Card Game |creator=Goldenboots|text=All players have 1 added to their hand limit.|cornervalue=++|type=Action}}
{{card|title=Peek-a-boo|type=Thing|text=Face down Things don't exist while they are face down.|creator=JakeTheWolfie|bgcolor=006|cornervalue=|flavortext=|longtext=|number=11632}}


{{card|title=Irradiated Spring|type=Thing|text=When a player draws a card except the first card they draw during their turn, they discard two cards.|creator=JakeTheWolfie|bgcolor=191|cornervalue=|flavortext=|longtext=|number=11633}}


{{card|title=No Coherent Theme |creator=Goldenboots|text=While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)|cornervalue=QQ|type=Thing (Zombie)}}
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Latest revision as of 04:10, 21 May 2025

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400
Cards 8401-8500
Cards 8501-8600
Cards 8601-8700
Cards 8701-8800
Cards 8801-8900
Cards 8901-9000
Cards 9001-9100
Cards 9101-9200
Cards 9201-9300
Cards 9301-9400
Cards 9401-9500
Cards 9501-9600
Cards 9601-9700
Cards 9701-9800
Cards 9801-9900
Cards 9901-10000
Cards 10001-10100
Cards 10101-10200
Cards 10201-10300
Cards 10301-10400
Cards 10401-10500
Cards 10501-10600
Cards 10601-10700
Cards 10701-10800
Cards 10801-10900
Cards 10901-11000
Cards 11001-11100
Cards 11101-11200
Cards 11201-11300
Cards 11301-11400


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can play the deck on Spelbord or export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Pokédex, Adiart Inhabitants, Money set, Balatro Booster Packs, Homestuck set.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800`, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300, 9301-9400, 9401-9500, 9501-9600, 9601-9700, 9701-9800, 9801-9900, 9901-10000, 10001-10100, 10101-10200, 10201-10300, 10301-10400, 10401-10500, 10501-10600, 10601-10700, 10701-10800, 10801-10900, 10901-11000, 11001-11100, 11101-11200, 11201-11300, 11301-11400.


Endless Thanks
Action
Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
#11401
Venerated Ventilator
Thing
When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
#11402
Francium
Thing
Whenever a player takes a game action, destroy Francium
#11403
3P
Pink Elephants
Thing
When this enters play, target opponent gains control of it.
Actions you play that could target this card must do so.
Just try not to focus on them.
from Pongo's Pink Elephant (#1404)
#11404
Card by ChippyYYZ
2G
Groundhog Day
Action
Shuffle this card and the discard pile into your deck, then end your turn (if you don't have a deck, those cards become your deck). If it's not an extra turn, take an extra turn after this one.
from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)
#11405
Card by ChippyYYZ
7G
Greater Divination
Action
Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
#11406
Card by ChippyYYZ
Everyone's a Winner!
Action
All players win, including any who have already left the game.
from gill_smoke's I Win! (#1407)
#11407
Card by Binarius
I Lost?
Reaction
Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.
Play immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it.
from gill_smoke's I Lose. (#1408)
#11408
Card by Binarius
Poisoned Well
Thing - Tack-On
All Action cards have "Destroy a Thing you control" added to the bottom.
#11409
Card by Binarius
BZ
Pluto
Thing - Planet
Play this in your Upgrades Zone.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
#11410
BZz
Mercury
Thing - Planet
Play this in your Upgrades Zone.
You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
#11411
BZZz
Venus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
#11412
==>
[S] Rise Up.
Action - Flash
Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
#11413
Card by ChippyYYZ
Space.png
Muse of Space
Thing
When a player's card destroys Muse of Space, that player loses the game.
Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn.
Through you, all things exist.
#11414
Card by ChippyYYZ
Time.png
Lord of Time
Thing
Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.
When no cards are in the main deck or discard pile, you win the game.
You bring about the ultimate end.
#11415
Card by ChippyYYZ
BZZzz
Mars
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
#11416
BZzYy
Uranus
Thing - Planet
Play this in your Upgrades Zone.
You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
#11417
BZZzYy
Earth
Thing - Planet
Play this in your Upgrades Zone.
If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
#11418
Thieves' Cant
Thing
Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.
Once between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
#11419
Card by Binarius
Cheap Plastic Suggestion Box
Thing
Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
#11420
Card by Binarius
B-B
Tandem Bishop Backstep
Action
Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing.
This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.
#11421
Card by Binarius
Bzyxmn
Jupiter
Thing - Planet
Play this in your Upgrades Zone.
Instead of playing 2 cards per turn, you may play up to five cards from one creator per turn. If you play five cards this way, draw up to five cards.
#11422
BZYXwv
Saturn
Thing - Planet
Play this in your Upgrades Zone.
Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
#11423
Bzyxwv
Neptune
Thing - Planet
Play this in your Upgrades Zone.

Whenever you play a card, you may play another card if:
The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and
They share a creator.

If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
#11424
E = mc2
Mass–Energy Equivalence
Thing
Once per turn, you may destroy a tangible Thing you control to play an Action and gain an Energy token.
from gill_smoke's Theory of Relativity (#1425)
#11425
Card by Binarius
Donations Accepted
Thing
Action: Target Thing's controller puts an Action into their hand named Donation with the text "[Your name] gains control of [that Thing] if it is in play."
#11426
Card by Binarius
Inside You There Are Two Wolves
Action
Draw until you draw two cards by JakeTheWolfie, discarding the rest. You may play one or both of them.
#11427
Card by Binarius
Prospit
Thing - Planet
Once during your turn when an opponent draws a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11428
Card by ChippyYYZ
Derse
Thing - Planet
Once during your turn when an opponent discards a card, you may draw a card.
Whenever you play a card with a non-alphanumeric symbol in its cornervalue, draw a card.
#11429
Card by ChippyYYZ
7A
Abscond
Action
Move up to four target Things into your hand. The first three must be non-token Things you control.
#11430
Card by ChippyYYZ
Abstain
Action
End your turn and ignore your hand size limit. If you played no other cards and activated no abilities this turn, you may return Abstain to your hand.
#11431
Card by Binarius
Provider
Thing
Once between your turns, when an opponent with fewer cards in hand than you would draw a card, you may instead give them a card from your hand. If you do, the next time you would draw a card, you may instead draw two cards and discard one of them.
#11432
Card by Binarius
Only the Best
Thing
Your hand size limit is 1. Once per turn, when you would draw a card, you may instead draw until you hold five cards.
#11433
Card by Binarius
7T
Temporary Darkness
Action - Void
Each opponent shuffles their hand and places it face-down. They may not look at their hands or draw cards until your next turn. During that time, cards they play from their hand are played as blank Things.
from HelioMaia's Temporary Blindness (#1434)
#11434
Card by ChippyYYZ
8F
Fire It Up
Action - Fire
Put a Flame token on target Thing you control. You may play two additional Actions this turn if they are abilities of that Thing.
Instead of playing a Thing this turn, you may gain a Flame token and draw a card.
#11435
Card by ChippyYYZ
8S
Showtime
Action
Turn all face-down Things you control face-up. If it's not an extra turn, take an extra turn after this one. During that turn, you may activate an additional ability of a Thing you control.
#11436
Card by ChippyYYZ
BZZZzz
Planet X
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 4.

Instead of playing a card, you may play exactly 5 cards if they share the same digit in the same position in their card numbers. If you do, draw that many cards and you may play an additional card this turn.
#11437
Bzzzzz
Eris
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: they share the same digit in the same position in their card numbers, and they share a creator. If you do, put a planet counter on this card, then draw that many cards. If this has 5 or more planet counters on it, you win the game.
#11438
Bzzzyy
Ceres
Thing - Planet
Play this in your Upgrades Zone.

Your handsize is increased by 5.

Instead of playing a card, you may play exactly 5 cards if: two of them share a digit and position in their card numbers, three of them share a different digit and/or position, and they are all made by the same creator. If you do, draw that many cards and put a planet token on this. If this has 7 or more planet tokens, you win the game.
#11439
Stake Through the Heart
Action
Remove target living Thing in the discard pile from the game.
#11440
Card by Binarius
Cool It Down
Action
Target Thing may not activate abilities while an Ice token is in play. Gain three Ice tokens with "Attached Thing is blank and white. At the beginning of your turn, flip a coin to destroy this." You may attach them to Things in play.
#11441
Card by Binarius
Presage
Thing
When this enters play, view the top three cards of the draw pile: reveal one of them and place it under this, out of play.

When you would draw your second card on your turn, you draw the card under this. Then move this to the discard pile.
#11442
Card by Binarius
4C
Cashgrab Reboot
Action
Play an Action card from the bottom 9 cards of the discard pile. If that action causes you to draw any cards, discard that many cards and gain 2 Money tokens for each card discarded this way.
"There's art, and there's cash. If it's not art, it better be cash."
#11443
Card by ChippyYYZ
1H
Hollow Gains
Action
Destroy a non-token Thing you control and discard a card.
Gain 7 Money tokens. Gain 3 more if your hand is empty, and gain 3 more if you control no non-token Things. Maybe this will finally make you happy.
#11444
Card by ChippyYYZ
6M
Mass Spectrometry
Action - Energy
Reveal the top 5 cards of the deck. Gain an Energy token for each distinct color among those cards and Things you control (max 5). Put any number of the revealed cards into your hand by spending Energy tokens equal to the number of words in those cards' titles.
#11445
Card by ChippyYYZ
Dvorak Poker
Thing
At the beginning of your turn,

put a time counter on this Thing.

When this has 10 or more time counters on it, each player reveals their hand. Whoever has the best poker hand in their hand wins, using the creator as suits and a chosen position in the card number as rank.
I got a four of a kind, One of Kevans, One of Buckys, One of Binari, and of course, one of ChippyYYZS.
#11446
Flushed Out
Action
Until the end of your turn, you may play any number of cards if they all share a creator.
#11447
Straightened Up
Action
Until the end of your turn, you may play any number of cards if the next card has a digit that is one more than the digit in the same position as the previous card.
#11448
0I
I Walk A Road
Action - Song (Lyric)
Return all non-token Things you control except one to your hand. If it's not an extra turn, take an extra turn after this one.
#11449
Card by ChippyYYZ
4H
Horizons Change
Action - Song (Lyric)
Reveal cards from the top of the deck until you reveal X+1 Things, where X is the number of players who control a non-token Thing. Each of those players, starting with you, puts a Thing they control in the discard pile and plays one of the revealed Things. Discard the rest.
#11450
Card by ChippyYYZ
9T
The Tournament's Begun
Action - Song (Lyric)
Choose target Thing you control and target Thing you don't control. Both Things' controllers roll a die and add the number of distinct colors among Things they control. A multi-colored Thing only counts as any one of its colors for this card's purposes.
Destroy the Thing whose controller rolls lower, or both Things if it's a tie.
#11451
Card by ChippyYYZ
Attack of the Ninja Pirate Zombie Robots
Action
Each player draws a copy of a random card in #11229-11232; a random card in #11245-11248/11258-11260/11263-11266/11269-11272; and a copy of Caricature (#11213). You may play an Action you draw this way.
from jtwe's Ninja Pirate Zombie Robot (#1449)
#11452
Card by Binarius
Get Situated
Action
Rotate any combination of your Things by a total of up to 360˚. Play any number of Things. Things you play this way have no effect until your next turn.
#11453
Card by Binarius
♠A
Five-Card Draw
Thing
At the end of your turn, after discarding down to your hand size limit if necessary, you may discard any number of cards and draw the same number.
#11454
Card by Binarius
It's A Kind Of Poker
Thing
When this enters play, each player gains up to 10 Money tokens (to a max of 15). At the start of each player's turn, they give a Money token to the Pot. If they can't, and haven't already given to the current Pot, they lose the game.
If a player would win the game, instead they discard their hand, gain all tokens in the Pot, then draw five cards plus all cards in the Pot.
#11455
Card by ChippyYYZ
Bluff
Action
Shuffle two blank untitled Action cards from the discard pile (if there aren't enough, create more) and the top 4 cards of the deck, all face-down. Draw four of those cards, then put the other two Up Your Sleeve.
Fine, I'll do the math for you. Expect to draw 1.46 blanks.
#11456
Card by ChippyYYZ
X
Dead Card
Nil
You cannot play this card.
#11457
M
Painted Copy
Thing - Painting
You may have Painted Copy enter as a copy of target thing, except it has no activated abilities.
#11458
S
Surgical Interrogation
Action
Target player reveals their hand. You choose a card from it and move that card into your hand.
#11459
Field of Flowers
Thing - Terrain
If an opponent activates this ability and you did not activate it on your most recent turn, they gain control of Field of Flowers.
Action (global): Draw a card.
#11460
Card by Binarius
Fever Pitch
Thing
Whenever a player plays an Action, they reveal cards from the draw pile until they reveal an Action, shuffle the rest into the draw pile, and play the revealed Action.
#11461
Card by Binarius
Swap Meet
Action
Each player reveals a card in their hand. You may exchange your revealed card with an opponent's. In turn order starting with you, any player may spend a Money token to draw the discard pile's top Thing.
from Bucky's Flea Market (#1462)
#11462
Card by Binarius
9U
Up The Ante
Action
Put this card into the Pot face-up. Each opponent puts either a card from their hand, a Money token, 3 non-Money tokens, or a non-token Thing they control into the Pot face-down.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain all tokens in the Pot and draw all cards in the Pot.
#11463
Card by ChippyYYZ
4C
Painted On The Side Of A Cliff
Thing
When this enters play, attach it to a Thing with a Global Action/Thing Ability (that is, one that can be used by any player).

The attached Thing's abilities can't be used by players who don't control it.
#11464
Card by ChippyYYZ
1I
Incantation
Thing
Whenever you play a card, gain 3 Mana tokens if its title rhymes with the previously played card, or 1 Mana token instead if their titles are the same.
Action: Spend 4 tokens or one Mana token to draw a card.
Witch of Breath and Pitter Patter,
Sudden Death and Antimatter,
Golden Lattice, Aristotle,
stirred into my Holdout Bottle...
#11465
Card by ChippyYYZ
Sleepwalking
Action
Target opponent's next turn consists of drawing a card and playing a random card.
#11466
Card by Binarius
Combomancer
Thing
When this enters play, gain a Combo token and an Energy or Money token. While you control any Combo tokens, you may spend three tokens or one Combo token whenever you draw a card to play it immediately without cost, and whenever an opponent plays an Action card to draw that card.
Action: Return this to your hand.
from Bucky's Token Combo (#1467) and ChippyYYZ's Combomancy (#8140)
#11467
Card by Binarius
High-Low Split
Thing
Put this card into the Pot face-up with a Money token for each player.

When a player rolls a 6 on a six-sided die while this is face-up in the Pot, they gain half of the tokens in the Pot and draw half of the cards in the Pot. The rest goes to the player(s) with the lowest sum of the digits in their hand cards' cornervalues.
#11468
Card by Binarius
E
Burning the Archives
Thing
Whenever cards are drawn from the deck, put that many fire counters on this thing. At the end of each turn,

for every two fire counters on this thing, remove

those counters and exile a card from the deck.
#11469
E
Unexist
Action
Remove target thing from the game.
#11470
Mangled Text
Action
Rearrange the words on target thing.
#11471
Disrepair
Thing
At the end of a player's turn, they roll a d6: on a 1, a random other Thing is destroyed. If no players played a Thing during their most recent turn, the roll is automatically 1.
#11472
Card by Binarius
Life Flashing Before Your Eyes
Action
Shuffle your hand into the draw pile. Put up to ten cards from the discard pile into your hand and play them all. Flip a coin: on tails, you are eliminated.
#11473
Card by Binarius
Bottled Enlightenment
Thing
Indestructible. When this leaves play, remove it from the game and draw five cards.
#11474
Card by Binarius
5
Thing Limit 5
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 5 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11475
Card by ChippyYYZ
6
Thing Limit 6
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 6 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11476
Card by ChippyYYZ
7
Thing Limit 7
Thing - Rule
Draw a card when you play this.
At the end of each player's turn, if that player controls more than 7 non-token Things, they put a number of those Things equal to the difference into the discard pile.
#11477
Card by ChippyYYZ
Population Bottleneck
Thing
Whenever a player draws any cards besides their first card on their turn, they discard as many as they drew. Whenever a player plays a Thing besides their first Thing on their turn, they destroy as many of their Things as they played.
from Kevan's Bottleneck (#1478)
#11478
Card by Binarius
2X
Thing Limit Double
Thing - Rule
Draw a card when you play this. At the end of each player's turn, if that player controls more than twice as many non-token Things as all of their opponents combined, they put a number of those Things equal to the difference into the discard pile.
#11479
Card by Binarius
Ambrosia
Action
Target living Thing is immortal. It gains "Indestructible. If this would leave play, return it to your hand instead."
#11480
Card by Binarius
111
Limited Memory
Thing
Players may play any number of cards each turn, may only have up to their handsize of non-token things in play, and may only play up to their handsize minus their non-token things in play amount of actions each turn. Additionally, players may only have up to three unique types of token in play.
#11481
S
Borrowed Items
Action
Gain control of up to 3 Things that your opponents control until end of turn.
#11482
R
Return to Before
Action
Shuffle target thing into the deck.
#11483
9T
Treadmill
Thing
Action or Thing: Rotate Treadmill 90° clockwise.

Whenever Treadmill completes a clockwise rotation, gain an Energy token and draw a card.
from Kevan's Treadmill (#1484)
#11484
Card by ChippyYYZ
0S
Stop For Gas
Action
Starting with you, each player discards a card, draws until they have five cards in their hand, then gains a Food token or a Water token.
You may play an additional Action this turn if you control a Building.
from Kevan's Refueling (#1485)
#11485
Card by ChippyYYZ
9I
Indulgent Self-Insert
Thing - Party Member
Other Party Members you control can't use Action or Thing abilities.
Once during your turn, you may look at the top card of the deck. You may play that card without cost if you spend three tokens or one Mana token, or if it's by ChippyYYZ.
#11486
Card by ChippyYYZ
Bottled Bottleneck
Thing
When this is destroyed, put a copy of Bottleneck (#1478) into play under no one's control, then each player discards down to one card and destroys all but one of their non-token Things.
#11487
Card by Binarius
Vacant Claim
Thing
Action - Mine?: Once before your next turn, when an opponent plays a Thing, you may discard the top card of the draw pile. If it is a Thing, you may gain control of the played Thing. If you do, destroy Vacant Claim.
from Kevan's Mining Rights (#1488)
#11488
Card by Binarius
The Next Big Thing
Reaction
Play immediately in response when an opponent plays a Thing. Every other player puts a copy of that Thing into their hand.
#11489
Card by Binarius
P3
Renewing Spirit
Thing - Persona
During your turn, you may choose one:

- Each player draws a card. You may play an additional card this turn.
- You draw two cards, and target player draws a card.

- Each player destroys all things they control. Each player draws cards equal to the total number of things destroyed this way, then they may play any number of things from their hand.
#11490
M1
Spare Change
Action
Target opponent creates a money token.
#11491
D1
Murder
Action
Destroy target living thing.
Simple, yet effective
#11492
Beget
Action
If you control a living Thing, play any number of living Things.
#11493
Card by Binarius
Relive
Action
Duplicate target player's last turn: in order, play a copy of each card they played and activate each ability they activated (if a Thing's ability is activated, you are considered to control a copy of that Thing for this purpose), then discard as many cards at the end of your turn as they did.
from Zaratustra's Duplicate (#1494)
#11494
Card by Binarius
Reseed
Action
Destroy all of your Things. Gain control of a copy of each Thing controlled by target opponent, face down. Each has "Thing: Turn this face up."
from Zaratustra's Replicate (#1495)
#11495
Card by Binarius
3T
Temporarily Embarrassed Millionaire
Thing
When this enters play, lose all but one token of each type you control.
At the start of each player's turn, they may spend two Money tokens or five other tokens to draw a card.
#11496
Card by ChippyYYZ
3c
Creator Limit 4
Thing - Rule
At the end of each player's turn, that player chooses 4 creators of Things they control and puts all Things they control not by those creators into the discard pile.
#11497
Card by ChippyYYZ
5H
Honorary Victory
Action
You win the game, unless doing so would cause you to win the game, in which case you instead draw two cards and gain a Money token.
#11498
Card by ChippyYYZ
Things Per Creator Limit 2
Thing
Play into no one's control.
At the end of each player's turn, if that player controls more than 2 non-token Things by a single creator, they put a number of those Things equal to the difference into the discard pile.
#11499
Card by Binarius
Pizzazz
Thing
Once during your turn, you may do one of the following:
  • When you draw your second card on your turn, draw a card.
  • When you destroy a Thing, you may return a Thing controlled by the same player to their hand.
  • When you play your second Action or your second Thing on your turn, gain a Combo token.
#11500
Card by Binarius


Draw Aggro
Action
Choose a Thing you control. Until your next turn, when a Thing would be targeted, the chosen Thing becomes the first Thing targeted if possible.
#11501
Card by Binarius
Messed Up Prize
Thing
You do not win the game
#11502
Fancy Prize
Thing
You draw 3 cards.
#11503
Cheap Plastic Prize
Thing
You win the game.
#11504
Slap on the Wrist
Action
Target player is eliminated, unless doing so would cause them to be eliminated, in which case they discard a card and destroy a token they control if possible.
#11505
Card by Binarius
The Crowd Goes Wild
Action
Destroy target Thing. Draw a card for each person you can get to cheer for you in the next 30 seconds.
#11506
Card by Binarius
Wooden Spoon
Thing - Trophy?
A player is Eligible if no opponent controls fewer non-token Things, not including this; only an Eligible player may gain control of this. When you lose control of Wooden Spoon, draw a card. Wooden Spoon counts as a spade.
Action: Award the Wooden Spoon to an Eligible player.
#11507
Card by Binarius
8
The Princess
Thing
If you discard The Princess, you lose the game. If the Princess is destroyed, the player who destroyed it or the player who controled the thing that destroyed it loses the game.
#11508
Bucket of Glosswash
Thing
Whenever a thing enters play, it gains the text "This thing's text cannot be altered."
Wait, this isn't white!
#11509
Vanishing Trick
Action
Flip target thing over. It has no text and no title while flipped over.
#11510
9C
Combolize
Thing
When this enters play, gain a Combo token for each card fewer than 5 in your hand.
At the start of your turn, you may spend any number of Combo tokens to play that many extra Actions this turn. If you spend more than one token this way, put this card in the discard pile.
from Bucky's Mobilize (#1511)
#11511
Card by ChippyYYZ
9L
Leech Seed
Action - Grass
Target player gives you a card from their hand. If you control a Pokémon, they choose the card randomly.
You may discard that card to return Leech Seed to your hand.
#11512
Card by ChippyYYZ
9R
Razor Leaf
Action - Grass
Choose up to three target Things controlled by the same opponent and designate them 1 through 3. Roll a d4 and destroy the Thing matching the result. If you control a Pokémon, you may roll a d3 instead of a d4.
#11513
Card by ChippyYYZ
Prize Bucket
Thing
At the beginning of your turn, create a yellow token thing named "Prize".
#11514
Half-Finished Launch
Action
You may play up to 3 additional things this turn. At the end of this turn, if you played any additional things, an opponent may destroy up to 1 of them.
#11515
Time to Waste
Action
On each players' next turn, they may only play 1 card.
#11516
Adrift
Thing
Play into any player's control.

You may not draw at the beginning of your turn if your hand contains more than one card.
#11517
Card by Binarius
The Big Wind Blows
Thing
When this enters play, each player gives a card in their hand to each of their opponents, drawing first if necessary and discarding as many as they drew afterward.

When your turn ends, a random card in each player's hand is blown into the preceding player's hand, except for a randomly chosen one: discard it.
#11518
Card by Binarius
Rewrite the Future
Action
Shuffle the draw pile. You may discard any number of cards from your hand. Reveal the same number of cards from the top of the draw pile (maximum 10), then shuffle the top 10 cards. The first time you play a card with the same title as a card revealed in this way, draw 5 cards.
#11519
Card by Binarius
1F
Frenzy Plant
Action - Grass
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11520
Card by ChippyYYZ
1S
Smokescreen
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you and your Things can't be affected by opponents' Actions either.
#11521
Card by ChippyYYZ
0B
Bigger Boat
Thing
You may ignore all the effects of Water-related cards on you and your Things.
Action - Cargo Hold: Put the top card of the deck underneath this card, or put a random card from underneath this card into your hand.
You're gonna need one.
#11522
Card by ChippyYYZ
Surveiled Storage
Thing
If an opponent would discard a card due to their handsize, they may instead reveal it and remove it from play. At the beginning of their next turn, they return all cards removed this way back to their hand. The same applies to you except you don't reveal your card.
#11523
Split Brain
Thing
You may play this under any player's control.

When this enters play, split your cards in a hand into two hands.
Alternate drawing cards, playing cards, and discarding cards amongst each hand you have.

When this leaves play, merge the cards in the two hands created this way into one hand.
#11524
Mirrored Ideas
Action
Choose an opponent. You may choose to discard your hand. If you do, that opponent reveals their hand, and you create a copy of each card in their hand and put it in your hand.
If you don't discard your hand, that opponent discard their hand, then you reveal your hand, and they create a copy of each card in your hand an put it in their hand.
#11525
Consider Options
Action
Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.
#11526
Card by Binarius
Rocky Overlook
Thing - Terrain
Action: Target Thing that has been face up since the start of your last turn flips face down until the end of your turn.
Action: If you have played no cards this turn, draw a card and either discard it or end your turn.
#11527
Card by Binarius
Little Helper
Thing
Little Helper counts as a player, drawing five cards on entering play and taking a turn after you do. Little Helper may only play cards that target you or your Things.
#11528
Card by Binarius
G
Twisting Jungle
Thing
All things are Green and aren't any other color.
#11529
L
Lattice Blueprints
Thing
At the beginning of your turn, create a token named Lattice, then look at the top X cards of the deck, where X is the number of Lattices you control. You may play any number of lattices looked at this way.
#11530
Swap Out
Action
Return target thing to it's controller's hand. That player may play a thing other than the returned thing.
#11531
8F
Fire Spin
Action - Fire
Target player can't play Things during their next two turns. If you control a Pokémon, they discard the first card they draw during their next turn.
#11532
Card by ChippyYYZ
9B
Blast Burn
Action - Fire
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11533
Card by ChippyYYZ
6R
Revive
Thing
When another Thing you control would be put into the discard pile from play, put it underneath Revive instead.
Action and Thing: Put Revive and all cards under it except one into the discard pile. Play that card.
from Bucky's Revive (#1534)
#11534
Card by ChippyYYZ
D
Mutual Execution
Action
Choose a thing target opponent controls. They choose a thing you control. Destroy the chosen things.
#11535
P
The Baby
Thing
When this thing is destroyed, it's destroyer discards their hand, then you destroy all things that you control.
#11536
O
The Bathwater
Thing
When this thing is destroyed, it's destroyer draws a card.
#11537
The Universe Next Door
Thing
When this enters play, the table nucleates to form a new universe, with its own game of Infinite Dvorak in progress; shuffle a copy of this card into the top 20 cards of this universe's draw pile. Players may act in any universe; Things have effect only in the universe in which they are played.
#11538
Card by Binarius
Genericize
Action
Each opponent chooses a card in their hand. Its ruletext becomes "Draw a card. [Your name] draws a card."
#11539
Card by Binarius
Try New Things
Action
You may move any number of your non-token Things to the discard pile, reveal cards from the top of the draw pile until you have revealed the same number of Things, and gain control of any number of them, shuffling afterward. Each opponent may do the same with one of their non-token Things.
#11540
Card by Binarius
6B
Bubble
Action - Water
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, return this card to your hand.
#11541
Card by ChippyYYZ
0W
Water Pulse
Action - Water
Choose target player. The first time on their next turn that they would play a card, activate an Action or Thing ability, or end their turn, they instead play a random card from their hand. If you control a Pokémon, they must choose all targets at random during that turn.
#11542
Card by ChippyYYZ
Enemy Stand User
Thing - Stand
When you draw this card, immediately play it under any opponent's control. It doesn't count as one of your plays for the turn.
When this enters play, attach the topmost Action card of the deck to it, then shuffle the deck.
Action: This ability has the effect of an attached Action card.
#11543
Card by ChippyYYZ
P
Guardian of Lost Souls
Thing
Whenever a living thing goes to the discard pile, put it under Guardian of Lost Souls.
Guardian of Lost Souls has all of the text of things put under it. When it leaves play, move all things under it to the discard pile.
#11544
P
Shallow Dweller
Thing
Actions and abilities must target Shallow Dweller if able.
#11545
E
Moonless Night
Thing
All things enter play face down. Face down things have "Action: Turn this thing face up." and are black instead of any other color.
#11546
Lawspeaker
Thing
You may play or destroy Rule cards at any time.

Whenever a card is played that contains a specific reference to another card or an effect that significantly outlives the lifetime of the card, or would cause a player to commit an illegal act, you may move it to the discard pile with no effect.
#11547
Card by Binarius
Creature of the Deep
Thing
Opponents may not target Creature of the Deep if another target is available.
#11548
Card by Binarius
Peer-to-Peer Network
Thing
When you play this, each opponent gains control of a copy. When your turn ends, if your Queued Thing is not identical to a Thing you control, gain 1d6 tokens named "Fragment of [Queued Thing]". Then, if you have at least as many Fragments as the number of words in its title + lines of ruletext, they become a copy of it.
Action: Queue target Thing controlled by an opponent in the network.
from Pongo's BitTorrent (#1549)
#11549
Card by Binarius
O
Wall of Mucus
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn after resolving an ability that targets Wall of Mucus
Uuurgghh, Gross!
#11550
O
Bonesaw Wall
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
As an additional cost to target Bonesaw Wall, destroy a living thing you control. This only applies to your opponents that target Bonesaw Wall.
#11551
O
Mental Block
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
End the turn: Mental Block can't be targeted until your next turn. Activate this ability only if it's your turn and if you haven't done anything else this turn.
#11552
1H
Hydro Cannon
Action - Water
Destroy target Thing. If you don't control a Pokémon, skip your next turn.
#11553
Card by ChippyYYZ
0S
String Shot
Action - Bug
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, each opponent draws 1 fewer card whenever they draw cards during their next turn.
#11554
Card by ChippyYYZ
3O
Outskirt Field
Thing - Terrain
Action or Thing: Beautiful things are fleeting, and progress seems inexorable. Watch the sunset here one last time and put the top two cards of the deck underneath this card if there aren't already any there. Draw them when Outskirt Field is destroyed.

When a player plays a building, destroy Outskirt Field.
#11555
Card by ChippyYYZ
O
Firelake Dam
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When Firelake Dam leaves play, you and its' destroyer destroys all things that each of you controls.
#11556
O
Flesh Barricade
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Flesh Barricade would be destroyed, you may choose to destroy another living thing you control instead.
#11557
O
Backdoored Checkpoint
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
If Backdoored Checkpoint would be destroyed and it doesn't have 3 or more breach counters on it, put a breach counter on it instead.
#11558
Fusionbot
Thing
Once during your turn, you may destroy another tangible Thing you control. If you do, remove it from the game and gain an Energy token. At the end of your turn, Fusionbot enters the control of an opponent with the most non-token Things.
#11559
Card by Binarius
Attack of the Zombie Plague from Beyond the Grave!
Action
Each opponent gains a Zombie token. Raise the discard pile's living Things and deal them out to all players: each becomes a Zombie token. For each Zombie token, destroy a non-Zombie Thing with the same controller.
from Corrigan's Attack of the Graveyard from Beyond the Grave! (#1160) and gill_smoke's Zombie plague series (#2762, #3021, #3368)
#11560
Card by Binarius
Blue Monday
Action
Each opponent discards a card or destroys a Thing they control, prioritizing non-blue Things. If today is Monday or if you or they were born on a Monday, they do both.
#11561
Card by Binarius
Defensive Array
Action
Create 5 Wall tokens with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
When this becomes the target of an action or ability, destroy it."
#11562
O
Necrotized Trellis
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the beginning of your turn, you may put a plant from the discard pile under your control and under Necrotized Trellis. When this thing leaves play, return those things to the discard pile.
#11563
O
Ivory Fence
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
You can't lose the game, and you can't be prevented from winning the game.
#11564
6H
Harden
Action - Normal
Until the start of your next turn, Things you control can't be destroyed. You may return Harden to your hand and discard a random card.
If you control a Pokémon, you may discard this card as a Reaction when a Thing you control would be destroyed. If you do, that Thing can't be destroyed this turn.
#11565
Card by ChippyYYZ
1S
Sleep Powder
Action - Grass
Turn target Thing face-down. As an Action on its controller's next turn, they may flip a coin, turning it face-up on a heads.
If you control a Pokémon, they must use that Action, and you may have them redo the coin flip once.
#11566
Card by ChippyYYZ
7B
Busy Day
Thing
Each player may play an additional Action or Thing during their turn.
Action and Thing (Global): Draw a card.
#11567
Card by ChippyYYZ
Rogue Fusionbot
Thing
When your turn begins, if you control any other tangible Things, Rogue Fusionbot destroys one at random, removing it from the game and giving you an Energy token. When your turn ends, Rogue Fusionbot enters the control of an opponent with the most non-token Things.
#11568
Card by Binarius
Safety Glass
Thing - Wall
Defensive - Opponents can't target you or your non-wall Things.

Play Safety Glass attached to target tangible Thing; attached Thing is out of play. When Safety Glass would be destroyed, it instead gains a Damage counter. Then, if it has two or more Damage counters, it is destroyed.
#11569
Card by Binarius
Can You Violate the Geneva Conventions?
Action
You can violate several provisions of the Geneva Conventions in Infinite Dvorak, mainly regarding the treatment of protected persons and the use of weapons that cause severe or indiscriminate damage. Shuffle copies of P.O.W. Execution (#755), Killing Fields (#3862), Nuke (#4165), Supersonic Low Altitude Missile (#6321), Salted Earth (#7209), and Choking Gas Bombs (#10977) together and put them on top of the draw pile. Draw a card.
#11570
Card by Binarius
O
Inhumane Security Grid
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
At the end of your turn, each player discards a card. Any player who can't loses the game, then each other player draws 5 cards.
#11571
O
Cryptic Gates
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Thing (Global): Until the end of turn, your opponents can target you and non-walls you control, and your opponent's can't target your walls.
#11572
O
Walls of the City
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Other non-walls you control are indestructible. Walls of the City cannot be made indestructible.
#11573
Listen What Cats Are Blowin'
Action - Song (Lyric)
View target opponent's hand and reveal a card in it, preferring a music-related card. Other opponents reveal a card in their hand, preferring music-related cards. Copy these. Add to them the top card of the draw pile and an Action from the discard pile. Draw one of these, then shuffle the rest and put them on top of the draw pile.
#11574
Card by Binarius
Tell That Square to Take a Dive
Action - Song (Lyric)
Bop ain't dead, that's a line o' jive. Return target Thing to its controller's hand, preferring a living Thing. If since the beginning of your last turn that player destroyed a Thing of yours, caused you to discard any cards, or prevented you from playing a card, they discard their hand. Draw a card or play an Action.
#11575
Card by Binarius
Everybody's Boppin'
Thing - Song
Each player may play an additional Action or Thing during their turn if it causes one or more cards to be drawn and if no Things will have been destroyed that turn.
#11576
Card by Binarius
P
Diseased Traveler
Thing
At the end of your turn, turn another thing you control face down, then target player gains control of Diseased Traveler.
#11577
Lattice Weaving
Action
Reveal cards from the top of the deck until you reveal a Lattice card. Put that card onto your field, then shuffle the revealed cards into the bottom of the library.
#11578
Defense Protocol
Reaction
Play this is response to an opponent targeting you or a non-wall you control.
Create a token named "Electric Wall" with "Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control." and "At the end of your turn, destroy this thing."
#11579
1P
Poison Sting
Action - Poison
Target opponent gains a Poison token, then flips a coin for each of their Poison tokens. They discard one card plus another for each tails.
If you control a Pokémon, at the end of that player's next turn, they flip a coin for each of their Poison tokens and discard a card for each tails.
#11580
Card by ChippyYYZ
9P
Pin Missle
Action - Bug
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
#11581
Card by ChippyYYZ
1I
Inside Agent
Thing
You may access Security Doors, and you may target opponents and their Things.
When an opponent would look at or reveal cards from the top of the deck, you may first look at the top card of the deck. You may swap it with a card from your hand; destroy Inside Agent if you do.
#11582
Card by ChippyYYZ
Distribution Node
Thing - Node
Whenever a Node enters play (including Distribution Node), for each node you control, draw as many cards as there are players and give one to each.
#11583
Card by Binarius
Volcano Lair
Thing
You are immune to injury from fire and heat. When an opponent targets a Thing you control, you may return it to your hand unless that opponent can access High Places, Remote Switches, or Security Doors.
#11584
Card by Binarius
Stray Out of Thought and Time
Action/Reaction
You may eliminate yourself or play this immediately in response when you are eliminated. Target former player is sent back to rejoin the game as a new player. They draw five cards and begin their turn.
"Faint to my ears came the gathered rumour of all lands: the springing and the dying, the song and the weeping, and the slow everlasting groan of over-burdened stone."
#11585
Card by Binarius
O
Hostile Bramble
Thing
If a thing an opponent controls would target Hostile Bramble, destroy that thing.
#11586
O
Forgotten Gravestone
Thing
At the end of each turn, return all Things to the discard pile that entered play from there this turn.
Even time has treated you with cruelty.
#11587
Remasking
Action
For each thing you control, remove it from play then return a Thing from the discard pile to your field. Move the removed things to the discard pile.
#11588
Omnitoken
Thing
At any time, you may convert this to a token of your choice of type.
from Zt's The multi-use token (#1589)
#11589
Card by Binarius
Path of Meditation
Thing
A player who plays no cards and activates no abilities on their turn may Meditate, gaining a Meditation token or a Peace token. A Meditator who plays a card or activates an ability loses all of theirs. You may prevent this card's destruction by spending one of each. Meditators may not be eliminated, and non-Meditators may not win. When the game ends, all Meditators win.
from Kevan's Meditation (#1590)
#11590
Card by Binarius
Do Unto Others
Thing
When an opponent's effect causes you to draw or discard any cards or gain or lose control of any Things, including this, you may affect them in the same way. When you cause an opponent to do any of these, you may do the same.
from Kevan's Tit for Tat (#1591)
#11591
Card by Binarius
0S
Sand-Attack
Action - Ground
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
#11592
Card by ChippyYYZ
0M
Mirror Move
Action - Flying
Play this as a copy of the last Action played by an opponent during the previous turn. If you control a Pokémon, you may instead play this as a copy of one of the top 3 Action cards in the discard pile.
#11593
Card by ChippyYYZ
9N
No Thoughts
Head Empty
Thing - Void
Once during your turn, you may draw a blank, untitled Action card from the discard pile
OR, if there isn't one in the discard pile, create one in your hand.
#11594
Card by ChippyYYZ
Brain Tumor
Thing - Curse
Play this on any living Thing.
When choosing targets for the below Thing's abilities, choose them randomly.
#11595
Mind's Eye Diamond
Thing
Thing, reveal a thing from your hand: Mind's Eye Diamond becomes a copy of the revealed thing, except it has this ability and is named Mind's Eye Diamond.
#11596
Mind's Reflection
Action
Reveal a thing from your hand. Then, target Thing becomes a copy of the revealed thing.
#11597
9W
Whirlwind
Action - Normal
Shuffle target Thing into its controller's deck, along with the top two cards of the main deck (if they don't have a deck, those cards become their deck).
If you control a Pokémon, this Action may target an additional Thing with the same controller.
#11598
Card by ChippyYYZ
1Q
Quick Attack
Action - Normal
Spend your next turn's Action early to play this card when an opponent's Action is targeting you. Ignore that opponent's Action. If you control a Pokémon, you may draw a card and/or force that opponent to choose a different target for that Action, besides themselves.
#11599
Card by ChippyYYZ
5K
Knack For Mimicry
Thing
Whenever another player plays an Action card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put one of the discard pile's top four Action cards at random into your hand.
#11600
Card by ChippyYYZ


Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.
from Kevan's Glue Spray (#1601)
#11601
Card by Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."
from Zt's No Time to Sleep (#1602)
#11602
Card by Binarius
Glue
Thing
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
#11603
Card by Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
#11604
March of Unrelenting Riches
Action
Each player draws 25 cards.
#11605
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
#11606
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
#11607
Card by Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
#11608
Card by Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
#11609
Card by Binarius
O
Dark Cloak
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.

The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you

may play that card this turn.
#11610
O
Deceitful Cloak
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11611
O
Wedding Gown
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.

The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't,

discard it.
#11612
9S
Super Fang
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
#11613
Card by ChippyYYZ
4B
Bite
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
#11614
Card by ChippyYYZ
2S
Snooze Button
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck (if they don't have a deck, that card becomes their deck).
#11615
Card by ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
#11616
Endless Staircase
Thing
Indestructible.

At the beginning of each turn, put a step counter on Endless Staircase.

Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
#11617
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.
"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
#11618
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
#11619
Card by Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
#11620
Card by Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
#11621
Card by Binarius
2A
Demanded Answers
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Demanded Answers, turn 2 things you control face down.

Target opponent reveals their hand. You may choose an Action from their hand and play that card.
#11622
O
Idea Tapper
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
#11623
5P
Conflict Escalator
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.

As an additional cost to play Conflict Escalator, turn 5 Things you control face down.

Whenever a Thing you control is targeted, destroy it and up to two other Things.
#11624
4P
Peck
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
#11625
Card by ChippyYYZ
9D
Drill Peck
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
#11626
Card by ChippyYYZ
2C
Creeping Mold
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.
from Kevan's Creeping Mould (#1627)
#11627
Card by ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.
from Zt's Andrew's Lucky Coin (#1628)
#11628
Card by Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
#11629
Card by Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
#11630
Card by Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
#11631
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
#11632
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
#11633



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